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'Limit Theory' Game Cancelled Six Years After Its Kickstarter Raised $187K (rockpapershotgun.com)

AmiMoJo quotes Rock, Paper, Shotgun: Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. He's spent, he says: emotionally, mentally, physically, and financially. "Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism can no longer rectify," Parnell said on Friday. He plans to release the source code for folks to poke around but makes clear "it's not a working game."

Though Limit Theory blew past its $50,000 goal, drawing $187,865 in pledges (and remember Kickstarter takes a cut), development has gone on years longer than anticipated. Costs have burned through that initial cash and started eating into Parnell's personal savings but, more than that, he's just exhausted.

141 comments

  1. The money ran out so I'm tired by Anonymous Coward · · Score: 0

    So very tired.

    1. Re:The money ran out so I'm tired by Anonymous Coward · · Score: 0

      Tired of sitting on beaches all day (must have been banana republic beaches if 187k lasted 6 years)

    2. Re:The money ran out so I'm tired by Anonymous Coward · · Score: 0

      Lol!!!

    3. Re: The money ran out so I'm tired by Anonymous Coward · · Score: 0

      Heâ(TM)s pooped!

    4. Re:The money ran out so I'm tired by Anonymous Coward · · Score: 0

      USD$187K = CAD$242K
      Poverty level is defined as less than CAD$20K per year, so you could live 12 years in Canada, quite comfortably if you live in a small town where rent is only around CAD$500. After all, making a game does not require you to live in an expensive metropolis.

  2. Re:A particular skill of Americans by Anonymous Coward · · Score: 0, Flamebait

    Cool story, Ivan. Can't wait for the americunts to get butthurt, though.

  3. Re:A particular skill of Americans by Zontar+The+Mindless · · Score: 5, Insightful

    We're not perfect—we're just less likely to season your beverage with polonium than some folks are.

    --
    Il n'y a pas de Planet B.
  4. Not a problem by gweihir · · Score: 1

    Kickstarter is a 50:50 thing. As you also only pay something like 50% and as the games funded that way would never see the light of day otherwise, failed projects are not much of a problem, as long as about half succeed.

    There is still a lot of people for whom this pretty simple math and economics is too complicated to understand and they will cry "fraud" and complain loudly, when nothing like that is the case.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Not a problem by alvinrod · · Score: 5, Insightful

      If he does release the source code, I don't even consider it a complete failure. There's nothing preventing anyone who's interested from picking up the project and trying to finish it. Maybe even the original developer will come back after some time off.

    2. Re: Not a problem by Anonymous Coward · · Score: 1

      Exactly. While he couldn't make good on delivering a finished product, at least he can release all unfinished work that represents the fair labor of time and effort he put into it. Providing all source material to the public is one such way.

    3. Re:Not a problem by Anonymous Coward · · Score: 0

      Yep. Also, we get a bunch of kinds of games that the big AAA studios wouldn't touch with a 10 foot pole. I'd rather fund 10 honest attempts and get 2 really great games, 3 kinda-ok but different games, and 5 failures, than I'd buy another DRM'ed out the ass locked down reskin of yet another FPS from some AAA studio that put 200 people on the thing and can't afford to take any changes.

      The best games I can think of in the last 10 years have come from small to mid studios doing something that there "is no market for".

      That all being said you do have to vet your choices carefully and try to pick people doing their best. Sometimes they'll succeed, sometimes they'll fail. That's the nature of it.

    4. Re:Not a problem by Anonymous Coward · · Score: 1

      So if it is fraud, where is the deception?

      All the relevant facts were available to investors upfront, including his own level of experience, the scope of the game, and the fact that they wouldn't get the money back if he didn't deliver.

      Sometimes projects fail. That's a reality. Some forms of investment have layers of protection that kickstarter does not. It's not fraud when you know the risks, and nobody is deceiving you about any of the relevant details.

    5. Re:Not a problem by Anonymous Coward · · Score: 0

      It is not fraud since the maker clearly didn't have the intent to just run off with the money; he worked himself half to death.

    6. Re:Not a problem by JaredOfEuropa · · Score: 5, Interesting

      The guy initially asked for $50.000. That doesn't seem nearly enough for a game even if it's partly a labor of love; after paying for licenses for a decent game engine that leaves you barely enough to pay a rather crappy wage to 1 (one) developer for a year. The fact that he stuck with it for 6 years is a testament to his dedication.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    7. Re:Not a problem by Anonymous Coward · · Score: 0

      Actually it's a testament to his inability to make a game and/or scope work.

    8. Re:Not a problem by gweihir · · Score: 2

      You do not get it. Go to Kickstarter and read their explanation of what they offer and then come again. And no, it is not fraud in any way.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    9. Re:Not a problem by AmiMoJo · · Score: 0

      Kickstarters fall into one of 3 categories.

      75% blatant rip-off, no chance/intention of delivering
      20% not confident to ask for enough, or just funding a hobby
      5% actual costed business plan

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:Not a problem by Anonymous Coward · · Score: 0, Insightful

      So if it is fraud, where is the deception?

      All the relevant facts were available to investors upfront, including his own level of experience, the scope of the game, and the fact that they wouldn't get the money back if he didn't deliver.

      Why is this so hard to understand? Why do people not grasp this? Kickstarter is a STORE, it is NOT an "investment" platform!

      When you post a project to Kickstarter, you are stating that you have a thing that is ready to go, but it requires a certain amount of initial capital in order to kick start the production process. Rather than INVESTING in the company, you PAY for a good, to be delivered only if enough other people agree to PAY for that good to cover the costs required to kick start producing that good.

      The deception is right there in claiming - falsely - that all he required was the $50,000 Kickstarter goal to produce the game. Which, by creating a Kickstarter project with a $50,000 goal, is exactly what he was doing.

      Now the Kickstarter TOS have changed over the years, so it's possible that this is before they clarified the rules, but you do NOT "invest" in a thing on Kickstarter. You pre-order it. If it is not delivered, then the pre-orders MUST be refunded, because it is NOT an investment. It is a sale.

    11. Re:Not a problem by gweihir · · Score: 2

      About half of all IT projects fail. This is a long-term observation. Making games is no exception and nobody guarantees any delivery with Kickstarter. So, no deception, no assurances, no fraud. Sure, if somebody just takes the money and runs, that may be actionable, bit if somebody (like this guy here) tries and fails, that is what Kickstarter is about: To try projects were conventional funding is not available or comes with unacceptable strings.

      There is just too many people that are incapable to understand a simple explanation of this really not complicated business model. Idiots thinking it is fraud does not make it fraud at all.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    12. Re:Not a problem by gweihir · · Score: 2

      Yes, so? He got in over his head, he tried his best to deliver, he failed. It happens. Everyone funding anything on Kickstarter was warned this can happen and anyone funding this particular game should have known it was a long shot. It would probably have been better for everybody if this campaign had failed to fund. Bit there most certainly were no criminal acts, and this guy apparently went far beyond what could be expected from him.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    13. Re:Not a problem by loonycyborg · · Score: 1

      Engine isn't hardest part. There's already enough of free or dirty cheap offerings around. But making enough graphic assets for a game is quite labor intensive. Also, design and scripting of gameplay elements. Also playtesting. Unless decidedly minimalistic, a modern game would require more than one person to collaborate. Not everyone can single handedly make a groundbreaking game, and someone who can for sure would know that offloading some of work to some collaborators would be still better.

    14. Re:Not a problem by Anonymous Coward · · Score: 0

      Why not both?

    15. Re: Not a problem by Anonymous Coward · · Score: 0

      What you wrote is blatantly false. Itâs not a store.

    16. Re:Not a problem by Anonymous Coward · · Score: 0

      That is what and/or is for. ;)

    17. Re: Not a problem by Anonymous Coward · · Score: 1

      I'm curious what you call a platform where you give someone money in the expectation that they will give you a product in return, if not a store.

      What it most certainly is not is an investment platform. You will never receive a return on investment from a Kickstarter project. You are not buying shares in any company. You have no expected return. You can not receive dividends nor can you sell your Kickstarter backing later for anything. At best, you can resell whatever PRODUCTS you get from a Kickstarters.

      This is because - GASP! - Kickstarter IS A STORE.

    18. Re:Not a problem by Anonymous Coward · · Score: 0

      It is not fraud since the maker clearly didn't have the intent to just run off with the money; he worked himself half to death.

      It doesn't matter. He took the money and didn't deliver.
      Doesn't matter if he open sources the mostly useless code aftre half a decade, he still took the money and didn't deliver. What the fuck don't you understand about the whole "he took the money and didn't deliver" thing ? For all pratical purposes he took the money and ran....

    19. Re:Not a problem by Anonymous Coward · · Score: 0

      At least back in the day KS posted this
      https://www.kickstarter.com/profile/tfa/confirm?then=%2Fblog%2Fkickstarter-is-not-a-store

    20. Re:Not a problem by Torodung · · Score: 1

      ...himself into the ground. How hard is it to understand that "take the money and run" means you take the money, after doing absolutely nothing to earn it except (perhaps) lie, and get as far away from the person who gave it to you so they can't make you give it back. People who "take the money and run" go into hiding. They don't sit there, identify exactly who and where they are, work their asses off, fail, and then apologize. They have zero intention of doing anything at all .

      They bloody well run, and you never see them again. That's how "take the money and run" works, and calling this commensurate to that is intellectually dishonest, if not outright whining.

    21. Re:Not a problem by Anonymous Coward · · Score: 0

      I saw a study that said that 90% of projects that had a budget of over 1000 000 dollars failed in one way or another.

    22. Re:Not a problem by Anonymous Coward · · Score: 0

      > making enough graphic assets for a game is quite labor intensive

      Tetris and Minecraft (two of the most succesfull games ever) disagree.

    23. Re:Not a problem by jpaine619 · · Score: 1

      It doesn't matter. He took the money and didn't deliver. Doesn't matter if he open sources the mostly useless code aftre half a decade, he still took the money and didn't deliver. What the fuck don't you understand about the whole "he took the money and didn't deliver" thing ? For all pratical purposes he took the money and ran....

      Of course it matters, you complete asshole. The law requires INTENT. What the fuck don't you understand about that?

    24. Re:Not a problem by Anonymous Coward · · Score: 0

      That's just Kickstarter playing word games. They are, in the strictest sense, correct: they are not a store. They are a payment processor. The vendor you are buying from is whoever is running the Kickstarter project. The reason they're playing word games is because if they were actually a store, they would be on the hook for not providing you with whatever they sold you. However, since they're really a middle man between you and the actual vendor, they can safely claim not to be a "store" and not be on the hook for refunds should a project fail.

      But their own TOS say that failed projects are required to refund money, and what they are is a glorified pre-order platform. You don't "invest" in a Kickstarter: you purchase something based on whatever you're willing to pay for it. The end.

    25. Re:Not a problem by Lonewolf666 · · Score: 1

      Creating graphics was one of Limit Theory's intended innovations:
      Procedural graphics and asset design. What we have seen on the forums was a bit blocky and would have needed more refinement, but it showed that having your graphics created by an algorithm is not impossible.

      --
      C - the footgun of programming languages
    26. Re: Not a problem by Lonewolf666 · · Score: 2

      I'm curious what you call a platform where you give someone money in the expectation that they will give you a product in return, if not a store.

      In big business, perhaps a convention of startups and venture capitalists?

      The startups want money but cannot give an absolute guarantee of delivering, as they may run into unforeseen problems with their unconventional products.
      The venture capitalists are aware of that, but they have enough hope of getting something valuable that they accept something like a 50% failure rate (for example).

      --
      C - the footgun of programming languages
    27. Re: Not a problem by Anonymous Coward · · Score: 1

      It's not a store.

      The stuff you pay for there does not exist yet. Even if it is a fully developed and working prototype it is not yet in mass production.

      There is an agreement that they take your money and try to productionize it.

      It is understood that this scaling up may fail. You don't get the thing. You don't get your money back.

      Every Kickstarter campaign I have seen includes a statement of potential risks that could cause the whole venture to fail.

      None of this is what I expect from a "store".

      By the way, why do you think stores are called "stores". A store is where you store stuff. Back in the day a store had a lot of stuff, on the shelf, waiting for you to buy it. This is so obviously not the case with a Kickstarter project.

    28. Re: Not a problem by JDeane · · Score: 1

      I was wondering if the code he will produce is just going to be like 600,000 lines of copy pasted code from random open source projects with a bunch of random junk thrown in to make it look like he did work?

      My faith in humanity is that he probably did do a bunch of work and will release it but it's probably far from a finished product. So either way not much good will come of this?

      I guess a 3rd possibility is that he did get a lot of it done and is close to being finished but just doesn't have the energy for that final push to give birth... So maybe the code could be finished in some sort of open source fashion and everyone will win?

    29. Re: Not a problem by Calydor · · Score: 2

      I call it a store if I know exactly what the product is and said product is already finished, ready to sell.

      I call it an investment if I give money in the HOPE that I will get something out of it that I want - be that planting carrots in my back yard or financing the production of a game that sounds like it might turn out interesting. In the end I HOPE to have carrots or a game I'll like, but there is NO guarantee.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    30. Re: Not a problem by Kaenneth · · Score: 2

      Kickstarter is a Donation platform, to support cool ideas.

      I gave a small amount to both:

      Carpool DeVille - The World's Fastest Hot Tub - https://www.kickstarter.com/pr...

      and

      Potato Salad - https://www.kickstarter.com/pr...

    31. Re:Not a problem by Anonymous Coward · · Score: 0

      I saw a study that said 90% of statistics were made up.

    32. Re:Not a problem by sg_oneill · · Score: 1

      Neither Unity or Unreal need $50K. Unity is a modest fee, $30-$100 ish per month depending on whether he's raised more than $200K. He'd be on the $30K tier with that kickstarter.

      Unreal takes a 5% cut of take.

      Assuming he's using one of these two, engine cost is unlikely to be a factor.

      But your right $50K was hopelessly optimistic.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    33. Re:Not a problem by Vintermann · · Score: 1

      Yep. Releasing what you have is something a lot more failed game kickstarters should have done long ago. I suspect the fear of being sued for fraud (once people see how little they've achieved) is what keeps it from happening - along with good old fashioned denial.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    34. Re:Not a problem by Vintermann · · Score: 1

      You should look at Kickstarter's own statistics before making up your own.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    35. Re:Not a problem by Comrade+Ogilvy · · Score: 1

      It matters "only" in the sense that the difference between involuntary manslaughter and premeditated murder matters.

      Parnell seems to be able to make the argument that he put more than a fair amount of work in. So in the court of law this is a purely civil affair in which a KS participant might well be able to sue to get their money back. If it were actual fraud, there would be a juicy argument for punitive damages and lawyer fees.

      As it is, assuming the facts put forth by Parnell are close enough to true, even if you put in 1000 bucks, you would be an idiot to sue.

    36. Re:Not a problem by AmiMoJo · · Score: 0

      Not seeing any data there on how many were successfully funded but turned out to be scams or didn't deliver. Strangely Kickstarter doesn't seem to collect that information, or maybe it was just a genuine oversight and they forgot to add it to their site.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    37. Re:Not a problem by Anonymous Coward · · Score: 0

      Indeed. If he has worked on it for a very long time, then it's probably at least 50% done. Hopefully he was good at design.

      The community probably consists of at least some programmers and modders. That means that when the source is released, someone may actually get something working.

    38. Re:Not a problem by Anonymous Coward · · Score: 0

      The guy initially asked for $50.000. That doesn't seem nearly enough for a game even if it's partly a labor of love; after paying for licenses for a decent game engine that leaves you barely enough to pay a rather crappy wage to 1 (one) developer for a year. The fact that he stuck with it for 6 years is a testament to his dedication.

      My initial thought is this.. he got some easy money

  5. Re:A particular skill of Americans by gweihir · · Score: 2

    Just that this is not what happened here. At all.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  6. Steve Miller said it first by Anonymous Coward · · Score: 0

    Take the money and run!

    He also said, Somebody get me a cheeseburger!

  7. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Have you stopped harassing apk yet?

  8. I am a backer... (and neither angry nor mad) by mseeger · · Score: 5, Interesting

    Though I am sad that he didn't finish the game, I rather feel more sorry for Josh Parnell than for me or my money.

    He gave everything he got and it was not enough. Things like this happen. As far as I can see it, he did not spend money for things outside the project. Rather the contrary: my impression is that he poured is own resources and health into it beyond any reasonable expectation.

    Other projects (e.g. Clang from Neal Stephenson) spent less effort for more money and tried to sell the sorry result (the game was less finished than Limit Theory by several orders of magnitude) as success.

    As a result I am neither angry nor mad and wish Josh Parnell all the best.

    1. Re:I am a backer... (and neither angry nor mad) by OzPeter · · Score: 2

      Though I am sad that he didn't finish the game, I rather feel more sorry for Josh Parnell than for me or my money.

      He gave everything he got and it was not enough. Things like this happen. As far as I can see it, he did not spend money for things outside the project. Rather the contrary: my impression is that he poured is own resources and health into it beyond any reasonable expectation.

      The question for me (not that I have money in this project), is given that he brought in 3 1/2 times the original goal, did he try to stick with the original scope and just flat out failed, or did the scope suddenly grow now that he had all of that extra money? Because hopefully going into the project he had a reasonable idea and plan on how to execute it.

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re:I am a backer... (and neither angry nor mad) by Anonymous Coward · · Score: 0

      4chan is that way ->

  9. Backer comment... by Anonymous Coward · · Score: 5, Informative

    I was a backer on the game, from me perspective, it was small money on a long shot cool idea. The guy didn't steal the money and run, he spent 6+ years of his life and got burned out. He's open-sourcing the project to see if the community will help continue it on, so at worst I just help bootstrap an open source game engine. It was a couple bucks, big deal. This isn't like these scam projects where the people disappear a few months after the project closes - this guy posted regular updates with screenshots and progress, etc.

  10. Obligatory Dorkly Video... by Pollux · · Score: 1

    Years later, this Dorkly video continues to get it right.

  11. It's the project management, stupid! by shanen · · Score: 4, Interesting

    Another AC diversion, eh? Let me make some attempt to intrude in a more constructive direction. Or has "constructive" become a dirty word on today's Slashdot? (Only your AC troll knows for sure?)

    Project management is hard, but Kickstarter doesn't care. They just take their cut without regard to results. From the Kickstarter perspective it's great if the project blows past its goal.

    In terms of a constructive solution, I wish there were a crowdfunding website that EARNED its cut by providing project management support. Please let me know if such exists, but I've visited LOTS of them and haven't detected such an approach.

    Let me try to make that more concrete: The imaginary website would vet the proposals before seeking funding. The proposals would have to be complete in terms of schedule, budget, resources (including people), such oft-forgotten factors as adequate testing, and success criteria. I actually think the success criteria are the most important part of project management. In exchange for doing that work, the website would EARN a percentage for providing the project management support, which should include evaluating the finished projects against their success criteria and reporting the results to all of the donors and to the public.

    This approach would actually relate to MEPR, in that proposals involving people who have earned high reputations should be more attractive for funding. However I've already spent too much time on this topic for now, so I bid you ADSAuPR, atAJG.

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    1. Re:It's the project management, stupid! by Kjella · · Score: 1

      In terms of a constructive solution, I wish there were a crowdfunding website that EARNED its cut by providing project management support. Please let me know if such exists, but I've visited LOTS of them and haven't detected such an approach.

      No offense, but I seriously doubt that could catch anything with a dishonest or unrealistic degree of completion. I mean you could offer that support and a whole lot of project might need it, but they rarely have the knowledge or capacity to dispute that you're 90% done.

      --
      Live today, because you never know what tomorrow brings
    2. Re:It's the project management, stupid! by Z34107 · · Score: 1

      In terms of a constructive solution, I wish there were a crowdfunding website that EARNED its cut by providing project management support. Please let me know if such exists

      That sounds a lot like the better venture capitalists: You make your pitch, and, if it's sane, they'll buy an equity stake, giving you their money in exchange for a share of any profit. Advice and mentorship is part of the deal; they've done this all before, so they can save you from having to learn project management and supply chains the hard way. Most will sit on your board to help keep Elon Musk types productive; some will also supply expert personnel to help you successfully negotiate manufacture of your widget in Shenzhen or whatever. They're in the business of giving first-time businessmen the money and experience they need to 1) not burn out, 2) not lose their house, 3) not lose their savings, and 4) not lose years of their life before failing to deliver anything at all. It's the kind of thing a naive Kickstarter could benefit from.

      So, it'd be neat if you could make your Kickstarter-that-earns-its-keep into a reality. Lots of people have failed to deliver the card games they kickstarted; most of those probably would have succeeded if they had access to a Matthew Inman who had done that before, could reality-check their budget, could warn them of any pitfalls inherent in contract printing, and could connect them with a reputable printer. Only problem is that Matthew Inman doesn't scale; you'd need to find a way to run the kind of feasibility studies small-scale kickstarters would need and deliver individually tailored advice (and adult supervision) to the virtually unlimited numbers of prospective kickstarters, most of which are resorting to kickstarter because their scale is too small to afford any of that professional management nonsense. Running a glorified payment processor, in the meanwhile, is cheap and scales great.

      If you could find a way to make it work, though, you'd be doing capitalism a hell of a favor.

      --
      DATABASE WOW WOW
    3. Re:It's the project management, stupid! by Anonymous Coward · · Score: 1, Insightful

      Actually, you can manage the 90% done problem pretty easily with various PM techniques and detailed plans. Both waterfall and Agile software methodologies tackle this problem in multiple ways. The real issue IMO is that the poster above wants cheap PM services. For a company like Kickstarter to take on project management duties for every project run on the site it would need a massive staff of PMs all with a standard skillset and tools. The costs would be significant and the cost passed on to the projects would mean a much larger cut would be taken. You can't shift risk and work to a third-party without significant financial compensation. For big company projects they already have these skills and for individuals they can't afford them or don't need them. Kickstarter works the way it does because of the economics involved. If you want what is being described you can visit a VC firm. Now it might be possible for KS to offer various PM tools that would make life easier for projects but if you're a solo indie music artist on your 5th album who knows what she is doing do you want to subsidize PM tools for everyone else?

    4. Re:It's the project management, stupid! by shanen · · Score: 2

      "I'm an idealist, not an executive, Jim."

      I mostly agree with your description and most of your points, but the VCs are only interested in the money. My suggestion is targeted at people who want to do projects at a much lower level without worrying about whether everyone can get rich in the IPO or by selling out to a gigantic TLC or whatever. The donors would mostly be getting recognition on a list of donors and access to the products in the case of software. I actually think the programmers would generally budget their time a little bit below market value to compensate for getting the freedom to do what they want to do.

      I'd even be willing to invest in such a website, but no if I were involved in any executive capacity.

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    5. Re:It's the project management, stupid! by lordlod · · Score: 1

      Crowd Supply takes this approach of vetting and assisting. 100% of funded projects have been delivered or are on track, 70% of projects are successfully funded.

    6. Re:It's the project management, stupid! by Z34107 · · Score: 1

      Money is a powerful motivator. Absent that, you're left trying to find a large group of businessmen savvy enough to help other people make money, but that don't want any themselves. Or, better yet, software developers that want to work on other people's projects rather than their own, at below-market rates, for the pleasure of seeing someone else make money from the delivery of their closed-source video game. I don't think you're going to find enough of either personality to build a business on their generosity.

      --
      DATABASE WOW WOW
    7. Re:It's the project management, stupid! by NickyLogic · · Score: 1

      A reputation for helping other entrepreneurs build profitable businesses could be translated into money. It would take patience, though, which is in short supply.

    8. Re:It's the project management, stupid! by shanen · · Score: 2

      Which would you rather have? (1) A high salary as long as you work all your waking hours or (2) Half the work and half the pay while you're young enough to create nice memories for the rest of your life. If you would sincerely prefer Option (1), then mostly I just feel sorry for you. I think the economists have bamboozled you.

      My view is that economists have bamboozled themselves, too. They count the money as a kind of joke. It's relatively easy to count money in the same way as it's easier to look under the street light for the lost wallet, even though the wallet was lost far away in some dark place. "The light's better here!" That's the old joke, but the economists jokes are more like "This stock is really worth $197.52 because the sucker who just bought it at that price believes the next sucker will pay $197.53 per share." The new joke is the market cap.

      The main problem with time-based economics is that none of us really know how much time we have. Also there's a confusing equivalency in that we all experience time at the same rate no matter how much the results vary. My theory of ekronomics is still at the level of ontology, but I don't have time just now for another round of Ekronomics 101.

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    9. Re:It's the project management, stupid! by shanen · · Score: 1

      Thanks, that sounds like a highly promising lead and I'm pretty sure that I've never looked at it before. The name certainly doesn't ring a bell.

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    10. Re:It's the project management, stupid! by Z34107 · · Score: 1

      Which would you rather have? (1) A high salary as long as you work all your waking hours or (2) Half the work and half the pay while you're young enough to create nice memories for the rest of your life. If you would sincerely prefer Option (1), then mostly I just feel sorry for you. I think the economists have bamboozled you.

      Your business plan is #1, except you don't plan on paying people. That makes you either innumerate or a sociopath, depending on whether you realize that.

      My theory of ekronomics is still at the level of ontology, but I don't have time just now for another round of Ekronomics 101.

      Of course you don't; your time is simply too valuable to waste pontificating about some shit you made up for the express purpose of pontificating. The same doesn't apply to those economist types, who are supposed to spend their time pontificating about actually useful things so that your website works.

      You're a bit of a dunce, and condescending to boot. Do your family a favor and try being at most one of those things at a time.

      --
      DATABASE WOW WOW
    11. Re:It's the project management, stupid! by Anonymous Coward · · Score: 0

      Which would you rather have? (1) A high salary as long as you work all your waking hours or (2) Half the work and half the pay while you're young enough to create nice memories for the rest of your life. If you would sincerely prefer Option (1), then mostly I just feel sorry for you. I think the economists have bamboozled you.

      This is a fallacy argument when you give only 2 options. There can easily be other possibilities due to the person's current situation. What if you want to pick #2 but you can't afford to take it, so you have to pick #1? Or you aren't qualified to both #1 and #2? No, often times things aren't black and white and you need to do what you have to do instead of do what you want to do.

  12. I can relate by Anonymous Coward · · Score: 0

    I've been at my job for close to 10 years. I'm so burned out.

  13. What about Star Citizen by mutherhacker · · Score: 1

    Millions in crowdfunding and years later yet still no release :)

    1. Re:What about Star Citizen by gweihir · · Score: 1

      More money does not make software creation faster. Has been known since around 1975.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:What about Star Citizen by Anonymous Coward · · Score: 0

      Sure it does. The growth curve is just logarithmic.

    3. Re:What about Star Citizen by gweihir · · Score: 1

      No. It is not. Get the basics before you claim nonsense, will you?

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    4. Re:What about Star Citizen by Megaport · · Score: 1

      Millions in crowdfunding and years later yet still no release :)

      I played it today. Last week I played it with a big group of friends. That's not exactly no release.

      Hundreds of hours of fun just larking around so far. Can't wait for the actual release though so I guess you're right about that.

      --
      # grep slashdot access.log | grep html | sort | uniq | wc -l 2604
  14. Re: A particular skill of Americans by Anonymous Coward · · Score: 2, Insightful

    I'm American. Do not trust us. Ever. About anything. We are either actively attempting to fuck you over or being so self-centered it happens anyway. It is our national character.

  15. Re:A particular skill of Americans by Anonymous Coward · · Score: 1

    You compensate by attacking your own soil and blaming others ;)
    https://en.wikipedia.org/wiki/Operation_Northwoods
    https://en.wikipedia.org/wiki/September_11_attacks

    But no, I am not Russian. I do have some distant Russian ancestry though, so here you go, there's the direct Russian link -"Aye, comrade Putin" ;)

    To be fair though, I am not even sure where you got "Russia" from. The OP referred to failed Kickstarter campaigns coming mostly from the US, which might be true or not. Russia on the other hand was the creative imagination of you folks

  16. Dribblers who back conmen... by Anonymous Coward · · Score: 0

    This idiot never had a 'game loop'- the conceptual GAMEPLAY mechanism that defines how a game will actually play. Anyone can bang out a 3d spaceship demo and fool cretins who do not know how games are actually designed. I've seen it happen many times in this industry.

    When Parnell had to produce a GAME, he found he didn't have the first clue how to do such. Worse, a space game either requires a massive experienced team OR a small group of people highly experienced in tabletop wargaming (see Stardock's strayegic output).

    But why is this COMMONPLACE failure getting so much coverage? STAR CITIZEN. Who cares if one guy bites off more than he could ever chew, and naive no-nothings back him? It's an ancient story. But Star Citizen is a careful LONG CON that has raised a good chunk of ONE BILLION dollars and will never and can never deliver a playable game.

    Parnell's failure is being used to set up the excuse for the collapse of Star Citizen. As I've said, these investment cons rely on investors having the BETA psychology meaning they fall for every sob story under the sun. Parnell raised far too much money and lived the good life off that money for far too long for me to have a shred of sympathy for him. But the scumbags behind Star Citizen are of an exponentially greater despicable class.

    The 'collapse' of Star Citizen was built into that con from day one, and the entire con is dependent on idiots giving the crooks behind it every benefit of the doubt. The crooks use mega salaries, expenses and 'loans' to bleed the funding pool dry. Those in law enforcement despair for they know the form of the con, but investor 'enthusiasm' makes action against the conmen very hard indeed.

    1. Re:Dribblers who back conmen... by Anonymous Coward · · Score: 0

      This idiot never had a 'game loop'-

      Could've borrowed mine from my old days of hacking together MUDs:

      for(; ;) {
      }

      Free for anyone to use, actually, go nuts guys.

  17. Re:A particular skill of Americans by gweihir · · Score: 2, Insightful

    You have no clue what "fraud" is. You are not buying a product on Kickstarter. You are buying the potential of a product. Apparently that simple thing is too difficult for you to understand. Makes you the "fucker" here.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  18. Re:A particular skill of Americans by Anonymous Coward · · Score: 0

    Misrepresenting his ability to deliver a game is fraud.

  19. Re:A particular skill of Americans by Crashmarik · · Score: 1

    running off with the money. The number of times this has happened on Kickstarter is ridiculous, and overwhelmingly it's carried out by Americans with grand ideas and pretentious pitches.

    Serious question, why is it ALWAYS the Americans who steal and pull stunts like these? It's getting mighty difficult to trust you, and any time you deal with Americans you have to use extra caution.

    We are good at it. What's your excuse for falling for it ?

  20. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    What do you mean? Russia is full of successful con artists and scammers.

  21. To sit in Gods temple, showing himself as God by Anonymous Coward · · Score: 0

    It has delivered what it promised: A life lived in delusion, destined to destruction.

    For this reason, God sends them a powerful delusion(operation of wandering)(planet) so that they will believe the lie.
    ipfs.io

  22. He should have changed the scope or the game by iMadeGhostzilla · · Score: 1

    No Man's Space came out meanwhile anyway (and failed). Maybe something where your action caused the world/planets/section of the universe to be regenerated based on what you did. Maybe you find a box on the planet and you regenerate it using the code you type on the console in JavaScript. No need to be slave to the original idea to the letter, it's enough to use it as a guidance but adapt as the world changes, as you change. I feel sorry for him too though.

    1. Re:He should have changed the scope or the game by Arashi256 · · Score: 1

      Maybe you're not up on current events, but No Man's Sky has enjoyed something of a renaissance the past few months since the NEXT update. Hardly a failure, even in the beginning. It sold a lot - at full price. Not bad for an indie game. I know it's fashionable to bash on NMS, but it's changed a lot the past two years. Just sayin',

    2. Re:He should have changed the scope or the game by Calydor · · Score: 1

      It sold a lot in the early days because of all the hype and the fact you can only refund on Steam within two hours - and it usually took more than two hours to realize the game had no actual content and didn't have the promised multiplayer.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    3. Re:He should have changed the scope or the game by iMadeGhostzilla · · Score: 1

      I meant failed to live to the promise of the concept which is similar to this game's. That said I do respect that NMS makers put an effort to clean up some of the mess when they could have just taken the money and gone.

      Not sure that the concept can ever be successful though. There's something uninspiring about autogenerated worlds, like autogenerated art.

  23. Re:A particular skill of Americans by thegarbz · · Score: 1

    Serious question, why is it ALWAYS the Americans who steal and pull stunts like these?

    I like to shit on Americans as much as anyone. But the "stunt like theses" appears to be successfully funding a kickstarter, working hard to make it a reality, and when it didn't pan out for reasons nothing to do with "running off" open sourcing all the work put in to date, then I think your insult isn't as insulting as you may think.

    As for your serious question of why: Your Selection Bias

  24. Re:A particular skill of Americans by Anonymous Coward · · Score: 0, Flamebait

    Ah, more American typicalities, seeing evil Russians everywhere. You're so tripped up on "news" from your regular outlets that you have no clue what is real anymore. Everyone is the enemy, and they're all out to get you.

    A friendly tip: when you see evil Russians everywhere, it's time to go see a doctor.

  25. Small amounts of risk for potentially large reward by Anonymous Coward · · Score: 0

    Crowdfunding can be like throwing darts at a board blind after being turned around in circles dozens of times and hoping you score. Having funded design and development for a then crowdfunded device I can say that anybody blindly participating in such projects expecting results on time and as advertised deserve nothing. Nobody owes you anything. These projects are a labor of love to achieve something not otherwise feasible and maybe not even feasible at all. If there were loads of investors lined up to invest in such projects nobody would be crowdfunding them. I'm more irradiated at the idiots who fund fraudsters such as 'Purism' which claims to be focused on 'pure' 'free software' hardware efforts only to do the exact same thing that 'open source' projects do (but without the deception). But that company is worse and particularly the fraudster behind it in taking advantage of people's desires and then giving them a shit sandwich. If you are going to claim to be working on 100% free hardware you can't then go and design in components like NVIDIA graphics chips or similar that are 100% proprietary knowing full well you can't get the code when your only ever going to sell a few hundred devices.

  26. "Easy Button". by Anonymous Coward · · Score: 0

    Well the only obstacle is people who think being creative is easy. That's why creative types don't ask for nor expect money because it's so easy.

  27. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Go home Ivan.

  28. Re:A particular skill of Americans by Applehu+Akbar · · Score: 1

    By passing chowderhead regulations, Europeans run off with everybody else’s money.

  29. Re:A particular skill of Americans by lgw · · Score: 2

    Not fraud, but idiocy (or perhaps youthful naivete). You can make a retro indy game for $50k, with 3 people in an extended "game jam", but a game with physics and modern graphics? Not reasonable, even at 180k.

    What you could do, and what guys like this should do, is spend 6 months with a small team (usually dev, art, and sound) making a very limited game with a fun basic gameplay loop. Set aside your grand visions at first, and make something tiny but actually fun to play. Get that right, and people will pay more for content. (You can find a couple dozen GDC videos making this exact point.)

    Heck, all the stereotypical Ubisoft game is these days is a fun basic gameplay loop, and endless "open world" filler. Get that basic gameplay right, and have great ideas for actual content and story? That's a breakout winner, but you have to give your funders something fun with the understanding that more funds will be needed for more content. In the moder gaming world of stupid cosmetics and loot box DLC, people will jump at the chance to fund actual content!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  30. Re:A particular skill of Americans by Anonymous Coward · · Score: 0

    But killing japanese children with radiation is obviously not beneath you...

  31. Doomed from the start by Anonymous Coward · · Score: 0

    If you read the original Kickstarter page he admits to having the desire to take on the seemingly impossible challenge singlehandedly.

    Why did he not seek help in developing the game? Or funding from actual investors? Clearly there was interest in this game. It failed (so far) because of mismanagement and poor decisions.

  32. Re:A particular skill of Americans by jpaine619 · · Score: 2

    That's not fraud, asshole.

    Fraud requires INTENT. (or at least negligence beyond reason)

    Trying and failing is not fraud. Edison tried/failed hundreds of times to get the light bulb working (and burned through a lot of investor cash). Are you implying that had he ultimately failed, he'd have been guilty of fraud?

    Now, fuck off back to your basement.

  33. Re:A particular skill of Americans by jpaine619 · · Score: 1

    No it's not.... unless you can PROVE he never gave it an honest effort. The burden of proof is on YOU.

    Once again, go fuck off back to your basement.

  34. Re: A particular skill of Americans by jpaine619 · · Score: 1

    You aren't head of state. You have no legal, or moral, right to speak for all of us. I don't try to fuck anyone over.. Thus your argument is 100% false and you are a cunt.

  35. Re: A particular skill of Americans by JDeane · · Score: 1

    USA, Russia, Pakistan, India, China, Nigeria, pretty much where there exists people and money... My theory is that some people are greedy lazy assholes... regardless of race country or religion. But he some people would rather point at country X and say "Those people are scum!" As if by extension suddenly the country they live in is the epitome of purity.

  36. No shame by TJHook3r · · Score: 1

    Really sorry to hear how this ended, although I'm sure this isn't the end. Having a cool dream take off and snowball into a huge commitment sounds like a nightmare situation but this isn't the worst that could have happened.

  37. Does track record matter? by shanen · · Score: 1

    So would you prefer to donate your money to (1) a project that has several programmers who have succeeded in prior projects, (2) a project whose programmers have a consistent record of failure, or (3) a project where the programmers have no reputation at all?

    I say (2), subject to the condition that they can convince me that they have learned important lessons from their mistakes. Just too unlikely that projects in the (1) group would need or seek funding from any crowdfunding website. Nor do I like the gamble of (3).

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    1. Re:Does track record matter? by jpaine619 · · Score: 2

      I dunno.. Your option of #2 would tell me that these people haven't learned any valuable lessons.. I'd actually choose #3 over #2.

    2. Re:Does track record matter? by shanen · · Score: 1

      You seem to have ignored the condition I specified in the second paragraph, but in the #3 case that you prefer, the project-management support of the website should include helping less experienced people deliver the project. Remember that the website would be in an ideal position to accumulate lots of experience in supporting projects.

      Still better if I were just mistaken and that there already is such a website that doesn't take their cut of the money and run away, which is my perception of Kickstarter and the others I've looked at.

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    3. Re:Does track record matter? by jpaine619 · · Score: 1

      I didn't ignore it. Just a track record of failure to me is.... well... a track record of failure. At that point I'd rather go with the gamble of an unknown vs someone who fails again and again.. Maybe failure-guy just absolutely sucks...

      I know you specified that you'd need to be "convinced", but to me, talk is cheap.. I'd look at the results.

    4. Re:Does track record matter? by shanen · · Score: 1

      I didn't say anything about limiting it to talk. I'd consider all of the evidence, and talk would weigh rather low on the list of evidence. Actually the most important factor would be the trend line of of the failure. For example, what if the early projects were huge failures while the more recent projects came close to succeeding?

      The "talk is cheap" is a perfect description of how most crowdfunding websites seem to work these days. Writing up an appealing pitch is really important, though I think lucky timing is probably the most important factor in the highly "successful" collection of donations.

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
  38. I spent all your money on burritos by Anonymous Coward · · Score: 0

    Fuck you - no refunds!

    All the shit I produced from eating burritos will be open sourced (flung at you)!

  39. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Russia is the new threat du jur of America.

  40. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    But Americunts are scum.

  41. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Russian ... Retarded ... Whatever. They both start with an R.

  42. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    I'm sure the children who starved to death in Russia were very happy they weren't irradiated by Americans.

  43. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Yes, only Americans do this.

    *queues up slideshow of various European scams, Asian scams, Nigerian princes, etc.*

  44. Re: A particular skill of Americans by pslytely+psycho · · Score: 2

    But PEOPLE are scum.

    FTFY.

    You're welcome.

    --
    Donald Trump, on a crusade to make Nixon look respectable
  45. The real problem: by Narcocide · · Score: 1

    Nobody is willing to donate money blindly to any of my completely mediocre and utterly attainable business plans.

  46. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Shut up APK. Why don't you go fist your own asshole instead. You are the one who always starts shit with people.

  47. Translation by SuperKendall · · Score: 0

    He was right and you cheapen yourself with excuses instead of just saying you were wrong.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Translation by Calydor · · Score: 1

      How was I wrong when that was my first comment in this thread?

      --
      -=This sig has nothing to do with my comment. Move along now=-
  48. Re: A particular skill of Americans by pslytely+psycho · · Score: 2

    APK harasses the entire site and deserves every bit of harassment he receives in kind.

    --
    Donald Trump, on a crusade to make Nixon look respectable
  49. Re:A particular skill of Americans by Anonymous Coward · · Score: 0

    It's not just Americans. There are plenty of Nigerians (email scams), Russians (hacking scams) and Indians (telephone scams) who are thieves too.

    Still, Josh Parnell is a scumbag who scammed people out of USD 187.000$.

  50. Re:A particular skill of Americans by pslytely+psycho · · Score: 2

    You make it sound like something new. Been this way since McCarthyism. Along with the Cold War, Reagan's Evil Empire and Trumps embracing of BFF Putin.
    The Ruskies are EVIL turns up at least once a generation.
    Every government needs a boogeyman.

    --
    Donald Trump, on a crusade to make Nixon look respectable
  51. Re:A particular skill of Americans by Anonymous Coward · · Score: 0

    Serious answer...if you really feel this way, don't use the site and don't do any transactions with Americans or American companies. If enough people do this it will fix itself. If on the other hand you're just trolling well...then you've already gotten what you want so let the adults discuss the nature of Kickstarter and whether it is valuable or not. ;P

  52. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    You aren't head of state. You have no legal, or moral, right to speak for all of us. I don't try to fuck anyone over.. Thus your argument is 100% false and you are a cunt.

    Unless you're a Baby Boomer. Then you're not actively rude to anyone because that entails risk of retaliation but you're bitter (because reitrement isn't the joy you hoped it would be, or whatever), got way too much time on your hands and never heard of hobbies, and direly passive-aggressive towards anyone you think is expected to take it. Children, tech support, waitstaff, whatever, so long as they're relatively powerless they're valid targets. Suddenly standing in front of doorways to block foot traffic, and driving REALLY SLOW on bright sunny days during good conditions on roads built like dragstrips sounds like a great idea to you.

    Doubly so if you are a woman. Then, your mate has lost interest in your flabby wrinkled body and become basically a roommate. Meanwhile your nest is empty and no one needs you for anything. You can't get your way by batting an eyelash anymore. Your youth and beauty are all spent and aren't coming back. Maybe you crop your hair short because you gave up entirely on being feminine and appealing.

    In either case you likely won't age gracefully and become more mellow and patient. You'll get increasingly desperate and forget all about the preoccupation of your parents and grandparents at your age, which was setting a good example for the younger generations. Having done this, you'll complain that younger adults just don't have any respect for you, and act mystified about it as though that's entirely some problem with them. The idea of actually being respectable is absurd - you were born a certain year (and surely you worked hard for that) and haven't died yet, so they fucking owe you something or another.

    Compare this to another society like, say, the Japanese. They don't put their elders in nursing homes, generally. They tend to have multi-generational homes and they care for them themselves. Elders are treated with a certain respect automatically. The flip side? Their elders aren't a bunch of rude self-centered bitter douchebags. Their status carreis a responsibility. You can't have the one without the other. No matter how hard you try.

  53. Re: A particular skill of Americans by Zontar+The+Mindless · · Score: 2

    There is no need to swat a fly that isn't actually buzzing around your head.

    And, by the way, have you stopped beating your wife?

    --
    Il n'y a pas de Planet B.
  54. Github by Anonymous Coward · · Score: 0

    Rather than cancelling the project entirely, release it on an open-source platform like github and allow other programmers to work on it as well as giving access to the game to all of the backers funding it.

  55. A shame. Maybe he shouldn't have ... by Qbertino · · Score: 1

    ... redone the entire engine?

    He definitely bit off more than he could chew. For a Kickstarter you also should have some sort of team and not be just a one man show. Also: Waaaaaay underfunded.

    It's a really cool looking game, I hope it gains critical mass as FOSS.

    --
    We suffer more in our imagination than in reality. - Seneca
  56. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    Well except for the fact that many African nations are hiding in plain sight, like Wakanda.

  57. Stupid tax by Frankie70 · · Score: 1

    Kickstarter is essentially a way to get funding without having to give away anything much to the funder.

  58. Re:A particular skill of Americans by Zontar+The+Mindless · · Score: 1

    Operation Northwoods never happened. You apparently missed the word proposed, so let me help. (One wonders whether such a scheme would be rejected by the current inhabitant of the White House as it was by JFK, but that's neither here nor there.)

    "9-11 was an inside job!"? Pffft.

    ExecSummary: You got nothin'.

    --
    Il n'y a pas de Planet B.
  59. Re:A particular skill of Americans by Zontar+The+Mindless · · Score: 1

    It's the same sort of childish nonsense as equating being wrong about something with lying about it.

    --
    Il n'y a pas de Planet B.
  60. Given the screenshots... by Anonymous Coward · · Score: 0

    He may have bits of the space code finished that would be useful. Even if it was just procedural generation of planets or networks of starsystems, that could be quite useful in and of itself for other games, given a sufficiently liberal license (even LGPLv2/v3 would be good for all but a few projects, notably anything produced for consoles.) BSD 3-4 clause or MIT and it would be useful for everything.

  61. Re:A particular skill of Americans by gweihir · · Score: 1

    Misrepresenting his ability to deliver a game is fraud.

    No. It is at worst a non-actionable lie. But the reality here is that nobody can assure success in any kind of non-trivial project, hence no fraud.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  62. Re: A particular skill of Americans by Anonymous Coward · · Score: 0

    I have a right to speak for anything that I please and there is nothing you can do about it.

    Take that how you like, pleb.

  63. Public masturbation of 925136 by shanen · · Score: 2

    Z^-1

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
  64. What a blithering moron.. by Anonymous Coward · · Score: 0

    He ... My god... what an idiot.

    Where did all the money go?

  65. Hooray, one more Linux game! by Anonymous Coward · · Score: 0

    One more Linux game coming up!

    Looking forward to not playing this one either...