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Study Shows Gamers At High FPS Have Better Kill-To-Death Ratios In Battle Royale Games (hothardware.com)

MojoKid writes: Gaming enthusiasts and pro-gamers have believed for a long time that playing on high refresh rates displays with high frame rates offers a competitive edge in fast-action games like PUBG, Fortnite and Apex Legends. The premise is, the faster the display can update the action for you, every millisecond saved will count when it comes to tracking targets and reaction times. This sounds logical but there's never been specific data tabulated to back this theory up and prove it. NVIDIA, however, just took it upon themselves with the use of their GeForce Experience tool, to compile anonymous data on gamers by hours played per week, panel refresh rate and graphics card type. Though obviously this data speaks to only NVIDIA GPU users, the numbers do speak for themselves.

The more powerful the GPU with a higher frame rate, along with higher panel refresh rate, generally speaking, the higher the kill-to-death ratio (K/D) for the gamers that were profiled. In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance. It should be underscored that it really doesn't matter what GPU is at play; gamers with AMD graphics cards that can push high frame rates at 1080p or similar can see similar K/D gains. However, the new performance sweet spot seems to be as close to 144Hz/144FPS as your system can push, the better off you'll be and the higher the frame rate and refresh rate the better as well.

86 of 149 comments (clear)

  1. Correlation Causation by Bourdain · · Score: 5, Insightful

    Could it perhaps be that those with more expensive rigs are just more serious gamers who play more and are thus more skilled?

    Further, the headline had me scratching my head for a moment as I wasn't sure if it were people who were high playing a FPS...

  2. IgNobel by nazsco · · Score: 1

    I truly hope they win the IgNobel

  3. Common Sense by foxalopex · · Score: 1

    Umm maybe that's because you can't kill what you can't see? Realistically thou of course there's an upper limit because at some rate the screen is changing faster than it is humanly possible to see.

    1. Re: Common Sense by Luthair · · Score: 2

      At a certain point the difference is dominated by your reaction speed, network latency, etc.

    2. Re:Common Sense by Anonymous Coward · · Score: 1

      Those same movies open and close the shutter three times per frame so that the flicker is difficult to see. This shows that 24Hz and 48Hz are completely inadequate or they would have used one of those instead.

      The reason movie frame rates were so low is that film was expensive. The reason movie frame rates are so low today is a combination of nostalgia, ignorance, and the fact that the low frame rate is useful for masking bad cinematography, choreography, and acting.

    3. Re:Common Sense by DamnOregonian · · Score: 4, Insightful

      If you're telling me with a straight face that 24FPS is smooth, I'm forced to conclude one of a few things.
      Either you have simply never seen a higher framerate newscast,
      Your brain somehow can't pick up the difference,
      Or you're just fucking lying.

      Given that the 24FPS of celluloid wasn't in any way the "most a person can notice" but a tradeoff between the cost of the celluloid and "smooth enough", I'm going with the latter. You act like you've got skin in the game... You one of those nVidia haters?

    4. Re:Common Sense by squiggleslash · · Score: 2

      That's not true. 24fps became standardized because it was the slowest frame rate at which mouth movements didn't get garbled (note that the cinema standard was 18fps before talkies.)

      If you've bought a TV lately you'll note that most suffer from a bug called "soap opera effect" whereby their attempts to show 24fps look terrible because a small insect known as a "Marketing Executive" corrupted the TV's spec and inserted a line about "motion smoothing", something that wasn't noticed until long after the TV was designed, built, and sold to an unwitting customer.

      Soap opera effect - where a TV extrapolates the in-between frames of 24fps content to product 60fps content - is noticeable, and wouldn't be if the people could only see in 24fps.

      60fps is getting close to the high end of where you think you see perfectly smooth movement, but it isn't the limit. VR systems like the Vive use 90Hz, for example.

      --
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    5. Re:Common Sense by thegarbz · · Score: 1

      That speed is at 24 FPS for most of the population.

      You clearly have no idea. In movies at 24FPS a single frame is usually made up of an exposure with sufficient motion blur that all information between the current frame and the next frame is captured. It looks smoother many thanks to the blurryness, but even that has a limit and typical bright scene where shorter exposures are necessary show jerky movements especially during camera panning which is precisely why high framerate movies are a thing.

      That is why that is frame-rate used by quality movies.

      No. No it is not.

  4. Alternative explanation by uvajed_ekil · · Score: 3, Interesting

    Perhaps players who invest more in hardware (higher FPS players) are more dedicated than average (lower FPS) players, and their better stats are explained by their time spent, experience, and skill. This is obvious, and I bet NVIDIA didn't control for it in any statistically scientific way.

    Is anyone actually surprised that a gaming hardware manufacturer says that better/newer/more expensive gaming hardware makes gamers better at games? You know they cherry-picked stats in an obvious way, right? This is marketing, not news.

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    1. Re:Alternative explanation by Durrik · · Score: 1

      Could it also be that the data is from Nvidia and gathered anonymous from their GeForce Experience and is completely false?

      It's strange that a company that makes money selling high end video cards gets a result saying 'buy more high end video cards if you want to win'.

      I can't trust the data provided by such a vested party, concluding something that has a high monetary reward to them.

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    2. Re:Alternative explanation by DamnOregonian · · Score: 1

      It's strange that a company that makes money selling high end video cards gets a result saying 'buy more high end video cards if you want to win'.

      The same way it's strange for a manufacturer of gas masks to warn you that breathing mustard gas will kill you.
      It's self serving, not strange.
      Self serving does not mean false though, and this set of data isn't a surprise to anyone who has been gaming as hardware has evolved. Particularly gamers who have upgraded their machines and noticed instantly that they simply aim better the more fluid it is. It's almost like the brain can tell the difference between 8ms between frames, and 16ms between frames, or 32ms if you had a shit machine back in the day.
      Where do *you* draw the line for the reasonable brain response rate for hand-eye coordination?

    3. Re:Alternative explanation by scdeimos · · Score: 1

      No kidding, this is quite obviously a marketing stunt. NVIDIA is busy, busy trying to prop up their slumping sales now that all the coin miners have stopped snapping up their kit.

  5. Most be a slow news day... by Crash+Dummy+Redux · · Score: 1

    Or you can reduce your screen resolution to 320 x 240 to increase your framerate per second (FPS) to get a faster response in first person shooter (FPS) multiplayer games. Worked great in Quake back in the day!

    1. Re:Most be a slow news day... by Cederic · · Score: 1

      I found high pixel count but low graphics detail worked best in Unreal Tournament. Greater precision for your shooting but still stupidly fast screen refreshes.

      Of course, that was using a CRT monitor, and having a 1Mbps cable connection may have helped a little against all the people on dial-up. Maybe.

    2. Re:Most be a slow news day... by Fly+Swatter · · Score: 1

      Nah just up your fov to 360 and your resolution down to 1x1, guaranteed hit!

  6. Pay to win. by devslash0 · · Score: 1

    Just different the one we know.

  7. Re:Correlation Causation by Anonymous Coward · · Score: 1

    From TFS...

    "In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance."

    captcha: reading

  8. Pepperidge Farm Remembers by bobstreo · · Score: 1

    This reminds me of when I used to play Netrek.

    I was on a 5Mb/s cable modem, destroying pretty much everyone playing using a 56K (or less) dial-up modem.,,

  9. Increase contrast by Anonymous Coward · · Score: 1

    The human a visual system is adaptive and slows down at low contrast.
    Turning up brightness and contrast can probably save another couple of ms.

  10. Re:Correlation Causation by chispito · · Score: 2

    The study also accounts for hours played per week. Non-serious gamers ( 5 hours a week) had an edge too.

    Are they non-serious gamers or are they non-serious about that particular game?

    --
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  11. Shocking! by EllisDees · · Score: 2

    Video card manufacturer produces study that says more expensive video cards are better.

    --
    -- Give me ambiguity or give me something else!
    1. Re:Shocking! by DamnOregonian · · Score: 1

      Manufacturer of bigger sausages produces study showing that people who eat bigger sausages are less likely to be starving.

      Sure it's a self-serving set of data, but that doesn't mean it's fucking wrong. Use your logic.

    2. Re:Shocking! by Areyoukiddingme · · Score: 1

      Manufacturer of bigger sausages produces study showing that people who eat bigger sausages are less likely to be starving.

      I don't get it. Could you use a car analogy?

  12. Study by nVidia by EmagGeek · · Score: 1

    Who would have thought! A study by NVIDIA finds that you need to buy their high end stuff because it'll make you play better.

    Color me shocked.

  13. Sponsored by Nvidia? by Pascoea · · Score: 5, Insightful

    I couldn't possibly see a conflict of interest with a company funded study concluding that their higher priced items will give you a significant competitive edge in a competition.

  14. Re:Correlation Causation by Anonymous Coward · · Score: 1

    The study also accounts for hours played per week. Non-serious gamers ( 5 hours a week) had an edge too.

    5 hours per week playing a game is "non-serious"?

  15. Re:Correlation Causation by Calydor · · Score: 3, Insightful

    Did they try to take players who were used to playing at 30 FPS and gave them a 120 FPS rig, did they try to take players used to playing at 120 FPS and gave them a 30 FPS rig, or did they just compare current FPS levels with K:D levels?

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  16. Weightlifters prove this logic is wrong. by magusxxx · · Score: 1

    Generally weight is weight. It's determination and dedication which overall decides if you get better.

    --
    Care killed the cat, but satisfaction brought it back.
  17. lot's of people don't use GeForce Experience so ga by Joe_Dragon · · Score: 1

    lot's of people don't use GeForce Experience so there may be an big gap of people who are not reporting.

  18. Great news for me! by SuperKendall · · Score: 2

    That means my absolute suck at Fortnite must be due to framerate, and not related to skill whatsoever!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Great news for me! by thegarbz · · Score: 1

      Exactly. And we are here to help! There's only one way you can solve this: https://www.nvidia.com/en-gb/s...

      Regards
      Your friendly neighbourhood NVIDIA representative.

  19. Re:Correlation Causation by gweihir · · Score: 2

    Correlation is not causation. A favorite beginner's mistake, repeated time and again and often made intentional to push faulty ideas in politics, marketing and other disciplines primarily focused of creating a false reality via lies. If you have A~B, you can have A->B or B->A or, and that is often the real situation, there is a C with C->A and C->B.

    In this case here, it is very likely that more serious shooter gamers (C) have both better kill rates (A) and higher FPS (B). Also, there is factor D, namely that Nvidia wants to sell higher powered gaming cards to earn more money, which makes even the data suspect and most certainly the interpretation. Caveat emptor.

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  20. Re:Correlation Causation by gweihir · · Score: 1, Informative

    People with higher FPS have invested more money and hence are very likely more serious than those with lower FPS. In other news, the human visual sensory system and motor system is not equipped to use the higher FPS at all (it can detect them via inference effects though), so the whole interpretation is a lie with very high probability only from that already.

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  21. Re:Correlation Causation by Anonymous Coward · · Score: 1

    Besides the obvious problem with correlation vs. causality, there's also the question of whether it's actually the screen refresh rate or something else that is causing the better performance. For example, every semi-regular Quake (anything up to Q3 at least) player would know that you generally want these games running at a "magic framerate" such as 125Hz, 250Hz or 333Hz even if your actual display device is still running at 60Hz, because you get very obvious (measurable) benefits from having your physics run at certain specific framerates in addition to the general trend where higher tends to be better.

    In short, there are a number of other things that could change in any given game with the screen refresh that have nothing to do with the display device (or graphics card for that matter), but could certainly have a strong correlation with player performance. As presented, the data we have is essentially useless.

  22. Re:Correlation Causation by Kjella · · Score: 3, Insightful

    Are they non-serious gamers or are they non-serious about that particular game?

    Or they're semi-serious players with obligations. I'd say the presence of a 144 Hz gaming monitor and a graphics card to match probably says a lot about your interest and competitiveness in FPS games. It's like trying to measure how a sports car makes you drive while ignoring who buys a sports car in the first place.

    --
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  23. Re:Correlation Causation by gweihir · · Score: 1

    Naaa, that would have been a) scientifically sound and b) would very likely not have shown the outcome they so desire to push their products.
    Cannot have truth in advertising. It is bad for business. And there are enough morons with money to spend that will believe this crap.

    Actual reality is that human visual latency and motor-reactions are so slow that above 25PFS or so, there is no relevant difference in reaction speed in almost all cases. Sure, if you are really, really good, you can maybe get 0.1...1% more kills or so because of some border conditions and to a professional gamer that may matter. But to anybody else high FPS is a purely aesthetic question and has no impact on performance as a gamer. Of course to Nvidia, high FPS means quite a bit more profit and that is the actual driver here.

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  24. Re: That's really neat and now I'm banning all Nvi by MojoKid · · Score: 1

    Correct, thanks. Users can opt out of running the tool and the data certainly isn't user-identifiable. Back away from the tinfoil hat. If you want complete security and privacy, unplug every data-capable device you own from the internet.

  25. Re: Correlation Causation by David+Gould · · Score: 1

    Exactly, you'd have to do something like that for the results to be meaningful. Data from people playing at home on their own machines will have all kinds of bias.

    --
    David Gould
    main(i){putchar(340056100>>(i-1)*5&31|!!(i<6)<< 6)&&main(++i);}
  26. For every reason turn turn turn by Impy+the+Impiuos+Imp · · Score: 1

    What you really need is fast turn rate fps (and latency.) High fps running in a straight line is misleading for games. Turn stutter is bs fraud.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  27. Correlation =/ Causation by Fluffymuffin+Cocobut · · Score: 1

    Take all the High FPS/High Kill Ratio players - give them identical rigs with identical monitors - with half the subject population's frame rate capped at 60fps and the others maxed to 144 using identical 2080ti SLI cards. Measure kill ratios. Switch populations. Measure again. Otherwise this sounds like a marketing stunt by Acer to sell some high frame rate monitors. In other news: young adult athletic males wearing Nike much more likely than non-Nike wearers to be tall NBA players.

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  28. Re:Correlation Causation by gweihir · · Score: 1

    Indeed. And as a scientist, junk science like this pisses me off. It gives Science a bad name.

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  29. Re:Correlation Causation by AmiMoJo · · Score: 1

    Perhaps, although it would be fairly easy to compare like-for-like, e.g. users with a certain GPU with or without a 144Hz monitor.

    I'm skeptical though because there is great variance between 144Hz monitors. The Amazon special ones have so much ghosting that the frame rate is unlikely to help much. There is no real way for Nvidia to measure monitor response times and control for them.

    --
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  30. Re:Correlation Causation by angel'o'sphere · · Score: 1, Insightful

    FPS has a huge impact. visual latency and motor-reactions are so slow that above 25PFS That is simply wrong. 25FPS is the lowest minimum to don't be distracted by flickering, that is all.

    When the game world is updating with 50FPS then a screen with higher frequency is better. Most important however is the mouse and how it is synched with the game FPS and screen FPS.

    With higher screen FPS it is simply much easier to correctly aim!

    --
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  31. Re:Correlation Causation by DamnOregonian · · Score: 2

    You're not wrong about any of those points, however, I noticed over a decade ago that I performed noticeably better with some mice vs. others. I later learned it had to do with the refresh rate of the mouse.
    120Hz may sound awful high to matter, and I salute your skepticism- but that's 8ms of latency. Which I assure you is a lifetime when you're doing precision hand-eye coordination that is largely autonomous.
    These results don't surprise me in the slightest. I have seen this myself in a hundred LAN parties over the years. Even relatively unskilled players perform better on machines with higher refresh rates. It's smoother, and their brain simply does a better job at aiming, or shooting from the hip.

  32. Re:Correlation Causation by war4peace · · Score: 1

    I play games for at least 5 hours per day and I am not a serious gamer.

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  33. It use to be all about the ping by portwojc · · Score: 1

    Remember being called an LPB back in the day?
       

  34. Re:Correlation Causation by Anonymous Coward · · Score: 1

    Again with the "we can't see that many frames, so it's useless" argument.

    We tend ( I use that word, as this is not universal ) to see video as 'motion' instead of 'individual frames' somewhere around 10 frames per second. 24 and up generally looks pretty smooth, if you're just sitting back and watching. When motion is fast, different effects come into play, such as the ability to track an object on screen and predict where it's going to be. While your eyes are tracking a fast moving object across the screen, your eyes move smoothly while the image changes in steps. If you've got 24 steps per second, that fast moving object will look like a series of blurred lumps. At 60 fps, it's quite a bit smoother. At 144 fps, it's really nice. If you've got one of the newer monitors with low-persistence tech (the image flashes brightly for a fraction of the frame time and then goes black instead of holding a dimmer image for the whole frame time), it's damn near impossible to pick out individual frames.

    In my own personal experience (admittedly anecdotal evidence with a sample size of 1), I can see a significant difference up to about 100 fps, and can reliably tell the difference between 100 and 144 fps when things are moving fast.

    https://www.testufo.com/

  35. Re: That's really neat and now I'm banning all Nvi by drinkypoo · · Score: 1

    the GeForce Experience is now the ONLY way to access Nvidia drivers.

    Bullshit. You can no longer download a driver package which doesn't include the install files for geforce experience, but you don't have to install it. Nice FUD, how long have you been working for AMD?

    --
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  36. Re:Correlation Causation by mindwhip · · Score: 1

    While they only played Battle Royal games for 5 hours a week... that might becuase they are playing other more traditional FPS games such as COD etc. Even additionally playing Warcraft or Minecraft for 30 hours a week will likely result in them having better hand-eye coordination and reflexes over someone that plays less games in general, and someone who plays many different games will be more likely to spend more on their gaming system that someone that just plays one game as they also more likely spend more on the games themselves.

    If you rearrange the same set of stats you could even stretch to the conclusion that people with more money play a wider variety of games and so are better at them in general making this a class issue....

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  37. Re:Correlation Causation by argStyopa · · Score: 1

    My thought exactly. As usual, it's probably a confluence of both factors.

    Certainly, a smoother, prettier experience is going to make the game more enjoyable, and more "fun" to play for the quantities of time it takes to get very good...but realistically, the top end graphics cards are $600+ on top of the price of a computer worth running it (just having a great video card alone means you're just going to be bottlenecked elsewhere), probably $1200-$1500 base.

    The only people dropping $2k on a desktop today are going to ALREADY be dedicated game-players whose habits already justify buying such a machine.

    --
    -Styopa
  38. Re:Correlation Causation by Gilgaron · · Score: 1

    I've not kept up on this sort of thing, but in the past didn't the games is the rendered frames to determine if you did things like hit the enemy? If so, even if you can't perceive the frames, it might produce a technical advantage in gameplay.

  39. TIL: flicker fusion threshold by Anonymous Coward · · Score: 1

    There's a lot of misinformation in this thread. Everyone needs to go read about Flicker_fusion_threshold:

    The maximal fusion frequency for rod-mediated vision reaches a plateau at about 15 Hz, whereas cones reach a plateau, observable only at very high illumination intensities, of about 60 Hz.[3][4]

    and

    If the frame rate falls below the flicker fusion threshold for the given viewing conditions, flicker will be apparent to the observer, and movements of objects on the film will appear jerky. For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 hertz (Hz), though in certain cases it can be higher by an order of magnitude.[7] In practice, movies are recorded at 24 frames per second and displayed by repeating each frame two or three times for a flicker of 48 or 72 Hz.

    p.s. There's also Chronostasis where moving your eyes can cause you to see a frozen image for up to 1/2 a second (example).

    1. Re:TIL: flicker fusion threshold by DamnOregonian · · Score: 1
      Yes, indeed. Go read about flicker fusion thresholds. Only this time, go past the summary.

      CRT displays usually by default operated at a vertical scan rate of 60 Hz, which often resulted in noticeable flicker. Many systems allowed increasing the rate to higher values such as 72, 75 or 100 Hz to avoid this problem

      For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 hertz (Hz), though in certain cases it can be higher by an order of magnitude.

      Next.

  40. Re:Correlation Causation by Solandri · · Score: 1
    That only disproves play time as a third factor which increases both.. It could be that players who found themselves to be naturally better at playing these games have invested more heavily in gaming rigs.

    In fact, one of their graphs seems to show exactly this. If you look at the zero axis of the kill/death ratio increase vs hours played graph for different GPU owners, you see that all four do not converge to zero at zero hours played. Those with higher-end hardware have a better K/D ratio even with minimal time played, indicating that they're naturally better players.

    The problem with the "better hardware makes you a better player" hypothesis is that the gaming hardware is actually a comparatively small component of the lag you experience. I used to work at a company making networked simulators for the military, and had to quantify this a couple decades ago to decide how important it was to optimize our code.
    • Internet lag averages about 30 ms. Might be lower for newer games. (I've seen as low as 8 ms if you're lucky and have a good ISP and live near the server).
    • Game and protocol processing lag (time for the game to decode the network packet, decode the protocol simulating your opponent's movement on your computer) is usually on the order of 100 ms (the other player's movement has to be encoded by their computer, shoved into a network packet, transmitted to the server, transmitted to you, removed from the network packet, then decoded by your computer for display on your screen).
    • Human comprehension time is about 250 ms for visual stimuli. That is, your brain takes about a quarter second to see something, process it, and comprehend exactly what it's seeing. It's actually faster at processing audio (about 170 ms) - the runners in the 100m dash are beginning with the crack of the starting pistol, not the flash of the gun firing. It's important enough that they wire the gun to speakers placed in each runner's starting blocks, so that nobody is advantaged by the slow speed of sound causing the gun crack to reach their ears faster.
    • Nerve impulse speed is around 120 m/s. So when you command your hand to move your mouse, it takes about 5 ms for the signal to travel from your brain to your muscles.
    • Your muscles take about 5ms to begin respond to a nerve impulse and about 25 ms to respond fully.

    So your hand isn't moving/clicking your mouse until 100 + 250 + 5 + 25 = 380 ms after the other player pops his head out from behind the wall. Your brain is basically constantly predicting what'll happen more than a third of a second in the future, and pre-emtively sending movement signals to your muscles to respond to what it thinks will happen in the future. That's why motor reflex actions like those associated with walking happen in your spinal chord. It avoids the lengthy trip all the way to your brain and back, plus processing time in your brain.

    Meanwhile, going from a 60 Hz monitor to 120 Hz gains you 8.3 ms. Going from 120 Hz to 144 Hz gains you 1.4 ms. And going from 144 Hz to 240 Hz gains you only 2.8 ms. Even if you say your brain needs to see 3 frames to pick up and predict motion, that becomes 33 ms for 60 Hz (time interval between 3 frames is 2 refresh cycles), 17 ms for 120 Hz, 14ms for 144 Hz, and 8.3 ms for 240 Hz. It's still dwarfed by the time it takes your brain to parse what it's seeing, meaning the biggest factor is how much talent you naturally have or are trained to have. That's why the military trains so relentlessly rather than buying night vision scopes with a better than 60 Hz refresh rate - decreasing the time your brain needs to process what it's seeing makes a bigger difference in reaction time.

  41. NVIDIA Says Buy More Graphics Cards by Sir+Realist · · Score: 1

    Study Funded and Performed by Major Graphics Card Manufacturer Finds You Should Buy A New More-Expensive Graphics Card.

    Yeah, that's definitely shocking.

  42. Re:Correlation Causation by mlheur · · Score: 1

    I would consider 100fps display to be a bit low for 25fps receiver.

    Imagine you have a program who's purpose is to display the current time. The clock only needs to update once per second; so setting a timer to check the system clock once every 0.25 seconds and update the display as appropriate - that would actually be jarring for a human to watch. The seconds indicator would update anywhere from 0.76 to 1.24 seconds in between; I consider that a huge gap. I would write my program to check at least once every 0.1 seconds.

    By my reasoning, along with your statement that 25fps is human capability, then I would want a 250fps rig before I blame anything other than my reaction time.

    Other than that, I agree this "study" is simply a veiled marketing tactic and dispute their claim; I doubt a hardcore gamer would lose that much K/D if you frame limit him to 50fps.

  43. More expensive graphic cards make you better... by denzacar · · Score: 1

    ...at games, confirming decades of player biases - says NVIDIA's shill.

    That highly informative advertisement even ends with an Amazon Affiliate Link, suggesting you should buy a $500 graphic card.
    Earning hothardware.com up to 10% on all purchases made.

    It's like an advertisement inside an advertisement.
    So you can earn money for the fake journalists while you make money for them. WHAT A VALUE!!!

    --
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  44. Re:Correlation Causation by Aighearach · · Score: 1

    And yet, if you were spending 5 hours a week driving just to drive, with no destination, just there-and-back to enjoy time behind the wheel, I'd say you were a very serious about driving as a hobby.

    A person who plays chess 5 hours a week is a "fairly serious" player.

    A person who cooks most of their meals spends more than 5 hours a week at it, serious or not, but if you do 5 hours a week of serious cooking just because you wanted to, that's being pretty serious about cooking.

  45. Re:Correlation Causation by Aighearach · · Score: 1

    You were only told that humans can't self-report conscious detection of higher frame rates.

    You heard that, and in your simplistic, unscientific brain it turned into, "the human visual sensory system and motor system is not equipped to use the higher FPS at all."

    If you don't have the reading comprehension to paraphrase a narrow scientific claim, how can you possibly take it to the next level and provide contextual analysis?

  46. Re:Correlation Causation by gweihir · · Score: 1

    You have no clue. 25Hz on a 60Hz display gives you inference. You just failed physics 101.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  47. Re:Correlation Causation by gweihir · · Score: 1

    This has happened. It has led to changes, as it is considered an unfair advantage.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  48. Re:Correlation Causation by Ranbot · · Score: 1

    Could it perhaps be that those with more expensive rigs are just more serious gamers who play more and are thus more skilled?

    Don't stop there...
    Could those with more expensive video cards also have researched or pay for an ISP with less latency?
    Could those with more expensive video cards also have monitors with a faster refresh rate and better image quality?
    Could those with more expensive video cards also have high quality surround sound*?
    Could those with more expensive video cards also have better gaming-oriented peripherals (e.g. gaming mice, keyboards, etc.)?

    Those are factors with more impact on K/D stats than whether your video card can push 100+ fps, but those with expensive video cards will likely cover those bases too.

    * - Although sound might not seem related to visual response, high quality surround sound and knowledge of levels allows you to sense/predict/react to enemies or teammates before you even see them.

  49. Re:Correlation Causation by Aighearach · · Score: 1

    In my own personal experience (admittedly anecdotal evidence with a sample size of 1), I can see a significant difference up to about 100 fps, and can reliably tell the difference between 100 and 144 fps when things are moving fast.

    https://www.testufo.com/

    I heard some cluestick saying that humans "can't" hear frequencies above 20khz, and accusing people who can hear artifacts in digital recordings of lying, but then when I looked up the actual range of hearing it said that some people can hear much higher frequencies. And there is no reason to expect the distribution not to include the full range that other mammals can detect; that is how that whole "bell curve" thing works! A few people have hearing so much more sensitive than anybody else that their hearing is basically useless, they're constantly swimming in loud noise, and a few others can hear things at different frequencies than other people.

    The funniest part is that the level that most of these idiots choose to believe in as a hard upper limit is merely the 95th percentile! LMFAO

    Once I even had a guy tell me that it is "impossible" to have 20/10 vision. The reality is that most "full" eye charts can only test to 20/15.

    Nevermind that it might look visually smooth because of a low-pass filter at the interface between the visual system and the conscious system; you might still be able to detect and react to changes much faster, using a totally different mental pathway. For example, studies show that monkeys trained to look for a colored dot on the screen have a different response to correctly-colored and incorrectly-colored dots in cells in their visual system that come before the higher brain functions. When you're looking for something specific and staring intently, there is some sort of sub-processing done in the brain that changes cellular responses in the sensory systems. This is not yet very well understood, at least as it relates to human experience. There is absolutely no reason to believe that during some activity you only and exclusively use the visual data that got copied into your frontal lobes; there are other systems also being used!

    Just like, high level athletes sometimes respond more quickly to a stimulus than would be "possible" if the input had to make it to the higher brain functions and back; clearly their conscious mind is operating some sort of fly-by-wire system where some part of their sensory input is filtered and shunted directly to the major nerves in a way that results in a coordinated, practiced set of movements.

  50. Re:Nobody needs a Fucking Study... by chispito · · Score: 1

    ...to tell you that if you spend a quarter of a second contemplating your navel while waiting for packets, you are likely to have a rocket shot up your ass.

    I think we can all agree that players running at four frames-per-second are at a disadvantage.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  51. I call bullshit by scdeimos · · Score: 1

    First I want to pooint out that I think this "study" is just a markting scam. NVIDIA is trying to drum up hardware sales now that all the coin miners have gone away.

    If it's actually a legitimate study... why aren't all the privacy nuts up in arms? Where's their testing methodology? How is it possible that NVIDIA could come up with such data? How were they able to gather K/D ratios from games so that they could tie specific gamer accounts to the hardware being tested to prove the correlation?

  52. Re:Correlation Causation by Trimaz · · Score: 1

    Higher refresh rate = Lower latency/input lag.

  53. Re:Correlation Causation by chuckugly · · Score: 1

    Mod parent up

  54. Twitch games. by Oligonicella · · Score: 1

    Makes sense that people playing games relying on twitch reflexes would see an improvement. I doubt it helps much in games where coordinated team effort and tactics are required.

    I got high end cards last year and don't notice much difference because my favorite game is tactical in nature. MUCH prettier picture though, which was what I was after.

  55. Top sports players have better equipments by khchung · · Score: 1

    than the average amateur players.

    Well, duh. People are willing to spend more on equipments for things they like to do and are good at.

    --
    Oliver.
  56. Re:Correlation Causation by dpidcoe · · Score: 1

    If I only reacted by clicking on the pixels corresponding to the other players head, I'd never be able to hit anybody half competent at dodging. Aiming in an FPS is much much more than simply clicking on the pixels coresponding to an enemies head. There's a continual integration between eye->brain image processing->brain motor planning->hand->mouse, as well error correction based on proprioceptive feedback from my mouse hand compared to what my eye is seeing.

    If I see another player begin to move in a direction, I don't aim where I see them, I calculate where they're going to be and track across that probability cone of where they're going to be a quarter second into the future. The more accurately I can predict where they're going to be, the more likely I am to hit them. The worse the framerate is, the more processing I need to do in order to integrate the series of images into an accurate motion vector. So for me it's not the actual delay, but the fact that the increased amount of movement between frames makes it harder to pick up the fine details of what my target is doing.

  57. Re:Correlation Causation by Darinbob · · Score: 1

    This was my first thought. Now GeForce could do that experiment with me if they'd just send me a high end gaming rig for research purposes.

  58. Re:Correlation Causation by Darinbob · · Score: 1

    If someone only plays video games on a Saturday, 5 hours is pretty damn serious.

  59. Re:Correlation Causation by Darinbob · · Score: 1

    Playing games at work doesn't count.

  60. Re:Correlation Causation by Darinbob · · Score: 1

    But someone who's spent $2000 on a gaming system has a strong motivation to justify their purchase and thus disagree with you.

  61. Re:Correlation Causation by Bengie · · Score: 1

    I used to play 8-16 hours a day from 12 to 30. 5 hours doesn't sound like much, even if a single day. Even for a normal person, 5 hours of any form of entertainment per week, even on a single day, is the norm.

  62. Re:Correlation Causation by Bengie · · Score: 1

    Compared to? Netflix has 61mil subscribers in the USA alone, with an average of 10 hours per week. Most forms of entertainment are less mentally engaging than video games.

  63. Re:Correlation Causation by Bengie · · Score: 1

    The brain doesn't see in frames, but a continuous integration. Frames mess with the visual system's ability to motion track. When playing World of Warcraft and there's lots of FX going on, if the FPS dips below 50, it gets hard to track players. This negatively affects my ability to properly position myself.

    Back when I played FPS games on my CRT, I had a 75hz CRT and my friend had 85hz. His video card could maintain a stable at least 85fps. At first I was playing and it felt "smoother". Then he changed games. When playing the other game, I told him it felt "choppy". Went into the graphics settings and the game was set to 75hz. Set to 85hz and it felt smoother again.

    "Low" FPS with high paced action results in a strobe effect where objects teleport across the screen. Visual tracking system is not meant for this.

  64. Re:Correlation Causation by Darinbob · · Score: 1

    Well, you gotta squeeze in time for chores, talk to family, watch some tv, read a chapter of a book. 5 hours sitting at a stretch isn't huge for a lot of people, but you're definitely not a casual player at that point. Not a super serious gamer but you're taking gaming seriously.

  65. Re:Correlation Causation by kqs · · Score: 1

    A company that wants you to spend lots of money on their video equipment has done a study which proves that you will be better at games if you spend lots of money on their video equipment. Also, you will be stronger, more virile, and better smelling. It's science, so you know it's true.

  66. Frame rate dependencies by yakumo.unr · · Score: 1

    An aspect that this report hasn't mentioned, perhaps as it's an unfortunate and unfair issue in some games, is sadly there can also be code issues at play as well. Many modern games have still suffered from damage dealt or game physics not being frame rate independent which can directly equate to player advantages, Quake 3 for example was well known for having the fastest movement and most useful jumping speed and height on 125 FPS, the issue was fixed many years ago in some mods and subsequently Quake Live by removing the physics system's dependency on frame rate.

    A quick search on damage tied to fps brings up quite a few recent results, and I couldn't quickly find evidence that they had all been resolved -

    Quake Champions : https://www.reddit.com/r/Quake... (Damage and movement FPS dependencies were fixed early in Early Access)
    PUBG : https://www.pcgamer.com/uk/fra... (Quick search found no info on fixes)
    Fortnite : https://www.eurogamer.net/arti... (Epic acknowledge the issue and state that they’re working toward a fix.)
    Destiny 2 : https://www.youtube.com/watch?... (Quick search found no info on fixes)
    Warframe: https://forums.warframe.com/to... (Staff posted at the time a fix was being looked into)

    Even including such bugs high FPS is not the be all and end all in a multiplayer shooting game as positioning, better weapons, collecting more health and armour are all strategic elements that usually claim the victory beyond simple aim and damage output. Higher frame rates certainly can aid locating your opponents position quickly and accurately in a high speed fire fight though and are certainly a much more pleasant visual experience, https://www.testufo.com/ can give you a quick example of that without having to leave your browser.

  67. These statistics stink by fredrikv · · Score: 1

    These statistics are really lousy and does not say anything about if an expensive card will really increase the player performance.

    1. The "low" frame rate is 120 fps which would not by any means be considered "low" by most gamers.

    2. They only asses GPUs and do not include displays and other hardware or network lag. They have no idea of which frame rates are actually experienced by the players. There is even a graph to show that the more expensive cards are helpful even on 60 fps screens, despite that all studied GPUs produce much more than 60 fps.

    3. As many have pointed out, this is very likely a skewed data set to start with. The serious gamers buy more expensive cards. Nivida actually have the data to confirm or refute this but don't show it. They could show the distribution of hours played per week, grouped per GPU type. They don't show it which is cause for concern.

    There is little reason to believe gamers would experience any significant improvement going from a 120 fps to 200 fps system. That would be equivalent of reducing absolute worst case lag from 8.3 ms to 5.0 ms (on average it would actually be half those numbers). Then consider that the human reaction time to visual stimuli is around 120-150 ms in ideal setups.

    Nivida claims that "pros in our labs have been able to consistently discern and see benefits from even a handful of milliseconds of reduced latency". That may be true, but it just proves that the handful of milliseconds that you could possibly gain can only be discerened by pro players on extremely high-performing systems in controlled environments.

    Extraordinary claims require extraordinary evidence. In this case Nividia does not even produce ordinary evidence.
    This is purely a marketing ploy.

  68. Re:Correlation Causation by mathew7 · · Score: 1

    This led me to see the difference between movie frame (which the study was based on) and game frame: 1/fps exposure vs 1/inf exposure.
    if you blend 2 movie frames together, you get an almost perfect 1/half-fps exposure image (even more blur than originating frames). But with 2 game frames, you can clearly see the original 2 frames in the blend. There is a point in these fast blurry things where the brain realizes it's a motion.
    PS: if you see a "slideshow" in a movie, it means the frames were shot with lower exposure. That is bad movie editing. Frames should contain a ~1/23s blur. If it's 1/60s but presented at 23fps....your brain will see individual images. If you pause a movie, you SHOULD see a blur.
    PS2: I'm looking for ways for OBS to capture at 120Hz but blend 2 images (for 60fps) or even 4(for 30fps result) instead of dropping. It should allow most of the 120Hz experience on lower-rate monitors.

  69. Re:Correlation Causation by dpidcoe · · Score: 1

    Could those with more expensive video cards also have researched or pay for an ISP with less latency?

    Even assuming you could get the latency numbers, good luck having any choice in the matter of what ISP you use.

    Could those with more expensive video cards also have high quality surround sound*?

    A pair of $10 earbuds will do you better than an expensive surround sound setup. No crosstalk between ears means you might as well have a radar on your screen pointing at sounds.

    I think that the reality is that once it's past a "reasonable" amount, having a smoother framerate is more important. If a video card is pushing 120fps to your 60hz monitor, you're not going to notice when a gunfight suddenly makes it dip to 90fps. You will notice that 30 fps drop though if you're running at a constant 50 otherwise.

    The other factor is smoothness. If there's fast movement on the screen, objects will be jumping around more between frames. The further they teleport, the harder it is for my brain to interpolate the movement and predict where they'll be 300ms into the future

  70. get off my lawn by SuiteSisterMary · · Score: 1

    You young whippersnappers, before most of you were born, the online shooter world was divided into LPBs and HPWs.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  71. Re:Voodoo2? by Bengie · · Score: 1

    The difference between 30fps, 60fps, and 120fps is when an object is moving quickly, it's the difference between 2 frames, 4 frames, or 8 frames. Easier to predict motion with 8 frames of information.

  72. Re:Correlation Causation by Ranbot · · Score: 1

    Could those with more expensive video cards also have researched or pay for an ISP with less latency?

    Even assuming you could get the latency numbers, good luck having any choice in the matter of what ISP you use.

    Could those with more expensive video cards also have high quality surround sound*?

    A pair of $10 earbuds will do you better than an expensive surround sound setup. No crosstalk between ears means you might as well have a radar on your screen pointing at sounds.
     

    Re: ISP... I have two ISP options where I live (suburbia). I understand that others may not have options.

    Re: sound.... Agreed on a headphones > speaker system. I should have/meant to say good surround sound headphones, which can be costly, but definitely give an advantage... "a radar on your screen" [as you put it]... those with an expensive video card would probably invest in their sound.