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Steve Jobs Wanted the First iPhone To Have a Permanent Back Button Like Android (bgr.com)

anderzole shares a report from BGR: Brian Merchant's new book, The One Device: The Secret History of the iPhone, provides a captivating and intriguing look at how the most revolutionary product of our time was designed and developed. Through a series of interviews with Apple engineers and designers who played an integral role in the iPhone's creation and development, Merchant maps out how the iPhone came to be after more than two years of non-stop work at breakneck speed. One of the more interesting revelations from the book is that the iPhone design Apple unveiled in January of 2007 might have looked vastly different if Steve Jobs had his way. According to Imran Chaudhri, a veteran Apple designer who spent 19 years working on Apple's elite Human Interface Team, Steve Jobs wanted the original iPhone to have a back button in addition to a home button. Believe it or not, the original iPhone could have very well looked like a modern-day Android device. "The touch-based phone, which was originally supposed to be nothing but screen, was going to need at least one button," Merchant writes. "We all know it well today -- the Home button. But Steve Jobs wanted it to have two; he felt they'd need a back button for navigation. Chaudhri argued that it was all about generating trust and predictability. One button that does the same thing every time you press it: it shows you your stuff. 'Again, that came down to a trust issue,' Chaudhri says, 'that people could trust the device to do what they wanted it to do. Part of the problem with other phones was the features were buried in menus, they were too complex.' A back button could complicate matters too, he told Jobs. 'I won that argument,' Chaudhri says."

134 of 208 comments (clear)

  1. Do one thing? by Vylen · · Score: 5, Insightful

    Except the Home button now does multiple things depending on if you long-press, double or even triple click it?

    1. Re:Do one thing? by ckatko · · Score: 5, Interesting

      Call me an old fart, but I absolutely hate that about mobile interfaces.

      How am I supposed to know that a menu needs to be swiped, then double pressed then held. At least with desktop UI's you can hover the mouse over a button and get a caption.

      I had my Samsung S5 for over a year before I realized that the drop down top bar with the wifi/location/etc buttons can actually be HELD and it'll go into a sub-menu for configuration. Whereas just pushing the button turns them on/off.

      And, furthermore, the second you utilize TIME in your clicks, you're now forcing time to be a component in their usage. I can press as many radio buttons on my car radio as I want... as fast as I want. I don't have to press one button, and then HOLD IT to have it move radio station. I don't have to watch for the "Context" to change.

      If you ask me (and nobody is), user interfaces have gone ass-backwards and keep getting worse. When I had a flip phone, I could send text messages on the FULL KEYBOARD without even looking at the phone. I knew people who could hold conversations AND send text messages like some sort of dual-core human savant. Now, I have to freaking type texts with my fingers pressing ON THE SCREEN that I'm also supposed to be reading from. (Enjoy playing a game where 1/4th to 1/3rd the screen area is your fingers.) Moreover, there's no haptic feedback. So much so that "haptic feedback" is some new age buzzword research field for what we used to already have... a freaking audible/feelable CLICK when you depress a button, and ridges so you can place your fingers in the right place.

      Stare at your keyboard right now. Notice the bumps on the F and J keys? They're notches so you can place your hands... the same place... every time. And they work so well you probably never even noticed them.

      Meanwhile, how many times have you tried typing manual keys (or god forbid a PASSWORD with special characters) on your phone, and looked down and realized you slightly missed a key and hit a completely different letter as if you're hands are made of fat, unwieldy sausages.

    2. Re:Do one thing? by Known+Nutter · · Score: 4, Funny

      My hands are are made of fat, unwieldy sausages, you insensitive clod!

      --
      Beware of the Leopard.
    3. Re:Do one thing? by exomondo · · Score: 1

      How am I supposed to know that a menu needs to be swiped, then double pressed then held.

      What menu operates like that?

    4. Re: Do one thing? by rmdingler · · Score: 2
      Nah. That's like employing a cheat code in a game.

      Call me wierd. Been called worse. I like discovering a new function after having a phone for awhile... an easter egg hunt for the big kids.

      --
      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    5. Re:Do one thing? by Anonymous Coward · · Score: 5, Informative

      Oh, it's way more than that.

      It now does different things depending on state (whether the phone is locked or not), where you are in the phone, which model of phone it is, and of course how many times you click it. And I think the button on the iPhone 7 is even pressure sensitive, so that's something to look forward to as well.

      It's part of the way Apple's lost its way since Jobs died. The iPhone that Steve Jobs made had a Home button that did one thing and only one thing. Here's a small list of things the Home button does today:

      1. Single click when unlocked: Bring you to the Home screen
      2. Single click when locked: Bring you to the PIN screen
      3. Hold but don't click while locked: Unlock but remain on the lock screen. (As I recall this is only really useful if you have notifications set to only display when unlocked and don't want to dismiss them.)
      4. Double-click when locked: Brings up Apple Pay.
      5. Double-click when unlocked: Brings up the task switcher.
      6. Double-tap (that is, do not click the button, just rest your finger on it twice) while unlocked: pushes the screen down to make reaching the top easier (only on 6/7 models). While locked this does nothing.
      7. Press and hold: Activate Siri (whether locked or unlocked, certain Siri functions only work if the phone is unlocked)
      8. Hold without clicking while an app requests TouchID authentication: authenticate with TouchID
      9. Triple-click: activate an accessibility feature, assuming you have it enabled

      And those are the ones I'm personally aware of. I can't wait to discover ones I don't know about because I'm pretty sure there are other weird combos of pressing versus touching with clicks and holding variation to activate various features.

      Post-Jobs iOS is an amazing mess of features that are impossible to discover on your own. It's a great example of how one of the things Jobs was good at was saying "no" to ensure that the user experience remained as easy as possible.

    6. Re:Do one thing? by swillden · · Score: 1

      I had my Samsung S5 for over a year before I realized that the drop down top bar with the wifi/location/etc buttons can actually be HELD and it'll go into a sub-menu for configuration.

      In the stock Android version, you don't long-press. Instead, there's a bar and below that a section which is a separate "button" which you tap to get into the settings for that. There's a "pulldown" arrow in that section that clues you into the fact that you can tap there to get into other stuff.

      IMNSHO, most of what Samsung does to the Android UI damages it, rather than improving it. The stock UI also has its share of non-obvious controls, but I don't think there are nearly as many. An example from Nougat (and O) is that long-pressing the "recent apps" button starts a split-screen session.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    7. Re:Do one thing? by MangoCats · · Score: 4, Insightful

      This, from the company that brought you the one button mouse, that you can click three ways.

    8. Re:Do one thing? by just+another+AC · · Score: 1

      What menu operates like that?

      The exaggeration menu.

      It's a language setting under the "trying to make a point" menu, next to YELLING and expletives.

    9. Re:Do one thing? by darkain · · Score: 4, Insightful

      These problems exist on MacOS too. I was recently handed a MacBook for compatibility testing of a web site with Safari. Only problem? How the FUCK do I launch Safari? It wasnt in the launch bar at the bottom. Literally had to go to another machine just to Google how to do it, because there is apparently no way to just have a simply listing of all available installed applications to launch from the main OS UI. It is inside of Finder apparently, under some Applications menu inside of there. This honestly reminded me of all the bullshit in Windows 3.1 that was needed to get simple things done.

    10. Re:Do one thing? by drinkypoo · · Score: 1, Insightful

      And, furthermore, the second you utilize TIME in your clicks, you're now forcing time to be a component in their usage. I can press as many radio buttons on my car radio as I want... as fast as I want. I don't have to press one button, and then HOLD IT to have it move radio station. I don't have to watch for the "Context" to change.

      That's kind of a horrible example, because on old car stereos you would pull the button to set a preset, and on most car stereos of today you hold the button to set a preset, while you simply touch it to select one. If you hold the button down too long, you'll reset your preset.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Do one thing? by Xenna · · Score: 1

      "And, furthermore, the second you utilize TIME in your clicks, you're now forcing time to be a component in their usage. I can press as many radio buttons on my car radio as I want... as fast as I want. I don't have to press one button, and then HOLD IT to have it move radio station. I don't have to watch for the "Context" to change."

      Mmm, I've had quite a few car radio's (when they still had physical buttons), where pushing the button changed the channel, while press+hold stored the current channel under the button.

      When that first appeared I thought it a big improvement.

      (I'm not happy with the current touch screen UI radio's I have in my cars, for many reasons, ine of them that I don't seem to be able to reliably store station presets)

    12. Re:Do one thing? by arglebargle_xiv · · Score: 2

      Wow, looks like Apple have taken the design features of the GNXT text editor and turned it into a phone UI.

    13. Re:Do one thing? by Vrekais · · Score: 1

      What I'd give for a reasonably priced Android phone with a slide out Qwerty keyboard. When every phone advertising it's stunning screen size and resolution but then gives up half the screen for the keyboard seems a bit ridiculous. I'd really like to be able to type in landscape mode on my phone without basically not being able to see anything too.

    14. Re:Do one thing? by gl4ss · · Score: 2

      What menu operates like that?

      well. a couple. take current s6 firmware for example. draw down from the top and you see quicklink options that you can long press or quick press. if you want to see more of them you can drag down on any of them and you'll see more icons. do a long press on the wifi icon and you're taken to wifi actions. inside which you can do long presses to get more.

      in the notifications area under those before mentioned icons if you drag a notification left or right and you can set settings for that kind of notification(there is no visual identification to do this). if you drag further it clears that notification. no indication about it either.

      ios isn't as bad but it sure is drag from every corner does different thing too. and the sw way of telling app developers to add a back button at left up corner kind of sucks. hard to reach.

      and I really would like the home and back buttons to be just fucking real buttons instead of capacitive areas.

      --
      world was created 5 seconds before this post as it is.
    15. Re:Do one thing? by TheRaven64 · · Score: 2

      How the FUCK do I launch Safari?

      Option 1: Go to the Finder, hit the 'Applications' icon in the side bar, double-click on Safari (this is how you've launched applications on every Mac since 1984 - how many other operating systems can say that for any GUI?).

      Option 2: Use spotlight by either hitting the shortcut keys (command-space) or by clicking on the search icon at the top right of the screen. Type 'Safari' (it will probably autocomplete after 'Sa'). Hit enter. This mechanism is relatively new and has only been the same for about 10 years.

      --
      I am TheRaven on Soylent News
    16. Re:Do one thing? by Dr.+Evil · · Score: 1

      The swipes, short swipes, swipes from the top, left, right, side, corner, taps, gestures, long-presses, double-taps, tap presses, or whatever secret knocking code needed to activate a feature with no menu or visual indication of the capability is horrible.

      Throw on the visual restrictions of the narrow phone displays preventing well-organized data, and the clunky size of everything so that it can be touched...

      The awfulness has been translated badly into other user interfaces and now I'd kill for a keyboard, or even a Blackberry scrollwheel with a menu.

      We're not old, we're just used to actually doing things with computers.

    17. Re:Do one thing? by MoogMan · · Score: 1

      Intuitive really doesn't exist in the computing world. It's all about familiarity.

      How are you meant to know that moving the plastic thing with a wheel corresponds to moving pixels on a screen? Or caressing the touchpad on your laptop. You only know about the F/J keys because you were told (in some way).

      The Mac and PC HIDs are sufficiently different enough that PC people really struggle with Mac keyboard/Mouse shortcuts and use (and vice-versa).

    18. Re:Do one thing? by Dr.+Evil · · Score: 1

      I forgot the obvious rotate, shake, flip over, force-click, force-click-hold, pinch, drag, press and drag... any others?

    19. Re:Do one thing? by stephanruby · · Score: 1

      I can press as many radio buttons on my car radio as I want... as fast as I want. I don't have to press one button, and then HOLD IT to have it move radio station.

      Chris,
      You better sit down because I am about to blow your mind.

      Your car radio works like that too for resetting a station to the current one. "Not mine! My car is 30 years old, I still have the original radio. It has mechanical buttons" you say. Well, if that's the case, that's a hard press, not a long press.

      And that little black triangle next to your fuel gauge icon, it's an arrow to remind you which side of the car is your gas door. And that fuel cap, there is actually fuel cap holder built into the gas door flap (in addition to the plastic tether that may, or may not be there anymore). Mine works by screwing the cap to the flap of the door.

      Also in Android, if you long press an autocomplete suggestion, it will allow you to delete it from your auto-complete dictionary. And you know that weird arrow next to an auto-complete suggestion for Google on the right side, not the auto-complete from the keyboard, but the auto-complete from the search box, go ahead press one of them on your phone, or click it on your desktop, and see what happens.

      And assuming you've upgraded your S5 to an S6 or above, note that 'Samsung pay' will work at a payment terminal even if that payment terminal doesn't support Android pay, Apple Pay, or NFC. In addition to NFC, the Samsung phone can mimic the magnetic strip of a credit card reader (I kid you not!) as long as the magnetic reader is not deeply embedded in the device. And of course, it does it more securely than your normal magnetic card because it generates a one-time credit card number for each transaction (which your plastic card doesn't).

      Stay tuned. Next week, I will blow your mind again by teaching you all about the function of the plastic tray below your fridge and the reason you should clean it once in a while.

    20. Re:Do one thing? by jellomizer · · Score: 1

      However most Computer users and especially for Mac users with the traditional 1 button mouse, the clicking of the home button is rather intuitive.
      Single click. Has the core action. Double click has the extended action. The hold click gives you a bunch of options.
      So with a standard windows interface a single click on a file will select it.
      A double Click on the file will open it.
      A right click (or a left click hold On a mac) will open the additional options for the file.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    21. Re:Do one thing? by parkinglot777 · · Score: 1

      Here is a few more things about iPhone home button...

    22. Re:Do one thing? by Mr.+Slippery · · Score: 1

      They are awkward but there are phone cases with slide-out Bluetooth keyboards for some phones. https://duckduckgo.com/?q=phon...

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    23. Re:Do one thing? by Carewolf · · Score: 1

      These problems exist on MacOS too. I was recently handed a MacBook for compatibility testing of a web site with Safari. Only problem? How the FUCK do I launch Safari? It wasnt in the launch bar at the bottom. Literally had to go to another machine just to Google how to do it, because there is apparently no way to just have a simply listing of all available installed applications to launch from the main OS UI. It is inside of Finder apparently, under some Applications menu inside of there. This honestly reminded me of all the bullshit in Windows 3.1 that was needed to get simple things done.

      It is the same with everything on macOS, nothing just works, everything has some complicate arcane enchantment you have to utter to get it to do anything at all. And still they market it as simple to use, so people think THEY are the stupid ones. Notice how over 50% of the howto computer books in bookstores are on how to use Apple product, despite being less than 5% of the market?

    24. Re:Do one thing? by Robert+Goatse · · Score: 1

      So true. If the application isn't in the bottom launch bar, it takes forever to find how to launch the darn thing. Forget about installing something. Is it on the Desktop, the Launcher, or the Applications directory? I'm a Mac fan, but it does make it hard to do simple things.

    25. Re: Do one thing? by Merk42 · · Score: 1

      Whatever happened to user customization?

      For instance, there may be whole sets of options you don't really care about and likely never will...

      Slashdot, ladies and gentlemen. Damned if you do, damned if you don't.

    26. Re:Do one thing? by apoc.famine · · Score: 1

      Option 4) Use any of the above options to open a terminal, run your *nix search command of choice, find where Safari lives, and launch it from the command line.

      I was recently handed a MacBook for compatibility testing of a web site with Safari. Only problem? How the FUCK do I launch Safari?

      At least the GP seems qualified to do compatibility testing.....

      --
      Velociraptor = Distiraptor / Timeraptor
    27. Re:Do one thing? by Rob+Y. · · Score: 1

      MacOS seems like it's designed for people that want to be taught how to use their computers. Stuff is easy enough to do once you've been shown how. But a lot is not easily discoverable by simply poking around. It's like they assume their users are computer phobic.

      Android seems to be taking its lead from Apple in that respect. Interestingly, earlier versions of Android made much more use on long-pressing as a kind of 'right-click' to find out what options are available. I hate that they've moved away from that approach, but then again, the masses seem to love their Apple stuff, so maybe it works well for the target audience.

      --
      Posted from my Android phone. Oh, I can change this? There, that's better...
    28. Re:Do one thing? by TheRaven64 · · Score: 1

      Clicking where? In the default install, it's in the dock, so you click there. He's in a system where for some reason that icon has been removed. That's the equivalent of a Windows machine where the Edge shortcut has been removed from the start menu and desktop. How do you launch Edge on such a system?

      --
      I am TheRaven on Soylent News
    29. Re:Do one thing? by TheFakeTimCook · · Score: 1

      These problems exist on MacOS too. I was recently handed a MacBook for compatibility testing of a web site with Safari. Only problem? How the FUCK do I launch Safari? It wasnt in the launch bar at the bottom. Literally had to go to another machine just to Google how to do it, because there is apparently no way to just have a simply listing of all available installed applications to launch from the main OS UI. It is inside of Finder apparently, under some Applications menu inside of there. This honestly reminded me of all the bullshit in Windows 3.1 that was needed to get simple things done.

      Most Mac users think of the Finder AS the "Main OS UI". Not sure where you were; but since you can't (generally) Quit Finder, you had to stumble on it eventually. And just like nearly every other filesystem in the past 30 years or so, you can find the Applications (including Safari) on the Boot Volume under a Folder called... (Wait for it)... Applications.

      There are several other ways to get to Applications; but that's the most "universal" one, and should be readily discoverable to anyone who has used any GUI OS.

    30. Re:Do one thing? by AuMatar · · Score: 1

      The auto complete thing depends on keyboard. Its a common way of doing it, but there's 0 enforcement. Keyboards on Android don't even share dictionaries, so there's no way they could enforce it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    31. Re: Do one thing? by TheFakeTimCook · · Score: 2

      It used to be. But recent versions of OSX have gotten pretty bad. I think 10.5 was when most of that happened.

      Apple changed when Steve got cancer and started worrying about his legacy. Up until recent times the Mac UI was usually better.

      Well except for those stupid one button mouses.

      The "stupid" one-button mice went away long before OS X. So, time to put that meme to rest, shall we?

    32. Re:Do one thing? by TheFakeTimCook · · Score: 1

      Click on Spotlight. Start typing name of Application.

      See? That wasn't hard...

    33. Re:Do one thing? by thebullshitpatrol · · Score: 1

      This seems like a VERY conditioned bias IMO.

      How does it not make sense that all of your applications are literally self contained packages (folders, quite literally) in a folder called Applications? The only proprietary knowledge here is knowing that the file explorer is called Finder.

      I will admit that the "correct" way of doing a lot of things isn't immediately obvious. For instance, cmd+space is how you are supposed to touch applications that aren't in the dock, and it works 10x better than start menu search.

      The whole program files/start menu construct is a MESS when you actually consider all of the things going on behind the scenes. It would make much more sense for there to be a "Programs" folder that transparently shows the user everything on the system. If shit like DLLs and configuration files can't be stuck inside of it like a folder, stick it in Program Data and registry.

    34. Re:Do one thing? by thebullshitpatrol · · Score: 1

      > Notice how over 50% of the howto computer books in bookstores are on how to use Apple product, despite being less than 5% of the market?

      Perhaps this is because Windows machines are widespread appliances and are on every desk and in every school, and the layman, who wants to use Mac at home and thinks all new things require instruction manuals, is much more likely to be buying a Mac guide than a Windows guide?

    35. Re:Do one thing? by thebullshitpatrol · · Score: 1

      >is it in Program Files, Program Files (x86), or App Data? Why isn't this thing in the start menu? where are the configuration files for this app? where is the actual executable for this thing that launches on boot?

      Is it in my dock? > have I learned how cmd+space works? > Is it in my applications folder? > I do not yet have this application on my computer.

    36. Re:Do one thing? by TheFakeTimCook · · Score: 1

      Intuitive really doesn't exist in the computing world. It's all about familiarity.

      How are you meant to know that moving the plastic thing with a wheel corresponds to moving pixels on a screen? Or caressing the touchpad on your laptop. You only know about the F/J keys because you were told (in some way).

      The Mac and PC HIDs are sufficiently different enough that PC people really struggle with Mac keyboard/Mouse shortcuts and use (and vice-versa).

      Actually, the hardest thing to get used to going back and forth between Windows and macOS is to remember CONTROL-C/X/V/Z vs. COMMAND-C/X/V/Z, depending on which system you are using at any one time.

    37. Re:Do one thing? by Falos · · Score: 1

      On OSX there are actually several launchers, panes, feeds, spaces, etc that will list shit.

      By "several" I mean "lol did you have separate teams that just didn't communicate their overlap? or have you been needlessly reinventing your GUI (who doesn't, right?) while redundantly keeping the old one?"

      And I have deliberately omitted the word "intuitive" from my first sentence. Your only provision is the dock. If you're lucky, your build shows currently-accessible file partitions on the desktop, which leads to baby's first Finder window. At that point, as a bare minimum, you can abandon the user to Figure It Out now that a file browser's going. If you lack mentioned luck, all you have is the dock.

      That old review of "Super Mario Bros's first ten seconds" comes to mind. The video perhaps deepthroats a little much, but it does stand as a good example of how to actually Obvious.

      Anyone who thinks navigation of OSX is obvious in the first-exposure scenario isn't really the type who should be discussing GUI psychology to begin with. Hold on, please stop drafting your knotted-panties kneejerk Apple rant, this is hardly an OSX problem. We're here because mobile apps (any platform) are shitty about it too. And web browsers. And Windows 8. And 10.

      What's obvious is the source of the problem is higher up and management really needs to stop listening to their sales pitches. Hiring people to shuffle things around (eventually in a circle) every other year is wrong on several levels. And you can still have your trendy icon panes, your mysterious three-overlapping-dots and your wavy-ribbon-flag, your precious temple puzzles, if they're redundant with a Real Fucking Menu Tree with Real Fucking Commands.

    38. Re:Do one thing? by Hognoxious · · Score: 1

      # Oooooh hokey cokey cokey ...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    39. Re:Do one thing? by stephanruby · · Score: 1

      I was talking about the new standard Android keyboard.

    40. Re:Do one thing? by Rob+Y. · · Score: 1

      I didn't say that there weren't some technological advantages to the Mac. Their app packaging is one of them - I've used 'wine skins' to generate a single .zip file that contains an entire runnable version of my WIN32 app and all the WINE stuff it takes to run it on a Mac - very nice.

      But I find the Mac UI a struggle. Some of it is the 'dumbing down' of the UI. Some of it is stuff they came up with in 1983 and think it's just great as it is (the one-button mouse - the baffling 'switch between 2 window sizes' instead of a true Maximize).

      I'll admit - I've rarely used a Mac. But I've hated it every time I did...

      --
      Posted from my Android phone. Oh, I can change this? There, that's better...
    41. Re:Do one thing? by exomondo · · Score: 1

      So the made up, convoluted mobile platform that doesn't actually exist is less efficient than the desktop paradigm...wow, what a revelation. Let's just invent things to complain about!

    42. Re:Do one thing? by darkain · · Score: 1

      This is actually the best point, if you shorten it. In Windows, there is a very obvious "START" button (now just an orb though), and without knowing it being called "Internet Explorer", you can literally just type in "internet" in the search box, the box that is literally the closest item to said orb button itself when clicked. With absolutely zero instruction but a little tech savvyness, this would be something someone could figure out on their own.

    43. Re:Do one thing? by OffTheWallSoccer · · Score: 1

      my Samsung S5 for over a year before I realized that the drop down top bar with the wifi/location/etc buttons can actually be HELD and it'll go into a sub-menu for configuration. Whereas just pushing the button turns them on/off.

      Wow, thanks for the tip! Wish I'd have known that a couple years ago.

      I appreciate how many phone features are simple, but can't stand how the features are so non-obvious or otherwise poorly communicated to phone users.

    44. Re:Do one thing? by SivDotnet · · Score: 1

      This is one of the things Apple and now MS who copy them don't get. It may be cool and trendy to be minimalistic but its no good if you have no way of working out how it works.

      When I was a kid, I used to babysit for my Mum's employer and they were relatively well off and had what seemed to me then a totally exotic Bang & Olufsen Hi-Fi. The first time I was there, they said I could use the Hi-Fi. So when the little ones were tucked up, I decided to give the super B & O turntable a go to see how it sounded.

      I put the record on the turntable and then looked for how I could get the needle to go across to the record??? In those days (early 1970's) your average Pioneer or JVC that I had access to, had a lever somewhere near the needle arm that you pressed and it would lift the arm and drop it on the first track.

      I was stumped, I spent the whole evening trying to find a manual (there were no smartphones or Google then) and was extremely frustrated by the time they got back. I was even more frustrated when they said you just pick the arm up and drop it near the track you want..... AAAAARRRRGGGHHHH!

      To me if something is so minimalistic that you can't figure it out then it fails completely and is just an in-crowd clique thing

      That was exactly how I felt the first time I used Windows 8, designers gone mad

      --
      Martley, Near Worcester UK.
    45. Re:Do one thing? by RespekMyAthorati · · Score: 1

      And that fuel cap, there is actually fuel cap holder built into the gas door flap

      Holy crap! I had no idea.
      Thanks.

    46. Re:Do one thing? by SandWyrm · · Score: 1

      Option 5) Press the F4 button (or the rocket ship on a default dock install) to bring up LaunchPad. Watch all of your apps appear in an iOS-like grid view. Pick Safari.

      Option 6) Drag your applications folder to the dock, then right-click and set it to a grid view. You now have the best possible way to launch any app, short of pinning it to the dock.

      Option 7) Hold CMD-Space to start Siri. Say "Start Safari".

    47. Re:Do one thing? by SandWyrm · · Score: 1

      It is the same with everything on macOS, nothing just works, everything has some complicate arcane enchantment you have to utter to get it to do anything at all. And still they market it as simple to use, so people think THEY are the stupid ones. Notice how over 50% of the howto computer books in bookstores are on how to use Apple product, despite being less than 5% of the market?

      Oh please. Compare MacOS's single, and very simple "System Preferences" panel to Windows' multiple separate (and inconsistently designed) control panels. Every setting in MacOS is 2-3 clicks away. But in Windows 10 it's a challenge just to find the proper network settings panel. Or the buried panel that controls your firewall and other security settings that Microsoft doesn't want you to turn off.

      It's equal parts crappy design and overly-complex options. It's easier, for instance, to install a 3rd-Party Xbox 360 wireless adapter on MacOS than it is on Windows, the OS it was actually designed to work with.

      MacOS: Download a free driver. Play Games. Works better with Steam than "native" Mac Joysticks.

      Win10:
      1) Find the Device Manager (Good luck for most normal folks).
      2) Find the "Unknown Device" (usually amongst many) that represents the adapter.
      3) Right-click on said "Unknown Device", and "Install Driver".
      4) Tell Windows you'll find the driver yourself.
      5) Navigate though a huge list of built-in drivers until you find the "Xbox 360 Wireless Controller".
      6) Click through the warnings that Windows throws up.
      7) Play games.

    48. Re:Do one thing? by SandWyrm · · Score: 1

      MacOS seems like it's designed for people that want to be taught how to use their computers. Stuff is easy enough to do once you've been shown how. But a lot is not easily discoverable by simply poking around. It's like they assume their users are computer phobic.

      >

      It's a design philosophy. The essentials are easy to figure out for a new user. As they become more advanced though, they'll discover great features like being able to preview any file by tapping the space bar. A time-saver like no other.

      I switched from being a hard-core PC user, to a mostly Mac user, about 10 years ago. I've never had any problem quickly figuring out how to do 95% of what I need to do on MacOS. Nor do I have to constantly fix, tweak, workaround, and reinstall the OS, as I've had to do hundreds of times in Windows over the years.

      Hell, I spend more time keeping the kids' Win7 gaming PC running than I do managing my 3 Macs. Which means that instead of thinking about the OS all the time, I can just get my work done.

    49. Re:Do one thing? by SandWyrm · · Score: 1

      If you've rarely used a Mac, then you haven't had time to discover it properly. You're expecting it to be as complex as a Windows PC, and it just isn't. Part of your problem is a Windows-Learned lack of trust in the OS to do its job properly.

      Plus, it seems that you haven't touched a Mac in years. There are 3 buttons in the upper-left hand corner of the window. The red one closes, the yellow one minimizes, and the green one toggles the app to full-screen. If you want to "maximize", double-click the title bar (or Alt-click the green button). The window will expand, *keeping the same aspect ratio*, to fill as much of the screen as it can. This is useful when you need to also work with a file window or the desktop (where plugged-in drives appear). But you can also just drag out the right edge of the window to fill the screen if you want, and the OS will remember that the next time you start the app. If you want all of your windows out of the way for a moment, hit F11. To get them back, hit F11 again.

  2. I always cursed Jobs for this too.. by Anonymous Coward · · Score: 1

    The lack of a back button is the reason I'll never buy an iPhone. Just one button is a waste of space.

    1. Re:I always cursed Jobs for this too.. by CodeArtisan · · Score: 1

      The lack of a back button is the reason I'll never buy an iPhone. Just one button is a waste of space.

      They eventually gave in and added "back button" as an arrow at the top left of the screen. Still not as usable, though.

    2. Re:I always cursed Jobs for this too.. by saccade.com · · Score: 4, Insightful

      +1. In every iPhone app, you have to hunt around for the "Done" or "Cancel" or "Close" or whatever. Best of all, Android's "back" works across apps; so if an app launches the browser to show you something, tapping Back returns you to the original app. Sorry Chaudhri, Steve Jobs was correct.

    3. Re:I always cursed Jobs for this too.. by darkain · · Score: 4, Insightful

      Coming from an Android world, this honestly confused the shit out of me on iOS when I needed to beta test an app. It had an option to launch Apple Maps from within it for navigation, and I've yet to figure out how the fuck to get back to the app I was in without going all the way back to the home screen an re-launching it. How the hell is that supposed to be a "good" user experience!?

    4. Re:I always cursed Jobs for this too.. by Cmdln+Daco · · Score: 1

      Back when I had an iPod Touch, you could double-click the Home button and it would bring up a row of icons for the Apps you had recently run. You could go back to re-run an App quickly with that trick.

      Of course, eventually the Home button on my iPod Touch got flaky, because it was a physical button and moisture could get into it. So even single clicking became difficult. Double-clicking reliably became very difficult.

    5. Re:I always cursed Jobs for this too.. by Cmdln+Daco · · Score: 1

      Android has a back button to 'go back' one stage.

      It also has a Home button, to do what you're wanting- return to known good state (start).

      Do you know anything at all about Android??

    6. Re:I always cursed Jobs for this too.. by tlhIngan · · Score: 1

      Android has a back button to 'go back' one stage.

      It also has a Home button, to do what you're wanting- return to known good state (start).

      Do you know anything at all about Android??

      That was the theory, but everyone realized the Android back button was fraught with issues. Sometimes pushing it brought you all the way to the first screen of the app, and if you hit it again, it quit the app. Sometimes it brought you back just one screen, other times it brought you out of the multi-screen process you were in and back to the main screen.

      It was an unpredictable mess. And it still is today - I can download a PDF and it opens in a PDF view that looks like a separate app, but isn't. If i hit the back button, it brings me back to the previous screen I was looking at, which is confusing because the PDF appeared to open like a new tab or app, and if I want to switch between what I was reading (before the PDF reader rudely interrupted me) it closes the PDF view.

      And then what happens if you hit it in the middle of a game? Do you abort the current level and go back to the main menu? Or be wrong and bring up a pause menu (and what does back do now - back to main menu, or back to game?)

      That's been the problem plaguing Android's back button - you're not quite sure where it would take you back. Granted, these days is a lot better than before, but ambiguity still remains.

    7. Re:I always cursed Jobs for this too.. by TheRaven64 · · Score: 2

      If it launched the other app correctly, then there will be a back thing, including the name of the app that you'll go back to, at the top left of the screen.

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    8. Re:I always cursed Jobs for this too.. by snookiex · · Score: 1

      Well, at least you don't come from the Maemo world, where all applications have a close button and there's a systray! I'm barely able to get used to the Android way. Don't ask me about iPhone's!

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  3. Yes, and then they improved by SuperKendall · · Score: 1, Interesting

    The iPhobd at first was going to have a keyboard also, and probably lots of other useless crap.

    But as the article states, they realized it added too much complexity - which I find is true even today when I use an Android device. It seems like back rarely does what you expect.

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    1. Re:Yes, and then they improved by Anonymous Coward · · Score: 1

      The iPhobd

      Luckily for you, now has a decongestant button!

    2. Re:Yes, and then they improved by Waccoon · · Score: 1

      It seems like back rarely does what you expect.

      Yeah, because clever script kiddies keep breaking it (like on just about every Javascript-heavy web page). It's not the button itself that's the problem.

    3. Re:Yes, and then they improved by AmiMoJo · · Score: 1

      The back button on Android is one of the greatest UI innovations this century, because it does exactly what you would expect: it goes back to the previous screen. Doesn't matter if that screen was another app, it goes back to it. And it forces app developers to design with the ability to go back always available, meaning you can easily back out of anything with one tap.

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    4. Re:Yes, and then they improved by jez9999 · · Score: 2

      The iPhobd at first was going to have a keyboard also, and probably lots of other useless crap.

      Yeah, I can't see one reason why you'd want a physical keyboard!

  4. Stagnation of the iPhone pushed me to Android by SensitiveMale · · Score: 1

    and he's 100% correct. That back button is nice.

    1. Re: Stagnation of the iPhone pushed me to Android by Cmdln+Daco · · Score: 1

      What does 'sexy phone' even mean? Are you implying that anybody else should only handle your phone with rubber gloves on?

  5. Well, there you go by reboot246 · · Score: 5, Funny

    Apple users just can't handle more than one button. Hell, even an Apple mouse has only one button. Two buttons would leave Apple users curled up on the floor crying their eyes out. "Decisions! Decisions! I just can't deal with decisions right now!"

    1. Re:Well, there you go by nine-times · · Score: 1

      FYI, the reason Apple stuck with a one-button mouse is to discourage relying on context menus. Reportedly, Jobs hated context menus because they hid functionality in unpredictable ways, i.e. it's often hard to know exactly what will be in a context menu when you right-click on a particular object, until you right-click and see what pops up.

      Also, they kind of gave up on that a while ago. Apple mice have had a virtual second button for years.

      Sorry, I know you're just making a joke, but I just thought I'd throw in a little info in case anyone didn't know.

    2. Re:Well, there you go by Doogie5526 · · Score: 1

      I also sit with people like my parents and see them double-click on everything. When I say "left click" on something it always takes two tries to get it right. I guess it's all about who you're designing it for because I'm glad 3-button mice have been the norm since scroll wheels became popular.

    3. Re:Well, there you go by fustakrakich · · Score: 3, Insightful

      Jobs hated context menus because they hid functionality in unpredictable ways

      Yeah, like Ctrl-Click...

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    4. Re:Well, there you go by Anonymous Coward · · Score: 1

      Yep. Ctrl-Click is something you could never learn about, and *still* use any Mac software that followed the UI Guidelines. Unlike Windows software which commonly (especially in the Win95-2K days) hid functionality *only* in a context menu that you could *only* reach by right clicking on the correct part of the screen.

    5. Re:Well, there you go by Cmdln+Daco · · Score: 1

      Yeah, like Ctrl-Click...

      Early Mac keyboards didn't even have a control button on them.

      Picture of Mac Plus Keyboard

      I remember what a weird arcane experience it was the first time I used a Mac.

    6. Re:Well, there you go by 140Mandak262Jamuna · · Score: 1

      Jobs wore black every day to avoid having to decide what to wear on that day. That is the trouble with the young whippersnappers without culture and upbringing. Hire some Jeeves to lay out the trousers, belt, undershirt, shirt, jacket, hat, socks and the walking stick on the bed while you take a bath belting out Sonny Boy. Except for some minor dispute involving a smoking jacket from the French Riviera there is never a problem of having to decide what to wear.

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    7. Re:Well, there you go by jedidiah · · Score: 1

      > Also, they kind of gave up on that a while ago. Apple mice have had a virtual second button for years.

      No, not really. It's much like the single user zero security underpinnings of Microsoft. They tried to move on by they remain mired in their own past and can't really get away from it. People are too used to doing things the old way.

      --
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    8. Re:Well, there you go by squiggleslash · · Score: 1

      They still don't (or do, depending on your perspective) - the command ("Splat") key (also seen on the Mac Plus keyboard) is the equivalent of Ctrl for Macs. And is the same key if you're using a USB or Bluetooth keyboard, just with the label changed.

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    9. Re:Well, there you go by cyberchondriac · · Score: 1

      I never understood his thinking. I don't find context menu's counter-intuitive at all, in fact just the opposite --well, at least, on Windows. Since the main menu bar on a Mac (old Macs anyway) is application/context sensitive and changes depending on which app is open/ has focus, I guess in a way it fulfilled the function of a context menu. Still, a one button mouse feels completely alien to me.
      I've used a personal iPhone for the past several years, it would be nice sometimes to have a back button, it seems less awkward than the "back" or "done" arrow at the top left. (My tablets are always Android).

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    10. Re:Well, there you go by nine-times · · Score: 1

      I don't find context menu's counter-intuitive at all, in fact just the opposite --well, at least, on Windows.

      When you've been doing something a particular way for a long enough time, it'll end up feeling intuitive, almost no matter what. But anyway, the objection wasn't exactly "It's not intuitive", but rather "it makes functionality hidden and unpredictable". It's less of a problem when there are a set of conventions around what's in context menus, and you know the conventions, and developers follow those conventions, which is the case often enough these days.

      I think it might help to go into a fairly concrete example, because I don't think it's easy to understand otherwise:

      Imagine you have a document open in an imaginary hypothetical word processor. You right-click on some text, and you get some options to copy/paste the text, along with some options for font and paragraph styling. You get some options for spell-checking and grammar-checking, and maybe another couple of things. Over time, you get used to these options, and you know those what's where. But now you right-click on an embedded image, and surprise!, you get totally different options. Admittedly, it's not that surprising, since it's pretty close to how Word works, and you're familiar with that. These options have to do with size and positioning, options on how text should wrap around the image. Maybe you can add a caption. So now you memorize all of those options.

      But now you want to change the transparency of the image and rotate it. Those options don't show up when you right-click on the image. Hmmm... You ask someone more familiar with the app, and he says, "Oh, right! So for those options, you have to right-click on the border around the image, and go into the "filters and transformations" menu. You didn't notice that there was a border around the image until he said that, but yeah, it's there. The border is faint and only shows up when you're hovering over the image, but it's there. You right-click and find totally different image-related options.

      Now you want to reformat a table a bit. You want to distribute the width of the columns evenly among all the columns. Ok, so you right-click on the table, and get options for formatting that cell. You ask your friend, "How do I resize columns?" and he shows you that you can right-click on the top cell of each column, and resize that individual column. It kind of makes sense, but you wouldn't have guessed that you'd get different options depending on what cell you click on. Also, you're a little annoyed because it still won't let you distribute the width evenly. You'll have to do the math of figuring out the total width of the table, dividing it by the number of columns (taking the border size into account), and then manually resizing each column.

      You go back to your friend and say, "Thanks for showing me how to resize columns, but isn't there an easier way to distribute the table width among all the columns?" He then shows you that if you select the entire table, you can then right-click on any cell, and it will give you a different context menu for resizing and formatting the entire table. There's an option for distributing the column width in that menu.

      So now let's take a step back and talk about what's going on in this example. "Context menus" are so called because they change based on context. Which options show up change based on the application you're using. They might change based on the object that you're right-clicking on. Which options show up might change based on what objects are currently selected (e.g. right-clicking on a cell in a table might give a different menu if the table is selected than if no selection is made). The menu options might change if you right-click on a different location in the same object. Worse, the different areas in an object that will give different options might be poorly delineated, meaning if you click here on an object, you might get different options than if you click over there

    11. Re:Well, there you go by TheFakeTimCook · · Score: 1

      They still don't (or do, depending on your perspective) - the command ("Splat") key (also seen on the Mac Plus keyboard) is the equivalent of Ctrl for Macs. And is the same key if you're using a USB or Bluetooth keyboard, just with the label changed.

      Wrong.

      Although several Command-Key Keyboard Shortcuts got translated to Control-Key Keyboard Shortcuts when Microsoft stole them from macOS, the Mac has always recognized the Command and Control Keys separately.

    12. Re:Well, there you go by cyberchondriac · · Score: 1

      I just look at it as a "most commonly used" quick list of menu items. If what you want isn't there, then sure, you have to go to the full menu and dig, but more often than not, what you're looking to do will be there.
      There are far worse inconsistencies... the current split between Control Panel and Settings in Win10 for example, that seems evident of really poor GUI project management.

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    13. Re:Well, there you go by TheFakeTimCook · · Score: 1

      PERFECT example!

      And I believe the Apple Human Interface Guidelines state that Contextual Menus (which have existed in MacOS since System 8.1, IIRC) should contain ONLY Items that are accessible in other places. However, (or course) Apple themselves breaks that "rule" whenever it is convenient, like in the Finder, where Right-Clicking on a Document Icon will give you a Contextual Menu that includes "Open WIth...". I haven't scoured the Finder's Menu Bar; but I'm pretty sure that command doesn't exist up there.

    14. Re:Well, there you go by nine-times · · Score: 1

      "Open With" does appear under "File" in the menu at the top of the screen, when Finder is active. There may be some other example of Apple breaking their own rules, though.

    15. Re:Well, there you go by nine-times · · Score: 1

      I just look at it as a "most commonly used" quick list of menu items. If what you want isn't there, then sure, you have to go to the full menu and dig, but more often than not, what you're looking to do will be there.

      Yes, I think that's the intention. I think it really helps to think about the issue in terms of how all this was developing in the 80s and 90s. Early on in personal computing, a lot of people had trouble understanding even things that you might find brain-dead simple. It took people a little while to understand the mouse, and it wasn't uncommon to run into computer novices who had a hard time keeping track of the difference between left-click and right-click. GUIs were often far less refined, and much more rough and slapped together. I think you need to understand the issue specifically in that context.

      So it's not that Jobs didn't like that there was a menu of "most commonly used" items, he just thought that menus should be consistent and predictable. To give an alternate example, there was a version of Microsoft Office, where they had the bright idea to automatically hide menu items. For example, if you never used mail merge, it would eventually disappear from the menus. Some people liked the idea, since there were a lot of obscure features you probably weren't going to use, and it got those menu items out of the way.

      It ended up being a bit of a disaster, though. All menu items were subject to the culling, even something as basic as "File" > "Save as...". If you didn't use thaat menu item for a month, it would disappear. Granted, you didn't have to be very clever to find it again. There was a little arrow at the bottom of each menu, and if you clicked it, it would expand to show all the items. Still, it confused the hell out of a lot of people to have their menu items vanish, and it became much more difficult to find a menu item if you didn't already know where it was.

      That's just one example of how it can be confusing and frustrating when a UI is volatile (i.e. the opposite of "stable") and some controls are hidden.

    16. Re:Well, there you go by TheFakeTimCook · · Score: 1

      "Open With" does appear under "File" in the menu at the top of the screen, when Finder is active. There may be some other example of Apple breaking their own rules, though.

      Sorry. I was at work, away from my Mac.

      Thanks for the correction.

      And yes, there are other examples; but I've already embarrassed myself once today, thank you!

    17. Re:Well, there you go by rpstrong · · Score: 1

      This has also been true for Microsoft's Windows interface standards for I-don't-know-how-long. More specifically, anything that you can do with a mouse has to be doable from the keyboard. The right click context menus are generally items pulled from the app's main menu system, accessible via the "Alt-" key combinations.

      And yes, I've seen my share of mouse-centric apps - especially in Excel - which violate those standards. But that is a fault in the apps, not the OS.

    18. Re:Well, there you go by TheFakeTimCook · · Score: 1

      This has also been true for Microsoft's Windows interface standards for I-don't-know-how-long. More specifically, anything that you can do with a mouse has to be doable from the keyboard. The right click context menus are generally items pulled from the app's main menu system, accessible via the "Alt-" key combinations.

      And yes, I've seen my share of mouse-centric apps - especially in Excel - which violate those standards. But that is a fault in the apps, not the OS.

      I agree about the "App vs. OS" violation-thing.

      Not to turn this into an OS-War (at all!); but I always liked the fact that OS X/macOS even has a "Keyboard Shortcut EDITOR", where you can define and bind keystrokes either App or System-Wide, to Menu Commands. I'm surprised that Windows has never really copied that Mac feature. Just like I've always been surprised that Apple has never copied the Windows Audio "Mixer". That's really quite nice to have once in awhile.

  6. Windows Phone by DogDude · · Score: 1

    Windows Phone has always had one. It's super useful. It's also used for showing all currently open applications, too. Much better UI than iOS.

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    1. Re:Windows Phone by Doogie5526 · · Score: 1

      Any idea if Windows Phone has the same implementation as Android? They used the back button to navigate inside the application as well as changing to the previous application...I never knew which it would do. Also, the back button doesn't do anything when your at the back of the "stack" and being a physical button there's no indicator. Browsers grey out the back button (or in the case of Firefox omit the forward button). But I believe Android moved from a physical button to a software button...not sure how much else has changed about it.

    2. Re:Windows Phone by DogDude · · Score: 1

      I don't think it's the same. The back button on Windows Phone is universal, whether you're in an application or not. It's software or hardware, depending on the phone. If there's nowhere to go, then the phone just does a little vibrate thingy. If you hold it down, it shows you the currently open applications, and you can switch to them.

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  7. The iPhone does miss such a button by Sebby · · Score: 1

    Having used both Android and iPhone OS I can say that the user experience with Android is superior with regards to navigation. The home button on iOS has far too many functions right now - one click for home, double click for multitask switching, three times for something else, hold for Siri, etc. It tries to be too much at once, which totally complicates things (the irony!)

    I fully expected in a future release there will be a dedicated back button and maybe more, similar to Android - Apple's current implementation of a "back" function at the top left of the screen feels like a total kludge - not something Apple-like at all.

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    1. Re:The iPhone does miss such a button by Doogie5526 · · Score: 1
      I can't imagine Apple adding another physical button. Didn't Android ditch the physical button for a software button a few years ago? Looking online (in general and the Pixel specifically), it looks like the "home" button is software now as well. I would expect Apple to do that, if anything.

      I haven't used an Android as a daily-driver in years, but I never liked the physical back button (I agree the IOS solution is a kludge). Reasons being is that "back" navigated both in the app and between apps and you didn't know if you were at the back of the stack, so I'd just mash on it. I can see those getting addressed by a software button.

      I think Android got it right by having navigation at the bottom and can see IOS moving that way, too. It made sense in 2007 when the phone was small enough and it mirrored navigation on a desktop computer. Now phones are too big (Reachability is a hack)...but I can see if them not making big changes now.

    2. Re:The iPhone does miss such a button by Anonymous Coward · · Score: 1

      I completely disagree. I've been impressed with some of the Samsung and Motorola phones hardware. But every time I try to use one, I have no idea where most of the features and functions are. I think the Android UI are collectively terrible. Something as simple as finding the apps can take multiple taps. Keep in mind, I'm extremely technology literate by any objective measure. I've designed and implemented user interfaces for a variety of control systems. I've trained end-users in how to use technically advanced systems. If it's hard for me to 'find stuff', then it's surely difficult for a large portion of the potential user base. Contrast that with iOS. My 90+ grandmother struggled to do anything with PC/laptops that she was shown repeatedly how to operate. We got her an iPad, and she used it almost everyday for hours with relatively few questions. I've had an iPhone since gen. 1 and the simplicity of the iOS UI has been consistent enough for my kids to have grown up using it from age 2. Again, contrast that with Android devices we've had access to, and all off us struggle to find basic functions. The Android back button is a perfect example. It's context-sensitive, but without any visual clue as to what the context is. Sometimes it's back in an app, sometimes it's back to a different app, sometimes it's back to the previous screen, sometimes it's back to the app selection screen, and occasionally it's even back to the home screen. All without any indication about which one is going to happen when you push the button. Maybe if I used it everyday for a few weeks, I'd get used to where everything is, but there is no such learning curve with iPhone/iOS.

    3. Re:The iPhone does miss such a button by Sebby · · Score: 1

      Ah yes, "discovery". And inconsistent at that.

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    4. Re:The iPhone does miss such a button by Sebby · · Score: 1

      I didn't actually realize they were referring to a physical button - I was actually thinking the "soft" buttons (triangle, circle and square at the bottom of many Android devices, which I prefer over Apple's implementation). I agree that a physical button (any physical button, even the iPhone's) is an inferior experience on a touch device. In my view, Android got this navigation behaviour right, whereas Apple desperately wants to "keep it simple" at the actual cost of simplicity by making it a "Jack of all trades".

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    5. Re:The iPhone does miss such a button by Stormwatch · · Score: 1

      I think the Android UI are collectively terrible. Something as simple as finding the apps can take multiple taps.

      Android: press the "application drawer" icon. It's all there, sorted alphabetically.

      iOS: no need for that silly drawer complicating things, all applications are already on the main screen. I mean, somewhere in one of multiple screens. Without any sort of automatic organization. Possibly tucked away inside a folder.

    6. Re:The iPhone does miss such a button by Cmdln+Daco · · Score: 1

      The icons in the 'application drawer' on Android are only in alphabetical order if you deliberately tell it to sort them. I like them unsorted, actually, because that means they are sorted by 'install order' instead.

      You need to deliberately tell it to sort the icons in the 'application drawer' from time to time, because it's not a directive to 'sort the icons from this point on', it's a one-time operation. After sorting them, the new icons again pile in at the end of the order.

    7. Re:The iPhone does miss such a button by jaklode · · Score: 1

      No. The app drawer in normal Android is always sorted alphabetically, and can't be changed. You must be talking about some weird vendor thing.

    8. Re:The iPhone does miss such a button by cyberchondriac · · Score: 1

      Holy crap I'm an idiot. I've had an iPhone since 2013 and I never knew that. *smacks head*. Seems intuitive enough, I can't believe I never tried it.

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    9. Re:The iPhone does miss such a button by Sebby · · Score: 1

      Doesn't work very well, especially when you have a case on (which you MUST, if you want the darn expensive thing to retain any resell value). Either it does it half-way and snaps back, or doesn't register the wipe correctly at all (and depending on the actual UI displayed, might do something destructive).

      Having a separate and easily accessible 'back' soft button at the bottom (like most Android devices have) is both simpler to activate, and more logical and obvious to use (doesn't require any 'discovery' at all, and no 'reaching' to the opposite of the screen to activate it).

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    10. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      I completely disagree. I've been impressed with some of the Samsung and Motorola phones hardware. But every time I try to use one, I have no idea where most of the features and functions are. I think the Android UI are collectively terrible. Something as simple as finding the apps can take multiple taps. Keep in mind, I'm extremely technology literate by any objective measure. I've designed and implemented user interfaces for a variety of control systems. I've trained end-users in how to use technically advanced systems. If it's hard for me to 'find stuff', then it's surely difficult for a large portion of the potential user base. Contrast that with iOS. My 90+ grandmother struggled to do anything with PC/laptops that she was shown repeatedly how to operate. We got her an iPad, and she used it almost everyday for hours with relatively few questions. I've had an iPhone since gen. 1 and the simplicity of the iOS UI has been consistent enough for my kids to have grown up using it from age 2. Again, contrast that with Android devices we've had access to, and all off us struggle to find basic functions. The Android back button is a perfect example. It's context-sensitive, but without any visual clue as to what the context is. Sometimes it's back in an app, sometimes it's back to a different app, sometimes it's back to the previous screen, sometimes it's back to the app selection screen, and occasionally it's even back to the home screen. All without any indication about which one is going to happen when you push the button. Maybe if I used it everyday for a few weeks, I'd get used to where everything is, but there is no such learning curve with iPhone/iOS.

      That's why iOS' "kludgy" Back Button at the top left is apparently far superior to what Android does. In iOS the "button" says "Back to Safari", "Back to Mail", etc., so there is ZERO ambiguity as to what will happen when tapping it.

    11. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      The app drawer in Android is part of the launcher, which can be replaced by the user. Different launchers have different behavior, including how they decide to sort apps in the app drawer.

      The Google Now Launcher is the default on stock Android devices, with the Pixel Launcher being installed by default on the Pixel line of phones. Plenty of non-Google alternative launchers exist, including Nova Launcher, ZenUI Launcher (by ASUS), and even Arrow Launcher, made by Microsoft.

      No WONDER no one knows how to navigate in Android! It's nothing more than an inconsistent clusterfuck!

    12. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      Doesn't work very well, especially when you have a case on (which you MUST, if you want the darn expensive thing to retain any resell value). Either it does it half-way and snaps back, or doesn't register the wipe correctly at all (and depending on the actual UI displayed, might do something destructive).

      Having a separate and easily accessible 'back' soft button at the bottom (like most Android devices have) is both simpler to activate, and more logical and obvious to use (doesn't require any 'discovery' at all, and no 'reaching' to the opposite of the screen to activate it).

      Except for that whole teaching about "There's no way to really know what that button will do at any one time" thing...

    13. Re:The iPhone does miss such a button by Sebby · · Score: 1

      I've found the Android buttons to be consistent in their functionality across both the OS and apps. Back means "go back from where I am", and the other two, well, they have perfectly defined single functions (as opposed to Apple's multi-function-single-button on their multi-touch devices).

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    14. Re:The iPhone does miss such a button by Sebby · · Score: 1

      That's why iOS' "kludgy" Back Button at the top left is apparently far superior to what Android does. In iOS the "button" says "Back to Safari", "Back to Mail", etc., so there is ZERO ambiguity as to what will happen when tapping it.

      ... and totally unreachable using your thumb without stretching it... or using two hands (unless you want to risk dropping your slippery expensive iDevice). Yeah, FAR superior....

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    15. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      That's why iOS' "kludgy" Back Button at the top left is apparently far superior to what Android does. In iOS the "button" says "Back to Safari", "Back to Mail", etc., so there is ZERO ambiguity as to what will happen when tapping it.

      ... and totally unreachable using your thumb without stretching it... or using two hands (unless you want to risk dropping your slippery expensive iDevice). Yeah, FAR superior....

      Why don't just complain about the font size and color while you're at it; since you apparently don't have any SUBSTANTIVE arguments to make.

    16. Re:The iPhone does miss such a button by Sebby · · Score: 1
      Sure thing. Whatever you say.

      Just because you can't stand someone not having the exact same opinion as yourself, doesn't make you completely right - even I know that!

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    17. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      Sure thing. Whatever you say.

      Just because you can't stand someone not having the exact same opinion as yourself, doesn't make you completely right - even I know that!

      I was just saying that you were being picayune about the placement of the back "button", when it is the functionality that counts, at least more than whether you have to move your hand a few inches..

    18. Re:The iPhone does miss such a button by Sebby · · Score: 1

      Right, because your own incessant replies weren't being picayune at all....

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    19. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      Right, because your own incessant replies weren't being picayune at all....

      I was just repying to someone who kept arguing.

    20. Re:The iPhone does miss such a button by Sebby · · Score: 1

      Boy, you just love being eristical, don't you!

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    21. Re:The iPhone does miss such a button by TheFakeTimCook · · Score: 1

      No, not particularly.

      But thanks for the new word!

    22. Re:The iPhone does miss such a button by Sebby · · Score: 1
      You're welcome!

      Peace out.

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  8. Jobs wrong? by manu0601 · · Score: 1

    I never though Steeve Jobs could admit being wrong. That story suggests he was less blunt that what I usually heard.

    1. Re:Jobs wrong? by Anonymous Coward · · Score: 1

      It's not that he was wrong. It's that Jobs had already seen and used smartphones and was going off of what he already knew.

      I started working at Motorola in 2001 and we had smartphones in our labs (I was working on the base station infrastructure that was enabling the data rates that would be actually be needed). We worked with Apple a lot back in those PowerPC days; don't forget that Motorola built Apple's first (intentionally crippled) phone.

      Steve Jobs had seen and used smartphones with back buttons, and he was perfectly ready to be convinced to remove the button.

    2. Re:Jobs wrong? by squiggleslash · · Score: 1

      Nah, he's admitting being "right" (I'm making no judgement here on whether it is right, but to Jobs it was.) If I'm following the argument correctly, the conversation is something like:

      Jobs: We need a back button.
      Designer: But we're trying to make everything consistent and a back button wouldn't be *gives examples*
      Jobs: Oh yeah, that. No back button!

      The bit that's missing from the conversation above, as reported in the summary, is who gave the order for every user interface component to be consistent. Always. All the time.

      I think it's pretty obvious who. Jobs rejected the back button before he knew the back button existed, he just needed to be reminded of that.

      --
      You are not alone. This is not normal. None of this is normal.
  9. Our time? by markdavis · · Score: 1

    >"how the most revolutionary product of our time was designed and developed."

    Oh what marketing-driven pompousness! Shall I barf now or later (or both)? In whose time? Mine? I can think of a zillion "revolutionary" products/inventions/technologies in MY time, none of which include the incremental step of the iPhone over the many PDAs and smart phones before it. Here are a few-

    Unix, LED, computer mouse, GUI, MRI, GPS, Ethernet, ATM, Tesla Roadster/S/whichever, solar panel, pocket calculator, DNA sequencing machines, TiVo, so many things. Pick a first product from any of those and be amazed. Then add the internet- something you can't "buy" and isn't a product, but wow... THAT is "revolutionary."

    1. Re:Our time? by markdavis · · Score: 2

      90% of the world uses non-iPhone phones, 87% in the USA. I would hardly call an iPhone a supercomputer, and all smartphones have "the internet". And then you throw curse words at me? Brilliant.

    2. Re:Our time? by Cmdln+Daco · · Score: 1

      You threatened his bubble. It's perfectly understandable that he reacted with profanity.

      My first mobile computing device had a 68xxx family processor in it, just like the one in the first generation Macintosh. It even (!!!) was designed by former Apple engineers. I refer to my trusty Palm III of course.

    3. Re: Our time? by jaklode · · Score: 1

      Interesting, had not heard about the Prada phone before.

    4. Re:Our time? by EmagGeek · · Score: 1

      Any modern aircraft, power distribution, or medical system is orders of magnitude more revolutionary than a fucking iPhone.

  10. Android buttons are hardly better by thsths · · Score: 1

    I have to say that I like the recent set of Android buttons: back, home, tasks. Three icons, they look reasonably logical, and they are all useful.

    But Android tried many permutations on the way there, and on phones with hardware buttons you often see the back button on the right. You may also have a menu, camera or search button, again included in a random permutation. They really should have come up with a more sensible way of organising the buttons than in a straight row.

    1. Re:Android buttons are hardly better by l20502 · · Score: 1

      Back, menu, home was better, long press the home button to open tasks, just like symbian, why dedicate an entire key to it.

  11. The holy trinity by Xenna · · Score: 1

    Seemed like the perfect trio: Back, Home & Menu.

    Unfortunately Android (apps) seems to be moving away from there as well...

  12. Car radio as an example? by thegarbz · · Score: 1

    Have you tried long pressing a car radio button? I mean time has been a component of car radio interfaces since at least the 90s for storing channels. For me every button on the radio does something different related to time. Stand by be power down, mute Vs menu, station select Vs station search, store Vs retrieve. Call Vs enable voice activation.

    Sure it hasn't always been that advance but the last car radio I used which didn't have time as a component relied on those mechanical levers to move the tuning mechanism.

  13. It's as simple as a swipe by Laser_iCE · · Score: 1

    You just swipe from the left side of the screen to the right. It works great, I would rather that than lose screen real estate to a row of buttons or add another button to the phone. Fanboys will always be fanboys.

  14. Re:If it had a back button by oneiros27 · · Score: 1

    I miss WebOS's swipe left.

    In iOS, if enter Safari & open a web page, then another one, then you click the 'share' icon, you have to use different methods to go back for each step

    To exit the sharing, it's a 'cancel' button at the bottom of the screen. To close a given web page, it's click the 'tabs' icon, then the 'x' in the upper left corner of the tab in question. To exit the app, you click the 'home' button.

    In WebOS, you just kept swiping left. (although, that would also go 'back' in navigation). If you wanted to quickly go back, you tap the gesture area, and then you see a stack of cards that you swipe up to throw away. (one for each 'tab' that was open).

    You didn't have to go searching through the screen trying to figure out how to get out of a preferences screen for each given application. (if they even have one, and you don't have to go through the 'settings' app to configure it).

    --
    Build it, and they will come^Hplain.
  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. No buttons needed by acoustix · · Score: 1

    Just look at the BlackBerry 10 devices. Completely touchscreen, no buttons on the front of the device. Only power and volume buttons on the side. Swipe up to wake up the device or go back to the home screen.

    I miss my Z10.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  17. The really funny thing is... by SuperKendall · · Score: 1

    I typed that on a physical keyboard... hmm.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  18. Re:Not true! by TheFakeTimCook · · Score: 1

    The double-click on the single IOS button and the swipe to close a running app are NOT obvious. I had several iPhone users complain about how slow and sluggish their iPhone would run because they had no idea that they had tons of running programs open and if they did how they could close them.

    If I understand correctly, "Suspended" Apps in iOS aren't REALLY running. They are "in stasis", with a "Poster Screen" the only thing actually consuming resources.

  19. Oh, now I understand by drinkypoo · · Score: 1

    I was boggling at some inexplicable moderation... but someone with modpoints has apparently become quite offended by me personally. Must still be on Slashdot. People get grumpy when you point out facts here.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  20. Re:Biggest gripe by TheFakeTimCook · · Score: 1

    Not having a dedicated back button (even if it were part of the touch screen) is what drives me crazy about the iPhone. I do think this was a mistake. The notion of "back" makes perfect sense. Even outside of Android's Intent-app-mixing UI. I want to go back to where I was. Imagine not having a back button on your browser!

    That's probably why iOS now has a Back Button.

    But unlike Android's it has a consistent, and "Titled" behavior. Actually, there are two types of Back-Buttons in iOS. When down in a sub-view inside of an App, there is a " Level-Above" button at the top-left of the screen that let's you "pop-up" to the previous level in the same App. If you are already at the Top-Level in an App, iOS places a "Back to (previousAppName)" Button (more like a "Link"), again at the top-left of the screen.

    So there you go: All the functionality you'd want in a Back Button, with none of the Ambiguity of Android's implementation.

  21. Re:iSheep by TheFakeTimCook · · Score: 1

    Can you really blame him? iSheeps are not known for their intelligence. So yes, a back button or a menu would explode their brains.

    Ya know, it really doesn't do you any favors to attempt to insult others' intelligence, while creating such unintelligent blunder like saying "iSheeps".

    The plural of "sheep" is... "sheep".

    Moron.

  22. "if Steve Jobs had his way" by NoSalt · · Score: 1

    Since when did Steve Jobs not have his way?

    And, yes, I mean before he died.

  23. Apple Home Button by Richard+Brandshaft · · Score: 1

    I still use a Blackberry. It has--gasp--FIVE hardware buttons. It's not confusing at all.