Why not four 30 minutes shifts (4 times a year) ? Two one-hour shifts are not good enough ! It will save more (shifts will better follow the daylight changes, so more energy savings). It will be easier for our internal clock (less painful for eating/sleeping/etc). It will have less total impact on our lives. So it can be better.
Now, Michael Dell is the "Dell main director" guy. Kevin Rollins was just a temporary alternative. So, Kevin Rollins was the "Dell alt control" guy. Alt+control+del=reboot. So he is gone now.;)
"All that is needed is some kind of specification that describes how your device works". They also need some real hardware to test the brand new written drivers. Specifications are not enough. Who will test the real hardware with the fresh drivers in a real-world operation ?
Games WILL work. I've seen existing demos of OpenGL games (Doom3, etc) running on real-time raytracing videocard prototypes ! The games just call OpenGL or DirectX or whatever. You just need good drivers to handle instructions from OpenGL (or DirectX) to hardware-inside-instructions. The drivers make the translation. Good drivers = no problems.
I've been waiting for years for such kickass videocards. I've seen running protoypes in labs/universities; quite impressive videos. After a few years, now, the technology should be ready for the big market ? Pixar-like technology at home ! Real-time raytracing needs a lot of power; so, a multicore videocard is a great idea ! With raytracing, each core can compute one part of each picture. Better than SLI. Using their knowledges, Intel can build a very fast multicore real-time raytracing videocard. It will be "something different", and it will compete with ATI and Nvidia in a new innovative way...
...who can compete with ATI and Nvidia. Intel has technology, has brains, has money, has plants. They can do something "as good as" the two others. Competition is a good thing (prices falling, etc); only two main actors for videocards is a bad things. S3 can't compete. Matrox can't compete. 3dfx can't compete (they're dead). Others can't compete. Intel is our only hope.
Roboblitz is a good example of creativity due to size limitation. Its texture compression method is impressive. The same game could have been done in "huge format" by lazy programmers, but they did it in "small format" thanks to their good work. They solved the size limit problem by something positive (and impressive). Other programmers are just waiting for bigger space limits !
"old 8-bits players" will explain you that: * Low size limit = less space = need for more creativity (and more compression). Games are small but fun. * High size limit = more space = lazy programmers and garbage fillings. Games are huge but boring.
When "Windows 3.11 for workgroups" came, Microsoft wanted a network-oriented game to boost the networking popularity of its OS. Everybody at Microsoft was playing Castle Wolfenstein (from ID software) with their PC (under msdos). So they came with the idea of a special-networked-version of Wolfenstein under WFW. It could be a huge hit ! But the project never came to life.
Later, when WinG (the "DirectX zero" library) and Win32s (the 32 bits library) came, they had the same king of idea. Just take a popular msdos game, port it to WinG+Win32s, and show the power of the OS ! Doom (from ID) was the right choice. But the project never came.
Later, when Windows95 came, the same idea came again. Port Doom (from ID) under Win95+DirectX to show the power of the OS ! The first betas were lame (the graphics were computed as 320x200 and then upscaled to 640x480, so they weren't nicer !). The final version was fine, but slower than the msdos version (because more computed pixels mean slower framerate), so the "show the power of the OS !" part was a failure...
High ink price gives a lot of money to spend in the labs. Very high ink price gives great findings in the labs. We customers pay the labs thanks to the expensive inks.
Valve's guys are so sloooooow. ;)
Switzerland is the real land of chocolate, not Germany.
It can be cool (?).
Why not four 30 minutes shifts (4 times a year) ? Two one-hour shifts are not good enough !
It will save more (shifts will better follow the daylight changes, so more energy savings). It will be easier for our internal clock (less painful for eating/sleeping/etc). It will have less total impact on our lives. So it can be better.
An Indiana Jones game, using the wiimote as a whip ?
The documents were not destroyed on purpose. They were destroyed by error due to the division bug of a Pentium 1 processor.
Sorry, AMD.
As Commodore said a few years ago: " 64Ko ought to be enough for anybody. C64 rulez !".
I hope they'll stick more memory in their newest computer.
That would be a better idea ! Toys versus toys. Choose your team, fight the others. Big battles like QuakeWars or BattleField2042. A good idea.
1. Install watercooling in your computer. ...
2. Install sharks with freakin' laser beams on their freakin' heads in the water circuit.
3.
4. Profit !
"Cut the apple into two halves".
Public Holes Publication, isn't it ? ;)
The screen (at the bottom) won't be touched by the ear, so it will stay clean.
No more dirty sticky traces on the screen !
3:00AM, red eyes, they hurt. ;)
I don't see how videogames sharpen player vision.
I can't see anything...
Now, Michael Dell is the "Dell main director" guy. Kevin Rollins was just a temporary alternative. So, Kevin Rollins was the "Dell alt control" guy. Alt+control+del=reboot. So he is gone now. ;)
"All that is needed is some kind of specification that describes how your device works". They also need some real hardware to test the brand new written drivers. Specifications are not enough. Who will test the real hardware with the fresh drivers in a real-world operation ?
At least, Europeans will have PS3 shipped with latest updated bios. Cooool.
More expensive, but with less bugs. Happy Europeans !
Games WILL work. I've seen existing demos of OpenGL games (Doom3, etc) running on real-time raytracing videocard prototypes !
The games just call OpenGL or DirectX or whatever. You just need good drivers to handle instructions from OpenGL (or DirectX) to hardware-inside-instructions. The drivers make the translation. Good drivers = no problems.
I've been waiting for years for such kickass videocards. I've seen running protoypes in labs/universities; quite impressive videos. After a few years, now, the technology should be ready for the big market ? Pixar-like technology at home !
Real-time raytracing needs a lot of power; so, a multicore videocard is a great idea ! With raytracing, each core can compute one part of each picture. Better than SLI.
Using their knowledges, Intel can build a very fast multicore real-time raytracing videocard. It will be "something different", and it will compete with ATI and Nvidia in a new innovative way...
...who can compete with ATI and Nvidia.
Intel has technology, has brains, has money, has plants. They can do something "as good as" the two others. Competition is a good thing (prices falling, etc); only two main actors for videocards is a bad things.
S3 can't compete. Matrox can't compete. 3dfx can't compete (they're dead). Others can't compete. Intel is our only hope.
Roboblitz is a good example of creativity due to size limitation.
Its texture compression method is impressive. The same game could have been done in "huge format" by lazy programmers, but they did it in "small format" thanks to their good work.
They solved the size limit problem by something positive (and impressive). Other programmers are just waiting for bigger space limits !
"old 8-bits players" will explain you that:
* Low size limit = less space = need for more creativity (and more compression). Games are small but fun.
* High size limit = more space = lazy programmers and garbage fillings. Games are huge but boring.
When "Windows 3.11 for workgroups" came, Microsoft wanted a network-oriented game to boost the networking popularity of its OS. Everybody at Microsoft was playing Castle Wolfenstein (from ID software) with their PC (under msdos). So they came with the idea of a special-networked-version of Wolfenstein under WFW. It could be a huge hit ! But the project never came to life.
Later, when WinG (the "DirectX zero" library) and Win32s (the 32 bits library) came, they had the same king of idea. Just take a popular msdos game, port it to WinG+Win32s, and show the power of the OS ! Doom (from ID) was the right choice. But the project never came.
Later, when Windows95 came, the same idea came again. Port Doom (from ID) under Win95+DirectX to show the power of the OS ! The first betas were lame (the graphics were computed as 320x200 and then upscaled to 640x480, so they weren't nicer !). The final version was fine, but slower than the msdos version (because more computed pixels mean slower framerate), so the "show the power of the OS !" part was a failure...
High ink price gives a lot of money to spend in the labs. Very high ink price gives great findings in the labs. We customers pay the labs thanks to the expensive inks.
Speedball Arena has been cancelled but Speedball 2100 does exist.
See http://fr.wikipedia.org/wiki/Bitmap_Brothers for more infos.
The only answer is "AOhell". ;)
Networking in extremely bad conditions, pure hell, that's AOL definition.