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First Review of Halo

The Halo Guy writes: "Voodoo Extreme has posted the first review of Halo, the new first person shooter from Bungie Software that's an Xbox launch title and will be ported to the Mac and PC later next year. Included are some very cool high resolution Xbox game captures too." I guess buying the bundle will be a little less painful if you get good games with the system.

369 comments

  1. Just in case you didn't know by _ganja_ · · Score: 0, Offtopic

    The xbox is launched in the US in 6 days time.

    --

    A journey of a thousand miles starts with a brutal anal raping at airport security

  2. Damn... by derrickh · · Score: 0, Troll

    Just when I decided to pass on the Xbox....

    D

  3. Looks very yummy... by Blob+Pet · · Score: 0

    But I'll wait until it gets ported to the PC

    --
    "...today consumers have been conditioned to think of beer when they see a bullfrog..."
    1. Re:Looks very yummy... by Trem · · Score: 2, Insightful

      Speaking as an underpaid person who can't afford every new system out there, I think I'll stick with PC ports. Most stuff eventually makes it there anyway.

    2. Re:Looks very yummy... by Anonymous Coward · · Score: 0

      Just don't wait until it gets ported to Linux.

    3. Re:Looks very yummy... by Anonymous Coward · · Score: 0

      Expect to wait a few years. Don't expect Microsoft to rush in porting it to the PC.

    4. Re:Looks very yummy... by iMacGuy · · Score: 0

      Bungie is fairly independent from Microsoft. Halo for PC and Mac WILL be released when they say it will.
      Don't make me get Matt Soell on your case.

      --
      Why won't slashdot let me change my terrible username :(
  4. Slower PC's by JohnHegarty · · Score: 2, Interesting

    "had the game chugging along nicely on a Pentium 2 powered 300Mhz PC equipped with a TNT2 graphics accelerator"

    How come games like this can not be designed to run on older pc's. As these graphics look like they would need at lease 600mhz running on a normal pc.

    1. Re:Slower PC's by Hektor_Troy · · Score: 1

      Do everyone a favor, and post quotes IN context:

      "The first time I had the pleasure of seeing Halo was a few years back at E3, when then independent game developer Bungie Software [...] had the game chugging along nicely on a Pentium 2 powered 300Mhz PC equipped with a TNT2 graphics accelerator projected to a big movie screen."

      1) It was quite a few years back.
      2) It's an XBox ONLY title - who the hell needs it to run on a sluggish 300 MHz PII with a TNT2, when you have a 733 MHz PIII with a souped up Geforce3 as the ONLY platform? That's like wanting a Ferrai F40 to run with a moped-engine.

      Please make sure you turn on your brain before posting.

      --
      We do not live in the 21st century. We live in the 20 second century.
    2. Re:Slower PC's by Ravensfire · · Score: 1

      Let's put your comment in context.

      At the time of the demo (several years ago), the xbox was pretty new and Bungie was still owned by, well, Bungie.

      There were NOT planning on the xbox - it was a PC and Mac game ONLY.

      Sheesh - turn on YOUR brain.

      --
      "But we decide which is right, and which is an illusion"
  5. I want this game so much. by Hektor_Troy · · Score: 1

    I'd even be willing to put someone else up as a personal slave for Bill Gates, if he'd get them to release it for the PC.

    If that fails, I'll probably buy the XBox for this game alone. Hopefully someone will figure out how to hack the XBox to allow the REAL controllers - mouse + keyboard to be used. Then I'll have a Halo'va time fragging me some alien meat.

    --
    We do not live in the 21st century. We live in the 20 second century.
    1. Re:I want this game so much. by turd191 · · Score: 3, Informative

      They are releasing it for PC and MAC. Check out http://carnage.bungie.org/haloforum/halo.forum.pl? read=76648

    2. Re:I want this game so much. by Anonymous Coward · · Score: 0

      He says that Bungie is still planning to release Halo for the PC and Mac, but that doesn't mean that Microsoft won't reject it at the eleventh hour to help keep XBox sales high.

    3. Re:I want this game so much. by Anonymous Coward · · Score: 0

      Except then again he is a Bungie employee and Bungie having last say in what platforms they publish on was a part of the contract in the buyout...

    4. Re:I want this game so much. by Anonymous Coward · · Score: 0

      Bungie having last say in what platforms they publish

      Ever been leaned on by a 900-lb gorilla?

  6. Promises by Violet+Null · · Score: 3, Offtopic

    And how many people remember Bungie promising over and over that Halo would not become a console game? Or, later, that it would be released for the XBox and (PC or Mac) simultaneously? Oh well. Here's to waiting for the port.

    1. Re:Promises by Magila · · Score: 1

      Bungie never claimed there would be a simultaneous launch, just that PC and MAC versions would come sometime after the X-Box version.

    2. Re:Promises by FortKnox · · Score: 1

      Yeah, before Microsoft bought Bungie. Surprised, now?

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Promises by Anonymous Coward · · Score: 0

      Again, merely asserting this does not establish correlation.

    4. Re:Promises by DChristensen · · Score: 1

      That was, of course, before it was acquired by Micro$oft....hmmmm....

      --

      --
      Mac OS X--Unix without the assholes^Whassles.

    5. Re:Promises by Doktor+Memory · · Score: 3, Informative

      And how many people remember Bungie promising over and over that Halo would not become a console game?

      Zero. Because they never said that.

      Or, later, that it would be released for the XBox and (PC or Mac) simultaneously?

      Zero, because they never said that either. (They've consistantly promised that it would eventually ship for all platforms, but the word "simultaneously" was never, ever used.)

      And frankly, even if they had promised to deliver it directly to your doorstep in a shiny box with a nice pink ribbon on it... so what? For all of the amateur theatrics that have grown up around it, making games is a business. Building a game as large as Halo requires an investment of millions of dollars, not to mention uncountable man-hours. In the end, the decision about what to release, and when, gets made on the basis of what will maximize the return on that investment, and for no other reason. Ever. Some developer mentioned in an interview three years ago that they'd ship a BeOS version? Irrelevant. Show me the money.

      --

      News for Nerds. Stuff that Matters? Like hell.

    6. Re:Promises by StikyPad · · Score: 2, Insightful

      Not releasing a PC version of the game would defeat the purpose of the X-Box, which is not so much to capitalize on the console market, but to stimulate PC gaming development. To summarize an article in November's Wired magazine: While sales of new PCs have dwindled, sales of video cards have remained steady. Why? Gaming is currently the only real reason for upgrading a PC. However, IIRC, PC Games sales only make up 12% of the video game market. By creating a console which is essentially a PC and pricing it below cost, MS hopes to boost the creation of games which can easily be ported to a PC (running Windows of course). More high-end games for the PC means, hopefully, more purchases of new PCs which of course will come with Windows pre-installed.

      IMO, this seems like a stretch - what's the incentive for consumers to buy a new PC when their X-Box will run their games - but it does have some merit. PCs will be capable of running the games with more detail, smoothness, and content than their X-Box counterparts. Personally I hope their efforts are successful as I would love to see a larger variety of quality games for the PC.

    7. Re:Promises by Alan · · Score: 1

      Of course, and MS, knowing they have an inferior console need a way to "persuade" people to buy it. Holding a hugely anticipated game "hostage" seems like a pretty good idea to me! From what I've heard about X-Box, all the marketing in the world (and there's how many million going into the launch?) isn't going to save it. I'm not a console gamer, so I can't say the controller sucks, or x, y or z is wrong with it, but I've heard that it's not going to do well from a pure console POV from the console gamers. Of course, the whole fact that it's a glorified PC in a box running windows doesn't help much either. I don't know if the public will be able to accept this weird shift/combination of console and computer (or if they should).

    8. Re:Promises by jacoplane · · Score: 2, Informative

      From what I've heard a lot of console gamers actually like the Xbox features. It is the only console which has ethernet built in. The Ps2 has ethernet as an extention, but it's unlikely that every ps2 owner will buy one.

      The graphics and sound are very good, and the hard-drive really helps a lot acording to most developers.

      I personally won't buy one, because I'd rather get a gamecube which i can easily carry around. But the Xbox's features won't decide whether or not it fails. Having quality games will.

    9. Re:Promises by artemis67 · · Score: 3, Funny

      And how many people remember Bungie promising over and over that Halo would not become a console game? Or, later, that it would be released for the XBox and (PC or Mac) simultaneously?

      That was before they were assimilated. Welcome to The Collective, resistance is futile.

      -----

    10. Re:Promises by Eidolon · · Score: 1

      Note that this game was developed on Mac OS, with parallel WIndows development, as were all of Bungie's games before they sold out.

      The XBox version is the "port"; MS is just playing keepaway here.

    11. Re:Promises by Steveftoth · · Score: 1

      Ethernet? BFD.... the only people who even know what ethernet is are the geeks on /.

      If the X-Box is easy to network for LAN style parties, then the ethernet will be a useful feature. Otherwise, is everyone going to have to split their cable modem/DsL to get this thing online? I mean what's the point of having a modem/ethernet at all if you never hook it up? Not one person I knew of 4 ever hooked up their Dreamcast to the internet and it wa built in. Is the X-Box/PS2/GC going to be the same. You don't want to browse the WEB on a TV (well at least I don't).

    12. Re:Promises by Cheese+Metal+Rulez!! · · Score: 1

      Promise?

      They signed a contract with Microsoft, where is the contract they signed with you?

    13. Re:Promises by jacoplane · · Score: 1

      It's not at all about browsing the web on your tv. It's about online games. Don't be surprised that Sony has everyques, and is co-developing star wars galaxies with lucasarts. Microsoft has asheron's call, and i'm sure they've got something lined up for the xbox

      And if people don't know what ethernet is, they still know they want to play games online. And if they've already got cable internet, then what's stopping them?

    14. Re:Promises by Buck2 · · Score: 1

      Not uncountable in the sense of running out of numbers, assuredly ... perhaps an estimate could be made. :)

      --

      As my father lik@(munch munch)... ....
    15. Re:Promises by Anonymous Coward · · Score: 0

      Oh stop grandstanding! You're both as bad as each other. So what - next we're gonna get a response saying "no, you're wrong!" -- damnit, give me a link.

    16. Re:Promises by Davisdem · · Score: 1

      I think on the whole you have really missed at least what I and most gamers and game makers out there percieve to be the point of the Xbox. I think the Xbox's true purpose comes to bear when we take a look at how Microsoft is financing its Xbox division and the creation of the product, peripherals, and the games. Basically, to start out, every Xbox for the first three (I believe its three, could be a bit more/less) years is subsidized three hundred dollars by Microsoft. While you are paying a handy 299 for the Xbox, its real cost is in the neighborhood of 600. Essentially what is happening is that Microsoft is writing a 4 billion dollar check to invade a huge sector of the industry.

      You say that the purpose of the Xbox is to bring more games to the PC, or at least make it easier to move games to the PC; this is sorely not the case. As of late, it has become a hell of a lot harder to be a player in the games industry. The downturn in the economy has hurt gaming groups very hard. People don't hear about things like when Infogrames lays off all of its temp and intern people because they need to free up whatever money they can to finish Unreal2. Instead of making games for the PC, groups want to make products for the console market because its easier to produce and way easier to pull profit. For every 1 person that went and bough say Myth2 or Homeworld, 40 people went out and bought Zelda, or GoldenEye

      In short, Xbox is very unhealthy for the PC games industry. For consoles though, its great. Either way, its a great example of a big company paying its way into nabbing an industry sector. While its financing is fairly silly (and from what I hear development on the inside is insanity, save Bungie) I have to hand it to Microsoft. I guess its what they do best.

      Thanks,
      Russ

  7. Lighting by British · · Score: 2

    Look at the headlights on that dune buggy. Nice(if it is an actual sreenshot). These shots remind me of the Final Fantasy movie.

  8. Compairsons by FortKnox · · Score: 2

    I'm not buying either a cube or box until I see a good comparison of Metroid vs. Halo.

    Then I'll make a decision...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Compairsons by Anonymous Coward · · Score: 0

      I'm not buying either a ps2 or cube until I see a good comparison of MGS vs. Luigi's mansion.

      Then I'll make a decision...

    2. Re:Compairsons by jued0001 · · Score: 1

      Metroid looked like complete a$$ in Electronic Gaming Monthly. It appears to be running in 4 colors: brown, green, red, yellow, but mostly brown.

      --

      _______

      I just wish I could c:\format Internet

    3. Re:Compairsons by pi+radians · · Score: 1

      I remember when people said that about Quake 2 and then Quake 3A.

      Makes you think, eh?

      --

      sin(6cos(r)+5A)
    4. Re:Compairsons by Anonymous Coward · · Score: 0

      I want to see a good comparison of Halo VS PlanetSide. From what I have seen, PS blows Halo away in, well, everything (and its for the PC).

  9. The next Doom? by xdangavinx · · Score: 1, Insightful

    Is it just me, or does anyone else have a hunch that this might take off the same way Doom did sometime back?

    1. Re:The next Doom? by Junks+Jerzey · · Score: 3, Insightful

      Is it just me, or does anyone else have a hunch that this might take off the same way Doom did sometime back?

      Doom was a revolution. Halo, sadly, is Another Quake/Unreal type game with slightly better graphics. Business as usual.

    2. Re:The next Doom? by diadem · · Score: 1

      I'd have to agree with that. When Doom came out, I don't remember any other game that had height added to it. At the time it was a technological marvel that no one else came close to. The next breakthrough was quake, which changed from sprites to polygons. Graphics accelerator, anyone?

      Now games like Halflife took what existed and made it better from a gameplay perspective. So this game may be the next Halflife or Duke 3d, but its not the next Doom. There are still bariers to break, but from a technological standpoind, nothing extreme happened.

      For an example of what I would consider extreme would be ID's proposed project, currently Doom 3, which makes lighting pixle-dependant. Also, even though this is very imprssive, it won't come near the idea of adding an extra dimention like Doom did, or switching switching to polygons like quake did, or even rounded archways like Quake 3.
      If have found that ID softaware raises the bar, and everyone else follows.

      --
      Liquid Gaming - Your daily dose of gaming news
    3. Re:The next Doom? by mskfisher · · Score: 1

      It's a good step in the realistic-physics-modeling direction, though, with the addition of inverse kinematics. It may be the same as the jump from Doom to Quake.
      I wonder if this sort of signals a plateau of sorts w.r.t. graphics improvements. Polys can increase, and texturing can get better, but not in such revolutionary ways as in the past.
      Hopefully, this indicates a trend toward increasing the value of gameplay, as opposed to merely making things still-image pretty.

      For an interactive Flash example of inverse kinematics, have a peek at http://www.vectorlounge.com/04_amsterdam/jam/wiref rame.html... long and short being that things can move like your eye expects them to.

      --
      0x0D 0x0A
    4. Re:The next Doom? by AtaruMoroboshi · · Score: 1


      Don't forget that Marathon, from Bungie, was true 2.5 D unlike Doom.

      You could have rooms directly on top of each other, which you could NOT have in Doom.

      Marathon was released in late 94. The other nice thing about Marathon was it's plot, which was extremely deep and exciting.

    5. Re:The next Doom? by CaseyB · · Score: 2
      It's a good step in the realistic-physics-modeling direction, though, with the addition of inverse kinematics.

      IK has already been used in several PC games such as Hitman. While a nice effect if you look for it, it hasn't proven to be a real groundbreaker.

      I'm a huge fan of the emergent behaviour that IK and rigid body physics systems can add to games. Unfortunately, it isn't being picked up very quickly by developers, and tends to be just a "gimmick" effect rather than a part of the gameplay. The collossal failure of Trespasser, the flagship "real physics" game, probably didn't help either.

  10. And the burning question.... by Lumpy · · Score: 0, Troll

    How long till we get a version of Linux Ported to this?

    The ultimate slap in the face would be to run Linux on Microsoft hardware.

    For what reason you ask?? Simple! to run Mame games! or present a free development kit to the world for the Xbox instead of having to pay foir the development kit.

    --
    Do not look at laser with remaining good eye.
    1. Re:And the burning question.... by Anonymous Coward · · Score: 0

      or how about a small divx/mp3 player box? this thing has ethernet right? just gotta get the video (sans 3d) and sound going.

      would 2d video be too different than what is already done with the nv module? anyone know what the sound system is like? what are the odds there?

    2. Re:And the burning question.... by Shaheen · · Score: 2

      You mean this?

      It was reported last year that someone ported MAME to the Xbox. Unfortunately, since it is not an approved Microsoft title of any sort, it will never be made available for general use.

      [Yes this is a duplicate post, I hit the wrong link when replying last time]

      --
      You should never take life too seriously - You'll never get out of it alive.
    3. Re:And the burning question.... by Eslyjah · · Score: 1

      It actually shouldn't be that hard. The Xbox is based on a 733 MHz PIII. I know there is more to getting Linux running on the Xbox than just the processor, but it's a big step out of the way.

    4. Re:And the burning question.... by Ella+the+Cat · · Score: 1

      (Score:3, Interesting)



      Where has the moderator -been- for the past year and a half to moderate the idea of a Linux port to Xbox as -interesting- ??? I'd moderate running Mame games as funny, but the poster spoils the joke with the free development kit idea, as if no-one has ever explained the razor razorblades model on Slashdot. Also, no-one has -ever- pointed out that MS -might- just have thought for more than a minute about making a Linux port less than straightforward precisely to keep the razorblade sales up? Now if someone has a -realistic- idea on how to port Linux, that would be interesting.

    5. Re:And the burning question.... by ScumBiker · · Score: 1

      I think MAME for xbox will get a chance. From the front page of your link:

      "Although legal restrains prohibit Otaku from releasing the current build to anyone but registered XBox Developers, he assures us that we haven't heard the last of MAME for the XBox..."

      This tells me that the dude just held back because of the NDA for developers, prior to the release of xbox. Personally, I'll buy one ONLY if I can find a Linux port for it. I'm also curious as to what would keep us from making an xbox emulator so we can run xbox games directly on our PC's. Anyone interested in doing that?

      --
      --- Think of it as evolution in action ---
    6. Re:And the burning question.... by Anonymous Coward · · Score: 0

      My neighbor worked on xbox utilities for MS. He wouldn't go into details, but he described the considerable effort put into the box so that Linux would NOT be ported to it. There is considerable encryption used and the logic board itself will be epoxied over.

      Getting Linux to run on it would be doable (given Microsoft's security expertise) but not easy.

    7. Re:And the burning question.... by Gizzmonic · · Score: 1
      Also, no-one has -ever- pointed out that MS -might- just have thought for more than a minute about making a Linux port less than straightforward precisely to keep the razorblade sales up? Now if someone has a -realistic- idea on how to port Linux, that would be interesting.

      Where there's a will, there's a way. Or should I say: where there's commodity hardware, there's a way. And it will be nice to have a cheap Mp3 server that can play games on the TV ;)

      Sometimes I wonder if the Xbox is a sneak attack on the open PC platform: it's pretty much the same, with no BIOS. If all those draconian laws get passed in the US, will all PCs be like the Xbox?

      --
      (-1, Raw and Uncut is the only way to read)
    8. Re:And the burning question.... by Anonymous Coward · · Score: 0

      Hell, why mess around.

      I want to run the Windows version of Executor on Wine, on my NetBSD box in Linux emulation mode.

    9. Re:And the burning question.... by Anonymous Coward · · Score: 0

      Yo, person using '-' for emphasis. Try using
      Italic tags. Works much better. Now that my smart a$$ing is done.

      Looks like they took Marathon one step further. Halo seems to use some of the same story elements: AIs, lone ships against fleets, one man against bunch 'o aliens.

      Still the former bungie crew does tend to make their games somewhat interesting if not visually pleasing. Too bad they had to sell themselves to the evil empire. I don't care what anyone says. I don't blame them for moving to where the bucks are. The gaming industry is harda$$ tough.

      Oh well, at least for a time they made owning a Mac worthwhile.

  11. Good to see by jued0001 · · Score: 2, Interesting

    Finally some competition worth looking into in the console market. It's seems the Console Wars are back on and much better than ever. Time to see if Nintendo's rehashed ideas and Sony's "old" PS2 can compete with the X-Box.

    --

    _______

    I just wish I could c:\format Internet

    1. Re:Good to see by peter_gzowski · · Score: 1

      To see if PS2 can compete, just check out the same site's review of Tony Hawk's Pro Skater 3. PS2 is the console that I've chosen, and I'm happy based on THPS3 alone. After a lackluster first year (only game of note was SSX), Sony's catching up with Devil May Cry, Silent Hill 2, Metal Gear Solid 2, and THPS3.

      --
      "Now gluttony and exploitation serves eight!" - TV's Frank
    2. Re:Good to see by zeno_2 · · Score: 1

      Yea, Tony Hawk 3 is definately a great game, its worth buying a ps2 because of it.. And its nice to think that those who are buying the XBox will only get Tony Hawk 2 X or whatever they are calling it, but they will be getting Halo =(

    3. Re:Good to see by CaseyB · · Score: 1

      And Tony Hawk 3. They just have to wait a few months.

    4. Re:Good to see by Anonymous Coward · · Score: 0

      Sony's "old" PS2 still has some components that are technically more advanced than the XBox. Take for example the CPU. MS is always trying to compare XBox vs PS2 by the clock frequency of the processor (733 vs 300) and neglect to mention that the P3 in the XBox is only a 32-bit processor while the EE is a true 128-bit CPU. I'd also be willing to wager that the EE+GS combo is much better integrated than the P3+XGPU.

  12. Porting? by dezwart · · Score: 2, Informative

    The game was originally designed to run on a Mac.

    1. Re:Porting? by Anonymous Coward · · Score: 0

      The engine was completely rewritten from line 1 for the Xbox and the previous code was archived away (likely never to see the light of day again).

      Hence, Halo will have to be "ported" to PC/Mac... although it'll likely have certain differences (less intense graphic quality due to the non-standard designs of everyone and their uncle's PCs)

    2. Re:Porting? by Yujenisis · · Score: 1

      It was debuted at MacWorld and was supposed to be released for Mac/PC simultaneously.

      From what I have heard from Matt on the Bungie.org boards back when it was first shown is that they were using Macs and PC's for development. It was being developed simultaneously for Mac and PC and wasn't going to be a PC-to-Mac port, both Halo for Mac and PC would take advantage of what each platform offered.

      So I guess you'd be incorrect in saying it was developed ENTIRELY on PC's, because Matt himself said that PC's and Macs were being actively developed on (at least in the beginning). Lets not forget it was first displayed running on a Mac.

      The Music is also being composed on Macs, so again it's good to have a bit of info to back up your assertions.

      Difference between opinions and educated ones.

    3. Re:Porting? by Anonymous Coward · · Score: 0

      I'm sure that a PC version would be able to scale depending on system specs. An Athlon 1.6GHz or P4 2GHz with a high-end GF3 should easily be able to surpass the graphics quality of the XBox.

  13. Not upto the hype by GiMP · · Score: 1

    Seems Xbox hasn't lived upto the hype.. IMHO, Madden 2001 for the PSX2 was a lot better then this.

    I won't be getting an Xbox anyway, the whole anti-microsoft thing.. :) But I think this platform may be destined for failure, even if it didn't have the microsoft stigma.

    1. Re:Not upto the hype by jallen02 · · Score: 3, Funny

      So the reviewer says its the most gorgeous and awesome first person shooter he has ever had the pleasure to be completely engrossed in and... your response is that it has not lived up to its hype.

      *scratches his head in confusion*

      Oh, wait.. nm

      Jeremy

    2. Re:Not upto the hype by GiMP · · Score: 2

      I looked at the terrible screenshots and made up my mind. :)

    3. Re:Not upto the hype by flynn_nrg · · Score: 1

      I won't touch anything Microsoft makes or sells with a 10 foot pole, but you must admit that this game looks gorgeus.

    4. Re:Not upto the hype by Anonymous Coward · · Score: 0

      I won't be getting an Xbox anyway, the whole anti-microsoft thing.. :)

      Me too. But keep an open mind. Microsoft will supposedly lose money on every XBox they sell, with the plan of making it up with software sales. If their software monopoly for this machine ever gets broken, Microsoft's product can be used as a weapon against them. So be ready to snatch one up as soon as a verified announcement of the boxes being cracked, comes out. The price will spike through the roof within a day or so of that; to do the damage, you'll have to beat the spike.

    5. Re:Not upto the hype by Anonymous Coward · · Score: 0

      You can see the polys. You call that good!? Bah.

    6. Re:Not upto the hype by Anonymous Coward · · Score: 0

      Dude, you can't really compare a sports game with a first/third person action game. Besides, why should we believe your assessment over the reviewer's, given that you don't have an X-Box and you haven't played the game?

    7. Re:Not upto the hype by Reductionist · · Score: 1

      He even says Madden 2001 for PS2 is better than this!

      A football game on a console... OOOOooooohhhh.. Now that's revolutionary concept!

    8. Re:Not upto the hype by GiMP · · Score: 2

      I was only discussing the graphics which I saw in the photo.

      I was not discussing gameplay.

    9. Re:Not upto the hype by Anonymous Coward · · Score: 0

      Hell, with that attitude why not just deface the Microsoft shrinkwrapped boxes at the store?

      I mean, you're such a mean, mean little thug, dude....

  14. starcraft influence by _jthm · · Score: 1

    anyone else notice the last screenshot in the review shows a character whos design looks heavily influenced by the Protoss in starcraft ?

    the knees and 'psi-blade' in particular...

    1. Re:starcraft influence by sammy+baby · · Score: 2

      Yeah - I noticed this shortly after the first screenshots of the blade-equipped Covenant forces came out.

      I'm witholding judgement. But the first time I hear some Covenant grunt yell "En Taro Adun," I'm calling Blizzard's lawyers.

    2. Re:starcraft influence by Happy+Monkey · · Score: 1

      And a Hydraliskish head.

      --
      __
      Do ya feel happy-go-lucky, punk?
    3. Re:starcraft influence by arkanes · · Score: 1
      The knees: Go look at a dog. Now pick up it's front paws and make it stand on the hind legs. Notice the knees? Leg structure like this is the norm in quadrupeds and has been used on aliens as long as theres been science fiction. There's even a name for it, which I forget. Digigrade? It's actually got some advantages over human knee structure when running or jumping, but it kinda sucks if you have to climb something. There any climbing in Halo? :P

      The psi-blade - it actually looks alot more like the Soul Reaver from Legacy of Kain to me - but again, "psi-blades", and swords attached to your arm are pretty much a staple of sci-fi/fantasy, and have been for a long time. The only other thing I see is yellow body armor.

  15. bad eyes by friscolr · · Score: 2, Funny
    Players assume the role of the Master Chief

    does anyone else keep reading this as "Master Chef" ? Maybe it's just the influence of certain Steven Segal movies or South Park, or the lack of caffeine in my breakfast.

    1. Re:bad eyes by Anonymous Coward · · Score: 0

      "Børk! Børk! Børk!"

    2. Re:bad eyes by sharkey · · Score: 2

      does anyone else keep reading this as "Master Chef" ?

      Well, if you're to be the Master Chef, I want to be the Swedish Chef.

      "Svensk&#228 grusk&#228 wit d&#252 .50BMG un d&#252 fraggie fraggie un d&#252 b&#248rk, b&#248rk, b&#248rk!"

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  16. well, darn... time to get an xbox by duran.thinkframe · · Score: 0

    ... assuming that MS didn't pay this guy a bunch of money for the review, it seems It really is going to happen, that I get an xbox... too bad I have to wait till febuary at this rate.

  17. HALO ... or how MS sucks! by Bad+Mojo · · Score: 1, Flamebait

    HALO was planned to be an amazingly, impressive, multiplayer game set inside a virtual online war. If you look at the finished product, having no idea of the original concept, you might think it's a nice, fun game. Woo. But if you knew what the game was to be like before MS purchased Bungie, you would know how HALO has been watered down into a trivial, add nothing new, console version of Quake or Unreal.

    Honestly, the fall from a multiplayer, persistant, war story of epic proportions down to a simple action shoot-em-up with a hint of multiplayer is truly a fall form grace.

    Suck it up, Bungie. MS stole your soul and your ability to innovate.

    --
    Bad Mojo
    "If you can't win by reason, go for volume." -- Calvin
    1. Re:HALO ... or how MS sucks! by Junks+Jerzey · · Score: 2

      Honestly, the fall from a multiplayer, persistant, war story of epic proportions down to a simple action shoot-em-up with a hint of multiplayer is truly a fall form grace.

      Quite likely it had nothing to do with Microsoft. This looks like a classic case of a game developer promising too much--a game that would require 10 years to implement properly--and having to scale back in order to actually finish the thing without going out of business. This is very common. It's easy to talk about or show movies of games that would never really work.

    2. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0
    3. Re:HALO ... or how MS sucks! by Pxtl · · Score: 5, Interesting

      Yeah, except that the game was to be released years ago, and it was the Xbox holding up development, not Bungie. The e3 alpha version ran on a 266 with a tnt2. They were doing fine, it was going well, it wasn't "the project that wouldn't die". Oh, well.

    4. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Please mod the parent comment down as overrated.

      Simply asserting something to be the case does not establish correlation. Do you mean to tell me that you have never come across a product that has had features dropped over the course of the development cycle?

      That the product did not turn out as was tenatively planned many years ago, says absolutely nothing about the current quality of the product.

    5. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Why on earth is this parent comment scored a 2?

      The comment to which I reply is nothing but a poorly formed string of accusations from someone who obviously had no insight into the development process of this product.

    6. Re:HALO ... or how MS sucks! by sql*kitten · · Score: 5, Insightful

      Suck it up, Bungie. MS stole your soul and your ability to innovate.

      Alternatively, MS provided the hard cash and commercial expertise to keep Bungie in business to work on wildly-overambitions projects.

      Not everything in life is a conspiracy by Microsoft against the entire world, you know.

    7. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Holy hell. 3:Insightful?

      The post is nothing but the ramblings of a schoolboy, attempting to sound intelligent.

      Sir, either you are truly uninformed regarding how a development cycle progresses on a major product such as this, or you are trolling.

    8. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Jesus Christ I hate this question!
      RTMF-FAQ!

      When you get 25+ karma you can post at +1 (read: score 2 automatically).

      Quit bitching about the moderation system until you realize how it works!!

    9. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      And what exactly is your problem with a company that, amazingly enough, CONTINUES TO EXIST FOR THE SOLE REASON THAT IT IS ABLE TO MAKE MONEY, modifying its design specs to further this goal?

      The game will be entertaining for no doubt, hundreds of thousands of people.

      As they say, if you don't like what the big boys do with their money, find your own.

    10. Re:HALO ... or how MS sucks! by jayhawk88 · · Score: 1

      I know those early Halo screenshots were impressive, but that's all they were, screenshots. They were probably a very long ways away from the persistant online virtual war we all had dreams of.

      Likely Bungie would have had to scale back Halo eventually anyway, even if MS hadn't bought them out, or risk turning the game into another BattleCruiser 3000AD. At this point, though, being under the MS umbrella will probably give Bungie the resources necessary to continue the work Halo originally started out as, if perhaps under a new title/project down the road. I'm sure MS would love to release a game like that through their PC gaming division.

    11. Re:HALO ... or how MS sucks! by Quintin+Stone · · Score: 1

      But... but... Microsoft is all about innovation!!

      --

      "Prejudice is wrong; you should hate everyone the same."

    12. Re:HALO ... or how MS sucks! by Bad+Mojo · · Score: 1, Funny

      To placate all those people who seem to think I'm just pissing in the wind to cast MS in a bad light, I'll post a little follow-up.

      I don't think MS did anything other than steer Bungie away from making a PC/Mac title. A small change, but the move from PC/Mac to X-Box drastically changed the HALO game from a massivly multiplayer online combat game into the game we see today. Graphics, sounds, who cares? The game play is watered down into something that's been done before a million times (albiet not as visually stunning).

      For this, I care not for HALO. And when it's forgotten as just another X-Box title and not a real ground breaking popular game, I won't shed a fucking tear.

      --
      Bad Mojo
      "If you can't win by reason, go for volume." -- Calvin
    13. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      And you're an idiot.

    14. Re:HALO ... or how MS sucks! by Washizu · · Score: 1

      I saw the pre MS Halo at E3 in 2000. I couldn't believe the level of detail in the game, but what I really liked was Bungie's demonstration of the scripts they ran to do crazy things in the engine to create battle scenes and combat scenarios. It seemed pretty easy and simple to do. The potential for an engine like this in the mod community's hands would have been golden.

      We were promised 2001: A Space Odyssey, but got Independance Day instead. Then again, a lot of people liked Independance Day, too.

      I'm sure it is a great game on the Xbox, but I'll still be hoping for a slick PC version with mod potential.

      --
      OddManIn: A Game of guns and game theory.
    15. Re:HALO ... or how MS sucks! by SilentChris · · Score: 2
      "And when it's forgotten as just another X-Box title"

      Except Bungie itself announced recently that it will, indeed, be a PC and Mac title next year.

      Get your facts straight before you FUD.

    16. Re:HALO ... or how MS sucks! by Bad+Mojo · · Score: 2

      Bungie also said it's would launch PC/Mac/X-Box titles at the same time. They also said they wouldn't change the game went they moved ot MS. They also said HALO would still be multiplayer on the X-Box to showcase that the X-Box is a network gaming platform.

      I'll beleive it when I SEE it. So get your facts straight before you start selling vaporware.

      --
      Bad Mojo
      "If you can't win by reason, go for volume." -- Calvin
    17. Re:HALO ... or how MS sucks! by ConceptJunkie · · Score: 2

      Exactly. Does anyone remember how Quake was first described? It was nothing like the warned-over Doom with better graphics and still more dull, brown labyrinths it ended up as.

      --
      You are in a maze of twisty little passages, all alike.
    18. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      You really have no idea whether the X-Box was holding up development or not. It's routine for game developers to miss their original target release date by two years or more. And the fact that they showed a technology demo two years ago means nothing. Games like Unreal, Daikatana, Duke Nukem Forever, SiN, Prey, etc. all had demos long before their release (and DNF & Prey may never be released).

    19. Re:HALO ... or how MS sucks! by TheBishop · · Score: 1

      I think that Bungie has had some serious technical or personnel problems. Marathon was incredible, Myth was great. Then there was the 3-4 year lead up to the incredibly disappointing ONI. Halo has been in development at least that long.

    20. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Actually, if you go back and read old news blurbs about the game, you'll see that Halo was always meant to be an immersive single player shooter first, with a multiplayer component - the same basic formula as Half-Life, SiN, etc.

    21. Re:HALO ... or how MS sucks! by Doktor+Memory · · Score: 5, Informative
      HALO was planned to be an amazingly, impressive, multiplayer game set inside a virtual online war.

      You know, I've followed this game's development pretty rabidly since the first rumors of "Project Blam" started surfacing in 1998. I think you're remembering selectively: Halo was never pitched as a persistant multiplayer-only game. It was always going to have a primary single-player component.

      I suspect you're confused because all of the initial demos were of the multiplayer side. At the time, Bungie took pains to explain that this was a result of their internal development schedule, which slotted the engine and multiplayer sections for completion long before the single-player campaign was even demoable, much less finished. (The reasons for this kind of schedule should be pretty self-evident: artists, writers and voice-actors work on different time scales than engineers.)

      The big change that did occur around the time of the MS buyout was a shift from third-person to first-person perspective, but I don't see any reason to not take their word that that was a gameplay and control issue brought out by playtesting.

      Suck it up, Bungie. MS stole your soul and your ability to innovate.

      Christ, grow up, will you?

      First of all, in all likelihood, Microsoft saved Bungie from bankruptcy. If you cast your mind back to 1998, Bungie was on the tail end of a very ambitious expansion program that had produced mixed results at best. Myth and Myth II had gotten uniformly excellent reviews, but were far from best-sellers. They were having amply-documented (by themselves, at length, on their website) problems getting their boxes onto store shelves. They had sunk an unknown but presumably significant amount of money into opening up a California office to produce a game (Oni) that at the time of the MS buyout was over a year behind schedule and still slipping, and they had just started development on an insanely ambitious title (Halo) that was, at best, not going to ship for another two years. Add it all up, and you get a company in desperate need of funding, not to mention some marketing muscle.

      Second, pissing and moaning about how a finished game diverges, a little or a lot, from whatever rabid speculation some of the designers indulged in while it was still in pre-alpha form only shows how little you understand about the development process. Here's the nutshell version: Shit happens. You start out with a design doc that says the game will have perfect realtime raytraced voxels and will also make you coffee and fetch your slippers. A year later all of your hair is missing because BigHardwareCo's graphics APIs are an undocumented mess, the playtesters insist that they want tea, not coffee, and half of the company's monitors explode during a cutscene in level 10 for no reason that you can determine. You have a finite amount of money to spend, a finite amount of time you can take before the online game sites lose interest in your screenshots, and a finite amount of prozac you can dispense to your engineers. All of those airy promises you made a year ago are now completely irrelevant. You fix the problems that are fixable, remove the parts that can't be done, polish what does work until it shines, and save the fifty great ideas you had to abandon for the sequel. Assuming there is s sequel. Assuming, of course, you ship at all.

      Companies do not run on good intentions alone, and designers don't make games for their own amusement: they make them so that other people can see them. (And so they can get paid.) Given a choice between slowly slipping under the waves and suddenly getting a very, very large wad of cash from a company that was also going to market my product like nobody's business, I know what I, and any other adult, would choose in a heartbeat.
      --

      News for Nerds. Stuff that Matters? Like hell.

    22. Re:HALO ... or how MS sucks! by NeMon'ess · · Score: 2
      How do you define wildly-overambitious? On the surface, Bungie just wanted to take the best shooters out there and improve on them, bringing more features and ideas. That's not overly ambitious in my book, that's progress.

    23. Re:HALO ... or how MS sucks! by Reductionist · · Score: 1

      Think about it.. The rationale behind making it Xbox only at first has to do with the economics of launching a new console. The Xbox needs a killer app to sell the console, especially when faced against the tough competition of veterans such as Nintendo and Sony. The console world is all about mindshare and Microsoft thinks the best way to generate word of mouth for the Xbox is to provide something that none of their competitors have. In this case that something is Halo, which has been one of the most eagerly awaited games for the PC in the last couple of years. The PC(and Mac) versions as far as I know are still in development and I imagine they will be superior to the console version. In the meantime if you just can't wait for the PC version then you'll have to pony up the cash to play it on the Xbox when it hits the store next week.

    24. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      Yeah... like Bungie did with the Myth series, right?...

      Oh wait, they innovated there too :P

    25. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      A little bird (well-placed) told me Bungie wasn't making payroll when they were bought out.

      Do with that what you will...

    26. Re:HALO ... or how MS sucks! by pod · · Score: 1
      Myth and Myth II had gotten uniformly excellent reviews, but were far from best-sellers.

      Hmm, correct me if I'm wrong (please do), but isn't Myth the single best-selling PC game to date?

      --
      "Hot lesbian witches! It's fucking genius!"
    27. Re:HALO ... or how MS sucks! by Doktor+Memory · · Score: 1

      Hmm, correct me if I'm wrong (please do), but isn't Myth the single best-selling PC game to date?


      Myth II was Bungie's best-selling PC game to date. If memory serves, they moved around 80,000 units of it. Of all PC games to date, it's not even in the top 50. (#1 is that damned Deer Hunter game, with some horrible number of millions of copies out there.)

      --

      News for Nerds. Stuff that Matters? Like hell.

    28. Re:HALO ... or how MS sucks! by Anonymous Coward · · Score: 0

      You're confusing Myth with Myst.

      Myth and Myth II were excellent RTS games that focused on battle tactics rather than resource management, and included pretty awesome fantasy stories.

      Myst, on the other hand, has sold metric tons of copies, was bundled with every CD-ROM and sound card sold for several years, and was unbelievably boring to play. The puzzles didn't make any sense, the environments were beyond stagnant, and the story was incredibly tiresome.

    29. Re:HALO ... or how MS sucks! by Quintin+Stone · · Score: 1
      • Hmm, correct me if I'm wrong (please do), but isn't Myth the single best-selling PC game to date?
      Maybe you're confusing Myth with Myst.
      --

      "Prejudice is wrong; you should hate everyone the same."

    30. Re:HALO ... or how MS sucks! by Bigboote66 · · Score: 1

      I've been following this since the original E3 trailer went public, and as far as I know, Bungie never said they would release on XBox and PC/Mac simultaneously. In fact, once it was announced that they were doing it for the XBox, they never made any commitments to what they game would ultimately contain, feature-wise, until very recently prior to launch.

      Can you site your source for this information?

      -BbT

  18. Just kinda tired by Count · · Score: 1

    I not trying to put a damper on this news it just seems like console gaming has lost it for me. I just don't seem to be intrested ... i thought well its because i am getting older but i seem to game longer and harder now than I ever did before ... but I just don't get the same pleasure of of playing on a console that get from most computer games. I may be that most games I play have so many "additions" the fact that I can change almost anything in the game with a simple download or just the excitement of waiting for an expansion pack ie. Diablo II.

    1. Re:Just kinda tired by ZaMoose · · Score: 1

      I'd take a look at Devil May Cry, if you're pining for the old days. A few reviews that I've seen have called it "the best next-generation Castlevania title not actually manufactured by Konami, or name Castlevania, for that matter"(tm). I'd have to agree.

      Straight up action and great graphics make for a cool gaming experience. This really is the game the Evil Dead game should have been (to those who ahve played both: am I not right?).

      The "expandability" and "mod-ability" factor will actually be coming to the PS2 early next year (and to the XBox whenever M$ gets its online act together).

      And if you like the thought of playing others online with a console, grab a PS2, a Linksys USB e-net adaptor and Tony Hawk's Pro Skater 3, plug the adaptor into something with a DHCP setup and have fun with people the world over.

      Anyways, my $.02

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:Just kinda tired by ShelbyCobra · · Score: 1

      I thought that I was alone in my lack of enthusiasm for console gaming, but am releived to find out that I am not.

      For me it seems that console games just can't hold my attention for more than 10 minutes or so. Past that, I just get bored and go do something else. The same thing has seemed to happen to me with television as well. Just kind of seems that the older I get, the shorter my attention span for things that I used to like gets.

      --

      -ShelbyCobra

      Living life in the right side of the s-plane

  19. Actual, unretouched screenshots? by rjamestaylor · · Score: 1, Interesting
    This "halo effect" sure looks like a Photoshop filter the guys in our design team use.

    But, then again, I'm just a developer...

    --
    -- @rjamestaylor on Ello
    1. Re:Actual, unretouched screenshots? by Hates · · Score: 1

      If it is, this wont be the first we've seen of companies using filters to spruce up their game captures. Now I can't remember extactly, but wasn't it Sony who had been photoshoping their PSX2 screenshots with lens flares??!

    2. Re:Actual, unretouched screenshots? by Anonymous Coward · · Score: 0

      Please mod the parent comment down as overrated.

      Yes, it certainly does look like what can be produced by photoshop, but there is simply nothing wrong with this.

      You are honestly attempting to tell us that the screenshots have been altered, dramatically altered even? Crawl back into your hole.

    3. Re:Actual, unretouched screenshots? by OpCode42 · · Score: 2

      actually, that was some snowboarding game on the xbox.

    4. Re:Actual, unretouched screenshots? by ivan256 · · Score: 3, Informative

      No, that was Microsoft

    5. Re:Actual, unretouched screenshots? by FortKnox · · Score: 1

      Go play The Legend of Zelda: Ocarina of Time.

      They used this effect all over the game (just look directly at the sun, then move away slightly). Its not like its rocket science. Remember, these guys know -exactly- what hardware the system will use, and are able to use every bit of hardware to its full effect. It may not make it to the PC cut, but only time will tell.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    6. Re:Actual, unretouched screenshots? by wizbit · · Score: 1
      I think it's cheesy fluff anyway. Why put that effect in a shot with the moon?

      Aaah, the moon's too bright, I can't see

    7. Re:Actual, unretouched screenshots? by Hates · · Score: 1

      LoL, I didn't want to say Microsoft in case I was wrong. And it seems implausable to me that they would try to pull the same stunt twice! LOL How wrong I was about M$ :P

    8. Re:Actual, unretouched screenshots? by Anonymous Coward · · Score: 0

      Nope... that's actually in the game (I've played it).

      Sorry to dissapoint!

      BTW - you'll love the "sunlight of Bhudda" when you see it

    9. Re:Actual, unretouched screenshots? by wetwire · · Score: 0

      this particular shot may be doctored, however, you can't tell by the "lens flare". The lens flare is actually used in game. This video from the Halo site shows the flare in game. (FF past the developers talking...)

      --
      sig
    10. Re:Actual, unretouched screenshots? by Anonymous Coward · · Score: 0

      No, VoodooExtreme have got a hold of press release Xboxes (as have a handful of other 3D graphics sites). Those screenshots were most likely taken by them.

  20. Anybody remember Marathon? by Uttles · · Score: 4, Interesting

    I used to have a Macintosh, so when everyone was talking about Duke Nukem and Quake and all that I was left out in the cold, but then Marathon came along. I used to go to my friend's house and play his shoot 'em up games on his PC, so I knew the type, but Marathon just blew them all away. I even snuck a copy to our high school computer lab and setup some network games for us "geeks" while the rest of the class was still working on their assignments. It was the coolest game as far as fluidity of game play and ease of use. If Halo follows in that tradition then it must be pretty good. It's unfortunate though that it's only released on the XBox as of yet, I mean it's a shame that the first release is going to be tainted by the "blue screen of death."

    On a side note, Bungie has a cool product page with a little more info.

    --

    ~ now you know
    1. Re:Anybody remember Marathon? by Junks+Jerzey · · Score: 1

      I used to have a Macintosh, so when everyone was talking about Duke Nukem and Quake and all that I was left out in the cold, but then Marathon came along.

      There's a funny thing about Marathon:

      1. Macintosh gamers worship it.
      2. PC owners either have never heard of it or write it off as Yet Another Doom clone.

      When Marathon was released for the Mac, you couldn't even get *Wolfenstein* for that machine. So it was the first introduction to the FPS for Mac owners. A good game? Yes! But hardly the revolution that Mac owners want it to be. If it had been released on the PC first it would have been lost in all the other Doomalikes that were released back then (everyone remembers Rise of the Triad, but what about all the others, like Lethal Tender, Strife, and Radix: Beyond the Void?).

      Marathon II *was* released for the PC, where it seems to have sold about 6 copies.

    2. Re:Anybody remember Marathon? by ZaMoose · · Score: 2

      My buddies and I have all decided that someone needs to release a sequel to Rise of the Triad (perhaps using the Serious Sam engine?)

      That, Duke Nukem and Descent accounted for the majority of my old-sk00l modem-to-modem gaming.

      I would so love to whoop on some people online with the super-firebomb (you know, the one that would shake the whole level?). Plus, the "unlimited bullet weapon" slant was pretty cool.

      I swear I still hear "Where arrrrre youuu?" "Behind you!" "Over heeeeeere." in my sleep. Some of the next-gen FPS's better have audio taunts (Duke Nukem Forever, I'm looking in your direction...).

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:Anybody remember Marathon? by Anonymous Coward · · Score: 0

      Marathon kicked some serious ass at the time.

      Max Payne is cool, but marathon still...rocks.

    4. Re:Anybody remember Marathon? by JatTDB · · Score: 5, Interesting

      Bah. When I first played Marathon, not only was I a die-hard PC gamer, I was a die-hard anti-Mac person. They were toys, pure and simple, in my eyes. You couldn't get anything *real* done, whether it be work or entertainment. But Marathon stood all that on its head. It kicked the crap out of the FPSs available on the PC at the time. Sure, the basic concepts were still run around, shoot, find switches, solve puzzles, etc., but goddamnit it had a STORY! A story so engrossing that, until Half Life, no PC-based FPS could even begin to challenge. That was the first FPS where I really got into the game. Playing a co-op multiplayer game in a dark room with headphones...damn game gets creepy as hell.

      As far as your revolution assessment, a FPS capable of scaring the crap out of the average fairly jaded gamer *is* a revolution. If nothing else, it's one hell of an accomplishment. The ability of the game to draw you in, to make it more than a game, that is a very hard and key factor. Look at this very review...even it talks about the importance of Half Life's story elements, and how that makes it the best FPS...until Halo.

      And yes, I bought Marathon II for the PC.

      --
      "That's Tron. He fights for the Users."
    5. Re:Anybody remember Marathon? by rewdpost · · Score: 1

      Actually, didn't bungee have a game called Pathways Into Darkness or something that pre-dated marathon by a couple of years. I remember playing this game back on my mac and going nuts because i only had mono audio and the game completely needed stereo.

      damn that was an old system...i wonder where it's sitting right now

    6. Re:Anybody remember Marathon? by ConceptJunkie · · Score: 2

      > STORY! A story so engrossing that, until Half Life, no PC-based FPS could even begin to challenge.

      Obviously you never played System Shock. The developers of System Shock (Irrational, IIRC) proved that unlike those guys at ego (er, id), they could do something other than push polygons and make crude homosexual innuendo.

      I've never seen Marathon, but once the initial (well-deserved) amazement at the graphics technology of Doom wore off, you come to the realization that's it's a pretty dull game. That's why taking the idea and adding a real story to it was necessary for me to to actually consider purchasing a FPS game.

      To me, Doom was interesting enough to finish the 10-level freebee, but not to buy. System Shock was worth buying and finishing.

      --
      You are in a maze of twisty little passages, all alike.
    7. Re:Anybody remember Marathon? by AtaruMoroboshi · · Score: 2, Interesting

      Marathon predates Quake by a few years.

      I was playing the beta of Marathon in 94 at the latest.

      Marathon was a killer app that drove sales of the first generation of PPC macintoshes. No shit.

      Pathways to Darkness, also by Bungie, was around circa Wolfenstein.

    8. Re:Anybody remember Marathon? by arkanes · · Score: 1

      Not 100% sure about System Shock, as I never played it, but System Shock 2 (an INCREDIBLE game) was Looking Glass. Thief and Thief 2 were looking glass as well, and while not FP _shooters_, are also incredible - Thief 3 is in development and will be an Xbox game (*sniff*)

    9. Re:Anybody remember Marathon? by Anonymous Coward · · Score: 0

      Actually, the original System Shock was Looking Glass, but System Shock 2 was contracted out to Irrational by Looking Glass (who were busy working on Thief at the time).

    10. Re:Anybody remember Marathon? by JatTDB · · Score: 2

      I think System Shock and Marathon originally came out around the same time. Alas, I never played the original System Shock. Have the sequel (came free with a video card purchase), but I haven't gotten around to really messing with it yet. So, I'll concede the point that there may have been a PC FPS with a good story before Half Life. But if you can put up with the outdated graphics, please give Marathon a go. It's really a great game. I believe there is also a project that adds OpenGL support so things don't look quite so old.

      I completely agree with your statements about the progression of things at id software...and this is precisely why we have stuff like Quake 3, which is a great 3D engine demo, and little else. Unreal Tournament may also be a soulless FPS with no true single-player experience, but at least it is genuinely fun. Quake 3 got old in less than a month.

      Return to Wolfenstein does look promising, though...I've killed an awful lot of hours playing that demo.

      --
      "That's Tron. He fights for the Users."
    11. Re:Anybody remember Marathon? by ConceptJunkie · · Score: 2

      System Shock is comparable to System Shock 2 minus about 8 years of graphics advances. Both games have a very interesting story, great music and sound effects and create an atmosphere of creepiness that adds a lot to the fun. Also, the level designs actually made sense... more so in SS2. You were in a place where people lived and worked, not just a maze.

      Both games had a good inventory interface (in fact SS's interface was pretty innovative at the time... a little difficult to use at times, but still very good IMO). SS2 lost the cyberspace stuff, but really that was just a glorified shoot-em-up video game and not too much fun.

      Both games, but especially SS2 added role-playing elements that made the game much more involving. Especially when, in SS2, you had lots of options for developing different skills.

      The games offer lots of exciting action, but also please the rougelike fanatic in me too.

      --
      You are in a maze of twisty little passages, all alike.
    12. Re:Anybody remember Marathon? by Gogo+Dodo · · Score: 2

      Pathways Into Darkness was their second game. It's all on Bungie's history page.

    13. Re:Anybody remember Marathon? by Gastropod_ca · · Score: 1
      To give an idea of how much people liked the marathon story, there is a site dedicated to the story that has been updated very often since 94 by Hamish Sinclair. http://marathon.bungie.org/story


      I don't know much about Halo's story but it is apparantly good. In addition I hope that there are links of the Marathon universe to the Halo universe.


      The marathon 2 engine is open-sourced and the folks working on it have made some nice improvements. http://source.bungie.org
      I recently played the Marathon 1 scenario(M1A1) on the open source engine.... I had forgotten how creepy that game was.

    14. Re:Anybody remember Marathon? by krmt · · Score: 2

      From what I understand, Halo does have links to Marathon. Marathon's story is the thing that most of the game's detractors tend to disregard, and it was far and away it's greatest strength (not that it didn't have others, it was a damn fun game).

      Back in Halo's "blam" days, they were throwing out Durandal references, working the community in to a frenzy. I haven't followed new developments on the issue, but checking out halo.bungie.org is always the best place to start for such things.

      Anyhow, if there is anything that will make me buy this game (only PC port though), it's the story and the potential continuation of the Marathon universe. You can talk all you want about the gameplay not being a huge leap forward, but so long as it's fun who really cares? If it provides and enjoyable way of exploring a detailed and unique world, then I think it'll be a success.

      --

      "I may not have morals, but I have standards."

    15. Re:Anybody remember Marathon? by Lars+T. · · Score: 1

      The reason why PC users don't like Marathon is the same why they don't like the Mac: they simply don't get it. Why should I buy a computer that is easy to use, Windows 3.1 is just as good, and DOS is much more powerfull? Why buy a FPS where you have to think, the S in FPS stands for shooting, not thinking. Why would a FPS be played in 800x640x16bit, when 320x200x8bit is obviously enough for Doom?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    16. Re:Anybody remember Marathon? by Maserati · · Score: 1

      Pathways was the first game to spook me. An early incarnation of 3D sound, headphones, playing late at night - some wierd baddie sneaks up behind me and roars. I jump out of my seat and juuuuuuuuust barely manage to regain control in time to survive with some damage. Fun times.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  21. The hype has confused me on this one by Junks+Jerzey · · Score: 1

    At least two years ago, when I first saw movies of Halo, it looked like a surreal version of Tribes with bang-up art direction and a wonderful mood. The movies shown at E3 in 2000 were...odd. It was obvious that they weren't showing gameplay footage, as the camera did all sorts of fancy cuts to multiple things happening simultaneously.

    The most recent movies are certainly not of the same game people started drooling over in 1999. The indoor stuff looks like Yet Another Quake/Unreal game, though with higher polygon counts. The outdoor stuff is spastic and pretty much Unreal Outdoors (tm), with terrain replacing corridors. In the end, Halo has become a lightweight evolution over previous games, and certainly much more of a genre title than anyone expected. This is a far cry from the original hype that made the game seem to burst out all over in new directions.

    Halo does seem to have found a niche among zealots who passionately dislike Sony and Nintendo, though. I'm not sure that's a good thing.

    1. Re:The hype has confused me on this one by Anonymous Coward · · Score: 0

      Ah, yes, so you are writing the game off as merely a clone, passing full judgement upon it based upon NOT HAVING PLAYED THE GAME IN ITS SHIPPING FORM.

      Oh yes, you are the bright one, aren't you?

    2. Re:The hype has confused me on this one by Anonymous Coward · · Score: 0

      I would urge everyone with mod points to, upon reading the parent comment, attempt to devise some way by which any of string of uninformed assertions constitute an argument. Yes, you're going to mod the parent comment down. Circumstantial evidence from someone quite far removed from "the loop" is not an argument.

      My god, the karma system at slashdot seriously needs to be revamped.

    3. Re:The hype has confused me on this one by Anonymous Coward · · Score: 0

      Go back and read the previews. Halo was never intended to be a MP oriented game like Tribes. From the beginning it was first and foremost a single player shooter with a Sci-Fi/adventure plot (much like Marathon) that also had an MP component.

  22. Yawn!!! by PeterMiller · · Score: 1

    Sigh.....did anyone else notice, no curved surfaces, everything was strait lines and angles.

    The Quake 3 engine is waaaaaaaaay more advanced, and when Return to Castle Wolfenstein comes out, every single first person shooter is going to look like a POS.

    1. Re:Yawn!!! by Anonymous Coward · · Score: 0

      Oh, I see. Yes, a game plays like sh*t without curved surfaces; may as well dump it in the bargin bin.

      No, no I take that back. Sir, I suggest you simply refrain from commenting on things about which you are clearly incapable of expressing an intelligent or well-reasoned view.

    2. Re:Yawn!!! by Anonymous Coward · · Score: 0

      The hell if the Q3 engine is!!!! Halo's physics engine will piss all over Q3's and RTCW. And about the straight lines...the characters are supposed to look like real creatures, not some overmuscled superhero. They managed to max-out the Xbox, a dedicated gaming machine wiht a whole lot of power. Trust me, when Halo gets ported, it will kill your processor. So dont badmouth it.

      kayas
      i like what i do cause i do what i like

    3. Re:Yawn!!! by Hast · · Score: 1

      It will hardly kill the CPU of a gamer-rig today. The XBox has a 700MHz P3. That's pretty bad for a gamers box these days.

      And if you have a GeForce3 or similar it should be able to hold up the graphics department. The big problem will probably be bandwidth.

      (And the fact that you can't really release a game targetted towards only high-high-end computers.)

  23. Having played the demo... by dave-fu · · Score: 3, Informative

    ...I dunno. I thought the controls for the game were pretty painful, but then again I have yet to play a console-based FPS whose controls I find as intuitive as keyboard+mouse.
    Granted, I didn't get to take the XBox home and hook it up to my Wega, but graphics didn't even come close to blowing me away.
    MS is supposed to be spending half a billion promoting the XBox, right? Ads and demo machines are pretty sparsely dropped, so I guess we know where that money earmarked for advertising found its way to, hmm? Not saying that there's payola going on here, but "better single-player than Half-Life" has more than a tinge of that bought-and-paid-for hyperbole.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:Having played the demo... by instinctdesign · · Score: 3, Informative

      I actually got to play the full game (not the demo) for about 30 minutes at a local software store. I issue this as a disclaimer, I have not had the opportunity to complete the game so this is going on less of an exposure than the mentioned reviewer. However, I think that I have played enough to make some pretty solid judgments. Although the graphics were good I was not as impressed with them as I would have hoped. There was little visual flair for the majority of the beginning levels both in the level architecture and the texturing. Much like UT, everything had an unusual sheen to it that I found to be unrealistic. In my opinion, look at what is coming out of the Half-Life, UT, and Q3 mod communities for the best, most innovative, and unique level design. Then to get into the story which is pretty much told thought the mentioned in-game cut scenes. Frankly I would have been much more impressed with pre-rendered sequences a la Final Fantasy or Red Alert. As good as the game engine might be, its hard to beat prerendered graphics and Halo doesn't change this. The controls are also not a highpoint in the game. I am very used to playing FPS games on my PC so the transition would obviously have a few challenges. Yet even after some time playing I was not able to get into sync with the gameplay due to the button mapping. Beyond this, Halo stuck me as little more than your standard first person shooter, perhaps on par with Unreal Tournament or Quake 3 but definitely not surpassing them and absolutely not enough reason for me to buy and X-Box.

      --
      forma3
    2. Re:Having played the demo... by br4dh4x0r · · Score: 1

      If they were buying good reviews, I'm pretty sure they could find a better place to spend their money than Voodoo Extreme.

      Like O, the Oprah magazine. At least people actually read that.

      love,
      br4dh4x0r

    3. Re:Having played the demo... by rootmonkey · · Score: 1

      I've played FPS on consoles before and I have to tell you I think the controls always are worse. Just give me my mouse and keyboard. I know XBox will probably have those, but who wants to setup a deskspace in front of their set.

      --

      Yes but every time I try to see it your way, I get a headache.
    4. Re:Having played the demo... by Have+Blue · · Score: 1, Troll

      Anyone who hasplayed Marathon knows that Bungie is easily capable of surpassing Half-Life in the FPS department.

    5. Re:Having played the demo... by drinkypoo · · Score: 1
      Then to get into the story which is pretty much told thought the mentioned in-game cut scenes. Frankly I would have been much more impressed with pre-rendered sequences a la Final Fantasy or Red Alert.

      I've never seen Halo, but I think in-game cutscenes (when done well, unlike Shogo, for example) are the way to go. It's much more immersive. Also, as graphics continue to improve, games are becoming like the cutscenes from other, previous games; This is what Gran Turismo 3:A-Spec is like in comparison to GT2. Of course, car games have an enormously simplified problem domain, so it's not a very good example, I'm afraid.

      The in-game cutscenes in Interstate '76 (which was a cool game but nowhere near as cool as they made it sound before releasing it) were done well enough to keep you immersed. I don't know how well Bungie's done with Halo's cutscenes, but I prefer them. Shorter load times, and no jumping back and forth between what games will look like someday, and the game you're actually playing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Having played the demo... by instinctdesign · · Score: 1

      That is a good point, and I didn't think about the in-game rendered cut scenes from one of my favorite games Grim Fandango. The game looked so great in terms of visual style as well as basic graphical appeal that the cut scenes worked seamlessly with the story and gameplay.

      What struck me about the cutscenes in Halo was that they were a bit long and not all that interesting visually despite the decent graphics. Facial animation was perhaps better than the majority of games out there but it was still pretty lacking (something that was an non-issue in Grim Fandango I should add). Perhaps it was that, in the end, I wasn't all that impressed with the in-game graphics that caused me to wish for prerendered scenes a la Red Alert. More of a personal preferance I suppose, but it was something I at least noticed when playing.

      --
      forma3
    7. Re:Having played the demo... by Anonymous Coward · · Score: 0

      Actually all the I76 cutscenes were bink videos done with the same game models. Not to pick nits with a 4 year old game or anything, but.. while they looked ingame, they were FMV.

    8. Re:Having played the demo... by _Splat · · Score: 1

      As much as I liked Marathon for its time, Half-Life is several generations ahead of it in graphics and gameplay.

      --
      -Splat
    9. Re:Having played the demo... by drinkypoo · · Score: 1
      Well, shiver me timbers. Still, they looked ingame, good enough.

      Did they just decide they couldn't get reliable enough playback?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. lifespan? by Anonymous Coward · · Score: 3, Interesting

    I noticed the author said he played through it a few times. If he means fully then this must be some short game. Also console games don't have the same life span as PC games since at the moment, no mods/maps/etc. (although getting closer to this).

    So your life span is cut short, and as for the graphics, well, with Unreal 2 and Doom right around the corner, I doubt this will hold the crown for too long in first person shooters.

    Don't get me wrong, I'm glad to see a kick ass fps on a console's launch and I've noticed Halo since its birth, but for some reason I doubt people will play Halo as long as they did (and still do) Half Life, Quake and Unreal.

    1. Re:lifespan? by ghutchis · · Score: 1

      If you read some of the author's previous comments, it took him some 36 hours (not straight) to play through Halo. He also claims that it has significant replay value.
      People have continued playing previous Bungie titles for ages. I still enjoy playing Marathon and company. How many Myth fans are there?

      Bungie loves story. I wouldn't be surprised if there are parts of Halo that people will debate for years to come. e.g http://marathon.bungie.org/story/

    2. Re:lifespan? by AtaruMoroboshi · · Score: 1


      I found the marathon trilogy's replay value waaaay higher than doom's.

      The fact that I've beaten all three games on the highest difficulty rating when in general i suck at video games is an indication of the hundreds of hours I tossed at marathon. I've even vidmastered some levels!

    3. Re:lifespan? by Anonymous Coward · · Score: 0

      Also, the gameplay hours of Halo at Legendary difficulty are reported to number around 60 (at least, if you're the guy who wrote all the AI), so I would say the 36 hours spent by the VE guy was prolly on the pedestrian normal difficulty setting. Btw, on that level as long as you're a fairly good player you stand no chance of dying.

  25. neat... by Anonymous Coward · · Score: 0

    but will it make you dinner?

  26. Iron Chef by Drakula · · Score: 1

    Or too much Iron Chef!

    --
    "It's comin' back around again..." -RATM
    1. Re:Iron Chef by bonzoesc · · Score: 2

      Any one of the Iron Chefs could beat this Master Chef.

  27. Europeans have to pay considerably more by mvw · · Score: 2
    According to GameStar magazine, Europeans will have to pay much more than US citizens for the xbox and individual game titles (European prices: 479 Euros for the box and about 69 per game, according to this news the exact numbers), not to mention the extra 50 bucks for the DVD support. :(

    Regards,
    Marc

    1. Re:Europeans have to pay considerably more by Anonymous Coward · · Score: 0

      Whoever said living in Europe was cheap?

    2. Re:Europeans have to pay considerably more by krelian · · Score: 1

      We Europeans alwasys have to pay more and get less. Only now did sony remember to even up the prices of the ps2 from 299 pounds (sorry can't find it on the keyboard) to 199. Also, games cost alot more than the U.S and we also have to wait alot more time for them to be released here. Not to mention that some games don't even get released in europe.

    3. Re:Europeans have to pay considerably more by sminra · · Score: 0

      Indeed, and you forgot to mention the DVD region coding bullshit, and (at least in Germany) the 16% sales-tax on just about _everything_.

      I think US-Americans would start shooting politicians if they tried raising VAT to 16%, or tax on gasoline to 300% the way they do here.

      The answer (for me) is to bike instead of driving and buy DVDs, software and hardware from friends in the US. And of course, apply that region-code hack and buy a 110V power supply.

      There are ways around everything...

      Which reminds me, any electronica freaks here?

  28. Something smells fishy... by pi+radians · · Score: 2, Interesting

    Those screenshots are supposedly from the XBox version, then how are they so big? I didn't catch the actual resolution of them, but they filled up my 1600 x 1200 monitor quite nicely. I know the XBox can't push resolutions like that (it would be pointless because TVs don't go that high) so where dod the really grap those screen shots?

    --

    sin(6cos(r)+5A)
    1. Re:Something smells fishy... by Red+Avenger · · Score: 2, Informative

      Actually the Xbox supports HDTV out of box. There is also an adapter you can use to hook it up to your monitor.

    2. Re:Something smells fishy... by CaseyB · · Score: 2
      Actually the Xbox supports HDTV out of box.

      No, you have to buy the High Definition AV Pack. Heck, you have to buy the Advanced AV Pack just to get s-video.

      There is also an adapter you can use to hook it up to your monitor.

      There is? Where did you see that? I hope you're not talking about some sort of awful scan convertor solution.

    3. Re:Something smells fishy... by Anonymous Coward · · Score: 0

      Yes Xbox supports HDTV. Yes these screenshots are real. And screenshots are NOT taken from the image on the TV anyway. I don't know where people get this mistaken idea from.

    4. Re:Something smells fishy... by tealover · · Score: 0

      Oh, so the PS2 and Gamecube both come with HDTV and S-Video cables? Man, that's cool! I'll buy both consoles as soon as I can confirm...

      --
      -- You see, there would be these conclusions that you could jump to
    5. Re:Something smells fishy... by Quikah · · Score: 2

      Everything I have read said that Halo supports only 480p. I think only a couple of games so far are supporting 1080i. I haven't really followed this too much though so I might be wrong.

      They probably got the screenshots from the "PC version" (developer box version). I think there was some trick about pulling the upsampled images from the backbuffer when the box is running it through 4x AA (which I think most/all Xbox games will be running with).

      As far as I know there is no official monitor adapter available (please correct me if I am wrong) other than getting a componant to HD15 adapter like this which cost a lot of money ($180).

      --
      Q.
    6. Re:Something smells fishy... by Anonymous Coward · · Score: 0

      What part of "out of the box" don't you understand, fucktard?

    7. Re:Something smells fishy... by pi+radians · · Score: 1

      "And screenshots are NOT taken from the image on the TV anyway"

      I think we all know that. My original inquiry was based on the fact that the XBox will not be outputing such high resolutions. The extra detail will not be seen. It would be a waste to do so.

      THINK ABOUT IT.

      --

      sin(6cos(r)+5A)
    8. Re:Something smells fishy... by 0xffffffff · · Score: 1

      It's rendered in-game, but they just made the render buffer huge, or divided the frustum into separate camera shots that were pasted later. That's it - common cheat to get big shots. But, I can tell you, I've played this game and it ROCKS.

      --
      -- This sentence is false.
  29. Better Review by Red+Avenger · · Score: 2, Informative

    I think there is a better review over at TeamXbox check out their review.

    1. Re:Better Review by Rogerborg · · Score: 4, Insightful

      Cheers, nice review. But...

      • "Finally, we have a combat title that actually gives us a taste of what the real thing might be like"

      The reviewer needs to go and play Hidden and Dangerous. You crawl on your belly for 20 minutes, then get shot once by a sniper that you can't even see, and just curl up and die. Or, better yet, read "Dulce Et Decorum Est"

      Also, both reviews seem to imply that you'll simply zip straight through the single player version, but the multiplayer has enough variety to keep you playing. Hmmm, seeing as how your only option (at launch) is a LAN party, you'd better hope all your friends buy Xboxen as well.

      I'll definitely be waiting until after Christmas to decide on an Xbox purchase, and I strongly suggest that everyone else considers making the decision to do likewise rather than playing the "how much is the hype affecting me today" game. ;-)

      --
      If you were blocking sigs, you wouldn't have to read this.
  30. You mean... by Shaheen · · Score: 1, Redundant

    this?

    It was reported last year that someone ported MAME to the Xbox. Unfortunately, since it is not an approved Microsoft title of any sort, it will never be made available for general use.

    --
    You should never take life too seriously - You'll never get out of it alive.
  31. first person shooters on consoles and bungie. by acomj · · Score: 2

    I guess I've never liked first person shooters on consoles. My brother had doom for Play Station and I didn't really like the control. Maybe the new controlers will work better. I still think it will work better with mouse/keyboard.

    I just don't know. Halo was big news a couple years ago (they did a demo at mac-world..). Then bungie got bought by MS the game was delayed and now seems to be Xbox only. Like the mac world needed one less game developer developing for them....

  32. hah by siphoncolder · · Score: 1

    and hardly anyone has anything ELSE to say about the GAME. but we all knew this, didn't we?

    lord knows we'd never say anything POSITIVE about ANYTHING affiliated with MS, michael. but i expect so much more out of slashdot posters than just "well, i won't play it 'cause i'm anti-microsoft, so it must such" or "xbox will fail anyway".

    god forbid we appreciate the work of a man who's spent years making a game that, to all ungrieved hearts who've played it, is truly beautiful and amazing.

    god forbid we allow him the ability to take advantage of a 600mhz proc & dedicated gaming system to speed up product delivery a bit and increase detail, NOOO, NOT GOOD ENOUGH, IT DOESN'T RUN ON LINUX OR MY 200MHZ PENTIUM.

    god forbid we give credit where credit is due and just say "yes, this looks like an amazing game."

    --
    i'm amazed that i survived - an airbag saved my life.
    1. Re:hah by ssj4+al · · Score: 1

      I think the point is that Halo had the potential to be a much more amazing game than it is. Don't get me wrong, i'm sure it's a first rate console shooter now, but that's not what Halo was supposed to be. When the first rumors of Halo were circulating, we were promised a grounbreaking new multiplayer squad level experience. We were all looking forward to driving the jeep with a real person riding shotgun and manning the machineguns. The Xbox version is nothing more than a pretty new version of things we have already played. If not for the vehicles that were forunately included, there would be nothing setting this game apart from anything else that's come out this year. Halo's success is going to be based on the hype generated when we all expected a groundbreaking new game, but all it is going to do is raise the bar a bit for console graphics and sound. Not to say that it will be a bad game, but it will fall far short of what it could have been if M$ had not stolen Bungie's innovative momentum.

    2. Re:hah by Chetmun · · Score: 1

      FWIW, I won't touch M$ crap, either. But, Bungie was a Mac company and Halo was originally developed as a Mac game. The preview stuff I saw a couple of years ago was awesome and these pics are no exception. Therefore, when it finally does come to the Mac, I will play it. However, anything else they put out that germinates now as a result of being part of M$ will be highly suspect. I have great respect for the Mac BU at M$ and I'm glad they're there. But I'd rather there was another solution so in general I still boycott anything M$.

    3. Re:hah by Anonymous Coward · · Score: 0
      When the first rumors of Halo were circulating, we were promised a grounbreaking new multiplayer squad level experience.

      Please provide a link stating that. To my knowledge, Halo has never, I repeat NEVER (and I just went back and read some old previews today) promised to be a team based multiplayer game. It has always been, first a foremost, a single player third person shooter, with the multiplayer component secondary.

    4. Re:hah by Anonymous Coward · · Score: 0

      When the first rumors of Halo were circulating, we were promised a grounbreaking new multiplayer squad level experience. We were all looking forward to driving the jeep with a real person riding shotgun and manning the machineguns

      Uh, have you played Halo? You can.

  33. And so it begins by alexjohns · · Score: 2, Interesting
    I guess buying the bundle will be a little less painful if you get good games with the system.
    And so it begins. The path to the dark side is so seductive, so easy to take. One wonders how many steps Michael has taken. Or, is it a slippery slope and he's just accelerating his slide?

    Wake up, people. M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace. The same goes for keyboards and mice, too. Sure, their mice are nice but Logitech and others make good ones, too. Don't be sucked in! Stay strong.

    (I can't tell if this is begging, sarcasm, funny, or insightful. Probably just flogging the old dead horse. Either way, I'm not buying one.)

    1. Re:And so it begins by NeuroManson · · Score: 2

      "Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace. The same goes for keyboards and mice, too."

      Yeah, not to mention the US Gamecube can be modded with just a switch to allow it to play both US and Japanese GC titles, easiest mod ever, woot!

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    2. Re:And so it begins by wizbit · · Score: 1

      I can't tell if this is begging, sarcasm, funny, or insightful.

      Correct answer: none of the above.

      No, nevermind, it's amazingly insightful, groundbreaking, even, when you say:
      M$ is making money off this.

      (Micro$oft! It's a dollar sign, get it?! hahaha!)

      Yet another example of an inane, microsoft-bashing post that has become the cream of slashdot and the shit of the internet. Let's make this a defense of microsoft post, okay?

      1. This console is extraordinarily well-equipped.

      We're talking GORGEOUS graphics, huge polygon counts, simple development - pretty much all the things that the PS2 wasn't. But this isn't competing with the PS2, more like the GameCube. So:

      2. The GameCube has no (repeat: NO) DVD support.

      This may not be a huge issue for some, who can readily shell out $300 for a consumer model DVD player or what-have-you. Okay, so they're probably cheaper than that, but the point is: the GameCube is not selling as a consumer device. And why should it? Nintendo's never needed to make extra money with flashy add-ons that no one really uses (need I say, Sega CD? "I can play music CD's on my TV now!").

      Except, the PS2's DVD support and audio capabilities are in the "just enough" range so that technophiles can be satisfied, and gamers (and kids) get their top-of-the-line console.

      So what's up, Nintendo? Another proprietary format for your games? Marginally stronger graphics capabilities?

      XBox has DVD support, it's got plenty of money behind it, it's got loads of developers supporting it. Technologically, maybe it's not groundbreaking - if anything, it's on par with the cube - but as a commodity, as a consumer item, this thing rules. And Microsoft will sell a million units, you watch.

    3. Re:And so it begins by FortKnox · · Score: 1

      Lemmie get this straight:
      If Microsoft opensourced *all* its software but still made money, you wouldn't take it, right?

      A bit zealotous, aren't we?
      Honestly, if Halo ends up being a great game and the box doesn't crash all the time (dreamcast boxes crashed all the time in the demo's also, FYI. I own a dreamcast and it has yet to crash on me), I'm buying an XBox with Halo.
      Why not wait until it comes on PC? Well, some games play better on console (especially sports games).

      I hate how it doesn't matter what the "evil corporation" does, we just should smite it theory can make sense with intelligent people.
      Grow up.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    4. Re:And so it begins by Reality+Master+101 · · Score: 5, Interesting

      Actually, if you want to hurt Microsoft, buy the box, but don't buy any games. They are selling the box below cost, but hoping to make it up on games. :)

      --
      Sometimes it's best to just let stupid people be stupid.
    5. Re:And so it begins by CaseyB · · Score: 2
      Nintendo's never needed to make extra money with flashy add-ons that no one really uses

      No, they'd never do anything like that.

    6. Re:And so it begins by ZaMoose · · Score: 1

      I know your comment had just a *twinge* of sarcasm, but what kind of sense does it really make? Reports have stated that it costs M$ approximately $320-$400 per XBox to manufacture those ungainly hunks of plastic. This being the case, why help M$ recoup any of that cost? If you pay them $300, they're only losing between $20 and $100. Leave the XBox on the shelf and you're costing M$ $320-$400 a pop.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    7. Re:And so it begins by VA+Software · · Score: 1

      And with 6 billion people in the world, all not buying an XBox at $320 each, Microsoft will be out of pocket to the tune of nearly $2 trillion dollars.

      Phew! I'm glad I'm not a shareholder!

      --

      ---
      http://slashdot.org/moderation.shtml
    8. Re:And so it begins by CaseyB · · Score: 2

      But they don't make fixed numbers of the machines -- they'll make enough to support demand. So the more people that buy boxes, the more money they lose up front.

    9. Re:And so it begins by ZaMoose · · Score: 1

      Heh. Only, as I hear it, they're having trouble even manufacturing a million units for launch, so we ought to be seeing 6B Xboxes around the time that the copyright expires on Britney Spear's latest claptrap.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    10. Re:And so it begins by ZaMoose · · Score: 2

      This is a rather critical point, I'll admit.

      M$ is relying upon prerelease hype as a way of moving initial boxes. Thus far, it looks like they've done a good job of eating up all available preorder boxes. They thus recoup at least a portion of their capital outlay on each of those boxes.

      Their advertising campaign, which is going to cost them $500 Mil. before it's all said and done, is a fixed cost. They will make that cost up on software sale residuals.

      While the supply of XBoxes will depend upon demand, I would look to Sega's experiences - namely, the lackluster performance of their system caused most retailers to stock a significant surplus of consoles, thus costing both Sega and the retailers significant amounts of money.

      I would advocate not buying an XBox, thus leaving M$ with a smaller target base of systems, making it a less attractive target for developers, which will shrink the number of available games, lessening potential software revenues, thus costing M$ the price of the XBox, as well as pissing off the retailers with merchandise that they can't move.

      Besides, quite a few "tech-pundits" have speculated that M$ is already writing the XBox off as a loss and simply hoping to use it as a "foot-in-the-door" for the XBox2 (egads!)

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    11. Re:And so it begins by X_Bones · · Score: 1

      And so it begins. The path to the dark side is so seductive, so easy to take. One wonders how many steps Michael has taken. Or, is it a slippery slope and he's just accelerating his slide?

      Thank you for giving me my daily dose of blind Microsoft-bahsing. Do you even know what you're talking about, or are you just karma-whoring?

      We all know Microsoft makes a crappy OS. But IMO they also have some other really nice products (the mice and gamepads especially. Even the Logitech ones you're fond of, which I've used before, just aren't as good). So I buy the input devices, and don't buy the OS. What a revolutionary concept!

      M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later.

      Um. I'll buy my console based on what it can do, the software available for it, and if it's at the right price. By those standards, IMO the XBox is looking pretty good. And a lot of people think that Bungie has never put out a bad title (I'm one of them; I've played everything back to Pathways Into Darkness and loved them all), and if Bungie continues that with Halo then I'm gonna buy it. Yes, even if some of my money goes to Microsoft.

    12. Re:And so it begins by alexjohns · · Score: 2
      I'm afraid you don't get it. It's not that MS is producing this, it's that they are a MONOPOLY. They are using their monopoly in Operating Systems and, for all intents and purposes, in Office Suites, to enter other markets and prevent competition. Linus has said that he sees the optimal solution (paraphrasing) to being MSOS - 30%, Linux - 30%, MacOS - 30%, others 10%. That's what we should all be striving for. Variety in the marketplace is wonderful for us consumers. The Macs will innovate on beauty, Linux will innovate on stability, and MS will innovate on ergonomics. (Perhaps wrong on the particulars, but not on the general idea.)

      Chrysler invents the minivan - soon everyone else is catching up. Remember the monopolist days in auto manufacturing? "You can have your Model T in any color, just so long as it's black." - Henry Ford. I remember those heady days back before MS Office became dominant. Lotus had the best spreadsheet. Word Perfect was the best word processor. Then Quattro Pro came out and did some cool things for a whole lot less than 1-2-3. That's what we want. Now, MS is giving us XP - about which they're saying the exact same thing they've said for every version of Windows, in like ever. It's more stable. Remember when Win95 came out. Stability was the big seller. Same with 98. There's always 'interface improvements'. Task switching is better. Yeah, OK. So it's incrementally better. There's no reason for them to be really innovative, though. They have no competition. They'll make it a little better and people will upgrade because eventually all the support programs will be written for the new version and eventually you won't be able to run the latest greatest thing on Win98 or whatever you have. I know people who run old accounting software in DOS because it works and they've never needed anything more than the functionality provided by it. If there's ever anything truly innovative done in computing, it won't be done by MS.

      It's not that I'm anti-MS, it's that I'm anti-monopoly. They make $1 billion dollars a month in pure profit. They have $30 billion dollars in cash in the bank. They're using that money to enter other markets. And their actions have been so predatory, so anti-competitive that it's unlikely they'll ever play nice in any market they enter. That's why my post tried to get people not to buy into the Xbox hype. Feel free to do as you wish. Just make sure your choice is an intelligent one.

      As for the fact that it has a DVD player - I want a DVD player that will play MP3 CD's and VCD's. There are some out there for under $200. With the $100 price difference between Xbox and Gamecube, it ain't a far reach to buy the cube and a separate DVD player. Along with the fact that many people's main viewing TV might be different than their gaming TV.

      Oh, and about my comment:

      >I can't tell if this is begging, sarcasm, funny, or insightful.
      Correct answer: none of the above.
      And independent review panel of my peers decided my comment was:
      Moderation Totals: Insightful=1, Interesting=1, Funny=1, Overrated=1, Total=4.
      So there. :P
    13. Re:And so it begins by wizbit · · Score: 1

      And independent review panel of my peers decided my comment was:
      Moderation Totals: Insightful=1, Interesting=1, Funny=1, Overrated=1, Total=4.


      Careful you don't jinx yourself, you were down to 3 when I replied.

      My POINT was, get off your soapbox. The XBox is not Microsoft, it is produced by microsoft. Maybe if you had a different bone to pick, like the antitrust lawsuit, your comments would seem more timely, but Microsoft means jack to the gaming world unless they debut a console that GAMERS appreciate.

      Besides, Microsoft is a software monopoly. There is no problem with (and indeed, the economy BENEFITS from) a company reaching out to several different markets.

      You don't want one, cool. I bet a lot of others do.

    14. Re:And so it begins by 90XDoubleSide · · Score: 1
      The GameCube has no (repeat: NO) DVD support.

      But it is cheaper to buy a Gamecube and a DVD player than an XBox, so I don't see your point. I have no real interest in buying any console, however, and would certainly not pay the price of an XBox when I already have a much more capable machine in my desktop. I guarantee that the computer version of Halo will be much more fulfilling due to the fan support and add-ons you get with a computer game.

      --
      "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    15. Re:And so it begins by Anonymous Coward · · Score: 0

      Grow up. Microsoft's monopoly in the PC operating systems market shouldn't be a factor in your decision whether or not to buy their unrelated products such as game consoles or keyboards. If it is, you're simply not being rational. If the X-Box turns out to be a good product and it's priced competetively, it deserves to be successful.

    16. Re:And so it begins by Anonymous Coward · · Score: 0

      I'm going to not buy two. That will teach them!

    17. Re:And so it begins by alexjohns · · Score: 2
      I'm not on a soapbox any more than you are.
      Besides, Microsoft is a software monopoly. There is no problem with (and indeed, the economy BENEFITS from) a company reaching out to several different markets.
      Sigh. Imagine that 90% of the car market was owned by CarCo. Earnings are flat. Stockholders want a higher return on their investments. How do you make more money? Well, you can enter another market. Some bright guy says "Hey, we don't make the tires. We could start selling those." So they start making tires and start putting them on all their cars. Goodyear and co quietly go the way of the dodo. Next, the radio. Seat coverings. Whatever.

      The problem with a for-profit company having a monopoly is that the only way to make more money is to enter new markets. Your stockholders demand that you make them more money. Once you go public, you HAVE to concentrate on making more money. There's all kinds of regulations that require you to do so. You might be able to sacrifice short-term profits for the sake of long-term ones, but you have to keep your stockholders, the SEC, and several government agencies happy while you do so. What else can MS do?

      You don't want to make a big splash, (you're under anti-trust investigation, remember) so you don't undercut the others to start. You get people to buy your stuff. You give incentives to developers to develop for only your box and any PC versions to only work on your latest OS. (Remember, you've got $30 billion dollars in the bank.) I don't know what the exact plan is, but they could easily go to the large developers for the other boxes, and give them incentives to develop mainly (or perhaps only) for the Xbox. Without as many great games, well, you know the rest.

      Look, I can't tell you how to live your life. This isn't blind MS bashing, it's common sense. We rail against the RIAA and MPAA here too. If you really want to hurt them, you have to write your congresscritters and not purchase their products. So, where you used to buy a CD a payday and see a movie a month, cut back. Send them a letter explaining why you're cutting back. Same thing with MS. "You don't want one, cool. I bet a lot of others do." Actually, I do want one. But, I think the PS2 and Gamecube are just as good in their own way and buying either one doesn't extend the reach of a monopolist. Sony and Nintendo would each probably love to be a monopoly, but they're not. They're probably no better, in an absolute sense, than MS, but neither is in control of a platform.

      I have made a conscious decision to not buy any more MS products until their stranglehold is broken. That doesn't make me a zealot or a narrow-minded fascist pig or whatever corner you would like to paint me into. It just makes me a well-educated consumer exercising his right of choice.

      Also, if you don't like posts with an anti-M$ slant, you're probably in the wrong forum. It's more difficult to filter out all the anti-MS posts than the Jon Katz stories some people seem to hate. :)

    18. Re:And so it begins by MrEd · · Score: 1

      Any chance that NetBSD will run on these suckers, d'yethink?

      --

      Wah!

    19. Re:And so it begins by Steveftoth · · Score: 1

      They didn't do that to make money, the ROB was Nintendo's ticket into the world of TOYS!. Yes, if you study your history, the way that nintendo marketed their game system was as a toy and NOT as a computer. The ROB helped give that image to comsumers. Also, they had to break the stigma generated by the gaming crash of 1984 against home video game systems.

    20. Re:And so it begins by Anonymous Coward · · Score: 0

      No, don't buy the better product. Be a tool and buy an inferior product due to some maligned 'principal'.

  34. Compared to Doom 3... by bonch · · Score: 0

    I don't know guys...why should I get an X-box for this when Doom 3 is coming to our PCs in a couple of years? Doom 3 is way more impressive to me than Halo.

  35. Polygons by killmenow · · Score: 1

    I look at these screen shots and two things irritate me:

    1. Why do game developers insist on rendering lens flare into every fscking game? Lens flare is bad. I still don't get why so many numskulls think it looks cool.

    2. Even though the number of polygons keeps going up, so the size of the polygons can come down, so the detail can go up, it's still obviously a bunch of polygons.

    Can someone explain to me why every freaking game does everything with polygons? Can't these "advanced" video processors render a freaking curve in real time? I mean, some things are round, human body parts (one would think) are better described with curves than a million tiny polygons.

    I am not a game devloper and I know little of rendering. Is it just that curves are that much more processor intensive than drawing 31.25 million triangles per second?

    1. Re:Polygons by Jingle+Returno · · Score: 1

      For the record, curves are nigh impossible.

      Think about what is more difficult in terms of computing. An implementation of calculus (not lambda, haha) or a million repetions of singular ideas?

    2. Re:Polygons by mikera · · Score: 2

      Curves aren't impossible, but they're a complete pain to code and the maths involved requires way more computing power than we currently have.

      Main problems vs. polygons are the fact that you need to do some nasty calculus to work out how the surface normal and lighting effects change *for every single pixel*. Also, when you render a polygon, the mapping from screen to polygon co-ordinates is trivial. For an arbitrary curved surface, it is very difficult, since a line from the camera could hit the curved surface at various points.

      In general, it is much easier to render 100 simple polygons than one curved surface, so most games end up doing it that way. Any curved surface can be approximated to arbitrary accuracy by dividing it up into enough polygons.

      This may change in the future, but we're still years off, and it may never happen becuase the power used to calculate curves could just be used to draw ever-smaller polygons. Once the polygons start hitting 16,777,216 colours.

      Of course, curved surfaces are still commonplace in raytracing and CSG where accuracy counts and you don't have to draw the screen in 1/100th of a second....

    3. Re:Polygons by mikera · · Score: 2

      Hmmm.... slashdot still can't handle "greater than" and "less than" in plain text mode.

      The last sentence of the penultimate paragraph should have read "Once the polygons start hitting less than 10 or so pixels in size, there probably isn't any visible advantage to using curves and we'll stop caring, rather like the way that we stopped bothering about greater than 16,777,216 colours."

    4. Re:Polygons by Anonymous Coward · · Score: 0

      What a gasbag you are.

    5. Re:Polygons by Anonymous Coward · · Score: 0

      Since the character that you play is wearing a VISOR, this may be the only game where lens-flares are warranted.

  36. are you joking? by Anonymous Coward · · Score: 0
    you have got to be kidding me...

    It's not like individuals are buying the dev kits in the first place...

    Developing console games cost millions of dollars.

    I doubt any homebrew xbox games would be worth playing or developing.

    And the idea of turning the xbox into some easy terminal or netpliance is stupid to put it bluntly. For spending a couple extra bucks, you can get a much better and more upgradable system.

    i think the only thing microsoft is really worried about is pirates, not linux hax0rs.

  37. Tv screenshots 800*600 by acomj · · Score: 2, Informative

    I don't think the screenshots are real.. If the gateway tv/computer taught me anything is that the resolutions of tv's is not high

  38. Freedom, Games, give them to me by Anonymous Coward · · Score: 0

    At times I find the demographic here rather amusing.
    There is hell to pay for the anti-linux initiative. . .that is, of course, unless you give us cool games!
    So, how many of these do you think hear the cries and respond with active participation in the gov't and such, the things around them?

  39. Everquest by Anonymous Coward · · Score: 0

    When will someone port everquest to the MAC?

  40. the death of Halo by Tom · · Score: 4, Insightful

    about a year ago, when first previews with more than just some marketing hype came around, Halo was the next step in FPS gaming.

    let's see - it had a persistent, massive-multiplayer online world, a solid storyline driving an amazing outdoor graphics engine. and there were rumours that it was going to be released for windos, Mac and Linux - simultaneously.

    then, bungie got bought.

    when Halo finally comes to the PC in summer 2002, it will be yet another FPS, as all the really innovative concepts have been removed. the graphics will also be much less amazing given the amount of time that has passed.

    all that wouldn't be catastrophic, if it weren't for the fact that 90% of those who were starving for Halo earlier this year have been alienated.
    first the Mac and Linux users by bungie being acquired by none else then microsoft. the bungie forums were aflame in Mac users who felt somewhere between sold and raped.
    then, all those looking for the "next generation" game were pissed of by waiting about a year longer than was originally said, during which time Halo's graphics and physics engines have dwindled from "revolutionary" to "quite nice".
    and finally, everyone looking for the next step in FPS gaming, in the sense of more depth in gameplay than just kill-em-all, will have to look for some other place. sorry, Halo is just another shooter, try again next year.

    frankly, selling the game as part of a bundle is, IMHO, the only chance it has to break even. some idiot has systematically destroyed its fanbase, and because of the early marketing offense, almost everyone who'd pay money for Halo *was* a part of the fanbase.

    let's hope someone takes that which has been taken out of the game, i.e. all the *really* great parts, such as the persistent world, and makes a game around those.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:the death of Halo by senseimoron · · Score: 1

      I think everyone here (or on any website) tend to think WAAAAYYY to highly of themselves. The sheer fact that anyone actually takes the time to A)get on the web, B)find a technews website like /. & C0takes the time to set up an account is a GEEK. And therefore TOTALLY unrepresentitive of the unwashed mass of consumers. Yes, M$ is giving lip service to "hardcore" gamers and HALO devotees but do they really give a shit? NO. M$ is shooting for the 16 to 30 year old non-geek (ie: non gaming/tech/geek wensite reading/posting) who likes Sports, action games, and things that jiggle. HALO & the Xbox are going to sell like crazy. All this grandstanding about how Bungie & M$ have alienated their fanbase & how it will hurt their sales is self-delusional. Grow up.

      --
      "Like Ma Bell I got the ill communication..." ---Moron
    2. Re:the death of Halo by Elwood+P+Dowd · · Score: 2

      No... Halo was never going to be massively multiplayer. The cool multiplayer aspect to the game was that they were going to have mission based cooperative play. One player would be the driver, one would be the gunner, and one would ride shotgun. That was the cool idea. No one ever said a thing about massively multiplayer. It still has a fantastic outdoor graphics engine, and we don't know if it still has deformable terrain and a persistent world. I'm not sure what's making you say that Halo is now just another FPS. That's not what the reviewer said at all...

      --

      There are no trails. There are no trees out here.
    3. Re:the death of Halo by Ryandav · · Score: 2, Flamebait

      okay Mr. Cranky Troll, you win, I'm posting.

      Just because you feel like mister poopy pants about a game on a system that _hasn't_ actually been released officially yet because it wasn't released by the company you like or on _your_ system of choice first, doesn't mean it sucks or it died.

      By all online accounts, and my own play testing experience, you're wrong. The game is incredible.

      frankly, all the bitching about microsoft buying bungie so they could use the game as a launch title is silly. if you want the game, buy their console. I'm planning on it, and the first title in it will be Halo.

      PS. The prequel book they just released about the Halo world is _good_. Think Enders Game meets Dark Angel.

      --
      Check my Go-related blog for beginners: DGD
    4. Re:the death of Halo by Have+Blue · · Score: 2
      a persistent, massive-multiplayer online world
      We were NEVER promised this. It was a collective dream by the community based on screenshots.
      a solid storyline driving an amazing outdoor graphics engine
      If you had actually read the review, you would see that those are still in the game.
    5. Re:the death of Halo by Anonymous Coward · · Score: 0
      And therefore TOTALLY unrepresentitive of the unwashed mass of consumers


      Actually, I find the geeks are more often the unwashed ones...

    6. Re:the death of Halo by kaimiike1970 · · Score: 1

      I disagree. I think many of the so-called 'unwashed mass of consumers' can do all of (a,b,and c). It's just that once these are accomplished the person(s) finds themselves bored spitless by posts with no actual content (such as yours). Does anyone remember when /. was a resource?

      --


      Do a google search before posting.
    7. Re:the death of Halo by Buck2 · · Score: 1

      YES

      *sigh*

      I remember when /. was a refuge from when usenet was dying.

      Things are so complicated now.

      --

      As my father lik@(munch munch)... ....
  41. Anyone who.... by SomeOtherGuy · · Score: 2

    has played their Dreamcast online with "Alien Front Online", "Outtrigger", "NFL2k1", etc...will notice that when using one of these "New Fangled" machines it will be like taking a big step in the reverse direction. Is it not sad that when the bar gets set to a certain level -- todays competition does not match up to yesterdays inovation. Just wait until all these people buy Halo and are able to "own" the AI of the machine -- and are left with nowhere else to turn for competition.

    --
    (+1 Funny) only if I laugh out loud.
    1. Re:Anyone who.... by Anonymous Coward · · Score: 0

      The day you "own" Halo's AI on Legendary... gimme a call.

      I doubt I'll ever hear from you.

      (piece of advice: know what you're talking about BEFORE you start hemmoraging crap from your mouth)

      :P

  42. Well... by saqmaster · · Score: 1

    ... all I can say is that we've got an Xbox demo stand downstairs in the lobby and it's pretty damn cool ;)

    $5 a go, anyone?

    --
    "Never let the truth get in the way of a good story..."
  43. Re:Tv screenshots 800*600 by Anonymous Coward · · Score: 0

    Not "real"? Are you proposing that the screenshots were created my magical faeries?

    The screenshots were not taken on a TV, but they are indeed real screenshots taken at a playable framerate.

  44. Other bundles by briggsb · · Score: 2, Funny

    Here are some other xbox bundles that Slashdotters may want to take a look at.

  45. This review is two weeks old... by chrome+koran · · Score: 1

    On the cutting edge again I see...follow this link to the preview dated 10/25/01 - which is almost exactly the same article as the review. The review has a bit better writing and imagery...Talk about recycling editorial!

    --

    It's not funny till someone gets hurt.
  46. This would have been for Linux too.. by Sleepy · · Score: 2

    Remember, Bungie was jumping into the Linux games market, with titles like Myth 2 (way cool game!).

    Now we'll never see a port of this for Linux.

    Although, I just bought a slew of Loki games, and I'm still playing Terminus.

  47. HALO = VAPOR by Anonymous Coward · · Score: 0

    HALO is not coming out, ever. Bungie made big promises for ONI and HALO to Mac users for years and years. Now both games are out, and they both suck hard. I played HALO the other day, and it's about half as fun as UT. I always knew they were lying, though. Give me Soul Caliber 2 instead.

  48. Stop by Rogerborg · · Score: 3, Insightful

    Stop. Wait. Pause for breath.

    Don't speculate that this is faked up, or a bought review, or that it rocks, or sucks, or is the best thing since sliced Tomato Demon.

    Just wait. Wait until you've played it in a store, or your excited friend plays it, or a plethora of reviews from many independent sources are available.

    Anything other reaction is just buying the hype, either Microsoft's bought hype or that of the anti-Microsoft crusaders.

    Make the decision now to wait until after this Christmas to buy an Xbox. It'll still be there, and it's still be as good or as bad as it is on the day it ships.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Stop by magicsquid · · Score: 1

      I have played it in a store. The graphics are indeed nice, but they are not breathtaking. My biggest problem was with the Xbox controller/control scheme. You move with the analog stick or digital pad on the left. You look with the analog stick on the right. You also fire/reload/switch weapons with your right hand. I found it to be very difficult to run around and actually manage to shoot something. Typically you'll use your thumb on the right analog stick (to look around) and your index finger to fire the gun. How then are you going to reload or switch guns if your remaining fingers are all on the bottom of the controller? Answer: you're not. You'll have to give up looking at your enemy or shooting your enemy in order to do so. That puts you at a major disadvantage if you ask me. I think if Bungie had used the z lock control scheme from Perfect Dark (currently the best console FPS imo) they would have had a lot more success.

      --


      "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
    2. Re:Stop by Kitanin · · Score: 1
      Make the decision now to wait until after this Christmas to buy an Xbox. It'll still be there, and it's still be as good or as bad as it is on the day it ships.

      Actually, Service Pack 1 should be out by then...

      --


      Teach your kids: "C++ made baby Jesus cry."
  49. Yeah, it's real by SeanCier · · Score: 1

    Lens flare these days looks like, well, lens flare. It's easy to do in realtime; not rocket science. It's been done on a number of games.

    Head on down to your local Electronics Boutique or Babbages; you can see for yourself. This game is visually beautiful, and it's not just the lens flare. These shots are all real -- or at least, I can't detect any differences between these and the actual game running in realtime (except perhaps resolution, as I've only seen it on NTSC).

    -spc

  50. Hi res? by Xibby · · Score: 2

    How do you get hi res screen shots from a game designed to run on a device that uses a TV for output? Smells fishy, but that could just be my lunch.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    1. Re:Hi res? by ZaMoose · · Score: 1

      As I've gleaned from other sources, XBox's HDTV mode also allows you to use and adaptor and hook the aircraft carrier, errrm, XBox, up to your monitor, thus accounting for the hi-res nature of the screenshots.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  51. Any new ideas?? by mcdade · · Score: 1

    I sorry to say that this is just a version of Q3 or UT set on the Ringworld created by Larry Niven.

    I guess one of the game designers was reading/had read that series while designing the game. Probably up late one night gaming before a big meeting and when asked for an idea blurted out the whole ring world thing, as defined by Niven.

    If you can't innovate.. steal from someone else.. works well for M$.

    1. Re:Any new ideas?? by ethereal · · Score: 1

      I thought the same thing when viewing the screenshots, having not read too much about the game ahead of time. The problem that I'd have with the game would be that I'd want to zoom off and explore the ringworld itself, go see the Map of Mars, etc. It would be really depressing to play the game and realize that most of that ring will be forever out of reach...

      --

      Your right to not believe: Americans United for Separation of Church and

    2. Re:Any new ideas?? by Anonymous Coward · · Score: 0

      You're obviously an idiot.

      The concept of ring constructs is prevalent in Sci-Fi PREDATING Niven, so I guess you should be accusing him of stealing too. :P

      As well, since you obviously know nothing about the Halo story line, I find you especially ill-equipped to accuse Bungie of stealing ideas.

      God, you anti-M$ geeks are a hoot!

    3. Re:Any new ideas?? by Anonymous Coward · · Score: 0

      And the ring in this game (rings? i think i read about more than one at some point) is MUCH smaller than that of RingWorld.

      p00p

    4. Re:Any new ideas?? by CaseyB · · Score: 2
      I sorry to say that this is just a version of Q3 or UT set on the Ringworld created by Larry Niven.

      I'm sorry to say that Ringworld is just a version of a Dyson Sphere created by Freeman Dyson.

      We're all standing on the shoulders of previous giants.

    5. Re:Any new ideas?? by Mr.+Mikey · · Score: 1

      Actually, this game is set on an orbital. A ringworld encircles a star. An orbital is smaller, it is also a ring, but the ring is much smaller than it's orbit around a star. In this case, the orbitals were inspired by the orbitals described in the "Culture" novels of Iain M. Banks.

      --
      wants to be the first monkey to touch the monolith
  52. As an aside... by Anonymous Coward · · Score: 0

    I am constantly blown away by the progress of games in general. My first videogame experience was breakout on the Atari VCS. Look at how far we've come. Incredible!!!

  53. Re:first person shooters on consoles and bungie. by Gizzmonic · · Score: 1
    I guess I've never liked first person shooters on consoles. My brother had doom for Play Station and I didn't really like the control

    I was really impressed what Secret Level was able to do for Unreal Tournament on the Dreamcast. 8 player online, with most of the popular PC maps. Broadband support, keyboard and mouse support as well.

    Of course it wasn't as good as the PC version, but it was enough to make me believe that FPS's do have a future on consoles. At least two of the new console have "easy LAN party/networking" potential that I've been waiting to see on consoles for years.

    The Xbox (with ethernet) and the PS2 (with Firewire) would be a lot easier to haul around than a big computer, and without the hassles that Windows inevitably brings to network gaming. (DirectX hassles, random crashes, etc.)I really can't wait for the Gamecube Broadband adapter, does anyone know if that will be released at launch? I hope the 'Cube version of Perfect Dark supports LAN play.

    --
    (-1, Raw and Uncut is the only way to read)
  54. Killer app by SeanCier · · Score: 1

    The gaming community has been drooling over this title for weeks, or months. Many think it'll be the Xbox's killer app. It's visually stunning, and apparently the graphics and, more importantly, gameplay -- both single player and the innovative multiplayer modes -- are a step beyond any FPS currently out there.

    MS has spent a ton sending playable demos of the XBox -- usually showcasing this, the new Oddworld, and a few other first-party titles -- to many game retailers around the country. Stop by an Electronics Boutique, Babbage's, etc and if they have a demo console, try this game out. It's for real, and I for one am planning on buying an XBox, in large part for this game.

    There are other reviews on the web; check out GameSpot (who also has many movies), TeamXBox, etc.

  55. While we're posting reviews... by Nerds · · Score: 2
    Keep in mind that Gamespot is a bit stingier about their scores than Voodoo Extreme, but here's what the other big launch has to offer:

    Tony Hawk 3 is also out for GameCube launch, but there's no review of that version of it up yet.
    --
    My other .sig is 'The Art of Computer Programming'
  56. The XBox Demo Units by AnimeFreak · · Score: 1

    http://animefreak.arkaic.com/goon/xbox_eb.JPG (XBox Demo Unit @ Electronics Boutique Metrotown in Vancouver BC, Canada)

    See something here? Microsoft's XBox demo units use CRT TVs! How is one supposed to see the awesome graphics quality of their product? If you have taken a look at PS2, they used small LCD screens for their PS2 demo units and the quality is QUITE awesome. I kind of got discouraged to even consider buying an XBox after seeing this as Microsoft makes more money per second than Sony does in a month. If anything, they should have used Computer Monitors instead of these not-so-good-looking-quality Televisin screens.

  57. You forgot the loss of 3rd-person perspective by cryptochrome · · Score: 2, Interesting

    As a longtime mac user, I was (and still am to a lesser degree) a huge fan of Bungie. Starting with the original Marathon, they've always put a lot of love and technical detail into their games, and their storylines were some of the most complex and intriguing in the industry. Even now, the Marathon story is still a matter of discussion. Hopefully, all that and more carried over into Halo (which is a spin-off of the Marathon story). But considering what we've lost already - the game was originally to be played from a third-person perspective to enhance the storytelling - I'm a little doubtful it will live up to our original impression. Well, here's hoping the mac version will run on my new powerbook.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:You forgot the loss of 3rd-person perspective by Anonymous Coward · · Score: 0

      Well at the time you had to love Bungie and Marathon, it was the only game in town - but you must admit Marathon was still two years behind the state of PC gaming at that time.

      As always, Mac users suffer when it comes to games but win where it counts, in usability.

    2. Re:You forgot the loss of 3rd-person perspective by cryptochrome · · Score: 3, Insightful

      When it came out it was pretty much on-par with the games at the time. And as I said, the game physics were better, and the story/universe was WAY better than the plotless games on the PC side. I don't think there was a 1st person shooter with plot 'til Half-life for PCs. Since I usually play solo, such things make the game much more interesting to me.

      --

      ---If you can't trust a nerd, who can you trust?

    3. Re:You forgot the loss of 3rd-person perspective by AtaruMoroboshi · · Score: 1

      UH, no.

      When marathon 1 came out, it had true 2.5D unlike Doom.

      You could have a room directly above another room in Marathon, which you could not in Doom.

      I've played the entire way through both the marathon trilogy and Doom 1 & 2, as they all came out... and Marathon was WAY better.

    4. Re:You forgot the loss of 3rd-person perspective by Violet+Null · · Score: 2

      I don't think there was a 1st person shooter with plot 'til Half-life for PCs

      System Shock 1, System Shock 2, and Thief all did (SS2 may have come out around the same time as Halflife; not sure). Unreal, while I don't think it had a "plot" per se, had materials you could read, which Halflife did not, so I'd put it on the same level.

    5. Re:You forgot the loss of 3rd-person perspective by Decimal+Dave · · Score: 1

      Funny...I never really though of Thief as being a first-person shooter. Oh well, I guess you're the expert!

      --

      "Leave the strategizing to those of us with planet-sized brains." -Tycho
  58. I just bought a ps2.... by ras_b · · Score: 1

    ...and i'm starting to regret it. all of the xbox screenshots i see look noticably better than the ps2 graphics. that's too bad because i really don't want to buy the microsoft product. especially since it seems the future trend for these devices is towards a full media hub- gaming, dvd, music, internet browsing, hard drive space, etc. the last thing i want to do is use a platform that will force me to go where microsoft wants me to go. i would rather play games, watch dvd's, listen to music, and surf the web as microsoft free as possible. perhaps i'll just have to enjoy my ps2 for now and wait for the ps3.

    1. Re:I just bought a ps2.... by Malic · · Score: 1

      You OBVIOUSLY haven't been playing Devil May Cry! And just wait a few more days for Metal Gear Solid: Sons of Liberty!!!

      --
      I swear by MacOS X. Although I use to swear *at* MacOS 9...
    2. Re:I just bought a ps2.... by dangermouse · · Score: 1

      You'd prefer to be forced to go where Sony wants you to go? If you're really interested in avoiding The Man, Nintendo might be your only option right now. They're not exactly a mom'n'pop themselves, but they sure as hell aren't Sony.

    3. Re:I just bought a ps2.... by ras_b · · Score: 1

      I agree, but at least Sony doesn't have the MSN network, and Passport, and their own browser, and MSN internet service. I am curious to see how much the xbox requires you to use Microsoft web services to get online, and if it tries or requires users to sign up for Passport. Sony is still a major form of 'The Man', but when given a choice, I pick Sony over Microsoft. Another issue for me is that I have always been extremely happy with Sony products. I feel like they make high-quality electronics. i can't say the same about the things Microsoft makes. And Nintendo doesn't have the games I'm interested in.

    4. Re:I just bought a ps2.... by JohnG · · Score: 2

      Actually alot of XBOX games that aren't available for PS2 look better than PS2, but everytime I've looked at games that are for both systems (Test Drive, Soul Caliber to give a couple examples) they looked remarkably the same.

    5. Re:I just bought a ps2.... by Anonymous Coward · · Score: 0

      Sony = major RIAA and MPAA players: think, Sony Music, Columbia TriStar Pictures...

  59. I won't bother. by Linux_ho · · Score: 2, Offtopic

    I've been boycotting Microsoft products for years. I don't see any reason to stop now. It amazes me to see the M$-bashing Slashdot crowd suddenly cooing all over the newest Microsoft baby.

    I don't think Microsoft is inherently evil. Windows XP would be their first decent "for-home-machines" OS if it wasn't for all the crappy business practices such as tying it to Passport. Their business practices have been so damaging to the technology industry that I refuse to buy their products.

    You all should think about that before you run out to buy their new toy. There are other toys on the market.

    --
    include $sig;
    1;
    1. Re:I won't bother. by kirkb · · Score: 1
      I often encounter the same kind of closed-minded zealot that you seem to be. "M$ does bad stuff sometimes [often?], so *everything* they do (and will ever do) must be bad"


      But think about it. Do you drink Coke? Buy toys from Matell? Eat any food made by the Phillip Morris Corporation? Buy CD's or DVD's? Wear Nike shoes? *Everything* in our lives is touched by corporate evil. You can't just boycott stuff selectively. You can't just pick the trendy causes. You either boycott everything, or you're a hypocrite.


      Learn to live like a good little consumer, or else drop of society altogether.


      (No, I'm not being a troll. Inconsistent morality really bothers me.)

      --
      Slashdot: come for the pedantry, stay for the condescension.
    2. Re:I won't bother. by Toddarooski · · Score: 2
      Yeah! Boycott corporations with evil business practices like Microsoft! Instead, I'm gonna get my next console from Nintendo!

      Cough.

      Uh... or Sony.

      Shit.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    3. Re:I won't bother. by _Splat · · Score: 1

      Everything that Microsoft sells is bad, because buying it will give Microsoft money, which they will use to further dominate the software market. Once they have forced every computer to use their OS, the only people that will be able to write decent software for it will be MS, since they won't release critical useful parts of their API that allow Microsoft to do stuff with their software faster and better than software from other companies.

      There are very specific reasons for boycotting Microsoft. The lower market share they have, the harder it will be for them to completely dominate the market. Coke, on the other hand, couldn't care less if one million fewer people bought Coke. They'd lay off some people, make less Coke, and continue to make a profit. So people who boycott Microsoft aren't boycotting "big evil corporations", they're boycotting Microsoft, for the reason that they don't want Microsoft to be in control of their computers. Coke doesn't control you brain (too much) when you drink it.

      One might suppose that one should just not run Windows and continue to buy other Microsoft products, but giving Microsoft money in any form gives them more to spend on marketing, lawyers, as well as research and development. The first two are bad, since the help convince (sometimes forcefully) other people to run Windows. More money to R&D does mean better software (hopefully), but MS tends to spend its money expanding to new products and new markets (.NET or XBox).

      In conclusion, we choose to boycott Microsoft not because it's a big evil corporation, but because of their specific business practices and the disappearance of choice in the software industry. It has nothing to do with consumerism, liberalism, Naderism, or one of those other left-wing "conspiracies" people like you pander on about. It's about freedom to use our computers and allowing other people the freedom to use their computers, even if they're not computer-savvy enough to understand what that means.

      --
      -Splat
  60. Maybe, maybe not. by cryptochrome · · Score: 3, Insightful

    In all fairness, designing non-humanoid aliens is a tricky business. Yes, the knees do resemble those of the protoss, but how many ways are you going to design legs besides those of humans? Protoss/Covenant knees resemble those of a number of different animals (albeit of the 4-legged variety). My point is, if you're going to design a realistic creature, there are significant limitations. It's debatable whether nature will even allow many bodyforms wholly different from those you already see in the natural world.

    As for the rest of the body, they're not that similar, and although they're using an energy blade it's not like that of the Protoss.

    --

    ---If you can't trust a nerd, who can you trust?

  61. Game resolutions ... by OmegaDan · · Score: 2

    Granted the XBOX has a powerfull graphics chip, but isn't the biggest trick in the bag -- that the resolution of the TV is *soooo* much lower then the pc its trivial to render for compared to the (standard) 1024x768?

  62. I havent seen it... by Anonymous Coward · · Score: 0
    But I do not think that FPS really have a place on consoles,, id have ported most of their stuff, plus you have games like Red Factron on the PS2 and none of these have really sold very well in comparison to your normal range of fighting, sports, GT and RPG type games.


    The only success that I can think of off hand are rare games for the N64 or those Torack fog-o-vision engine games (they where pretty crappy). However, drawing a comparison between these seems a bit apple's and oranges to me.


    The Console dones't really lead itself to playing FSP's for some strange reasion, probally the same reasion that you dont really get a lot of RTS's for it,, It is, in short weird.


    At the end of the day there has not been one commerically successful PC to Console FPS conversion and that should be a bit of a worry for M$, esp for a game that they think people are going to buy the console for



    Also, not to dis this game (after all some block spent years creating this) but when I first looked at the game everything about it look's like it has been taken from some other game, A lot like that crappy lost in space movie from a few years back looked like it was a taken off every scifi movie for the last 10 years.


    The consoles (typeface) plus textures scream half life, The outdoor sections look a lot like tribes 2 mixed with unreal, the aliens look like they have been lifted out of starcraft (the protoss), etc etc. I get the distinct feeling that playing this game is going to be like seeing the disney movie ATLANTIS again.


    Hell Iam open minded while I dont plan on buying any console in the future the Windows port does look it might be worth picking up. I would not buy a console for a FPS. If the PC version of this game out sells the Xbox version (which I think it will) then the Xbox is doomed.

  63. Big shoes to fill. by Anemophilous+Coward · · Score: 1
    Prior to Halo, I'd have to give the nod to Half-Life as the best first person shooter ever. But now, that award goes to Halo, as the game is masterfully presented and offers a rich gameplay experience until the very end.

    Hrm. It took Half-Life a good year or so to attain that title (in most peoples minds, myself included...in fact in some circles HL is considered one of, if not the best overall game ever). This game would have to be something utterly, mind-blowingly incredible to earn that title so *quickly*. It hasn't even been played by the masses yet, Internet multiplayer won't be around for a while, who knows when the ports are coming out (which is where it will reach the most people, imo). I think due to these factors, Halo won't quite be able to dethrone HL.

    We need to really let it sink in and get played a lot before making those type of grandeous claims. But then again, maybe it will live up to the hype. Personally, however, I see great games rising up from fairly little hype(although I can't remember the hype over HL). All the 'hyped-up' games generally drown a bit in all that hype.

    - A non-productive mind is with absolutely zero balance.
    - AC
  64. Incorrect. by Doktor+Memory · · Score: 1

    Actually, intial development work for Halo was all done on a PC, using MS Visual Studio. The engine was designed to be portable, and in-house work on a Mac port was in process at the time of the Microsoft buyout, but Jason Jones was on record at the time as saying that all primary development work for Halo was being done on PCs.

    As far as I know, the only pre-xbox demo of Halo that wasn't performed on a PC was the 1999 Macworld one.

    --

    News for Nerds. Stuff that Matters? Like hell.

  65. Disappointment by Bugmaster · · Score: 2, Interesting
    The review (both of them, actually) seems to imply that Halo is an incredibly beautiful and advanced first-person shooter for the Xbox console. There are a couple of facts contained in that statement that disappoint me:
    • It's a first-person-shooter
    • It's for the console
    First-person shooters, in general, are IMHO the lowest class of games. Regardless of smart enemy AI, semi-deformable terrain, etc., the gameplay is almost always the same: "aim for the face". That's it. Just run around, look at the nice backgrounds, and shoot demons in the head. It gets boring after about 5 minutes. The notable exceptions for this rule are HalfLife and Deus Ex, both of which introduced story elements and puzzles into the braindead shooter genre. The ultimate continuation of this trend is System Shock 2, which has actually caused my college grades to drop a couple of points, and gave me nightmares for years to come. Unfortunately, it looks like Halo is sticking with the stale old formula: shoot monsters in the face, and that's it.

    As if this wasn't bad enough, Halo is a shooter game for the console. There are 2 reasons why FPS games for consoles rarely work. First of all, consoles have no mouse. It's hard to aim without the mouse. When the sole purpose of the game is to aim for the face, the lack of a good aiming mechanism becomes troublesome. Second of all, consoles rarely have good Internet access support. This means that multiplayer games (i.e., deathmatch) are hard to pull off. Actually, the Xbox may be able to overcome this limitation - we'll have to see.

    In general though, I wouldn't buy Halo even if it was released for the PC. Not because of some kind of a religious anti-Microsoft passion, but simply because I expect the game to be boring. In case anyone remembers, Max Payne was also hyped as the best forst-person shooter game ever - and it turned out to be a glorified rail game with a cool graphics effect that you get to watch over, and over, and over, and over again.

    Unfortunately, modern games seem to be focusing more and more on graphics, and less and less on actual gameplay (works of art such as Ico are rare exceptions). I, for one, will note use my hard-earned cash as a vote to continue this sad trend.

    --
    >|<*:=
    1. Re:Disappointment by Anonymous Coward · · Score: 0

      Plus the fact that the only Multiplayer is 2 person parallel link? Lame.

    2. Re:Disappointment by arkanes · · Score: 1

      I'd like to take this opportunity to rant about how amazing System Shock 2 is - I used to play this on my laptop on the way to work, and I had to stop because of the strange looks I was getting as I'd twist around trying to hide from the zombies. And this on a laptop display, with cheapo headphones, on a TRAIN. I played a couple times on my desktop at home and decided that I was risking severe trauma.

    3. Re:Disappointment by EnglishTim · · Score: 2

      I agree with many of your points, but FPS games can be *great* on consoles. Just check out Goldeneye. Check out Medal of Honour. Yes, coming from PC FPS games they feel a bit weird at first, but let me assure you that doesn't mean that you can't get hours of fun out of them. They're different. Not necesarily worse.

    4. Re:Disappointment by Midnight+Thunder · · Score: 1

      If the demos are anything to go by then it almost appears to be a mix of second person shooter and first person shooter. Also, Halo seems to be far more than a first person shooter, since strategy is actually involved. There is a goal to aim for and team work involved. Of course I will wait for the Mac or PC version before I make my final choice ( I will be buying a GameCube, rather than an X-Box ).

      --
      Jumpstart the tartan drive.
  66. Whither next generation by Links+Awake · · Score: 0
    It used to be that I would kill for the next console, each new console offered some new wonder, something to amaze. It wasnt that it was an improvemwent in one area, it was that everything was better, it was looking at something new and foreign and exciting. Every new console had that rush that reminded me of the very first time sat into a Pole Position Cabinet, put my money in and became obsessed with gaming. Nes, Snes, Playstation, N64 each one was a major jump.

    Now what do we get, the X-box. When it was first announced innocent little me believed all the hype, believed that it would be better, believed it would be everything the PS2 promised but failed to deliver, and more.

    Now this, a prettier Perfect Dark? The screen shots are pretty but its no leap forward. A step maybe, but no leap. I am so dissappointed, even this glowing review mentions choppy frame rates! Frame rates were a problem with Playstation that was 6 years ago. I accept the laws of diminishing returns, but how is frame rates still a problem?

    Now its all down to Gamecube to provide the revolution that this new generation promised, I know its Nintendo but depressingly I am not holding my breath.

    --
    This is the worst sig ever.
  67. How are the PS2's A/V capabilities "Just enough"? by SuperKendall · · Score: 3, Informative

    The PS2 A/V outputs are better than "Just Enough". It supports DTS, has an optical out (though really all DVD players have that, so it's not saying much) but also component output (and I think progressive scan at that).

    I seem to remember a number of reviews when it came out saying that the video quality output from DVD's was equal to some higher end players.
    Now the DVD control features, there I'd have to say the system is lacking big time. They could have had an amazing array of control features but instead really do have an almost less-than-minimal set. It will be interesting to see if the XBox improves on that or has the same lame set.

    I use the PS2 as my only DVD player for the moment (having given away the other ones to family), and at no point has the A/V quality been an issue. It't certainly better than an Apex DVD player I bought a bit ago with a bad tendancy to stutter at times. Now THAT is annoying.

    As for MS selling a million units (you didn't specify a timeframe, but I assume you meant "before CHristmas" and not "ever"!), it could be possible but they have some brutal competition. I'm preordering a Gamecube just for Rogue Squadron, and some of the other Gamecube games look equally amazing. The PS2 has come into its prime with multiple fantastic games, and will probably dominate THIS Christmas. Now next Christmas, that's anyone's guess but it will probably come down to the best set of unique games are around for each platform. So many games now are developed for all the machines there are only a small set of games that make each platform unique.

    One last note - have you forgotten that Panasonic (at least I think it was Panasonic) is coming out with a DVD playing version of the Gamecube? If I knew the feature set was better I'd get that instead of the base gamecube.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  68. What the hell? by Wakko+Warner · · Score: 2

    You're asking why newer games can't be designed to run on older PCs?

    Are you on crack? Do you know just how much new, graphics-laden games would royally suck if they were designed with, say, a Pentium 90 in mind?

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    1. Re:What the hell? by Anonymous Coward · · Score: 0

      I used to like playing 3-Demon (a wireframe 3-D version of Pacman) on a PC-Junior.

      It was always so cool to have the gameplay slow down when I turned to face down a particularly long hallway that the game required that lil' 8088 system with no DMA controller to render.

      I am tempted to try to pick up a cheap used PC Junior just to play that game.

    2. Re:What the hell? by Ziviyr · · Score: 1

      Ideally the Level Of Detail would scale to the capabilities of the host system.

      Of course that says nothing about AI, game mechanics, etc.

      --

      Someone set us up the bomb, so shine we are!
    3. Re:What the hell? by Anonymous Coward · · Score: 0
      Are you on crack? Do you know just how much new, graphics- laden games would royally suck if they were designed with, say, a Pentium 90 in mind?
      Evil twin brother, ahoy!
  69. You're a moron by Anonymous Coward · · Score: 0

    Bungie had the storyline for this game sorted way before MS has anything to do with it. It's morons like you who make the rest of the /.'ers look like lunix fanboys who can't ever admit that MS has done anything good.

  70. Re:first person shooters on consoles and bungie. by arkanes · · Score: 1

    The nintendo 64 controler worked pretty well for me, at least on Goldeneye which was all I ever played on it.

  71. Proof The Screen Shots are FAKE! by rochlin · · Score: 2, Insightful

    The simple fact is the screenshots are about 1280x965 pixels. I TV has a theoretical maximum of 525 horizontal dots of resolution (and somewhat fewer vertical lines).

    That means these are not screenshots. They're manufactured by some other means. Only MSFT knows for sure. Certainly not the reviewer.

    Whatever else is faked is left to our imagination...

    1. Re:Proof The Screen Shots are FAKE! by Anonymous Coward · · Score: 0

      Have you heard of HDTV? These screenshots are real. I have seen the game in play.

      Give it up Linux nerds. Of course the reviewer knows where the screen captures came from.

      You need HDTV or at least a Wega to take full advantage of Xbox/gamecubes graphics.

    2. Re:Proof The Screen Shots are FAKE! by Anonymous Coward · · Score: 0

      Uh... Halo runs in higher res (including those available on HDTV) so no... these are not faked screenshots.

      Don't believe me?... head over to your local mall and try it out at the Xbox kiosk... and prepare to eat crow.

  72. It's only a game! by jspectre · · Score: 1

    Ok.. Ok.. I know some people live for video games but really. It's only a game people, why the fuss?

    Ok, it's not being released this week or probably this month for the Mac/PC. But there are OTHER games to play out there. The world won't stop turning. Life goes on.

    From what I've seen so far of HALO I'm not even that impressed with it and am definately not running out to buy a Xbl0X to replace my PS1 that I'm quite happy with.

    HALO is here today, probably will be gone tomorrow, and next year it will be in the $10 software bin.

    --

    abcdefghijklmnopqrstuvwxyz

  73. Lens flare effect. by scott1853 · · Score: 2

    Every game seems to use this effect now, and they all put it in their screen shots. But why do they use it so much? Does anybody feel that this enhances gameplay or even the graphics in any way whatsoever?

    Lens flare is not experienced with your eyes in real life. It's an effect of a camera lense. So in a game where the creator wants to make it look at real as possible, and make it appear as you're in the action, why would they use an effect that makes it feel like you're behind a camera?

    The only purpose I could see using for is maybe in a sports sim that allows replay, or possibly in some cinematic sequences where you'd be looking at a TV within the game.

    1. Re:Lens flare effect. by _ganja_ · · Score: 1

      I was going to post the exact same thing, lens flares don't make any sense in a FPS. First camera man shooter maybe...

      --

      A journey of a thousand miles starts with a brutal anal raping at airport security

    2. Re:Lens flare effect. by Links+Awake · · Score: 0
      Its a gimmick used by lazy games designers. When it was first used in Gran Turismo/Ridge Racer reviews said it was a sign of how advanced the graphics were, and how it was a nice touch. Which it was, but even then it was overused. As a result every lazy designer now throws lens flare into their games, and every lazy reviewer says how its a nice touch. Until either we get a better gaming press we are stuck with it.

      --
      This is the worst sig ever.
    3. Re:Lens flare effect. by Anonymous Coward · · Score: 0

      The main character "Master Chief" is wearing a helmet with a visor. Hence, this may be the ONLY game where the lens-flare effect is warranted.

      Enjoy!

    4. Re:Lens flare effect. by scott1853 · · Score: 2

      Do you were glasses? I do, and I don't get lense flare effects from them.

    5. Re:Lens flare effect. by MasterOfDisaster · · Score: 1
      Lens flares look cool. People want to play FPS's for cool looking things. Why are there explosions in FPS games when you barly do anything? Explosions look cool. It's all about the eye candy, man. Why are they runing it on a GeForce3? Because they can get [insert obscenely large number here] polys to display smoothly, with lens flares and explosions to boot! Cause it looks cool. Why am I going to play this game insted of watch a movie? cause it's interactive and looks cool!!

      FPSs IMHO, seem to emulate movies more then real life, hence lens flares? That's another idea for you if you wont shut up and notice that lens flares are cool and shiny, and people like cool shiny eye candy.

      --
      The opinions in this post are ficticious. Any similarity to actual opinions, real or imagined, is purely coincidental.
  74. Add rabiid Linux zealot statement as Enum! by ravic · · Score: 1, Flamebait
    Hate Microsoft but cant think for yourself? If you're like me, you want to gripe and whine about Big Bill but dont want to waste time entering the same tired comments over and over again. So just start replying with numbers! Here's the key!
    1. = They just copied Apple!
    2. = I hope they really get it good because of their monoplist practices
    3. = So typical of Microsoft to ship code with (bugs, security holes, bad breath)
    4. = Users are idiots, only smart people like coders know that Microsoft is bad because we've can quote Monty Python at will.
    5. = I'm going to change their name to Micro$oft, MicroSerf, M$, to get moderated as funny but I'm only copying some loser on OSOpinion
    6. = Microsoft did it wrong because it doesnt have a (command line, Linux port, Linus's blessing)
    7. = How dare they charge money for software! Its like they're running a business or something!

    Start enumerating your responses today!

    --
    Dont eat yellow snow
    1. Re:Add rabiid Linux zealot statement as Enum! by Anonymous Coward · · Score: 0

      Actually, I think OSOpinion was formed because the old Team OS2ers didn't think they were getting enough sympathy on Slashdot. Throw in the Be and Amiga folks and then you've got a (bowel) movement.

  75. Bungie is still somewhat autonomous by ekrout · · Score: 2

    Although Microsoft now owns the whole of Bungie, as part of the deal, Take 2 Interactive (who used to own 19.9% of Bungie) have acquired all the rights to Oni and Myth, as well as the rights to build two titles based on the Halo engine.
    Bungie have also been quoted as saying that they will remain autonomous within MS, and may continue to develop titles for non-MS platform (e.g. Mac), although it remains to see how long that lasts. I suspect that Mac titles may be allowed to continue for a little while, but PlayStation 2 titles will be knocked right on the head in favour of X-Box.

    --

    If you celebrate Xmas, befriend me (538
  76. Actually, they're losing money. by Doktor+Memory · · Score: 2

    Wake up, people. M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace.

    Actually, Microsoft loses money on every XBox console that anyone buys. The exact figure is unknown, but it's estimated at $200 per unit.

    More than one wag has suggested that MS-haters might want to buy lots of XBoxes this christmas, just to put a big ol' dent in Bill's bottom line.

    Of course, what they do make money on is the software, which is why they're trying to force those awful multi-game bundle deals on everybody. But if you can find an unbundled xbox and a single copy of Halo, you can have a pile of gaming goodness and still pick Bill's pocket while you're at it.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Actually, they're losing money. by IntlHarvester · · Score: 2

      Yeah, but they still lose more money on an unsold XBox than one that they sold.

      If those things are sitting on the shelves gathering dust, MS will drop the price to $200, and that will put them further in the hole than any concerted effort to put them out of business by spending $300.

      (Anyone know what the revenue per game is like? I figure $10, which means that MS will need to sell every XBox owner 20 games to break even! Not that they really need to break even. The people I know with N64 and PS units certainly don't have 20 or more games. I know about the razors and blades bit with the console market but this seems a little crazy.)

      --
      Business. Numbers. Money. People. Computer World.
  77. Please direct questions and trolls by chainsaw1 · · Score: 1, Troll

    To the Bungie Webmaster to get you answers. Please!:
    webmaster@bungie.com

    Frog Blast the Vent door

    ( Because he provides such good answers...)

    --
    - Sig
  78. Yeah, until there's a "Simpson's" Halo... by zrk · · Score: 1

    I won't play.

    However, I did go to a Comp USA in NJ, and they had an Xbox setup with a Football Game.

    While I am not an avid footballer (of any kind of football), it was an interesting game to play. The graphics were very crisp, and the sound (as hooked up to a subwoofer-enabled sound system) was pretty damn good..

    I am not in love with the controller, though. A little too narrow for my average-sized hands.

    1. Re:Yeah, until there's a "Simpson's" Halo... by Anonymous Coward · · Score: 0

      You know what they say about guys with average-sized hands...

  79. FUD by Anonymous Coward · · Score: 0

    FUD?

  80. Lens Flare?? by D3 · · Score: 2

    Isn't that the same Adobe lens flare effect that people complained about months ago on /.?

    --
    Do really dense people warp space more than others?
  81. Halo ported to mac? by Anonymous Coward · · Score: 0

    Halo was designed and developed on the mac... before ms made the grab for the company they were almost done the mac GM... now they turned it in to a FPS and made it a shitty X-Bawx game.... I won't be buying it.

  82. It will be released for the pc by krelian · · Score: 1

    But you will have to wait for something like six month from the xbox launch day, since MS paid alot of money for a Xbox exclusivity. The only reason i think this game is so good is because of that deal -it looks like a real killer app.

  83. Tribes did all this 3 years ago by richie123 · · Score: 1

    The graphics are quite nice, but it seems to me all of these "revolutiony" features were done first with tribes 2, and improved on in Tribes 2 (and runs extremely well on Linux).

    1. Re:Tribes did all this 3 years ago by Anonymous Coward · · Score: 0

      Tribes 2 came out less than a year ago.

      And Tribes 1, whilst my fav game ever, had downright shitty graphics.

  84. and my new pen is better than a Big Mac... by krelian · · Score: 1

    You can't compare those kind of games because they are totally differnet from one another.That's why you can't pick "the best game of all time" .You may pick the best sports game or the best rpg , but you can't compare two genres together.

    1. Re:and my new pen is better than a Big Mac... by Anonymous Coward · · Score: 0

      What if you had a role-playing, first person shooter in which you can play football, basketball, baseball, etc. and also drive cars/fly aircraft? Then you could have a "best all-time game".

  85. Re:The XBox Demo Units - Earth to dumbass by Anonymous Coward · · Score: 0

    Hello, what do you think most people are going to play the game on? Dumbass.

  86. Re:Tv screenshots 800*600 by |Cozmo| · · Score: 1

    No they aren't. They are shots taken with a developer or pre-release version of the game which supposedly allowed you to change the resolution. The final game doesn't support the HD resolution the screen shots were taken at.

  87. I've played Halo on the Xbox by Brijam · · Score: 2, Insightful

    FWIW, I've played all of the major shooters from Wolfenstein through today's HLCS/UT/Q3/Wolf2. I'm not a PC-only type, either, I have also spent hundreds of hours in front of consoles.

    I spent an hour at e3 playing Halo. Not looking, playing. First off, it is truly beautiful. Nothing I've seen compares with the look of the game. Driving around in a car adds something I've wanted to do (and failed with mods) for a long time.

    Know anyone who plays Counterstrike with a Sidewinder? There is a reason people use mice and keyboards for FPS games-- it evolved over years of trial, research, and all sorts of goofy 'solutions' from joysticks to headbands.

    Halo is simply unplayable on the Xbox. Anyone who has tried Doom or Quake or UT on any console will attest to this. Yes, you can spend 20 hours learning how to cope with the lack of a mouse, and you can get close to the speed required to play a FPS. But not close enough.
    I'll wait for the PC version on this one, and it looks to kick ass. As an added bonus, I can't wait to pound fool Xbox users who join PC multiplayer games. You'll be able to spot them easily, they'll be the ones with no points.

    That Microsoft is making Halo their launch title really shows Microsoft's lack of knowledge about consoles and gaming. FPS games on consoles are about the worst-selling type of console game-- they aren't even a category. Treating a console like a PC does not make it one.

    When I look a historic come from nowhere successful launches, say, PlayStation, I see awesome console games and strong differentiation from competition at launch. PlayStation had kick-ass console games at launch - Toshinden, Ridge Racer, Tekken. Saturn was a very weak contender. The only thing I see that *might* be worth a look is Oddworld, but that isn't worth buying a console. I'll just wait for the PC version, or the Gamecube version.

    I just don't see strong differentiation for Xbox. I don't see powerful, must-have titles that are exclusive on the Xbox.

    OTOH, Gamecube has some awesome games that I won't be able to get anywhere but Gamecube. Rogue Squadron, Luigi's Mansion, etc. Those games are sweet.

    -B

    1. Re:I've played Halo on the Xbox by jooniqzb1tch · · Score: 1

      I agree 100%.

      so why wont they release a mouse for the console ? it's basically a PC inside, hooking up a mouse to a gameport should'nt be such a problem.. ok it means you have to play on a table or something, but i'd still prefer that to aiming with the paddle ..

    2. Re:I've played Halo on the Xbox by Brijam · · Score: 1

      Eventually they probably will release a keyboard and mouse. But like you say, that means you'll have to drag a table into your living room, or hunch over on a coffee table. A sub-optimal solution to say the least, but I'm sure Microsoft has plans to turn every Xbox owner into a MSN subscriber...

      -B

  88. Re:How are the PS2's A/V capabilities "Just enough by wizbit · · Score: 1

    The PS2 A/V outputs are better than "Just Enough"

    Chalk it up to poor word choice, then. We're still off-topic here. I meant only to imply you get the most important features from the fully-loaded consumer players. My DVD player (also made by Sony) has outputs for Dolby 5.1, and digital audio, and extra outs for something like four audio sources, and on and on and on.

    One last note - have you forgotten that Panasonic (at least I think it was Panasonic) is coming out with a DVD playing version of the Gamecube?

    I had, in fact, not heard of this. Maybe because the story ran on slashdot. That's cool nonetheless, but when did another electronics company get rights to Nintendo's design?

  89. no. by Doktor+Memory · · Score: 2

    Remember, Bungie was jumping into the Linux games market, with titles like Myth 2

    Bungie was hardly "jumping into" the Linux market. They licensed Myth II to Loki well over a year after the PC and Mac versions shipped.

    Even before the MS buyout, Bungie never said a word about a Linux port of Halo, probably because Loki never sold more than a handful of even their most popular titles.

    --

    News for Nerds. Stuff that Matters? Like hell.

  90. Re:The XBox Demo Units - Earth to dumbass by AnimeFreak · · Score: 1

    What I am trying to say here is that if Microsoft wants to show the best graphics quality that this console pulls off, they should spend the extra money and use LCD screens instead of CRT Screens as LCD screens usually show better quality in most cases. It is quite obvious that most homes in the United States still use CRT-based televisions, yet in order to sell these consoles you must make sure you can show the best that the console can do. A CRT television limits that.

  91. Networked Multiplayer? by LazyBoy · · Score: 1

    I may be wrong, but I believe I read that multplayer Halo meant 4 people on a console or 16 people with 4 consoles hooked together.

    Are any of the Xbox games planning to large, online, multiplayer modes a. la. Tribes2 ??

    --

    If Chaos Theory has taught us anything, it's that we must kill all the butterflies.

  92. Re:How are the PS2's A/V capabilities "Just enough by newbiescum · · Score: 1

    First off, I don't see any real features lacking as a DVD player on the PS2 except for the high quality outputs. It can do slow motion, A->B playing, etc with the remote. You can do most of these things also via the menu with just the upgraded 2.10 drivers (that only come with the remote, but people say that it might come with games later). The only annoying thing I have against the PS2 is that you can't turn it off/put on standby with a remote.

    Second, the Panasonic Gamecube is known as the 'Q', but apparently, it won't be coming to the US, or at least not officially yet (probably don't want to announce it to hurt next week's sales). This was announced on GameSpot, cube.ign.com, etc. a few days ago. Anyway, enough of this off-topic post...

  93. Re:How are the PS2's A/V capabilities "Just enough by SuperKendall · · Score: 1

    They are licencing Nintendo's chipset. I believe the model with the DVD drive will cost the same as an XBox or PS2. The story did run on /., but I had read about that on IGN and other sites first.

    Also, there are no audio or video options that the PS2 doesn't support - it also has Dolby Digital 5.1 and everything else you'd find in any player (and things like DTS support you don't see in all players) ranging up to the most expensive. The only thing it doesn't have is a RCA type digital connector in addition to the fiber connection, but few low or even mid range players have more than the fiber connection anyway and most receivers seem to support the fiber connection. Like I said, you get no more A/V features on a $900 player than you get with the PS2. It's only the poor control options that bog it down.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  94. They're everywhere! by hwj · · Score: 1

    Heh, I think you meant:

    Frog blast the vent core

    ;-)

  95. Virtual Blowjob by NSupremo · · Score: 1

    I've never seen a more realistic form of textual fellatio than is contained in that voodoo extreme review.

    What a crock of shit.

    --
    http://en.wikipedia.org/wiki/2004_U.S._Election_co ntroversies_and_irregularities
  96. Xbox emulating by Pope+Slackman · · Score: 2

    How long do ya'll think it'll take till someone
    writes an emulation app for xbox games?

    In comparison to writing an N64 or PlayStation emu (which have both been done), emulating the very PC-like xbox on an PC should be a piece of cake.

    Are there any such projects in the works yet?

    C-X C-S

  97. mod this up by Anonymous Coward · · Score: 0

    mod this up - it's true. All you bashers would be eating this up if an identical system with an identical game lineup was released by Sony.

    Oh, and it's obvious you Linux people can't code. This statement is off-topic, but true.

  98. ll ii i nn n o o oo oox oxoxxx by Anonymous Coward · · Score: 0

    ll iiin nn nnnnn oo00o 0o000 xxx

    slow

    buggy

    slow

  99. I have played it.... by djocyko · · Score: 1

    (a marketing rep lent Techhouse at Brown University an XBox so I got a chance on the system)

    Halo is basically a pc game on a console, but the controls were quite good, despite it being a FPS.

    The 1 player mode was short. I am not sure how many hours it took, but it was easily completed in a day.

    Multiplay is cool. Its kinda fun to jump into a jeep and roll over your opponent, or even better, hitting his jeep just before he manages to get in, making his jeep roll him over (which counts as a suicide).

    Anyhow, the graphics were damned nice - which is a good sign for microsoft - that a first gen game looked so good. Maybe most impressive is how smooth the game ran with so many explotions, and moving characfters, and such. Of course, our 65" HDTV helped the experience a bit.

    I really wish I could get some nice pc net action on the game, though. I suppose the xbox wouldn't sell if halo came out for the pc. Oh well.

  100. Ringworld? by kindbud · · Score: 2

    Does Halo take place on a Ringworld? Looks that way in the screenshots, but they got the perspective all wrong. By the time the curvature of ringworld brings the arc into view over the horizon, it should appear MUCH more narrow and farther away than it does in those screenshots.

    This ringworld looks to be maybe a couple hundred miles in diameter and perhaps 50 miles in width, Niven's Ringworld was 180 million miles in diameter, and 1 million miles wide. The walls at the edge were 1000 miles high.

    This screenshot also seem to show that the sun is offset from the center of the ring. I am having a hard time accounting for the shadow on the visible part of the ring, given the position of the sun.

    --
    Edith Keeler Must Die
    1. Re:Ringworld? by Kira-Baka · · Score: 1

      Bungie said a long time ago that they got the idea of the ring from Ringworld.

    2. Re:Ringworld? by Ikari+Gendo · · Score: 1

      RTF website! (In this case, the Halo FAQ at halo.bungie.org. The Halo is not a "Ringworld" in Niven's sense (i.e. a ring encircling a sun, with a diameter equivalent to a planet's orbit). It is instead a planet-like object in the shape of a ring, "10,000 kilometers across."

  101. You should get the official Sony Remote for PS2 by Amon+CMB · · Score: 2

    You should get the official Sony Remote for PS2. Updates the DVD drivers and adds several features to the playback.

    http://www.beststuff.com/article.php3?story_id=235 4&section=MoviesEntertainment

    --


    Men believe what they want. - Caesar
    1. Re:You should get the official Sony Remote for PS2 by Anonymous Coward · · Score: 0

      Updates the DVD drivers and adds several features to the playback.

      And people accuse the Xbox of needing service packs.

  102. that damned Deer Hunter game by sminra · · Score: 0

    Well, if the point of writing games is to make money, Deer Hunter was a stroke of genius.

    A friend of mine 'invented' deer hunter for Valusoft/GT Interactive.

    IIRC, the game took 2 months to write and cost $62,000. I don't recall how much money GTI made off it, but lets just say the suits were creaming. AFAIK the programmers and my friend never saw any of that money (in the form of bonuses or comissions).

    Oh well... Interested in good electronica?

    1. Re:that damned Deer Hunter game by Anonymous Coward · · Score: 0
      Hi,

      Your page doesn't render in my browser (Opera 5.11 on Win32). There's a problem in your HTML body tag where you're defining colours. You're using O (capital letter 'o') instead of 0 (the number) for values.

      Thanks,
      Britney

  103. Interesting review. by billcopc · · Score: 1

    Isn't it kinda funny that there was a separate rating for "Stability" ? I'm not much of a gaming nut anymore, but that's the first time I've seen a percentage rating applied to a game's stability. Scary stuff, combined with the crashing EB XBoxen.. I'll still be holding onto my PS2 for a while i think..

    --
    -Billco, Fnarg.com
  104. What planet is it orbiting. by Anonymous Coward · · Score: 0
    I was looking at this video and at 2 minutes and 35 seconds in, it shows most of the dyson ring. I couldn't help noticing that I seemed to be able to see all the way to the other side of the ring without anything in the way. This is kind of confusing. I thought that Dyson rings were traditionally meant to occupy an orbit around a planet. I guess that is not the case in this game


    I suppose it must be a spinning ring (imagine how much tensile strength the materials would have to have!), engaged in some sort of insanely complex orbit with those planets and/or moons that I see in the screenshots. Man, I have to get myself one of those.

    1. Re:What planet is it orbiting. by Anonymous Coward · · Score: 0

      The ring is in orbit around a planet. If you stand on one spot on the inside of the ring you can see the rest of the ring (ie. looking straight up, you will see the other side, because the ring does not circle a planet.. but instead orbits the planet). Hope that's clear.

  105. I have the official remote and driver updates. by SuperKendall · · Score: 2

    It does add some features (though I've never really used a-->b much anyway).

    However, what I'm really missing is variable FF/REW. 2x just does not cut it when you are looking through a really long chapter, I used to love the 2x-40x range my old Toshiba DVD player offered - that's really the only feature I miss.

    The other feature I don't really miss but does seem to be included on a number of players is "Zoom". I always thought the PS2 could probably have a very cool variable zoom instead of the fixed zoom offered by everyone else, after all it has all that processing power it could devote to video alteration...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  106. Remember Compaq? by lowe0 · · Score: 1

    You'd have to reverse-engineer the BIOS, just like IBM did years ago. Then you'd have to modify Linux to act like XOS.

    This doesn't sound like an easy thing... and you've still got to pay MS (which seems to go against most /.'ers principles). Just remember how long it took Compaq to crack IBM's bios. Look at the quote below (taken from a Cringley column on PBS.com)...

    "Probably the most famous (and profitable) instance of reverse engineering was Compaq Computer's cloning of the original IBM PC. Would-be PC clone makers had to come up with a chip that would replace IBM's ROM-BIOS but do so without copying any IBM code. The way this is done is by looking at IBM's ROM-BIOS as a black box -- a mystery machine that does funny things to inputs and outputs. By knowing what data go into the black box -- the ROM -- and what data come out, programmers can make intelligent guesses about what happens to the data when they are inside the ROM. Reverse engineering is a matter of putting many of these guesses together and testing them until the cloned ROM-BIOS acts exactly like the target ROM-BIOS. It's a tedious and expensive process, and one that can be accomplished only by virgins -- programmers who could prove that they had never been exposed to IBM's ROM-BIOS code -- and good virgins are hard to find. Reverse engineering the IBM PC's ROM-BIOS took the efforts of 15 senior programmers over several months and cost Compaq $1 million. Such a deal."

    Who's going to shell out the 1 million for this? And when you're done, don't you think the XBox games (which contain the XOS) are going to have some sort of EULA preventing this sort of thing? The legal issues alone would bury this.

  107. OT: plain text mode by David+Gould · · Score: 2


    Hmmm.... slashdot still can't handle "greater than" and "less than" in plain text mode.

    Hmmm.... some of us still haven't figured out what Slashdot's posting modes mean, so I'll say it again: the trick is that the names of the modes are sort of "backwards" with respect to their meanings, but there's a logical reason for it, and if you think about it for a couple of minutes you'll stop being confused.

    Here's the big secret: the names of the modes refer to the way the text you type in the box will be inserted into the HTML source for the page, NOT the way the text will be displayed in the browser. Think about the HTML document that is being built -- do you want your text inserted directly into the HTML source, or do you want some translation applied to it first?

    Hence, "Plain Old Text" means that what I type in the box just gets pasted directly into the document with no pre-processing (*1) so any tags I type will be interpreted as such and the text will be displayed accordingly -- of course this also means that it eats your "<" sign unless you're clever and use the "&lt;" escape sequence.

    This is the exact opposite of the text being displayed "plain" with markup ignored, which seems to be what so many people expect it to mean -- that's actually what the other modes do. I don't know or care exactly what the difference between them is, but "HTML Formatted" does some translation, and "Extrans" translates even more aggressively. The rationale is that here the text is formatted into suitable HTML so it can be displayed as you typed it.

    I prefer "Plain Old Text" because it lets me both type tags directly if I want to use them to adorn my text and use escapes if I want to display a tag instead of its effect, or display special characters.

    *1 Except that it adds a "<BR>" wherever I hit "Enter", because it's "obvious" that I'd want that. Also, I guess it strips out non-permitted tags that would do something harmful to the resulting document, like a </TABLE> for example.

    --
    David Gould
    main(i){putchar(340056100>>(i-1)*5&31|!!(i<6)<< 6)&&main(++i);}
  108. Credit where it's due... by Shin+Elendale · · Score: 1
    Half-life is far more advanced in terms of technology and graphics.
    But as far as story goes, i don't think a single video game has beaten out the Marathon series. And believe me, i've played plenty! Plus, Half-life was pretty bland as far as gameplay went. There were some pretty tense moments, and some very sweet scenes- but overall it just didn't have that same "Ohmygodohmygodiamgonnadie!!!" feel that playing Marathon did. In the end, Half-life just wasn't as fun to play.

    -Elendale

    --

    IANAT (I Am Not A Troll)

  109. Heheh, "finished the game 3 time" by Shin+Elendale · · Score: 1
    He's only REALLY beaten it if he's done it at the highest difficulty levels :)
    If you feel like a challenge, try vidmastery... I remember back when i tried to do the whole game of M2. That was back when there were a few levels that were thought to be nearly impossible to vidmaster ;)

    -Elendale

    --

    IANAT (I Am Not A Troll)

  110. Whatdyamean no curved surfaces? by Shin+Elendale · · Score: 1
    Bungie has a very edged style, but that doesn't mean their engine can't handle curves. I haven't noticed a lack of curves at all, though i suppose i could be wrong.

    -Elendale

    --

    IANAT (I Am Not A Troll)

  111. Sorry, try flaming when you have actual knowledge by Shin+Elendale · · Score: 1
    Bungie has said themselves that Ringworld was a big influence on the game design. As in, the guys who wrote the story have all read Ringworld. They've read The Song Of Roland too, and Greek mythology- it's in there as well, all over the damn place as a matter of fact. But since the world is ring-shaped it's just a cheap ringworld theft by hacks? Get a clue. Play Marathon. Notice the allusions in Marathon. Notice how many of them there are. Durandal? Isn't that like a sword? Cortana is a sword too! Both of them are also AIs in Bungie's games. Wow! It's really too much for my little mind to handle! *shudder, curl up in corner*
    Jeezus... why do i even read this damn site anymore?

    -Elendale

    --

    IANAT (I Am Not A Troll)

  112. Heheheh, if ONLY you knew... by Shin+Elendale · · Score: 1
    Halo isn't dethroning Half-life. Half-life was only "the king" because it was so popular. It was never the best.
    If you want the best, try checking out the Marathon series. Yeah, the graphics are kind of dated by now- but the story still holds up as the best there ever was in a video game. By the way, the guys who made Marathon are (in fact) the same guys who made Halo. The two will probably even be intertwined a bit, if you know what to look for. Halo probably won't dethrone Half-life as the most popular game out there- but that isn't what it was designed to do. It's just supposed to be a good game.

    -Elendale (We'll see soon enough if it succeeds in what it was set out to do...)

    --

    IANAT (I Am Not A Troll)

    1. Re:Heheheh, if ONLY you knew... by Anonymous Coward · · Score: 0

      As I recall, half-life wasnt terribly popular for quite a bit right after it came out.

  113. Played it, wasn't terribly impressed. by Fabricated · · Score: 1

    I don't know exactly how much money this guy was paid to say Halo was a multi-orgasmic thrill-ride, but that's another matter.
    I finally got to play Halo after my local Babbages had a technician in to fix their X-box (which took one day to break). I found it to be pretty, but nothing like what this guy was describing. It felt and looked like a tweaked version of Unreal Tournament's engine, with nice lighting effects. No more, no less. The gameplay was pretty much the exact same thing you've experienced playing any other FPS, shoot this, go here, shoot that, open door, get key, shot some more, go here, repeat ad infinitum. The only thing that really stood out was how the NPC's reacted to eachother, your character, and the environment. When they aren't just standing around, they move and act very fluid and natural. Low level guards cower and panic fire their pathetic little pistols, marines gun down aliens and celebrate, and then chatter back and forth. That much was cool. It's definately a pretty good game, but from all the hype you'd figure it'd reach through your monitor and jerk you off.

  114. Halo by Raven42rac · · Score: 1

    Is it me, or are Halo and Tony Hawk 3 and Half-Life the only halfway interesting looking games that are coming for X-Box.

    --
    I hate sigs.
  115. Re:Way to go out on a limb... by Anonymous Coward · · Score: 0

    Hmmmm...

    Marathon was created in what... 1995?

    Half-Life released in what?... 1998-9?

    Three years is an ETERNITY in gaming technology. Of course the graphics were better *sheesh*.

    As for the story... there is no other game as deep in storyline as the Marathon Series. If you can point one out, feel free to.

    http://marathon.bungie.org/story

  116. Play It by Xoth · · Score: 1

    I think looking at screenshots do not do it justice. You have to play it! I was stuck in a rain storm yesterday and went to get shelter in a gaming boutique. Much to my delight an xbox console with halo was there. The stereotypical 8th graders were playing it in coop mode. They were good but sometimes failed to note the story cues. Being an old game developer myself remembering being laughed at when showing doom beta to now out of work bosses many years ago, it was fun for me to watch them "play" the game. Halo is good, not revolutionary but still good for those who love FPS games. Eventually a couple of hardcore geeks showed up and started to watch. They started rambling off technical specs and justifying to themselves why xbox was not good blah blah blah, then suddenly the stuff hit the fan in the game, they shutup real quick and I heard a little "woo" from them. So in the end... hey, theres a new game out and it doesnt suck, go play it and have some fun.

    --
    people on ludes should not drive