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Are Marketers Abandoning Second Life?

Vary writes "The LA Times is running a story today saying that marketers are pulling out of Second Life, primarily because — surprise, surprise — the 'more than 8 million residents' figure on the game's Web site is grossly inflated. Also, as it turns out, the virtual world's regular visitors — at most 40,000 of them online at any time — are not only disinterested in in-world marketing, but actively hostile to it, staging attacks on corporate presences such as the Reebok and American Apparel stores. The companies aren't giving up on virtual worlds altogether, though, but moving on to games like There, Gaia Online and Entropia Universe. The article also contains some commentary from a marketing executive who conducted an informal survey of the game and discovered that 'One of the most frequently purchased items in Second Life is genitalia.' What company wouldn't want to be in on that action?"

252 comments

  1. One of the most frequently purchased items... by niceone · · Score: 4, Insightful

    One of the most frequently purchased items in Second Life is genitalia

    I am pretty sure if they weren't supplied for free, that would also be the case in real life.

    1. Re:One of the most frequently purchased items... by TubeSteak · · Score: 1

      I am pretty sure if they weren't supplied for free, that would also be the case in real life. Yea, but like cigarettes, you wouldn't be able to buy one until you're 18.
      --
      [Fuck Beta]
      o0t!
    2. Re:One of the most frequently purchased items... by everphilski · · Score: 1

      19 in the state of Alabama

    3. Re:One of the most frequently purchased items... by D-Cypell · · Score: 4, Insightful

      Genitalia is traded in real life all the time. The only thing novel about this trading in second life is that you are purchasing your own.

    4. Re:One of the most frequently purchased items... by niceone · · Score: 4, Funny

      Genitalia is traded in real life all the time. The only thing novel about this trading in second life is that you are purchasing your own.

      Umm, remind me not to go shopping with you.

    5. Re:One of the most frequently purchased items... by arivanov · · Score: 1

      AFAIK in both cases the basic package is supplied for free. It is the "enhancement" and "extension" which is bought.

      The difference is that Second Life is being more honest. It calls the "enhancement" and "extension" for what it is - an enhancement, replacement and extension of genitalia. If you are discontent with your basic armament you go and buy it.

      If you are similarly discontent with your basic armament in real life you go and buy an M3, Q8, S4 4.4L or a 550 AMG. Same function - penile deficiency compensator, just slightly less honest marketing.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    6. Re:One of the most frequently purchased items... by smittyoneeach · · Score: 4, Funny

      Not known as the oldest profession for nothing.
      Now, is politics the second oldest profession, or merely a variation on the first?

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    7. Re:One of the most frequently purchased items... by iminplaya · · Score: 1

      Fluids might be exchanged, but I believe the genitalia stay with the original owner. Though John Wayne Bobbit might disagree.

      --
      What?
    8. Re:One of the most frequently purchased items... by Anonymous Coward · · Score: 0

      Not at all in Utah.

    9. Re:One of the most frequently purchased items... by STrinity · · Score: 1

      No, SL avatars start with no genitalia -- you can choose your sex, but that only affects body shape.

      --
      Les Miserables Volume 1 now up with my reading of
    10. Re:One of the most frequently purchased items... by The+One+and+Only · · Score: 1

      However, you can still get free (basic) genitals from certain places.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    11. Re:One of the most frequently purchased items... by Reaperducer · · Score: 4, Funny

      Politics is a variation of goat herding?

      --
      -- I'm old enough to have lived through six different meanings of the word "hacker."
    12. Re:One of the most frequently purchased items... by VagaStorm · · Score: 1

      >> Not known as the oldest profession for nothing. When an aple store opened in the town where I went to college, they used a slogan that went something like this(it's rought translation): Worlds oldest profession opens her in 1 month.(or something very similar, its been a while :p)

    13. Re:One of the most frequently purchased items... by gkhan1 · · Score: 1

      I'm going to take a complete shot in the dark and say that hunter is an older profession than prostitute. That saying is complete BS.

    14. Re:One of the most frequently purchased items... by smittyoneeach · · Score: 1

      That saying is complete BS.
      So is /., a congruence which has apparently escaped you. ;)
      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    15. Re:One of the most frequently purchased items... by Schemat1c · · Score: 1

      I'm going to take a complete shot in the dark and say that hunter is an older profession than prostitute. That saying is complete BS. Since you admit to taking a shot in the dark how can you call the saying BS? A profession is something you get paid for, hunters did what they did to eat. Now arrowhead maker could be called a profession but they only did that to make money to pay for hookers so I guess the saying stands.
      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    16. Re:One of the most frequently purchased items... by cheebie · · Score: 5, Insightful

      Convincing a group of annoyed stubborn beasts to go where you want them to go, even thought they know they are going to get fleeced or made into stew.

      Sounds like politics to me.

    17. Re:One of the most frequently purchased items... by Gerzel · · Score: 1

      Do not compare prostitutes to this or any nation's politicians!

      They are not related as prostitution is a far more moral and upstanding profession.

    18. Re:One of the most frequently purchased items... by false_cause · · Score: 1

      They must have been pretty goats.

    19. Re:One of the most frequently purchased items... by SageMusings · · Score: 5, Funny

      Right,

      At least with prostitution up-front you know you're getting fucked. With politicians, its more like date rape.

      --
      -- Posted from my parent's basement
    20. Re:One of the most frequently purchased items... by Opportunist · · Score: 1

      A variation. Earlier, it was whoring out your opinion to the masses, now it's whoring your vote to the highest bidder.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    21. Re:One of the most frequently purchased items... by Anonymous Coward · · Score: 0

      3rd oldest. 1st was marketing, 2nd was sales.

    22. Re:One of the most frequently purchased items... by doh123 · · Score: 1

      why would it be 19 in Alabama? age of consent in Alabama is 16...

    23. Re:One of the most frequently purchased items... by mwvdlee · · Score: 1

      Goatse herding, yes.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    24. Re:One of the most frequently purchased items... by everphilski · · Score: 1

      You can't purchase cigarettes in alabama until you are 19 ... which is weird. You *can* smoke, but, in theory, you are supposed to get a consenting adult to purchase them for you ????

    25. Re:One of the most frequently purchased items... by Anonymous Coward · · Score: 0

      Check out PowerGenitalia.com when it's finished (it's currently still being erected).

  2. They are moving to FirstLive by tronicum · · Score: 5, Funny
    Maybe are marketers moving to make campaings on this greate game called First Life.


    Total Residents: 6,553,628,382
    Born Today: 364,936
    Died Today: 152,029
    Pants Purchased: 27,021
    TV Hours Watched: 82,124,102,305

    1. Re:They are moving to FirstLive by Conspiracy_Of_Doves · · Score: 1

      Yeah, gamespot did a review of that one. (I guess it goes under a couple different names)

    2. Re:They are moving to FirstLive by Dogtanian · · Score: 5, Insightful

      First Life has absolutely amazing photorealistic graphics, but the game is as boring as hell- you have to spend roughly 5 out of 7 days doing gold-farming-style activities just to get enough money to buy the more interesting stuff; sometimes even just to get by.

      And that's after spending years doing training in the random (usually boring) place you started the game in and being stuck with a load of boorish cretins. Supposedly this is to teach you how the game works, but after you complete it, you realise it's not that useful at all.

      The one bit of good news is that you don't have to buy your own genitalia- the bad news is that it's hard, if not impossible, to upgrade...

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    3. Re:They are moving to FirstLive by ceoyoyo · · Score: 4, Interesting

      No, they started there. Now, an interesting question is this: users of second life were hostile to marketing and the marketers pulled out. What if we tried the same thing in first life?

    4. Re:They are moving to FirstLive by Anonymous Coward · · Score: 1, Funny

      Just buy some acid. That'll make you change levels at will (sometimes against your will, if you're not skilfull enough).

    5. Re:They are moving to FirstLive by Anonymous Coward · · Score: 0

      Can Someone Mod Parent Interesting? Thank You.

    6. Re:They are moving to FirstLive by Have+Blue · · Score: 4, Funny

      I don't know about that, I keep getting emails promising me that feature can be unlocked.

    7. Re:They are moving to FirstLive by Unoti · · Score: 2, Interesting

      I don't think Second Life people are any more hostile to marketing than the general population of the real world. But it's way easier to be naughty and get away with it and avoid jail in Second Life. So the "attacks" mentioned are more like griefing and should not be likened to what it'd mean in real life if someone firebombed a business.

    8. Re:They are moving to FirstLive by ceoyoyo · · Score: 1

      So what you're saying is that real world people's hostility to advertising is just too subtle?

      Not that the hostility is towards advertising, not towards business. Wasn't there an incident somewhere where Sony painted a bunch of graffiti advertising the PSP and locals modified it to show their displeasure?

    9. Re:They are moving to FirstLive by rhendershot · · Score: 1

      Maybe are marketers moving to make campaings on this greate game called First Life.


      Perfect. The only thing you can really do on that site is... yep, B U Y something.

      we're doomed.
    10. Re:They are moving to FirstLive by deadcrow · · Score: 0

      That is an amazingingly funny analogy of real life vs World of Warcraft. BUT, does not accurately represent the experience differences between Second Life and Real Life..

      Thx, but please be sure you understand the virtual world you are discussing before posting, no matter how funny ;)

      --
      I'm just "this guy", you know?
    11. Re:They are moving to FirstLive by Anonymous Coward · · Score: 0

      RealLife is a comic you dolt.

    12. Re:They are moving to FirstLive by SageMusings · · Score: 1

      Yeah but the error-handling in First Life just plain blows. I'm waiting for the service pack where you can save your game before doing something stupid.

      --
      -- Posted from my parent's basement
    13. Re:They are moving to FirstLive by Dogtanian · · Score: 1

      Yeah but the error-handling in First Life just plain blows. I'm waiting for the service pack where you can save your game before doing something stupid. Some people believe that you can come back into First Life after dying, but this is just a rumour and hasn't been proved. Apparently a guy called Buddhist or something similar said something about this...
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    14. Re:They are moving to FirstLive by Old+Benjamin · · Score: 0

      Umm, all the marketers would stop paying for stuff, and prices would rise?

      --
      "The quickest way to end a war is to lose it" -Orwell
    15. Re:They are moving to FirstLive by JVert · · Score: 0, Troll

      Everyone involved would get a free ticket to Gitmo.

    16. Re:They are moving to FirstLive by ceoyoyo · · Score: 2, Insightful

      Marketers are well known for paying out more money than they take in. Yes.

      The price of some things would rise. The price of other things would drop. The customer would save money on average. Advertising costs aren't swallowed by a company, they're passed on to their customers.

    17. Re:They are moving to FirstLive by ceoyoyo · · Score: 0, Troll

      New McCarthy trials to root out the communist threat!

    18. Re:They are moving to FirstLive by Opportunist · · Score: 1

      I think you just explained why MMORPGs are so popular with unemployed. It really is a life replacement...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:They are moving to FirstLive by deadcrow · · Score: 0

      I understand that, and that is why the analogy is funny. Gold-farming, and completing the game, is not a part of "game-play" Second life, which is why his analogy fails when comparing the real world to the intertet based virtual world called Second Life....

      If your gonna slam me, you better pay attention to what I said.. ROFL

      --
      I'm just "this guy", you know?
    20. Re:They are moving to FirstLive by Mickmils · · Score: 1

      Yes, and if I myself is allowed a bit of shameless advertising, I actually wrote
      a game guide/FAQ for First Life . It can be found here :

      http://mickmils2.free.fr/shorts/LifeFAQ.txt

      I am sure most people here will find it most helpful.

    21. Re:They are moving to FirstLive by Tom · · Score: 1

      Sign me up.

      Advertisement is harrassment. It really is as simple as that.

      --
      Assorted stuff I do sometimes: Lemuria.org
    22. Re:They are moving to FirstLive by Anonymous Coward · · Score: 0

      I have to call BS on those figures. On average every person in the world watches a little over 12.5 hours of T.V. a day?
      Either those are wrong, or people are really into Everybody Loves Raymond reruns.

  3. Defacing virtual commercial presenses? by Jeff+DeMaagd · · Score: 2, Insightful

    I think defacing a commercial virtual presense is just as immature as a real one, even if the damage done really isn't. I know people get childish on the Internet, but that's pretty lame.

    1. Re:Defacing virtual commercial presenses? by ProdigySim · · Score: 0, Insightful

      Advertising to a bunch of people leading fake lives is pretty lame. I don't really see any defending either side in a fight like this. It looks like a bad idea all around. It's profiteering off of purely virtual content. You pay for nothing. You pay for your advertising as virtually nothing

    2. Re:Defacing virtual commercial presenses? by Lemmy+Caution · · Score: 1

      I agree, but it is a kind of comeuppance insofar as Second Life is still promoted, breathlessly, both as a utopian experimental community and a commercial opportunity. When you try to exploit generally contradictory aspirations and values, you really set yourself up for just this sort of thing.

    3. Re:Defacing virtual commercial presenses? by Original+Replica · · Score: 4, Insightful

      Why would people lead fake lives? Because they can't get what they want out of real life. Take for example the NeoVictorian/Steampunk SecondLife town of Babbage. The people who have the interest and put in the work to make the place doubtfully have the resources (read $$$) to make a sustainable real life town with a Victorian asthetic both in architecture and social etiquette. So they made their fanatasy in a video game. Why would they stand for having that fantasy marred by the very aspects of real life they are seeking to escape from? Sure you might view them as lame, but why does that excuse the disruption of a fantasy they go to such lengths to pursue?

      --
      We are all just people.
    4. Re:Defacing virtual commercial presenses? by Jeff+DeMaagd · · Score: 1

      I don't think commerce and an idea of utopia are necessarily contradictory. I know everyone has somewhat different ideas of utopia, but a utopia that doesn't have some form of trading doesn't really make much sense to me.

    5. Re:Defacing virtual commercial presenses? by Anonymous Coward · · Score: 0

      It's a video game. Regardless of how much Linden Labs and associated shills want it to be something more, SL is, structurally and as far as the attitudes of most of its users are concerned, a game. You get to do immature things in games. That's how they're different from First Life... over which SL would add zero value whatsoever if it were in fact as "real" as Linden wants corporations to think it is.

    6. Re:Defacing virtual commercial presenses? by Lemmy+Caution · · Score: 3, Insightful

      There's definitely a gap between a utopia based on complete non-scarcity, individual personality, and play, and corporate-scale commerce that involves appealing to (and producing) (real-world) needs, creating scarcity, leveraging differences and aspirations. The latter obviously means more money for Linden Labs. The former is what attracts the market, which Linden wants to deliver to the latter.

      When commerce is about relative equals using their own skills and resources to meet each others' needs, it is not in conflict with many utopian ideals. When it is about large institutions existing at an entirely different scale than those of its market, it's another story.

      The small-scale, individual entrepreneurial providers of services are not what are getting attacked in SL. It is the influx of commercial institutions.

    7. Re:Defacing virtual commercial presenses? by dircha · · Score: 1

      "Sure you might view them as lame, but why does that excuse the disruption of a fantasy they go to such lengths to pursue?"

      Because it isn't *their* anything? It's a commercial web service for which they pay $9.95/month to access, run by a very real business that wants to make real money.

    8. Re:Defacing virtual commercial presenses? by stephanruby · · Score: 1

      "Why would they stand for having that fantasy marred by the very aspects of real life..."

      That's an excellent point. Nothing says more than "real life" than Nissan cars or Reebok shoes. If the companies going into this fantasy world would have been BMW, Harley Davidson, or Victoria Secrets -- at least they would have had a fighting chance.

      I'm sorry to say, the only fantasy that was entertained here was the fantasy of Nissan's and Reebok's clueless upper management. May be those guys should pay for their own Second Life subscriptions, and play during their own time -- wile they wait for their first unemployment check to come in through the mail.

    9. Re:Defacing virtual commercial presenses? by Anonymous Coward · · Score: 0

      ... and if that business doesn't deliver what those users want, they will take both their $9.95 and their eyeballs elsewhere. Capitalism is a bitch, eh?

    10. Re:Defacing virtual commercial presenses? by Anonymous Coward · · Score: 0

      I think defacing a commercial virtual presense is just as immature as a real one, even if the damage done really isn't.

        I don't know about that. I know the owners of various commercial enterprises like you to think that, and such entities own the media which shapes public opinion, but vandalism and sabotage have a long and storied history as a means of resistance against any encroachments on the public's rights and space.

        The black-bloc tactics of anarchists at the Seattle WTO protests got a lot of negative coverage, but try looking at it from a different angle... The WTO is a group of people who decide the economic fate of entire countries and pursue agendas that can cause harm to millions, and yet they are unelected and answerable to no-one. There's no sitting down and talking to them, they simply won't listen to people like you.

        There were tons of peaceful protesters, but what did they actually accomplish, besides a little wacky theater for the eight o'clock news?

        Now contrast that with the anarchists, whose acts of destruction were carefully planned and specifically targeted at companies that were either WTO members and supporters. (A fact left out in most media reports) They may have gotten even worse press than the peaceful protestors, but they managed to cause a number of those targeted companies to withdraw their support of the WTO, which meant they were actually effective at harming this anti-democratic, and arguably evil, organization.
        No wonder the media conglomerates want to paint them as crazy children -- they only tolerate opposition that's incapable of accomplishing anything.

    11. Re:Defacing virtual commercial presenses? by The+One+and+Only · · Score: 1

      Ironically, Second Life actually has artificial scarcity, so you have to put in work as a 3D artist, exotic dancer, prostitute....

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    12. Re:Defacing virtual commercial presenses? by Original+Replica · · Score: 2, Informative
      In WoW this might be the case, but SecondLife properties have real world value, paid for with Linden Dollars which can be exchanged for American dollars.

      Linden Lab has long maintained that virtual "property" owned by its residents in Second Life belongs to the players. Therefore, things like virtual clothing, buildings, and land all legitimately belong to the residents who created or purchased them, and the burgeoning trade of such is legitimate. Linden Lab sells "land" to residents directly--which translates in real life to server space for the land and things that are built on it--and does so through online auctions. http://arstechnica.com/news.ars/post/20070603-seco nd-life-land-dispute-moves-offline-to-federal-cour troom.html


      This is taken from an article about a dispute over virtual land, that is being settled in real life Federal court. This is no different than people protecting propety values by passing ordinaces against "eyesores" a common enough occurance in small wealthy towns.
      --
      We are all just people.
    13. Re:Defacing virtual commercial presenses? by kiracatgirl · · Score: 2, Interesting

      There's a what town?! Maybe I should go back to SecondLife for a bit to check this out. (Total steampunk fanatic here.)

      Although the sad part of this, in relation to what you said, is that people now are so entrenched in needing to keep in 'normal' society that they'll settle for this virtual reality. The possibility of using this virtual world to meet and get to know other people who would want to live in a NeoVictorian/Steampunk town and plan creating a real one by working together is lost on people. It makes me kind of sad, settling for fake ideals and a real life you don't like just because you don't want to take the risk of breaking the mould.

    14. Re:Defacing virtual commercial presenses? by Oktober+Sunset · · Score: 1
      Step one completed; capitalist pigs kicked out. Now for step two, Revolution!

      Forget the Paris Commune, let's take second life for the people

    15. Re:Defacing virtual commercial presenses? by ZombieWomble · · Score: 1
      Most of the references to such things I've seen have regarded disputes between players - what about disputes between players and Linden themselves? I'm not familiar with it myself, but I assume Linden must have at least some sort of clauses in the various agreements which gives them some degree of impunity to, say, remove some feature which has the effect of wiping out huge amounts of player 'wealth' or covers themselves if all the servers melted down and all these assets disappeared forever. Given the degree of control Linden have (even if they choose not to exert it at present), I wouldn't be -too- hasty about claiming complete ownership over this property, even if Linden claim it's all yours.

    16. Re:Defacing virtual commercial presenses? by tukkayoot · · Score: 1

      Most of the references to such things I've seen have regarded disputes between players - what about disputes between players and Linden themselves?
      Read the article linked in the parent post. It is actually a dispute between a player and Linden Labs. Linden "seized" his virtual land and shut down his SL account because he took advantage of a bug or design oversight of some sort to access land auctions that were not yet publicly listed, thus he was able to get them for dirt cheap. The guy took LL to court for taking possession of his "property." It'll be interesting to see how it plays out, and to see how those clauses you mention, if LL actually has them, actually hold up in light of the manner in which LL advertises their service.
    17. Re:Defacing virtual commercial presenses? by Dillon2112 · · Score: 1

      SecondLife is free, though there are premium plans.

      When you buy land, you have in fact bought a portion of a SecondLife sim, so yeah, it is *theirs*. This isn't like WoW or EQ.

      Lindens are bought an sold for real money. Yes, the $10.95 is real money and Linden Labs is a real business, but Lindens are real money as well, and the businesses people pursue in SL are real businesses. I forgot the numbers, but there is some staggering number of people that make their entire "real" income in SL as players/users (i.e. NOT Linden Labs).

      SL differentiates itself quite a bit from WoW, EQ, etc. Conflating their business models is a mistake; they are quite different.

  4. What exactly is SL, There, et al? by log0n · · Score: 3, Insightful

    I've never quite understood the point of SL and these other listed sites. What do you do on them? Are they like some merging of ICQ/Myspace/Facebook into a 3d game (or some approximation)?

    Maybe I'm just not nerd enough anymore..

    1. Re:What exactly is SL, There, et al? by ResidntGeek · · Score: 1

      That's exactly what it is. And no nerd would be caught dead in SL, so don't worry about that.

      --
      ResidntGeek
    2. Re:What exactly is SL, There, et al? by solios · · Score: 2, Informative

      SL, There, WoW, Everquest, etc. are all modern versions of MUDs or MUSHes - the "point" is to muck about, explore the game world, make friends and so forth. They are, ultimately, all timesinks - which is why those of us with to-do lists longer than our lifespans either don't get them or don't use them.

    3. Re:What exactly is SL, There, et al? by DaleGlass · · Score: 1

      Somewhat like IRC, but in 3D.

      There are places to see, games, streaming music, etc. You can use scripted weapons and try to kill each other Quake style in designated areas.

      My personal usage is chat, and working on the SL source

    4. Re:What exactly is SL, There, et al? by notthepainter · · Score: 5, Interesting

      Second Life is a place where you can do things that, for whatever reason, you cannot or are unwilling to do, in Real Life.

      For me it is sculpture. A friend of mine used to race sailboats. He was bed ridden with a neurological disorder, but in Second Life few knew this. He is dead now, from the disease, but for his last few years he was able bodied as you and I.

      PleaseWakeMeUp Idler in Second Life

    5. Re:What exactly is SL, There, et al? by Kidbro · · Score: 2, Insightful

      They are, ultimately, all timesinks - which is why those of us with to-do lists longer than our lifespans either don't get them or don't use them.

      Nah. People's To-Do lists are probably of similar length. The difference is that some prioritize the "Have fun" entry higher than others.

    6. Re:What exactly is SL, There, et al? by Anonymous Coward · · Score: 0

      same reason people play WoW. an escape from their miserable lives because they cant handle reality.

      Furries do this a lot.

    7. Re:What exactly is SL, There, et al? by laejoh · · Score: 0

      ... some prioritize the ...

      You're a marketeer, no?

    8. Re:What exactly is SL, There, et al? by solios · · Score: 1

      There's "have fun" and there's "waste time" - to friends of mine, SL and WoW and such all into the former category. For me, they're in the latter. I enjoy gaming, but I do it when there's literally nothing else to do - when I'm on the bus or waiting for the bus or when I'm on the train.

    9. Re:What exactly is SL, There, et al? by solios · · Score: 1

      That or he's got nothing better to do.

    10. Re:What exactly is SL, There, et al? by RubberDogBone · · Score: 1

      My SL character was the polar opposite of me, outgoing, friendly, attractive (face it, in RL I am the stereotypical /. user). And yes, my SL me was a she. Go figure. What other woman listens to me? None.

      Anyway, what I did was pretty standard stuff compared to what your friend got from it but it was still pretty awesome for me there for a while.

      I say 'was' because I closed my SL account two months ago. Got tired of paying for it when all these corporate giants were coming in with big budgets and bigger marketing plans. Linden of course caters to those big spenders and the land barons. Regular users like me didn't matter and if it's hard to stomach paying for something where, no matter what, you don't matter.

      Plus I also sympathize with the marketers upset about the griefers. Linden does nothing to stop this crap. They don't give a damn. Well, marketers DO care and they're not going to tolerate the BS.

      --
      Sig for hire.
    11. Re:What exactly is SL, There, et al? by Raenex · · Score: 1

      Now there's an advertisement: Second Life, the place for the bedridden.

    12. Re:What exactly is SL, There, et al? by Kidbro · · Score: 1

      I enjoy gaming, but I do it when there's literally nothing else to do - when I'm on the bus or waiting for the bus or when I'm on the train.

      Funny. I use those exact moments to read books. I guess reading qualifies as literally nothing then? ;)
      No - of course it doesn't. It's just that we enjoy different things at different times. However, accusing people of "wasting time" just because you have a hard time understanding what makes something enjoyable for them is nothing but insulting.

    13. Re:What exactly is SL, There, et al? by Kidbro · · Score: 1

      If my choice of words annoy you, troll, I beg you pardon. English is not my native language, so I have to do with what I learn from reading what you and your fellow native speakers feed me.
      Perhaps we should have this conversation in Swedish instead, so there would be less risk of me getting the occasional sentence wrong.

    14. Re:What exactly is SL, There, et al? by notthepainter · · Score: 1

      I dropped my premium account months ago. I "upgraded" to the free basic account. Yeah, I still spend and make money in-world, but I couldn't see giving them $10/month for nothing.

    15. Re:What exactly is SL, There, et al? by notthepainter · · Score: 1

      I suppose you don't know any people at all that are not fully physically abled? Friend in car crash who is now in a wheelchair? Co-worker in the last stages of adult leukemia? Aging parent? Lucky you. I didn't make those examples up.

    16. Re:What exactly is SL, There, et al? by laejoh · · Score: 0

      Don't be offended, I'm not a native english speaker either; it's just that 'prioritize' triggers a 'marketeer' alarm deep inside my head. If you'd used 'nice' in your sentence my geek trigger would be alarmed :)

      Further reading; try dilbert :) As I'm from Europe myself I'm pretty sure you can find dilbert in Swedish.

    17. Re:What exactly is SL, There, et al? by solios · · Score: 1

      I do my reading before bed and on the john.

      My perspective and verbage comes from the fact that I work two full-time jobs : the one I have to and the one I want to, and have adapted my entertainment intake accordingly. <3

    18. Re:What exactly is SL, There, et al? by Raenex · · Score: 1

      I had a family member who died from a long term illness who was mostly confined to her bed. The internet was important for her too. I'm not mocking these people. What I am mocking is that as an advertisement for Second Life, it isn't the most effective one in regards to the majority of normal people who can move around.

    19. Re:What exactly is SL, There, et al? by Vintermann · · Score: 1

      I've heard some wonderful stories like these, but I also saw that youtube video

      http://www.youtube.com/watch?v=flkgNn50k14

      and judging by that... well, if I was disabled, I might be able to enjoy sailboat races in SL, but I wonder what that'd hold compared to, say, an actual sailboat racing game.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    20. Re:What exactly is SL, There, et al? by Vintermann · · Score: 1

      I understand griefing exploded when you no longer had to give them a credit card number to sign up.

      Why did they do something so stupid?

      --
      xkcd is not in the sudoers file. This incident will be reported.
    21. Re:What exactly is SL, There, et al? by notthepainter · · Score: 1

      I've crewed on raced sailboats in the real world for years. I've also raced in Second Life. No, it isn't the same. But you know what? Racing a sailboat in Second Life is far better than not racing one in Real Life and it is a heck of a lot cheaper, almost free if you don't count in the cost of the computer.

      Lag can be bad but that's just one thing to learn how to handle.

      The current crop of boats even have wind shadowing, very cool.

      I don't know if a sailboat racing game is multi-player, that's a big part of it. Beating someone is good.

    22. Re:What exactly is SL, There, et al? by Anonymous Coward · · Score: 0

      Other than Owen's ACA boat, who is doing wind shadowing? Did I miss a Tako/Trudeau update? o.O

  5. Surprise surprise! by SamP2 · · Score: 5, Insightful

    I guess it has become a mystic revelation to certain marketers that there is more than gross audience numbers to the success of a marketing campaign.

    And that maybe marketing sportsware or fashionware to geeks playing Second Life all day, instead of going outside and doing some sports or going to real life parties, may just not be the most cost-effective idea?

    One of the prime reasons people are playing second life is because they are so damn fed up with First Life! And advertisers are a big thing that you can be fed up in the first place. Guess what, if you import to Second Life things that were what you hate in First Life already, people are going to be hostile to them?

    Go back marketing soap to soccer moms, marketers. Do a favor to yourself and the rest of society.

    1. Re:Surprise surprise! by Unoti · · Score: 2, Interesting
      maybe marketing sportsware or fashionware to geeks playing Second Life all day, instead of going outside and doing some sports or going to real life parties, may just not be the most cost-effective idea?

      Certainly you're correct. But Second Life is an excellent way to reach all kinds of demographics. For example, if I were selling a gorean roleplay/vampire roleplaying tabletop game, I can't think of a better place to get super cost-effective targeted advertising that goes directly to my target demographic. Same thing with lots of other subcultures that are active in Second Life. A few that come to mind are pirates, sailing enthusiasts, music lovers, stay-at-home moms... cruise around in there for a couple of weeks and see who's there. There are a lot of active communities there who you can reach pretty easily. A few thousand USD can go a very long way towards reaching certain kinds of people in Second Life. Not all demographics in the world are well represented there, but certain demographics are represented better in SL than just about anywhere else.

    2. Re:Surprise surprise! by mwvdlee · · Score: 1

      One that that this does not explain is why nobody in SL is defacing or protesting any of the huge number of in-game companies. If you walk around in SL you'll see a LOT of advertising, but most of it is for companies that only sell in SL.

      I guess the problem with these marketers is that they want to push advertising without offering anything in return. These are companies that have nothing to offer to the game inhabitants.

      I bet makers of boardgames would be a lot more successful in SL than a car company (acknowledging the fact that there aren't any roads in 99% of SL). They could offer SL versions of their games and people will probably buy them, because it's a social activity they can do in-game.

      There's also the small problem of people in SL having a choice where to go. If I want to go to a club in SL I just teleport there from my home. I don't have to drive over non-existant streets, passing the land owner by RL companies.

      It's funny sometimes how companies brag over getting hundreds of visitors each day. In SL, "hundreds of visitors" is a statistical annomaly; it's actually more impressive if you manage to get less.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:Surprise surprise! by Some_Llama · · Score: 1

      "But Second Life is an excellent way to reach all kinds of demographics. "

      Me thinks when you refer to people as "demographics" then you have already missed the point, it's like trying to sell Nazi uniforms as jewish school attire?!?

      The parent's point is people are in second life to ESCAPE the real life and all that it contains.. all you see are "demographics" (Re: $$$) and go right on into SL chasing those people...

      Then you wonder why they are "hostile" to you chasing them down looking for their cash.. sheesh.

      No body wants you to "reach their communities".. tell you what.. if your product/service is so great we will hear about it on our own and come to you.. until then stay in RL.

  6. heh. by apodyopsis · · Score: 2, Funny

    and somewhere, a bear shits in the woods.

  7. Also, by Threni · · Score: 1

    spotty bedroom boys who live with their parents don't have a great deal of money to spend on the pointless, tacky and oddly expensive consumer tat which our shops and advertisements are full of.

    1. Re:Also, by mcpkaaos · · Score: 1

      That might be. However, spotty bedroom men earning 6 figures in software most certainly do.

      --
      It goes from God, to Jerry, to me.
    2. Re:Also, by dircha · · Score: 1

      "That might be. However, spotty bedroom men earning 6 figures in software most certainly do."

      That may be, but if they want to reach that corner of the second life market, why don't they just send those 3 guys direct marketing literature rather than wasting their resources trolling through the other 39,997 furries and vampires?

    3. Re:Also, by Threni · · Score: 1

      > That might be. However, spotty bedroom men earning 6 figures in software most certainly do.

      Yeah, because Second Life is just full of extremely rich people looking for ways to spend money...

  8. Oh look, marketing realizes what we knew years ago by Pluvius · · Score: 3, Interesting

    The article also contains some commentary from a marketing executive who conducted an informal survey of the game and discovered that 'One of the most frequently purchased items in Second Life is genitalia.'

    Yes, it makes a lot more sense to do such a survey now, rather than before you wasted a bunch of money putting your company presence on this POS "game."

    I swear, if the average corporate marketing division was a person, he'd have an IQ roughly between that of a flying penis and that of the jizz on a furry's suit, both of which are common themes in Second Life.

    Rob

  9. Spelling notes from a disinterested party... by VidEdit · · Score: 1

    "Also, as it turns out, the virtual world's regular visitors -- at most 40,000 of them online at any time -- are not only disinterested in in-world marketing, but actively hostile to it, "

    You mean **uninterested**.

    "disinterested |dis?int??restid; -tristid| adjective 1 not influenced by considerations of personal advantage : a banker is under an obligation to give disinterested advice. 2 having or feeling no interest in something : her father was so disinterested in her progress that he only visited the school once."

    "USAGE A common source of confusion is the difference between disinterested and uninterested. Disinterested means 'not having a personal interest, impartial':: a juror must be disinterested in the case being tried. Uninterested means 'not interested, indifferent': | on the other hand, a juror must not be uninterested."

    --
  10. More Importantly.. by InfiniteSingularity · · Score: 5, Funny

    'One of the most frequently purchased items in Second Life is genitalia.'
    I wonder what their return policy is?
    1. Re:More Importantly.. by Source+Quench · · Score: 5, Funny

      Consider this - would *you* want to buy second-hand genitalia?

    2. Re:More Importantly.. by everphilski · · Score: 1

      no returns once removed from the wrapper?

    3. Re:More Importantly.. by Anonymous Coward · · Score: 0

      You break it you buy it.

    4. Re:More Importantly.. by Icarus1919 · · Score: 1

      Unfortunately, I am consistently unable to reach the manufacturer.

    5. Re:More Importantly.. by Anonymous Coward · · Score: 0

      In most cases the items are setup to allow you to modify and copy them but not to redistribute. Meaning most of the time the creators wont offer any refund.
      I know it was a joke but :P

    6. Re:More Importantly.. by kmankmankman2001 · · Score: 1

      I don't know about the return rate but I'll bet they have a VERY favorable response rate to the question "Would you like to SuperSize that?"

      --
      "The bigger the lie, the more they believe." - Det. Bunk
    7. Re:More Importantly.. by Torodung · · Score: 1

      'One of the most frequently purchased items in Second Life is genitalia.'

      I wonder what their return policy is? If you're waiting for some crude joke regarding George Carlin and "customer service..."

      I can't do it. I just can't.

      --
      Toro
    8. Re:More Importantly.. by extrasolar · · Score: 1

      Depends on where it's been. Just find the VIN number and look it up on PenisFAX.com.

  11. Re:Iran Might Claim Second Life Too! by Anonymous Coward · · Score: 0

    Read more at Glaboltics Yeah, because we all know how good and trustworthy a site run by someone who spam-advertises it via an offtopic first post is likely to be.
  12. Kinda Like the Klondike Gold Rush.... by rewinn · · Score: 2, Insightful

    Near the end of the article: "Consulting firms that were set up to bring brands into Second Life are busy helping clients explore other worlds."

    The best way to profit from a gold rush is to sell tools to the miners ... as Seattle discovered in 1897

  13. Second Life? by axia777 · · Score: 2, Informative

    WORST ON-LINE GAME EVER Looks like crap, plays like crap, the Linden company is run like crap. Let them go bankrupt and disappear in the nothingness from where it came.....

    1. Re:Second Life? by Baron+von+Pilsner · · Score: 0

      I always thought of it as more of a chat room w/pictures than a game...

      --
      -- I'll be back before you can say antidisestablishmentarianism...
    2. Re:Second Life? by thethibs · · Score: 1

      WORST ON-LINE GAME EVER

      That would be a relevant comment if SL were a game. It isn't. It's a really big VR chat room.

      --
      I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
    3. Re:Second Life? by notthepainter · · Score: 2, Interesting

      If you think that Second Life is a chat room you may be missing out on a lot.

      I'm a sculptor in Second Life, one of some note actually. In Real Life, I'm not. Why? Hard to say. The difference in the media is one thing, but what I found most freeing is that anonminity. Since nobody knows who I am, I was free to make mistakes.

      I've wanted to paint in RL but "the terror of the blank canvas" is real. My paints, brushes etc all sit unused.

      For me at least, it is far more than a chat room.

      PleaseWakeMeUp Idler in Second Life

    4. Re:Second Life? by retrogameguy · · Score: 0

      I have to admit it does run and look lke crap. Who came up with the stupid idea of streaming everything down in real time, so the whole thing looks worse than the barren flight sim I remember playing nearly 20 years ago on my Amiga 500?? The concept is great however - total freedom to build, sell and profit from your designs. If the basic structure wasn't so crap and the was a point to the game (no just a huge chat room) I would probably play (to make things and profit from them).

    5. Re:Second Life? by Anonymous Coward · · Score: 0, Flamebait

      So, basically, you're just a talentless loser? Instead of actually doing stuff, you decided to pretend to do stuff in a big VR chatroom because you're too scared to make mistakes?

    6. Re:Second Life? by dzurn · · Score: 1

      All artists make mistakes.

      The great artists just don't let anyone see them...

      "Anything becomes Art when you 'cheat' for the sake of beauty."

    7. Re:Second Life? by Reaperducer · · Score: 1

      Have you considered therapy?

      --
      -- I'm old enough to have lived through six different meanings of the word "hacker."
    8. Re:Second Life? by Unoti · · Score: 2, Insightful
      No, he's a sculpter. You are far more arguably a talentless loser, AC. Your argument that his SL scultiping amounts to nothing is similar to saying that anyone who does activities using a computer is not actually doing something. For example, a novelist who writes using a computer has accomplished nothing, a stock broker who trades stocks using a computer is doing nothing...

      The parent poster is not funny, he's ignorant, rude, and narrow minded.

    9. Re:Second Life? by notthepainter · · Score: 1

      Maybe I am a talentless loser, but at least I'm not a coward, an anonymous at that.

    10. Re:Second Life? by CrosseyedPainless · · Score: 1

      1) If you can turn out pretty sculpture using the SL building tools, you are indeed an artist. Kudos.
      2) I *never* chat. I usually end up walking(flying) around and checking out the cool stuff people like (parent poster) do.
      3) Frankly, I can't understand how anyone can't find SL intrinsically f*cking cool. Metaverse, people? Hello???
      4) If you don't like SL, better you stay out, than you come in and grief. Much better.

    11. Re:Second Life? by notthepainter · · Score: 1

      Not only are some of my sculptures pretty (and the pretty one sell well), one has brought a resident to tears of happiness, and one has pissed people off.

      All in all, success. Art should cause a reaction.

    12. Re:Second Life? by SleepyHappyDoc · · Score: 2, Funny

      what I found most freeing is that anonminity. Since nobody knows who I am, I was free to make mistakes.

      "the terror of the blank canvas" is real. My paints, brushes etc all sit unused.

      Sorry, but you already admitted to being an anonymous coward. Kinda late to take it back now.

      --
      Stasis is death. Embrace change.
    13. Re:Second Life? by notthepainter · · Score: 1

      I wondered if anyone would notice that!

      Hey, I can be a hypocrite, I contain multitudes!

    14. Re:Second Life? by pyrrhonist · · Score: 1

      I've wanted to paint in RL but "the terror of the blank canvas" is real. My paints, brushes etc all sit unused.

      You could paint one of your SL sculptures in RL. ;)

      Seriously, though, I hope you find some time to use the RL paint!

      --
      Show me on the doll where his noodly appendage touched you.
    15. Re:Second Life? by axia777 · · Score: 1

      Who me? If so, why? Because I think Second Life is shit? It is. It is a wonderful example of horrible game design. It is clunky, slow, looks horrible even with the best graphics cards, run like crap, it is just plain old BAD.

    16. Re:Second Life? by thethibs · · Score: 2, Interesting

      Compared to a game, it's a chat room. What I'm saying is that SL's distant ancestor is a BBS, not Pong. Games are about the destination—winning or losing. SL is about the trip.

      As you've discovered, VR worlds allow a great deal of creativity, not least because you can do things that would violate the laws of physics in RL. But if someone wants an adrenalin rush, they should join WoW—that's a game.

      --
      I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  14. Stay away from SL Sex by Anonymous Coward · · Score: 1, Informative

    I myself am a User of Secondlife, and do not partake in the "Mature" aspects of the game. And I enjoy myself a lot. The truth about SL is that it's a very small, 3 Dimensional Mirror of the internet. Gambling, Pornography, and worse are in SL. But I don't believe in any greater proportion than elsewhere on the internet. There are a lot of great places to hold intelligent conversation, be silly, or be creative with the scripting language or primitive building tools. The first thing I recommend to anyone when joining SL is to stay far away from the popular "clubs" as I think that's what drives most people away and results in the VASTLY inflated user-count. One new resource that I recommend people check out with some ACTUAL INTERESTING LOCATIONS (Rather than the stupid clubs that are shoved at us constantly via spamvertisement) is the Corsa Guide at http://www.corsaguide.co.uk/ (flash warning)

  15. It took that long... by Anonymous Coward · · Score: 1, Insightful

    ...to realize that people would rather have sex than see advertising in their fantasy lives?

  16. Help! by Anonymous Coward · · Score: 0

    I have my newly purchased dick in hand. Please advise.

    1. Re:Help! by Anonymous Coward · · Score: 0

      I have my newly purchased dick in hand. Please advise.
      Do not use. One of you is enough.
    2. Re:Help! by chawly · · Score: 0

      Aunt Mildred, I have to agree with the above post !

      --
      How many beans make five, anyhow ? ... Charles Walmsley
  17. What's the point by Anonymous Coward · · Score: 0

    I already have to pay to use people's genitalia in my first life. This "Second Life" sounds like a ripoff.

  18. And... what was the point originally, anyway? by freyyr890 · · Score: 5, Informative

    I never understood Second Life. Here's my experience with it.

    Being underage, I loaded up the teen edition, logged in, and got started.

    Or not.

    For one thing, the load times are terrible. Because pretty much all the content is user-created, it must be loaded when you enter the area. Rather than have users wait for six hours at the load screen, the world loads and renders around you. This effect looks terrible. First the mesh of an object comes in - slowly and jerkily - and then remains gray until its texture loads.

    After the area has rendered around me, I try to make my way around, stuttering with lag. It turns out the best way to get around in second life is to fly. So I try it, fly high up, only to see - surprise! - more buildings slowly coming into view.

    I tried to give it a chance - I really did - but after about five minutes of graphical glitches and lag, I left the game and uninstalled it. I think I'm just fine with my first life, thanks.

    1. Re:And... what was the point originally, anyway? by Anonymous Coward · · Score: 2, Informative

      I tried to give it a chance - I really did - but after about five minutes of graphical glitches and lag, I left the game and uninstalled it.

      They really need a warning: "this will look like crap and be slow at first". It uses quite a bit of client-side caching, so although it takes a while to load at first, that delay falls rapidly afterward. Given how many people use the same popular textures, chances are good once you've been running for a while that you'll have 90% of the textures in a new region the first time you visit it. Unfortunately, you gave up just as it was probably getting ready to pay off.

    2. Re:And... what was the point originally, anyway? by Kyojin · · Score: 1

      What about the halting problem? Are you sure it was going to finish loading in a finite amount of time?

      Users could be creating content faster than he could download it...

    3. Re:And... what was the point originally, anyway? by zariok · · Score: 3, Insightful

      Calling SL a game is like calling myspace a "first person shooter".

      SL is a 3d social environment that gives the "residents" the ability to interact and create anything they choose.

      --
      -zariok-
    4. Re:And... what was the point originally, anyway? by Derander · · Score: 5, Interesting

      Also being underage recently, and not afraid of committing fraud, I borrowed my fathers credit card to join Second Life's main grid. (yes, I have had a brief experience with the teen grid *shudder*)

      The first thing I did in world was stutter around at aprx. 4FPS. Even though the world was lagging like crazy, and everyone I saw was wearing the uniform purple/blue shirt, I was intrigued by the possibilities. I finished the tutorial and started messing around with LSL.

      After a few minutes, I had a hello world program up and working. A few hours later, I made 10 bucks by writing a blackjack program for my first in-world friend, the owner of a small casino. I hung out with him for awhile, and invented a few new gambling devices, and then I decided to become a premium member.

      At this point I was earning enough money to pay for the subscription cost, and I also purchased my first plot of land.. a 512. I built a small house on my land and started modding it... for instance I could change the alpha value of the windows, lock doors and such.

      I became a scripting teacher at TUI, a school for the basics/advanced parts of Second Life.

      I still have many friends in Second Life that I would never have met otherwise, and came out of Second Life much better at writing finished scripts and the confidence of having run a small scripting business.

      Once you get past the sometimes ugly graphics of Second Life (not as ugly once your upgrade your graphics card), you can understand why 40,000 people spend hours and hours a day in their Second Lives. It is a welcome escape from the monotonous first life. Where else can you decide to be a bunny one moment, and a 10 foot robot the next?

    5. Re:And... what was the point originally, anyway? by freyyr890 · · Score: 1

      I never did give the scripting language a try. I'll give it a shot, maybe it'll turn out differently this time.

    6. Re:And... what was the point originally, anyway? by myowntrueself · · Score: 1

      Once you get past the sometimes ugly graphics of Second Life (not as ugly once your upgrade your graphics card)

      How much of an upgrade are we talking?

      I've run SL on:
      A mid-range PC with none too shabby CPU, RAM and an Nvidia 8600GT card which plays WoW just fine at highest settings I can give it.
      A Mac G3
      A Mac G4
      A Mac mini core2duo
      A Mac *PRO* (dual *woodcrest* CPUs (thats 4 cores) and blazing RAM and decent video)
      all on a 100M internet connection.

      In every case I found that the game presented almost identical game experiences; the video and other hardware didn't seem to make any difference at all.

      So please tell me, I really want to know, what do you have to throw at SL to get decent graphics?

      I guess it should be possible; I see screen shots all the time that look really great but so far I havn't seen anything in-game that even comes close to the 'magazine' screen shots I've seen.

      --
      In the free world the media isn't government run; the government is media run.
    7. Re:And... what was the point originally, anyway? by Raenex · · Score: 1

      A few hours later, I made 10 bucks by writing a blackjack program for my first in-world friend, the owner of a small casino. Great, you earned minimum wage for doing a job that people get paid a decent salary for.

      Where else can you decide to be a bunny one moment, and a 10 foot robot the next? You're not a bunny or a robot. You're sitting at your computer pushing pixels around the screen. "yay, I'm a bunny". "yay, I'm a robot". How fulfilling.
    8. Re:And... what was the point originally, anyway? by notthepainter · · Score: 1

      Mac G4 laptop - bad
      MacBook - decent
      MacBookPro, current generation - good

      When I take screenshots for SecondSeeker.com I turn the quality way way up an wait for it to load.

      Graphic quality is not good in Second Life, but that isn't the primary goal. User content is.

      At least that's what I keep on telling myself! :- (

    9. Re:And... what was the point originally, anyway? by Derander · · Score: 1

      Until you've tried Second Life, and by tried I mean played it for more than a month, I don't think you should be being so sarcastic about the ability to change your form.

      Of course I'm not a bunny in real life, but it can be amusing to spontaneously change for comic effect in game.

      10 bucks for having a good time shouldn't be taken lightly either, I was having fun writing that script, talking to my friend at the same time. Getting payed better than minimum wage for simple work as a side effect of having a good time shouldn't be laughed at either.

    10. Re:And... what was the point originally, anyway? by Derander · · Score: 1

      Once I upgraded the graphics card of my computer, I was sitting on this:

      3.2GHZ P4
      1GB DDR Ram (don't remember the speed anymore)
      AGP nVidia 7800 256MB
      no sound card
      piece of crap motherboard
      180GB 7200 RPM hard drive
      256kbps connection upload & download.

      I was able to play Second Life with full graphics at around 25 FPS after sitting in a zone for a little bit (I.E. 2 minutes)
      If the zone was one I'd visited a lot (namely the plot of lands that my friends and I purchased) then everything would be pre-cached and loaded nearly instantly.

    11. Re:And... what was the point originally, anyway? by Raenex · · Score: 1

      Until you've tried Second Life, and by tried I mean played it for more than a month, I don't think you should be being so sarcastic about the ability to change your form. I'm not interested in it. Too much hype for too little. There's too much free content on the net to convince me I need a virtual avatar to access content artificially crammed together.

      As far as the money aspect goes, I'm just saying making $10 for valued labor is nothing to brag about. I suppose if you're doing it for kicks that's a minor perk, but the money really is pitiful.
    12. Re:And... what was the point originally, anyway? by Vintermann · · Score: 1

      It sounds a lot like old alphaworld.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    13. Re:And... what was the point originally, anyway? by myowntrueself · · Score: 1

      I get a decent framerate... Its just that what I see *at* that framerate is no different on any hardware I've installed SL on.

      The one thing thats impressed me hugely about SL is the sheer *consistency* of the user experience regardless of what hardware its running on; its every bit as usable on an old Mac G3 as it is on decent modern hardware.

      For limited values of 'usable'.

      Yes, I did the 'log in and go wait for half an hour' routine so that it could download all the models and textures (over our 100M connection).

      But still, looking at them side by side? Visually, I couldn't tell the difference between the PC gaming rig and the G3.

      Even moving the avatars around, the only difference was framerate, not the quality of the rendering. Avatars still looked like fleshed-out stick figures walking like puppets (legs and arms flapping woodenly).

      And yes, thats with the graphics options turned up as high as I could get them on the respective machines.

      And this was primarily the starting area which, I reasoned, would be a decent showcase of what SL was capable of. First impressions count, everyone knows that.

      --
      In the free world the media isn't government run; the government is media run.
    14. Re:And... what was the point originally, anyway? by Derander · · Score: 1

      This will be my last reply to this topic. First impressions do count, but unfortunately Second Life's first impression is terrible. Everyone in the starting area is wearing the default clothing (more or less), using the default animations and looking (usually) like a default human. Once you move out of the starting area and out into the Second Life world, you'll see real works of art.

    15. Re:And... what was the point originally, anyway? by Reapy · · Score: 1

      He wasn't bragging, he was just pointing out why the game was fun for him. A lot of us do stupid things for our hobbies. When I was younger I played warcraft 2 beating people all summer long every night until 7 am. I didn't get anything from this. We once spent 1 hour building walls to take up the entire map. Another one we built farms across plains of snow map walling in some newbies.

      Sometimes I go outside and shoot hoops for an hour or two. I've worked on webpages for subspace when i was playing that. I made a level for doom2. I designed crappy golf courses for jack nickolas golf. I used some cartoon maker when I was really little to make cartoons on the computer.

      I could go on and on and on. The point is, for all those hours spent, I never once received 10 dollars.

    16. Re:And... what was the point originally, anyway? by Catnapster · · Score: 1

      If MySpace was a first person shooter I would spend a lot more time on it.

      "He was one man... against a million emo kids"

      --
      The world can be wrong today for once.
  19. Hype by tsa · · Score: 2, Funny

    Finally the hype is over and we can turn our attention to more important things. Now where did I put my iPhone?

    --

    -- Cheers!

    1. Re:Hype by 1310nm · · Score: 1

      Second Life wasn't as popular as it was hyped to be? Can't imagine why...working, being bombarded with advertising, dealing with strangers (who have the anonymity of the Internet in their arsenal), spending real $ on fake $, and withstanding dick bombardments. It should have died a long time ago.

  20. Or are they? by Ren.Tamek · · Score: 1

    "Are Marketers Abandoning Second Life?" I don't know, does your premium for posting second life 'news' suddenly seem a little lower than before? Whatever it is, it still gets on the front page pretty frequently despite the fact that it's had nothing but ridicule from the /. community, so i'd suggest it's still doing quite well for itself.

    --
    "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
  21. PK'd? by WK2 · · Score: 1

    the virtual world's regular visitors -- at most 40,000 of them online at any time -- are not only disinterested in in-world marketing, but actively hostile to it, staging attacks on corporate presences such as the Reebok and American Apparel stores.

    Just because you get PK'd, doesn't mean they don't like you. It's one of the new challenges on the internet. It comes as a direct result of resurrection.

    --
    Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
  22. Re:Oh look, marketing realizes what we knew years by Dogtanian · · Score: 1

    Yes, it makes a lot more sense to do such a survey now, rather than before you wasted a bunch of money putting your company presence on this POS "game."

    I swear, if the average corporate marketing division was a person, he'd have an IQ roughly between that of a flying penis and that of the jizz on a furry's suit. As the article states

    [Ludlow] said most firms were more interested in the publicity they received from their ties with Second Life than in the digital world itself. "It was a way to brand themselves as being leading-edge," he said. In other words, they want cyber-credibility by association, the type that Wired deals in. Though I'm guessing that Second Life is probably considered passé at Wired itself by now. After all, it's basically a coffee-table mag for tech-hipsters, can't be seen being behind the curve now, can they?
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  23. Stay in second life, dammit! by Anonymous Coward · · Score: 0

    I've been in Gaia online for a while now. Recently, it's become a haven for tweens, trolls and spammers. If that wasn't bad enough, now big companies are starting to advertise in the form of events, causing the market to become so inflated it has hardly any use, unless one gives real money. Thankfully, the gaia administrators haven't fully embraced big companies in order to keep it friendly, but it's headed that way. Those companies already left behind a trashed second life, and instead of cleaning it up, they move on to other sites to devour.

  24. DON'T GIVE UP ON second LIFE by fermion · · Score: 3, Interesting
    I think this is another case of bad marketing. While I don't quite understand these games, I do understand the typical role playing games, and the people who tend to play them. These are people who can pay for role playing book, for figures, and have the free time and income to play and pay. I don't see much difference in the likes of Second Life. Even only 40,000 people, most with a credit card and leisure time, is a good market. People pay good money to reach less.

    So to me the question to ask is why does the model not work, and why do people attack the brands. Perhaps because second life is supposed to free to develop it own 'economy', and people do not want established brands interfering with their enterprise. Perhaps this is yet another artifact of a world in which the conventional rules and consequences do not exist, and if a major brand wants to exist, it must truly compete, and not depend on the vagaries of regulation to make it succesful.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:DON'T GIVE UP ON second LIFE by dircha · · Score: 1

      "Even only 40,000 people, most with a credit card and leisure time, is a good market."

      You mean a market of people most of whom aren't willing to spend more than $9.95/month on their primary leisure time pursuit, and judging by their average play times are almost certainly either students, underemployed, or outright unemployed?

      Not to mention who are hostile to your brand and have more interest in simulating sexual intercourse with anthropomorphic wolves than they do in your product line?

      Greaaaaat idea, bud. We'll get back to you on that Sales Manager position. Don't call us, we'll call you.

    2. Re:DON'T GIVE UP ON second LIFE by ben+there... · · Score: 1

      Even only 40,000 people, most with a credit card and leisure time, is a good market. People pay good money to reach less.

      That's not their market. Potential market, perhaps. But like real life, only a small percentage will actually visit the store or event at any given time.

      Unlike newspaper and magazine ads, Second Life requires someone to be paid to be there. For a full-time presence, they might pay some marketer say $50,000/year, or $25/hr, 8 hours a day. For that they get somewhere between 100-1000 visitors per hour, guessing. So each "viewer" cost them up to $0.25. Not very good compared to TV or the web. If they're selling something on the spot, worth more than $0.25, and a good portion of them buy it, it might be worth it. Otherwise, probably not.

      They could probably contract an SL creator/artist to create items with their logo. That might be worth it. But the full-time presence some of the companies talked about surely isn't.
    3. Re:DON'T GIVE UP ON second LIFE by Unoti · · Score: 1
      So to me the question to ask is why does the model not work, and why do people attack the brands.

      The model works fine. People attack brands in SL because griefers attack everything online that they can, generally speaking. From Forums to wiki's to you name it, griefers attack it, for whatever reason.

    4. Re:DON'T GIVE UP ON second LIFE by Mr.+Hankey · · Score: 2, Insightful

      I think the problem is that companies have a tendency to view people strictly as consumers, which I suppose is what they have to do if they want to survive. These "consumers" have portions of their lives that don't involve spending money though, and that's just as true in second life. Unless the company's product enhances the social aspect of SL somehow, or provides something actually useful in the gameplay, I don't see people wanting to view what is effectively a dull marketing campaign unless they're already interested in the product. How many people go out looking for pages of banner ads?

      As an active Second Life 'resident', I'd actually be happy to see marketers give up on it. Perhaps they could get rid of the ad farms too, although I wouldn't hold my breath on either. SL in a lot of ways has strong parallels to the web as I remember it in the Mosaic/early Netscape years... The client's not really finished, network bandwidth hasn't quite caught up with its demands yet, effective advertising mechanisms aren't really well defined, and the emphasis on user-supplied content initially confuses many who are just looking for something to play with. I have a feeling that we're going to be using SL or something like it in 10 years or so though, in the same way that we're using web browsers now. Marketers are no doubt thinking along these lines.

      --
      GPL: Free as in will
    5. Re:DON'T GIVE UP ON second LIFE by mwvdlee · · Score: 1

      Yes, the people are there, they have the money and they're willing to spend it.

      So what does Reebok and such have to offer? You can get better shoes for free in SL and much better ones for just a few dollar cents.

      What does Nissan and such have to offer? Why get a crappy looking free car when you can drive sportscars or luxury cars in SL for just a few US$? That is, if you manage to find any roads.

      As soon as an established brand comes in and actually offers something people want, they'll be successful.

      Also; many companies actively discourage sexual behaviour (walking around dressed provocatively, sexual innuendo in chat, etc.). 90% of SL visitors engage in some sort of sexual behaviour; why would they visit some in-game location that does not tollerate them? Companies in SL need to have a very relaxed additude towards sexuality (and notably deviations/fetishes), much more relaxed than they could get away with in RL.

      For instance; imagine a RL bank offering services in SL. In RL, most banks reject customers in the adult industry, in SL most potential customers ARE in the adult industry.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  25. This is surprising? by zantolak · · Score: 2, Insightful

    When corporations invade a community's environment for the purpose of marketing, of course they aren't going to elicit a positive reaction. How could any reasonable person expect that?

    1. Re:This is surprising? by admactanium · · Score: 1

      When corporations invade a community's environment for the purpose of marketing, of course they aren't going to elicit a positive reaction. How could any reasonable person expect that?
      "invade" is a bit of a strong word and likely not even accurate. it's not as if second life was happy just humming along losing money providing this virtual world at their own cost and for no benefit. second life is a contrived "game" basically created to sell ad space to its captive users. it's no different really than facebook or myspace or any other number of social networking sites. they're all created for someone's financial gain. otherwise why deal with the bandwidth expenses?

      your comment to more accurately read "how could any reasonable person expect that a corporation would run a community environment at their own great expense without the expectation of some marketing dollars being made somewhere down the line?" i seriously doubt lindencorp just decided to blow wads of cash so people can fly around as gigantic penises.
    2. Re:This is surprising? by zantolak · · Score: 1

      If that's the case, they've managed to back themselves into a hell of a corner, because they've accumulated a userbase that's actively opposed to their advertising ambitions. In case they haven't noticed, the internet positively hates being marketed to, and they're not afraid to express this. When it's nothing but virtual material, people have no problem with bombing a company simply for existing.

    3. Re:This is surprising? by admactanium · · Score: 1

      well, that's the pickle isn't it? i wouldn't say that "the internet hates being marketed to..." first off, you can't even come close to homogenizing all the users of the internet. at best you could say the people who would participate in something like second life don't like being marketed to badly. there have been many many viral marketing sites that have done very well and become extremely popular. marketing is not a single entity. if it's done right and it uses the advantages of the medium in an interesting way, then people will like it fully knowing that they're being marketed to (i.e. subservient chicken). if it sucks, then people will be more likely to be hateful towards marketing materials than user-created content that sucks equally as much.

    4. Re:This is surprising? by DaleGlass · · Score: 1

      "invade" is a bit of a strong word and likely not even accurate. it's not as if second life was happy just humming along losing money providing this virtual world at their own cost and for no benefit.


      Haha, you think they were providing it for free?

      Initially SL had paid accounts. Now it's free, but: If you want to own land you need pay for it, no way to get out of that one. And you can buy an "island" which are "priced at US$1,675 for 65,536 square meters (about 16 acres). Monthly land fees for maintenance are US$295."

      From the statistics, you can see there were 8336 of those in June, with 928 added during the month.

      IMO, it doesn't seem like LL is in such a desperate needs of marketers. Most of those are from normal users.
    5. Re:This is surprising? by Anonymous Coward · · Score: 1, Informative

      When corporations invade a community's environment for the purpose of marketing, of course they aren't going to elicit a positive reaction.

      Exactly. A huge problem with some of these stores is that they apparently hired the least imaginative jackasses available to designs their SL presences. Most (all?) of them try to make exact replicas of their brick-and-mortar stores even when that makes no sense in SL. For example, the "standard", efficient store layout in Second Life is a big warehouse with pictures of clothing all over the walls that you can click on to purchase. The real life stores try to get fancy with many floors and staircases (which are a complete pain in the ass to navigate) and they have clothes hanging on virtual racks exactly like they would in RL. This makes it impossible to actually find what you want without manually clicking on each and every piece of clothing. Finally, it seems like half the new wannabe companies never test their products. If they sell a pinstripe dress in RL, they'll take a picture of it and convert that texture into a SL dress. Half the time the result looks like crap and you get moire patterns and ugly seams. On the other hand, successful SL-native shops build their clothes in Photoshop or GIMP and tweak, tweak tweak until it looks good online.

      It's difficult to maneuver, you can't see things easily, and the products are junk. Of course no one is buying. It's like the bad old days of Web 0.2 whenever traditional stores were trying to exactly reproduce their real life experience. It's a different medium, people - don't treat it like the old one and expect people to love it.

  26. Linking by Anonymous Coward · · Score: 0

    Could someoone please exlain to me why "there.com" is directly linked while the other twos go over google?

    I guess its optimisation, but to not count the last two or to boost them?

  27. Hate to state the obvious, but... by Anonymous Coward · · Score: 0

    ...it takes a lot of balls to sell genitalia on SL.

  28. LA Times Confirms It: Second Life isn't Popular by dircha · · Score: 1, Interesting

    So can we stop posting stories about it already?

    The fact that its few members have nothing better to do than to flood the Slashdot story queue about it, grasping for some small, twisted glimpse of relevance, indicates just that: Second Life is popular with a small group of 40,000 people who have nothing better to do with their time than to flood the Slashdot story queue.

    Seriously. Small websites have more visitors a day than that.

    In fact, if you want to post stories that accurately reflect its accomplishments, try headlines like: "Second Life: Publisher Creates Sexually Explicit Virtual Meeting Place for Furries and Other Fetishists."

    1. Re:LA Times Confirms It: Second Life isn't Popular by DaleGlass · · Score: 1

      Um, there are quite a bit more than 40K users.

      The 40K is the number of people logged in right now. People generally don't stay connected to SL 24/7.

      I don't get what's the obsession with the numbers -- there's no way to count it properly anyway. There's no exact way to decide how many users it has. Some people will use it every day. Some only on weekends. Some will go on holidays, not log in for a month, then come back.

    2. Re:LA Times Confirms It: Second Life isn't Popular by CronoCloud · · Score: 1

      40000 is the number of people logged in at one time, it's not the total number of "Residents" which is much higher, or the number of "active residents, which is less but still high

      And I don't know why /. has an obsession with the furries of SL. They're there, but they're easily outnumbered by the human avatars. Less than 10% of the population I'd guess.

    3. Re:LA Times Confirms It: Second Life isn't Popular by Stormwatch · · Score: 1

      In fact, if you want to post stories that accurately reflect its accomplishments, try headlines like: "Second Life: Publisher Creates Sexually Explicit Virtual Meeting Place for Furries and Other Fetishists."
      Such a place has existed for over a decade now.
    4. Re:LA Times Confirms It: Second Life isn't Popular by ZombieWomble · · Score: 1
      You could always just take a look at the population statistics, which list the number of people logging on over the previous week, fortnight, month and 2 month periods.

      Quick breakdown: About half a million weekly users. About half a million more who logged on over the previous month. About another half million who log on bi-monthly. The last two are obviously going to represent a much larger chunk of people who showed up once or twice and then decided it wasn't for them, but it's not a bad measure all the same.

    5. Re:LA Times Confirms It: Second Life isn't Popular by mdwh2 · · Score: 1

      "Other Fetishists"? Furries are not a type of fetishist.

    6. Re:LA Times Confirms It: Second Life isn't Popular by Ailure · · Score: 1

      Well, it can be a fetishism... like how computer programmers and Star Trek fandom can be. ;)

      Nevertheless, I was rather impressed by the variety of Second life at first. Then I realized it pretty much boiled down to who have the money to buy land, and you tend to see ads everywhere and there's no concept of zoning. D:

    7. Re:LA Times Confirms It: Second Life isn't Popular by Opportunist · · Score: 1

      Well, they're probably the largest, or at the very least the easiest identified subgroup. And hey, it's an old internet meme to pick on furries, so...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:LA Times Confirms It: Second Life isn't Popular by Criterion · · Score: 1

      You might try some anger managment therapy for you problem, because you obviously have one. How many negative posts can you cram into one story? Yeah, we get that *you* don't like SL. Really.. try some therapy. Attacking something that you obviously know little about isn't helping you at all.

      --
      We have enough youth, how about a fountain of SMART?
  29. LAT repeats 4 out of 5 common myths about SL by wjamesau · · Score: 5, Informative
    The Times story regurgitated most of the errors a recent Forbes story made. Specifically:

    http://gigaom.com/2007/07/12/debunking-5-business- myths-about-second-life/

    - [S]ome reporters glance at the front page's "Online Now" stat- currently around 40-48,000 at peak times- and assume that's a more accurate tally of total active users... A better reference is posted monthly by the company's demographer on their blog, and includes an industry standard of unique monthly active users. As of June, that number was closer to 500,000.

    - While it's true that "homegrown" content generates far more enthusiasm, traffic to the top real world promotional sites [in SL] are actually competitive with other forms of Internet advertising. During June, about 400,000 Residents logged in each week. In a typical seven day span that month, according to my Second Life blog's demographer, the five most popular locales generated anywhere from roughly 1200 to 10,000 visits. (The top ten earned over total 40,000 visits.) Therefore, each of the top five sites garnered a .8 to 2% visit rate. Typical click through for a traditional banner ad on the Web is generally estimated at .5 to 1%.

    - Much as a conflict between idealists and exploitative capitalists in the metaverse would be an exciting story, that hasn't observably happened to mass effect since 2004, when the world was vastly smaller.

    - In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.

    Full links and background at the GigaOM article

    .
    1. Re:LAT repeats 4 out of 5 common myths about SL by CronoCloud · · Score: 1

      Thank the grid somebody who actually knows something about SL is posting.

    2. Re:LAT repeats 4 out of 5 common myths about SL by StreetStealth · · Score: 1

      In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.


      These designations, of course, do not stop characters dressed as a nude, obese man with lipstick and a gigantic, animated, and photo-textured penis from wandering around in the newbie area.
      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    3. Re:LAT repeats 4 out of 5 common myths about SL by CronoCloud · · Score: 1

      True, but newbie areas (even unofficial hangouts) are watched and monitored and someone doing that sort of thing will be dealt with. Doing "mature" things in "PG" areas is a serious TOS offense.

    4. Re:LAT repeats 4 out of 5 common myths about SL by nbert · · Score: 1

      One aspect I wonder about since some time is the percentage of active users who visit SL as part of their profession. There is no doubt that most newspapers in the world covered SL in at least one story. In order to do so the editors had to get accounts. Add people working for governments, NGO's, the media in general and marketing departments of many major companies.

      All those people don't have any interest in SL itself, but in the potential it offers to their respective organizations. It may be close to impossible to find numbers on this, but I'm convinced that this particular user base makes a difference which should be taken into account when looking at the stats.

    5. Re:LAT repeats 4 out of 5 common myths about SL by pescadero · · Score: 1

      In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.

      Percentage of land mass doesn't seem to be a very good indicator of what the population is doing. It could easily be the case that 100% of SL residents spend their time on that 18%.

      And the phrase "explicit sexual activity" seems to exclude some things that are still obviously sexual. If someone (or everyone) walks around SL in a female anime-style avatar with ridiculously huge breasts, does that count as "explicit sexual activity", or does that fall outside the 18%?

    6. Re:LAT repeats 4 out of 5 common myths about SL by Criterion · · Score: 1

      Or it could easily be the case of opening one's map within SL and seeing that there are people pretty much spread out everywhere. You can *think* you know that everybody is in SL for sex. This does not make it true.

      --
      We have enough youth, how about a fountain of SMART?
    7. Re:LAT repeats 4 out of 5 common myths about SL by pescadero · · Score: 1

      Or it could easily be the case of opening one's map within SL and seeing that there are people pretty much spread out everywhere.

      Umm, I'm looking at the map now and I see a lot of clumps of people. It also seems like most of the clumps are in mature places, the biggest clump that I see is in a region called Edge.

      Of course the whole point I'm trying to make is that "looking at the map" or referring to land mass are both flawed ways to estimate what the community is doing.

  30. Even more embarrassing... by Jugalator · · Score: 1

    Our government has funded an embassy somewhere in there. :-S

    If there's any hyped game lately based on media buzz due to clueless journalists thinking a MMO where you build your stuff is "new and cool", then this is it.

    --
    Beware: In C++, your friends can see your privates!
  31. Second Life? by BlueParrot · · Score: 1

    TFA seems interesting enough, but someone tell me one thing. What is this second life thing ? Is it an upgrade from the first one? Doesn't quite seem worth it to get the expansion before I figure out the original to put it that way... ;-)

  32. The way I'd like ingame marketing by Anonymous Coward · · Score: 0

    Thats the way ingame marketing should be:
    A Shadowrun style MMO where McDonalds pays you for a run on a Burger King restaurant to poison their soy burgers...
    Now THAT would be entertaining and I wouldn't mind any McDonalds and Burger King logos/commercials in the game ('caus it should be there and isn't out of place).

  33. oh guys by Mikachu · · Score: 1

    gb2gaia If you get it, you'll shit bricks.

    1. Re:oh guys by doombringerltx · · Score: 1

      /. has enough shitty memes. Last thing we need is 4chan ones too

    2. Re:oh guys by Captain+Vittles · · Score: 1

      I get it. I still didn't laugh.

  34. Not really suprising. Any of it. by kinglink · · Score: 2, Insightful

    Overinflated numbers, hostile fans, just regular stupidity?

    Second life is real life with anonymity. Don't you think that breeds a culture that is more interested in sexual exploits and penal attacks (I mean the flying penises, not a second sexual action) than wholesome family fun where people can buy items.

    The biggest problem is Second life tries to build an economy based off of real world money. It just doesn't work, people don't want to pay money to get virtual money. On the other hand World of Warcraft has an economy based off of fake money earned from doing spending time in the game. This way advertising in WoW could work (it shouldn't be done but could be there).

    So someone please explain how advertisers would even start to invest in this idea with out looking before they leaped. It's an obvious bait and switch deal (high amounts of users, low amounts of ACTIVE users).

    Sony's trying to get into the Second life front with Playstation Home, then expecting people to buy all sorts of virtual wares? I can't imagine that's going to turn out good for them too. That doesn't mean the virtual world idea is horrible. The problem is the cost of the virtual world has to be floated somewhere, and consumers are NOT the place to get it in a Second Life style enviroment. SL had a good idea at one point of charging people for land, and that could work, but nickle and diming them for everything or expecting people to spend huge amounts of time designing objects doesn't make a online experience for any company.

    Instead give a monthly stipend so people can do stuff with it, have a couple LARGE add ons (more room/s) and charge the advertisers pay for the servers. There needs to be a reason for people to log on other than random hookups and spending there money. That's what the mall is for, though I still can't find the random hook up store.

  35. Bob by Anonymous Coward · · Score: 0

    Not all advertisers shun SL. The Subgenius has SL advertising in their pocket:
    http://www.subgenius.com/bigfist/eyes/stangart/CAR DSET/SaucerLand_FOR_REAL.jpg

  36. Which? Disinterested or Hostile? by fishbowl · · Score: 1

    You cannot be both "disinterested" in something *and* "actively hostile" to it. Disinterested means you don't take a side, and have no stake in an issue. If someone expresses hostility, he's taking a side.

    --
    -fb Everything not expressly forbidden is now mandatory.
  37. Dangers and marketing: SL vs RL... by argent · · Score: 4, Insightful

    Around the same time political bloggers caught "Bush '08"-tag-wearing vandals defacing former senator John Edwards' Second Life headquarters with excrement and covering his photo in blackface.

    What actually happened?

    What does it mean?

    When you buy an "island" (a server) from Linden Labs, what you get is configured to only allow *you* to create objects on it. In addition, unless you deliberately set out to make it happen, nothing in Second Life can be damaged, destroyed, defaced, or in any way modified except by the owner. Even if you do allow people to create objects, you get to set a time limit beyond which they vanish. THe only think you can effect are objects marked as being as being subject to normal physics, which has to be done deliberately, and pretty much the only "physical" objects in most places in SL are the avatars themselves.

    If the people who built the Kerry site mistakenly turned on building for other people without setting a time limit, and didn't keep someone there to monitor it, then they did the equivalent of renting space in a mall, putting up posters, setting out leaflets, and walking away with the doors unlocked... and they were a lot safer doing that than they'd have been in RL.

    There's no feces to smear on things. You can create a picture of them and post them on top, like a second layer of posters. There's no way to remove anything anyone put there, or break it.

    So... someone came along and put up new posters, with *pictures* of feces on them. Which (if they had any sense) the Kerry people would have removed, permanently, as soon as they returned. After making sure they had some pictures to show everyone what jerks Bush supporters were.

    If they'd done the same thing in RL they'd have been lucky if they didn't get everything movable stolen as well. And canned from the campaign. No, there's much less chance of anything seriously unpleasant happening to your marketing campaign in SL than in RL.

    The biggest problem I've seen with people marketing in SL is simply not understanding what they're doing.

    For example, objects in SL are infinitely and freely replicable by the creator. If you set up a website online, advertising your product, you typically let people download screen savers and branded games and things for free. If you're a car company, you don't charge people money for the driving game and desktop wallpaper and AOL icons... you want people to walk out with them and keep them around. At car shows you give people freebies, you don't charge money for the toy cars and tee-shirts with your logo on them.

    So I went to this auto maker's island. They wanted you to pay the equivalent of a dollar to buy a "car" in SL. That's a bunch of painted boxes configured to use the "driving" code built into SL. A car, mind you, that costs them no more than the wallpaper and mini driving game you could download at their website... and cost less to create than the model cars in that driving game. No thanks, I'll save that buck for an iTunes download. So their thousands of dollars for renting that island in SL is all thrown away because they tried to recover the costs by charging the people they're advertising to for what they'd be giving away as a freebie online or at the auto show.

    You see this again and again. One electronics store wanted you to buy "computers" and "iPods" from them... all of which are just boxes with photos pasted on the sides. Another company was charging money for a logo T-shirt. What this kind of product is, is basically an uploaded copy of their logo, positioned so that when you "wore" it it showed up on your chest... they didn't even bother creating a "cloth" texture, stitches, folds, or any of the baked-in lighting effects that hobbyists making levels and skins for video games are used to doing. The T-shirts they give away at trade shows cost approximately infinity times as much to reproduce.

    Meanwhile, the average person selling clothes in-game with a monthly budget that *might* pay for the typical

    1. Re:Dangers and marketing: SL vs RL... by SubliminalVortex · · Score: 1

      When you buy an "island" (a server) from Linden Labs, what you get is configured to only allow *you* to create objects on it. In addition, unless you deliberately set out to make it happen, nothing in Second Life can be damaged, destroyed, defaced, or in any way modified except by the owner. Even if you do allow people to create objects, you get to set a time limit beyond which they vanish. THe only think you can effect are objects marked as being as being subject to normal physics, which has to be done deliberately, and pretty much the only "physical" objects in most places in SL are the avatars themselves.

      Yeah, and hope that the server isn't running in someone's "bargain basement" and is protected from such things as power outages, hard-drive failures and 3rd party tampering. I wonder how much a hard drive that survives would go for on e-bay after the company folds.

  38. Apologies to the Wizard of Oz... by Cytlid · · Score: 1

    The article also contains some commentary from a marketing executive who conducted an informal survey of the game and discovered that 'One of the most frequently purchased items in Second Life is genitalia.'

    I would toil away the hours, and mingle with the others, if I only had a groin.

    --
    FLR
    1. Re:Apologies to the Wizard of Oz... by Anonymous Coward · · Score: 0

      Why, anyone can have a groin. That's a very mediocre commodity. Every pusillanimous creature that crawls on the earth has a groin. You don't know how lucky you are not to have one. I could have been renowned on Slashdot, not just anonymous, a peerless hacker, had I not been obstructed by a groin. But be that as it may...

      Back where I come from, we have men called porn stars. Once a year, they take their groin out of mothballs and parade it down the main streets of a film. And they have no more groin than you've got. OK, actually they do, but more importantly, they have one thing you haven't got -- a good handle.

      (rummages in bag, pulls out a nametag reading "Hi, my name is Grant Stones", slaps it on Cytlid's chest)

      Therefore, for meritorious posting and innovative pop culture references, I hereby confer upon you the honorary title of Stud, complete with all appendages dangling therefrom.

      (Dorothy sidles over, looking Cytlid up and down.)

      "Hey, handsome..."

  39. Those who are tired of life... by vorlich · · Score: 1

    are in 2nd Life. Those who choose to spend their time in the cardboard cut-out of 2ndL are either living with their mom or have never heard of Europe - or both. You don't need to buy a knob here.

    --
    Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
  40. attacks on corporate presences by judd · · Score: 4, Insightful
    the virtual world's regular visitors -- at most 40,000 of them online at any time -- are not only disinterested in in-world marketing, but actively hostile to it, staging attacks on corporate presences such as the Reebok and American Apparel stores.

    Quelle surprise. Marketers in the real world always and everywhere have to pay for the ability to get their message out because at bottom people are reluctant to host it and reluctant to see it. People do not like advertising.

    This is exactly what you would expect if there are no consequences to acting on that dislike, unless you are a marketer whose self-esteem depends on fooling yourself that people like what you do for a living.

    Bill Hicks:

    By the way if anyone here is in advertising or marketing... kill yourself.

    No, no, no it's just a little thought. I'm just trying to plant seeds. Maybe one day, they'll take root - I don't know. You try, you do what you can. Kill yourself.

    Seriously though, if you are, do.

    Aaah, no really, there's no rationalisation for what you do and you are Satan's little helpers. Okay - kill yourself - seriously. You are the ruiner of all things good, seriously. No this is not a joke, you're going, "there's going to be a joke coming," there's no fucking joke coming. You are Satan's spawn filling the world with bile and garbage. You are fucked and you are fucking us. Kill yourself. It's the only way to save your fucking soul, kill yourself.

    Planting seeds. I know all the marketing people are going, "he's doing a joke..." there's no joke here whatsoever. Suck a tail-pipe, fucking hang yourself, borrow a gun from a Yank friend - I don't care how you do it. Rid the world of your evil fucking makinations. Machi... Whatever, you know what I mean.

    I know what all the marketing people are thinking right now too, "Oh, you know what Bill's doing, he's going for that anti-marketing dollar. That's a good market, he's very smart."

    Oh man, I am not doing that. You fucking evil scumbags!

  41. Good riddance... by ZorinLynx · · Score: 2

    In my experience, the corporate developed content is sterile, mundane, uninteresting.

    Meanwhile, content generated by residents tends to be interesting, innovative, and lots of fun to experience. Drop by Luskwood sometime and you can see the raw creativity in some of the avatars there. Check out Svarga and admire the amazing natural looking landscape, produced entirely by one resident.

    Real life big business just can't compete with individual expression in Second Life. I won't be the only one happy to see them gone. Perhaps Linden Labs will start to cater to us, the residents again, and implement some basic necessities like user validation to keep out the net.riffraff.

    -Z (Zorin Frobozz on SL)

    1. Re:Good riddance... by ozbird · · Score: 1

      Also check out Lost Furest (especially Cheetah Kitty's AVs) and Isle of Wyrms.

    2. Re:Good riddance... by Anonymous Coward · · Score: 0
      Don't listen to this guy. Second Life is far more entertaining when you are among the ranks of Anonymous and grey gooing places like Luskwood off the face of the map.



      Pro Click Zone

    3. Re:Good riddance... by ZorinLynx · · Score: 1

      Of course, those who cannot create find it amusing to destroy.

      Have fun. I'm sure when you're 40 and still living in your mother's basement you'll be hitting your head on the table wondering why you didn't do more with your life.

  42. One Word by Anonymous Coward · · Score: 0

    LAME

  43. There aren't any third-party servers. by argent · · Score: 1

    Yeah, and hope that the server isn't running in someone's "bargain basement" and is protected from such things as power outages, hard-drive failures and 3rd party tampering.

    All the servers in SL are hosted by Linden Labs. They're all backed up in periodic checkpoints, they migrate from one physical computer to another as needed, and can be restored to any recent checkpoint if necessary. There is a separate project to create an open source sim, but it's completely independent of Linden Labs... currently only the client (the viewer application) is open course.

  44. Librarians are "in" on the action by Anonymous Coward · · Score: 0

    Second Life is one of those places that library jobs are now requiring applicants to know all about and have a presence in, just like MySpace and Facebook.

    But no, it's not about fun and games--you're not that naive, are you? It's all part of the "teaching" requirement for academic librarian jobs. You see, most librarians working at colleges and universities are in this quasi-state where they're considered professors--but in order to be a professor you have to teach. What do librarians teach? Hands up? Any guesses? Anyone been to college recently and remember those "How to use a library" or "Research" courses you had to take? Bingo! Some of those things are only a single time semester--yet it's "teaching" and they won't let go of it.

    So today librarians try to use Second Life and other social networking sites as a way to "teach" and connect with the new wireless iPod kid generation. The fact that nobody outside the library world seems to have even heard of this shows how stellar it's all been going; about the same as your Aunt Mae wanting to go to a rock concert with you to groove down.

    And if you work in a library, God forbid you hold your hand and say this is really a bad idea--just go with the flow. At least the advertisers are wising up........

  45. The most frequently purchased items: by argent · · Score: 4, Interesting

    In Second Life: skins, hair, clothes, animations, weapons, sensors, shields, jewelry, gestures, flight enhancers, teleporters, wings, tails, complete avatar makeovers (including species and gender changes), ... and, I guess, genitals.

    In First Life: clothes, food, shelter, cosmetics, drugs, jewelry, weapons, transportation, and entertainment (including stories and movies about people who can change their skins, hair, clothes, gender, species, etc...)

    In Star Trek: clothes, food, shelter, cosmetics, drugs, jewelry, weapons, sensors, shields, teleporters, and holodeck privileges (where they can pretend to change their skins, hair, clothes, gender, species, etc...)

  46. Are Marketers Abandoning Second Life? by rhendershot · · Score: 1

    oh dear god I sure hope so.

  47. Been there done that by DaSH+Alpha · · Score: 1

    They must not have seen the Star Trek TNG episode "Ship In A Bottle" (or the movie, Nemesis was it? w/ the exact same concept). Both still highly (well for the most part) enjoyable to watch though...

  48. The real reason for abandoning Second Life by Bunderfeld · · Score: 2, Insightful

    Being a LONG TERM Resident of Second Life I think I can shine some more light on this subject then the LA Times is able to.

    Yes, it's true, the Resident Numbers shown on the Website are over-inflated, by about 7.5 million I would say, and even then I would consider it suspicious. Linden Lab began allowing FREE ACCT's over a year ago, and many of the regular Residents of course decided they wanted a FREE Alternate Acct to mess with. Since there is not active way to track these FREE ACCT's, (LL doesn't track based on IP and MAC Address) there is no real way to tell how many of these FREE ACCTs are for already established Residents and how many are for New Residents coming into the world.

    Yes, it's also true, there's a large part of the Resident Community that get their kicks out of Virtual Sex. This is true with just about any Online World though, so there's no real big news here.

    Yes, it's also true as well, that there is a SMALL contingent of Residents that vehemently oppose the commercialization of the Second Life world. These groups actively seek out Commercial establishments and hold regular protests. The LA TIMES is incorrect those in assuming that MOST of the Community is against these Commercial establishments. The thing is, with the Commercial establishments, they usuall BUY their OWN ISLAND, therefore, if you don't want to go there, you don't have to. Most of the Resident Community might visit these Commercial Islands once or twice, but after that they figure, "So what else is new?" It's not that they don't like the Commercialization, its just simple that there's nothing new about them. Just another store to visit, big deal, we've been to stores before, and quite frankly, a Car Dealership showing new models in SL doesn't really do it for many people. Now if say someone like Netflix or Blockbuster came to SL, and rented movies, then you would see people flocking to them. It's a matter of the right product for the Community, not that the Community doesn't want them there. On a side note to this example, there are DVD stores in Second Life that are renting DVD's. This has been brought to the attention of Linden Lab, but they feel until the MPAA actually tells them to remove the offending material, then they don't really have to do anything about the illegality of this.

    Which brings us to the REAL REASON the Commercial avenues are disappearing in Second Life. It's got little to do with the "assumptions" given in the LA TIMES, it has everything to do with a very unstable World and the amount of BUGS that continue to plague the world. A day doesn't go by that I don't hear from someone that has spent a considerable amount of Linden Dollars (in-world currency) and when they went to put the product out on their property, it simply disappeared and never returned. Linden Lab of course, says they can do nothing about reimbursing the people for this major issue, yet provide no fix to this issue that has now lasted over three months. Not only that, but it was recently divulged in-world by the BUG TEAM members that BUG REPORTS that don't have REPRODUCABLE steps are ignored because, as they put it, they just don't have time to try and figure those out. Yet, the bug list still has bugs listed over 4 years ago on it. The BUG TEAM also has decided it would be a good idea to let the Community VOTE on which bugs will be fixed first. I would say if you like BUG tracking and coding, a great place to work would be at Linden Lab, since they are still waiting to be told by the Resident Community what BUGS to fix first. Of course, Linden Lab has failed to provide some venue in which to "vote" on these issues, so I guess the BUG people are just taking the summer off. Also, Linden Lab continues to add more and more enhancements to Second Life, which continues to increase the stress on the GRID. A month or so ago, Linden Lab introduced a new enhancement called WINDLIGHT to the world. It's purpose was to make the worlds SKY more realistic and "prettier". Once the enhancement was added, peopl

    1. Re:The real reason for abandoning Second Life by Anonymous Coward · · Score: 0

      Your POST is almost UNREADABLE because of the RANDOM APPLICATION of capital LETTERS.

    2. Re:The real reason for abandoning Second Life by DaleGlass · · Score: 1

      Of course, Linden Lab has failed to provide some venue in which to "vote" on these issues, so I guess the BUG people are just taking the summer off.


      What do you mean failed? It's at http://jira.secondlife.com/

      A month or so ago, Linden Lab introduced a new enhancement called WINDLIGHT to the world. It's purpose was to make the worlds SKY more realistic and "prettier". Once the enhancement was added, people immediately started to complain. The lag was so horrendous that within 2 hours time, Linden Lab pulled WINDLIGHT and has YET to re-introduce it.

      Bullshit. Windlight is a purely client-side effect, it has no effect on the grid itself. It's also been available for a few weeks, too.

      The problem here is that nobody in SL knows what "lag" is. The concept of "lag" on SL is all of: asset server performance, sim performance, SL network to user, AND rendering performance, lumped together. All of which are quite different things too.

      For example, windlight: is not related to the asset server, is not related to the sim and doesn't require active SL/grid to viewer communication. If it slows things down too much then your computer simply can't render it fast enough, so you'll have to disable it.

  49. the problem by fearanddread · · Score: 1

    The first ones in to the second life market made a big splash and received a lot of press, so it was regarded as good P.R. at least, even if the actual in-game advertising didn't turn out to be all that successful. After the initial golly-isn't-this-so-cool wore off, marketers started to realize that for the amount of money spent vs the number of people reached isn't an effective use of marketing dollars.

  50. Hype machine by Anonymous Coward · · Score: 0

    Second Life is to online communities as the Segway is to personal transportation. Just add Peter Molyneaux to the mix and you have the perfect storm.

  51. A Second Life bear... by amake · · Score: 1

    ...would shit PRIME NUMBERS!

  52. You may not, but Second Life still blows chode by axia777 · · Score: 1

    To notthepainter: As a game designer and a digital artist I can respect you venue of art. It is perfectly respectable in this day and age. I make 3d models with Maya and use Photoshop to texture them. Digital sculptures is what they really are. Admitting you are scared of making real life art because of the fear of mistakes is kind of sad, because mistakes to you may be genius to others, that and all artists make mistakes. Not showing them around is the trick. But it is your life.

    And none of this changes the fact that Second Life is the worst example of game design ever show to the public, IMO. It is shit. Everything about it's design is shit. It blows chode, dead one's, from a dead goats ass. The Linden company is a joke. They are morons who got a hold of some cash and made the joke that is Second Life. And when they realized that what they made is shit, they went to the public to try and "fix" it. Losers. I hope they go out of business and stop being am embarrassment to the gaming world.

  53. There are marketers, and there are marketers.... by deadcrow · · Score: 1

    Let me help explain how that Second Life residents can be both disinterested and hostile at the same time.
    We are talking about the feelings Second Life residents feel towards different types of marketing campains, that are being used by different marketing companies in Second Life. One campain stategy, that has been discussed in the posts here thoroughly, is the big companies. These large corporations are responsable for the disinterest, because of their un-inspired presentations, and some protests by extreemests, just like in real life. The final marketing campain type, that has been greeted with so much hostility, is the low level mass marketers. These marketers do the real world equavelent of buying your neighbors house, and all of the houses at major street corners, and put up massive ugly ads for sex, and gambling, and all sorts of horrible MLM schemes. These marketing companies destroy the once wonderful views that the local land owners have worked so hard to create. In real life most municipalities have passed laws against this sort of behavior, so it does not happen. But in Second Life, the residents have no such protections. So, some have banded together to purchase the land around these horrible ad farms, and surround them with trees, or a building, to return their view, and land value!!

    Whew...

    Hope this helps ;)

    --
    I'm just "this guy", you know?
  54. OB Monty Python by laejoh · · Score: 0

    Hostile

    H ... o ... s ... t ... i ...l ... e/

  55. something wrong here. by DragonTHC · · Score: 2, Insightful

    who could possibly believe there are more than 40,000 NoLife "players" out there?

    even that is a exaggeration. I've preached this since its inception, Second Life is dumb.

    It truly is an animated AOL chatroom. It's full of boring people who don't get to have sex.

    As they are boring people, why is everyone paying so much attention to them?

    It has no plot, no purpose, no rules, no point.

    --
    They're using their grammar skills there.
    1. Re:something wrong here. by Ilgaz · · Score: 1

      who could possibly believe there are more than 40,000 NoLife "players" out there?

      even that is a exaggeration. I've preached this since its inception, Second Life is dumb.

      It truly is an animated AOL chatroom. It's full of boring people who don't get to have sex.

      As they are boring people, why is everyone paying so much attention to them?

      It has no plot, no purpose, no rules, no point. They released a stream of updates on OS X last week, I thought I better check what is happening and if the genius coders managed to learn SMP coding (yes, single G5 used on my quad machine)...

      I have never seen actual AOL chatroom but I don't think AOL chatrooms could get worse than that. Speaking with IRC experience, imagine a chatroom half occupied by screaming bots, 25% Pyramid scheme scammers and everyone pasting horrible graphics and DCC sending random advertising material.

      That is what I have seen at SL. I wanted to go back to 1997 and get impressed by VRML in browser window.

      If there is anyone thinking to bring back a working VRML virtual World and hesitates because second life is already there: Don't be stupid, don't miss that chance.

  56. Re:Iran Might Claim Second Life Too! by birdboy2000 · · Score: 1

    Amusingly enough, the link seems to have been slashdotted. If you're gonna flood slashdot with links to your site... at least make sure the server can take the hit.

  57. Re:Not really suprising. Any of it. by Derander · · Score: 1

    At one point, anyone who signed up for Second Life recieved a stipend of 50 $L a week (about 20 cents) and people who payed for a premium account recieved 500 $L a week (aprx. $1.86) This all changed once people started flooding the game with new avatars to collect the stipend and cash it out. After this happened, the stipends for premium users were reduced to 300/week and basic users got nothing. Linden Labs has no problem getting people to shell out real money to buy fake things. I have never done it myself, being a content creator who manages to earn plenty of lindens just selling my own stuff, obviously the people who are buying my things have to get their lindens somewhere. It is not hard to earn lindens in-game if you have any measure of talent, be you an artist, a musician or a programmer, there is someone in Second Life who will buy your stuff. My point is that the game isn't about spending your money or hookups (mostly ;-)), it is predominately about people creating interesting things, people buying them, and the creators in turn buying other people's interesting things.

  58. Re:Not really suprising. Any of it. by Derander · · Score: 1

    Wow, sorry about the brick-like nature of that post, for some reason formatting decided not to work.

    Actual text:

    At one point, anyone who signed up for Second Life recieved a stipend of 50 $L a week (about 20 cents) and people who payed for a premium account recieved 500 $L a week (aprx. $1.86)

    This all changed once people started flooding the game with new avatars to collect the stipend and cash it out. After this happened, the stipends for premium users were reduced to 300/week and basic users got nothing.

    Linden Labs has no problem getting people to shell out real money to buy fake things. I have never done it myself, being a content creator who manages to earn plenty of lindens just selling my own stuff, obviously the people who are buying my things have to get their lindens somewhere.

    It is not hard to earn lindens in-game if you have any measure of talent, be you an artist, a musician or a programmer, there is someone in Second Life who will buy your stuff. My point is that the game isn't about spending your money or hookups (mostly ;-)), it is predominately about people creating interesting things, people buying them, and the creators in turn buying other people's interesting things.

  59. Re:There are marketers, and there are marketers... by Anonymous Coward · · Score: 0

    You didn't read the definition did you? The word that should have been used was 'uninterested'. The original poster was under the common misconception that the two are synonymous -- which they are not. This also means that technically, in this case, those of us that were bothered by it are not being 'spelling-nazis' but are simply showing off our superiority complexes.

  60. The end of spinning ad farms? by davburns · · Score: 1

    Does this mean the end of spinning ad farms, and those Avs wandering the infohubs with giant attached signs, getting paid for every person who clicks?

    Oooh, I hope so.

  61. This article is BS marketing by Millions of Us. by gmezero · · Score: 2, Informative

    Argghhh. All this article was, was a press releases for the Millions of Us/Gia Online partnership to try and drive users to sign up for Gia off of the Millions name. What BS.

    And I love the concurrent logins "dropped 2.5%" crap. Gee it's an Internet thing. Pretty much everything on the Internet has traffic drops of 2%-10% every summer. I'd like to see a follow up on this showing the the 2.5% increase come September.

    Damn it, I hate crap like this.

  62. Translation: by Geminii · · Score: 1
    "Intelligent cutting-edge cybergeeks don't like advertising getting in their face."

    ...this is _news_?

    1. Re:Translation: by Criterion · · Score: 1

      Oh my gods! Someone who actually gets it! Yes! :)

      --
      We have enough youth, how about a fountain of SMART?
  63. Even more importantly.. by Anonymous Coward · · Score: 0

    Depends. Can you say you've had sex if "your" genitalia has been.. well, you know. Think about the market for all the geeks out there!

  64. It's still scummy. by FatSean · · Score: 1

    I certainly wouldn't want to live in some town of rich jerkoffs playing the real-estate game with scared money.

    --
    Blar.
  65. Quite Contrary infact by Skal+Tura · · Score: 1

    VERY contrary tbh, film studios are having HUGE success there, and lots of viral potential.
    Movies like 300 and Transformers were advertised there, with quite a big fan fare, and it has been excellent for those movies, and more is coming along. The guys who made these builds, V3 Group, is telling that especially with movie 300 there was a huge viral marketing success via freebies, same happened with Transformers.

    I personally know few of these who have been working on making those events and advertising happen.

    This article that marketers would be leaving SL is quite a total bullshit. Hell, i even know who does marketing on SL, and they PROFIT, not via the impressions, but DIRECT profit with the marketing material they have! That case is a music producer/publisher, with online music store.

    Now, what's up with Adidas and American Apparel store? Regular griefing attacks, nothing special there, or new. It might be
    disappopinting, but when i visited Adidas in-world location, it was made like they would be INVITING GRIEFERS! Of course they
    are going to have them in that case. Apart from that, Adidas shoes in SL are simply the BEST BUILT shoes of ANY there, they are
    simply an awesome piece of work. They ask a nominal 40L$ for the shoes, but personally, i would have been ready to pay many many
    times more for them. Needless to say, i used them for quite a while, and they got some viral marketing effect from it, many were
    simply stunned about those shoes.

    The problem with these "failures" is, that they simply don't know "the rules", or how it works. With Adidas this was VERY apparent.

    As for the resident numbers, yes they are inflated, and mostly there is only peaks of over 40,000 online at any given time,
    however, these figures are constantly on the rise, and there is hudnreds and hundreds of thousands of active 'residents'. And
    money moves.

    And YES, i do run quite sizeable business within Second Life, am personally on every single day, and conducting business there every single day. I do also run an advertising network within Second Life, as a side-kick kind of thing. That isn't my main business there. And yes, i am helping people to succeed with their second life business journeys.

  66. Re:Not really suprising. Any of it. by the+not-troll · · Score: 1

    The biggest problem is Second Life tries to build an economy based off of real world money. It just doesn't work, people don't want to pay money to get virtual money. On the other hand World of Warcraft has an economy based off of fake money earned from doing spending time in the game. This way advertising in WoW could work.


    First you say that Second Life fails because people don't want to buy fake money with real money and then you point to WoW for which people buy fake money with real money on eBay. Can you say cognitive dissonance?

    --
    In Soviet Russia, government controls corporations.
    In Capitalist America, corporations control government.
  67. Marketers Just Don't Understand Marketing by McLuhanesque · · Score: 1

    The big problem is that pretty much every marketer today is stuck in the "fogey generation," completely trained and immersed in the traditional understanding of marketing that came from an industrialized model. They see SL, and other forms of online interaction no differently than they see (saw) TV, radio, newspapers and billboards - as "channels" to communicate their message, image, and brand.

    With a generation of people who have grown up in a massively interconnected world, traditional marketing principles are turned on their head. A presence in SL just ain't going to cut it. Marketers are going to need to figure out how the contemporary world functions in all its interconnected complexity, and change their ways accordingly.

  68. cat got my tongue! by Anonymous Coward · · Score: 0

    Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by itslef but the wrod as a wlohe.

  69. SL just doesn't work very well by Anonymous Coward · · Score: 0

    who has the time to be an unpaid beta tester, or even a paid beta tester for that matter?. as a consumer....i want what i pay for to work. I have no patience for this early stage VR thing. Maybe google will figure out a usable solution to the VR web. The whole sketchup/google earth is a start. we all know 3d environments are the inevitability. Someone wake me up when its here.

  70. Well, duh by Opportunist · · Score: 1

    You can't sell brands? Gee, really? Let's take a look why.

    Why do you buy brand stuff in the first place? I mean here, in real life. Well, there are generally 3 reasons:

    1. Quality
    2. Comfort
    3. Looks and bragging rights

    1 and 2 are simply out in 2nd life. Whether it's comfortable doesn't matter (hey, you don't have to feel it against your skin, for all you care it could be made of sandpaper instead of silk), and it lasts forever anyway, so who cares about quality?

    What's left is looks. Now, since you don't have to build up sweatshops in east asia to get your designs going, anyone with a decent modeling skill can start his own business. And I'm pretty sure there are designs out there that look better than Reebok and Adidas.

    So what's left is "brand awareness". The "look, I can afford it" effect. And, well, I've seen a documentary recently about some chinese girl who made a killing with her designs. I can well imagine that her stuff is the "I'm rich and I wanna show it" outfit already.

    In other words: Sorry, Adidas, you're too late.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  71. Re:There are marketers, and there are marketers... by deadcrow · · Score: 0

    Did YOU read the definition?

    1) I was really discussing the "hostile" part, that had not been explained here.

    2) Let us parse this discussion from the start:

    a- Original poster uses the word "disinterested"

    b- Reply quotes the dictionary to "correct" the usage of the form of the word "interest". This critique used the first definition and thoroughly ignored the second definition in their own quote, as show below.

    "disinterested |dis?int??restid; -tristid| adjective 1 not influenced by considerations of personal advantage : a banker is under an obligation to give disinterested advice. 2 having or feeling no interest in something : her father was so disinterested in her progress that he only visited the school once."

    When a marketer creates something that is not new, I have or feel no interst in it, therefore, I am disinerested, per definition 2.

    I was not going to get into this nit picky battle, but you just had to ignore my main point and whine about a comma... XD

    --
    I'm just "this guy", you know?
  72. Re:Not really suprising. Any of it. by kinglink · · Score: 1

    Except none of Wow's existant is reliant on the economy. If everything cost 1 gold in Wow, people would still work on their toons just to level them up and try end game stuff. Essentially if I suddenly found 100 billion gold on Wow and gave it to everyone Blizzard wouldn't care if it was legit.

    However in Second life, the economy is the only way second Life has to make money. There's no "game" underneath it. There's nothing but the economy to Linden Labs. People do stuff with the money but the only thing keeping the company running is the economy.

    Any economy, real or otherwise will be traded for real dollars, however when the game world exists only because of the economy and there's nothing that you can't get truely get elsewhere, there's a problem. Want to say Second life is amazing go ahead. But it's a graphical version of IRC or Muds. Not that it's a bad thing, just that it's not as unique as they try to make it sound.

  73. Re:Not really suprising. Any of it. by the+not-troll · · Score: 1

    Maybe one could take the perspective that while the grind of leveling up is the "game" in WoW, taking part in the economy is the "game" in SL?

    --
    In Soviet Russia, government controls corporations.
    In Capitalist America, corporations control government.
  74. hmm... by Anonymous Coward · · Score: 0

    more money in Entropia Universe = More PEDs in LOOT? Praise be to Lootius. May Lootius be kind to you.

    It makes sense that a lot of advertisers are coming over to EU. SL is a pay per month plan... no one wants to pay so that they can watch darn commercials... If you pay for HBO you want movies... not commercials... Also with EU soon expanding massively in to China, there's a major market that will open up...

    1. Re:hmm... by Criterion · · Score: 1

      Sorry Entropian, no. You can inhabit SL for free as well (and not be forced to wear OJ's). Talking about commercials.. what is with the crap commercials already in EU? You know, the blow your speakers out ones.. yes you know exactly what I'm talking about. Probably the most annoying thing about EU, well, along with shitty loot and everybody (other than the ubers of course.. somebody's got to play the carrot for the mules) bleeding peds out the wazoo. EU is a place where you go if you already have money to burn, not to make money. Trust me, that any company moves from SL to EU is not nearly as much of a "good thing" as you think it is, as it's not a failing of SL (as you all seem to gleefully think on EF), it's a failing of the companies in not having the first clue about the platform. I guess, though, that there are plenty of people there that would pay 300 ped for shiny new "Adidas arctic walkers".

      Please don't paint all the players of EU (myself being one, as well as a SL resident) with the same brush of MA's brainwashing. I for one don't fall for it.

      --
      We have enough youth, how about a fountain of SMART?
  75. Moving to THERE? by Anonymous Coward · · Score: 0

    Marketers are moving on to places like There? Why, so they can market to the 100 active players?
    hahahaha