User: delete the temp folder.
Computer: are you sure?
User: Yes
Computer: are you really sure?
User: Yes, I'm really sure
Computer: are you really really sure?
User: just delete the fucking folder already.
computer: porn folder deleted.
User: aarrrgghh!!!!
And these are very real problems in science fiction movies. Also, giant, radioactive ants. They suck. Communist construction of nuclear power plants also sucks (but communist construction of dams sucks worse, and has killed more people than any other modern disaster), but that's not what Japan is facing here.
Maybe you should have a look at the research your country did (assuming you're a US citizen here) on the survivors of their bombings (the wikipedia article paints a much prettier picture of the ABCC's research than the museum in Hiroshima did if my memory serves)
And while on the subject, maybe you should visit said museum, you will change your tune about the after effects of nuclear exposure.
You are probably referring to the recent Bioware games (judging from your reference of bringing items to characters, which is something that only really happened in Dragon Age: Origins a game you also refer to), which are very shallow reflections of the games most people refer to if they talk about story telling in Bioware games (in other words, Fallout 1 & 2, Baldur's Gate 2 and Planescape: Torment, a few others can be argued about I guess).
I still feel more affinity with my BG2 companions than with any of the newer Bioware games (say, anything starting from Neverwinter Nights onwards, incidentally this is also when EA took over, coincidence?), you also spent way more time with them since you picked a group and stuck with them, unlike the trend to keep group members around in some compound and swap them around at will (Mass Effect 2 was horrible in this respect, so many companions that you barely could take all of them somewhere before the game ended). RPGs also have become way too short to put in any form a meaningful character interaction with NPCs. The newer games have fun companions, but nothing as memorable as some of the ones in the old games.
This is possibly due to the focus on graphics and voice overs instead of great writing. Needing to have every line voiced obviously doesn't help the writing, things need to be shorter, more concise because hiring voice actors for a game with as much dialogue as PS: T would be horribly expensive I imagine (and possibly horrible to sit through, I still read way faster than most people talk) and the arguably more (graphically) detailed environments make for longer development times and thus less time for more content.
Hehe, just what I was thinking. The enemies in Fallout 3 were pretty damn dumb even compared to some older games, unless of course their goal was defined as "run straight to the guy with the gun and die in a horribly overdone way by exploding in gore even though he shot your foot with a 9mm" in which case the AI performed wonderfully.
Not been in Chernobyl (yet), I think the area was only recently opened again to the public and declared "safe". I have been to Hiroshima though and one of the things I took away from the museum there is that the effects of that bombing are still not fully understood, have been severely underestimated and understated and that people still die and are born with disabilities because of it.
The reason Chernobyl is still a problem, as I understood it, is because the explosion happened on the ground, while the nukes above Hiroshima and Nagasaki exploded above the ground, allowing the radiation to dissipate rather quickly.
Well, at least he was right of innovation not coming out of EA, remember this company was infamous for it's yearly release of sports games...
EA and the developers it "owns" aren't in it for the love of making games, but for the profit, this produces good games, but not classics since they'll never take any risks but just stick to a proven formula. Eventually some small firm tries something new, succeeds, gets bought by the likes of EA and continues making that same formula for the rest of it's existence (usually until the customers get bored or they manage to produce a totally broken game). EA became big on rehashing the same concept over and over, unfortunately they force the same mindset on the developers they buy/work with.
Would be political suicide to downplay it too, the Hiroshima and Nagasaki bombing aftermath was being downplayed if they'd try that again heads are gonna roll...
And iirc the problem at Chernobyl wasn't that the reactor was inherently unsafe but that it was badly maintained so the safety systems failed when an experiment went wrong. I very much doubt Japan's reactors are badly maintained especially since public opinion isn't a big fan of nuclear energy (or nuclear anything) after a certain bombing by a certain country in a certain war and the horrors that resulted from that (I highly encourage people to visit the museum in Hiroshima if they haven't already, it's..enlightening).
Guess someone should explain to those lawyers that unlike in the US you can't bankrupt someone just by suing them without anything resembling a case in most of Europe, you actually have to win said case to get anything out of it. In the worst case they waste some of his time, and then he can write a book about the entire thing and get rich off of the idiots;-)
Which is exactly the problem; even games like RPGs get turned into twitch-action consolers nowadays (*cough* Dragon Age 2 *cough*). You don't need all that shit to play a proper RPG or strategy game. In fact, you're much better of with the extra buttons and precision of a keyboard/mouse combo, as I'm sure everyone that tried to play DAO on a console will have found out.
You are absolutely right, the day 1 reviews give a good idea of the reception by longtime fans. As you say it's by no means a good overview of the overall reaction of the public (especially since nobody will have finished the game yet, I would hope anyway or it's one short RPG;-) ).
Which of the two groups you deem more important is a personal matter, in this case I think I personally value the opinion of the longtime fans more (as, by the sound of it, do you).
It's never bothered me, as I said, they are all optional and I didn't think them boring at all, unlike the DAO ones that are just tacked on search and fetch missions really. I greatly prefer the BG2 way, notice I say BG2, NOT BG1 in that game things tended to get sort of boring after a while. I guess people just want to burn through games fast and move on to the next thing (I actually haerd someone complain about a game taking too much time once, like WTF? Why'd you want a game to and if you're having FUN?) without anything distracting them from the main goal (or maybe people's brains have atrophied so much from bad television that they can't handle multiple goals anymore)
Not quite sure about that, they've gone out of their way claiming it didn't deviate a lot from DAO's gameplay (on the PC anyway), that it wasn't going to be "Dragon Effect" etc etc. There's been quite a few press articles along those lines as well.
But as you say all evidence pointed in exactly that direction, even though they kept denying it.
I guess they do fear the loss of sales (and maybe more so: the loss of loyal fans) for being EA's lapdog more than they will ever admit and I predict a lot of people will be disappointed exactly because of this.
I never saw a problem with DAOs graphics, I sorta liked them. The problem was the boring "gather a bunch of allies" setup and the total and utter lack of sidequests and the lack of challenge. Seriously, Gaxkang was a "tribute" one of the very hardest bosses in Baldur's Gate 2 (Kangaxx the (Demi-)Lich) but he was a piece of piss when I fought him. The hardest fights were some random encounters early on (and anything with them dogs/spiders, because their push you over and burn your hp thing was bugged, same with some mage spells. Once all this got patched the game was a total pushover), not the fights that were supposed to be hard like the Archdemon.
The thing that imho was engrossing about BG2 is that it had a very open world, not Oblivion style of course, but I dare say half of the content (if not more) was sidequests, not something you pick up and deliver while doing some main quest, but proper to god sidequests. Fucking HUGE areas were just there for sidequests. The entire Shadow Dragon episode? Sidequest. Everything related to Firkraag? Sidequest. The city besieged by druids etc etc? Sidequest. Half of the fucking main city consisted of sidequests: The Unseeing Eye, the Bridge District Murders, The Circus, The Planar Sphere, the Thieves Guild, etc etc. Now compare THAT to DAO, ME, ME2 or every other non-open-world RPG out there? It's fucking sad. In Baldur's Gate 2 the world outside your main quest was ALIVE with other major stuff going on that you could stick your nose into if you pleased, this is entirely not the case in 99% of the things sold as RPGs nowadays. There is the main quest, and on the side you do some stuff, like pick up something on this part of the main quest and deliver it while doing some other part of said quest or passing for the umpteenth time through $major_city. *yawn* Inspired stuff.
And please, I do realise that you can skip things in eg ME, like you can skip the loyalty missions in ME2, but that cripples you in the endgame, so they don't qualify as sidequests (and the random missions in ME/ME2 you sometimes run into on uncharted worlds are pretty sad excuses for sidequests usually) In BG2 nothing really happens when you don't mess with Firkraag, you don't have the associated loot and/or xp but that is it. It doesn't affect the endgame at all, but still those quests didn't feel like pointless tacked on stuff as a lot of sidequests often do, they were plain good old fun.
But the barrier between "government" and "private corporations" is wearing very very thin.
Wouldn't that be iNoyovation?
There's human pollution now.
User: delete the temp folder. Computer: are you sure? User: Yes Computer: are you really sure? User: Yes, I'm really sure Computer: are you really really sure? User: just delete the fucking folder already. computer: porn folder deleted. User: aarrrgghh!!!!
Agree a million percent. I don't know how decided that "natural language" should be preferred for CLI, but they ought to be kicked in the nuts.
The same people that thought COBOL was a good idea, no doubt.
And these are very real problems in science fiction movies. Also, giant, radioactive ants. They suck. Communist construction of nuclear power plants also sucks (but communist construction of dams sucks worse, and has killed more people than any other modern disaster), but that's not what Japan is facing here.
Maybe you should have a look at the research your country did (assuming you're a US citizen here) on the survivors of their bombings (the wikipedia article paints a much prettier picture of the ABCC's research than the museum in Hiroshima did if my memory serves)
And while on the subject, maybe you should visit said museum, you will change your tune about the after effects of nuclear exposure.
And that, in fact, Christianity picked them up from other places in the first place.
You are probably referring to the recent Bioware games (judging from your reference of bringing items to characters, which is something that only really happened in Dragon Age: Origins a game you also refer to), which are very shallow reflections of the games most people refer to if they talk about story telling in Bioware games (in other words, Fallout 1 & 2, Baldur's Gate 2 and Planescape: Torment, a few others can be argued about I guess).
I still feel more affinity with my BG2 companions than with any of the newer Bioware games (say, anything starting from Neverwinter Nights onwards, incidentally this is also when EA took over, coincidence?), you also spent way more time with them since you picked a group and stuck with them, unlike the trend to keep group members around in some compound and swap them around at will (Mass Effect 2 was horrible in this respect, so many companions that you barely could take all of them somewhere before the game ended). RPGs also have become way too short to put in any form a meaningful character interaction with NPCs. The newer games have fun companions, but nothing as memorable as some of the ones in the old games.
This is possibly due to the focus on graphics and voice overs instead of great writing. Needing to have every line voiced obviously doesn't help the writing, things need to be shorter, more concise because hiring voice actors for a game with as much dialogue as PS: T would be horribly expensive I imagine (and possibly horrible to sit through, I still read way faster than most people talk) and the arguably more (graphically) detailed environments make for longer development times and thus less time for more content.
"Always learn from history. To be sure you make the same mistakes again." ~ Tiamat - Angel Holograms
Nah, that got delayed.
Ah, so that's what the 'a' stands for. Wish they'd just go bankrupt, the ruin all they touch.
I thought Microsoft did away with the talking paperclip...?
Hehe, just what I was thinking. The enemies in Fallout 3 were pretty damn dumb even compared to some older games, unless of course their goal was defined as "run straight to the guy with the gun and die in a horribly overdone way by exploding in gore even though he shot your foot with a 9mm" in which case the AI performed wonderfully.
Not been in Chernobyl (yet), I think the area was only recently opened again to the public and declared "safe". I have been to Hiroshima though and one of the things I took away from the museum there is that the effects of that bombing are still not fully understood, have been severely underestimated and understated and that people still die and are born with disabilities because of it.
The reason Chernobyl is still a problem, as I understood it, is because the explosion happened on the ground, while the nukes above Hiroshima and Nagasaki exploded above the ground, allowing the radiation to dissipate rather quickly.
Except that a Mac is a PC. If they had said it doesn't get Windows viruses they would have had a point.
Well, at least he was right of innovation not coming out of EA, remember this company was infamous for it's yearly release of sports games...
EA and the developers it "owns" aren't in it for the love of making games, but for the profit, this produces good games, but not classics since they'll never take any risks but just stick to a proven formula. Eventually some small firm tries something new, succeeds, gets bought by the likes of EA and continues making that same formula for the rest of it's existence (usually until the customers get bored or they manage to produce a totally broken game). EA became big on rehashing the same concept over and over, unfortunately they force the same mindset on the developers they buy/work with.
Would be political suicide to downplay it too, the Hiroshima and Nagasaki bombing aftermath was being downplayed if they'd try that again heads are gonna roll...
And iirc the problem at Chernobyl wasn't that the reactor was inherently unsafe but that it was badly maintained so the safety systems failed when an experiment went wrong. I very much doubt Japan's reactors are badly maintained especially since public opinion isn't a big fan of nuclear energy (or nuclear anything) after a certain bombing by a certain country in a certain war and the horrors that resulted from that (I highly encourage people to visit the museum in Hiroshima if they haven't already, it's..enlightening).
Yeah they really need to get laid, or watch some porn...
Guess someone should explain to those lawyers that unlike in the US you can't bankrupt someone just by suing them without anything resembling a case in most of Europe, you actually have to win said case to get anything out of it. In the worst case they waste some of his time, and then he can write a book about the entire thing and get rich off of the idiots ;-)
Which is exactly the problem; even games like RPGs get turned into twitch-action consolers nowadays (*cough* Dragon Age 2 *cough*). You don't need all that shit to play a proper RPG or strategy game. In fact, you're much better of with the extra buttons and precision of a keyboard/mouse combo, as I'm sure everyone that tried to play DAO on a console will have found out.
You are absolutely right, the day 1 reviews give a good idea of the reception by longtime fans. As you say it's by no means a good overview of the overall reaction of the public (especially since nobody will have finished the game yet, I would hope anyway or it's one short RPG ;-) ).
Which of the two groups you deem more important is a personal matter, in this case I think I personally value the opinion of the longtime fans more (as, by the sound of it, do you).
It's never bothered me, as I said, they are all optional and I didn't think them boring at all, unlike the DAO ones that are just tacked on search and fetch missions really. I greatly prefer the BG2 way, notice I say BG2, NOT BG1 in that game things tended to get sort of boring after a while. I guess people just want to burn through games fast and move on to the next thing (I actually haerd someone complain about a game taking too much time once, like WTF? Why'd you want a game to and if you're having FUN?) without anything distracting them from the main goal (or maybe people's brains have atrophied so much from bad television that they can't handle multiple goals anymore)
Not quite sure about that, they've gone out of their way claiming it didn't deviate a lot from DAO's gameplay (on the PC anyway), that it wasn't going to be "Dragon Effect" etc etc. There's been quite a few press articles along those lines as well.
But as you say all evidence pointed in exactly that direction, even though they kept denying it.
I guess they do fear the loss of sales (and maybe more so: the loss of loyal fans) for being EA's lapdog more than they will ever admit and I predict a lot of people will be disappointed exactly because of this.
I never saw a problem with DAOs graphics, I sorta liked them. The problem was the boring "gather a bunch of allies" setup and the total and utter lack of sidequests and the lack of challenge. Seriously, Gaxkang was a "tribute" one of the very hardest bosses in Baldur's Gate 2 (Kangaxx the (Demi-)Lich) but he was a piece of piss when I fought him. The hardest fights were some random encounters early on (and anything with them dogs/spiders, because their push you over and burn your hp thing was bugged, same with some mage spells. Once all this got patched the game was a total pushover), not the fights that were supposed to be hard like the Archdemon.
The thing that imho was engrossing about BG2 is that it had a very open world, not Oblivion style of course, but I dare say half of the content (if not more) was sidequests, not something you pick up and deliver while doing some main quest, but proper to god sidequests. Fucking HUGE areas were just there for sidequests. The entire Shadow Dragon episode? Sidequest. Everything related to Firkraag? Sidequest. The city besieged by druids etc etc? Sidequest. Half of the fucking main city consisted of sidequests: The Unseeing Eye, the Bridge District Murders, The Circus, The Planar Sphere, the Thieves Guild, etc etc. Now compare THAT to DAO, ME, ME2 or every other non-open-world RPG out there? It's fucking sad. In Baldur's Gate 2 the world outside your main quest was ALIVE with other major stuff going on that you could stick your nose into if you pleased, this is entirely not the case in 99% of the things sold as RPGs nowadays. There is the main quest, and on the side you do some stuff, like pick up something on this part of the main quest and deliver it while doing some other part of said quest or passing for the umpteenth time through $major_city. *yawn* Inspired stuff.
And please, I do realise that you can skip things in eg ME, like you can skip the loyalty missions in ME2, but that cripples you in the endgame, so they don't qualify as sidequests (and the random missions in ME/ME2 you sometimes run into on uncharted worlds are pretty sad excuses for sidequests usually) In BG2 nothing really happens when you don't mess with Firkraag, you don't have the associated loot and/or xp but that is it. It doesn't affect the endgame at all, but still those quests didn't feel like pointless tacked on stuff as a lot of sidequests often do, they were plain good old fun.