Wow, moderation abuse for the win. It's obviously trolling to state my own personal experience, am I right?
I know the moderation system gets abused all the time, and I shouldn't be surprised any more, but it really bugs me sometimes that people don't have the integrity to not abuse even this small amount of power.
I game on Vista, and it works beautifully. There is no reason to avoid Vista, unless you'd rather avoid Windows altogether (Vista is a good Windows entry, but if you have problems with the product line, it's obviously not going to solve that).
You know, I originally thought I was just going to reply and say that we disagree and both our opinions are valid.
And then you thought about it, and you did just that... so, you must not have had any earth-shattering thoughts when you stopped and thought about it.
Let me give you a protip. There is nothing but opinion where art is concerned. When we say games are "good" or "bad", we're essentially just bickering about our personal opinions. It can be fun, but it's a meaningless pissing contest in the end. I'm cool with this, I accept it. But if you think you can "disprove" someone's personal opinion about a game, or whatever, you don't have a good grasp of the reality of the situation.
And all that said, I still maintain Gears was an absolutely crap game. Pretty, but crap.
This is exactly what copyright is: an act of government which forces others to play by your rules, artificially subsidizing authorship, artistry, and invention by transferring money from their wallets to yours.
Yes, in the same sense that any property law is "an act of government which forces others to play by your rules". An artist has the right to attempt to pursue the "sell copies for small amounts of money" business model. Copyright is merely the government prohibiting others from interfering with this business model by stealing their product for free. Copyright forces no one to buy anything, it merely says, "If you want to benefit from this person's work, you must do so under the terms they made their work available to you."
Firstly - it is not stealing, as it has been pointed out in many/. discussions, it is copyright infringement.
Secondly - Nice trolling. That has to be the dumbest thing I have read on the internet this month.
First, it IS stealing./. can scream until it's blue in the face that it's "infringement" and not stealing, but it is still stealing. Poop is poop, it doesn't matter if you give it a fancy-sounding name.
Second, although the GP doesn't mention the reasoning, his conclusion is reasonably sound (if needlessly dramatically stated). When you steal IP, you are taking without paying. If the artist required payment for his work, that means you are forcing him to work for you on your terms, not his. That's remarkably like slavery, even if it isn't exactly the same.
He didn't do that. He uninstalled a mediocre, at best, third-person shooter. I agree with the start of the thread, Gears of War wasn't even a good game. It's a third-person shooter (and that in itself is bad) with serious camera issues, and absolutely nothing fun. Why the article spent so much time fawning over Epic's worst game is beyond me. Talk about UT or something if you want to fawn over one of their games.
No one said that it's okay for anyone to do it. Megamerican was merely countering a (probably) deliberately slanted statement with the fact that both parties are corrupt, not just one.
Not living up to your expectations is neither lying, nor stabbing you in the back. Also, take anything that they say with a huge grain of salt at this point: it sounds like they haven't even figured out how they want some parts of the game to work yet, so it's a bit early to be getting out the tar and feathers.
More and more RPG players grow tired of levels--most now see them as other gamers see installation time.
A bold claim, and I daresay quite false. I sincerely doubt that the RPG players who don't like levels are anything but a minority.
Levels, despite you apparently not liking them, work well, and more importantly, are fun. It's rewarding to gain a new level and become more powerful. You say that designers should be pushing the boundaries, I disagree. I say that designers shouldn't waste their time trying to improve an aspect of RPGs that works amazingly well.
Salary means nothing. You have to examine it in the context of where one lives, and the cost of living there. Where I live, the lowest of those salaries is a quite comfortable living (I have a nice place, and support my healthy gaming habit), let alone the higher ones, where I'd basically have $10,000 every year to blow through on top of the normal, comfortable living provided by the $36k salary.
But on the other hand it is naive to assume that someone who feeds a particular fantasy fetish would not indulge themselves if the opportunity arose.
Quite so. And it would also be naive to assume the opposite. There's no reason to believe that they would or wouldn't abuse children, given the opportunity. So we give them the benefit of the doubt, just like anyone else. Innocent until proven guilty.
Well, considering the fact that you think the prequels were absolutely horrible, that just goes to suggest that you have no taste in movies. They were damn good movies, and Episode 3 was in fact better than the original trilogy.
Seagates are solid, but I'd have to say you've had bad luck with WD. I've had one drive fail on me in 5 years of using their drives (for work and personal use, not just personal), I swear by 'em. The only manufacturer I don't trust at all is Maxtor. 90% of all dead drives I've ever seen have been Maxtor.
Dismissing the fact that one object is expensive to duplicate whilst the other costs almost nothing is not a technicality. Look at it the other way: if cars were as easy to duplicate as bits everyone would be doing it - it'd be a Star Trek future!
The problem is, the vast majority of the cost of a car is in the materials and construction, not the design work. The cost of games is in the design and coding of the game, not materials. No one has ever charged on the basis of "we need this money to cover our cost for printing copies", they charge for the work of creating the game (or whatever). The two cases are technically different, but the way we treat them will be essentially the same. The source of the cost doesn't change that.
If you think half an inch of thickness and.4 pounds (a miniscule increase in portability) justifies an extra $400 (a significant increase in price), be my guest. That's your prerogative. I wouldn't consider it worth that kind of money by any stretch of the imagination, but that's just me.
Wow, moderation abuse for the win. It's obviously trolling to state my own personal experience, am I right?
I know the moderation system gets abused all the time, and I shouldn't be surprised any more, but it really bugs me sometimes that people don't have the integrity to not abuse even this small amount of power.
Company making product draws inspiration from other similar products. This is truly shocking!
I game on Vista, and it works beautifully. There is no reason to avoid Vista, unless you'd rather avoid Windows altogether (Vista is a good Windows entry, but if you have problems with the product line, it's obviously not going to solve that).
You know, I originally thought I was just going to reply and say that we disagree and both our opinions are valid.
And then you thought about it, and you did just that... so, you must not have had any earth-shattering thoughts when you stopped and thought about it.
Let me give you a protip. There is nothing but opinion where art is concerned. When we say games are "good" or "bad", we're essentially just bickering about our personal opinions. It can be fun, but it's a meaningless pissing contest in the end. I'm cool with this, I accept it. But if you think you can "disprove" someone's personal opinion about a game, or whatever, you don't have a good grasp of the reality of the situation.
And all that said, I still maintain Gears was an absolutely crap game. Pretty, but crap.
This is exactly what copyright is: an act of government which forces others to play by your rules, artificially subsidizing authorship, artistry, and invention by transferring money from their wallets to yours.
Yes, in the same sense that any property law is "an act of government which forces others to play by your rules". An artist has the right to attempt to pursue the "sell copies for small amounts of money" business model. Copyright is merely the government prohibiting others from interfering with this business model by stealing their product for free. Copyright forces no one to buy anything, it merely says, "If you want to benefit from this person's work, you must do so under the terms they made their work available to you."
Firstly - it is not stealing, as it has been pointed out in many /. discussions, it is copyright infringement.
Secondly - Nice trolling. That has to be the dumbest thing I have read on the internet this month.
First, it IS stealing. /. can scream until it's blue in the face that it's "infringement" and not stealing, but it is still stealing. Poop is poop, it doesn't matter if you give it a fancy-sounding name.
Second, although the GP doesn't mention the reasoning, his conclusion is reasonably sound (if needlessly dramatically stated). When you steal IP, you are taking without paying. If the artist required payment for his work, that means you are forcing him to work for you on your terms, not his. That's remarkably like slavery, even if it isn't exactly the same.
gg uninstalling a great FPS
He didn't do that. He uninstalled a mediocre, at best, third-person shooter. I agree with the start of the thread, Gears of War wasn't even a good game. It's a third-person shooter (and that in itself is bad) with serious camera issues, and absolutely nothing fun. Why the article spent so much time fawning over Epic's worst game is beyond me. Talk about UT or something if you want to fawn over one of their games.
No one said that it's okay for anyone to do it. Megamerican was merely countering a (probably) deliberately slanted statement with the fact that both parties are corrupt, not just one.
Better at being awesome.
I did read the article. I think you're seriously misreading it.
Make what everyone's wanted for a Looooong time, a MMO Star Wars starfighter game.
I'm pretty sure if this ever got made, I'd quit my job, school, and just play this game for the rest of my life.
Also, it isn't Star Wars, but look into Jumpgate Evolution. It seems like it might have some promise on scratching the "MMO space fighter game" itch.
Not living up to your expectations is neither lying, nor stabbing you in the back. Also, take anything that they say with a huge grain of salt at this point: it sounds like they haven't even figured out how they want some parts of the game to work yet, so it's a bit early to be getting out the tar and feathers.
More and more RPG players grow tired of levels--most now see them as other gamers see installation time.
A bold claim, and I daresay quite false. I sincerely doubt that the RPG players who don't like levels are anything but a minority.
Levels, despite you apparently not liking them, work well, and more importantly, are fun. It's rewarding to gain a new level and become more powerful. You say that designers should be pushing the boundaries, I disagree. I say that designers shouldn't waste their time trying to improve an aspect of RPGs that works amazingly well.
Salary means nothing. You have to examine it in the context of where one lives, and the cost of living there. Where I live, the lowest of those salaries is a quite comfortable living (I have a nice place, and support my healthy gaming habit), let alone the higher ones, where I'd basically have $10,000 every year to blow through on top of the normal, comfortable living provided by the $36k salary.
But on the other hand it is naive to assume that someone who feeds a particular fantasy fetish would not indulge themselves if the opportunity arose.
Quite so. And it would also be naive to assume the opposite. There's no reason to believe that they would or wouldn't abuse children, given the opportunity. So we give them the benefit of the doubt, just like anyone else. Innocent until proven guilty.
Well, considering the fact that you think the prequels were absolutely horrible, that just goes to suggest that you have no taste in movies. They were damn good movies, and Episode 3 was in fact better than the original trilogy.
Well yeah. Caves (or houses) put a roof over your head, and have walls to keep the wind out. What other environment does that for you?
An absolute zero temperature vacuum is definitely impossible due to the uncertainty principle.
Well yeah, if you had a brain fart and forgot to turn on the Heisenberg compensators.
I mean it was the best Star Wars movie. You know damn well what I'm getting at.
No mention of Counter-Strike or Day of Defeat, in a collection of great mods, is shameful.
Also, the article doesn't mention Goldeneye: Source, which disappoints me. That mod has serious potential to scratch my Goldeneye itch.
No, I need to disagree here. It was the best, period.
Revenge Of The Sith - Bad
Revenge of the Sith was the best in the series, fool!
Seagates are solid, but I'd have to say you've had bad luck with WD. I've had one drive fail on me in 5 years of using their drives (for work and personal use, not just personal), I swear by 'em. The only manufacturer I don't trust at all is Maxtor. 90% of all dead drives I've ever seen have been Maxtor.
Dismissing the fact that one object is expensive to duplicate whilst the other costs almost nothing is not a technicality. Look at it the other way: if cars were as easy to duplicate as bits everyone would be doing it - it'd be a Star Trek future!
The problem is, the vast majority of the cost of a car is in the materials and construction, not the design work. The cost of games is in the design and coding of the game, not materials. No one has ever charged on the basis of "we need this money to cover our cost for printing copies", they charge for the work of creating the game (or whatever). The two cases are technically different, but the way we treat them will be essentially the same. The source of the cost doesn't change that.
If you think half an inch of thickness and .4 pounds (a miniscule increase in portability) justifies an extra $400 (a significant increase in price), be my guest. That's your prerogative. I wouldn't consider it worth that kind of money by any stretch of the imagination, but that's just me.