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User: CaseyB

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  1. Re:Gift ideas that are good... on Geek Gift Ideas 2001 · · Score: 2
    "Oh, wow! Pit Fighter! I've always wanted one of THOSE."

    Hey, a nice big 3 player cabinet with a large monitor and a standard JAMMA harness for all your other favourite games? Please send me any of those undesirable units you inadvertantly receive...

  2. Re:We've done fur, now onto dead people. on Return of the Dragon · · Score: 2
    every hair in his fur is separately modeled.

    Nope. Only about a thousand "key hairs" were calculated for motion, gravity, collisions, etc. The rest were just interpolated and cloned from the key hairs.

  3. Re:Digital Slavery on Return of the Dragon · · Score: 2
    How long will it be until the studios are getting desperate young actors to sign away the rights to their own face and voices?

    It's a possibility I guess, but why bother? When you can *design* the perfect face for the part, why limit yourself to real people? Any good artist could take directions like "Gimme a face somewhere between Cruise and DeCaprio, with grey eyes and blonde hair. That's good, raise the cheekbones a bit, no, lets try green eyes..."

    I can understand copying an existing face that people are familiar with, but copying an unknown face is pretty pointless.

  4. Re:Wow... looky here. on TechTV Cracks Open The Xbox · · Score: 2

    The one "real" reason is (3) they're driving a higher voltage through their usb, to support rumble packs and force feedback devices.

  5. Re:why so negative towards xbox? on XBox Released · · Score: 2
    Microsoft has had years to get into the game, and only does so now. Why now? Where were they back when I was 13, playing Zelda or Sonic?

    The same place Sony was, I guess. What's your point? No existing companies should ever branch into new business? By this argument, you should be pissed that IBM and other big players have dared to invest in Linux. ("Where were they 8 years ago? How dare they try to get a piece of the Linux pie?")

    "Oh look! The gaming industry has lots of money! We can get some of that!"

    What utopian hippy planet are you from? That's the motivation of EVERY company, by definition!

  6. Re:Sad, sad commentary on XBox Released · · Score: 3, Flamebait
    It's just another system. It's not the antichrist.

    What kills me, is people promoting Sony and Nintendo over MS, for reasons of business ethics! These companies are at least as predatory and monopolistic as MS ever was, in a nation that practically invented the concept.

  7. Re:How about the other way? on Convert Movies From R to PG13 to PG On The Fly · · Score: 4, Informative

    I'd love to see an "invert" button, that would show you *only* those shots that were removed. You'd get just 60 seconds of nothing but blood, gore, and nudity.

  8. Re:Why Not a PC? on Gamecube Hits US Early · · Score: 2
    There aren't as many 'Mary-Kate and Ashley Olsen' and 'Spice World' games on the N64 as there are on the Playstation or PC.

    There are also *NO* Bridge Builders or Elastomanias for the N64, and there will never be. Because it's too risky to bet the up-front cost of console development on an unusual concept.

  9. Re:Why Not a PC? on Gamecube Hits US Early · · Score: 2
    This post is so full of cluelessness I don't know where to begin, so I'll pick a random point.

    Computers are a one-person thing. Two people is sometimes possible, but usually a stretch.

    When your living room comprises your entire world, this is true. Those of us that have access to the outside world can use networks to play games on a mind boggling scale. AND we can connect 'em locally from 2 to 200 people.

    If you narrow the scenario down to a hypothetical "But what about when you have exactly 3 people, on a couch, in the living room, looking at a TV?", then you can rationalize the console as a better platform. But then you've narrowed yourself down to a rare situation (what percentage of overall console play-time is multiplayer in real life? 5% if you're lucky.), and you've ignored a million greater possibilities.

  10. Re:You'd think they could say why on SuperK Neutrino Detector Severely Damaged. · · Score: 2

    That comment isn't offtopic at all. I think you moderators meant (-1, Too Damn Close to the Truth). The agressive witchhunt for scapegoats immediately after any sort of problem arises is very much an American phenomenon.

  11. Re:Any new ideas?? on First Review of Halo · · Score: 2
    I sorry to say that this is just a version of Q3 or UT set on the Ringworld created by Larry Niven.

    I'm sorry to say that Ringworld is just a version of a Dyson Sphere created by Freeman Dyson.

    We're all standing on the shoulders of previous giants.

  12. Re:The next Doom? on First Review of Halo · · Score: 2
    It's a good step in the realistic-physics-modeling direction, though, with the addition of inverse kinematics.

    IK has already been used in several PC games such as Hitman. While a nice effect if you look for it, it hasn't proven to be a real groundbreaker.

    I'm a huge fan of the emergent behaviour that IK and rigid body physics systems can add to games. Unfortunately, it isn't being picked up very quickly by developers, and tends to be just a "gimmick" effect rather than a part of the gameplay. The collossal failure of Trespasser, the flagship "real physics" game, probably didn't help either.

  13. Re:Good to see on First Review of Halo · · Score: 1

    And Tony Hawk 3. They just have to wait a few months.

  14. Re:Something smells fishy... on First Review of Halo · · Score: 2
    Actually the Xbox supports HDTV out of box.

    No, you have to buy the High Definition AV Pack. Heck, you have to buy the Advanced AV Pack just to get s-video.

    There is also an adapter you can use to hook it up to your monitor.

    There is? Where did you see that? I hope you're not talking about some sort of awful scan convertor solution.

  15. Re:And so it begins on First Review of Halo · · Score: 2

    But they don't make fixed numbers of the machines -- they'll make enough to support demand. So the more people that buy boxes, the more money they lose up front.

  16. Re:And so it begins on First Review of Halo · · Score: 2
    Nintendo's never needed to make extra money with flashy add-ons that no one really uses

    No, they'd never do anything like that.

  17. Re:MusicCity or FastTrack? on EFF To Defend Music Swapping Service MusicCity · · Score: 2
    No, MS nor Netscape would be responsible (according to the RIAA). The person who wrote the plugin would be.

    That was sort of my point. In a sense MusicCity has just written a "browser" to contain the FastTrack "plugin". So why are they the ones that are accountable?

    The analogy is a bit off, but you get the drift. Certainly the system could easily be written using a real plugin architecture -- would the blame then be shifted to FastTrack, just by virtue of the technical redesign?

  18. Re:Central servers on EFF To Defend Music Swapping Service MusicCity · · Score: 2
    I thought that MusicCity did change the system so that to log in you had to authenticate with the central servers - i think it was a response to some project on sourceforge.

    Yup: giFT. The compatibility with the FastTrack network was broken with a change in the encryption algorithms used by the client.

    FastTrack is now entirely susceptible to an attack on the central servers.

  19. MusicCity or FastTrack? on EFF To Defend Music Swapping Service MusicCity · · Score: 5, Interesting
    MusicCity produces only the "shell" software. The guts of the system (which is common to Morpheus, Kazaa, and Grokster) is called FastTrack.

    I'm not sure why the "shell" company is the target of the suit. Wouldn't it be more productive to attack FastTrack directly? After all, they're the company selling the real technology. I suppose the American company is easier go after.

    From a legal standpoint, if a piece of software is composed of many different components from different vendors, who do you hold accountable if they collectively create an "illegal" whole? Would Netscape or MS be held responsible if someone wrote a FastTrack plugin for their browser?

  20. Re:Random statistics.... on Linux Breaks 100 Petabyte Ceiling · · Score: 2

    Keep in mind that you could also back it up onto a mere 1.5 million 100GB tapes.

  21. Re:real FPShooter simulation on Virtual Reality With Unreal Tournament · · Score: 2
    laser tag taken to its utter extreme technological limits

    Wouldn't that be when you just go buy a few real guns and head into the woods with your buddies?

    Anyone wanna work with me on just laying what this would require, technically, by catalog surfing or whathaveyou?

    For sure. All those hundreds of Laser Tag / Photon centers that went bankrupt, must have gone under because they didn't spend enough money to make 'em "utter extreme"! This is sure to be a success!

  22. Re:Sometimes helpful on U.S. Logo-Free TV Broadcast Organizations? · · Score: 2
    This is what XDS is for. It's a standard way to embed extra information in a regular TV signal, like station, time, and current show. This way, you have access to that information, without obscuring the show itself.

    Very few channels that I recieve actually use XDS though. TBS is one.

  23. Re:The real question is... on Review: Monsters, Inc. · · Score: 3, Informative
    ... when are games going to look this good? What year do I set on the time machine

    2017.

    Steve Jobs showed a demo of Pixar's 1985 Luxo Jr. running in real time on a home computer this year. So if history holds, you can expect Monsters Inc. to be possible 16 years from now.

  24. Re:oh yohoo, quicktime on Pixar Finally Offers Animated Shorts on Pixar.com · · Score: 1, Offtopic
    It provides attribution for where the info came from.
    It's not a ripoff of someone else's Usenet post

    Wrong! The whole thing is ripped from Usenet.

  25. Re:Who cares if its plagarized? on Intel Chips For The Near- And Semi-Near Future · · Score: 2
    I don't see a mod rating for "original", do you?

    I also don't see any attribution to the original author.