You also need to be able to "call" the car or direct it to where it should go remotely. This would not be possible by a third party... Tesla would have to build an Uber interface into their software for this to work.
No I get it - my point is how can you call this an "autopilot" if it doesn't even read road signs or figure out speed limits from GPS location or something. It's more of a "tries keep the car in your lane" device. I know it's just a detail, but lawyers have won lawsuits for less.
Autopilot is exactly what it is...
Wikipedia: An autopilot is a system used to control the trajectory of a vehicle without constant 'hands-on' control by a human operator being required. Autopilots do not replace a human operator, but assist them in controlling the vehicle, allowing them to focus on broader aspects of operation, such as monitoring the trajectory, weather and systems.
Every article I have seen on this subject indicates "taking on Tesla"... who Faraday is really taking on, along with Tesla, is Toyota, GM, Chrysler, Honda, BMW & Audi etc.. The market to replace gasoline cars is much bigger than the market to poach a few sales from Tesla.
Much of the popularity and usage coming from hardware manufacturers who had no platform of their own, or from cheap down and dirty manufacturers you've never heard of.
Adding up the sales of Motorla, LG, Samsung and HTC equals less than 50% of total Android unit sales. These companies represent the "premium" phones and manufacturers who were enabled to compete with Apple, RIM and Microsoft via Android. The other 50% of Android phones are unheard of models from unknown manufacturers, in Godknowswhereistan.
In a way, it's kind of good that a single OS can run on everything from a free phone to a premium model, but the feature set and hardware is hardly standard, leaving "the Android experience" largely without meaning, if not in fact ultimately damaging the brand.
I'm not seeing the branding win when Android can mean the OS on a flagship Motorola phone and the OS on $10 knockoff phone.
You can easily run something that didn't come from the app store. It works the same way as the iPhone, allowing for ad hoc installation of software, and even management of software for enterprise customers. You do need to sign up as a developer to do so and to get the tools to do so.
It’s primarily intended as a way to distribute beta/prerelease versions of applications, or for organizations who develop applications for internal use.
How do you think developers get their apps-in-progress onto iOS devices for testing? Dev's are limited to 100 users, enterprise customers are not.
For casual users buying and selling on eBay, especially selling at less thn first paid, I would agree with not paying taxes. This is targeting people operating ongoing online businesses that compete with offline businesses, yet pay no state, federal, local or sales taxes. Either all reselling should be tax free, or all taxed - what's going on now is unfair to businesses that do pay taxes & duties.
There is no infringement until Android software is applied to some hardware and sold. It is the combination of the two that creates the infringement.
Google is covered in this, except possibly taking a hit for enabling infringement.
You cannot patent an idea, only a method. You build a mousetrap, you cannot patent "mousetraps"; you can however patent the method by which your mousetrap works. Others can build mousetraps, but to avoid infringing your patent, they would have to come up with a different method of trapping mice.
You can't patent an idea like "Conserving power by reducing voltage supplied to an instruction-processing portion of a processor", but you can patent a method for doing it.
Other companies are free to develop other methods of implementing the idea, but Apple has a patent on their particular method.
If Apple were "blocking" Flash and Silverlight simply to preserve their media sales, they would be blocking any kind of streaming media, including HTML 5/ H.264.
Since they are not, it makes more sense that they really don't want any single company to "own" the delivery mechansim, especially if it is buggy, crash prone, or a resource hog.
What matters more - unit share of a market or dollar share of a market? Gross sales or net revenue?
This is exactly the position Nokia is finding itself in in another market - making most of the "units" sold, but getting a tiny share of the profits (if any).
Chasing unit sales at the expense of profitability is a good way to bankrupt a company.
If all you compare is processor speed and RAM&HD size only, perhaps... however the Dell is either missing or has lesser quality
Processor: Celeron vs Core2
Graphics: nVidia 9400M vs intel X3100
RAM: DDR3/1066 vs DDR2/667
FireWire 800 vs MIA
DVI/DisplayPort vs VGA
Wireless N vs MIA
Bluetooth vs MIA
GB Ethernet vs Fast Ethernet
Form Factor
Power Consumption
iLife Software
I don't believe any company has lost as much money as Apple due to not having proper patents and enforcing them. Microsoft alone built a large part of their business courtesy of Apple's prior ineffective enforcement, from Windows to QuickTime and a lot in between.
The fact is, if Apple had not done multitouch first, they would have nothing to patent.
Since they had the vision, did the R&D, bought a few companies and released an actual product incorporating the technology, it would seem they are entitled to a patent on that work. If there is nothing unique or prior art in the patent, it will not stand anyway.
:Would you buy a Macbook to do some hardcore multichannel audio processing anyway? I know I wouldn't.
You can do this with FireWire, as it is not CPU dependent - trying to do pro av with USB requires turning off all nonessential services, screensavers etc as USB throughput is entirely CPU dependent.
The data flow in FireWire is around the CPU, not through it.
Target disk mode won't happen with USB, the protocol has no support for peer to peer connections or multiple hosts on a single bus, or even no hosts on the bus.
If you never "got" the advantages of FireWire, or just want to connect external HD's & webcams you're not really going to miss it.
However, some FireWire advantages over USB include:
Target Disk Mode on Macs FireWire can be daisy chained Bus Power - FW - Up to 30V/45W vs USB 5V/500mA Peer to Peer Connections (no host or CPU required) Multiple Host on a bus support TCP/IP Networking support Distance FW800 = 100 Meters USB = 5 Meters No Drivers Required (config ROM built in) aka Plug n Play Remote Control of devices like cameras CableTV Box Support
Firewire allows two operating modes. One is asynchronous, like USB which suffers from latency, bus contention and collisions.
The other is isochronous mode, and it lets a device carve out a certain dedicated amount of bandwidth that other devices can't touch. It gets a certain number of time slices each second all its own. The advantages for audio/video should be obvious: that stream of data can just keep on flowing, and as long as there isn't more bandwidth demand than the wire can handle, nothing will interfere with it. No collisions, no glitches.
From a practical perspective, this also makes it safer to send a lot more audio via Firewire. That's why most of the multichannel interfaces (16-24 channel) are Firewire devices, while USB devices are used for a two-channel stereo signal.
You actually have this backwards - Blu-Ray predates HD DVD by several years. Toshiba, faced with losing their DVD royalties if Blu-Ray succeeded, partnered with Microsoft and fast-tracked HD DVD to market in an effort to block Blu-Ray. This caused a split in the DVD Forum and resulted in the Blu-Ray members of the forum abstaining on any vote regarding Hi-Def media - effectively, HD DVD took over the DVD forum.
Time Machine works just fine with Mail - you can restore one message or a whole deleted mailbox if you like. It wouldn't work with Entourage or any other mail program with a single massive database, or with an IMAP server, both for obvious reasons...
The tired old VHS/Beta theme is not really applicable to Blu-Ray/HD DVD - or if it is, everything seems reversed in favor of Blu-Ray
VHS = A number of companies licensed JVC technology Beta = One company (Sony) making hardware
Blu-Ray = A number of companies licensed Sony/Matsushita/Phillips technology HD DVD = One company (Toshiba) making hardware
VHS = larger capacity than Beta Blu-Ray = Larger capacity than HD DVD
Both Beta & HD DVD = dropped player prices to try to drive demand when market share dipped VHS & Blu-Ray had ever increasing support from rental houses
VHS Media cost lower than Beta VHS Hardware covered a wide price & feature range than Beta
Like VHS, Blu-Ray has support from more movie studios
Like Beta found, discounting players attracts a buyer who does not continue to spend money - the low price player market turned out to be mostly a rental market, not a media sales market. Over even a short term, if you intend to buy content, which is where the real licensing money is, it is cheaper to pay more for the player and less for the media.
I find they (Shaw) are already throttling Usenet traffic to third party news servers too - I've had to move NNTP connections to GigaNews to port 80 to dodge it.
I think you have it backwards, unless you have a PC or FireWire Card that doesn't support bus master. It is not uncommon to find marginal FireWire support on PC's, but most consumer & pro electronics, as well as all Apple products offer full Firewire support.
USB requires a host CPU; FireWire does not.
FireWire uses a "Peer-to-Peer" architecture in which the peripherals are intelligent and can negotiate bus conflicts to determine which device can best control a data transfer
USB 2.0 uses a "Master-Slave" architecture in which the computer handles all arbitration functions and dictates data flow to, from and between the attached peripherals (adding additional system overhead and resulting in slower, less-efficient data flow control)
USB 2.0
1.5 Mbit/s 12Mbit/s 480Mbit/s supported. USB controller is required to control the bus and data transfer. Cable up to 5 m. Up to 127 devices supported. Power supply to external devices is 500 mA/5V (max). Full compatibility with USB 1.1 devices.
FireWire (IEEE1394)
100 Mbit/s to 800Mbit/s supported. Works without control, devices communicate peer-to-peer. Cable up to 4.5 m. Up to 63 devices supported. Power supply to external devices is 1.25A/12V (max.).
Most Mac monitors are calibrated in software, not hardware, so after OS X's internal built-in calibration, yes, it would ignore your hardware settings. ColorSync addresses cameras, printers, monitors and proofing systems to try to ensure the the results match the intention.
Workflow managament & tools, typography, ColorSync and a lack of Windows MDI interface are OS specific reasons why most print designers stick with the Mac. Built in PDF support is also a huge factor in supporting production workflows.
In typography, even ignoring postscript support, kerning, ligatures etc., Windows makes it difficult to even enter many characters without resorting to Alt-[ASCII code] entry.
Google Applescript,Automator, Workflow or ColorSync or any combination of the terms and have a look for yourself.
I don't think there is a focus on using a Mac to run *Windows* itself - there is a focus on running a few Windows only *applications* on a Mac. Unfortunately, Windows is currently required to do that.
You also need to be able to "call" the car or direct it to where it should go remotely. This would not be possible by a third party ... Tesla would have to build an Uber interface into their software for this to work.
No I get it - my point is how can you call this an "autopilot" if it doesn't even read road signs or figure out speed limits from GPS location or something. It's more of a "tries keep the car in your lane" device. I know it's just a detail, but lawyers have won lawsuits for less.
Autopilot is exactly what it is ...
Wikipedia: An autopilot is a system used to control the trajectory of a vehicle without constant 'hands-on' control by a human operator being required. Autopilots do not replace a human operator, but assist them in controlling the vehicle, allowing them to focus on broader aspects of operation, such as monitoring the trajectory, weather and systems.
Every article I have seen on this subject indicates "taking on Tesla" ... who Faraday is really taking on, along with Tesla, is Toyota, GM, Chrysler, Honda, BMW & Audi etc.. The market to replace gasoline cars is much bigger than the market to poach a few sales from Tesla.
Much of the popularity and usage coming from hardware manufacturers who had no platform of their own, or from cheap down and dirty manufacturers you've never heard of. Adding up the sales of Motorla, LG, Samsung and HTC equals less than 50% of total Android unit sales. These companies represent the "premium" phones and manufacturers who were enabled to compete with Apple, RIM and Microsoft via Android. The other 50% of Android phones are unheard of models from unknown manufacturers, in Godknowswhereistan. In a way, it's kind of good that a single OS can run on everything from a free phone to a premium model, but the feature set and hardware is hardly standard, leaving "the Android experience" largely without meaning, if not in fact ultimately damaging the brand. I'm not seeing the branding win when Android can mean the OS on a flagship Motorola phone and the OS on $10 knockoff phone.
You can easily run something that didn't come from the app store. It works the same way as the iPhone, allowing for ad hoc installation of software, and even management of software for enterprise customers. You do need to sign up as a developer to do so and to get the tools to do so. It’s primarily intended as a way to distribute beta/prerelease versions of applications, or for organizations who develop applications for internal use. How do you think developers get their apps-in-progress onto iOS devices for testing? Dev's are limited to 100 users, enterprise customers are not.
For casual users buying and selling on eBay, especially selling at less thn first paid, I would agree with not paying taxes. This is targeting people operating ongoing online businesses that compete with offline businesses, yet pay no state, federal, local or sales taxes. Either all reselling should be tax free, or all taxed - what's going on now is unfair to businesses that do pay taxes & duties.
There is no infringement until Android software is applied to some hardware and sold. It is the combination of the two that creates the infringement. Google is covered in this, except possibly taking a hit for enabling infringement. You cannot patent an idea, only a method. You build a mousetrap, you cannot patent "mousetraps"; you can however patent the method by which your mousetrap works. Others can build mousetraps, but to avoid infringing your patent, they would have to come up with a different method of trapping mice.
You can't patent an idea like "Conserving power by reducing voltage supplied to an instruction-processing portion of a processor", but you can patent a method for doing it. Other companies are free to develop other methods of implementing the idea, but Apple has a patent on their particular method.
http://daringfireball.net/2010/01/apple_adobe_flash
If Apple were "blocking" Flash and Silverlight simply to preserve their media sales, they would be blocking any kind of streaming media, including HTML 5/ H.264.
Since they are not, it makes more sense that they really don't want any single company to "own" the delivery mechansim, especially if it is buggy, crash prone, or a resource hog.
What matters more - unit share of a market or dollar share of a market? Gross sales or net revenue?
This is exactly the position Nokia is finding itself in in another market - making most of the "units" sold, but getting a tiny share of the profits (if any).
Chasing unit sales at the expense of profitability is a good way to bankrupt a company.
However, IF Adobe made CS4 for Linux, and IF you P2P downloaded it and installed it, you too could have this Trojan on Linux.
Most Open Source downloads offer checksum validation - I wonder how many people actually validate what they download?
If all you compare is processor speed and RAM&HD size only, perhaps ... however the Dell is either missing or has lesser quality
Processor: Celeron vs Core2
Graphics: nVidia 9400M vs intel X3100
RAM: DDR3/1066 vs DDR2/667
FireWire 800 vs MIA
DVI/DisplayPort vs VGA
Wireless N vs MIA
Bluetooth vs MIA
GB Ethernet vs Fast Ethernet
Form Factor
Power Consumption
iLife Software
I don't believe any company has lost as much money as Apple due to not having proper patents and enforcing them. Microsoft alone built a large part of their business courtesy of Apple's prior ineffective enforcement, from Windows to QuickTime and a lot in between.
The fact is, if Apple had not done multitouch first, they would have nothing to patent.
Since they had the vision, did the R&D, bought a few companies and released an actual product incorporating the technology, it would seem they are entitled to a patent on that work. If there is nothing unique or prior art in the patent, it will not stand anyway.
:Would you buy a Macbook to do some hardcore multichannel audio processing anyway? I know I wouldn't.
You can do this with FireWire, as it is not CPU dependent - trying to do pro av with USB requires turning off all nonessential services, screensavers etc as USB throughput is entirely CPU dependent.
The data flow in FireWire is around the CPU, not through it.
Target disk mode won't happen with USB, the protocol has no support for peer to peer connections or multiple hosts on a single bus, or even no hosts on the bus.
If you never "got" the advantages of FireWire, or just want to connect external HD's & webcams you're not really going to miss it.
However, some FireWire advantages over USB include:
Target Disk Mode on Macs
FireWire can be daisy chained
Bus Power - FW - Up to 30V/45W vs USB 5V/500mA
Peer to Peer Connections (no host or CPU required)
Multiple Host on a bus support
TCP/IP Networking support
Distance FW800 = 100 Meters USB = 5 Meters
No Drivers Required (config ROM built in) aka Plug n Play
Remote Control of devices like cameras
CableTV Box Support
Firewire allows two operating modes. One is asynchronous, like USB which suffers from latency, bus contention and collisions.
The other is isochronous mode, and it lets a device carve out a certain dedicated amount of bandwidth that other devices can't touch. It gets a certain number of time slices each second all its own. The advantages for audio/video should be obvious: that stream of data can just keep on flowing, and as long as there isn't more bandwidth demand than the wire can handle, nothing will interfere with it. No collisions, no glitches.
From a practical perspective, this also makes it safer to send a lot more audio via Firewire. That's why most of the multichannel interfaces (16-24 channel) are Firewire devices, while USB devices are used for a two-channel stereo signal.
You actually have this backwards - Blu-Ray predates HD DVD by several years. Toshiba, faced with losing their DVD royalties if Blu-Ray succeeded, partnered with Microsoft and fast-tracked HD DVD to market in an effort to block Blu-Ray. This caused a split in the DVD Forum and resulted in the Blu-Ray members of the forum abstaining on any vote regarding Hi-Def media - effectively, HD DVD took over the DVD forum.
Time Machine works just fine with Mail - you can restore one message or a whole deleted mailbox if you like. It wouldn't work with Entourage or any other mail program with a single massive database, or with an IMAP server, both for obvious reasons ...
The only difference between *DVD* and HD DVD is capacity and bandwidth - it's a disc format which is all about capacity and bandwidth.
The tired old VHS/Beta theme is not really applicable to Blu-Ray/HD DVD - or if it is, everything seems reversed in favor of Blu-Ray
VHS = A number of companies licensed JVC technology
Beta = One company (Sony) making hardware
Blu-Ray = A number of companies licensed Sony/Matsushita/Phillips technology
HD DVD = One company (Toshiba) making hardware
VHS = larger capacity than Beta
Blu-Ray = Larger capacity than HD DVD
Both Beta & HD DVD = dropped player prices to try to drive demand when market share dipped
VHS & Blu-Ray had ever increasing support from rental houses
VHS Media cost lower than Beta
VHS Hardware covered a wide price & feature range than Beta
Like VHS, Blu-Ray has support from more movie studios
Like Beta found, discounting players attracts a buyer who does not continue to spend money - the low price player market turned out to be mostly a rental market, not a media sales market. Over even a short term, if you intend to buy content, which is where the real licensing money is, it is cheaper to pay more for the player and less for the media.
I find they (Shaw) are already throttling Usenet traffic to third party news servers too - I've had to move NNTP connections to GigaNews to port 80 to dodge it.
Not to mention how many devices you can have on a DVI "bus" ie: 2 devices
I think you have it backwards, unless you have a PC or FireWire Card that doesn't support bus master. It is not uncommon to find marginal FireWire support on PC's, but most consumer & pro electronics, as well as all Apple products offer full Firewire support.
USB requires a host CPU; FireWire does not.
FireWire uses a "Peer-to-Peer" architecture in which the peripherals are intelligent and can negotiate bus conflicts to determine which device can best control a data transfer
USB 2.0 uses a "Master-Slave" architecture in which the computer handles all arbitration functions and dictates data flow to, from and between the attached peripherals (adding additional system overhead and resulting in slower, less-efficient data flow control)
USB 2.0
1.5 Mbit/s 12Mbit/s 480Mbit/s supported.
USB controller is required to control the bus and data transfer.
Cable up to 5 m.
Up to 127 devices supported.
Power supply to external devices is 500 mA/5V (max).
Full compatibility with USB 1.1 devices.
FireWire (IEEE1394)
100 Mbit/s to 800Mbit/s supported.
Works without control, devices communicate peer-to-peer.
Cable up to 4.5 m.
Up to 63 devices supported.
Power supply to external devices is 1.25A/12V (max.).
Most Mac monitors are calibrated in software, not hardware, so after OS X's internal built-in calibration, yes, it would ignore your hardware settings. ColorSync addresses cameras, printers, monitors and proofing systems to try to ensure the the results match the intention.
Workflow managament & tools, typography, ColorSync and a lack of Windows MDI interface are OS specific reasons why most print designers stick with the Mac. Built in PDF support is also a huge factor in supporting production workflows.
In typography, even ignoring postscript support, kerning, ligatures etc., Windows makes it difficult to even enter many characters without resorting to Alt-[ASCII code] entry.
Google Applescript,Automator, Workflow or ColorSync or any combination of the terms and have a look for yourself.
I don't think there is a focus on using a Mac to run *Windows* itself - there is a focus on running a few Windows only *applications* on a Mac. Unfortunately, Windows is currently required to do that.