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More Advertising in Your Next Xbox Game

ejwong writes "TheGameFeed is reporting on Microsoft's plans to offset Xbox360 game costs with more in game advertising under its subsidiary, Massive. In-game ads are gaining popularity and the wave isn't going to stop. Publishers see this as a huge potential for increased game revenues to help offset the rising development costs for the Xbox 360, PS3 and Wii. The question is how far will they go, and how much are gamers willing to take?." From the article: "If you plan on picking up an Xbox 360 title this month, then you're probably picking up one with Massive's in-game ads. Titles such as Crackdown, Def Jam: Icon, MLB 2K7, and Ghost Recon Advanced Warfighter 2 are all part of the Massive network showing off ads from Dell, Intel, Discovery Channel, Intel, NBC, Verizon and even the Navy among others. "

278 comments

  1. Just like cable TV by maynard · · Score: 4, Insightful

    We pay an obscene amount of money for the content, and then pay again in eyeballs for advertising. Anybody feeling screwed yet?

    1. Re:Just like cable TV by Threni · · Score: 1

      I'm not sure every company wants their products associated with Microsoft. I suppose you could always advertise your competitors products, though.

    2. Re:Just like cable TV by debozero · · Score: 2, Funny

      "...Anybody feeling screwed yet?"

      Yes and I wish games would start supplying free dinner tickets at least this way I can get dinner before I get screwed.....

    3. Re:Just like cable TV by sfnate · · Score: 4, Insightful

      This is the thin wedge of advertising--let it in and it will grow to dominate the virtual landscape in the same why it dominates the real. No question. Those who argue that the market will correct any excesses are a bit naive. One of the reasons I gave up television altogether was that the advertising was completely out of control. The advertising won't stop or be curtailed by these gaming companies once they realize it's going to pump a lot of money into their coffers--they'll come to depend on the revenue stream like a crack addict and will keep expanding the ad space by degrees, slowly so you won't notice what you're losing and unconciously become accustomed to it. And just like on TV the shows are there to keep your eyeballs focused until the next ad appears, games will become yet another way to keep you sitting still and passively taking in adverts. At least with Tivo you can fast forward--I don't think a similar workaround will be available to gamers. Charge me a price that covers your costs and keep the ads out.

    4. Re:Just like cable TV by maynard · · Score: 1

      So... you would like to go to a restaurant, order a "free" dinner, and then pay $60 for the privilege?

    5. Re:Just like cable TV by Kjella · · Score: 1

      About as much as a woman on her back spreading her legs for you I guess. Oh wait, did you mean someone holds a gun to your head and is forcing you to watch cable and play console games? It certainly would explain a lot about american health, but I doubt it... As long as the market doesn't put a big enough penalty on it, they'll do it. If most people don't give a fuck and they lose maybe $5 on average and make up for it with $10 in ad revenue... I'd do it. Regardless if that's the break-even money as an independent artist or the extra hundred to snort coke off a hooker.

      --
      Live today, because you never know what tomorrow brings
    6. Re:Just like cable TV by vimh42 · · Score: 1

      So I need to "tivo" my games so I can skip the ads?

    7. Re:Just like cable TV by Admiral+Ag · · Score: 2, Interesting

      Some of it is just plain undignified.

      For example, in Fight Night 3 one of the trainers that you sometimes need to use is the Burger King Mascot. I kid you not, you have that idiotic looking king instead of someone who looks like Eddie Futch or Angelo Dundee. It looks really lame when Marvelous Marvin Hagler is escorted to the ring by a foam headed fast food character. What's next? Sugar Ray Robinson being given advice between rounds by a giant green M&M?

      My own feeling is that we should send the Marvelous One himself over to EA to beat some heads.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    8. Re:Just like cable TV by nschubach · · Score: 2, Funny

      I wonder what it would cost to advertise Linux/Mac/PS3 on the XBox360 platform. Hmm.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:Just like cable TV by Lord_Dweomer · · Score: 1
      You know, I honestly think part of the problem and the reason people are still really pissed about what happened with cable are the following two reasons:

      1. There is no full-price option for those who want to pay extra to get an ad-free experience although one would hope in this digital world where that is easy to implement MS would enable that option.

      2. There is ZERO transparency. We the users have no idea what kind of savings are being passed on or whether there even ARE savings being passed on. There is nothing to assure us that they are not just keeping this as profit. Want to "save me money" by subjecting me to advertising? Let me see all of the costs involved. Until I can trust you I will despise this.

      --
      Buy Steampunk Clothing Online!
    10. Re:Just like cable TV by TEMMiNK · · Score: 1

      Apparently doubly screwed by Intel since they are mentioned twice in the summary!

      --
      "The stupider people think you are, the more surprised they will be when you kill them..."
    11. Re:Just like cable TV by cjsm · · Score: 1

      Well, I get around comercials for the few TV programs I like to watch by renting them from Netflix. No comercials, and watch a season at a time. But how am I going to get around comercials in games? There will be no comercial free DVD I can rent or buy...bummer. I know, I'll gouge out my eyeballs!

      --
      This ad space for rent.
    12. Re:Just like cable TV by Anonymous Coward · · Score: 0

      B-B-B-B-But the Free Market will let consumers choose what to watch. The Free Market will make everything right. The Free Market will kill commercials if it is better for business. The Free Market rules! No really!

    13. Re:Just like cable TV by Raenex · · Score: 1

      Well, I get around comercials for the few TV programs I like to watch by renting them from Netflix.

      Maybe no commercials, but there's "in-show" advertising there, too.

    14. Re:Just like cable TV by Databass · · Score: 1

      We pay an obscene amount of money for the content, and then pay again in eyeballs for advertising. Anybody feeling screwed yet?

      Yeah, when I'm moving a platoon of a commandos through a city street, seeing a billboard for Coca-Cola painted the side of building in the background really ruins my immersion and makes me feel used. /eyeroll Everyone knows that the real world has no advertising! I demand that games accurately recreate the real world in this regards.

      Seriously though, giving the developers more cash in their pocket so they can afford to develop the games right, so long as the in-game advertising absolutely doesn't jump down my throat, is fine with me.

    15. Re:Just like cable TV by Anonymous Coward · · Score: 0

      yes. i refuse to buy any game w/ IGA. EVER

      if all games have IGA in the future, i will stop console gaming altogether.

      i was actually excited about Battlefield 2142; but when i heard about the IGA i refused to buy it. even when it was on sale for $20.

  2. Console gaming by linvir · · Score: 5, Insightful

    Seems that every day, another piece of news shows up telling me that I got out of console gaming at exactly the right time.

    This generation just gets more underwhelming by the minute.

    1. Re:Console gaming by User+956 · · Score: 1

      This generation just gets more underwhelming by the minute.

      What, you mean you don't like the new hit show, "Ow, My Balls!"? (Brought to you by Carl's Jr.)

      --
      The theory of relativity doesn't work right in Arkansas.
    2. Re:Console gaming by PFI_Optix · · Score: 1
      But you're going to miss out on Command & Conquer 3 on console! /sarcasm

      This generation just gets more underwhelming by the minute.


      I have a whole great big rant about how the upcoming generation sucks far more than most, but it just makes me sound like an old man griping about these darned kids who won't stay off my lawn.
      --
      120 characters for a sig? That's bloody useless.
    3. Re:Console gaming by linvir · · Score: 3, Insightful

      I have a whole great big rant about how the upcoming generation sucks far more than most
      Let me guess:
      • Needless obsession with "realistic" graphics
      • Market saturated by cookie-cutter sequels, remakes and franchises
      • Too little focus on fun
      • Fear of innovation
      • Games now cost a fortune to make
      • A bunch of other stuff

      I bet I have the same rant as you.

      but it just makes me sound like an old man
      It certainly does. I showed my cousin our old Amstrad CPC464 the other day. He was not impressed by the tape deck, the five minute loading times, or the simplistic gameplay. I think there's a happy medium though, somewhere around the SNES era.
    4. Re:Console gaming by maxume · · Score: 1

      It's still better than "Bitch, Those Are My Balls!" (Brought to you by Marriage, Inc.)

      --
      Nerd rage is the funniest rage.
    5. Re:Console gaming by MeanderingMind · · Score: 1

      Indeed, I can think of a huge number of games from the SNES era that I have fond memories of.

      Tecmo Super Bowl
      NBA Jam
      Secret of Mana
      Seiken Densetsu 3
      Final Fantasy IV
      Final Fantasy VI
      Chrono Trigger
      Earthbound
      Super Mario World
      Super Mario Kart
      Metal Warriors
      Megaman X
      Yoshi's Island
      Super Bomberman 2
      Super Metroid
      Legend of Zelda: A Link to the Past
      F-Zero
      Street Fighter 2

      And that's all top of my head, hardly thinking about it, excluding Genesis titles.

      There have been great games since then, Azure Dreams for the Playstation, Super Smash Bros on the N64, or Katamari Damancy on the PS2 being examples. However, it seems a lot easier to completely blow a 3D game than a 2D one.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    6. Re:Console gaming by king-manic · · Score: 1

      your just forgettign the dreck they had before. For every Secret of mana or Space invaders they had 4 secret of evermore and ET. The sequlitis, unfun dreck is as common as it's always been. Only now the over all quality has gone from terrible to mediocre.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:Console gaming by Bootvis · · Score: 1

      I don't hope you didn't get into PC-gaming because Valve has added ads* to Counterstrike 1.6. *Obnoxious, out of place ads.

      --
      Read, refresh, repeat.
    8. Re:Console gaming by thrawn_aj · · Score: 1

      Seems that every day, another piece of news shows up telling me that I got out of console gaming at exactly the right time. This generation just gets more underwhelming by the minute. +1. And the right time for me was at the end of the NES era =D. PC (or Mac/Linux, depending on your religion *roll*) is definitely the way to go. There's just something ... wasteful about being forced to use so much computing power (I refer now to consoles) MERELY to play games. While I do NOT subscribe to the "Swiss army knife model" of the cellphone *roll*, I do prefer to use my PDA (an old Palm Z31) as an organizer, for ebooks and for music. Buying an overpriced iPod that can do JUST music seems like unnecessarily lowering your expectations. Similarly, my high-end laptop serves as a gaming platform/web interface as well as an efficient work environment (obviously, not at the same time =D).
    9. Re:Console gaming by nschubach · · Score: 1

      I'm just curious as to when the phrase "When I was a kid, I used to ___ in freezing snow...uphill both ways!" will be replaced by "When I was a kid, I used to ___ on a cathode ray tube...and we only had 2 buttons!"

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    10. Re:Console gaming by radish · · Score: 1

      You know, I used to love playing Harrier Attack and WEC LeMans on my CPC464. A couple months ago I found an emulator and some roms to relive the memories. And you know what? They sucked. I can't believe that's what passed for entertainment back then. So I'm happy with Crackdown thanks very much, it's the most fun I've had from a game in a loooong time.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    11. Re:Console gaming by Gulthek · · Score: 1

      However, it seems a lot easier to completely blow a 3D game than a 2D one.

      It only seems that way because of the rose colored glasses. There was a ton of crap back then too.

    12. Re:Console gaming by FunkSoulBrother · · Score: 1

      But Secret of Evermore was a really fun game, albeit a little buggy.

  3. I have a guess... by RightSaidFred99 · · Score: 4, Insightful
    Gamers will be willing to take it until the point where they won't, then the producers will stop at exactly that point. Yeah, I know, it's not rocket surgery.

    Games are getting more and more expensive to produce. This seems like a reasonable extra revenue stream, unless taken to extremes. The market will adjust itself so it's not taken to extremes.

    1. Re:I have a guess... by gstoddart · · Score: 1

      Gamers will be willing to take it until the point where they won't, then the producers will stop at exactly that point

      No, the industry will stop for a while. Then, once you get a little more accustomed to the reaming you're getting, they'll expand the program again. Companies don't stop trying to get more money for the same or less.

      Yeah, I know, it's not rocket surgery.

      *laugh* That's one of the best mixed metaphors ever!!

      The market will adjust itself so it's not taken to extremes.

      The market also adjusts itsself to people becoming accustomed to certain things. This may slow down somewhat, but the trend isn't going to go away.

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:I have a guess... by Anonymous Coward · · Score: 0

      *laugh* That's one of the best mixed metaphors ever!! Make like a tree and get out of here.
    3. Re:I have a guess... by iamacat · · Score: 1
      Games are getting more and more expensive to produce.

      Virtual reality games are getting more and more expensive to produce. They are also getting less and less fun to play because:

      • Reality is messy and it takes too much time to do things.
      • People play games to escape from reality
      • Cartoon graphics looks nice
      • The plot is trivial because all costs go to graphics and its hard to potray interesting things in photorealistic way


      All other kind of games - puzzle, scrolling shooter, non-VR roleplaying - are getting cheaper and cheaper to produce with availability of high level languages and graphics tools. It's time for someone to realize that a 3D FPS is not the only kind of game, just as e-mail and word processor are not the only possible applications.
    4. Re:I have a guess... by MeanderingMind · · Score: 1

      Sadly, Biff's stupidity can't be qualified as a mixed metaphor so much as a simple screw up.

      A fool and his money gather no moss.... that's mixing things up.

      And Rocket Surgery needs to be a new game.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:I have a guess... by MMaestro · · Score: 1
      Gamers will be willing to take it until the point where they won't, then the producers will stop at exactly that point. Yeah, I know, it's not rocket surgery.

      Allow me to rephrase that sentence.

      TV audiences will be willing to take it until the point where they won't, then the producers will stop at exactly that point. Yeah, I know, it's not rocket surgery.

      In other news, TiVo usage rises as audiences continue to skip commercials despite market adjustments.

    6. Re:I have a guess... by R3d+M3rcury · · Score: 1

      ...and don't forget my two favorites:

      "Are bears catholic?"
      "Does The Pope shit in the woods?"

    7. Re:I have a guess... by edwardpickman · · Score: 3, Insightful

      The profit margins are very high on successful games. This isn't about profit as you mentioned it's about "extra" profit. This comes out of brainstorming sessions where execs are trying to figure out how to squeeze a bit more profit out of a game. It's the same logic as putting 49 olives in a jar instead of 50. It's nickell and diming to make money all the while screwing the customer. It's also like putting four or five trailers in front of DVDs. Generally they are from the same company so they are just taking advantage of free advertising. I paid for the DVD so why should I be subjected to their ads everytime I watch the DVD? The joke is with DVDs they aren't even selling the space they are annoying the hell out of me just to take advantage of a captive audience.

    8. Re:I have a guess... by Anonymous Coward · · Score: 0

      Games are getting more and more expensive to produce.

      Games for proprietary locked in games consoles are getting more and more expensive to produce.

      /fixed that for ya

    9. Re:I have a guess... by Zenaku · · Score: 1

      Or the best mixed metaphor ever --

      "If we can hit that bullseye, all the dominoes will fall like a house of cards. Checkmate."

      --
      If fate makes you a motorcycle, you become a motorcycle.
    10. Re:I have a guess... by dj_tla · · Score: 1

      I paid for the DVD so why should I be subjected to their ads everytime I watch the DVD? Yesterday I excitedly put in the Tenacious D in The Pick of Destiny DVD. Say what you will about the movie, but I love the D. After a few shitty trailers, I was horrified to see, instead of D-related fun, a commercial for some Honda truck. I know the movie didn't do so well in theatres, but I thought New Line would have a bit more respect for the people that paid for the DVD. Is this a common practice on mainstream DVD's nowadays? Most of the stuff I tend to buy is a bit more obscure.
    11. Re:I have a guess... by Frumply · · Score: 1

      And as those games become cheaper and cheaper to produce, they'll become available on more convenient mediums like portable game devices, cell phones, free flash games littered on the web, etc.

      At some point, users will decide this type of game isn't worth forking over money for (or at least, not the 49.99/59.99 you'd pay for a fullblown sandbox game), at which time you have games that might cost nothing to make, but doesn't earn you any money.

  4. I am going to research if a game has ads by 0racle · · Score: 1

    If it does, I will not buy it.

    --
    "I use a Mac because I'm just better than you are."
    1. Re:I am going to research if a game has ads by jspectre · · Score: 2, Funny

      yeah. until you're in the middle of your frag fest and suddenly the game pauses.. and an advert starts to play..

      "busy killing your friends? take a short break to go down a refreshing glass of joe-kola.. this game of death-killer-2000 brought to you by joe-kola.. kill more people hyped up on joe-kola, it's what the killer craves.. it's got electrolytes! we now return you to your slaughter"

      and the game unpauses..

      "i remember when games didn't have commercials.. no. really, they didn't!"

      --

      abcdefghijklmnopqrstuvwxyz

    2. Re:I am going to research if a game has ads by 0racle · · Score: 1

      Exactly how am I a hypocrite, because you believe I must have games with ads in them?

      Yes I believe ad's break a game, I believe they ruin a show or movie as well. If I wanted to see ads I would watch TV. I wouldn't read a book that started off "Brought to you by Subway" either.

      You asked why I wouldn't buy a game that had ad's in it. I don't want to see them, that's why.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:I am going to research if a game has ads by linvir · · Score: 2, Insightful

      How is it illogical? He doesn't want ads in his games, so he's going to vote with his wallet. Makes sense to me, though I doubt I'd go as far. Whether or not adverts interfere with enjoyment is subjective. You can't just tell him that adverts in videogames don't bother him. It doesn't work like that.

      And why do you think he's a hypocrite? There is no evidence of this. None. What the hell?

    4. Re:I am going to research if a game has ads by NsOmNiA91130 · · Score: 1

      Oh please, the ads are usually nothing more than a billboard ad or a stadium ad. No game I have ever played with ads detracted from the game, in fact, some are helped by it (sports games, in particular). And ads have been in games for a while, hell, some games are ads, such as the Burger King ones.

    5. Re:I am going to research if a game has ads by mingot · · Score: 1

      Heh, yeah, that would be annoying.

      In the case of Crackdown there are loads of billboards all around the city. They used to have adverts for dodge trucks. Last night I noticed that some of them were for Intel. I thought it was pretty slick, to be honest.

    6. Re:I am going to research if a game has ads by naoursla · · Score: 3, Funny

      ... unless the game is really cool. ... or fun.

      I am going to research if a game has ads and if it does I will not buy it unless it is really cool or fun.

      Or all of my friends are playing it.

      Right. But that's it. It the game is really cool, fun or if all of my friends are playing it then I'll put up with the ads, but otherwise I am NOT buying ANY game with ads.

      Unless it has a good demo.

      So that's cool, fun, lots of friends, and a good demo. But otherwise NO ADS!

      Although sometimes I buy a game because it has a pretty box.

      Or maybe it includes a strategy guide or a book of concept art. I'm really into concept art.

      But I'm drawing the line there. Cool, fun, friends, demo, box, books. If you do not have one of those and you put ads in your game then I WILL NOT BUY IT.

      Unless it is really inexpensive.

    7. Re:I am going to research if a game has ads by sqlrob · · Score: 1

      How much are those Burger King Games?

      How much is Crackdown?

    8. Re:I am going to research if a game has ads by ShieldW0lf · · Score: 1

      Advertisements are designed by the most skilled psychologists in the world to make you unhappy with your life as it is so you will go buy something that won't improve it.

      Let me say that again.

      They are designed by the most talented psychologists in the world specifically to make you unhappy with your life as it is.

      It is NOT subjective. Ads make people sad.

      That is what they were engineered to do.

      And it is effective, just like sound engineers can evoke emotions in you via music entirely against your will.

      The fact that you are unable to perceive it doesn't mean it's not happening.

      So yeah.

      I'll put up with a buggy game. I have lots of buggy games that I'm willing to work around because I enjoy them.

      But I will NEVER give one thin dime to any company that puts adverts in their product.

      I personally agree with Bill Hicks. Everyone in advertising should be shot in the head.

      --
      -1 Uncomfortable Truth
    9. Re:I am going to research if a game has ads by Anonymous Coward · · Score: 0

      Wow. Talk about straw men.

    10. Re:I am going to research if a game has ads by MBraynard · · Score: 1
      But I will NEVER give one thin dime to any company that puts adverts in their product. GP here. Time to make you out to be a hypacrit. I'll explain if you aren't too busy looking out for black helicopters. chopchopchopchopchopchopchopchopchop

      You've never paid money to see a movie? You do not have Cable or satallite TV? You do not buy music CDs (they have adverts in their jewel cases for other products)? You do not ever buy a magazine? You've never bought tickets to attend a sporting event?

      Are you going to reply? You have never paid for a ride in a cab or a metro bus or a metro rail train or an airplane (airplanes typically have those TV ads playing during longer flights).

      chopchopchopchopchopchopchopchopchop

      I'm guessing not.

    11. Re:I am going to research if a game has ads by MBraynard · · Score: 1
      Maybe if you stopped smoking so much dope so early in the day you could be more lucid when you read my post.

      Did I not explicitly say he should rephrase it to apply to game-breaking advertising?

    12. Re:I am going to research if a game has ads by heinousjay · · Score: 1

      Apparently you aren't sure if "ads" has an apostrophe or not. I'll help you get off the fence on this one: it doesn't.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    13. Re:I am going to research if a game has ads by MBraynard · · Score: 1
      Exactly how am I a hypocrit, because you believe I must have games with ads in them?

      Wow. Do you not know the definition of hypocracy (I know I mispelt it there).

      I meant it because I am wagering you already to own such games and that if a game came out that was really awesome, you wouldn't care about a few static ads or something being displayed during a load screen. What games do you own now?

    14. Re:I am going to research if a game has ads by MBraynard · · Score: 0, Flamebait
      It's illogical because adverts themselves are innocuous and by now he is probably immune to them. That is why it is illogical.

      And I go out on a limb to say that he is a hypocrit because there is a 99% chance he does have games with advertising in them AND that if a game came out that was good enough, this pledge of his would be as forgotten as this thread.

    15. Re:I am going to research if a game has ads by ShieldW0lf · · Score: 2, Interesting

      I haven't been to the movies in quite a long time. When I do go to the movies, I go see IMAX features.

      I allow my daughter to watch commercial free childrens television, for which I pay. She is getting a bit old for the programming, so I'll probably disconnect the cable soon. She has her own computer, and I encourage her to make movies and music of her own with her webcam and microphone. She's too active to sit around mindlessly watching a screen.

      I haven't bought a music cd in over 5 years. Instead, I have a collection of instruments and simple recording gear, and I have bi-weekly jams with my friends. My girlfriend listens to underground techno she gets from creative commons sources, which I also enjoy.

      I do not buy magazines, and have not in over 5 years.

      I do not like commercial sports, I find them boring. Instead, I practice Capoeira with my friends and go rock climbing.

      I do confess, I take cabs quite a bit.

      Satisfied?

      --
      -1 Uncomfortable Truth
    16. Re:I am going to research if a game has ads by naoursla · · Score: 1

      I'm sorry. This is the department of sarcastic humor. If you want to participate in a straw man argument you will have to go down the hall, three doors, on your right. Can't miss it.

      If on the other hand you want to talk about straw man arguments you are in entirely the wrong department. To get there you have to go down the hall, up twelve flights of stairs, then turn left, left, right, left, right, right, right, go through the tiger cage, jump over the spiked pit, pass the accounting deparment, first door on your left. Can't miss it. Thank you. Next?

    17. Re:I am going to research if a game has ads by JohnnyComeLately · · Score: 1
      LOL, I got your humor and thought it was funny (although lack of identifying your commentary VS original comment made it harder since their original comment was below my filter level).

      I find the whole premise absurd. Ads are everywhere. Just get used to it and quit complaining. I saw a Dice ad (as in Andrew Dice Clay) in my Rainbow Six online game and was glad to see it...I didnt realize the old nasty bastard was still around and doing shows. I don't really care that the terrorist I just blew away with my Desert Eagle just fell against a blood (his) splattered Axe ad for deodorant. To me, it actually makes it more reaslitic and even comical (one ad looked like either a catepiller on crack or a really hairy peni$), since we're not seeing streets with "ACME" company ads.

      "Games cost more"? WTF? I remember paying just as much for an old a$$ Super Mario for my SNES back around 95 as I just paid a couple months ago for my Tom Clancy Rainbow Six:Las Vegas. You honestly think the two are on par with each other? It's like gas....it stayed cheap forever and people got caught napping or pissing it away. Now that it's back on par with inflation you think twice before driving across the street to get that soda at 7-11. Likewise, games are expensive? Buy them used, research before you buy....or you get what you deserve.

      Just my sarcastic rantings...

    18. Re:I am going to research if a game has ads by Sir+Toby · · Score: 2, Funny

      The above grammar advice has been brought to you by Subway.

    19. Re:I am going to research if a game has ads by illumin8 · · Score: 1

      "busy killing your friends? take a short break to go down a refreshing glass of joe-kola.. this game of death-killer-2000 brought to you by joe-kola.. kill more people hyped up on joe-kola, it's what the killer craves.. it's got electrolytes! we now return you to your slaughter"
      Awesome idiocracy reference... I love it.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    20. Re:I am going to research if a game has ads by UnderDark · · Score: 1

      Remember: you wouldn't steal a car...

    21. Re:I am going to research if a game has ads by MBraynard · · Score: 1
      I kind of enjoyed this because I got to think creatively about your statement 'But I will NEVER give one thin dime to any company that puts adverts in their product.' I just find it obnoxious how folks on the net and elsewhere make these sweeping and obviously false statements.

      It's also a sort of anti-industrial mindset that I find disturbing. Someone makes a product that can make someone else's life better. They tell other people about it. And you turn that into some nefarious evil conspiracy.

      Adding to the list...You have probably also bought a newspaper at some point. You probably own a car. In the US there are advertisements on the gas pumps - I'm guessing the same for Canada. And I mean, this is a gaming story. What games do you have sitting on you shelf? Did any come with demos like most do?

    22. Re:I am going to research if a game has ads by Anonymous Coward · · Score: 0

      Okay, say this becomes the norm, will this squeeze games into a temporal 'niche'? Only games that can show ads will be made, therefore only games set in the present will be made.

      Just finished Shadow of the Colossus (yeah, I know), what opportunity would that present for ads in-game? If the market was that far along with in-game ads, would this piece of gaming 'art' ever have been made?

    23. Re:I am going to research if a game has ads by Anonymous Coward · · Score: 0

      "It's also a sort of anti-industrial mindset that I find disturbing. Someone makes a product that can make someone else's life better. They tell other people about it. And you turn that into some nefarious evil conspiracy."

      That's not what advertising is. I personally find "product awareness" type advertising a lot less obnoxious than the standard "our product will get you laid" lies. However, even the product awareness ads are made horrible because they get endlessly repeated: OK, I understand that I can now buy a car wax optimized for metallic silver cars, that's very interesting, shut up now please.
      Everything else is just irrelevant, this is the information age, if I want to know which sofa seller is the best I'll look customer satisfaction statistics on the internet.

    24. Re:I am going to research if a game has ads by voice_of_all_reason · · Score: 1

      That's just how some people roll. The one factor is so compelling that nothing else can redeem the whole.

      Take some invisible sky-people's dislike of certain meats (ex: pork). You can tell them "But look, this pork is fried delicious in the pan and served with eggs", and they'll refuse. "But this is roast pork and quite tasty with barbecue sauce..." Nope, no budging.

    25. Re:I am going to research if a game has ads by MBraynard · · Score: 1
      Depends. If you want to start a company developing games that don't have ads, go ahead.

      This is a PS2 game, right? So I imagine it wouldn't damage the game to have a static image up and rotating during the 3 hour load times, right?

    26. Re:I am going to research if a game has ads by ShieldW0lf · · Score: 1

      Ok.

      You have 5 people at a board meeting with an advertising company.

      They're applying the latest research into the "Nag Factor" and how certain techniques will increase childrens tendency to nag their parents in an attempt to introduce discord into a family so parents will buy their children crap that gets forgotten in the closet.

      What makes this not a conspiracy? They are conspiring according to most definitions of the word.

      What makes it good? It might not be as evil as murder, but it's an anti-social act that pits children against their parents so they can take advantage of them both.

      So tell me how this instance fails to meet the "Evil Conspiracy" test?

      --
      -1 Uncomfortable Truth
    27. Re:I am going to research if a game has ads by MBraynard · · Score: 1

      If parents weren't total pussies they would raise their kids with enough character to see through this. The nagging is a teachable moment.

    28. Re:I am going to research if a game has ads by ShieldW0lf · · Score: 1

      Totally irrelevant to the subject at hand.

      --
      -1 Uncomfortable Truth
    29. Re:I am going to research if a game has ads by MBraynard · · Score: 1

      No, completely relevant to you being a whiner. I imagine you make your kids dress up like they are going on a moon walk to ride their bikes. THE WORLD IS SO HARSH AND EVIL!!!!

    30. Re:I am going to research if a game has ads by ShieldW0lf · · Score: 1

      It is harsh and evil. But it's not going to stay that way with my money.

      I'm not being a whiner. I'm saying that advertising is evil, and if you go in for that sort of thing, you can't have any of my money. Ever. Not whining at all.

      Do you think I'm obligated to ignore it and give em my money anyways?

      Or are you in the industry and take offense at my judgment?

      If it's the latter... I hope you choke and die on a chicken bone.

      Otherwise, go flame somewhere else.

      --
      -1 Uncomfortable Truth
  5. I dont have a problem by adamstew · · Score: 5, Informative

    I don't have any problem with in game ads. If it helps them generate revenue for future development, that can only help create incentive for future games.

    Plus, with some games, it makes them more realistic...to have an actual Pepsi, Nike, Pizza Hut, etc. ad in the game rather than just "liberty city pizza".

    I would only have a problem with it if the ads took over the game, or they were intrusive on the game play.

    For example: If it's just a subway sign, or billboard in a FPS, or those signs hung up around the stadiums in sports games...those are fine...

    But if the game actually cuts to a commercial between loading screens...then that's not cool at all.

    1. Re:I dont have a problem by SeeManRun · · Score: 2, Interesting

      I actually prefer having non existant advertisements. It allows the creators to be more creative with how they have an advertisement for a fake company. Makes it fun to look at the adds because they are creative. I can't remember exactly which games, but I know I have seen some hilarious ones. Duke Nukem comes to mind, but it was so long ago I can't remember. One way to protest this would be to either write software that shuts off the network connection while playing a game (of course single player only) or just to unhook the NIC before playing. I don't imagine there would be enough people to do that to make a difference though.

    2. Re:I dont have a problem by adamstew · · Score: 1

      This is true...there are a lot of games out there that put in many wonderful easter eggs in the form of "advertising" fake products.

      Doom 3, Half Life, HL2 all come to mind.

      Only problem is, that most companies that are willing to put in-game advertising are also the ones that aren't creative enough, or where the managers aren't willing to take a risk with funny fake ads.

    3. Re:I dont have a problem by MeanderingMind · · Score: 2, Insightful

      If it helps them generate revenue for future development, that can only help create incentive for future games.


      There are lots of companies making games across the entire spectrum who aren't considering in game ads. That's why I conclude there's something fundamentally wrong with companies with a profound interest in the practice. I have two possibilities in mind for why they'd want this.

      1) It's a new source of revenue, and they're so inefficient with their budget that any money they can get will help save them.
      2) It's a new source of revenue, and they're so greedy that any money they can get will help their bank accounts.

      Maybe I'm too cynical, but I simply don't see in game ads as being a positive influence in the industry, possibly because I don't see the proponents of it as capable of drawing the line before decency is crossed and sticking with it. EA is a major player, and they went well overboard on the microtransactions on Xbox Live. In game ads can have a place (sports, NASCAR, anywhere there are ads in real life that don't already annoy me by their intrusiveness) but I doubt that anyone promoting them will leave it at that.

      I still remember when half-time, the defensive play of the day, and other key points in a broadcast were just that. None of this "McBlurgon's Soda shot of the day" or "The Moistinator half-time report". I'm afraid in game adds are going to drive me away from what would otherwise be good games, just like I no longer watch sports for the intrusive nature of the ads.

      And while I'm at it, GET THE HELL OFF MY LAWN!
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    4. Re:I dont have a problem by Anonymous Coward · · Score: 0

      I too do not have much of a problem with in game adverts. However... this is not a 'new' thing. I was recently playing a game and it had an advertisment for another game in it that was 'comming soon'. It was not only a bad game that was being advertised. It was an advertisment that was OUT OF DATE by 10 years!

      The adverts if done right it could be cool. However much advertising is gimicky 'wheres the beef', 'waaazzup', etc... Look at it in a couple of years and it seems VERY bolted on, cliche, and detracts from the real game which could be a classic.

    5. Re:I dont have a problem by Misao · · Score: 1

      On the other hand, go back far enough and shows used to be not only sponsored, but named after their sponsor. Advertising has always been a balancing act as to how much the public will tolerate without tuning out; video games are just another medium, they will be no different.

      -m

    6. Re:I dont have a problem by spxero · · Score: 1

      One of my favorites is the "dnL" product from SSX3 (I can't remember if it was earlier in the series). When the snowboard is rotated it reads 7up, but is very unobtrusive.

    7. Re:I dont have a problem by Cancer_Cures · · Score: 1

      SOLUTION: Let the game testers decide. Game testers act can as a possible gate keeper against obtrusive or game-experience wrecking ads.

    8. Re:I dont have a problem by misterduck0001 · · Score: 1

      Personally, I'm waiting for the "unofficial patches" which start streaming in pr0n to all the advertising space! Nice.

    9. Re:I dont have a problem by Anonymous Coward · · Score: 0

      Poor little froggy!

    10. Re:I dont have a problem by Anonymous Coward · · Score: 0

      The risk here is that that may not make the ads go away -- it may just prevent them from getting updated.

    11. Re:I dont have a problem by Philodoxx · · Score: 1

      I agree with you completely except in the case of GTA. Rockstar obviously puts a lot of time and effort into making sure that their advertisements are funny and/or advertise a product that exists in the game.

      --
      Oh, a lesson in history from Mr. I'm my own grandpa.
    12. Re:I dont have a problem by Dibbler · · Score: 1

      PROBLEM: Game testers will complain about the most profitable (obtrusive and game experience wrecking) advertising methods.
      SOLUTION: Eliminate testing from the development process.

    13. Re:I dont have a problem by adamstew · · Score: 1

      I didn't mean to knock GTA...I never really played it much, except for a little bit at a friends house. I was just using it as an example that most could relate to :)

    14. Re:I dont have a problem by daggre · · Score: 1

      I completely agree with you, as long as it's IN-GAME advertising and not a commercial. Perfect example is the cola cans in Half Life. When I grew up in Michigan, Mellow-Yellow was a popular soda, but here in Texas they don't even sell it. So why not let Valve make a few bucks selling ads to Mellow-Yellow in the areas it sells and Mountain Dew in Texas? Sure the first few developers to embrace this will be double-dipping, but eventually the extra financial lure will pull in developers and publishers who will try to undercut the initial players and can still turn a profit. Competition on the supply side will always drive prices down. At least with downloadable content, it's conceivable that we'll see free games (Imagine a Madden NFL game that you could ONLY play online, and that had live commercials on the billboards, around the field, etc. but didn't cost you a dime - I for one would gladly move away from the current sports-game model of repurchasing every year for an online-only model like this). To sum it up: When I watch an old TV show and someone pulls out a box of cereal that says "Cereal" on the side, or a can of soda that says "Soda" on the side, it DISTRACTS me from the content more than a box of Cheereos and a can of Coke. As long as it's not disrupting game play I say bring on the influx of advertising cash and lower the retail price at the counter.

    15. Re:I dont have a problem by r_jensen11 · · Score: 1

      They've been doing this for a while. I can recall billboards being placed for Jeep in some of the Tony Hawk games.

    16. Re:I dont have a problem by superchob · · Score: 1

      I dont' think we'll see full blown commercials between cut scenes or load screens.

      The most natural place for advertisements would be the load screens themselves. Right now I'm treated to some comic book style art of Captain America beating the snot out of Red Skull; I envision this image being replaced with Captain America telling me that I can be an Army of One.

      I'm not sure how I feel about that, but the problem will be that there won't be much incentive to keep loading times short. Just the opposite could happen.

    17. Re:I dont have a problem by ShadowsHawk · · Score: 1

      I rarely listen to any FM radio because it's primarily uninspired drivel hosted by obnoxious idiots. Having said that, I find the AM stations to be nearly as bad since they repeat they exact same commercials EVERY SINGLE BREAK. Why is it so difficult to give a relevant news feed, weather and traffic? There is one station in particular that still uses the old, "sponsored by" method and it's done so poorly that I rarely switch over to it anymore. Bah! Get off my lawn!

    18. Re:I dont have a problem by Anonymous Coward · · Score: 0

      But if the game actually cuts to a commercial between loading screens...then that's not cool at all.
      So, you're happy to be a sheep as long as you only have to stand around a field eating grass. But when you start hearing banjo music and feel some cold KY hit your anus, now it's not okay? Baa.
  6. so.. by mastershake_phd · · Score: 5, Funny

    Microsoft's plans to offset Xbox360 game costs with more in game advertisingBR>

    So the games are going to be cheaper right?

    1. Re:so.. by undeaf · · Score: 1

      Of course not. I keep hearing such claims of "rising developement costs" all the time, without much justification to go along with them.(although this is the first time I heard such a claim about wii games). It looks like nothing more than a big load of FUD to excuse squeezing consumers more.

    2. Re:so.. by miyako · · Score: 1

      Higher resolutions and more polygons means that games require much more in the way of artists and developers. In the SNES days, one or two people could easily create a game on par with anything the big names were putting out- even in the PS1/N64 era a small group could put out a game on the cheap, now days even relatively simple games need teams of 15-20 people and a million or so dollars to get out there.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    3. Re:so.. by jahudabudy · · Score: 1

      Of course development costs are rising. The programmers should be getting raises, rent on the office building should be going up, powering the machines used goes up in costs, I'm sure there are hundreds of little expenses that go up over time. Over time, everything goes up in cost, it's the way our economy works. I'm not saying developers aren't trying to also see their profits go up, but you seem skeptical that costs are also going up; they are.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    4. Re:so.. by Cartack · · Score: 0

      a million or so? now a days it costs a million just to license the game engine.

    5. Re:so.. by miyako · · Score: 1

      Big budget games with licensed engines can cost tens of millions of dollars to produce, but even in the PS1/N64, and possibly back into the SNES, days, big budget games were expensive to make. Now days though, you couldn't even make tetris for a console and get it out there for less than a million dollars- and that's the difference. Back in the days of the SNES- and even more so in the NES and Atari years, one or two people with a few thousand dollars to make carts could get a game out there and start making money.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    6. Re:so.. by MeanderingMind · · Score: 2, Insightful

      If this is the case, I really think the companies should consider a sustainable model of production. The rate at which the production of these art assets gets out of hands appears to be at least geometric in expansion. It looks to me like companies have spent too much time trying to sell consumers on impressive graphics, but have outpaced their ability to properly generate them. This is now hurting them, and they're looking to throw the cost of their mistake onto the consumer.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:so.. by undeaf · · Score: 1

      Really, everything? So the cost of the media on which the games are distributed goes up? The costs of making a game cross platform and compatible with various hardware on a platform goes up? Nevermind how much it's getting outsourced.

    8. Re:so.. by miyako · · Score: 1

      Hopefully technology being developed for games like spore to allow for more procedurally generated content will help out greatly in this aspect.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    9. Re:so.. by jahudabudy · · Score: 1

      Well, that's true - not everything always goes up. Just most things, most of the time. For instance, distribution media. The costs of PS2 discs has probably gone down, but the cost of PS3 discs is higher than that, so the cost to distribute a game has probably stayed about the same, or gone up slightly. I don't really know, but while I exaggerated previously, its still true that in general, the cost of doing business tends to rise. Established technologies go down in cost, but the cutting edge keeps getting more expensive. Most non-technology related costs continuously grow. Without some facts and figures showing the costs, I see no reason not to believe that game development is getting more expensive - just like most other businesses.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    10. Re:so.. by plasmacutter · · Score: 1

      so doesnt that mean OUR wages should go up to track with this.. but theyre not.

      so where's the extra money going.. why is the cost REALLY going up.. oh yeah.. ceo's want their 15th mercedes to park in the garage of their fifth mansion (you know.. the one in chili, NOT the one in maui, the one in the hamptons, the one in LA, or the one in florida)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  7. Can be a good thing by nbcjr · · Score: 1

    On racing games the ads only enhance the experience.

    1. Re:Can be a good thing by Anonymous Coward · · Score: 0

      Can you blow up said product/ads in fps or at least do something with it?

  8. Intel by HTH+NE1 · · Score: 2, Funny
    From the article:

    "showing off ads from Dell, Intel, Discovery Channel, Intel, NBC, Verizon and even the Navy among others."
    But will there be ads from Intel?
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:Intel by PhilipMckrack · · Score: 1

      Looks like intel is buying ad space from thegamefeed. $50.00 for a double list mention, $100.00 for a triple and $1000.00 to have only you listed, but it looks funny when it reads "showing off ads from Intel, Intel, Intel, Intel, Intel, Intel and even Intel among others".

  9. wow... Intel AND Intel by miro+f · · Score: 0, Redundant

    will the processor wars never end?

    --
    being vague is almost as cool as doing that other thing...
    1. Re:wow... Intel AND Intel by Rude+Turnip · · Score: 1

      ...running on an Xbox 360, powered by CPUs made by IBM :-)

    2. Re:wow... Intel AND Intel by Scooter's_dad · · Score: 2, Funny

      Must be an example of dual-core advertising.

      --
      The road to hell is paved with Cat 5 cable.
  10. It's not only the immersion spolied by iampiti · · Score: 2, Insightful

    Besides the immersion being spoiled (at least for me), just think how out of place the ads are going to feel a few months from now.
    When I saw that huge axe ad in burnout i thought what's doing it there? it's just so big and outstanding.
    Please stop the advertisements in games!

    1. Re:It's not only the immersion spolied by hansamurai · · Score: 1
      Well, according to one game company, the average gamer wants in-game advertising. I'm not quite sure how I feel about this, as I feel ads are appropriate in some genres. Consider a sports game, such as baseball or soccer. In their real-world counterparts, ads are generally found lining the playing field. At a baseball stadium, ads are clearly visible right behind the batter, so that the camera is focused on them the entire game. These ads are generally green screen ads and are totally useless at the actual ballpark, they're only added during processing for the home viewer. Now if I was playing a baseball video game, and saw ads behind the batter, I don't think I would care that much. If I was playing a soccer game, and saw ads lining the field, I wouldn't care that much either. If I was playing a racing game such as Burnout, and saw billboards as I drove along, again, not a big deal. Ads are a real part of the "real world", and as games become more realistic, it's only natural to have them included, at least in my opinion.

      Now ads are obviously out of place in certain genres or settings. If I was playing Counterstrike and saw an ad for Axe, I wouldn't care, but if I was playing Thief and saw an a similar ad, I'd probably be pissed off. If I was playing a futuristic RPG and some ad agency wanted to be creative and display an ad for Coca-Cola in the year 2500, I'd probably appreciate the fact that their ad was tailored towards my gaming experience and they went out of their to "enhance" the ad. However, if I was playing Final Fantasy 13 and saw an ad for Coke, I'd probably be able to read a rant on some message board complaining about how someone's gaming experience was tainted, and I would generally agree.

      Anyways, my point is that ads do have their place, whether they're welcome or not. If they blend into the game well, then more power to them, let them advertise. If they stick out like a sore thumb, then I don't want to see them and feel I have the right to complain then. But as always, we have can vote with our dollars, and if you don't like in-game ads, then don't buy games that have them.

    2. Re:It's not only the immersion spolied by Kelbear · · Score: 1

      On the other hand, I was playing R6: Vegas and a sniper was firing down at me from a billboard platform. I popped a round into his head and I zoomed out to reveal...an Axe ad?

      I thought, wow, that's cool. I see Axe ads in real life. Amazing that a game featuring counter-terrorism using a contemporary setting is using contemporary ads. It's more realistic than seeing a billboard for "Guillotine" deoderant. Might as well just do it and make some extra dough. I don't mind.

      As others have stated, I don't care so long as they do it tastefully.

    3. Re:It's not only the immersion spolied by Broken+scope · · Score: 1

      Coke classic.. for that turn of the millennium taste.

      --
      You mad
    4. Re:It's not only the immersion spolied by Anonymous Coward · · Score: 0

      The ads are dynamic and are served up through Live. So, the Axe ad will likely rotate to something more relevant over time.

  11. Getting popular? by fotbr · · Score: 2, Interesting

    Maybe with marketing. But not with any gamer I've talked to.

    None of those games are going to be cheaper to buy because of their ads, which is the only way the gaming community is going to like this. If I can get what would have been a $50 game for $20 because it has ads, I might consider buying the game. But I'm not keen on paying "full" price for a game with ads.

    1. Re:Getting popular? by TheVelvetFlamebait · · Score: 0

      It depends on what you consider to be "full price". "Full price" may well become a lot pricier with HD game development.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:Getting popular? by fotbr · · Score: 2, Informative

      Sorry, I don't agree -- PC games have long been about the same price as console games ($40 - $60), yet have supported a far more complex range of hardware, including higher resolutions than HDTV, and have done so for several years.

    3. Re:Getting popular? by r_jensen11 · · Score: 1

      But PC's also have updates you can (and usually do) download. Granted, this may be different on the new consoles compared to the old consoles, but traditionally console games have had to be more thoroughly tested before being released.

  12. Adverts in Crackdown? by Lightwarrior · · Score: 1

    What? I own Crackdown, and I haven't seen a single in-game ad for any real world products - mentioned or otherwise.

    --
    Mods: Disagreeing with me != my post Offtopic / Flamebait.
    World without hate or war, invaded. Tragic?
    1. Re:Adverts in Crackdown? by Xzzy · · Score: 1

      Open your eyes then dude, because every billboard in the game has an advertisement on it.

      Dodge seems to be the most popular one.

    2. Re:Adverts in Crackdown? by Giometrix · · Score: 1

      Crackdown does a pretty good job integrating ads into the game. If this is far as they take than I'm happy.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    3. Re:Adverts in Crackdown? by Anonymous Coward · · Score: 0
      Dodge seems to be the most popular one.

      Yeah, and I thought it was pretty out of place to advertise 2008 Calibers in a futuristic city... In-game advertising should not go out of context, or else they become annoying.

    4. Re:Adverts in Crackdown? by Chris+Burke · · Score: 1

      Open your eyes then dude,

      You should have told him to put the crack down! Geddit?

      --

      The enemies of Democracy are
    5. Re:Adverts in Crackdown? by Anonymous Coward · · Score: 0

      What! I copied Crackdown and haven't seen an ad.

    6. Re:Adverts in Crackdown? by Moridin42 · · Score: 1

      *shrug* I hadn't seen any in hours of playing either. So... if there really were ads, then I'm fine with the ones put in. Of course... they were so ineffective that they may as well have not been there, as far as I was concerned. Probably not exactly what the advertisers wanted.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
  13. Crackdown? by svendsen · · Score: 1

    Play this tons and haven't seen one ad. In fact I was impressed at the time they took to name a lot of buildings with fake names that gave the city a sense of life.

    1. Re:Crackdown? by mycroft822 · · Score: 1

      The fact that companies are wasting money on advertisements in this game makes me laugh. I also have been playing it a bunch and have yet to even notice an advert. The principle of in-game advertising really angers me though, we are already paying out our a$$ for the stupid game. The same goes for commercials in movie theaters too, i refuse to pay to watch commercials and no longer go to theaters for a movie!!!

    2. Re:Crackdown? by Vidiot3k · · Score: 1

      thats probably because you don't play on live... I have live and I've seen ads all over the city.

  14. Product Placement or Game Displacement? by gurps_npc · · Score: 1
    I see no problem with Product Placement Adds (Billboard inside the game that you can see, maybe even shoot up etc.)

    But I would demand my money back if they did the kind of crap the movies let people get away with (Ads where trailers used to be, etc.)

    --
    excitingthingstodo.blogspot.com
    1. Re:Product Placement or Game Displacement? by adamstew · · Score: 1

      Trailers are ads...Movie makers pay theaters to put their trailers in with specific movies...

      I mean, it helps everyone out...the theaters like it, because you'll come to see more movies, and the movie makers like it because it gives them publicity for their movies. It also makes sense: Show movie ads to people who are willing to pay to go see a movie.

      However, the non-movie related ads in theaters do tick me off. I once sat through 20 minutes of non-movie related advertisements for everything ranging from soft drinks, to TV shows, to cars, to clothes, to credit cards, to joining the army. Then the previews started...As a movie lover, I do enjoy previews, and got 10 minutes of those...then the movie I paid to see finally started...a full _30 minutes_ after the scheduled start time of the movie.

    2. Re:Product Placement or Game Displacement? by gurps_npc · · Score: 1
      Trailers are real Ads. They are listings of products for sale at that theater. It is the same thing as going into Burger King and seeing a picture of a burger - that is a listing of what is for sale there, not a real advertisement to get you to do something you don't already want to do.

      Even if the trailer is for a movie that is not out yet, it still is different from a regular ad. That is why you like them, but dislike the coke, etc. ads.

      Allowing the movie theaters to convince you that a trailer is like a regular ad is how they snuck them in in the first place.

      Similarly, if I have to watch even a 10 second commercial before I can begin my game, I will want my money back. Don't let them get away with it.

      --
      excitingthingstodo.blogspot.com
    3. Re:Product Placement or Game Displacement? by adamstew · · Score: 1

      I do agree that trailers are ads. They just aren't unwanted ads. As a movie lover, I enjoy knowing what's coming out on the horizon :)

      What I do have a problem is them showing completely unrelated ads (pepsi, nike, army, cars, etc.) as that is not related to what I am there to do: enjoy movies.

      Movie trailers are ads that improve the experience.
      non-trailers ads detract from the experience.

      Same thing goes in video games: Ads that make up the billboards, posters, etc. in a sports venue improve the experience...Actually cutting from the game to watch a commercial would detract from it.

  15. Subliminal Messaging by Anonymous Coward · · Score: 0

    Every crackpot conspiracy theorist knows that this has happened since the days that a red monkey threw barrels at us.

    I, for one, remain unopposed to and unaffected by ads be they in games, tv, music videos, etc.

    Yvan et Nioj!

  16. I shoulda... by Anonymous Coward · · Score: 0

    I had this idea a long time ago, but, as you can guess, I didn't pursue it. now someone else is going to make millions on what could have been my idea.

  17. My View by krunoce · · Score: 1

    I don't mind so much in racing games, but if I see a Wal-Mart logo on my needler in Halo 3 then I'm gonna be pissed.

    1. Re:My View by PunditGuy · · Score: 1

      I just came across some Halo 3 concept art you're not going to like.

    2. Re:My View by krunoce · · Score: 1

      ROFL. Dude, you made my week. =)

  18. What's The Problem by wolff000 · · Score: 4, Insightful

    As long as the ads are done well I don't care if they are in my game. We see all kinds of stuff in games that would normally have an ad on it in real life. I don't know how many games have fake ads for products that don't exist to ad to the realism. It doesn't make a difference to me if the vending machine my character walks by says Soda or Cocoa-Cola. Honestly if done correctly in game advertising could really add to the realism of games. Yes it could be very easily overdone and become invasive but if done correctly it could improve games. How you say? Extra income! If the game developers themselves got cash for incorporating real world products in games they could spend more money developing the games and afford to hire better talent. This could be a very good thing for games then again if done wrong it could be the worst thing ever. Only time will tell.

    --
    WTF?
    1. Re:What's The Problem by plasmacutter · · Score: 1

      ahh.. the infamous generic "soda" machine.. halo2 is full of those damn things.. i wonder if "soda" is going to be a hit with the new covenant overlords : )

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:What's The Problem by crabpeople · · Score: 4, Interesting

      "We see all kinds of stuff in games that would normally have an ad on it in real life"
      So, in real life, ads are everywhere. With no debate as to whether or not this is desireable, you have concluded that the practice should naturally be ported to games.

      Hows this for a compromise: Less ads in real life, to bring them down to an ingame level.

       

      "Yes it could be very easily overdone and become invasive"
      Could be? Thats the entire POINT of advertising!

      --
      I'll just use my special getting high powers one more time...
    3. Re:What's The Problem by cliffski · · Score: 3, Insightful

      why stop with games then? why not do this in movies too? and books, and plays, and music?
      I think pink floyds dark side of the moon would been better if they had managed to get 'pepsi' into the lyrics don't you think?
      And why have lammas bread in lord of the rings, when frodo could have just feasted on a pizza hut pizza instead?

      Seriously, games are in some ways an artistic endeavour, they should be designed to be fun, and immersive. Anything that compromises that ideal will make a worse game. Do I *really* think this level will play / feel / look better with yet another vending machine in it? Or has my boss told me we need 16 coke machines in the game, and so I don't have a choice in the matter?

      Don't let the ad dollars become a factor in map design. And trust me they DO become a factor. I've worked on games with billboard ads, I've heard the design decisions change to fit in more billboards.
      I will NEVER put ads in my games.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:What's The Problem by wolff000 · · Score: 1

      Then you very well may be out of work if you are employed by a major company then. I also specifically said as long as the ads are not invasive. Everything you sighted is exactly the worst case scenario I said could happen. Did you miss all the references to ads in other games that people thought were well integrated and matched the surroundings? When was the last time you watched a movie product placement is huge. I just filmed a short film myself by an independent director and we had product placement. ****Warning shameless plug**** The movie is "Our Children Our Land" and it will be in Canne Film Fest this year. The placement was for a particular type of whiskey. I wasn't paid enough to plug the whiskey here but the movie isn't too shabby. I have also seen product placement in plenty of plays as well. As I said the first time if it is done well most won't mind.

      --
      WTF?
    5. Re:What's The Problem by vux984 · · Score: 1

      When was the last time you watched a movie product placement is huge.

      Indeed, for the first 10 minutes of 'I, Robot' I thought I was still watching the commercials that play before the movie starts. And the rest of the movie was only slightly less offensive product-placement-wise.

      if it is done well most won't mind.

      That's a big IF. And frankly they are going to do it as badly as they can get away with. (And that means, they'll do it to the point that the sales they LOSE by doing it is just shy of the extra profit they make by doing it.) I anticipate that will prove to be much worse than you might think. After all, if converse pays 200k for a downright invasive dedicated cutscene in the middle of Halo3 -- how many people are going to have to refuse to buy the game before it wasn't worth doing it?

    6. Re:What's The Problem by Anonymous Coward · · Score: 0

      Do you really not realize that there is advertising within movies and television and has been for a long time? Ever see that little movie E.T., remember his favorite snack food?

    7. Re:What's The Problem by Stevecrox · · Score: 1

      To be honest I think the sheer number of adds has made me atleast immune to adverts but you notice when they aren't there. In a stargate sg1 they once wore northern rock (i forget the proper name) jackets as it was cold. But because the company hadn't paid for advertising the logo was covered over. that entire episode was ruined for me as I spent most of it staring at the missing logo. The idea of walking into KFC instead of clucking bell is interesting to me, those type of adverts are applicable to every game but they do add to the immersiveness.

      I'll cite an example in Myst Online: Uru live beta alot of people mentioned the idea of adverts in game, many many people spoke out against it, however Cyan did make several 'advert' tshirts (to do with turner/gametap) in the beta the most sucessfull T Shirt (the t shirt everyone was wearing in game) was a T Shirt which advertised 'Space Ghost'. There were twenty t shirt designs we could choose from and most of us wanted space ghost (I didn't know what space ghost was until someone in game explained it to me) I think the advert T Shirts have been removed from the final game to make room for other in game designs but i would still happily wear that space ghost one.

      I think the point here is correct advertising and proper product placement do help add to realisim if your going for that kinda thing. I've seen american TV and that is niether personnally I dont see how americans put up with it, to see what I mean I'd recommed trying to watch a channel 4, ITV program (UK).

    8. Re:What's The Problem by SnprBoB86 · · Score: 1

      I've played the hell out of Crackdown (a game in the MS/Massive ad network) and have enjoyed it quite a bit. The Dodge ads on billboards and other ads around the game's cities are tasteful and appropriate.

      Advertising, if anything, has made Crackdown more realistic and hasn't taken away from my experience.

      So if other games follow the same tasteful trend, who cares?

      --
      http://brandonbloom.name
    9. Re:What's The Problem by theeddie55 · · Score: 1

      advertising in movies, like we'd ever do that, tomorrow never dies wasn't a BMW advert, honest... though i have to admit that evolution was a feature length advert for head and shoulders. i'm sure i could think of more, if i had time.

    10. Re:What's The Problem by Anonymous Coward · · Score: 0

      And long-term will game developers start to only develop games in genres which support lots of opportunities for advertising? For example, more modern contexts (GTA) and less fantasy (LOTR) just because of the advertising?

    11. Re:What's The Problem by BeEfHokie · · Score: 1

      Did you see Casino Royale? And all the blatant Sony adverts? All the security recordings were on Blu-ray discs, the big, obvious Blu-ray icon on the player when Bond viewed the recordings, and my fav, how Sony Ericson was clearly visible every time he checked his cell phone. Even Daniel Craig's eyes, they were this abnormal electric blue color in some of the close ups. His eyes even made me think Blu-ray (and the movie was released on the same day as the PS3 *cough*)

    12. Re:What's The Problem by Anonymous Coward · · Score: 0

      Extra income! If the game developers themselves got cash for incorporating real world products in games they could spend more money developing the games and afford to hire better talent.
      I'd like to welcome all the new campers to Camp Naivete, where we serve s'mores three meals a day and all the snakes are friendly!

      Isn't it a tad more likely that any "extra income" will go to the salaries of the license negotiators and lawyers?
    13. Re:What's The Problem by LingNoi · · Score: 1

      It doesn't make a difference to me if the vending machine my character walks by says Soda or Cocoa-Cola.

      That is ofcourse until:
      - You can't shoot vending machines anymore because it worries the sponsors who want their adverts to be crystal clear.
      - Vending machines seem to be all over the place in future games to generate more views.
      - The product is in your face all the time (No advertising laws in Games!).
      - It starts saying crap like "Drink more coke!" for the 100th time when you pass by the area of said vending machine.

  19. lj post by Turn-X+Alphonse · · Score: 2, Interesting

    May as weell just link to a post I made on Livejournal. It says everything and has screenshots to boot

    http://community.livejournal.com/gamers/2152581.ht ml

    --
    I like muppets.
  20. When $70 isn't enough for a game. by necro2607 · · Score: 1

    Oh, so I guess the $70 CDN I dropped for Crackdown wasn't enough, they have to make even further revenue by showing advertisements in my game?

    If they're going to start using these irritating not-too-decent tactics to make money, I'd like to see a reduction in the exhorbitant friggin prices for games. Give me a break, it's not like Microsoft is strapped for cash. But hey, no worries, right? I guess now I know not to buy any titles related to this "Massive" subsidary.

    1. Re:When $70 isn't enough for a game. by mandelbr0t · · Score: 1

      Publishers see this as a huge potential for increased game revenues to help offset the rising development costs for the Xbox 360, PS3 and Wii. Excuse me? Rising costs of development? What about all Ballmer's chanting about developers? What's this .NET for if not reducing development costs?

      So basically what I'm hearing is that even though we've made staggering breakthroughs in hardware, have an embarassment of good development environments to choose from and 10 years of training professionals on new technology, the cost of development has actually increased? Did the price of cocaine go up or something?

      I don't believe this crap for a second. Spoiled elitist brats take a $100,000 course to learn some fancy new development platform and they still can't make a project work without a bunch of other spoiled elitist brats and some ridiculously expensive software that they're still learning even after taking the ridiculously expensive course. Then they do copious amounts of drugs until the deadline and make excuses about how they need better hardware, more training and more people on the team. And, oh, I have to pay for these developers to have this wonderful vacation.

      I think I'm gonna start pirating games again. >:-|
      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    2. Re:When $70 isn't enough for a game. by sqlrob · · Score: 1

      It could be completely free to write the code, and development costs would still be outrageous. Cut scenes, models, actors, motion cap...

    3. Re:When $70 isn't enough for a game. by jswigart · · Score: 1

      It's common knowledge that 'next gen' games cost significantly more than last generation. .NET is useless on consoles, unless your studio plans to limit itself to Xbox and XNA, which last I checked isn't set up yet for commercial products yet. A huge jump in art quality makes up most of the increased costs. Art teams for AAA games on the 'next gen' consoles(Wii excluded), can easily be twice as many people as a AAA game for last generation(ps2, xbox). When you go from 2000-4,000 poly character models with a diffuse texture map to 6000-10000 poly character models with a diffuse map, normal map, specular map, etc, and a much higher quality and quantity animation sets, of course the cost is going to go up. Level design and detail of course is also going up significantly, with the new consoles ability to handle it. It's an unfortunate reality of the industry. The higher the quality of the graphics gets, the more difficult and time consuming(and therefor costly) it is to create that content. No idea what the 2nd part of your rant is all about.

    4. Re:When $70 isn't enough for a game. by king-manic · · Score: 0, Redundant

      You save $100,000 on lower engine dev costs and customization costs then spend it by havign to produce better art assets due to HD and enviromental interactivity. No thye can't just texture the ouside of a vase etc..

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:When $70 isn't enough for a game. by Kelbear · · Score: 1

      Since game development is apparently a cushy overpaid industry in your eyes, why not go make your own games on the cheap. Hire more staff than the last game to produce larger quantities of content in order to get paid the same as the last game. Brilliant.

      8-bit mario can be done by pretty much anyone using MS paint.

      It's not the same process to make the models and textures for Gears of War. And Gears of war was still just 8 hours long. You could probably walk past almost a day's worth of manpower in about 15 seconds.

      The problem is that people keep buying games just because they look prettier, and that prettiness driving the market is extremely expensive. On the other hand, a creative game with innovative gameplay but mediocre or even poor graphics can cost less to develop but can still end up overshadowed.

      Just don't pay for it if you don't want it.

    6. Re:When $70 isn't enough for a game. by heinousjay · · Score: 1

      I like your justification for pirating games. Sure, it smells like your ass, but since you pulled it from there, that's to be expected.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  21. If it works, it works by Nananine · · Score: 1

    It's all about how they're used.

    For example, Def Jam: Icon probably benefits from in-game advertisements because environments would look more like the real world. Def Jam: Vendetta and Fight for NY had spectacular character customization thanks to the real world clothing labels you could buy and wear in-game. I think if Grand Theft Auto or other modern day games used advertisement, the games would be more immersive.

    Heck, even post-apocalyptic games could work advertising in well. I think it'd be cool to see broken down billboards for Coke or Target in a dead city or something.

    However, what DOESN'T work is when the advertising sticks out. Crackdown had a terrible billboard advertisement for the Dodge Charger when it first came out (it's now switched to Intel). Why would there be an advertisement for a car company that didn't exist in game? Maybe if they included the car as a drivable vehicle, it would work, but instead it just looked awkward. The free version of Anarchy Online had similar problems, what with animated Navy ads with full sound and really outdated movie posters.

    So I don't mind in-game advertising so long as it increases immersion.

    1. Re:If it works, it works by HTH+NE1 · · Score: 1

      I think if Grand Theft Auto or other modern day games used advertisement, the games would be more immersive....

      Why would there be an advertisement for a car company that didn't exist in game?
      Me, I draw the line at advertisements for real-world products in a thoroughly fictional game location. Especially when the game is a dark parody of reality, so should any in-game ads be dark parodies of real products. And the settings in the Grand Theft Auto franchise (except London, Manchester, and Salford), while based on real locations, are fictional. Also, the models of cars in GTA are based on real cars but given fictional names. (This was referenced in an episode of NCIS where a witness identifies a car by its in-game name, which was the word for "car" in another language, and DiNozzo quips, "So the description of your car is `car'," until McGee notes the GTA connection.)

      I twinge a little each time the new Battlestar Galactica uses a colloquial Earth expression too, though I have gotten over them not calling dogs "daggets".

      Besides, ads for real products in unrealistic violent games will only help Jack Thompson in his "gamers can't separate fantasy from reality" arguments next time some kid runs someone else's car off the road after seeing a real Axe Body Spray billboard.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:If it works, it works by Mercano · · Score: 1

      GTA is loaded with advertising. Billboards all around two, radio stations with commercials every five minute. Its just that every last bit of it is some sort of spoof intended to make you chuckle rather then make you buy.

      --
      #include <signature.h>
    3. Re:If it works, it works by Omestes · · Score: 1

      Heck, even post-apocalyptic games could work advertising in well. I think it'd be cool to see broken down billboards for Coke or Target in a dead city or something.

      You'll take my Nuke-a-cola from my cold dead hands.

      No. Imagine Fallout with Coke ads in it, it would somewhat destroy the environment. I can just see it now in FO3, the Slim Jim Iguana on a Stick.

      Most of the games I've played with fictional advertisements (when properly handled, like Mr. Flamethrower from Messiah), the fake advertisements added a better sense of unworldliness to the game. I wish they would bugger off in all games except ones implicitly attached to our reality, like sports games.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  22. In game adds are not bad... by Broken+scope · · Score: 1

    When some of the benefits comeback to the consumer. If im fighting in a city I'm not going to be annoyed by adds that MAKE SENSE IN THE CONTEXT THEY APPEAR. If I'm in a city and they year ingame is 2507 I don't want to see Martha Stewart Spring collection on a billboard.

    Advertising in games works when they are advertising a BRAND not a product. If advertisers could accept that then ads would not be obtrusive.

    --
    You mad
    1. Re:In game adds are not bad... by Anonymous Coward · · Score: 0

      What if the game is a fantasy game like a final fantasy, elder scrolls, legend of zelda, etc?

    2. Re:In game adds are not bad... by True+Vox · · Score: 1

      "Axe Deoderent! Brings the bar wenches quick and sends the dragons fleeing! Now in Green Dragon Mint!"

      --
      "Gratuitous complexity is akin to chaos" - True Vox
  23. My favorite is theaters by spun · · Score: 4, Informative

    I still like to see certain movies in the theaters, but in order to get a good seat, you need to get there early and submit to a constant barrage of advertising that you just paid $9+ for the privilege of watching.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:My favorite is theaters by maynard · · Score: 2, Insightful

      I haven't gone to a movie theater since I installed an HD projector in my living room. The entertainment industry is in a death spiral of their own making.

    2. Re:My favorite is theaters by Dorkmaster+Flek · · Score: 1

      What about all those ads about how piracy is wrong and "you wouldn't steal a car"? I love being made to feel guilty after plunking down $10 for a movie.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    3. Re:My favorite is theaters by Achromatic1978 · · Score: 0, Troll

      I installed an HD projector in my living room. The entertainment industry is in a death spiral of their own making.

      Really? What exactly were you planning on watching on your HD projector? The test pattern? Home movies recorded on your HD DVcam?

    4. Re:My favorite is theaters by MeanderingMind · · Score: 3, Interesting

      That always bothered me as well. Aren't they targetting the wrong demographic? You're telling the people who have just paid $9 to see the film that they should see films in theatres. Which is... where they already are and what they're trying to do. The people who pirate the film aren't likely to be there, they saw it 3 days before it arrived in theatres.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:My favorite is theaters by Anonymous Coward · · Score: 0

      maybe... HBO HD? dumbass

    6. Re:My favorite is theaters by Anonymous Coward · · Score: 0

      Maybe hundreds of titles from Kazaa :D

    7. Re:My favorite is theaters by maynard · · Score: 2, Informative

      Actually, I have HBOHD and it's worth every penny, if but for Rome and Deadwood alone. The other HD pay channels aren't as good, though I got some chuckles from Weeds on SHOHD. IMO: The best stuff on Cable HD is the Discovery Channel and the National Geographic Channel - though I do tend to DVR stuff and watch it later so I can skip the ads. And, of course the projector is great for DVDs.

    8. Re:My favorite is theaters by maynard · · Score: 1

      No. I open the shades on all my windows in the living room and then project goatse on the wall for the whole neighborhood. I'm just nice that way. *shrug*

    9. Re:My favorite is theaters by 0p7imu5_P2im3 · · Score: 2, Funny

      The really ironic part of this whole situation is this: They run the "Don't steal movies" advertisements in movie theaters exclusively because the MPAA gets to run them there for FREE. The exact same reasoning that the movie thieves use.

      --
      Resistance is futile. Your technological distinctiveness will be added to our own. You will become one with the morgue
    10. Re:My favorite is theaters by Achromatic1978 · · Score: 1

      Wow. You mean HBO is somehow magically not part of the "entertainment industry"? What are they, fucking fairies that magically light up your projector?

    11. Re:My favorite is theaters by Shemmie · · Score: 1

      What I really appreciate is the care and attention the various release groups spend on all the little details, like removing pre-movie ad's and anti piracy crap-a-thons. Oh... oops.

    12. Re:My favorite is theaters by HTH+NE1 · · Score: 4, Funny

      What about all those ads about how piracy is wrong and "you wouldn't steal a car"?

      You could just jump out of your seat, yell, "The hell I wouldn't!" and run out the exit as if you're going out to the parking lot to steal everyone else's cars.

      Bonus: go with a friend who will stay behind and laugh loudly for awhile, then exclaim, "Wait, my car is out there!" and run out after you.

      For the win, park a truck just outside the exit with big speakers and start playing the sound effects of cars starting up and rapidly driving off, maybe with some window breaking and various car alarm sounds that fade out into the distance, and see how many more people rush out.

      For the David Copperfields, you have about 90 minutes to rig up an illusion of an empty parking lot before everyone leaves the theater.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    13. Re:My favorite is theaters by Anonymous Coward · · Score: 0

      Um, since when does HBO subject you to commercial advertisements? The OP's point was that they hate to pay to see a movie only to have to watch ads beforehand. So I'll ask again, troll, since when has HBO started showing ads?

    14. Re:My favorite is theaters by bbcisdabomb · · Score: 2, Funny

      Actually, yes. Fairies, in the act of mating, produce copious amounts of light, which can then be harnessed for commercial applications. Strange but true.

      --
      Please put some pants on before you post again.
    15. Re:My favorite is theaters by susano_otter · · Score: 2, Insightful

      You paid $9 for the privilege of watching the movie.

      You paid time and advertising viewership for the privilege of getting a good seat. If the good seats aren't worth that much to you, show up later and let the chumps suffer through the commercials from the best seats in the house. If it is worth that much to you, then admit to yourself that you're making a profitable business transaction, congratulate yourself on your good business sense, and complaining that you're being robbed. Why be sad when you could be happy?

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    16. Re:My favorite is theaters by Any+Web+Loco · · Score: 1

      Would you be happier to pay $25 a ticket if you didn't have to watch the advertising?

    17. Re:My favorite is theaters by Half+a+dent · · Score: 1

      I think that the Ads "add" to the experience, but then I hardly ever watch TV so I am not tired of them.

    18. Re:My favorite is theaters by spun · · Score: 2, Insightful

      Can't I complain about it in the hopes of creating an anti-advertising backlash that drives theater owners into removing the commercials? Think about it, I am providing a valuable service by complaining. In our free market system, businesses don't know what they're doing wrong or right unless someone tells them. Usually, they have to pay someone to tell them. I am giving it away for free. I and many people I know go to movies less frequently because of the annoyance factor. If they got rid of the commercials, perhaps the increased sales volume would more than offset the lost revenue.

      Just doing my part as a patriotic consumer.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    19. Re:My favorite is theaters by voice_of_all_reason · · Score: 1

      you wouldn't steal a car

      Not even if it was as easy to get away with as pirating movies?

  24. Old Days.... by Y-Studios · · Score: 1, Insightful

    Where are the Days of Pitfall, Tetris, Mario, ect....? Just fun and simple entertainment not over taken by advertisements...

    --
    Not A Troll!
    1. Re:Old Days.... by Pojut · · Score: 1

      they went to the same place that 30 cent gallons of gas and 10 cent loafs of bread went....nowhere. They are still right where you left them years ago.

      Getting old kinda blows, eh?

    2. Re:Old Days.... by Y-Studios · · Score: 0

      Yeap, aren't you?...

      --
      Not A Troll!
  25. Commerce and videogames don't mix by Anonymous Coward · · Score: 0

    This contamination through advertising is a perversion of the original spirit of videgaming.

    What we need is a return to the old days, when videogames were lovingly assembled by hand, one at a time, by well-compensated individuals working together in anarcho-syndicalist collectives.

  26. Hmm... by Pojut · · Score: 1

    See, I don't really care if there are in-game adverts in games like crackdown...it's a city, it will help it feel more like a real city.

    That being said, if they are going to make money from advert companies putting their shit in there, then pass the savings..make third party titles 50 bucks and first party titles 40 bucks.

    Also, don't do it like they did in Fight Night Round 3. I know boxing is like Nascar in that most of the money comes from advertising, but fuck. Give that shit a rest.

  27. Ugh by BendingSpoons · · Score: 1

    I refuse to play games that have heavy advertising tie-ins. If there's a billboard in the background, it's not that big a deal, but a lot of games bring the prducts into the actual gameplay. I stopped playing Tony Hawk when one of the missions involved "50-50 grinding the McDonalds Arch!", or whatever the hell it was.

    Same with Fight Night: Round 3. I didn't mind getting Under-Armor and Everlast gear, since it was at least related to the game, but having a huge Burger King ad taking up half the ring? And unlocking "The King" as a trainer? Ugh. I especially disliked Madden 07 for the xbox, which made you sit thru a "Sprint PCS report" at the end of every drive. The strange thing was, the Sprint ad was present in the xbox version and was absent in the xbox 360 and ps2 versions.

    These game companies have to be making a fortune in advertising revenue. After all, they're delivering a captive audience to the advertisers: if you're playing a game, you have to be looking at the screen. Yet the games that advertise cost as much as the ones that don't. Screw that. It's like the commercials before movies. If you're charging me the same price as usual, while subjecting me to a new barrage of messages trying to get me to buy shit, then I don't want your product. I'll wait for the DVD, or in this case, buy a different game.

    --
    For all we know the moon may be as conscious as a poet or a realtor, and extremely weary of its monotonous round. - HLM
  28. This is great! by lewp · · Score: 1

    So that means the games won't be...

    Oh... really? Still $60?

    Nevermind.

    --
    Game... blouses.
  29. Oddly enough... by Assmasher · · Score: 1

    ...ads in a game like CrackDown actually (maybe I'm crazy but at least to me) more immersive in that it seems a bit more of a 'real world' setting type. I'm not explaining this very well, but it seems very much in line with the urban setting of CrackDown (heck they have to decorate those boards with something anyhow.) Now, if I see ads for the R600 in Oblivion...

    --
    Loading...
  30. Adversting 360 repair services.. by Mark+Gillespie · · Score: 1

    Hey, I could advertise a 360 console repair buisness on there, given the horrendous reliability of the 360.. .LOL...

  31. Advertisers wasting money? by DanTheManMS · · Score: 1

    I recall a recent Slashdot post - In Game Ads May Just Not Work - that basically stated that very few people could remember the names of the companies who advertised in-game like that, as the player is too immensed in actually playing the game to really notice. So what's the verdict?

    1. Re:Advertisers wasting money? by @madeus · · Score: 1

      This is an interesting point.

      I've just been playing Crackdown for about 4 hours (I just bought it tonight, and not used the X-Box in weeks). I did notice two ads, one for a car and one for a drink. The car advert was indistinct and I actually tried to read it, but I couldn't make out what it was for. The other was for some sort of energy drink I think, I assumed it was actually a fake advert designed to fit in with the urban setting (I remember it as I was using it as a ledge to climb up to get up to the roof of a building), needless to say I didn't think they were distracting.

      I did notice and remember the Nokia adverts in GRAW though, but again it's an urban setting so they didn't look out of place - though IMO they were too 'clean' and too prominent, in that they were not placed in a particularly realistic way (they were placed, somewhat unnaturally at times, directly in view of the player - like bad product placement on TV). I don't think it made me more likely to buy a Nokia in future though (I'm always just going to go for the phone I most like the functionality of).

      Some adverts are actually pretty effective even when you don't notice them, in fact, this is exactly what some adverts genuinely aim to do - to go by without being consciously recognized (I not not making up crazy paranoid stuff , though I don't know of any online references for this I can point to, it is one approach specifically used in the advertising industry to market some products, particularly things like 'unexciting' household products, so that the brand sinks in to the public consciousness).

      Outside things like contemporary urban environments and sports titles I think adverts in games are going to struggle for the most part. Adverts for "Fanta" and "Deuce Bigalow" in the science fiction MMOFPS PlanetSide met with huge opposition and were just plain stupid in context (Billboards for soft drinks in a futuristic warzone on an alien planet? Que?!). Many PlanetSide players objected because not only had they paid for the game up front, but they were still paying a monthly fee too - and yet even though the product was not yet end-of-life, Sony were willing to introduce ads into it too to try and make even more money on top of subscriptions.

      Interestingly enough, product placement of this sort is illegal in the UK on TV IIRC (this is enforced by the regulator Ofcom), though I don't know the details. You used to (and sometimes still do) see brand names on drinks/etc. in TV shows blurred out if they were paid adverts (not if a product is shown incidentally in context, but for example if a character in a soap has clearly been asked to hold a beer bottle in an artificial way so that the label is clearly visible to the camera). There are new regulations coming into force here about what sort of advertising can be targeted at shows children are likely to be watching (this has lead to Domino's Pizza stopping it's long standing The Simpsons sponsorship here). I don't think the UK is alone in Europe with regard to this sort of policy - I wouldn't be surprised to see some legislation governing adverts that can be shown in video games in the next 5-10 years.

  32. Question, is the game fun? by DaveCBio · · Score: 1

    If the answer is yes then who really gives a shit. I mean as long as we don't have billboard ads in the middle of a fantasy forest does it matter? The ads in Crackdown didn't bother me a bit. Didn't even notice them until someone pointed them out.

    1. Re:Question, is the game fun? by R3d+M3rcury · · Score: 1

      It's much the same problem as product placement ads.

      If I'm running around the city fragging people, you're right: I don't really care if the billboard in the background says, "Drink Coke" or "Buy the SUX-2000." But, as you say, I don't need to see a billboard in the middle of a forest advertising Coca-Cola (maybe Orca-Cola, but that's another story). And if I'm battling aliens in the year 2390 on a derelict space station, I'm not sure I want to be told about the Saturn Vue.

      One of the issues of this, though, is a similar problem that you find in "product placement"--for the most part, it has to be a somewhat contemporary storyline. Thus, it makes games with a contemporary storyline more profitable not because more people are buying the game but because of the advertising therein. This kinda sucks for great games that don't necessarily have a contemporary storyline. How would you do advertisements in a game like "Halo", for example?

  33. Precisely by Sycraft-fu · · Score: 1

    All comes down to delivery. If the ads are well integrated in to the game in a natural way, then it's a bonus. I'd much rather see in game TVs playing ads (which is what real TVs tend to do) rather than a static image, or 4 frame loop of a guy pretending to talk or something. The only problem will be if it is something stupid like a full screen ad that you have to sit and stare at before you are allowed to play, or otherwise invasive in the game environment.

    My guess is that console makers are going to limit them mainly to the former kind. Since they have to bless all games that are going to be released, they can maintain this kind of control. I doubt they want to see their gamers get pissed off.

    Advertising isn't bad when it's done well. Product placement in movies is often a very nice thing, as it feels more real.

  34. Ads add realism and immersion by zdc · · Score: 0

    It's inevitable: advertising exists in our world and it will soon extend to virtual ones as well.

    Will this lead to cheaper games? Nope
    Will this lead to better quality games? Did it ever lead to better quality TV? (answer:sometimes)
    Will we be able to cope with all of the extra mindless-consumer targeted advertising being flung at us in 1080p and 7.1 surround? Enh... who knows.

    What it will lead to is a better sense of realism. So what if these evil, manipulative advertisements make you switch to drinking Coke and staying free with Stay-Free for a few weeks. When you start your next game (or, if the advertisements are dynamic, when the game switches them for you), you'll be drinking Pepsi happily as an Always girl... I promise!

  35. marketing everywhere by miyako · · Score: 3, Insightful

    I mourn the fact that the floodgates have been opened, because I think this will lead to the inevitable decline of the quality of games. For the moment- sure, it doesn't hurt anything, it might even add realism by having actual products in the game, but how long until some game developers are sitting around going "ok, so then we have this level where they walk through a forest and..." "what are you thinking bob? a forest? we can't stick ads in the middle of a forest, how 'bout a 10 minute long cutscene where they are on a subway instead, and ads flash by" "But Jim, the game takes place in 1047AD!" "Hmm, you're right, this whole setting needs to be changed"...etc. Of course, that's the more subtle way that ads will ruin games, the obvious fact is that advertisers don't f*cking realize that people get tired of their f*cking ads, and they keep pusing more and more intrusive ads on us. For people who say "ads will only go as far as players are willing to put up with them" - see the internet. People develop pop-up blockers and flash blockers and ad blockers to avoid ads, and marketers just keep comming up with new ways to spew their crap forth into our minds- single mindeldly bent on infesting every single facet of our lives with ceaseless messages to buy buy buy their soda and pills and toothpaste.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:marketing everywhere by dascandy · · Score: 1

      > I mourn the fact that the floodgates have been opened, because I think this will lead to the inevitable decline of the quality of games.

      Will lead to? The amount of games I've bought from a given year is inversely proportional with the year number - I keep buying less games. The new fangled games are so incredibly little about gameplay and so much about graphical pointlessness and details that I've just lost all lust in playing those games. The three most recent games played include C&C:TS, Quake 3 and NWN 1. All of these have 3d-ized followups that just cost too much, don't add anything and potentially just reduce game play value.

      If somebody would make a decent PC game that ran on Linux (requirement), has good game play, acceptable graphics & slickness and costs around $15-20, I'm a very happy camper. Most games nowaday way overqualify one point and extremely underqualify the other three.

  36. really depends how they do it by Anonymous Coward · · Score: 0

    adverts around the ground of football/soccer/basketball etc will be ok AS LONG AS THEY ARE NOT ANIMATED. If they are - bye bye wont be buying it

    if im playing some kind of game where you are in a futuristic/medieval/post apocalyptic environment, how are they going to fit in with the environs? "Foorsooth my leige, try this brown effervescent elixier and watch your teeth fall out!"

    If there is an ad break between levels or at the start of the game, forget it.

    in GTA though you could put ads in the radio easily enough.

  37. Perfect Opputunity for a StarGate game by jameskojiro · · Score: 0

    Heck they already show powerbars, and stuff fromt eh North Face and even werid Japanese jello like stuff they should be a shoe in.

    --
    Tsukasa: All I really want, is to be left alone...
  38. Are they sure that there are ads... by kid_oliva · · Score: 1

    I just got done beating Crackdown and don't remember seeing any ads. If I had paid for in-game advertising... I'd want my money back.

    --
    I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
    1. Re:Are they sure that there are ads... by Anonymous Coward · · Score: 0

      I swear I saw a Burger King ad in Sneak King the other day...

  39. It's not such a bad option by Alternator · · Score: 1

    Software is expensive to develop.
    And games are getting more and more content added which has got to be paid for somehow.

    Provided they don't take this advertising thing too far (e.g. they invade your privacy or start interfering with the gameplay) I much prefer it to the other methods of revenue generation such as micro content or episodic content, or outright increasing the price!

  40. It Depends by phoenixwade · · Score: 1

    it Depends on HOW the ads are delivered. If I have to deal with ads like I do in the theatre before the Movie, or on a DVD then it's over for me.

    I'd accept an ad that is a part of game play.... A billboard for Pepsi as I drive in search of the next pedestrian to run over wouldn't be bad. Or real ads in the stadium just like you'd see if you go to watch a real sporting event.

    But there is probably something in between the innocuous and the obnoxious that will be a line for me that goes too far for someone else.

    I know that the really good games cost a small (sometimes a large) fortune to produce..... thousands of manhours, artists, programmers, layout people, scripters, a good game can be more complex to produce than a good movie. To make that happen someone has to pay for it. If advertising caps the price of a game, or better yet reduces it, I'd accept some level of in game ads.

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    1. Re:It Depends by itsdapead · · Score: 1

      I know that the really good games cost a small (sometimes a large) fortune to produce..... thousands of manhours, artists, programmers, layout people, scripters, a good game can be more complex to produce than a good movie.

      And of course every penny of the ad revenue is going to go to those people. The executives, distributors, publicists, lawyers and other B-Ark candidates are too enlightened to see a new revenue stream as simply a way of increasing their share of the pie while they outsource the actual work to Khasakstan. Whups, sorry - my irony filter has just burnt out.

      ...as long as they don't start using those anamorphic ads that they paint on sports fields, distorted so that they look "square" when the camera points at them. There are better ways to get a splitting headache because of Budw... oh, wait, maybe not. :-)

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  41. Axe Marketing Response by underwhelm · · Score: 1
    what's doing it there? it's just so big and outstanding.

    Dear Consumer,

    Thank you for noticing our ad in your video game. We appreciate the glowing praise, as we pride ourselves on our outstanding advertising program.

    In answer to your question "what's [it doing] there:" Thank you for noticing our ad in your video game.

    Sincerely,

    Axe Marketing

    --

    I don't need large brains to have a good time.

  42. Oh so what by Bluesman · · Score: 5, Funny

    If it bothers you, just don't buy the game.

    Buy a cool, refreshing Coca-Cola instead.

    --
    If moderation could change anything, it would be illegal.
    1. Re:Oh so what by mulhollandj · · Score: 1

      Was that comment to offset the cost of your Slashdot subscription?

  43. Crazy Taxi by TimmyDee · · Score: 1

    I'm going to cite Crazy Taxi as a good example of this. The advertising is well placed and does not significantly interfere with game play (in fact, it may make it seem more realistic). I for one was never offended by any of it.

    That's not saying I trust MS to make the correct decision when they outline the in-game advertising guidelines. . .

    --
    Per Square Mile, a blog about density
  44. Brought to you by Magnavox, and Pepsi by Omestes · · Score: 5, Interesting

    Advertising is really beggining to reach the level of absurdity. I can understand the line of reasoning behind putting advertisements on non-cable TV, but this strange trend to put advertisements into content that the consumer already has paid for boggles my mind. Yes, advertising to cover the costs free services makes sense, but when it goes towards a pay service it is nothing but greed and trying to sodomize your customers for more money.

    I stopped going to baseball games because our stadium here is so peppered in ads that it distracts from the game (heck, when ESPN or such is broadcasting the game, sometimes they even pause the game for ads on TV). Our local school buses (whats left to them, most kids now being forced to use our shoddy public transportation) have ads on them. You buy a new computer and it is covered with useless services which pretty much amount to the same thing as ads. Hell its beginning to seem that a good portion of online "user" content is nothing but ads. Avertisers are now turning to strange manipulations like sending nice looking women to bars to through our nonchalant comments like "Man, my new copy of MICROSOFT WINDOWS VISTA makes me steamy and hot!".

    What ever happened to quality selling a service?

    I really think that ubiquitous advertisement is having bad consequences on people psychologically and sociologically. Advertisements depend on people not using judgment, and encouraging snap judgments based on no information, which, last I checked, is not a desirable trait. Second they further fragment society into little classes. "I'm a Nike person, who likes Coke, and runs Windows!", "Oh yeah? I'm a Reebok person who drinks Mountain Dew, and has a Mac!" Call it brand loyalty or idiocy. Hell I even knew a girl with the Nike swoosh tattooed to her arm (willingly, Nike has nothing to do with it), she didn't understand my laughing at her like it was the most absurd thing I've ever seen. She really thought that "Nike" meant something (not the goddess, the corporate symbol), which is the ultimate goal of these companies.

    To get a little postmodern here, advertisements try to manipulate us to live in some realm of arbitrary symbols. They try to manipulate us in all ways except rationally. The whole game is creating a need where none really exists, and this extends beyond individual products, to the whole class of consumerism. We actually beleive, now, that we need various consumer goods to survive, and we need to update these every product revision. Take cell-phones for example, how often have people told you that they couldn't live without them? We don't need consumer goods to survive. We don't need to upgrade them daily.

    The new form of ads are even subverting the best way to find quality products, word of mouth. How can you trust anyone when shills are spending millions creating artificial word of mouth? I'll continue blocking all ads online, not watching television, and staying away from sporting events, and boycotting services with obnoxious ads (as opposed to innocuous or clever ones saying what a service actually does).

    Yes, you can tell that this whole issue pisses me off.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
    1. Re:Brought to you by Magnavox, and Pepsi by mackertm · · Score: 2, Interesting

      First, if you want to decide not to attend sporting events or watch TV because you find the ads offensive, that's your choice. If enough people felt the same way, I'm sure the people running sports stadium, TV stations, etc. would all start to react. Even on something like cable TV, ads can be considered a necessary evil to help keep the costs you pay directly in check - if all ads were removed from cable TV, I'm pretty sure the bill would go up. Maybe at some point there will be an easy way to let individual consumers make that choice, but that won't happen any time too soon.

      You talk about ads having bad consequences on people psychologically and socially... But aren't ads just really a part of culture, our shared experiences? Ads that are done well (or really poorly) tend to work their way into culture and become a part of what we are as a society. I don't think many advertisers simply want to manipulate people into a realm of arbitrary symbols. I think the best advertisers working with the best products can use advertising to help people find products/brands that really work for them.

      In any event, blindly railing against all advertising in general is rather pointless. It's here to stay, and I bet if you went back and read op-ed pieces from newspapers 100 years ago there'd be people complaining about how ads have "reached the level of absurdity." Just like every generation of kids is crazy, likes crappy music, and doesn't have the same values we used to have.

      If advertisers/media people do something that really pisses off enough people, the advertisers WILL react. I seem to remember a giant outcry about possible ads on MLB bases to promote Spider-Man getting the axe when MLB fans freaked out. But to complain against advertising in general and think it's going to go away is probably a wee bit unrealistic.

    2. Re:Brought to you by Magnavox, and Pepsi by SimonInOz · · Score: 1

      Yes, advertising is decreasing the quality of life.
      How does it do this? It does it by assaulting our eyeballs all the time - we seem unable to have, for example, a transport service without it being plastered with ads. So tacky (we have a spectacularly useless monorail in Sydney, goes from nowhere to nowhere, and it's plastered with ads. Oh joy). I seem to recall some jerk wanting to stick an advert on the moon. Spare me, skywriting is bad enough. Leave my sky alone!

      But hey, here's a way out - ban all real world ads in favour of game ads. Love it!

      --
      "Cats like plain crisps"
    3. Re:Brought to you by Magnavox, and Pepsi by iamstretchypanda · · Score: 1

      Advertising is really beggining to reach the level of absurdity. I can understand the line of reasoning behind putting advertisements on non-cable TV, but this strange trend to put advertisements into content that the consumer already has paid for boggles my mind. Yes, advertising to cover the costs free services makes sense, but when it goes towards a pay service it is nothing but greed and trying to sodomize your customers for more money. You sure you want them to take ads out of cable tv because you 'pay for it?' No thanks, i'd rather not pay 500 dollars a month for cable. The advertising in TV is to pay for the networks who produce the shows, the 20-30 bucks a month you pay for cable is to get the content sent to your tv.
    4. Re:Brought to you by Magnavox, and Pepsi by Omestes · · Score: 3, Interesting

      But aren't ads just really a part of culture, our shared experiences?

      Yes and no. They manipulated parts of our culture, existing only for the profit on one small group of people and not the culture as a whole. They are made up, and not organic, and while some might dismiss that as pedantic, I think that authenticity is a very important concept. Most cultural displays exist for a reason good for the culture as a whole, but ads only exist to manipulate people. Advertiser dehumanize us, and use us as mere tools, which is hard to see in a positive light.

      Why would they EVER let us have a choice? It's like automatic check-out in supermarkets, they can save money by firing employees and forcing their customers to do their job, with no benefit to the consumer what so ever. We take it because we have to, since there are generally LONGER lines now at check-out. If a discount was passed down to the consumer (ever) I wouldn't mind, but it is forced on us since we don't exist as people, only as nice little "money units" to be manipulated at will.

      Perhaps I'm old fashioned and don't like people playing games with me, or using me for their ends with no benefit to me.

      It's here to stay, and I bet if you went back and read op-ed pieces from newspapers 100 years ago there'd be people complaining about how ads have "reached the level of absurdity."

      And perhaps they were right, and it has just been getting steadily worse since. I know its here to stay, because people are always apathetic cogs who accept what their given, and thanks to advertising this is a psychological fault that we endorse more and more, why would we ever try to bring free-thought as a virtue into our society, you make more money with sheep, it isn't in anyones best interest to raise a critical society. Notice how the same tools used by advertisers are now used by politicians? And that these manipulation gimmicks actually WORK? This is because we are conditioned towards this idiotic reaction.

      Sorry for the rant tone, I'm just getting sick of being an instrument for someone else's ends.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    5. Re:Brought to you by Magnavox, and Pepsi by mackertm · · Score: 2, Interesting

      Why would they EVER let us have a choice? It's like automatic check-out in supermarkets, they can save money by firing employees and forcing their customers to do their job, with no benefit to the consumer what so ever. We take it because we have to, since there are generally LONGER lines now at check-out. If a discount was passed down to the consumer (ever) I wouldn't mind, but it is forced on us since we don't exist as people, only as nice little "money units" to be manipulated at will.

      The only comment that I'll make here is that smart businesses might realize they could make more money by giving people a choice. Let's say you've opted not to watch cable TV (or visit certain websites, or whatever) because you don't want to see the ads. If it was a possibility to provide two versions of the product (one without ads and one with) and charge a premium for the one without the ads, both you and the company win. They get another paying customer, you get to enjoy a service you might like without the ads.

      Believe me, I'm faaaaaar from a fan of ads ending up EVERYWHERE, particularly when they're often poorly-targeted and unlikely to achieve much of anything. (Such as an ad for the Tyra Banks show that ran on the ESPN Radio channel on XM today. WTF?) Perhaps I'm just more hopeful that smart companies will realize that users might actually embrace useful ads (Google AdWords) or be willing to pay a premium for services that include no ads at all.

    6. Re:Brought to you by Magnavox, and Pepsi by jessemerriman · · Score: 1

      We actually beleive, now, that we need various consumer goods to survive,
      Reminds me of Burch's Law:

      "I think people should have a right to be stupid and, if they have that right, the market's going to respond by supplying as much stupidity as can be sold."
    7. Re:Brought to you by Magnavox, and Pepsi by Aceticon · · Score: 1

      At time, humans seem to be a lot closer to herbivorous than carnivorous: good old herd mentality - follow the crow, try to look in.

      Then again, the population density of present day cities would not be possible if it wasn't for this kind of mentality (imagine a world where each person fiercly defended their "territory").

      On a different track, some recent studies show that people are more and more ignoring the adverts - the more we are exposed to it, the more we switch them out of our minds. The increase of in-your-face and unorthodox advertising are the responses from the advertisers to this trend.

  45. In game ads by Quzak · · Score: 1

    Sorry to break it to the industry/advertisers but this is the wrong way to make a profit. The only time when in game adverts are allowed is on freeware/shareware. Software/Hardware that is paid for should never have adverts forced on people.

    I really hope they enjoy finding themselves new jobs once the fallout of this stupidity becomes obvious to these oblivious people.

    Btw, names of people who approved this crap would be appreciated.

    --
    Support your local school shooter, give them your firearms.
  46. My take on it... by guruevi · · Score: 1

    If the games become cheaper or free, I might agree, otherwise... no.

    I don't own a console nor do I play commercial games, I think commercials might even augment a realistic game (as in racing) but I don't want real stuff that reminds me of this world in my fantasy game.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  47. Ads in WoW by Anonymous Coward · · Score: 0

    I'm looking forward to see a dragon in WoW flying around with a banner tied to its tail with the words "Drink more Coca-Cola." /sarcasm

    But I wouldn't care that much if the price drops to $5/game and $0.50/month subscription.

  48. Aren't some games one big advertisement anyway? by King_TJ · · Score: 1

    As I think about this, I realize that effectively, most sports games serve as one giant advertisement for the major league franchises they emulate. When you play the latest EA Sports Hockey game for example, you're playing with simulations of the *actual* lineup of players at the real games. You're playing in recreations of the real sports venues you pay for tickets to see the real games in. The league even gets to make rules about what can and can't be done in the games! (Remember when all the fights were banned from the hockey games because the NHL didn't approve of it being in them?)

    Games like Gran Turismo? Same thing. You don't play with made-up cars. You play with officially licensed replicas of real cars sold by real auto-makers, who get to put their name badges proudly up on your screen. Again, they even get to dictate things like "No virtual car damage is allowed when you wreck!" - despite it making the games less fun to play.

    1. Re:Aren't some games one big advertisement anyway? by Firefly1 · · Score: 1

      Games like Gran Turismo? Same thing. You don't play with made-up cars. You play with officially licensed replicas of real cars sold by real auto-makers, who get to put their name badges proudly up on your screen.
      Contrast with the Ridge Racer games. That development team, for whatever reason, opted not to use licensed replicas; this decision gave them freedom to come up with some... interesting... concepts. Here's a list of the rides making up Ridge Racer 6's 'Special' class.
      I am curious as to whether a game with a good mix of licensed vehicles and original creations does in fact exist.

      Again, they even get to dictate things like "No virtual car damage is allowed when you wreck!" - despite it making the games less fun to play.
      Yet, on the other hand, they'd want the car's performance to be as true-to-life as the game engine permits... which leaves an amusing possible comeback for a game company: "we'll not include virtual damage if and only if the actual car can 'wreck' without suffering real damage." Exception: Need for Speed Carbon, wherein the appearance of such 'visual damage effects' is left up to the player's choice.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
  49. $60? by CaseM · · Score: 1

    Wait, I thought charging us $60.00 per title was the answer to rising game development costs.

  50. From the other side by DCookie · · Score: 1

    I work on a game that uses Massive advertisements in-game (it was even one of the mentioned titles), Major League Baseball from 2K Sports.

    Costs to develop a successful title these days are crazy! Development is only one aspect of those costs. The licensing fees alone would blow you away (especially on a sports title where you have to deal with leagues, players associations, broadcasters, etc). In addition there are costs associated with marketing, legal, etc.

    It's true that premium games in this generation now cost 20% more than last generation ($60 compared to $50) and most consumers aren't happy with that so developers and publishers are looking at alternative revenue systems to offset the rising costs without raising the cost of the product directly. In-game ads are one large revenue stream that developers are tapping into. There also looking at micropayments and pay-for-content type systems.

    --
    My SIG is a SG-552 Commando
    1. Re:From the other side by Anonymous Coward · · Score: 0

      Then you have partaken of the cool aid.

      Lets say you sell at 40 a copy (probably on the low side isnt it) it retails for 50-60. So the middle men make 10-20 a copy.

      Now a modest lets say you have a modest game that sells 200k. That is 8 MILLION dollars. That would employee 40 people for a year at 100k. Which is probably about right with overhead etc...

      That is to break even. Anything above is gravy.

      Does it really take 40 people to make one game? And remember some of those 40 could be 'helping' on more than one game.

      Im sorry but 'next gen' hardware is more expensive to dev for is BUNK. It makes no sense. It only takes some very small arguments to tear that propganda to shreds.

      My waiting for bargin bin for most games has paid off very well for me. 20 bucks for games that were 60 4 months ago. You can not tell me that somehow magicly that game became worth less. It is all about MR=MC. The rest is greed.

  51. Offset costs... by NYYz · · Score: 1

    ...NOT make more money. They're struggling to stay afloat.

  52. They are not ads! by Serapth · · Score: 1

    This entire subject is once again being misrepresented. Its not ads they are putting in the games, its product placements. Kinda like the Oakleys in Mission Impossible, or the Dodge trucks in Twister. There is a big differenc between ads and product placement. So, basically this is nothing like cableTV ads and much more like movies.

    That said, product placement in movies can get bloody irritating these days too.

    1. Re:They are not ads! by nschubach · · Score: 1

      Ah, so you watched The Island too?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:They are not ads! by MoriaOrc · · Score: 1

      Actually, having played a few of these games with in-game ads, a lot of it really is just adverts. In Battlefield 2142 and Crackdown (and presumably any other free-roaming game in a semi-modern setting), it's usually big billboards scattered around every here and there (not too annoying yet). In sports games, it's even more like reality (things like "Half time, brought to you by X), in addition to the little signs around the edges. The signs may not be so bad, but I can almost feel myself cry a little when I hear the announcer say that half time, the stadium, or some set of statistics (or some equivalent) in a sports game has been brought to me by some company.

      But for the purposes of this article, I think they're mostly talking about the billboards.

    3. Re:They are not ads! by mink · · Score: 1

      I think the best exploitation of product placement in film (and it had Clooney) was Return of the Killer Tomatos.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  53. BF2142: snoop your web browsing habits, target ads by 0p7imu5_P2im3 · · Score: 1

    This is exactly what stopped me from getting BF2142 (besides EA's notoriety for releasing beta software). How exactly will the game target advertising to you? By sending information to the publisher about your web browsing habits or at the very least scanning your web browser cookies/cache.

    --
    Resistance is futile. Your technological distinctiveness will be added to our own. You will become one with the morgue
  54. Advert directed games by geeper · · Score: 0

    I believe that this will slowly lead to games that are directed toward advertisements. For instance, who would write an adventure game in the middle of the forest if you cant grab big bucks by advertising coke and nike? Game developers will follow the $$$ in advertising, leading to crap games.

    --
    Error reading device 'Signature'. (A)bort, (R)etry, (F)ail?
  55. It's inevitable. by TechnicalFool · · Score: 1

    Blockbuster movies already rake in money from product placements and other advertising methods. Despite the inevitable protests about targetting children (anybody bought a Happy Meal lately?), it wouldn't surprise me if blockbuster games follow suit. What would annoy me most though wouldn't be so much the beautifully-rendered Nike T-shirt worn by the game's main protagonist, as much as a heapload of splash screens and animations at the start that I can't skip. I paid money to play a game, not watch advertising jingles!

    --
    09F9 1102 9D74 E35B D841 56C5 6356 88C0
  56. Shouldn't the subject be? by GregPK · · Score: 1

    I was thinking this subject should be more advertising in your next game. Xbox certainly isn't the first do this. I recall similar efforts in earlier games from other vendors and even on PC titles. I fully expect that as the costs of making games go up so do the revenues. If someone is willing to pay money to put an ad in the game I'd normally expect to see there anyways then fine. Just don't go subliminal about it and put goodyear on anything other than the blimp in the sky.

  57. This better lower the prices by Anonymous Coward · · Score: 0

    If it doesn't cut the price in half it isn't worth it.

    I hate advertising in games SO much; the same with movies. Product placement is fine but damn it don't make it so obvious! Fucking takes me away from the story in the game/movie.

    Product placement in games is however NOT ok, unless it cuts the game price in half as I said, maybe then I can put up with it (it will still be annoying).

    1. Re:This better lower the prices by GregPK · · Score: 1

      Technically with inflation games should be hovering around 100 bucks a game or more. So the fact they're only 40-60 bucks now tells you that yes indeed it already has cut the costs.

  58. WHINEy Whine Whiiine whine by stratjakt · · Score: 1

    If the ads hurt a game, the game will suck and will fail.

    If ads dont intrude in an otherwise good game, it will probably succeed.

    In either case, there's hardly any news here. There've been ads in games (and games that were ads themselves) since the very beginning.

    The only new thing is these are being sent over the internet. Big whoopty doo.

    --
    I don't need no instructions to know how to rock!!!!
  59. realistic by Anonymous Coward · · Score: 0

    i think it is more realistic this way...just look outside in a city and see how much advertisement there is...

  60. "Rising development costs of the Wii" by Overly+Critical+Guy · · Score: 3, Interesting

    The article mentions the Wii in that sentence, yet the Wii is by far the cheapest to develop for, by several hundred thousand, and in some cases a million or more, dollars. I'd say the Wii is the least likely to ever get ads in its games. One more reason to avoid the Dreamcast 360 and Rapestation 3 at all costs.

    --
    "Sufferin' succotash."
    1. Re:"Rising development costs of the Wii" by LazyEmc2 · · Score: 1

      *cough* Pikmen 2 *cough*

      --
      "I'm in it to win it, and no limit is my home." - Snoop Dog c/o PvP Online (July 12th, 2006)
    2. Re:"Rising development costs of the Wii" by naoursla · · Score: 1

      Those aren't ads. Those are product placement. And the whole commercialism aspect was built right into the game.

  61. Not true by matt+me · · Score: 1

    My company pays for my second life account so long as my avatar walks around with a large sign reading GOLF SALE.

    Update. I know, second life isn't subscription, and that all objects have the resolution of a 1992 internet jpeg.

  62. I won't take very much at all. by CherniyVolk · · Score: 1


    A long time ago, in a galaxy far far away....

    Cable Television's (or 'Paid Television') primary selling point was the fact you could watch a sitcom/movie or whatever without any advertisements. After all, that's why you paid for the service and ABC, CBS, NBC were free and paid for via advertisements.

    Today, I refuse to buy a Television, because even with paying for the service, "Basic Cable" even, you are bombarded with advertisements and I'm left wondering... "why am I paying a monthly bill for this for?".

    So, I invest in DVD players and other media. Much much better. I can put a DVD in my computer, and jump straight to what I paid for, no hassles, no interruption. If, I had to watch advertisements on the DVD, I would likely get annoyed enough to ponder the possibilities of alternatives; and that's with advertisements before or after the main feature.

    If I have to be interrupted during the main feature, we have a huge problem then.

    So, advertisements before the feature film, game... OK, that's barely tolerable, but tolerable noless. If I'm playing a PS2/PS3 or whatever game, and during game play I'm interrupted with a advertisement? That is bullshit, through and through and regardless of the quality of the game, it's going right through the window... window pane and all. The interruption to load the next map/scene is tolerable, but it should never be tolerable for the loading screen to be an advertisement, because once they get granted that modest mistake, then the precedent will be laid to say that consumers enjoy the occasional advertisement. (While the load screens currently are a matter of technical limitations 'speeds of DVD/DISC reads and all', they will magically remain long after those limitations will be gone if we allow any advertisements at all.)

    If the game is for free, off the shelf... sure, load it up with advertisements. But, if I pay one measily dime for it, it had better not have a single advertisement. At all, period, 'nuff said, good-bye, shut up, go away, up your's, to hell with you, fuck off.

    1. Re:I won't take very much at all. by geekoid · · Score: 1

      diclaimer-I don't allow TV watching in my household. Only DVD's. I've been TV free for 4 years and it's fucking killing me, but thats another story.

      "why am I paying a monthly bill for this for?"

      options.

      Sci-fi channels, history channel, many of the cool showtime and HBO channels.

      Also, when cable was new, I am pretty sure they offered movies without commercials. IT competed with movies that had left the theater and was being played on the airwaves.
      I don't recall any company claiming the non-movies would be commercial free. Since ON tv and the like only had movies.

      If you have a link to an old ad, I would love to see it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  63. Tread carefully by Anonymous Coward · · Score: 0

    This has the potential to become a serious problem, but most likely won't be taken that far for a while yet. I don't mind the occasional billboard or poster on the side of a building, but only so long as they aren't intrusive or distracting. If the camera pans automatically to an ad and the player cannot look away, then I'll avoid that game. If the ads have sound that you cannot escape (even if it's masqueraded as an in-game element, such as ambient sound from a TV that you walk past), again, I'll avoid the title.

    Besides, what about those games set in the distant past or future? Did the Roman soldiers enjoy a can of Coke before engaging in battle? Do you think it's appropriate to hear about Subway's new Mexican Chicken sandwich for only $6.99 when you're running through the corridors of a futuristic space station? How will this affect developers' creative freedom over the location and time period of their own games?

    I don't know about you, but I play games to *escape* the real world. Not to be reminded that I could be saving money by switching insurance companies.

  64. Piracy by William-Ely · · Score: 1

    The game developers get revenue even if someone pirates the game this way. A work around might be to find a way to block the ad servers like Ad-Block does for Firefox, but then you might have 404 error textures in game.

    --
    Mod me down with all of your hatred, and your journey towards the dark side will be complete!
  65. The real problem... by kris2112 · · Score: 1

    ...isn't the ads.

    It's the change in who is the game developer's customer.

    Currently, for the most part, the product is the game, and the customers are the players.

    With advertising content in games, the product is now the gamer's eyeballs, and the customers are the advertisers.

    Game content will be dictated by what the advertisers like, and not what the gamers prefer. This will just further re-inforce the franchise problem, where game companies are only interested in publishing the next Halo or Madden.

    Good thing I have lots of unread books.

  66. Adblock? by Bhalash · · Score: 2, Funny

    How long until we see Adblock for the Xbox 360?

  67. Obvious results by CdBee · · Score: 1

    Gamers tend to be intelligent people (No, I'm not karma-whoring, really!)

    I wouldn't give it long until they realise a router can be used to block advertising by making rules to restrict traffic from certain domains..

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
    1. Re:Obvious results by nschubach · · Score: 2, Insightful

      Hardcore or PC gamers are, yes. But your talking about a Console here. Most people want to plug these in, slide in a disc or cart, and play. They don't want to configure their IP, setup a firewall, edit router settings, upgrade to 10,000 RPM drives, configure SLI and memory timings to get the best performance. The line between PC and Console is thinning, but it's still going to be a very hard line to break.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  68. Ahem by Anonymous Coward · · Score: 0

    It's not tv. It's HBO.

  69. Re:BF2142: snoop your web browsing habits, target by MaineCoon · · Score: 2, Informative

    2142 did not snoop web browsing habits; a few blogs misread the disclaimer and claimed it did, but the disclaimer was somewhat different than the reactionaries made it out to be. DICE clarified things (it only reported what ads you saw in the game), and others investigated it, and nobody produced any evidence that the game did anything at all outside of the game itself.

    If you want to argue a point, don't use deliberate misinformation that has been publicly proven to be false.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  70. Seriously? by Anonymous Coward · · Score: 0

    So their putting ads in games to offset the cost of making games, but not the cost of my buying the game? Gimme a break. The video-game industries profits are at an all time high and they need MORE money? Last time i checked http://www.futureshop.ca/ Metroid Prime 3 and Super Mario Galaxy were 69.99! Thats 70-fucking-dollars for a video game designed for a "kid-friendly" game sytem? I think not. Thats the great thing about profits and piracy being so high, they don't need my money and the games are easy to find.

    Put a wii-mote to my head and paint the walls with my brains.

  71. Will privoxy filter them, or are they on the DVD? by verzonnen · · Score: 1

    If they are network based adds, it should be fairly easy to block them, If they are on the DVD itself I think most ppl could be bothered to wait a few days in order to download a free and cleaned up version.

    I don't think this is a big deal, I dislike adds with a passion and filter them out aggressively, only adds I still allow are the google text adds. I will even follow the links at times if they are relevant to what I am looking for....

    The only people who are going to be upset in the long run are the game makers and their advertisers.....

  72. Yeah, except... by Anonymous Coward · · Score: 0

    when done right, the ads bring a real world aspect into the game that aids in suspension of disbelief. Seeing how Crackdown did it, I just wish EA had the foresight to do it for Madden. Sure the actual instadium ads for each stadium would be best, but failing that real brands in the real places would have been a very satisfactory comprimise. Do I love Intel so much that their Core 2 Duo "billboards" improve my life or my ability, no but they make the game that much more immersive.

  73. Sadly this is true. by kinglink · · Score: 1

    There's a fence, on one side is the developers, on the other side is gamers. I recently hopped that fence. The biggest thing I noticed is developers are gamers too. most of them buy games and play them. Shocking.

    The reason I bring this up is that while 60 bucks is a lot for a game, I learned the true cost of games. Everyone wants the next GTA and so on but look in your instruction books, there's a LOT of people involved in a sandbox game. Even a regular game now takes crews of 20-40 people to produce. Then if you look at SNES games you'll have groups of 10-20 people. Development time is about the same but the cost for producing the game has only increased. It's true that companies are getting more money but the size of those companies have expanded.

    Claiming a pc is a better version is just foolhardy because companies are avoiding the PC like the plague for the most part because there's no money there, you can produce a game on the PS2 and the PC and the PS2 will out sell the PC with a large factor because piracy is just too common. In addition every PS2 sold will play your game, not ever PC sold will play it.

    So if they can get money from advertising all the more power too them as long as they know how to handle it properly. Games like crackdown worked for the most part because it felt like part of the world. As long as people don't start doing stupid things with the advertising this is something developers will have to embrace and in theory gamers will have to also. It'll produce better games in the long run and perhaps more support (and DLC) too.

    1. Re:Sadly this is true. by geekoid · · Score: 1

      yeah, Blizzard is just loosing money hand over fist on the PC...

      " Even a regular game now takes crews of 20-40 people to produce."

      Oh...the 'Piracy' excuse. To bad every study ever produced says that 'Piracy' has a negligable effect on sales. The small effect it does have is upwards, not downwards.

      so, try again.

      "...not ever PC sold will play it."
      what they hell does that mean? older PC's won't play it? well it could be(less and less an issue, actually) but are you really interested in selling your game to someone with a PC thats 5+ years old? no, your not.

      Do you take into account that you can have far more flexability into account? That the PS2 looks you into Sony's pricing or hardware mistakes?

      For the record, not all PS2 games work with all PS2 after a couple of years. So now I need to buy a new PLaystation to get all the wiz bang goodies. When it was 200 bucks, that wasn't an issue, but at 500+ it's is no different then upgrading a PC.

      Before you say it, yes, I have been on the game development side of things.
      The business managers are destroying all creativity, pushing non-industry and archiac thinking, and let developers make critical managment decsions.
      95% of the time that is asking for huge cost increase at best, complete failure at worst.
      The other 5% of the time you end up with kick ass games.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Sadly this is true. by kinglink · · Score: 1

      Yeah every study shows music piracy doesn't hurt. But I can tell you a great on the PC and early on in the life of the PS2 easily sold more on the PS2. It's even greater now that the PS2 has a huge install base. So yeah let's sell games to PC games and get a smaller market share, great! Or we could try to protect our profit with heavy anti-piracy software and get yelled at by fans. Oh genius.

      Sure you mention Blizzard, but let me ask you this. How many MMOs are doing as much as Blizzard. The answer is none, Everquest is doing good, City of Heroes is good too but too many are trying and failing. Using one game out of 20-30 mmos that have come and gone, doesn't prove the PC is viable.

      If your 360 title works on 1 system it'll work on all working 360s. If your computer works on 1 PC, a nearly identical PC won't work. You never have to worry about what Ps2 people are running it on, they all will work with your game, you can just focus on making the best game. If it doesn't work with all PS2s then it's something with the programming or some special feature, but I've not heard of any problems like this. Besides 400-500 for a gaming console or for a top of the line graphics card.. your choice.

      Yes choosing one platform locks you into their pricing, but the difference per unit is negligable, more people will actually buy the game than downloading it, and if you've made a decent game they also are willing to work with you on marketing. The hardware for the Ps3 isn't great but that's a choice to design for it, or port it later. At least you're not expected to work with every video card out there right now, on the PC you are. New card comes out tomorrow... why aren't you compliant, even if it's the manufacturer's fault or they just arn't supporting your game 100 percent.

      Sounds like you worked at a bad company, because if it's done right game development is great, crunch sucks but that's up to you. Don't like the job there's other studios out there. But then again it sounds like you worked at a company that knows nothing about the industry. However I shouldn't have to spell this out for you but there I did it.

  74. Fight Night 3 - The King of In Game Ads by Conception · · Score: 1

    People bought and loved this game, even though it has the most aggressive in game ads ever. I mean, The King becomes your trainer at one point. As long as it fits the theme, shouldn't be a problem.

  75. Next product - advertisement removal patches by Anonymous Coward · · Score: 0

    Personally, I play games to get *away* from the real world. I want my gaming experience to be entertaining and exciting, and part of that is a total lack of connection to the real world and reminders of its stresses.

    One of these stresses is being bombarded all day long by unwanted advertising. Advertisers have no right to my eyes, ears, attention, money, bandwidth, CPU time, capacity of my mailboxes both physical and digital, or any other aspect of my life or mental space. They are intrusive, unwanted, annoying, capacity-sapping leeches. I block them when surfing websites. I block them from my email. I block them from my physical mailbox. I use time-shifting and DVD ripping to block them from my TV. I show up at movies 20 minutes late so I can catch the start of the feature, or simply download it instead if I don't feel like paying $30 for a ticket and overpriced popcorn. Or, more and more commonly, I simply don't watch the flick at all. I've stopped reading the newspaper because it's 75% ads. Now I get my news online, ad-filtered, about subjects I'm interested in and usually before it hits the local birdcage liner.

    The only time I ever want to see an ad is if I am specifically in search of a product. Otherwise, they can stay out of my entertainment, out of my life, and out of my damn games.

  76. I'm Fine With It by Philodoxx · · Score: 1

    Now please don't take this out of context, advertising doesn't work in all genres. If I were playing WoW and I saw a billboard for snacky smores I'd be downright pissed.

    I have absolutely no problem with ads so long as they fit the environment. Are there billboards on roads in real life? Yes! So put them in games, it makes them seem more realistic. Are there advertisements in stadiums? Yes! Then by all means put ads in the sports games. As far as I can see, the games on that list all take place in environments where one could reasonably be expected to see ads.

    Where I draw the line is putting corporate logos on loading screens or putting them anywhere where I can't look away. Like if I were playing GTA and all the cars had pepsi logos on the roofs I'd be mad.

    --
    Oh, a lesson in history from Mr. I'm my own grandpa.
  77. What about a by geekoid · · Score: 1

    Coka-Cola Drink that gave you 20% speed boost?
    Just an item in a vendors slot, no billboards.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  78. A new arms race... by kn0tw0rk · · Score: 1

    and then there will be a box developed by hackers to intercept the signal for the advert and put up something else. Sort of like the advert blocker.

    Sigh....

    When will they learn.

    --
    See my art -> http://herbevore.deviantart.com
  79. Morgan Webb said it best by Faxmaster · · Score: 1
    --
    "Just the fax, ma'am."
  80. Crackdown by pvera · · Score: 1

    I have been playing a lot of Crackdown for the past week or so, both single user mode and co-op mode, and whatever ads I saw were not very intrussive.

    You are running and jumping around a small city, and sure, it has billboards and posters. We were having so much fun that we did not pay attention to the ads at all.

    --
    Pedro
    ----
    The Insomniac Coder
  81. dnL ads by Night+Goat · · Score: 1

    That was actually a real ad. At the time that game came out, 7-Up was printing their name on the bottles upside down like that. It was supposed to signify turning your expectations upside down or something like that.

    1. Re:dnL ads by mink · · Score: 1

      I thought that was the branding for the 7-up with caffine.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  82. Hacking this by fahrvergnugen · · Score: 1

    So the next question is, how can we use this to our advantage? most XBox live traffic traditionally goes over an encrypted tunnel, but has anyone tried sniffing to see if the ads are being downloaded over the Live connection, or if they're coming from an open internet connection (standard http/https).

    If they are, then there's nothing to stop us spoofing our own ads into the games. I don't know about you, but I would LOVE to see Fiestacat staring down at me from a billboard while I rocket juggle some pathetic fucker in Crackdown.

    --
    Even Jesus hates listening to Creed.
  83. In which bar is this woman ? by aepervius · · Score: 1

    Quote : "Man, my new copy of MICROSOFT WINDOWS VISTA makes me steamy and hot!".

    I am on my way to buy a bunch of copy of Vista. Which bar is it and how does the hot and steamy woman look like ? Age ? Name ? More detail is needed to ship (or even better bring manually) all those ncie shiny new copy of windows vista.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  84. Tivo it. by Eudial · · Score: 1

    Ah, just tivo it... eh wait.

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  85. Lock-In by Deliveranc3 · · Score: 1

    Super, now small dev's won't be able to just sell games they'll need to maintain them.

    And their revenue will be spread over years, good for big established dev's but really bad for small houses.

    And of course this will fall into the hands of publishers not developers further tying the two together and breaking the new business models developers are using to get out from under.

    Dev costs might be up but so are publisher %'s and they're not gonna stop until developers are work for hire.

  86. Adblock for games by pelago · · Score: 1

    We need some kind of "Adblock for games" project. As a private project a few years ago I managed to replace the textures holding the adverts in the Xbox 1 version of Burnout 3, which was possible using a hacked Xbox. Unfortunately we cannot (yet) change the content on Xbox 360 discs as they are signed. I read TFA but I couldn't work out if the adverts were stored on the game disc or sent over the network. I suspect the answer is both - there will be a default set of adverts on the disc for people who don't connect their Xbox 360 to the Internet and new ones will be sent over the network for those that do. For network ads it may be possible to block or redirect them at a router level.