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Angry Birds Exec Says Console Games Are Dying

RedEaredSlider writes "Angry Birds marketing lead Peter Vesterbacka went on the offensive today against his console counterparts, arguing that the model pursued by companies like Nintendo is 'dying.' In a panel discussion at the South by Southwest Interact conference in Austin, Texas, Vesterbacka said that innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own. Vesterbacka also pointed to the major concern over the price model for console games. Compared to mobile titles like Angry Birds that run for 99 cents, games on large consoles hover around fifty dollars. Still, the executive did admit that the business model for mobile games had yet to be completely figured out."

350 comments

  1. News at 11 by Pento · · Score: 5, Insightful

    Executive of company that produces games for one platform says that another platform is old hat, and will die out.

    I'm shocked. Shocked, I tell you.

    1. Re:News at 11 by justleavealonemmmkay · · Score: 1

      It's frickin' FILM at 11. The news can be transmitted quite quickly.

    2. Re:News at 11 by JimboG · · Score: 2

      I think the point may have been the business model was old hat, not the platform. Small payments for less content. I don't agree however.

    3. Re:News at 11 by Seumas · · Score: 5, Insightful

      Well, everyone knows that the tens of millions of real gamers out there are about to throw out their high resolution beefy PC gaming and 65" 1080p gaming to play rip-offs of 30 year old Scorched Earth / Tanks / Etc games and very minimal and lacking versions of sim and god games on a 320x200 flash/html5 interface on a social network web page!

      Now, is it likely that there will be more of these casual/social gamers who spend all of their time playing these idiotic "recruit your friends to improve in the game!" pyramid schemes on very rudimentary and simple games than there are who play "real" video games? Absolutely. The same way there are more people that listen to Britney Spears than will ever listen to, say, Tom Wait. But that doesn't mean that one market is dumped and ignored in favor of the other. There will be a huge market for free or cheap casual games that you can play on the bus on your way to your job answering phones at the dentist's office or while you're waiting for your kids to finish soccer practice. And there will be a big market for involved, innovative, complex, competitive "traditional" gaming that the rest of us enjoy.

    4. Re:News at 11 by Renderer+of+Evil · · Score: 1

      I have it on good authority that the green pigs in Angry Birds represent the console gaming industry.

      Rovio has been employing the highly controversial Neuromotor programming methods in their blockbuster game to turn regular players against consoles and big gaming conglomerates.

      Anyway, spread the word.

    5. Re:News at 11 by Chewbacon · · Score: 2

      Fail. It's on Windows, Mac OS, PS3, PSP. If you're not throwing mobile phones into one platform, then you could ad android, WebOS, and a couple others to that.

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    6. Re:News at 11 by MoonBuggy · · Score: 5, Interesting

      I do think it might turn up the pressure on the old business model a bit (which is probably a good thing, IMO). You'll always be able to justify spending $50 for the amount of entertainment that something like Fallout gives, but when decent games start popping up for very little cash, you think twice about dropping that much on some slightly updated sports game. Back when there was no such thing as a $1 game, even the crappy ones seemed better value at full price. The biggest potential risk, I think, is the market swinging too far the other way and making big-budget epics untenable, in the same way that cheap reality TV is detracting from more expensive but higher quality shows.

    7. Re:News at 11 by Anonymous Coward · · Score: 0

      Executives from the afected industry has admitted that the medium size games are dying. Only very big or very small produce a profit.

    8. Re:News at 11 by Anonymous Coward · · Score: 0

      I don't think there's anything wrong with these games where they put in minimal effort into their creation and turn it into a pyramid scheme and then put in minimal effort into furthering their mini-games while enjoying other things with their massive income, and as you mentioned it's inevitable that they will attract many that just don't know better or see the bigger picture of what they're doing. But I do think that we should call them on their bs when these articles pop up. I've heard of Angry Birds last time just yesterday and it seems they're riding the publicity wave. Sadly, once these people become rich all they need to do is begin spouting bs like the claim in the article to get even more publicity, as the media will buy anything that sounds sensational and comes from a noteworthy source.

      Also, yes I've played Angry Birds, the "demo" levels were fun, after which you were asked to buy more mini-levels on your phone, but damn, is that all it takes these days?

    9. Re:News at 11 by Pinky's+Brain · · Score: 1

      Again, wishful thinking from an executive who has an interest in only big games doing well ... because who the hell wants competition right?

      In the meantime what is really happening is that Steam and XBLA are actually successfully shipping those mid size games.

    10. Re:News at 11 by c0lo · · Score: 4, Insightful

      And there will be a big market for involved, innovative, complex, competitive "traditional" gaming that the rest of us enjoy.

      Name one game coming from EA/UbiSoft in the last 2 years that is still innovative.
      'Cause that's what TFA is accusing: any new release of a "traditional game" is just "news at 11".

      --
      Questions raise, answers kill. Raise questions to stay alive.
    11. Re:News at 11 by shadowfaxcrx · · Score: 4, Insightful

      The only place he might have a point is not that demand for real games will go down, but that production of them will. If I can spend a week coding a Farmville clone, and make millions, vs paying a team of game designers and programmers for a year to develop a game and make millions, I'm gonna make FarmvilleClone. The profit margin is that much higher.

      We've already seen it happen in TV with the explosion of reality shows. They're crap, every last one of them, but they're all over the place. Even Big Brother kept being renewed despite the first season having ratings somewhere south of the sub-basement. Why? Because even with crap ratings, they made more money on it than they would have from a traditional scripted show.

      It's all about profits and profit margins. Quality will always take a back seat to money, and if you can manage to convince a gillion people to play your stupid little incessant-click game, you get rich a lot faster than the company who spends all that time making something good.

      --
      "I disagree with you" does not equal "flamebait."
    12. Re:News at 11 by RsG · · Score: 1

      Yeah, and the dumb thing is, it's not like we haven't seen this happen before.

      "Arcades are dying! Games are moving into the home!"
      "PC games are dying! Games are moving to the consoles!"
      "Consoles are dying! Games are moving to the smartphones!"

      This can also be applied to statements that "Game Company X is dying!" "Game genre Y is dying!", etc. The game's industry does love its' doomsayers.

      Meanwhile, while arcades actually did die, sort of, neither PC games nor home consoles seem to have. A few trends get set, and followed, because the industry's direction is set by clueless managers who follow the market leader religiously. The prophecies are occasionally self fulfilling, particularly when it comes to moving on to the next console generation, which often has the feel of a mass migration.

      Here's the useful rule to apply: If someone says "X mode of gaming is dying", ask them what they think will replace it. If they answer something that isn't up to the task, they're surely wrong. At best, in lieu of "dying" the mode of gaming in question will undergo a dry spell, or be reduced in importance.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    13. Re:News at 11 by Narcogen · · Score: 1

      Yeah, and the dumb thing is, it's not like we haven't seen this happen before.

      "Arcades are dying! Games are moving into the home!"
      "PC games are dying! Games are moving to the consoles!"
      "Consoles are dying! Games are moving to the smartphones!"

      This can also be applied to statements that "Game Company X is dying!" "Game genre Y is dying!", etc. The game's industry does love its' doomsayers.

      Meanwhile, while arcades actually did die, sort of, neither PC games nor home consoles seem to have. A few trends get set, and followed, because the industry's direction is set by clueless managers who follow the market leader religiously. The prophecies are occasionally self fulfilling, particularly when it comes to moving on to the next console generation, which often has the feel of a mass migration.

      Here's the useful rule to apply: If someone says "X mode of gaming is dying", ask them what they think will replace it. If they answer something that isn't up to the task, they're surely wrong. At best, in lieu of "dying" the mode of gaming in question will undergo a dry spell, or be reduced in importance.

      Being greatly reduced in importance, and/or underoing a protracted dry spell, would fit the definition of "dying" in the context of most of these statements.

      Arcades did, for all intents and purposes, die.

      Before there were consoles or handhelds, there was only PC gaming. Now the audience for video gaming extends to consoles and handhelds, and those platforms have bigger audiences. PC gaming isn't nonexistent, but neither are arcades. Both are reduced in importance, and arguably undergoing a protracted dry spell. Arcades, one could say, entered their dry spell much earlier, and it has been quite long, with a few exceptions. I think it's only natural that the largest budgets migrate towards the largest addressable markets, which explains some big studios shifting their emphasis to the console, either by doing crossplatform releases, or discontinuing PC support to move to consoles, and also a bit of a return to PC games done by small companies or individuals-- flash-based games created by small studios, or games like Minecraft made by an individual.

      Whether the increase in the market for mobile and handheld games will have a similar impact on consoles remains to be seen, but that doesn't invalidate the idea in advance.

    14. Re:News at 11 by gmhowell · · Score: 1

      Does your unwarranted self importance come naturally, or is it the result of 'esteem education'?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    15. Re:News at 11 by somersault · · Score: 2

      Brutal Legend.

      Also, Scott Pilgrim vs The World was modelled after a very pixellated Double Dragon style 80s side-scrolling beat'em'up. Amazing 8 bit soundtrack by Anamanaguchi too. In today's world, you could call that innovative.

      It's hardly like Angry Birds or Plant vs Zombies were innovative. The only difference is that they're on a touchscreen mobile device instead of being 00s flash games or 90s shareware.

      --
      which is totally what she said
    16. Re:News at 11 by somersault · · Score: 3, Interesting

      Which part exactly do you have a problem with? The generic soccer mom stereotype was perhaps a bit much, but the rest is all true. Those of us that have seen games improve since the 70s and 80s don't really appreciate the steps backwards that are being caused by those who suddenly have noticed that computer games can be fun. The thing is that most of these people suck at games though, and won't enjoy anything remotely complex. I saw an interview with a World of Goo creator who said that the comments pages of mobile versions of the game were filled with morons who ask incredibly dumb questions that never get asked by people using the PC and console versions. They even added a "skip level" button for those that can't be bothered to actually play the game.

      --
      which is totally what she said
    17. Re:News at 11 by Anonymous Coward · · Score: 0

      Yes, I have a hard time following the trend - is it console gaming, PC gaming or some other type of gaming that is dying this week?

    18. Re:News at 11 by Anonymous Coward · · Score: 0

      I hope you realize Angry Birds was a literal clone (not just influenced) by Flash games that appeared about 4-5 years ago. Even Halo was more innovative and that's saying awfully little. If Angry Birds was about tetris then it would have been sued to oblivion long ago.

    19. Re:News at 11 by slim · · Score: 1

      Also, Scott Pilgrim vs The World was modelled after a very pixellated Double Dragon style 80s side-scrolling beat'em'up. Amazing 8 bit soundtrack by Anamanaguchi too. In today's world, you could call that innovative.

      I love what they did with Scott Pilgrim, but (fairly slavishly) aping a format that the target demographic of the film will have nostalgic feelings about, doesn't really count as innovation. Especially when the template had been set by Mega Man 9 (a next-gen title that could have been implemented on a NES).

    20. Re:News at 11 by Anonymous Coward · · Score: 0

      Name one game coming from EA/UbiSoft in the last 2 years that is still innovative.

      How about Mirror's Edge?

    21. Re:News at 11 by hairyfeet · · Score: 4, Insightful

      I think what is actually happening isn't that hardcore gamers are playing (or even give a shit) about casual game but instead large numbers of females who never played are suddenly discovering gaming thanks to FB and are finding out not all games involve giant explosions and huge battles (only the best ones like Just Cause 2 IMHO).

      Take my GF for example. She would watch me play something like FEAR or Bioshock and go "Oh I don't see how you can stand that, it's too scary!" but since finding games like Farmville on FB she has seen there is plenty of games out there that don't require twitch reflexes or having the latest hardware. Now she thinks she is ready to move up a little so this weekend I'll be bringing her an old FX5200 out of the junk pile and the first CSI game. If she enjoys that and wants to go higher then I'll slowly build her her own gaming PC

      So I don't think it is so much a revolution or any changing of the way we game, it is simply that there are tons of women out there that have never spent a dime on games suddenly finding out there are games that they can enjoy as much as we do shooters. Hell even my 68 year old mom is playing those little murder mystery games now, and she hadn't played (or bought) a single game since Age Of Empires I back in 96.

      I think they have simply stumbled over the right formula to make "chick games" and like chick flicks they can make serious money. I doubt it'll change the shooters and RPGers any, although the price does need to come down. $50 in a recession? That is just nuts. Now I do nearly all my shopping on Steam and Amazon and rarely pay more than $20 for a game. $50 for a single game is just too damned high. hey maybe we need a "games are too damned high" party?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    22. Re:News at 11 by Anonymous Coward · · Score: 0

      Name one innovative game from the creators of Angry Birds.

    23. Re:News at 11 by malignant_minded · · Score: 1

      I couldn't agree more. None of the major publishers are coming out with anything amazing. Like the other day I was watching Epics Unreal Engine 3 Samaritian http://www.youtube.com/watch?v=cHgWuxzuTIQ and was totally floored on how crappy the real time rendering looked. I mean I almost feel like it would be more innovative if Unreal made a *tanks* physics style game were you shoot stuff from a rubberband at blocks. Now that is innovative! Seriously who gives a fuck if EA/Ubisoft isn't releasing anything amazing there are publishers that are. There is no way you could label Angry Birds as innovative, why because it uses a touch screen? The game is like playing a game of BASIC Bananas or Tanks and barely runs on most phones.

    24. Re:News at 11 by c0lo · · Score: 1

      I hope you realize Angry Birds was a literal clone (not just influenced) by Flash games that appeared about 4-5 years ago. Even Halo was more innovative and that's saying awfully little.

      In far from contesting it.
      However, my question is: what innovative games came out of UbiSoft/EA in the latest 2 years??!

      Let me re-phrase: is maybe the case that both of the CEO-s are right when saying that the gaming on "the other platform" is dying?
      Just that they don't see the beam in their eye but only the straw in the eye of the other?

      --
      Questions raise, answers kill. Raise questions to stay alive.
    25. Re:News at 11 by murdocj · · Score: 3, Funny

      OK, something you need to understand: person who doesn't know what you know != moron.

    26. Re:News at 11 by forgotten_my_nick · · Score: 1

      They are two different kinds of execs.

      You have an exec of an Indie game which probably never expected to make so much money.

      An EA exec on the other hand is employed to get the maximum money for the shareholders. More often then not experimental games don't make as much revenue as the mainstream ones. You mess up, you get fired. So it is safer for the exec to release another NFL/FPS/Sims game then it is to make something new.

    27. Re:News at 11 by Anonymous Coward · · Score: 0

      Dead Space

    28. Re:News at 11 by c0lo · · Score: 1

      Thanks for the reference, I'll try it... the wikipedia description seems enticing.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    29. Re:News at 11 by dzfoo · · Score: 1

      >> It's hardly like Angry Birds or Plant vs Zombies were innovative.

      Hey, hey, HEY! Say what you will about that crap game Angry Birds; but I'll be damned if I'm going let anyone bad-mouth Plant vs. Zombies.

                    -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    30. Re:News at 11 by c0lo · · Score: 1

      Name one innovative game from the creators of Angry Birds.

      Out of the scope of my question (it is a question, not a disguised argument).
      To address your question , please see my full point in here (to avoid repeating it).

      --
      Questions raise, answers kill. Raise questions to stay alive.
    31. Re:News at 11 by c0lo · · Score: 1

      I couldn't agree more. None of the major publishers are coming out with anything amazing. Like the other day I was watching Epics Unreal Engine 3 Samaritian http://www.youtube.com/watch?v=cHgWuxzuTIQ and was totally floored on how crappy the real time rendering looked.

      You say that a better rendering engine, more polygons and better ambient is the ultimate measure of innovation, don't you? No matter that the demo requires no less than 3 graphic cards to run in realtime, isn't it?
      As for the BASIC bananas/tanks, see my point here

      --
      Questions raise, answers kill. Raise questions to stay alive.
    32. Re:News at 11 by ijakings · · Score: 2

      There ARE other games companies out there. Since youve asked for one game ill give you one, Portal.

    33. Re:News at 11 by c0lo · · Score: 1
      Alone in the dark - 1992.
      Resident evil - 1996.

      What is the innovation in Dead Space?

      --
      Questions raise, answers kill. Raise questions to stay alive.
    34. Re:News at 11 by V!NCENT · · Score: 1

      Well he's right. Angry Birds is such a raging succes that a simple smartphone app coughed up millions of dollars, not counting this 'piracy' thing.

      Why?
      -Gameplay. It's not an interactive b-movie experience and people don't... want... that... Why do you think people play multiplayer? Because of the social part? (killing each other) No the challange. There is no challange in b-movie FPS titles and everyone but those large game studios knows it, but those developpers are so importantly focussed on changing the world with their art and shit...
      -Price. Why the hell even bother not to get it at 99 cents! (a little less than 50 internet posts, heh)
      -Availability. A lot of people who have smartphones do not own consoles. I'm pretty sure that the amount of smartphones in use are exceding a lot of consoles, including GameBoys&Co.

      --
      Here be signatures
    35. Re:News at 11 by c0lo · · Score: 1

      Interesting... Thanks for the reference, appreciated.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    36. Re:News at 11 by dzfoo · · Score: 3, Interesting

      >> Before there were consoles or handhelds, there was only PC gaming.

      The above comment is inaccurate and makes the rest of your post suspect.

      Consoles were there in the 70s and early 80s, then "died" (or went through a protracted "dry spell," as you say), then came back during the late 80s, just in time for PCs to finally not suck and start competing.

      Unless you are including microcomputers under the "PC" label (which is a stretch, to say the least), such as the Apple II and the Commodore 64. Oh wait, the Atari 2600 and the Intellivision were already entrenched in the home-gaming mainstream market for at least 3 years by the time those two started seriously competing as video game machines.

      And if you factor in the hand-held single-game machines, such as those by Mattel-Electronics, Texas Instruments, Casio, and just about anybody who made silicone chips back in the day, you can put "mobile" gaming devices almost 10 years before even the venerable Mode X in DOS was popularized.

      The point is that the trend has always been to go from niche to mainstream by way of commoditization and personalization of the devices. DIY kits gave way to ready-made micro-computers; early arcade machines gave way to home video game machines; and so it seems natural that complex, custom-rigged PCs will be displaced eventually by simpler, cheaper, and more personal commodity devices like mobile phones or tablets.

                  -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    37. Re:News at 11 by Anonymous Coward · · Score: 0

      > high resolution beefy PC gaming and 65" 1080p gaming

      He mentioned game consoles -- not PC gaming.

      Don't worry, you can continue to sit and spread-out in front of your 65" screen and pack chow down until you reach your type-2 diabetes goal so that you can justify your lap-band surgery.

    38. Re:News at 11 by somersault · · Score: 3, Interesting

      I'm aware of this. I have helped out many uninformed people when doing IT support. There is a big difference between the morons, and those that choose to learn. They both start off in the same place, but the morons stay at the "don't want to know, just make it work already damnit!" level, while the not-morons ask questions and try to help themselves first before relying on others.

      Have a look at this interview. Here are some nice comments from some true morons:

      “I don’t know how the heck you do this!!!!!!!!!! “Drag and drop to build the pipe”? WHAT???? Somebody please tell me how to do this!”

      “I’m only on the 6th level and I hate this game. Levels are ridiculously hard from the start and are just stupid. I spent an hour on one level and still cannot beat it. Screw this crap. Worst. Purchase. Ever.”

      “Don’t get it, it will get you very frustrated if you don’t beat a level bottom line don’t get it”

      --
      which is totally what she said
    39. Re:News at 11 by somersault · · Score: 2

      Is saying something "isn't innovative" bad mouthing it? There are many thousands of books, movies, games, etc, that are not innovative, but they do what they set out to do well. I tried Plants vs Zombies and it didn't seem like a particularly bad game, but it just felt like a combination of other flash/puzzle games I've played in the past, and it took way too long to ramp up the difficulty. I saw my flatmate play his first game for something like an hour or two, and when I tried playing it myself I got bored within 20 minutes.. we're both above average gamers of course, but I seriously can't be bothered with such a trivial game. Okay, maybe that was bad-mouthing a little.

      --
      which is totally what she said
    40. Re:News at 11 by robthebloke · · Score: 1

      Big budget games are already fast becoming untenable, but not for the reasons you cite. To develop a game you need money, and well, no one seems to have had any for a while now. If you can't find the money to fund the (2 to 4 years) development costs, you can't afford to pay the developers, and as a result you have one of two options.

      a) Close the studio.
      b) Find funding for 6 months, and switch to developing small titles for mobile platforms

      It makes me sad to admit it, but even if you have the funding in place to develop a console title, both of the previous options are more financially viable (i.e. no profit is better than an operating loss). Unfortunately the industry seems to be caught up in a feedback loop at the moment. With less money available for development, development is being rushed, which leads to lower sales, nervous investors, and less cash for the next title.

      It is common to see a slight downturn in sales towards the end of a consoles shelf life, but this one is particularly bad imho. If Sony delivers a PS4 that is another radical design which forces developers to spend years getting a single polygon on screen (as has been tradition), then I think that may mark the beginning of the end for the gaming console as we know it.....

    41. Re:News at 11 by jsnipy · · Score: 1

      Not sure if serious.

      --
      -- if you mod me down, I will become more powerful than you can possibly imagine
    42. Re:News at 11 by Opportunist · · Score: 1

      Brutal Legend? Erh... no.

      It was fun, it contained a lot of tongue-in-cheek jokes about the heavy metal scene (and goths, and glamrock, and whatnot...), but innovative, it was not. The storyline part has been done time and again before, the "RTS from FPS" has been done (in equally crappy quality) in C&C Renegade and (to some better quality) in Battlezone, a RTS/FPS hybrid from 1998.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    43. Re:News at 11 by ifrag · · Score: 1

      You'll always be able to justify spending $50 for the amount of entertainment that something like Fallout gives

      And this is the concern with where traditional gaming is going. I don't recall where I heard it, but some developer said that to be successful now, getting into the 90+ review category is basically required. There's no more room for mediocrity, for getting something wrong. For big AAA titles anyway, where the asking price is 50 and up there can be no mistakes. Personally I'm enjoying the innovation seen with the Indie developers, and with Steam offerings, the access to these lower budget titles is great. At the lower prices, those games are allowed to make some mistakes and have less content, providing overall the game is fun. I don't necessarily see these 99 cent deals taking over, but I do think the mid-range Indie could put some pressure on the top tier.

      --
      Fear is the mind killer.
    44. Re:News at 11 by Anonymous Coward · · Score: 0

      Your Shape.

    45. Re:News at 11 by Anonymous Coward · · Score: 0

      In another 5 years they'll figure out "casual" Myst and Lemmings for iPhone. What a bright future ahead of us!

    46. Re:News at 11 by somersault · · Score: 1

      I couldn't play through the first level of C&C: Renegade because it was so bad. Brutal Legend was fun, and even the heavy metal fantasy world itself was innovative in my book. It was like GTA: Heavy Metal, with some RTS (which I wish wasn't in there, but it still was at least trying for something different). Battlezone was a team multiplayer game, not single player..

      --
      which is totally what she said
    47. Re:News at 11 by bluefoxlucid · · Score: 1

      I'd rather ditch big-budget games and go back to Gameboy Advance. Go play Golden Sun 1 and 2 (if you can get them; they're running for $100-$150 each now). It's 2D, but immersive. The sprites move, turn, nod, shake their heads, wiggle around when they talk. Final Fantasy 6 was, to a lesser degree. These kinds of graphics are easy to do on a small budget, but very captivating and powerful.

    48. Re:News at 11 by ifrag · · Score: 1

      Go play Golden Sun 1 and 2 (if you can get them; they're running for $100-$150 each now)

      It's called an emulator. No matter how much fun I had with the first game, it's simply not worth that. Maybe eventually it could be a release as some kind of collectors edition.

      --
      Fear is the mind killer.
    49. Re:News at 11 by Anonymous Coward · · Score: 0

      I'm glad there aren't any women on Slashdot. That post might've been construed as sexist.

    50. Re:News at 11 by CronoCloud · · Score: 1

      Before there were consoles or handhelds, there was only PC gaming.

      Wrong! Consoles predate PC's in the home...by years. And were easily more popular because they were a hella lot more affordable. Atari sold tons of 2600's before the C64 was ever released, let alone the Magnavox Odyssey.

      http://en.wikipedia.org/wiki/Magnavox_Odyssey

    51. Re:News at 11 by daid303 · · Score: 1

      EA does not do innovation. Look at the smaller developers. SuperMeatBoy, Amnesia and Magicka are my top games right now.

    52. Re:News at 11 by Anonymous Coward · · Score: 0

      It's a post about marketing. Marketing is sexist, ageist, racist, and any other discriminatory term you can think of.

      And it works.

    53. Re:News at 11 by mldi · · Score: 1

      Yeah, plus, having some luck with one game that very closely resembles another that existed before (innovation?) gives you credibility. Talk about patting yourself on the back.

      OK guy, here's the difference between Halo and Angry Birds: I'm still playing Halo.

      --
      If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
    54. Re:News at 11 by acohen1 · · Score: 1

      You want to buy my Golden Sun GBA cart for $150? I picked it up at Gamestop for $6 a year ago.

    55. Re:News at 11 by Kelbear · · Score: 1

      Not that it was particularly innovative overall (though well-polished), but it did push a completely in-game GUI so that the player is never removed from the environment except to enter or exit the game. A pretty impressive implementation.

      No big effect on gameplay, but a notable design achievement that is particularly useful to the game's genre.

    56. Re:News at 11 by aldo.gs · · Score: 1

      Battlezone was a team multiplayer game, not single player..

      That is false. It has a single player campaign. Maybe you're thinking of some other game?

    57. Re:News at 11 by Kelbear · · Score: 1

      My wife consumes a huge volume of games...

      Unfortunately, they are almost exclusively coming from www.shockwave.com.

      She can't handle a game that has any jumping in it, or any action. She doesn't like any games that put a lot of pressure on the player. She doesn't like violence. She doesn't like games that are too complex. She doesn't like games that take too long to beat. She doesn't like games that don't have any story. She doesn't like games that take too long to learn.

      This is not to say that she doesn't like all games, there are a handful of mainstream games that fit the bill (Elite Beat Agents, Plants vs. Zombies, some RPGs). But the vast majority are simply not for her. She pretty much exclusively plays variants of Diner Dash and HOG (Hidden Object Games). They're more or less just reskins of the same game wrapped in different backstories. But hey, she enjoys them, and that's pretty much the bottomline in gaming isn't it?

    58. Re:News at 11 by somersault · · Score: 1

      I just remember playing a demo of it years ago, I suppose it may have actually been single player I was playing. I guess I related it to other games like Tribes and Battlefield in my head.. still, it was nothing like Brutal Legend..

      --
      which is totally what she said
    59. Re:News at 11 by interkin3tic · · Score: 2

      in the same way that cheap reality TV is detracting from more expensive but higher quality shows.

      But I think reality TV is only detracting from quality shows because air time is the limiting resource. I've heard of good shows getting pushed out of their time slot by crappy reality TV, sure, but games don't have time slots. They might not suffer the same fate. Movies might be a better comparison. Hollywood makes big-budget films in addition to cheap movies since the two aren't competing for showtimes, at least not quite as directly as reality TV shows compete with real TV shows.

    60. Re:News at 11 by aldo.gs · · Score: 1

      Could you elaborate on the differences beyond the different settings (SF vs Heavy Metal Fantasy)? (Honest question, I haven't played Brutal Legend)

    61. Re:News at 11 by bigstrat2003 · · Score: 1

      Erm... Plants vs Zombies is a PC game. It was ported to mobile platforms after the initial PC release.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    62. Re:News at 11 by Xest · · Score: 1

      Well, to be fair even EA released Create, which was something different.

    63. Re:News at 11 by Hatta · · Score: 1

      Before there were microcomputers, before there were consoles, there were mainframes where people played Trek and Zork. Hell the PLATO system had a 1st person dungeon crawler before the Atari VCS was even conceived.

      --
      Give me Classic Slashdot or give me death!
    64. Re:News at 11 by Anonymous Coward · · Score: 0

      I always assumed that they represented the infidels in the Twin Towers/Pentagon which Mohammed Atta et al flew their 'birds' into in order to destroy.

    65. Re:News at 11 by Anonymous Coward · · Score: 0

      I gladly pay $50 for a good game, even in a recession. I am going to be spending HOURS playing that game. Hours and hours. Even if the $50 seems a bit much up front, it really does equate to Koolaid's old "pennies a glass" slogan in the slightly longer run. I don't drink, I don't smoke, I don't go out clubbing, etc. Games are for me an entertainment investment, and so far "get what you pay for" seems to hold true.

    66. Re:News at 11 by Anonymous Coward · · Score: 0

      Hunt the Wumpus, bitch.

    67. Re:News at 11 by somersault · · Score: 1

      Science Fiction tends to be very technology oriented. Traditional "fantasy" RPGs are generally based around the typical elf/troll/dwarf type world, though some are completely different worlds I suppose, ie Final Fantasy. Brutal Legend seems to be based around a mix of various mythological stories and heavy metal culture :) I don't have time to watch this video right now, but it apparently has some info on inspiration behind the world.

      --
      which is totally what she said
    68. Re:News at 11 by dzfoo · · Score: 1

      True, but those mainframes were not PC's, were they?

      The parent poster claimed that PC gaming came before home consoles and hand-held devices; mainframes were not even remotely included in the conversation.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    69. Re:News at 11 by EmperorKagato · · Score: 1

      I have Golden Sun 1 sitting in a box in my apartment and available on emulator from when I was younger and couldn't afford a GBA. (It's the only game I have for the GBA emulator btw)

      Golden Sun 1 @ $150.00 USD You guys are crazy.

      --
      ----- You know you have ego issues when you register a domain in your name.
    70. Re:News at 11 by geekoid · · Score: 1

      EA/Ubi aren't the only games in town.

      and 2 years is a pretty narrow time frame.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    71. Re:News at 11 by geekoid · · Score: 1

      Don't overlook the fact that people using the mobile version have an easier time sending in their comments.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    72. Re:News at 11 by geekoid · · Score: 1

      You're post reek as an excuse to back up an invalid point.
      Console games existed before PC games... even before the PC.

      Not that it actually means anything. Board games are older then mainframes, doe that make them better?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    73. Re:News at 11 by nomadic · · Score: 1

      Are you ersious?? I think I have that game somewhere, didn't know it was worth anything...

    74. Re:News at 11 by acohen1 · · Score: 1

      Is the one for $199 NIB? Thats the only reason I could see it selling for so much.

      Counterpoint:
      http://shop.ebay.com/?_from=R40&_trksid=p5197.m570.l1313&_nkw=golden+sun&_sacat=See-All-Categories

      Oh and I happened to have mine on me, $7.99 label still attached. Cart only, though. Could see it being $25 with box and manual, but it would have to be sealed to be worth $199.

      I also have the US SNES FF III (now 6) cart including box and manual & map...

    75. Re:News at 11 by uniquename72 · · Score: 1

      If they'd had a string of hits, you (and Mr. Vesterbacka) would be right. But since they've had only a single success that they've been unable to reproduce, you're both jumping the gun.

      Vesterbacka is -- fairly obviously -- trying to increase the profile of his company by pretending that consoles and phone apps compete with each other. They don't, and he knows it.

    76. Re:News at 11 by yeshuawatso · · Score: 1

      World of Goo isn't complex, just frustrating to some. My 4 year old can play the game effortlessly on the Wii, computer, and my iPad. My 55 year old mother, however, finds the game difficult and confusing, yet was able to transition between Office 2000 to 2010 effortlessly. Why? My theory is that my 4 year old has been playing video games, especially puzzle games, his entire short life. My mother on the other hand has went as far as solitaire and not a click further, but has used word processors her entire career. They're bit equally good at doing what they've known for years.

      A lot of the iPad crowd are technically incompetent and only want the most simple things. If they can't beat a game by touching the screen just once, then the game is too complex for them. It's one of the reason iOS appeals to them; it's dead simple. iPhones tend to have higher concentrations of technically competent people, and iPods are attached to more teenagers who grew up with technology, and they definitely understand complex gaming. Unfortunately, the opposite is true for real world analysis and problem solving.

      World of Goo isn't like Angry Birds nor Cut the Rope. It requires the use of engineering skills (albeit infinitesimally small) and understanding of scarce economic resources, coupled with traditional logic and problem solving. Way too much thought is required for simpletons. Angry Birds just requires that you randomly throw objects to destroy other objects. No building skills required, no real puzzles, not much thought. While the game can become very complex, for the most part it's trial and error. Unfortunately for 2DBoy, they're game got a lot of attention and attracted the wrong target market, so a few reviews turned south when the player discovered they must use their brains to beat the game that gets increasingly difficult as it progresses.

      It's not a Moran vs brainiac scenario, it's a "what's familiar and what's not" scenario. That being said, games that are simple, don't require complex thought, and are cheap to make will shift an entire market away from the games that are complex, not simple, nor cheap to make because the market potential is larger. Gaming is a niche; Nintendo, Microsoft, and Apple just did their part to reach a broader market that's more profitable, and the industry is following. What consumers use to play games on will become ambiguous, and what they play will become more important. For us complex gamers, we'll adapt and some smaller players will stick around for us, but the big boys have shareholders who want profits, damn the quality.

    77. Re:News at 11 by hairyfeet · · Score: 1

      And she and women like her are the reason for this explosion in casual gaming, as millions of women find out there are games besides shooters and RPGs and are willing to part with their money for them.

      And as for the other poster that screamed "sexist"? not unless you are a politically correct irritant it isn't. Women and men are biologically different, film at 11. my GF loves weepies like The Notebook, I find them as fun as a root canal and would rather watch something with good action like The Expendables. Does that make one right and the other wrong? Nope it just means most women prefer different things than men when it comes to entertainment and the game companies thanks to Farmville have tripped over how to make games for the female demographic, such as HOG like you mentioned (BTW get her a CSI game, it is classic HOG with a good story, she'll love it).

      So I would argue all the money by and large flowing into casual gaming isn't some shift away from hardcore gaming but a whole new previously untapped demographic joining in for the first time. Whereas those like my GF would before not play at all or maybe play a single game they are now finding sites like Popcap that are designed for their style of gameplay and are spending money. I would argue this is a good thing, as my GF can't bitch about my Just Cause 2 city blowup sessions if she is sitting beside me playing CSI.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    78. Re:News at 11 by mattack2 · · Score: 1

      You'll always be able to justify spending $50 for the amount of entertainment that something like Fallout gives

      Maybe you will, but I just wait a while for the game to be a Greatest Hit, or buy it used on eBay. I don't have a PS3 yet, but the going price for new but not-just-released games seems to be $20-$30 (as opposed to $20 for Greatest Hits PS2 games), though I'm seeing more and more go to $20 as time goes on -- at least based upon Fry's ads.

    79. Re:News at 11 by Anonymous Coward · · Score: 0

      How is an emulator relevant? Unless you're implying to pirate the game. (Doesn't seem to be available on Virtual Console?)

    80. Re:News at 11 by Anonymous Coward · · Score: 0

      Back when there was no such thing as a $1 game, even the crappy ones seemed better value at full price.

      Go back to the early to mid 90's to the shareware age, generally half the game for free, and if you want the next episode/full content/whatever $5 - $10 to register it. All we've done is come full circle, game companies in the 90's distributed themselves and games were fairly cheap. (remember though, still required physical media for the most part, so not QUITE as cheap as it is now)

    81. Re:News at 11 by mattack2 · · Score: 1

      Just because *you* don't like reality shows, doesn't make them all crap.

      Hey, I'll admit that even I think some of the ones that I even watch are not the greatest, e.g. Big Brother like you mentioned. But I think others are VERY entertaining, and as good as any scripted shows (Amazing Race, the original seasons of The Mole).

    82. Re:News at 11 by BigSes · · Score: 1

      If your wife and Mom enjoy those types of games, turn them on to old Sierra and Lucasfilm point-and-click games. Mine love them, and its a very cheap/easy PC to build with no need to modern components or operating systems. Hell, with a good autoexec.bat, you can have them select Windows (if they would like to use the internet / email), or any of their new games right from a menu, with perfect settings for memory, input, sound, etc. Go with SCUMM VM if they are already computer literate, 7th Guest runs great, as does Day of the Tentacle and Sam & Max, among others.

    83. Re:News at 11 by shadowfaxcrx · · Score: 1

      Just because *you* like them doesn't make them not-crap ;)

      From a production values standpoint, they're ALL crap. Shaky camera work, bad editing (especially audio, where it's painfully obvious when they're recombining segments of an interview to make the subject say something other than what she said), etc.

      They might be entertaining, and even enjoyable, but they're still crap from a "good television" standpoint.

      --
      "I disagree with you" does not equal "flamebait."
    84. Re:News at 11 by Anonymous Coward · · Score: 0

      God the "Chick games" thing is making our stomachs turn (my girlfriends and I)...

      Blech... back to playing RE5.

      "Normal" girls will play console games I noticed... IF they played them as children. I know a lot of those annoying females... party types who have never played a game in their life, save for maybe Farmville, who complain about their boyfriends and games. Then I know people like my other friend who parties equally hard and is very much a "typical girl" who isn't a nerd and also complains about BF's playing too many games... but she played games briefly when she was young and I just persuaded her to get a PS3 and now she's on a console game binge (LBP2, GT5, RE5, etc.).

      I guess my point is... there is no need to make "chick games" specifically directed as females because younger generations will be more exposed to video games as children and thus more open to them as adults. Part of the reason why there has been a lag in interest is because females undergo more criticism about games than boys. I can't tell you how many times my Vietnamese mother has said, (even though I'm 23!) "Why you play picture-games?! You a girl!" "So mom it is okay for a 30 year old man to play games but not women?" "Yes, that means you don't have 'hien'. You are 'gu'." ('Hien' is Vietnamese for female "gentility". Women who are not "delicate flowers" in terms of mannerisms--so like straight talking--are "ugly.")

      As for Angry Birds and Farmville, I keep telling casual gamers that games like those have been out for ages (physics games and Harvest Moon) but no one listens. Oh well.

    85. Re:News at 11 by malignant_minded · · Score: 1

      Got back to this late, but I guess that depends on what innovation is. Merriam-Webster defines it as Definition of INNOVATION 1: the introduction of something new 2: a new idea, method, or device That demo wasn't made with just upping the polygons. I would say without full knowledge that a lot more thought went into creating that demo than went into AngryBirds. Using three graphic cards is outside of my gaming rig but is that power not possible in a few years. They are pushing the boundaries. I would say that is very innovative,

    86. Re:News at 11 by mattack2 · · Score: 1

      Again, watch Survivor or The Amazing Race. I think they have *great* editing (and no, I don't mean the "devious" editing like you're saying).

    87. Re:News at 11 by mehemiah · · Score: 1

      sadly I think he is. Iwata sais this http://www.gametrailers.com/video/gdc-11-nintendo/711617

    88. Re:News at 11 by gmhowell · · Score: 1

      I have a problem with the nerdish arrogance that presupposes your preferred gaming type and environment is superior to any other. It's just like the invalid thinking that since a nerd finds no value in an iPad, nobody can.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    89. Re:News at 11 by dimeglio · · Score: 1

      Dude, anyone can play Angry Birds and be quite good at it. It's actually fun. However, playing something like Black Ops requires a lot more patience, skill and a few dedicated devices. I play Angry Bird on a smartphone when I'm in a line-up or waiting for an appointment. Suddenly, I'm more patient - provided my battery is cooperating. I do play console games as well but no longer have the patience to go against a 12-13yo who spends all his time trying to pwn his buddies who have nothing better to do.

      --
      Views expressed do not necessarily reflect those of the author.
    90. Re:News at 11 by Seumas · · Score: 1

      The market will cater to demand. A lot of people get rich in this world by finding a niche that isn't being satisfied and then fulfilling it. Of course, the problem here is that we're talking about consumable entertainment content. Things that need a steady stream of deep and wide content; not just one thing a year. So that means a number of places have to continue to find enough demand to make it financially viable to them.

      I think that the reason we will not see a world that is nothing but 3D games, motion control games, Facebook games, and iPhone games is that people will evolve. Yeah, there is an enormous crowd who have played World of Warcraft since 2004 and will play it for another ten years and see no reason to ever have anything else. There is also a crowd that evolves over time. One type of game gets them in the door. Then they branch out. They want more experiences. They want something more complex. As long as there is this transitional market, it will feed into the more "traditional" gaming world.

      I think we see less risk of one market eating the other than opportunity for new markets to be catered to *in addition* to existing ones.

      Of course, I'm being optimistic right now. Catch me on a bad day and I'll probably be talking about how gaming is doomed, because there's no reason to spend $50-100 million dollars and four years of development to produce a block buster game that becomes beloved by gamers for years when you can spend a hundred grand to create an iPhone and Facebook version of a flashgame from ten years ago or a PC game from thirty years ago and make a couple hundred million dollars from it.

    91. Re:News at 11 by Seumas · · Score: 1

      No, as the sentence clearly states, I was referring to "PC gaming" as well as console gaming. The two platforms where traditional gaming dominates (though consoles are seeing a flood of content and marketing toward the waggle and Bejeweled crowd, in the past eighteen months).

    92. Re:News at 11 by Seumas · · Score: 1

      My little sister played games when she was younger, with my brother. I wouldn't exactly call her a "gamer" in the way that it dominates the life of both my brother and myself. However, she did play a lot of games on consoles, growing up in the 90s and we like to share stories with people about how we'd bust our ass trying to beat something in a game and then our sister would just take the controller and somehow have absolutely no problem getting past it.

      Anyway, her boyfriend recently bought her a PS3, so I sent her a few games (Heavy Rain, Enslaved, etc) and she went out and bought some on her own. The console came with Move and she'll use that to some degree . . . but the games she picked out on her own were Final Fantasy and Katamari and Dead Space. I was impressed. And it goes to show both your point as well as the point that there will always be a market for more involved content and more complete experiences. Even a certain subset of people who start out their gaming life on Facebook games or iPhone games will eventually grow to desire more and explore other types of games. They'll learn about RPGs and strategy games and adventure games. They'll ask around. They'll maybe even buy a console (I'm presuming an expensive gaming rig might be a step beyond that for many, but . . . a possibility?).

      Anyway, I don't think things are as dire as we may often perceive them. Especially this early in the game.

    93. Re:News at 11 by Dr+Max · · Score: 1

      pcie3 32X comming out at the end of the year.

      --
      Rocket Surgeon.
    94. Re:News at 11 by somersault · · Score: 1

      I know what you're trying to say, but it's clear that most current mobile games are less involved than full PC/console games. They generally require superior skill, and have more in depth game-play. In that way they're "superior".

      It's like the difference between noughts and crosses, and chess. Both have their place, and may even be played by the same people, but I'd hope nobody would try to argue that noughts and crosses has as much depth as chess. It's also obvious that chess requires superior skill to be able to play effectively. I think that's a very apt analogy. Compare and contrast Angry Birds to Worms for example. Similar basic game mechanics for the firing of weapons, but Worms requires a whole other level of strategy beyond simply being able to hit your desired target.

      As Seumas said, there is a market for both types of game, and both are good for different things, but I think there are objective ways in which it can be argued that something like Worms is superior to Angry Birds when you want to play for more than just 10 minutes. Worms offers an almost infinite number of randomly generated levels, enemies that fight back (with varying levels of AI difficulty to suit all players), many more weapon choices than angry birds, etc..

      Plenty of nerds find value in the iPad btw, though I don't happen to be one of them. I like the tablet form factor, but I haven't had a compelling enough reason to buy one yet, and if I did I'd definitely get something with expandable storage.

      --
      which is totally what she said
    95. Re:News at 11 by V!NCENT · · Score: 1

      Black Ops is a piece of shit. If you want a real game that doesn't hold your hand I suggest that you check out http://www.goldeneyesource.net/ and play a real _game_

      Don't come crying to me about hacks and shit, because they don't excist. I'm pretty sure you need more than half a year of practise in order to not get you ass wooped with a kill per death ratio of minus 30...

      --
      Here be signatures
    96. Re:News at 11 by Anonymous Coward · · Score: 0

      And now some of these Facebook games are starting to make their way onto XBLA. Bejeweled Blitz is the first one that I know of. There have been talks about getting Doodle Jump onto the XBox as well. Doodle Jump would be the first XBLA game that would make use of Kinect, according to what I'm hearing. More examples of casual gaming trickling down to the consoles.

    97. Re:News at 11 by shadowfaxcrx · · Score: 1

      I have. I work in television, so I've watched an awful lot of TV, and sometimes have to watch even if I don't like it.

      I'll admit that Survivor as a concept could have been good (and btw the photography and editing still sucks, but beyond that. . ) except that they had to make it like every other show on television. Instead of actually tossing these people into a "survival" situation and rolling tape to see what happened they turned it into an idiot game show where the producers ginned up conflicts between the "tribes" and encouraged various dramatic situations to unfold, all while still claiming it to be "reality."

      --
      "I disagree with you" does not equal "flamebait."
    98. Re:News at 11 by penguinchris · · Score: 1

      Well, he said he doesn't have the patience to go against teenagers with too much time on their hands that get really good at games like Black Ops. So, you suggest a game that you make sound even worse, in that you need six months of lots of practice just to not be absolutely obliterated every match. Makes a lot of sense.

    99. Re:News at 11 by penguinchris · · Score: 1

      Unless the game sucks, PS3 games don't really go below $30, and only then after quite a while. As you note, the "Greatest Hits" PS3 games are $30. I'm not sure but I think Xbox 360 "Greatest Hits" equivalent games are still $20, and there is always a bigger selection of older games at lower prices for the xbox.

      This isn't just in-store, either - it's the same story online. And I never understood why people say they'll just wait until the games drop to $30 or $40 or whatever... the really good games take two or three years (more in some cases) to get to that price. I'm guessing people who say that don't actually do what they say, because it's almost never possible.

      Fry's usually has decent prices for PS3 games (usually a sale for $5 or so off when new), but they don't keep older, cheaper titles in stock unless they're super popular (or unless they suck and can't get rid of them). They always seem to have Battlefield Bad Company (the first one, never mind that there's a popular sequel) for something like $15, and a couple of other games (that never interested me so I don't remember) for that price. Everything else is generally at least $30.

      Buying used on Amazon or Ebay is definitely the best option if you don't mind waiting a while.

    100. Re:News at 11 by daid303 · · Score: 1

      I never heard of it, but something different it is. Innovative? It's just a version of "The Incredible Machine". But, it's better then the yearly Fifa :-) maybe they'll learn...

    101. Re:News at 11 by brkello · · Score: 1

      All posts on the Internet are not trolls. Ever.

      --
      Support a great indie game: http://www.abaddon360.com
    102. Re:News at 11 by wanderingknight · · Score: 1

      Arcades did, for all intents and purposes, die.

      They didn't die in Japan though. The arcade scene is still thriving there.

  2. Duh? by MrEricSir · · Score: 1, Interesting

    The market penetration of game consoles has been decreasing ever since the 80's.

    And now smartphones are taking over. Only caveat is they market is even more fragmented as consoles were in the mid 80's. In those days there was basically one major console at a time. Now we have many smartphone OSes and handsets at a time.

    --
    There's no -1 for "I don't get it."
    1. Re:Duh? by Anonymous Coward · · Score: 0

      As Android has skyrocketed lately, I think we'll see a much more uniform mobile platform in foreseeable future.

    2. Re:Duh? by MrEricSir · · Score: 1

      Android is a step in the right direction, but it's not uniform enough to be a compelling game platform on it's own. Dealing with different screen resolutions/sizes, CPU power, and memory differences on a PC is bad enough, but on a mobile device we're talking differences of a factor of 10x or more.

      For the sole purpose of gaming apps, I think Google will have to start segregating Android phones into different classes in order to provide a coherent user experience.

      --
      There's no -1 for "I don't get it."
    3. Re:Duh? by mcrbids · · Score: 1

      Now we have many smartphone OSes and handsets at a time.

      The size of each of which dwarfs the size of 80's game consoles. Plus, smartphones are "persistent" in that they are on you, 24x7. It's extremely rare that I'm more than 50' away from my Droid2.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    4. Re:Duh? by Anonymous Coward · · Score: 0

      Not to mention a dev could just pick the established player that's winning (Apple) and do very nicely for themselves as long as their product is good.

    5. Re:Duh? by MrEricSir · · Score: 1

      It's funny you mention that, I was just telling someone today that there's no longer such a thing as AFK.

      --
      There's no -1 for "I don't get it."
    6. Re:Duh? by Anonymous Coward · · Score: 0

      really? even a cursory internet search reveals the trend has been quite the opposite.

      if anything, consoles have shown a remarkable resilience, even after a few "market crashes". there have been dead periods, but when the "traditional" console game companies come back, they do it in style.

      what Mr. Angry Birds is really saying, between the lines, is that he and his company would like a piece of the action cut out of the already established console gaming business. of course for him (and his company's stockholders), this would have to mean a reduction in the cash spent towards traditional consoles and a corresponding increase in cash to mobile gaming. the truth is likely more going to be that console gaming might decline a bit, and mobile gaming might increase a bit, but neither will be going away any time soon.

    7. Re:Duh? by Anonymous Coward · · Score: 0

      The market penetration of game consoles has been decreasing ever since the 80's.

      [ citation needed ]

      How many copies of Call of Duty were sold? Halo?

    8. Re:Duh? by NoZart · · Score: 1

      That is interesting, because observation of todays console market suggest otherwise.

      The consoles transitioned from novelty to mainstream market in the 90ies (owed in part due to Final Fantasy 7)

      A big chunk of games get now to be developed for consoles primarily and ported over to PC. I always thought that aside from piracy issues, market penetration was in fact responsible for that shift....

    9. Re:Duh? by Anonymous Coward · · Score: 0

      But the games are $0.99 (i refuse to look at ads) not $50, are not resellable, and the code is not that different between platforms. Multiple OS's don't really matter as much anymore.

    10. Re:Duh? by Celarent+Darii · · Score: 1

      I think Google will have to start segregating Android phones into different classes in order to provide a coherent user experience.

      Not going to happen. They don't make any hardware, so their "recommendations for coherent user experience" will be pretty much ignored. Android will by its very nature fragment, just like linux does - you have different distributions according to different requirements (like ArchLinux vs Debian vs REL). On the moble platform it will even fragment further as the hardware is so completely different (after all most pc's are pretty much the same processor, in mobile it's not even clear).

      One of the reasons that it is so hard to make commercial software for linux is that it is a constantly moving target. Even the kernel api's aren't fixed, never mind trying to figure out the different dependencies. Android will end up being even worse in my humble opinion. Even now many handset manufactures don't have anything consistent on Android, and install all sorts of crap. Having had a few ideas to make an Android app and seeing this has really been discouraging to be honest.

      Not that my opinion matters anyhow. There will be people who can make money on the Android platform. I wish them luck.

    11. Re:Duh? by i-linux123 · · Score: 0

      The tradeoff comes from the limiting resources on mobile devices. It equals to far quicker development times, and much smaller games, the consoles are going into the other direction with realism and high-quality and detailed models + immersive storyline. It costs far, far, more to develop real console games than it does to buy all phones you can find at some store and employ proven techniques to deal with the various screen resolutions.

    12. Re:Duh? by AuMatar · · Score: 2

      Actually that'd be Android- they're outselling Apple by a good margin.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:Duh? by jo_ham · · Score: 1

      It's funny you mention that, I was just telling someone today that there's no longer such a thing as AFK.

      You try telling that to 24 people waiting to pull the boss because the tank has gone to put more hot pockets in.

    14. Re:Duh? by Dog-Cow · · Score: 1

      Apple has the iPod Touch and iPad, along with its phones. It definitely has more iOS devices out there than any other hardware manufacturer has Android devices.

    15. Re:Duh? by Politburo · · Score: 1

      A perfectly meaningless statement, given that there are multiple manufacturers of Android devices. But that was the point, I suppose.

    16. Re:Duh? by geekoid · · Score: 1

      "The market penetration of game consoles has been decreasing ever since the 80's."

      What the hell do you base that on?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. Uhh.. by Anonymous Coward · · Score: 5, Insightful

    Angry birds is not innovation. It's the best of a mediocre selection.

    1. Re:Uhh.. by Anonymous Coward · · Score: 0

      Agreed. Angry Birds is nothing new. It stands out because it is a polished product with decent art direction. Two things the big studios can do just as well if not better.

    2. Re:Uhh.. by Torvac · · Score: 1

      Let's just say its overhyped, and boring shit.
      Peter Vesterbackas translated (try google translate pr/marketing to real world) speech would look like this: "penis, penis, penis ..."

    3. Re:Uhh.. by Kokuyo · · Score: 1

      Boring? That would depend on one's opinion, don't you think?

    4. Re:Uhh.. by 91degrees · · Score: 1

      It's also a fun little puzzle game. And that's something that requires that spark of inspiration and originality. That's not something you can manufacture. The best puzzle games have always succeeded. Lemmings, Tetris and Minesweeper and Angry Birds were successful because they each had a certain unquantifiable something, but there were a lot of games with as good production values that didn't succeed.

      It's not really innovation. It requires stumbling on the right formula. If Rovio manages another game based on this same level of "innovation" I'll reconsider but I suspect their next game will be "angry birds 2".

    5. Re:Uhh.. by Patch86 · · Score: 1

      Well yeah, but I doubt anynoe would disagree with "overhyped". Its essentially the same catapult-the-castle game that's been around for years. Its pretty, polished, funny, and very long- worth every penny I think. But its hardly groundbreaking.

      Talking about it like its going to be the "next generation of gaming" is almost as stupid as the Guitar Hero execs claiming their game was "the future of listening to music" (and we all know how that one worked out).

    6. Re:Uhh.. by sincewhen · · Score: 1

      The best? I don't think so.
      Not that it's crap, but I've never particularly liked the game.
      So I never understood why it caught on while other more worthy games didn't.
      Right place, right time I guess.

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    7. Re:Uhh.. by Torvac · · Score: 1

      they did advertise the guitar hero games as next gen. gaming experience all the time. overhyped, polished but old game concept. and now they are all dead.

    8. Re:Uhh.. by Anonymous Coward · · Score: 0

      "The best". Yeah right. There are way more fun, imaginative and well-executed iPhone games than Angry Birds. They're just a little harder to find.

    9. Re:Uhh.. by Anonymous Coward · · Score: 0

      Indeed so, the only "innovation" "Angry Birds" made so far is flogging a stupid game for even stupider consumers. Which is kind of all what the iphone market is about, see the article about angry customers and the game "world of goo" posted a while back, it says it all...

    10. Re:Uhh.. by tixxit · · Score: 1

      There is something very satisfying about shooting things in parabolic trajectories to hit a target. I'm sure there are many people who'd bash Angry Birds, calling it boring, then go watch a bunch of other people throw things in parabolic trajectories to hit a target on TV and call it great entertainment (I like sports, not bashing).

    11. Re:Uhh.. by Is0m0rph · · Score: 1

      Angry Birds is a complete copy of other games that came before it. They didn't stumble on anything. They took the Zygna approach, copy it and market it better than the originators.

    12. Re:Uhh.. by Anonymous Coward · · Score: 0

      After Peter Vesterbacka's speech about innovation, he then announced Angry Birds, Ides of March edition.

    13. Re:Uhh.. by Anonymous Coward · · Score: 0

      A quote from the Shit My Dad Says twitter feed nicely fits these situations: "You don't have to be good to succeed. You just gotta be the least shitty option. Example: We're eating at The Olive Garden."

      Seriously, commercial success is not evidence of objective quality or innovation. Look at Farmville.

    14. Re:Uhh.. by Anonymous Coward · · Score: 0

      Angry Birds is a top-notch game, but at heart it's an implementation of a computer game idea that's nearly as old as computers themselves (probably the first really good implementation, but still). The most novel thing is the realization that a developer can do very well with simple, ultralow priced games if the manufacturer is trying to make money off selling the hardware instead of soaking the developer with high license fees

    15. Re:Uhh.. by asv325 · · Score: 1

      I saw many other similar games like "Castle Smasher" earlier than angry birds. However, angry birds has done a much better job in control, configuration, animation and visual effect.

  4. How Ironic by Kees+Van+Loo-Macklin · · Score: 4, Interesting

    He talks about how "innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own.".... yet, angry birds is an obvious rip off of another game, Crush the Castle, which was developed by Armor Games quite some time before A.B. Try it out for yourself... http://armorgames.com/play/3614/crush-the-castle

    --
    It's not what you know. It's not who you know. It's what you know about who you know.
    1. Re:How Ironic by MrEricSir · · Score: 1

      Nice try, but no.

      Crush the Castle: released April 28, 2009
      Angry Birds: released December 10, 2009

      Sources:
      http://en.wikipedia.org/wiki/Crush_the_Castle
      http://en.wikipedia.org/wiki/Angry_Birds

      --
      There's no -1 for "I don't get it."
    2. Re:How Ironic by Anonymous Coward · · Score: 0

      Crush the Castle? Let's be honest here, those are all a ripoff of GORILLAS.BAS, which was probably a ripoff of another game.

    3. Re:How Ironic by Anonymous Coward · · Score: 0

      The timeline may have been overstated, but nonetheless, Angry Birds is the latecomer.

    4. Re:How Ironic by Garble+Snarky · · Score: 1

      Um... April 2009 was 8 months before December 2009? Certainly enough time to develop a flash game. I'm not sure what you're trying to say.

    5. Re:How Ironic by MoonBuggy · · Score: 2

      What was your point there, exactly? It seems to support what the OP said, not refute it.

    6. Re:How Ironic by Seumas · · Score: 5, Insightful

      You're both off. They're both very much based on Scorched Earth, from 1991. A game that probably 95% of us have played at some point (especially in the 90s). I'm pretty sure Scorched Earth wasn't the original, either, but it was sure as fuck a site earlier than the supposedly "innovative" Angry Birds (and all the flash games that were around long before Angry Birds that were essentially the same thing, too).

      The success of Angry Birds is kind of like the band that is beloved for decades and never receives the commercial or critical success and acclaim. Decades after, another band comes along and essentially rips off their entire personal and style and sound and maybe even directly cops some of their music and it's at just the right time that everyone in the world hears it and digs it and THEY receive acclaim and success for being geniuses, when all they really did was cop from the real geniuses. Your mom and your little sister have no idea about video games and as far as they're concerned, Angry Birds is the most original, entertaining, and incredible thing ever invented and well worth their $20. Why the rest of the world isn't calling it for what it really is, I have no fucking clue.

    7. Re:How Ironic by Seumas · · Score: 1

      Oh, and since I forgot the link (oops!): http://en.wikipedia.org/wiki/Scorched_Earth_%28video_game%29

    8. Re:How Ironic by Seumas · · Score: 2

      I keep referring to Scorched Earth, from 1991, as it's probably the most widely recognized and played game from the "artillery" genre and a great demonstration of how Angry Birds is any fucking thing except innovative.

      To be more specific, however, Scorched Earth and Gorillas came out in 1991. Other games since then that you might recognize as pre-dating Angry Birds by a very long time is Gorillas 2 (also in the early 90s) and Scorched3D just awhile back. Pretty much everyone is also familiar with the Worms series, of which there have been tons over the last fifteen or twenty years. Before any of these, was a game called Tank Wars (1990).

      The earliest that I know of is also mentioned in the Artillery genre page on wikipedia and is called (shock) Artillery. It came out on the Apple II in 1980. Of course, that was also graphical. As the article itself mentions, there were text versions published even before that (apparently only written up and distributed in Creative Computing magazine). So it would appear that the first graphical version of an Angry Birds style game came out in 1980 and the first version *at all* was in the 70s.

      Hard to call yourself "innovative" when all you've done is rip off a game that has been around for a minimum of 32 years.

      source: http://en.wikipedia.org/wiki/Artillery_game

    9. Re:How Ironic by MoonBuggy · · Score: 3, Interesting

      The original graphical artillery games were early 80s, apparently, but I think it's a stretch to call them the basis for Angry Birds. Yes, they both use ballistic trajectories, but the gameplay is quite different; if Angry Birds were based solely on Scorched Earth, then I'd say all credit to them - it's been changed enough to be called innovative. That said, it probably wasn't entirely original, since Crush the Castle is near-identical and came out first.

      It's just the way things go. Some guy happens to get caught in a perfect storm of marketing, word-of-mouth, and general new technology buzz, and suddenly there's a new multi-millionaire on the block. Doesn't matter whether they were the best, or the first, they were just the luckiest.

    10. Re:How Ironic by Seumas · · Score: 1

      The only difference is that you are flung from a slingshot instead of a tank or other device and there are obstacles in the way other than terrain. Not really that innovative, if you ask me.

    11. Re:How Ironic by MrEricSir · · Score: 1, Offtopic

      Hey, when you're as drunk as I am it makes sense. Try knocking back a few drinks and THEN tell me I'm wrong.

      --
      There's no -1 for "I don't get it."
    12. Re:How Ironic by DurendalMac · · Score: 1

      Wow. The idea of launching stuff in a parabola is one thing, but that's almost 100% identical to Angry Birds with slightly different controls and different graphics. There's no way AB wasn't a ripoff of that game.

    13. Re:How Ironic by Anonymous Coward · · Score: 0

      I can't figure it out now but I've played something like Angry Birds long ago, and was surprised to see this mobile game in the news after just trying it. I think it is based more on something like bowling, but viewed from another perspective, and where thing things you hit are instead stacked.

    14. Re:How Ironic by bloodhawk · · Score: 1

      I think the point is while they might be different there is little or no innovation in the game Angry birds, it does nothing a 100 other games hadn't already done, they just managed to get lucky on market appeal. That's not to say I think EA etc are particularly innovative either, I just think this guy is blowing smoke up his own arse with no real justification.

    15. Re:How Ironic by MemoryDragon · · Score: 2

      Actually Angry Birds gameplay stems even back to the first computer games, does anyone of you guys still remember one of the first multiplayer games where two players where behind their own castle and the entire gameplay evolved around hitting the other player. There were myriads of variants of this gameplay, one being single player with different levels the other one being multiplayer with two players etc...

    16. Re:How Ironic by Anonymous Coward · · Score: 0

      > I'm pretty sure Scorched Earth wasn't the original...

      Yup. Scorched Earth itself was a (rather inferior, in my opinion) ripoff of a rather popular game called [Tank Wars](http://en.wikipedia.org/wiki/Tank_Wars), which, in turn, builds upon artillery games before it.

    17. Re:How Ironic by daniel_newton · · Score: 1

      Castle Clout is the original (Armor Games even asked and received permission to copy). But your larger point stands.. as soon as I saw Angry Birds I was reminded of Castle Clout (which is the best of them in my opinion).

    18. Re:How Ironic by 24-bit+Voxel · · Score: 1
      Back in my day we didn't even have fancy names for games, none of this scorched earth flim-flam. We called it "artillery", and we liked it!

      http://en.wikipedia.org/wiki/Artillery_game/

      After that it was Tank Wars

      http://en.wikipedia.org/wiki/Tank_Wars/

      Then scorched earth, worms, etc etc...

    19. Re:How Ironic by Anonymous Coward · · Score: 0

      Crush the castle - the uncute version of Angry Birds for Monty Python fans!!

    20. Re:How Ironic by mindwhip · · Score: 1

      Actually its not that far form golf... but with larger targets. A game that involves moving an object over a distance while avoiding obstacles to hit a target is far from innovative. It's been around (in RL) for at least seven hundred years... and simulated in games since the earliest home computers.

      And before the days of mobile phones many school kids played a game something like Angry Birds on the Wood&Elastic platform... sometimes even building the gaming device themselves.

      To be truly innovative you need to come up with something new and not just copy something and add 'on a mobile phone' or 'on a computer' to the paten^h^h^h^h game.

      --
      [The Universe] has gone offline.
    21. Re:How Ironic by MareLooke · · Score: 1

      Well, at least he was right of innovation not coming out of EA, remember this company was infamous for it's yearly release of sports games...

      EA and the developers it "owns" aren't in it for the love of making games, but for the profit, this produces good games, but not classics since they'll never take any risks but just stick to a proven formula. Eventually some small firm tries something new, succeeds, gets bought by the likes of EA and continues making that same formula for the rest of it's existence (usually until the customers get bored or they manage to produce a totally broken game). EA became big on rehashing the same concept over and over, unfortunately they force the same mindset on the developers they buy/work with.

    22. Re:How Ironic by Anonymous Coward · · Score: 0

      He talks about how "innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own.".... yet, angry birds is an obvious rip off of another game, Crush the Castle, which was developed by Armor Games quite some time before A.B.

      Try it out for yourself...
      http://armorgames.com/play/3614/crush-the-castle

      Ya, I played "Castles" and various other games like it back on the Apple II. And then of course who can forget Scorched Earth, or in the later 90's the game Worms.

      I would argue one point with him, though- EA and such companies HAVE made a lot of innovations lately... but all in the area of DRM, not gameplay.

    23. Re:How Ironic by i-linux123 · · Score: 0

      I don't know what Wood&Elastic is and can't find any reference to it. But now that you mention "real life" I can't help but remember a game we also played when we were kids (In this part of the world at least), where you had small glass balls of various sizes textures (Representing different values), and you threw them at a stack of other small balls, and if you managed to knock them all down you won some new ball, otherwise the guy with the stack would win your balls!

    24. Re:How Ironic by spyked · · Score: 1

      He does make a point though. Some of the best releases I played last year or the year before (like Machinarium, Trine or World of Goo) came from small companies. I can't remember when was the last time EA made a really enjoyable game, like those mentioned.

    25. Re:How Ironic by Anonymous Coward · · Score: 1

      QBasic Gorillas probably wasn't the first either, and yet it is over 20 years old:
      http://en.wikipedia.org/wiki/Gorillas_%28video_game%29

    26. Re:How Ironic by Anonymous Coward · · Score: 0

      and going back even further, does anyone remember scorched earth?
      (not quite the same, but more fun as far as i'm concerned)

    27. Re:How Ironic by devent · · Score: 1

      So what? That is what innovation is all about. Look around you, everything is a rip-of or an improvement of previous inventions. It's that what the whole "content industry", the governments, other industries don't get. They all looking to maximize their profits and not looking at the costs.

      The whole humanity and modern civilization is based on rip-offs and incremental improvements. No idea is original and nobody could do anything without the previous people's hard work. Please, I dare you, while looking around your room or apartment, give me one example of a really original idea that was born in a vacuum.

      That is why copyright laws are horrible for innovation, and patents are a big tax on the industry as well.

      Your "original" band is a rip-of or improvement of another band that came before them, and they again are a rip-of or improvement of the previous musicians. Angry birds are the really successful band, so good for them. They had the right timing, strategy and a bit of luck. Sucks for the previous games I guess, but that's live.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    28. Re:How Ironic by Inda · · Score: 1

      Probably earlier than that.

      I played a throw-the-bomb-over-the-landscape game back in 1982. It was on my uncle's 'portable' computer, where portable meant the size of a suitcase. The screen was a massive 10cm and every pixel was green.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    29. Re:How Ironic by Anonymous Coward · · Score: 0

      Means that you haven't tried the said game from armorgames. If you played past the third stage (or better, collect all the medals), you'll understand why AB is a ripoff of that game.

    30. Re:How Ironic by am+2k · · Score: 1

      Mirror's Edge? That was a pretty new concept, and I actually quite liked the game. However, apparently it tanked (like so many AAA games do), since Mirror's Edge 2 was canceled.

    31. Re:How Ironic by Evtim · · Score: 1

      Yhea, worms!

      http://en.wikipedia.org/wiki/Worms_(series)

      I like to see this one on my Android phone!

    32. Re:How Ironic by slim · · Score: 1

      Mirror's Edge is an example of why innovation in AAA titles is risky. It *was* innovative, it cost a lot to make, the critics didn't like it, it didn't sell very well.

      I really liked the idea of it, but on playing the demo, decided it wasn't for me.

      From a business perspective, it would have made more sense for an indie -- or an indie-like team within a major -- to test that mechanic in a smaller, cheaper game. One where the audience will forgive less glossy graphics, a shorter experience, etc.

      Of course, the downside of this is that when you transfer that mechanic to a major game, people will say "it's just a clone of [XBLA game] with higher production values". Which would be true.

    33. Re:How Ironic by Kees+Van+Loo-Macklin · · Score: 1

      I agree that both games had their roots in artillery type games, but when I am saying that Angry Birds is a rip-off of Crush the Castle, I mean just that, it is the *exact* same game, with different graphics. And yes the main point of my original comment was that the creator of Angry Birds has no room to criticize other developer's innovation, when his company has yet to have demonstrated any themselves.

      --
      It's not what you know. It's not who you know. It's what you know about who you know.
    34. Re:How Ironic by am+2k · · Score: 1

      I agree, Portal shows how it's done properly: Portal 1 was short & cheaper. Since it worked so well, Portal 2 is a regular AAA title with the very same concept (plus minor additions so the critics have something to ramble about).

    35. Re:How Ironic by HoldmyCauls · · Score: 1

      And scorched earth. And GORILLA.BAS. And Planet Wars.

      --
      Emacs: for people who just never know when to :q!
    36. Re:How Ironic by c · · Score: 1

      > I'm pretty sure Scorched Earth wasn't the original, either

      Not by a long shot.

      I remember playing Artillery on the Apple II, and it wasn't a new concept even then.

      --
      Log in or piss off.
    37. Re:How Ironic by Anonymous Coward · · Score: 0

      Did you even read the Wiki posts you cite? The AB one cites Crush the Castle as an 'inspiration'... (sigh)

    38. Re:How Ironic by Anonymous Coward · · Score: 0

      There are people on the planet who didn't know this?

      That's why I'm apparently the only iOS user left who hasn't bought angry birds. I refuse to pay money for clones of years-old free flash games.

    39. Re:How Ironic by ildon · · Score: 1

      Not just SE, but Worms and GunBound were both pretty huge in their own time.

    40. Re:How Ironic by Remus+Shepherd · · Score: 2

      You're all missing the point. If you read other interviews by the Rovio execs, you'll see that the gameplay is almost secondary for them. What they consider innovative about their game is that there are birds, and they are angry, and their enemies are pigs and there's a good reason for them to hate each other.

      Rovio is all about the business of innovative Intellectual Property -- the story, the backstory, and the emotional appeal of their game. And they have a point. If Angry Birds had been a game about launching brightly colored balls into abstract towers for no apparent reason it would not have done so well. But the gameplay isn't the innovative part; their innovation is the compelling storyline and the IP that Angry Birds represent. Console games are not as innovative about creating new IP, with almost every console game being a sequel of previous games or a movie tie-in.

      Of course, now that Rovio has a winning IP, they are going to ride it into the ground. Which kind of makes their arguments about 'innovative IP' pretty hypocritical. If they come up with another hit using a new storyline and cast of characters, then I might give them some chops in the innovation department.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    41. Re:How Ironic by cforciea · · Score: 1

      FYI, Portal was actually the upgrade. The original concept was Narbacular Drop, which was a project made at Digipen by the creators of Portal before they picked up by Valve.

    42. Re:How Ironic by PingSpike · · Score: 2

      They didn't even innovate on the price! I distinctly remember Scorched Earth: The Mother of All Games...$1.00 on the title screen.

    43. Re:How Ironic by am+2k · · Score: 1

      Yeah, but that was Indie, not made by a big gaming company. There are completely different economics there.

    44. Re:How Ironic by Nemyst · · Score: 1

      Mobile is the very opposite of innovative. On top of Angry Birds, you have developers like Gameloft who release strictly nothing but ripoffs of console games, so much so you wonder how the devs there can tolerate being copycats all the damn time.

      Innovation has one main source: downloadable indie games (PC, then XBLA and to a lesser extent PSN).

    45. Re:How Ironic by cforciea · · Score: 1

      But the point was that Portal as much of a risk as one might think, because Narbacular Drop had already won a pile of awards. The innovation still came from an independent developer, not from Valve. The only experimentation on Valve's end was picking up a team of developers that were already clearly up and coming in the world and giving them the resources to make a mainstream title. That is only marginally more "done properly" than Ubisoft putting out whatever Assassin's Creed game they put out this year.

    46. Re:How Ironic by Anonymous Coward · · Score: 0

      sure as fuck

      This overused, tedious simile makes zero sense.

    47. Re:How Ironic by adisakp · · Score: 1

      Your mom and your little sister have no idea about video games and as far as they're concerned, Angry Birds is the most original, entertaining, and incredible thing ever invented and well worth their $20.

      Ummm... you are off on the price by a factor of 20X. Angry Birds is worth the $0.99 they charge for it -- no one in their right mind would pay $20 for it.

    48. Re:How Ironic by DurendalMac · · Score: 1

      I just tinkered with it and didn't play long. It doesn't take more than ten seconds of actual play on both games to see thatAB is a massive ripoff.

    49. Re:How Ironic by Anonymous Coward · · Score: 0

      I think the real point is that people are thinking 'what kinds of games would translate well to a touch interface' - it's not every game, and there's relatively few who have done it well. That's the reason (IMO) that Angry Birds has been successful - and the reason this was the right timing.

  5. Translation: by Bieeanda · · Score: 1
    Flash in the pan says: Oh, fuck! Throw more money and attention at me, before all of my silly spinoffs die on the vine!

    I'm not going to debate that mobile gaming has the potential to be a hugely lucrative market, but going all Khrushchev and trumpeting the demise of another medium is just gauche. It doesn't do anything but make console 'pundits' look stupid year after year, and it certainly won't help this guy.

  6. Of course he is correct by stumblingblock · · Score: 3, Insightful

    But kids will always want some DS or PSP experience, and hardcore gamers will want advanced PC only games. XBox, Playstation, yeah, nothing looks interesting there.

    1. Re:Of course he is correct by Anonymous Coward · · Score: 0

      i personally have always preferred RPGs (like Final Fantasy) on a console. It's more natural to me to use a joystick to move someone around as opposed to a mouse and keyboard. Just because you prefer PCs over consoles does not mean its the same for all. I prefer a controller, you prefer a keyboard/mouse combo. I don't see any reason why you should someone represent all gamers. There's more than just FPSs out there. I find them to be somewhat redundant and boring. But hey, what do I know. You're the one who represents every single gamer out there.

    2. Re:Of course he is correct by Anonymous Coward · · Score: 0

      The PSP is a dead form factor now, the NGP coming out at the end of this year will very likely flop once the fans, early adopters and greedy tech gadget buyers purchase theirs, before shelving it. Despite being able to run decent games, the units are too big when we're all used to decent smartphones. The DS has become a little kids console to take to summer camp, teens only carry their beloved phones around now.

      The problem isn't the hardware, it's the size of the units and lack of 100,000+ crappy applications instantly available on demand. Kids are growing up online and expect everything they have to fit those needs.

  7. My 99 cents worth by Anonymous Coward · · Score: 0

    I'll pay 50 bucks for a game like Black Ops any day of the week.

    That is of course for the PC version, the console market has never made any sense to me.

    1. Re:My 99 cents worth by lennier1 · · Score: 1

      And yet the PC market ends up with the short end of the stick thanks to shitty console ports.

    2. Re:My 99 cents worth by Anonymous Coward · · Score: 0

      Well that depends... generally the interface and controls suck, and the gameplay might be dumbed down, and modding might be unpossible, and it might be very buggy... but for those few good games, even a bad console port is usually worth it thanks to kb+mouse and much-improved graphics.

  8. Angry Birds is innovative? by El_Muerte_TDS · · Score: 2

    What part of that game is innovative?

    But more importantly, innovation in entertainment is overrated. Games don't have to be innovative all the time. Quite often people want a similar experience as they had with a previous game: brand new story and environments, but similar gameplay.

    1. Re:Angry Birds is innovative? by WaroDaBeast · · Score: 2

      Exactly.

      This is why sequels that work have a different environment, but the same gameplay (with a couple of new elements in it). I'm thinking about the Prince of Persia trilogy here — SoT, WW and TTT.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    2. Re:Angry Birds is innovative? by RyuuzakiTetsuya · · Score: 1

      MGS4 was a sequel that revisited an environment AND it did it well. The return to Shadow Moses in MGS4 was one of the heartbreaking and gut wrenching moments.

      Plus seeing the shattered remains of Metal Gear REX and using it to trounce a Metal Gear RAY unit was all sorts of satisfying.

      --
      Non impediti ratione cogitationus.
    3. Re:Angry Birds is innovative? by GrumblyStuff · · Score: 1

      Interesting, then, that you quote the upcoming Deus Ex game. The inclusion of cover-based shooting and closeup, insta-kill moves will drastically move the game ever further away from the original than the schlock that was Invisible War.

      (Credit given where due; they have done away with unified ammo.)

    4. Re:Angry Birds is innovative? by pep939 · · Score: 1

      I completely agree. And to give an example of what is, in my opinion, the biggest miscalculation of console games; they should never have dropped the split-screens as much as they did! For my part, what made the entire fun with consoles was actually sitting next to one another, and not solely playing together over some stupid anonymous internet system.

    5. Re:Angry Birds is innovative? by Fallingcow · · Score: 1

      Agreed.

      IMO the highest purpose of consoles is local multiplayer. I've got other bits of equipment (handhelds, PC) that do everything else they do far, far better.

      Yet it took three releases in the Call of Duty franchise to get a decent local split-screen game out of them (yes, I'm talking about Black Ops--bots[!!!], no bullshit equipment unlocking for local games, better maps for 4-player games, better maps in general, etc.) and I still haven't seen a better splitscreen shooter than Perfect Dark!. All these years later and the best splitscreen FPS is still on the N64 (and the 360, now--it's the one and only thing that kind of makes me wish I still had one)

      We get a few good local games like Blur/Mario Kart, NSMBWii/Little Big Planet, but so many are focused on online play, and that doesn't appeal to me. The console is plugged in to the TV so I can play social games, and there aren't nearly enough of them.

    6. Re:Angry Birds is innovative? by WaroDaBeast · · Score: 1

      Well, I simply happen to like that quotation because I think it's true.

      My only hope is that Deus Ex 3 won't be too much of a "console game," as it were.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    7. Re:Angry Birds is innovative? by penguinchris · · Score: 1

      Agreed, but your Call of Duty timeline is a bit off first of all - they had split-screen coop for the single-player mode all the way up to Call of Duty 4 (I think), and that to me is usually the most fun (especially when a game is designed around it, as with Gears of War, but even the COD games were fun that way). They also all have had 4-player splitscreen for deathmatch and so on, but no bots e.g. Perfect Dark which would indeed have helped. I played Perfect Dark on the 360 when it came out years ago and didn't like it, and it never entered the fray of local multiplayer games I played with friends at the time (I never had an N64 and only played Goldeneye at a friend's house a couple times).

      The Modern Warfare and Black Ops co-op mode with the bots can be fun sometimes, but didn't hold my attention very long. It's only a quick diversion at best. The level design just didn't seem that inspired, and the difficulty levels aren't balanced very well - it's either too easy or too hard. The Zombies mode is pretty good, but never hold my attention very long either (Left 4 Dead didn't engross me much either).

      The greatest game for me and my friends (back when we all lived near each other in university) was Star Wars Battlefront 2. It's an original xbox or ps2 game, but it works on the 360, and there hasn't been anything like it since. Would love to see a current-gen sequel. It has four-player splitscreen on large maps with loads of bots. The game is a Star Wars version of the Battlefield formula - back when Battlefield 1942 came out that was our game of choice for the same reason (played on a LAN in that case) - large maps with lots of bots and fun game mechanics, and you can have meaningful team games with only four people because you've got an army of bots to back you up. And occasionally if you do well you can spawn as a Jedi from the films and wreak havoc with a lightsaber, and there are lots of vehicles and so on, and you can do things like fly the speeders on Hoth and take out AT-ATs with the tow cables and so on - lots of fun mechanics in the game.

      The newer Battlefield games don't have the same bot options anymore, and are focused on online play. I play them online and enjoy them - Battlefield Bad Company 2 and the recent Vietnam expansion are what I play the most these days - but they're not as good as the older games, in my opinion, and there's no option to play with friends locally.

    8. Re:Angry Birds is innovative? by Fallingcow · · Score: 1

      Black Ops has bots in splitscreen multiplayer, not just the AI in co-op. It also has everything unlocked for all players from the beginning in local play. It's also better balanced in general. That's why I said it was the only one of the last three with decent local multiplayer.

  9. Innovation? by Sarten-X · · Score: 2

    I remember playing with banana-flinging gorillas in the early nineties. By the late nineties, I remember playing a catapult game where the target would collapse according to a fairly decent physics engine. Where's the innovation, exactly?

    --
    You do not have a moral or legal right to do absolutely anything you want.
    1. Re:Innovation? by GPLHost-Thomas · · Score: 1

      Are you talking about defender of the crows, on the late 80ies?

    2. Re:Innovation? by Freyir · · Score: 1

      Gorillas was released in 1991. It was one of the first computer games I played, and I got my dad to try it too. The next video game he played was Angry Birds, in 2011.

    3. Re:Innovation? by Anonymous Coward · · Score: 0

      The innovation seems to be that he's got moms, sisters, grandfathers, and jocks & cheerleaders, executives, and preachers playing. That's fairly different from the traditional video game player base.

      Of course Nintendo seems to have done a pretty respectable job of brining in new demographics too. The wii has done very well in attracting non-gamers with their casual, group-friendly games. Wii Sports/Angry Birds are played by people that would never slog through Call of Duty and there's something to be said for that.

    4. Re:Innovation? by tomaasz · · Score: 1

      Bill Gates wrote the gorilla game. So it all goes back to him.

    5. Re:Innovation? by Anonymous Coward · · Score: 0

      Sounda like Solitaire ;)

    6. Re:Innovation? by Patch86 · · Score: 1

      It's probably more fair to say that Apple / Google got moms, sisters, grandfathers, and jocks & cheerleaders, executives, and preachers playing, by giving each and every one of them a games console in their pocket. Its far easier to sell a game to someone if they already own the console than it is to sell them specialist equipment (a la Nintendo or Sony) first.

    7. Re:Innovation? by MemoryDragon · · Score: 1

      Actually there is a shitload of very innovative games in the independend scene, but Angry Birds is not one of them.
      And yes he is right to a big degree the innovation happens in the independend scene currently where people push out games like Braid, De Blob, Amnesia, Minecraft, The Ball and others.
      The problem simply is that this comes from the mouth of someone who has a very good game out which deservedly is highly successful, but on the originiality scale it is a rehash of some game ideas of the 80s and 90s.

    8. Re:Innovation? by FatLittleMonkey · · Score: 1

      "By the late nineties, I remember playing a catapult game where the target would collapse according to a fairly decent physics engine."

      Do you mean Ragdoll Cannon?

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    9. Re:Innovation? by Vezquex · · Score: 1

      640 gorillas ought to be enough for anyone.

    10. Re:Innovation? by arazor · · Score: 1

      I guess the innovation is that by using cute birds instead of nerd type objects like catapults Angry Birds has incredible main stream appeal. Where the previous similiar games were made for nerds only.

  10. Not a big deal by Gadget_Guy · · Score: 1

    I think that big companies like EA and Ubisoft being uninnovative predates the mobile platforms by many, many years. The growth of casual gaming (which is what suits the small mobile devices) will not cut too deeply into the console market.

    Mobile gaming does not compete too much with consoles because:

    1) they are played at a time when you are away from home
    2) they are priced so low that they don't eat too much into the gaming budget. You do not have to stop buying console games to be able to afford to buy games for your phone.

    1. Re:Not a big deal by Anonymous Coward · · Score: 0

      2) they are priced so low that they don't eat too much into the gaming budget. You do not have to stop buying console games to be able to afford to buy games for your phone.

      Technically that's wrong. Money is not the limiting factor, time is. If you play a 1$ game, you won't have time to play the 70$ one.

      In practice that doesn't matter much, since both games are targeted at different demographics. Hardcore gamers won't play casual games because they are too trivial. Casual games won't play hardcore games because they are too involved.

    2. Re:Not a big deal by Gadget_Guy · · Score: 1

      Perhaps you should have quoted my first point instead if the second point. I said that the mobile games will tend to be played when the user is away from home. The platforms do not necessarily compete for the same playing time.

      As for money not being a limiting factor, people have a fine amount of money to spend on their entertainment. Look at what happened to CD sales when DVDs were introduced; they plummeted. The same thing happened when video game sales skyrocketed.

  11. Obligatory Meme is Obligatory by Anonymous Coward · · Score: 0

    Does NetCraft confirm it?

  12. Seriously? by Anonymous Coward · · Score: 0

    I am mostly a PC gamer, but I fail to understand how consoles are going to be killed by mobile game companies when they both focus on two totally different markets. Mobile games such as Angry Birds cater to casual gamers.
    But unless the article was specifically about handheld consoles (which I found no indication of), you surely wouldn't want to play Angy Birds on an XBOX 360 or a Wii with 1080p screen. And you surely won't and can't meaningfully play Crysis on a mobile phone.

    And the consoles are evolving too, no wonder there is so much buzz around the Kinnect and even casual gamers are excited by it and have found it useful.

    1. Re:Seriously? by BoogeyOfTheMan · · Score: 1

      Actually, my wife was playing Angry Birds on the PS3 on a 1080i screen earlier today. But it was only as a time waster while waiting for a phone call. I bought it to play on my PSP, but it plays on the PS3 just as well. (And my wife also just picked up Dragon Age 2 that we pre-ordered for her back in Jan., so its not just a casual gamers thing, its more of a "its a good waste of a few minutes" thing)

      What you say is true about the Kinect, as shown by the success of the Wii. Casual gamers are looking for casual games and arent always aware of what is on the market. I just talked my 55+yr old father into picking up a PS3 for Blu-ray, Netflix, and MLB.tv and he is an avid non-gamer. Though when I informed him that we could get Trivial Pursuit on the console he got excited.

      I see consoles becoming more of an entertainment hub (like the PS3 and X360 were designed for). For my wife, I never would have talked her into getting her own PS3 (she would confiscate mine to play the first Dragon Age so I suggested it to her but she veto'd the idea) until she saw how handy it was for when she wanted to watch Netflix or stream something off of the media server while I was gaming. Sure casual gaming has its place, but full fledged games will always have a place too, even if they are on a multi-purpose device (PC's anyone?).

      Forgive me if this is hard to follow, I've had a little to drink.

    2. Re:Seriously? by Pinky's+Brain · · Score: 1

      Be warned, Dragon Age 2 is a bit more casual now.

  13. Not entirely accurate about pricing. by nebaz · · Score: 2

    There are several downloadable games (I can only speak for the Wii) that can be bought for $15 or less. It is not $50 for all games.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:Not entirely accurate about pricing. by Anonymous Coward · · Score: 0

      Also you are getting a very shallow experience for your $0.99 (in the case of angry birds at least). People don't mind paying $50 for a great game. Nintendo can come out with Angry Zelda where you shoot Links boomerang to kill pigs for $0.99 and they can also continue with what they are doing and provide deeper experiences for $50.

    2. Re:Not entirely accurate about pricing. by Tukz · · Score: 1

      Most games I have on my PSN, is actually $15 or less, so I call bullshit on his "statement".
      I don't think he thoroughly did his research.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  14. One hit wonder. by hardtofindanick · · Score: 1

    This 1$ app/game business is creating and will continue to create many one hit wonders. Until this guy consistently makes more successful games, what he says is not relevant. Especially what he says about Nintendo.

  15. It's not better, just different by bunbuntheminilop · · Score: 1

    They probably said the same thing about film when TV came out. It's just a different experience. The console gamers aren't moving to game on their phones, but you can bet that the phones have introduced a whole pile of people to gaming. Maybe, in the future, they will look to buy a real console, and play a 20-30 hour game, instead of a $2 game for 90 seconds at a time.

  16. Nintendo Exec Says Phone Games Are Dying by Looce · · Score: 2

    "Nintendo CEO Satoru Iwata went on the offensive today against his smartphone counterparts, arguing that the model pursued by individuals like Peter Vesterbacka is 'dying.' In a panel discussion at the Game Developers Conference in San Francisco, Iwata said that innovation wasn't coming from independent game coders, but from large and established companies like his own. Iwata also pointed to the major concern over the price model for smartphone games. Compared to games on established consoles, which hover around fifty dollars, mobile titles like Angry Birds run for 99 cents and make their developers little money due to the policies of online app stores. At these price points, "there's no motivation [for] high-value video games," Iwata said. Still, the executive did admit that the business model for console games had yet to be completely figured out."

    Okay, not exactly, but Iwata-san did say something against smartphones at the Game Developers Conference in San Francisco, a mere 13 days ago.

    1. Re:Nintendo Exec Says Phone Games Are Dying by TheSpoom · · Score: 1

      Let's play executive PR madlibs!

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Nintendo Exec Says Phone Games Are Dying by TBBle · · Score: 1

      That'd be what the "went on the offensive today against his console counterparts" in the article is referring to then. I had wondered if console developers had been calling Peter Vesterbacka names recently or something...

      --
      Paul "TBBle" Hampson
      Paul.Hampson@Pobox.Com
    3. Re:Nintendo Exec Says Phone Games Are Dying by Anonymous Coward · · Score: 0

      Hahaha! Nice one!

  17. Heh by Anonymous Coward · · Score: 1

    Aside from Interfaces, Graphics and Physics Gimmicks (which, given they are based in real world physics, isn't really anything "new" so much as innovative only in its choice of medium), Video Games will always fall short in Innovation to tabletop gaming. The fact all you need is some friends, a brain and some paper/pencils to create a masterpiece will ensure that no great game idea will be stifled by such trivial matters as processing power, the ability to program or simply the ability to render graphics in a way that fits the themes and flavors of your game. Even Settlers started out using photographs. The freedom of using brains instead of computers creates an unparalleled advantage. Heck, most RPGs on computers still use experience points, levels and classes or power trees--how antiquated is that? RPGs have (mostly) evolved past that back in the mid-nineties and are almost all point-buy (with the exception of Dungeons and Dragons, which has a legacy to maintain).

    I will admit, however,

  18. C'mon people! by Anonymous Coward · · Score: 0

    A marketing executive said something. Big deal! Sales and marketing people are the ones that cause us the most pain every day because of their lack of common sense.

  19. Ubisoft Not Innovative? by Culture20 · · Score: 1

    But they're the ones that pitched (and sold) the idea of Mario Party: Swingers Edition to Nintendo.

  20. 1 hit wonder by Anonymous Coward · · Score: 0

    Yeah I have one game that made it big. I know everything about the market.

  21. Hypocrite by Teknikal69 · · Score: 1

    That's why they are pushing Angry Birds onto consoles and PC's then.
    Angry birds is past it's sell by date it's had a decent run considering how basic it is but it's now even the dimwitted are bored of it.

  22. Nice try... by Anonymous Coward · · Score: 1

    This is commit from a guy who's company has made one game, with the oldest idea ever, and now continues to push out versions of the same old idea in different uniforms (Angry Birds Seasons etc). Yeah, real innovation at Rovio. A pure one-hit wonder that sickens me. There was multiple catapult games years before AB, albeit not with green pigs.

    1. Re:Nice try... by Anonymous Coward · · Score: 0

      Does it sicken you because you're jealous that they know how to make an old idea new again and then make a shit load off of it?

  23. true headline by Anonymous Coward · · Score: 0

    "Creator of angry birds gets some free publicity for angry birds"

  24. Not the same type of games by GPLHost-Thomas · · Score: 1

    Does this silly CEO really thinks we are expecting to play the same time of games on a small 3" screen as the one we play on a full HD screen? Come on, this is a different market, and the 2 are non exclusive. Players on big TV with PS3 might in fact play ALSO on their phone. It's not because A.B. is a success that they should spit on everyone else.

    1. Re:Not the same type of games by sunspot42 · · Score: 1

      >Does this silly CEO really thinks we are expecting to play the same time of games on a small 3"
      >screen as the one we play on a full HD screen? Come on, this is a different market, and the 2
      >are non exclusive.

      For the moment.

      In the not too distant future though, cell phones and tablets will likely support wireless HDMI and the ability to drive full-sized HD screens while functioning as a controller (or working with wireless controllers or even motion controllers). Once those become commonplace, it's hard to see how the dedicated game console survives.

      That becomes especially apparent when you look at services like OnLive. Who needs a dedicated box from a specific vendor?

    2. Re:Not the same type of games by Jaysyn · · Score: 1

      Bingo, I like playing my PC & PSP, but at different times.

      --
      There is a war going on for your mind.
  25. Overpriced for casual gamers... by Bert64 · · Score: 1

    Most people just want to pick up a game to play casually, and $50 is far too much to invest for something like that...
    Many games are also not worth anything close to that price, a lot of games today are just minor tweaks to other games, and yet they expect you to splash out a full $50 again?

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Overpriced for casual gamers... by Anonymous Coward · · Score: 0

      Console games are what you do. Angry Birds is what you do on an airplane. Yes, I'll pay 50 dollars for a game with story, and good controls, and well thought out replay value. The fact that I'll drop a buck on a minigame to play on an airplane (that is a clone of a castle flash game) doesn't mean the damned video game market should all be cheap stupid minigames.

    2. Re:Overpriced for casual gamers... by AuMatar · · Score: 1

      But why would I pay for those casual games? I can go to kongregate.com or a dozen other sites like it and play one of hundreds of games. I'm not going to shell out money for a casual game. I will for a long, detailed game, but those aren't the type angry birds makes.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Overpriced for casual gamers... by Anonymous Coward · · Score: 0

      Even better, you can go to Kongregate and play the game Rovio stole.

    4. Re:Overpriced for casual gamers... by slim · · Score: 1

      But why would I pay for those casual games? I can go to kongregate.com or a dozen other sites like it and play one of hundreds of games. I'm not going to shell out money for a casual game. I will for a long, detailed game, but those aren't the type angry birds makes.

      Two points here. On Android, Angry Birds is free / ad supported. On iPhone it's [wanders off to check; fails] some cheap price, that marketers evidently believe iPhone owners consider to be almost equivalent to free. So it's really equivalent to Kongregate on those platforms.

      I think you could class AB as a long detailed game. Thought has gone into the level design. It takes several hours to complete, and several more hours to 3-star every level, as people who like the game will want to do.

      Yeah, I found it deadly boring, but people who enjoy it get a lot of value out of it.

      Kongregate has some excellent games, which I'm sure could sell (indeed, many of them contain ads to "buy this game for your iPhone"). I'm not sure theres a direct, predictable, correlation between quality and cost.

    5. Re:Overpriced for casual gamers... by Anonymous Coward · · Score: 0

      Then I would expect a console or PC-gaming-rig to also be too expensive for you.
      Or, to put it another way, you're just not the target-audience.

  26. Define a console by Anonymous Coward · · Score: 0

    Problem is that more 'computers' these days are really consoles. A console (at least to me) is a piece of hardware that can do functions limited to what the hardware provider allows (think like the Nintendo Seal of Approval). Consoles have always been about what was made for them at the consoles makers approval and things like the iphone and the ipad are the same thing. They are really consoles hiding under the name of computer something. While consoles have typically been used for games they havent truely been limited to that since the psx and its inclusion of its cd audio player. In short. No consoles arent dying. They are being renamed as 'mobile devices' to appeal to a wider audeince and seem 'more serious'

  27. ideas are dead by Anonymous Coward · · Score: 0

    1) there are a good dozen of game engines (console or pc) around that get updated and licensed to others...
    2) if a cool idea for a game can't be wrapped into one or another of those engines it isn't deemed profitable and more often abandoned than let's say 10-15 years ago...
    3) ...
    4) absolute boredom... choosing between GTA'ish game #12312351, GT'ish game #243526 and the whole EA-FIFA-NHL-BLA game shit #243458924356...

    there are still cool games... but people don't know them because the studio behind them is too small.. or they don't fit what is known to make profit... (GTA'ish game #12312351, GT'ish game #243526 and the whole EA-FIFA-NHL-BLA game shit #243458924356...)

    but as i can see companies are already in trouble.. there will be some casualities before the market comes to senses and cool ideas get the respect they deserve again... we had that in the mid-eighties in the console market.. and later in the pc gaming market... now both suck..

    i was lucky to find Quake III:Arena.. a game that i am stuck to for years now... and nothing else... i'll just wait what happens to the other stuff watching from that isle...

    1. Re:ideas are dead by Anonymous Coward · · Score: 0

      QUAKE :D
      I play quake 2 jump mod, and have for some decade on and off, it is my casual-style game :) Most people that get into it get stuck in it, and with over 2000 maps it takes years to complete a big part of it (Yeah, no shit, I stopped playing a few days ago at 1337 maps after about 3 years on that acc). Though there are some in-group secrets you need to know to make it fun since the game is shit when you just install and run it normally.

      Anyway, point of the story is, similarly to what you mention, that the game doesn't have to be something you can put directly into a high-quality commercial, but getting it out there in the first place is the bigger part of the story.

      I wouldn't be surprised if they make a quake 2 jump mod style mobile game later and call it the new innovation when everyone discovers these little secrets.

  28. Not happening by Anonymous Coward · · Score: 0

    Angry Birds and other arcade-style junk will never, *ever* replace series like The Legend of Zelda. Just sayin'.

  29. Well by ShooterNeo · · Score: 1

    There may be a bit of truth in what the man has to say.

    Games were $50-$60 each in the 1980s on game consoles and the PCs of the time. Over a hundred bucks a game in today's money.

    So games HAVE gotten cheaper over the years.

    Moreover, there is a much larger market for games than there ever was. Many more people own some kind of game playing device, whether that be a console, a PC, or a smartphone.

    And finally, in the 1980s and 1990s, games had to be delivered through a middleman - a publisher, then a retail store, and so on.

    A larger market for games means that the per unit cost of a game can be lower for the same development budget for the game. No reason the Angry birds team could not have spent millions of dollars on the game, or at least the next game in the series.

    And because the middlemen are mostly gone, the Angry birds teams gets a solid 70% of each sale. To some, that may sound like Apple gets a large cut - but in reality, that's a smaller piece of the pie eaten by the middle man (Apple) than there ever was before.

    1. Re:Well by tepples · · Score: 1

      A larger market for games means that the per unit cost of a game can be lower for the same development budget for the game.

      But there are a lot more developers since then, which means the market isn't necessarily larger per game.

  30. Uhh, Citation Please!? by Rinnon · · Score: 1

    The market penetration of game consoles has been decreasing ever since the 80's.

    Subject says it all. Show me the report that suggest the NES sold through more consoles than the PS2, and then we'll talk. Show me the report that suggest more people owned a single Gaming Console in the 80s than do in the 00s and then we'll talk. Back that up with ANYTHING, and then we'll talk.

    1. Re:Uhh, Citation Please!? by Chaotic222 · · Score: 1

      It's difficult to find numbers for these kinds of things, but keep in mind that the PS2 was available in many more countries than the NES. The PS2 sold over 100 million units, sure, but I distinctly remember seeing a record showing the sales data in the US alone to be about the same for both consoles. I can't for the life of me find it, though. Ah well.

    2. Re:Uhh, Citation Please!? by Donniedarkness · · Score: 1

      It's difficult to find numbers for these kinds of things, but keep in mind that the PS2 was available in many more countries than the NES. The PS2 sold over 100 million units, sure, but I distinctly remember seeing a record showing the sales data in the US alone to be about the same for both consoles. I can't for the life of me find it, though. Ah well.

      Well, the NES sold 34 million in the US (source: http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf), and the PS2 sold over 50 million, as of more than two years ago (source: http://blog.us.playstation.com/2009/01/15/PS2-sells-over-50-million-units-in-north-america-breaks-console-sales-record/).

      To make that even more significant, consider this: Sony contended pretty heavily with Microsoft and (to, I believe, a lesser extent) Nintendo for console dominance, whereas the NES completely DOMINATED Atari and Sega. Even though the NES had a MONSTROUS lead over its competitors, it still only sold about half as many units as the PS2 did.

      As a matter of fact, the PS2 sold nearly as many units in the US alone as the NES did worldwide.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    3. Re:Uhh, Citation Please!? by Lissajous · · Score: 2

      Yups - real hard to find sales figures. If only there were a video game chart site around somewhere.

      Oh....wait.....

      http://www.vgchartz.com/hardware_totals.php

      Nevermind.

    4. Re:Uhh, Citation Please!? by bloodhawk · · Score: 1

      It is not difficult to find numbers for these things at all there are loads of numbers tracking sites inclduing stuff like vgchartz.com or even NPD, unless you are trying to find numbers that prove the OP right then your right as you will have a hell of a time finding others to make up crap like that. The simple fact is current console sales are significantly larger than any previous generation

      NES+ sega master sold around 75 million

      then we move to the megadrive and SNES with a combined total of approximately 90 million.

      PS + N64 + Saturn was about 140-150 million

      PS2 (150 million) + Xbox + gamecube sold a total of around 200 million

      Current gen is at about 185 million and still going strong and should easily top 220 million even if this gen ended this year which it won't.

    5. Re:Uhh, Citation Please!? by Anonymous Coward · · Score: 0

      I was just going to point that out. I think if I hunted around I could prove that the PS2 followed by the Xbox or 360 are the #1 and #2 best-selling consoles of all-time right now. The whole "Mobile vs. console/PC games" argument is blaise and frankly a false dichotomy. All the research done so far seems to suggest that neither does much to the other except perhaps slowly develop a desire to do more with consoles eventually. The argument is more gendered than anything else. The vast majority of console owners and sadly developers are men and thus craft games toward that end. Mobile gaming is more small diversions and has been aimed at women as smart phones become ubiquitous. Who honestly cares though what some random developer says? When Rovio develops two decades of hit video games I may actually give a damn what they have to say about anything. Until then they're a one-hit wonder who is trying to keep up their hype until they can find a new game to make.

  31. Consoles are watered down computers by Froeschle · · Score: 1

    Back in the 80s the closest thing to a real computer that most people could even barely afford was the Atari 2600 which was a console device. At the time I really wished that I could have had a "real" computer but my parents couldn't afford it and I was too young to work. Now people actually argue about the virtues of consoles over computers. There shouldn't even be an argument there. Anyone who thinks a console is somehow "better" than a PC should probably not be around computers at all.

    1. Re:Consoles are watered down computers by bloodhawk · · Score: 1

      Anybody who can't understand why some people find consoles better than computers should not be around computers at all, IT is not about a one size fits all mentality and people with that view should be stamped out of this industry. It is moronic to think there is a one size fits all answer, console are "Better" for many people, just as computers are "better" for others.

  32. You get what you pay for. by StandardAI · · Score: 1

    Well, I wouldn't compare angry birds to Crysis 2, if he doesn't see this as being the reason for the value difference he is an idiot. I could hire a coder online to make the game angry birds out of my own pocket on some hire a coder website. However the big boys who are selling their games for over 99 cents have a production team and are very good at what they do.

    Lets also not forget to take in to account the fact that Nintendo, Sony, and Microsoft have had years of experience creating developer kits, and many of the seasoned game developers are already familiar with how their developer kits run. Google and Apple have not had the same experience handing out developer kits. At least not ones that have turned their products in to a success. I believe that the software quality is way behind what the hardware can do on todays phones.

    There is something that a smart phone will never be able to do anytime soon, and that is do multi-player the correct way, people like to interact with each other and while some phone games offer multi-player it will be ages before they get it right with the software, hardware, and network.

  33. Wrong, and dangerous. by RyuuzakiTetsuya · · Score: 1

    he's repeating a really wrong and really dangerous, from a business stand point, notion that total market share and numbers of users dominates, it doesn't. At the end of the day, profits dominate. Rovio isn't going to see the same numbers EA or Konami or Capcom or Bethesda will. Bar none.

    He's right that yes, there are way more people playing casual games, but the market for non casual games is going up.

    --
    Non impediti ratione cogitationus.
  34. One medium in various forms by snerdy · · Score: 1

    The existence of mainstream casual and blockbuster video games is a fairly new development, but both types of games are part of the overall medium.

    As was the case with other forms of media over the past 150 years or so, video games are going to start to become more diverse. Up until fairly recently it wasn't entirely nonsensical to simply say "I play video games." Today, though, that doesn't mean anything. One may as well say "I read books."

    This is an exciting time for video games as a medium -- it's become a genuinely mainstream medium. That doesn't mean its less mainstream aspects will die. There's room for all types. People watch TV shows and feature-length films. People read short stories and epic trilogies. People play casual, simplistic or linear games, they play esoteric, deep or complex games, and they will do all of this on a wide variety of platforms in a wide variety of situations.

  35. Maybe he missed something? by DanielRavenNest · · Score: 1

    How many of the people who used to play Solitaire and Minesweeper are now playing Angry Birds? In other words, casual games are just more visible now that they are being marketed separately.

  36. Stupid Argument by Spad · · Score: 1

    Vesterbacka also pointed to the major concern over the price model for console games. Compared to mobile titles like Angry Birds that run for 99 cents, games on large consoles hover around fifty dollars.

    Yes. In the same way that I can get a Ford Focus for £16k, but a Bugatti Veyron SS will set me back ~£1.25m.

    It's ludicrous to argue that things with totally different development costs, marketing costs, distribution costs, target audiences and, let's not forget, content are priced differently and that this is somehow bad for the more expensive thing.

  37. c'mon.....really? by metalmaster · · Score: 1

    He's a marketing shill guys! Its his job to troll on games/platforms that his company doesnt develop for. Show me a competent developer(read: can/will develop for any platform) with the same opinion and I might start to believe it. Such a jack of all trades might not exist, but if they did they could accept work from Rovio on a mobile platform just as soon as they could accept work from WB on the next epic Mortal Kombat title. IMO this guy is comparing apples to oranges because the target audiences' are certainly different

  38. Louis Vuitton Outlet by helenbetty · · Score: 0

    Have you thought that living in a white-collar workers life? Do you want your life be more enjoyable? Come to our Louis Vuitton outlet store and Louis Vuitton outlet is where you want to go, your dreams will be realized here, look !Louis Vuitton handbags and purses, buy Louis Vuitton will make you be more beautiful . Oh ! Please take a action!

    1. Re:Louis Vuitton Outlet by Spad · · Score: 2

      I think you need to work on your spambot; advertising designer handbags and purses on Slashdot isn't exactly marketing genius...

  39. Yep. Sure... by yogurtforthesoul · · Score: 0

    As others have already said, this type of "announcement" seems to come out every console cycle, major gaming push, or "insert some technological/software advancement that John C. Dvorak commented on".

    He only sees his world through the eyes of a/(his) iPad, IPhone, iPod, and cellphone user. He is only noticing and paying attention to a microcosm of what is actually available. Now if he talked about the saturation of military shooters I might agree--although I would still think these games will sell; as they have always done well. He sees exactly what he wishes to see. While I do have to agree that it is nice to pay a different price for games, apparently he hasn't tried Steam yet, or he would realize that every point he is making falls flat as this has been happening FOR YEARS on the PC and XBox 360 and their arcade and more importantly their user-made games.

    Steam, XBox 360's arcade and independent games, the same for the Playstation, and Nintendo's re-releases of classics all do well. Then there is the little Behemoth called the DS. I think his "The PC is dead..." equivalent comment will pan out to show that it's utter crap. As these same points have been brought up hundreds of times before, with all of them falling flat on their face.

    --
    Something witty goes here.
  40. The only way to win is not to play. by Hognoxious · · Score: 1

    How about game where there's a nuclear reactor heating up and you have to lob barrels of water (or icebergs for a powerup) at it to cool it down?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  41. People want simple games... by pinkstuff · · Score: 1

    Sometimes people just want simple mindless games like Angry Birds, games that they can play on there train ride to work. But, (and big but), I'm sure as hell not going to spend my Sunday's at home playing angry birds instead of a gaming console. So basically, two different use case, not rocket science.

    1. Re:People want simple games... by Chardansearavitriol · · Score: 1

      SOME people want simple games. Others want hugely complex games (see: Elder scrolls Skyrim) and thats the problem. These two groups share very little common ground...And one of them is a lot easier to exploit. Why go to the trouble of making anti-piracy measures when you can just make it so no oen can play your game except from through a browser at your website?

    2. Re:People want simple games... by pinkstuff · · Score: 1

      Well, there are two groups of people, some that want simple games, some that want hugely complex games. These two groups also overlap (I for one play both types). My point is that it depends on the time and situation, if I have 5 minutes spare or I am traveling somewhere I will play a simple game - but I'm not going to play the same game for hours on end. Both have their markets, and both will continue to thrive.

  42. I can't see consoles disappearing by Tigger's+Pet · · Score: 0

    Much as a lot of adults buy these flash-type games, so that we can play them on our iPads, phones, PDAs or whatever to while away a few hours sat on the train to work or stuck in a hotel room on business, they will never replace the 'traditional' game market.
    When I get home and have a bit of time to myself I won't sit on the settee with my phone screen - I'll fire up my desktop PC with its 26" HD screen and play a real game.
    Also, there's no way on earth I'm going to let my young kids play games on my £600+ touch-screen phone - they can use the Wii or X-Box - then the worst damage they are going to do if they drop a controller or get sticky fingers on things is cost me £20 for a new controller. If they did the same to my phone I'd be stuck.

  43. Cute. but.... by Anonymous Coward · · Score: 0

    I play angry birds when on the shitter and on the tube to fill some time. That's it. It's quite good and I enjoy it but does he really think it will come close to the feeling I got when I first loaded up Operation Flashpoint all those years ago, and looked in awe at the morning sun and accurate star map, jumping in a chopper and shooting down on a town of tanks....no. It's cute, but won't replace the big machines. I'm a hardcore gamer and watching my house mate play GTA4 (ok ok I know it's a few years old now) and seeing the terrible glitches and no AA or AF just makes me love the PC games even more, I can't see gamers like me "settling" for Total War 5 on the ipad 4

  44. Eh? by Anonymous Coward · · Score: 0

    Lol and angry birds is "innovative", games that cost 99p will never rival their console counterparts, it's a different market, the time and effort that goes in to developing something like Dragon Age 2, compared with angry birds is incomparable, and the standard is 1000x higher.

  45. Consoles are dying. Peter Vesterbacka confirms it by bmo · · Score: 3, Funny

    It is now official. Peter Vesterbacka has confirmed: consoles are dying

    One more crippling bombshell hit the already beleaguered console community when IDC confirmed that console market share has dropped yet again, now down to a fraction of 1 percent of the gaming market. Coming on the heels of a recent Netcraft survey which plainly states that consoles have lost more market share, this news serves to reinforce what we've known all along. consoles are collapsing in complete disarray, as fittingly exemplified by falling dead last in a self selected online straw poll by Peter Vesterbacka.

    You don't need to be the Amazing Kreskin to predict the future of consoles. The hand writing is on the wall: consoles have a bleak future. In fact there won't be any future at all for consoles because consoles are dying. Things are looking very bad for consoles As many of us are already aware, consoles continue to lose market share. Red ink flows like a river of blood.

    Atari consoles are the most endangered of them all, having lost 100% of their core developers. The sudden and unpleasant departures of long time console developers Ralph Lippschitz and Betty Jo Underhill only serve to underscore the point more clearly. There can no longer be any doubt: consoles are dying.

    Let's keep to the facts and look at the numbers.

    Casual gaming leader Zynga states that there were 125 million new Farmville subscribers last year. How many users of Wii are there? Let's see. The number of Farmville versus Wii posts on Facebook is roughly in ratio of 39,000 to 1. Therefore there are about 125,000,000/39000 = 3205 Wii users. PSP posts on Usenet are about half of the volume of Wii subscriptions. Therefore there are about 1600 users of the sony PSP. A recent article put Atari at about 50 percent of the PSP market. Therefore there are (3200+1600+8000=) 56005 console users. This is consistent with the number of Twitter posts.

    Due to the troubles of Id software, abysmal sales and so on, Sega went out of business and was taken over by Nokia who sell another troubled platform. Now Nokia is also dead, its corpse turned over to yet another charnel house.

    All major surveys show that Consoles steadily declined in market share. Consoles are very sick and their long term survival prospects are very dim. If consoles are to survive at all they will be among gaming dilettante dabblers. Consoles continuec to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, Consoles are dead.

    That crippling bombshell sent console fans into a tailspin of mourning and denial. However, bad news poured in like a river of water.

    --
    BMO

  46. God ol' console games won't die by Cronopios · · Score: 1

    I'm of course thinking about myman, moon-buggy, bastet, nethack, overkill, etc.

    --
    Windows users:
    Internet Explorer is obsolete. Please upgrade to Google Chrome or Mozilla Firefox.
    1. Re:God ol' console games won't die by Chardansearavitriol · · Score: 1

      Console games make me sad. Have you ever tried to get a SNES emulator to work on a modern LCD display? You cant do it, because it requires the light scatter guns of a cathode ray screen to extend pixels to the point of smoothness without causing errors. Pretty clever really, but very disruptive for nostalgia. Game console developers were necessary back then -- these days, making a game for the PC and the TV is basically the same thing. I think we should support Virtual Consoles. The idea being, say, a Playstation 4 being released solely as a game playing medium. This would also let us use real controllers for emulators, since it would need a USB controller. Really, it seems like its inevitable.

  47. Bethesda by Chardansearavitriol · · Score: 1

    I wish Bethesda would realise this, and stop making games with stupid interfaces for the consoles knowing us PC elder scrolls obssesives will just make our own better UI. I mean yeah we'll keep doing it but its a lot of work. and this new navigation UI seems to involve a whole lot of "What the hell does that mean?" type systems that cant be properly envisioned.

  48. The Bleeding Obvious by pandrijeczko · · Score: 1

    I don't even own a console (apart from the missus' Wii) but I doubt anyone would pay $50 (insert local currency as appropriate) for a copy of Angry Birds, good game though it may be - they are completely different markets and therefore comparison between the two is ludicrous.

    Look at Mafia Wars and their ilk on Facebook (again, not something I play) - they've been going a year or two now but (not that I'm an expert) I've not seen the number of console games reduce particularly, so I don't think they've affected sales much. If anything, the people who play Mafia Wars tend to be those who have never gamed much anyway.

    It all comes down to value for money, nothing more. I'm a middle-aged old fart PC gamer, I buy very few new games these days as I've more than enough classic & emulated games to fill my gaming needs - but put the word "Fallout" in the title of a new PC game and I'll be there queueing and frothing at the mouth with the rest of them because by the time I've replayed the games a few times with some additional free mods, I don't think I've ever encountered better value for money gaming in terms of entertainment time against cost.

    I don't begrudge paying (the equivalent of) $50 for weeks of gaming time in Fallout 3 or Fallout New Vegas, in the same way that someone else getting an hour or two entertainment from a 99c copy of Angry Birds won't either.

    --
    Gentoo Linux - another day, another USE flag.
  49. To: Peter Vesterbacka by Narcocide · · Score: 1

    Console games are dying... and YOU'RE KILLING THEM!!! YOU'RE KILLING THEM YOU HEARTLESS HEATHEN BASTARD! As God is my witness if you single-handedly kill Nintendo I will have my revenge!

  50. Oh please... by Anonymous Coward · · Score: 0

    Casual gaming is at an all-time high thanks to smartphones and social networking. These games all have a few things in common: they're easy, accessible.... and inferior in quality. In most cases, quite significantly and obviously inferior than their more dedicated PC/console/browser counterparts, with with a few exceptions inferior in general. And then there's Facebook games, which are little more than neurally-vacant time sinks often built upon poorly-disguised spyware. Those smartphone games that excel either embrace the abstract concepts that don't require better graphics or embrace the interface (for instance, Osmos on a touch-screen).

    The game industry is becoming like Twitter... lots of people are talking, but only a few of them have something interesting to say worth following. The rest of them prattle on pointlessly or try desperately to be important for 15 minutes and cash in their virtual capital.

    That being said, I view some of the big video game companies (EA in particular) with the same contempt I hold for major record labels, and the proliferation of smaller studios and amateur games will open up more avenues for talent and more room for ideas. The very big downside is obviously.... amateurish games, less depth and polish, less high-end innovation. And there's always the concern that the morons who "watch the trends" will decide the larger studios they control need to start making simpler games for the lowest common denominator (i.e. crap for the unwashed masses).

  51. Another day, another 'X format is dying' story by senorpoco · · Score: 1

    Last week it was PC gaming, then consoles again before that etc. Why can't people accept there are different kinds of gamers and a big enough market for everyone to get a taste. Some people only want to play 99c games on the train and that's fine, some people like the convenience of buying a console a couple of hundred dollars and having it work straight out of the box and are willing to pay a premium for games to do it and that is fine too. Other gamers want to play games at their highest graphical potential and to have more control over the game community and are willing to pay a lot for a PC able to do that and that is no less acceptable. Do they seriously think that gamers will suddenly drop the format and style they love because of some dire prognostication from a CEO or marketing exec about the future of the market? 'Why can't we all just get along'?

  52. dying birds say angry execs are lying by Anonymous Coward · · Score: 0

    console? they just barely missed getting eaten?

    they're planning a sort of 'cosmic candle' condolence thing for themselves/us. maybe we'll get to see it?

  53. I agree it's TRUE by McBride999 · · Score: 1

    My 8 years old son is addicted to this angry birds game and another not console games so much. because he need not to buy any console to play that game. Not console game is easy to reach at cheap price or maybe free.. Couple day ago I bought Red Angry Birds Doll from http://www.firstkidsshop.com/angry-bird-toys/limited-edition-red-angry-birds-9-plush-doll-toy/ It might not lovely doll but my son love it very much cause he is Angry Birds Huge Fan!

  54. Very insightful parent by PopeRatzo · · Score: 1

    I think the point may have been the business model was old hat, not the platform.

    You are absolutely right. And he's not even saying that the console model is "old hat".

    He's just saying that Angry Birds is "innovative" because it's making money fast.

    --
    You are welcome on my lawn.
    1. Re:Very insightful parent by click2005 · · Score: 4, Insightful

      Welcome to 2015 where you pay $5 to unlock each level in CoD8 for 7 days.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    2. Re:Very insightful parent by Opportunist · · Score: 1

      But ... but the game itself, ya know, it will be FREE! FREE! FREE! Maybe for a small fee, but FREE!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Very insightful parent by sgtrock · · Score: 1

      Two thoughts: Inflation is going to go through the roof pretty soon (what? you slept through your high school economics where they explained that deficit spending is the very definition of inflation?), so $5 for a level may very well be peanuts. OTOH, inflation is going to go through the roof pretty soon, so incidentals like entertainment are going to become harder for people to justify to themselves.

      My guess is that we're likely to see a resurgence of all sorts of cheap ways to entertain ourselves. In the gaming market, I expect that might mean companies like Good Old Games are liable to make a killing. Certainly, 99 cent games like Angry Birds are likely to continue to do well.

    4. Re:Very insightful parent by Hatta · · Score: 1

      Prices of old NES, SNES, and Genesis games have been rising.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Very insightful parent by MrMarket · · Score: 1

      (what? you slept through your high school economics where they explained that deficit spending is the very definition of inflation?)

      Might want to revisit the chapters on Money Supply and Money Creation. The financial meltdown and massive loan defaults essentially vaporized money supply (translation: much of the collateral capital on banks' books related to housing prices didn't actually exist).The various economic stimuli unleashed in the last few years were used to offset this reduction in money supply and prevent deflation. Think if the stimulus as making up insane for past inflation in some sectors of the economy.

    6. Re:Very insightful parent by pkinetics · · Score: 1
      Free version will be available with in game advertising!

      So just as I'm about to snipe that cocky bastage, I'll get an ad for Code Nuke Mt. Dew.

      Sadly, I have a bad feeling...

    7. Re:Very insightful parent by nomadic · · Score: 1

      No, increasing money supply is the very definition of inflation. Look at how the Spanish conquest of central and south America severely inflated gold.

    8. Re:Very insightful parent by PopeRatzo · · Score: 1

      .you slept through your high school economics where they explained that deficit spending is the very definition of inflation?

      I don't know who your high school economics teacher was, but deficit spending and inflation are not really connected.

      We've had huge deficit spending in the past 2 decades, but very low inflation.

      There are way too many variables to say something as simple as "deficit spending is the very definition of inflation". In fact, if you were to go by history, it would seem that there's no connection at all or maybe even the opposite.

      Stick to Angry Birds and leave the economic theory to the experts.

      --
      You are welcome on my lawn.
    9. Re:Very insightful parent by Dr+Max · · Score: 1

      how can you say angry birds is inovative, its hit and miss with a new skin.

      --
      Rocket Surgeon.
    10. Re:Very insightful parent by sgtrock · · Score: 1

      And who controls the supply of money? Please note that I'm not talking about tying money to a particular resource, but who actually decides what money is. Or have you forgotten the telephone sanitizers all getting rich from hoarding leaves? :-)

    11. Re:Very insightful parent by sgtrock · · Score: 1

      Actually, that's not completely true. Deficit spending as a function of GDP has actually been pretty low for several decades. It wasn't until GWB initiated the bailout that Obama continued (note that Obama kept most of GWB's financial advisors in key positions) that we've seen an incredibly sharp rise in deficit spending.

      Deficit spending is the very definition of inflation. Inflation of the money supply is not necessarily a bad thing. A little is necessary in order to meet the needs of a growing economy. The HUGE debt that we've been saddled with to pay off those fraudulent bankers is so far outside the norm of our country's history that it will become the dominant financial factor for the next several decades. Our great-grandkids are still going to be paying it off.

    12. Re:Very insightful parent by PopeRatzo · · Score: 1

      Deficit spending is the very definition of inflation.

      So then why have we had a decade of high deficits and low inflation?

      Let me help you: the "inflation" number is artificially low. It doesn't take into consideration the most inflationary parts of our economy, such as food, energy and health care.

      The inflation number is a fiction, but here's something for you to think about: so is the deficit number. We are in deficit because we have had thirty years of attempts by the elite to kill government by giving away its revenue sources.

      And "GDP" is also a fiction because of the huge amounts of domestic "product" in the form of transnational corporate profits that it does not include.

      Everything you know about the numbers involved in all this are total fabrications. None of us know the real numbers, but there's lots of data suggesting the real numbers don't look anything like the numbers we're getting from the government or the chamber of commerce or Reason Magazine.

      --
      You are welcome on my lawn.
  55. Nothing's Really Dying by sarbonn · · Score: 1

    I keep reading these "reports" of the state of games in how they're "dying", and in reality everything is really cyclical. PC games will be big because some great innovatiion has emerged at one particular time (like the whole "rebirth of the PC" when World of Warcraft was suddenly showing up on everyone's computer). Consoles have always had that claim of the impetus to destroy the PC game, but it never really did. It just offered an alternative method of playing games. So people embraced consoles because that was where people were making games. Vesterbacka is another one of those parasitic developers who copied schema from one type of game, like the old Atari concepts that emerged from Missile Command, and then produced his "idea" for smartphones. But just because a bunch of people found it a gratuitous distraction while waiting for the bus doesn't somehow translate to a new paradigm of game playing for the future. It's a step up from a point and click game that requires no actual thinking. To compare that to some of the games out there that require hours and hours of investment in strategic thought and processing is ludicrous. Granted, in some point and click game it makes a bit of sense, but Vesterbacka is being a bit pretentious to think that what he does is in any way comparable to the higher end work of the discipline.

    --
    Sarbonn's blog: http://www.sarbonn.com/blog
  56. A plagarized Scorched Earth will defeat the Wii? by gatkinso · · Score: 1

    Hardly.

    "Hey everyone - lets all gather around and stare at this really cool (rehashed) game on my phone!"

    Probably not going to light the party on fire with that one.

    By the way - my kids like XScorch much better than Angry Birds. Crappy graphics and all.

    --
    I am very small, utmostly microscopic.
  57. What innovation is he talking about? by Anonymous Coward · · Score: 0

    Innovation in gameplay or in business model?

    Angry Birds can sell for 99 cents because it is an extremely shallow game. Look at it, how does level 1 differ from level 10, level 100 or level 200? Aside from the introduction of a new bird to catapult it is essentially the same. This is by no means bad, and the game can be just as addictive, but it is far easier to create such a game with a small team and then crank out countless levels for you to play than to create a "traditional" game with varied gameplay that takes the same time to play.

    And Rovio might be making a lot of money, but for me they are still a one-trick-pony. Until they show that they can create more games that are fun, addictive and immersive, I give little attention to what they claim about other developers and manufacturers.

    I applaud them for turning tens of thousands of non-gamers into potential gamers and giving gaming a boost in popularity. I thank them for giving me a time-waster when sitting on the bus or waiting in a queue. But for one like me that see oneself as a gamer with varied taste, Angry Birds is nowhere like the games I like to play as a part of my hobby. It is kind of like comparing a greasy hot-dog at the vendor stand to a gourmet dinner at a fancy restaurant to a food-lover. Both can be good, but they are no substitute for each other and as far apart as one can be within the same genre.

  58. And now in Slashdot... by fabioalcor · · Score: 2

    We have Angry Geeks!

  59. Wasn't it just last year by bonkeydcow · · Score: 1

    Wasn't it just last year all we heard was stories of hot the PC was dead as a gaming platform? Why must we keep declaring things dead. Just make your game on whatever platform and go on with your life. Stop with all this mallarky about all the other platforms being dead.

  60. Angry Bird, powered milk? by mt2e · · Score: 1

    Notice how their referred to as "The people who make Angry Birds." and not Rovio. Their gonna milk that 40 MB game dry.

  61. Overpriced Flash Game by Anonymous Coward · · Score: 0

    This guys game is only popular because Steve Jobs found a way to monetize flash games. Ever wonder why he won't allow Flash on his iPhone platform? It's because it would destroy this, and I mean the "Angry Birds," business model.

  62. this...is just stupi by Anonymous Coward · · Score: 0

    Angry Birds, while addictive, is nothing more than a competitor to other time-wasting desktop mini games like solitaire. Now I'm not knocking solitaire or the likes - I have wasted a good chunk of life playing games like this but to jump to the conclusion that console gaming is dying??? Is this guy completely out of touch with reality or just lacking the ability to do research on subject matter before speaking? Console gaming has never been as strong. If anything these mini games like angry birds are capturing the portion of the population who don't otherwise play on console due to violence, complexity of game play, pricing, etc.. If anything these games will be a gateway to heavier gaming. Ya know - kinda like marijuana leads to kneeling in a dark alley for all those fun hard drugs (sarcasm for the slow readers)

  63. social aspects ... by Anonymous Coward · · Score: 0

    There is a social aspect to console gaming. That is what people tend to forget. No one huddles around an ipod to play angry birds. Most of my time playing Angry Birds is done so while sitting on a toilet. And that is not a joke. It's is more akin to readign a magazine than to having friends over to game.

  64. NO innovation happens in high stakes entertainment by Opportunist · · Score: 2

    You will NEVER see any A-Title game or blockbuster movie push the envelope. The risk is simply way too high. You know where you have to look for innovation? Flash games and YouTube. Yes, Flashgames and YouTube. Why? Because there projects can and do happen that have no budget and no ROI concerns. Do what you think is fun and see if others agree. That's pretty much it. Even Penny-Games for Mobiles isn't the innovation ground, and neither is "Alternative" and "Independent" Movies. Even they already have the ROI breathing down their neck.

    Innovation happens where the crowd rules. Do you think any music exec would have invested a dime in things like Autotune-the-News? Or a game studio dropped a penny on Tower Defense? Pennygames and "alternative" publishers picked both styles up for the single reason that the free version became popular. With both you could have gone to an indie publisher and got turned away without the obvious popularity they enjoy.

    You will notice a "progression", though. There are thousands of games and movies produced without a ROI in mind, for the love of it, because someone wanted to play a game like this or hear a song like this themselves. One or two of them will be popular with others, and these ideas will then be picked up by indies and published. And if there's a chance that people would drop big bucks on a "polished" version of it, big studios will pick it up.

    That's how "innovation" works today.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  65. Idiots by Anonymous Coward · · Score: 0

    Console game will evolve, not die.

    I really tire of people claiming that anything connected to a TV is going to die. Cable, blu-ray, consoles, etc, just because there has been some success in bringing similar content to non-TV devices. Sorry, I do not want to watch a shows on a 24" screen, I do not want to play a game on a 4" screen, I do not want to wait 24 minutes to download a low-def movie.

    I agree that the day of the $60 video game are close to gone, but sorry, any claim that "traditional" hard core gaming is dying is a hugely ignorant statement.

    If this guy thought console gaming was going to die, why did they whore out their game to PSN and XBox Live then (and did a shitty port at that).

    Consoles will evolve. The latest generation introduce the idea of quick, easy to obtain, on demand access to casual games. They didn't abandon core gamers (well Nintendo did), but they offered supplemental gaming services. Hell, Sony and Microsoft were offering cheap casual games on their console long before Apple did.

    I think the next generation of game consoles will be more open, integrating heavily into social networking and implementing their own "app" stores akin to iPhone and others, both Sony and Microsoft will tie into their mobile phone divisions more heavily and there will be larger access for "independents" to write and release casual games on those platforms. But the key here is they will still provide a platform where "REAL" game developers can push the boundaries of game design and hard core gamers can enjoy a platform dedicated to gaming, rather then companies dumping games flinging raster images at other raster images.

    I can't understand why anybody that calls themselves a gamer is not interested in playing state of the art games in FULL HD on a large screen 3D televisions. Sure, the market may not be as large as those trying to match colored crystals, but then gaming innovation will not be driven by color matching games, period.

    There are over 200 million console users in this generation of game consoles, that is not an insignificant market. Just because a million twits played Farmville for 5 minutes does not constitute a revolution in gaming.

  66. And in related news... by HikingStick · · Score: 1

    ...the president of a major bicycle manufacturing company said that cars are dead.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
    1. Re:And in related news... by Anonymous Coward · · Score: 0

      ...the president of a major bicycle manufacturing company said that cars are dead.

      I'm sure said bicycle manufacturer could have quoted Tolkien for good measure...

  67. Really? by Anonymous Coward · · Score: 0

    "Vesterbacka said that innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own"

    - EA and Ubisoft knows what people will buy, and if they turn out the same game with a "2" on it, people will flock to buy it. Until they don't, big firms don't need to innovate.

    "Compared to mobile titles like Angry Birds that run for 99 cents, games on large consoles hover around fifty dollars"

    - Clearly there is no difference in lenght, complexity, depth or thought between Angry Birds and a blockbuster game like Call of Duty.

    "Vesterbacka went on the offensive today against his console counterparts, arguing that the model pursued by companies like Nintendo is 'dying.'"

    - He should recomment on this after March 27th.

    Read more: http://www.ibtimes.com/articles_comments/122558/20110314/rovio-exec-says-console-is-dead.htm#ixzz1Gg8Cfbqu

  68. Economics by DarthVain · · Score: 1

    At a purely economic level he is correct.

    This story probably comes about because it was announced early this week that Angry Birds made 75 MILLION dollars and used 125 thousand to develop.

    Name any game anywhere developed on anything that comes even close to that kind of profit. None. Maybe Farmville? Yet another indicator, though that would also bolster PC, but not console.

    Now if you are a maker of games, or an investor of makers of games, what kind of games do you want to be making? The kind that cost 30 Million to make and might make you 50 Million, if it doesn't tank. A MMO that costs 300 Million, also with potential to tank. Or a 140k game that might make you close to 100 Million? Extremely low risk, and high reward. If the 140k game tanks, who cares. Make a couple dozen more and hope one doesn't.

    So simply from that perspective, you are going to draw a LOT of attention, and industry to move in that direction. Will it spell the end for consoles? No. But it might reduce the number of shops making games for those platforms. Long term this could had repercussions on 3rd party developers.

    1. Re:Economics by Nemyst · · Score: 1

      I know they didn't make quite as much money, but the success of Sins of a Solar Empire was staggering. Reportedly selling 500,000 copies (and at least 20M$ in sales), it cost less than a million to make. This is still a very high profit ratio, yet the game is vastly more complex and deep than Angry Birds.

      Yet this didn't change anything for consoles, despite the game being a PC exclusive. I seriously doubt Angry Birds will do anything either.

    2. Re:Economics by DarthVain · · Score: 1

      Yes that was a good game, however much too complex for any of the consoles. I think the PC actually has a bit of a advantage in this respect. They can handle the widest variety of games of all platforms, and as such will be somewhat insulated. Also develop for one, and you can port it to the PC.

      The consoles however are much more restrictive, both in hardware and in controller. The plus side (at least for MS, Sony, Nintendo) is that they are proprietary. So at the very least those companies will continue to make games for their own platforms, the question is really will anyone else. I think the article is basically speculating that over the next few years, if all the 3rd parties give up on consoles for more profitable markets, will consoles still be viable if all the games are being sole produced. That is MS makes Xbox games, Sony makes PS3 games, and Nintendo makes WII games. Will the reduction of number of titles drive consumers away from consoles?

      Realistically this will not be fought over this generation of consoles but the next. Pretty much all of the current consoles are reaching the end of their life cycle soon. The big question is what those big three develop next. I think in the context of this debate, MS has the clear advantage with it's online presence including its downloadable content in the Arcade, which is basically small mini-games for cheap, which is the Angry Birds Market.

  69. Split-screen vs. LAN multiplayer by tepples · · Score: 1

    IMO the highest purpose of consoles is local multiplayer.

    Home theater PC hardware is perfectly capable of this too: HDTV + USB hub + gamepads. So why don't more PC games have an HTPC mode, apart from emulators of classic arcade games? Is the lack of HTPC games solely due to the lack of HTPCs and vice versa?

    But there are a lot of other Slashdot users who claim in comments that the sort of local multiplayer seen in games like Bomberman series and Super Smash Bros. series is overrated, instead preferring that video game developers concentrate on local area network multiplayer. They like having an entire 720p to 1080p monitor for each player rather than one 360p quadrant of a 720p split screen (or, worse, the 240p in one quadrant of a Wii split screen) and being able to conceal their location from opponents who would screen-peek. They claim PC games tend to be so much cheaper than console games that mom can afford to buy two copies. Some who prefer Internet play tell stories of their adult friends either A. not being available for play dates or B. living so far away that the airfare to play a local multiplayer game with them would be cost prohibitive. What if anything do you say to those claims?

    The console is plugged in to the TV so I can play social games

    And I take it FarmVille isn't a social game by your definition.

    1. Re:Split-screen vs. LAN multiplayer by Fallingcow · · Score: 1

      Home theater PC hardware is perfectly capable of this too: HDTV + USB hub + gamepads. So why don't more PC games have an HTPC mode, apart from emulators of classic arcade games? Is the lack of HTPC games solely due to the lack of HTPCs and vice versa?

      Certainly it's capable of it--I think the market's so small, though, that no-one cares to implement it. The only PC FPS games I can think of with splitscreen support are the Serious Sam games, and if that's not the flavor of FPS you like or if you're not willing to muck around in the game's console and config files (which IIRC was the only way to get it working) then you're left with nothing else. A few older games supported same-keyboard play, including some very good ones like Return Fire (also came out on the original Playstation) and Hunter, Hunted. Those could be made to work with controllers, but we're talking old games and, again, a small selection.

      I'd call it a chicken-egg problem. That's a problem for all HTPC-specific software and hardware, actually, as general-purpose PCs under the TV have never really caught on in a big way. Everyone's got a gaming computer under their TV, but it's got a Microsoft or Sony or Nintendo logo on it. Everyone's got a video playing computer under their TV, but it's got a Tivo (or Microsoft, or Sony) logo on it. Hell, TVs these days are computers, but they're purpose-built ones. I'd be shocked if we don't see crap like Angry Birds running under Android on hardware built in to TVs, some time soon. General purpose PCs lost, special-purpose, limited hardware/software won, AFA the living room is concerned. I write that as someone whose sole desktop PC only outputs to a TV, and who's thinking about getting the wires, splitters, and hubs to make it connect to a TV in another room, too; I'm the exception, and very little software (certainly little commercial software) targets my market, so I'm always struggling to find solutions for little problems that are not well-solved for my situation. I'd love to have some non-emulated local multiplayer games for my PC, but I'm not expecting to ever see any released.

      But there are a lot of other Slashdot users who claim in comments that the sort of local multiplayer seen in games like Bomberman series and Super Smash Bros. series is overrated, instead preferring that video game developers concentrate on local area network multiplayer. They like having an entire 720p to 1080p monitor for each player rather than one 360p quadrant of a 720p split screen (or, worse, the 240p in one quadrant of a Wii split screen) and being able to conceal their location from opponents who would screen-peek. They claim PC games tend to be so much cheaper than console games that mom can afford to buy two copies. Some who prefer Internet play tell stories of their adult friends either A. not being available for play dates or B. living so far away that the airfare to play a local multiplayer game with them would be cost prohibitive. What if anything do you say to those claims?

      I don't have a problem with network support, and there's no reason the two can't co-exist. I'd guess most splitscreen is just two or more "client" threads connecting to a local game server, and I wouldn't be surprised if some non-splitscreen local-and-network multiplayer games are handled that way, too. In fact, I'd love better network support for consoles--it's a pain in the ass to get eight computers and eight monitors in one place for a LAN party, but many people have at least two televisions and a friend who owns one of the same consoles they do. Four-on-four team games using two TVs, or two-on-two with more screen real-estate devoted to each player (and, in either case, no worries about screen watching) would be great.

      As for online play, I find it far less fun in general, even when I'm very good at the game, and especially much worse on the console (for some reason--I'm not exactly sure why) than on the PC.

    2. Re:Split-screen vs. LAN multiplayer by tepples · · Score: 1

      I'd call it a chicken-egg problem. That's a problem for all HTPC-specific software and hardware, actually, as general-purpose PCs under the TV have never really caught on in a big way.

      The root of the problem comes from the fact that before 2007 or so, most living room TVs were SDTVs without PC-compatible inputs. And the rest, as you said, is path dependence. So I take it you don't have any suggestions for breaking the cycle either.

      I'd love to have some non-emulated local multiplayer games for my PC, but I'm not expecting to ever see any released.

      I've started a short list on my site, but you're right that they're just token efforts.

      but many people have at least two televisions and a friend who owns one of the same consoles they do.

      But then you'd need to buy two copies of every game. Apart from Game Boy Advance and Nintendo DS, I've seen only one console game with spawn installation, and that was Dr. Mario Online Rx for Wii.

      I just know that I, personally, rarely care much about a console game's online play features.

      And it appears that a lot of Slashdot users happen to feel the opposite: the only multiplayer they care about is online because it's the only practical way to play if all your friends live over 50 miles (80 km) away.

  70. As they said in Rome... by mirrorrim · · Score: 1

    Ipse dixit

  71. Executive of "Innovation" by Huckabees · · Score: 1

    I wonder what the Angry Birds Executive of ripping off a common flash game idea from the 90's would have to say about this?

  72. Physical buttons by tepples · · Score: 1

    In the not too distant future though, cell phones and tablets will likely support wireless HDMI and the ability to drive full-sized HD screens while functioning as a controller

    Recent cell phones tend to be lacking in the physical buttons department, and touch doesn't really work as well because the gap between the phone and the TV is far bigger than, say, the gap between the screens on a Nintendo DS, and the player can't tell where his hands are positioned on the screen. So developers will have to limit their games to those genres that can work with just the accelerometer and one virtual button for each thumb.

  73. Canceled? by dstyle5 · · Score: 1

    Canceled? They've never announced ME2. DICE recently stated it is focusing on Battlefield 3, but never said that Mirror's Edge is dead as an IP.

  74. Consoles more often sit next to TVs than PCs do by tepples · · Score: 1

    Anyone who thinks a console is somehow "better" than a PC should probably not be around computers at all.

    For players of fighting games and other genres designed for gamepads and a shared screen, a console really is better than a PC because of 1. the general incompatibility of TVs with PC video until 2006 when HDTV took off, and 2. the dearth of off-the-shelf PCs specifically designed to sit next to a TV-sized monitor. For these reason, games in these genres tend to be ported to multiple consoles but not the PC. Look at Capcom's Street Fighter IV: unlike the console versions, the PC version never got the "Super" update due to poor sales. So if you're convinced that "[t]here shouldn't even be an argument", how do you plan to increase adoption of "media center PCs" or "home theater PCs" to get more major-label games in these genres ported to PC?

  75. He's got it all wrong. by Anonymous Coward · · Score: 0

    It's hard to take a guy serious who is catering to the lightweight, "casual" gaming market. His niche are people who want throwaway games who will move on to the next fad.

    Real games, games that tell stories, games that have years of development put into them and give years of playability back, have been and remain on consoles, and to a lesser extent PCs now that porting console games to a PC is much less work than it used to be.

    Peter has flirted with brief, temporary popularity, and now thinks he is on top of the world. As a guy who's been playing videogames for three decades, console gaming STILL isn't dead despite people claiming every year is the last.

    In the real world where people buy games that have value, Angry Birds would be worthless. It's a fun game, no doubt, but it's just the same kind of casual shovelware that countless others put out. Nobody would ever shell out $40 to buy it for their PS3 or 360. I'm glad his company is successful, but he is in no position to say console gaming (or PC gaming) is dead.

  76. Innovation from Angry Birds? by AngryAnt · · Score: 1

    I'm sure it's just me who missed it, but where exactly is it Angry Birds did their contribution of innovation to the rest of us?

  77. ROI for buying a copy of Flash by tepples · · Score: 1

    You know where you have to look for innovation? Flash games and YouTube. Yes, Flashgames and YouTube.

    Even SWF games have to have an ROI even if only to justify $700 for Adobe Flash CS*. Or what environment do you recommend for one to get started making an SWF game without Adobe Flash CS*?

    Do you think any music exec would have invested a dime in things like Autotune-the-News?

    No, because of the litigious stick-up-the-behind attitude that some major copyright owners have about their works. A news station could see a lot more dollar signs suing a notable record label than whoever does Autotune-the-News, especially when it's one of the network news giants like ABC, CBS, NBC, Fox, or CNN, all of which are owned by movie studios.

  78. Imagine that... by Anonymous Coward · · Score: 0

    A salesman claiming that the competition is dying off.

    What an insightful posting.

  79. He'll regret that remark by Anonymous Coward · · Score: 0

    That is the most wildly inaccurate remark i've heard. What he doesn't get is that as new consoles come out, the associated games are going to continue to improve. Kids and adults will have NO CHOICE but to keep buying and buying the stuff for the always improving enhanced experiences. Phones will never compete - except for the bathroom arcade experience, or the "i just don't have anything else to do" experience. They can't compete. No kid or adult would say, I don't need my Xbox anymore because i have Angry Birds experiences. Delusional....

  80. I have Birds on my PS3 / PSP by Wingfat · · Score: 1

    I bet he would love for the Consoles to dye out. but that will NEVER happen with in the next 30 years.

  81. Sounds like Warcraft by Asmodae · · Score: 1

    Just like what Warcraft did to the Warhammer world. At this point they're pretty divergent, but I'm never sure whether to be said or just bemused every time someone accuses a Warhammer game of ripping of Warcraft's world/setting/creatures/etc. Even heard it once in reference to Warhammer miniatures.

    1. Re:Sounds like Warcraft by Anonymous Coward · · Score: 0

      Just like what Warcraft did to the Warhammer world. At this point they're pretty divergent, but I'm never sure whether to be said or just bemused every time someone accuses a Warhammer game of ripping of Warcraft's world/setting/creatures/etc. Even heard it once in reference to Warhammer miniatures.

      Ob Penny Arcade

    2. Re:Sounds like Warcraft by Lunzo · · Score: 1

      How dare Blizzard copy Games Workshop. Warhammer is such an original setting and never copied anything from anyone, especially not Tolkein. /sarcasm.

    3. Re:Sounds like Warcraft by Asmodae · · Score: 1
      Take it easy. I'm well aware of the history of the genre. I was pointing out that some people get it flat wrong and get all indignant about it at the same time. As the analogy goes, it'd be like people discovering Tolkien for the first time and getting mad about how much he copied from Warhammer/WOW and going bananas on internet forums about how much Tolkien sucks for being a copycat.

      Nothing in my post indicates that such copying is a bad things. In fact I was poking fun at the people that think that copying is bad and at the same time fail to even see who copied from who.

  82. Different types of "innovation" by Yogs · · Score: 1

    This guy is a marketing/business guy.
    The innovations he's going to care about in the game itself... there's nothing about angry birds as a game that would qualify.

    It's the business model. So yeah, low priced cell phone games will be huge in terms of adoption, doubtless rivaling and probably eclipsing consoles and PC gaming because most everyone has a phone on them at all times.
    Profitability, meh, who knows. But he's resting on a wild success story so he projects into the future based on that.

    But anyways, hats off to him as a marketing guy, he got us talking about Angry Birds.

  83. Re:Consoles are dying. Peter Vesterbacka confirms by Anonymous Coward · · Score: 0

    Yes, consoles are dying...this isn't a new thing. They die, and are reborn years later as the "Next Gen" version. IE. PS, PS2, PS3...PS4. Its an iterative process that will live on for generations.

  84. Offtopic ranting by jiteo · · Score: 1

    Can I just use this opportunity so say that Angry Birds is overrated crap? It requires no skills, success or failure is random, and the difficulty level is schizophrenic: some levels are mind-bogginly easy, some require precision that makes NASA soil their pants. And some guy who made it has the arrogance to criticize other games? Hah.

  85. Consoles Were Never Alive by Anonymous Coward · · Score: 0

    True, they have market share, but they've always been alienating touch-me-and-I-sue-you proprietary devices with all the appeal of a cyanide milkshake. You can't mod them. You can't download and play user-created levels on them. You can't install Linux on them, unless it's for really short periods of time and then the manufacturer changes their mind and starts suing anyone who tries. In short, manufacturers of consoles have always seen their customers as their enemy, and have always made it clear that they do. Consoles were doomed the instant that they were viewed and constructed as DRM-capable devices, because that meant that they would inevitably be replaced by anything that was easier and friendlier to play games on. So, it's no surprise that it's back to the PC for the next round of games.

  86. Hand Held Devices may go by Xoth · · Score: 1

    How many units of Call of Duty: Black Ops sold at $60 a pop? Anyway I think games on mobile devices and phones will spell the death for hand held game devices like nintendo and psp. What was that episode of star trek next generation where everyone on the ship was addicted to a game except Wesley? Thats what games like angry birds reminds me of. But really why are the games on phones and mobile devices so popular? Because people are stupid enough to believe the techno hype surrounding these gadgets, brainwashed into thinking they NEED them, and at the end of the day dont do much with them and justify their impulse purchase by playing a mind numbing game. Can we have Wesley come and save us all? Or at least explain to me why I spent $40 on this funky ipad cover with magnets?

    --
    people on ludes should not drive
  87. Question of simple economics - beholden to whom? by zooblethorpe · · Score: 2

    They are two different kinds of execs.

    You have an exec of an Indie game which probably never expected to make so much money.

    An EA exec on the other hand is employed to get the maximum money for the shareholders. More often then not experimental games don't make as much revenue as the mainstream ones. You mess up, you get fired. So it is safer for the exec to release another NFL/FPS/Sims game then it is to make something new.

    Looking at the economics (in terms of motivations and the psychology of situations), the basic question can also be broken down to which group the exec is trying to please.

    • For the indie company, privately owned, management needs to look at the bottom line -- sales, where the money comes in -- and is thus beholden to the customers.
    • For the major corporation, post-IPO and publicly owned, management needs to look at the top line -- profits, the numbers that affect the share price -- and is thus beholden to the shareholders.

    This is a gross oversimplification, but it does begin to illustrate why so many corporations seem to care exactly squat about their customer bases, whereas smaller and medium-sized privately-owned companies tend to pay more attention to what people buying their products and/or services actually want.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  88. Fixed that for you... by Anonymous Coward · · Score: 0

    Angry Birds Exec -Wishes- Console Games Were Dying

  89. Playstation Store by Anonymous Coward · · Score: 0

    There are some very innovative titles for the PS3 on the PS store and they are not very expensive either. I thought the game called "Flower" was very innovative and enjoyable. I have purchased the big titles for my PS3 that cost $59 and I have bought a lot of games from the PS store. I also use my PS3 for a jukebox and NETFLIX viewer. Occasionally I'll stick a blu-ray disc in there and dig mightily on the uncompressed audio. The total console experience is changing and it is not accurate to say that console = big game from EA or Ubisoft. I also like having the device attached to my stereo receiver. It makes it feel more like a traditional appliance that looks good in an array of other A/V equipment.

  90. energy by Anonymous Coward · · Score: 0

    I love Angry Birds. Yesterday I took this energy shot called DynaPep and stayed up all night playing. I found this coupon code 10MAR11 that I used at http://www.evolutionnutritionproducts.com

  91. yayan by Anonymous Coward · · Score: 0

    i like this

  92. rah rah rah by Mathlol1 · · Score: 1

    I suppose that is why the casual technology market is booming so fast. One word, Portability. You can't find that in a heavy laptop or desktops. Peopel want to be flexible and find enjoyment in many things. Most people like to do a variety of interactive things. Consoles allow this. Aside from fps games, Nintendo has always been notorious on this aspect. Microsoft and Sony took the hint and now they are as well. A console last roughly longer than that and only costs small extensions in between. Its also more portable and runs on a TV, which can be used for other entertainment purposes. On the other hand a serious gaming on a pc requires a good video card and numerous upgrades every 2 years at the least. The majority of its setup only revolves around a keyboard and mouse. Not everyone wants to keep up their hardware or care for a ~8 lb laptop. Finally, Angry Birds is hardly a graphic intensive game. B.c the ipad supports it and can manage to run NFS doesn't make it even comparable to a gaming system, let alone pc/laptop. This guy doesn't know what he's talking about. On that note I'd like to say I do enjoy Angry birds, and also like console and computer games.