MP3 Is Not Dead, It's Finally Free (marco.org)
The commentary around IIS Fraunhofer and Technicolor terminating their MP3 licensing program for certain MP3 related patents and software has been amusing. While some are interpreting this development as the demise of the MP3 format, others are cheering about MP3s finally being free. Developer and commentator Marco Arment tries to prevail sense: MP3 is no less alive now than it was last month or will be next year -- the last known MP3 patents have simply expired. So while there's a debate to be had -- in a moment -- about whether MP3 should still be used today, Fraunhofer's announcement has nothing to do with that, and is simply the ending of its patent-licensing program (because the patents have all expired) and a suggestion that we move to a newer, still-patented format. MP3 is supported by everything, everywhere, and is now patent-free. There has never been another audio format as widely supported as MP3, it's good enough for almost anything, and now, over twenty years since it took the world by storm, it's finally free.
accumulated over decades of life in MP3 format. I'm not going to abandon it anytime soon. Just isn't going to happen.
Please tell me the DRM is still patented
Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.
>> MP3 is not dead
Er...why would it be? This is how music is stored, shared and played for the most part, isn't it?
>> a suggestion that we move to a newer, still-patented format
I don't believe that Ogg Vorbis is patented. That's the next logical place to move, isn't it?
So apparently some people are incapable of understanding basic legalities or doing basic research before publishing.
While some are interpreting this development as the demise of the MP3 format
We can safely blacklist anyone who ran a story where this was presented as a fact or even a likelihood. Until something better takes the world by storm, the patent expiration will only help the format become more widely available.
Nice chance to see where there is more noise than signal though.
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According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
Never understood why, in a time of .ogg files, MP3 was always the defacto format. Ogg was free, and had better a far better compression:quality ratio. The fact that MP3 was ever popular is mindblowing. Glad to hear it's finally free, though.
Funny, recently I had a mini-epiphany, opposite of you experience. I have 20-30 gigs of MP3s stored & never got them on my phone as planned. All because of streaming. I came to the conclusion just this past weekend that I am wasting my data steaming. My 128 gig SD card on my phone (S5) is mostly empty & it is time to copy over all my music. Anyone have suggestions for a good music player?
SLOWER TRAFFIC KEEP RIGHT
You just don't understand what lossy means in a compression context, it seems.
If you compress it and then uncompress it, and the result is not bit-for-bit identical, it's a lossy compression.
The lack of patent encumbered algorithms in MP3 means two things:
Audio snobs won't stop arguing about the format of the week or FLAC verses DSD or the best bit rates on PCM encoded WAV files.
Mere consumers shall continue on with our plebeian fidelity sound as always.
Online buyers will continue to download low bit rate MP3s to squeeze a few more hundred tunes onto their Zune. Everyone you know will still play studio damaged music through tiny earbuds.
"You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
Remember amazon.com? Still alive, and still selling DRM-free mp3's.
sig: sauer
Been a premium Spotify user ever since and never looked back.
Nothing wrong with that but what do you plan to do if/when Spotify goes belly up? Not saying it will or won't but it's certainly a realistic possibility since Spotify has never to my knowledge made a profit.
I disagree strongly that streaming will kill stored music. It will complement it nicely but it's not a replacement for many people. Streaming is useless in circumstances where you don't have a reliable or fast internet connection (like on a plane) or if you are data limited for some reason. It also ties you to a business which you may or may not be interested in subscribing to. Plus one of the nice things about stored music is that it can't be taken away from you very easily.
Speaking solely for myself even a relatively cheap streaming service would be a waste of money for me - I simply wouldn't use it enough to justify the cost. (I dropped Netflix for exactly that reason and I watch more video than I listen to music) And I'm not unique in that regard. Streaming has some real advantages and I think it has a big future but it's not going to kill stored music.
Don't environmental noise levels play with this? And even ignoring those, surely the amount of information received by a microphone can't be infinite - I'm pretty sure that would involve a Big-Bang-like level of energy being transferred in the spectrum, for example.
Ezekiel 23:20
To get anything reasonable, I get a maximum 4:1 compression ratio comparing lossless to lossy, 11:1 would be like listening to a concert through a cellular connection.
Try using OPUS at 96kbps
(Also by Xiph, the same guys who made Vorbis - but in collaboration with Skype this time)
Resulting quality is incredibly close to lossless.
(It's also patent-free, consieded a IETF web standard and probably already supported by your current smartphone)
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
to do all the cool things it does. That meant more expensive hardware. The $50/512MB mp3 players I was buying in the early 2000s didn't run ogg, but they were $200 cheaper than players that did.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
No, every piece of music is lossy because analog cannot be encoded into digital without an infinite amount of loss.
Usually, we talk in terms of music.
we don't try to record every possible vibration in existance in the universe, we try to record *sound*.
and the human body, due to limitation caused by laws of physics, has a very narrow set of vibration that it can hear and interpret as sound.
you can't hear ultrasound. there's no physiological way for you to hear them. thus there's no point in storing them.
There's a range of frequencies (tactile can feel up to dozens/hundrer of hertz, ears can feel up to somewhere between 10kHz and 20kHz).
There's a range of intensities (between impossible to hear, and causes pain/hearing loss).
By virtue of mathematics of information theory, every possible sound that you could ever hear can nicely fit within a 44kHz to 48kHz samplerate and 16bits to 24bits sample size.
Everything beyond that is just overkill, you're not physically equipped to percieve it. (That would be like trying to see UV, X-Ray, etc.)
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BTW: A piano is also bound by the laws of physics and the amount of different vibrations it can produce isn't infinite either.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
This is an example of how the Patent system should work.
Fraunhofer invented something good. They Patented it. Patents last 20 years, after which they expire forever.
Fraunhofer enjoyed the monopoly on use of this technology, but only for a short time. Now, the Public owns it (it is in the public domain).
Until something better takes the world by storm, the patent expiration will only help the format become more widely available.
Let me intoduce your to this thing called OPUS.
(It's also by Xiph, the people behind Vorbis, but this time in collaboration with Skype).
It's patent-free, it's free.
it's accepted as a IETF web-standard, it's supported by web browser.
it's already used by lots of voice chat application (Skype - obviously - but also e.g.: WhatsApp)
your smartphone probably already supports it (if it's a recent enough version of android).
there are even informal standards to use it in Digital Radio Mondial (the digital cousin of AM radio).
And it has the best audio quality ever.
Beats nearly anything else in ABX tests.
Except maybe ultra small bandwidths ( 4 kbits ) which are beyond its intended usage anyway.
so it is taking the world by storm (chances are if an app on your smartphone deals with audio, it supports it)
it's just a very silent storm.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
AOMedia's AV-1 is attempting to be exactly that but for video.
A codec that is either patent free or whose patent are free.
Free code implementation.
supported by nearly anyone involved in video, including content providers (includes both Google and Netflix, so a sizeable portion of all video played), software makes (Mozilla, VLC, etc.) and hardware manufacturer (AMD, Intel, Broadcom, ARM, etc.)
And there are quite a few big developpers involved :
- Xiph (makers of Daala), Google (VP10) and Cisco (thor)
It's going to do exactly what OPUS did to audio.
probably within a year.
Until then it's either H264 / AVC if you can afford the patents or Google's VP-9.
Stay away from H265 / HEVC, it's a trap (that was the actual incentive to start AOMedia)
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
But since your organic human ears are extremely limited in their ability to capture the sound wave, your brain will never know the difference.
#DeleteFacebook
No, every piece of music is lossy because analog cannot be encoded into digital without an infinite amount of loss.
This is a piece of audiophile bullshit that makes no more sense than the tortoise and the hare "paradox". For those who don't know it, the tortoise starts with a head start but whenever the hare gets to where the tortoise was it's moved a little further so the hare must run an infinite number of distances like 100m, 10m, 1m, 0.1m, 0.01m, 0.001m and so on to "infinity". Same with analog, the infinite loss is also infinitely insignificant.
Live today, because you never know what tomorrow brings
I used to see quite a few video game projects use .ogg files [...] . I expect to see more of them ship with MP3s instead.
Unlike a web application, a PC-native video game doesn't have to rely on codecs built into the user's existing operating system. Thus the codec choice depends on licensing and rate-distortion efficiency. Yes, I expect games to switch away from Vorbis, but not to MP3 because MP3 is less space-efficient than Vorbis at a given fidelity level. They'll probably switch to Opus, which beats both MP3 and Vorbis at fidelity per bit.
Aoyumi's Tuned Vorbis encoder (aoTuV) is believed transparent at quality 5, which is roughly 160 kbps.
And you're right that Opus is too new. It still has artifacts on "killer samples" in the 128-192 kbps range that make it little better than Vorbis at transparency under quiet listening conditions. But it wins listening tests in the 64-96 kbps range for streaming to relatively noisy vehicular and outdoor environments.
MP3 will probably be supported on pretty every device for the foreseeable. There's literally no reason not to.
There's a very clear reason not to :
Force users to rebuy the song they are used to listen to.
Armor piercing question: How is this a concern for the makers of MP3 PLAYERS and software that plays/encodes MP3s?
Hint: It isn't...
Chas - The one, the only.
THANK GOD!!!
Everything is superior to MP3. Vorbis, Opus, AAC, ATRAC, even (ugh) WMA. Because MP3 is simply dated.
But sometimes dated works. It's universally supported. Every device, every platform, from PCs to doorbells. The same reason GIF and JPEG still stick around, when there are superior alternatives now.