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The State of Piracy and DRM In PC Gaming

VideoGamer sat down with Randy Stude, president of the PC Gaming Alliance, to talk about the state of piracy and DRM in today's gaming industry. He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process. He mentions that some companies, such as Blizzard and Valve, have worked out anti-piracy schemes that generate much less of a backlash than occurred for Spore . Stude also has harsh words for companies who decline to create PC versions of their games, LucasArts in particular, saying, "LucasArts hasn't made a good PC game in a long time. That's my opinion. ... It's ridiculous to say that there's not enough audience for that game ... and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response." Finally, Stude discusses what the PCGA would like to see out of Vista and the next version of Windows.

387 comments

  1. Easy - make the Games free and charge for online by The_Fire_Horse · · Score: 5, Interesting

    If a game is good, charge a nominal fee which includes patches, etc and ability to play online. Those who dont want to pay can play the local version (and may get hooked and end up paying)

  2. Insert New Business Model Here by crowtc · · Score: 4, Insightful

    If the publishers would spend more time pushing out innovative games (not the most recent installment of the flavor of the month) and provide a reason to purchase a genuine copy, then maybe they wouldn't need to be in the business of criminalizing their own customers.

    Spore is at least innovative and provides some value to the original owner of the game, in spite of the stupid DRM. IMO, it would be nice if they could transfer those rights to the secondary market though.

    --
    -=- I tried going insane, and it was fun for a while, but I got bored and decided to go sane. -=-
    1. Re:Insert New Business Model Here by daver00 · · Score: 4, Insightful

      The way I see it there is one genuine and absolute way to give a reason to purchase a game: Online play. Xbox live and err PS3 online something are basically the ONLY reason why people seem to have stopped mod chipping and pirating. Time was PS2 and Xbox games were pirated so fiercely that the PC pirate industry would blush, thats just not the case anymore.

      Hell I'll fess up: I've started buying PC games again (or just started). I'm fairly old for a gamer at 26 and I'll be honest, the last thing I bought before this year was the Warcraft 2 expansion pack. Yes thats right (to be honest I didn't buy WC2 either, I used my mates disk to install it then the expansion pack disk was a cheap alternative to legitimate play). The only reason things have changed is that I want online play. Now the thing is that this feature has built in online verification and it doesn't get in your way!

      All this limiting installs business, Securom rootkits, internet requirements and so on blows my mind it is so morally corrupt. The whole notion fundamentally defies market principles, any other industry would belaughed out of the room if they suggested to government they needed this kind of regulation. And most of all it DOESNT WORK. Hear this game developers, none of your methods, none of them, ever have ever worked and never will. Not even on consoles! Barring one: Online play.

      Its criminal how utterly STUPID these people are that they do not realise this and do something about it, something other than swimming against the tide.

    2. Re:Insert New Business Model Here by GFree678 · · Score: 5, Insightful

      Innovation is overrated. I prefer playing games that are fun. It is possible to create a game that's innovative and yet not that much fun, Spore being a good example. It is also possible to make a game that's innovative AND fun, Portal being a good example.

      Innovation is a nice concept, but all in all, I'd prefer a game that's just plain fun, innovative or not. Believe it or not, some formulas aren't "tired" and can be done again and again with a few changes between iterations. The GTA and Civilization games come to mind.

    3. Re:Insert New Business Model Here by msormune · · Score: 1

      If the publishers would spend more time pushing out innovative games (not the most recent installment of the flavor of the month) and provide a reason to purchase a genuine copy, then maybe they wouldn't need to be in the business of criminalizing their own customers.

      That's a great theory, but it didn't work even in the early 90's when there was no internetz. Innovative games got pirated and great game companies like Origin and Looking Glass went under, or got bought by bigger companies.

    4. Re:Insert New Business Model Here by Anonymous Coward · · Score: 5, Insightful
      I'm fairly old for a gamer at 26

      No, you're fairly young for a gamer at 26, unless you're British. The average American gamer is 7 years older than you.

      http://www.theaveragegamer.com/averagegamers/

    5. Re:Insert New Business Model Here by arth1 · · Score: 1

      If the publishers would spend more time pushing out innovative games (not the most recent installment of the flavor of the month) and provide a reason to purchase a genuine copy, then maybe they wouldn't need to be in the business of criminalizing their own customers.

      To be cynical, games companies don't want to reduce piracy too much. It's the best excuse they have for when the investors ask why the revenue isn't coming in as promised. Choosing a mediocre DRM system that hackers can circumvent lets them shift the blame to the providers of the DRM system and the Evil customers. Again and again and again. The investors who let them do it aren't the smartest, methinks.

      What irks me the most, though, is, as TFA hints at, that most "PC games" these days are just console ports. They don't take good advantage of the input methods of a PC, nor the "unlimited" storage capabilities, nor he sharper resolution. Why, exactly, would I want to fork out $50 to play a blurry joypad game on my 20" monitor when I can play the same game on a 40" TV? And, mind, the console game will continue to work if I change or repair my console. I can even sell it to someone else if I don't like it.

      And where are the good RPGs replacing those of the last decade? Are there really no customers anymore for games like Baldur's Gate or Ultima IV?
      And why are most RTS games of today all about T and not about S? Reaction time is all that matters. With the original Warcraft, you had time to think and create strategies. With games like C&C Generals and LotR, it's all a clickfest.
      And what happened to the god games, like Settlers and Populous? Did the truly awful Black&White 1&2 kill the genre off for good?

    6. Re:Insert New Business Model Here by jonaskoelker · · Score: 2, Interesting

      some formulas aren't "tired" and can be done again and again with a few changes between iterations. The GTA and Civilization games come to mind.

      Some additions to that list:

      The Zelda series [I've played OoT a little some years ago, and completed TP, now and in april/may]. I don't know the franchise that well, but I hear most of the time you know you're going to be riding around in Hyrule solving puzzles in dungeons to collect items that'll help you save the princess from Ganondorf's clutches. Tried and true; my knowledge of what was going to happen based on OoT didn't do a damn thing to detract from the value of TP, it was great fun.

      The Guitar Hero series. It's still the same idea: hit the colorful gems with the correct timing. What changes is the details of the gem placement and the background music. [again, confession/background: I've played like three tracks of GH2 and a handful or two of GH: Aerosmith; I own GH3, have gold-starred the setlist on easy and most bonus tracks, gold-starred tier 1-7 plus dover on medium with one third of the bonus tracks, 5* half of hard, 3* all except Reign in Blood and One, 3+* tier 1-6 on expert; IOW, I'm short of completing it by the other 90%]. Based on my experience with the earlier titles, GH3 is exactly what was expected, and still damn fun.

      Starcraft seems to be a good example, too: most people want SC2 to be something pretty much like SC1 with better graphics and a few changes for flavor and balance (I, for one, welcome our mind-controlling overlords; Mind Control definitely has a zergish flavor).

    7. Re:Insert New Business Model Here by philspear · · Score: 1

      If the publishers would spend more time pushing out innovative games (not the most recent installment of the flavor of the month) and provide a reason to purchase a genuine copy, then maybe they wouldn't need to be in the business of criminalizing their own customers.

      Ideal world, yeah. But of course, publishing only novel games is very risky, while a lot of companies make tons of money without it. EA traditionally hasn't done much innovation, instead doing the exact milking of franchises that you described. But they're not going to file for bankrupcy any time soon. That's where you make your money.

      On the other hand, there are plenty of good unique games that were failures, psychonauts being the textbook example.

      It would be nice if we could kill two birds with one stone: getting rid of DRM and stale games, but I think getting game companies to give up their cash cows will only result in no DRM if they all go out of buisness.

    8. Re:Insert New Business Model Here by Anonymous Coward · · Score: 0

      I'm fairly old for a gamer at 26

      No, you're fairly young for a gamer at 26, unless you're British. The average American gamer is 7 years older than you.

      http://www.theaveragegamer.com/averagegamers/

      Uhhh, yeah... The population of the US and the UK combined make up half a percent of the total population of the world. He *might* be some other nationality too, you know.

    9. Re:Insert New Business Model Here by daver00 · · Score: 2, Informative

      Wow.

      Ok so I'm a young gamer (Aussie by the way).

      But just to put an addendum on my previous post, I'll quickly mention a story. Month ago I bought Crysis warhead, legitimately bought it, installed it on the two computers I have that run Crysis, this is fine they say, 5 installs they say. Two weeks ago the game wouldn't load and all I got was a message saying if I wanted to play to "purchase another copy" because I had exceeded my 5 installs. This was utter bullshit, I played their game (money game) and they dicked me. It took another week to resolve the issue, and I was more or less accused of being a liar by the phone staff, in the politest possible way of course.

      I just want to make sure my story is repeated all over the internet as many times as possible. People DO get locked out of their games for no reason with this shit. The fact that the issue was resolved is meaningless, to me there never should have been an issue to resolve.

    10. Re:Insert New Business Model Here by KDR_11k · · Score: 1

      That doesn't explain the aggressive DRM that sometimes gets used, I'd expect the PR nightmare of a game that's notorious for not working to be worse than the rare shareholder who even knows it could be used.

      RTS is always a clickfest because the player is always smarter than the unit AI and can always inch out an advantage here or there by performing better than the unit AI. Also the time factor is critical since the same plan obviously works better if it's executed with zero delays. You'd want stuff like economy growth to happen ASAP rather than half a minute late as done earlier = more output (assuming of course that economy gives some sort of output over time). I've seen quite a few RTS modders getting a rude awakening when it turned out that their supposedly strategic game design falls apart as soon as you put a master RTS gamer on it who can employ tactics a regular player cannot keep up with. Or at least the modder can't keep up with since it seems that modders can never play their own mod well...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Insert New Business Model Here by julesh · · Score: 1

      Uhhh, yeah... The population of the US and the UK combined make up half a percent of the total population of the world. He *might* be some other nationality too, you know.

      Well, yeah, but they do make up well over half of native English speakers, which the poster appeared to be...

    12. Re:Insert New Business Model Here by JerkBoB · · Score: 2, Funny

      I'm fairly old for a gamer at 26

      Uh... What? No, junior, you're not old for a gamer. Computer games have been around since the 60s.

      Popular computer games have been around since the late 70s. REALLY popular games have been around since the 80s. Ever hear of Atari? Colecovision? C=64? Amiga? etc. etc.

      Sheesh. Now get off my lawn.

      --
      A host is a host from coast to coast...
      Unless it's down, or slow, or fails to POST!
    13. Re:Insert New Business Model Here by Ihmhi · · Score: 1

      Hear this game developers, none of your methods, none of them, ever have ever worked and never will.

      You're talking to the wrong people, my friend. I don't think Ocean Quigley (formerly known as Maxis) wanted Securom on Spore. The people who owned them (Electronic Arts) did.

    14. Re:Insert New Business Model Here by Anonymous Coward · · Score: 0

      "I'm fairly old for a gamer at 26"

      If you're old I'm the Ancient One at 52.

      I spent more time TRYING to get Zues playing because of SecurRom than I did when I finally WAS able to play it when the expansion came out and stripped it away.

      Game realse: The PLAN
      1. Wait 6 months-check for cd / DRM crack
      2. Read AMAZON or newsgroups to insure ganme doeth not sucketh
      2. Buy game if cracked.
      3. Apply all patches
      4. PLAY-- HAVE FUN
       

    15. Re:Insert New Business Model Here by geminidomino · · Score: 1

      Spore is at least innovative and provides some value to the original owner of the game, in spite of the stupid DRM and mind-numbing boredom.

      FTFY.

    16. Re:Insert New Business Model Here by Anonymous Coward · · Score: 0

      " I'm fairly old for a gamer at 26"

      Wow grandpa, what was it like when you were a kid?

    17. Re:Insert New Business Model Here by Just+Some+Guy · · Score: 1

      Xbox live and err PS3 online something are basically the ONLY reason why people seem to have stopped mod chipping and pirating. Time was PS2 and Xbox games were pirated so fiercely that the PC pirate industry would blush, thats just not the case anymore.

      A more realistic explanation is that you and your friends are old enough to have jobs that pay you enough to buy games. I have never seen a chipped console outside of school environments.

      --
      Dewey, what part of this looks like authorities should be involved?
    18. Re:Insert New Business Model Here by genner · · Score: 1

      Mind Control definitely has a zergish flavor).

      Nope mind control was a protoss ability in the expansion.

    19. Re:Insert New Business Model Here by Twisp · · Score: 0

      I love the way people complain about publishers not publishing more innovative games, as if innovation was something you could just decide on.

      "Yeah, we were going to be more innovative, but then we decided it was a lot faster and cheaper to just be a lame copy of something else."

      There is some truth to that... it is faster and cheaper to copy something that already exists. At the same time, true innovation is frakking difficult to come up with. What we usually think of as innovation is typically copying many part of several other things in an innovative way.

      There's nothing wrong with that. Innovative copying and blending is still innovation, but even that is incredibly difficult.

      The fact is, making good games is - forgive me as I repeat myself - frakking hard! Most mainstream games are incredibly complex, which makes them difficult to balance. Add to that the varied tastes of the consumer base, and you'll find creating a fun and playable game is a difficult task.

      Take, for example, Blizzard, who enjoy a reputation for producing solid, fun, well-crafted games. Are they innovative? Yes, in small ways. But for the most part, they're copying. Warcraft and Starcraft borrowed from earlier RTS games, Diablo from earlier RPGS, and WoW then borrowed from Warcraft and Diablo. Blizzard's reputation is much more based on their craftsmanship and their attention to detail. They are known for taking their time producing games and paying careful attention to game balance and quality testing.

      Innovation is great, but I don't believe it's the major factor in producing quality games. Many times, innovation turns out to be boring or unnecessary. In the end, it's craftsmanship and attention to detail that are more likely to produce quality games.

      (And before anyone points out the catastrophe that is the recent WoW pre-WotLK patch, I'd like to note that it stands out because it is the exception to this rule as most of the previous big content patches, while not 100% perfect, have not been nearly as bad as this last one...)

    20. Re:Insert New Business Model Here by Anonymous Coward · · Score: 0

      He might be from outside the US too, It's always the Brazilians or Poles, or Hong Kong folk or Malaysians etc, that go on and on about "flip top mods" and modchips and ripping PS2 games to hard drives.

    21. Re:Insert New Business Model Here by Fallingcow · · Score: 1

      The US alone is ~5% of the world's population. Not half a percent.

      The UK is ~1%.

    22. Re:Insert New Business Model Here by AK+Marc · · Score: 1

      The Guitar Hero series. It's still the same idea: hit the colorful gems with the correct timing.

      Yeah, it's DDR for people that can't stand up. There are still all sorts of ways they can mess with that.

    23. Re:Insert New Business Model Here by AK+Marc · · Score: 1

      "The average game player is 33 years old and has been playing games for 12 years."

      The average gamer was 21 when they started gaming? That may have been the average age of the gamers, but it isn't the age of the average gamer. Someone needs to learn what the difference between mean and median are, what a long tail is, and why only medians should be used in statistical analysis like this (and no, not the poster, but the people that did the "average gamer" statistics).

    24. Re:Insert New Business Model Here by daver00 · · Score: 1

      All right guys I get it... mentioning that I'm younger than all of your chumps has got your neck hairs up. Quit ribbing me!

      I just figured that the average gamer is like 15... sure seems that way to me.

    25. Re:Insert New Business Model Here by daver00 · · Score: 1

      Wrong. Come on mate seriously, I said I'm 26 not 17. Its not like the PS2 is ancient history with the PS3 being less than 2 years old.

      Dunno what goes on over the pond there mate but in Australia mod chipping was rampant. And I might suggest to you that in the USA it was too, perhaps its got nothing to do with who's got a job and a lot more to do with who's got money... Think about that because they are not the same thing.

    26. Re:Insert New Business Model Here by jonaskoelker · · Score: 1

      Mind Control definitely has a zergish flavor

      Nope mind control was a protoss ability in the expansion.

      You're talking past me. Yes, mind control is a Protoss ability, I know that. What I'm saying is that it _should_ be a zerg ability, because the zergs already do mind control: the overmind controls the cerebrates who control the overlords who control the underlings by injecting radioactive overlord midichlorian DNA. It only makes sense that overlords can inject their DNA into non-zerg brains and reprogram them (because as we all know, brain cells, not sperm cells, are among the fastest splitting*). How's _that_ for a plausible mechanism? ;)

      Similarly, Prodigal Sorceror _is_ blue, but _should_ be red, since direct damage is red's game.

    27. Re:Insert New Business Model Here by garfent · · Score: 1

      Old for a gamer at 26? I've got almost everything that's current, along with what's come down the pike since the original Leisure Suit Larry, of which I still have the 720 floppy that it came on. And I still every once in a while play it (from my "play disk")just for kicks, along with Wolfenstein 3D, Blake Stone, Commander Keen etc., etc.. I'm 67.

  3. Why developers don't like making games for PC by isBandGeek() · · Score: 5, Insightful

    Not because there isn't an audience, but because the audience is too diverse. From the $4000 liquid cooled (or even oil cooled) systems to the Pentium IVs, it's hard to find settings that work across the board, or scale well.

    Console games all play on machines with roughly the same processing power. That makes things a lot easier.

    1. Re:Why developers don't like making games for PC by Chandon+Seldon · · Score: 4, Interesting

      Do you have any basis for making this claim, or is this just a good sounding excuse that you heard once and are now repeating?

      It could be that what you claim is what developers are thinking, but we'd have to find some game company executive in charge of that sort of decision and ask them if we wanted to find out. It's not obvious enough that we can come to a conclusion by guessing - if you declare a PC platform like "Windows XP, Direct X 9 Dedicated Graphics" that's a relatively large install base. People with older PCs are no more relevant than PS2s are if you're considering developing a PS3 game.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    2. Re:Why developers don't like making games for PC by cjb658 · · Score: 1

      Could it be that there are more console gamers because nobody makes PC games?

      I mean Microsoft was actively involved in trying to move people from PCs to consoles. (Why?)

    3. Re:Why developers don't like making games for PC by santiagodraco · · Score: 2, Interesting

      I hate playing on a console. It's a pain in the ass. I'd much rather play on a PC, be able to switch to a browser when I want, use a keyboard and mouse (it's so much easier to play a game with a kb and mouse imo).

      Certainly consoles have provided a less expensive way to get quality graphics and gameplay. It has nothing to do with "finding the right level of PC but rather the fact that ANY PC that can play games of console caliber will cost more than the console itself. That's a fact.

      Consoles are a necessary evil but if they'd produce quality PC games they'll sell well.

      I wonder, anyone have the sales figures for Oblivion? That's a good example of a PC/Console game that utilizes the hardware to it's full potential.

    4. Re:Why developers don't like making games for PC by Fluffeh · · Score: 4, Informative

      Okay, to back up the original post, I used to contract for Epicgames on the Unreal series. When developing for the main PC market, we were constantly rolling our specs and expectations forward and backwards, gain some here, lose some there, roll up with this new tech etc. When porting to consoles everything was set in lovely stone. This is the amount of memory you have, this is how much transfer you have. It is amazingly much easier to do development work when you have limits like "Your textures for this level/environment cannot be more than xxx megs total" or "your level has to be under xxx megs in file size to load properly". This is black and white. You know the performance you will get, you won't see a shift here or there. On the other hand, working with the PC development, it's not black and white, it's all a shifting gradient.

      Let me use a slashdot friendly car analogy.

      Working with a console is like buying a little hatchback and keeping it factory standard. You know how fast it goes, you know how much you can pop into the back before it gets too much. Working with PC's is like going to a custom car show. Each one is different, you don't know how fast they go and you don't even know if there is space beside the subs in the back to fit any luggage.

      Which one can potentially be better is a no brainer, but which one is easier to plan around is just as plain.

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    5. Re:Why developers don't like making games for PC by toiletsalmon · · Score: 1

      "Console games all play on machines with roughly the same processing power. That makes things a lot easier."

      I used to believe that too, until I had to get my Xbox 360 replaced two times within a year. I've move my slider back to a 70/30 split now between PC and Console. If there's a PC version, 9 times out of 10, that's what I'm going with. Otherwise, I'll keep the console around to play the occasional console exclusive. So for me that means, in the last 6 months and ahead in the next 6:

      Things I actively chose NOT to buy for the console in the past:
      -UT3
      -Lost Planet
      -Bioshock
      -Half-Life 2
      -Portal
      -Team Fortress 2
      -Prey
      -Age of Conan (Granted, it's not out yet, but I would have made the same decision if it had released on time anyway)

      Games I have decided NOT TO BUY on my CONSOLE in the near future (I WILL buy them for the PC instead):
      -Dead Space
      -Fallout 3
      -FarCry 2
      -Call of Duty 4
      -Saints Row 2
      -Left 4 Dead

      So yeah, they need to quit it with this "nobody plays games on the PC" nonsense, or I might just start reading a book here or there. I pretty much bought all those games on the PC because I had MORE faith in the PC giving me a smoother experience than my Xbox 360.

    6. Re:Why developers don't like making games for PC by poetmatt · · Score: 4, Insightful

      Or there's that "minimum specs" idea, or using common sense to program for the lowest common denominator in a similar fashion to a console, no?

      Isn't that how blizzard, warhammer, all sorts of games do well? By programming for the lowest common denominator as a console does?

      Sounds like sales has their hands steering way too much of the developer pot, in general.

    7. Re:Why developers don't like making games for PC by isBandGeek() · · Score: 1

      Fuzzy math? 70/30 = 90% of the time?

    8. Re:Why developers don't like making games for PC by Fluffeh · · Score: 1

      Yes, minimum specs is what you go for, but minimum specs is not how the majority of people play, and it's that problem of finding out how things scale past that point that is the difficulty.

      Example: "Some Game" has min specs at a P4 with 1gig ram and a 128meg graphics card with hardware T&L. That makes it play at an acceptable 25 frames at 800x600 res on low detail textures (256x256) and with low shadows and no AA.

      The hard thing is to work out how well it will play on PC's when you bump it up to say:

      1) 1920x1600 resolution.
      2) Drop in high detail volumetric shadows.
      3) Use 1024x1024 (or bigger) textures and shaders.
      4) Dump in a whole load of particle effects.
      5) Add in anti aliasing.
      6) Use cards that support physics engines.
      7) Profit (Sorry, couldn't help it)... but you get the idea.

      Having a console where you know the exact everything about everything is awesome because people won't touch things like the examples above. You might not be able to get it running in super high resolution with all those little fancy things going, but you know how EVERY gamer will see it. For a developer, you can't ask for much more.

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    9. Re:Why developers don't like making games for PC by n+dot+l · · Score: 5, Insightful

      Or there's that "minimum specs" idea, or using common sense to program for the lowest common denominator in a similar fashion to a console, no?

      No. Programming for the lowest common denominator means making a game that looks five years old. Publishers will publish those games, but they will not market and sell them along with all the other big name titles. Blizzard gets away with low (though ever rising) min-specs on WoW because the game's art is cartoonish - it doesn't look like it should be ultra-realistic or anything. Most games, however, won't have art direction that allows similarly low min specs without giving the impression that the game belongs in the $10 bin. The only way to support a low min spec while pleasing publishers is to make content that scales, and that opens a whole new set of problems (unless you're huge and can throw your weight around like Blizzard). Now the physics engine needs to work in "low end" and "high end" mode (tons of testing and hunting for subtle bugs - who remembers the little bugs in Quake3's movement code that only show up when the server runs at certain multiples of some frequency?), and the graphics code ends up with separate code paths for "Intel Integrated", "old NVIDIA", "not-so-old NVIDIA", "recent NVIDIA", "bleeding-edge NVIDIA", "old ATI", the list goes on - all which the artists and designers then have to work around. The fact that all you see is a neat little "Graphics Quality" slider is a testament to some graphics programmer's hard work and his company's amazing QA team.

      And it's never as simple as typing if( uber_shadows_supported ) here and there, as most of the "this game doesn't do much, it should run on my machine, this developer sucks for not supporting my machine!" crowd likes to scream. The available set of GL extensions and D3D capability flags varies hugely and in unpredictable ways across hardware, and even driver revisions, leading to many subtle bugs where features are half-implemented (*cough* ATI *cough*) or missing for no good reason (*cough* Apple) or implemented three times in three ways because the vendors couldn't agree on what to call a function (most any recent GL extension), and all sorts of crap like that. The amount of testing and bug-fixing even a single "enable shadows" option adds is massive. Also, once you have a moving target you lose the ability to fine-tune the art for the system. Suddenly you have to add things like low/medium/high-detail texture support (because you don't know what the target resolution is so you have no idea of knowing what resolution the game will ultimately run at), which means the artists have to do tons of extra work, which must be tested and reviewed, etc. Oh yes, resolution and aspect ratio. Because those can now be anything and the HUD has to do something intelligent about it instead of just throwing up the perfectly hand-tweaked 4:3 or the lovingly crafted 16:9 version, as you can do with a console.

      And then, on top of that, every now and then the hardware companies will ship a driver that has a bug in it, or some malware will eat a critical file, or some other small catastrophe will befall one of your customers, and you'll have to hire a support department to tell people "upgrade your drivers", or "downgrade your drivers", and the all-time favorite, "You can get the latest drivers from your video card manufacturer's web site. What do you mean, 'What's a video card?'".

      Gah. It's late and I'm ranting. I'll stop.

      With a console, on the other hand, you know you have X CPU cycles, a GPU that can push Y triangles and shade Z pixels, and a memory buss that will transfer W bytes each frame. You decide what effects you want to see, you tell the artists "you have X triangles and Y MB of texture space - textures should have such and such dimensions per game unit", you tell the designers "X square meters of destructible wall, Y throwable objects, no more than Z players at a time", and then spend the time you used to spend dealing with o

    10. Re:Why developers don't like making games for PC by Anonymous Coward · · Score: 0

      The PC User's argument is that unlike console we can upgrade it when we want to without buying a whole new machine also we can just have one machine to do everything instead of having two different machines to do essentially what one can do anyway.

    11. Re:Why developers don't like making games for PC by Kneo24 · · Score: 1

      Did you read TFA? Randy Stude stated that there were over 100 million PC's sold where their capabilities exceeded what a current generation console could do. It's on the second page, third question down.

      Here's what he was asked:

      VideoGamer.com: We ran an interview with Cameron Suey, the producer of the Xbox 360 and PS3 versions of Force Unleashed, and he said they weren't doing a PC version because of scalability issues, that the game would require a high end PC and not enough people own one to justify the release. What do you think about his explanation?

      The question is answered with:

      That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response. And the PCGA has research available to members to show that if you're making a decision on a game and you have that belief that there's just not a large enough audience, let us show you that there's a huge audience that has the capabilities that are being described there. You can make a run at that audience without having to sacrifice anything on your game at all.

      (I bolded the relevant part for emphasis.)

      I don't think it would be too big of a stretch to ask developers to look at what is currently the top end, and figure out what they want for a bottom spec. They don't have to maximize on the hardware that's at the top end. Instead of a game needing a 4870X2 or a 280GTX, the game could require an 8800GT for the top end, just for the graphics alone. Maybe slightly better. Look at the current console for the "mid point" and decide if you want to be slightly above that, or slightly below that, then figure out a reasonable low end where the game won't run like ass. Problem solved.

      Obviously my example is a little bit simplified, but it shouldn't ring too far from the truth. So the idea that the audience is "too diverse" is bullshit.

    12. Re:Why developers don't like making games for PC by Kneo24 · · Score: 1

      It sounds like the developers don't know what they're doing then. Hey, it would be nice if the game took advantage of pixel shader 7.5, but if your development cycle is constantly being held back by trying to adapt for technologies that just came out, you're doing something wrong. Use those technologies in your next game. I doubt your game would somehow be worse off if you didn't take advantage of those technologies.

      Or a patch could be created after the release of the game to take advantage of those technologies. If you arbitrarily make it harder for yourself to develop on an open platform, yeah, it's obvious which is easier to develop for, but it's also obvious you're doing it wrong.

    13. Re:Why developers don't like making games for PC by ramul · · Score: 1

      the initial explanation was good, it was the analogy that confused me ;]

    14. Re:Why developers don't like making games for PC by ifrag · · Score: 1

      Console games all play on machines with roughly the same processing power.

      And by roughly the same, you must be comparing the Xbox360 and the PS3. The Wii is obviously not on the same level as several games which have been ported to PS3/XB360 are completely missing from the Wii. Maybe that's just based on the target market, but I would guess some companies would tri-port if it were possible without too much re-work. Although some games like Force Unleashed managed to make it to all 3, I hear it looks like garbage on the Wii port.

      --
      Fear is the mind killer.
    15. Re:Why developers don't like making games for PC by Zironic · · Score: 1

      If most developers would stop wanking off to the concept of "realistic" graphics they wouldn't be in that mess.

    16. Re:Why developers don't like making games for PC by porpnorber · · Score: 1

      In the old days there was an argument for VMS over Unix that terminal I/O was vastly simpler since the O/S would promise you a standard model—what started out as 'buy our terminals or you're SOL' evolved into 'we'll fake it in the driver if we have to.' In the end, while you never see physical terminals anymore, all the many Un*x software terminal emulators are now emulating VT100s, because it was really the right answer.

      Now, this may sound like Microsoft bashing, but I can't help it. I've asked senior engineers at video card companies you've heard of, "I know there's lots of complexity here, but seriously, why isn't there a proper virtualisation layer for all this stuff?" and been told "because Microsoft say they will not certify our drivers any more if we ship one." Anything well-enough specified to be useful to developers could be ported to other O/Ses, you see.

      Perhaps Microsoft are slowly changing—people who work there say that they are (even over beer, I mean)—but they have done a lot of harm by their intimidation and systematic opposition to responsible engineering practices (such as documented long-term stable interfaces).

      I know this isn't the whole story—as you point out, simply characterising capacity for a PC and its rendering subsystem is an immense challenge—but it's a huge factor. A properly coordinated OpenGL with major O/S vendors insisting on commonality of interface and providing serious, uniform infrastructual support in exchange—that would have been a fine thing. A different corporate culture could have taken us there.

    17. Re:Why developers don't like making games for PC by Durzel · · Score: 1

      I have nothing to add other than to say what an awesome post - very informative and well written. :) Just had to reply to say it.

    18. Re:Why developers don't like making games for PC by bazorg · · Score: 1

      That was really interesting. Thanks for posting.

    19. Re:Why developers don't like making games for PC by poetmatt · · Score: 1

      Actually, what this means is things like volumetric shadows, AA, particle effects, these things are in the minimum specs. However, a console cannot handle those.

      How many consoles have you seen that can do all of the above? None.

      Consoles exist for one specific reason: it's an extremely locked down form of DRM that's much more of a physical pain in the ass to jailbreak. The closest anyone has come to allowing you to use your console has been the hacking on the xbox and allowing yellow dog on the PS3.

      Otherwise, we'd all game but maybe with a controller, on the PC. Which is what about 90% of people out there do if they have the option of more games and more functionality for the same price as a ps3.

    20. Re:Why developers don't like making games for PC by poetmatt · · Score: 1

      Nobody said I don't have a clue. I do openGL programming myself.

      It helps to not assume people are ignorant. I just answer with simple basics in hopes that people don't assume I'm ignorant.

      With that said, pc vs console is like this (car analogy time):

      PC: stickshift honda civic.
      Console: mass transportation bus.

      The car you can tune as you want, but you pay for it, you have the most control, and the only thing that remains constant is the road (aka OpenGL).

      Bus you know exactly where it goes, and it's cheaper, but you can only go where it goes. Sure, there are lots of busses and it sounds practical, but not everyone is in a realistic situation where mass transportation is not an option due to distance from work.

      Basically, tuning a car (in terms of modification capability) vs travel choices with a bus.

      Also, things such as specular lighting are not tough if that's your expertise. If it's not, and it's a pain in the ass to you, then GET ANOTHER PROGRAMMER TO DO IT. Jeez. Find specialties and go with it.

      Also, see zironics comment. World of warcraft looked like a 3 year old game from the outset; it sure hasn't stopped any sales has it?

    21. Re:Why developers don't like making games for PC by toiletsalmon · · Score: 1

      Hey! It was past my bedtime! ;)

    22. Re:Why developers don't like making games for PC by Anonymous Coward · · Score: 0

      (tons of testing and hunting for subtle bugs - who remembers the little bugs in Quake3's movement code that only show up when the server runs at certain multiples of some frequency?)

      That was actually on the client-side. Search for "quake3 125 fps".

      and the graphics code ends up with separate code paths for "Intel Integrated", "old NVIDIA", "not-so-old NVIDIA", "recent NVIDIA", "bleeding-edge NVIDIA", "old ATI", the list goes on - all which the artists and designers then have to work around. The fact that all you see is a neat little "Graphics Quality" slider is a testament to some graphics programmer's hard work and his company's amazing QA team.

      Quake3 had basically 1 code path. Sure there were some if conditions to check for GL extensions but there weren't that many. Doom 3 on the other hand had about 3 different code paths: NV20, R200 and ARB2. Sure it's probably more work but that also shows superior code quality, because they abstracted that part of the renderer nicely.

      With a console, on the other hand, you know you have X CPU cycles, a GPU that can push Y triangles and shade Z pixels, and a memory buss that will transfer W bytes each frame.

      This is pretty much the same as with choosing a minimum spec. Yes you still have the "problem" that people might try to run your game on a machine which is below minimum spec but that is obviously not your problem.

    23. Re:Why developers don't like making games for PC by jedidiah · · Score: 1

      In the old days there was an argument for VMS over Unix that terminal I/O was vastly simpler since the O/S would promise you a standard model--what started out as 'buy our terminals or you're SOL' evolved into 'we'll fake it in the driver if we have to.' In the end, while you never see physical terminals anymore, all the many Un*x software terminal emulators are now emulating VT100s, because it was really the right answer.

      Nope. This is just the lameness of PC software.

      Unixen will quite happily handle any terminal you care to throw at it.

      That part of the system is separated from everything else in it's own layer.
      It's also flexible enough that you can create an entirely new type of terminal
      and you will be able to integrate that with Unix too.

      VT-100 is to the PC terminal emulator software space what MS-DOS and Windows were to early PC operating systems.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    24. Re:Why developers don't like making games for PC by tepples · · Score: 1

      Blizzard gets away with low (though ever rising) min-specs on WoW because the game's art is cartoonish - it doesn't look like it should be ultra-realistic or anything. Most games, however, won't have art direction that allows similarly low min specs without giving the impression that the game belongs in the $10 bin.

      Cartoonish art sells. Plenty of E-rated and E10+-rated games are based on cartoons. Even original franchises can adopt a cartoonish look: Jet {Set|Grind} Radio, The Legend of Zelda: The Wind Waker, and especially the Katamari series. The first three Katamari games use PS1-class models, which allows them to have PS3-class object counts on a PS2-class console.

      The only way to support a low min spec while pleasing publishers is to make content that scales, and that opens a whole new set of problems (unless you're huge and can throw your weight around like Blizzard).

      Look at any cross-platform title that has come out on DS and anything else, or one of PS2/PSP/Wii and one of Xbox 360/PS3. Cross-gen titles have to scale their assets, so why can't a PC game include both the PS3-class assets for recent NV/ATI and the PS2-class assets for Intel or older NV/ATI?

      Now the physics engine needs to work in "low end" and "high end" mode

      There's a solution for this. Make the core of the physics engine work in fixed time quanta (e.g. 60 Hz) on all platforms, and have the front end interpolate over that. Console games have to work in both 50 Hz and 60 Hz too.

      Oh yes, resolution and aspect ratio. Because those can now be anything and the HUD has to do something intelligent about it instead of just throwing up the perfectly hand-tweaked 4:3 or the lovingly crafted 16:9 version, as you can do with a console.

      Most PC monitors are either close to 4:3 (e.g. 5:4) or really close to 16:9 (e.g. 16:10), to the point where players won't notice the tiny letterboxes. Or are you talking about running a game in a resizable window?

      The amount of testing and bug-fixing even a single "enable shadows" option adds is massive.

      But is it more work than rewriting the whole game in C# to run on Xbox 360 XNA or rewriting the whole game in Java to work on a phone that implements MIDP?

      With a console, on the other hand, you know you have X CPU cycles, a GPU that can push Y triangles and shade Z pixels, and a memory buss that will transfer W bytes each frame.

      And a console maker that requires at least V square feet of leased commercial office space and U previously published titles. A lot of the more innovative titles come from the smaller developers, and historically, console makers have under-served these developers.

    25. Re:Why developers don't like making games for PC by genner · · Score: 1

      Do you have any basis for making this claim, or is this just a good sounding excuse that you heard once and are now repeating?

      It could be that what you claim is what developers are thinking, but we'd have to find some game company executive in charge of that sort of decision and ask them if we wanted to find out. It's not obvious enough that we can come to a conclusion by guessing - if you declare a PC platform like "Windows XP, Direct X 9 Dedicated Graphics" that's a relatively large install base. People with older PCs are no more relevant than PS2s are if you're considering developing a PS3 game.

      You haven't upgraded to Direct X 10 yet?

    26. Re:Why developers don't like making games for PC by CronoCloud · · Score: 1

      I wonder, anyone have the sales figures for Oblivion? That's a good example of a PC/Console game that utilizes the hardware to it's full potential.

      I'd like to know that too, because the full price GOTY edition is STILL on the shelves for all three platforms. Usually older RPG's like that disappear relatively quickly, to be replaced by Sports game year $foo, or film license $foo in the slot, but it's still there. I do know that the PS3 non-GOTY version is now a $29.99 Greatest Hits title. (The PS3 GOTY version is still full price) Ah here we go: "A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria."

    27. Re:Why developers don't like making games for PC by CronoCloud · · Score: 1

      The Wii port of "The Force Unleashed" is based on the PS2 version not the PS3/Xbox 360 version.

    28. Re:Why developers don't like making games for PC by n+dot+l · · Score: 1

      Nobody said I don't have a clue. I do openGL programming myself.

      Didn't mean to insult you personally. I even acknowledged that I was ranting a bit.

      The car you can tune as you want, but you pay for it, you have the most control, and the only thing that remains constant is the road (aka OpenGL).

      No. The car you tune as you want. I have to train the driver to deal with a vehicle that's been modified in unknown ways. And if the car is only stocked with maps written in German, and you tell the driver "go there" and he can't figure out the way, you'll come over and yell at me for it.

      Also, things such as specular lighting are not tough if that's your expertise.

      That is my specialty, actually. And every time we add another graphics option I spend the next month going back and forth with QA and the artists, fixing bugs and explaining what they need to change in their textures (the ones they already spent ages tweaking) to make it look good with $SHINY_OPTION_X enabled. And then when the two can't be balanced they split the textures into "low" and "high" end sets and then I spend another month figuring out who's budget the extra data comes out of.

      If it's not, and it's a pain in the ass to you, then GET ANOTHER PROGRAMMER TO DO IT. Jeez. Find specialties and go with it.

      Right. Because skilled programmers are A) plentiful and B) don't cost anything. There's a publisher setting budgets and deadlines and expectations of marketable screen shots, remember? And assuming there were a magical free programmer fairy waving her wand around, bestowing me with brilliant coder minions, I'd put them to work making the good stuff look better and run faster, rather than rewriting and retesting the basic rendering pipeline half a dozen times.

      Also, see zironics comment. World of warcraft looked like a 3 year old game from the outset; it sure hasn't stopped any sales has it?

      See my comment. World of Warcraft has an art design that makes it look like it's supposed to look like a three year old game. And even if it didn't Blizzard is (and even back then, was) huge, and can throw its weight right back at any publisher that demands they change things. And even though, as I mentioned, they are improving the render quality - it took them how many years to add dynamic shadows (added this patch) to the game? Even they with their huge resources can't afford to just throw some programmers and a bit of QA at stuff call it done. They wouldn't be big, successful Blizzard if they did - and the way they handle release dates, pushing them back until "it's done", doesn't fly at any but the very biggest of companies.

      That can't work for every game. Many games have different art direction (and games would be pretty dull to look at if they didn't). Many studios are small and are at the whim of a publisher. How do you make a game that doesn't look like a cartoon and requires close-up shots of people's faces look right on low-end hardware, without doing all the work twice, once for the low end and once for the high? You don't. It doesn't work that way.

    29. Re:Why developers don't like making games for PC by n+dot+l · · Score: 1

      Cartoonish art sells. Plenty of E-rated and E10+-rated games are based on cartoons. Even original franchises can adopt a cartoonish look: Jet {Set|Grind} Radio, The Legend of Zelda: The Wind Waker, and especially the Katamari series. The first three Katamari games use PS1-class models, which allows them to have PS3-class object counts on a PS2-class console.

      Yes. And how dull the gaming world would be if all games looked like World of Warcraft/Legend of Zelda clones.

      Look at any cross-platform title that has come out on DS and anything else, or one of PS2/PSP/Wii and one of Xbox 360/PS3. Cross-gen titles have to scale their assets, so why can't a PC game include both the PS3-class assets for recent NV/ATI and the PS2-class assets for Intel or older NV/ATI?

      Cross-platform titles are budgeted, scheduled, and developed differently. Some of the ports are often done by other companies, and since the publisher owns the game it's not even possible to just take those assets and dump them into a patch for the PC game. You may care to do it to make the game look better, but your publisher would rather have you working on the next shiny title.

      There's a solution for this. Make the core of the physics engine work in fixed time quanta (e.g. 60 Hz) on all platforms, and have the front end interpolate over that.

      Except when the designers decide to rely on physics working thusly and being able to handle so many objects. Even at a fixed rate, the low end systems can handle fewer objects and game designers have to go around flagging non-essential things as "high end only". That, of course, now means the levels need to be tested twice, in case a designer mis-flagged something.

      Console games have to work in both 50 Hz and 60 Hz too.

      Again, different budgets and schedules. The publisher gives extra time and money to re-tune to 50Hz for the PAL release. This is why games often release at different times in different regions.

      Most PC monitors are either close to 4:3 (e.g. 5:4) or really close to 16:9 (e.g. 16:10), to the point where players won't notice the tiny letterboxes. Or are you talking about running a game in a resizable window?

      It's amazing how small a deviation from the standard size can be before fonts and window borders get that slightly-off look to them. Also, some monitors can be rotated, and graphics drivers now give the option to enable all sorts of strange resoultions which get scaled or letterboxed at that level. Yes, there are actually people that do that shit. We've had them scream at us. The different resolutions are also a big deal. On a TV, you have guidelines for what size fonts are visible, and once you know that you scale your font texture resolution to match what you're rendering at (another thing you know). On a PC, you know neither what resolution you'll render at, nor the physical dimensions of a pixel (and the display properties returned by the driver are not to be trusted), so you do a lot more work to A) match the font texture resolution to the screen resolution (often using multiple font textures) and B) test it on as many monitors as you can find to make sure it looks OK. Standard OS text drawing APIs don't work in D3D/GL windows, so you don't get to use all the work your OS vendor did dealing with those issues either.

      But is it more work than rewriting the whole game in C# to run on Xbox 360 XNA or rewriting the whole game in Java to work on a phone that implements MIDP?

      Why would I rewrite my game in C#? If the publisher wants me to port to the 360 they'll buy me a real dev kit, complete with a C++ compiler. As for handhelds, many of them have C APIs that you can get at with the right permission. And I've yet to see a significant game that isn't Quake 3 (which gets ported to everything more as a benchmark/hobby/bragging right than anything)

    30. Re:Why developers don't like making games for PC by porpnorber · · Score: 1

      I'm guessing you're not old enough to know what I'm talking about. Unix acquired the (incredibly painful) termcap layer by backporting out of an application because it was to tat point so lame: it just gave you serial ports and left you on your own. Meanwhile, VMS already had a terminal emulation layer as the driver model for non-native terminals, so software could send VT-100 (thereafter ANSI) command sequences and be done. And modern Un*x terminal emulators do now use this DEC-originated-subsequently-standardised command set almost exclusively. Go and check.

    31. Re:Why developers don't like making games for PC by tepples · · Score: 1

      Also, some monitors can be rotated, and graphics drivers now give the option to enable all sorts of strange resoultions which get scaled or letterboxed at that level. Yes, there are actually people that do that shit. We've had them scream at us.

      Do they scream at publishers of films in anamorphic widescreen DVD format?

      On a TV, you have guidelines for what size fonts are visible

      Namely: Scale the image down to 320x240 (for 4:3) or 432x240 (for 16:9), cut 5 percent off each side of the picture, and if it's still readable, it'll be readable on any TV.

      On a PC, you know neither what resolution you'll render at, nor the physical dimensions of a pixel (and the display properties returned by the driver are not to be trusted)

      But you do know that anything that's readable in 640x480 (for 4:3) or 848x480 (for 16:9) will be readable on pretty much any monitor bigger than the one in the Pandora handheld computer.

      so you do a lot more work to A) match the font texture resolution to the screen resolution (often using multiple font textures)

      That's FreeType's job.

      Why would I rewrite my game in C#?

      Because you're pitching your prototype to publishers, and they want to play it on an Xbox 360 before they buy you the real devkit because they're too lazy to hook up a PC to their HDTV to test your Windows prototype.

      Microsoft has, several times now, gone out of their way to publish good games to XBLA. When they see a promising title they act like the publisher, giving access to a dev kit to even small teams (Braid, for instance, was made by something like two people) and paying them to do a proper QA-passing port/rewrite. Nintendo is going the same direction

      Nintendo still requires that a WiiWare developer be an established business that leases office space and preferably has a published title on another platform. Which book about starting a business do you recommend?

    32. Re:Why developers don't like making games for PC by Anonymous Coward · · Score: 0

      But all that working on different graphics cards etc. is a bit pointless when the publisher goes and puts some pile of crap DRM system on it like SecuROM or StarForce which doesn't work on normal shop-bought PCs. I am not going to buy a special type of DVD drive just for the benefit of some Russian developed malware.

  4. Re:Easy - make the Games free and charge for onlin by JazzyMusicMan · · Score: 5, Insightful

    I don't know why the parent was modded -1. Creative business models around video games like this have succeeded. If I remember correctly, Guild Wars charged for the game and subsequent upgrades but online play was free, which often negated the cost of the game as many would attest to after months and years of playing other games such as WoW (look up the guy that plays 36 characters and spends ~$5700 yearly on subscriptions). Forcing game companies to become more competitive and creative is a good thing.

  5. Spore by Korbeau · · Score: 1

    Just displays the evolution of the PC gaming industry..:)

  6. 'State of Piracy/DRM' - FTFA by djupedal · · Score: 2, Insightful

    RS: "Piracy is an issue for some publishers, but if you sat down and you talk to Blizzard or Funcom or the guys at EA about Warhammer, about all the noise that was made about Spore and the reaction to the DRM, but they're still selling games and they're selling them well."

    Despite the cryptic grammar, the key words 'selling' and 'games' are clear... When/if that process is put at risk, then there'll be an issue over piracy. As it stands now, piracy is most likely helping to simply sell more games.

  7. Gee. by Anonymous Coward · · Score: 5, Insightful

    I went out and bought Sins of a Solar Empire recently.

    First game purchase in years. I'll be honest, it's mostly because the market has degenerated into crap of late. But it's at least partially because - get this - I can play Sins without needing the disc. Without shitware being installed on my system. Without a company that knows better treating me like a goddamned thief.

    There's no excuse for DRM, unless you put out crap games.

    1. Re:Gee. by arbiter1 · · Score: 1

      yea, companies like Ironclad Games and valve are some the very few that don't see their customers are pirates until proven other wise. With that ideal valve will survive long past most.

    2. Re:Gee. by mlts · · Score: 2, Interesting

      I think that is the exact problem with the gaming industry. Games seem to be for the most part stagnant, and companies are relying on either sequels or expansions to generate new sales.

      The one game company I miss is Origin. Their games were buggy at times, but they almost always had an interesting story to tell and were unique and engaging, from the Ultima fantasy world to unique games like Privateer.

      Those new games seem to be gone. I'd rather see a new game with a unique plot as opposed to the same old FPS except with perhaps more arm hair on the aliens visible.

      Origin also handled "DRM" pretty well in the early to mid 90s. It was part of the game where to progress past a certain point, one needed to consult the manual (and it was random where.) Yes, people could copy the manual, but it stopped casual piracy cold because people were forced to make a deliberate effort.

      Maybe its time for someone to return back to the roots of gaming and crank out something new, perhaps a remake of a classic game, if copyright permissions could be granted. I can think of a lot of old games that would be excellent remakes. The early Wizardry series for one (although combat and graphics would be obviously redone of course.) The Ultima series also comes to mind if one could license the IP from EA. Ultima 1 would be perfect for a remake especially.

      As for copy protection, the best is none, of course, but a CD key system which what NWN 1 uses seems to be the least intrusive. Especially if there is content online to obtain. With no Draconian DRM, there will be a lot of peer pressure against people pirating a game as well.

    3. Re:Gee. by Anonymous Coward · · Score: 0

      and crank out something new, perhaps a remake of a classic game ...

      what

    4. Re:Gee. by Anonymous Coward · · Score: 0

      I went out and bought Sins of a Solar Empire recently.

      First game purchase in years. I'll be honest, it's mostly because the market has degenerated into crap of late. But it's at least partially because - get this - I can play Sins without needing the disc. Without shitware being installed on my system.

      Really? When I tried it, it required Quicktime and also installed Impulse, which definitely can be called shitware.

    5. Re:Gee. by KlausBreuer · · Score: 1

      Same here - I bought Galactic Civilization I and II from these guys.

      Reasons, in order of importance for me:

      * Very good, personal and friendly support, both email and forums.
      * Not too high prices for a very good game.
      * Needs to be registered to be updated - and they update quite a lot, making a buy definitively worth it.
      * Complete lack of any DRM nonsense.
      * Great game.

      Compare this to the 'normal' games you see on the shelf... would explain why I haven't bought a shelf game in years, and I used to buy a LOT.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    6. Re:Gee. by p0tat03 · · Score: 3, Insightful

      Sadly, the model that has worked for Stardock won't work for mainstream games. Sins is a success, and Stardock's lack of DRM is working because they appeal to a hardcore gamer niche market that is keenly aware of the issues around piracy; mostly, anyways.

      Move this model out into the mainstream market, where little kids with Pokemon, boozed up frat boys with Halo, or just immature idiots with too much bandwidth, and that whole thing falls apart.

      If your market is small, has a traditionally tight-knit community that has existing rapport with the major developers in that field (Stardock is one), keeping people honest is a lot easier than if you're dealing with a market with a much lower moral standard. Expecting the average Joe to go by the honor system is a little much.

    7. Re:Gee. by Anonymous Coward · · Score: 0

      You, sir, appear to me as an exceptional individual. I have known a huge number of people who downloads loads and loads, and never have I heard from them along the lines of either "I am pirating this solely because the DRM pisses me off" or "I am buying this because it does not have DRM".

    8. Re:Gee. by bogjobber · · Score: 1

      Sins has sold over half a million units (that number is six months old, I'm sure it's more now). It was sold in games stores and Wal-Mart just like every other mainstream game. It may not compete with the Halo's of the world, but it is absolutely not a niche product.

      People keep doubting non-DRM products, and I don't understand why. Piracy has always been rampant, yet it's only the last couple years that people started thinking a DRM-free business plan wasn't viable. Every single generation the companies try and make it seem like this is a new problem. Meanwhile, DRM-free and minimally invasive DRM products continue to sell well, as they always have. What kind of proof do you need to see before you change your mind?

    9. Re:Gee. by shish · · Score: 1

      I can play Sins without needing the disc. Without shitware being installed on my system. Without a company that knows better treating me like a goddamned thief.

      This is also one of the reasons I bought world of goo (the other reasons being that it's one of the most fun games I've played in years, and that paying for the windows version will give you access to the linux one when it comes out of beta \o/)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    10. Re:Gee. by p0tat03 · · Score: 1

      It may not compete with the Halo's of the world, but it is absolutely not a niche product.

      Oh come on, that's splitting hairs. Sins was not niche as in "sold out of the developers' trunks at dive bars", but you can't seriously say that a turn-based sci-fi strategy game is not niche. Even Civilization 4 was relatively niche despite its big budget - it appealed largely to an existing (and rabidly loyal) fanbase as its core, and did remarkably well for it. Sins appeals to a small demographic, but it's one that has a profound respect for the work the developer does, and hence you don't see the rampant piracy you see in mainstream games. Us turn-based gamers know that developers in our genre are dropping off the map, and anything we can do to keep them around we do.

      Piracy has always been rampant, yet it's only the last couple years that people started thinking a DRM-free business plan wasn't viable

      Hrm, I would argue that some level of DRM is required, though nothing to the draconian level of Spore et al. At the very least a CD check (or call-home if you would like to play CD-less) should be implemented. Like most people correctly state: DRM only stops the amateurs, people with enough savvy to BitTorrent will never be stopped in any meaningful way. So I say stop with the draconian, invasive DRM, and just go for traditional disk-verification tech. You'd stop the casual "hey burn me a copy" pirates, which is really the only demographic you have a serious hope of stopping anyways.

    11. Re:Gee. by bogjobber · · Score: 1

      I understand your points, and they certainly make sense, but looking at it objectively there's no real reason to think DRM prevents piracy in any significant way. Every single DRM protection scheme is broken before the game ships, and it's trivially easy even for non tech-savvy people to pirate games. Gamers (PC gamers especially) aren't 80 year old grandmas who don't know how to run bittorrent. I know very few people my age (early 20's) that don't know how to download games, mount images, the whole thing. Those that don't have a ton of friends that do.

      And statistically speaking, there seems to be no correlation between DRM or lack thereof and sales. There seems to be no correlation between DRM and piracy rates. It's a difficult thing to measure since so few AAA titles ship without DRM, but I have yet to see an objective study that even *suggests* that DRM is effective, let alone proves it. It's simply a way for gaming companies to control resale and try to inflate their profits a little bit while depriving gamers of fair use.

    12. Re:Gee. by nschubach · · Score: 1

      "Complete lack of any DRM nonsense"

      Unless you want patches like you claim. Then you have to verify your copy using the files located in the folder called validate.exe and sig.bin.

      Look if you don't trust me. Also, try changing one character in the sig.bin or renaming it and see how far you get to play. Sig.bin is a hardware identifier key that is tied to your system. If you change certain things in your computer, it will force you to activate it again. DRM.

      It is NOT (and I repeat, NOT) totally DRM free.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:Gee. by Morkano · · Score: 3, Insightful

      But they don't really have a choice. PC games are already on the honour system. If you don't want to pay for a game, it's already been cracked and you can just download it for free, regardless of DRM.

      The only difference is the paying customers aren't treated like crooks.

      --
      Victory or awesome!
    14. Re:Gee. by mjwx · · Score: 1

      Sadly, the model that has worked for Stardock won't work for mainstream games.

      I disagree, the pirate is unaffected by DRM, it only punishes legitimate customers, the Pirate has already bypassed it. Impulse (formerly Stardock Central) is a great way of managing game downloads and patching. It is not required to launch the game and automatically handles updates for the user, in addition to this you can backup the game if you want to move to another PC or re-image your existing one so no more downloading patches or lengthy install procedures. Impulse is a good example of next generation game delivery platforms.

      Stardock's lack of DRM is working because they appeal to a hardcore gamer niche market

      Only trying to appeal to the largest PC gamer market, financial suicide I tells ya.

      Besides that isn't true, they make mostly strategy games which isn't really appealing to the "hardcore" crowd.

      If your market is small, has a traditionally tight-knit community that has existing rapport

      so half a million in for Sins of a Solar Empire is small?, last I checked Sins is still selling. Also Galactic Civilisations 2 did twice as well as Stardocks best estimates.

      Expecting the average Joe to go by the honor system is a little much.

      I disagree again, the "Average Joe" being a lazy beast will do whatever is easiest and for the most part that is paying for the game. You will find that the "Average Joe" would prefer to do the right thing(tm) so long as it does not make it harder to do. The more DRM makes working legitimately more onerous than piracy (the same goes for advertising making television too unbearable to watch). As I said before Impulse makes it easier for a customer of Stardock to do the right thing(tm) making the honour system quiet effective by making it easier than piracy.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    15. Re:Gee. by Anonymous Coward · · Score: 0

      You simply don't know enough people. I am like the parent poster you responded to. He isn't (we aren't) quite as exceptional as you might think. Just wanted to state this in order for you to perhaps get another view on these things.

    16. Re:Gee. by Anonymous Coward · · Score: 0

      I bought sins with NO idea there was no DRM. Seriously. I go to get the crack (my usual stop after getting a game so I do not have to have that annoying buzz of a cd going) and get this they didnt have one. It didnt need one. I was so shocked I spent the rest of the 2-3 hours I had allocated to 'playing sins' to reading the forum on the stardock site.

      A company that does not treat me as a crook. That is a refreshing attitude. I have STACKS of old game manuals, decoder wheels, stickers with numbers on them. All so I can just play a game. I cant count the number of times I had to hex edit some game just so I didnt have to enter that damn 3rd word from the 5th page one more freeking time. Which has been replaced with low level drivers that spin the cd (even though it doesnt even need to be in the drive). Well my dvd drive makes a awful whining noise. I find it most irritating. Should get a new one but not reaaaaly worth it for the 2-3 hours every couple of weeks that I might play a pc game.

      Why is it 'pirates' have it better than me a paying customer? Stardock is 'playing with models' Hope this one sticks. There have been a couple of games I have given a skip to that had this low level driver thing. I could stand the 3rd word 5th page thing. Messing with the fragile eco system of drivers in XP I draw the line.

    17. Re:Gee. by KlausBreuer · · Score: 1

      Sounds... strange.

      See, I bought GalCiv II some time ago, and installed it onto my new PC. Registering and updating it, I saw that they still know that I bought GalCiv I from them, quite some time ago. So, with a simple mouseclick, I downloaded and installed that as well.

      That's what I want in a company. And, um, I really don't see any DRM. To get upgrades/extensions/patches, you have to register, yes. I'm willing to do that.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  8. DRM? No sir, not around these parts by Mad+Merlin · · Score: 1

    You could always try sending a message to the gaming industry by playing Game! - The Witty Online RPG. It's DRM free and you don't need to pirate it.

    1. Re:DRM? No sir, not around these parts by drinkypoo · · Score: 4, Funny

      You could always try sending a message to the gaming industry by playing Game! - The Witty Online RPG. It's DRM free and you don't need to pirate it.

      Or you could play Slashdot! It has very limited character development and most of the NPCs have an AI worthy of Nethack, but the end game is awesome.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:DRM? No sir, not around these parts by Anonymous Coward · · Score: 0

      Nethack killed my mother and raped my sister you insensitive clod!

      Then SlashEM fucked my mom's dead body, then raped me too.

    3. Re:DRM? No sir, not around these parts by Anonymous Coward · · Score: 0

      No, that was me.

    4. Re:DRM? No sir, not around these parts by MadMidnightBomber · · Score: 1

      Quite good, but I can't get past the end-of-level boss (CmdrTaco).

      --
      "It doesn't cost enough, and it makes too much sense."
  9. Re:Easy - make the Games free and charge for onlin by Skrapion · · Score: 5, Insightful

    The problem is that it's encouraging "creativity" in the wrong places. If the industry abandoned traditional business models, we'd never have Portal or Ico. These games would not have been improved with online-play.

    --
    The details are trivial and useless; The reasons, as always, purely human ones.
  10. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 5, Interesting

    Indeed. I'm a habitual software pirate. I know it's wrong, but I simply don't want to pay more for less.

    Games with significant online content (MP mostly) I buy or skip entirely. I have bought, and not even at a discount, the entire Guild Wars series, as well as a great number of the optional addon content (extra character slots, skill unlock packs). I have spent more on GW than any one other game series in PC history. Why? It's good, it's fairly priced, has effectively no copy protection, and I can freely download the client. I have several times set it down for months and then picked up again. A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

    This is why I don't play WoW. GW is better in all the ways I care about. Steam is also a leader in the Right Way to do things. I have probably bought more titles on Steam than via physical purchase over the last 4 or 5 years. Physical media is dying.

  11. Piracy issue overstated by syousef · · Score: 4, Insightful

    For the most part games are HARDER to pirate on a console almost always requiring hardware mods, so if piracy were such a primary motivator, people would never buy consoles. They don't put draconian anti-piracy measures into most console games (yet) so by doing so on the PC they're pushing people further away. Consoles are fine for shoot them ups - platformers, FPS and the like, and they're even good for some interesting additions with peripherals like eyetoy, guitar sims, golf sims, fishing sims etc. but for certain games they're awful.

    Any serious flight simulation for instance is best done on a PC, with a keyboard and multiple screens. I'm not talking about flight games, I'm talking about realistic simulation. Flight simulation isn't a potential mass market so any peripheral made for it tends to be pricy...and people do go to extremes. Flight sims also tend to need more power than consoles provide.

    So what we're missing by going to the consoles is the flexibility. The other thing we're missing is the ability for a hobbiest to dive in and write their own software, although the games are complex enough now that there are only a handful of open games without a proprietary heritage. That's what the push is about - shutting out any remaining competition and innovation by hobby projects. The less competition and the harder it is for people to pirate, the more they can charge for 3rd rate games.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Piracy issue overstated by shmlco · · Score: 1

      When you put it that way, I'd say what MS needs to do is KEEP the HD DVD player in the XBOX, and only publish games in that format. That way they'd have a locked-in format that essentially couldn't be copied.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:Piracy issue overstated by jonaskoelker · · Score: 1

      Consoles are fine for shoot them ups - platformers, FPS and the like

      Playing FPSes on Consoles? Let's look at the pros and cons:

      Cons:

      • Except for the wiimote, you don't have a usable way to controlling looking and turning that's more fine-grained than on-off. So you'll either have players missing all the time, or having the game make targets much easier to hit which diminishes the effect of player skill and sense of accomplishment
      • Few buttons; you'll have a really hard time giving the player random-access to the weapons.
      • Players don't typically carry their TV around, so to shoot your friends you'll have to use split screen, meaning that all information is public, which feels lame and gives each player a lot less screen real estate. Forget about playing with more than two players. You can play over the network, but then you're not all in the same room.
      • Limited communication facilities (oh yeah, I want to use an on-screen keyboard to chat...), except if you go and invest in a headset; how commonly is this supported?

      Pros:

      • Those true of all console games

      Did I miss any? I'm not saying that FPSing on consoles can only be bad, just that there are limitations you have to take into consideration. One path is focusing on delivering a great story that involves you shooting the bad guys. But then, I hear there's this call of halo thing the kids are going crazy over these days (git offa mar lorn). How _do_ the console FPSes stack up versus PC games? Is my picture of console FPSing accurate?

    3. Re:Piracy issue overstated by Kneo24 · · Score: 1

      It's fairly accurate. A lot of console games are designed so that you only get to use two weapons or so, and switch back and forth between them, dump them for something better, or whatever you choose to do with them. So on the console side, that solves the "few buttons" thing, but it also makes the game far less versatile.

      It's also a shame no developer wants to program for the mouse and keyboard too on a console. They certain support it. However, the problem arises in the fact that not everyone will buy a mouse and keyboard for their console, so there will be a huge disparity in the skill gap. It's not any fun for a lot of players. The skill gap is already naturally there with everyone being limited to the same control mechanism, and that's how they want it to stay.

    4. Re:Piracy issue overstated by KDR_11k · · Score: 1

      That way they'd have a locked-in format that essentially couldn't be copied.

      Except to the system HDD with the right firmware hack...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Piracy issue overstated by harl · · Score: 1

      Maybe at first. Many consoles have or have had plug in mod chips. Hell the PS1 eventualy had mass produced plug into the serial port on the back mod chips.

      There are currently no solder mod chips for the wii. Console piracy is vastly easier than everyone makes it out to be.

      Modding a 360 takes about 30 minutes for an experienced modder. Most of that time is case assembly and disassembly.

      Once done console piracy is literally download burn play. The game will even update normally. Much much easier than PC piracy.

      --
      I find being offended by me offensive.
    6. Re:Piracy issue overstated by CronoCloud · · Score: 1

      Except for the wiimote, you don't have a usable way to controlling looking and turning that's more fine-grained than on-off.

      Analog sticks aren't just on/off. As for buttons, it usually works like this:

      Analog sticks for movement and aiming

      D-pad gets miscellaneous functions like scope/binoculars (consider it 4-8 buttons)

      4 shoulder buttons.

      4 action buttons.

      L3/R3, those are the buttons you get when you press in the analog sticks. Often used for crouching and stuff.

      Select and Start are usually used for menu functions, or to see the team list.

      Limited communication facilities (oh yeah, I want to use an on-screen keyboard to chat...), except if you go and invest in a headset; how commonly is this supported?

      Headset support is pretty much mandatory (and expected) in any console online FPS. I only know of one that doesn't have it, the PS2 version of Tribes.

    7. Re:Piracy issue overstated by shmlco · · Score: 1

      Yeah, but the number of people with the ability to do that would be greatly diminished. It's like when MacroVision protection was added to VHS tapes. You could buy a $200 box that would allow you to copy tapes, but the vast majority of people simply didn't bother. How many kids in their parents basement are going to buy, say, a $1,000 HD DVD r/w drive and install it into their PC JUST so they can copy games?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  12. Me and gaming by iamwhoiamtoday · · Score: 1

    I have multiple high end computers, ranging from an 8-core Mac Pro with an 8800GT, to a Quad Core SLI system running Vista with 8GB of ram. I have never owned a console. I previously never wanted a console. However, since games are now "console only" (like "The Force Unleashed") I am seriously considering buying a 360 or a PS3. I much prefer the Keyboard+Mouse controls, but when there are minimal good games come out.... they don't do much good. (Crysis + Crysis Warhead looked good, but the gameplay was really sub-par... especially in Warhead) The only thing that I use my high end gaming computer for anymore is World of Warcraft... (at least, the only thing it's used for out of video games) just my two cents

  13. Backlash is right by drinkypoo · · Score: 2, Interesting

    I don't know about anyone else, but I will NEVER be buying a call-home-during-install game again. I can't play Half-Life 2 because I can't make the updates over a modem, and I can't just play the damned game (even from my Steam backups!) Valve, pay attention - I will NOT be paying for Half-Life 3 if you keep this shit up, and I know you will. I have all but given up on PC gaming (At this point I play only Free/OpenSource games and classic games on the PC, and occasionally buy a console game title) because, frankly, it is hell. I am just tired of fucking with graphics drivers, sound drivers, directx releases... I want games to just work. If that means I play less games, then so be it. I have other things to do anyway. I believe the majority of the recent growth in the games industry has mostly been in console and handheld gaming anyway, why put more effort into a sinking ship?

    The sad truth is that Microsoft probably killed the PC games industry with Direct3D. DirectX was a great idea but Direct3D was a brain-damaged one. Microsoft already had support for OpenGL, and OpenGL can already evolve as quickly as DirectX via Vendor-specific extensions (as it did with 3DFX's treatment of the SGIS_MULTITEXTURE extension.) Direct3D hampered cross-platform games development and now the situation looks especially bleak what with games requiring Vista, which nobody wants. I am simply not going to "upgrade" (haha) to Vista to play games.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Backlash is right by c1t1z3nk41n3 · · Score: 1

      If dialup is really your only option then I feel sorry for you. However complaining that you can't play a game on an online distribution system because of your slow internet connection is like complaining that you can't play Crysis on a Voodoo Banshee.

    2. Re:Backlash is right by Fallen+Seraph · · Score: 2, Interesting

      If my memory serves me correctly, once the game is updated at least once, set it to "Offline Mode" and disable auto-updating for both Steam and the game. Voila! No more updates and you can play offline. I believe they implemented this when a massive lightning storm blacked out the Seattle area and brought down all of their servers. People complained about not being able to play offline games, so they added that ability. You still can't play games online without updating (for obvious reasons), but you'd be able to play HL2 and other SP games...

      Admittedly, I've never tried it myself, because I've never had to, but I remember reading about it when they made the change, and even the wiki on it mentions it, so I'm making the assumption that it works.

      That being said, I prefer Steam to the majority of other content systems. Their DRM isn't very obtrusive, and I've never had a problem running a game I got from Steam (in contrast to, say, Doom 3, which I had to get a crack for because it didn't like my CD burning software. I still regret buying that piece of recycled garbage). Granted that not having any DRM is still nicer, but if it has to be done, I'd prefer something like Steam. And frankly, by making it a relatively quick and reliable online download and purchase, it's easier than piracy, which is a much bigger deal than most game companies are willing to admit... Why go to the store and buy something when the alternative is clicking a link and replacing some files?

    3. Re:Backlash is right by Kneo24 · · Score: 1

      If dial-up is truly your only option, download the updates while you're sleeping, then wake up, do your morning activities, head to work. By the time you get home, you should have every single update and then some. It's what people have always done with dial-up in the past. So why can't you do that?

      Besides, once that's done, you can set STEAM to run in offline mode and despite popular belief, it will work. I have yet to have an issue with any of Valve's games running in offline mode.

    4. Re:Backlash is right by drinkypoo · · Score: 1

      If my memory serves me correctly, once the game is updated at least once, set it to "Offline Mode" and disable auto-updating for both Steam and the game.

      Your memory does not serve you in this case, in which I explicitly stated that I restored steam backups.

      Reinstall your games from backup, and you still have to update steam before you are even allowed to launch it. And someday when the servers implode, even your backups won't work. If you buy a game you expect to still have after Valve's demise via Steam, or even expect to have any Steam-"powered" (AKA restricted) games work, you are a big idiot. And that includes me when I bought the game on disc, thinking that meant something. The only thing that it means is that Valve believes their right to check up on you and treat you like a criminal by default is more important than your right to play the game that you paid for. The bitter irony is that it will probably more or less keep working (under the current restrictions) until they go out of business, and there is no one left to sue.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. Advocating More DRM? by cyberpear · · Score: 4, Insightful

    It sounds like this Randy Stude guy is strongly advocating more and better DRM on games to me. It will always end up broken, and will only truly inconvenience those who have obtained the game legally.

    1. Re:Advocating More DRM? by panda+cakes · · Score: 1

      DRM getting broken at the end is not an issue. The weakness of the modern DRM products is the speed at which they are getting cracked. A DRM system able to withstand for a couple of weeks would be as good as a perfectly uncrackable one in the game business. Few fanatics would still wait for the pirate releases but you would not get sales from them anyways the rest of people who pirate today would not be waiting for their peers to finish the game before they got their hands on the "free" version weeks later and bought it instead.

  15. Xbox Fiasco Main Culprit by Anonymous Coward · · Score: 1, Informative

    Microsoft has so far wasted some 7-8 billion dollars on the Xbox fiasco. Around 4-5 billion on the first Xbox and another 3 billion or so on the 360 including the insane 1.1 billion just for the RRoD defect costs.

    And they are letting the PC game market just wither and die.

    Just think if they had not thrown all that money at the Xbox mess and instead invested even half of those wasted billions on supporting PC game developers. The PC section at the local major electronics chain keeps getting smaller and smaller with boxes scattered on the shelves. And it has been moved into an area that is with a bunch of other crap that you never see people browsing through.

    The console section has large advertising banners overhead, stocked shelves, end caps with promotions going on, TVs seteup with games to be played, and constant traffic.

    All that stuff costs money and effort by publishers and console makers to arrange and setup. Microsoft is doing nothing. Absolutely nothing for the PC gaming sections of stores.

    No wonder more and more major PC developers are making the move from console ports of their PC games to dual releases to even worse console first PC port later games and perhaps eventually just dropping the PC entirely.

    Someone at Microsoft needs to wake the fuck up and dump this Xbox garbage and save PC gaming before it is beyond repair. PC gaming was one of the major reasons DOS/Windows became so popular because all the IT guys in companies wanted to work on the same systems at work that they had at home.

    1. Re:Xbox Fiasco Main Culprit by SL+Baur · · Score: 1

      Just think if they had not thrown all that money at the Xbox mess and instead invested even half of those wasted billions on supporting PC game developers.

      Just think about what would be different if they put that kind of money into QA in their OS division ... At the rate the large company I am working is moving, they'll be transitioned to Microsoft Vista at least a year or two after Microsoft Windows 7 is released (unless guys like me who are supporting transition to Linux win in the meantime).

    2. Re:Xbox Fiasco Main Culprit by Anonymous Coward · · Score: 0

      Vista is the best OS Microsoft has ever put out.

      Rock solid stability. Completely virus and spyware free despite my massive amount of torrent downloading. Game performance is equal to XP.

      The 360, however, needs to be taken out back behind the Redmond campus and put out of its misery. Easily the biggest piece of shit product Microsoft has ever made.

       

    3. Re:Xbox Fiasco Main Culprit by bernywork · · Score: 3, Interesting

      I hate to add to what I think is flamebait, but....

      Microsoft saw the PS2, and was concerned that Sony was going to get the "Gateway to the lounge room" or whatever it was that they were thinking at the time. They were concerned that they were going to lose out to Sony in regards to a market they didn't know about. They started looking and realised that they could make money from it. Gaming in the lounge room has always been a large industry, and with the addition of the Wii it has become larger as they now have casual gamers added in there too.

      So, it was just another business venture, and MS knowing that they were behind decided to buy their way in. It wasn't that they wanted to kill off the PC gaming area, if that's really what they wanted to do they wouldn't have come up with DX10 or maintained DirectX full stop, they would just drop it and let it wither and die. The only problem with that would have been the competition from OpenGL that would have eventually caught up to the position DirectX was in (In regards to graphics) and that would be a threat they don't want. Simply it would just be easier to keep supporting the DirectX platform and have fingers in both pies.

      Besides, they want to keep their monopoly on the OS business (Remember what everyone calls the MS tax?) if they let games die off, they would lose market share to Linux as there are a number of people who would keep Windows around to play games.

      Absolutely nothing for the PC gaming sections of stores. Absolutely correct, they aren't doing anything, it's a simple business decision, they aren't making any money from it. Why burn money on a platform that you aren't getting anything from?

      PC gaming was one of the major reasons DOS/Windows became so popular because all the IT guys in companies wanted to work on the same systems at work that they had at home Actually the PC platform was for business first, and the IT guys had to learn it for work. After that then the games came about. That turned a little bit cyclic as one of the reasons I got into IT was because of gaming, and learning the platform because of games.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    4. Re:Xbox Fiasco Main Culprit by Anonymous Coward · · Score: 0

      Sigh...

      Another teenage idiot regurgitating a bunch of crap he 'read on the Net' trying to sound like he has a fucking clue.

    5. Re:Xbox Fiasco Main Culprit by SL+Baur · · Score: 1

      Vista is the best OS Microsoft has ever put out.

      Rock solid stability.

      That's what you guys say every time. My rough estimate (I do not do Microsoft Windows) is that you are currently up to the level of mid 1980s Unix System V/R2 in stability (months of uptime at a time if you know what not to do). Some day you will catch up.

      You have a lot of work to do on your filesystems^H though. Required periodic defragmentation is like so obsolete ...

    6. Re:Xbox Fiasco Main Culprit by Rockoon · · Score: 1

      Do you honestly think OpenGL would catch up if MS stopped developing DX? OpenGL isnt even up to DX9 standards yet, and probably will never be because the people who run that show are too diversified in areas that don't compare to DX (Microsoft doesnt decide if a feature stays, goes, or gets added based on what a small market share CAD programs need, but the OpenGL folks do)

      --
      "His name was James Damore."
    7. Re:Xbox Fiasco Main Culprit by bigstrat2003 · · Score: 1

      months of uptime

      For a desktop, you don't need more than, say, a week of uptime. Any more is pointless e-peen waving, so you'll have to excuse me if I find it hard to care. Servers are what need massive uptime, not desktop boxes.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:Xbox Fiasco Main Culprit by CronoCloud · · Score: 1

      There's probably one other thing that scared Microsoft shitless back in the early days of the PS2:

      "We could put Linux on the PS2 tomorrow if we wanted to."

      Microsoft depends on the Office/gaming lock-in to keep people buying Windows. If there's an alternate platform that has lots good quality commmercial games AND an office suite that gets the job done (and e-mail, IM, basic photo editing), then people won't need Windows so much. And while Linux on the PS2 didn't have an office suite, (though you could install AbiWord or SIAG), Linux on the PS3 has OpenOffice.

      Personally, I don't need Windows much at all, I have a PS3 with Yellow Dog installed. Why Sony doesn't promote the PS3 as a good "second PC" or promote the PS3 to parents as "Lil Timmy can do his homework on it too, thus letting Dad/Mom use the PC without interruption" is beyond me.

    9. Re:Xbox Fiasco Main Culprit by Fallingcow · · Score: 1

      If DX died, I'd expect a lot more companies to get behind OGL. You'd see it take off in a short period of time.

    10. Re:Xbox Fiasco Main Culprit by bernywork · · Score: 1

      I appreciate the theory, but there are people out there with a vested interest in the PC platform (iD, EA, Activision etc etc) if DirectX was dropped, you think these people are going to just let their investment fade? No, my bet would be that they would latch onto the closest thing available (OpenGL) and help develop that to the point where it delivers what they need to be able to continue to make money.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    11. Re:Xbox Fiasco Main Culprit by bernywork · · Score: 1

      Where do I go on this one....

      Yes and no, as you stated, they did put Linux on the PS2 but it really didn't take off.

      Linux is getting there, but it's not there yet. Mark Shuttleworth even said a while ago that Linux isn't ready for the desktop.

      People want things to be the same between their computers, it's easy for us, as we keep hunting, we get determined till we find an answer. The typical user doesn't think like this. They think "The bold button isn't in the same place, or it's a different icon, it must be broken". So Timmy is going to be harassing his parents as things aren't the same (Take this with a pinch of salt as kids seem to pick up Linux better than adults. They grew up with more tech) or otherwise Sony is going to think "Who is going to support it?". My personal opinion would be that they should just go through and put Linux on the PS3 and pay someone to maintain a distribution for them and just see who picks it up as they go through and explore the unit.

      Regarding Linux deployment and market share: I am hoping with the way that the market is going, if people get into a crunch that Linux will move from Wall St to Main St. The cost of the platform for things like POS (Point of Sale, think combined cost of good FTP servers, database servers, messaging) that people will move development to Linux for specific tasks. This is where Linux / OSS got it's foot in the door to large business in the first place, by providing some small stuff very well, and as the software grew and matured, that it started taking larger and larger tasks within the business. Looking at what happens within financial markets now, a lot of people are using Linux in place of typical Unixes for database servers, applications servers and the rest. The fact that the platform itself (x86) is cheaper than the others due to competition and more mass manufacture helps a lot.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    12. Re:Xbox Fiasco Main Culprit by SL+Baur · · Score: 1

      For a desktop, you don't need more than, say, a week of uptime.

      I can prove you wrong.

      If you work at a business large enough to have a janitorial staff, is the janitorial staff allowed to touch anything on top of your desk?

      I find it highly convenient and time saving that my desktop machine maintains state for months at a time. I value my time and it is unproductive for me to wait for a machine to reboot (and restore state to all the things I need to have up and running). Same as it is unproductive to have the janitorial staff touch anything on my desk.

      I predict that once Microsoft Windows stabilizes to the point where enterprise use stays up for months at a time, y'all will discover a use for it.

      I've found it most convenient that my virtual desktop, as with my physical desktop never changes unless I do something to change it.

    13. Re:Xbox Fiasco Main Culprit by Rockoon · · Score: 1

      If DX development was dropped, those companies would still use DX. They arent going to downgrade to OpenGL.

      --
      "His name was James Damore."
  16. PC/console line blurring by PaleCommander · · Score: 2, Insightful

    With Internet multiplay, multiple models in a product line, and installs for many games, the line between the PC and consoles as a game platform is becoming less distinct with each generation. As a member of the occasionally rabid fandoms created by good LucasArts games, it's hard (and disappointing) to see a game like Force Unleashed justify a release that doesn't include the PC. One of the main holdouts of the PC as a platform is a modding culture (and its evil goateed brother, piracy and cracks). Playing with games, instead of merely playing them, is a selling point for many PC diehards. Some games enjoy tremendous success by catering to this facet of the platform (see Counterstrike, which has gained a life outside the game on which it was originally based), while it's simultaneously a contentious and intimidating element for developers.

  17. Astute observations of a (mostly) sober reader by darkvizier · · Score: 5, Insightful
    With such stunning insights as:

    ...don't leave anything to chance and keep it protected all the way through the production pipeline.

    I can't see why those idiots in the video game industry aren't listening to Randy Stude. Obviously we're dealing with someone who's seen the issues and thought out detailed solutions to them. And when confronted with this biting criticism from the interviewer:

    VideoGamer.com: It doesn't sound like rocket science to me. I don't understand why publishers don't shore up the production line.

    Randy fires back a steadfast conclusion:

    Yeah. And that doesn't even mean that at the end of the day someone's not going to hack the game and put it up on a torrent network ... We in the PCGA believe than an industry group such as ours and others out there should be the ones that tackle it from a standards perspective, provide guidance ... We don't have the answer yet today but we would invite anyone who believes piracy is a problem to join our organisation ...

    Amazing! This nearly tops the genius and wisdom of a self referential slashdot post. Hats off to you, Randy! I'm going to join the PC Gaming Alliance right now!

    1. Re:Astute observations of a (mostly) sober reader by Anonymous Coward · · Score: 3, Interesting

      I read TFA, And I gotta say, it looks like nothing more than a self aggrandizing attempt to justify the use of DRM and the adding of more of it.

      It'd doesn't look like news, it looks like a press release.

      In an interview about DRM with the PCGA they didn't ask ask the cost of DRM (in both development, real money, and alienated customers) vs its actual effectiveness at its goal (next to nothing.)

      They didn't bring up the effectiveness of studios like stardock to still sell million plus copies of games, with NO DRM, they didn't mention alternate models of operation like subscription services (ala WoW and Eve online), or free content upgrade for people who can prove they own the game (simple reg codes).

      Finally they have to realise that there are people who are not cracking their games for money or anything like that, its a challenge, something fun a test, it doesn't matter how strong the DRM these guys try to crack it because its there.

      DRM will never be the answer because there's two massively divergent viewpoints on it. Publishers think DRM is the solution to piracy, the rest of us (their customers) think that piracy is the solution to DRM. We see it as something to be avoided when possible, and bypassed when we can't. We don't respect it, we don't respect the people who employ it, and we don't respect laws passed to try and protect it.

      Our computers are too much a part our private lives to be policed they way corporations want them too.

    2. Re:Astute observations of a (mostly) sober reader by Anonymous Coward · · Score: 0

      Indeed. While the article pays lip service to Steam and provides some much-needed tooting of the PC horn in light of all the huge titles we've seen this year, his answer to the piracy question seems to be, "Pirates are stealing the games in replication before DRM is added, so we need DRM even earlier."

      Some piracy may be due to early leaked builds, but I doubt DRM is lacking when a game is sent to be pressed, and if the protection is still cracked within days or weeks, then what?

    3. Re:Astute observations of a (mostly) sober reader by Kneo24 · · Score: 1

      You guys need to think outside of the box a little bit. What they probably mean by "DRM sooner", are just safeguards to stop people from stealing a disc off of the press and selling it or cracking it.

      That's why we usually see games being leaked on the internets a week or two before they come out. If you can manage to stop the piracy by a little bit, you potentially may see bigger returns.

    4. Re:Astute observations of a (mostly) sober reader by lordmage · · Score: 1

      Do you realize WHY the programmers do not put the DRM in early? because it is damn annoying to all the people who test the product and the programmers to use it. DRM is anti production and anti product. If the programmers/artists/testers dont want to use the dang DRM then why would anyone who buys the products want to use it?

      Simply put. DRM sucks, and if you spent the time to make the product better then you would make craploads of money like Oblivion.

      --
      I can program myself out of a Hello World Contest!!
  18. Liar! by SL+Baur · · Score: 0, Flamebait

    A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

    This is why I don't play WoW.

    There are better and real reasons not to play WoW. Lapsed accounts do not lose characters, nor their stuff. That is a lie or you do not have the command of the English language that you think you have.

    1. Re:Liar! by SL+Baur · · Score: 1, Insightful

      He OBVIOUSLY isn't interested in playing WoW.

      I have no problem with that, but that is not what he wrote.

      A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

      Having the "likely" in there does not make it any less an idiotic, untrue and almost slanderous statement. He qualified it with "This is why I don't play WoW." and that does make it slander, or at least undeserved flame bait. It's not true.

      Oh and I *have* had direct experience with the enforcement of Blizzard rules. I bought my wife a subscription (while she's pregnant, she's staying in a country outside of the "officially" supported WoW zone) and she happened to play on a pirate server (I do not know all the details, except that I got angry with her and told her she should not have done that) and eventually when I was able to fix her account, that character got deleted with a stern email message from Blizzard. The account was not deleted nor was mine, which was on the same CC number. Only the offensive character was deleted.

      I have found Blizzard to be extremely fair in enforcing fair play rules. *Extremely fair*.

      I wish they supported a native Linux client, and I will push them every way I know how to enable that, but in the meantime, I appreciate their support for MacOS X, Unix is Unix, and I love their games and so does my wife. And unlike gaming companies like EA, Blizzard *cares* about its customers and lets us know constantly how much it cares about us.

    2. Re:Liar! by Ihmhi · · Score: 3, Funny

      Geez, did somebody set off a M-80 under a bridge today or what? All the trolls are grumpy.

    3. Re:Liar! by geminidomino · · Score: 1

      That is not insightful.

      I looked at playing WoW again with the expansion. I logged into my account and lo and behold... Feathermoon was gone, and with it, my characters and stuff.

      Maybe YOU are the one who doesn't know as much as you think.

    4. Re:Liar! by Talderas · · Score: 1

      Did you happen to log in on a Tuesday? You know, when they always do patches and bring the realms down. Feathermoon is still around, albeit it's just a RP server so if they delete it there's no real loss.

      Regardless, contacting character support or a GM in game should allow you to recover a character that Blizzard deleted.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    5. Re:Liar! by MBGMorden · · Score: 1

      Regardless, contacting character support or a GM in game should allow you to recover a character that Blizzard deleted.

      Or even characters that you yourself deleted. I know one guy who declared he was quiting WoW, and to make it permanent he manually deleted all of his characters. 7-8 months later he wanted to come back though - got in touch with Blizzard Customer Service and they were able to reinstate all of his deleted characters for him.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    6. Re:Liar! by geminidomino · · Score: 1

      Did you happen to log in on a Tuesday? You know, when they always do patches and bring the realms down.

      No. It was a Saturday afternoon. My guild leader announced, without any vote or input, that she was switching us to Luxons. So I went for something else to do. After the WoW issue, I went back and just got a new guild

      Feathermoon is still around, albeit it's just a RP server so if they delete it there's no real loss.

      Except for those of us with characters on it, who are content with the size of our real genitalia so don't have to beat up other people's pixels to convince ourselves of our value.

      Regardless, contacting character support or a GM in game should allow you to recover a character that Blizzard deleted.

      Meh, I don't care that much. I would have canceled a month later anyway.

    7. Re:Liar! by Anonymous Coward · · Score: 0

      Having the "likely" in there does not make it any less an idiotic, untrue and almost slanderous statement. He qualified it with "This is why I don't play WoW." and that does make it slander, or at least undeserved flame bait. It's not true.

      Jesus, dude. Relax.

      Go for a walk or something. Getting worked up about something so pointless is unhealthy.

      A huge company like Activision doesn't need people getting worked up on their behalf on Slashdot, let alone making unfounded legal claims.

    8. Re:Liar! by SL+Baur · · Score: 1

      Or even characters that you yourself deleted.

      I find this difficult to believe. "Screenshots or it didn't happen."

      If he kept all his virtual stuff, deleted all his characters, then cancelled the account all within a few minutes, that I might believe. It would not surprise me that Blizzard would keep data on deleted characters around for awhile in case of an accident - it's only two mouse clicks to delete months of "work" (I would be more than happy to have that delete character button on the select character screen be buried in a twisty maze of menus all alike, or even only available via a direct request to a GM). A recent patch indicated how much Blizzard wants to keep dead accounts viable for resurrection.

      That sounds dumb though. The people who really want to quit and stay quit first give away all their non-soulbound stuff to guildies, in which case they might be able to get their characters back, but they would be carrying nothing in game, making restarting a most unpleasant experience.

      Can you please clarify?

    9. Re:Liar! by MBGMorden · · Score: 1

      That sounds dumb though. The people who really want to quit and stay quit first give away all their non-soulbound stuff to guildies, in which case they might be able to get their characters back, but they would be carrying nothing in game, making restarting a most unpleasant experience.

      Can you please clarify?

      From my understanding it's essentially just the delete that they undo. So if you gave away all your stuff before you deleted then it's still gone - but you get your character back. Honestly though, starting over regarding gear would not be difficult. Several daily quests - namely, the bombing runs, don't require any gear whatsoever, and those can net you 30g or so per day alone. 3 days worth of that would be enough to purchase a very basic gear set of the AH at which point it becomes trivial to start working on better stuff from there.

      Honestly though, it makes sense why they'd keep the character information indefinately. I'm not positive on numbers, but just as an estimate a WoW character probably takes only a few doen KB of storage space per character.

      As to making it difficult to delete a toon, it already is. The delete button is on the main screen prominently displayed, but if you click it you have to then type out the word "DELETE" manually to confirm it. I really don't see anyone accidentally deleting a character with that protection in place.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  19. Hey, by Anonymous Coward · · Score: 0

    Easier solution:

    pay developers more, make better games.

  20. Just use Steam... by Zurpanik · · Score: 2, Informative

    I think the obvious answer to this problem is to distribute all games from here on out through Steam.

    (not really)

    But honestly, Steam's a great platform for game distribution. You have your own account and once your purchased game is installed you can re-install it as you like through said account.

    1. Re:Just use Steam... by cliffski · · Score: 1, Troll

      so if you want to compete with valve, then you are fucked, because they will just lock you out of steam. I don't think having a single monopolistic gatekeeper for PC gaming is a good idea at all.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Just use Steam... by Zurpanik · · Score: 1

      Definitely not, but the model isn't a bad idea. I think it'd get even messier though if there is competition with this distribution model because then you have a ton of distribution clients to fool around with, and maybe at one point companies like Valve with charge a fee or monthly subscription to even be able to download or play your games.

      You know what? This is the fault of the Internet.

  21. Re:Easy - make the Games free and charge for onlin by mlts · · Score: 5, Interesting

    Even games that don't charge still can make money this way. For example, Neverwinter Nights 1 patched out its CD copy protection, but piracy remained low on the game because a big part of the game was automatic updates (which requires unique serial numbers), online persistent worlds, and the sheer numbers of player made modules available which equaled or surpassed the single player campaign of the game.

  22. Re:Easy - make the Games free and charge for onlin by jlarocco · · Score: 3, Insightful

    You're not really explaining why you're entitled to other people's work. Video games don't just write themselves. If I spend hours and hours writing a game, why should I just give you a copy for free?

    That's cool if people want to volunteer their time and do that, but I really don't see why you think you're entitled to it.

  23. Psh... by Anonymous Coward · · Score: 0

    DRM won't get rid of piracy, nothing will. The mice will evolve as fast or faster than the mouse traps, companies will always have someone willing to "stick it to the man", and leak code if necessary. Honestly though, its the price. I'm not forking out $50 for a game I don't KNOW is good. I've bought games that were bugged, games that were supposed to play on my system, games that SHOULD work out of the box. I shouldn't have to give you money, then spend hours of my own time making your games work right. WOW has proven their are gamers out there, and if you're willing to build a game worth buying, people will buy it. What's 5million customers times $10/game compared to 100,000 at $50/game? Gee, I just compounded the net intake by a factor of TEN! Don't you're programmers do math? Even minimum wage gamers can buy a game for $10, and at that price, why waste your bandwidth downloading illegal and possibly virus infected versions? But rather than lower price, you'd rather jack up costs by adding DRM or other crap, and pissing off your customers....

    1. Re:Psh... by Anonymous Coward · · Score: 0

      "Even minimum wage gamers can buy a game for $10, and at that price, why waste your bandwidth downloading illegal and possibly virus infected versions?"

      Lets see, pay $10.00 and get that game NOW or log into bitorrent and wait a week or two and get it free plus burn all that electric at night while it downloads...

      I KNOW I have a Hamilton in my billfold SOMEWHERE.

  24. Valve doesn't want you by Scott+Kevill · · Score: 5, Insightful

    I don't know about anyone else, but I will NEVER be buying a call-home-during-install game again. I can't play Half-Life 2 because I can't make the updates over a modem, and I can't just play the damned game (even from my Steam backups!) Valve, pay attention - I will NOT be paying for Half-Life 3 if you keep this shit up, and I know you will.

    Sadly, your threats don't carry any weight -- Valve doesn't want you as a customer. They would ideally like to get out of retail and move entirely to digital distribution. They cut out the middlemen and have far greater margins that way.

    As dialup user, you don't fit with their plans.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:Valve doesn't want you by Anonymous Coward · · Score: 0

      I played the pirated versions of both Half Life 2 and Portal without hassles on my 56k (didn't like the games at all, glad I didn't pay for it). Steam is a bitch, piracy and/or consoles are really the only way to go.

    2. Re:Valve doesn't want you by p0tat03 · · Score: 2, Insightful

      That's like complaining about the grocery store being too far, and not catering to the minority who don't have cars. Seriously, staying on dialup is a personal choice, and you have to accept the consequences of it - i.e. not being able to participate in the increasingly media-heavy internet.

      Digital distribution is a great development in the industry, and is a step forward in giving more margin to the developers who actually bring you the games, instead of the traditional publisher-takes-all model. Valve has come up with a system that strikes a pretty good balance between the needs of the consumer and the needs of the producer. Kudos to them for that.

      If you go to a movie theater and didn't like the movie, are you entitled to a refund? Does that entitle you to sneak into the theater, because the movie probably would've sucked anyway? Your argument is weak and juvenile. If you wanted to play the game, you pay for it, or buy used, or go through the many legitimate channels to play it. If you don't like the rules they've imposed on you - DON'T PLAY THE GAME. I don't. There are lots of games I would like to check out, but I feel aren't worth the price of entry... and you know what? I simply don't play them, and I haven't lost any sleep over it.

    3. Re:Valve doesn't want you by aj50 · · Score: 1

      There is no reason that being unable to play Half-Life 2 offline should be a consequence of being on dialup, Steam simply sucks if you have a slow connection. It takes ages to connect or to start in offline mode and isn't very user friendly if you don't want to update your games.

      --
      I wish to remain anomalous
    4. Re:Valve doesn't want you by TheRaven64 · · Score: 1

      I have a 10Mb/s broadband connection, and I bought Half Life 1 and played it regularly right up until the servers started requiring Steam. I wrote to the CEO at the time and explained why I wouldn't be buying any more games from them. Apparently they don't want me as a customer either. Fine, they seem to have lots of other customers who are happy to pay for games with no guarantee that they will remain playable in the future, and I'm happy playing games that don't have DRM.

      --
      I am TheRaven on Soylent News
    5. Re:Valve doesn't want you by Dr_Barnowl · · Score: 1

      If you go to a movie theater and didn't like the movie, are you entitled to a refund?

      It's unlikely you'd get one, but I'd interpret UK consumer law as allowing it ; goods have to be "fit for purpose". If the purpose is to be entertaining, and the goods suck at it, then yes, you should be entitled to a refund.

    6. Re:Valve doesn't want you by drinkypoo · · Score: 1

      Seriously, staying on dialup is a personal choice

      Yes, I have the choice of staying on dialup, or paying $80/mo to download 9 GB/mo via satellite - never being allowed more than 300MB/day. (Or I could pay $110 to download 12GB/mo, IIRC.)

      If you don't like the rules they've imposed on you - DON'T PLAY THE GAME.

      That's pretty much how it is. But don't pretend that the US doesn't have a deliberately ignored digital divide between city and rural areas.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. First they get us all excited... by Jane+Q.+Public · · Score: 3, Interesting

    ... about getting more companies to make games for our computers, as opposed to dedicated game consoles. THEN they say the system they want to see it on is Vista.

    Aaaaaaaaarrrrrggghh!!!

    Next, we'll read that we want to see all cars get hybrid-like mileage...

    and that the system we want to see it on is the Edsel.

  26. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 3, Interesting

    I'd hardly call free but a fee to play online a creative business model. We usually call that a scam.

    The difference is that Guild Wars gives people something, and there is never a fee you'll ever have to pay again to play the same thing, even if you lose the CD's. That is not the case with Wow, or Warhammer or any other mmo. The difference is those games (wow,warhammer, any pay or subscription mmo) are subsidizing their users to pay for the privilege to play an inevitable grind at the cost of the company's bandwidth. It's comparable to taxing people for air usage.

    A real creative business model would be something you can embrace that doesn't have infinite fuckups (drm, subscription fees), and uses common sense. Such as, I don't know, paying for a game and not having subscription fees, drm, or cd keys or any forced "linkage" of any sort? Go back to requiring a cd in virtual CD or physical form, and we'll all be happy. Will it sell more copies in reality? You bet you it will. Is it cheaper to not have to pay a company to DRM your software (or engineers to do it)? Absolutely.

  27. Re:Easy - make the Games free and charge for onlin by Greyor · · Score: 3, Informative

    If we're going to talk about MMORPGs, PlaneShift is often overlooked IMHO, and it's very much free-to-play, as well as in beer and (mostly) libre (although note the proprietary licence for art and game rules, more about protecting the quality and consistency of the game than anything else).

    It's not as popular as WoW by any means, but it's certainly a lot of fun, even given the fact that it's pre-1.0 in terms of status.

  28. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 4, Insightful

    On the flip side, why are you magically entitled to anyone's money just because you spent effort on anything (let alone programming a game)? Trade for something, sure. Reality of the currency barter is that setting a specific price is not respective of people's perception of value. What you think is worth 500$ and maybe is to one or two people, might be worth 0$ to the rest of the world. This is why letting people pick their own prices works. However, the simple answer is that you're not entitled to other people's money.

  29. Re:Easy - make the Games free and charge for onlin by William+Baric · · Score: 3, Interesting

    I play almost exclusively single player games. I have no interest for on-line gaming. The only exception was with a game called Trackmania and some PBeM I played in the 80s and early 90s. I never played an RTS on-line (although I did play Warcraft 2 on a local network), I never played an FPS on-line (again, only on a local network) and I never played any on-line RPG. I just don't see what's fun with on-line gaming.

    I'm not saying your idea is not good for a few games, but the truth is a lot of people never play on-line. Most people I know play video games, but very few play on-line. For the game Trackmania, the only one I played on-line, it was only a small percentage of people owning the game who ended up trying the on-line mode. I really don't think it would be a good idea for most game to use this business model.

  30. Re:LOL! Mod Points For A Retard With A Modem by badboy_tw2002 · · Score: 4, Funny

    Give him a break. He wrote that message 8 years ago, it just took a while to transmit. He's probably changed his mind by now, and we'll find out about that in 2016.

  31. Console issue overstated by Ostracus · · Score: 4, Insightful

    "Consoles are fine for shoot them ups - platformers, FPS and the like, and they're even good for some interesting additions with peripherals like eyetoy, guitar sims, golf sims, fishing sims etc. but for certain games they're awful."

    So basically the difference between one kind of computer vs another is external devices.

    "The other thing we're missing is the ability for a hobbiest to dive in and write their own software, although the games are complex enough now that there are only a handful of open games without a proprietary heritage. "

    XNA,Xbox live.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Console issue overstated by dunezone · · Score: 1

      I understand what you're getting to and the parent post but he has a point.

      XNA is fairly new so we haven't seen the full results behind it. And the peripheral market was there but is just really starting to grow now with the introduction of two games, dance dance revolution and guitar hero.

      We haven't seen the long term results of these two markets. Personally, I got four guitars, a drum set, a microphone, and a dance pad that are just sitting around and I don't feel like getting burned buying another set for an updated game in the future.

    2. Re:Console issue overstated by atraintocry · · Score: 1

      So basically the difference between one kind of computer vs another is external devices.

      In my mind the only difference worth mentioning is whether the system will run unsigned code. Console makers have direct control over what is and isn't published for their hardware. Honestly, the products are so parallel that the only reason I can come up with for this, besides the inertia of history, is that big-name game dev houses are prima donnas, and they want it in writing that they won't have the stiff competition that might arise in an open market (they are paying for the privelege of developing, after all).

      XNA,Xbox live.

      I think better candidates here would be the GP2X and the upcoming Pandora & Wiz, along with a few others that haven't done quite so well. But you're right: the indie *console* game scene was nonexistent a few years ago, and now it's getting somewhere. But all in all, my sad guess is that indie games will always be like indie films. Occasionally successful, but generally of limited appeal. Why? I don't know why. I do know that Madden 'xx is always a top seller. Joe LCD wants more of the same, and only the big studios can or want to give it to him. The big studios are not going to develop for a system that's (completely) open to hobbyists, since it will be too easy to pirate games on a system that allows unsigned code.

      I'd be surprised if the next generation of built-in online game stores was any more open than the last. XNA is awesome but my guess is that's as far as MS can take it as far as letting people develop for their system. Console makers earn money from what they charge third-parties to develop, and by taking their cut of the software sales, and sometimes from the hardware sales. They are in the business of creating a closed platform and skimming money from all the transactions. I think hobbyist games will always be crippled in some fashion on these systems, if not in terms of hardware access (Sony) then in terms of business opportunity (MS), and who gets final say.

    3. Re:Console issue overstated by eulernet · · Score: 3, Informative

      XNA,Xbox live.

      Frankly, I was a game developer (during 18 years !) and I will never touch XNA, even with a ten-foot pole.

      There are several reasons:
        1) being tied to XBox. Nowadays, you have to be able to port your game on all the consoles. You don't have the luxury to write a game for only one platform, and being forced to rewrite your code for the other ones.

        2) C#. I now code a web application in VB.NET, and it's great for this kind of task. But if you want to write a game, it's doomed from the beginning if you work in C#. Sure, it's great to use, but how can you trust a garbage collected language during in game ? Slowdowns may appear anywhere during a game, and such bugs are impossible to reproduce.

        3) XBox: XBox is perhaps a success in US, but in the rest of the world, it's largely unknown.

      If you want to make money, think: Wii, PS3 then XBox 360.

    4. Re:Console issue overstated by n+dot+l · · Score: 1

      Eh. I'm a professional game developer and XNA is, IMHO, just fine for its intended purpose: XBLA-sized/hobbyist projects.

      1) being tied to XBox.

      Well, there's PC too, but you have a point about the other consoles. Although this isn't much of an issue for hobbyists, which it's meant for, who can't afford (and wouldn't be allowed to purchase) full dev kits anyway.

      2) C#. I now code a web application in VB.NET, and it's great for this kind of task. But if you want to write a game, it's doomed from the beginning if you work in C#. Sure, it's great to use, but how can you trust a garbage collected language during in game ? Slowdowns may appear anywhere during a game, and such bugs are impossible to reproduce.

      This one is actually not true. You work around the garbage collector the same way you work around malloc's poor performance. You simply don't allocate any new memory once you're done loading. Do that, and the GC will never run during gameplay, so you don't have to worry about it. There are even decent profilers that will tell you what's calling new (with a complete call stack) so you can track this stuff down fairly easily. All the PC development tricks apply, though some are perhaps more difficult since you don't get to reinterpret memory without doing a fair bit of work.

      The thing you can't work around, however, is the miserably poor floating-point performance (the .NET CF JIT is simply garbage, and I doubt they'll ever fix it).

      3) XBox: XBox is perhaps a success in US, but in the rest of the world, it's largely unknown.

      If you want to make money, think: Wii, PS3 then XBox 360.

      Thus far, it's the only one of the three that you can get dev rights to for ~$100. There's certainly some money to be made on it, though you're right, if you can afford to get onto all three consoles you'll make much more money doing that (and probably produce a better game with less effort, too).

      It's an excellent hobby/homebrew tool, and a few good games will likely come of it, but you're right, it's never going to be fit for serious AAA game development.

  32. 3rd Party DRM on top of Steam by RichPowers · · Score: 4, Interesting

    The latest trend in annoying DRM: publishers using SecuROM and install limits on games sold through Steam. Crysis Warhead, Far Cry 2, and X3 have a 5 install limit, crippling one of Steam's greatest features: unlimited installs on any PC. The former two games also use SecuROM. Why on earth would you add third-party DRM on top of Steam? Maybe because these publishers are run by dicks? Who knows. What I do know is that my PC game purchases have gone down solely because of DRM. I'd love to play Red Alert 3 or Far Cry 2, but I won't until EA gives up on installation limits and SecuROM. Shame, too, since I don't own any consoles.

    (I know that Steam is a form of DRM with its own share of problems, but I rather enjoy the service. Unlike SecuROM or similar schemes, Steam at least provides some side benefits to gamers.)

    1. Re:3rd Party DRM on top of Steam by Anonymous Coward · · Score: 1, Interesting

      ...and now the optical drives come with SecuROM built right into them! Saw this at my local BB one day and decided right then to not buy any drive so labeled. Ever.

      I may have to stockpile though: I'm sure some senator somewhere is making that firmware mandatory on all new drives in an effort to 'stop piracy' and to 'let the market control itself'. Oh yeah.

    2. Re:3rd Party DRM on top of Steam by Sibko · · Score: 1

      one of Steam's greatest features: unlimited installs on any PC.

      Since when was this a feature? I mean, It's almost like saying "One of Steam's greatest features: Getting the game when you buy it."

      Personally, I won't buy a game that limits the number of installs I can make.

    3. Re:3rd Party DRM on top of Steam by Anonymous Coward · · Score: 0

      It's an obvious feature. I can go home and login to my Steam account, download Team Fortress 2 and play it. I could go to my relative's house login, download it and play it. I didn't think any Steam games were limited. If Crysis Warhead does have an install limit, than that's just retarded.

    4. Re:3rd Party DRM on top of Steam by Lord+Bitman · · Score: 1

      Okay, you're right. Unlimited installs are not a "feature" of Steam, since all other models inherently have that feature already.
      You have fun digging around for and swapping out install discs while I go play any game I want on this newly built PC.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    5. Re:3rd Party DRM on top of Steam by icsx · · Score: 1

      Steam didn't even list that "SecuROM built in" before people started complaining about games having it on top of Steam's own DRM. I guess the developers do not want to create a separate version for Steam that does not have SecuROM included or its decided at developers HQ (or their parent company HQ) that all games will be sold with SecuROM because they paid for to use it and it will protect their games from piracy (yeah right).

      Steam is ok. If it holds the level of DRM that can be accepted, i can live with it as long as it doesnt get any tighter. You can download games that you own from anywhere and run them on any computer that you wish. I find this very easy as long as your connection is good and there isnt rush on Steam content servers. Well you can always "crack" the Steam games by using "no Steam" which means that if someone shares their pair of the games, everyone with cracked version can play them so its similiar to pirated version of the game that has no SecuROM drm included. Maybe this is the reason why there is extra SecuROM along (which does not help though). This is just a proof that no copy protection is perfect but this (Steam standalone DRM) is the best i can live with. Bye bye Mass Effect and all SecuROM games, you got left in the store!

      Ive used Steam over 4 years now. Only problems i've had with it are slow download speeds and authentication errors while playing Valve's own games or their game mods (rest of the games do not use similiar authentication aka SteamID). 3rd issue is the fact that the client sometimes lags untill you restart it. Eats a lot of CPU when its been on long time.

    6. Re:3rd Party DRM on top of Steam by WDot · · Score: 1

      I think what he means is this: When you buy a game on Steam it's tied to your account, so even if you get a new computer, lose your discs, and move across the world, you can still just log onto steam and download your game data again. In fact, I can install a game I bought on every computer in my hometown, and Steam won't complain. Granted, only one computer can PLAY the game at a time, but the point is you don't have to worry about having to call tech support because Steam decided you were no longer allowed to download the data you bought.

      I haven't used Direct2Drive, but I know Capcom's online store sets a hard limit on the number of downloads you can do of a game you purchased (15 I believe). If you use a download manager that makes multiple connections simultaneously, you can quickly lose all of those extra downloads and you're stuck with bugging tech support to get your game. Even if you don't, I can see using up those 15 downloads over the course of 10 years.

      So yes, if you buy a physical game with discs that doesn't follow the current trend of setting a limited number of installs, and you take good care of those discs for as long as you own them (keep them scratch free, don't lose them or the CD-key), then unlimited installs doesn't seem like a very interesting feature. However, for those of us who lose things over time, unlimited downloads is quite a nice feature.

    7. Re:3rd Party DRM on top of Steam by bigstrat2003 · · Score: 1

      You have fun digging around for and swapping out install discs while I go play any game I want on this newly built PC.

      I'll do just that, considering that even on broadband, it's faster to install the game off of discs than to download it from Steam.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:3rd Party DRM on top of Steam by decnartne · · Score: 1

      Not to detract from your point, however, the new X3:Terran Conflict uses TAGES. (X3: Reunion used SecuROM) Also, Egosoft has stated that later patches of X3:TC will remove all DRM (as they have w/ their previous titles).

    9. Re:3rd Party DRM on top of Steam by decnartne · · Score: 1

      doh! former != latter

    10. Re:3rd Party DRM on top of Steam by Anonymous Coward · · Score: 0

      Maybe because these publishers are run by dicks?

      What do you mean, "maybe"? To me, it has been quite obvious for a long time.

  33. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    I just finished COD4 over the weekend curtsy of our friends at TPB. I bought it today after work for the MP. This is quite a common trend for me. I might be a dirty pirate, but I also see value in these alternate business models. (Even if it wasnâ(TM)t exactly intentional in my case)

  34. The Buddy Effect by c1t1z3nk41n3 · · Score: 1

    I heard good things about SoaSE on Penny Arcade and went out and bought a copy. I had a lot of fun with it and took it to a friends house. I had noticed that it didn't even ask for the cd key during install so we installed it on his system and played on the lan for a couple days. Then we wanted to play online and he bought two more copies, one for him and his wife. Of course this is only anecdotal evidence but I suspect that it may be a fairly common scenario leading to higher sales on the game.

  35. MOD PARENT DOWN (then vote McCain!) by Anonymous Coward · · Score: 0, Offtopic

    Vote McCain!

    Yeah well I was going to post the most Informative essay ever to be seen on slashdot,

    See above, I just posted the most informative essay Slashdot has ever seen.

  36. Where are all the great FOSS Games?? by Anonymous Coward · · Score: 1, Informative

    People keep telling me FOSS is the wave of the future. Yet when it comes to non-enterprise type software like games, there just don't seem to be that many compelling titles.

    1. Re:Where are all the great FOSS Games?? by p0tat03 · · Score: 5, Informative

      The democratic nature of FOSS is its main weakness, and in the context of games, makes FOSS nearly impossible to pull off.

      Unlike most FOSS projects I've seen, which is basically a core developed by a handful of developers, consistently added on and improved by additions and fixes from the community at large. This works great for enterprise software and web apps, where iterative development on top of ever-changing demands demands this sort of development - whatever features are most needed tend to make it into the next release, etc etc.

      Games don't work like this. Games do not have evolving feature sets. They have a spec'ed scope, and the development team executes it, end of story. They also require vision and centralized leadership - something FOSS projects find very difficult, since the voluntary nature of the whole thing makes it such that "unsexy" features never get worked on. In a game, unsexy features that don't get coded = game that never ships.

      Oh, and games require extensive amounts of art. I would argue that for most games, more artists are needed than coders, by at least a 2:1 margin. I don't see that many capable artists in the FOSS scene, do you?

    2. Re:Where are all the great FOSS Games?? by Shikaku · · Score: 1

      TUXRACER is an awesome game you insensitive clod!

    3. Re:Where are all the great FOSS Games?? by Dersaidin · · Score: 1
      No you don't.

      I'm still looking though. :)

    4. Re:Where are all the great FOSS Games?? by The_Noid · · Score: 2, Insightful

      Just a few that I know of:
      The Battle for Wesnoth http://www.wesnoth.org/
      FreeCiv http://freeciv.wikia.com/wiki/Main_Page
      Tremulous http://tremulous.net/

    5. Re:Where are all the great FOSS Games?? by onida · · Score: 0

      You are right to some degree. There are no great FOSS games out there (not really). However, the spirit of FOSS is alive and well in modding. Mods often surpass the original game they were built on and are made by enthusiasts. They have all the elements that you say are missing from FOSS games (central leadership, artists, etc). It's just a shame that they're built on commercial products.

    6. Re:Where are all the great FOSS Games?? by mgiuca · · Score: 1

      I agree. FOSS and Games do not go well together, but maybe we should rethink how we produce games.

      What FOSS does really well is taking a central idea (usually from one developer) and having lots of interested people tack on features. As you say, this doesn't work for traditional games because we need a core set of features, then polish.

      For one thing, there are broadly two types of game - "competitions" and "stories". (Usually, but not always, being represented as multiplayer and single player, respectively). If you look at a quality game like Warcraft III, you get both. I like Warcraft III (and StarCraft too) as an example because if you look at the single player campaigns, they are really just extrapolations on the multiplayer. The campaign designers took all the gameplay and rules from multiplayer and changed the rules slightly in each mission to create a compelling single player game.

      It's clear that the "story" mode is going to be very hard for FOSS to pull off. So we should focus on the multiplayer or "competition".

      Perhaps the "FOSS game" model needs to be more like traditional software - the focus is on the engine and the gameplay rules. The work revolves around creating a game engine, with all the interested parties contributing ideas including gameplay mechanics. People can contribute artwork in the same way - on a very peace-meal basis, because we aren't actually putting a story together. Just a playable multiplayer game.

      If there's enough interest, eventually you get enough attention to be able to start writing stories. Maybe you let individuals create their own separate stories in a unified "world", so you don't have the entire team arguing on the story line. Perhaps you start replacing pieces of artwork, making them more consistent over time.

      What I'm trying to describe is a game which starts off very rough (though public) and evolves over time like a FOSS project, as opposed to a planned linear development.

      I think the closest I have seen to this model is the game Battle for Wesnoth. This game has gained considerable traction and is now in the later stages of my above model. They've iterated over the artwork a few times, have very professional-sounding music, have loads of campaigns, and it's starting to feel very polished. Technologically speaking, it's about 10 years behind commercial gaming, but it's a great example of community-driven game development.

      And I must admit, after playing it a bit, really fun and addictive (and I've never liked turn-based games before).

    7. Re:Where are all the great FOSS Games?? by p0tat03 · · Score: 1

      I used to actually be an avid modder back in the Half-Life 1 days. The prevalence of artists, I think, is a bit misleading - the vast majority of mod "teams" cannot find any (just like in FOSS), and most of the ones who are out there are not capable at all.

      I would argue that it's just as easy to find an artist for a mod as you would an artist for a FOSS game - which is to say, very difficult.

    8. Re:Where are all the great FOSS Games?? by CronoCloud · · Score: 1

      You don't consider Nethack a great game?

    9. Re:Where are all the great FOSS Games?? by Fancia · · Score: 1

      Two of those are directly based on other games (FreeCiv is a remake of Civilization, The Battle for Wesnoth is heavily based on Langrisser), and Tremulous is based on the Quake 3 engine. That significantly reduces their scope and brings them closer to "normal" FOSS development process, which really seems to support the GP's point.

      --

      Bít, zabít, jen proto, ze su liska!
    10. Re:Where are all the great FOSS Games?? by Anonymous Coward · · Score: 0

      There are capable artists on the FOSS scene, just not enough of them or any that really want to work on games.

      There are people who mod games and do pretty good artwork, and don't get paid for it. Same difference except the base game was made by someone else.

    11. Re:Where are all the great FOSS Games?? by The_Noid · · Score: 1

      Not really.
      First, part of GGP's argument was that graphics are a problem. Using an available engine (Tremulous) or an available game idea does not help in the graphics department.

      Second, basing your game on something else doesn't help with the fixed scope/feature set either, unless you're building an exact clone. Nether Wesnoth nor Tremulous are exact clones of anything.

  37. Re:Easy - make the Games free and charge for onlin by jlarocco · · Score: 3, Insightful

    This is why letting people pick their own prices works.

    But it's not your decision to make. If I build a car and decide to sell it for $5000, your only options are to buy it for $5000 or not buy it for $5000. You can't just steal it from me and give me $1000 because that's all you think it's worth. That's just not how trading works. If it were, I could kick you out of your house, toss you a $5 bill and claim I bought it from you.

    However, the simple answer is that you're not entitled to other people's money.

    And where did I say that I was?

  38. Easy - Give away the money and charge for...? by Ostracus · · Score: 0

    Ok, so we have one side saying "you're not entitled to my work" and we have the other saying "you're not entitled to my money" and yet we have sites like this. So where's the site the creator can go to to download "free money"?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Easy - Give away the money and charge for...? by geminidomino · · Score: 2, Funny

      So where's the site the creator can go to to download "free money"?

      A pair of sites actually.

      http://www.house.gov/
      http://www.senate.gov/

  39. Re:Easy - make the Games free and charge for onlin by shmlco · · Score: 0, Troll

    "The difference is those games (wow,warhammer, any pay or subscription mmo) are subsidizing their users to pay for the privilege to play an inevitable grind at the cost of the company's bandwidth."

    Bandwidth? Yeah, you're paying for bandwidth. I mean, it's not like they created the client software, the server software, the game, the characters, the entire world, or like they pay for servers, hosting, and the BANDWIDTH.

    Sheesh.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  40. Re:Easy - make the Games free and charge for onlin by shmlco · · Score: 5, Insightful

    "However, the simple answer is that you're not entitled to other people's money."

    And you're not entitled to the game. See how easy that was? But the simple answer is that he's not entitled to your money, and you're not entitled to his work.

    He created a product and set a price for it. You get to determine if that product has sufficient value to you and, if so, to pay the price. Quid pro quo. If, however, you DON'T think it has value, then you're free not to pay, and he is not "magically entitled" to anything. He invested his time and money, rolled the dice, and lost.

    "...setting a specific price is not respective of people's perception of value."

    Actually it is. As said, you're free to make the judgement call on your own.

    "What you think is worth 500$ and maybe is to one or two people, might be worth 0$ to the rest of the world."

    Again, don't pay. If enough people fail to do so, maybe he'll adjust his price accordingly. Or maybe he's happy with one or two $500 sales. His creation, his choice.

    The problem with letting you decide what, if anything, you're willing to pay is that it always devolves into people not paying their share, or what game theorists call the "free rider" problem.

    Me, I just call 'em parasites.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  41. Re:Easy - make the Games free and charge for onlin by Jedi+Alec · · Score: 1

    That is not the case with Wow, or Warhammer or any other mmo. The difference is those games (wow,warhammer, any pay or subscription mmo) are subsidizing their users to pay for the privilege to play an inevitable grind at the cost of the company's bandwidth. It's comparable to taxing people for air usage.

    Just because you don't enjoy playing MMO's doesn't mean other people don't either, you know. Anything in particular happen to make you feel this way, or were you just unable to hook up with folks ingame?

    --

    People replying to my sig annoy me. That's why I change it all the time.
  42. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 1, Insightful

    I never understood what "boggle" meant in "the mind boggles", until I tried to figure out how you could possibly think anybody's talking about being entitled to somebody else's money.

    It's really fucking simple: trade or don't. That way nobody is acting entitled.

  43. State of piracy & DRM = same as last week by atraintocry · · Score: 1, Insightful

    I'm beginning to think that if I "sat down with" myself to talk about "DRM and the state of the game industry"* it'd be a featured article on here, and probably get duped to boot. I know the flamebait articles get all the traffic, but I just keep hoping people are going to get sick of trotting out the same arguments when there aren't any new developments.

    *Readers will note that the only game I've ever made was one of those origami diamonds you slip over your thumbs. It didn't have DRM. It was a financial failure by most accounts.

    1. Re:State of piracy & DRM = same as last week by atraintocry · · Score: 1

      Also: my favorite part was when he took a break from saying how people still play PC games, and how there's still money in the PC games industry, to say that LucasArts haven't "made a good PC game in a long time".

      Maybe they haven't. How terribly convenient, though. Pop quiz, hotshot: what are you going to do when a publisher you like abandons the platform? In other words, at what point does the cognitive dissonance become too much?

      In other words, I see nothing to suggest that this guy isn't a huge shill, who will say anything just to make the PC look like a viable gaming platform. I'm not saying it is or it isn't, but this guy is the last person I'd want to hear an opinion on that from, since he's got got more awkward-segues-to-the-talking-points up his sleeve than Sarah Palin.

  44. Re:Easy - make the Games free and charge for onlin by philspear · · Score: 1

    If a game is good, charge a nominal fee which includes patches, etc and ability to play online.

    Those who dont want to pay can play the local version (and may get hooked and end up paying)

    That's a solution for those few games that are a balance between single player and multiplayer. WOW would be what without the online? Wouldn't be a draw at all to run around an empty world. Conversely, how many people would pay for online of half life?

  45. Goo by Anonymous Coward · · Score: 1, Interesting

    I was charmed by the way 2D Boy handled copy protection with their "World of Goo".

    The purchase email came with the following claim:

    "We are trying an experiment: World of Goo has absolutely no copy protection or DRM at all, since we want to give you (and everyone) the best experience we can. Thanks for not distributing this, and helping us make this possible!"

    Besides: buying the the Windows version also entitles you to download the Linux and Mac version (once they're finished...).

    Apparently there's a Steam version of the game as well, but it's not clear from the website if a Steam purchase entitles you to the Linux version as well.

  46. On the other hand, consoles give you no room by SmallFurryCreature · · Score: 1

    It is not unknown for PC-gamers to update their hardware for a game. Can't update a console. You are stuck with what it was designed to be years ago. Why do you think SWG and EQ from SONY never made it to the console? Because they can't. Games that were once state of the art (and don't forget that even WoW pushed some machines at launch) find themselves with better and better hardware in their lifetime.

    As a console developer, you are always stuck with the current generation of hardware. You can never push beyond it, never just say "fuck it, we need 4 gigs and that is the market we are going after". Any decent developer knows how to deal with multiple settings. Just lower the texture detail often helps a lot with performance but it means you can have amazing screenshots and low specs at the same time.

    Sorry, but if your company was unable to come up with a PC spec to aim at, they can't have been very good. All it requires is to look at what PC's dell sells to consumers. Similar to having to research just what the spread is between console versions (HD space) and accesories.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  47. You are wrong. He wants Trusted Computing by SmallFurryCreature · · Score: 2, Insightful

    If you read more carefully, he doesn't want DRM, he wants Trusted Computing. His talk about encryption on the PC, that isn't DRM. The only way encryption after all work is if the system is a black box with no way to intercept the signals. Trusted Computing, making DRM seem like childs play.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You are wrong. He wants Trusted Computing by cyberpear · · Score: 1

      well, I don't want either DRM, nor Trusted Computing to be used against me.

      From Wikipedia:

      Opponents often claim this technology will be used primarily to enforce digital rights management policies and not to increase computer security, referring to it as Treacherous Computing

      I'm glad that TPMs at least have to be explicitly enabled by the user before they can be used against him.

  48. Well it is, if you looked by SmallFurryCreature · · Score: 1

    Check what type of sound files a LOT of games are now using. No longer MP3 but ogg. Same goes true for a lot of other stuff in games.

    Remember that games are content. Apache, linux, php, perl, mysql etc etc are OPENSOURCE products used to host websites with content. Nobody says that if all software becomes opensource all website content will be opensource.

    The simple fact is that producing a game is a LOT of work, not so much because of the engine, but because of the amount of art/content needed.

    Part of the problem is also that designing games for your own use doesn't work for a lot of games. Opensource is usually developed because the developer had a need for it. What need do you have of a game you made yourself? That you played over and over during development and know every secret of? It would be boring as hell to play, the developer would have no use for it.

    There are FOSS games out there and some are pretty decent but big budget titles like Mass Effect or a WoW are never going to happen because they need to much content where somebody just sits down and creates for hour after hour and that is hard to get done without paying someone.

    Odd as it may sound, developing games just ain't no fun and unlike a utility program you get little personal use out of it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Well it is, if you looked by Khyber · · Score: 1

      "What need do you have of a game you made yourself? That you played over and over during development and know every secret of? It would be boring as hell to play, the developer would have no use for it. "

      You've obviously never played Plasma Pong.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  49. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    I guess that really depends on demographics. I'm in my thirties, from EU, and nearly everyone I know plays online games in one form or another. I hate the pay-to-play idea because I've always played fps games online, but I'm definately the exception at this stage as near everyone else I know is paying subscriptions (WoW or xBox-live mostly).

    Personally, I wouldn't pay a subscription for online-gaming in any form, but if it works for others then best of luck to them.

  50. Re:Easy - make the Games free and charge for onlin by Per+Wigren · · Score: 2, Funny

    Well, the influences of the English language in the rest of the world make people split up words that are supposed to be togetherwritten so I see this as sweet revenge.

    --
    My other account has a 3-digit UID.
  51. Re:Easy - make the Games free and charge for onlin by TBoon · · Score: 2, Insightful

    As you've probably seens mentioned lots of times here on slashdot already, there is a big difference between a physical product and something that can be duplicated at nearly no cost.

    It worked for Radiohead to let people set their price, because 1) enough people paid to give them a nice profit, and 2) their loss for each freeloader was the cost of bandwidth only.

  52. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    I completely agree with you, and I'm an avid PC gamer. For a lot of games online is everything. Especially for FPS'. Nobody buys Call of Duty 4 for the offline play. It's all about online. I don't see why instead of releasing a lame demo which doesn't really show you much, why not just release the "offline" version for free? How is it going to hurt them? People will tire quickly of playing against the computer and they'll want to play against real people.

    Although this model wouldn't work for games that aren't really geared towards online play. However for first person shooters and the like, it would be perfect! They'd end up making more money. Because c'mon, who's spending $50 to play against the computer for 10 hours?

    Get them hooked and get their cash. Sounds like a good model to me!

  53. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    You are, actually, wrong by making this comparison because, in your examples, the goods you're talking about are physical goods. If someone would take them from you, you wouldn't be able to use them anymore. On the other hand, digital goods are different. If somebody makes a copy of your content, both of you will be able to use that content afterwards.

    Yes, indeed, you could argue that the content creator would loose a potential customer. Nevertheless, that isn't exactly true. What they actually lose is free publicity because the people that don't purchase the content legaly might either not purchase it at all or decide to purchase it ONLY after trying it for free. And trying the whole thing is not the same thing as trying the demo, so, plese, don't go to the demo line.

    As further proof of what I just said, check out http://www.gamasutra.com/php-bin/news_index.php?story=17350, or, if you want the short version http://kotaku.com/tag/reflexive-arcade/. There are a lot of other examples but this would degenerate into an encyclopedia of game producers coming to terms with the real world and it would take to long.

  54. Re:Easy - make the Games free and charge for onlin by Computershack · · Score: 2, Insightful

    You are, actually, wrong by making this comparison because, in your examples, the goods you're talking about are physical goods.

    Why? Do games cost nothing to make? Or are the $millions bills for staff, equipement and buildings imaginary?

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  55. Quite pleased with Steam by mgiuca · · Score: 1

    Valve have a framework in place, that a lot of PC gamers, they claim over 15 million of them, are quite pleased with

    Sounds like a bit of creative extrapolation.

    I'd say "15 million of them are either quite pleased with, or begrudgingly put up with."

    (I'll admit that I'm a lot more pleased with Steam than other forms of DRM, and I choose to use it, but I'm not too "pleased" with the idea that Valve can terminate my "subscription" to the games I own, including the ones I purchased before Steam even existed, at any time. Usage != Pleased.)

    1. Re:Quite pleased with Steam by ProzacPatient · · Score: 1

      I feel the same.
      Valve's form of DRM (Steam) is non-invasive; in the sense that it does not install rootkits or use some other form of retarded DRM tactics.
      I totally agree with you about Valve being able to terminate subcriptions, it feels very big-brother when a developer can lock you out of your hard-earned investment and you cannot even appeal it.

  56. Re:Easy - make the Games free and charge for onlin by TheRaven64 · · Score: 1

    I'd be surprised if these big commercial games stay profitable for much longer. When I buy a game, I'm not buying a game, I'm buying entertainment. I haven't bought a big-studio game for a few years, but I still read reviews and they often talk about 20-30 hours as being the amount of entertainment to expect from one of these games. Competing with them are browser-based games, and open source games. Open source games tend to be less polished, but I've found a few which provided over 20 hours of entertainment. Browser-based games tend to be polished, but shorter. It's pretty common to find one that can provide 2-5 hours of entertainment. At this level, half a dozen flash games are as entertaining as one big-box game, but cost a tiny fraction of the amount to develop. Open source games tend to take a lot longer to develop, since no one has yet come up with a business model that lets people work on them full-time, but when they are done they tend to be more fun, since they're written by people who want to play the game, not by people who want to get paid.

    --
    I am TheRaven on Soylent News
  57. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    A lot of people in this thread don't get his comparison. The botton line is you can't copy money like you copy games.

  58. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 1

    If the cost was truly "just bandwidth" then that means you still owe them 1 or 2 pennies. ;-)

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  59. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 1

    Most businesses set a high initial price for the early adopters with lots of money, and then gradually bring the price down for other more-frugal customers.

    In the gaming world that typically means $50 for a just-released game, $30 for a year-old game, and $15-20 for an older game.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  60. Re:Easy - make the Games free and charge for onlin by Zironic · · Score: 2, Interesting

    I could imagine some badass coop with portal with one person having a blue gun and the other person having the orange one.

  61. Re:Easy - make the Games free and charge for onlin by Upphew · · Score: 1

    But it's not your decision to make. If I build a car and decide to sell it for $5000, your only options are to buy it for $5000 or not buy it for $5000. You can't just steal it from me and give me $1000 because that's all you think it's worth. That's just not how trading works. If it were, I could kick you out of your house, toss you a $5 bill and claim I bought it from you.

    But if that car was software, you would still have that car and I would have "mine".

  62. Re:Easy - make the Games free and charge for onlin by vitalyb · · Score: 5, Insightful

    I find it quite curious how people that stand firm against DRM are so positive about Steam.

    Doesn't Steam suffer from everything DRM does? It isn't portable, you need Steam to be ON to play and worse of all, what happens when Steam goes offline one day? Wouldn't all our games just stop playing?

    I buy quite a lot of titles on Steam, however, I can't say I feel too good about it. I merely do it because it is comfortable, but it still doesn't seem to me like the Right Way to do things.

    What do you guys think?

  63. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    Portal has online play? ...I don't have to share my companion cube, do I?

  64. How about... by Anonymous Coward · · Score: 1, Informative

    ...getting rid of restrictive DRM altogether? You can't honestly expect people to pay money for an inferior product and put up with it.
    I'm not joking when I say that there have been times where I've bought a game legitimately and then later downloaded a cracked version simply because the restrictions on the genuine one were too crippling.

  65. The PC as a gaming platform is doomed by cherokee158 · · Score: 1, Interesting

    The writing is on the wall for PC's. As soon as gaming went mainstream, they had one foot in the grave. Most sane people don't want to spend half their sparse leisure time monkeying with video drivers, downloading patches, watching scroll bars, ad nauseum...they just want to play. The console offers a good and reliable gaming experience, the PC does not. With the continued proliferation of HD sets and a wider variety of controller options (thanks to USB), there is very little a PC game can offer that a console cannot. (I'm a flight simmer, so I have always lamented the lack of realistic flight sims for the console, but HD and increasing computing power is changing that, too...the IL-2 codebase has been leveraged to make the first honest flight sim on the xbox due next year, and the in-game video I've seen of it blows the PC version away)

    Given the growing number of compelling reasons to buy a console, the increasing number of reasons to NOT want to own a PC (Vista, cell phones with tricorder-like capabilities, etc ), and the ever shrinking shelf of non-returnable PC games in your local game store, I'd say that arguing about the future of DRM in PC gaming is like fighting over the paddle in a canoe headed down the Niagara...

  66. Re:Easy - make the Games free and charge for onlin by rhsanborn · · Score: 1

    Part of being the person who wrote the program is being allowed to set the price. If the person is smart, they'll set the price at a level that people will buy. But they can set it at something completely absurd and sell none. It doesn't appear that the GP was implying that he had a right to anyone's money because of effort. He doesn't. He does have a right to the money of people who use his software, and that price can be whatever he wants. If you don't like the price, you have a right to not use his software.

  67. Re:Easy - make the Games free and charge for onlin by Durzel · · Score: 2, Insightful

    The problem with letting you decide what, if anything, you're willing to pay is that it always devolves into people not paying their share, or what game theorists call the "free rider" problem.

    Me, I just call 'em parasites.

    A point that was conveniently proven by a real World example when Radiohead launched their album "In Rainbows" online, inviting people to "pay what they consider it's worth" for it. As it transpired (and wasn't particularly surprising) most people didn't bother paying anything at all.

    Either they thought it was worthless (then why bother getting it?) or the mere fact that they could get it for free meant they jumped on the chance. It doesn't take a genius to work out which is the more likely scenario.

    Whilst I'm no saint it angers me when people put forward the argument that "if it wasn't so expensive then I wouldn't have to warez it". Quite frankly that is ridiculous, outside of the digital realm you couldn't just walk into a shop and say "I don't think that TV is worth what you're asking for it therefore I'm going to steal it or offer what I believe it's worth" - it's madness.

    Of course people then trot out the familiar retort about the difference between stealing a tangible item vs a digital reproduction. The media is irrelevant really, you're paying for someones time & expertise, it's not your place to determine how much this is worth, you either buy it or you don't.

  68. DRM sucks by Anonymous Coward · · Score: 0

    i've already decided i won't pay for any game that needs an internet connection to install...has ads, or any other type of DRM...the only way they will stop using this crap is if everyone stopped buying them...the backlash against spore didn't really work since it's the top selling game...the DRM pissed everyone off but they still spent their money...dumbasses...look at the world around us...housing market, cars...they are getting cheaper or financed at low rates because the economy sucks...they want you to buy so they do what they can to get your money...if you want the DRM crap to stop, don't buy the games...they will get the hint and if they don't, buy a console...

  69. LucasArts by PearsSoap · · Score: 1

    LucasArts hasn't made a good PC game in a long time.

    Jedi Knight: Dark Forces 2 wasn't that long ago.

    1. Re:LucasArts by Anonymous Coward · · Score: 0

      That game is 6 years old.

    2. Re:LucasArts by bigstrat2003 · · Score: 1

      And Jedi Knight 2, and Jedi Academy, and KOTOR, and KOTOR 2... hell, Empire at War was only released 2 years ago or so. LucasArts makes good PC games all the time.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  70. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 0, Troll

    I don't see *any* reason to play a PC game. Back in the 1970s, 80s, and early 90s it made sense to prefer computer games since the computer was typically more-advanced than a console. For example 16-bit Amiga was superior to the then-dominant 8-bit NES (both in graphics and sound quality).

    But nowadays there's very little difference. A PS3 or Xbox360 or Wii looks just as good as the PC version. I don't blame some companies for not targeting the PC platform, since there's no real advantage to doing so.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  71. Re:Easy - make the Games free and charge for onlin by Ihmhi · · Score: 5, Insightful

    I find it quite curious how people that stand firm against DRM are so positive about Steam.

    Because despite all of the errors you can (and will eventually) get with Steam, they don't make it annoying.

    Doesn't Steam suffer from everything DRM does?

    Not really? One of the core tenets of anti-DRM is that it just screws over the user who paid for stuff. I don't think Steam really does for the most part IMO.

    It isn't portable, you need Steam to be ON to play and worse of all, what happens when Steam goes offline one day? Wouldn't all our games just stop playing?

    It depends on your definition of "portable". To me, Steam is actually highly portable.

    Let's say I go to a buddy's house and I want to show him what Portal is like. I can download Steam, log into my account, and show him the game. Installing on a new format is easy as pie. Hell, even backing up files is easy - just copy and paste. It always works. Steam keeps 99.9% of their files in the Steam folder, so backing it up just consists of copying it elsewhere.

    You don't need Steam to be ON to play, just to play online. If you want to play only single player games, you just need to verify the games *once* on the current install of Windows (which happens automatically in the background - you just load it up, I believe). Then you can set the games to "Offline Mode" and play without having to log into Steam.

    As for playing online, well... it's a compromise worth making. You're going to be online anyway, and the conveniences (able to pull down my games from their servers at 1.7 MB/s, anywhere, anytime, the friends network, easy to backup, etc.) are more than worth it.

    If Steam ever went down, I believe that someone at Valve (I think it was Gabe Newell) stated that it wouldn't be too hard for them to write up a "killswitch" patch. Considering that there already are shadow Steam networks running for people who pirate the games, somebody else would write up a patch on the off chance Valve *didn't* write such a patch themselves.

    I buy quite a lot of titles on Steam, however, I can't say I feel too good about it. I merely do it because it is comfortable, but it still doesn't seem to me like the Right Way to do things.

    So you're saying you keep building up this collection of games that could disappear at any moment - you're aware of this, but you do it anyway? I don't know whether it's subconscious or conscious, but it's because Steam is probably the best compromise when it comes to DRM out there. That's a Hell of a statement for me to make, yes, but it wouldn't be so successful if it weren't so damned convenient.

    I do have my gripes, though. One of my mates lost his Steam account. Why? Someone re-registered his original Hotmail account that expired and used password recovery to get his account. Nevermind the fact that he bought many games under a credit card in his name - they tie the account to the e-mail. He was basically shit outta luck.

    The Steam API is also a huge resource hog. Playing Steam on a low-end system with in-game friends enabled will *hurt* your system - some games will flat-out just not run, and many will run slow. It's coded very sloppily and is in need of many efficiency improvements.

    I'd like to be able to "sell" games, using Steam as a payment system. While you can sell your account (which is against the TOS), you can't really sell one game off of it because it is tied to your account. However, the Steam Store lets you buy games as a "gift" that you can give to another account. I don't see why it would be so hard to say "transfer X game to this account when I receive the money over Steam". Hell, use the money as credit in the Steam store or something - even that would be better than not being able to sell it at all.

    Steam customer service leaves a lot to be desired and there's still a good lot of bugs, but it's a big improvement over previous DRM schemes and previous iterations of Steam.

  72. Re:Easy - make the Games free and charge for onlin by Ihmhi · · Score: 1

    Would it seem fair to have every new model of a car cost $30,000 if the first one cost $1,000,000 to make but every one after that was magically copied from nothingness?

  73. People are used to the Piracy Culture by MikeDirnt69 · · Score: 3, Insightful

    Since ever in the computer history, people are used to copy softwares from each other. It became a habit to do such thing, and it doesn't fell like that you're stealing something. We may be on the 3rd generation of 'copiers', and we keep doing it. The same thing explain the illegal mp3 downloads and creation.

    I started buying games when I met Steam, and HAD to buy the game or I wouldn't be able to play online (with good, fast servers); last year I bought WoW, and since that 'I keep buying it', if I can say that.

    The answer is: change the games or change the gamers. I bet they will keep picking the 3rd and bad choice.

    --
    Am I eval()? - http://www.monst3r.com.br
  74. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    What are you talking about?

    I play warhammer myself, and played wow for a year in a half. Warhammer more because it can be casual, and wow to try out the hardcore (I was in the #1 guild in dark iron which was #6 in the US). In irony, I had actually hooked up with a cute girl when I was playing wow, a penny arcade girl, as well, although I had to fly to another state to see her.

    Please, don't make BS assumptions. I don't lie about what I say, least you could do is be a little less ad hominem, eh?

  75. Re:Easy - make the Games free and charge for onlin by Ephemeriis · · Score: 2, Insightful

    If a game is good, charge a nominal fee which includes patches, etc and ability to play online.

    Those who dont want to pay can play the local version (and may get hooked and end up paying)

    Hellgate did this exact thing, but unintentionally.

    I downloaded a cracked copy of Hellgate and started playing through the single-player. I enjoyed it. Threw a copy of it on my wife's computer, she enjoyed it. Threw a copy on my kid's computer, he enjoyed it. Reminded us all a lot of Diablo II, and we used to have a ton of fun playing Diablo II on-line. Of course the on-line play wasn't going to work with the cracked copy...

    So we ran out and bought three copies of Hellgate at the local GameStop. We played on-line using their free multiplayer for a good several months... And then my wife and I wound up with a paid subscription for a couple months after that.

    The availability of a cracked single-player version of the game definitely got Flagship Studios a couple sales that they wouldn't have had otherwise.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  76. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    If you had no free riders, you'd have no publicity. Your game would be unknown to the world. People just don't get that. Politics wouldn't work if it wasn't for "free riders". If you had absolutely no clue what (XYZ physical object) was, how would you make any form of decision. The real "free" product is being make conscious of the game, which may or may not result in it being a sale.

    Also, the minute you sell the game to ANYONE, it can be given to ANYONE else. It's called right of first sale. Sucks to be a publisher? I'd say no, considering the cost of software distribution. Also, people can make illegal copies whether you like it or not. That's not called piracy, it's called sharing.

    As said below, plenty of people have refuted your idea here. Selling a game for 50$ at start and 10$ later means you really were willing to sell it for 10$. There will be freeloaders but there will be people who want to donate to support you if they choose their price. Also your mistake.

    What if someone rich goes "hey, this is awesome. I'm going to give this guy a grand as a donation" but whoops! We can't donate to you. Best we can do is buy it for 50$ (which you get something less than that).

    Man, people really don't get how to create incentive donations. Being a prick really doesn't work for that.

  77. Re:That's an easy question by fprintf · · Score: 1

    I have mod points that I rarely waste on ACs so I will post here in reply instead. I see that your post is currently modded "Funny". I think you are being extraordinarily rude and would have moderated you down just because of it. I appreciate the point that you are making, agree with it in many cases, however the simple fact of your rudeness deserves either an "Overrated" or "Flamebait" mod.

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    This post brought to you by your friendly neighborhood MBA.
  78. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    Yeah I've spent like 200 dollars on guild wars too. And I've spent over 200 dollars on Company of Heroes, just so I could have accounts for guests to play on when they come to my LAN dungeon. I must have bought 3 copies of starcraft, and like 4 of diablo 1/2. I spend this much because I have to, the best aspects of all these games are the online play! I've spent hundreds of hours on each of these games over the years.

    On the other hand, I don't hesitate to grab pirated copies of any games I can. I don't recall any single player game I just had to buy since Wing Commander 3/4. I tried that Spore game, and I'm so glad I didn't give EA my money. What garbage! Same thing with Bioshock. I looked at the nice graphics for 10 minutes then I never played it again. Probably isn't garbage though.

    Anyway, the way I look at software piracy is if I wasn't going to buy it anyway, there's no harm in stealing it. The game company gets 0 from me in the first case, and $0 from me in the second, except in the second case it gets good exposure if the game is good. And there's lots of cases where I wasn't going to buy it anyway, because I'm a poor student!

    The same goes for the case of "i'd buy it if I had the money" I don't think it's wrong let poor people take software for free, it's just like letting young tots into half empty movie theaters. It doesn't cost anything at the margin to the theater.

    Where I draw the line, though, is when people who can afford to buy software they have their eyes on don't to save a few measly bucks (to them). This goes for companies especially.. I'd have no tolerance for companies that didn't pay for software that improved their business. My dad's a farmer and he throws around 100 dollars like I'd throw around a buck. There's no excuse..

  79. Re:Easy - make the Games free and charge for onlin by oracle128 · · Score: 4, Interesting

    No. WRONG, WRONG, WRONG.
    I completely agree with your point, but I believe the much more troubling lesson learned from the Radiohead example was that even when people could get it for free 100% legally, they still chose to download it illegally, which leads to the natural conclusion that people aren't even bothering to consider the price offered in the first place, going directly to P2P as their first port of call.
    Going to your TV example, it would be like Store A offering free TVs to anybody who wants one, but people still going to Store B and stealing the same model TV. As I said, much more troubling that this is the society we live in.

  80. Re:Easy - make the Games free and charge for onlin by fprintf · · Score: 2, Interesting

    I agree with this, in fact I have previously downloaded Half-Life 2. I played through the first few hours and really enjoyed the game. My son also seemed to enjoy it, so now Valve will have an additional two sales of Orange Box for Christmas due to our enjoyment of the pirated HL2 game.

    Not to say that I don't feel guilty for having pirated the game in the first place, but with only one or two game purchases available per year (we don't have much money for gaming) the try before you buy concept works well for me and typically enriches one or two game companies. The downside of this is that other companies that make not-fun games don't get any purchase - we did the same with Spore, just trying it out and really hated it so EA will not get any purchase this year and the game is no longer on our systems... we thought it sucked that badly (DRM issues aside).

    So unfortunately I appear to have unintentionally invalidated both our points about the fairness of pirating. It is very fair to me, and it is fair some of the time to a limited number of developers, but it screws everyone else.

    I think to combat this, and build upon the likelihood that someone trying a game and liking it will buy it, Steam has a really great try before you buy free download on some of the games. We just saw a game called Peggle, did the free download of X number of levels, and have had a really good time with it. I suspect that we will purchase this game also.

    --
    This post brought to you by your friendly neighborhood MBA.
  81. Designed to Fail by IndustrialComplex · · Score: 3, Interesting

    Unfortunately, the PC gaming industry seems to be designing itself for failure. In a time when companies are taking losses on hardware to increase their userbase (consoles) the PC gaming industry seems to be going to extra efforts to actually limit the growth of their market.

    What has been the single most revolutionary improvement to console gaming? Multiplayer. The console industry has realized this and games that only offer single player are so rare that when something lacks multiplayer it can be seen as a black mark by critics. We are a social species, and gaming originated as a social activity. It is only for a brief period when transitioning into the electronic world that gaming became a single player activity. Improvements in hardware and data connections are bringing gaming back into the 'coffee table' world of board and card games.

    Back to my topic. When you brought over your copy of monopoly, it was a game that was designed, and infact required, multiple players. Yet it is rare that you come across any PC game that isn't designed in such a way that you are expected to pay an additional fee to enjoy it with your friends. It may be a throwback to the per-chair licensing that is still utilized by many software producers, but it is detrimental to the growth of the PC gaming industry. It is an intentional speedbump that is thrown in the path of growth. If the PC gaming industry wants to continue with the concept of DRM, then they have to do so in a manner that allows people to socialize with the friends the know in the real world. Online 'lobbies' and forums don't completely fill that gap.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    1. Re:Designed to Fail by Aladrin · · Score: 1

      While you aren't wrong, a physical board game isn't the same as an online computer game. When was the last time you played Monopoly with a group located in USA, England, Japan, and Norway? When was the last time you played a board game with 100,000 other people? Heck, when was the last time you met someone new while playing a board game?

      It's a different system, and the market is different, so the pricing structure is different as well.

      Personally, I wish they'd go back to good single player games. Griefers ruin the online experience for me all too often.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  82. Re:Easy - make the Games free and charge for onlin by Lodragandraoidh · · Score: 4, Insightful

    What if I don't own a console -- or don't want to own a console?

    The wonderful thing about computers is they can simulate anything else -- including a game console, or better yet, a more complex interface (such as a flight sim) - while also allowing me to concurrently search the web, write in my blog, podcast, record my music, and write software...a console can't do that.

    The more we move away from the general purpose computer, the more we will be constrained by the limitations imposed on us by the console makers - and each will have their own standards and OS - creating walled gardens, instead of standards based architectures. Furthermore, if consoles are opened up to be as general purpose as a computer --- why bother having a console in the first place?

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  83. Re:Easy - make the Games free and charge for onlin by meringuoid · · Score: 3, Insightful
    If I build a car and decide to sell it for $5000, your only options are to buy it for $5000 or not buy it for $5000. You can't just steal it from me and give me $1000 because that's all you think it's worth.

    But if I build my own car to the same design as yours, and I feel generous enough to give you $1000 in thanks for coming up with such a cool design, I think you should be grateful.

    --
    Real Daleks don't climb stairs - they level the building.
  84. Re:Easy - make the Games free and charge for onlin by Anonymous+Brave+Guy · · Score: 0

    The problem is that it's encouraging "creativity" in the wrong places. If the industry abandoned traditional business models, we'd never have Portal or Ico.

    Not wrong, just different. No-one is preventing a game developer from releasing different games using different business models, if it makes sense given the nature of each game.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  85. Re:Easy - make the Games free and charge for onlin by PhilJC · · Score: 2, Interesting

    "The word boggle is about 400 years old. In "mind boggling" and "the mid boggles," boggle has a meaning of amazement, of being overwhelmed and confused.
    The original meaning referred to horses who were said to have been boggled when they started or were spooked by something their drivers or riders couldn't see."


    Boggle was also a great game that wasted many an hour of my time as a kid.

  86. Re:Easy - make the Games free and charge for onlin by Xphile101361 · · Score: 4, Interesting

    Steam has its good and bad points.

    The good comes from the fact that once you buy the game, it automatically installs and updates the game for you. There has never been any work required for any steam game I have ever played. It warns me if it believes my computer isn't good enough (good and bad, a quad core 2.6 Ghz apparently throws a warning for a game requiring 2.7 Ghz). Steam makes PC gaming easy

    The other side of the good debate comes from how the company is viewed. Look at Microsoft vs Google. One is viewed as trustworthy for the most part, as their slogan is "do no evil" while the other is seen as the evil empire. We both give up personal information to their vast data mining, but we don't mind it as much when it goes to google.

    DRM is the same way. I don't mind Valve/Steam doing what it does, because I've transferred games between computers, I almost always have an internet connection, and I enjoy the features it offers. SecureROM and EAs Download manager make me cringe, especially at the fact that it acts like spyware on your computer (doesn't uninstall when its supposed to). For most people, it is a matter of trust. I trust Valve's steam to work correctly and do what it is supposed to, I trust EA to be the Evil Empire of gaming.

    The bad parts of steam have only come from the fact that it is hard for me to share a game with friends. I'm not talking about illegally sharing, but where I would hand them my CDs and CD key's before, I'd have to now allow them to login as me

  87. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    The vast majority of games on steam will still run if steam doesn't have connection. That said, what you buy in steam are account keys. If Steam were to turn off one day, they could just email you a list of all your actual cd keys and let you use them with retail copies.

  88. Re:Easy - make the Games free and charge for onlin by Zerth · · Score: 2, Funny

    In irony, I had actually hooked up with a cute girl when I was playing wow, a penny arcade girl, as well, although I had to fly to another state to see her.

    What, is Penny Arcade the new Canada? Or did she have a thick outline, oddly curved fingers, and was drawn awfully sexy for a 14-year old?

  89. Re:Easy - make the Games free and charge for onlin by Anonymous+Brave+Guy · · Score: 1

    I'd hardly call free but a fee to play online a creative business model. We usually call that a scam.

    You might call it that, but presumably the many players who pay up for their on-line services disagree with you. It's not as if they have to keep paying if they don't think they're getting anything worthwhile in return.

    A real creative business model would be something you can embrace that doesn't have infinite fuckups (drm, subscription fees), and uses common sense. Such as, I don't know, paying for a game and not having subscription fees, drm, or cd keys or any forced "linkage" of any sort?

    But with this model, what pays for the constant development of new content, maintaining the infrastructure, providing the bandwidth...? I'm not sure what you describe is a viable business model for an MMORPG at all.

    Go back to requiring a cd in virtual CD or physical form, and we'll all be happy. Will it sell more copies in reality? You bet you it will.

    In a business setting, you're not trying to sell more copies, you're trying to make more money. One user who pays a year's worth of monthly subscription fees is probably worth several users who pay a one-off price for buying the software but never pay again, and the subscriber might still be worth something next year.

    Is it cheaper to not have to pay a company to DRM your software (or engineers to do it)? Absolutely.

    The implementation cost of DRM is negligible in the final accounts. The cost in terms of PR and lost legitimate customers is far more significant, particularly the way people are starting to feel as average users start to encounter the DRM restrictions that geeks have been warning about for several years. The business decision is simply whether the anticipated loss due to those negative effects is outweighed by the anticipated gains through increased sales from failed pirates. I've always been a bit sceptical about relying on that in the long run, but then I don't run a successful games company, and contrary to Slashdot sarcasm, presumably the people who do aren't completely stupid.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  90. Re:Easy - make the Games free and charge for onlin by somersault · · Score: 5, Insightful

    Considering Portal is based on Narbacular Drop which was actually University project, we already got the creativity without going through the standard games industry business model. Narbacular Drop was free and apparently had a decent community creating maps for it (I never tried it myself). Admittedly Portal has shinier graphics and a story, but IMO the current business models pushed by publishers are more likely to stifle innovation than encourage it - which is why Bungie left Microsoft for example. They were fed up churning out sequels to Halo, because they know they are capable of much more.

    I don't mind publishers and developers releasing sequels - as long as the original game was good and the sequel is just as good or better, of course - but using recent business models it is difficult for developers with original ideas to get their foot in the door. We still get original games occasionally, but there is pressure from the publishers to produce more of the same recipes rather than try out new concepts - see DeathSpank for another example. Ron Gilbert tried pushing the ideas to publishers for years before he found one that was willing to take the risk on it, even though he's got some great games under his belt. We will always have developers/designers with interesting ideas, it's currently up to the publishers who gets through though.

    I have no idea why nobody is still making good ol' point and click adventures. We have plenty of point and click cruft like the Sims and WoW, but for some reason point and click adventures are 'outdated'. I'd choose playing a Ron Gilbert Monkey Island sequel over the Sims any day (though if you said Half-Life 3 I'd have to think about it)! I'm definitely getting DeathSpank when it comes out anyway.

    The current generation of consoles are starting to have channels for homebrew type games, and things like Steam on the PC are good ways for developers to be able to release their games without going via the traditional publisher route. I'd never heard of Ico - apparently it was a bit of a flop - but if it was released as a cheap WiiWare game or PS3 store download right now it would do very well. I'd buy it now that I've heard about it. Of course if you threw in every other PS2 game ever, I probably wouldn't notice it at all. It all comes down to marketing and a bit of luck in the end as to which games get noticed - but then that's just life (and damn statistics).

    PS - I actually thought Portal would be rather spectacular with online multiplayer. It would be pretty cool playing in a deathmatch arena with traps everywhere, trying to drop objects on people's heads, send them into a spiky pit/whatever. Or perhaps they could have some kind of capture the flag variant. It would be a bit messy and hectic, but could be good fun. As it is, it's "just" a puzzle game to me and I probably will never play it again. I hope they include portals and multiplayer in Episode 3 anyway :)

    --
    which is totally what she said
  91. Re:That's an easy question by whyloginwhysubscribe · · Score: 1

    The point is that he has bad Karma - and was modded -1 to begin with - so it is the system that is at fault (if anything) - not the mods.

    I prefer mods to rockers anyway.

    This is actually detailed in the user's journal: http://slashdot.org/~The_Fire_Horse/journal/

  92. Re:Easy - make the Games free and charge for onlin by ghostdoc · · Score: 1

    This is why letting people pick their own prices works.

    But it's not your decision to make. If I build a car and decide to sell it for $5000, your only options are to buy it for $5000 or not buy it for $5000. You can't just steal it from me and give me $1000 because that's all you think it's worth. That's just not how trading works. If it were, I could kick you out of your house, toss you a $5 bill and claim I bought it from you.

    Trading actually does involve a process whereby the two trading partners find a price that is acceptable to both of them. This doesn't happen in retail (well, in big-store retail anyway. You can still haggle with small retail store owners), but that doesn't mean it can't happen in trade.
    In standard commercial retail we get the choice to buy for $5K, buy a similar product from someone else for a different price, or not buy at all.

    At this point.

    It's easy to see a future where we can negotiate with a website to find a mutually acceptable price for a game.

    --
    Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
  93. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 2, Insightful

    Not having to waste hours fiddling with Windows settings (or worse: forced upgrade of expensive video cards) is why I chose the console route. The gaming console just works.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  94. Re:Easy - make the Games free and charge for onlin by jedidiah · · Score: 3, Insightful

    In the real world, MOST people already didn't think that a
    Radiohead album was worth paying for and they never would
    have bought one. This fact is not altered by computing
    technology. The easy ability to download and copy things
    just give content creators a false impression of the value
    of their work.

    Pirates create a false impression of value. All of those
    zero dollar value transactions are much like the funny
    business that was going on with junk bonds, energy trading
    or the recent mortgage resale shenanigans.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  95. Re:Easy - make the Games free and charge for onlin by somersault · · Score: 1

    What do you mean "it isn't portable"?

    It has an offline mode for single player games, and how were you going to play online games without a net connection anyway? It also lets you download and install to any machine you want without having to delete the original install, which makes it even more "portable", as well as a very convenient way to manage your games without having to manually install them yourself and type in registration keys, which you've had to store away safely with their disks.

    Installing from disks is still quicker than downloading, but it definitely isn't as convenient when you have a large collection of games and have just bought a new machine or reinstalled Windows. You can either download all your games again, or restore from a Steam backup or whatever.

    --
    which is totally what she said
  96. The advantage of PCs is getting the dev's feet wet by tepples · · Score: 1

    I don't blame some companies for not targeting the PC platform, since there's no real advantage to doing so.

    The advantage of targeting the Windows platform is that it allows a developer to get its first few titles out the door so that it can afford the leases and devkits for a console license.

  97. Re:Easy - make the Games free and charge for onlin by Anonymous+Brave+Guy · · Score: 2, Insightful

    Pirates create a false impression of value. All of those zero dollar value transactions are much like the funny business that was going on with junk bonds, energy trading or the recent mortgage resale shenanigans.

    I think the flaw in that argument is that while no money changed hands in a pirate "transaction", it is self-evident that the pirated material does have some value to the pirate, because the pirate bothered to spend the time and effort to download and play/listen to/watch the ripped content. Unless someone wants to claim that pirates only ever download material to try, and immediately obtain a legal copy of everything they actually like, of course... (Traditionally on Slashdot, someone now pops up and replies claiming that they do this, ignoring the fact that they are not representative of pirates in general.)

    If we assume that pirates do in fact keep and enjoy some of the material they download illegally while others are paying the going rate for that material, then it is easy to argue that piracy is unethical: if everyone would lose out if they all followed the actions of the pirates, then those who do not are subsidising the pirates and the pirates are abusing the system and taking unfair advantage of others.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  98. The advantage of consoles is TV output by tepples · · Score: 1

    The wonderful thing about computers is they can simulate anything else -- including a game console

    Unlike most PCs, a game console has SDTV outputs, and most PCs would need a $40 adapter to simulate that. It's a lot easier to fit four people around a 27" SDTV than around a 17" monitor, even though the 17" monitor has a higher resolution. Most party games are either single-console exclusives or on everything-but-the-PC because their publishers assume that customers using a PC aren't going to buy the $40 adapter and a $10 USB hub to plug in four game controllers.

    1. Re:The advantage of consoles is TV output by MBGMorden · · Score: 1

      With the rise of online play "fitting four people around" a display is quickly becoming a thing of the past. Even school kids all rush tome to jump on Xbox Live rather than huddling around a single display.

      In the end though, it's a matter of style. For certain game types, I wanna kick back on my couch with a controller and relax. For other game types (namely more complex games), I feel more at home at the desk with a keyboard and mouse. I have a Wii and an Xbox 360 for console use (probably will get PS3 when prices fall). Because of my geekiness I'm also going to keep a pretty beefy computer in the house anyways - why not drop an extra $75-100 on a gaming video card and keep it capable of playing any interesting PC games that are released?

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:The advantage of consoles is TV output by prelelat · · Score: 1

      I disagree, I don't know the last time a a computer I made or bought didn't come with video card that at least an svideo out on the back. My current computer came with an HDMI adaptor that did audio as well(ATI's Cards I don't think NVIDIA's dvi to hdmi adaptor will do sound) and I have my computer hooked up to my 42inch TV. I basically use it as a monitor, I sit in a lazy boy with a wireless keyboard and mouse, and play video games. I have people over and they sit in the other lazy boy and can play too. I have 2 usb controllers(not any more expensive than buying a PS2 controller) no need for a hub or an adaptor(it's dual shock controller too check out logitechs site sometime). I also have a big ass joystick for flight sims and mech warrior(love that on the big tv). I'm outputting at 1080p so it has an amazing resolution. My friend keep telling me to buy a PS3 or 360 to play games. I do like the idea of xbox live but they tell me I should get a PS3 for the blue-ray well have you looked at the price of a blue-ray drive for a computer lately the blueray burners can be cheaper than your PS3. I do have a wii that I play on occasion cause I like the controller and Resident Evil 4 is a blast, but the experience is probably as good as for the PS3 or xbox360 minues a few games that I miss(though each console has it's exclusives that you miss unless you buy all 3 consoles). If I have 4 people over I typically rock out the wii anyways(it's more of a crowd pleaser anyways). Most of my friends I play games with have a computer and the ones that really like to game live in other cities(I moved about 5 hours away from my gamming friends), though it is fun when they come up and bring the 360 and we rock out in rockband or COD4.

      I won't say that the 360 or PS3 are a bad choice, but most of the time your going to be hooking them up to a TV that has HDMI capabilty and if your computer doesn't have an DVI port on the back it probably won't support the game your going to want to play anyways.

      The biggest problem with PC games is FPS with multiplayer, you just don't get split screen for a PC so you can have more then one guy on the same game. Controllers are only useful(usually) if your doing emulation. You can't emulate the newest games on a PC that just won't work. Outside of a lan party PC's are usually only good for single player action or online play(by your self). If I ever wanted to get my other friends who aren't gamers playing I would need a PS3 or a 360. Wii is a crowd pleaser but it wears off after awhile and you want to play something like COD4 or some other FPS that doesn't happen on the Wii easily and I already stated the problem with the computer.

      But for the lone gamer PC can be a logical choice and you shouldn't have to be locked into a console that's basically a PC with a special OS in it.

    3. Re:The advantage of consoles is TV output by lupis42 · · Score: 1

      Unlike most PCs, a game console has SDTV outputs, and most PCs would need a $40 adapter to simulate that.

      Every pc I have bought for more than five years has had SDTV video out. Business laptops, gaming video cards, even a cheapo desktop solution. That said, as long as Nintendo is designing consoles with that sort of game in mind, (and they have been for what, a decade now?), most party games are going to be made for a Nintendo system. After all, who wants to go to the effort of making it work on a PC when a Nintendo console seems so affordable? After spending 250$ on more controllers and so forth, that has less relevance, but as a perceived value thing, it usually kicks in.

    4. Re:The advantage of consoles is TV output by tepples · · Score: 1

      Every pc I have bought for more than five years has had SDTV video out.

      But did you consciously make sure to look for TV output before you bought it? As of 2008, most end users don't.

      even a cheapo desktop solution.

      Which make and model was it? I haven't seen a desktop PC with integrated (Wii-class?) graphics and TV output.

      That said, as long as Nintendo is designing consoles with that sort of game in mind, (and they have been for what, a decade now?), most party games are going to be made for a Nintendo system. After all, who wants to go to the effort of making it work on a PC when a Nintendo console seems so affordable?

      That argument would be more convincing if the selection were as sparse on PlayStation platforms and Xbox platforms as it is on Windows. For $400, I can buy an Xbox 360 Elite or PLAYSTATION 3 console, or I can buy an Pavilion Slimline PC.

    5. Re:The advantage of consoles is TV output by lupis42 · · Score: 1

      No, I didn't look for TV out capability. I don't actually own a TV, just some relatively large monitors (and a projector). The cheap desktop was a proprietary mini-itx job, low cost low power, but it had composite and s-video out right along side the vga. Can't remember the model info, and I don't have it handy anymore, as it was replaced by my Thinkpad (T42)

      As for the 360, or the PS3, for $400 I can buy a Wii, a couple controllers, and 4 games. The cheapest I've actually seen a PS3 is $450, but I have seen 360s for $350, so I suppose it does average out. Add some controllers and games, though, and you have a $500 console, or even $600. For that price, I can get a decent, basic gaming PC, and it will have TV outputs, because it will have a decent video card. There are very few discrete graphics cards with no TV-out these days.

      Of course, the PC is getting a dodge here because I'm not including a seperate monitor, which usually will be bought for a PC, and usually won't be for a console. If the display cost was included for both, though, comparable displays (in terms of pixels and perceived size, or amount of field of view filled) cost about four times as much if they're 'TV's as if they're 'monitors'.
      The PC also gets a break because a lot of the games to be emulated are already owned, so there is some legal defense for downloading the images, and a capable OS and emulation software are free. New PC games typically require a more costly OS, and of course cost money themselves, which helps to offset the savings from the display.
      . Anyway, I'm not arguing that one is cheaper than the other, just that TV out is readily available for a price hike of as little as 0$ on many PCs, and if the PC is assumed to be already owned, a $40 adapter is way cheaper than any console.
      As far as the console market is concerned, though Nintendo owns the casual and party space pretty thoroughly, thanks primarily to the fact that they tried to. They develop more titles for that market, and they price their stuff more attractively to that market. No great surprise there.

    6. Re:The advantage of consoles is TV output by tepples · · Score: 1

      Add some controllers and games, though, and you have a $500 console, or even $600. For that price, I can get a decent, basic gaming PC, and it will have TV outputs, because it will have a decent video card.

      But then you have to add the controllers to the price of a gaming PC, unless you're coming from a previous console whose controllers the PC can use, either directly (e.g. Xbox 360) or through a commonly available adapter (e.g. PS1/PS2).

      comparable displays (in terms of pixels and perceived size, or amount of field of view filled) cost about four times as much if they're 'TV's as if they're 'monitors'.

      Since when can I get a 32" monitor for $150, which is one-fourth what I paid for my Vizio VX32L LCD TV? Or, taking your field of view metric at face value, since when can four people sit close enough to a 17" to make it look like a 32"?

    7. Re:The advantage of consoles is TV output by lupis42 · · Score: 1

      Well, 2 dual shocks with adapters set me back $24, which is half the cost of a single Sixaxis or Wiimote. If the 360 controllers are much cheaper, though, that could certainly have an effect on the value proposition.
      For $150, I would be looking more at 20-22" monitors, which also tend to have resolutions comparable to or in excess of what most $1k 32" TVs have. And no, four people can't sit that comfortable in front of one. 2 can, but that's not really enough. To be honest, though, I'm surprised TVs have gotten that cheap, I was thinking of decent gaming TVs (32+") as being between $800 and $1k.

    8. Re:The advantage of consoles is TV output by mjwx · · Score: 1

      Unlike most PCs, a game console has SDTV outputs,

      You may have heard of this thing called S-video. I've had one on every video card I've owned since the Geforce 3 (8 generations of NVIDIA cards have been released since then). no adapter required. In fact almost all video cards you purchase these days will throw in a S-video to component adapter for free (I have about 12 of them floating about my office). After this we have HDMI appearing on video cards and laptops as well as DVI connector appearing on several LCD televisions. a 3.5mm to RCA adapter is A$5 (for sound), if you don't have one already, I have several and use them for my media centre. Advantage nullified.

      No gamer would have a 17" monitor these days. its under A$300 for a 22" LCD and I paid A$250 for a 19" CRT 6 years ago, both prices are independent from the actual computer. 17" monitors are only available on ultra low end PC's or are leftovers from a time when monitors were actually expensive.

      Most party games are either single-console exclusives

      In case you haven't been paying attention to the current console "war", it was won by a console almost elusively designed for casual games seriously outpacing the sales of the 2 "hardcore" competitors. As an avid PC gamer I've always said consoles are great for casual games which is why I object to paying more than A$400 for them because they will squeeze another A$150 out of me for the three additional controllers. I use my PC for single player and online games, I cant imagine playing FPS or strategy games without a mouse and compared to a keyboard the number of usable buttons on a control pad is pitiful. I have a Wii and a gaming PC, I love the Wii but it only comes out when I have friends over for drinks, I rarely play it single player, the PC is where all the graphically intensive and serious gaming takes place.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:The advantage of consoles is TV output by tepples · · Score: 1

      You may have heard of this thing called S-video. I've had one on every video card I've owned

      Do PCs with integrated graphics often have S-video output?

      As an avid PC gamer I've always said consoles are great for casual games

      Then what's good for indie casual games?

    10. Re:The advantage of consoles is TV output by mjwx · · Score: 1

      Do PCs with integrated graphics often have S-video output?

      Yes often they do. My Benq A33 with an Intel 915 IGM has S-video and VGA output, S-video is slowly disappearing though as it's replaced by HDMI. For the most part, people who buy desktop PC's with basic IGM's (Integrated Graphics Modules) aren't really going to be hooking it up to their TV, a PC that cheap is normally only for Email and web browsing (which you cant realistically do on a console).

      Then what's good for indie casual games?

      Unfortunately nothing. No single device fits the bill. PC's are not good for casual games (mainly due to the single player nature of the machine) and the price of entry to the any of the consoles (including portables) is too high. PC distribution is both easy and cheap but unfortunately that's the last place you can expect to find casual gamers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  99. Re:Easy - make the Games free and charge for onlin by Sobrique · · Score: 1
    In my experience, big stores do it just as much as little do, if you ask them. OK, so your local supermarket doesn't have much margin to play with, but one of your larger white goods retailers typically does - they build in various assumptions into the price, and have a larger margin which makes some room to negotiate, especially if you find out whether they're on commission, and when their commission 'cycles' are. (e.g. if it's on a monthly basis, it's not uncommon to find they'll be prepared to give you a particularly good price because it'll boost their commission at the end of the month).

    They'll also typically build in card fees, delivery and maybe credit terms in some cases, which if you don't want them, you can probably push them to waive.

  100. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    go read other comments to my post.

    When you don't shove prices in people's faces, it tends to reflect better on you as the one who made the program and your business as well. Hell, people might even do that magic thing called donate to be an incentive for you to do more with your program!

    Just because america has accepted a "this is our price and we're holding to it with our teeth" doesn't mean it's accurate for the rest of the world, where retail prices are not set in stone by a longshot.

    It's an american fallacy that people think they can stick someone with prices. Really it's only been in place since the FDIC came into play. After having traveled to europe, the middle east, and south america, I can confirm that it is only a US thing. Also, the consumers are more educated and you dont' find them treated like shit.

  101. Because it's politically correct to "like" steam by Anonymous Coward · · Score: 0

    I frankly think the consoles do a better job, particularly XBox. If you buy the game, you play it against the computer. It's yours to run forever, regardless if you never connect to the internet. If you pay $60/year you get to play that game online. If you get tired of the game, you can sell it.

    What's not to like about that?

    DRM is like the clap. Getting a little is not better than getting a lot; it just takes longer to affect you.

  102. Re:Easy - make the Games free and charge for onlin by Hatta · · Score: 3, Insightful

    But it's not your decision to make.

    Except that it is. You may not like it, but all the lawsuits and czars in the world can't change that.

    --
    Give me Classic Slashdot or give me death!
  103. Re:Easy - make the Games free and charge for onlin by Sobrique · · Score: 1

    You don't see what's fun with online gaming? Hmm, well, I'd turn that around. I don't see what's wrong with online gaming. Certainly there are some games that don't 'share' particularly well, but there's also a lot that do. Like, every RTS or FPS out there, benefits from having a real intelligence behind it, rather than a 'random AI' which at best is 'well scripted' and at worst is 'just moronic'.

  104. Re:Easy - make the Games free and charge for onlin by Mex · · Score: 1

    Absolutely. The only thing that Steam needs to be better is:

    1. Better customer support

    2. Being able to sell or transfer the license for a game you bought to someone else.

    Other than that, never had any problems and I love Steam(as long as you're online, of course).

  105. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    Furthermore, if consoles are opened up to be as general purpose as a computer --- why bother having a console in the first place?

    Because of same hardware in every single console of same generation !. There are more than 110 milion of PS2 and a similar number of PS1 and the big plus for developers is that they dont need to test against thousand of hardware configurations. Also the game for the console is writen specificaly for that hardware so you dont need to buy another 2GB stick of ram for the newest shooter.

  106. Re:Easy - make the Games free and charge for onlin by Sobrique · · Score: 1

    I pay an MMO sub. I find the cost-benefit ratio to be quite good. It's a lot less than a 'brand new' game, and generally gives me more hours of entertainment. It doesn't stop me buying the 'latest' RTS (I like RTS games a lot) but it does mean since playing, I've dropped from buying a new game every month or so, to doing so once or twice a year, and only when it's _really_ good. The sums add up for me. (Although, admittedly somewhat less so now I've started running multiple MMO accounts)

  107. Mod Parent Up by AgentOJ · · Score: 1

    Parent poster is absolutely spot on with their comments on World of Goo. Not only is the game a real gem, it comes with absolutely no copy protection or DRM at all. Even though 2D Boy is an indie outfit, and not a huge corporation, those who slam DRM in games (an boycott games such as Spore) should put their money where their mouth is and support games like this. Perhaps the success of a DRM-less game (in terms of sales) will have some impact on the market as a whole.

  108. Re:Easy - make the Games free and charge for onlin by Anonymous+Brave+Guy · · Score: 1

    If you had no free riders, you'd have no publicity. Your game would be unknown to the world. People just don't get that.

    That's because it's clearly not true. Word-of-mouth publicity is a very powerful thing, and it worked just fine before computer games or music or movies could be cheaply and quickly reproduced. The big games shops and movie studios and record labels and book publishers spend a lot of money on marketing to raise awareness of their new products as well.

    Also, the minute you sell the game to ANYONE, it can be given to ANYONE else. It's called right of first sale.

    No, if you have a product you bought legitimately, you can give it to one other person instead.

    Also, people can make illegal copies whether you like it or not. That's not called piracy, it's called sharing.

    No, it's called piracy, and if you bothered to consult an etymological dictionary, you'd find that it had been called that for a very, very long time.

    In any case, your argument is naive. I could drive my car through a city at 100mph. I could run through the streets hacking at anyone in range with a kitchen knife. Realistically, it is unlikely that anything would physically stop me before serious damage was done. That doesn't mean society should condone such inconsiderate and dangerous behaviour, or that the law should not provide for penalising those who act in such antisocial ways. That's what laws do.

    As said below, plenty of people have refuted your idea here. Selling a game for 50$ at start and 10$ later means you really were willing to sell it for 10$.

    No, it doesn't. There is nothing in business, economics, or indeed ethics for that matter, that says you must always sell a product at a constant price throughout. That isn't how free markets work. (Anyone about to divert into an off-topic rant on capitalism and credit crunches, please save it for a more appropriate forum. Thanks.)

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  109. Re:Easy - make the Games free and charge for onlin by Jedi+Alec · · Score: 1

    Please, don't make BS assumptions. I don't lie about what I say, least you could do is be a little less ad hominem, eh?

    You pretty much stated that all MMO's are grindfests you have to pay for, comparable to taxing people for air. Just how do you console that with your next post?

    --

    People replying to my sig annoy me. That's why I change it all the time.
  110. Re:Easy - make the Games free and charge for onlin by MBGMorden · · Score: 1

    A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

    This is why I don't play WoW.

    No matter how long your subscription lapses Blizzard never deletes your characters or gear. You can subscribe, unsubscribe, and resubscribe as often as you want with no threat to your characters.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  111. Re:Easy - make the Games free and charge for onlin by vitalyb · · Score: 1

    Actually I didn't know some of that!
    I guess I Steam isn't as bad as I thought.

    Thanks for explaining.

  112. Creative Team Griefing by d3ac0n · · Score: 1

    Wow. That just brings creative team griefing to a WHOLE NEW LEVEL when you split up the Portal gun modes in co-op play.

    "What? You mean you don't like it that I plop your exit portal over the lava pit every time?"

    >:)

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
  113. Re:Easy - make the Games free and charge for onlin by canajin56 · · Score: 4, Interesting

    Unfortunately, just because it's on Steam doesn't also mean there isn't atrocious DRM. I downloaded Assassin's Creed from them. It worked fine for a bit but then suddenly it would freeze solid for about 5 seconds every time you killed somebody, or were spotted by guards, or got a flag. I checked out their forums. Lots of people had this issue. UBISoft told us all that nobody was reporting such a thing (EXCEPT US???) but they'd look into it. Somebody who isn't UBISOFT found the solution though: Disconnect your network cable. Because the issue is, Assassin's Creed connects to a UBISOFT server every 3 SECONDS while you are playing, and the lockups happen if it can't for some reason, or if there is a delay. If it detects not network though, it doesn't try.

    In fact, Assassin's Creed is a shining example of piracy doing exactly what the pirates say: establishing word of mouth. On PS3 and 360 it sold like 1.5 million copies. They released the PC port. BUT, about a month before it came out, there was a pirate version "leaked", that intentionally locked up randomly, and was also designed to crash to desktop about half way through, to frustrate pirates and make them buy the real deal I guess. But what happened is by the time it was out, most people on the Internet had heard it was slow and unstable and crashed about half way through so you could never beat it. It sold very very few copies, and they blamed this on piracy!

    --
    ASCII stupid question, get a stupid ANSI
  114. Re:Easy - make the Games free and charge for onlin by PrescriptionWarning · · Score: 1

    Unfortunately I don't see #2 as ever happening. When you purchase a game at a store you have a physical media that can be transferred, often at a lower resell price because it is used. but when you buy online, there's no point in buying something "used". What I would think would be a better idea would be simply to make the online purchase of the game about $10 to $20 bucks cheaper simply because there is no physical media and no means to resell.

  115. A PC for each family member plus their play dates? by tepples · · Score: 1

    With the rise of online play "fitting four people around" a display is quickly becoming a thing of the past.

    But I've seen more parents who are willing to let their kids' friends from school into their house than to let their kids play over the Internet, possibly due to four horsemen paranoia.

    Even school kids all rush tome to jump on Xbox Live rather than huddling around a single display.

    Even if the school kids live in the same house? Not all parents can afford to buy multiple TVs and multiple Xbox 360 consoles, or multiple monitors and multiple PCs. I already bring two TVs and two consoles to serve eight kids at the annual Christmas party; I don't want to have to buy and bring six more, plus more copies of each game.

  116. Re:Easy - make the Games free and charge for onlin by eredin · · Score: 2, Interesting

    most people didn't bother paying anything at all

    The article fails to note how many of those who downloaded the album for free later returned to pay after listening to it to determine its worth. Given the option, I wouldn't pay until I heard it; I expect many others feel the same way.

    The article suggests that 38% of 1.2 million visitors paid an average of $6. Some quick, sketchy math says they made $2.7 million.

    When I see that "38% paid" figure--again with the sketchy math--I see "61% returned to pay." Considering how many people will give any music a listen if it's free, I'm guessing they're pretty pleased with that result.

  117. Re:Easy - make the Games free and charge for onlin by Ephemeriis · · Score: 1

    The downside of this is that other companies that make not-fun games don't get any purchase - we did the same with Spore, just trying it out and really hated it so EA will not get any purchase this year and the game is no longer on our systems... we thought it sucked that badly (DRM issues aside).

    Steam has a really great try before you buy free download on some of the games.

    What ever happened to decent demos of games? Or shareware/trialware? There was a time when pretty much every game had a demo out, usually before the game itself was released. It was great advertising for a game... Stirred up lots of enthusiasm... And it gave people a chance to try a game before paying for it.

    Right now I'm agonizing over Dead Space for PC. It looks like a decent game, looks like something I'd really enjoy. And I've got some cash set aside at the moment from a recent bonus. But I've heard reports that the keyboard/mouse controls are horrible and you really need to use a controller to enjoy Dead Space on a PC. I don't want to buy a game for $50 only to find out that I need to spend another $30 on a controller just to play it. I'd love to play a demo of the game to see how it works, but there isn't one out there.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  118. Re:Easy - make the Games free and charge for onlin by PieceofLavalamp · · Score: 1

    Ok Ryan i won't be a friend to the parasite.

  119. Re:Easy - make the Games free and charge for onlin by __aayurq3262 · · Score: 1

    You're not really explaining why you're entitled to other people's work. Video games don't just write themselves. If I spend hours and hours writing a game, why should I just give you a copy for free?

    I will give you a copy of my money if you will give me a copy of your game. See - there's a difference between a tangible and an intangible.

  120. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    Nah, average looking but mentally unstable at the time. Not 14 though, nobody likes jailbait lol.

  121. Re:Easy - make the Games free and charge for onlin by bigstrat2003 · · Score: 0, Troll

    As you've probably seens mentioned lots of times here on slashdot already, there is a big difference between a physical product and something that can be duplicated at nearly no cost.

    Tell a lie long enough and it sounds like the truth. People say it again and again on slashdot, but it has no more truth to it than the day it was first said. The only difference between the two things you mentioned is a technicality: if we're discussing the ethics of taking them without consent, they are the same.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  122. Re:Easy - make the Games free and charge for onlin by CronoCloud · · Score: 1

    or better yet, a more complex interface (such as a flight sim)

    Aint nothin stopping flight sims on consoles these days except for the fact that flight sim dev houses tend to be PC only. I know of at least two console flight games that support USB Joystick and Throttle type controls.

    while also allowing me to concurrently search the web, write in my blog, podcast, record my music, and write software...a console can't do that.

    Where have you been for the last 6 years. Did you ever wonder why Sony always referred to the PS2 (and PS3) as "computer entertainment systems"?

    I love doing this:

    [CronoCloud@mideel ~]$ cat /etc/redhat-release
    Yellow Dog Linux release 6.0 (Pyxis)
     
    [CronoCloud@mideel ~]$ cat /proc/cpuinfo
    processor : 0
    cpu : Cell Broadband Engine, altivec supported
    clock : 3192.000000MHz
    revision : 5.1 (pvr 0070 0501)
     
    processor : 1
    cpu : Cell Broadband Engine, altivec supported
    clock : 3192.000000MHz
    revision : 5.1 (pvr 0070 0501)
     
    timebase : 79800000
    platform : PS3

    Used to do it with my PS2 with a Linux kit in it too.

    creating walled gardens, instead of standards based architectures.

    When it comes to games, walled gardens are a good thing.

    Furthermore, if consoles are opened up to be as general purpose as a computer --- why bother having a console in the first place?

    One might ask that if consoles can do general purpose computer type things, why have a Windows computer? But let me answer your question. Gaming on the console is true plug and play. I don't have to worry about system requirements or a game like Crysis forcing a hardware upgrade on me for it to be playable. Everything just works. And I have a large selection of genre's other than just RTS, FPS and MMORPG.

  123. Re:Easy - make the Games free and charge for onlin by bigstrat2003 · · Score: 2, Insightful

    Would you rather pay $1,000,000 for merely one car? It's quite fair to spread the cost out amongst many people, considering the cost is out of reach of any one person.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  124. Re:Easy - make the Games free and charge for onlin by Taevin · · Score: 1

    As it transpired (and wasn't particularly surprising) most people didn't bother paying anything at all [breitbart.com].

    Something else that's not particularly surprising: The "study" cited in that article is completely worthless. From the article:

    The results of the study were drawn from data gathered from a few hundred people

    A few hundred people? Out of the millions that bought/downloaded the album? Even if only a million copies of the album were sold (for any price), a "few hundred" people represent on the order of one hundredth of a percent of the total number of copies sold. That could just as well mean that 62% of that 0.01% paid $0 and the other 99.98% of people paid money. It's worthless. To highlight the problem, when the sample size is increased to 3,000 people (as cited on Wikipedia), only a third of the people paid $0. One order of magnitude made a difference of one third in the final outcome. The sample size would have to be another couple of orders of magnitude still to have any meaning at all.

    Either they thought it was worthless (then why bother getting it?) or the mere fact that they could get it for free meant they jumped on the chance.

    I think you hit the nail on the head. Most people probably did get it simply because it was free. We seem to be hardwired (and reinforced by our society) to collect stuff. I've lost count of how many computers I've brought home from work that were going to be tossed out. I didn't need them, and most I've never used but I took them anyway because I couldn't resist free hardware. If on any occasion the company had wanted anything more than the $20 I might have had in my wallet, I would have declined because it wouldn't be worth my time or money to bother with it. I suspect it's the same with the Radiohead album. Some people downloaded it just to have it and have never listened to it. Others actually wanted the album but not enough that they would have paid any money for it.

    Of course people then trot out the familiar retort about the difference between stealing a tangible item vs a digital reproduction. The media is irrelevant really, you're paying for someones time & expertise, it's not your place to determine how much this is worth, you either buy it or you don't.

    Well there is a difference: a physical object can typically only belong to one individual at a time so for that object to come into the possession of another individual without authorization, it necessarily requires the violation of the natural rights of the former owner. Distributing knowledge without authorization (copyright infringement) is an entirely different situation with its own unique issues.

    If you think there is no difference between media, you might want to consult the RIAA. If I steal a CD, I'm probably going to be required to make restitution to the store and possibly suffer some sort of punitive measure like a fine, depending on the situation. If I infringe on a copyright by making an unauthorized copy of a single MP3, according to the RIAA I should pay thousands of dollars. In both cases I have not "payed for someone's time & expertise," so why is there such an enormous difference in the penalties? I find it very odd that when someone can be proved to have been deprived of something the punishment is reasonable and in proportion to the crime, but when it cannot be proved that anyone has been deprived of anything the punishment for the "crime" is very severe. Why?

  125. Re:Easy - make the Games free and charge for onlin by Spykk · · Score: 1

    But what is the difference between steam and, say, Walmart's DRMed music? The music only needs to phone home if you make significant changes to your machine. That will happen a lot less often than playing online will. Valve may claim they will write some skeleton patch when they go under, but I highly doubt a dying company is going to burn resources that way. Especially when it would be a clear indicator that they were about to fail. If they were really serious about the patch it would be in escrow somewhere waiting for the company to fail. I have to agree with the GP, steam gets good press on Slashdot despite being as bad or worse than existing music DRM schemes that everyone hates.

  126. Re:Easy - make the Games free and charge for onlin by bigstrat2003 · · Score: 2, Insightful

    Yes, it's your decision to make. As long as you accept the consequences that go with it. I can decide to steal a car. It's my decision. But no one will listen to me whine if I go to jail for it.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  127. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 2, Insightful

    (Score: Troll)

    I wish the moderators would stop marking comments as trolls simply because they disagree. If you want to disagree, say so in a reply to the original post. I don't mind disagreement. I DO mind mis-marking of people's comments; that's abuse of your moderation powers. If you're not going to do a proper job, then step-down.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  128. Re:Easy - make the Games free and charge for onlin by harl · · Score: 1

    With Steam you agree that you own nothing. That Steam can take away your access to the game for any or no reason.

    Why is this acceptable DRM? Would you be ok if Samsung made you agree to this with your TV? What about your car? Your house?

    --
    I find being offended by me offensive.
  129. Valve and Ironclad not the same by harl · · Score: 1

    How dare you compare these two companies.

    With Valve you have to ask permission to play. You have to agree to a contract that states valve can revoke your access at any time.

    Ironclad on the other hand gives you an install file in exchange for registering your serial number with them. No DRM. No call home and ask permission. Literally the only thing you can't do is update. That's their hook to get you to not pirate.

    With Valve you have to trust them. With Ironclad they have to trust you.

    --
    I find being offended by me offensive.
  130. Re:Easy - make the Games free and charge for onlin by SirJorgelOfBorgel · · Score: 0, Flamebait

    If I had mod points (of course you never do when you need 'em), I'd mod you up some more with +1 suddenoutbreakofcommonsense.

    I am also angered by the views of many people in the tangible vs digital reproduction discussion.

    Just because a copy costs $0, the initial investment is there just as with tangible goods. The dumbed down math looks something like this (IANAEconomist):

    (((development cost) / (minimum expected number of sales)) + (reproduction cost)) * (profit margin) = sale price

    The only difference between tangible and digital is that the reproduction cost is now 0. I completely fail to see how this makes sale price 0 as well, as some people seem to think it should be.

    Now of course, if the situation warrants it, you can change that formula if you do business a different way. But you can't ever take out the (development cost) part. Radiohead came out on top (I think) just because of the very big number of sales. This will only work in certain instances. 'Small businesses' can't do this, the list of situations where this just doesn't work is endless.

    What ticks me off most is the argument that if you copy a digital good it isn't stealing, because the original is still there. Perhaps the word stealing is not 100% literally correct, I will grant you that. However, you are still denying income to the authors. The argument that you would not have bought it doesn't fly either. If it is useful and provides a function people need, people will buy it. However, if they can get it for free, they will do that instead.

    In the end, all these people are doing is making sure the developers cant feed their children and move to other things instead. Bottom line is they don't want to pay up, and make up all kinds of excuses why they shouldn't have to. It's like a little kid in the candy store, mommy doesn't want to buy you the candy, so they go crying and stomping around. Grow up.

    And then of course the OSS enthousiasts will show up claiming it works for project X and Y so it should work for Z as well. Big-corp A will pay coders to work on it! Now, there is nothing wrong with OSS, in fact, I think it's great. But this model, again, does not work for a lot of projects, and all you're doing this is actually putting more into Big-corp A. Sell support contracts? Again, this works for some projects, not for others. Kinda put the effort out of trying to write decent software that doesn't need support too. The development cost has to be made back somewhere.

    In the end, there are different business models, some work for some things, others for others. Thinking one-size-fits-all is IMHO shortsighted. And just because the business model used for product X you want is not agreeable to you, does NOT give you ANY right whatsoever to just pirate it instead.

  131. Re:Easy - make the Games free and charge for onlin by IndustrialComplex · · Score: 2, Insightful

    With Steam you agree that you own nothing. That Steam can take away your access to the game for any or no reason.

    Why is this acceptable DRM? Would you be ok if Samsung made you agree to this with your TV? What about your car? Your house?

    Because they won't do that. There is a vested interest in keeping Steam going. It is like a retail store in itself. They can sell things to you. It is a portal to take your money. If I had a freaking portal to your wallet that cost me little to maintain you can damned well be sure that I wouldn't be turning it off. What happens if they did decide to 'take away your stuff', well that would be the end of steam, I'd be out a few games which I would promptly pull off the net to replace what I already have.

    Evil DRM is stuff like TIVO that requires a subscription for physical hardware. Steam is unobtrusive and unless they don't like money, isn't going anywhere.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  132. Re:Easy - make the Games free and charge for onlin by Fallingcow · · Score: 1

    I feel that it offers enough value in exchange for the restrictions to make it worth it.

    I don't have to keep track of media, and I don't even have to keep a disc image somewhere like I would if I pirated it. Less disc space wasted on that means less time worrying about backups, less money spent on hard drives, etc.

    The comfort of knowing that it's taken care of for me is worth the restriction. That said, I NEVER purchase games that have further DRM on them through Steam, like Bioshock. The whole point is that Steam stays out of my way, while providing some benefits that make its mostly-harmless restrictions bearable; more DRM on top of that is NOT acceptable.

    I'll also probably stop buying there if they ever have a problem that results in my losing one or more of my games. I don't mind the occasional rare hiccup (though I've yet to experience one) but any permanent loss of something I've purchased or any significant requirement of my time to recover it would be a deal-breaker

  133. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    There was good reason, though, and it always comes back to the process the legal channel has created. The illegal file was point-click-download easy, the legal file required signing up with a company no one had ever heard of, which actually required about 8 steps to sign up, check email, verify, input credit card, etc. This was required even to download while paying $0. Go figure.

  134. Early in development? Why would they do that? by Anonymous Coward · · Score: 0

    "He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process."

    But if they do that, then they'll have to deal with a whole host of performance issues, incompatibilities, and possibly bugs that have nothing to do with the game itself. That's way more hassle than the developers should have to put up with, unlike their customers, who have ample time and money to deal with such things once the game ships.

    Oh, wait.

    There's something inconsistent there, but I can't quite put my finger on it.

  135. Re:Easy - make the Games free and charge for onlin by sssssss27 · · Score: 1

    The torrent didn't cost Radiohead any bandwidth though and was probably faster. I like some of Radioheads songs but I'm not a really big fan. I have two options, I can download the album from their site, which they have to pay for, for something I may not like or I can torrent it, listen to it, and then decide if I feel it is worth buying. Which do you think the band prefers?

    Going back to the TV example it would be like Store A offering free TVs but the line being so long that you go to Store B to make sure it's actually a TV worth getting.

  136. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    I keep reminding my chums the same thing: Steam IS DRM, and it is DRM almost at its worst.

  137. Re:Easy - make the Games free and charge for onlin by UnknownSoldier · · Score: 1

    Let me know when I can play Wow, Civ IV or Diablo 2 on a console...

    It's not about NEW games, its about _existing_ games that will NEVER be ported to consoles.

  138. Re:Easy - make the Games free and charge for onlin by Ihmhi · · Score: 1

    You're welcome. There's some other cool stuff in the works, too:

    Valve's Steamworks is taking on mods that will be distributed and updateable through Steam. So woot, free games.

    So long as you have Source SDK, you can play pretty much any Source Engine mod. Some, like Insurgency or Garry's Mod, require you to also have another game like Counter-Strike because of the materials they use in it (textures, etc.), but most don't. You can get Source SDK cheapest by buying HL2:DM for $5. There's lots of great mods, my favorite being Zombie Panic!, Eternal Silence, and Fortress Forever at the moment. Full disclosure: I'm a staffer for Fortress Forever.

    One of my favorite bits, though, is that other people who have Steam accounts can use my already installed games. The way things work nowadays, if my buddy logs into his account and wants to play HL2 you'd expect that he'd have to redownload it and install it even though I already have it installed under my account. Not true. He can just play my copy while logged into his account. (I believe it keeps save games stored seperately from mine, but I'm not 100% sure on that.) Games he doesn't own are locked out, obviously.

    Steam has the potential to be great. They still have a lot of kinks to work out and their customer service leaves much to be desired, but overall its probably the best digital distribution platform out there.

    Also, try giving the Valve guys an e-mail. If you Google online (or listen to the HL2 commentary), they often list their e-mails. Most of the Valve guys actually get around to answering them, even Gabe Newell himself ( gaben (a)valve.com, I believe). If you have concerns, bring them up to them. They'll listen.

    Oh, and lastly - stay away from the Steam Forums. There's a Hell of a lot more bad there than good. /=

  139. Re:Easy - make the Games free and charge for onlin by harl · · Score: 2, Insightful

    This is just ignorant. You don't sign a contract and then expect people to not enforce the contract. Putting these clauses in the contract is intent to use them.

    They can revoke access. The idea that your safe because they won't do it enmass is irrelevant. All they have to is do it to you, by accident. They're fully in the right. You have no game and and uphill battle (since technically you have no legal way to get it back) to get what you "purchased" back. I use quotes because the Steam contract explicitly states you own nothing.

    It's completely unacceptable DRM. You don't give vendors permission to take your "purchases" back. This is the definition of slippery slope.

    A good reasonable test for DRM is would you do it with other products. Would you buy food that the vendor could take back at any time. A house? A car? A TV?

    --
    I find being offended by me offensive.
  140. Re:Our chief weapon is surprise! by Anonymous Coward · · Score: 1

    Absolutely. The only thing that Steam needs to be better is: 1. Better customer support 2. Being able to sell or transfer the license for a game you bought to someone else.

    The only two things that steam needs to be better at are customer support, license transfer, and fear!.

    The only three things that steam needs to be better at...

    Sorry, couldn't resist.

  141. Lack of HDTV penetration by tepples · · Score: 1

    I don't know the last time a a computer I made or bought didn't come with video card that at least an svideo out on the back.

    In my experience, less expensive PCs are more likely to have integrated video and less likely to have TV output. The advantage of consoles is that every make and model since 1991 has composite and S-video outputs.

    I have 2 usb controllers(not any more expensive than buying a PS2 controller) no need for a hub or an adaptor(it's dual shock controller too check out logitechs site sometime).

    Nice to see another fan of Logitech controllers. The box of a Microsoft Xbox 360 controller states that it will also work with a PC. I also like to use PlayStation 2 controllers through the "EMS USB2" adapter, which turns them into USB HID game controllers. But the advantage of consoles is that developers aren't locked firmly into the keyboard-and-mouse mindset.

    Most of my friends I play games with have a computer

    I often play games while babysitting my aunt's sons. They have a computer at home but 1. can't take a desktop PC with them, 2. have only one computer between them that can run Windows games (the other was changed to Puppy Linux and then Ubuntu after Windows stopped working and they lost the install disc), and 3. don't own copies of the same games that I own. The advantage of consoles is that multiplayer costs $50 for one copy of a game instead of $160 for four players, even counting the $10 console maker tax.

    I won't say that the 360 or PS3 are a bad choice, but most of the time your going to be hooking them up to a TV that has HDMI capabilty

    I've never seen HDMI on an SDTV set. If people in major anglophone markets (especially the United States) are upgrading to HDTVs so quickly, then why are so many people still buying CRT SDTV sets and coupon-eligible ATSC decoder boxes?

    and if your computer doesn't have an DVI port on the back

    Even for older video cards with no DVI-D output, most HDTVs have a VGA input.

    it probably won't support the game your going to want to play anyways.

    I'm mostly looking for a way to market an independent game that I'm developing.

    The biggest problem with PC games is FPS with multiplayer

    And whose fault is it that PC ports of cooperative first-person shooters can't split the screen into two 640x720 pixel windows on a basic HDTV like mine or two 960x1080 pixel windows on a premium HDTV like yours?

    Controllers are only useful(usually) if your doing emulation.

    Or EA Sports titles. But my next game will take up to four USB gamepads. It won't exactly be the next Smash Bros., but it'll be a start. Do you have any idea how I could start a business to market it?

  142. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    That game didn't spawn out of nowhere. You pay for the work that was put into the game, not the game itsself. Is it that hard to get?

    It is like paying for a hair cut. What you pay for is not something you can take home and lock into a safe. It is called labor and it is worth some money.

  143. Re:Easy - make the Games free and charge for onlin by street+struttin' · · Score: 2, Insightful

    Admittedly Portal has shinier graphics and a story

    Princess No-Knees would argue that Narbacular DID have a story...

  144. Re:Easy - make the Games free and charge for onlin by thePowerOfGrayskull · · Score: 1
    NWN1/2 doesn't really target the same audience that MMORPGs do, although - as your comment shows - they are often perceived as doing so.

    As opposed to the one-size-fits all style of MMORPGs, NWN1/2 online games are built up around small communities of players who create their own servers. You can browse online and find hundreds of servers in unique environments, with different playstyles, etc.

    On many of those worlds, the things you do will directly impact the world itself - in minor ways such as NPCs getting added or removed, or in more significant ways such as altering the storylines, new zones to get built, altering or destroying existing ones, etc.

  145. Re:Easy - make the Games free and charge for onlin by thePowerOfGrayskull · · Score: 1

    I think that's something that the game companies are just not buying a clue on. The fancy, invasive new DRM is not any more effective than a simple requirement of having the CD/DVD in the drive. THat will prevent the casual copying, which is really all that you can ever expect out of anti-piracy measures in the first place.

  146. Re:Easy - make the Games free and charge for onlin by lupis42 · · Score: 1

    Steam has its good and bad points...I enjoy the features it offers

    For most people, it is a matter of trust.

    And so we go directly to the heart of the DRM problem. When consumers complain about DRM, they are complaining about three things:
    Lack of trust in purchase - (A lack of trust that they will own what they have purchased, and that they will not lose access to it through negligence, malice, or a critical existence failure on the part of the seller)
    Lack of trust in software - (The belief that the DRM software itself will behave in a manner that is annoying, impact game or system performance, block legitimate access for dubious reasons, or worse, install something like a rootkit, causing more permanent damage to the OS or even the hardware, whether or not such a thing is *actually* possible)
    Lack of comparable advantage - (The failure of the legitimately purchased software to be comparable to the pirated software. This is a *huge* problem for some software. If it has annoying intro videos, or the DRM adds several seconds of load time, or the pirated versions offer better performance, or the legitimate version has annoying crap bundled into it all over the place, or the pirated version is necessary to run mods, or you just plain need to break the DRM to back it up, or play without the CD)

    Steam addresses enough of these problems for many people. Some other developers are working in similar areas, Stardock's Impulse for example, some developers are simply abandoning the whole DRM idea. Positech, GOG, and more.
    Valve's Steam is also trying to capitalize on the 3rd point in particular, by offering an easy way to integrate updating, and even mods. Some people don't like it, which I certainly understand, since forced updates can and often do break third party content, but I can't deny that it's also way easier than trying to find a patch that's often not even hosted by the company that made the game, and is instead only available from some annoying third party hosting company that requires registration, or having to worry about applying three different patches in the right order to get from the retail version to the current version.

  147. Don't be so dishonest by Nick+Ives · · Score: 2, Insightful

    there is a big difference between a physical product and something that can be duplicated at nearly no cost.

    The only difference between the two things you mentioned is a technicality: if we're discussing the ethics of taking them without consent, they are the same.

    Dismissing the fact that one object is expensive to duplicate whilst the other costs almost nothing is not a technicality. Look at it the other way: if cars were as easy to duplicate as bits everyone would be doing it - it'd be a Star Trek future!

    As it stands duplication of bits is essentially free so it's not possible to steal them. The ethical question is different, it's not a case of physically taking something that belongs to someone else, it's about depriving artists/authors of money. That's why it's clearly wrong to download a game/album/film and then not buy it if you like it. I'd even agree that it's wrong to download said media in the first place, it's just that there's no legal alternative in place for downloading lots of stuff and figuring out what you like. I imagine P2P for most people is just a bit of immoral laziness like this.

    As all the .nfo's say, "buy it if you like it!" but that's really all it comes down to.

    --
    Nick
    1. Re:Don't be so dishonest by bigstrat2003 · · Score: 0

      Dismissing the fact that one object is expensive to duplicate whilst the other costs almost nothing is not a technicality. Look at it the other way: if cars were as easy to duplicate as bits everyone would be doing it - it'd be a Star Trek future!

      The problem is, the vast majority of the cost of a car is in the materials and construction, not the design work. The cost of games is in the design and coding of the game, not materials. No one has ever charged on the basis of "we need this money to cover our cost for printing copies", they charge for the work of creating the game (or whatever). The two cases are technically different, but the way we treat them will be essentially the same. The source of the cost doesn't change that.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Don't be so dishonest by Anonymous Coward · · Score: 0

      It's pretty clear you know nothing about building a car. Too bad there's no -1 idiot mod.

    3. Re:Don't be so dishonest by geekoid · · Score: 1

      Correction:
      "it's about possibly depriving artists/authors of money."

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  148. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    The Steam API is also a huge resource hog. Playing Steam on a low-end system with in-game friends enabled will *hurt* your system - some games will flat-out just not run, and many will run slow. It's coded very sloppily and is in need of many efficiency improvements.This is why I refuse to ever buy another Stream DRM game again. My system would run the game just fine if Stream wasn't using almost half my resources downloading advertisements and other junk. I'll have to try "offline mode". I didn't know that was possible.

  149. DRM in gaming by log0n · · Score: 2, Insightful

    Thought about it a bit (may have been obvious.. i don't keep track of the gaming sites though).. DRM has nothing to do with preventing piracy. DRM in gaming was designed to 1) prevent selling used games - we've all seen the topics here about the ire over the used console game market.. and 2) prevent renting of games through the netflix-style mailing services. If you can't reuse or recycle something, your only option (in the 'I gotta have' consumer mindset) is to buy new. Which is more money in the publishers pocket.

    DRM = new sale

    1. Re:DRM in gaming by w0mprat · · Score: 1

      This is a very common observation on slashdot with any DRM, and i've often pointed it out myself before someone beats me to it (darn you). Interestingly I don't see this much in the blogsphere.

      Having worked in a (closed long time ago) games store buying and selling used (and selling new) PC and console games, I can say the used games outsold new full price games 10 to 1 and we made more money off them for sure. We blacklisted Steam based games amongst others that had DRM that blocked second hand transfers. We were eventually instructed not to re-sell, but to send of trade-ins likely to their desctruction. Who by, I'm not saying. But I guess the idea was to get unwanted second hand copies off the market. We of course had regular purchasers of used games who would return them a little later as trade-ins or sell, we did what we could to prevent piracy (we wouldn't buy back a game we'd obviously sold, but they could pull the barcode off or something) that was a contributor to the downfall of that store.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    2. Re:DRM in gaming by MemoryDragon · · Score: 1

      The 10:1 ratio is impressive, I must say. The funny thing is that most game stores simply sell used stuff for 1/2 o 1/3 of the original price. This is a huge indication that the current games industry pricing scheme is way out of proportion. Probably reducing the price significantly to half the costs would not result in double sales but more than double sales if the used sales numbers are an indicator. But the industry prefers to go the seemingly safe route instead, not lowering the prices but adding DRM and on that route they kill of PC gaming entirely!

  150. Re:Easy - make the Games free and charge for onlin by lupis42 · · Score: 2, Interesting

    My PC still drives way more pixels and looks way more pretty than any console currently on the market. What's more, I use a mouse and keyboard for most games, (I can't stand shooters, strategy games, and games with heavy inventory management on consoles or menu navigation on controller, not when the mouse with clickwheel exists), and if I want to play a flight sim or something, I can hook up a joystick and throttle, or wheel and pedals, or whatever. What's more, it plays DVDs, and HD video, and even all of the videos that I have ripped and put on my fileserver. And I can save things, and install mods, and I don't have to walk into the other room and boot up a different device, which means I can do all of this more casually and easily, from the comfort of my desk. What does a console offer me?



    Not that I object to consoles, I like the Wii a lot, and I'm thinking of grabbing a used PS3 so I can put Ubuntu on it, and use it as a media center. I just don't get how console gaming is any more superior to PC gaming than boardgames are. Console gaming is similar to PC gaming, because they both involve videogames, but the closer a console is to a PC, the *less* superior it is in my mind. Consoles should take advantage of their differences (standard hardware, lower system requirements, potential for faster boot times, simpler controls, and so on. The PS3 is so much like a PC that it's attractive to me *as a PC*, but not as a gaming platform.

  151. Not as Simple as you make it sound, Fire Horse. by Khyber · · Score: 1

    I purchased STALKER: Shadows of Chernobyl over Direct2Drive. Stalker has multiple versions - Worldwide, US, and Digital Distribution (mine.)

    The physical discs (WW and US) get a patch up to 1.0006. The DD version only has a patch up to 1.0005, with no plans for 1.0006 to be released for the DD. THQ's support contract with GSC ended at patch 1.0005, and GSC is an overseas company, so I have no real chance of any legal recourse.

    That leaves me 100% unable to play multiplayer, which is the ENTIRE reason I paid for the game in the first place.

    So what am I supposed to do about that, huh?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  152. Re:Easy - make the Games free and charge for onlin by jlarocco · · Score: 1

    As you've probably seens mentioned lots of times here on slashdot already, there is a big difference between a physical product and something that can be duplicated at nearly no cost.

    But you still haven't explained why you're entitled to it in the first place. Regardless of how easy it is to duplicate, there's still the initial problem that I start out with the only copy and you don't. You're saying I shouldn't be compensated, so where's my motivation to share?

    It worked for Radiohead to let people set their price, because 1) enough people paid to give them a nice profit, and 2) their loss for each freeloader was the cost of bandwidth only.

    But it didn't work for Radiohead. According to Wikipedia, Readiohead never publicized the results of letting people set their own price. When they released the regular CDs to retail, it did well. Maybe you're a Radiohead insider or something, but that doesn't sound very promising to me. Seems like if their little experiment went well, they'd want to let people know.

  153. Re:Easy - make the Games free and charge for onlin by Khyber · · Score: 1

    "Doesn't Steam suffer from everything DRM does? It isn't portable"

    Actually, I can just copy my entire steam directory from my desktop to my laptop, and play as long as I have my password, or I can play in offline mode.

    "you need Steam to be ON to play "

    Nope, there's a play offline mode. Doesn't work for the online games like TF2 but hey, you should KNOW that.

    "what happens when Steam goes offline one day?"

    Well, let's see, since scene people like dopeman and such have already managed to rip the actual games and make it steam-free, you won't have to worry that much except for maybe the multiplayer games.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  154. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 1

    I agree. Steam gets in the way in tangible ways, unlike the supposedly bad DRM of other systems (like iTunes). When I boot up my PC, the system hangs for what feels like an eternity, only to see that Steam is firing up in the system tray. It hogs resources, and is always popping up with stuff when not asked. It sucks like Adobe updater sucks. I don't mind DRM when I don't notice it, but Steam is constantly in my face.

  155. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 1

    It worked so well that the Radiohead album in question is now available on iTunes for $0.99 per track! I love a nice fairy-tale like Radiohead supposedly changing the music distribution with their bold new paradigm. Hell, Trent Reznor leaving USB sticks of his music laying around public toilets is more interesting than naming your own price.

  156. Parent comment is 100% true. by Anonymous Coward · · Score: 0

    I just finished working on a multi-platform title (360/PS3/PC) and everything he says is true.

    Our renderer had more than 5 separate code paths to handle all the flavours of PC hardware. We had tonnes of separate code path to get good performance out of SLI setups and for Crossfire setups. We had a special mode for the physics system to use on low-end systems (in some areas of the game only).

    We had a database of specific video chips and specific driver levels for them that were known to work or not work or have specific bugs in them, so that we could override the driver-supplied caps to work around them. We used the bleeding-edge-latest video drivers from Nvidia and ATI and found new bugs in them at least a dozen times (some of them would cause the machine to lock up for 15 seconds or spontaneously reboot).

    Don't get me wrong, I like making games for PC as much as for console, and I'm glad that most publishers see the value in putting out a PC version rather than just neglecting that market segment... but the truth is, the PC is not a single "platform" in the same sense that the Xbox360 or the PS3 or the Wii is a single "platform".

    The PC is a strange hardware soup of "platforms" with varying capabilities and driver bugs and whatnot. It takes a LOT of effort to make an engine and a game that can run smoothly across all of those various end-user configurations, and invariably some small percentage (2-5% ?) of our customers will experience problems that we never encountered in our (extensive!) compatability testing, and then they will flame us for it.

    But if this ever happens to you: then please know that honestly, we tried our absolute damn best for you, because we love games as much as you do and we want to make the best possible games.

  157. Re:Easy - make the Games free and charge for onlin by Cruciform · · Score: 1

    Did your friend go to the credit card company after not getting anywhere with Steam? Sometimes they can be quite helpful in nudging the vendor, or just yanking the money back out of the vendor's accounts.

  158. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 2, Interesting

    One thing to consider is the difficulty of downloading the song legally vs. illegally. I went to the Radiohead site to check it out (was gonna pay $0, since I'm not a fan) and I couldn't get the site to display correctly and/or I couldn't figure out what to do (can't remember the details). I found it on bittorrent about 2 minutes later. Now that it is also available on iTunes, I would have just gone there first, knowing I could sample the songs there and buy it if I liked what I heard. This logic also works in explaining why I prefer iTunes DRM-laden songs to the Amazon DRM-free tracks. Why should I waste my time searching on Amazon, when I know it will be on iTunes, but the chance is very good that it won't be on Amazon? For a while, I'd check Amazon first, but I got so many hits with the "we'll be adding this to our catalog soon" messages, it was not worth my time. You gotta remember there are tons of non-geeks who don't want to spend all night perusing music catalogs. Some of us graduated college a long time ago and have other things to do now ;-)

  159. Re:Easy - make the Games free and charge for onlin by Darinbob · · Score: 1

    I am not positive about steam. I really really want to play Half Life 2 and Portal, but I refuse to play a game with that sort of DRM. I hate it when people say "look at how Steam did DRM right" because they did not do it right. I want money too, but there are a lot of methods to make money that I won't engage in either.

    If you let "convenient DRM" like Steam go unchallenged, it leads to more intrusive and obnoxious DRM of the sort we've been seeing.

    Save the DRM for online games. That makes sense there. If the online company goes away, likely the entire online experience vanishes (barring things like UO living on in shards). But for a single player game I should be able to play it long after the company has disbanded, and without having to scour the ugly world of software crack sites.

    Steam makes sense for digital online purchases though, but with on a physical purchase of a DVD. But after downloading and verifying it should remove the copy protections and let me reinstall forever without phoning home.

  160. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 1

    Wow. Pirates will go to any length to validate their nasty habits.

  161. Re:Easy - make the Games free and charge for onlin by Darinbob · · Score: 1

    Too bad those consoles don't have the sorts of games I like to play.

  162. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    Funny. Considering that software piracy is an accurate term, I'd say you'd go to any length to vilify someone as a "pirate". Reason people call it pirate? Because it's not copyright infringement and it's not physical theft, or even tangible theft. You're not losing anything, and we're not making a profit. So what's left? DMCA, and that's all.

  163. Re:Easy - make the Games free and charge for onlin by PitaBred · · Score: 2, Insightful

    The problem is that the media companies have exerted market pressures by making it hard to use things legally. In doing so, they prop up the P2P systems. The problem isn't that people don't want to get Radiohead legally... the problem is that they want a Wal-Mart for media online. They aren't going to try to remember 15 different sites to get all the different media they want. They're going to go to the pirate bay and search for Radiohead because that's where they get all their media.

    It's not a sorry state of society, it's a completely logical state given what people have been subjected to by the people who create the content.

  164. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 1

    I've traveled all over the world, and have lived in the UK and Germany. Capitalism is the same (at least in Western Europe). The only places I've been that were significantly different --due to deeply ingrained cultural issues-- are Egypt and Mexico. If you would like to posit that those two places have inherently better systems of capitalism in place, I got a bunch of socio-economic statistics in my favor to dispute that.

  165. Re:Easy - make the Games free and charge for onlin by stewbacca · · Score: 1

    I thought the term "Pirate" stemmed from the "anything goes" mentality of a software pirate. Just like pirates of the open seas can do anything they want and there's nobody to stop them. Then again, maybe the term has changed meaning with younger generations, but I clearly remember the pirate analogy being the origin of the term way back 30 years ago or so.

  166. Re:Easy - make the Games free and charge for onlin by poetmatt · · Score: 1

    Where do you talk this shit? I've been in Germany, as well.

    I didn't say that their cultures were different. I said "It's an american fallacy that people think they can stick someone with prices. Really it's only been in place since the FDIC came into play. After having traveled to europe, the middle east, and south america, I can confirm that it is only a US thing. Also, the consumers are more educated and you dont' find them treated like shit."

    In other countries, they round dollars, they negotiate. This has nothing to do with capitalism, and more to do with being polite to the consumer, aka my point.

  167. Re:Easy - make the Games free and charge for onlin by AK+Marc · · Score: 1

    And you're not entitled to the game.

    That's incorrect. Based on copyright law, once something is released, it does belong to everyone. Sure, there is a restriction for a limited time as to who may profit from it, but when they release it, it is headed into the public domain and everyone on the planet is "entitled" to it. That's the law. That's how the Constitution laid it out. That's how it works in every country I know of. That's how all the international treaties work it out. They release it, and it will become public domain. Period. So he *is* entitled to it, even if he has to wait some period of time.

    But the simple answer is that he's not entitled to your money, and you're not entitled to his work.

    But there are laws sealing my money for a work I don't want (streaming radio stations, even when using individually licenensed works, must pay money to a licensing organization they have no relationship with it or its members, or break the law to distribute works they have the right to distribute). And as I have stated, I am entitled to his work for free after some "limited time." Some people assert that the "limited time" has been repealed by Disney, and thus the law itself is illegal, and the absence of that law means all works are in the public domain the instant they are released. If you believe that infinity != "limited time" then you too can assert that you have 100% entitlement to all works.

    Me, I just call 'em parasites.

    Yes, that's what I call the copyright holders that prevent their works from entering the Public Domain as they initially agreed to. I'm glad we agree on something. If you invoke copyright, you must, by law, give your work to the Public Domain. Anyone that doesn't do that is a parasite operating in violation of the Constitution. Disney, I'm looking at you.

  168. People just don't LOOK. by hanako · · Score: 1
    People still are making point and click adventures. (No, not me. But they are.)

    Heck, fairly large numbers of adventure games are released to retail every year, to the slew of whiny reviews complaining about how outdated they are.

    If you say you'd choose such a game over the Sims any day, but you haven't taken five seconds to look around and see that they exist, what does this say? That the game industry is doing a terrible job at letting people know what games are out there? That customers are too lazy to search for anything that isn't shoved in their faces?

    Or do you already know about all the indie and niche games that exist, but ignore them because they're not as pretty as the big releases, because they can't possibly afford fifteen million dollar graphics? That's one of my enormous frustrations with pirates*... some of them complain that a game's not worth buying because it's not pretty enough, but by not contributing, they make it impossible for the developer to afford to make anything prettier.

    * - not saying you're a pirate! just seguing to the Thing That Annoys Me :)

    1. Re:People just don't LOOK. by somersault · · Score: 1

      Well, I don't buy the Sims either, so it probably doesn't say anything to be honest.

      If you could point out any point and click adventure games made in the last few years I'd be happy to go and have a look. I completed the Monkey Island series and Full Throttle, and got The Dig in the same box set, but it was rather boring - just because a game is point and click won't make it good! Wikipedia says The Dig was the most serious point and click adventure LucasArts made, so I don't feel so bad about finding it boring now :) I suppose the format works best with slightly comedic games.

      I admit that I don't often search for indie games or even look at modern games coming out. Yes, a game will have to be brought to my attention by slashdot (I pre-ordered Fallout 3 after seeing an article on it - it looks very good, I haven't been interested in an 3D RPG type game since Deus Ex), friends or TV (I'd never heard of Saints Row but I saw an advert for the sequel on TV and I'm tempted, because I like the GTA series a lot). A lot of the best selling games these days don't really interest me.

      I am definitely not all about the graphics. I do appreciate beautiful shiny graphics, but when I discovered MUDs a few years ago my Counter-Strike addiction turned into a mudding addiction, even though I'd just bought a nice shiny new graphics card! I also bought Escape Velocity Nova last year when I got my new Mac, as I remembered the original Escape Velocity fondly from earlier Macs. BTW you don't really need 15 million dollars for good graphics, you just need to read up on things, get decent quality textures, models and animations (which is where a lot of the cost will come in, but you get people in games communities who like doing that kind of thing just for fun anyway).. if you are dedicated you can make a great looking game that costs nothing but your own time.

      I have downloaded games illegally to try them. There was Halo, tried it for 10 minutes and deleted it (would have bought it if it was any good). Lots of ROMs too over the years, but considering there is no other way to play those old games these days I don't feel bad about that. I should probably get all those old point and click games that I'd played the demos of but wasn't able to afford since I was just a kid.

      Yes, the game industry is doing a terrible job of promoting indie games, because I thought the whole definition of an independent games maker is that they don't have a publisher so it is hard to get publicity. If someone mentions a great game here on slashdot then I sometimes give it a go. The thing is that I have a PS3 now anyway and prefer to play games on it. There are a few indie type games on the PS3 store which I've downloaded and played, but obviously that again is just games that have been chosen by Sony rather than truly independent ones..

      --
      which is totally what she said
  169. Re:Easy - make the Games free and charge for onlin by jadin · · Score: 1

    Why? It's good, it's fairly priced, has effectively no copy protection, and I can freely download the client. I have several times set it down for months and then picked up again. A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

    Just so you know, you can download the WoW client now, as well as quit for months even years at a time and your characters and gear will still be there if when you come back. But my guess is you play GW for the gameplay more than these other reasons. Same reason I avoid GW like the plague. ;)

  170. Re:Easy - make the Games free and charge for onlin by carlmenezes · · Score: 1

    Yes, a lot of people do not play online because of various factors, one being high server pings from their countries, another typical reason being broadband that is simply not fast enough. I'm not talking OECD countries here - I'm talking the rest of the world and Joe Bloggs who don't know a thing about broadband and sign up for what they think is the best deal because an advertisement told them so.
    The value of online gaming is growing despite this fact. I know a lot of people who end up playing online because there is only so much fun you can have with game AI. They love the game they play and they are willing to pay to make their game play that much more fun. Man is a social animal.
    If you look at the current value of online gaming versus the potential market for it, you will see there is a point in transitioning people to online gaming - it is simply more enjoyable than playing alone. The business model of free single player and paid multi player focuses on helping the transition to online and thereby expanding the online gaming market. It simply has to be profitable. It is.

    --
    Find a job you like and you will never work a day in your life.
  171. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    But if we stuck to traditional business models, we'd never have had Duke Nukem, Wolfenstein3d, or a lot of other great 90s games. Keep in mind that shareware was not always traditional,

  172. You DO have to be online to play.... by Radical+Moderate · · Score: 1

    ...some Steam games. Dark Messiah, for one. Checking various forums, I never saw anyone who got the Steam version to play off-line. 'Course, that title had plenty of other issues, although I enjoyed it.

    I'm not crazy about Steam, but at least it has some advantages that offset its DRM-ness. I like the fact that all my games are stored on the internet, so I don't have to keep track of CDs. And patches get installed automatically. Yes, there is the potential that Valve can just cut you off, but they don't seem to have behaved very dickishly so far, compared to other publishers cough-Sony!-cough.

    --
    Never let a lack of data get in the way of a good rant.
  173. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    No. WRONG, WRONG, WRONG.

    What the natural conclusion is here is that people didn't see a difference between different venues of finding the same product at the same price... to whit, free. There's nothing "troubling" about people who realized that it was free and found the "easiest" way of getting it for free.

  174. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    First, I am not defending Steam in any way as I am pretty wary to use the service myself but the comparison to Walmart's DRMed music is poor in that I can play my steam games on any Windows PC with a network connection (or without network connection if it is already installed, registered, and set to offline mode). I can only play my Walmart DRMed Music on my PC and whatever portable player (if any) Walmart specified. As far as If Steam Goes under, If they don't release a patch some industrious hacker wlll... hell, I believe a quick google search for "crack steam" shows a few solutions already.

  175. Re:Easy - make the Games free and charge for onlin by Jorophose · · Score: 1

    I'll tell you what's unethical: It would cost me around a million dollars to fill up an iPod, if I bought all my music from the iTMS.

    So, what's it going to be? A million dollars to apple, or nothing? Or just what you want?

    Music is not worthless to me. But to be honest, I could just turn on the radio, and "rip" all my music from there. It won't be pretty, but then again I can streams of music channels off of QAM, so assuming it's high quality, well...

    I'll buy the music that I want. But buying "music", a non-transferable digital file, is like buying bottled water. Most of the bottled water (especially brands like Neste's) are pretty much dangerous to your health. [Not to mention it would run your city not too much to get you a fresh supply of clean water, if they weren't crooks who gave away your water rights (hello dustbowl and trees dying).] Buying bottled water is a good example here, because I pay pennies for tap water, and hell there's nothing stopping me from cleaning rain water and drinking it.

    So why should I pay for music? Support the bands? No thanks. These "bands" are just going to get cheques from the C-RIAA for all the blank CDs and DVDs I get, and that will kill some real bands in the process (who might not be able to import discs to try and avoid the levy).

    Music is the only thing I really will not buy, because whereas year-old releases of movies drop down to 15$ or less, a music CD is still 10$-20$. Uh, yeah. Games are still high and don't seem to drop in price; but then again the used market is strong.

  176. Re:Easy - make the Games free and charge for onlin by w0mprat · · Score: 1

    Portal would be a very interesting game to play multiplayer. I see no reason why it wouldn't. There would need to be a few changes but it adds a interesting dimension being able to, for example, stick a portal high on a ceiling, and to place another around a corner for a player to step on ...

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  177. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    Your argument assumes there is a property transfer. There isn't. The customer isn't buying anything really, besides a vague, revocable, 'license.' Unless the customer can turn around and state to the seller how his money may be used, with revoke rights at any time, it is not really quid pro quo. It is not even a sale.

    The market doesn't base itself on the seller's subjective morality, it works on 'demand for what is desired for the least money.' The customer doesn't want a piece of paper spelling out pretentious ivory tower 'rights' given teeth by government, he wants the product. If he can get it without buying the piece of paper, he'll do so. You're the seller/provider. You set the stage. If the customer can get it without paying you, you screwed up. Not his fault. Yours. At its heart, IP's a utopia with that 'starving artist' victimhood whinefest at the center, and that doesn't scale for long (hence why original IP law had short term limits). Of course, this has been perverted into a banner for anti-competitive behavior on the part of those with the pockets to line washington and pay for legal battles with others that have equally deep pockets.

      Biologically speaking, ideas can't be owned or transfered like discrete physical property. Once the idea is out there, it's out there...and more than one person may have come up with it, making it impossible to determine a 'true' originator. It is not realistically possible to micromanage/monetize every ripple ideas create, nor should any supposed originators have the support of law enforcement to try...that is of course if the society values liberty. If the goal is to make money, use your ideas to create a service that naturally keeps you in the loop, or to make and sell physical property. Selling 'access' rights to the ideas themselves like a troll guarding a bridge is the quickest way to make yourself irrelevant. Sure you can still take your ball and go home, but if the demand is still there, someone else will fill it...oh and your intellectual 'property' is still out there.

  178. Re:Easy - make the Games free and charge for onlin by Anonymous+Brave+Guy · · Score: 1

    You can try to rationalise your behaviour as much as you like, but you still fail the basic ethics test: if everyone behaved as you do, everyone would lose.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  179. Re:Easy - make the Games free and charge for onlin by slimjim8094 · · Score: 1

    I won't reiterate everything everybody else said about Steam. I will add that we tolerate - hell, almost enjoy - having it because it adds value.

    Let me say that again - it adds value to the product. The steam client is free, and when you log in on a new computer, a recent format, or a friend's computer your games are available. No screwing around finding CD's or (worse) CD-keys. Friends work across games (a lot like XBOX Live) - something that disparate games won't have. You can play when the game's only about half downloaded (no idea how - it's dark magic)

    Again - with all the things the DRM enables, the content-protection bit might as well only be a side-effect of the features.

    To put it another way - Steam DRM has been cracked. For a while. But I still buy from Steam, because it's easier, faster, and more full-featured than the pirate.

    Spore, on the other hand...

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  180. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    I used to think this way until I recently got my PS2... right... not 3... 2... :-)
      Fine little machine, clearly YEARS ahead when it first came out, 2008 and still fully playable. And developers still consider it (guitar Hero Aerosmith anyone? :-D ).

    Where I was going?

    Right! playing with a console its just too easy, no hardware/config hassles (Lost Via Domus Anyone?) as all machines are the same. Maybe I got lazy with time, but I really like that it's TRULY "plug and play".

    Great for kids also!!! (get it moded, so you don't have to worry about scratching the DVDs).

    (Did I mention fully pirate-able)

  181. Re:Easy - make the Games free and charge for onlin by vitalyb · · Score: 1

    "Well, let's see, since scene people like dopeman and such have already managed to rip the actual games and make it steam-free, you won't have to worry that much except for maybe the multiplayer games."

    I am not worried. And yes, this offline mode is new to me. However, suppose you have a new computer and steam is offline forever, why should I need the help of pirates to play the OFFLINE games I played for?

    I agree that it is DRM it its best (so far) but it is still restrictive and lets not forget that.

  182. Re:Easy - make the Games free and charge for onlin by Jorophose · · Score: 1

    That's fine. I can live without Brotney Spars. Not like she and the rest of hollywood deserve millions of dollars a year. All for her voice?

    I'll just keep buying my Sezen Aksu CDs and other more obscure turk pop.

  183. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    The more we move away from the general purpose computer, the more we will be constrained by the limitations imposed on us by the console makers - and each will have their own standards and OS - creating walled gardens, instead of standards based architectures.

    True.

    A few reasons why I personally prefer console gaming, nevertheless:

    1) No rootkits on your really important computer. The walled garden nature of the consoles insulates the players' general-purpose computers from the paranoid DRM lunacy of the game publishers.

    2a) No online activation or other similar juvenile crap. You bought the game, you own the copy.

    2b) Resale value. You buy actual video games instead of non-transferable software licenses. You can pick up out-of-print titles on the used games market, or possibly get the same games for less $$$.

    3) Relatively history-proof. Both old consoles and old games stay available longer than in the PC gaming market.

    4) Less moving parts in the software. You insert the game and you play. No incompatibilities, no fiddling with the OS to find the best video card drivers to use for game X, etc.

    5) No updates and less bugs. Because console games cannot be updated after release, the game creators generally do a good job ensuring that the first and only release is bug-free. Sadly, this feature is being lost with the current console generation and their software updates (for both the firmware and the games themselves).

    6) No need for Windows. You know, I'm pretty OS-agnostic... I'll give it a chance as long as it's not made by Microsoft. >;)

      -AC

  184. Re:Easy - make the Games free and charge for onlin by shmlco · · Score: 1

    "I'll tell you what's unethical: It would cost me around a million dollars to fill up an iPod, if I bought all my music from the iTMS."

    Well, there's **cough** movies, you know. At 1.5GB a pop it would only cost a little over $200 to "fill up" a 32GB Touch.

    But that's a pretty stupid rationalization, even for rationalizations. You might as well complain about the bazillion dollars it would take for you to "fill up" a terabyte HD with commercial software and games.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  185. Re:Easy - make the Games free and charge for onlin by shmlco · · Score: 1

    "Period. So he *is* entitled to it, even if he has to wait some period of time."

    So your statement should then read, "He's entitled to it AFTER it becomes public domain. He is not entitled to it beforehand." Just because you WILL buy that house on the corner doesn't mean you own it, or are in any way entitled to it now.

    Besides, both you and I know that even if the copyright period was, say, the same 17-year period invoked for patents it wouldn't matter in the least. People pirate music and movies and software from the SECOND it's released. Hell, half the time someone manages to steal it BEFORE it's released.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  186. Re:Easy - make the Games free and charge for onlin by AK+Marc · · Score: 1

    Just because you WILL buy that house on the corner doesn't mean you own it, or are in any way entitled to it now.

    That's false. If I have submitted my "earnest money" for a bid made and accepted and have entered into a good faith attempt to buy the house, then I do have rights over it. I don't have the right to move in before closing, but if they pull the house off the market, I have a wide variety of legal recourses regarding my action of buying the house. I am "entitled" to it, giving me some rights to it even before it is mine.

    Besides, both you and I know that even if the copyright period was, say, the same 17-year period invoked for patents it wouldn't matter in the least.

    So? We should make bad laws and support them because people will behave badly whether they are there or not? Make software copyright 2 years, books 5, and patents 7, and you'll have fixed the problem. Catch actual pirates, the ones that sell them, and work to discourage copiers, and you'll nearly eliminate it.

    People pirate music and movies and software from the SECOND it's released. Hell, half the time someone manages to steal it BEFORE it's released.

    Nearly everyone I know that pirated something before it came out, also bought it after it came out. Would you be for full punishment for someone that was found to have gotten it illegally before release, then on release day deleted all they had and installed the one they bought it the day it came out?

    So your statement should then read, "He's entitled to it AFTER it becomes public domain. He is not entitled to it beforehand."

    If everyone played by the rules, then sure. But the rules aren't consistent, so he's entitled to it after it's in the public domain, but because the current copyright laws conflict with the Constitution, they are illegal and everthing released is in the public domain from day one. Or so one could argue.

  187. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    But it wasn't a simple case of "free" vs "free". It was a case of "free and legal" vs "free and illegal", and a large amount of people chose "free and illegal".

  188. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    Ease of use is hardly a good excuse to use in any circumstance. You might as well be justifying the act of robbing a bank, because it beats the hassle of creating a resume, getting a job there, working for a month then waiting for your first paycheck. I mean, either way you're taking money from the back right? One method just involves a lot more work than the other.

    The ends doesn't justify the means.

  189. Re:Easy - make the Games free and charge for onlin by theaveng · · Score: 1

    I didn't say console was superior. I said that where PCs used to be a generation ahead of consoles (16 bit Amiga versus 8 bit NES), now the gap has closed. I cannot see any visible difference between the graphics of the latest PC game versus the same game on a PS3 or Xbox360.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  190. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 0

    ...even when people could get it for free 100% legally, they still chose to download it illegally, which leads to the natural conclusion that people aren't even bothering to consider the price offered in the first place, going directly to P2P as their first port of call.

    It may lead you to that conclusion, but you would be wrong. I wanted the album, and went to the official website to download it. However the site was incredibly slow, it took minutes just to bring up the splash page, then when I finally got in they wanted an email address in order to download the album! Since each page load was taking 5+ mins, I wasn't about to start exploring the site looking for a privacy policy, so I went to mininova. 10 seconds later I was downloading the album.

    It's not that I went to mininova first, nor that I shunned the official channel, it's that the "illegal" route worked a lot better than the legal one. If these companies and bands want me to use their sites and services, they have to be at least on a par with the alternatives.

    To use your TV analogy, it's like store A offering a free TV to anyone who wants one, and then being surprised when 10,000 people show up trying to get into the shop. There is a major crush, no-one can get in or out, the few people who actually got a TV died of heatstroke trying to get back through the crowd and the shop gets trashed due to the number of people. So any late arrivals see that the shop is mobbed by people, and decide to go somewhere else to get the same thing for the same price.

  191. Re:Easy - make the Games free and charge for onlin by harl · · Score: 1

    Steam DRM prevents legit customers from playing legally purchased product.

    The PC version of the game is unplayable until it has been registered via Steam network.

    You shouldn't have to call home to ask permission to play a legally purchased game.

    --
    I find being offended by me offensive.
  192. Re:Easy - make the Games free and charge for onlin by lupis42 · · Score: 1

    I don't see *any* reason to play a PC game.

    I didn't say console was superior.

    Understood. I do see many reasons to play PC games, however, and attacks on my platform of choice are starting to piss me off.

  193. Re:Easy - make the Games free and charge for onlin by geekoid · · Score: 1

    1998 called, and they want you criticism back..
    That reminds me, I have to go back to 2005 and return this joke~

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  194. Re:Easy - make the Games free and charge for onlin by geekoid · · Score: 1

    Software isn't a car.

    Your analogy misses the point, completly.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  195. Re:Easy - make the Games free and charge for onlin by geekoid · · Score: 1

    I call is civil disobedience

    The consumer has no rights.
    I can not buy a game and take it back if I do not like it, or if it turns out to be incompatible.

    I am bound to an agreement I can not read.

    It is filled with crap that harms my system and it's security.

    "you're willing to pay is that it always devolves into people not paying their share,"

    Evidence and real world facts shows that isn't true at all.
    People can download any song they want for free, yet iTunes has sold over 2 billion songs.

    Artists that ahve released there stuff as 'pay what you like' have made more money then they would have from record sales, even though a fewer number of people paid for it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  196. Re:Easy - make the Games free and charge for onlin by geekoid · · Score: 1

    Except 450,000 people did pay.
    they paid a globalized average of 6 bucks.

    So, they made over 2 million dollars.
    More then they would have made if they sold 1 million albums through traditional channels.

    It's about the artists getting paid, right?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  197. Re:Easy - make the Games free and charge for onlin by Abstrackt · · Score: 1

    I'll tell you what's unethical: It would cost me around a million dollars to fill up an iPod, if I bought all my music from the iTMS.

    Whine, whine whine...

    Sooo... I guess you've never heard of legal alternatives to iTunes like Jamendo (free) or Emusic (cheap)?

    But you're right, damn those unethical people for forcing you, the victim, to acquire music solely through Apple.

    --
    They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  198. Oh no, not another Ravenshield by Anonymous Coward · · Score: 0

    Let me first start by saying that I have a copy of the PC game 'Ravenshield'.
    Second, allow me to say that I've had many great hours of play with this game and it's been a wonderful experience that could only be made significantly better if the game allowed more players in multiplayer terrorist hunt.

    Third, I would like to just take this opportunity to say: $@$#R you UNISOFT you #^@^@%&@ %#@holes why the #%@! did you think that a %$^&*(#^ INTERNET CHECKING was $&#%#%#@ REQUIRED EVERY $&*$%^^#$ 10 SECONDS? YOU ^*%#^&* *$$HOLES!!!!!!!!!!!!

    We found how to make it so that we can play Ravenshield on a local lan without it locking up every 10 seconds. It involves a software firewall and a single rule.

    From what others have said Ubisoft should consider me a prime candidate to sell games to. I have bought (and in doing so showed that I have potential to BUY more) a game they produced and loved it and could easily move on to other games.

    No.

    Screw that.

    Starforce? Intentionally destroying a game experience by pinging an internet server? How low can we go? Apparently, we haven't reached the bottom and couldn't see it if we dropped a small sun down the hole the software industry is digging for itself.

  199. Re:Easy - make the Games free and charge for onlin by Jorophose · · Score: 1

    The question is, if you're selling for those prices, what do you expect us to fill it up with?

    A TB HDD, well, it's pretty obvious: DVD rips, music, games, pr0n.

  200. Re:Easy - make the Games free and charge for onlin by shmlco · · Score: 1

    Well, you know, you could actually make music, take photos, and create your own videos.

    (You could make your own pr0n too, but that's probably a bit much to ask of a geek.)

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.