I like dwm, it's a rather tiny and simple window manager. Watching their mailing list is entertaining at times, the amount of effort invested in deleting lines of code is pretty impressive.
The tarball for it is only 19k, and doing a wc -l on all the *.c files gives 1781 lines. RSS on my system right now is only 1336K, which is smaller than a single bash shell. Probably not something someone infatuated with glittery stuff would like to run but it's definitely a small program.
Wilson's artworks - I assume they're still around.
They are. The power poles shaped like the Pi symbol are being replaced this summer, they even got the city of Batavia to pay for it.
One bit of entertaining lore (I can't confirm it's true but I've heard it from several lab veterans) about the art around the lab is the "symmetry" sculpture at the lab's west gate. It's a large arch with three limbs that towers over the roadway, and a visitor paying attention may notice the west-facing (public) side is painted completely black, and the east (lab) side is orange. The reason? Originally the sculpture was entirely orange. Stayed that way for almost 20 years. Eventually locals decided it was an eyesore, orange hasn't been a popular color since the 70's and I guess people got tired of it. So the lab painted the outside flat black to keep the peace with the community.
Orange and blue is still pretty common around the lab, the CDF detector building even got a fresh coat of paint last year. It is pretty ugly, but it's been that way for decades and it would suck to change it now.
I don't think you've posted that enough in this news story. You should try for a full two dozen, just to make sure we all have no option but to pay attention.
I think we can adapt pretty fast. Our abilities of prediction may be based on experience, but that doesn't mean the brain stops parsing information. Put us on a body with lower gravity and throw the same ball, we'd probably screw it up a few times, but within a few minutes we'd probably recover some level of competency. I would imagine a lot of the problem with a young child is that their body is still undeveloped and they don't have the motor skills necessary. Getting a child to overcome the fear of getting hit with a ball and putting themselves in a position to catch it takes some doing too.
I can usually figure out throwing trajectories in video games fairly fast, such as lobbing a grenade. Games rarely get human throwing strength correct, or even consistent between titles so there's lots of opportunity to relearn.
I hope she's got terabytes worth of ram.. because now the bottleneck is her hard drive and I guarantee she'll hever see that transfer rate unless the data is thrown away as soon as it hits the application.
My (aging) PATA based system can't even handle 2MB off the internet, which I can get from a couple websites that just so happen to be hosted at the same site my employeer peers at. 40Gb? Disk platters would fly out of the case.
Won't someone think of the economy?? If merchants or creditors are obligated to take the blame, they'll spend millions to improve their security, or they could lose billions due to fraud, forcing layoffs and destroying society as we know it!
Seriously, it's a good idea, but they got the lawmakers in their pocket. Just like transportation companies are largely exempt from emissions requirements and airlines get government handouts to stay in business, he with the best lobbyists get to make the rules.
It's easy to pick on the XML bit (though I don't understand why XML is so awesome it has to be used), but that's a pretty small demerit compared to all the major feature enhancement Blender has attained over the past few years.
It's earned a fluid simulator. Particle effects have been dramatically improved, yafray integration was a huge improvement for rendering, materials can now be created with a node based system.. the list goes on and on. The feature enhancements that went into the latest point release is worth an essay all on their own:
Blender stays afloat because it's seeing active development and is already a mature platform. People are used to the interface (one that newbies hate, but veterans fall in love with), and it runs on all three of the major operating systems.
I don't think an aging codebase is a critical flaw. Too often people think redesigning the wheel is a panacea for repairing a kludgy system, without realizing that all code projects fall prey to this at some point in their life. Sure we could rewrite Blender.. but to what end? It'd take another 5 years to get where we are now.
You don't oversubscribe the T1, but you can oversubscribe uplink on the router that all the T1's traffic goes through to get to the world (the ISP's OC12, whatever).
I've seen it done, and would not be surprised at all if the majority of tier 1's do it. It's a huge waste of money to assume that all your customers will use all their bandwidth all the time.
The only added service a T1 buys you is a more sympathetic ear when problems crop up.
There do exist people who have made a living off selling in-game items and money. Most people who have been able to maintain a living off this sort of "work" aren't really playing the game anymore, it turns into a job for them and they work at it just as hard as anyone else with more traditional employment.
They're the exception however, but I would imagine the beancounters don't care. They see money slipping past them, and will cast as wide a net as possible to try and halt it.
It depends on how they calculate "similar". If they run checksums on the chunks and submit a query to other machines on the network that have pieces with identical chunks, then it would be valid to download. I'm pretty sure a few P2P services in the pre-bittorrent days did something like this, files with identical hashes would be grouped together.
But the article makes it sound like their custom software breaks up media files into their component streams, which clients can download separately as they desire. Pull the english audio stream from Computer A, the video stream from B, etc. Once downloaded the client automagically reassembles it into a single file.
Writing a client that can disassemble and reassemble all known media types sounds absolutely horrifying though.;)
And it'll probably be a developer who's got some unmonitored access to the database and update privileges.
Difference between MMO money and real world money is that there is nothing physical backing the MMO money. I admit, one could argue real world money is poorly backed itself, but at least they got some amount of gold stashed away somewhere.
Virtual money though? It's nothing but a mysql column.
Silly politicians are just part of the landscape in Alaska.
In the 90's, the governor suggested the idea to build a pipeline to California to deliver them fresh drinking water. It would go along the seabed, and was coined "Hickel's Hose".
The Alaska Permanent Fund is not tax funded at all. Technically, it's not even part of the state government.
At the simplest level, it's saved up money from the oil boom the state had in the 70's that the permanent fund corporation invests, saves, and takes care to insure it's always going to be there. Once a year it calculates earnings, subtracts operating and inflations costs, and hands out the remainder to qualifying Alaska residents. Usually it's in the area of $1000, but can fluctuate quite a bit.
They passed $30 billion last year, the news story would indicate it's gone up a bit since then.;)
What's to say the internet they create in 2007 will be any more suitable for the year 2500 than what was created 30 years ago?
The point is, if it ain't broke, don't fix it. The issues with the existing structure have already been addressed (IPv6, regardless of adoption rate), so I don't see what advantage there is to further development when we don't even have an idea yet what needs to be fixed.
One could argue that if you're dumb enough to get caught in the splash damage, you deserved to die too.;)
But what do I know, I'm typing this from inside an airtight lifesupport bubble that I haven't left in 15 years. In a bunker, 20 stories below sea level.
Your sole experience with a 360 is no more useful for making a conclusion than this fellow's experience with 7 360's. It's a logical fallacy for people with either experience to make a judgement on the 360's reliability based on their personal experiences, though I'm not going to bother going to look up which one it is in specific.
It's completely unfair for you to pigeon-hole anyone who's had a dead 360 as a slob who failed to give the unit proper ventilation.
Yeah no kidding. A self-selecting population with a big motive to push their agenda given a direct line to a company's future product offering? Not exactly a scientific test.
I wonder what percentage of the votes are the results of ballot stuffing.. something extremely common for online communities that discover online polls.
For any kind of ranked game it's a massive improvement. Means you and your friends can always easily find a game to play. Want to do a team game but don't have a full team? Matchmaking solves that for you too.
H2 also supports private games, that only allow in the people you want, much like the standard server model.
It really is a most excellent system, giving the entire experience a much needed overhaul. You really have to try it out to "get" why it's such a good idea.
Based on the article ('socially adept introverts' and 'high toleration for lack of achievement'), I'd think Slashdot is an excellent screening tool for finding people suitable for a Mars mission.
We're still a long, long way from doing this in real time.
In a general sense, computer graphics follow a pattern where someone researches a new method, the ray tracing community adopts it into their tools, refine the technology, then some sharp thinking programmer hacks up a way to approximate the effect so it can be done in real time in a game. Bump mapping, for example, was first introduced in 1996. We didn't start seeing it heavily used in games until around 2004, and it was a combination of advancing computing power and optimization.
Not that I'm an expert, but based on this I'd guess we're at least 8 years away from having fluid simulation in whatever the FPS of the month is.
I like dwm, it's a rather tiny and simple window manager. Watching their mailing list is entertaining at times, the amount of effort invested in deleting lines of code is pretty impressive.
http://www.suckless.org/wiki/dwm
The tarball for it is only 19k, and doing a wc -l on all the *.c files gives 1781 lines. RSS on my system right now is only 1336K, which is smaller than a single bash shell. Probably not something someone infatuated with glittery stuff would like to run but it's definitely a small program.
Wilson's artworks - I assume they're still around.
They are. The power poles shaped like the Pi symbol are being replaced this summer, they even got the city of Batavia to pay for it.
One bit of entertaining lore (I can't confirm it's true but I've heard it from several lab veterans) about the art around the lab is the "symmetry" sculpture at the lab's west gate. It's a large arch with three limbs that towers over the roadway, and a visitor paying attention may notice the west-facing (public) side is painted completely black, and the east (lab) side is orange. The reason? Originally the sculpture was entirely orange. Stayed that way for almost 20 years. Eventually locals decided it was an eyesore, orange hasn't been a popular color since the 70's and I guess people got tired of it. So the lab painted the outside flat black to keep the peace with the community.
Orange and blue is still pretty common around the lab, the CDF detector building even got a fresh coat of paint last year. It is pretty ugly, but it's been that way for decades and it would suck to change it now.
I don't think you've posted that enough in this news story. You should try for a full two dozen, just to make sure we all have no option but to pay attention.
I think we can adapt pretty fast. Our abilities of prediction may be based on experience, but that doesn't mean the brain stops parsing information. Put us on a body with lower gravity and throw the same ball, we'd probably screw it up a few times, but within a few minutes we'd probably recover some level of competency. I would imagine a lot of the problem with a young child is that their body is still undeveloped and they don't have the motor skills necessary. Getting a child to overcome the fear of getting hit with a ball and putting themselves in a position to catch it takes some doing too.
I can usually figure out throwing trajectories in video games fairly fast, such as lobbing a grenade. Games rarely get human throwing strength correct, or even consistent between titles so there's lots of opportunity to relearn.
I hope she's got terabytes worth of ram.. because now the bottleneck is her hard drive and I guarantee she'll hever see that transfer rate unless the data is thrown away as soon as it hits the application.
My (aging) PATA based system can't even handle 2MB off the internet, which I can get from a couple websites that just so happen to be hosted at the same site my employeer peers at. 40Gb? Disk platters would fly out of the case.
is downright insulting to the rest of us.
Really? I didn't see anything in TFA calling me a poophead.
Won't someone think of the economy?? If merchants or creditors are obligated to take the blame, they'll spend millions to improve their security, or they could lose billions due to fraud, forcing layoffs and destroying society as we know it!
Seriously, it's a good idea, but they got the lawmakers in their pocket. Just like transportation companies are largely exempt from emissions requirements and airlines get government handouts to stay in business, he with the best lobbyists get to make the rules.
It's easy to pick on the XML bit (though I don't understand why XML is so awesome it has to be used), but that's a pretty small demerit compared to all the major feature enhancement Blender has attained over the past few years.
l ender-243/
It's earned a fluid simulator. Particle effects have been dramatically improved, yafray integration was a huge improvement for rendering, materials can now be created with a node based system.. the list goes on and on. The feature enhancements that went into the latest point release is worth an essay all on their own:
http://www.blender.org/development/release-logs/b
Blender stays afloat because it's seeing active development and is already a mature platform. People are used to the interface (one that newbies hate, but veterans fall in love with), and it runs on all three of the major operating systems.
I don't think an aging codebase is a critical flaw. Too often people think redesigning the wheel is a panacea for repairing a kludgy system, without realizing that all code projects fall prey to this at some point in their life. Sure we could rewrite Blender.. but to what end? It'd take another 5 years to get where we are now.
You don't oversubscribe the T1, but you can oversubscribe uplink on the router that all the T1's traffic goes through to get to the world (the ISP's OC12, whatever).
I've seen it done, and would not be surprised at all if the majority of tier 1's do it. It's a huge waste of money to assume that all your customers will use all their bandwidth all the time.
The only added service a T1 buys you is a more sympathetic ear when problems crop up.
There do exist people who have made a living off selling in-game items and money. Most people who have been able to maintain a living off this sort of "work" aren't really playing the game anymore, it turns into a job for them and they work at it just as hard as anyone else with more traditional employment.
They're the exception however, but I would imagine the beancounters don't care. They see money slipping past them, and will cast as wide a net as possible to try and halt it.
It depends on how they calculate "similar". If they run checksums on the chunks and submit a query to other machines on the network that have pieces with identical chunks, then it would be valid to download. I'm pretty sure a few P2P services in the pre-bittorrent days did something like this, files with identical hashes would be grouped together.
;)
But the article makes it sound like their custom software breaks up media files into their component streams, which clients can download separately as they desire. Pull the english audio stream from Computer A, the video stream from B, etc. Once downloaded the client automagically reassembles it into a single file.
Writing a client that can disassemble and reassemble all known media types sounds absolutely horrifying though.
Add World of Warcraft to the list. You may have heard of it.
The entire user interface is scripted in lua, which facilitates a huge array of user made customizations.
And it'll probably be a developer who's got some unmonitored access to the database and update privileges.
Difference between MMO money and real world money is that there is nothing physical backing the MMO money. I admit, one could argue real world money is poorly backed itself, but at least they got some amount of gold stashed away somewhere.
Virtual money though? It's nothing but a mysql column.
Silly politicians are just part of the landscape in Alaska.
In the 90's, the governor suggested the idea to build a pipeline to California to deliver them fresh drinking water. It would go along the seabed, and was coined "Hickel's Hose".
The Alaska Permanent Fund is not tax funded at all. Technically, it's not even part of the state government.
;)
At the simplest level, it's saved up money from the oil boom the state had in the 70's that the permanent fund corporation invests, saves, and takes care to insure it's always going to be there. Once a year it calculates earnings, subtracts operating and inflations costs, and hands out the remainder to qualifying Alaska residents. Usually it's in the area of $1000, but can fluctuate quite a bit.
They passed $30 billion last year, the news story would indicate it's gone up a bit since then.
What's to say the internet they create in 2007 will be any more suitable for the year 2500 than what was created 30 years ago?
The point is, if it ain't broke, don't fix it. The issues with the existing structure have already been addressed (IPv6, regardless of adoption rate), so I don't see what advantage there is to further development when we don't even have an idea yet what needs to be fixed.
One could argue that if you're dumb enough to get caught in the splash damage, you deserved to die too. ;)
But what do I know, I'm typing this from inside an airtight lifesupport bubble that I haven't left in 15 years. In a bunker, 20 stories below sea level.
Open your eyes then dude, because every billboard in the game has an advertisement on it.
Dodge seems to be the most popular one.
Your sole experience with a 360 is no more useful for making a conclusion than this fellow's experience with 7 360's. It's a logical fallacy for people with either experience to make a judgement on the 360's reliability based on their personal experiences, though I'm not going to bother going to look up which one it is in specific.
It's completely unfair for you to pigeon-hole anyone who's had a dead 360 as a slob who failed to give the unit proper ventilation.
Yeah no kidding. A self-selecting population with a big motive to push their agenda given a direct line to a company's future product offering? Not exactly a scientific test.
I wonder what percentage of the votes are the results of ballot stuffing.. something extremely common for online communities that discover online polls.
For any kind of ranked game it's a massive improvement. Means you and your friends can always easily find a game to play. Want to do a team game but don't have a full team? Matchmaking solves that for you too.
H2 also supports private games, that only allow in the people you want, much like the standard server model.
It really is a most excellent system, giving the entire experience a much needed overhaul. You really have to try it out to "get" why it's such a good idea.
Based on the article ('socially adept introverts' and 'high toleration for lack of achievement'), I'd think Slashdot is an excellent screening tool for finding people suitable for a Mars mission.
In some parts of the world, torch and flashlight are synonymous.
We're still a long, long way from doing this in real time.
In a general sense, computer graphics follow a pattern where someone researches a new method, the ray tracing community adopts it into their tools, refine the technology, then some sharp thinking programmer hacks up a way to approximate the effect so it can be done in real time in a game. Bump mapping, for example, was first introduced in 1996. We didn't start seeing it heavily used in games until around 2004, and it was a combination of advancing computing power and optimization.
Not that I'm an expert, but based on this I'd guess we're at least 8 years away from having fluid simulation in whatever the FPS of the month is.
I don't understand your American units of measurement, what I really need to know is how much memory this is in VW beetles.