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Evolutionary Scientists Test-Drive Spore, Gripe

ahab_2001 writes "The computer game Spore has been marketed partly as an experience that makes evolutionary biology come alive in a game setting. But does that claim hold water? To find out, John Bohannon, a correspondent for Science Magazine (writing as 'The Gonzo Scientist'), sat four card-carrying scientists, ranging from evolutionary biologist Niles Eldredge to JPL astrophysicist Miles Smith, down in front of a terminal to play the game. The upshot, says Bohannon: Spore flunks basic science, getting 'most of biology badly, needlessly, and often bizarrely wrong.'"

252 comments

  1. Um, no duh. by Kral_Blbec · · Score: 5, Funny

    I mean, I'd like to finish the game in less time than 1000000000000 years...

    1. Re:Um, no duh. by thepotoo · · Score: 1
      You come from a place where the inbreeding coefficient is greater than 1, don't you? (That's a joke, BTW.)

      It would have been trivial to run a simplified simulation where you controlled a hundred or so different Mendelian alleles (no need for epistasis or anything), and acted as the force of mutation to guide your civilization as it progressed. You could accelerate the entire process so that you could complete the entire game in about an hour, but you'd lack the "look ma, I built a protozoa with a penis" effect that the game seems to have brought out in people.

      --
      Obligatory Soundbite Catchphrase
    2. Re:Um, no duh. by vivin · · Score: 4, Insightful

      Well, I think the main point is that "Evolution" in spore is not driven by Natural Selection at all, but rather by the whims of the user, or at least changes are made in way that the user perceives will help them be successful in the game.

      If anything, Spore gets right (in a very broad definition of the term) the different possible eras of evolution. Cell to pack to tribe to city to space-faring civiliation. And that only parallels advanced intelligent civilizations.

      Some species have evolved so well to fit a niche (like Honeybees) that they haven't evolved that much.

      If anything, I would say that Spore is part of an experience that makes "Intelligent Design" come alive in a game setting! After all, it's the user who's "designing" the creature! ;)

      I wonder how that would be for marketingspeak!

      --
      Vivin Suresh Paliath
      http://vivin.net

      I like
    3. Re:Um, no duh. by Kral_Blbec · · Score: 0, Redundant

      Intelligent Design can hardly be used to describe the makers of the Penis-creature.

      BTW why did i get marked troll? that was a joke :(

    4. Re:Um, no duh. by Anonymous Coward · · Score: 0

      Also, that would be really fucking boring.

    5. Re:Um, no duh. by Yvan256 · · Score: 4, Insightful
    6. Re:Um, no duh. by Anonymous Coward · · Score: 0

      But it's not even ID. Doesn't ID stipulate that change CANNOT occur (micro-evolution vs macro-evolution)?

      From "Of pandas and people":

      Creation: Various forms of life began abruptly through the agency of an intelligent creator with their distinctive features already intact -- fish with fins and scales, birds with feathers, beaks, and wings, etc.

      By the mere fact that Spore allows you to make an aquatic creature change to walk on land seems to totally preclude it from the ID concept.

      Of course, maybe I'm reading too much consistency into the ID stance.. :)

    7. Re:Um, no duh. by MindlessAutomata · · Score: 2, Insightful

      Ah, and you don't understand evolution, either, because evolution has nothing to do with a hierarchy of progress. It's ridiculous to claim that we are "more evolved than honeybees"; it shows that you don't understand evolution.

      Evolution has no stages like "tribe" or "civilization". These are parts of human creation. Perhaps intelligent life forms may undergo similar stages. Perhaps they'll form differently based upon their behavioral characteristics. Either way, though, evolution has nothing to do with advancement or progress.

    8. Re:Um, no duh. by MikeBabcock · · Score: 3, Informative

      Actually Intelligent Design simply stipulates that the universe was created by an intelligent being (say, God) in some state not equivalent to total chaos and/or guided by that benefactor through its existence to keep things running smoothly.

      There are very few intelligent ID proponents in the world (don't stop reading here) who don't believe in what would be called 'micro-evolution' or evolution within a species/genus, but they would happily argue that birds, fish and beasts of the land did not evolve from each other or a common ancestry.

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:Um, no duh. by jeremyp · · Score: 1

      You can argue that many species have evolved to use a tribal (or herd or pack system) but city and space faring civilisations are not anything to do with evolution. The city stage is part of human social development and we still don't know if space faring is anything more than fiction.

      Honey bees, by the way, are exactly as evolved as humans. Perhaps more so - there are seven extant species of honey bee.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    10. Re:Um, no duh. by ByOhTek · · Score: 1

      Agreed.

      Also, as someone with the basic background for evolutionary science (genetics, with several evolutionary genetics/biology classes under my belt), all I can say is - it is painfully obvious in the first few minutes the game is evolutionarily (and to an extent, biologically) unsound.

      It is also painfully obvious, in the same amount of time, that does not detract from the fact that it's still a fun game for a casual gamer.

      Although, I would personally design a 'super-hard' mode, where you lose some evolutionary points when you die, for a real challange. Dieing is no more than mildly annoying in that game. It's good to have a *little* bit of a bite at least.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    11. Re:Um, no duh. by Anonymous Coward · · Score: 0

      Marketing and conspiracies aside, a game based solely on evolution wouldn't be a whole lot of fun to play. What would the player do exactly?

    12. Re:Um, no duh. by Anonymous Coward · · Score: 0

      This whole intelligent design argument is crap. If the game was evolution driven by natural selection, there'd be nothing for the user to do but watch.

      Intelligent design is the idea that the evolution of life on our planet was guided by an intelligence - it's a non-falsifiable statement about the natural world.

      Anyone actually read Origin of the Species? Darwin contrasts natural selection with artificial selection (e.g. the breeding of pigeons for specific characteristics). That's what's happening in this game - it's artificial selection, and it's quite possible to gain insights into evolution from the idea of artificial selection.... read all about it in Charles Darwin's book....

    13. Re:Um, no duh. by vivin · · Score: 1

      Actually, I understand evolution really well. I never claimed that we are more evolved than "honeybees".

      I should have clarified my latter statement. What I meant is that the only thing Spore gets right (and even then in a broad definition of the term) is the idea of progress for intelligent species (and in that case, only our idea of intelligent species which would only be humans) from cell to pack to tribe to city to space-faring civilization.

      My reference to honeybees was to make the point that Spore doesn't get the idea of "evolution" right because again, evolution doesn't necessarily even mean going from cell all the way to a space-faring civilization. It's just change driven by natural selection, which may or may not lead to an "advanced" stage. So what I mean is that Honeybees have evolved to fit a particular niche very well and they didn't evolve to form a civilization of space-faring honeybees. That doesn't mean they are less "advanced". It's just that through natural selection they evolved to fill a particular niche really well.

      --
      Vivin Suresh Paliath
      http://vivin.net

      I like
    14. Re:Um, no duh. by mcvos · · Score: 1

      Actually Intelligent Design simply stipulates that the universe was created by an intelligent being (say, God) in some state not equivalent to total chaos and/or guided by that benefactor through its existence to keep things running smoothly.

      As far as I understand, ID is about evolution, not cosmology, and the main argument is that particular aspects of life cannot possibly have been evolved in the way the theory of evolution describes.

      ID's problem is that that claim is impossible to prove and many aspects of it have already been disproven.

  2. Reminds me... by Moraelin · · Score: 4, Insightful

    Reminds me of some decade ago or so, when someone warned that the stone age wasn't like in The Flintstones. I never would have guessed ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Reminds me... by aliquis · · Score: 1

      Makes me remember, how I don't understand this "omg it would be like moving back into caves", I live in a cave damnit! Sure it may be made of concrete and have artifical lighting, still a fucking cave.

    2. Re:Reminds me... by Anonymous Coward · · Score: 2, Funny

      You really should consider moving out of your Mom's basement and getting a place of your own.

    3. Re:Reminds me... by amRadioHed · · Score: 1

      So by your broad definition where exactly could we live that wouldn't be a cave?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    4. Re:Reminds me... by skaet · · Score: 1

      I'm still waiting for these evolutionary scientists to realise Spore is just a game and Flintstones was a damn cartoon.

      --
      There is no knowledge that is not power.
    5. Re:Reminds me... by aliquis · · Score: 1

      I've moved plenty of years ago, only home was more of a hut though (wooden house :D), this cave has multiple rooms!

    6. Re:Reminds me... by aliquis · · Score: 1

      "Sleeping with the fishes", on the ground, on a branch in a tree, ..

      I don't see the problem with caves though, we seem to like them, natural or artificial doesn't matter.

    7. Re:Reminds me... by bigstrat2003 · · Score: 1

      Well yeah. Caves (or houses) put a roof over your head, and have walls to keep the wind out. What other environment does that for you?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:Reminds me... by mcvos · · Score: 1

      I'm still waiting for these evolutionary scientists to realise Spore is just a game and Flintstones was a damn cartoon.

      Thing is, EA claims Spore is about evolution, and some creationists claim stone age humans really did live with dinosaurs.

  3. ID by gad_zuki! · · Score: 3, Funny

    Its an intelligent design game marketed as a game about evolution. Must be selling like hotcakes in Kansas.

    1. Re:ID by conureman · · Score: 1

      Don't the scientists gripe about that as well?

      --
      The cost of that cleanup, of course, will be borne by taxpayers, not industry.
    2. Re:ID by Empiric · · Score: 1

      Fun questions for your false dichotomy...

      Which view uses the term "toolkit genes"? Which one validly can, logically?

      --
      ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
    3. Re:ID by systemeng · · Score: 2, Informative

      Nope! TFA says that they sent it to an intelligent design expert at Lehigh University who also didn't think it bore any resemblance to either intelligent design or evolution. Suckage from all accounts.

    4. Re:ID by ianare · · Score: 5, Informative
      Not even. FTFA :

      In the spirit of fairness, I had a copy of Spore sent to Michael Behe, an intelligent design advocate based at Lehigh University in Bethlehem, Pennsylvania. After playing Spore, he concluded that it "has nothing to do with real science or real evolution--neither Darwinian nor intelligent design."

    5. Re:ID by Anonymous Coward · · Score: 0

      This is just the kind of comment that drives me nuts. What is obviously a half hearted joke about a controversial topic gets modded up as +3 insightful? What kind of bleeding heart no brain liberals without a sense of humor are moderating slashdot these days?

      zv78tfnc@spaminspector.net

    6. Re:ID by Codex_of_Wisdom · · Score: 1

      Hey! I live in Kansas, and I take offense to that!
      *looks at his classmates* oh, wait... you're right!

    7. Re:ID by MindlessAutomata · · Score: 3, Insightful

      In seriousness, however, the reason it's not ID to Behe is probably because Jesus Christ himself isn't directly each and every creature in Spore.

      In true seriousness, why would sending something to Behe have to do with "fair"? That implies Behe's side deserves fair representation. In my books, cranks do not deserve representation until they have actual science to back their claims up.

    8. Re:ID by MikeBabcock · · Score: 1

      Whereas in my world of free speech, everyone deserves air time for their beliefs and if they can't express them clearly or if they make no sense, then its their loss.

      If however your own beliefs can't stand up to someone else's being shared, maybe you should re-test your own.

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:ID by MindlessAutomata · · Score: 3, Interesting

      Great! Free copies of Spore for everyone with a wacky view on how species came about! Whooo-hooo! That's what free speech is all about! I personally believe that species come about by mutating in nuclear waste instead of natural selection; I'm eagerly awaiting my copy! Though I might not install it with the DRM attached...

      Quit trying to karma whore by turning this into a free speech issue. That trick isn't working for the creationists and it's not going to work for you. Quite simply, Behe doesn't deserve a "fair and balanced" treatment because his views, under scrutiny, are not science and should not be treated as if they are a viable alternative view.

    10. Re:ID by syousef · · Score: 1

      Its an intelligent design game marketed as a game about evolution. Must be selling like hotcakes in Kansas.

      I prefer the following quote from the article:

      You might think that Spore's fatal flaw would be that it supports intelligent design rather than Darwinian evolution. (That's what I initially thought.) But it turns out to be not even that interesting. "Spore is essentially a very impressive, entertaining, and elaborate Mr. Potato Head that uses the language of evolution but none of the major principles," conclude Gregory and Eldredge.

      --
      These posts express my own personal views, not those of my employer
    11. Re:ID by jonaskoelker · · Score: 1

      Whereas in my world of free speech, everyone deserves air time for their beliefs and if they can't express them clearly or if they make no sense, then its their loss.

      I'm all for Michael Behe being allowed to speak his mind. On his blogspot account, or his own webhost, or on the sidewalks. Being allowed to express your views isn't the same as being allowed to express your views _everywhere_. I'm free to talk about my backgammon strategies, but I'm not free to do it in the chess club.

      Behe's views are not scientific*. They do not belong in any scientific discussion. No scientific institution should be compelled to let him speak at or in the name of that institution (be it a journal, a university or whatever else you can come up with).

      *if you think Behe's views are scientific, please explain to me one of his theoretical models, what predictions can be made from this theory, and what evidence will show that prediction to be false.

      -- Jonas K

    12. Re:ID by Anonymous Coward · · Score: 0

      I'll get back to that evidence part from heaven. While you're in hell.

      ZING!

    13. Re:ID by PitaBred · · Score: 1

      So, we should give Holocaust deniers, and the faked moon landing theorists the same chance to teach their "information" to our kids as we do what actually happened? After all, it's only fair to let everyone have a voice, on all sides of any issue.

    14. Re:ID by MikeBabcock · · Score: 1

      Feel free to come up with a cogent argument against it that doesn't also preclude the teaching of almost all literature.

      In my humble opinion, most intelligent people notice how incredulously stupid these things sound all on their own. Also, there's nothing wrong with teaching children to ask for facts and logic to back up those opinions.

      --
      - Michael T. Babcock (Yes, I blog)
    15. Re:ID by AmberBlackCat · · Score: 1

      That implies Behe's side deserves fair representation. In my books, cranks do not deserve representation until they have actual science to back their claims up.

      If you believe everybody who believes in Intelligent Design is a "crank" then, by your logic, nobody who believes in Intelligent Design deserves to be heard in the argument over Evolution vs. Intelligent Design, because that would not be fair.

    16. Re:ID by MindlessAutomata · · Score: 1

      Ah, the old "teach both sides" canard. Great, great. Too bad you can have an infinite number of sides, and hey, who is to say that my explanation doesn't deserve equal time?

    17. Re:ID by PitaBred · · Score: 1

      If you advocate asking for facts and logic to back up opinions, why do you still think ID is a good thing to teach? It has no grounding in anything scientific at all. You're obviously incapable of proper scientific thought processes, and children are even less so, which is all the more reason to not present false dichotomies and unsupportable conjecture to them in science classrooms.

      Teach things that are verifiable facts, that are accepted scientific theories backed up with said facts and observations. Until "intelligent" design meets those criteria (don't kid yourself, it doesn't), it has no business being in any classroom other than a theology classroom.

  4. Evolution or Creation? by MozeeToby · · Score: 5, Insightful

    Doesn't spore teach much much more about the idea of creationism (under the form of 'guided evolution') than it does about true evolution?

    If you want to teach about evolution, make an RTS where everyone starts out with the same units, but depending on how you use them (and which units come back alive) they change over time. Still guided evolution I guess, since you could put your units in situations that would produce traits that you desire, but at least a few steps up the ladder of scientific validity.

    1. Re:Evolution or Creation? by euxneks · · Score: 4, Insightful

      The problem with an evolution game is that it's completely non-interactive. At most you might be able to design the environment and maybe tweak a couple of universal constants but I doubt that there is really any game that could make evolution an engaging experience.

      --
      in girum imus nocte et consumimur igni
    2. Re:Evolution or Creation? by Anonymous Coward · · Score: 0

      Finally, someone who can see that it is CLEARLY CREATIONISM.

    3. Re:Evolution or Creation? by Anonymous Coward · · Score: 3, Informative

      SimLife did a pretty good job on that score. It doesn't have to be completely non-interactive; SimLife allowed you to tweak a huge number of universal variables, but also intervene directly and modify a creature's phenotype or genotype by hand.

      The way SimLife implemented it was by allowing creatures to undergo randomized minor mutations when breeding. If a subset of a creature's population got sufficiently different from the rest, it would be designated a new species (assuming there was an open slot for species---it was designed for the 386, I believe, so system resources were limited.)

      One particularly memorable game I played ended up with a thriving ecosystem with around 40 different animal species---all derived from a common ancestor without my intervention. Tiny nectivorous fliers; great hulking warm-blooded sea beasts. All the plant life was derived ultimately from either bamboo or kelp.

      Of course, it all came crashing down when a forest fire took out the plant-life, causing a cascade failure of the food web.

      Spore's failure to do a decent job on evolution is irking to me not least because there's at least one game out there that did it right---and it was made by the same guy.

    4. Re:Evolution or Creation? by cbhacking · · Score: 1

      Cool idea, but I think a better example of simulated evolution would be to have an sim-envirnoment game where you don't control the units. Instead, you control the terrain and other environmental factors (possibly including direct, but more likely indirect, control over creatures of other species). You control things like mutation rate by affecting radiation levels, environmental toxicity, and so forth (higher means more mutations, which is good for genetic diversity but also causes higher fatality rate). You create evolutionary pressure such as climate shifts, plagues, etc. You guide the evolution by providing ways to get around these, such as trees to escape predators or plants with medicinal value. It need not be limited to evolution of intelligences either, though that is probably the most fun to play.

      It's a very rough idea at present, but I think this kind of game could really work. Of course, its mass-market appeal and scientific accuracy are probably in a somewhat inverse relationship, but I still think it would be fun. Try something like re-creating the Galapagos, or separate two populations of a species for a while (in evolutionary terms; obviously the time scale would be vastly faster than in reality) then reunite them, or whatever. The win conditions could be anything from timed survival to development of a specific trait to attaining a given population or size of territory, or even something like the ability to fill a specified ecological niche.

      Damn, now I want to develop this...

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Evolution or Creation? by Pharmboy · · Score: 3, Insightful

      Finally, someone who can see that it is CLEARLY CREATIONISM.

      Everything Will Wright is creationism, that is the idea. God games, and you get to be god. Simcity 1/2/3/4, Simearth, The Sims, now Spore. You can be an evil god (In sims, put someone in a room, remove the door, they die eventually. Better yet, in the kitchen and catch it on fire.) or be a good god (yawn). But it is all creationism. That this game is too really isn't a revelation. You are just starting a few million years earlier.

      --
      Tequila: It's not just for breakfast anymore!
    6. Re:Evolution or Creation? by GospelHead821 · · Score: 1

      In fact, the very first "experiment" recommended by the SimLife manual involved using the "smite" button to promote evolution of a trait that wouldn't normally be selected for. You had two genetically compatible variants of a species. One variant turned relatively frequently and the other often walked in a straight line. You were then encouraged to smite any creature that turned too infrequently for your liking. After several generations, most of the creatures would be be turning frequently enough to avoid smiting. Then you could start smiting creatures that turned too often and watch as "latent" straight-walking genes reasserted themselves.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    7. Re:Evolution or Creation? by W3ird_N3rd · · Score: 0, Offtopic

      I think there is only one way to do it properly: take control of the evolution out of the player's hands entirely.

      I'm thinking of running the evolution part on the server, and make it an MMO/FPS-sortof. The server would have a 3D-world, an environment that changes constantly and some creatures to start with. Players can log in, and are given a random creature. They can run/walk/sneak around, eat, mate, sleep and kill. Many creatures won't be able to mate right away, and if you die before you were able to mate.. Well, that's evolution. ;)

      After you die, you can directly continue playing with another randomly assigned creature with different properties.

      I'm not sure how long a "round" would have to take, but I already know how to decide who wins: the player that mates the most will win. I think it would be pretty exciting.

    8. Re:Evolution or Creation? by Anonymous Coward · · Score: 0

      There is, we just dont have the equipment for it.

      If you could accurately simulate the real world theres plenty of fun to be had in "okay, lets see how everything plays out if X never existed" or "what would be different if Y happened earlier".

    9. Re:Evolution or Creation? by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/SimEarth

    10. Re:Evolution or Creation? by ceoyoyo · · Score: 1

      I'm not sure if you could hit store shelves engaging, but you could take a run at it by letting the player do things like toss comets at the planet to radically alter the environment, and have mini-games where creatures get caught in tide-pools, etc.

      I remember spending hours playing Conway's Game of Life.

    11. Re:Evolution or Creation? by Boronx · · Score: 2, Informative

      Latent is the wrong word for Sim Life genes since all organism were haploid. What really happened was that the genetic space was so small, turn frequency being determined by a variable with four or five possible values, that it was pretty likely you'd get whatever turn frequency you'd want in a few generations.

    12. Re:Evolution or Creation? by xappax · · Score: 1

      SimLife. Granted it wasn't as sexy as Spore (though it gets some leeway for being from the early 90's). However, it was both a pretty accurate representation of the basic principles of evolution and a game.

      The existence of this game (by the same company, no less) definitely proves that it's possible to make a game about evolution. I guess the Spore team just decided it wouldn't be fun enough.

  5. Well, yea - its way off by Gat0r30y · · Score: 5, Insightful

    But it is a user driven game, and natural selection takes too long. Its more fun to let the user make a creature which is not even remotely adapted to its environment and just pretend that selection pressures don't exist. Otherwise the likelyhood of getting a creature to the "tribe" level, or even just past the "cell" level aren't very good.

    --
    Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
    1. Re:Well, yea - its way off by thepotoo · · Score: 1
      Sure, but it would have been nice (to me, as an evolutionary biology student and a gamer) if you'd had an increase in fitness with certain traits.

      The idea being that if you place flagella on the front and back of your creature, you have the same fitness as if you put the same two flagella on the front. It makes no sense.

      I would have liked this game a whole bunch more if it had been nothing but a bunch of quantitative genetics equations, and you'd had submissions like maximizing net effective population size or gotten an achievement for trying to keep an overdominant advantageous allele out of your population.

      As a simulation and an RTS it was wildly dumbed down, and really not to my taste. Then again, next year I'll be getting paid money to do this sort of thing for real next year, so I'm probably way outside this game's demographic.

      --
      Obligatory Soundbite Catchphrase
    2. Re:Well, yea - its way off by Kenoli · · Score: 1

      The whole game is far too short and easy for natural selection to even be relevant. Once you get X amount of DNA points or whatever, building the perfect creature is a trivial task.
      There's only a handful of stats and abilities anyway. The level of customization possible, even in the creature stage, is practically nothing. All you ever do is design their looks, which add nothing to the gameplay.

    3. Re:Well, yea - its way off by retchdog · · Score: 1

      I think that the problem of having a "game" with anything like an objective parametric solution is that it'll be discovered within a day or two by some hardcore player with the right skill-set; and then propagated over the internet. And then, *poof* it's not a game anymore; it's homework with an answer key.

      Of course you can challenge yourself to find it, but knowing full well that the answer is out there already? Not so appealing.

      --
      "They were pure niggers." – Noam Chomsky
    4. Re:Well, yea - its way off by Anonymous Coward · · Score: 0

      Spore models evolution in the same way that most space combat games model physics. They ignore it completely and just do what they think looks fun.

      I agree that a game that actually models something like real evolution could be fun (especially compared to Spore), but then, I'd also like to see a space combat game that even attempts to use newtonian physics, so I'm a weirdo.

    5. Re:Well, yea - its way off by Anonymous Coward · · Score: 0

      Elite.

  6. dude, it's a friggen game by Khashishi · · Score: 2, Insightful

    what do you expect?

    1. Re:dude, it's a friggen game by philspear · · Score: 1

      what do you expect?

      Obviously what they expected was better evolutionary biology principles. Was that an unreasonable expectation? Well, yeah, and I bet they feel stupid for expecting that now, but hindsight is 20-20.

    2. Re:dude, it's a friggen game by Mesa+MIke · · Score: 1

      Yeah, well I found Hacker to be a bit disappointing too, with regards to real hacking principles.

    3. Re:dude, it's a friggen game by thermian · · Score: 4, Interesting

      what do you expect?

      Obviously what they expected was better evolutionary biology principles. Was that an unreasonable expectation? Well, yeah, and I bet they feel stupid for expecting that now, but hindsight is 20-20.

      Speaking as someone who spent three years working in the field of evolutionary biology (from the standpoint of working on same with evolutionary algorithms), I can tell you that the reality of that subject, whilst scientifically fascinating, is about as entertaining as watching paint dry.

      You wouldn't want a game to follow scientifically realistic principles. For one thing doing so would involve including the possibility that it would go off on a tangent and fail. You don't want that, not in a game anyway, which means you have to add a lot of constraints, which in turn means a truly scientific approach is pretty much impossible.

      That said, I'm sure there is a lot that can be taken from the real science. Just don't ask a scientist to do the extraction, instead, ask an experienced game designer, someone who knows what a game would need.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    4. Re:dude, it's a friggen game by Jeff+DeMaagd · · Score: 2, Insightful

      I think it was an unreasonable expectation. I don't even know how one can make a game about natural selection / evolution. Once you put interactivity into it, either by changing the environment or changing the creature, it plays right into the hands of the principles of ID.

    5. Re:dude, it's a friggen game by Hatta · · Score: 1

      It's not even a terminal game. No wonder he was disappointed.

      --
      Give me Classic Slashdot or give me death!
    6. Re:dude, it's a friggen game by wirelessbuzzers · · Score: 1

      You wouldn't want a game to follow scientifically realistic principles. For one thing doing so would involve including the possibility that it would go off on a tangent and fail.

      Actually, I think you could do it in an RTS, though you'd still have the standard RTS "everything but walking and fighting happens a zillion times faster" effect. The game would give randomized characteristics to your new units based on the ones you already have (natural variation with "inheritance"), and the higher a unit's level, the more likely its traits would be to pass on. Then depending on your play style, various traits would be more or less emphasized. For example, if you did a lot of hit-and-run fighting, your guys would get faster on average over time, and if you hold the line your guys would have more hit points, and so on.

      You'd have to make interesting trade-offs. Like using guys with characteristics you don't like as cannon fodder. (Hmm, so maybe there would be some political problems with this game...)

      Of course, real evolutionary biology doesn't have many RTS-style battles. Also, since you're guiding the game, it would be sort of like ID-style "directed evolution". Still, the principles would be similar.

      --
      I hereby place the above post in the public domain.
    7. Re:dude, it's a friggen game by hajus · · Score: 1

      Hindsight 20-20: Especially if you have your head up your ass, like many spore creatures.

    8. Re:dude, it's a friggen game by Anonymous Coward · · Score: 0

      I was about to post exactly the same thing, but I started browsing the comments first to see if someone else did. Amazingly, you're the only one and the mods seem to be 6-year olds who don't know about Hacker. I could say the same thing about the movie Hackers... That movie is bullshit, it's so unrealistic!
      To the authors of TFA: It's a fucking game, guys! The people don't play SPORE because of it's accuracy but because of how fun it is and that level of fun has been achieved exactly by ignoring the laws of nature. The whole point of the game was to be inaccurate and I'm sure that a realistic game that wouldn't take into account the real passing of time (billions of years) would be quite boring. Most of the game you'd have to eat, sleep and fuck and in the end, for a couple of seconds your character will gain consciousness and will completely ignore you. Sounds like fun! Not!

    9. Re:dude, it's a friggen game by Tom · · Score: 1

      You wouldn't want a game to follow scientifically realistic principles. For one thing doing so would involve including the possibility that it would go off on a tangent and fail. You don't want that, not in a game anyway, which means you have to add a lot of constraints, which in turn means a truly scientific approach is pretty much impossible.

      Nevertheless, it is still possible to build a game around that. For example, on the creature stage all you need to do is go away from Spore's stupid "your entire species evolves in parallel" concept. Have each individual creature evolve on its own (a game-simplification, in reality you would have groups evolve independently) and allow me to switch between them at will (not unusual, many games allow that), so when one branch of the species dies out, I simply continue with a different one.

      Yes, truly scientific valid evolution is probably not a great game concept. But you could do a good approximation and still end up with a fun game.

      --
      Assorted stuff I do sometimes: Lemuria.org
  7. In other news by Anonymous Coward · · Score: 4, Informative

    War veterans said that standing near an exploding grenade in Call of Duty was not at all the same as the real thing.

    1. Re:In other news by moderatorrater · · Score: 1

      If you read further down into the article, though, it still gave them nightmares for years afterwards. Sounds similar enough to me.

    2. Re:In other news by Tom · · Score: 1

      Not having played CoD I do assume that it still does kill you. So while it is not the same thing, it somewhat realistically simulates it.

      Spore doesn't. What Spore calls "evolution" doesn't have anything whatsoever to do with evolution.

      The better metaphor would be if in CoD exploding grenades sprinkled an ammo bonus around instead of doing damage.

      --
      Assorted stuff I do sometimes: Lemuria.org
    3. Re:In other news by mangu · · Score: 1

      War veterans said that standing near an exploding grenade in Call of Duty was not at all the same as the real thing.

      What do you expect? A game that removes an eardrum, an eyeball, and two fingers of the player when that happens?

  8. "four card-carrying scientists" by philspear · · Score: 4, Funny

    Since when do we have club cards?!?

    1. Re:"four card-carrying scientists" by Anonymous Coward · · Score: 0

      It's a typo, it's supposed to say "four card-carrying communists" because only a communist would be against SPORE.

    2. Re:"four card-carrying scientists" by Anonymous Coward · · Score: 0

      We don't Phil.

      *sotto voce* WTF you guys? I said don't talk about the see ell you bee in front of Phil.

    3. Re:"four card-carrying scientists" by Anonymous Coward · · Score: 0

      He was referring to their "breast inspector" cards.

    4. Re:"four card-carrying scientists" by Chemisor · · Score: 1

      Since 9/11, of course, and the day we implemented "level 4 security", whatever the hell that means, and mandated anyone to not dare show up without his ID badge.

    5. Re:"four card-carrying scientists" by bonch · · Score: 1

      Well, the other side does.

    6. Re:"four card-carrying scientists" by bgray54 · · Score: 1

      What's this "we" business. Come back with your scientist card and then we can talk "we".

    7. Re:"four card-carrying scientists" by ceoyoyo · · Score: 1

      Just take your degree, put it on the photocopier and program in a reduction of about 600%.

    8. Re:"four card-carrying scientists" by Eudial · · Score: 1

      Most of the time, the types of scientists who carry cards to verify their being scientists also have a cards with a dozen other titles, including Rev., M.D., M.P., Prof., Press, etc.

      They also often peddle perpetual motion machines in infomercials, or run some sort of pyramid scheme.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  9. Card Carrying? by Anonymous Coward · · Score: 0

    four card-carrying scientists

    I thought it was just a metaphor. Like, leave your scientist card by the door on the way out.

    1. Re:Card Carrying? by eln · · Score: 4, Funny

      four card-carrying scientists

      I thought it was just a metaphor. Like, leave your scientist card by the door on the way out.

      No, there's a card for just about everything these days. For example, I'm a card-carrying sysadmin, but I'm also a card-carrying Slashdot geek. I am also a card-carrying American, a card-carrying driver of cars, and a card-carrying member of the Subway Sub Club.

      Really, if you don't have a card for everything you do and everything you are, how can we really trust that you are what you say you are? Are you a card-carrying Anonymous Coward? Or a dirty fraud? We can't tell!

      My wallet is overflowing with cards proving everything about every aspect of my life (I'm also a card-carrying wallet overstuffer!). Really, I don't know how you can get along in life without the appropriate cards.

    2. Re:Card Carrying? by phedre · · Score: 1

      four card-carrying scientists

      I thought it was just a metaphor. Like, leave your scientist card by the door on the way out.

      No, there's a card for just about everything these days. For example, I'm a card-carrying sysadmin, but I'm also a card-carrying Slashdot geek. I am also a card-carrying American, a card-carrying driver of cars, and a card-carrying member of the Subway Sub Club.

      Really, if you don't have a card for everything you do and everything you are, how can we really trust that you are what you say you are? Are you a card-carrying Anonymous Coward? Or a dirty fraud? We can't tell!

      My wallet is overflowing with cards proving everything about every aspect of my life (I'm also a card-carrying wallet overstuffer!). Really, I don't know how you can get along in life without the appropriate cards.

      But does your closet overfloweth with t-shirts?

    3. Re:Card Carrying? by Kral_Blbec · · Score: 1

      Capitol One is the only card i need though!

    4. Re:Card Carrying? by dangitman · · Score: 1

      I just use the one blank card. I stole it from some Doctor guy.

      --
      ... and then they built the supercollider.
    5. Re:Card Carrying? by Miststlkr · · Score: 1

      You really need to get out more. Seriously. This is the 21st century.. get a PDA with vCards like the rest of us...

  10. Biolentology by kcbanner · · Score: 1

    Your doing it wrong.

    --
    Obligatory blog plug: http://www.caseybanner.ca/
  11. Any publicity is good publicity by Jabbrwokk · · Score: 3, Interesting

    That must be Will Wright's philosophy if he goes around saying stuff like this (from TFA):

    Last month in an hour-long show on the National Geographic channel, the game's creator, Will Wright, spoke with biologists about "the breakthrough science that's revealing the secret genetic machinery that shapes all life in the game Spore."

    And the author's writing style just hurts. Pretentious twit. And he keeps trying so hard to set up a false dichotomy between scientific and religious-minded players. Give it a rest. Stop trying to stir up controversy where there isn't any.

    And "The Gonzo Scientist?" Hunter S. Thompson would shoot himself if he saw that. Oh wait...

    1. Re:Any publicity is good publicity by FuckTheModerators · · Score: 1

      Wrong Gonzo, Jabberwokk.
      He's the Gonzo Scientist.

  12. Swap by nlawalker · · Score: 2, Funny

    In other news, gamers test-drive careers in evolutionary science and find them to be mind-numbingly boring.

  13. New I.D. requirement? by thisisreallymyname · · Score: 2, Interesting

    I agree, if the intelligent design folks get a hold of this Spore will become part of the classwork. I can see it now, in classrooms during I.D. class all of the kids will be playing Spore while the teacher talks about why evolution is a lie and dinosaurs didn't exist.

    1. Re:New I.D. requirement? by Ethanol-fueled · · Score: 1

      And before Spore there was EVO EVO, which was also about intelligent design but was much more accurate as far as the tradeoffs of the features the player chose to evolve.

      It had the added bonus of Gaia being a hot naked chick.

    2. Re:New I.D. requirement? by EchaniDrgn · · Score: 1

      What does the existence of Dinosaurs have to do with Evolution or Intelligent Design? I don't know anyone that believes in Intelligent Design that also disbelieves the existence of Dinosaurs.

  14. Actually, having RTFA, I stand corrected by Moraelin · · Score: 4, Informative

    Actually, having RTFA, I stand corrected.

    I never paid much attention to they hype and went mostly by the criterion that I'd even buy Pee if it's Will Wright's anyway. Also, that it's just a game anyway.

    According to TFA, though, it sounds like EA's bulshitters... err... marketers have been shooting their mouth all over the place about how the game is an accurate representation of evolution, and how there's interest from colleges to use it to teach science. And while the former borders on fraud, the latter makes me cringe. As others have said, it's really an ID game, with some evolution language thrown in. The very idea of selling that as accurate science is ridiculous enough, but hyping it as a way to _teach_ evolution... is irresponsible at best.

    *Sigh* It's times like these that I see Bill Hicks's point about marketing...

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, having RTFA, I stand corrected by yttrstein · · Score: 3, Insightful

      Only too true. Evolution, strictly (and even not so strictly) speaking does not exist in the game. Yes, it is possible to go through "versions" of a creature, but there is no motivation whatsoever--and in fact it makes the game harder, if you alter your beast with its environment in mind.

      It feels as you're playing it that it *wants* you to assume intelligent design. You're "designing" it, aren't you? And your designs are utterly unscientific and impractical, though terribly cute. And there's no explanation for why this is anywhere. Summed, it really is very much like any modern religious creation theory.

    2. Re:Actually, having RTFA, I stand corrected by ctaylor · · Score: 5, Funny

      it's really an ID game

      You mean like Doom or Quake? Wow. I'm a lot more interested in Spore now.

    3. Re:Actually, having RTFA, I stand corrected by Xanius · · Score: 1, Redundant

      I disagree. 800,000 penis monsters are not cute, we all know that's the first thing nearly everyone that bought and pirated the game made.

    4. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      Just shows that it failed on both counts. It failed to be a good game in its own right, and it failed to live up to the hype of being a game with good science-backing.

    5. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      No, no no no. You're thinking of id. ID != id

    6. Re:Actually, having RTFA, I stand corrected by BitZtream · · Score: 5, Insightful

      Are you serious?

      You guys have taken a game ... thats it, nothing more than a game, that no one in their right mind would consider to be based on anything scientific or religous and turned it into an evolution versus intelligent design thing?

      For fucks sake, not everything is about advancing some agenda that you don't agree with. Put your damn tin foil hats back on and crawl back into your fucked up world of conspiracies instead of talking to those of us in the normal world.

      Its just a damn game, nothing more.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    7. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      If they called it EA's Mail Order Monsters II, I don't think folks would have bought into it as much. But if you think about the general gameplay mechanics, that ol' 8-bit classic really isn't terribly far off.

    8. Re:Actually, having RTFA, I stand corrected by T-Bone-T · · Score: 2, Insightful

      You are overgeneralizing. It isn't just a game, it is a game about evolution thus the arguement of evolution vs ID.

    9. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      I always pronounced id as in "eye-dee". Then I heard Carmack said it in a video, sounding like 'eed', or the id in "eye lid". My jaw dropped!

    10. Re:Actually, having RTFA, I stand corrected by project-nova · · Score: 1

      Hm, why don't you have a look at the E3 movies from one of the last years demonstrating the Spore beta?

      They actually look good, and innovative, and I really thought about buying the game. Especially the part where speed of your creature is determined by a multitude of factors (positioning of the legs at the spinal cord, size of the legs, etc), instead of just "Legs Level 1" or "Legs Level 2".

      Yay for deadlines.

    11. Re:Actually, having RTFA, I stand corrected by dangitman · · Score: 5, Interesting

      Agenda or not, it was marketed as a game about evolution, but plays like a game about Intelligent Design. I think the comparison is very apt.

      --
      ... and then they built the supercollider.
    12. Re:Actually, having RTFA, I stand corrected by bestiarosa · · Score: 3, Insightful

      The point is, it's been /marketed/ as sketching evolutionary law, which is not the case.
      This is not a case of bad game design (although it might be) but a case of misleading marketing.

      --
      :(){ :|:& };:
    13. Re:Actually, having RTFA, I stand corrected by guruevi · · Score: 4, Funny

      If you play long enough, eventually your creature will start forming Duke Nukem Forever

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    14. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      What's Doom or Quake? Is that some kind of choice you are proposing?...

      Wiki says it's some kind of video game dating back to the last millennium. Neat, tell us more grandpa!

    15. Re:Actually, having RTFA, I stand corrected by MikeBabcock · · Score: 1

      Nobody said it was a good or a bad thing, simply that it isn't a game about "evolution" as the game has always claimed to be.

      Taking EA's claims and refuting them is perfectly legitimate.

      If a game came out claiming to be about Ghandi and it had him hacking kids' heads off in the temple, people would probably discuss how inaccurate that was too.

      --
      - Michael T. Babcock (Yes, I blog)
    16. Re:Actually, having RTFA, I stand corrected by SL+Baur · · Score: 1

      shooting their mouth all over the place about how the game is an accurate representation of evolution

      Considering how much evidence we have for mass extinctions in the past and how much evidence we have now for how often EA games crash, I'd say they're doing a smashing job with respect to accuracy.

    17. Re:Actually, having RTFA, I stand corrected by Hucko · · Score: 1

      such is life...

      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
    18. Re:Actually, having RTFA, I stand corrected by Novus · · Score: 1
    19. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      How about some tentacle monsters?

    20. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      Especially apt when you consider the game author's political persuasion.

    21. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 1, Funny

      It is an argument against ID really.

      Unless we all look like Gods cock.

    22. Re:Actually, having RTFA, I stand corrected by PieceofLavalamp · · Score: 1

      Yeah but whats long enough?

    23. Re:Actually, having RTFA, I stand corrected by theaveng · · Score: 1

      >>>You guys have taken a game ... thats it, nothing more than a game, that no one in their right mind would consider to be based on anything scientific or religous and turned it into an evolution versus intelligent design thing?
      >>>

      We didn't do it. The dumbass marketers at the corporation did it, with their FALSE claims that Spore is being used to teach evolution at schools. That's called *lying* and it should be fully prosecuted as "false advertising" by the various attorney generals across the continent. It's time to reign in these business people and hold them accountable for their lies BEFORE they can create another economic crash.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    24. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 0, Troll

      Oh my God! Stop the presses! You mean that Evolution isn't "critters change"?! Seriously...blah blah blah whine whine whine Evolution vs ID. First and foremost the ID nonsense is about things being poof magically created whole and perfect, not gradual changes. Second...shock, awe, fear, run away...you mean a bunch of marketeers and game developers didn't have to write a doctorate thesis on evolution before comparing this game to evolution?!

      It is a damned game. What next, "violent killers say Manslaughter isn't accurate at all, demand refund!". Maybe we could go with "Hookers say GTA isn't accurate and that fucking them will not improve your health". The comparison is very apt only for the most militant twat bent on making an issue out of it. I imagine most IDers that have the same militant behavior wouldn't even let this game in their front door in the first place. The article is nothing more than a game review with their own insinuations and agendas attached. "See See...they said it was evolution and want it to be taught as evolution and destroy science!" rather than "Yet another company overhyping their product with insane marketing claims trying to make a quick buck".

      Brace yourselves you whiney little geeks. Star Trek...BAD SCIENCE. Star Wars...BAD SCIENCE. Star Gate...BAD SCIENCE. In fact...damn near every science fiction game, movie, and most books involve BAD SCIENCE. Even Ringworld had a long series of sequels trying to undo another piece of bad science from the previous books! THIS IS ENTERTAINMENT YOU JACKASSES! Go read a physics book, chemistry book, or biology book if you want real science and leave entertainment alone for fucks sake.

      --
      The only change I can believe in is what I find in my couch cushions.
    25. Re:Actually, having RTFA, I stand corrected by yttrstein · · Score: 4, Insightful

      I managed to get through your response despite its combativeness.

      I'd like to school you on "science" and "science fiction", because you've made an error in your assessment, a fairly major one.

      There's a difference in literary terms between "hard science fiction" and "soft science fiction". Star Trek falls under the category of "hard science fiction", as does almost everything by Isaac Asimov. Hard science fiction is science fiction that is as heavily based in science FACT as is possible. While Star Trek may be a little "softer" than Foundation, it still falls squarely in the genre of "hard science fiction" and deserves to be treated as such.

      That said, "soft science fiction" is just as valuble in literary terms--its simply a slightly different genre. Soft science fiction includes authors like Phillip K. Dick (Blade Runner, A Scanner Darkly, Ubik) and Ray Bradbury (The Martian Chronicles, Dandelion Wine). Soft science fiction sacrifices scientific fact for much weightier raw speculation, and generally uses this speculation to spawn plots and plot devices. _Dune_ is an excellent example of soft science fiction in this manner.

      All of THAT said, the game is neither soft nor hard science fiction, it's just intelligent design masquerading as fun (and not very well at that). The reason that it's very important to understand this is that currently a very small number of very, very loud people are actually getting laws passed in the United States (and elsewhere) which are rooted firmly in the ethic of "ID". This is horrifying to me and all free-thinking people, and must be stopped at once. Shining a very clear light on suspicions of ID prattle in video games (and elsewhere) is important to start a dialog about it.

      But you're not taking part of a dialog. In your assessment of some of our arguments as "blah blah bla whine whine whine", you yourself have become the biggest whiner of all.

      But thanks for the irony.

    26. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      Have you seen the ads for it? they call it "Creatialutionism"

      so, no; it's not evolution.

    27. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 1

      Arguably soft science fiction is more valuable because it inspires the imagination more, which is ultimately where most hard science comes from.

      That said...back to the game. It is a damned game that has nothing to do with that psychotic agenda of pushing ID. The guy went out and got a bunch of scientists to talk about real evolution and advances. The scientists were upset to learn that it was not a game and not a real scientific project. It was marketing. M A R K E T I N G! This is the same crowd of people that say "World Famous XYZ" when you probably couldn't find a single soul that has heard of the XYZ in question even in the next city over. Problems in marketing (and that is all this is) are completely tangent to the ID nonsense. The fact that a damned game is being trotted out as fodder in this is pathetic. Honestly, it makes people trying to defend evolution using this look like damned fools.

      I mean really now...you play "God" in almost every game in this style of genre. Are they suddenly all ID propoganda? Holy shit Sim Earth isn't 100% accurate! Starcraft, Warcraft, Command & Conquer...you aren't actually a general and you have a supernatural view of the battlespace! Clearly this is religious propoganda! Look at Black and White...the horror...they even say that you play as God!

      PLEASE...I beg of you...explain to me how exciting a game about evolution would be if you take out that "hand of God" that is the player. Load the game...and then watch your screen for the next few million years and hope that your single celled things mutate. Fascinating. But even then people would bitch because it wouldn't show the genesis moment where life came into creation.

      --
      The only change I can believe in is what I find in my couch cushions.
    28. Re:Actually, having RTFA, I stand corrected by happyDave · · Score: 2, Informative

      By "you guys" are you referring to participants on this Slashdot discussion, or the marketers of the game? Have you read the news about Spore? Have you heard how it is being presented? The people who are marketing it are trying to say that it *is* based on something scientific, yet it isn't science.

      Here's a little nugget from the National Geographic channel:
      "Journey into the billion-year history of the human body, led by computer game visionary, Will Wright as he explores the break through science that's revealing the secret genetic machinery that shapes all life in the game Spore."

      It should be just a "damn game" but it isn't always being presented like that.

      Now, of course people should be skeptical of claims such as these, but even people in their right minds may consider that it is based on something scientific when, you know, even people not part of the company are making claims that it is scientific.

      There is no "just" an anything. These things matter.

    29. Re:Actually, having RTFA, I stand corrected by yttrstein · · Score: 1

      I would have found the game much more exciting if we could not manipulate the creature directly, but only subtly change its environment--weather, altitude, seasons, geography, "background life", etc, and then let a set of brilliant algorithms (obviously by design in the game) based heavily in evolution theory guide the changes to the creature itself.

      But I understand that my taste in simulation is hardly mainstream.

      Look, I really couldn't give a fart if EA wants to make ID games, or even games that look like ID games, or even games that spawn this kind of discussion on slashdot. What I do mind, however, is that Spore was marketed as a thing that it clearly is not. The word "evolution" became a buzzword to sell the thing, and that tricked a lot of people into thinking that it actually exists in the game. It quite plainly does not, which is very disappointing for a lot of is, and *could possibly* indicate some dishonesty on EA's part--which in itself may not have been for the sole purpose of selling more games. It's something to at least consider, whether or not you're going to press the "tinfoil hat" case.

      And by the way, you're still doing that whining thing that you're accusing everyone else of. Try to stop being so combative about this whole thing---the point is dialog.

    30. Re:Actually, having RTFA, I stand corrected by Peter+La+Casse · · Score: 1

      . First and foremost the ID nonsense is about things being poof magically created whole and perfect, not gradual changes.

      No, that's creationism. A bunch of creationists think that creationism == ID, but they're not exactly the best critical thinkers. ID is evolution where (at least some of the) random mutations are actually non-random and are the work of God, space aliens or whatever. Natural selection then proceeds normally.

      It's clear that Spore resembles ID. An external intelligence (the player) adds new traits to a critter, which then goes out to compete for survival.

    31. Re:Actually, having RTFA, I stand corrected by PastaLover · · Score: 1

      The point which you missed twice already is that nobody would be worrying about it if EA wasn't claiming it was an ACCURATE DEPICTION OF EVOLUTION. Which it is not.

      If that doesn't make it more clear for you perhaps I should throw in some more caps.

    32. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 2, Informative

      Actually it seems you are mistaken about what ID is. Go watch Ken Millers presentation. The Panda's and People creationist book had a mass replacement of Creator/God and Intelligent Design/Creationism. Go look at the legal battles.

      ID is creationism packaged in pseudoscientific terms to make it more appealing to people who don't understand what is happening. The core of Intelligent Design is that things are too complex to have evolved on their own and thus must have been magically created that complex. YOU are talking about Theistic Evolution, which is entirely different from ID. Theistic Evolution is basically says Evolution happened as described, but adds "because God guided it that way". So really Theistic Evolution doesn't attack the science at all, ID does.

      --
      The only change I can believe in is what I find in my couch cushions.
    33. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 1

      Newsflash...companies lie about their products all the time. The fact that they lied about this doesn't make it some vast ID conspiracy. It means a bunch of marketing clowns that are experts in selling shit and not experts in biology made statements to sell shit while pretending to be experts in biology.

      --
      The only change I can believe in is what I find in my couch cushions.
    34. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 1

      It is upsetting to me to see people get wound up over stupid crap like this when much bigger things are the issue. I am 100% sure EA lied, I am 95% sure they knew it, I am 100% sure it had nothing to do with some ID conspiracy and everything to do with marketing hype. Remember, these are the same assholes that said "ok, you can install it 5 times now, see we fixed the DRM".

      By the way...go look up the SNES game E.V.O. That was an "evolution game" that was clearly not really "evolution" but the difference is a game is supposed to be fun, a science book is supposed to be correct. People are getting upset wanting the games to be correct while letting the science books be raped and pillaged.

      --
      The only change I can believe in is what I find in my couch cushions.
    35. Re:Actually, having RTFA, I stand corrected by Peter+La+Casse · · Score: 1

      Actually it seems you are mistaken about what ID is. Go watch Ken Millers presentation. The Panda's and People creationist book had a mass replacement of Creator/God and Intelligent Design/Creationism. Go look at the legal battles.

      Those are the "not the best critical thinkers" creationists I was speaking of. They're wrong. I realize that there are a lot of them, but as an anal retentive jerk, I still insist on correct terminology. And once they do that, they should get off my lawn!

    36. Re:Actually, having RTFA, I stand corrected by randyest · · Score: 1

      Brace yourselves you whiney little geeks. Star Trek...BAD SCIENCE. Star Wars...BAD SCIENCE. Star Gate...BAD SCIENCE. In fact...damn near every science fiction game, movie, and most books involve BAD SCIENCE. Even Ringworld had a long series of sequels trying to undo another piece of bad science from the previous books! THIS IS ENTERTAINMENT YOU JACKASSES!

      If you're not dead from an aneurysm: the difference is none of your examples are marketed as good science, or even science (other than "science fiction.") Spore's (EA's) marketers have claiming that the game is an accurate representation of evolution, and even that there's interest from colleges to use it to teach science. That's OK with you?

      --
      everything in moderation
    37. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      Except that their group includes both the FOUNDERS of ID and the MAJORITY of ID proponents. Therefore they get to decide what ID is, not you.

    38. Re:Actually, having RTFA, I stand corrected by mcvos · · Score: 2, Informative

      There's a difference in literary terms between "hard science fiction" and "soft science fiction". Star Trek falls under the category of "hard science fiction", as does almost everything by Isaac Asimov.

      Star Trek hard SF? Really? I wasn't aware hard SF was such a meaningless term. Star Trek may not be quite as far off the space opera end as Star Wars or Lensman, but it's far from hard SF.

      It pretends to be, I'll grant you that, but it's all meaningless technobabble.

      For hard SF, look at Asimov, indeed. Clarke too, and quite a number of things by Larry Niven and dozens of other authors, but not at Star Trek.

    39. Re:Actually, having RTFA, I stand corrected by CubicleView · · Score: 2, Interesting

      All of THAT said, the game is neither soft nor hard science fiction, it's just intelligent design masquerading as fun (and not very well at that). The reason that it's very important to understand this is that currently a very small number of very, very loud people are actually getting laws passed in the United States (and elsewhere) which are rooted firmly in the ethic of "ID". This is horrifying to me and all free-thinking people, and must be stopped at once. Shining a very clear light on suspicions of ID prattle in video games (and elsewhere) is important to start a dialog about it.

      I didn't bother to RTFA and I haven't played the game, so I'm well prepared to be corrected here, but I doubt this game is in any way deliberately promoting intelligent design mumbo jumbo. From a gaming perspective, correct and proper evolution would be mind numbingly boring. I mean you can wait around for evolution to turn your creature into a fucking rabbit if you want, I'd much prefer to play "God" and design one that eats rabbits. On the marketing side, no one in their right mind would deliberately link it to intelligent design, even if that's what the game really is. The batshit crazy intelligent design gaming demographic just isn't big enough to compensate for that kind of bad publicity.

    40. Re:Actually, having RTFA, I stand corrected by ArsonSmith · · Score: 1

      Can I put "It's just a game" on the list with "It's just a theory" and "It's just a book."

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    41. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 1

      Ken Miller is the biologist brought to testify AGAINST creationism/intelligent design in Dover. He walks through ID quite clearly. Intelligent Design is repackaged creationism pure and simple. The notion that God influenced evolution is Theistic Evolution. So if you are going to insist on correct terminology then you should use it. The creators of ID are the ones that did the mass replacement of the Pandas and People book. They did this as the result of a court ruling that their book saying God/Creationism counted as religion and could not be taught. So they repackged it as the "science" of Intelligent Design and tried again.

      --
      The only change I can believe in is what I find in my couch cushions.
    42. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      So computers hundreds of years in the future that smoke and explode if you point out that they hold logically conflicting axioms are somehow "hard sci-fi?" I don't think so.

    43. Re:Actually, having RTFA, I stand corrected by geekoid · · Score: 1

      I evolve the beast in ways that it will become Pikachu...and then raichu.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    44. Re:Actually, having RTFA, I stand corrected by geekoid · · Score: 1

      Touchy much?

      They are simply pointing out why it is a stupid assumption to think a game controlled by a person would represent evolution.

      "Its just a damn game, nothing more."

      See there is the over arching problem. Some Bible Literalist will use anything that forwards their agenda.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    45. Re:Actually, having RTFA, I stand corrected by Anonymous Coward · · Score: 0

      You never know. It wasn't too long ago that you could smoke a monitor just by misprogramming the video card it was connected to. It is entirely plausible that some modern circuit lacks a failsafe and you could affect it by fucking around with the system.

    46. Re:Actually, having RTFA, I stand corrected by Peter+La+Casse · · Score: 1

      I hate to admit it, but having now looked into it more closely I see that you're right.

    47. Re:Actually, having RTFA, I stand corrected by db32 · · Score: 1

      :) Ken Miller's presentation is an amazing watch. Outside of eviscerating the whole ID nonsense, he actually talked about a lot of genetic evidence that I had not previously heard before (not that I really keep up on such things, but I am a geek and enjoy the science news when I find it).

      ID is predominatly championed by pseudoscience, stupid Institute for Discovery, and ultimately relies on the whole "irreducible complexity" crap that boils down to "this is too hard to figure out, so it musta been magic!". Francis Collins, former director of the National Human Genome Research Institute, wrote a book called Language of God. He describes basically what you are describing in that evvolution happened as we have observed scientifically, but that there was a higher power that influenced the direction things took. He basically puts forward Theistic Evolution calling it BioLogos.

      1. The universe came into being out of nothingness, by the hand of God, approximately 14 billion years ago.
      2. Despite massive improbabilities, the properties of the universe appear to have been precisely tuned for life.
      3. While the precise mechanism of the origin of life on earth remains unknown, once life arose, the process of evolution and natural selection permitted the development of biological diversity and complexity over very long periods of time.
      4. Once evolution got under way no special supernatural intervention was required.
      5. Humans are part of this process, sharing a common ancestor with the great apes.
      6. But humans are also unique in ways that defy evolutionary explanation and point to our spiritual nature. This includes the existence of the Moral Law (the knowledge of right and wrong) and the search for God that characterizes all human cultures throughout history.

      --
      The only change I can believe in is what I find in my couch cushions.
  15. Air Force Missleares ripped Missile Command by Anonymous Coward · · Score: 5, Funny

    If you think this is bad you should read how those Air Force Missleares ripped the Missile Command developers.

    Totally unrealistic usage of the trackball for targeting, didn't require the appropriate 2 keys, and had a high score list in a totally different configuration than the actual high-score lists that appeared on official Strategic Air Command consoles.

  16. Way I understand the point, though... by Moraelin · · Score: 5, Informative

    Well, the way I understand the point, though, it's not that the game _should_ be an accurate represetation of unguided evolution. It's that EA has marketed it as an accurate representation of evolution, and as a way to teach evolution. Clearly that claim doesn't match the game's content.

    And normally I'd have said the said you did. But if they made some very clear claims about the game, I think it's fair to judge it by those claims.

    I mean, for example, if UT claimed to be (among other things) an accurate flight simulator, it would be entirely fair to expect it to match that claim. After all, that's what their own marketers are telling you to use as your buying criterion.

    Way I can tell, that's what they do in TFA. They didn't just come out of nowhere with the idea that a game must be like evolution. (Which would be a silly expectation indeed.) But once EA claimed that it _is_ an accurate representation of evolution, and good enough to be used in colleges, well, the game is on. Let's see how true that statement is.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  17. The may have the science correctness sporadic by davidsyes · · Score: 1

    but they have the income stream correct from Spore Addicts.

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  18. Not too surprising. by fuzzyfuzzyfungus · · Score: 5, Interesting

    First off, the pithy one liner:

    Spore is Lamarkian evolution with hit points.

    Seriously, inheritance of acquired characteristics, "the complexifying force", "the adaptive force", it's all there. Compare this to Will Wright's much earlier Simlife, which is substantially oversimplified, for the sake of gameplay on the computers of 1992; but is actually a Darwinian evolution simulator game. Now, that said, that isn't an issue. Spore isn't required to be anything in particular. Some games rely on realism. Spore doesn't. Some rely on verisimilitude, Spore doesn't really do that either. Not a problem. Civilization II is a great game; but anybody who thinks that it is a civics lesson is mistaken. Nothing wrong with that. I just hope that the vague notion that "Spore is about evolution" doesn't give rise to yet more peculiar misunderstandings of the subject.


    Incidentally, and maybe this just makes me a bad person; but why does the Spore space stage have no concept of genocide? It keeps track of, and awards medals and stuff for, all kinds of weird things(OMG! painted 5 planets!). Why does neither the game, nor the AI races, react appropriately when I take my ship to their homeworld and suck up all its atmosphere, turning the ancestral home of their race into a barren rock, coated with bones and ashes? Shouldn't that deserve a message less generic than "You hurt our planet."?

    1. Re:Not too surprising. by Dachannien · · Score: 1

      Why does neither the game, nor the AI races, react appropriately when I take my ship to their homeworld and suck up all its atmosphere

      They're probably in disbelief that you managed to guess the code to the atmospheric shield.

    2. Re:Not too surprising. by Anonymous Coward · · Score: 0

      Shouldn't that deserve a message less generic than "You hurt our planet."?

      Yeah, at least they should throw in a expletive.

      "You hurt our planet. Fucker."

      Much better.

    3. Re:Not too surprising. by teh_c0unt · · Score: 1

      Based on TFA and the nice little accompanying video, this game just seems like an overly complicated release of Katamari Damacy. Now instead of being coated in whatever you roll over you can pick what you look like. evolution != "just get bigger"

    4. Re:Not too surprising. by complete+loony · · Score: 2, Insightful

      They're probably in disbelief that you managed to guess the code to the atmospheric shield.

      I have the same combination on my luggage!

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    5. Re:Not too surprising. by biraneto · · Score: 1

      I believe you are being too generous to the game. It is just a bunch of (5) minigames. Each minigame isn't even dependent on the previous one. If it looks like Lamarkian evolution it was just a lucky shot.

    6. Re:Not too surprising. by dangitman · · Score: 1

      Why does neither the game, nor the AI races, react appropriately when I take my ship to their homeworld and suck up all its atmosphere, turning the ancestral home of their race into a barren rock, coated with bones and ashes? Shouldn't that deserve a message less generic than "You hurt our planet."?

      I'll hazard a guess: Spore is a craptacular game developed by hacks.

      --
      ... and then they built the supercollider.
    7. Re:Not too surprising. by Anonymous Coward · · Score: 0

      "Compare this to Will Wright's much earlier Simlife, which is substantially oversimplified, for the sake of gameplay on the computers of 1992; but is actually a Darwinian evolution simulator game. Now, that said, that isn't an issue. Spore isn't required to be anything in particular. Some games rely on realism. Spore doesn't. Some rely on verisimilitude, Spore doesn't really do that either. Not a problem."

      It wouldnt be a problem if EA werent actively marketing it as being a simulation of evolution.

      EA's description of Spore from its website reads:

      "How will you create the universe?

      With Spore you can nurture your creature through five stages of evolution: Cell, Creature, Tribe, Civilization, and Space. Or if you prefer, spend as much time as you like making creatures, vehicles, buildings and spaceships with Spore's unique Creator tools.

      CREATE Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands.

      EVOLVE Your Creature through Five Stages - It's survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization.

      EXPLORE your world and beyond - Will you rule, or will your beloved planet be blasted to smithereens by a superior alien race?

      SHARE with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and new places to visit."

      This is a game whos makers frequently claim works to simulate evolution & provide education about evolutionary theory... Dont you think the game should therefore include just a little bit of actual evolution?

      In reality it is just another sequel to the "The Sims" series, only instead of choosing wallpaper for your kitchen (which teaches you nothing about family life) youre choosing to paint the creature purple stripes instead of yellow stripes (which teaches you nothing about evolutionary biology)

      The success of "The Sims" has ruined Will Wright, it seems hes no longer capable of making anything other than glorified paper-doll dress-up games.

      In every respect except for graphics, SimLife was a much more enjoyable and educational game, Spore is a step backwards in terms of representing biological evolution in video gaming, which is pretty much the entire point of TFA.

  19. Stilll nope by Moraelin · · Score: 1

    Actually, that would be the discredited idea of Lamarckian evolution: in which body parts change to match the environment, and the children inherit the slightly improved body parts. E.g., that basically because Schwarzenegger had big muscles, his kids would automatically start with bigger muscles too.

    In TFA they claimed that that's the kind of evolution that Spore has, but you just made the point that, yeah, it's not even that. A creature in Spore may never use its +1 wings, and then get the +5 wings out of a sudden anyway.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Stilll nope by MozeeToby · · Score: 1

      Well, actually I was thinking something a little more than your typical RTS I guess. If you produce 50 of the same unit, some of them will be faster than others, some will do more damage, some have a longer range, some have more health, etc, etc. The units that survive would reproduce when they returned to base. Battles would be raised over the course of generations. Not necessarily human generations, your units could be some creature that procreates at a higher rate to make things more reasonable.

  20. Join the Club by Anonymous Coward · · Score: 0

    Turns out evolutionary scientists don't like DRM any more than the rest of us :)

  21. Yeah it's a game by esocid · · Score: 1

    and I found it boring as a game. It felt like a same-old rts which made me stop playing once I got to the civilization stage. It's all so linear, I know you have a choice b/w herbivore/carnivore but the dynamics I thought were going to be involving your choice of what your organism looks like, behaves, etc. would drive your gaming experience. Now that would have appealed to gamers and scientists alike.
    I personally don't see what is so wrong with a critique of a game that claimed to give an experience of natural selection and evolution.

    --
    Absolute power corrupts absolutely. indymedia
  22. Really? by stonecypher · · Score: 1, Redundant

    Wow, a video game isn't scientifically accurate. Who ever would have thought it? Because EA teaches for their gains, and games aren't about fun, they're about rigid adherence to reality.

    God forbid those scientists should get a hold of Super Mario Brothers.

    --
    StoneCypher is Full of BS
    1. Re:Really? by Anonymous Coward · · Score: 1, Insightful

      God forbid those scientists should get a hold of Super Mario Brothers.

      That comment would be appropriate if Nintendo's marketers were shooting their mouth off claiming that Super Mario Brothers was an actual plumbing simulator that was being used in plumber courses to teach the students the glorious life of a plumber.

    2. Re:Really? by stonecypher · · Score: 1

      Oh, I see, you listened to EA's marketers. No wonder you're confused about something that's obviously false to everyone who hasn't.

      I also recommend not asking Cthulhu about the game, though he'll at least be somewhat more honest.

      --
      StoneCypher is Full of BS
    3. Re:Really? by SupremoMan · · Score: 1

      God forbid those scientists should get a hold of Super Mario Brothers.

      Oh I'm sure Mario and Luigi are not scared of them. Joe the Plumber on the other hand... that's a different story.

    4. Re:Really? by jagdish · · Score: 1

      Is Mario's first name Joe?

    5. Re:Really? by TrevorB · · Score: 1

      "God forbid those scientists should get a hold of Super Mario Brothers."

      I was taking a Human Evolution course at Simon Fraser University in Canada with Birute Galdikas the same time the Super Mario Bros movie came out (1994ish). Birute was one of three women (Goodall, Fossey were the others) who studied primates under (*cough*) Louis Leakey. Birute studied orangutans in Borneo.

      Birute actually mentioned the SMB movie during one class and said it had some interesting comments about evolution, and recommended the class go to see it.

      Then again, this was one of many crazy, bat-shit moments she had in the four month course.

  23. So? by moniker127 · · Score: 1

    Does tribes display tribal warfare accurately?
    Does counterstrike depict an accurate representation of a counter-terrorist offensive?

    1. Re:So? by Digital+End · · Score: 1

      Did they market that they were scientifically accurate dipictions of those events? Because this one did... that's the difference you and every other person posting this same redunant message seem to be missing.

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
  24. We can help with that! by Anonymous Coward · · Score: 0

    > I mean, I'd like to finish the game in less time than 1000000000000 years...

    Would 6,000 years be better for you? I mean, it's hard to do the 6 day thing. We're not God, you know...

  25. Re:If you're going to make an insult... by Peaker · · Score: 4, Insightful

    Not everyone who believes in a higher power (and by extension, that life has value)

    Huh?
    Why does NOT having a higher power deprive life of value?
    And if life has no value intrinsically, then why does a higher power "give" it any value at all?

  26. Losing perspective here? by bonch · · Score: 4, Interesting

    My impression is that it's a freaking videogame and doesn't attempt to teach anything other than how to use sandbox editors to make spaceships and stuff. I'm surprised at all this discussion over what is merely a collection of clay editors.

  27. O NOEZ! by genw3st · · Score: 0, Redundant

    Soon they'll be trying to tell us life really isn't like GTA3, or Oblivion... and here I was training to be a car-jacking thief in the Dark Brotherhood...

  28. They're right by kellyb9 · · Score: 2, Funny

    EA needs to make their games more accurate. The game should take a few billion years to play.

    1. Re:They're right by jeremyp · · Score: 1

      Spore feels like it takes a billion years to play.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
  29. Thank you Captain Obvious by Orion+Blastar · · Score: 1

    Next you'll tell me that Hollywood movies and TV shows get history and other facts wrong?

    A video game is written to be enjoyed, not scientifically accurate, just as a movie or TV show was written to be enjoyed and not factual.

    It is like trying to criticize fiction for not being non-fiction.

    Video games have their own set of rules and laws, not necessarily the same as the reality universe laws and rules.

    I'm Orion Blastar a Space Pirate Ninja from 4096AD who time traveled back into the past to make a better future. Whomever believes that does not get the joke I am making or that Orion Blastar is a parody of myself based on fiction and not everything I post as Orion should be taken seriously. Some people know that and rate my comments as funny or interesting, because they know I am posting in character. Right now I am posting out of character for informational purposes.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  30. Where are the ads? by IronChef · · Score: 2, Insightful

    The only Spore ads I saw were on TV and I don't remember them saying anything about its accuracy or educational value.

    So where exactly are the marketing materials that claim Spore is accurate and educational? If they exist, then yes, shame on EA.

    If they don't, then shame on whoever is trying to pick a fight.

  31. Re:If you're going to make an insult... by Zakabog · · Score: 4, Informative

    Please at least try to get informed about who you are insulting. Not everyone who believes in a higher power (and by extension, that life has value) believes the universe is 6k years old. But even disregarding that, your insult didn't make sense. A game marketed about evolution is popular with people in KS, presumably because you think everyone in KS is a backwards redneck who denies evolution?

    I think it would help if you read this

  32. SimEarth by tunapez · · Score: 1

    The SimEarth remake is way past due...

    --
    Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    1. Re:SimEarth by Babbster · · Score: 1

      Mix it with the biological details of SimLife and that would be a game I'd play until OS updates render it inoperable (even then I might keep an old PC around for it).

  33. Unemployment crisis hits science community by Vexorian · · Score: 1
    Financial crisis and the inevitable increase in unemployment rates not to mention the drops in research investments has forced scientist to pick their backup jobs.

    "It's been tough", Niles Eldredge claims after admitting he now has to review games for a living. "At least the pay for an evolution game reviewer is much higher than such of an evolution biologist in America"

    "They asked for it!" an anonymous member of the Kansans school board couldn't hide how much he enjoys this. "At least my life will get more interesting as your taxi drier could actually be your idol astrophysicist!" said a slashdot reader that currently lives in his mother's basement.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    1. Re:Unemployment crisis hits science community by justinlee37 · · Score: 1

      10/10, I lol'd

  34. indeed. by Anonymous Coward · · Score: 0

    The point of most video games is to control it from a 'God' point of view -- the player is omnipotent and omnipresent. Which rather conflicts with the point of evolution.

    A 'true' simulation of evolution would simply be a button on the screen which, when pressed, would simply say 'you win' or 'you are extinct' -- the results dictated by a random number generator.

    Also EA would charge $50 for this game, and you would only be able to install it once. and installing it would also corrupt your video drivers.

    Dan.

  35. Disappointing, over-hyped by jweller13 · · Score: 3, Insightful

    This game didn't live up to the years of incredible hype. It is really a very simple-minded game that I finished within a few hours. And it has virtually no replay value. Also it has not much to do with evolution. A decision to add two eyes on my ass or 5 eyes on long stalks on my head have absolutely no ramification on my survivability. And the character creator is interesting for about 5 minutes. Don't bother with this game, well maybe buy it for your 9 year old.

    1. Re:Disappointing, over-hyped by matthew_t_west · · Score: 1

      Thank you for this comment. Now I know I shouldn't care about my MacBook not playing it...

      --
      Browse at 1. You'll thank me later.
  36. Spore probably was meant to be more by SmallFurryCreature · · Score: 4, Insightful

    I get the feeling that Spore originally was meant to be more but Maxis has always had trouble delivering. SimCity of course were amazing games. For their time. It is the reason the francise died. Because as it aged, the graphics improved but the quality of the simulation didn't and we as players became aware that more was needed. More paths, more options, more choice. Instead SimCity and the likes have always had a rather narrow path to victory and if veered of that path, the game model couldn't cope.

    Spore is perhaps the greatest failure. It seems originally to have been a game about evolution or at least to use evolution.

    There have been games in this nature before, so it can be done. I remember an ancient game that used clay-motion animation for its creatures that allowed you to breed creatures and cull them to get the ones best suited to their enviroment.

    But there is NOTHING of that in this game. As the article mentions, antlers on your back help you charge skill. You charge backwards?

    There is just one TINY hint at the slightest possibilty of evolution, fruits. If you are small, you can only reach fallen fruit, if you are tall, you can get the highest fruits. There is no difference in the fruits but it is the one and only time the build of your creature seems to matter.

    The rest of the time, it just don't matter. You can't even make a monster eater with a dozen mouths that devours everything in its path, or a super defensive creature because multiple items don't stack their bonusses.

    The game just completly failed to live up to its early promises. I get the feeling Will Wright is following in Molyneux's footsteps. Once a person who made innovative and fun game but one who increasingly just can't deliver on his promises.

    To bad because a game that uses evolution to judge your creationism could be a lot of fun.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Spore probably was meant to be more by Paradoks · · Score: 2, Interesting

      Your post made me think about how Spore should have had multiple endings -- if it's about evolution, it should be about successfully having your creature survive, right? So why not have a creature that's really, really good at surviving at one level, but because it never developed brains/a spine/whatever, it doesn't go to the next level of the game, but still wins because it survives really well.

      But, eh, it's not as if many people in the Slashdot crowd were likely to buy the game in the first place, due to its being "defective by design".

    2. Re:Spore probably was meant to be more by slim · · Score: 1

      I get the feeling that Spore originally was meant to be more but Maxis has always had trouble delivering. SimCity of course were amazing games. For their time. It is the reason the francise died. Because as it aged, the graphics improved but the quality of the simulation didn't and we as players became aware that more was needed. More paths, more options, more choice.

      My own feeling is that later versions of Sim City got bogged down in details. Yes I want my city to have a simulated water infrastructure - but I don't want to draw every pipe myself.

    3. Re:Spore probably was meant to be more by SmallFurryCreature · · Score: 1
      The problem with the water from a gameplay perpespective is simple. You always need water, every building does. So indeed, became a boring repetitive task of each time having to lay out a water grid. There was no alternative, you just drew a grid, and that was it. X spaces apart, once you figured that out, all you did was just draw a grid on any new area you wanted to develop and be done with it.

      No depth, just micro-management. Just like the placing of the antlers on your charger. You place it, turn it, color it but the only thing that matters is to get the ones with the biggest charge bonus, just one of them and be done with it.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    4. Re:Spore probably was meant to be more by Tom · · Score: 1

      I get the feeling that Spore originally was meant to be more but Maxis has always had trouble delivering. SimCity of course were amazing games. For their time. It is the reason the francise died. Because as it aged, the graphics improved but the quality of the simulation didn't and we as players became aware that more was needed. More paths, more options, more choice. Instead SimCity and the likes have always had a rather narrow path to victory and if veered of that path, the game model couldn't cope.

      They put in more options - but at the wrong points. The later games had a lot of stuff the earlier ones did not - except that it didn't really add anything to gameplay. On the contrary, it was a bother, mostly. Water pipes - anyone here who doesn't cringe at the thought? Absolutely no gameplay value whatsoever except that you had to think about an additional step.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:Spore probably was meant to be more by jez9999 · · Score: 1

      I can easily answer that question: because after the first time round, everyone will try to create an intelligent mammalian creature that can control a spaceship, because they always want to get to the space stage. Why the heck would you want to 'win' at creature stage? "Your creature is very good at digesting fruit, and defending itself. Its kind survived for a trillion years in relative mediocrity until its sun exploded. Well done. The end."

      At least the Spore way your blob/snowman/giant penis can continue to more interesting stages.

    6. Re:Spore probably was meant to be more by Paradoks · · Score: 1

      You make it sound like a problem.

      Seriously, if the game has an ending at each stage, depending on how you play, the game has more depth. You'd play it more to see what other ways you can "win" the game.

      'sides, wouldn't you like to play a slime that kills off the planet through fast reproduction? Or create a tribble species that buries the planet in a foot of fuzzy goodness?

  37. Son, why So Serious? by Anonymous Coward · · Score: 0

    NT

  38. When an Astro-Physicist comments on Biology... by Anonymous Coward · · Score: 0

    The comments of an Expert in Field A -
    when they deal with matters in Field B -
    should NOT count, ie, any more than
    any other "person on the street"

    Why then should they arouse any interest
    in the media?

    Oh, this is SlashDot, not the media. ...nevermind. :-)

  39. Sarcasm by Anonymous Coward · · Score: 5, Funny

    A cheery "pong" sound preceded the announcement to passengers of the Boeing Sarcasm 767:

    "This Sarcastic Joke Airways flight 666 from ctaylor +5 Funny airport to LOLzistan is cruising at an altitude of 30,000 feet, right over Anonymous Coward's head. We expect to reach our destination 30 minutes after Anonymous Coward has had his dinner and is sitting on the toilet, giving him time to contemplate id vs. ID and whatthefuckapunisanyway.

    "Cabin crew, please release the chemical toilets."

    *WHOOOOOOOOOOOSH*

  40. indeed not by demonrob · · Score: 1

    a better simulation of evolution would be a world where you change the world rules and see what happens to the lifeforms. i.e. if a meteorite hits how will this set of creatures evolve to cope, or global warming will affect how. i wonder what EA will evolve into?

    1. Re:indeed not by Tomfrh · · Score: 1

      I expected Spore to be a game like that, and I was really looking forward to it.

      I was very dissapointed when I discovered that it's "evolution simulation" consisted of going into a shop and deciding between purchasing "evolve legs" and "evolve spike"

  41. Re:If you're going to make an insult... by schon · · Score: 1

    Not everyone who believes in a higher power (and by extension, that life has value)

    Umm, I think you have that precisely backwards.

  42. Doesn't stop here... by Lemming+Mark · · Score: 0, Redundant

    I heard that Star Trek sometimes features unrealistic physics and that Jedi isn't a real religion. What is it with the world these days?

  43. Re:If you're going to make an insult... by LrdDimwit · · Score: 3, Insightful

    (A implies B) does not imply (not-A implies not-B). The original poster was saying IF there is a god (of any sort, THEN life has value. This seems like a fairly reasonable thing to say. There is of course the possibility that God exists, but couldn't care less about puny mortals, but the consensus among most religions is that they do.

    The statement DOES imply "If life has no value, then it's likely there is no god", but it says nothing about what might be true if there is no god.

  44. some facts by Anonymous Coward · · Score: 0

    1. EA headquarters - LA

    2. headquarters of rush limbuagh - new york city

    3. headquarters of fox news - times square

    4. will wright lives in .... san francisco

    5. james dobson lives in - denver, colorado

  45. Re:If you're going to make an insult... by schon · · Score: 1

    The original poster was saying IF there is a god (of any sort, THEN life has value.)

    True.

    This seems like a fairly reasonable thing to say.

    Not if you have any understanding of history (Crusades, Jihad, and other various wars fought in the name of "God".)

  46. It's not dangerous; it's too stupid to be. by CapnRob · · Score: 4, Interesting

    My wife's lab - she's an evolutionary biologist, in a sense - gathered around Spore last week, and we all had a good laugh. Out of something like three master's students, three Ph.D. candidates, three Ph.D.s, and me, lowly MFA that I am, nobody could think of a single thing it did right in terms of actual evolution ... but, at the same time, it's so thoroughly, ludicrously wacko (all herbivores want to be friends with other species? Anyone who's ever seen a hippo in the wild wouldn't agree with that... ) that we agreed that it couldn't possibly help the ID folks, either. I mean ... would *they* want people to think that God sends piles of bones down to induce change in how well species dance?

    It's a Big Bucket of Fail on pretty much every level, no matter what direction you're coming from.

    1. Re:It's not dangerous; it's too stupid to be. by Drakkenmensch · · Score: 1

      It's true that Spore isn't going to change any minds about the hand of (a) god directing evolution of a specie. After all, if a computer game could do that, then Populous has already done all the damage it's going to do a decade and a half ago.

  47. white people by Anonymous Coward · · Score: 0

    dont like to use that word. use 'manifest destiny'

  48. Re:If you're going to make an insult... by Peaker · · Score: 3, Insightful

    I don't understand. If god exists, and cares about puny mortals, why does that give them value?

    Why does god and his cares have intrinsic value any more than life itself?

  49. Re:If you're going to make an insult... by EveLibertine · · Score: 1

    (The original poster was saying IF there is a god (of any sort, THEN life has value. This seems like a fairly reasonable thing to say.

    No it isn't
    The reasonability of this statement is exactly what Peaker was calling into question. It seems like an extremely unreasonable thing to say, which Peaker points out, but you completely missed. The original statement says, If there is a god, and then by extension of there being a god, life is granted value, then life is without value or of lesser value if there is no god.

    The statement says right there, in the phrase "by extension", that a life without god decreases the value of life, which is insane and ludicrous.

  50. Just my usually 2 cents about Spore, by BurningFeetMan · · Score: 1

    Spore is the worst game that I've ever played. If you're thinking about buying this game, or even stealing it to play, just don't. Your time is better spent else where.

    Spore left me bitterly, bitterly disappointed. So much so that I'll keep posting these posts, well, forever. Survival of the fittest in my opinion. This game sucks balls and I hope the developers and publishers behind the title all get the sack.

  51. Re:If you're going to make an insult... by SlowMovingTarget · · Score: 1

    The statement says right there, in the phrase "by extension", that a life without god decreases the value of life, which is insane and ludicrous.

    Nope, your logic is the same logic Peaker used, and both are fallacies. The phrase "by extension" would properly be understood as "implies".

    The original statement had nothing at all to say about the presence or absence of a creator. Rather, it dealt only with those who believe in a creator. It made no assertions of the correctness of the belief. The only comment the original statement made was that the set of people who believe in a creator includes both those who believe the universe is 6000-ish years old, and those who believe it is older, as the evidence suggests. Personally, I would assert that the latter group is far larger than the former. The original post was pointing out an unfair stereotype, a reasonable thing to do indeed. You may disagree with the belief in a creator, but you and Peaker were not arguing about the same subject as the AC.

  52. Re:If you're going to make an insult... by SlowMovingTarget · · Score: 1

    Einstein believed in a creator who set the universe in motion, and had no more to do with his creation (clockwork determinism). That is not the kind of creator most religious people believe in. Most religious people believe in a creator who is the ultimate authority in the universe, in particular, the ultimate moral authority. As such an authority, if the creator ascribes value to life, then it has value. Most religions teach that creator ascribes value to life. That's why. There's no need for you to agree with it, but it's fairly easy to understand.

  53. Re:If you're going to make an insult... by Digital+End · · Score: 3, Insightful

    2 things here:

    #1, I've lived in Kansas and know many people there. 90% of the plains area are backwards rednecks who deny evolution. I had to work for years to overcome prejudices I learned growing up there... and I'm embarassed every time it slips through. I thank my wife for getting me the hell out of that state before the damage was even more perminant. A lot of them are nice people (if you're straight, white, and faithful), however, they are backwards rednecks who deny evolution.

    #2, Yes, everyone knows that not every religious person belives in young earth... however nearly half do acording to studys. Just because these religions have split to the point where commenting on their stupidy is akin to playing whack-a-mole doesn't change the fact that you are defined by the company kept by the majority of a group. If you don't want called stupid for being part of the group don't bitch at the people calling you stupid, bitch at the people making you look stupid.

    --
    Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
  54. Re:If you're going to make an insult... by EveLibertine · · Score: 1

    Nope, your logic is the same logic Peaker used, and both are fallacies. The phrase "by extension" would properly be understood as "implies".

    No it wouldn't, "by extension" is not equivocal to implication, at least not in this case, but you're still missing the point. The argument Peaker and I are making is about the assignment of value, not about the existence or nonexistence of god, which is the point you and the previous arguers have been caught up on.

    We have an object that we can assign value to, named "Life". The statement says that if there is another object, named God, the value of Object: "Life" increases. Therefore, if Object: "God" exists, the value of Object: "Life" increases, but without any explanation. If one assumes the existence of God, then you assume the value of Life has increased, or at least has a positive nonzero value. Under the claims of the original statement, if you disprove the existence of God, having previously assumed the existence of God, then the value of Life cannot be said to definitely have a nonzero value, and would be less than the value of Life prior to the assumption of God's existence. This is the part that Peaker and I have been complaining about. Disproving the existence of God should not have a negative effect on the value of Life, directly or "by extension", and claims that it might should be met with ridicule and derision. Furthermore, it could also be shown that proving the existence of god could have an effect of decreasing the value of life, which is not acceptable under the terms of the original argument. Anyway, say whatever you like about how I make my point. The point is still that the original statement is idiotic, regardless.

  55. Re:If you're going to make an insult... by MikeBabcock · · Score: 3, Insightful

    Well if you believe that God himself actually wanted the Crusades to happen, I could understand that comment.

    What God's followers do in his name is not the same as what it is he wants done by his followers.

    Reading the Bible helps clear a lot of these misunderstandings up.

    --
    - Michael T. Babcock (Yes, I blog)
  56. Interaction by AliasMarlowe · · Score: 1

    The problem with an evolution game is that it's completely non-interactive. At most you might be able to design the environment and maybe tweak a couple of universal constants but I doubt that there is really any game that could make evolution an engaging experience.

    But the environment need not be static, and cataclysmic events have repeatedly wiped out major clades in Earth's history. Evolution by creeps between these events, and evolution by jerks during and after them.

    So, you could chuck an asteroid at the planet every now and then (different extinctions if it lands in ocean vs continent), or have a passing star perturb the planet's orbit (radical long term climate shift), or have a nearby star go supernova (x-rays, gamma rays, death except in deep water), or just watch the biosphere occasionally destabilize its environment without external impetus.

    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  57. Will Wright does't care about evolutionary theory by Xest · · Score: 1

    I say this because he donated a sizeable amount to the Republican campaign.

    I simply do not believe if Will Wright gave any care to evolutionary theory and evolutionary biology he would be such a staunch Republican supporter in this election.

    It is as you say rather scary that Spore is passed off as a game about evolutionary theory when it in fact teaches quite the opposite- intelligent design. One has to wonder what Will Wright's real motives behind suggesting this is a game about evolution actually are.

  58. Re:If you're going to make an insult... by Eskarel · · Score: 1
    I would disagree. My understanding of the idea(though the OP had some bad phrasing if this was his intent) is this.

    If god as described by modern religions and in particular ID, exists, then he went out of his way to create every single thing in the universe, including life, and therefor everything that he created has value, at least to him. Since the monotheistic god tends to be all about the eternal punishment for people who displease him, this would imply that if god exists and values what he created that we ought to value what he created or else. *Note for all the vegetarians and the like out there, the fact that god would value these things doesn't mean he values them all the same, so there's nothing contradictory about believing that god values everything he made and thinking it's ok to kill things he made for the purposes of food, clothing or entertainment.

    This does not imply that without god things, and by extension life, has no value, or that god existing gives things a greater value, merely that if there is a god such as that described in most monotheistic religions then all things must have at least some value.

    You can just as easily argue that life has value because it is a beatiful amazing thing, or even because living things tend to produce things which we human beings find of monetary value, regardless of the existence or non existence of god. It's merely true that if god exists on those terms, then god values life, and under the circumstances that is sufficient, but not necessary for life to have value.

  59. Re:If you're going to make an insult... by Weedlekin · · Score: 1

    "Einstein believed in a creator who set the universe in motion, and had no more to do with his creation (clockwork determinism)."

    He probably got the idea from Aristotle.

    --
    I'm not going to change your sheets again, Mr. Hastings.
  60. Re:If you're going to make an insult... by famebait · · Score: 1

    Please at least try to get informed about who you are insulting.

    Please try to understand who he was trying to insult.

    Not everyone who believes in a higher power [...] believes the universe is 6k years old

    The special thing about Kansas is not that there are people who believe in a higher power there, it is that school boards tried to mandate teaching intelligent design as science. It is therefore reasonable to assume that the insult was directed at those '6k old earth' people.

    believes in a higher power (and by extension, that life has value)

    This is just plain non-sequitur.

    First of all:
    There is no such thing as intrinsic value. The very concept of something having value requires that there is someone who values it. I know, there are philosophers who disagree with me, but the only consequence of that mindset is that there exists intrinsic value that is valued by noone, which is about as inconsequential as you can get. Theists are typically not, BTW, among those. See explention below.

    So:
    All question of value is meaningless unless one adresses the question of "worth something to whom?".

    Obviously, we humans value things, in ways that are significant to us, but also vary a lot between individuals.

    If one believes in gods, one may also believe that they value things, and that their valuation matters if you want their favor. But the values held by any a particular god is not necessarily any guide to our own valuation of those things. They may for example be in internal conflict, or in conflict with the interest of humans.

    If you believe in a monotheistic god who demands to be followed and will punish whoever does not, and only then, then that does provide a certain global standard, but still only because (and if) one cares about that deity's valuation.

    Without such a being, there is still us humans to value life, and if ther is no god, then nothing matters more than that.

    In fact, one could argue that it is mostly religious people who value anything higher than life.

    Then there is of course a wide variety of opinions on whose life one cares about, and what one believes to be good for them, but that is moving into ideology, beyond the basic metaphysics of value.

    --
    sudo ergo sum
  61. Anyone see Maxis's other games? by Anonymous Coward · · Score: 0

    So, the Sims is an accurate life simulator. I.E. people can't get promoted at work unless they walk by a piece of abstract art or a potted plant on the way out their front door, and walking down a 40-foot hall takes approximately 15 minutes.

    SimAnt works. I mean, just have one hill breed dozens of queens and the rest can breed pure workers and soldiers. They'll run the humans out of a house in no time!

    Simtower. Elevators can't travel 100 floors, and people can't figure out how to ride three consecutive escalators. Oh, and they're more than happy to stand around at the elevator for 8 hours after work, then keep coming back to the office once they escape from your hulking firetrap.

    Simcity 2k. Subways solve all traffic needs. Hydroelectric dams perched on water cubes are the energy source of the future. And don't forget, YOU WILL REGRET REDUCING TRANSPORTATION FUNDING!

    Not that they aren't all interesting in their own ways, but scientifically accurate, no they are not. They're sandbox games, first, second, and even after everything else has had a turn.

  62. Re:If you're going to make an insult... by ciderVisor · · Score: 1

    So there's nothing contradictory about believing that god values everything he made and thinking it's ok to kill things he made for the purposes of food, clothing or entertainment.

    Cool ! One thing stopping me joining a religion was that I'd have to give up badger-baiting. If it gets God's seal of approval, then I might still be interested.

    --
    Squirrel!
  63. Re:If you're going to make an insult... by Diag · · Score: 1

    "Oh dear," says God "I hadn't thought of that", and promptly vanishes in a puff of logic.

    --
    Serving Suggestion: Defrost
  64. Re:If you're going to make an insult... by Peaker · · Score: 4, Insightful

    Saying its the "ultimate authority on morals" is not enough to explain why they should care about what he thinks. Why should they accept, rather than reject morals?

    Its not enough to have a god that cares about life so that life would have value. You have to accept that god's values as your own, to inherit the view that life has value.

    So why not skip the god part, and accept the view life has value without all the god mumbo jumbo?

  65. Re:If you're going to make an insult... by meringuoid · · Score: 1
    This does not imply that without god things, and by extension life, has no value, or that god existing gives things a greater value, merely that if there is a god such as that described in most monotheistic religions then all things must have at least some value.

    It also does not mean that life has any greater value than the various kinds of non-life in the universe. For instance, clearly God values rocks far more highly than he does life; he made an awful lot of rocks, but life? Not so much. And don't get me started on God's obvious hydrogen fetish.

    In fact, come to think of it, baryonic matter itself is clearly just a minor side project to God. It comprises only a tiny minority of the Universe's mass, after all. Since he made so much of it, God must value dark matter highly indeed.

    --
    Real Daleks don't climb stairs - they level the building.
  66. degree not required by Anonymous Coward · · Score: 0

    You don't need to have a degree in evolutionary biology or even have taken a biology class to know Spore doesn't have anything to do with evolutionary biology, after playing it.

    All you need is to have heard of evolution, and watch, oh maybe 5 minutes of a dog or cat show to realize this.

  67. Interesting by Anonymous Coward · · Score: 0

    I actually read the article and they seemed, in general, to like it but only so much as it was a toy and it should have marketed more on that angle than with the pseudo-scientific cods-wallop it has on the back of the box.

    Best article I have read today!

  68. Re:If you're going to make an insult... by hey! · · Score: 3, Interesting

    Huh?
    Why does NOT having a higher power deprive life of value?
    And if life has no value intrinsically, then why does a higher power "give" it any value at all?

    Not acknowledging the existence of a higher power invalidates a number of arguments that life has value. That's not at all the same as depriving life of value.

    If life has value, the invalidation of a large class of arguments to that effect only means that this fact must be demonstrated differently. On the other hand, if life has NO value, then contrary arguments that it HAS value are necessarily disprovable in some way. However, not all disproofs of such counter arguments are necessarily valid, they are just correct. A third possibility is that existence of value in life cannot be proved or disproved within the terms of discourse. In that case one can consistently take it as axiomatic one way or the other.

    That's where things get interesting. Different moralities could be constructed around either alternative. For those who take the position that life has value, this value is, in a sense, rooted in the arguments to that effect. Refuting the arguments thus really does deprive life of its value.

    On the other hand, for those who take it for granted that life has no value, the success of a counter argument to their views entails the prospect of their magnificently bleak psychological landscape being cluttered with fluffy white bunny and pink valentine hearts.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  69. Re:If you're going to make an insult... by Anonymous Coward · · Score: 0

    if A then B != if not A then not B. learn some basic logic.

    the statement only makes the observation that people who believe in a higher power have a string tendency to also believe that life has value. nothing more.

  70. Evolution or not... by WebmasterNeal · · Score: 0

    I find the game to be a lot of fun. I'll let you guys argue while I play and enjoy myself.

    --
    "During My Service In The United States Congress, I Took The Initiative In Creating The Internet." -Al Gore
  71. Re:Will Wright does't care about evolutionary theo by Pharmboy · · Score: 1

    I will be so fucking glad when the elections are over so all the fanboys of whatever political party can go back to myspace, or whereever they came from, and leave slashdot and wikipedia alone.

    --
    Tequila: It's not just for breakfast anymore!
  72. Its a big bucket of fail unless... by LordDax · · Score: 1

    You play the game simply for enjoying it. I didn't start playing Spore because it had anything to do with ID, creationism or evolution. I played it cause it looked fun. F-U-N. Ya know that 3 letter word where you really dont care if you are learning anything as long as its enjoyable? Spore is less of a "game" and more of a sandbox for enjoyment. What Spore is not, is a soapbox. Read the article from PC Gamer in the September issue if you are interested in the game that Spore actually is and more on the game vs. sandbox concept, instead of what people have decided what they think Will Wright was trying to do.

  73. I read the article. by Alari · · Score: 1

    "When you run into other members of your species, they are always identical clones of you.

    False. I've run into "previous" versions of my creatures. It depends on if you save your creature after every modification.

    Nor does it have natural selection. "There are no consequences for dying, since you just reappear at your nest

    False. ANOTHER creature of your species appears at the nest. The last one you were playing is still dead. (If you hurry you can go see it's corpse) Also the creature that ate you seems more pre-disposed to hunt you after that. (Perhaps as they learn that you=food)

    Your organism does evolve, says Gregory, "in the sense that it changes over time, but it really has no bearing on how things evolve in the real world."

    Depends. The changes you can make to your species aren't 'locked' to only what is considered reasonable by evolutionary standards. HOWEVER if that's how you wish to play your species, go right ahead and make small changes over time to reach your desired goal. I played a species where I stuck to tighter evolution-style changes, and it was a very rewarding style of play. If you design your species to 'min/max' it, putting on parts just because of their point value, you WILL have a pretty repetative experience after the first dozen games. Design your critters for what YOU think is cool. You don't actually need the highest level abilities to win the creature stage, and after that the abilities don't matter much anyway.

    I'm not saying Spore is the best game ever. I've hardly played it since I got to the center of the galaxy, having moved on to other games. All the stages are painfully shallow experiences compared to their potential. I can practically SEE the dotted lines where they cut stuff out to put in expansion packs. (I don't know if that was EA or Will Wright who did that, though my guess would be EA.)

    Faults: Cell stage, identical creatures. Cell stage doesn't use user-created content, so you end up seeing the same (what, two dozen?) critters every game. Creature stage: Shallow play, obvious features missing (ref: game developer conference video) Tribal stage: Very shallow gameplay. I didn't feel like I was playing a species that had just clawed it's way to the vaguest semblance of intelligence. Civilization stage: Extremely shallow gameplay. I mean, seriously. We had two ways to interact before, now only 1 per type of civ. Why not two? One passive, one active. Economic: Slow Buyout*/Hostile Takeover, Military: Mercenaries/Combat Troops* Religious: Proselytizers/Converters*, existing ones marked with *. There, how hard was that? Space stage: 'OMFG why am I in a fucking kiddie pool' shallow gameplay. Why can't I tell my allies to make peace with each other? Or communicate any other complex concepts?

    Verdict: If you haven't bought it already, wait for Spore 2, by that time all the expansion packs for Spore 1 will be out and bundled into a cheap discount package. If you have bought it, shelve it for a few years and then pick up the expansions when they're cheap. Otherwise be prepared for Spore to start feeling a lot like The Sims 1 with no expansions after a few games. (Remember that? Nothing but the same six objects, bed, fridge, toilet, shower, tv, and couch, which your characters endlessly wandered between in a vague mockery of life.)

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  74. Entertainment? by Baavgai · · Score: 1

    In other news, cars can't do what they do in GTA and Martial Arts movies get physics wrong. Nearly all entertainment requires a willful suspension of disbelief. Novel concept, no?

  75. Re:If you're going to make an insult... by JavaRob · · Score: 1

    What God's followers do in his name is not the same as what it is he wants done by his followers.

    Reading the Bible helps clear a lot of these misunderstandings up.

    That depends on which part of the Bible you read, unfortunately (link is to an attempt to explain the various God-commanded or performed genocides in the Bible... perhaps you will find it convincing, but they've got a pretty tough job trying to justify wiping out entire populations, including infants, etc.).

    So how does reading the Bible help? It seems to me that either:
    * you believe the Bible to be inerrant, in which case you agree that wholesale genocide is occasionally justified, OR
    * you believe the Bible is NOT inerrant -- it contains some stories with valuable moral lessons, and others which must be disregarded... hence you have to use your own moral sense to judge that (you can't *base* your morality on the Bible).

    If that's flawed logic, feel free to call me out.

    Consider this: the Crusades were justified by filtering & interpreting the Bible differently from the way most folks do it today. Do you have any way of showing that they were wrong and you are right?

  76. Re:If you're going to make an insult... by kurzweilfreak · · Score: 1
    It seems to me that something can only have value TO someone or from someone's point of view. Taking some god out of the equation only means that life wouldn't have any value in respect to the nonexistant god since it isn't around to value anything.

    We are, however, here. Life has value to me, and probably to you too, and probably to most of the population on the planet. For someone to say that without God life has no value... I can only feel sadness for them and hope that they aren't my neighbor.

    --

    kurzweil_freak

    5th Kyu Genbukan Ninpo/KJJR student

    Be the darkness that allows the light to shine.

  77. Re:If you're going to make an insult... by PitaBred · · Score: 1

    Because that would make sense and make his old book irrelevant, you jackass. Let him have his dreams... that book about the invisible man in the sky is obviously the only thing keeping him from becoming a completely amoral mass murderer.

  78. Games aren't reality by drodal · · Score: 1

    The game Monopoly isn't like home ownership
    The game Operation isn't like surgery
    The game "The game of Life" isn't like real life
    The game Battleship isn't like naval combat.
    The game Hungry Hungry Hippos, doesn't accurately reflect the feeding habits of hippos.

  79. Re:If you're going to make an insult... by Anonymous Coward · · Score: 0

    It's useless to debate the issue with religious people. All of their answers ultimately reside in circular reasoning. The fact is that they don't have any real answers and can't stand to face the fact that they're wrong and completely illogical.

    Life has only the value we derive from it.

  80. Re:If you're going to make an insult... by MikeBabcock · · Score: 1

    Reading the bible tells you what the people running the crusades were supposed to believe and/or follow as their higher calling, whether you believe it or not isn't relevant.

    Reading the bible and realizing that the modern-day church as created by the disciples from the teachings of Jesus ought not to be going around wiping people off the planet for their disbelief. I believe "shaking the dust from your shoes as you leave town" was the instruction, alongside loving those who persecute you.

    There is no biblical teaching that should lead to anything like the hatred perpetrated by the Crusaders and others.

    --
    - Michael T. Babcock (Yes, I blog)
  81. Re:If you're going to make an insult... by AmberBlackCat · · Score: 1

    1. If everybody in Kansas supported Intelligent Design, they wouldn't have to have hearings about it.

    2. (People who believe God exists and created everything) and (people who support Intelligent Design Theory) are two separate groups, which may or may not overlap.

    3. I don't want to repost the same message, but I'm still waiting for an answer to this.

  82. It IS evolution, but not as you know it. by neo · · Score: 1

    It's evolution, however the fitness test is how much you like the creature you are creating. When I look over the series of creatures I've created I can see an evolution, but it's personal. The creature becomes more and more what I wanted it to be. The extra armour didn't save it from dying off, the eyes didn't give it an advantage over creatures with bigger ears.

    It's a game. The creatures survive based on how much I LIKED THEM.

  83. Re:If you're going to make an insult... by AmberBlackCat · · Score: 1

    I don't know enough about the back hill rednecks of Kansas to comment on #1 but I think #2 is over the top. Your statement about religious people,

    If you don't want [to be] called stupid for being part of the group don't bitch at the people calling you stupid, bitch at the people making you look stupid.

    is like me saying to all white people, "If you don't want to be called racist for being part of a group that involves racists, bitch at the people making you look racist.

    I have been Christian all my life and I don't remember ever hearing of Intelligent Design in church. It only came up in my college philosophy and logic classes, the news, and Slashdot, all of which have nothing to do with my religious faith. And I do not spend most of my time defending such issues. I received an F in a philosophy class for insisting that Anselm did not prove God exists. The "religious people" are not your enemy here. Zealots are your enemy, and there are just as many on both sides of this argument.

  84. Re:If you're going to make an insult... by Peaker · · Score: 1

    Pita bread is the tastiest bread ever.

  85. Re:If you're going to make an insult... by Zakabog · · Score: 1

    1. If everybody in Kansas supported Intelligent Design, they wouldn't have to have hearings about it.

    No one ever said EVERYONE in Kansas supports ID, but from your argument you might notice the flip side is also true - If no one in Kansas supported Intelligent Design, they wouldn't have to have hearings about it.

    2. (People who believe God exists and created everything) and (people who support Intelligent Design Theory) are two separate groups, which may or may not overlap.

    No one ever said they were all the same group and that actually has nothing to do with the original post.

    3. I don't want to repost the same message, but I'm still waiting for an answer to this.

    Again, nothing to do with the original post but I'll try my best to answer your question (although I thought the answer was rather obvious.)

    First, ask yourself, what is more complex, basic matter or god.

    After you realize the obvious answer that question, understand that scientists are only suggesting that basic matter has always existed, anyone who believes in god is suggesting that basic matter always existed, except the basic matter has thoughts, feelings and godlike powers (although that depends on which god you believe in)...

    Lastly, if you still don't get it, ask yourself this, how do scientists select which god is the correct god? It's not like there's one unified theory on which god exists. Although everyone who believes in god seems to agree it's their god that's real and all other religions are absurd.

  86. Re:If you're going to make an insult... by schon · · Score: 1

    Well if you believe that God himself actually wanted the Crusades to happen, I could understand that comment.

    You should understand that comment irrespective of what I believe god wanted.

    GPP said that people who believe in god believe in the value of life. Any holy war proves this statement is incorrect. In fact, since there have been many wars fought in the name of "god" (including - if you believe some notable US politicans - the current US invasion of Iraq), a case could be made that the opposite is true (that people who believe in god value life much less than those who don't.)

    What God's followers do in his name is not the same as what it is he wants done by his followers.

    Which is completely irrelevant to the discussion of whether such followers value life or not.

    Reading the Bible helps clear a lot of these misunderstandings up.

    I've read the bible. It's OK if you like fiction.

  87. Re:If you're going to make an insult... by Eskarel · · Score: 1

    I didn't specifically mean badger-bating, nor do I necessarily think that killing animals for entertainment is a good thing, merely saying that this logic does not imply this.

  88. Re:If you're going to make an insult... by JavaRob · · Score: 1

    Reading the bible tells you what the people running the crusades were supposed to believe and/or follow as their higher calling, whether you believe it or not isn't relevant.

    Does it? Do you stone people in all the situations called for in the bible? Obviously not -- you have to pick and choose which parts of the bible you want to follow (and that as well is based on translation & interpretation -- the majority of the bible is not prescriptive; it's stories).

    Reading the bible and realizing that the modern-day church as created by the disciples from the teachings of Jesus ought not to be going around wiping people off the planet for their disbelief. I believe "shaking the dust from your shoes as you leave town" was the instruction, alongside loving those who persecute you.

    There is no biblical teaching that should lead to anything like the hatred perpetrated by the Crusaders and others.

    Did you look at the page I linked? Here it is again, if you're interested. You personally choose the "shake the dust off your feet" bit (instructions from Jesus to his 12 disciples); others (justifying the Crusades, for example) might choose this:

    When the LORD your God brings you into the land you are entering to possess and drives out before you many nations -- the Hittites, Girgashites, Amorites, Canaanites, Perizzites, Hivites and Jebusites, seven nations larger and stronger than you -- 2 and when the LORD your God has delivered them over to you and you have defeated them, then you must destroy them totally. Make no treaty with them, and show them no mercy. 3 Do not intermarry with them. Do not give your daughters to their sons or take their daughters for your sons, 4 for they will turn your sons away from following me to serve other gods, and the LORD's anger will burn against you and will quickly destroy you. 5 This is what you are to do to them: Break down their altars, smash their sacred stones, cut down their Asherah poles and burn their idols in the fire. (Deut 7.1-5)
    However, in the cities of the nations the LORD your God is giving you as an inheritance, do not leave alive anything that breathes. 17 Completely destroy them -- the Hittites, Amorites, Canaanites, Perizzites, Hivites and Jebusites -- as the LORD your God has commanded you. 18 Otherwise, they will teach you to follow all the detestable things they do in worshiping their gods, and you will sin against the LORD your God. (Deut 20.16ff)

    Even about shaking the dust from your shoes -- here's the full quote:

    "And whosoever shall not receive you, nor hear you, when ye depart thence, shake off the dust under your feet for a testimony against them. Verily I say unto you, It shall be more tolerable for Sodom and Gomorrah in the day of judgment, than for that city."

    So... you should just shake off the dust, and later God will utterly annihilate them with fire & brimstone -- man, woman, child & animal alike -- as he did with Sodom & Gomorrah.

    Sodom & Gomorrah was a genocide carried out by God himself, but obviously (as in the example above) sometimes God wanted people to carry out the genocide for him.

    So... how do you choose which parts of the bible to ignore and which to build your morality on? Do you just ignore the OT? (That loses the 10 commandments, though).

    I have never understood why people hold up the bible as a useful moral guide. Sure, there are some useful things in there... but if you don't have some other moral yardstick already, you'll end up with the Crusades if you pick & choose the wrong bits. There's justification for all kinds of things.