Instead of 2-4 above, you could also randomly determine which half of the deck to take the next card from. I think I prefer the one I showed above, since it puts a maximum cap on the number that could come from one side at a time. Also, it occurs to me to point out that if you use the method above, you should always start step 2 using the top half of the deck; otherwise you will always keep the bottom card on the bottom.
If you want to simulate a real-life shuffle, it should be simple enough to create an algorithm to do that. I'll give it a shot here:
1) Cut your deck approximately in half. I'd say that would be maybe half of the deck +/- five cards or so. Use a random number generator to determine how far from the true middle of the deck you cut it. The five is just a guess that I think most people would generally be that close to the middle, but you could go higher if you felt it was more realistic.
2) Choose a number from one to some (three or four, maybe?) and move that many cards from the bottom of one half of the deck to the top of the merged deck.
3) Do the same for the other half of the deck.
4) Repeat 2 and 3 until one side or the other runs out of cards.
5) Put the remaining cards from the other half on top.
What do you think?
Alternatively, you could use the shuffling method my friend Charles uses:
1) Cut deck as above.
2) Spray cards everywhere.
3) Pick up cards and hand them to someone who can shuffle.
I get a bit sick of the hyper-polarization of politics these days, particularly when someone has a very practical problem like wanting to leave the corporate world and is scared about his family's health well-being. Enough of you pulpit-pounding blowhards, on both sides.
To begin with, keep in mind that all insurance is designed to make money off of you; it is a business, after all. Over the long run, you will almost always end up worse off (financially, that is) by buying insurance. So, why do you still want it? Simple - you need insurance to cover any instances where you can't pay for treatment yourself. How large this amount is depends on how much you earn and how good you are with your money.
Imagine you don't buy insurance, and instead you take the same amount of money (as your premiums would be), and put it in a bank. You save that money until you need it for health care. Odds are that account will never get emptied. This is the premise that the insurance companies count on for their profits. But they're dealing with a large number of cases, so they can expect their results to conform to statistics, while you're dealing with only a small number (you and your family) and don't want to take the chance of being a statistical outlier. So you probably don't want to do this.
So instead, imagine you buy relatively cheap insurance, and put the leftover (the difference between what you do pay and what you might pay for more expensive insurance) into the bank. Then you pay for the things you can, but anything really expensive, the insurance company ends up covering. You're still likely to keep a lot of money in that bank account, but you're also covered in case something bad happens.
Turns out, this can be a really good idea. So good, in fact, that the government wants to help you do it. If you have the right insurance plan (a high-deductible plan), you can open a special account that lets you save and spend money tax-free for health reasons. This is called a Health Savings Account, or HSA. It's similar to an IRA, but you can spend the money whenever you want, as long as it's for health-related costs. If you can qualify for one of these, you probably ought to do it.
So what are the down sides? First, you have to qualify. I don't remember all the rules about it offhand, but there are numerous reasons why you might be unable to get an HSA, the most notible one being if you have an opportunity to join an existing health plan, such as through work. Second, you have to be able to handle your money. The HSA helps, but some people just can't manage their money properly, and might land themselves in trouble if they can't keep anything saved up. Third, you have to be able to deal with insurance companies. This last one isn't really any different from any other insurance, though.
And the up sides? Lower insurance premiums. A tax-free investment (any interest earned is also tax-free, and you never have to spend the money if you don't want to). Still having coverage if something major happens. Not having your mother nagging you about how she worries because you don't have coverage - some people call it peace of mind. Also, you will still get any "benefits" of being part of a health plan (eg. lower prices for doctors visits, cheaper prescriptions, etc).
I bought some Cyber Clean from Thinkgeek a while back and it's awesome. Works just as described on my phone, keyboard, etc. These retards picking it as one of the worst products have obviously never tried it.
Let's see, we have one guy complaining about how none of his programmer coworkers understand statistics, and we have X coworkers who undoubtedly disagree with him. Since we do not know him or any of his colleagues to any meaningful degree, we have to assign equal weight to each of their opinions. Statistics then tells us there is a 1/(X+1) chance of his being right, and an X/(X+1) chance of their being right. We can assume that X >= 2 based on his ranting, therefore resulting in the odds favoring them by at least 2/3, and probably much more. Therefore it is only rational to assume they are correct.
Can I blame my mistakes on my friends and a case of synthehol? Can I drink a girl pretty with synthehol? Will this help ugly people get laid? These are the important questions!
There are actually four roles in any rpg group: tank, artillery, heal-o-matic, and skill monkey. This is true regardless of the game's mechanics - it's the nature of any realistic combat system. Of course, there are some variations. In most online games, you can heal completely just by sitting for a bit, so you might not need a healer. Some games do away with the skill monkey role just by leaving out the various and sundry abilities that they would have, or by letting everyone do everything. But in a more realistic game, you end up with those four roles. Why? Well, let's take a look at the real world; specifically, the US military. Are all soldiers in the army the same? Does the military just have one branch? Of course not. So, let's look at the roles:
Tank: This should be obvious. The army has tanks. But wait, is that all? What about the infantry? The infantry also "tanks." They form the front lines, and protect the rest of the "group" from attack. They do this not by having huge amounts of armor, but by facing off against the enemy in slow, grinding combat. Given two infantries facing off, you end up with a war of attrition. Ever seen two tanks fight in a game? At sea, this role is played by ships who can keep an enemy at bay by being too threatening for the enemy to risk counter-attack, resulting in a standoff. Likewise, in games, there are other ways a character can "tank" without playing a class designed for it, as long as the character is built the right way.
Artillery: Again, there's an obvious analogue. But the military also has air strikes, and bombs, and frickin' flame throwers! Ok, I got a little excited there. But the point is, there are lots of ways to dps, either targeted or aoe. Again, it's just a matter of the build.
Heal-o-matic: Fine, so nobody in the real world can magically bind your wounds. Nevertheless, every company of marines will have a medic. The army has field hospitals. And do I really need to talk about Search and Rescue?
Skill Monkey: Special Forces for a start. Then there's the minesweepers, the diplomats (diplomacy's a skill), the cooks (people gotta eat in real life), and many others. Like in games, many of these skills are performed by people who are also trained for combat.
So I guess what I'm getting at here is that the article has it wrong. You don't have roles in games because the classes are designed that way. You have classes in games because the roles are needed. And sometimes those classes fill roles different than you might expect (eg. "Batman mage" is a skill monkey.) Even in games where the class system has been removed, you will still have common builds, and the players will still name them and treat them like classes. So why not design the game with that in mind, and simplify it for everyone?
Arrange the children in groups ("buses") of nine. Each child in the group has a designated bit, 1-8 and Chk(the team captain). Come up with a secret message for each team, but all the same length. Have them run back and forth across the room between two computers (for each team) carrying data. First group to successfully transmit their message wins. Maybe they'll learn something, and even if not, at least it'll wear them out.
Phone boxes - People have been predicting the demise of these for a long time now, ever since cell phones first became mainstream. I think it is possible, although I think the big phone companies will fight this, if only because they want to feel important.
Wristwatches - Not a chance. The convenience of having the time on your arm will never be replaced by something you have to pull out of a pocket/purse/holster. The relative inexpensiveness of watches makes it easy to have one in addition to your phone, so there will continue to be a market.
Bedside alarm clocks - Again, no way. No matter how good an alarm clock app might get, it will never match a simple bedside alarm. People who use their phones as alarms are doing it for the novelty, not because it is the best thing for the job. Like wristwatches, the low cost will keep alarm clocks around.
MP3 players - Ok, this one I agree with.
Landline home phones - I would agree, except I know too many people who are uncomfortable with the idea of giving this up. I've also found that a cellphone often doesn't make a good replacement for a family phone. I think over time the landline may give way more and more to voip, but not cellphones.
Compact digital cameras - Yeah, probably.
Netbooks - I'm still not convinced there's a significant market for these anyway.
Handheld games consoles - No way. While casual gaming on phones will definitely take a bite out of the market, more serious games will still require a dedicated device. Phones will never have the right controls for gaming without seriously interfering with their use as a phone.
I've been in a similar situation, and there are a few things I suggest for those hiring headhunters or contracting through agencies.
1) They should have to tell you about every company they are going to submit your resume to before they do. This deals not only with the fact that you might not want to go to a particular company, but also helps eliminate double submissions. If you have more than one company presenting you to a client, the client is likely to pass just to avoid having to pay each headhunter. Headhunters are a dime a gross, so if any of them refuse this rule or break it, don't worry; that's one bridge you can burn.
2) You should get to review the resume they are going to send out. If they misrepresent you to a client, they are committing fraud, and are making you a party to it. I've never heard of anyone being prosecuted for such a thing, but it's probably happened. At the least, it loses you the job when the client finds out.
3) When you break off a relationship, for whatever reason, make sure you make it absolutely clear. I've used something along the lines of "You may not present my name or my skills as part of your company." Don't worry about badmouthing or blackballing. The truth is, unless you did something really, really bad, no one is going to risk the defamation lawsuit you could bring against them. But be careful not to defame others.
4) Networking is a million times better than using headhunters. Get on linkedin and things like that. And keep in mind that you're always networking. Do good work, even when it's hard or there seems like there's little reward. Find a way to impress your coworkers. Be pleasant to work with. Try to make the lives of those around you easier. Then, when they get a job at a new company, and that company's hiring, they might just say, "Hey, I know someone." Eventually, you won't need to hire headhunters at all.
From the Aion home page: "We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future." Sounds like the removal if GameGuard is temporary, and you should expect it to return at some point in an update.
If she got straight A's, she must be pretty good at other subjects as well, so why are you so focused on math and science? What's interesting or fun is a matter of personal opinion, so it really doesn't matter what people here (or you, for that matter) think. Let her decide what she wants to do.
This is simply a consequence of a confirmation bias. People who understand the benefit of vaccines don't go looking on youtube (or most other resources) for information. People who have a bug up their ass about it, for any number of reasons, search out resources that support what they want to believe. Therefore, the people watching these bs videos want to believe them, and mark them as "good." They also watch the accurate videos, and mark them as "bad," because they don't want to believe them. The same goes for the people who post the videos in the first place - they don't find what they want to find, so they make it (up) themselves.
Seriously, why isn't this filed under humor? The brief is hilarious! It starts out kind of slow, but pretty soon he gets going. Jack starts throwing around terms like "internet idiot," and accuses the Florida Bar of conspiring with opposing attorneys to "hector" him. The further he goes, the more emotional, paranoid, and downright loony he gets. It'd be a great joke if the lunatic weren't serious.
There's a simple answer: HD-DVD has porn. HD-DVD cannot lose. The odds are this will play out much like DVD+R/DVD-R rather than betamax/vhs, and both formats will end up playing in all the players. But if that doesn't happen, then the outcome is predetermined. In short, they could tie, but HD-DVD will not lose.
It's illegal because it allows people to gamble where gambling is illegal (ie. most of the US). It's exactly the same as the law preventing people from gambling over the phone. Why do they want to prevent this? For exactly the same reasons they made gambling illegal in the first place. Whatever those are...
It's all about perception. What you know isn't nearly as important as what people think you know. How competent you think you are is much less important than how competent you can pretend to be. If you want to improve your position as a developer, there are a few things you can do:
1) Beef up your resume. There are classes you can take which will help with this. Creating a good resume that highlights accomplishments instead of listing duties can move you to the top of the interview list. Remember, though, no lying!
2) Job hop. This is a risky move, because companies don't like to hire people they think might leave. It is also unstable, which is unsuitable for many people. Still, it can get you a lot of varied experience in a brief time. A good way to get this same benefit without as much risk is to join a consulting company for a while. They can also help with Option 1.
3) Move into management. Getting an MBA (as untasteful as it is to some of us) will give you a shot at a new, higher-paying career path.
4) Fake it until you make it. Act confident (not arrogant!), take on tasks (slightly) above your ability or outside your experience, and learn by doing. The problem with reading books and learning languages is they don't help until you use them in your job. So just combine the two, and read the books (and websites, and sample code) when you're ready to use them. It's just like college, 'cept different.
5) Network. People are always saying, "It's not what you know, it's who you know." (They ought to say "whom you know," but they don't.) Once you have people who know you and believe in your abilities, they will help you get better jobs. Consulting is a good way to do this, too, as long as you do well.
The price is probably already down. I'm betting that's why he's considering this apartment instead of a different one.
Instead of 2-4 above, you could also randomly determine which half of the deck to take the next card from. I think I prefer the one I showed above, since it puts a maximum cap on the number that could come from one side at a time. Also, it occurs to me to point out that if you use the method above, you should always start step 2 using the top half of the deck; otherwise you will always keep the bottom card on the bottom.
If you want to simulate a real-life shuffle, it should be simple enough to create an algorithm to do that. I'll give it a shot here:
1) Cut your deck approximately in half. I'd say that would be maybe half of the deck +/- five cards or so. Use a random number generator to determine how far from the true middle of the deck you cut it. The five is just a guess that I think most people would generally be that close to the middle, but you could go higher if you felt it was more realistic.
2) Choose a number from one to some (three or four, maybe?) and move that many cards from the bottom of one half of the deck to the top of the merged deck.
3) Do the same for the other half of the deck.
4) Repeat 2 and 3 until one side or the other runs out of cards.
5) Put the remaining cards from the other half on top.
What do you think?
Alternatively, you could use the shuffling method my friend Charles uses:
1) Cut deck as above.
2) Spray cards everywhere.
3) Pick up cards and hand them to someone who can shuffle.
Successful troll is successful.
I get a bit sick of the hyper-polarization of politics these days, particularly when someone has a very practical problem like wanting to leave the corporate world and is scared about his family's health well-being. Enough of you pulpit-pounding blowhards, on both sides.
Hear, hear!
To begin with, keep in mind that all insurance is designed to make money off of you; it is a business, after all. Over the long run, you will almost always end up worse off (financially, that is) by buying insurance. So, why do you still want it? Simple - you need insurance to cover any instances where you can't pay for treatment yourself. How large this amount is depends on how much you earn and how good you are with your money.
Imagine you don't buy insurance, and instead you take the same amount of money (as your premiums would be), and put it in a bank. You save that money until you need it for health care. Odds are that account will never get emptied. This is the premise that the insurance companies count on for their profits. But they're dealing with a large number of cases, so they can expect their results to conform to statistics, while you're dealing with only a small number (you and your family) and don't want to take the chance of being a statistical outlier. So you probably don't want to do this.
So instead, imagine you buy relatively cheap insurance, and put the leftover (the difference between what you do pay and what you might pay for more expensive insurance) into the bank. Then you pay for the things you can, but anything really expensive, the insurance company ends up covering. You're still likely to keep a lot of money in that bank account, but you're also covered in case something bad happens.
Turns out, this can be a really good idea. So good, in fact, that the government wants to help you do it. If you have the right insurance plan (a high-deductible plan), you can open a special account that lets you save and spend money tax-free for health reasons. This is called a Health Savings Account, or HSA. It's similar to an IRA, but you can spend the money whenever you want, as long as it's for health-related costs. If you can qualify for one of these, you probably ought to do it.
So what are the down sides? First, you have to qualify. I don't remember all the rules about it offhand, but there are numerous reasons why you might be unable to get an HSA, the most notible one being if you have an opportunity to join an existing health plan, such as through work. Second, you have to be able to handle your money. The HSA helps, but some people just can't manage their money properly, and might land themselves in trouble if they can't keep anything saved up. Third, you have to be able to deal with insurance companies. This last one isn't really any different from any other insurance, though.
And the up sides? Lower insurance premiums. A tax-free investment (any interest earned is also tax-free, and you never have to spend the money if you don't want to). Still having coverage if something major happens. Not having your mother nagging you about how she worries because you don't have coverage - some people call it peace of mind. Also, you will still get any "benefits" of being part of a health plan (eg. lower prices for doctors visits, cheaper prescriptions, etc).
So, that's it. I hope this helps.
Who do you think will be first against the wall when our new robotic overlords take control?
Did I say overlords? I meant protectors.
I bought some Cyber Clean from Thinkgeek a while back and it's awesome. Works just as described on my phone, keyboard, etc. These retards picking it as one of the worst products have obviously never tried it.
Let's see, we have one guy complaining about how none of his programmer coworkers understand statistics, and we have X coworkers who undoubtedly disagree with him. Since we do not know him or any of his colleagues to any meaningful degree, we have to assign equal weight to each of their opinions. Statistics then tells us there is a 1/(X+1) chance of his being right, and an X/(X+1) chance of their being right. We can assume that X >= 2 based on his ranting, therefore resulting in the odds favoring them by at least 2/3, and probably much more. Therefore it is only rational to assume they are correct.
Can I blame my mistakes on my friends and a case of synthehol? Can I drink a girl pretty with synthehol? Will this help ugly people get laid? These are the important questions!
There are actually four roles in any rpg group: tank, artillery, heal-o-matic, and skill monkey. This is true regardless of the game's mechanics - it's the nature of any realistic combat system. Of course, there are some variations. In most online games, you can heal completely just by sitting for a bit, so you might not need a healer. Some games do away with the skill monkey role just by leaving out the various and sundry abilities that they would have, or by letting everyone do everything. But in a more realistic game, you end up with those four roles. Why? Well, let's take a look at the real world; specifically, the US military. Are all soldiers in the army the same? Does the military just have one branch? Of course not. So, let's look at the roles:
Tank: This should be obvious. The army has tanks. But wait, is that all? What about the infantry? The infantry also "tanks." They form the front lines, and protect the rest of the "group" from attack. They do this not by having huge amounts of armor, but by facing off against the enemy in slow, grinding combat. Given two infantries facing off, you end up with a war of attrition. Ever seen two tanks fight in a game? At sea, this role is played by ships who can keep an enemy at bay by being too threatening for the enemy to risk counter-attack, resulting in a standoff. Likewise, in games, there are other ways a character can "tank" without playing a class designed for it, as long as the character is built the right way.
Artillery: Again, there's an obvious analogue. But the military also has air strikes, and bombs, and frickin' flame throwers! Ok, I got a little excited there. But the point is, there are lots of ways to dps, either targeted or aoe. Again, it's just a matter of the build.
Heal-o-matic: Fine, so nobody in the real world can magically bind your wounds. Nevertheless, every company of marines will have a medic. The army has field hospitals. And do I really need to talk about Search and Rescue?
Skill Monkey: Special Forces for a start. Then there's the minesweepers, the diplomats (diplomacy's a skill), the cooks (people gotta eat in real life), and many others. Like in games, many of these skills are performed by people who are also trained for combat.
So I guess what I'm getting at here is that the article has it wrong. You don't have roles in games because the classes are designed that way. You have classes in games because the roles are needed. And sometimes those classes fill roles different than you might expect (eg. "Batman mage" is a skill monkey.) Even in games where the class system has been removed, you will still have common builds, and the players will still name them and treat them like classes. So why not design the game with that in mind, and simplify it for everyone?
Each child in the group has a designated bit, 1-8
Doh! Of course I mean 0-7!
Arrange the children in groups ("buses") of nine. Each child in the group has a designated bit, 1-8 and Chk(the team captain). Come up with a secret message for each team, but all the same length. Have them run back and forth across the room between two computers (for each team) carrying data. First group to successfully transmit their message wins. Maybe they'll learn something, and even if not, at least it'll wear them out.
Phone boxes - People have been predicting the demise of these for a long time now, ever since cell phones first became mainstream. I think it is possible, although I think the big phone companies will fight this, if only because they want to feel important.
Wristwatches - Not a chance. The convenience of having the time on your arm will never be replaced by something you have to pull out of a pocket/purse/holster. The relative inexpensiveness of watches makes it easy to have one in addition to your phone, so there will continue to be a market.
Bedside alarm clocks - Again, no way. No matter how good an alarm clock app might get, it will never match a simple bedside alarm. People who use their phones as alarms are doing it for the novelty, not because it is the best thing for the job. Like wristwatches, the low cost will keep alarm clocks around.
MP3 players - Ok, this one I agree with.
Landline home phones - I would agree, except I know too many people who are uncomfortable with the idea of giving this up. I've also found that a cellphone often doesn't make a good replacement for a family phone. I think over time the landline may give way more and more to voip, but not cellphones.
Compact digital cameras - Yeah, probably.
Netbooks - I'm still not convinced there's a significant market for these anyway.
Handheld games consoles - No way. While casual gaming on phones will definitely take a bite out of the market, more serious games will still require a dedicated device. Phones will never have the right controls for gaming without seriously interfering with their use as a phone.
Paper - Are you retarded?
Thinking - I'll take that as a "Yes."
I've been in a similar situation, and there are a few things I suggest for those hiring headhunters or contracting through agencies.
1) They should have to tell you about every company they are going to submit your resume to before they do. This deals not only with the fact that you might not want to go to a particular company, but also helps eliminate double submissions. If you have more than one company presenting you to a client, the client is likely to pass just to avoid having to pay each headhunter. Headhunters are a dime a gross, so if any of them refuse this rule or break it, don't worry; that's one bridge you can burn.
2) You should get to review the resume they are going to send out. If they misrepresent you to a client, they are committing fraud, and are making you a party to it. I've never heard of anyone being prosecuted for such a thing, but it's probably happened. At the least, it loses you the job when the client finds out.
3) When you break off a relationship, for whatever reason, make sure you make it absolutely clear. I've used something along the lines of "You may not present my name or my skills as part of your company." Don't worry about badmouthing or blackballing. The truth is, unless you did something really, really bad, no one is going to risk the defamation lawsuit you could bring against them. But be careful not to defame others.
4) Networking is a million times better than using headhunters. Get on linkedin and things like that. And keep in mind that you're always networking. Do good work, even when it's hard or there seems like there's little reward. Find a way to impress your coworkers. Be pleasant to work with. Try to make the lives of those around you easier. Then, when they get a job at a new company, and that company's hiring, they might just say, "Hey, I know someone." Eventually, you won't need to hire headhunters at all.
From the Aion home page: "We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future." Sounds like the removal if GameGuard is temporary, and you should expect it to return at some point in an update.
If she got straight A's, she must be pretty good at other subjects as well, so why are you so focused on math and science? What's interesting or fun is a matter of personal opinion, so it really doesn't matter what people here (or you, for that matter) think. Let her decide what she wants to do.
This is simply a consequence of a confirmation bias. People who understand the benefit of vaccines don't go looking on youtube (or most other resources) for information. People who have a bug up their ass about it, for any number of reasons, search out resources that support what they want to believe. Therefore, the people watching these bs videos want to believe them, and mark them as "good." They also watch the accurate videos, and mark them as "bad," because they don't want to believe them. The same goes for the people who post the videos in the first place - they don't find what they want to find, so they make it (up) themselves.
Seriously, why isn't this filed under humor? The brief is hilarious! It starts out kind of slow, but pretty soon he gets going. Jack starts throwing around terms like "internet idiot," and accuses the Florida Bar of conspiring with opposing attorneys to "hector" him. The further he goes, the more emotional, paranoid, and downright loony he gets. It'd be a great joke if the lunatic weren't serious.
You hear that? That's the sound of John Tolkien rolling over in his grave.
There's a simple answer: HD-DVD has porn. HD-DVD cannot lose. The odds are this will play out much like DVD+R/DVD-R rather than betamax/vhs, and both formats will end up playing in all the players. But if that doesn't happen, then the outcome is predetermined. In short, they could tie, but HD-DVD will not lose.
It's illegal because it allows people to gamble where gambling is illegal (ie. most of the US). It's exactly the same as the law preventing people from gambling over the phone. Why do they want to prevent this? For exactly the same reasons they made gambling illegal in the first place. Whatever those are...
It's all about perception. What you know isn't nearly as important as what people think you know. How competent you think you are is much less important than how competent you can pretend to be. If you want to improve your position as a developer, there are a few things you can do:
1) Beef up your resume. There are classes you can take which will help with this. Creating a good resume that highlights accomplishments instead of listing duties can move you to the top of the interview list. Remember, though, no lying!
2) Job hop. This is a risky move, because companies don't like to hire people they think might leave. It is also unstable, which is unsuitable for many people. Still, it can get you a lot of varied experience in a brief time. A good way to get this same benefit without as much risk is to join a consulting company for a while. They can also help with Option 1.
3) Move into management. Getting an MBA (as untasteful as it is to some of us) will give you a shot at a new, higher-paying career path.
4) Fake it until you make it. Act confident (not arrogant!), take on tasks (slightly) above your ability or outside your experience, and learn by doing. The problem with reading books and learning languages is they don't help until you use them in your job. So just combine the two, and read the books (and websites, and sample code) when you're ready to use them. It's just like college, 'cept different.
5) Network. People are always saying, "It's not what you know, it's who you know." (They ought to say "whom you know," but they don't.) Once you have people who know you and believe in your abilities, they will help you get better jobs. Consulting is a good way to do this, too, as long as you do well.
Best of luck!
Sounds like a perfect way to get a virus.
That would be at http://www.fedora.info/