However, you get to sing a bunch of old blues songs for free, since them dirty darkies were prevented from registering copyrights - to the extent they even were told such a thing was necessary...
...made up on the spot, id belongs to the 99% of the video game industry that relish in promoting violence and gratuitous sexually laden content (largely consisting of scantily-clad voluptous females).
But when challenged by the concerned public, they pull out the 1% of the industry that make wholesome games.
Is it a sign of cultural change that people think of Jack Chick's twisted protestantism before Reefer Madness, or just that the internet makes the former more accessible?
Yeah - you move the already cheap grunt job offshore, then have to hire a more expensive manager to oversee the offshored work. Or to explain domain terms. Or to write the highly detailed specifications necessary for the offshore workers to implement the solution. And another to do the (necessarily local) testing and QA for the customer. And so on...
The pirate turns into a customer if/when he decides to buy the product. Until then he is irrelevant to the industry.
I tend to buy music at iTunes for half of what the CD would cost. What makes me buy a CD instead is when it had additional stuff like DVDs or a very attractive packaging.
So: Add extras that make the purchase interesting. Added value compared to the cheaper choice, whether my iTunes purchase or the pirate's free download.
In the same way as the United States of America then? But you do have a federal president, and so did the Soviet Union - and so has Russia, which is also a federation. As is Germany. They all are called republics because a federal republic is still a republic just like a green car is still a car.
Want current? Submitting OOXML as a vendor-product-tied attempt at sidelining ODF, making a ton of Microsoft partners send form letters to national standard bodies to make ISO fast-track a document the size of the SQL standard.
Oh, and then their implementation is not compatible with the standard to boot so that other implementors of the standard will be incompatible with MS Office 2007...
The industry needs to realize that a person not buying their products is not their customer, whether it is a subsistence farmer on the African countryside or a frequent visitor to the Piratebay and that ilk. So they need to start focusing on the real customers to actually make money.
The difference is that the visitor to Piratebay is MORE likely to actually turn into a customer. So why chase him away through litigation? The fantasy that they are losing money (i.e. has money taken away) is a fallacy, there is just potential income that is less than if they had bought the album. So you want them to do just that.
Turning into a fricking monster is not the solution.
Yeah, quest drop rates are screwy. WoW has quests with a 100% drop rate (i.e. Apprentice's Duties where the crocs always leave behind a skin until your quota is full) to horrendous drop rates (I cannot remember the worst offender as I am doing LotRO these days instead).
So "loot X foos from fies" where you need to kill a number of fies much larger than X is booring. LotRO, being "heavily influenced" by WoW, largely has better quests, but has other issues to compensate...:)
If you want simpler quests, try Age of Conan where every quest is signposted on the map to the point of ridiculousness.
Call 911 and tell them to come and arrest the person holding a gun at your head, forcing you to play.
Sheesh.
Gold farmers wreck the game because even if the amount of money is Zimbabwe-like infinite, the process of accruing it is via time-consuming gameplay harvesting limited but replenishing resources. Now, a farmer and/or bot "harvesting" these resources repeatedly effectively removes that resource from "ordinary" players, ie. the ones Blizzard made the game for.
When these resources are sold for real-world money, you have a company in a way leeching business from Blizzard's creation by inconveniencing "real" players.
Sure you can copyright a particular expression of a game, its rules, the board etc. You just cannot copyright the ideas behind it or the mechanics represented by the rules (so someone else can express the rules in a different way). The latter can be patented though.
From Apple's standpoint, the files apparently are non-DRM - in the store. The DRM stuff is added by the iTunes software client-side. I seem to recall that was what Jon Lech Johansen ("DVD-Jon") discovered a while ago.
Er, young mindless AC, it should be pointed out that people sitting in basements playing usually have "Wintendo" installed, not Linux which is for smart people.
However, you get to sing a bunch of old blues songs for free, since them dirty darkies were prevented from registering copyrights - to the extent they even were told such a thing was necessary...
...made up on the spot, id belongs to the 99% of the video game industry that relish in promoting violence and gratuitous sexually laden content (largely consisting of scantily-clad voluptous females).
But when challenged by the concerned public, they pull out the 1% of the industry that make wholesome games.
See? Two can play that game, mr. "Doom".
Is it a sign of cultural change that people think of Jack Chick's twisted protestantism before Reefer Madness, or just that the internet makes the former more accessible?
Someone needs to get Reefer Madness on torrent.
Your mod points were offshored? Here, have a (Belgian-owned) Bud.
"Copy-and-paste-oriented Programming" is what you get for $3.
Then again I have encountered expensive Oracle developers doing much the same...
Yeah - you move the already cheap grunt job offshore, then have to hire a more expensive manager to oversee the offshored work. Or to explain domain terms. Or to write the highly detailed specifications necessary for the offshore workers to implement the solution. And another to do the (necessarily local) testing and QA for the customer. And so on...
Someone probably yelled BINGO! after that last sentence, so he stopped.
I thought that was -1, Troll, since obviously the only reason to post a wrong opinion is to make those that hold the right opinion respond...
No, party election committes made a choice and said to the voters: Pick between crap and shit, they are still going to screw you over.
Me, jaded?
He was well animated, had a uniqueness that contrasted greatly with the ham-fisted, chewing "acting" that the live actors managed.
Maybe fans hate that Jar-Jar showed that noone apart from the animators cared?
Certainly most original premise. And unique (for a video game) style. A bit linear, though.
The pirate turns into a customer if/when he decides to buy the product. Until then he is irrelevant to the industry.
I tend to buy music at iTunes for half of what the CD would cost. What makes me buy a CD instead is when it had additional stuff like DVDs or a very attractive packaging.
So: Add extras that make the purchase interesting. Added value compared to the cheaper choice, whether my iTunes purchase or the pirate's free download.
In the same way as the United States of America then? But you do have a federal president, and so did the Soviet Union - and so has Russia, which is also a federation. As is Germany. They all are called republics because a federal republic is still a republic just like a green car is still a car.
X11 on OS X is an optional install though, and X11 apps look fugly on a Mac compared to "native" (Cocoa or Carbon) apps.
Speaking of VMs, the major reason Apple make their own Java VM is that it goes straight down to the kernel when needed...
Anyway, ViolaWWW predates it in the X11 space, though it did not have Mosaic's IMG tag.
Want current? Submitting OOXML as a vendor-product-tied attempt at sidelining ODF, making a ton of Microsoft partners send form letters to national standard bodies to make ISO fast-track a document the size of the SQL standard.
Oh, and then their implementation is not compatible with the standard to boot so that other implementors of the standard will be incompatible with MS Office 2007...
No, SunOS - marketers called it Solaris.
The industry needs to realize that a person not buying their products is not their customer, whether it is a subsistence farmer on the African countryside or a frequent visitor to the Piratebay and that ilk. So they need to start focusing on the real customers to actually make money.
The difference is that the visitor to Piratebay is MORE likely to actually turn into a customer. So why chase him away through litigation? The fantasy that they are losing money (i.e. has money taken away) is a fallacy, there is just potential income that is less than if they had bought the album. So you want them to do just that.
Turning into a fricking monster is not the solution.
Yeah, quest drop rates are screwy. WoW has quests with a 100% drop rate (i.e. Apprentice's Duties where the crocs always leave behind a skin until your quota is full) to horrendous drop rates (I cannot remember the worst offender as I am doing LotRO these days instead).
So "loot X foos from fies" where you need to kill a number of fies much larger than X is booring. LotRO, being "heavily influenced" by WoW, largely has better quests, but has other issues to compensate... :)
If you want simpler quests, try Age of Conan where every quest is signposted on the map to the point of ridiculousness.
Call 911 and tell them to come and arrest the person holding a gun at your head, forcing you to play.
Sheesh.
Gold farmers wreck the game because even if the amount of money is Zimbabwe-like infinite, the process of accruing it is via time-consuming gameplay harvesting limited but replenishing resources. Now, a farmer and/or bot "harvesting" these resources repeatedly effectively removes that resource from "ordinary" players, ie. the ones Blizzard made the game for.
When these resources are sold for real-world money, you have a company in a way leeching business from Blizzard's creation by inconveniencing "real" players.
The airline companies will just charge families extra for sitting in the "paedophile-free section"...
I don't care I just buy non-DRM iTunes Plus music. Costs the same.
Sure you can copyright a particular expression of a game, its rules, the board etc. You just cannot copyright the ideas behind it or the mechanics represented by the rules (so someone else can express the rules in a different way). The latter can be patented though.
From Apple's standpoint, the files apparently are non-DRM - in the store. The DRM stuff is added by the iTunes software client-side. I seem to recall that was what Jon Lech Johansen ("DVD-Jon") discovered a while ago.
Er, young mindless AC, it should be pointed out that people sitting in basements playing usually have "Wintendo" installed, not Linux which is for smart people.