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id CEO Claims PC Hardware Manufacturers Love Piracy

arcticstoat sends a link to an interview with the CEO of id Software, Todd Hollenshead, in which he suggests that hardware manufacturers count on piracy to help drive profits, rather than doing something to prevent it. Quoting: "...I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content — even if you're supposed to pay for it on PCs — is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games. ...And I think that just based on their actions...what they say is one thing, but what they do is another. When it comes into debates about whether peer-to-peer file-sharing networks that by-and-large have the vast majority, I'm talking 99 per cent of the content is illicitly trading copyrighted property, they'll come out on the side of the 1 per cent of the user doing it for legitimate benefit."

676 comments

  1. What a secret! by MahJongKong · · Score: 5, Interesting

    That's business as usual, not a "dirty little secret".

    1. Re:What a secret! by hedwards · · Score: 3, Interesting

      Precisely, that's been the case for decades. Back 20 years ago, it was pretty much assumed that when you got a computer people would come over with disks of commercial software that would be installed.

      It makes it hard for me to take piracy complaints seriously since, the actual rates are probably only a fraction of what they used to be. Sure that means more piracy in terms of numbers, but a much smaller amount in terms of actual percentage of users.

    2. Re:What a secret! by Adambomb · · Score: 1

      True, that does seem to be almost a given. PC Hardware manufacturers sales are usually betting on people needing their current line to run the latest and greatest of games. A wider base of PC owners who can access these games at 0 cost adds a nice incentive for these owners to then legitimately upgrade their PC's. That is entirely aside from the fact that being ABLE to pirate is seen by many consumers as a primary function of PCs to begin with.

      Heck, this isn't even new. I know more than one person who had purchased their first 300 baud vicmodem simply because they saw they could get to bbs's with unauthorized copies of games (Storm across Europe, M.U.L.E., Elite, etc) so long as there was a local number.

      --
      Ice Cream has no bones.
    3. Re:What a secret! by PC+and+Sony+Fanboy · · Score: 4, Interesting

      Exactly. Years ago, when I lived at home, if I bought a computer and it didn't come with software, it was unheard of...

      These days, if my parents buy a computer from anywhere that isn't a big box store, they expect it to come pre-loaded with software - even though they havn't paid for it. Otherwise, the computer doesn't "work", and they've asked them to fix it. That is the price for their customer loyalty (and money).

      If I buy a computer with no software, it isn't a problem. I'm plenty capable of installing thousands of dollars of pirated software on it - by my self.

    4. Re:What a secret! by Goldberg's+Pants · · Score: 1

      Software piracy drove sales of the Amiga. Every single Amiga owner I knew, including myself, pirated software. Though most did do the decent thing and buy the good titles. (Anything from Sensible, a lot of Microprose stuff etc...) The fact is being able to get free stuff was a MASSIVE selling point for the hardware.

      A lot of people claim that piracy is what ultimately killed the Amiga. That was completely untrue in my experience. What really killed the Amiga was id Software releasing "Doom".

    5. Re:What a secret! by Daswolfen · · Score: 1

      M.U.L.E.

      Oh how I miss those days.. I wasted hours upon hours of time playing M.U.L.E., Pirates!, and Mail Order Monsters...

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    6. Re:What a secret! by Z00L00K · · Score: 1

      It's like blaming the manufacturers of hammers for all murders committed by a hammer.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    7. Re:What a secret! by Jeff+DeMaagd · · Score: 1

      The part that gets me is that it's somehow the hardware maker's job to police what runs on the hardware. How are they supposed to know that whether software is pirated, and under what standard should Intel, AMD, Dell, HP, etc. be the gatekeepers of what runs on a consumer's computer? Maybe they've been "spoiled" (or maybe soiled) by the console systems where the console maker controls the hardware, OS, the specifications, and the games that run on it.

    8. Re:What a secret! by blahplusplus · · Score: 1

      "These days, if my parents buy a computer from anywhere that isn't a big box store, they expect it to come pre-loaded with software - even though they havn't paid for it. Otherwise, the computer doesn't "work", and they've asked them to fix it. That is the price for their customer loyalty (and money)."

      Ironically enough, the oldbies and technically avoidant / illiterate are part of the reason why computers and the market cannot advance too far, the market must cater to the median technical ability, which sadly, isn't that much. Even with new kids, the way average people have to interact with computers is for the most part frustrating. Which it shouldn't be but we're not quite there yet with security, usability, aesthetics, design and speed all in one just yet.

    9. Re:What a secret! by eric-x · · Score: 1

      Doom marked the turning point but didn't kill the Amiga. What killed it was the fact that the OS and hardware were effectively frozen: Development of new models was simply too slow to compete with PC.

      Anyway, where would further development lead to? Probably to a standard PC motherboard to reap the benefits of cheap PC hardware. The OS would be outdated very soon, so people would replace it by linux and maybe develop some sort of emulator to run the old stuff. No matter how you look at it, it was doomed.

    10. Re:What a secret! by Anonymous Coward · · Score: 1, Informative

      The Amiga was pretty much dead before anyone heard about Doom. What killed the Amiga was simply not enough innovation in the hardware department. A 8Mhz 68000 was nice in 1985, but in 1990 it was underpowered. When in 1990 the A3000 was finally released, its price was far too high. Nobody could afford to pay that much for a hobby or gaming computer, so people were still stuck with a computer designed with 1985 hardware. Commodore had some reaction in 1992 with the Amiga 1200, but the the 14 Mhz 68020 was still not powerful enough, it should have been 68030, and anyway it was already too late as people already made the switch.

      Also, piracy did help a lot in killing the Amiga. In 1990, the Amiga was to the IBM PC what the PC is now to consoles. It was a nice machine, but with no real money to be made because of piracy. After 1990, games for the Amiga were mostly PC ports. This means that there was no real incentive to have a not so shiny Amiga.

    11. Re:What a secret! by mcvos · · Score: 1

      A lot of people claim that piracy is what ultimately killed the Amiga. That was completely untrue in my experience. What really killed the Amiga was id Software releasing "Doom".

      Which was massively pirated, ofcourse. So does that mean the Amiga was killed by PC piracy?

    12. Re:What a secret! by mcvos · · Score: 1

      It's like blaming the manufacturers of hammers for all murders committed by a hammer.

      Well, they could at least have made the hammers less lethal. From foam rubber or something.

    13. Re:What a secret! by bigstrat2003 · · Score: 4, Insightful

      Not only that but IP industry is the horse and buggy industry of the 21st century, why exactly do these people deserve our protection? Should we have protected the horse and buggy industry from going obsolete?

      Oh, please. This analogy gets brought up into every single fucking IP discussion on this site, and it is always way the hell off base. There is no brave new industry that is making something better than what the software makers are making now... people are just taking what they make for free. When someone is making a new type of thing which obsoletes software, get back to me, and then you can use the buggy whip analogy. Until then, stuff it, because it doesn't apply one bit.

      In any other area if we were capable of replicating matter and energy for food so entire industries would collapse over night, they would be seen as horrible people from trying to stop such technology from being used by people.

      Yes, and that is because the work in those areas is the reproduction of the product. The work in IP is actually creating the thing you wish to sell, reproduction is and always has been effortless. When someone comes up with a way to instantly and effortlessly create a new piece of software which you want, then your analogy will apply.

      Good God, why is is that no one on /. who opposes IP even understands the issue at hand?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    14. Re:What a secret! by drinkypoo · · Score: 2, Insightful

      What really killed the Amiga was id Software releasing "Doom".

      What really killed the Amiga was "mismanagement".

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:What a secret! by T3Tech · · Score: 0, Offtopic

      Years ago, when I lived at home...

      So you no longer live at home now? Taken up the nomad lifestyle, eh?

      --
      Of course I didn't RTFA... why would I do that? You really are new here aren't you? Don't let my UID fool you.
    16. Re:What a secret! by abigor · · Score: 3, Insightful

      Good God, why is is that no one on /. who opposes IP even understands the issue at hand?

      Because they are mostly kids who have never created anything of value.

    17. Re:What a secret! by Bert64 · · Score: 4, Interesting

      PC games were pirated too, just as much if not more than Amiga games...
      There were still plenty of games coming out, they just weren't as good as other platforms any more... The other platforms had caught up and surpassed the Amiga. Piracy had very little to do with it, although the rampant anti-piracy brigade did a lot to drive what few Amiga users had internet access away from the platform....

      Pay for a TCP stack...
      Pay for a (pretty crap) telnet client...
      Pay for a (massively inferior to other platforms) web browser...
      Pay for an IRC client

      I mean come on, what other platform did quite so much to discourage uptake of the internet? And if you did pirate any of those apps, you could expect to be shunned from any amiga related forums.
      The IRC client especially had a backdoor allowing people to see if it was pirated or not, if you went on irc to an amiga related channel with a pirated client you would get banned.

      I recently tried setting up an old amiga i had in my loft, i was unable to acquire any of the software aside from demo versions... Even if i was willing to pay for it, none of the sites which sold it are still up, the only versions available are crippleware which crash out after 30 minutes.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    18. Re:What a secret! by Bert64 · · Score: 2, Insightful

      The thing is...

      Most people have limited budgets...

      You can't get up to date hardware for free.

      So you have a choice...

      A slower computer and a small set of paid software
      A faster computer and a large set of pirated or free software

      There's really no comparison is there.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:What a secret! by NDPTAL85 · · Score: 1, Insightful

      Don't blame the customers. Blame the software developers for not creating easier to use more attractive software. Its not like the skill doesn't exist at all, Apple seems to have figured it out.

      20 years ago.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    20. Re:What a secret! by evdubs · · Score: 1

      IP-for-profit is all about controlling the rights to distribution. It's nice that distribution used to be a great avenue for revenue to compensate the research and development (contrary to your claim that reproduction always has been effortless), but yes, distribution is now effortless. Even though the business models of both buggy whips and IP differ tremendously, they're still ineffective, hence the analogy.

      Also, there is a brave new industry making something better than what the [IP-holding-to-generate-revenue] software makers are making now: the free, open source software industry. Here, people have realized that not only is distribution effortless, they can do development in a shared and peer-reviewed environment [financially] effortlessly, although the product likely will not be created instantly.

      And, is software piracy (other than copies of Microsoft Windows, Adobe CS3, and video games) really that rampant anymore? Do I just live in an alternate universe where open source software is abundant, accessible, and available for all of my platforms? If anything, I think most of us can safely agree that the rate of software piracy is declining because of the availability of open source.

    21. Re:What a secret! by blahplusplus · · Score: 1

      Good point! But each of them plays their part, i.e. virus's on the net, etc.

      No software dev could have predicted everything their software would be used or abused for, so I think we should cut them a break. Like piracy and cracks. No one has the money and resources combat and to know every aspect of everything (at least not yet). Hopefully A.I. will take over for our limited minds and memories and do a better job once we get there.

    22. Re:What a secret! by OeLeWaPpErKe · · Score: 4, Insightful

      Is this a joke ? You're not seriously wondering why the radically different skill that writing good software requires results in applications working according to, let's say, different philosophies ?

      The only thing right about apple's interface is the consistency. Can you point me to a way to use anything OTHER THAN ITUNES to get an mp3 playing on my iphone ? Apple is "nice" as long as you toe the line. The only thing apple does a little bit right is consistency across it's interface. Mac OS is impractical, paternalistic in the extreme, and pushy as hell ... and yes it's a bit nicer to look at than linux or windows.

      This consistency is pushed onto software developers from apple headquarters with, to say the very least, an iron fist.

      While this made users initially happy, for obvious reasons developers didn't like it. They hated apple, from the beginning, and the hate only grew stronger. So there weren't all that many developers, and therefore not too many apps for apple.

      And then microsoft came along. And gave developers visual basic. Easy to use, fast to get results, but to say the least, not perfect. Obviously given that you "just want to develop something", you "want to give developing a try" you're (and this is still true) going to do it on windows. This was true long before windows became anywhere near dominant in the marketplace.

      Therefore there's MANY more apps for windows. And before that all applications ran on DOS. Why ? Because that was cheap and easy. Getting an app to run on mac os/iphone is both expensive, difficult, and you have to pass apple's "commisar". DOS/Windows doesn't force stuff onto you. I'm going to get a lot of flak for this post, but just look at the exact same situation :

      matlab vs mathematica. Mathematica is beautiful. Nicely built, nice to look at. And a veritable thumbscrew to develop in, just like mac os. Matlab gets results, and is beyond ugly in design. It's literally a deep dark pit in the ground and you can see a faint red light glowing at the bottom. Yet nearly everyone jumps in the matlab pit.

      The exact same situation you have with iphone versus windows smartphones. Why do you only have skype on windows smartphones ? Why do you only have good calculators on windows smartphones ? Why do you only have on windows smartphones ... no developer keys, and no restrictions on what you can put on devices. It gets worse. The physical restrictions of windows mobile are MUCH, MUCH worse than those of the iphone. Apple has loosened up a tiny little bit. But that loosening is costing the iphone in consistency, and a lot. It's loosing it's beauty, but it works better.

      In the end it's similar to communism/socialism versus capitalism : central planning/forced consistency looks good, and IF you like the guy that's currently at the wheel it may work for a little while. Everything may not work, but at least it looks like it actually fits. Capitalism is a thousand trumpets blowing completely out of sync. But when you have to live with it central planning/communism/socialism is a death knell, and capitalism gets things done (1000 ways will fail, 1 will work, that's the way of capitalism. The 1000 that fail are not a pretty picture, and the one that does gets "all the glory". Communism/socialism/central planning only tries one way, or maybe a few. If those few tries fail ... then it's over. No matter how many people know how to solve the problem, nobody else gets to try)

      You see that with the olympics in China : the top layer looks beautiful. Lots of nice girls, beautiful city (for the moment). But ... it's being forced onto the people at gunpoint. And apple's "easy to use more attractive software" is also being forced at (the proverbial cryptographical-development-keys) gunpoint. It looks nice if the person holding the gun is trying to impress you. It does not look good AT ALL if you're on the other end of the gun.

      And developers, the people you as a user depend on, are on the barrel end of apple's gun.

      Who do you think is going to win after the "oooh" factor wears off ? Apple is currently a blip, a drop on a hot plate. It will shine ... for a short while. Then *poof*.

    23. Re:What a secret! by blahplusplus · · Score: 1, Insightful

      Oh, please. This analogy gets brought up into every single fucking IP discussion on this site, and it is always way the hell off base.

      Oh, so supply and demand is off base is it? You seem to be a little inconsistent in your economic principles there. If food were able to be replicated from matter in your own back yard, the entire food industry would go under, same goes for power. The thing is it happened to information first.

      I'm reminded of an American friend of mine who said "Son, there are no capitalists. They are ALL socialists, if it's not socialism for the poor it's socialism for the rich, if it's not socialism for the rich, it's socialism for the middle class, they all want to find the golden egg and exploit the others".

      He certainly was correct for the majority of them, people want to find the golden egg and sit on it forever. Who cares if you do work, the market (supply and demand) is supposed to determine it's value not the producers. i.e. free choice. Not some autocratic monopoly capitalist (or rather quasi capitalist-socialist) dictators.

      There is no brave new industry that is making something better than what the software makers are making now...

      You must have missed the digital revolution, we invented hardware that made supply of information practically limitless -- supply and demand again.

      People are just taking what they make for free.

      Maybe you need a history lesson, all states and all peoples took for free, land and resources that was not really there's to begin with. Property is a social construct to help us solve problems and dominate other peoples and groups for the dominant ideology of the age in history one lives.

      You technically really never "own" anything, in the ultimate sense, we just pretend to do so because it's pragmatic. Whenever you "create" something, you're just re-arranging pre-existent matter and energy, so I don't think that entitles one to eternal ownership, ownership yes, eternally, no.

      When someone is making a new type of thing which obsoletes software, get back to me, and then you can use the buggy whip analogy. Until then, stuff it, because it doesn't apply one bit.

      I think you don't really grasp the full nature of the problem, in our world, the whip and buggy industry (information "engineering" industries, movies, music, whatever else, etc) just got replaced by a replicator, a REAL world replicator. The PC and the net.

      In startrek it is a machine capable of creating (and recycling) objects. Replicators were originally seen used to synthesize meals on demand, but in later series, they are used for lots of other things.

      But in our world they exist for information, sorry, humans have been innovating since the dawn of time. Just because a bunch of whiny kids (and yes many capitalists are childish) had their intellectual property party ruined by technology doesn't mean much.

      You guys are fighting Prohibition and we all know how that worked out. It's not going to happen, the genie is not going back.

      Yes, and that is because the work in those areas is the reproduction of the product. The work in IP is actually creating the thing you wish to sell, reproduction is and always has been effortless.

      No reproduction has not always been effortless, songs and theater before the advent of camera's, recording media, radio and microphone, not to mention all it's spin off technologies. You had to travel to see people, or communicate using more primitive technologies (letters, etc).

      I'm not sure how I got modded down, there just must be a lot of ideologues on today.

    24. Re:What a secret! by PopeRatzo · · Score: 4, Insightful

      These days, if my parents buy a computer from anywhere that isn't a big box store, they expect it to come pre-loaded with software - even though they havn't paid for it.

      You may not have noticed, but a computer does not "work" without software. That's why it's perfectly reasonable for consumers to expect software to come loaded on their new computer. When you buy a cellular phone, do you expect it to come with empty memory so you have to install the communications software on it before you can make a call?

      Nobody is forcing Dell or HP or Sony to load tons of junk on their computers when they leave the factory.

      Now, speaking to the issue at hand, the idea that computer hardware manufacturers are "in favor of" piracy just because some of them don't want to include DRM in the hardware or firmware is just a bunch of crap. You have a bunch of crybabies saying that "it's their fault" instead of looking at themselves in the mirror.

      For example, many people have found that it's just simpler to pay for computer games when they are sold and delivered in a sensible, reasonably-priced manner, such as Steam, instead of downloading them from TPB. So a group of vendors actually thought of a solution instead of trying to turn users into terrorists, and now they're making money and consumers are happy.

      A casual home user who needs a word processor shouldn't be expected to lay out $500 for some overblown suite. And thanks to openoffice.org, google docs, etc, we are learning we don't have to. There are even quite a few professionals who find that Open Office works just fine, thank you. There was a time when anyone who wanted to use a computer had to budget in a thousand bucks just to do some basic tasks.

      The question isn't whether corporations should make money. It's whether they need a steady stream of ever-increasing record-breaking profits. Pigs do get slaughtered, you know.

      --
      You are welcome on my lawn.
    25. Re:What a secret! by Hairy1 · · Score: 1

      Oh, please. This analogy gets brought up into every single fucking IP discussion on this site, and it is always way the hell off base. There is no brave new industry that is making something better than what the software makers are making now... people are just taking what they make for free. When someone is making a new type of thing which obsoletes software, get back to me, and then you can use the buggy whip analogy. Until then, stuff it, because it doesn't apply one bit.

      Whats changed isn't the music itself, its the means of delivering it. The traditional delivery mediums used by music companies were supplanted by the web. Instead of taking advantage of web delivery they have done everything they can to undermine it in order to maintain their traditional network, such as music stores.

      Artists are now realizing that they don't really need music companies, and that the value add music companies provide isn't worth the 90% of revenue the music industry earns. Just like the car the Internet is a disruptive technology. It has changed the face of how we interact.

      No longer are we simply passive consumers of commercial offerings. This is great news because it will mean a great many more artists will be able to make a living, as they money can be distributed to artists rather than the middle men.

      ISP based copyright license deals will eventually mean that this temporary legal glitch will be resolved. However, it will probably result in the major music labels being killed off.

    26. Re:What a secret! by GaryPatterson · · Score: 3, Informative

      None of what you say is true for OS X development. The whole "commissar" bit is great emotive writing, but flawed because it's simply untrue.

      iPhone development definitely has some issues when it comes to developing apps that you want to sell at Apple's online store, but you just can't extend that to OS X development and go on a tirade with any honesty.

    27. Re:What a secret! by Sparks23 · · Score: 1

      I wasn't aware that Mass Effect, BioShock, The Force Unleashed, Spore or The Sims 3 were open source.

      I will agree that piracy of commercial software (word processors et al) is down due to software like OpenOffice.org being more or less equivalent to the commercial counterparts while remaining free, but as you yourself acknowledge -- 'other than copies of ... video games' -- piracy is still alive and well within the genre of games, and that is one place that 'open source' does not necessarily help.

      I've yet to see a Mass Effect or Spore come out of the open source games community; this is not to say that there never will be such, but right now there's less chance of a 'well, there's an OpenSpore.org free competitor to download' in the case of prominent games.

      --
      --Rachel
    28. Re:What a secret! by Curien · · Score: 1

      You may not have noticed, but a computer does not "work" without software. That's why it's perfectly reasonable for consumers to expect software to come loaded on their new computer. When you buy a cellular phone, do you expect it to come with empty memory so you have to install the communications software on it before you can make a call?

      If I buy a cell phone, it does absolutely nothing at all until I purchase a subscription to a cellular network.

      --
      It's always a long day... 86400 doesn't fit into a short.
    29. Re:What a secret! by shaitand · · Score: 1

      'Good God, why is is that no one on /. who opposes IP even understands the issue at hand?'

      I understand it well enough.

      'reproduction is and always has been effortless'

      Exactly which is why we should get rid of the IP racket and force the software industry as we know it to evaporate. Most programmers work for corporations doing inhouse development, large software firms are the leeches of the industry and there is no reason to artificially sustain their business model by pretending they own ideas that by definition can't be owned.

    30. Re:What a secret! by Tim+C · · Score: 1

      To be fair, I think a lot of them are also (loosely) support rather than creative - that is, support programmers, sysadmins, PC support, etc, rather than development programmers, artists, musicians, etc. In other words, they're in the group that are paid to maintain an existing item, not the group that is paid to create new items.

    31. Re:What a secret! by mccabem · · Score: 1

      Thank you. And I would go further in stating that Microsoft is a much bigger abuser/benefactor of this phenomena than any of the hardware companies.

      I don't know a soul who would have used MS-DOS or Windows 3.1 if they couldn't have gotten it "from a buddy at work". More or less that held tru through 95 as well. The point is, take out piracy and you take out those years. What kind of Microsoft would they have ended up if they had to rely on customers to buy their products?

      Seems they still have that problem with Vista...but is anyone even bothering to pirate that one?

      -Matt

    32. Re:What a secret! by molarmass192 · · Score: 1

      The funny thing is that MS is the one who's undergoing "poofing" right now. Did you ever consider that maybe MS has had it's day in the sun? That they've pissed off developers, like, let's say, myself? MS is running out of momentum, Apple is gaining momentum. Apple's platform is very different to develop for than MS's, but it's also exponentially more stable and coherent. That stability and coherence makes for a better end user experience and lower support costs. As a developer, I only care what my end users think, and right now they're telling me that stability and look-and-feel is what they care about.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    33. Re:What a secret! by Breakfast+Pants · · Score: 1

      >None of what you say is true for OS X development.

      Didn't DTrace on OSX come with an artificial restriction to keep it from tracing iTunes?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    34. Re:What a secret! by ketamine-bp · · Score: 1

      how does it restrict your day-in, day-out development schedule? or do you mean you developed itunes for apple and then you can't even get a copy of dtrace that's not restricted from tracing itunes?

      i think it works quite perfectly for user-developed programs...

      eh..

      nevermind...

    35. Re:What a secret! by Goldberg's+Pants · · Score: 1

      Yes it was massively pirated. What is your point? It sold a huge number as well. Just like Quake. That was massively pirated, had no copy protection and sold huge.

    36. Re:What a secret! by Anonymous Coward · · Score: 0

      Yes, and that is because the work in those areas is the reproduction of the product. The work in IP is actually creating the thing you wish to sell, reproduction is and always has been effortless. When someone comes up with a way to instantly and effortlessly create a new piece of software which you want, then your analogy will apply.

      Replication of information has not always been effortless, so at one time it made sense to charge substantial fees per copy. Now replication of information is basically free so business models need to change in order to take that into account.

      Example: I build web sites using PHP and javascript (i.e. I write software). My customers know they are free to duplicate the files on their servers and I would have no problem with that. If they want another site that doesn't look and work exactly like a site I've already made, they need to pay me to create something new. That's a proven business model that works. People who write non-web-apps need to switch to ransom licensing. It's really the only way.

    37. Re:What a secret! by bigstrat2003 · · Score: 1

      Ah, I see. So, tell me then: who is going to finance the next Bioshock, the next Lord of the Rings, etc, without the ability to turn a profit on it by re-selling it to lots of other people at a low price?

      Morality concerns aside, you still have to solve that issue.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    38. Re:What a secret! by Anonymous Coward · · Score: 0

      It's beside the (-1, They Make A Good Point But It Interferes With My Pre-Concieved Viewpoint). Careful not to click the wrong one!

    39. Re:What a secret! by GaryPatterson · · Score: 1

      people want to find the golden egg and sit on it forever

      Who said forever? You're introducing something new here. In the case of game developers, I suspect they'd be happy with a three to five years. By the end of that time, any money from sales will have been booked and technology will have made the game long since obsolete.

      Maybe you need a history lesson, all states and all peoples took for free, land and resources that was not really there's to begin with. Property is a social construct to help us solve problems and dominate other peoples and groups for the dominant ideology of the age in history one lives.

      It appears that your argument in support of piracy also provides an argument in support of the settlers who took native people's land. Interesting.

      The whole "property is a social construct" line is true, but adds nothing useful to the debate. Property is a social construct that is (in most countries) enforced by political, economic and military means. You can't just say "all this land is mine" any longer, because anarchy would quickly result. We create an entire legal construct to control people's behaviours to avoid this. Property is a social construct, as are justice, rights and economics.

      You technically really never "own" anything, in the ultimate sense, we just pretend to do so because it's pragmatic. Whenever you "create" something, you're just re-arranging pre-existent matter and energy, so I don't think that entitles one to eternal ownership, ownership yes, eternally, no.

      Okay, now we're way outside any useful framework for debate. If you introduce concepts like that, then others can introduce concepts like "You have no intrinsic rights anyway, the state gives you those" (show the an atom of "rights") and "You're just a collection of pre-existing matter anyway, so what does it matter what we do to you?" Suddenly we can countenance all sorts of behaviour, because it's so easy to justify when you reduce things in this minimalist manner.

      You have to argue in terms of the world we live in. If you disagree with the fundamentals, you're always free to try for political change or create your own independent nation somewhere. Just don't come into a debate with "First we need to change the entire way the Human race thinks about property, and then we need to get rid of the concept of 'ownership.'" The steps needed are outside the piracy debate.

      Yes, intellectual property laws need some work. I don't believe anyone will ever consider them perfect. Leaving that aside, is pirating a game a moral right? I'd argue that it's not, especially when we see that game software has no add-on services, no support and all the money is in the up-front product - there's no way for the devs to give the game away for free and still pay for their food and rent. Hell, that applies to most application software as well.

    40. Re:What a secret! by Anonymous Coward · · Score: 0

      This analogy hits much closer to home than you think.

      The work in "IP" is indeed in creating the product, but reproduction never was effortless. A book had to be printed, distributed and sold. It was therefore efficient to tack on licensing costs on to the price of the physical good.

      The issue at hand is that the "physical good" price is now zero, yet the creators still expect to be paid by the unit. At best you could price a bit. I'd die to hear what the RIAA would make of a plan that would price a song at one thousandth of a movie...

      So the whole industry has a problem, the same as the horse and buggy industry's: their business model is gone. But, okay, a better analogy might be monastic scribes trying to fight the printing press.

    41. Re:What a secret! by Anonymous Coward · · Score: 0

      mod up

    42. Re:What a secret! by Znork · · Score: 1

      Not to mention, who is going to release the next Fedora, the next Ubuntu, the next...?

      Without IP issues it becomes vastly more simple to build upon and combine works. The 'but who would pay' question has been quite thoroughly answered by the free software community as a whole. Perhaps you'll miss out on a marketing campaign or two, but the evolution of art and entertainment will continue with even less roadblocks.

    43. Re:What a secret! by holloway · · Score: 1

      There's that old saying about Commodore, that if they bought KFC they would have renamed it Warm Dead Bird.

    44. Re:What a secret! by blahplusplus · · Score: 1

      Who said forever? You're introducing something new here.

      No I'm not see Disney and the music industries endless copyright extension lobbying to prevent works from going public domain. Google it, it's not "new" by any means.

      In the case of game developers, I suspect they'd be happy with a three to five years. By the end of that time, any money from sales will have been booked and technology will have made the game long since obsolete.

      See: Crytek (IP police), many other game dev's I'm sure would be glad to but they are under publicly traded companies, in the ideal world yes, but this is not the ideal world - companies own devs and whoever has the money makes the rules.

      It appears that your argument in support of piracy also provides an argument in support of the settlers who took native people's land. Interesting.

      The point of the argument was to demonstrate the world is based on bullshit, we invent concepts de novo and try to justify them and backwards rationalize our imaginary worlds into reality, in objective reality they don't exist, do you agree? I think you would. We eliminate humans - suddenly all of our poppycock disappears. But that is the point -- it's decided by the groups who have power over the groups who don't -- might makes right.

      The whole "property is a social construct" line is true, but adds nothing useful to the debate. Property is a social construct that is (in most countries) enforced by political, economic and military means. You can't just say "all this land is mine" any longer, because anarchy would quickly result.

      Information is not land though, your argument holds for land but not for IP. I can't steal numbers from you (1, 2, 3) they operate under entirely different laws and behave entirely differently -- land, water, food, that's scarce, information is not, the labour is, but the product is not once produced, socialism is entirely possible under the laws of information.

      So there is no economic rational at all except for to pay the producers, the market/socialism/communism is a social construct, the world is not an ideology, it behaves according to physical laws and spacial geometric relationships. I wish more people would question what they hold dear to see where it would lead, but too few people do, or even have the skill to ferret out the implications, very time consuming. To realize that our vague notions about ideas are not how the world actually works and we have some say in how it turns out.

      So we are the problem, human beings are too selfish and too self-centered and that is the real problem. Not anything else, but people who know the truth are outnumbered by people who don't care, and so we must go with the median... which is mediocre. No one is interested in moderation, and because everyone is flying blind unfortunately. If you don't think so: Just look at the world, war, poverty, disease, ignorance, religion, ideological extremism, etc.

      My point is we've seen how money triumphs over the common good and the public good with extension after extension and the public is way too disorganized to get the lobbyists out of their governments. Too many greedy children (and yes I mean the adults are children in terms of maturity) there from the upper classes.

      We create an entire legal construct to control people's behaviours to avoid this. Property is a social construct, as are justice, rights and economics.

      Exactly my point they are arbitrary, they are made up by someone else to control someone else for their benefit. We inherited them, most of us don't have the time to sit down and sift through them and question them to see if they are poorly conceived and whether or not they need to be updated, revised or tossed out due to new changes in the environment but it's a big job and way too much for the average lifetime of most people I'm sure.

      Okay

    45. Re:What a secret! by Iron+Condor · · Score: 1

      If I buy a computer with no software, it isn't a problem. I'm plenty capable of installing thousands of dollars of pirated software on it - by my self.

      Out of curiosity: what is there to pirate that doesn't have a free alternative for download somewhere? Like every self-respecting computer nerd I've committed my share of copyright violations in my time, but where it comes to software I really see no point in it any more.

      I am suspecting the complaint is much more about things like movies and music than software...

      --
      We're all born with nothing.
      If you die in debt, you're ahead.
    46. Re:What a secret! by bigstrat2003 · · Score: 1

      The problem is, an operating system is an interesting project. A game is not. Writing a graphics engine may be, but balancing, texturing, all of that... it's just not very interesting work, so saying that people release Linux versions doesn't really address the issue.

      Not to mention, OSS is driven basically by ideology. While that keeps it going for now, I doubt that it's going to be that sustainable as a driving force. People aren't going to be frothing at the mouths forever, and what then?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    47. Re:What a secret! by Anonymous Coward · · Score: 0

      No matter how many people know how to solve the problem, nobody else gets to try)

      Same way our capitalist government looks at pot. "We've decided in advance that pot has no redeeming (medical) value. So, despite any ideas you may have about how our position might be disproved, we will not grant you a license to possess the stuff, even for strictly controlled experiments."

      Therefore, in order to prove your case, you would have to do something illegal, for which you would be arrested, and which would be used (in a completely illogical way) to disparage any positive results you might discover.

    48. Re:What a secret! by The+Iso · · Score: 1

      matlab vs mathematica. Mathematica is beautiful. Nicely built, nice to look at. And a veritable thumbscrew to develop in, just like mac os. Matlab gets results, and is beyond ugly in design. It's literally a deep dark pit in the ground and you can see a faint red light glowing at the bottom. Yet nearly everyone jumps in the matlab pit.

      matMatlab gets results, and is beyond ugly in design. It's literally a deep dark pit in the ground and you can see a faint red light glowing at the bottom. Yet nearly everyone jumps in the matlab pit.

      It's literally a deep dark pit in the ground and you can see a faint red light glowing at the bottom.

      literally a deep dark pit

      I do not think that word means what you think it means.

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
    49. Re:What a secret! by Anonymous Coward · · Score: 0

      Can I write gui's for mac os x with some language other than objective-c yet?

    50. Re:What a secret! by Anonymous Coward · · Score: 0

      There needs to be a 'Funny (laughing at you, not with you)' moderation option...

    51. Re:What a secret! by grantek · · Score: 1

      So did Asus recently with their EEE acronym - I reckon they should ditch the slogan for the WinXP variants :P

    52. Re:What a secret! by bXTr · · Score: 1

      What really killed the Amiga was id Software releasing "Doom".

      What really killed the Amiga was "mismanagement".

      What really killed the Amiga was the rabid Amiga fanboys scaring potential software vendors and users away from the platform.

      --
      It's a very dark ride.
    53. Re:What a secret! by shaitand · · Score: 1

      Ideology is not what drives most open source development and it is hardly a sustainable force. Selling the content itself is not the only way to fund the development of content.

    54. Re:What a secret! by IntlHarvester · · Score: 2, Insightful

      Easy explanation. The Amiga was already considered a commercial dead-end by the time the Internet became popular in 1994-5, and Commodore folded soon afterwards.

      Admittedly the platform lived on for years with third party hardware/software support, but practically nobody considered 'alive' in this time period.

      --
      Business. Numbers. Money. People. Computer World.
    55. Re:What a secret! by Breakfast+Pants · · Score: 1

      And what if your user-developed program wants to interact with iTunes? What if your program is only crashing when iTunes is running and you want to find out why?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    56. Re:What a secret! by bXTr · · Score: 1

      You always could, spunky.

      --
      It's a very dark ride.
    57. Re:What a secret! by gullevek · · Score: 1

      If you don't force interface guidelines down the throats of programmers you get shit like Windows. Where all apps had different icon sets, button order, menu order and usability.

      Or look at Linux, 100 different window manager, interface and whatnot else and at the end nothing really works with the other.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    58. Re:What a secret! by bXTr · · Score: 0

      Every version of Mac OS X has come with a full suite of development tools including an IDE. When will Microsoft include Visual Basic with Windows, and, no, VBScript does not count. However, for the sake of argument lets include VBScript and JScript, especially since Microsoft stopped including QBASIC. Mac OS X includes Perl, Python, Ruby, Tcl/Tk, AppleScript, Java, PHP, and that's *before* installing the development tools. Installing those gives me Xcode, Interface Builder, C, C++, Objective-C, Objective-C++ and other development and debugging tools out the yinyang. So let's look at Windows, now. C? C++? No. Visual Basic? No. Perl? Python? Ruby? No. What *is* included? VBScript and JScript. Wait, there's supposed to be a free version of Visual Studio, isn't there? Oh, I have to download that? Microsoft doesn't just include it with Windows like Apple does XCode with Mac OS X? But, I thought Microsoft cared about developers; that it was easy to develop for Windows. But, Apple actually includes more development tools, including a full blown IDE in XCode, with Mac OS X than Microsoft does with Windows.
      Huh, go figure.

      --
      It's a very dark ride.
    59. Re:What a secret! by binarylarry · · Score: 1

      Yes and imagine if id could have turned those pirate users into paid users!

      They could have afforded to buy a Gulfstream IV instead of having to make sure with a measly Gulfstream III jet.

      --
      Mod me down, my New Earth Global Warmingist friends!
    60. Re:What a secret! by bXTr · · Score: 1

      So, IP isn't about making an assload of money from copyrighting, patenting and licensing ideas and then hiring ambitious, inventive and unscrupulous lawyers and investigators to put the smack down on those who use my ideas, or what look like my ideas, or what my have been at least tangentially inspired by my ideas, and not pay me for the privilege? Well, sir, I can't say that I like this IP stuff. Not one bit.

      --
      It's a very dark ride.
    61. Re:What a secret! by Ilgaz · · Score: 2, Interesting

      and sadly, people still pirate $10 cell phone games, software which takes huge amount of work compared to Windows or even OS X. Even more sad? They are running them on $500 smart phones. So there comes DRM, accepted evil being such a de facto standard that I have 3 separate DRM frameworks on my smart phone running Symbian.

    62. Re:What a secret! by diet_dr_snuggles · · Score: 1

      One word: airbags.

    63. Re:What a secret! by Goldberg's+Pants · · Score: 1

      I wish there was a button that instantly electrocuted all AC's testicles. What is your point?

    64. Re:What a secret! by Buran · · Score: 1

      Otherwise, the computer doesn't "work", and they've asked them to fix it.

      The store will either laugh in their face and say "you want us to do WHAT?" or say "Sure, we can do that, here is the price list for that software and for the installation fee." No self-respecting business is going to do something illegal for its customers, because sooner or later they will be turned in and possibly driven out of business by the consequences and financial world of hurt.

    65. Re:What a secret! by Buran · · Score: 1

      Obviously given that you "just want to develop something", you "want to give developing a try" you're (and this is still true) going to do it on windows.

      What about the fact that OS X comes with a free copy of the Developer Tools and the fact that Linux comes with free compilers (or you can easily obtain said free compilers)? Is Visual Basic free? I seem to remember that it is not, but could someone who knows for sure let us know? I know that if I wanted to learn programming, I'd rather do it using a system that uses standardized file formats, has a standardized UI and clear UI guidelines -- and doesn't charge an arm and a leg for the tools needed to do the actual programming.

    66. Re:What a secret! by Buran · · Score: 1

      I seem to remember reading somewhere that the DTrace "bug" has been "fixed".

    67. Re:What a secret! by mcvos · · Score: 1

      Yes it was massively pirated. What is your point? It sold a huge number as well. Just like Quake. That was massively pirated, had no copy protection and sold huge.

      My point is that piracy is exposure, and exposure leads to more sales.

    68. Re:What a secret! by Anonymous Coward · · Score: 0

      What a load of garbage. Mathematica is far more appropriate to certain problems than Matlab. Matlab is more suitable for the things most people want to do. That doesn't mean Mathematica is the proverbial Mac OS X.

      It just means its far too complex for your average engineer to use. Leave it for us physicist/mathematicians.

    69. Re:What a secret! by Antique+Geekmeister · · Score: 1

      You should look at the 'Trusted Computing' work by Microsoft and its collaborators. This is precisely what they are trying to sell: there are security reasons to want it, but its main focus is clearly 'Digital Rights Management', the linking of individual documents or applications with particular, licensed hardware.

      The hardware makers seem to not be cooperating with it, and for many excellent reasons. But I bet the desire not to inflict DRM on their customers and drive them away is one of them.

    70. Re:What a secret! by raynet · · Score: 1

      I don't have an iPhone, but can't you just use Safari to browse the web and click on MP3 link to play it? If not, then the browser is very limited indeed.

      --
      - Raynet --> .
    71. Re:What a secret! by Anonymous Coward · · Score: 0

      Actually Microsoft didnt invent visual basic, VB was just a poor mans copy of the NextStep UI builder now being found in XCode and an even poorer copy of IBMs Visual Age smalltalk workbench...

    72. Re:What a secret! by kipman725 · · Score: 1

      I may be young but I have created "IP" of value but I would prefer to share them rather than make money off them. After all money is easy to get yet reputation is not.

    73. Re:What a secret! by raynet · · Score: 1

      Couple examples; Half-life 2, Baldur's Gate, Paint Shop Pro 7 (and no, GIMP isn't even close to being alternative), QuarkXpress/InDesign, Adobe CS3 Suite and Final Cut Studio.

      Atleast on audio side we have Audacity which isn't half bad, though I prefer GoldWave and Cool Edit Pro.

      --
      - Raynet --> .
    74. Re:What a secret! by KGIII · · Score: 1

      Err... GPL is about controled distribution - in other words the GPL is directly supporting protection of intellectual property. They just term it differently because it attracts some people. The software piracy is alive and doing well, I don't think you'll find it is even declining. You just live in an alternate universe. See an earlier story today about GPL compliance, it is not (by any means) free.

      --
      "So long and thanks for all the fish."
    75. Re:What a secret! by KGIII · · Score: 1

      I dunno, we tend to try to do that with guns.

      --
      "So long and thanks for all the fish."
    76. Re:What a secret! by thetoadwarrior · · Score: 1, Informative

      The only thing right about apple's interface is the consistency. Can you point me to a way to use anything OTHER THAN ITUNES to get an mp3 playing on my iphone ?

      I use Amarok on Ubuntu to manage my iPod. There are other solutions on Windows and I'm sure the Mac has other solutions too.

      Despite what most people may think it's not some hacky way either. I just plug in my ipod, Amarok recognised it and let me put music on it. It just works.

    77. Re:What a secret! by OeLeWaPpErKe · · Score: 1

      What about the fact that OS X comes with a free copy of the Developer Tools

      Oh is that included with the $1500 and-rougly-equivalent-to-a-$600-windows-laptop hardware ? Great.

      and the fact that Linux comes with free compilers (or you can easily obtain said free compilers)?

      I do know how to use those compilers. Took 3 years of my life to learn to use them properly. That's also a cost.

      Is Visual Basic free? I seem to remember that it is not, but could someone who knows for sure let us know?

      Yep. Google "express edition"

      I know that if I wanted to learn programming, I'd rather do it using a system that uses standardized file formats, has a standardized UI and clear UI guidelines -- and doesn't charge an arm and a leg for the tools needed to do the actual programming.

      This is not true at all. Those "standardized" file formats are in complexity at least a few years of what a 13-year old beginning programmer is capable of handling.

      That standardized UI is not something you want to really take into account the first, oh, 5 years that you program. And for games you don't want to take it into account - ever. The overriding demand a beginning programmer has on the gui is that the gui has to be done in 5 minutes (max). Visual studio can do this. Linux can not (even though kdevelop is a good attempt, but let's face facts, about equal to something like borland pascal 7.0), xcode is at about the level of an ancient version visual basic (which is better than borland pascal).

      The best tools in the UI department for quick development, let's be fair, are in visual studio. And that tool is free. Xcode is only free if you pay the hefty premium for the apple hardware.

      What makes windows the ideal platform for beginning (ie. not yet as controlled or smart, certainly not capable of applying rigorous methods to software development) is exactly the difference between windows and macs.

      Windows :
      -> a giant utterly cacophonic marketplace. It's everywhere. It's not all that nice to look at, but you'll find everything you ever dreamed of somewhere. If you want to set up shop, you just ... do it. Nobody's holding you back.

      Mac :
      -> a central shiny ivory tower, sitting on a disc formed by beautiful, and capable hardware, that's just a tad expensive, with lots of guns guarding the entrance. If you attempt to actually compete with the "great minds" inside of the tower, you will find you applications unceremoniously thrown off the edge of the disc. Every device will start refusing it, without the users having any say in it. Of course, this exact process is what keeps the surface of the disc so clean, which is exactly what you admire about apple.

      Apple is the company that's going to implement the controls that "the right to read" from Stallman was talking about. Microsoft would add them to a huge marketplace, with lots of stuff inside the controls, and lots more stuff outside of the controls.

      And apple can't relent. Not now, not ever. Because an apple that relents and lets developers do as they please, would quickly become another windows. With dozens upon dozens of UI standards, languages that "mostly" communicate and thousands of never-reused application formats. In other words, a Mac OS X that runs on anything, allows developers whatever they want would quickly become ... windows.

      But of course, that's reality. Not something you will find much in "progressive" circles.

    78. Re:What a secret! by OeLeWaPpErKe · · Score: 1

      Actually mathematica can do everything matlab can, and a hell of a lot more ... If you first wriggle yourself into the corset, and become a capable theoretic mathematician (and subscribe to the latest philosophical imaginations of the author obviously, "a new kind of science" - right).

      Matlab works. Even for the dumbest idiots (applied science researchers :-p). Of course applied science researchers and their trainees are the people that build ... well everything.

    79. Re:What a secret! by OeLeWaPpErKe · · Score: 1

      You cannot - if the mp3 is too large (say a lecture or a podcast). And you can't download it to the device. You can't put it on the device and play it either.

    80. Re:What a secret! by Anonymous Coward · · Score: 0

      Matlab is still incredibly crap at symbolic mathematics, but that is as it was designed. i.e. it's meant for crunching results from pre-determined values using a set of selected models.

      OTOH Mathematica is designed to first and formost handle symbolic mathematics, i.e. no hard numerical results, which it does MUCH better than any other application out there, although Maple was fairly decent for a while, but has seemed to have fallen quite far behind as it seemed to be trying to be both Matlab AND Mathematica rolled into one product that was far inferior to either in the end.

      Mathematica is all about abstract mathematics while matlab is all about numerical results (with a weak wave at abstraction).

      Speaking of mathematics packages, Octave is not a bad Matlab competitor if you can handle not having a GUI and alot of handholding.

      As to DRM in hardware. Screw that! It's already hard enough to migrate legal content from machine to machine as I upgrade and relegate older machines to servers, etc. with just software based DRM.

      Wine: Actually "pirated" copies of games are trivial as they mostly are the actual game with a cracked executable, which you really need for most games to work under wine anyways.

      Under windows the DRM applied to games is generally so poorly written and pervasively invasive of the system that it incurs a constant performance hit, and interferes with other legitimate operation, which also means that the first thing that I do after installing a new game is to nuke the CP and use a cracked executable. Funy thing is that MOST of the time the cracked executable is more stable than the CPed one, as we go back to the low quality of CP libraries which not only interfere with your machine in general, they also randomly crash when actually running the game.

      Steam is OK in that it doesn't go so deep, OTOH I'm reluctant to buy anything network based unless there is a clear statement that should the company goes under either their servers will be maintained indefinitely or all software will be generically unlocked.

    81. Re:What a secret! by Anonymous Coward · · Score: 0

      like I woold want to use the same set of icons and button order some idiot thought would be best to use. Appple is the as worse as anybody else. Of course I want to define and use my own.

    82. Re:What a secret! by DaedalusHKX · · Score: 1

      Same way our capitalist government looks at pot. "We've decided in advance that pot has no redeeming (medical) value. So, despite any ideas you may have about how our position might be disproved, we will not grant you a license to possess the stuff, even for strictly controlled experiments."

      Therefore, in order to prove your case, you would have to do something illegal, for which you would be arrested, and which would be used (in a completely illogical way) to disparage any positive results you might discover.

      Actually you are making the mistake of confusing capitalism or the "free market" with the USA or the western world. Today, the whole world minus a few small banking city states, are socialist states or outright centrally controlled dictatorships (whatever they may title their form of government is irrelevant, central control is central control.) The united states is awash in socialistic controls. Freedom, what little there was, was won in battle and lost 10 years later when the Articles of Confederation were tossed aside in favor of the central government implemented by the Constitution. As a result, we had the imperial conquest of the south by "Emperor" Abe in the 1860's. The hatred was directed against blacks as was properly engineered by the planners of the northern aggression in that conflict. (Generally you remove your bases from someone's land if they refuse to let you stay there, not keep them there until they get fed up and shoot at them, so drop the Fort Sumter northern apologist stuff. Fort Sumter was left occupied by northern troops and materiel in direct provocation for southern attack against it.) In the end, the last 150 years or so have been leash tightening by the central governmental viewpoint that conquered America in 1791 and solidified its grip in the 1860's just as it conquered Europe and Asia at various times in history. If there is any actual freedom to be had from government, Africa may become the world's last hope. Any progress made there in the freedom arena will not be televised, of that you can be sure. Any real change in the status quo will not be publicized by those who benefit from the status quo's existence.

      The reason I went into that rant is because I am SICK of people calling America or the West a "free market" and bashing the free market. I haven't seen a truly free market except the small town economies and underground economies that sprout up here or there before the government takes note and taxes, legislates and licenses the energy out of them. Most recent "free market" was the internet. Notice how government quickly moved in to try to regulate and tax it? Yeah, THAT was an example of a free market. And it pulverized the licensed and regulated and taxed shops, didn't it? The move government moves to crush it, the more it will squeeze the vigor out of said market.

      Please, stop confusing "free market" with "pretense at free market and lip service". They're different things. A free market will never exist where government regulators try to protect the stupid from themselves.

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    83. Re:What a secret! by bnenning · · Score: 2, Informative

      Can I write gui's for mac os x with some language other than objective-c yet?

      Yes, easily.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    84. Re:What a secret! by Buran · · Score: 1

      I don't think it's a good idea to sneer at the idea of a standardized UI when that very same standardized UI is often cited as a reason why people like that particular OS.

      That "cheap laptop" isn't so cheap when you wind up adding software onto it like antivirus and all the security stuff required to deal with Windows' imperfections and security holes -- problems MacOS and Linux don't have because all the viruses are aimed at Windows. Good AV software isn't free except for a few minority titles that are only free for personal use, not for business use. And don't forget the cost of the IT infrastructure necessary to maintain all that -- business that switch to Mac and Linux have cited the IT-support cost savings as a large benefit of that decision. The $400 price difference isn't worth it (roughly $1000 vs. a cheap $600 econobox that is not all that likely to come with any software, when Macs have word processors available for a very low cost (or you can use OpenOffice), free photo editing/management software included, no need for antivirus, Linux has OpenOffice, no need for antivirus, etc. ... the money you save at checkout will come back to bite you later -- yet another example of the all-too-common tendency of people to look at the here and now, a trap that I see has sprung shut yet again. You also have to go out of your way to get the tools for windows where mac/linux COME with the tools.

      And the idea of Apple implementing the "right to read" DRM is nuts -- the head of the company has come right out against DRM, only does it because he has to in a few places, and it's the music industry that is forcing that -- why are you blaming OS makers? Microsoft is the one that has been talking about "trusted computing" that would yank control from the hands of the user into the computer. Microsoft also is all too happy to keep pushing windows-only crap like Silverlight and doesn't do much to cross-platform port their products ('we're not cool enough to run on your platform' is bullshit for "we're not going to bother to make it crossplatform because we want you to buy Windows to be able to use it")

      Seems like there's pro-Microsoft Kool-Aid, too, and seems like it worked rather well on you.

    85. Re:What a secret! by Urkki · · Score: 1

      If I buy a cell phone, it does absolutely nothing at all until I purchase a subscription to a cellular network.

      FYI, most modern phones work just fine without a cellular subscription. The applications (camera, calendar, stored messages, games, navigation, PC syncing...) work normally, and you'll even be able to make emergency calls (isn't this a mandatory feature of phones and cellular networks, at least in some countries?). And if the phone has WLAN, you'll even be able to make VOIP calls without any subscription (if you find an open WLAN), as well as use any other Internet application of the phone.

    86. Re:What a secret! by NDPTAL85 · · Score: 1

      Obviously you must be a libertarian.

      At first I was ready to dismiss your entire rant as off topic but what you said about people calling America or the West a 'free market' got me interested. If you want to be incredibly pedantic and narrow in your definitions then yes you are correct and only a few small city states have truly free markets. However last time I checked, in both the US and EU most manufacturers of products are allowed to set the prices for their products and customers were allowed to choose what to buy. For most people THAT is what constitutes a free market. Is there government intervention in both cases? Sure, absolutely. What you don't seem to either want to accept or realize is that once a place is larger than those isolated city state examples that if there is no regulation than the market will cease to work properly. America and Europe do NOT have centrally controlled economies. Just because the governments weigh in on times of crisis or have regulatory bodies to prevent a crisis from occurring does not all of a sudden make some place a socialist wonderland.

      On another note, I've looked over some of your other posts. There seems to be a real theme with you about socialists having taken control of America, the constant belief that society is going to collapse in your lifetime requiring you to defend yourself with personal firearms, and an utter disdain for the misfortunate in the world. I'm just curious, have you ever been treated or sought treatment for a mental illness? Something like Aspergers Syndrome or Paranoid Delusions?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    87. Re:What a secret! by Anonymous Coward · · Score: 0

      There seems to be a real theme with you about socialists having taken control of America, the constant belief that society is going to collapse in your lifetime requiring you to defend yourself with personal firearms, and an utter disdain for the misfortunate in the world.

      Hey wait, socialists (GNU/Richard) having taken control, firearms, disdain for Windows users -- it's ESR!

    88. Re:What a secret! by mabhatter654 · · Score: 1

      most importantly Doom sold PCs because it could easily be pirated and used on computers normally used for boring work. Then it's the snowball effect, people develop for what sells, if it's easy to 'cheat' then people buy that hardware because there's so much "free" software.

    89. Re:What a secret! by TheQuantumShift · · Score: 1

      "A casual home user who needs a word processor shouldn't be expected to lay out $500 for some overblown suite."

      Which is why most all pc's sold in the bigbox stores come loaded with Works or WordPerfect. And some dippy photo editing app. And an equally dippy disc burning app. And probably some other stuff. What isn't included is the stuff that's brand name recognizable, your Office, your Photoshop, your Nero. And while the tools that come with the machine are more than adequate for most, some (most) people just have to have the best of the best. You could install Ubuntu and show them how every single computing need they will ever have can be filled by open source without spending a penny, but you still won't have an answer for "Where's Roxio Easy CD Creator? That's all I know how to make CD's with and I'll be damned if I'm going to change for a machine!"

      Of course with the new low power chips and micromini-itx pc's and cheap lcd's, maybe the price difference between open source and commercial software will become obvious enough that people will start voting with their wallets...

      Or they'll just buy whatever has the most "bling" and pirate everything else...

      --

      Shift happens. Fire it up.
    90. Re:What a secret! by Anonymous Coward · · Score: 0

      (Score:5, Sanctimonious Twat)

    91. Re:What a secret! by DaedalusHKX · · Score: 1

      No. Do you speak from personal experience? I'll ask you to mirror mine then. Ever been robbed in a high "efficient police" big government area? And have the "efficient" donut eaters show up too late (almost purposefully too late) to stop or even "spot" the bad guys? Have you ever had a relative get hurt in a big government area? And have you watched the mext year, taxes increase in both areas and campaigns for "more police needed" arrive. None of those retards wonders... how is a fatass, smug, authoritarian thug on a power drive with 10000 USD of gear and a 50000 USD car getting less than 8 miles per gallon, and a 50000 USD salary going to keep me safer than my 700 USD Glock sitting on my night table or in a comfy holster I'm familiar and practiced with? Fat police thug is 20 minutes to 9 hours away, Glock is 1.5 seconds away. I know which I prefer. You've obviously made your preference known.

      And no, I don't think society "will fail"... society, coercive governmentally controlled society has been a failure since its inception. Anything that requires massive police presence to keep going is obviously a failure, unless you view it from the police force's view. By the same token, one should wonder, why would the colonials have to drag runaways back from the indian tribes. Why did those runaways RUN to the indian tribes if coercive "society" was so good? History is rife with examples of people fleeing government of all shapes and sizes, and few of those people were "evil" thief/rapist/murderer scum. If it is so good, and so effective at keeping happy free people as happy free people, why does it require 12 years of authority worship indoctrination to get kids to bow down and knuckle under to authority? Think about it, religion, public schooling, you name it, they all push authority and "expert" worship. Why? Why not question everyone and be able to fend for yourself?

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    92. Re:What a secret! by OeLeWaPpErKe · · Score: 1

      And the idea of Apple implementing the "right to read" DRM is nuts -- the head of the company has come right out against DRM, only does it because he has to in a few places, and it's the music industry that is forcing that -- why are you blaming OS makers? Microsoft is the one that has been talking about "trusted computing" that would yank control from the hands of the user into the computer. Microsoft also is all too happy to keep pushing windows-only crap like Silverlight and doesn't do much to cross-platform port their products ('we're not cool enough to run on your platform' is bullshit for "we're not going to bother to make it crossplatform because we want you to buy Windows to be able to use it")

      Actually it's just the reverse. Jobs likes DRM, but realizes he needed to force the record companies to allow more freedom to the market. So he's forced himself on both sides.

      iTunes has all the properties that the applications you hate so much have, but less flexibility on all sides. On ms drm you have a choice whether to buy or not, or to negotiate different parameters for the drm (which obviously has an impact on price). On iTunes you get 1 single type of very enforced drm, forced on both the copyright holders and the users.

      Microsoft is not really the arbiter in a microsoft drm environment. It does not decide everything, people are free to do as they please, both copyright holders and users. Apple with iTunes forces the issue on both sides.

      I mean I realize mac os x is shiny (though not nearly as shiny as I tend to make my kde desktop). But why do you like it so much ? Consider this an invitation to convince me.

    93. Re:What a secret! by Anonymous Coward · · Score: 0

      Do you really now? I bet you also wish you could pull a chick that doesn't look like your bitch mother, but we all know that's never going to happen either. And hiding behind a gay online name, doesn't make you a real man for not posting as an AC. Dumbass.

      So what was the point? The point was the original point was bloody obvious. Retard. But 'getting' things has never been your strength now has it?

    94. Re:What a secret! by Anonymous Coward · · Score: 0

      Me too! Hooray for stealing!

    95. Re:What a secret! by Anonymous Coward · · Score: 0

      In the end it's similar to communism/socialism versus capitalism

      Man we should extend Godwin's law.

      This whole communism/capitalism shit is getting old, always out of context, just propaganda.

    96. Re:What a secret! by NDPTAL85 · · Score: 1

      The regions in the US with higher rates of gun ownership also have higher rates of crime. So the deterrent effects of owning a gun aren't working. What does work is analyzing crime, why it happens and working on dismantling the causes. They're usually low rates of education and high rates of unemployment. Now you can go through life thinking you're a badass with your own gun but what happens when its not a one on one? What happens when you are confronted by a group of guys with guns? You can only take so many of them out before you go down.

      You are using several new and unusual terms as if they're commonly known. What do you mean by 'big government area'?

      If your definition of failure is the existence of police forces then you have weird standards. That 12 years of 'authority worship indoctrination' is better known as school and teaches people the basics they'll need to get by in life like how to read, do math, understand science, and learn about literature. How you figure thats authority worship is .... well I don't know how you figure that out. The national violent crime rate has been declining for decades. We have even during a recession unemployment rates below 10%. Other than your paranoid and irrational fear or hostility to authority figures do you see is wrong with society?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    97. Re:What a secret! by Buran · · Score: 1

      On iTunes you get 1 single type of very enforced drm, forced on both the copyright holders and the users.

      Are you forgetting the DRM free app store? So no, you don't get one type of DRM. DRM is in fact not shoved on iTunes buyers -- it's only there if, for some reason, the rightsholder is forcing it to be used.

      And why do I like OS X? Better security, UNIX based, runs Photoshop (which I need for work -- I've tried GIMP before and it doesn't cut it), consistent UI except in some "rogue" apps that seem to think the UI guidelines are pointless (and some do it well and many don't), and because it works well for what I want to do with it? I'm not a rabid fangirl and it has its faults but honestly it does work best for me. And I've used all three OSes.

      I'm going to turn this around and ask why you seem to be forcing me to justify my choice of OS. Why don't I see Windows buyers subjected to quite the same smug "justify" stuff, why don't I see "you're an elitist twit for using that OS", and so on? You wouldn't have the same attitude toward me if I was an ordinary Windows user, or used Linux daily on the desktop (I've tried; it just couldn't do what I wanted and still you can't get vital apps I need for Linux). Would you?

      Why should I have to justify? I have sane reasons, just as you do or anyone else does to use what they use, but I can't help but feel that I'm being a victim of bad attitudes (which I don't understand -- why do people hate pretty, safe, secure, AND capable of running mainstreap apps at the same time as stuff like apache, nano, php, etc. in the commandline environment) UNIX-based operating systems? I would think Slashdotters would have geekgasms about it but instead a lot of them spend a ridiculous amount of time bashing it and sneering at people who use it.

    98. Re:What a secret! by Buran · · Score: 1

      DRM free iTunes music store, sorry. I'm still bleary. As judged by another spelling typo or two in there.

    99. Re:What a secret! by Dragoness+Eclectic · · Score: 1

      Ladies & Gentlemen, we have a Net.Kook. Please step away from the kook and put those arguments down before someone gets hurt.

      Dude, I hope you get out of your basement and learn that human beings are social animals that have to work together and compromise to survive. Because you sound about 2 hairs shy of going after the local building inspector with a sniper rifle just because you're told you have to have a building permit. Seriously. Your grossly insulting generalizations about the police told me that.

      (Where the hell do they actually pay cops $50,000/year? No place I've lived, that's for sure. Also, those Crown Victorias that are the ubiquitous police cruiser aren't $50,000 luxury cars. Really.)

      --
      ---dragoness
    100. Re:What a secret! by Walter+Carver · · Score: 1

      Computers have open design, cellular phones not so much. Until recently not at all. I guess openness has it's little cost, doesn't it?

    101. Re:What a secret! by PopeRatzo · · Score: 1

      Which is why most all pc's sold in the bigbox stores come loaded with Works or WordPerfect. And some dippy photo editing app.

      Why don't any of them pre-load openoffice.org and gimp?

      --
      You are welcome on my lawn.
    102. Re:What a secret! by christ,+jesus+H · · Score: 1

      amid all this rampant piracy and stealing (come on did ANYONE pay for Doom?), Todd and the rest of the Id founders all became multi-millionaires . . . how is this possible? Could it be that rampant piracy and distribution of thier early titles helped to create a following and recognition of them there by increasing demand for future products they created. I just wish for once, one of these would recognize that at least some of thier success is based on the fact that many people were able to play at some of thier content for free.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    103. Re:What a secret! by DaedalusHKX · · Score: 1

      I knew how to read before first grade. I don't get your point. I was bored through 12 years of submission training, better known to you as "school", because I had enough home schooling to find all but my schedule fillers to be "boring". Strange that classes seen as schedule fillers were actually full of interesting content, lovely little bits like Earth Science, where our teacher was inventive enough to take us spelunking on a field trip, stuff not normally done in school. I almost got suspended when I asked the algebra teach to either "get on with it, or move me to a class where I could learn something". Strange thing is, at my "expulsion hearing" most of my "unusual" schedule fillers defended me vehemently as someone who took interest. Why? I wonder.

      Some people NEED to be told what to think. I didn't. Thanks for trying though.

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    104. Re:What a secret! by DaedalusHKX · · Score: 1

      Those crown vics have the "police package" which would cost you A LOT to put into the car. A lot more than a standard crown vic. And that's just the engine upgrade. How about the roll bars and the rest. I had a race car I worked on for a friend. Roll bars weren't cheap, and neither was the time it took us to put them in at the shop.

      Also, why would I go after the building inspector? He's a tool. He is just like all the other tools. He does as he is told, because he doesn't have what it takes to ask 'what purpose does this accomplish besides forcing some who know more than I to actually go through the hoops that those who know less have to jump through?" For the record, every construction job I've done or been part of, has far surpassed local code requirements. Had one call back for repairs in my whole work life. What was it based on? Lightning strike. If there is one thing I dislike dealing with more than bureaucrats from the "public" sector, its bureaucrats from the private sector. They're all scum. At least the private sector guys are understandable, they're in it for themselves, and make no secret of it.

      The public sector guys say they're in it for "the people" or "society". Strange but I recall supposedly being a member of "the people" but I don't recall their roadblocks and bullshit ever helping me. Guess its the same way the Communist party was "the people's party" in the soviet block. Not sure how they "helped" anyone either. Since obviously so many loved it that most of the border guns were pointed INWARD, not outward. They weren't trying to stop people SNEAKING INTO the soviet satellites, they were trying to stop them from leaving. Wonder why? Same reason. Parasitical bureaucracies were never in anyone's interest except the parasites in question.

      The upside is that where I live, it isn't an incorporated / zoned city. So I can build whatever the hell I please on my property. There are perks to living in the sticks. Only thing I miss about the city is the mall and videogame shop... but since most games are now downloadable clients anyways, I lose less and less by being away from those paragons of social virtue.

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    105. Re:What a secret! by DaedalusHKX · · Score: 1

      Also, I'm not sure what you read as "higher crime rate". Everyone within view of my house owns at least a gun or ten and hunts, camps, etc. Not sure about the unemployment, or the crime rate, I have YET to be robbed and been here for years. Unlike in the city, I don't even chain my bike anymore. I don't see vehicles being vandalized, homes burglarized, I don't hear about murders every week, or rapes, or muggings, or gang shootouts, I don't even have to worry about being searched at the movie theater by "under cover cops" looking for contraband. Sheriff shows up on friday, and for the most part, he just talks to people who talk to him, and otherwise sits in a corner. I found out later he was hired to sit in by the movie theater on his way home to keep the high schoolers from getting too rowdy. Private transaction. I can accept that. As far as I care, the one time that the kids got rude in a movie, we had them removed by having a member of our group head to management with me, where he could act as a witness to my complaint.

      We received free tickets each to come in any time. It was apologized for our time being abused, and the kids acting up were asked to leave, which they did. Strange, given that half of those "kids" own guns or live in households where they are readily available, yet nobody got shot, there was no violence, no school shootings occurred... they were rowdy, they knew it, they apologized, and left. You must've read the wrong gun control advertisement. I advise actually witnessing something before giving it credibility.

      --
      " What luck for rulers that men do not think" - Adolf Hitler
  2. years ago Piracy give windows and office a big.... by Joe+The+Dragon · · Score: 5, Insightful

    years ago Piracy give windows and office a big boost to where they are now.

  3. Time to start... by Anonymous Coward · · Score: 0, Troll

    ...pirating id's stuff.

    1. Re:Time to start... by mcvos · · Score: 4, Insightful

      ...pirating id's stuff.

      That's how Id got big, remember? Doom was pirated a lot, and that made it a big hit.

    2. Re:Time to start... by tietokone-olmi · · Score: 1

      OK on second thought... stop pirating id's stuff!

      No, that doesn't work either. Fuck!

    3. Re:Time to start... by kiddygrinder · · Score: 1

      i thought doom got big because it was fucking awesome for the time.

      --
      This is a joke. I am joking. Joke joke joke.
    4. Re:Time to start... by Colonel+Korn · · Score: 3, Informative

      ...pirating id's stuff.

      That's how Id got big, remember? Doom was pirated a lot, and that made it a big hit.

      To some extent, sure. However, Doom had a demo, and as I recall, that's what made it popular. Quake had the first quarter of the game as a demo, and I know a lot of people who routinely copied things from friends who each bought themselves copies of Quake.

      --
      "I zero-index my hamsters" - Willtor (147206)
    5. Re:Time to start... by MemoryDragon · · Score: 1

      Actually Id was a small shareware games company back then, (along with Apogee and a bunch of others) Doom was released the same as Wolfenstein 3d as Shareware. Normally those games were subpar to the commercial ones, mostly jump and runs. Doom was awesome definitely the game with the best graphics. Nobody cared that it simply rehashed the gameplay of Wolfenstein 3d...

    6. Re:Time to start... by MemoryDragon · · Score: 1

      Actually no, Doom was shareware, literally everyone was at least playing the shareware levels many pirated the entire game, but a shitload of users also bought the full version. Doom more or less was the second game (after Wolfenstein 3d) which got big almost entirely over the internet. The retail version came way later! ID was one of the two bigger shareware game companies in those days (with a fantasy game being the first 3d pc shooter and also produced by them, dunno the name, it definitely came before wolf3d and was still EGA but before UUW) The other big game shareware company was Apogee, I think for a while Apogee also made the marketing and selling of ID games.

    7. Re:Time to start... by Anonymous Coward · · Score: 0

      That's how Id got big, remember? Doom was pirated a lot, and that made it a big hit.

      Doom was shareware, that contributed to it's success more than piracy. But it was a big hit because it was a good game.

    8. Re:Time to start... by bravecanadian · · Score: 1

      No, Doom was pirated and BOUGHT a lot.. and that made it a big hit.

      I have a feeling if they didn't sell any legitimate copies things might not have been so rosy for id.

    9. Re:Time to start... by Dr_Barnowl · · Score: 1

      Id got big because they gave the first third of the game away. People played Wolfenstein, Doom and Quake in multiplayer modes and loved them enough to pay for the rest.

      I have to say, I had more fun out of Unreal Tournament 2003 than Quake 3.

      UT2k3 was the office "friday afternoon" sport. It was just the demo pack, with only two levels and the instagib mod, but it was enjoyed immensely.

      I later bought UT3. It was colourful, fast-paced and fun.

      Doom 3 was fast (well, the monsters were, my computer wasn't while running it), but not fun. Whoever thought up the "hey, we'll make the player have to put his flashlight away to fire the gun" mechanic needs to be locked in a dark room full of motion-detecting mines with nothing but one of these for a light source.

    10. Re:Time to start... by Anonymous Coward · · Score: 0

      iD made no significant money on DOOM on the PC. It got big and got ported to other platforms and they made a lot. But if DOOM had been less popular on PC, the ports would not have been made, and iD would have gone out of business, thanks to piracy.

      For every company that is successful "because of piracy" there are a hundred that are out of business "because of piracy".

      The ends do not justify the means, particularly when you are highly selective about the end you choose, but the means are something very broad.

  4. Simplest solution to stopping "piracy" by aztektum · · Score: 3, Insightful

    Ditch perpetual copyrights. I say give corps 3-5 years to turn a profit and then it becomes public domain. For individuals a bit longer, but if you still can't make money, well, time to go back to plumber school I guess.

    What's next? We keep paying doctors every few years for prior services rendered? Or how about the contractor that built your house you continue to live in?

    --
    :: aztek ::
    No sig for you!!
    1. Re:Simplest solution to stopping "piracy" by nurb432 · · Score: 0, Flamebait

      What's next? We keep paying doctors every few years for prior services rendered?

      If you use a chiropractor, you are doing that now :)

      --
      ---- Booth was a patriot ----
    2. Re:Simplest solution to stopping "piracy" by megaditto · · Score: 1

      I don't think it will stop privacy outright. But I think it will reduce piracy by making it less morally acceptable than it is today.

      --
      Obama likes poor people so much, he wants to make more of them.
    3. Re:Simplest solution to stopping "piracy" by Basilius · · Score: 4, Insightful

      There's a huge difference between tangible property and intellectual property.

      Don't mingle the two.

    4. Re:Simplest solution to stopping "piracy" by hr.wien · · Score: 4, Insightful

      Why does every discussion of IP have to include someone pretending to not see the difference between a product with unlimited supply (data), and a product with a supply of one (the GP's house)? You know it's not the same thing, so why the silly act?

      Instead, how about you explain how giving data artificial value through copyright is A Good Thing, and stop with this silly argument already?

    5. Re:Simplest solution to stopping "piracy" by iminplaya · · Score: 1

      What's next? We keep paying doctors every few years for prior services rendered? Or how about the contractor that built your house you continue to live in?

      I use the Hobbs meter on the plane I fix, and the odometer on a car. I haven't lifted a wrench since 1982. I'm good for another 50 years. in my dreams!

      --
      What?
    6. Re:Simplest solution to stopping "piracy" by cdrguru · · Score: 1, Interesting

      Tell that to the folks that are paid because if intellectual property.

      The problem is, in reality, all "intellectual property" has maybe five years left to it. At that point the non-cooperation between nations will mean that if it isn't stolen and remarketed by someone in the West, it will be done from Asia. The pirates are there today with a goal of eliminating the revenue from digital media as well.

      Creativity will NOT be rewarded in the future. Too bad, because we have so little of it anyway.

    7. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      This issue is about ownership. Does your argument imply that I can come live in your house in 3-5 years and it is public domain? Hell, we're all coming over!

      No, it's not about ownership. It's about preventing the spread of information. The word copyright says pretty clearly that it is about the right to make copies, doesn't it?

      And, throwing in my 2c:
      The way forward, I think lies mostly with sponsoring models. When you hear Enya, think Tampax! Piracy would then become an advantage in the competition for mind share.

      I think it's no coincident that TV is the media that seems most adapted to, and cool about p2p. Whether you pirate "24" or watch it on tv, the Cisco network is still defending it self.

    8. Re:Simplest solution to stopping "piracy" by LighterShadeOfBlack · · Score: 4, Insightful

      Care to elaborate how this would stop piracy? Obviously after that date nobody can pirate those products anymore but the vast majority of piracy (at least the piracy that really bothers software developers and movie makers) occurs in the first 6 months of release.

      Are you suggesting that people knowing that the copyright will expire sooner will cause them to wait 5 years until things are available legally for free? I honestly don't think that's true, so unless you've got something to back that up I think we can discount that as a valid argument - especially given that 90% of games are available for a fiver in the bargain bin within 18 months of release.

      I'm no fan of DRM, Trusted Computing, or any other anti-piracy measure currently employed by major software publishers, but I don't see how copyright law has any tangible relationship to this subject.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    9. Re:Simplest solution to stopping "piracy" by Jah-Wren+Ryel · · Score: 5, Insightful

      Creativity will NOT be rewarded in the future.

      On the contrary. Creativity is precisely what will be rewarded in the future. It is distributors who will not be rewarded because the market for distribution of ideas was obsoleted by the internet. But creativity will always be in demand.

      --
      When information is power, privacy is freedom.
    10. Re:Simplest solution to stopping "piracy" by PC+and+Sony+Fanboy · · Score: 1, Insightful

      Agreed!

      Using the same argument, only a few people can have christianity. You can't have any religion, because I've taken it all!

    11. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      People pay for artists' prints, which while a tangible item are but copies. So we're going to gank them too, right?

      What about books? Authors earn royalties off those for years! How DARE they?! (Never mind that a five-year copyright would essentially make most books thoroughly unprofitable--good job killing off what remains of the American market for books!)

      Oh, wait. Sorry, I forgot. You do want software you don't have to pay for. The side effects of your desires don't matter, because you don't have to pay for others' work no more and so all is right with the world. :D

      I write open-source software, but I still respect creators' rights. And one of those rights is the right to profit from your creation. You want to not have to pay them for it? Then write your own or support those who want to write ones that won't cost you money. Bam, problem solved. But that would require effort, which means that you'll hate the idea. Instead, it'd just be better to fuck over the people who already created what you want. They won't give it to you for free, so obviously they deserve it.

      (Software patents, on the other hand, need to die in a fire, because those stifle the ability for others to compete. Not good.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    12. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      I think it would reduce piracy simply by virtue of the massive competition from free stuff.

      Games may be less suitable for this than other media though, given it's technological cutting edge aspect.

      Though, for say, a movie production company, massive competition from free stuff would probably be worse than what we have now, so I don't see them supporting this solution.

    13. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      Oh. Almost forgot. "For individuals a bit longer"--well, that still screws over most authors. And corporations will just assign the copyright to the corporation's owner or something similar, and you get the same benefits as an individual. Smooth!

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    14. Re:Simplest solution to stopping "piracy" by Gavagai80 · · Score: 4, Interesting

      Speaking as someone who makes a living from my copyrighted software, I agree that it's different from physical property and I'd like to see a 5 year copyright term on software (20 years might be more appropriate for other media). I've public-domained my five year old stuff anyway.

      --
      This space intentionally left blank
    15. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1, Insightful

      You know it's not the same thing, so why the silly act?

      But it is, in a very real and very important way.

      The workman's effort was expended to create that house. The workman's effort was expended to create that software. Why should the programmer not be rewarded for it? (Or are you one of those mouthbreathers who really thinks that a company like Epic is going to write its next Unreal engine based on donations?)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    16. Re:Simplest solution to stopping "piracy" by Dachannien · · Score: 2, Insightful

      Why does every discussion of IP have to include someone pretending to not see the difference between a product with unlimited supply (data), and a product with a supply of one (the GP's house)?

      This is because people (probably starting from the content cabal) have obfuscated the definition of "intellectual property" so that it now colloquially refers to music, movies, games, stories, etc. - the intangible ideas or data which you noted are unlimited (or undefined) in quantity. Ideas aren't property, nor do they resemble property, primarily because they don't exhibit scarcity.

      Intellectual property actually refers to the copyrights, patents, or trademark rights themselves. While these items are intangible, they are naturally scarce; in fact, for a particular work/invention/mark, the available quantity is exactly one. In addition, you can do more or less anything with intellectual property that you can with real property: you can sell it, you can rent it, and you can sue people for trespassing on it.

    17. Re:Simplest solution to stopping "piracy" by wanderingknight · · Score: 1

      But software allows the creator to effortlessly produce a million copies of it. Kind of different from a workman who has to build a million houses if he wants to achieve the same effect.

    18. Re:Simplest solution to stopping "piracy" by TheRaven64 · · Score: 1

      Because that confusion in inherent in the term. Intellectual Property as a term comes with the built-in assumption that there is some connection between ideas and physical property. This makes it easy to lose sight of the fact that it's an entirely artificial model imposed to further certain economic goals, and should be re-evaluated if it does not further them anymore.

      --
      I am TheRaven on Soylent News
    19. Re:Simplest solution to stopping "piracy" by TheRaven64 · · Score: 3, Insightful
      I take it you didn't read the Gowers Report. Most books would still be profitable with a five-year copyright, because sales of most books drop of dramatically after this period. The ones that are still selling well after this period are almost invariably the same ones that sold so many in the first five years that there is no doubt as to whether they made a profit large enough to justify the cost of publishing them.

      For the record, my publisher is based in the USA, and regards 3,000 sales as the minimum needed to make a profit. This works out to less than two sales per day over five years. Any book that can't do that well probably shouldn't be published anyway.

      --
      I am TheRaven on Soylent News
    20. Re:Simplest solution to stopping "piracy" by xwizbt · · Score: 1

      > especially given that 90% of games are available for a fiver in the bargain bin within 18 months of release

      What about the games starting off in the bargain bin for a tenner, rather than forty or fifty quid? A lower price point might go a long way to persuading pirates to part with their cash.

    21. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      Yes, I'm aware of that argument. I give it no credence. The effort was still expended and the workman should be compensated if you wish to avail yourself of his work. (There are also other issues, such as the software's creator issuing patches, etc., which is continuing work on the once-bought product that he's generally not paid for. I personally wouldn't mind seeing copyright on software revoked some period of time after the creator stops maintaining it, perhaps 3-5 years after the last patch/release of the software.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    22. Re:Simplest solution to stopping "piracy" by jadin · · Score: 1

      What's next? We keep paying doctors every few years for prior services rendered? Or how about the contractor that built your house you continue to live in?

      I hate this logic. Does the doctor charge $10 for every headache avoided? Does the contractor charge 25 cents every time you flush the toilet? No. Instead they charge one fee to cover all their cost at once.

      But if a movie was $100 million to make, they don't have one viewer who pays $100 million to see it. That would also be illogical and pointless. Instead they have 10 million people pay $10 to see it.

      You're really not comparing apples to oranges, stop misleading people.

    23. Re:Simplest solution to stopping "piracy" by balthan · · Score: 1

      Obviously some serious thought would have to go in to how long to set copyrights, and there would possible be different standards for different mediums, but this 'life of the author + 70 years' crap is ridiculous. Copyrights are artificials restrictions placed on information by the government and, according to the Constitution, are suppose to be for "a limited time." If the copyright lasts longer than the lifespan of a typical American, then from an individual's point of view, the copyright is essentially forever. A stupid cartoon about a mouse made some 50 years before I was born will be protected for another 15 years. That's insane.

      As for your artists and authors, well, they would have to adapt or die. We're fond of telling the music industry that the old way of doing business is no longer sustainable, the same would hold true for other areas.

      But all this is moot, of course. Copyrights will not get shorter, they will continue to get longer as corporations buy-off^H^H^H^H^H^H^H lobby governments to keep control of their respective IPs.

    24. Re:Simplest solution to stopping "piracy" by LighterShadeOfBlack · · Score: 1

      What about the games starting off in the bargain bin for a tenner, rather than forty or fifty quid? A lower price point might go a long way to persuading pirates to part with their cash.

      Perhaps. Unfortunately I doubt any big publishers have the cojones to release a major peice of software at a lower price point to make a useful comparison. Currently the only place they might try it is on something like Steam, but that's useless of course because any piracy-softening effects will immediately be lauded as Steam's anti-piracy measures working and it'll become yet another pro-DRM circlejerk.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    25. Re:Simplest solution to stopping "piracy" by Goobermunch · · Score: 4, Insightful

      Define property.

      This is where the problem starts. Once we can agree on this point, then we can move forward. The problem is that the sides of this debate define property differently. Many people define property as tangible stuff that they own. Other people define property as stuff that the courts will enforce your right to control.

      The right to control is the most basic property right, so it makes sense that some folks will use that definition. But most people deal with the right in the context of their house, their clothes, or their car, but not in the context of ideas or expressions.

      Until we agree on a meaning, the sides will be talking past each other.

      --AC

    26. Re:Simplest solution to stopping "piracy" by Lost+Engineer · · Score: 1

      Because this most ancient of /. trolls guarantees a snappy and voluminous response, the very lifeblood of the troll.

    27. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      I pay for a print because it is a tangible item that would take effort to reproduce. Similarly with a book. These things I gladly pay for because it saves me the hassle of having to make it. But when the software is replicated by someone else and given to me, then I take it. Just like I buy pirated movies for $3 from the guy who has set up shop on the street corner a block from where I live. Thing is, there are two people offering me a product. One is free (or nearly free), and it comes with a 1/150000 chance I may get caught with it and one costs me $10-$250 dollars. Now, depending on my situation I could do either. If I'm looking to use the product to turn my own profit, as in a business situation, then I pay for it. Everything is legit. But if I don't plan to make any money on it, like when I watch a movie, then I don't give a flying fcuk. The value for me in the business side is support and legitimacy. Those things don't matter to me when I'm watching a DVD in my home. So I'd rather pay less for the actual product because that's the only important part. If you don't want me to buy from a street vendor, then you need to start competing with him. Because right now he's got my business. The same with software. Why should I buy a video game if I can get it for free? Here are some reasons:

      Online gaming - most places shut you out of their online community if you use a pirated game. If I like the game, I'll want to play online so I buy it.

      Difficulty in Pirating - Perfect example, Xbox 360 games. I'm sure there's a mod out there that will allow me to play an illegally burned game on my console, but that means opening up the Xbox case, sodering chips onto the board and closing back up, which is not only effort, but entails risk of breaking my xbox. So I'd rather buy the game.

      Point is, if by purchasing the product I make money (business situation), reduce risk (Xbox example) and/or get perks not available to me by getting it for free (online server), then I buy. If I can't determine the value to me by paying for it, then I get on a torrent site or log in to mIRC and download it there.

      And until you can figure out a way to stop me, you should be figuring out how to offer me value that I can't get from a pirated version. Then, if I like your product, I'll buy from you.

    28. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 2, Insightful

      I did read the Gowers Report; I disagree with some of the claims made in it (chiefly among them the failure to take into account the likelihood of people just not buying titles because they know that they'll be free not that far down the line), but more importantly I also wasn't clear enough in my post. Yes, a publisher is profitable off a small number of books. In your publisher's case, three thousand sales is the minimum for the publisher to make a profit. When I talk about books being unprofitable, I'm speaking of profitability for authors. Writing is often very much a full-time job--while there are a lot of authors who can't support themselves off their writing, this is an excellent way to cut out any real chance of it, because residuals from older titles often form a good chunk of any moderately successful writer's income. (And not many authors are becoming rich off their work as it is. Why screw them over further?)

      With regards to "The ones that are still selling well after this period..." -- well, why the hell should they be prevented from continuing to profit? Obviously there's still a demand to purchase them--why should this demand be kneecapped? Like I said above, a five-year copyright will do a lot to kill purchases just because it'll be free pretty soon down the line.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    29. Re:Simplest solution to stopping "piracy" by Stray7Xi · · Score: 1

      No people will have a choice to freely and legitimately download old content, which would be preferable to illegitimate new content. The mod community would also flourish as you could now take an old game, do a total mod and legitimately re-release it. It also becomes cheaper to make new games as some of the older engines would be public domain.

      I'm of the belief if there's a free old game (being worked on by mod community) it will fulfill most peoples wishes for free gaming.

    30. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      Obviously some serious thought would have to go in to how long to set copyrights, and there would possible be different standards for different mediums, but this 'life of the author + 70 years' crap is ridiculous.

      I don't disagree. I think that fifteen years is more than enough for most work--it's about the effective lifetime of most authors or artists.

      As for your artists and authors, well, they would have to adapt or die. We're fond of telling the music industry that the old way of doing business is no longer sustainable, the same would hold true for other areas.

      While I dislike the RIAA's business practices, what I say is the same there: you don't have the right to be giving away their copyrighted material, so don't be doing it. The "adapt or die" tripe is peddled by people who wish to rationalize their actions.

      But all this is moot, of course. Copyrights will not get shorter, they will continue to get longer as corporations buy-off^H^H^H^H^H^H^H lobby governments to keep control of their respective IPs.

      Agreed. As a creator, I'm okay with that. As a consumer, I'm not. The overreactions of the "gut copyright!" crowd threaten my livelihood, however, so I'm a little more pointed with them. :-P

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    31. Re:Simplest solution to stopping "piracy" by BrainInAJar · · Score: 1

      Umm... a corporation by definition doesn't have an owner, it has shareholders

    32. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      You're one of very few people willing to admit that they fuck over creators just because you can. I guess you're at least an honest thief, if such is possible.

      The street vendor has your business, as you put it, because he's violating the copyright, too. His costs would go up if he was actually paying the cost of production. So should production just...stop? After all, that's how the current creators would reduce their costs--by not producing. Is that what you want?

      If that's not what you want, why continue doing what you do?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    33. Re:Simplest solution to stopping "piracy" by TheRaven64 · · Score: 5, Insightful
      Speaking as a full time writer, I disagree, because your assertions counter my direct experience. I think you over estimate the patience of the consumer a lot. Five years is still a long time to wait for a book or film that everyone else has read / watched. Most of the people who would wait will either pirate or just borrow the work now.

      With regards to "The ones that are still selling well after this period..." -- well, why the hell should they be prevented from continuing to profit?

      Why should they be allowed to? Copyright exists for one purpose - to encourage people to create. Once they have made enough profit that it was worth creating it in the first place, then copyright has already served its purpose. If shortening the copyright term encourages people to write more then that's even better, although most of the people still making a significant profit after five years already made enough that they never need to write again.

      You claim to be speaking on behalf of writers, but most of us don't want you to. You'd be surprised how few authors support copyright terms longer than 5-10 years. They don't benefit us, they don't benefit society, and they make people less willing to respect copyright in general.

      --
      I am TheRaven on Soylent News
    34. Re:Simplest solution to stopping "piracy" by LighterShadeOfBlack · · Score: 1

      No people will have a choice to freely and legitimately download old content, which would be preferable to illegitimate new content

      I have very big doubts about that. I think the vast majority of pirates don't care about legality at all. They just want whatever they can get away with for free now. Id is actually a good example here, what with them releasing the source for Quake 1, 2, and 3 several years afterwards. How much do you think piracy has gone down because there are some free games running on the Quake 3 engine? I'm guessing not at all.

      It also becomes cheaper to make new games as some of the older engines would be public domain.

      Just because the copyright expires on something doesn't immediately make it open source. It would be legal to take whatever has been released (ie. binaries) and do what you wish with them, but the source would still belong to the developers until they decide to release it. With the cost of creating an engine and therefore the value of selling it I don't see source release to be a likely occurrence until it's no longer in contention with newer engines (as with Id's actions I mentioned above).

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    35. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      So according to you modifying your own rights is a-okay if you can bribe the govt?

      Nice try fuckwad.

    36. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      Being paid for your effort is one thing, making an awful lot of money again and again with the one work you did 15 years ago is simply abusing society.

      The point of copyright is to help the creator to not be abused by people who would otherwise copy his work, the point of limiting copyright is to make sure that creator do not begin to abuse people.

    37. Re:Simplest solution to stopping "piracy" by acvh · · Score: 1

      "Yes, I'm aware of that argument. I give it no credence. The effort was still expended and the workman should be compensated if you wish to avail yourself of his work."

      But I didn't ask him to expend that effort. I did, however, hire the contractor to remodel my house.

      If I find a print from a famous artist blowing down the street, I can take it and hang it up in my office. If I find a book by a famous author on the sidewalk I can take it home and read it. So why can't I find a copy of a software program and install it?

    38. Re:Simplest solution to stopping "piracy" by maxume · · Score: 1

      A $100 million box office does not pay for a $100 million movie (which really only makes your point stronger).

      --
      Nerd rage is the funniest rage.
    39. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      I think a good compromise would be : the copyright should be dropped only after the author makes enough money. I personally think that someone making a few millions for a 4 minutes song that took 2 weeks of work is just wrong. Begin paid 50 times the minimum wage is good (for someone who is truly exceptional), being paid 10,000 the minimum wage is simply a sign an asshole is fucking the rest of society.

    40. Re:Simplest solution to stopping "piracy" by drinkypoo · · Score: 1

      Why does every discussion of IP have to include someone pretending to not see the difference between a product with unlimited supply (data), and a product with a supply of one (the GP's house)?

      To be fair, there is not an unlimited supply of new pieces of commercial media. The supply is decreased when the demand is reduced, in order to keep the prices high (otherwise, of course, there is no point.) In theory someone else can come along and do it cheaper, but in reality an American audience for example is pretty resistant to most foreign-made media. There are a variety of reasons, and some nations' media is becoming more accepted today, blah blah blah.

      The point is that the less people pay for a piece of commercial media, the less incentive there is to create a new piece of media. So to suggest that the supply of intellectual property is not influenced by the demand (as defined by people willing to actually pay) doesn't seem very accurate to me.

      It must be recognized that some people's incentive to create media will be reduced or eliminated if the current structure of financial incentives is itself reduced or eliminated. Whether this is a good or bad thing for the consumer is of course a matter for long and heated debate.

      With all that said, copyright infringement is clearly different from theft, which involves directly depriving someone of something, which is why we have a separate body of law to address it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    41. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      You say a lot of stupid shit. I need to start saving my mod points so I can start modding every single posts of yours down as "overrated". Here's another fine example of the idiocy you spout:

      The "adapt or die" tripe is peddled by people who wish to rationalize their actions.

      While that is probably true to an extent, that doesn't make the comment any less insightful. If you have an old business model, and there's a new one that's far better than what you currently have, you need to adapt, or die. Those are your two choices. That's how it always is in business. That's how it always will be. Adapt or die.

      No matter how you spin it, it isn't "tripe". However, what you have to say about this matter is tripe. It is worthless.

    42. Re:Simplest solution to stopping "piracy" by CellBlock · · Score: 1

      If you "found" that painting in a storefront with a big sign that said "Hey, grab these, they're free!" then that would make sense. You didn't just stumble onto software, you went looking for it, and someone gave it to you (assuming the usual methods of piracy, such as p2p, BitTorrent, UseNet, IRC, etc.).

    43. Re:Simplest solution to stopping "piracy" by wanderingknight · · Score: 1

      Yes, I'm aware of that argument. I give it no credence. The effort was still expended and the workman should be compensated if you wish to avail yourself of his work.

      What? No credence? Don't you think something that takes you absolutely nothing to reproduce should have a radically different approach when rewarding their creators?

      I agree, the creators must be rewarded--but they definitely do not have the right to treat information the same way as you would treat physical property, because they're not the same things.

    44. Re:Simplest solution to stopping "piracy" by aztektum · · Score: 3, Insightful

      You're right it wouldn't END piracy, it would certainly reduce the scope of what is piracy.

      I've lost or had discs become damaged to no fault of my own. I have gone out and downloaded new copies, but under current terms, I'd be a pirate, despite having paid for the game (in many cases full retail price as opposed to waiting for it to be in the fiver bin.).

      You reduce the scope of piracy and then can focus better on the actual problem (people downloading something they haven't paid for.). Much of the time this crying about piracy is just a blanket term used to go after anyone downloading anything.

      --
      :: aztek ::
      No sig for you!!
    45. Re:Simplest solution to stopping "piracy" by drinkypoo · · Score: 2, Informative

      Are you suggesting that people knowing that the copyright will expire sooner will cause them to wait 5 years until things are available legally for free?

      Only if you form a "copyright police" to go around and rough up everyone who doesn't conform... At which point we start extending copyright again.

      There's no obvious solution to the problem of copyright. Frankly, there must be a basic moral issue at question here someplace; perhaps it's over whether the creator of a work has a right to reassign ownership, or perhaps it's over whether it's right for a corporation (which has no "soul" whatever that means to you and can in theory live eternally) to receive that ownership. For some it's over whether there should be a right to make a profit from that idea at all. Some only disagree on how long you should be able to profit, with opinions ranging on up into infinity.

      Copyright law is inherently intermingled with DRM; the two cannot be separated unless we bomb ourselves back to the stone age and are no longer using digital media too complicated to be interpreted without the aid of electronic computers, and that only because (I hope...) no one will be delivering plays or poems in cipher... Copyright is intended to be an agreement between the creator and the public. The public grants the creator the sole right to distribute their work for a limited time. In exchange, the public receives the right to use that work for any purpose once the work is no longer covered by its term of copyright. The creator is motivated to send their work in to the national archive through a copyright registration process which more or less surely establishes a date of copyright.

      The existence of the legal entity known as the "corporation", which has the legal rights of a person but none of the responsibilities, brings the issue into the realm of trademark law as well. The canonical example is Disney's character Mickey Mouse, numerous pieces of media including whom would now be in the public domain if it were not for repeated extensions of copyright law.

      Finally, legislation like the DMCA tie all these bodies of copyright law together (along with patents!) into the same big pool of pain. The patents are related because of their necessity for legally protecting DRM, which of course is impossible to protect technologically.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:Simplest solution to stopping "piracy" by Nossie · · Score: 1

      I hate to tell you hunnie but didn't you get the memo saying that most books were out of print 5 years later these days?

      http://nielsenhayden.com/makinglight/archives/007181.html

      sure, the handful few superstars would feel the pinch (relate to music industry)

      But the MAJORITY of artists would not notice the difference.

    47. Re:Simplest solution to stopping "piracy" by Paradise+Pete · · Score: 2, Insightful

      Does your argument imply that I can come live in your house in 3-5 years and it is public domain?

      No, but you're welcome to make a copy of it.

    48. Re:Simplest solution to stopping "piracy" by AcidPenguin9873 · · Score: 1

      Artificial value? The design for that Pentium or Core 2 or Athlon running your computer is just data. Literally, it's a set of Verilog files, and some pictures of the layout. I bet AMD or Intel thinks that data is pretty valuable.

    49. Re:Simplest solution to stopping "piracy" by amorsen · · Score: 1

      Five years is still a long time to wait for a book or film that everyone else has read / watched.

      Indeed. Around here you can get almost any book at the library around 6 months after its release. Yet people still buy books.

      Also, I have several copies of books which were available electronically for free (legally) at the time I bought them. The publishers paid the authors, even though they weren't obliged to -- but otherwise I probably wouldn't have bought the books.

      --
      Finally! A year of moderation! Ready for 2019?
    50. Re:Simplest solution to stopping "piracy" by ceoyoyo · · Score: 1

      Five years is pretty soon down the line?

      Hardcovers are incredibly expensive and many people will wait six months to a year to get the soft cover. Many won't. Softcovers are often available heavily discounted in bookstores and even cheaper in used bookstores a year or so later, but that doesn't seem to hurt sales.

      Any book I pick up five years after release, even for free, is certainly not going to be something I was intending to buy at release.

      As for why should books (and other creative works) become free after a period of time? The creator should WANT them to be free after they've made some money. That's the contributing to culture thing that's supposed to motivate artists, not squeezing every penny you possibly can out of everything. That's what corporations do.

    51. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      What's the alternative, then? Until you provide an alternative that does not screw the creators, your complaints are meaningless.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    52. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 0, Offtopic

      LOL. Feeding the troll, but what the hell.

      Let me break it down for you using simple words so you are capable of understanding: the product is still being maintained, so an ending copyright is stupid.

      Get me?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    53. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      That's actually quite an interesting idea; I wonder if a licence similar to the GPL, but with a 5 year expiration and entry into public domain clause, would gain much acceptance. you'd have to be a little more diligent in dating the licence for each release correctly though.

    54. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      It is one big huge naive fest around here with piracy, the whole warez group scene and anything else that would counter the subliminal socialist agenda is what really comes out around here in the quotes.

    55. Re:Simplest solution to stopping "piracy" by DinDaddy · · Score: 1

      So, every time you walk into your house and spend time there, you fire off a check to the carpenters, right?

    56. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      Yes, I get it, you're a nitwit.

      My point had nothing to do with ending the copyright.

      I was merely pointing out that there is a financial incentive to maintaining your product, which you claimed the creator got zero for doing so.

      Once again, you fucking fail at comprehension.

    57. Re:Simplest solution to stopping "piracy" by Hairy1 · · Score: 1

      I am an author. I don't live on the proceeds, and to be honest it is a rare book which makes huge volumes of cash. The point is that books that make money over the long term are very very rare, and that books this popular earn a huge proportion of their revenues from the first five years.

      The same applies to music and movies. Movies and music which survive more than five years tend to enter our culture. At some point the marginal value to the original author is far less than the value of the work to society. The original Star Wars is now a cultural element, and we should be able to derive stories from it. When we can't do that we are in effect killing our own cultural ownership in our shared history.

      Imagine if all the concepts that George Lucas stole ideas from were also strongly protected. Taking ideas and building on them is what humans have done since the species left the trees; before writing. We cannot permit our very culture to be stolen from us.

    58. Re:Simplest solution to stopping "piracy" by tmossman · · Score: 1

      Never mind that a five-year copyright would essentially make most books thoroughly unprofitable--good job killing off what remains of the American market for books!

      This is somewhat off-topic, but the American market for books is already practically dead. We as a culture don't read a whole lot. Walk into a major "book" seller and witness the amount of floorspace devoted to decidedly non-literary ventures--movies, music, leather-bound baubles, coffee drinks, magazines (given the quality of the vast majority of these, I do not count them among the literary)--and it's not too difficult to see which way the tide is headed.

      Now that you've waded through to the books that remain, see how much of it is actually decent reading. Toss out all the knock-off Da Vinci Code's & the non-fiction authors purporting to offer the 'real' story behind it (and any other book whose cover has a multi-millionaire actor on it for that matter); jettison the wannabe Harry Potter's; ditch the mountain of dreck that comprises the self-help section; scrap the racks of "political" books with titles like All Aboard the Freedom Express to Libertytown, USA: Why I'm so much smarter than you and anyone who disagrees with my absurdly polarized view of the world is clearly a terrorist/communist agent provocateur (most of which are nearly obsolete by the time they've hit the shelves anyway; these authors have absolutely nothing to lose from a five-year copyright expiration), and how much is left?

      We Americans, by and large, don't read. Some of us do--and those of us who do tend to do so voraciously--but the bulk of us just don't read at all. That's why the American market for books is terrible, and no amount of copyright law finagling will fix it.

    59. Re:Simplest solution to stopping "piracy" by Paxtez · · Score: 1

      So is your credit card number. But you don't sell your credit card number to people.

      Not saying I agree with the GP but comparing something that is designed to be sold to people and sensitive data or trade secrets is silly.

    60. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      The workman's effort was expended to create that house. The workman's effort was expended to create that software. Why should the programmer not be rewarded for it?

      He should be, but not multiple times. I'm a programmer, I get paid a salary for coding, I don't get paid royalties for software sold.

      How the business gets paid for their investment in my work is a completely separate story. If they need the software for in-house work, they're getting their use out of it. If they intend to distribute it, they might use it as an incentive for people to buy their hardware with it. That's their problem.

      If they can't figure out how to make money from it, that means the product won't get made for profit, and only by someone scratching an itch, but I have no problem with that. That's how it should be.

    61. Re:Simplest solution to stopping "piracy" by Z34107 · · Score: 1

      The amount of "supply" is irrelevant. As someone else said above, the market for the distribution of information and ideas was obsoleted by the internet, and distribution is the only part concerned with "supply."

      It still takes, depending on your musical tastes, some amount of time and talent to create that album you listen to, does it not? Software is worse - it takes what, three, five, ten years to develop a videogame? Even big developers have to look for venture capital nowadays before they can begin.

      So, no, there isn't a case to be made for paying the distributors of something with infinite supply. The problem is paying the creator - you think we'll see the same quality (and quantity) of videogames were the creators never paid? You think we'd have as many musicians?

      Problem is, the current you pay for that sofware you could have easily pirated for free lulz! is really the only one we have for rewarding people whose product is of the mind.

      --
      DATABASE WOW WOW
    62. Re:Simplest solution to stopping "piracy" by shaitand · · Score: 1

      'Like I said above, a five-year copyright will do a lot to kill purchases just because it'll be free pretty soon down the line.'

      Perhaps you have that sort of patience but not many people do. If someone wants a book they go buy it within the week, if its not such a great one you might wait a few months to get it from the paperback bin but nobody would wait 5 years!

      'With regards to "The ones that are still selling well after this period..." -- well, why the hell should they be prevented from continuing to profit?'

      It's not preventing, its allowing. Neither the author nor the publisher own the book or the content. In fact, almost the entire content of the book is likely based upon content owned by the public thus the public owns the content. Copyright is artificial limitation created to allow authors to profit off their ideas for A LIMITED TIME. There is no reason that the material needs to be worthless before the public takes its rights to it back!

      The five year copyright limitation will inspire more content creation. There are people who write for love of writing, they will write if they are poor, rich, working in shoe shop, it doesn't matter. Providing these people with a large and rich pool of relevant and valuable content to draw upon in their work will mean better books for all of us to enjoy.

      For those who write primarily for profit, there is always plenty of non-book writing to be done where you actually have to keep working on a regular basis and can't live off previously performed work.

    63. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 0

      You say a lot of stupid shit. I need to start saving my mod points so I can start modding every single posts of yours down as "overrated".

      No surprise. "I disagree with what you say, so I don't want you to be heard."

      If you have an old business model, and there's a new one that's far better than what you currently have, you need to adapt, or die. Those are your two choices. That's how it always is in business. That's how it always will be. Adapt or die.

      Except that it's not a "new model," it's simply a new way for people to break the law. But good try, I'm sure it makes you feel better to say that.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    64. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 0, Troll

      No, the creator doesn't have a financial incentive to patch and maintain a product unless it didn't work to begin with. If it provides

      I love ACs. So very furious and angry, yet completely unable to read a post.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    65. Re:Simplest solution to stopping "piracy" by Mr2001 · · Score: 1

      The workman's effort was expended to create that house.

      Yes, but do you know why? It's because someone hired him to put that effort into building the house. He didn't just show up at the job site uninvited, build the house for free, and then demand money from whoever was standing nearby.

      Or, from another perspective: if I'm the person who wants that house, I owe the workers money because I hired them. I promised them that if they do X work, I'll give them Y dollars - we had a contract, and they held up their end of the deal on the condition that I'd hold up my end. On the other hand, if someone shows up at the job site uninvited, he can do all the work he wants, but it'll be a gift and I won't owe him a dime.

      Why should the programmer not be rewarded for it?

      Because the programmer is demanding money today for work he did in the past, from people who never asked him to do that work or agreed to pay him for it.

      As a professional developer, I certainly believe programmers should be paid for their work -- but not like this. Instead, they should avoid doing that work in the first place until someone (or a large group of someones pooling their money) has agreed to pay them an acceptable price for it. That's what I've been doing for years.

      --
      Visual IRC: Fast. Powerful. Free.
    66. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      Tell you what, I'll explain that if you explain why every discussion of IP has to include people pretending not to understand the difference between the resources needed to produce an item and the resources needed to copy an item. The fact that one can make unlimited copies of an item easily doesn't mean that one has unlimited resources to produce that first copy.

      How does a copyright give data, be it a movie, a song, or a book, an artificially high value? Do you consider it artificially high because it is more than you feel like paying for it, especially given that you can steal it and pay nothing for it?

    67. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      Why does every discussion of IP have to include someone pretending to not see the difference between a product with unlimited supply (data), and a product with a supply of one (the GP's house)? You know it's not the same thing, so why the silly act?

      Instead, how about you explain how giving data artificial value through copyright is A Good Thing, and stop with this silly argument already?

      People with weak arguments are desperate to grab anything, no matter how flawed.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    68. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      They are rewarded through sales.

      But since I don't buy, they are not losing anything by me downloading a copy of their work.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    69. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 1

      Chances are when you pirate it, you're using a cisco network at least in some capacity... Mass piracy of video is likely to drive sales of networking gear, good for Cisco.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    70. Re:Simplest solution to stopping "piracy" by GaryPatterson · · Score: 1

      Woah! Wait a minute. You said:

      Because the programmer is demanding money today for work he did in the past, from people who never asked him to do that work or agreed to pay him for it.

      Surely the people who "never asked" or "agreed to pay" are also people who don't want the product? If someone has a need for some product, isn't the act of looking very similar to asking someone to do work?

      I don't think you can equate the statement "I need a programme to do foo" with "Well, I never asked for it to be written, therefore I do not need to pay."

      As a professional developer, I certainly believe programmers should be paid for their work -- but not like this. Instead, they should avoid doing that work in the first place until someone (or a large group of someones pooling their money) has agreed to pay them an acceptable price for it. That's what I've been doing for years.

      Good for you. Of course, this cannot possibly work in the gaming world, but it's nice that it does in some industries.

      Why can't it work for games? When a AAA title costs $20M to make, you won't find the required 1M users out there willing to pay up front for a game that's 2-3 years from delivery.

      I've still never seen this resolved in a way that looks like it will stand half a chance of working and doesn't completely screw the developers.

    71. Re:Simplest solution to stopping "piracy" by GaryPatterson · · Score: 1

      Better watch out for the architect though. I've heard of a number of cases in recent years of architects suing for copyright violation when people just duplicate the plans and take them to a cheap builder.

    72. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 1

      Less hostile anti piracy measures would reduce people's hostility towards the industry... And would reduce the legitimate uses of copying mechanisms.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    73. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 2, Insightful

      Reduce the scope, leaving more resources to pursue that reduced scope.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    74. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 1

      The obvious solution, is that copyright is an artificial construct, thus the problem is entirely one of an artificial and self inflicted nature. Therefore, abolishing it would return to the original and more natural state, no more problem and resources could be spent instead on more serious issues.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    75. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 1

      People pay a lot more for the original painting, prints are often relatively cheap, and i doubt anyone pays anything for digital scans of a painting...
      You could conceivably print your own, but if you want an especially high quality print or a large one its cheaper to buy it than the equipment necessary to produce your own.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    76. Re:Simplest solution to stopping "piracy" by Phorion · · Score: 1

      I say give corps 3-5 years to turn a profit and then it becomes public domain.

      Are you suggesting we give copyright protection for 3-5 years after death instead of the usual 70?
      *ducks

    77. Re:Simplest solution to stopping "piracy" by bwcbwc · · Score: 1

      Why does every discussion of IP have to include someone pretending to not see the difference between a product with unlimited supply (data), and a product with a supply of one (the GP's house)? You know it's not the same thing, so why the silly act?

      Maybe because we disagree with your presumption that data is in unlimited supply. The only data that is unlimited in supply is white noise. The particular arrangements of data that constitute copyrighted works never existed until a creative mind organized them into a pattern that makes them valuable (on some scale) to themselves and other people. The fact that these bit sequences are valuable is exemplified both by the fact that some people are trying to control the distribution of this data and other people are continually trying to circumvent the controls of the others. The ability to replicate the data is "infinite" (or at least exceeds all conceivable demand levels at this time), but the ability to create useful, entertaining or interesting data patterns is a finite resource.

      The pirates claim falsely that information wants to be free (as in beer), while the copyright holders artificially constrain the distribution and valuation of media like the deBeers cartel controls the distribution and valuation of diamonds. Information may want to be free (as in liberated), but that freedom has to acknowledge the value of the act of creation. In other words, a mechanism so that the artist is rewarded even when someone else redistributes their work. Isn't anyone going to step up and make a deal here? I'm looking at you too, BitTorrent trackers.

      So the real problem is that there is no equitable mechanism in place in the market to determine what is the fair value of the data sequences that constitute copyrightable works.

      How do we reward the innovators who create these works? Do we revert to the old patronage model, where only the wealthy few can hire a creator? Do we just take the fruits of the creators' labor and let them starve to death knowing new creators will always be born?

      Copyright _could_ work if it returned to the original concept of limited term and it's made non-transferable. To me a limited term means that the maximum duration of copyright must be shorter than the average life expectancy of a person living in the copyright jurisdiction, so that the average person has some chance of seeing works created during their lifetime reach the public domain. Say a minimum term of 20 years (even past the creators death), or until the creator dies (if greater than 20 years) or 50 years (if the creator doesn't die within that time). The rights to sell and re-distribute the work could be licensed by the creator, but the actual copyright could never be transfered to another entity except to their estate in the event of their death prior to the 20 year term. Since most copyrightable works are actually collaborative efforts, in practice most copyrights would last for 50 years, based on the life of the longest surviving creator, but the income from the copyright would be distributed among the estates of the original creators as well as the survivors. (collaborative works would become a sort of "life insurance" for creators.)

      The issue with patents right now isn't their duration, but how they are examined and granted. That seems to be changing for the better, so no cunning plan from me is needed. :)

      --
      We are the 198 proof..
    78. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      I wish I could disagree with you.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    79. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      That's not a terrible idea, although I think you're underestimating how long it takes an author to write a book (50 times minimum wage for six months is a good whack of money). If I ever end up releasing a piece of closed-source software, I'll probably do something similar: "Once this has sold X copies, I'll release it under the GPL."

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    80. Re:Simplest solution to stopping "piracy" by Jerry+Beasters · · Score: 1

      So I can't go looking on the street hoping to see a book by a famous writer? That would then be illegal if I happen to find it? Your argument doesn't make sense.

    81. Re:Simplest solution to stopping "piracy" by Jerry+Beasters · · Score: 1

      I have yet to see one shred of evidence that creators are getting screwed by anyone but others in the business. Blaming the consumers? Really? This is what we've come to?

    82. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      You are actually saying that there's zero, absolutely zero financial incentive to further support a product with patches?

      Yup, you are retarded. Just because it works doesn't mean it's attractive to the consumer as it is. A few more features or a easier to use interface can make any product seem more attractive. For some products, that could be the difference between a success and a failure.

      The fact that I'm repeating myself twice now, however, only shows that you are the dolt who can't fucking read. You lack imagination. I feel sorry for those that have to deal with you on a daily basis.

    83. Re:Simplest solution to stopping "piracy" by Hyppy · · Score: 1

      What if you "found" that painting or book in the trash? What if you go looking for valuables in landfills?

    84. Re:Simplest solution to stopping "piracy" by tmossman · · Score: 1

      I wish I could disagree with me. It's a really depressing realization, and I worry for our collective intelligence when the ability to follow a story or line of reasoning over several hundred pages seems as quaint as the ability to darn one's own socks.

      From your previous comment, I'll assume you're American; if not (or for anyone else who's not American), is the literary situation different elsewhere in the world? Is aliteracy a uniquely American situation, or is the growing disdain for books, fiction or non, a worldwide phenomenon?

    85. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      tangible -- relationship

      What a beguiling oxymoron. Which of the two words do you truly and deeply misunderstand?

    86. Re:Simplest solution to stopping "piracy" by the_raptor · · Score: 1

      Copyright is not property because it expires. Copyright is granted by the People/Government for a limited time to the creator of certain intellectual expressions. Copyright overrides the natural order in which the creators would have no control over their creations once they had "published" them.

      Sure some are trying to push the idea of perpetual copyright, or intellectual creations as property, but that isn't how things currently stand.

      --

      ========
      CINC, 4th Penguin Legion
    87. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      tangible -- relationship
      What a beguiling oxymoron. Which of the two words do you truly and deeply misunderstand?

      tangible adj 1 able to be felt by touch. 2 able to be grasped by the mind. 3 real or definite; material.

      See definition 2 genius.

    88. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      My god, what is with the willful stupidity that flows through your finger tips?

      You're telling me that selling music as downloads wasn't a great way to keep up with the times?

      Just because you can break the law and get it for free with a download doesn't mean there isn't a way to make money from that model. If you can market it and make it attractive to the consumer, they will purchase it. Whether or not it's a simply a new way to break the law, and viewing it only as that, is intellectually dishonest and very very narrow-minded.

      It's also trite to throw moral superiority around too. Just because it's a law doesn't mean the law is right. The mindset of, "WELL IT'S THE LAW AND THE LAW IS NEVER WRONG AND YOU ARE SOME IMMORAL JERK OUT TO HURT EVERYONE IN THEIR PATH" only shows what a raving cock bag you really are. I'm sure you break stupid laws all the time. Oh shit, I think I just made you realize that you just destroyed your own glass house! Have fun dodging the glass!

    89. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      You sound like some sort of fucking cult member; the joyous days of free software is coming my children, now drink this wine mixed with cyanide so we can all go to the glorious future! What a load of shit, who's going to pay those making the creative software? How are they going to make money? I know people do like to write amateur code; but if I'm going to make a career out of coding I need a way to pay the bills. Who will pay for the office people who make the product work in? Who's going to set up the offices?

      If people are not paid for the products they make, chances are good that there won't be much in the way of new products because at some point somebody along the lines has to get paid. It's hard to make creative software if you're working 8+ hours a day on average doing something else to pay the bills.

    90. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      The only reason you can say that you own your car or your house is because the government has papers (which they give you a copy of) saying that you do. If this wasn't the case, then anybody could walk into your house and say "this is mine" and the only way you could stop them is to respond with force your self; but with a title to your house you can point to it and say "I own this house, get the hell out" and if they don't you can call the police and they'll get them out of your house by force. The "natural order", to use your own phrase, is that whoever can physically force out anyone else from a house, owns that house until someone else can physically force them out.

      Copyright is no different than the title to your car or house; it is a title that says you control a particular intellectual item and that you may use it how you see fit (so long as you don't do anything that breaks laws unrelated to copyright with it).

    91. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      Simple: You won't see new software unless you pay for the software out now.

    92. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      Simple: by dropping that book or painting the previous owner gave up the rights to it. In an object such as a book, the rights to ownership of that copy of the book are granted via the actual book. In software, the rights to ownership of that copy of software are granted via the product key; if someone gave you a key to that software for free and stopped using their key themselves, then that would be fine. Instead, what you are doing (to continue to use the book analogy) is having someone copy the pages of the book and hand them to you to read (which is illegal without prior consent).

    93. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      No, I already paid them in full; just like I paid I don't pay every time I log into Windows, I already paid in full, dumbass.

    94. Re:Simplest solution to stopping "piracy" by westlake · · Score: 1
      There's a huge difference between tangible property and intellectual property.
      .

      Not as much as you would like to think.

      The deed to your property - and the chain of title recorded at your county courthouse - is nothing more than a piece of paper, an entry in a ledger.

      It has meaning only so far as the law and the courts give it meaning.

      I learned this lesson as the executor of my grandmother's estate. The third mortgage held by a cemetary association whose elderly treasuer drifted off into lah-lah land.

      The do-it-yourself lawyering that tried to reassemble the pieces after her mother-in-law split the title to her house and lot three ways in her will.

      Three people ten and twenty years dead when I had to find a better solution.

    95. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      > Problem is, the current you pay for that sofware you could have easily pirated for free lulz! is really the only one we have for rewarding people whose product is of the mind.

      Which is exactly the problem and I am certain that I am not the only one who thinks that this is something we need to work on, pronto!
      I just do not see ignoring reality in heaping on DRM rescuing the creative people, which is why I think we need to make an effort to find (and try) better ways.
      Unfortunately, governments everywhere are safely asleep (or maybe kept asleep by RIAA et al) so it seems the creative guys can not hope to see any help from them...

    96. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      > You're one of very few people willing to admit that they fuck over creators just because you can. I guess you're at least an honest thief, if such is possible.

      Maybe you should take the time to just for once _imagine_ that a lot of people here are indeed not at all like this person.
      Maybe that would allow you to at least see the points where they are indeed right.
      And yes, in some ways I think it would be good (even if disastrous for society for some time) if everyone stopped producing, then
      people would start making in effort to pay people to produce, instead of paying for the otherwise no-effort, no-cost act of
      copying that distorts the whole market.

    97. Re:Simplest solution to stopping "piracy" by MROD · · Score: 1

      If the idea of "property" is that you can control it then surely this means that you don't "own" your mobile phone which is locked to a provider or any other device where a vendor or manufacturer has ultimate control over how you use it.

      i.e. The vendors and/or manufacturers was to have their cake and eat it.

      --

      Agrajag: "Oh no, not again!"
    98. Re:Simplest solution to stopping "piracy" by cliffski · · Score: 1

      creativity whose payback time is 3-5 years in total, sure. But if you have some huge mega project that is a fantastic idea but wont make money for 4 years, and wont make a profit till year 10, you just threw that entire thing away
      How many years did it take amazon to even turn a profit? let alone justify the initial investment. Not all business ideas turn a profit in a short space of time, and its just silly to try and restrict copyright to such a short period in order to somehow 'stick it to the man'.

      The problem is patents, not copyright or IP. Totally different issue.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    99. Re:Simplest solution to stopping "piracy" by cliffski · · Score: 1

      your bank balance is an artificial construct too, as is your salary. But if a group of people decided arbitrarily to reduce your salary and bank balance to zero, would you be happy with that return to the 'natural state'?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    100. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      To me the irony is that most of the people who are the loudest that complain about imaginary property are also advocating the GPL which is specifically about protecting the rights of IP. Go figure?

      --
      "So long and thanks for all the fish."
    101. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      Yes, I'm aware of that argument. I give it no credence. The effort was still expended and the workman should be compensated if you wish to avail yourself of his work.

      What? No credence? Don't you think something that takes you absolutely nothing to reproduce should have a radically different approach when rewarding their creators?

      I agree, the creators must be rewarded--but they definitely do not have the right to treat information the same way as you would treat physical property, because they're not the same things.

      Why not? It belongs to them until paid for?

      --
      "So long and thanks for all the fish."
    102. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      You were doing well until you said DRM. I realize that this is the /. crowd but DRM !== Copy Protection. Copy Protection is but a single aspect of DRM. By definition CHMOD and/or a password could be considered DRM.

      --
      "So long and thanks for all the fish."
    103. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      The term "intellectual property" is new.

      AFAIK it was never used when copyrights and patents were first established. Additionally, when copyrights and patents were created, they were explicitly compromises with limited lifetimes, and in the case of copyright in particular, only limited control.

      I'd say that it's pretty obvious that copyright is not meant as establishing property rights analogous to ownership rights of tangible assets (or liquid assets for that matter).

      In the US, it's even so explicit that the constitution specifically states the motivations for copyrights.

    104. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      I would go so far as to allow software patents but completely disallow "business process" patents. You can patent your method but not the process. Err... If that makes any sense.

      --
      "So long and thanks for all the fish."
    105. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      As a published author I can confirm only my personal views.

      The physical copy is something you can hold.

      An audio tape would be "imaginary" property as it is someone reading the text that I wrote.

      I want to maintain my rights to control that for no longer than ten years.

      I want to maintain my rights to the physical copy as well.

      Software is no different.

      If you haven't profited enough in those ten years there is a problem. Under no circumstances should I be forced to give up the "code" for the work. If it is a book I don't have to tell you my thought process. If it is an application I don't need to give anyone the source. Ever. That should never be required.

      At the same time, if I want to give those things away - I should be able to do so unless I've contractually agreed to not.

      --
      "So long and thanks for all the fish."
    106. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      Tripe generally is not tasty to me but, the other author has likely gone to sleep so I'll invite you to offer an alternative that is realistic and proven to work.

      --
      "So long and thanks for all the fish."
    107. Re:Simplest solution to stopping "piracy" by KGIII · · Score: 1

      I value your post beyond my capacity for words - thank you. Someone mod the parent up even though I disagree with his intent and his results.

      --
      "So long and thanks for all the fish."
    108. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      So what is this perfect Software that you speak of, that patches itself to the time, always running on the newest operating systems and mitigating the newest attack vectors some academics thought of?

      And the same goes for nearly any type of data.

    109. Re:Simplest solution to stopping "piracy" by acvh · · Score: 1

      "Instead, what you are doing (to continue to use the book analogy) is having someone copy the pages of the book and hand them to you to read (which is illegal without prior consent)."

      what if I find those photocopied pages when you're done with them? can I take THEM home and read them? is it my responsibility to conduct a search to see if this collection of words is copyrighted somewhere?

      if I photocopied 1000 copies of your book and left a copy at 1000 bus stops in NYC, and 1000 bus riders picked them up and read them, are THEY guilty of anything?

      of course not.

    110. Re:Simplest solution to stopping "piracy" by Mr2001 · · Score: 1

      Surely the people who "never asked" or "agreed to pay" are also people who don't want the product? If someone has a need for some product, isn't the act of looking very similar to asking someone to do work?

      No, not unless they own a time machine.

      Making use of something that already exists is not the same as asking for something new to be created. Cause and effect matter, and so does the agreement between buyer and seller. Without that agreement, there's no obligation for one party to pay, or for the other to perform a service; if they choose to provide money or services anyway, even though they haven't been promised anything in return, then it can only be considered a gift.

      I don't think you can equate the statement "I need a programme to do foo" with "Well, I never asked for it to be written, therefore I do not need to pay."

      Sure you can, considering that these statements are coming after the program has already been written. Is there any other situation where people are expected to pay for work that was done months or years in the past, without their involvement, simply because they find it beneficial in the present? I don't think so. We all extract a benefit every day from work that was done in the past, but we aren't obligated to pay the people who did that work, because we didn't hire them to do it.

      Why can't it work for games? When a AAA title costs $20M to make, you won't find the required 1M users out there willing to pay up front for a game that's 2-3 years from delivery.

      I think you'd be surprised. Political campaigns manage to raise far greater sums, for example, and they don't even promise anything in return.

      --
      Visual IRC: Fast. Powerful. Free.
    111. Re:Simplest solution to stopping "piracy" by Goobermunch · · Score: 1

      Do you rent your home? Does the bank have a mortgage? These are examples of situations where two individuals share rights of dominion and control over the same piece of property. Similarly, by contract, you have bartered away some of the property rights associated with ownership of your cellphone in exchange for a reduced price.

      But you still own it, and the courts will enforce your ownership of the phone (which you purchased) over my ownership of it (when I take it from you).

      Within this legal framework, I suggest that you'll find that your ownership of your cellphone is no different than your ownership of software you've written. The idea of ownership of ideas and inventions is grounded in property principles and has been for hundreds of years.

      --AC

    112. Re:Simplest solution to stopping "piracy" by Goobermunch · · Score: 1

      Do you rent your home? Do you lease your car? If you do, you have property rights in those things even though your property right will expire. At common law, a leasehold conveyed rights nearly identical to fee simple ownership (though subject to the time limits of the lease). As long as you have complied with the terms of your lease, a court will protect your lease rights against all comers (including the lessor), until the term of the lease expires. Copyright and patent law derive from common law property principles. Those principles have been inherent to the concept since the 1700s.

      As has been pointed out by another poster, if we're looking at the natural order, then any concept of ownership is irrelevant unless you also have the strength to back it up. The State is merely the receptacle for its citizen's strength, which is why we fight property battles in court rather than in the street.

      The problem isn't in treating intellectual property as property, the problem comes when it is treated as perpetual property. Unlimited copyright actually undermines the purposes of copyright and patents. The purpose of IP law is to promote creativity by allowing people to borrow ideas. That's why copyrights and patents are supposed to be limited in duration. The goal is to strike a balance between incentive to create (a limited period of exclusive control) and intellectual growth (fostered by allowing unfettered copying).

      --AC

    113. Re:Simplest solution to stopping "piracy" by u38cg · · Score: 1

      The biggest problem with copyright is the name. Call it what it is: "Exclusive copy control privilege".

      --
      [FUCK BETA]
    114. Re:Simplest solution to stopping "piracy" by Deliveranc3 · · Score: 1

      Wealth is slavery, the real artificial disparity is between goods and services.

      You pay for people's time, when you buy a product you pay for the time to gather the resources, design it, build it, transport it and sell it.

      Some products do have disproportionate levels of cost for the human effort involved, software can definitely be one of those depending on how many people use it.

      It's sad to think of the dollars in your pocket as your ability to control people, but it's true.

    115. Re:Simplest solution to stopping "piracy" by bravecanadian · · Score: 1

      The only problem is how do you reward the creativity without controlling the distribution of the work?

      A lot of these games/movies/software products have enormous up front costs that become affordable only because distribution is controlled and on a massive scale in terms of numbers.

    116. Re:Simplest solution to stopping "piracy" by plasmacutter · · Score: 1

      The average age of a torrent on pirate bay is 6 months right now, with the most extreme age i've ever seen being 1.3 years.

      Those 6 month old torrents still go strong.

      so what were you saying again?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    117. Re:Simplest solution to stopping "piracy" by Jah-Wren+Ryel · · Score: 1

      The only problem is how do you reward the creativity without controlling the distribution of the work?

      A lot of these games/movies/software products have enormous up front costs that become affordable only because distribution is controlled and on a massive scale in terms of numbers.

      I'm sure the market will find a way. Do I sound like an American?

      Seriously though, just because most of the last 100 years have used distribution as a proxy for creation does not mean that is the only way to do business. For example, let's look at cable television. Most people pay a monthly subscription fee, much of which goes to the distributors. How about instead of subscriptions going to the middlemen, it goes into rolling escrow accounts owned by production companies. Whenever the balance reaches enough to fund the production of an episode or a movie, the production company commences work. Once the work is completed, the results are released to the public domain and the production company claims the money from the escrow account.

      Another business model is to tie live performances to the release of recordings. A band, or a theater group, can set a "price" of a certain number of tickets sold after which they will release a recording (maybe a studio recording, maybe a 'live' recording of their performances). So once they've sold enough tickets to fund their work, they release the recording to the public domain.

      In both of those cases there are significant benefits to the creators - the free release of works becomes advertising for future works and the more popular the free stuff is, the higher a price they can ask for their next work. The first case of escrowing is also a form of risk mitigation that hollywood can not dream of under the current system - guaranteed profit before they even have to start work. Imagine if every single production was guaranteed to be profitable - the artistic freedom would be orders of magnitude greater than it is now where the pressure is to make the next movie exactly like the previous blockbuster because that's the closest thing to a formula for financial success.

      I'm not saying those are the only two ways to make money without copyrights, nor am I saying that there is a 1:1 set of new business models to replace the old business models. But I am saying that the internet has made copyright obsolete and nothing anyone can reasonably do will ever change that. So, instead of trying to stuff the genie of the internet back into the lamp, the business of ideas needs to capitalize on the fact that they have a fucking genie and they should be using their wishes to capitalize on the new possibilities that the internet has brought them.

      --
      When information is power, privacy is freedom.
    118. Re:Simplest solution to stopping "piracy" by Jah-Wren+Ryel · · Score: 1

      What are you talking about?

      What sort of "huge mega projects" currently exist that rely on copyright and patents, but aren't expected to become profitable until 10 years do the road? Amazon certainly doesn't and if you want to say pharmaceuticals, trade secrets will do just fine.

      --
      When information is power, privacy is freedom.
    119. Re:Simplest solution to stopping "piracy" by Jah-Wren+Ryel · · Score: 1

      You are very narrow-minded. Just because you can't see beyond the current system where distribution is a proxy for the work of creation does not mean that others can't. Get your head out of that rut and start thinking like a businessman, not a pussy brainwashed by the cult of copyright.

      --
      When information is power, privacy is freedom.
    120. Re:Simplest solution to stopping "piracy" by witekr · · Score: 1

      Capcom just released Bionic Commando Rearmed for $15 on their site. I saw the trailer, thought to myself "damn, I really want this...", opened the Capcom website and saw their digital download. 10 minutes later I'm happily playing the game. If more companies did this with larger retail games, I would happily buy a lot of their products. Steam is another good example, but they do need to improve their download speeds, in my opinion. You need to appeal to the "I want it -right now-" psychology and you'll get a lot of customers.

    121. Re:Simplest solution to stopping "piracy" by Talgrath · · Score: 1

      I'm simply more realistic; I've yet to see one person suggest a viable solution to making a profit from software without charging people for a copy of the game. If there's anything Americans should have (but probably didn't) learn in the past few years it's that idealism doesn't work without a solid plan to back it up.

    122. Re:Simplest solution to stopping "piracy" by Jah-Wren+Ryel · · Score: 1

      I'm simply more realistic; I've yet to see one person suggest a viable solution to making a profit from software without charging people for a copy of the game.

      How is it realistic to deny that the internet has made copyright enforcement impossible? You complain that "idealism doesn't work without a solid plan to back it up" but you are being just as idealistic, if not more so because we absolutely know with 100% certainty that distribution is no longer an effective proxy for compensating creation, the internet killed it at least 10 years ago. So where is this "solid plan" for dealing with the consequences of that change?

      --
      When information is power, privacy is freedom.
    123. Re:Simplest solution to stopping "piracy" by Bert64 · · Score: 1

      The bank balance is an artificial construct, as is money, but i would quite happily be paid in gold or other physical goods. On the other hand, the bank is merely guarding the money for you...

      Salary isn't so much, it's a motivation to do work and stops being paid when you stop doing the work. The only unnatural thing is using tokens (ie money) as the payment, instead of a more natural commodity... Tribes thousands of years ago would have some people who hunted, some who raised kids, some who cooked etc, by doing your area of work you were rewarded by the others, basic and natural concept - one person has something the other wants and is willing to trade for it.

      Both of these concepts are based on a natural scarcity (the work you do, whatever it is.. the money in your bank balance etc).. In fact, the size of your salary is based on scarcity, if you do a job thats trivially easy for anyone to do then you won't be paid very much because there are a lot of candidates to choose from.

      You can't really compare these 2 situations directly to copyright.. Copyright tries to create an artificial scarcity to give the information value, in the natural order of things information is not scarce and is easily shared, and thus has little or no value.

      The physical tokens used to represent money are an artificial scarcity, thats why it's profitable to counterfeit them, that's why everyone used to trade with goods or rare items like gold and diamonds etc. If money was physically worth it's face value (some of the low value coins are now that the cost of metal has gone up) then it wouldn't get counterfeited.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    124. Re:Simplest solution to stopping "piracy" by PurplePhase · · Score: 1

      That may or may not work (I believe copyrights longer than 20 years are certainly immoral, and 10 years is questionable), but the simple fact is that as soon as you add rules (esp. ones which the government is expected to enforce or rule on) someone is going to change the game to maximize their profits.

      For this one what I see is either the marketers, distributors, or even ISPs or hackers making it impossible for people to get out that they have a new product for 3-5 years. Or even getting injunctions against the new products for that time thereby making the copyright if not the creation worthless. Which doesn't (typically) work against the established companies because they've already got everything...

      Yeah, part-time pessimist.

    125. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 0, Troll

      But you're gaining something without the right to do so. You are profiting, in terms of enjoyment (a benefit to you), without compensating the creator. Hence the moral wrong you are committing.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    126. Re:Simplest solution to stopping "piracy" by kalirion · · Score: 1

      Until the invention of Star-Trek like replicators you mean?

    127. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      How is it wrong to take benefits?

      It hurts no one else, and deprives them of nothing.

      It would be wrong if it was at their expense but it's not.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    128. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      It is wrong because you have not compensated the creator. The idea that the creator must lose something in order to deserve compensation is laughable. The creator has expended effort, time, and in most cases money to create that product; it is his right to be compensated for it. If the creator is not compensated for his effort yet you still appropriate his creation, it is at his expense--this is plainly obvious.

      These mental gymnastics are really impressive. It seems that many in this thread manage to simultaneously think that a work is worth using or enjoying, but not worth compensating the creator of the work for the utility or enjoyment that his work provided. It's really quite interesting; it smacks of cheapness and miserdom more than anything else, of "I want it for free, so fuck him and the work he put into it."

      And despite the most fervent wishes of the pirating crowd, people are hurt. "I wouldn't have bought it anyway" -- but it's worth using? That's an endorsement of the product, an acknowledgement that, if it was important enough to you, you would purchase it. But instead, you can appropriate it for nothing and shaft the creator, so you do. The harm is plainly apparent to those without a stake in getting these works for free.

      One must wonder how many of these "the supply is infinite, he loses nothing" people would take an unattended item if they knew they would not get caught. My bet is that many would, for the consequences are equally nonexistent to software piracy. They may say "someone would be harmed, so I wouldn't," but my money's on that being a lie.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    129. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      why should I compensate the creator? what for exactly.

      I do buy software sometimes but if I choose not to donate or buy that's my choice.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    130. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      why should I compensate the creator? what for exactly.

      He created something you find useful. Not compensating the creator for his expended time and effort is wrong (unless the creator specifically rebuffs compensation, i.e. freeware). (This does include open-source, though there compensation can also come in the form of code contributions.)

      I do buy software sometimes but if I choose not to donate or buy that's my choice.

      Um, what? How the hell do you figure? Donations, sure (though you're a leech if you don't donate or contribute to an open-source project you find useful), but buy? The creator says "pay me if you want to use what I created" and you think you have some sort of right to say "no, but I'll use it anyway"? What the hell is wrong with you?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    131. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      The problem arises not because of a misunderstanding of the semantics of the word "property". The problem arises because people don't give a shit about this debate. People just pirate stuff anyway. And then, because they don't like the icky feeling of immorality, they invent (or borrow) post-hoc rationalizations as to why their illegal behaviour was "moral".

      Hence the FUD around the simple word "property" and all the bullshit armchair economics about items with near-zero marginal cost. Semantic word games by wankers who want to have things they value without giving up something they value in return.

      The sides are talking past each other because the pirates don't give a shit.

    132. Re:Simplest solution to stopping "piracy" by Anonymous Coward · · Score: 0

      I took you seriously until you made this ridiculous assumption that the value of data is artificial.

      What's your favourite film of all time?

      Are you saying that film has zero inherent worth?

      Are you saying that it has zero inherent worth because it's on a medium that can be copied?

      If you don't see what's wrong with that definition of "value" I have no hope for you.

      (And why does every discussion of IP have to include someone pretending to be so ignorant that they think cost = marginal cost. Is it a silly act? Or a wilful one?)

    133. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      Pretty greedy of the author to automatically expect people to pay him/her. How about I create something and expect you to pay for it.

      If they want me to pay them for work then the price is negotiated before they start, I'm not going to just pay someone on their command.

      Please explain the harm in using something that someone has created? Considering the Author doesn't even lose any bandwidth since the file is shared via bit-torrent they have lost nothing by people taking it.
       

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    134. Re:Simplest solution to stopping "piracy" by FishWithAHammer · · Score: 1

      Pretty greedy of the author to automatically expect people to pay him/her. How about I create something and expect you to pay for it.

      If it was of value to me, I'd pay a reasonable price. If the price was unreasonable, I'd do without or make a substitute (which is why software patents, and not copyright, are bad--they prevent competition).

      If they want me to pay them for work then the price is negotiated before they start, I'm not going to just pay someone on their command.

      You aren't being commanded to pay them. Stop being intentionally disingenuous. The terms of their business offer are "if you want to use my product, you must pay to license it." It is a quid pro quo: the creator does something for you (provides a product that provides you utility), you do something for him (pay him for his time and effort). Ignoring that and downloading it simply because you don't feel like paying for it is reprehensible. You are turning it from quid pro quo into a one-way street for your own convenience.

      Please explain the harm in using something that someone has created?

      The societally accepted agreement (and don't give me that shit about "well, I didn't decide that"--you live here, follow the fucking law or move) is that a creator has the right to demand payment for his work if you wish to avail yourself of it. That said, if you're using it, it's obviously providing utility to you. Since it's providing utility to you, it can be safely assumed that you would purchase it if it was not available illegally for free (the "I wouldn't use it if I had to pay for it" argument is patent hogwash), if the utility was great enough. The fact that you're contravening the license to use it lends credence to the idea that you would purchase it. Thus, the author is losing potential sales because of piracy. While not all of those potential sales would necessarily manifest, some will--and you are, in effect, depriving the creator of what very well may be your livelihood. It's not your right to erase those potential sales simply because you want it without paying.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    135. Re:Simplest solution to stopping "piracy" by superbus1929 · · Score: 1

      It's wrong because it's STEALING, you bloody pillock!

      "Time is money" is an accurate statement; these people spent a lot of time and energy making this software. They charge an acceptable rate for their service, which is just the same as charging for a physical item. Without monetary motivation, we would not have these services. you are stealing that service, plain and simple! You are taking something they made and not paying for it. That is at their expense of time and money.

      But really, I think you're too stupid to understand how any economical system works. You can't see beyond "free shit yay", but it's people like you that cause software developers to overreact and impose Draconian DRM restrictions on their software. YOU are the problem, and your actions directly contribute to the problems we have today.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    136. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      Stealing what exactly?

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    137. Re:Simplest solution to stopping "piracy" by superbus1929 · · Score: 1

      Did you read a fucking word I said? Here, I'll C+P it for you. If you STILL don't get it, then you're too stupid to worry about:

      "Time is money" is an accurate statement; these people spent a lot of time and energy making this software. They charge an acceptable rate for their service, which is just the same as charging for a physical item. Without monetary motivation, we would not have these services. you are stealing that service, plain and simple! YOU ARE TAKING SOMETHING THEY MADE AND NOT PAYING FOR IT. THAT IS AT THE EXPENSE OF THEIR TIME AND MONEY. (emphasis added)

      But really, I think you're too stupid to understand how any economical system works. You can't see beyond "free shit yay", but it's people like you that cause software developers to overreact and impose Draconian DRM restrictions on their software. YOU are the problem, and your actions directly contribute to the problems we have today.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    138. Re:Simplest solution to stopping "piracy" by Dan541 · · Score: 1

      "Time is money" is an accurate statement; these people spent a lot of time and energy making this software. They charge an acceptable rate for their service, which is just the same as charging for a physical item. Without monetary motivation, we would not have these services. you are stealing that service, plain and simple! YOU ARE TAKING SOMETHING THEY MADE AND NOT PAYING FOR IT. THAT IS AT THE EXPENSE OF THEIR TIME AND MONEY. (emphasis added)

      I have always aid people for there work, but we negotiate the contract before work commences if they are not working for me then it is not stealing because they are either producing it for free, or have their contract with someone else.

      Secondly, you cannot steal data that has been released to the public, this includes Music, Movie's and Most Software.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
  5. ISPs too... by Anonymous Coward · · Score: 3, Insightful

    ISPs are not much better with blatant advertising.

    "Download movies at top speed!"

    1. Re:ISPs too... by jagdish · · Score: 1

      They could be talking about downloading from iTunes or some other legitimate source.

    2. Re:ISPs too... by nosht · · Score: 1

      In Spain we have an ISP whose ad goes like this:

      (Hot lady): Hey I just got "ISP name"!
      (Guy): Is it fast?
      (Hot lady): Yeah, look let's download a movie...
      (Quickly cuts to a scene of Transformers)

      There is no way a customer is going to think "Hey I can purchase movies legally through the Internet" by watching that.

  6. Missed opportunity for a follow-up question by LighterShadeOfBlack · · Score: 5, Insightful

    Q: It's the barrier-for-entry thing isn't it? It's really easy to pirate PC games whereas console games are much harder to pirate so the returns are better. What can PC hardware manufacturers do to make it harder for pirates?

    Todd Hollenshead: There's lots of things that they could do but [...]

    The next question should have been:
    Such as what? What exactly are you proposing hardware manufacturers do about software piracy and peer-to-peer networking? You've said there's lots they can do but provided no examples. Give some.

    --
    Spelling mistakes, grammatical errors, and stupid comments are intentional.
    1. Re:Missed opportunity for a follow-up question by Compholio · · Score: 0

      Such as what? What exactly are you proposing hardware manufacturers do about software piracy and peer-to-peer networking? You've said there's lots they can do but provided no examples. Give some.

      The easiest is a USB dongle, a lot of the more serious companies just do that.

    2. Re:Missed opportunity for a follow-up question by LighterShadeOfBlack · · Score: 3, Insightful

      Such as what? What exactly are you proposing hardware manufacturers do about software piracy and peer-to-peer networking? You've said there's lots they can do but provided no examples. Give some.

      The easiest is a USB dongle, a lot of the more serious companies just do that.

      That's a hardware solution, but it's provided by the software developer/publisher. There's nothing preventing Id or any other software producer using USB dongles right now (beyond it cutting into their bottom line of course). Todd Hollenshead seems to think there's something the hardware manufacturers themselves should be doing to make life easier for software developers.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    3. Re:Missed opportunity for a follow-up question by Anonymous Coward · · Score: 0

      Such as not selling computers, but instead selling locked appliances made solely for selling Todd's shit of course. Like PS3 and X360 and television. Why should you people have paper you can write on when we sell books?

      Way to go Todd. "Meet the new Lars, Same as the old Lars."

      I'm talking 99 per cent of the content is illicitly trading copyrighted property, they'll come out on the side of the 1 per cent of the user doing it for legitimate benefit.

      Gosh, maybe because there's something wrong with stopping legitimate use?

    4. Re:Missed opportunity for a follow-up question by dgatwood · · Score: 1

      And when that dongle goes bad, gets lost, gets stolen, gets run over by a truck outside a gig, etc., your $1000 piece of software is now worthless, and generally speaking, the manufacturer expects you to buy a whole new copy, though some will replace it at a reduced rate. Either way, I make it a rule never to buy software with dongles. If everybody did that, such unscrupulous practices would stop....

      The thing is, dongles don't actually protect against the real pirates at all. They last maybe a week in the face of someone determined to crack an app, and usually less than a day. The extra six days are spent adding the spyware into the cracked app. :-D All the dongles really do is cause problems for legitimate customers and raise the price of the product.

      Further, it is highly unlikely that anything the hardware manufacturers could do for these game publishers would make the slightest dent in piracy. Why? Ultimately, there's a piece of executable code that is being loaded into memory. Any protection measure will eventually result in unencrypted executable sitting in memory. That executable code can then be changed. Period. Believing in software copy protection requires the same fundamental logical flaw as believing in DRM.

      Then, there's the question of whether it is worth protecting against at all. I'm of the opinion that piracy generally helps the software industry (except for games). No, I don't advocate piracy, but in my experience, most of the people who pirate software (not including commercial pirates) are people who can't afford the software at the time. Often, this can be combatted by offering low-end versions of the software and/or reducing the price to a more reasonable price point.

      In any case, those people who can't afford it usually end up buying the software (assuming that they like it and have a good experience with it) once they are out of college and are no longer poor.... Even if they don't, however, they are creating an entrenched user base for the software, recommending it to their friends when people ask for suggestions, and creating files that often won't work as well (or at all) with competing products, thus contributing to vendor lock-in by other people who do buy the software.

      For games, however, the story is a bit different. Games rapidly become less valuable once you've had them for a while. That's why the game publishers are terrified of piracy. They know that if people get their hands on pirated copies of a game, they are likely to play it for a couple of days, then stop playing without buying it. (The game publishers face basically the same situation as the music industry with its low quality pop music, and for precisely the same reasons.)

      This leaves them three options:

      • Figure out why people are pirating the game and fix the problem. If that means lowering cost, lower the cost. If that means providing online sales, sell it as a downloadable package.
      • Figure out why the games don't have enough staying power that the users eventually decide "I've enjoyed this for a long time, so maybe I should buy a real copy." If that means adding more levels, add more levels. If that means adding more complexity, add more complexity. If that means giving out a free demo to whet their appetites, give out a free demo that is long enough to be worth playing on its own. If that means adding multiplayer online content that requires an account, go for it.
      • Continue to whine and moan about how everybody is against them while putting more and more draconian anti-piracy hacks into their code and lowering the quality of game play for legitimate users while utterly failing to prevent piracy.

      Guess which two of these are likely to be effective solutions.... Guess which one of these they actually do more often than not.... Guess why they're losing their self-declared war.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    5. Re:Missed opportunity for a follow-up question by ceoyoyo · · Score: 1

      I'm sure he could give you all kinds. Make PCs like consoles, to start with - encrypted up the wazoo.

      Personally, I think ID needs to shut this guy up or better yet, get rid of him. He makes GAMES. That does not entitle him to put restrictions on how my computer works.

    6. Re:Missed opportunity for a follow-up question by CodeBuster · · Score: 1

      Why should they have to do anything? As long as they can show that there are substantial non-infringing uses for their products (i.e. that the products have not been designed expressly and solely for the purpose of copyright infringement...which would be trivialy easy to show btw) then they have no legal obligation as a third party, and rightly so, to help the software industry police their contracts and license agreements with regard to use of the software. If the hardware industry could be held responsible for software piracy then the RIAA and the MPAA would pile on like flies on shit in a new york minute to get the government into the hardware regulation business (in fact they have lobbied for this type of concession from Congress on numerous occasions in the past). The hardware industry is accountable only to their paying customers (the consumers) and that is the way that it should be.

    7. Re:Missed opportunity for a follow-up question by KGIII · · Score: 1

      I dunno... I actually read and respect your posts. Really. What I'd like is for some shard of evidence to back up what you are saying. Can you show me three major applications that are dongle protected that have been cracked within a week in the past, oh, three years?

      (We can debate the "major" bit if you want but let's just start with the three. Any three will do. I'm asking because I'm not seeing it. Err... And trust me, it isn't from lack of effort on my part.)

      --
      "So long and thanks for all the fish."
    8. Re:Missed opportunity for a follow-up question by dgatwood · · Score: 1

      These days, most folks have given up ripping out the dongle code because it is too pervasive and instead just emulate the dongle in software. The result, of course, is that the application performance is dramatically decreased by the amount of excess copy protection code.

      Waves 6 came out in July and there are cracked versions available already (though I'm not remotely crazy enough to DL them and see if they're legit...). Once you consider that it probably took a couple of weeks from when they started shipping it to when anybody actually got a copy to start working on cracking it, that puts the crack time at about two weeks. A little more than a week, but not that far off. It may also have been added a while back. It looks like every warez torrent was just added within the last few days, so I have a feeling those dates there are not a useful indicator of when the crack came out. :-)

      Then, there was Mac OS X. That protection lasted all of two or three weeks after its Intel release, IIRC, and that involved all sorts of customer driver and bootloader work. Each update since has been released within a week or so of the Apple release.

      I'm struggling coming up with a third because I'm only familiar with one other app that has dongle protection and it was released long enough ago that I'm having a hard time determining when it was first cracked. :-)

      You can't convince me that any of the current protections are any more effective than the protections of the past. In general, if a crack for a piece of software isn't available, it is because either A. nobody thinks it is important enough to bother cracking it or B. all of the people trying to crack it are relatively inexperienced at that sort of thing, not because it is hard to crack.... :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    9. Re:Missed opportunity for a follow-up question by KGIII · · Score: 1

      I couldn't think of three either. The last one I was familiar with was a famous name CAD/CAM app, was ages ago, and was emulated rather than really cracked.

      Take this as a grain of salt really but it appears to be that applications that require a token or dongle are less likely to be cracked.

      --
      "So long and thanks for all the fish."
    10. Re:Missed opportunity for a follow-up question by jzuccaro · · Score: 1

      Yep, correct. People tend to steal USB dongles, especially since they look like abandoned USB flash drives.

    11. Re:Missed opportunity for a follow-up question by dgatwood · · Score: 1

      Emulation still counts as a crack. Regardless of whether somebody emulates the dongle or rips out the code that checks for it, the end result is the same: people using the software without paying for it. Most legitimate software doesn't use dongles, so it's pretty hard to think of dongle software that has been cracked merely because I can only think of about a handful of software I've ever encountered that used dongles (all of which has cracks available, most of which are reported to work better than the uncracked versions...).

      My biggest objection to dongles is that if every >$200 piece of software I own used a dongle, I'd have to design a battery-powered 16-port USB hub to carry around with my laptop. Life's too short to put up with that bullshit. So I have a very simple rule: dongle = no sale. I've even rejected software made by companies that my employer owned at the time and bought competing products instead solely because of dongles. That product team subsequently dropped the dongles and I bought a copy the next week. So if anyone thinks dongles are a win, bear in mind that for every person who was prevented from using the app because of the dongle, that's one person using a competing product that they could crack, so if even a single pirate goes legit, stronger copy protection becomes a net loss for the company. And for every ten people who were prevented from using it illegally, there's one pissed off customer who was prevented from using it legally who will never buy anything from your company again and probably five people who took one look at the dongle and said "screw that", so it's still a net loss.

      The only way copy protection is a win is if it forces people to "go legit". Outside of the video game product space, I have seen no evidence whatsoever that this occurs. Ever. In every case, when I heard somebody complaining on a message board about not being able to pirate a new version of something, there have been fifty people replying, all saying things like "You could try [insert free product here]." About the only people I've seen gain market share because of anti-piracy measures are free or inexpensive products like Ardour, Audacity, and Reaper.

      Anyway you cut it, dongles are fundamentally evil. If you're finding that a large percentage of your users are stealing the software, it usually means that you've priced your products above what some significant portion of the market can bear. If you don't cater to that market segment (either by providing a low end version or by putting up with the piracy), then you can bet somebody else will, and those low end users will end up upgrading to that other company's high end software someday instead of yours. It is as simple as that.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  7. And what if you are that one % by LWATCDR · · Score: 1

    Really why should they be punished in any way?
    I am not pro piracy at all but the simple answer is to bust the pirates or better yet offer the stuff on line for a reasonable price DRM free.
    I for one think $.99 is a bit high for one track but I would pay that one TV show for sure.
    Hack you could even leave in the ads if it was for free.
    As far as software. I actually don't pirate video games. I know that is odd but that is just the way I am. Now I will download cracks for the games I buy just so I don't have to deal with the stupid DRM on them.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:And what if you are that one % by shaitand · · Score: 1

      'I for one think $.99 is a bit high for one track but I would pay that one TV show for sure.'

      I wouldn't. But I would pay $1/month for a subscription to commercial free divx rips akin to the ones that i can download free off torrents.

      That seems pretty reasonable, at about $30/month (an acceptable amount to pay for television programming) I could have a subscription to all the shows I might want to watch. I wouldn't download all the shows all the time and they can distribute it via torrent to make that price possible.

      No cable company, no censorship, no taxes, just commercial free programming on demand.

  8. "...rather than doing something to prevent it." by Perseid · · Score: 4, Insightful

    Since when is it the hardware manufacturer's duty to prevent piracy? Who exactly? Is AMD supposed to stop pirated code from running? Is NVidia supposed to stop the graphics from rendering on a pirated game? My hard drive? My RAM?

    1. Re:"...rather than doing something to prevent it." by hellwig · · Score: 1

      I assume he was referring to something like HDMI or BluRay, where the content is encrypted and only licensed hardware can decode it. I suppose if you banded together with AMD and Intel, you could create something similar for video game content. HOWEVER, there is currently NOTHING in place that would allow your current computer hardware to prevent pirating.

      I think the particular CEO that stated hardware manufacturers should be responsible would like to see a reversal of all the progress we've seen in the last 25+ years. Instead of universal architecture that any OS or program can utilize, we should have one CPU manufacturer and one OS. All so that no one can copy the next piece of shit iD releases.

      --
      Eggs
      Milk
      Bread
      Cat Litter
      Soda
      ...
    2. Re:"...rather than doing something to prevent it." by Anonymous Coward · · Score: 1, Insightful

      I assume he was referring to something like HDMI or BluRay, where the content is encrypted and only licensed hardware can decode it.

      Because we all know how effective such a thing is... ;)

    3. Re:"...rather than doing something to prevent it." by TheSpoom · · Score: 1

      Exactly what I was going to ask. Hollenshead just wants them to do his job for him, for free.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    4. Re:"...rather than doing something to prevent it." by drinkypoo · · Score: 1

      The software manufacturer can't do it without help from the hardware manufacturer, actually. There are even HASP emulators that let you run certain programs protected by hardware key, so even without an actual crack a dongle is only somewhat effective. However, the real problem is that what is actually needed for useful DRM is a single central authority that signs code, and hardware which refuses to run unsigned code. This then prevents anyone who doesn't pay to have code signed from actually putting any native binaries on the system, although I suppose in a world of JIT recompilation it doesn't really prevent the system from being useful for all that - it does, however, make it something other than a general-purpose personal computer. It makes it someone else's computer that I have to trust. Today I have the option to put LinuxBIOS on a PC, run hardware with open firmware (there are some examples out there, although they are few) and I can build everything myself and know precisely what I am running. I don't, but I have the option :) But a computer that does not give me the option can be created. To be fair, the technique could possibly be defeated through clever reverse-engineering and/or disassembly...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:"...rather than doing something to prevent it." by Anonymous Coward · · Score: 0

      Since when is it the hardware manufacturer's duty to prevent piracy? Who exactly? Is AMD supposed to stop pirated code from running? Is NVidia supposed to stop the graphics from rendering on a pirated game? My hard drive? My RAM?

      If you believe the **AA, it's everything's responsibility to protect their profits.

      Remember a few years back -- they tried to get legislation to have all A/D conversion devices enforce copyright. If the videographer's camera at your daughter's wedding panned across a Coke (tm) bottle label, it was supposed to shut down. Same if it detected that your DJ played a recording of a copyrighted song. All audio and video A/D converters were to be enabled to clamp as soon as copyrighted sound or sight was encountered. I never saw a word about how copyrighted stuff was to be allowed to pass if it were legally used under license.

      A more modern version -- Belgium has decreed that the Belgian government (or the original architect, for modern stuff) holds copyright on all public buildings. They have issued C&Ds against owners of websites they encountered where someone took vacation pictures, even of relatives standing in front of famous landmarks.

      Belgium is cordially invited to join the queue of persons and institutions lined up to kiss my ass.

    6. Re:"...rather than doing something to prevent it." by mochan_s · · Score: 1

      Actually, it has been pretty effective.

      Look at Playstation 3 and XBox 360. There hasn't been a lot of success in running unsigned code even 2-3 years after it was launched.

    7. Re:"...rather than doing something to prevent it." by plasmacutter · · Score: 1

      that has nothing to do with hardware and everything to do with phoning home, forced upgrades, and, in the case of the 360, a legally grey remote-destruction of certain blocks of memory on other peoples' legally purchased hardware.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  9. fp by Anonymous Coward · · Score: 0

    fp

  10. boo hoo by Anonymous Coward · · Score: 0

    ID should start making decent games again, or fixing their engine they sell to other developers. Let's face it, the Wii and 360 are rife with pirate games, the PS3 isn't. All three consoles are selling titles very well. The PS3 hasn't been cracked, the other two have. So what do we see? Lots of games selling regardless of whether pirate games are an option.

    1. Re:boo hoo by WhatAmIDoingHere · · Score: 1

      Nobody pirates PS3 games because nobody owns a PS3.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:boo hoo by Anonymous Coward · · Score: 0

      I don't own a PS3 or have any clue about console warez but there seem to be a lot of PS3 releases.
      http://www.xrel.to/console-playstation-release-list.html
      Those were pretty useless if noone could play them, so I guess it is cracked/modable/whatever after all...

    3. Re:boo hoo by Anonymous Coward · · Score: 0

      Or maybe -- just maybe -- it could have something to do with the fact that PS3 games use Blu-Ray. Blu-Ray burners still cost hundreds of dollars, blank Blu-Ray discs cost at least $10 each, and the mod-chip (were it to exist) would cost probably at least as much as one game.

      A quick search on newegg shows that the cheapest blu-ray burner available is $250. Assume the hypothetical mod-chip costs $50, and discs cost $10 each. Your cost (with n games pirated) is going to be 300 + 10*n dollars. Given that games cost approximately $60 when they are brand new, the most you would pay for n games is 60*n dollars. So you'll have to pirate 6 games just to break even on your investment here. That's not exactly a good deal, especially when you take into consideration the risks associated with mod-chips (faulty installation bricking the console, firmware update bricking the console, firmware update banning your console from PSN, firmware update causing your mod-chip to no longer work, etc).

      On the other hand, the 360 and Wii both use DVDs for games. Since DVD burners are essentially standard equipment on PCs, and blank DVDs can be had for as little as 10 cents a piece, you can break even after pirating just a single game.

      I can't really see any mod-chip for the PS3 being worthwhile at the present unless it were to allow users to run games from the console's hard drive.

    4. Re:boo hoo by Tatsh · · Score: 1

      It will take time, but it will be cracked. The work is being performed. Meanwhile, Sony keeps the cost of a PS3 high because they still are not making any money from hardware sales. Blu-Ray burners and discs overall are expensive and even if there was a way to play off a copy using a burned Blu-Ray disc, it would just be not worth it at the moment. Sony also continues to force firmware updates (the only way to stop this is to not get new games or keep your PS3 off the Internet) to fix any potential security flaws that could allow the launch of 'arbitrary code', otherwise known as 'unsigned code' or PIRATED GAMES.

      Unlike for PS2 and PS1, where many Linux users wished for a version for the PlayStation (probably nearly impossible with any of the PS1's), they gave the possibility for users to install (nearly any) Linux onto the PS3 (under a damned hypervisor, preventing usage of OpenGL and access to the 3D graphics device, thus preventing making games without buying a Sony developer licence). For PS2, they had PS2 for Linux also under a hypervisor (stopped supporting it shortly after its release), but it was hardly supported and you had to buy the 'kit'. You could not just burn any copy of Linux and load it onto your PS2 because you are forced to buy the kit, which is based on Yellow Dog of course. Now you do not, so all the arguments about homebrew and Linux-loading as reasoning for 'hacking' the PS3 go out the window.
      Sony recently fixed their hypervisor to disallow copying of games using the dd. Silly Sony.

      If and when someone does make a complete hardware solution for PS3 to play pirated games and homebrew (native and not under Linux hypervisor), Sony can argue that they already allow for homebrew development under Linux completely legitimately and users do not even have to purchase a kit. Thus, Sony will also argue that the hardware was made to both be able to play pirated games and be able to make games without getting a Sony developer's licence.

      Meanwhile, watch all the 'security' firmware patches comes out for PS3. Sony also does something special whilst at it. They give incentive for users to upgrade. PSP firmware version 2.0 definitely fixed a lot of the exploits that allowed execution of arbitrary code, but it came with a web browser. I am sure PS3 firmware updates will feature such enhancements. Those who care not for piracy will upgrade indefinitely especially if it is 'required' for a game to work. (Many games for PSP come with firmware update and will not launch without it, although many hacks have been made.)

      The same cat and mouse game for every other console. Nintendo is just going to keep releasing firmware and same for Microsoft; they will also keep changing motherboards that fix 'security' and actual hardware flaws. Microsoft is about to release the next version of the Xbox 360 with a new motherboard. Who knows if that will have a firmware/BIOS that will check that the firmware of the DVD drive has a certain checksum (thus 'fixing' all the firmware hacks). And Nintendo may just release a new Wii that moves or removes all the solder points (yet again) where the modchips connect to.

      For the hackers, the hackers will always win. But that is definitely less than 10% of the world population. Yet, the industry still complains. With respect to the article, are CPU manufacturers supposed to release CPUs that do not allow to me to run debuggers (because they could be used to 'crack' copy protections)? Piracy can definitely be controlled on consoles (most owners think it is hard, dangerous, could be caught, will break their console, etc). This is what companies want. id seems to want this for PCs as well. They might as well keep spreading the FUD that downloading pirated games risk you getting a virus (true, but not very common; you have to be a total moron to think 40 KB or so is that latest new game). You are talking about 90% legitimate people, 10% hackers/users-of-hackers-tools on the consoles, and maybe 75% legitimate users vs 25% non-legitimate users on PC. The 75% is offices and houses using software like QuickBooks, Office, Windows (of course), etc. These people do not know how to pirate (or are like the console paranoid people) and probably think software does have its cost for a reason.

    5. Re:boo hoo by MemoryDragon · · Score: 1

      Actually the PS3 situation is clear. The copy protection definitely can be cracked, it already has been several times for Blue Ray (and probably still is). But we have to look at the incentive. Consoles usually are not cracked by the people interested in warez, they usually are cracked by the people wanting to run their own code. Now the PS3 has already the ability to run Linux, ok no OpenGL but good enough to run most stuff decently. (3d is not that vital in Linux although it becomes more important every day) The homebrew crowd has more interesting targets since the PS3 is a bitch to program for and can be used without any cracking to a decent amount (currently the Wii is the most interesting target) So that basically leaves the warez guys alone with their desire to open the console. Those guys usually dont have the technical merits to open it, since the encryption is really hard. Usually the warez scene rides on the exploits found by the homebrew community which in itself is not interested in warez (hence a recent report of one of the homebrew guys regarding a possible wii exploit to Nintendo) The PS3 probably will be cracked maybe it is already but, the exploit definitely will be published rather late in its lifetime. I am pretty sure about this.

  11. pirated swag = more harddrives by Anonymous Coward · · Score: 1, Insightful

    Well think about the more bootleg you have the more harddrive space you need. IE the 50 gb of pirated TV show plus the 20Gbs of music equals a harddrive, and what the easy way to back that up via usb or firewire harddrive?

    1. Re:pirated swag = more harddrives by betterunixthanunix · · Score: 1

      Depends on who you are. I have a friend who just rotates out rarely used files by burning them to a DVD, thus freeing up space for things he uses more often. I know someone else who doesn't even bother to hang on to movies, because once she's seen them, she has no interest in seeing them again.

      --
      Palm trees and 8
    2. Re:pirated swag = more harddrives by BrainInAJar · · Score: 1

      you don't pirate much, do you...

      I know people for whom a 4Tb array is just comfortable, not "lots"

    3. Re:pirated swag = more harddrives by maxume · · Score: 1

      I figure this must be because they have lost their minds.

      Archiving thousands of episodes of television is a nice way to have thousands of hours of television at the tip of your fingers, but this isn't all that desirable to me (at least 1/2 of what I watch is fairly new). Archiving dozens of movies is similarly tedious to me (It is a rare movie that I actually want to see a third or fourth time). Archiving music makes a lot of sense to me, but 50 gigabytes of music (unless you feel the need to have lossless) is a massive amount of audio to manage, let alone 500 gigabytes.

      --
      Nerd rage is the funniest rage.
    4. Re:pirated swag = more harddrives by BrainInAJar · · Score: 1

      I can see the argument for TV ( I rarely watch a TV show more than once ), but having archives ( and I'm not even talking pirated here, just regular rips ) of a couple hundred movies isn't too far-fetched.

      It becomes a pain after a certain number to flip through the physical DVD's, and much easier to use something like Delicious Library to pick a movie; If you've got a digital copy of that movie on an NFS server in the closet or whatever, it can be played instantly. Also protects against scratches if you've got your physical media in used-once condition sealed away somewhere in storage

    5. Re:pirated swag = more harddrives by maxume · · Score: 1

      I stopped buying DVD's after I had about 12 of them that I realized I never watched. I watch a fair number of movies, but I don't rewatch them all that often, nor do I watch them in ways where pause matters very much (it is always better to have it, but I don't notice).

      I figure the steady stead movie on demand situation to be ~$2 to play a movie once sometime in the next 10 years (probably $3 in 15 years). This cuts a deep swath into my desire to have a 'collection' (and $3 in 15 years is still more attractive to me personally than collecting dozens of movies).

      --
      Nerd rage is the funniest rage.
  12. That explains it! by Anonymous Coward · · Score: 0

    I always wondered why ASUS included those eye patches with their motherboards.

  13. Confused CEO by EmperorKagato · · Score: 4, Interesting

    When was the last time your company released quality software?

    --
    ----- You know you have ego issues when you register a domain in your name.
    1. Re:Confused CEO by Carlosos · · Score: 1

      Commander Keen was pretty good. So that would be 1991 but to be honest they haven't really released quality software in a long time in my opinion. They have been the publisher for some ok products like Wolfenstein: Enemy Territory but overall they only had squeals and nothing really new and creative.

    2. Re:Confused CEO by TheRaven64 · · Score: 2, Insightful

      Id has released some first rate game engines over the last few years. Unfortunately, they keep releasing technology demos based on them and trying to pretend that they are games.

      --
      I am TheRaven on Soylent News
    3. Re:Confused CEO by AlexMax2742 · · Score: 1
      Source? ID proper has released exactly three games in the last ten years, not including their mobile division:
      • Quake 2
      • Quake 3
      • Doom 3

      Quake 2 and Quake 3 were both ridiculously fucking awesome games. Only Doom 3 is of dubious quality, and even with that handicap it is their highest selling game by far. The whole myth of making 'great tech demos' has only been around as long as Doom 3 has, and honestly the biggest problem with Doom 3 is that the engine was ahead of its time to the point that games done with it these days are hamstrung by its limitations, and I doubt id Tech 5 will have the same problems. If any company is deserving of churning out mediocrity, it's Raven (and even they lost a good number of people who were dissatisfied with how awful Quake 4 was).

      Also, keep in mind that id used to be a tiny company, only capable of working on one big-budget game at a time. However, their dissatisfaction with the quality of Quake 4 led them to creating a second team who is now working on Quake Live, and they are planning on expanding even further so they can work on Doom 4, Quake Live (and whatever follows) and Rage at the same time.

      And this doesn't even begin to touch on id's mobile division, which has been quietly coming out with games for the mobile phone market for ages, and are shining beacons of fun in a pool of mediocrity. Go find yourself a phone capable of playing Doom RPG or either of the Orcs and Elves (also came out on DS) and I guarantee you that you'll be impressed as long as you realize playing a phone game and not a PSP.

      --
      I'm the guy with the unpopular opinion
    4. Re:Confused CEO by TheRaven64 · · Score: 1

      Doom 2 was the last game ID made that I found really fun. Quake 1 had little replay value, but as an engine for running mods it was superb. I would be very surprised if I spent more than 10% of the total time I spend in Quake 1 playing Quake-the-game, rather than Quake-the-engine running some other mod (mostly Team Fortress, but a lot of the other mods at the time were fun, especially Qtank and Quake Rally). Quake 2? Meh. I don't think I managed to get past level 3 without getting bored. In multiplayer it was pretty tedious. Action Quake 2, however, was a lot of fun, as were quite a few other mods. Compare this to something like Half Life or Serious Sam of a similar era, which I played to completion in single player. Half Life I played in multiplayer with no mods (although counterstrike took over a lot once it was released) and Serious Sam still has the best co-op mode of any FPS I've ever played. Quake 3? Apparently some people liked it. Team Arena was a bit better, but I don't think I played it more than a dozen times - even at LAN parties where everyone had it installed it was more common to play a Half Life or even a Quake 1 mod.

      --
      I am TheRaven on Soylent News
    5. Re:Confused CEO by AlexMax2742 · · Score: 1

      I don't know how you could like Doom 2 and Serious Sam and not like Quake 1. It was pretty much the exact same game except in 3D and with a different motif (Lovecraftian instead of Aliens/Evil Dead). Quake 2's single player was indeed rubbish but the multiplayer was superb once you desaturated the colored lighting and Quake 3 is basically a more accessible Quake 2 with sensible colored lighting and better weapon balance.

      Popularity indeed shifted from normal deathmatch games, but they shifted first to 'crazy' gimmicky games like Unreal Tournament and then to 'tacticool' Halo and Counterstrike wannabes, and it was mainly a side-effect of the multiplayer of Quake being so fucking cut-throat; it was possible to get REALLY good at the game and the new generation of gamers wanted something with more immediate satisfaction. However, after a period of time I found modern shooters get quite boring and more recently I've been giving multiplayer Doom, multiplayer Quake and now Quake Live a serious shot and have found depth and a sense of fulfillment that I could never really get from a modern multiplayer 'tacticool' shooter.

      --
      I'm the guy with the unpopular opinion
  14. comments are a long way from shareware by QX-Mat · · Score: 5, Insightful

    old school id, 3d realms and apogee folk must be cringing at this kind of comment for it was the shareware "revolution" that created the major games industries we see today. if TH starts anti-piracy trolling, someone might have to remind him of his roots: episodic gaming is just the connect equivalent.

    1. Re:comments are a long way from shareware by pieisgood · · Score: 1

      He knows his roots, but that doesn't mean that the past is a tangible road for profit today. id has transformed from making games for fun and money into a mostly for profit company. You still see Carmack talking like he's really interested in his work, but I don't know if they're going down the same path they once did. They've expanded their development base and are now in a market that doesn't allow the good developers to own two Ferrari.

      --
      Eat sleep die
    2. Re:comments are a long way from shareware by Eil · · Score: 1

      "old school id, 3d realms and apogee folk must be cringing at this kind of comment for it was the shareware "revolution" that created the major games industries we see today."

      'Zactly. Doom was the poster child for extremely successful shareware computer games. The first episode was free to play and free to share. If you liked it, you had the option of paying for more episodes. And that's pretty much how Mr. Hollenshead bought his first Ferrari.

    3. Re:comments are a long way from shareware by Anonymous Coward · · Score: 0

      if TH starts anti-piracy trolling, someone might have to remind him of his roots

      "... Remember, if you are playing a pirated copy of DOOM II, you are going to HELL. Buy it now and avoid an eternity with all of the freeloaders. ..."

      True in 1993; still true.

    4. Re:comments are a long way from shareware by Anonymous Coward · · Score: 0

      Why would they be cringing? Shareware is not the same as piracy. It had rules. The shareware model was that you got (say) Wolf3D Episode 1 and shared it with your friends, then you *all* went to buy episodes 2-6. If you were "sharing" episodes 2-6 you were breaking the rules and you were fucking up the model for everyone else.

      Shareware, GPL, all this stuff relies on the basic premise that the creator sets the rules.

      Piracy alone relies on the premise that the rules don't matter.

  15. This would be the scary part. by SanityInAnarchy · · Score: 1

    I suspect it would be something like a TPM chip, or better support for making sure you're talking to an optical drive (and not Daemontools)...

    You know, the kind of thing that most people wouldn't notice, would cause serious headaches for some of us (and potentially lock Linux out -- again)...

    And, of course, do absolutely nothing to stop piracy.

    The PC isn't a console. That's the fucking point. If I wanted a console, I would have one already -- they're cheap. Probably will get one anyway -- but I'll still play PC games, and there's a reason for that.

    But my guess is, that's where they'd love to see us going.

    Also, this is coming from id? For shame... One of the reasons I buy id games is I can get relatively DRM-free versions for Linux. (If you stop them from phoning home, they'll still work.)

    --
    Don't thank God, thank a doctor!
    1. Re:This would be the scary part. by PC+and+Sony+Fanboy · · Score: 1

      Exactly..Why would anyone buy a computer with a TPM (that can't be removed?)

      But.. when you can buy a PC for the same price as a console AND get all your games for free - why buy a console?

    2. Re:This would be the scary part. by Tatsh · · Score: 1

      If you bought an IBM/Lenovo recently, you already have one. Had to deal with IBM's ridiculous scheme of 'supported hardware' when replacing a hard drive in a laptop. It simply was not 'supported' and therefore the BIOS would warn me every boot. I'll never buy a IBM/Lenovo. IBM is also one of the biggest supporters of the TPM.

    3. Re:This would be the scary part. by lukas84 · · Score: 1

      TPMs are nice. Allows me to run full disk encryption for our work laptops without interfering with the user.

      TPMs are just technology. Like a gun. Or a knife.

      They can be used for whatever you to. You can use a knife to spread butter on a bread. Or stick it into your wife's heart.

    4. Re:This would be the scary part. by Stellian · · Score: 1

      They can be used for whatever you to. You can use a knife to spread butter on a bread. Or stick it into your wife's heart.

      True, but knifes can also be used for bad things.

    5. Re:This would be the scary part. by Anonymous Coward · · Score: 0

      TPM and other hardware tricks do nothing to stop piracy on a pc. The issue is that the pc software and hardware architecture is well understood. It is trivial to remove DRM elements from any piece of software.

      Consoles have less issues with piracy because the hardware is a closed system and people must reverse engineer how the system functions in order to emulate or break the system. The other nice benefit of consoles is a reasonable level of technical skill (and some guts)is required to pirate on the console hardware itself.

      ID and other developers should just band together and develop their own closed upgradeable system for the latest and greatest graphics. There are much better hardware architectures for gaming than the PC.

    6. Re:This would be the scary part. by lukas84 · · Score: 1

      Like spreading vegemite on bread?

    7. Re:This would be the scary part. by SanityInAnarchy · · Score: 1

      The issue is that the pc software and hardware architecture is well understood. It is trivial to remove DRM elements from any piece of software.

      Have you done so? If not, I wouldn't go calling it trivial. For all I know, it takes quite a lot of work.

      Consoles have less issues with piracy because the hardware is a closed system and people must reverse engineer how the system functions in order to emulate or break the system.

      Great theory. It's also pathetically wrong.

      The reason PCs have a problem with piracy, and consoles don't, is that once the warez group has done the hard work, it's far easier for Average Joe to pirate on a PC. Just go to a torrent site, download the game, follow instructions in the README (usually "install game, then swap our EXE for theirs" or something). And once it's installed, it'll generally keep working, until you uninstall it because you needed the disk space.

      Compare this to a console, where, assuming you get the game burned properly (after downloading), it's going to be somewhat degraded (since it had to fit on a single-layer disc, which is usually accomplished by slicing out cinematics), and you're either going to have to install a modchip (which means breaking out the soldering iron), or you're going to have to do some tricky software hack, which usually still needs specialized hardware (ever try to get a file onto a PS2 memory card?)

      And unless you've got a modchip, chances are, you'll have to do some weird hack every time -- I ran custom software on the PS2 (not Linux, and not for piracy), and activating it required having just the right PS2 memory card ready, loading a PS1 game, and then connecting to it from a Linux PC. At this point, assuming Average Joe makes minimum wage, he's really better off (time/money wise) just buying the damned game.

      --
      Don't thank God, thank a doctor!
    8. Re:This would be the scary part. by hobbesmaster · · Score: 1

      You do realize that that has to do with incompatibilities with a SATA->PATA bus and not TPM, right? The BIOS warns when there is a firmware on the hard drive that is "incompatible" with the chipset.

      I assume that you're talking about this issue. You could also be complaining about your BIOS reporting that your hard drive doesn't support active protect. Neither of these issues has a thing to do with TPM.

    9. Re:This would be the scary part. by Tatsh · · Score: 1

      Well, even if that is the issue, they should not annoy the user by showing the message for a few seconds and having the machine loudly beep just because of that.

  16. Manufactures like sales. by nurb432 · · Score: 3, Funny

    Really? No kidding.

    --
    ---- Booth was a patriot ----
  17. Nothing to see here... by perlchild · · Score: 0, Offtopic

    Every other content owner makes a similar attack on fair use. The content owners should never get a license to ban the legal trading. What this amounts to is an attempt to get out of the onus of proving the content is infringing in the first place, on a case by case basis. "We're not allowed to kill off fair use, so you must all be pirates"

    I'm sorry mister producer, but the law says you have to prove infringement, and please, let's see you just caring about the infringemetn of your product, we'll deal with the other producer later. Cartels be damned.

    OF course, at that point he'd have to admit the size of his potential market, and maybe he'd prefer a canadian-style tax on removable media.

  18. But does it run Linux? by Harmonious+Botch · · Score: 2, Interesting

    If the claim in TFA were true, wouldn't we see lots of manufacturers pushing Linux? If they see pirated software as having a significant effect on demand for their product, they should see free software as having the same effect?

    I suspect that they are just indifferent.

    1. Re:But does it run Linux? by FishWithAHammer · · Score: 4, Insightful

      That doesn't even begin to make sense, I'm afraid.

      One: Linux is basically unknown. Yes, we as Slashdotters know about it, and it runs on eight bajillion items, but the end user still remains basically ignorant.

      Two: Linux doesn't require upgrades (in fact, it could really be argued that upgrading to the latest and greatest is a really bad thing for a Linux user, what with driver issues and all).

      Three: Most of that pirated software won't run on Linux (or requires a bunch of screwing around to get working, hello WINE), so using Linux isn't a plus for people who want to avail themselves of that pirated content.

      Open source software isn't the same as getting commercial software for free. As much as some of the gnulots around here would like you to believe, most of the time commercial software is still better--for an end user, although not always (or even often) from a technical perspective. (Just look at Windows versus any of the major Linux DEs. It's pretty obvious that Microsoft has UI experts and programmers who are paid to work with them, as opposed to "scratch your own itch" open source programmers. Nobody can, or should try to, force open source programmers to work on them, but there is a corresponding failure of usability inherent in such.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:But does it run Linux? by Anonymous Coward · · Score: 0

      Pirated software gets people to buy hardware because people want the software. Most consumers don't want linux. Manufacturers can't tell people what to want.

    3. Re:But does it run Linux? by Anonymous Coward · · Score: 5, Insightful

      Manufacturers tell people all the time what to want. It's called advertising.

    4. Re:But does it run Linux? by maxume · · Score: 1

      Regarding your second point: Do you mean to imply that poor hardware support is one of the reasons that hardware manufacturers don't push linux?

      --
      Nerd rage is the funniest rage.
    5. Re:But does it run Linux? by Adambomb · · Score: 1

      I would say the effect would be similar but not equivalent myself. Keep in mind that many people would not invest money to ensure something that is free runs at its best where they might do so to ensure something they PAID for runs at its best.

      Only a slight difference there but i would think it would make a difference in the heads of the average consumer. Sometimes people settle for "Good enough" if its a difference between no pricetag whatsoever and some non-zero pricetag.

      Yes there are fantastic games that run under linux as well, but it's not even the same sport let alone league when comparing games available under linux and games available for Windows or even OSX. Most of the comparisons would be between similar games instead of ports of the same game. Transgaming wouldn't be doing what they do otherwise.

      --
      Ice Cream has no bones.
    6. Re:But does it run Linux? by FishWithAHammer · · Score: 3, Insightful

      Somewhat. I mean to imply that Linux doesn't benefit from the "look, software you don't have to pay for!" effect because the shiny new hardware generally works like shit on it, and there's no real economic reason for hardware manufacturers to go out of their way to support Linux because there are so few users. It's a catch-22, and a thorny one.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    7. Re:But does it run Linux? by betterunixthanunix · · Score: 5, Insightful

      I would argue that another reason hardware makers shy away from Linux is that a typical Linux system can remain functional and operating on a single computer far longer than a Windows system. I have a system from 2002 running the latest CentOS right now, no problems at all. I've had my laptop for three years, and see no reason to upgrade my hardware, even though I am running the latest Fedora and KDE. Compare with Vista, where I would have required an upgrade just to use some of the features.

      Why would a hardware maker of any sort want to back a platform that decreases the incentive to upgrade and buy more hardware?

      --
      Palm trees and 8
    8. Re:But does it run Linux? by davolfman · · Score: 1

      Actually, yes, at least a little. Even if the manufacturers make their own boards they have to use the drivers for the various chipsets manufactured by someone else. That might even explain why Via was first out the door with the EeePC: they have competent driver programmers so they were able to pull together the talent for something special even if it didn't use their chips.

    9. Re:But does it run Linux? by Anonymous Coward · · Score: 0

      I sincerely hope people believe that, as it takes some of the heat off me as most of the games I have been playing lately have been either pirated ROMS or pirated Windows games in WINE (Jedi Knight II, most recently, and flawlessly I might add).

    10. Re:But does it run Linux? by DevonBorn · · Score: 1

      You may have intended to have written Asus instead of Via.

      --
      Just think: 50% of all people are below average.
    11. Re:But does it run Linux? by celle · · Score: 1

      Of course, the public could get off its intentionally ignorant, lazy, stubborn, ass and adapt just like they did when dos and then windows came along, not to mention computers. It's called discovery, learning, thinking, and adapting, accent on thinking. I know its like work since most people do as little of it as possible, but hey, start a long term fad.

    12. Re:But does it run Linux? by tmossman · · Score: 5, Funny

      Agreed. My backup laptop is a Thinkpad 600X that's been frankenstein-ed together from a series of donor machines bought "as-is" on the cheap. It runs Ubuntu no problems at all, on a 450MHz P3 and 192MB RAM. With a wifi card attached, it does anything you'd reasonably want from a laptop, and can be kept alive nearly indefinitely given the amount of spare parts I've amassed.

      Built like an M1 Abrams, it is a hardware manufacturer's worst nightmare. Lesser, more "modern" laptops with their shiny metallic cases and accelerometer-protected hard drives would shit their boot sectors at the merest mention of the horrors this computational Sisyphus has endured. It is a laptop for the End of Days; I've faster gear, and I've better looking gear, but when the zombie apocalypse finally jumps off, I know which laptop will be strapped to my back while I grind my way through fields of the undead with shotgun and machete. It weighs somewhere around 12 lbs fully loaded, sports a crudely spray-painted camouflage paint job and, in a pinch, can be used as a bludgeoning weapon.

    13. Re:But does it run Linux? by eldepeche · · Score: 3, Funny

      Yeah, the insinuation that Via has competent driver developers should have tipped you off that you made a mistake.

    14. Re:But does it run Linux? by XcepticZP · · Score: 1

      Not everything is a bloody conspiracy to keep linux out of the mainstream market, get over it...

    15. Re:But does it run Linux? by betterunixthanunix · · Score: 1

      I never said it was a conspiracy. I just don't think it is in the interest of companies that are making money from people who buy replacements for perfectly functional computers to encourage the use of software that doesn't require such hardware upgrades. What economic incentive is there for a hardware maker to ship systems that don't need to be upgraded for 5, 6, maybe even 10 years, when they could ship systems that need to be upgraded every 3 years?

      --
      Palm trees and 8
    16. Re:But does it run Linux? by shaitand · · Score: 3, Insightful

      I shouldn't feed such a blatant troll but what the hell.

      'One: Linux is basically unknown. Yes, we as Slashdotters know about it, and it runs on eight bajillion items, but the end user still remains basically ignorant.'

      That would depend on the crowd, most of the people I talk to now have heard of linux even if they don't know what it is. However, most of them don't know what windows is either.

      'Two: Linux doesn't require upgrades (in fact, it could really be argued that upgrading to the latest and greatest is a really bad thing for a Linux user, what with driver issues and all).'

      What driver issues? My last two new system builds loaded without the need for additional drivers. Firmware needed to be downloaded to run my wireless adapter properly but Ubuntu helpfully does that for me.

      'Open source software isn't the same as getting commercial software for' free.

      your right, for the most part I've found the popular open source software better than commercial offerings.

      '(Just look at Windows versus any of the major Linux DEs. It's pretty obvious that Microsoft has UI experts and programmers who are paid to work with them'

      Yes, the programmers obviously didn't care about what they were doing and the UI is horrible. It actually gets worse with age. The MacOS UI is better but still fails to measure up to Gnome or KDE.

    17. Re:But does it run Linux? by Anonymous Coward · · Score: 0

      Indeed, if anything Linux+X is an incentive for faster hardware. To me Linux+X always seem slower than windows 2k/XP.

      I am all for Linux but sometimes it appears to be more bloated than windows. For example, I have this old 233MHz laptop with 64MB RAM running win 2k. It runs reasonably well until the memory fills up. So, I thought lets install debian and XFCE. Memory usage was indeed somewhat improved, my favorite java based UML design tool runned without causing paging. However, compared to windows the whole experience feels unnecessary slow; booting takes ages, aptitude is painfully slow, also had to reduce color depth to get X working. There is no low profile www browser that is also usable, so browsing is not an option. I expected an increase of performance but all I got was less GUI features and an even more sluggish operation. In text mode there is a bit more breathing room until you try aptitude.

    18. Re:But does it run Linux? by shaitand · · Score: 1

      'there's no real economic reason for hardware manufacturers to go out of their way to support Linux because there are so few users'

      That is a pretty 5 years ago argument. Almost all major hardware manufacturers support Linux now and Linux currently runs about 5.6% of the desktop (let alone the server and embedded markets). 5.6% may not seem like much but that means there are millions using Linux and the numbers are even higher outside the states.

    19. Re:But does it run Linux? by mccabem · · Score: 1

      It's pretty obvious that Microsoft has UI experts...

      Gotta be the first time those words have been strung together.

      Personally it's still not so obvious.

      -Matt

    20. Re:But does it run Linux? by FishWithAHammer · · Score: 1

      5.6% of the desktop? In what wonderland? [citation] very much [needed], sir.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    21. Re:But does it run Linux? by FishWithAHammer · · Score: 1

      Here's the thing, though: what they have works well enough and, arguably, better for most of them (because Linux, to someone acclimated with Windows or OS X, is horribly unintuitive and unfriendly). Why should they switch to something less useful to them? (Again: free-as-in-freedom and free-as-in-beer are not good answers. End users don't care about freedom in the FSF sense of it and you won't make them care, and Windows is free because they can pirate it.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    22. Re:But does it run Linux? by FishWithAHammer · · Score: 3, Insightful

      I shouldn't feed such a blatant troll but what the hell.

      Not a troll. I'm an open-source developer. I just don't drink the kool-aid and I'm willing to admit that we still have work to do.

      That would depend on the crowd, most of the people I talk to now have heard of linux even if they don't know what it is. However, most of them don't know what windows is either.

      Meaningless statement.

      What driver issues? My last two new system builds loaded without the need for additional drivers. Firmware needed to be downloaded to run my wireless adapter properly but Ubuntu helpfully does that for me.

      As said so frequently on Linux Hater's Blog, WorksForMe(tm) is not an acceptable answer.

      your right, for the most part I've found the popular open source software better than commercial offerings.

      Perhaps for you it's easier. For most people, it seems like the popular open source software is vastly inferior. People would rather pay for MS Office than use OpenOffice. People would rather pay for Visio than use Dia. People would rather pay for Photoshop than use The GIMP. If they were inferior, why would this be so?

      Yes, the programmers obviously didn't care about what they were doing and the UI is horrible. It actually gets worse with age. The MacOS UI is better but still fails to measure up to Gnome or KDE.

      Telling the GNOME and KDE developers feel-good lies like this doesn't help. Echo chambers are bad.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    23. Re:But does it run Linux? by FishWithAHammer · · Score: 2, Interesting

      Perhaps it's more obvious to me because I know some of them. ;-)

      And this might surprise you, but of the folks I know who work at Microsoft, I can't think of one who doesn't own a Mac and/or also run Linux. They take note of what works and adapt it.

      The people who say "OMG, Windows is unusable, GNOME is so awesome," etc. etc., are doing more harm to their cause than good. The majority of people who claim that GNOME, KDE, or whatever else is great are generally just used to its failings. (I'm including myself in this; for a long time I held up KDE as being absolutely awesome. Then I went back to Windows and realized that both have pluses and minuses, and both have very stark minuses when compared to the other.) The negatives matter far more than the positives, and the developers need to see those negatives because blowjobs over the positives don't improve the product.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    24. Re:But does it run Linux? by shaitand · · Score: 2

      'As said so frequently on Linux Hater's Blog [blogspot.com]'

      Clearly, I should run everything by Linux Hater's Blog from now on.

      'WorksForMe(tm) is not an acceptable answer.'

      If you say so. Working for an IT consulting firm I install hundreds of Linux and thousands of windows systems each week. While your chances of picking random cheap hardware off the shelf and having it be made to work are better on windows there is broad Linux support now. With windows there generally 4 or 5 drivers to be installed after you've already completed installation. With Linux there are generally zero.

      'I'm willing to admit that we still have work to do.'

      There is always more work to do, but that doesn't mean the many strengths of Linux should be ignored.

      The Ubuntu Desktop has a couple rough spots that could be polished (printing and file-sharing come to mind) but all in all it presents an extremely user friendly and pretty environment.

      Out of the box I have 3D effects that are fast and put Vista's eye candy to shame. All my hardware is installed and ready to go. Browser plug-ins are helpfully acquired and installed for me. 3D acceleration is taken care of automatically. If I have a broadcom based wireless card then an alert will come up asking permission to set it up for me. The only thing I might need to do is setup my printer.

      'Telling the GNOME and KDE developers feel-good lies like this doesn't help. Echo chambers are bad.'

      Yes. Clearly it is better to drag the incredible software they have made through the mud.

      'For most people, it seems like the popular open source software is vastly inferior.'

      No, its just you who seems to be claiming the popular open source software is vastly inferior.

      'People would rather pay for MS Office than use OpenOffice.'

      Except for those who wouldn't and don't. I'd venture that informed users who have tried openoffice.org and opt for MS Office because the software is inferior are a VERY tiny minority. Most businesses who have run pilots of OpenOffice.org and end up using office do so because they interchange documents with other organizations that use MS Office.

      'People would rather pay for Photoshop than use The GIMP.'

      Some would, many wouldn't. There are still things Photoshop does that gimp does not and graphics artists tend to be religious about their applications even if there weren't. There are artists who are finicky to the point of requiring not merely Photoshop but specific version numbers.

      'If they were inferior, why would this be so?'

      First of all, you are singling out three or four applications. Just because there is someone, somewhere who will pay for a product rather than use the open source application it does not mean the applications are inferior. People choose applications for many reasons and it rarely has anything to do with the best application.

      How about Apache, Scribus, Bind, GnuCash, Azureus, MySQL, Firefox, Thunderbird, Lyx, Filezilla, Evolution, etc, etc, etc...

      Many of those applications are not merely chosen over the commercial alternatives, they are the most popular application in their field.

      'we still have work to do.'

      Most of the work that needs to be done is about making Linux a more standard and easier to target platform for developers. The system is already fairly easy to use and the UI is pretty sexy already.

    25. Re:But does it run Linux? by westlake · · Score: 1
      Somewhat. I mean to imply that Linux doesn't benefit from the "look, software you don't have to pay for!" effect
      .

      Part of the problem is that the Geek tends to scream out retail list for software that everyone knows is easily - and legitimately - available at very substantial discounts.

      MS Office Ultimate 2007 will be available to any U.S. student with ID for $60 come September.

      90% off retail list for Word, Excel, PowerPoint, Publisher, Access, Outlook, Groove, OneNote, and InfoPath.

      If your employer has a volume licensing agreement with Microsoft, then MS Office for home use may only cost you the price of the media plus S&H. Home Use Program.

    26. Re:But does it run Linux? by Americium · · Score: 1
      What the hell are you talking about? A 450MHz can run all the web 2.0 apps?

      It can barely run youtube videos, and by that I mean the low-res ones.

      Imagine opening multiple tabs of youtube videos and perhaps a word file as well. And then imagine opening nbc.com or fox.com, which the average user WILL do.

      Some people enjoy the wait, others appreciate new hardware.

      Sure Vista is slow but flash in Ubuntu is slower than flash in XP, the preferred Windows OS. So right now it's Windows that is still the faster OS for the preferred use of PC's, web browsing.

    27. Re:But does it run Linux? by westlake · · Score: 1
      I would argue that another reason hardware makers shy away from Linux is that a typical Linux system can remain functional and operating on a single computer far longer than a Windows system
      .

      Is this a plus for Linux or simply another way of saying - or not saying - that the more interesting - and demanding - apps are being published for Windows?

      The base price for Vista running on a single core AMD CPU with 2 GB RAM is $329 at Walmart.com .

      The base price for 64 bit Vista Premium running on a quad core CPU with NVIDIA 9600 series graphics, 4 GB RAM and 1 TB of storage is $1000 at Walmart.com.

      Is that six year old CentOS PC performing at the level of either of these systems - and are you being honest about the apps it can and cannot run?

    28. Re:But does it run Linux? by houghi · · Score: 1

      The reason manufacturors shy away from Linux (at least in Europe) is money. On the one side they pay Microsoft. On the other side they get money for shareware from anti-virus companies and games and what not.

      The other thing is support. It is already expensive for them to have Winders support. Training people to give Linux support as well will add to that support, which the customer will pay.
      There are more customers interested in Windows then in Linux, so the support cost for a Linux machine will be higher then on a Windows machine.

      This combined will lead to Linxu being more expensive then Windows.

      Now if you leave out the shareware and trial software on the Windows machines (or add them to the Linux machines) then we have a completely new game. In general the hardware manufacturors would be very happy to go Linux and drop Windows if that would be an option. There would be no major change in manufacturing. I even have seen a factory where they build Windows and FreeDOS (for companies who have their own licence with e.g. Microsoft) next to each other. There is no difference between a Linux or a FreeDOS or a Windows image.

      The fact wether or not people will buy a new PC later is not (at this moment) the issue. If they can bring out Linux now and sell more, they will do it. What happens when in 3 years time they sell less is aniother problem and will be dealt with then. In the mean time they have an advantage over the competition of three years selling more.

      --
      Don't fight for your country, if your country does not fight for you.
    29. Re:But does it run Linux? by TheLink · · Score: 1

      I've complained about UI stuff in KDE and the devs just say "worksforme".

      For example: tasks in the KDE taskbar are arranged vertically then horizontally when they should be horizontally then vertically. Say you have a double height taskbar that's full of tasks, think about what happens when a task in the middle of the bar is closed - with the KDE style all tasks to the right of the closed task will change their relative positions, whereas with the Windows style, only two tasks will change relative positions.

      Then for Kmail, saving a draft causes the email message window to be _closed_ automatically. So you can't work on an email, save the email and continue working with it without interruption. You'll have to reopen the draft. Weird.

      Gnome? They seem to like solving UI problems by removing features. No UI problem with feature X - it doesn't exist anymore, or you need to press some special key sequence to access it.

      --
    30. Re:But does it run Linux? by kipman725 · · Score: 1

      I call bullshit on the drivers issue, Linux supports far more hardware in a fresh install state than ANY other OS. Just because the newest hardware may have problems doesn't mean it won't work fine in a few years time.

    31. Re:But does it run Linux? by KGIII · · Score: 1

      Your laptop made in 2002 supports the latest offerings from KDE in the 3D environment?

      I disagree. I could be wrong but I disagree based on my knowledge of the systems available six years ago and the features of KDE in the current stable build.

      To use KDE to the fullest extent you'd most likely need additional video card capacity. Yes, an upgrade to use some of the features.

      I *could* be wrong but, well, I'm pretty sure I'm not. Check your 3D settings for KDE and lemme know if you can use 'em all without upgrading your laptop.

      Folks - don't use this as an excuse to upgrade to Vista or anything. I just want some honesty here.

      --
      "So long and thanks for all the fish."
    32. Re:But does it run Linux? by kipman725 · · Score: 1

      The windows UI has been awful for me since 3.11 with the start menu in 95. The start menu isn't sorted properly and programs install with their VENDOR names first.

    33. Re:But does it run Linux? by kipman725 · · Score: 1

      warzone2100 go play it. Best RTS ever made. For linux, OSX and windows.

    34. Re:But does it run Linux? by Anonymous Coward · · Score: 0

      I've never understood the "the Windows GUI is good" argument.

      I've used every version of Windows since 2.0, and it has always been awkward, clunky, inconsistent and hard to navigate.

      IMHO there is absolutely nothing about the Windows GUI that makes it apparent, much less obvious, that it was designed by "UI experts". There is much more evidence for that in the Mac GUI, both prior to and including OS X.

      Open source UIs have been notoriously inconsistent, but that's mostly due to there being no single desktop - there were several X11 desktops to begin with, done by paid programmers for Unix vendors, and even a commercial venture to standardize on a desktop environment, which had rather limited success (ever used CDE?).

      If you compare the Windows GUI to a modern, integrated desktop like KDE using primarily "native" apps, I very much doubt that anyone who managed to ignore familiarity in their judgement would find Windows better by the kind of margin that you imply.

    35. Re:But does it run Linux? by Macthorpe · · Score: 1

      Vendors themselves have control over how they sort their products. Start Menu shortcuts are created by the installer, not by the OS.

      That's not really a Windows UI problem.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    36. Re:But does it run Linux? by betterunixthanunix · · Score: 1

      Sorry, my post may have been unclear. I was describing two different systems, one from 2002 running CentOS 5, and the other from 2005 running Fedora 9. Yes, the three year old laptop does support KDE's 3D settings. Sorry for the confusion.

      --
      Palm trees and 8
    37. Re:But does it run Linux? by betterunixthanunix · · Score: 1

      Really, the only thing that the 6 year old system isn't doing that Vista can do is the fancier graphics. I haven't tried to run any heavy commercial apps on it, though it did a pretty good job with some heavy DSP for a class I took a few months back.

      My point, however, was not that an old Pentium 4 system could perform on the same level as a new Core 2 quad, but that for the overwhelming majority of the PC market, there is no need for upgrades until a system actually breaks. Yes, specialized markets in science, engineering, and financial modeling, where the most demand is placed on a computer, benefit from having the latest, fastest processors, lots of RAM, and large and fast hard drives. Those markets don't represent a majority of the PC world, however. Most of the PC world is either home users, most of whom are browsing the web, listening to music, and watching videos, office users, most of whom are not really creating documents so complex as to justify 2GB or more of RAM, and arguably point-of-sale systems, which barely need any resources at all. My point was that a (decent) system from 2002 could handle those tasks, but that PC vendors have worked hard to convince people that they *must* upgrade every so often in order to keep pace with the world's software; in the case of Windows, that seems to be the case.

      --
      Palm trees and 8
    38. Re:But does it run Linux? by davolfman · · Score: 1

      My brain wasn't working right.

    39. Re:But does it run Linux? by KGIII · · Score: 1

      Ah good 'cause I was wondering...

      CentOS? You can get that to run on two sharp pointy sticks, a bent coat hanger, and some dung from a burrowing creature. Cent. OS runs anywhere and well. :) (I work with it daily and love it.)

      --
      "So long and thanks for all the fish."
    40. Re:But does it run Linux? by FishWithAHammer · · Score: 1

      And...that would be exactly what I said, that the problem for hardware manufacturers is that new hardware doesn't work out of the box (and whining that that's not fair is stupid, so don't) and that the market share for Linux isn't sufficient to make it worthwhile to target or promote. Are you even reading what I'm saying?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    41. Re:But does it run Linux? by FishWithAHammer · · Score: 1

      You basically nailed it. Well said, sir.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    42. Re:But does it run Linux? by Conficio · · Score: 1

      (Just look at Windows versus any of the major Linux DEs. It's pretty obvious that Microsoft has UI experts and programmers who are paid to work with them, as opposed to "scratch your own itch" open source programmers. Nobody can, or should try to, force open source programmers to work on them, but there is a corresponding failure of usability inherent in such.)

      At this stage, the key to OSS success is to convince developers and users that commercial additions to a given OSS project are very valuable for all.

      Usability and (end user) documentation and tech support are vital for end users, but they are minor itches to scratch for (individual) programmers. Therefore they don't get done with the quality required.

      Either commercial users will invest in those OSS projects they use and care for these aspects and get them added/fixed in the code base or commercial companies offer these versions (forks) on their own

      Case in point, apps that are skinnable are very successful, i.e. Wordpress, Joomla, Drupal, Mozilla, while such that are not linger (did anybody say Gimp?)

      --
      Busy helping non technical users of OpenOffice.org - http://plan-b-for-openoffice.org/
  19. You've gotta love the blame game by erroneus · · Score: 5, Insightful

    It is complete and utter nonsense that hardware makers should be somehow held accountable for the dissatisfaction of software makers.

    Software was free to begin with. The idea that software is a product is the notion that doesn't quite work. Hardware makers follow industry standard specs for the most part and add benefits here and there and ultimately strive to lower costs. It's a classical capitalistic market. Supply and demand rules fit neatly here.

    Software, on the other hand, does not. The supply is LIMITLESS and the demand is limited. Software-as-a-product people are attempting to create a market where none naturally exists. But this is generally the case of all products that have a limitless capacity for production.

    One fact is known by all players -- lower costs bring more buyers. Software people know this too. Unfortunately, they believe their "product" is worth more than is actually is. The "demand" side of the equation demonstrates that demand levels at the prices they set does not always yield the sale numbers that suppliers would like to see.

    In some extreme cases, software people seem to believe that the use of software should determine its value. Ultimately, software people are intending to leverage their software to get a piece of your labor pie. Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous! Their expectation is that people who use this software will probably make a lot of money and as such, they want a lot of the users' money. Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails! It is unrealistic for software makers to demand such exorbitant prices.

    Meanwhile, real product makers will go on doing what they do -- give the consumer what they want for the lowest price they can so that consumers will buy more of it.

    1. Re:You've gotta love the blame game by PC+and+Sony+Fanboy · · Score: 1

      The supply is LIMITLESS and the demand is limited.

      Well... not exactly. What happens when people stop producing software?

    2. Re:You've gotta love the blame game by kestasjk · · Score: 1

      Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous! Their expectation is that people who use this software will probably make a lot of money and as such, they want a lot of the users' money.

      CAD tools have to be rich and well designed; engineering companies are happy to pay for software which saves 5% of an engineer's time, because an engineer's time is so much more expensive than any CAD tool.

      If you think the prices are ridiculous then don't pay, but don't use that as justification for piracy. You say the supply is limitless, but you seem to be conveniently forgetting that the software has to be developed in the first place.

      Meanwhile, real product makers will go on doing what they do -- give the consumer what they want for the lowest price they can so that consumers will buy more of it.

      And ironically most of these "real product makers" will be using CAD tools to increase efficiency of development and quality of the product. But ohhh no, don't give any money to those "ridiculous" CAD-tool developers.

      --
      // MD_Update(&m,buf,j);
    3. Re:You've gotta love the blame game by ksd1337 · · Score: 2

      He's referring to the supply of a single software application from a single vendor. It's very cheap for the vendor to produce and distribute copies of the application, which is why he's saying it's limitless.

    4. Re:You've gotta love the blame game by scuba0 · · Score: 1

      Then others will take over.

      It wasn't not until CDs and radio came that the industry started to see the potential in something that does not cost them that much to create.

      Do you seriously believe that everyone that create things do it for money? Most people start doing what they do because it is fun and interesting, not because it pays a lot.

    5. Re:You've gotta love the blame game by philipgar · · Score: 1

      Actually, Hardware is closer to SW than you think when it comes to the pricing model. Intellectual property laws are what makes the hardware valuable. In reality there is little hardware that has a marginal cost approaching that of the hardwares price (at least among high-end hardware, high volume commodity RAMs, and flash chips behave slightly differently than processors and video cards). It's very similar to software in that regard, as the first unit costs millions or billions to make (designing the processor, creating a fab, designing masks, etc), and each subsequent chip costs relatively little to make. The manufacturers than charge a premium on the cost of the hardware (far greater than the marginal cost of the hardware) to make up their initial costs. The only difference with software is that the marginal cost of the software is essentially zero.

      The argument that intellectual property shouldn't exist is just stupid. Without intellectual property games would cease to exist, we likely wouldn't have Moore's law driving the semiconductor industry, high-end productivity software (such as CAD, photoshop, etc) might exist in some free versions, but maybe not, as the free versions are often based on commercial products (attempting to clone them). In fact a large portion of the US economy today is based on intellectual property. It's the intellectual property that has allowed such things as FOSS to exist in the first place.

      People really need to understand that just because some good has a low marginal cost, it is not "free" to produce. The current intellectual property situation does not produce ideal solutions, but the proposed methods (at least on /.) to solve these problems are FAR worse than the problem. Half the comments think it should be abolished completely (which would make todays economic downturn seem like nothing), and the other half thing draconian restrictions on how long copyright/patents etc should last are the answer. However not all intellectual property issues are the same. Some ideas take a long time to catch on, and some industries are more conservative on changing than others. If patents/copyrights expired so quickly, we'd see few new ideas come out for such industries, as the profit motive would be completely removed.

      Phil

    6. Re:You've gotta love the blame game by maxume · · Score: 1

      Software is generally extraordinarily cheap when you consider the alternative of not using it. This is why people are willing to buy it. Even that super expensive CAD software you are talking about.

      If you don't like it, build alternatives that provide a better value at a lower cost (this pattern is evident in open source and free software; the software that sees the most use is the software of the highest quality, not the software with the most expensive competitors/alternatives).

      --
      Nerd rage is the funniest rage.
    7. Re:You've gotta love the blame game by farnsworth · · Score: 1

      Software [...] supply is LIMITLESS

      Only once it exists. Getting software to exist is an expensive and time-consuming process.

      Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous!

      The prices usually correspond to the value that it provides to the users, factoring in the initial costs of making it, and factoring in the competitive landscape.

      Here's an excellent plain-english explanation of software pricing and some of the factors therein.

      --

      There aint no pancake so thin it doesn't have two sides.

    8. Re:You've gotta love the blame game by chromatic · · Score: 1

      The argument that intellectual property shouldn't exist is just stupid. Without intellectual property...

      ... Haydn might have written more symphonies.

    9. Re:You've gotta love the blame game by Anonymous Coward · · Score: 1, Insightful

      People are confused. Software is not free. It does not magically come into existence through natural processes. It is created by trained individuals who spend large amounts of valuable time. In the end what you're really paying for is the services of those individuals.

      Let's do some quick math. I'm 2 years out of school with my masters, located in silicon valley. I get paid $100K a year to write software. Add benefits, stock options, stock purchasing programs, etc and the cost to the company for my compensation is probably closer to $200K a year. Now let's say that I'm on a team of 5 programmers, working on a CAD program for modeling headlights on cars. We spend 1 year writing, perfecting, and productizing the software at a total cost to the company of $1 Million.

      Now the market for the software isn't large. Let's say we sell to 10 manufacturers in the world. That means our software has to cost $100K in order to break even on the engineering costs alone. Lowering the cost of the software will probably not increase the demand for this piece of engineering software, because it's specialty software.

      I don't know where you got the idea that demand for engineering software was so elastic.

    10. Re:You've gotta love the blame game by leenks · · Score: 1

      Software is worth as much as people are prepared to pay for it - and if you can get people to believe they should pay a lot for it then good for you, more so if you have invested millions in development in order to make it happen. This is especially so in the CAD markets, where there are a very limited number of sales (price*sales is likely many times less than something like MS Office, and even if the product was cheaper the masses don't want AutoCAD or similar with its pro features...).

    11. Re:You've gotta love the blame game by zippthorne · · Score: 3, Insightful

      Perhaps, but the big, big problem is that software has almost zero marginal cost, and huge capital cost. In the example of CAD and engineering software, the market is really quite niche, but good tools are extremely valuable to that market: if an engineer's time is worth $140k in salary and benefits, a tool that improves his productivity threefold is easily worth $5k a license.

      The expectation is not only that people make a lot of money using the tools, but that there are not many of them. If Pro/E had an user base as large as Word, they could afford to charge the same price, even though their product is vastly more complicated and fault sensitive.

      --
      Can you be Even More Awesome?!
    12. Re:You've gotta love the blame game by howlingmadhowie · · Score: 1

      "People are confused. Software is not free. It does not magically come into existence through natural processes. It is created by trained individuals who spend large amounts of valuable time. In the end what you're really paying for is the services of those individuals."

      and that's why good 80% of the time programmers spend writing code is payed for by the customer directly. i know that the company i work for charges the customer per programmer-day, for example.

    13. Re:You've gotta love the blame game by coppertop101 · · Score: 1

      Yes, the software was free both as in beer and even as in speech in the previous era, let's call it. But that was the time when software was typically made by the hardware manufacturers for their hardware specifically. Or it was made by hobbyists like Free Software is today (well, even that software today is made by corporations sometimes but that's a different thing).

      That means that it was time when software was given away for free because it COULD be given away for free. People who made it made money for food, research and their future work from other sources like selling hardware. But that was also the time when software was fairly simple compared to what it is today, so making it was way easier than it is now.

      I'm pretty confident that you have never made a piece of software, otherwise, i hope, you would not say it should be for free. Today the biggest and best software is made by companies which only purpose is to make software. That means they have nowhere else to make money. As a result they need to sell the software in order to pay their employees for siting at those computers and writing the unbelievable (for people from the all_softwere_is_for_free past) amount of code. And those people need to be paid because in order to ensure the quality of the software they need to be there 8+ hours a day. The same applies to the QA (the quality of the QA, especially in the game business recently, is another topic tho...).

      Of course i have to admit that the prices for some software are too high but i'm not sure CAD is a good example here. If someone needs an uber-professional application like that, they should have the cash to pay for it - otherwise something's wrong.

      Computer and video game prices are a different issue. Those prices should be lower, especially on Steam. However, saying that games should be for free or almost for free is stupid. One who says things like that, ought to try and make a game themselves.

      The most interesting thing however - in the news this time, not in the parent comment - is that one of the things people blame for making them pirate games is... DRM (aside of the prices and overall quality of today's titles that is getting worse - combined with the fact that games are getting shorter and shorter, it really makes you wanna go to piratebay instead of the local game store...). That means putting even MORE DRM into games isn't gonna help.

      What should be done however is education - people should be aware of what the developers want them to pay for. At the same time the quality should be assured and prices kept reasonable (but not two steps away from free...) but the most important thing is for the people to be aware how much work is needed to create a piece of software. I realize that very clearly when reading comments such as the one I'm replying to. Because software is something not material, unlike a house, a car or a computer basically, people tend to think that "software just happens". That the people who make it never feel tired after a day of work because there's nothing exhausting in that work. Or that developers drink gallons of coffee because they like it (in that amounts) and not because they're too tired to see the screen and the deadline is getting close so they need to stay awake even though it's 4:00 am. People simply think that making software is pure fun and pleasure which it isn't (or not always is).

      Why is that? I guess it's because people don't know basically anything about how software is made. Everyone knows that cars are made on a production line by robots and guys who weld and screw stuff together; everyone knows that movies are made by actors and other staff members running around in a studio in Hollywood; everyone even knows that computer chips are made by people in white clothes in a NASA-like room full of newest technology (at least that's how it looks on National Geographic or Discovery Channel but it's enough to make you see the purpose in paying for it). But what do they know about making software?

    14. Re:You've gotta love the blame game by Kjella · · Score: 1

      In some extreme cases, software people seem to believe that the use of software should determine its value. (...) Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails! It is unrealistic for software makers to demand such exorbitant prices.

      People will charge what they want, and if rational what the market will bear. It doesn't matter if the shop down on the corner started charging $1000 for a hammer, it wouldn't make it right to take it without paying. If noone else wanted to deliver hammers, then they damn well could charge $1000 and noone would get any hammer if they didn't. It's their decision at what prices to sell and what kind of sales and profit they'll get out of it, not yours. Let me try to repeat that point very loud and clear: Whether you're not happy with the price, format, delivery, product demo or anything else regarding the product offering, it doesn't justify taking it. It is their right to deliver so crappy a product they want at any exorbitant price and you can only reject the offer, not take it on your own terms. What it cost them to produce it is really not important at all, the only thing that matter is whether the competition would offer the product at a lower price. CAD software costs thousands of dollars because noone is willing to make it cheaper, if you think there's a market start a company and make a competing product yourself.

      Competition from pirates just doesn't count. It's like competing against the thief that broke into someone's house last night and will make a profit at any price. It's lowering your prices to charity levels and asking people to volunteer to buy the product rather than just take it for free. I think you'd better think really long and hard what your standard for "reasonable" prices should be, either:
      a) The price at which an ideal company could develop and sell the same kind of software at cost
      b) The price at which you get can it on P2P

      We all know bits can be copied indefinately and has a natural price of ~0$. But if you can't cover the cost of having someone write it, then it won't get written and last I checked ~0$ was considered a pretty lousy wage. The case for "you should write it so you can charge money supporting it" is weak since someone else can support it without having written it. Remember most of the code supported by Red Hat, Ubuntu etc. weren't written by those companies.

      --
      Live today, because you never know what tomorrow brings
    15. Re:You've gotta love the blame game by griffinme · · Score: 1

      hmmmmm........ I was showing my dad the game Homeworld years ago. He had gotten started with CAD on DEC machines the size of file cabinets. He was floored at the games ability to swing the camera around an object on 3 axis and even to change what was the focus of camera to different ships. "This is more advanced then most CAD software I have seen." All for the outrageous price of $40.

      --
      Is he strong? Listen bud, He's got radioactive blood.
    16. Re:You've gotta love the blame game by erroneus · · Score: 0

      I'm not saying that software isn't worth paying for. I'm saying their pricing model is WAY off.

      I cannot think of any software that should be worth more, in cost, than the hardware it runs on. And have you noticed the cost of CAD or 3D modelling software? How about the cost of graphics software?

      And there might be some level of real user support for commercial software to make it worth paying for... and often, there is. That adds to the value and it's good that they provide a service. But after reading an EULA, it makes you wonder what you're getting when they make no guarantees for suitability and take no responsibility for anything at all. Any support they offer is really something of a courtesy as their technical support isn't guaranteed either.

      So what I'm saying is that there should be some sanity in the pricing models. Sure they offer "student rates" for people who just want to learn it... but they have to be paying students. You can't just download, buy a off the shelf or order software and just claim you're going to use it for learning. And what difference should it make to a software company HOW you're going to use it? Should I pay more for a car simply because I'm going to use it for driving to work?

      And in the end, because it's software, the "buyer" isn't a buyer, but a user. The user has almost no rights at all.

      It's true what someone else commented that there should be some education on the buyer/user end. Most people think they are actually BUYING something when, in fact, they are not. My company used to count software as an asset until I explained to them that there is no resale value for most of it (OEM licensed stuff) and that your rights to the software are roughly the same as your rights in a motel. They now categorize software costs along the same lines as leased equipment which is more appropriate. There does need to be more education regarding what people are getting when they pay to use software. If people were more aware, they wouldn't pay as much and start contributing to free software projects instead.

    17. Re:You've gotta love the blame game by Wildclaw · · Score: 1

      In some extreme cases, software people seem to believe that the use of software should determine its value.

      This is not only common in software but in other markets. The idea that the value of something should determine the price.

      That is of course ridicioulus for anyone who have the slighest understanding of supply and demand. The value (not market value, but real value) of a product plays a very small role in the free market. Only when supply is very limited/expensive does the real value have any effect at all. And if that happens, it is usually a sign of either something gone wrong or a key basic resource being in too high of a demand.

      The fact is that business people hate the free market. It simply isn't very profitable. Lots and lots of money is spent trying to sell products via "uniqueness/coolness" advertising or IP monopolies, which basically are ways of creating a new market where your own product is the only one. Of course, other products may exist that can do similar things which can affect the sales of your own product, so some small market forces remains, but most modern businesses will do their best to limit such things. Competition is bad for business (your own that is), plain and simple.

    18. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      Hammers and nails are physical products that get "used up" with use. Not so with software so your comparison is kind of weak.

    19. Re:You've gotta love the blame game by erroneus · · Score: 1

      There will always be competition from "pirates" and even (especially) from free software.

      We browsers used to cost money until Microsoft put MSIE out for free. Now you wouldn't even dream of paying for a web browser would you? Does that make web browsers less important or significant? Nope. Not a bit.

      What it does show is that the consumer public's perception of value is based on a variety of things and their willingness to pay is based on a lot of things as well. I'd be willing to bet you wouldn't even consider paying for a web browser right now even though there are browsers you could pay for. Why, then, wouldn't you? Why, then, should you?

      I don't perceive software as having the kind of value software makers assert and most of the consuming public likely agrees. Other people have grown accustomed to paying whatever is on the price tag and still more people actually believe that the price they pay makes what they buy "worth it." (ESVA is an excellent VM project for filtering spam and it's WORLDS better than Baracuda... they even use many of the same free software components in the package. I have seen more than one business perfer to pay for Baracuda rather than use something free that is also superior because people have a weird notion that it's not worth anything unless they pay for it.)

      With regards to software, the consuming public has adopted some pretty ridiculous perceptions with regard to the "value" of software and those perceptions came directly from software producers. This is exactly like the "Dairy council" every year announcing that last year's recommended daily allowance of milk wasn't high enough and that you should consume more milk every day than you have been. I say you can't trust the software industry to set the value of software appropriately. (And they wouldn't have to "protect" their software if they set the price appropriately.)

      And finally, the fact that hardware doesn't "protect" software is indication enough that software is not a well-founded industry to be in. Who do you blame when the house you built sinks into the quick-sand? The architect of the building or yourself for buying crappy land to build on? The only way for software makers to better ensure that their "products" aren't abused is to control the hardware it runs on.

      Ah! Did I just hit on why Apple has historically had no piracy problems for it's OS? (Until they moved to PC hardware) Did I just hit on the reason there's a MUCH lower piracy rate for video game consoles? That wasn't an accident. These software people knew EXACTLY why it was to their advantage to create and distribute the platform along with the software. These cry-baby software makers know the platform they are designing for and then complain about the consumer environment after the fact. They need to grow up and make decisions and set prices that work best in the circumstances and to recognize the circumstances they cannot control.

    20. Re:You've gotta love the blame game by jfim · · Score: 1

      Software was free to begin with. The idea that software is a product is the notion that doesn't quite work.

      So who should pay the programmers' wages? And what about the managers? The QA department? The localization staff? The analysts? The salesmen? Or do you assume that commercial software is the result of putting five guys in a basement, cranking up the heat while adding junk food and red bull?

      Hardware makers follow industry standard specs for the most part and add benefits here and there and ultimately strive to lower costs. It's a classical capitalistic market. Supply and demand rules fit neatly here.

      Software, on the other hand, does not. The supply is LIMITLESS and the demand is limited. Software-as-a-product people are attempting to create a market where none naturally exists. But this is generally the case of all products that have a limitless capacity for production.

      There are a couple of small companies you should invest in while they're still "attempting to create a market", like MSFT and ADBE.

      One fact is known by all players -- lower costs bring more buyers. Software people know this too. Unfortunately, they believe their "product" is worth more than is actually is. The "demand" side of the equation demonstrates that demand levels at the prices they set does not always yield the sale numbers that suppliers would like to see.

      Designer goods are much more expensive than the cost of materials, yet still sell. Would lower cost bring more buyers? Yes, but it probably would lower their profits.

      In some extreme cases, software people seem to believe that the use of software should determine its value. Ultimately, software people are intending to leverage their software to get a piece of your labor pie. Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous! Their expectation is that people who use this software will probably make a lot of money and as such, they want a lot of the users' money. Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails! It is unrealistic for software makers to demand such exorbitant prices.

      Professional software costs more because their customers have shown that they are willing to pay that price to obtain the software. Also, engineering software has to be built to a higher standard of reliability than most commercially available software. A bug in your game? Restart it. A bug in the software you use to design products? Better recall those 50000 widgets then.

      Meanwhile, real product makers will go on doing what they do -- give the consumer what they want for the lowest price they can so that consumers will buy more of it.

      No. They'll go on making profit. If low prices happens to be the way they think maximizes their profit, so be it, but they're not here to serve you, only their shareholders.

    21. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      but people don't always perfect their products that they do for fun - they stop when it isn't fun anymore... and so it isn't reliable.

    22. Re:You've gotta love the blame game by Libertarian001 · · Score: 1

      The engineer is worth $140K because of his expertise and training with expensive software...that same expensive software that leads to fewer people taking the plunge to learn it. Sounds a bit circular to me. Or like a protection scheme.

    23. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      It is complete and utter nonsense that hardware makers should be somehow held accountable for the dissatisfaction of software makers.

      Software was free to begin with. The idea that software is a product is the notion that doesn't quite work. Hardware makers follow industry standard specs for the most part and add benefits here and there and ultimately strive to lower costs. It's a classical capitalistic market. Supply and demand rules fit neatly here.

      Software, on the other hand, does not. The supply is LIMITLESS and the demand is limited. Software-as-a-product people are attempting to create a market where none naturally exists. But this is generally the case of all products that have a limitless capacity for production.

      One fact is known by all players -- lower costs bring more buyers. Software people know this too. Unfortunately, they believe their "product" is worth more than is actually is. The "demand" side of the equation demonstrates that demand levels at the prices they set does not always yield the sale numbers that suppliers would like to see.

      In some extreme cases, software people seem to believe that the use of software should determine its value. Ultimately, software people are intending to leverage their software to get a piece of your labor pie. Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous! Their expectation is that people who use this software will probably make a lot of money and as such, they want a lot of the users' money. Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails! It is unrealistic for software makers to demand such exorbitant prices.

      Meanwhile, real product makers will go on doing what they do -- give the consumer what they want for the lowest price they can so that consumers will buy more of it.

      It is complete and utter nonsense that hardware makers should be somehow held accountable for the dissatisfaction of software makers.

      Software was free to begin with. The idea that software is a product is the notion that doesn't quite work. Hardware makers follow industry standard specs for the most part and add benefits here and there and ultimately strive to lower costs. It's a classical capitalistic market. Supply and demand rules fit neatly here.

      Software, on the other hand, does not. The supply is LIMITLESS and the demand is limited. Software-as-a-product people are attempting to create a market where none naturally exists. But this is generally the case of all products that have a limitless capacity for production.

      One fact is known by all players -- lower costs bring more buyers. Software people know this too. Unfortunately, they believe their "product" is worth more than is actually is. The "demand" side of the equation demonstrates that demand levels at the prices they set does not always yield the sale numbers that suppliers would like to see.

      In some extreme cases, software people seem to believe that the use of software should determine its value. Ultimately, software people are intending to leverage their software to get a piece of your labor pie. Just look at the cost of CAD or other design and engineering software. The prices are utterly ridiculous! Their expectation is that people who use this software will probably make a lot of money and as such, they want a lot of the users' money. Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails! It is unrealistic for software makers to demand such exorbitant prices.

      Meanwhile, real product makers will go on doing what they do -- give the consumer what they want for the lowest price they can so that consumers will buy more of i

    24. Re:You've gotta love the blame game by Tuoqui · · Score: 1

      I've never had a problem with PATENTS... They have stayed relatively sane over the years (20 year limit shelf life). I dont have much of a problem with TRADEMARKS either (as long as they arent insane like you cant use a certain color combination when selling XYZ because ABC has a vaguely similar color scheme).

      The problems come entirely almost 100% from COPYRIGHT. The fact that it has been extended to ridiculous levels from its original implementation of 7 years to an exceptionally inflated LIFE+70 YEARS! If everything more than 7 (or even 14) years old went into the public domain... Thats a very VERY big public domain to work with once again.

      FOSS was created as a direct reaction to the 'Software should cost big $$$'... No the software shouldnt cost anything, its the service and support that should cost money. Then again that would encourage commercial businesses to put out buggy programs and buggy code and provide 'service' sorta like an untrustworthy car mechanic... You bring your software in and they fix one thing and intentionally break another.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    25. Re:You've gotta love the blame game by alien_life_form · · Score: 1

      [...] Also, engineering software has to be built to a higher standard of reliability than most commercially available software. A bug in your game? Restart it. A bug in the software you use to design products? Better recall those 50000 widgets then.
      [...]

      I take you have not been using a lot of engineering SW... Just about any popular consumer grade app I can think of boosts a reliability that puts to shame all of the CAD packages I've put my hands on (and that is a lot of CAD packages, if you are willing to take my word for it).

      This also applies to most other professional grade SW that I know of. I'd say that this may be due to the fact that, since the user base is made of specialists, they can handle (grumbling) more unruly software behavior than the average user.

      Time for a car analogy: Ferraris and Lamborghinis are harder to drive, more expensive to fix and break more easily and often than Fords. Yet they are way more expensive.

      Cheers,
      alf

    26. Re:You've gotta love the blame game by erroneus · · Score: 1

      "Professional software costs more because...blah blah blah... higher standard of reliability..."

      Okay, you just lost your own argument. You probably don't administer to a site that uses AutoCAD. If you did, you wouldn't say that. You probably don't administer to a site that uses Adobe Creative Suite either... it's even worse when it comes to reliability.

      I'm not saying that software has no value. What I'm saying is that software moves closer to the value on the price tag when the maker provides more service and guarantees to go with it.

      But it's hard to justify some of the ridiculous prices for some packages... when it's more than the price of a decent car, you'd better be in a serious profit-making enterprise to afford it, and this thing better do everything by wipe the user's ass to make it worth the money because in the end, it's the USER that is worth the $10,000+ for software, and not the software itself.

      As to the designer clothes notion? I agree that there are lots of really REALLY stupid people out there who will buy the label... those people should all buy Apple's "iProduct" and live happy-go-lucky lives. It is abundantly clear that consumers have lost all sense of reality when it comes to buying things and what they think something is worth. Have you watched a television commercial lately? They sell "lifestyle" most of the time. Spray some deodorant on yourself and women will chase you down? Drink this beer and you'll be on the beach enjoying a sunset? The majority of the consuming public is sold on labels, brand recognition and buzz words and still don't have a CLUE what they are buying.

      And I can't believe you mentioned a "QA department" in a discussion about software. Are you a Windows user? If you are, that might explain your notion of what software quality standards should be.

    27. Re:You've gotta love the blame game by alsta · · Score: 1

      I guess it's a balance. If I find that a piece of software is essential to me, I buy it. If I can't justify its cost, I don't use it. That's right. I pay for software.

      --
      Wealth is the product of man's capacity to think. -Ayn Rand
    28. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      Software is inherently a service industry. When you buy a piece of software, you're paying for the author's time and resources that went into developing that piece of software. Anything derived from "software has a limitless supply" is a flawed argument - it's just not true.

    29. Re:You've gotta love the blame game by erroneus · · Score: 1

      If I buy another copy of MS Office, does that mean there are fewer copies of MS Office available for other people to buy?

      Your argument is not just flawed, it's wrong.

    30. Re:You've gotta love the blame game by Kjella · · Score: 1

      These cry-baby software makers know the platform they are designing for and then complain about the consumer environment after the fact. They need to grow up and make decisions and set prices that work best in the circumstances and to recognize the circumstances they cannot control.

      So if I move from a classy neighbourhood to the ghetto I'm a crybaby if I complain about the crime? Just because know about it upfront doesn't make it right and something you should just accept as a fact of life.

      --
      Live today, because you never know what tomorrow brings
    31. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      If architects don't want to pay $3K for a CAD program, they are free to go out and write it themselves. But they probably value their time at more than 3K for whatever it takes to write a CAD package (1000s of man-years).

    32. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      That's a bit off base, CAD and design software is expensive because it's damn hard to write and caters to a very small market. It's a nontrivial niche product basically, hence the cost.

    33. Re:You've gotta love the blame game by GaryPatterson · · Score: 1

      Game company: "We're dropping PCs and going for consoles."

      OSS Dev: "Okay, let's create our own AAA titles. So... who's got $20M to spare?"

      Crickets: "Chirp chirp!"

    34. Re:You've gotta love the blame game by erroneus · · Score: 1

      Actually, yes.

      If you move into an area with a high crime rate, you buy a gun, install security systems, buy a dog. You do things to defend and protect yourself. In the PC world, a software maker can try to protect their high prices by making it difficult to copy, difficult to use or difficult to install, but ultimately, there are limits to what a software vendor can or should do. (I'm sure you've heard or read the stories of software that detects when it has been cracked and does things like erase your music collection or some other such damaging nonsense.) The best answer for those clowns is to build a device to run their software and make it NOT a PC. Apple ran under that formula for a VERY long and successful time. Game consoles have always run that way. It really works.

      And if they have been paying attention to the direction the market is taking, they would know that things are going to move away from software as a product anyway -- the days of the general purpose PC are numbered. We're going to shift back to appliances that all plug into one another.

      Software as a product, was a bad idea to start with, continues to prove it's a bad idea and will continue to demonstrate its insanity for quite a while simply because, in spite of all the "thievery" out there, the majority of users pay for it and most are profitable enough to endure it.

      I have YET to see a software company fail because of rampant copying... most people blame the quality. Popular software changes and adapts.

    35. Re:You've gotta love the blame game by kestasjk · · Score: 1

      Well gee I wonder why they don't design things in Homeworld then? (Nevermind that Homeworld would have got more sales than a CAD tool..)

      --
      // MD_Update(&m,buf,j);
    36. Re:You've gotta love the blame game by kestasjk · · Score: 1

      I'm not saying that software isn't worth paying for. I'm saying their pricing model is WAY off.

      I cannot think of any software that should be worth more, in cost, than the hardware it runs on. And have you noticed the cost of CAD or 3D modelling software? How about the cost of graphics software?

      They need to recoup the cost of development. If it costs a huge amount to write and they get few customers they need to charge more.

      Sure they offer "student rates" for people who just want to learn it... but they have to be paying students. You can't just download, buy a off the shelf or order software and just claim you're going to use it for learning. And what difference should it make to a software company HOW you're going to use it?

      A student is only interested in learning the software, not using it commercially, and the CAD developer wants their software to be used by more people. It's a pretty straightforward investment on the CAD developer's part, pretty hard not to see the difference.

      Can't you see why student licenses are mutually beneficial and sustainable, whereas giving all their software away for free is not?

      Should I pay more for a car simply because I'm going to use it for driving to work?

      What an absurd analogy.. You can't copy cars free of cost, cars are all the same and don't have to be learned in different models, while still being a student the car is still useful for other things besides learning.

      And in the end, because it's software, the "buyer" isn't a buyer, but a user. The user has almost no rights at all.

      Rights the user definitely has:
      - Use the software.

      Is there a problem here?

      Most people think they are actually BUYING something when, in fact, they are not.

      Buying the right to use the software?

      My company used to count software as an asset until I explained to them that there is no resale value for most of it (OEM licensed stuff) and that your rights to the software are roughly the same as your rights in a motel.

      Motels? First cars, now motels.. I don't envy the guy you were explaining this to.

      They now categorize software costs along the same lines as leased equipment which is more appropriate. There does need to be more education regarding what people are getting when they pay to use software. If people were more aware, they wouldn't pay as much and start contributing to free software projects instead.

      Having worked in an IT dept of a place which designs mines I really doubt they were interested in contributing to free software projects (they were more oriented towards designing mines). They just want to use the CAD tools, get whatever features they want added, and get support when needed. They don't want to have to worry about writing code.

      If there is some education problem in the company you work for (where they think they're buying the right to resell copies of the software for the price of one copy) then yes clearly they need to be educated.


      But let's face it, you know all this as well as me, this is just about having a justification for pirating software. If you want to pirate software fine, but don't act like it's some noble cause against the unjust developers.

      --
      // MD_Update(&m,buf,j);
    37. Re:You've gotta love the blame game by scuba0 · · Score: 1

      Everything in the world is not black and white. Sure some companies throw in cash and expect an AAA game in return, but that does not mean everything needs to cost a lot which the OSS community and companies clearly have shown.

      If something is not worth paying for it wont be sold, however if you meet the customers demand you have something. If people rather pirate and take the risk than buy the software, obvious the company does not have a product worth paying for.

      No company that cannot show that a viable income can come out of the product will even begin to make it. Now instead, the companies run to different governments and say, they steel from us, make them pay us. It is quite a turn for the markets where instead for you need to earn your keep, you have the right to it.

      You cannot just sell products, you need to sell products (if you didn't get it, it means to make the customer need it).

    38. Re:You've gotta love the blame game by philipgar · · Score: 1

      Making money off service and support can be a viable business model for some software. Especially software that have academic origins, and therefore already have many of the "hard" problems solved, and are "mature" software that doesn't need to have new features constantly added (think linux, {my,pg}sql, apache). However, there is a lot of other software out there that doesn't fit this model. Are you telling me Adobe could make the same money giving away photoshop while providing service and support for it? Especially when a half dozen other companies would jump in offering service and support as well. What incentive would they then have to continue developing photoshop, or their other products? They spend millions developing a product, and for what... to be in the same position everyone else is already in? Games are the same way. Very few open source games have been successful, and many OSS games are just clones or extensions to commercial games. These things just require too much hard work and are not "academic" enough to justify their development for free.

      I do agree that copyright terms are for too long. However a 7 or 14 year copyright is just too short. Particularly with software. Many consumer devices sold are really little more than software (the hardware can be bought most anywhere). If someone could use the same binaries, it would be way too easy to recreate another product without expense. I also believe that profits for music and movies are justified. I think a more appropriate lifetime is in the 25-30 years. Enough to help justify the original work, and prevent others from simply duplicating someone else's work for profit.

      Phil

    39. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      Agreed. Just look at the price of memory (flash, RAM, disk, etc).
      Once all that nonsense about price fixing was dealt with and all the manufactures were once again playing on an even field, the price of hardware fell through the floor.
      Today (8.23.08) $100USD is almost enough for a 1TB drive, 5GB of DDR2-800 RAM, or over 16gb of flash.

      True competition breeds good prices. The software/IP industry doesn't play by the same rules.
      Hell, the console and PC game industries dont play by the same rules.
      PC games usually drop from their entry price after a month or two. Usually only about $10 unless the game was a flop, but still a drop. They'll continue to drop in price until they hit $19 to $29 after several months to a year or more. The more popular games take longer to drop, but they inevitably do. The only time console games ever drop in price is if the game is a bust and everyone is trying to dump inventory. Just check the current prices on stuff, most console games over a year old are still at their entry price, or maybe had one price drop total.

    40. Re:You've gotta love the blame game by Tuoqui · · Score: 1

      Well at least we agree on one thing...

      Tell me what software are you running that you were also running 14 years ago? Do not include programs that you have had 'updated' over the years (IE. If you had Windows 1.0 in 1985 and continually upgraded until Windows Vista dont count windows. If you had Photoshop 1.0 and you 'upgraded' over the years to Photoshop 24.2 then dont count that either. Most software is typically outdated within 5 years.

      Most of the money a movie or music makes is probably within the first 7-14 years of it being created/published. After that all you get are residual sales and/or sales for 'format shifting' (IE. From VCR to DVD to Blu-Ray)...

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    41. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      no, it's just a case of developers thinking they're owed firstborns just because someone chose to use 'their' software. Hey, when the buyer can tell the vendor what he can/cannot do with the money paid, then you'll have an argument. IP is anti-capitalist, especially with the way they keep extending it

    42. Re:You've gotta love the blame game by kestasjk · · Score: 1

      Damn anti-capitalists, demanding money for their effort!

      --
      // MD_Update(&m,buf,j);
    43. Re:You've gotta love the blame game by gillbates · · Score: 1

      I have to disagree with your statement wrt to CAD software. Yes, it is awfully expensive, but then, so is an engineer's time. It makes economic sense to pay for CAD software, because the increase in efficiency in the hands of a professional saves the company a lot of time in the long run.

      CAD is a hard market; it has relatively small number of users (compared to games, or operating systems), is quite complex, subject to ever changing requirements, and expected to work flawlessly. Its price reflects the effort put in to it.

      Piracy for games and operating systems is different than that of professional development tools. Companies that pirate CAD software often make millions of dollars from their designs; why can't they pay the CAD vendor? It's simple greed on their part. Contrast this with Microsoft, which did leverage its monopoly position to gouge consumers - if you didn't pay Microsoft, you couldn't even boot that several thousand dollar machine you just bought. Just because one player in the software game is greedy and immoral doesn't mean all players are that way.

      --
      The society for a thought-free internet welcomes you.
    44. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      As a games developer, let me just say "fuck you". It costs a lot of money and time to make a top end game. We're not going to just give it away to keep zealots like you happy. No, we'll just develop for PS3 and X360 instead. Have fun playing tux racer, cause it's all you'll be playing in a few years time.

    45. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      they can 'demand' all they want, but they have no 'right' to profit. No one 'owes' them anything. capitalism gives them two basic choices:

      1. sell the value in such a way so that they remain in the loop naturally. They tried DRM and thuggery, and failed. Time to try something else.
      2. take their balls and go home. the demand is there, it will get filled somehow.

      IP doesn't scale real well. At some point, someone needs to remind the emperor he's actually nude. Like children playing a game of 'pretend,' intellectual property doesn't work the moment someone refuses to keep playing. This aspect is one of the big reasons today's IP constructs remind me of the 'command economy' the soviets tried to build.

    46. Re:You've gotta love the blame game by erroneus · · Score: 1

      I'm not advocating piracy. I wouldn't DARE subject my company to the dreaded BSA audit. I run a very legit shop. But with that said, I have a known and heavy bias in favor of F/OSS and use it whenever possible. I never have to ask for money for it and it doesn't cost the company anything.

      What I am saying is that I believe the prices are ridiculous. We pay thousands for a seat and then hundreds more each year for each seat. And with all my CAD users, the company pays tens of thousands of dollars each year to ultimately use the same software each year. And it's true -- millions of dollars are being made from the labor of the drafters -- but those are the same millions that are made when they once used pencil and paper. And frankly, it could probably be done better with something F/OSS, but I don't know what's out there. And to move people away from that would be more than a little difficult. That leads to an entirely different conversation about how software companies abuses the customers out there... (you know, proprietary file formats, constantly shifting "standards" with each new revision keeping your data tied to the applications and you're locked into this vendor making it expensive and time consuming to move away from it and on and on...)

      But yes, there are OTHER major players who do what Microsoft does -- Autodesk and Adobe are two of the worst offenders and they own/control two of the most expensive and abusive packages out there.

    47. Re:You've gotta love the blame game by philipgar · · Score: 1

      you'd be surprised how much code is 14+ years old. Some of it is code that has been heavily modified over the years though. It's actually an interesting question... what would be the legal status of source code that was "stolen" from a project, but the project then fell out of copyright. Would someone be able to use it? Software is different as there is the source, and then the actual software you use. I'm not entirely sure how copyrights deal with changing works either.

      As for the other legacy applications, I know the code in my car is over 14 years old (helps that my car is 15 years old), but there is also code in VCRs, cd players, microwaves, and a whole ton of embedded devices that would be relevant. The embedded community has tons of software in their products, and many parts of their products are in use for more than 14 years. Think about the code on airplanes and such. Getting the code to pass certifications and what not is a huge hurdle. Most of the code will still be used and sold for more than 14 years.

      Your problem is that you limit yourself to thinking of software in the desktop sense. A large portion of code is not desktop-centric.

      Phil

    48. Re:You've gotta love the blame game by matria · · Score: 1

      Software, on the other hand, does not. The supply is LIMITLESS and the demand is limited. Software-as-a-product people are attempting to create a market where none naturally exists. But this is generally the case of all products that have a limitless capacity for production.

      This reminds me of how in California the farmers would dump excess produce into the river to drive prices up, and had guards with shotguns posted to shoot any of the poverty-stricken migrant workers who tried to dive into the river to recover the dumped food. The situation as described in Steinbeck's Grapes of Wrath was 100% accurate; I know because I was growing up there during that time.

    49. Re:You've gotta love the blame game by Tuoqui · · Score: 1

      No I wouldnt be surprised at how much code is 14+ years old. If it is not *ACTIVELY* being developed then odds are high that the code is in a new version by now. When you update to a new version only the old version goes public domain at 14. Newer works are derivative works of the original and are protected until their copyright expires in 14 years.

      As for the 'code' in your car. Tell me how that code is useful without purchasing a car? (Hardware/Software combination). What good is the code for a VCR/CD Player/Microwaves/whatever useful WITHOUT a device to use it on? Really do you think if someone gets the code to an airplane that they are able to build an airplane because they have the code in hand? Probably not, hence its not going to be worthwhile to the general public to have it in the public domain BUT if all the current airplane building companies go under at the same time it will be there for the next company to take up the torch to use to base their stuff on.

      Trust me, I dont always think of software in teh desktop sense. Its just that a large portion of the non-desktop code is useless without the hardware to go with it and for the most part you cant 'build your own hardware'.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    50. Re:You've gotta love the blame game by philipgar · · Score: 1

      Uh, some of your arguments about code in embedded devices don't make sense. Sure these things require a mix of hardware and software, but most of the hardware is not that complex. They're generally made from commercial off the shelf parts, and are easy to recreate (often using reference hardware models). The idea of an individual recreating the hardware isn't the issue, but the idea of another company using the software from someone else's design is a big issue.

      As for the airplane code, you're assuming that the code is always written by the airplane manufacturer and owned by them. If this is the case, then yes it isn't very useful. However, for many other devices this is most definitely not the case. Companies regularly buy components for their systems, this includes the intellectual property to use both their hardware (if applicable) and software designs. The code in microwaves, CD players, DVD players, etc isn't useful without the hardware or device, but the devices can be made, and the cost of the software is not always negligible (although for some of these devices I would imagine the software code is basically reference code that comes with the hardware). However, even here, the code needs copyright protection. Say reference code is given that the user of the chip is licensed to modify, and use in their devices. The code is written in C (say an h.264 decoder for an embedded platform), with some asm hooks to custom hardware chips unique to their device. A competitor could use that same source code to accelerate the creation of a competing product. Sure the asm hooks would need to be changed, and the hardware isn't the exact same, but the time and effort going into the code is often as great as the time and effort going into the design of the hardware. Graphics cards are a perfect example of this. The hardware is complex, but without the driver software (which is extremely complex), they would simply look like an array of vector processing units with a fast locally attached memory. The device would be incredibly difficult to use, and would cost a fraction of the cost to produce. However the code makes the cards useable, and has the ability to transform calls to directX and openGL into parallel software that is optimized for the GPU pipeline. As we head toward massively multicore designs, the enabling software can easily cost as much or more than the design of the device itself. Don't think competitors would not use someone else's code if it was free, and their were no legal ramifications for doing so.

      Phil

    51. Re:You've gotta love the blame game by Tuoqui · · Score: 1

      Well tell me where I can get off the shelf components to build myself a microwave because mine is ready for the garbage...

      The thing is the 'software' for these things are typically very simple and non-novel and probably the only way to come up with something. Therefore they shouldnt be patented however they can be copyrighted which is just as bad if not worse.

      If a company cant make new hardware/software combinations and instead relies on old software to run their new stuff what is that saying about their software? That its so damn easy to begin with its not worth protection.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    52. Re:You've gotta love the blame game by cliffski · · Score: 1

      "I have YET to see a software company fail because of rampant copying... most people blame the quality."

      looking glass made some of the best games ever mad,e also some of the most widely pirated. Are you going to say they went under because the Thief games sucked? if so, you are in a tiny minority of gamers.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    53. Re:You've gotta love the blame game by bravecanadian · · Score: 1

      Exactly.. the supply is"LIMITLESS" only AFTER the work is created.

      This is where the typical slashdot groupthink falls very flat on this issue. There is typically a huge investment in time/money up front on all these works that are protected by copyright. The supply is definitely NOT unlimited despite the pro-piracy for whatever dumb excuse crowd's efforts at propaganda.

    54. Re:You've gotta love the blame game by philipgar · · Score: 1

      off the shelf components does not mean that the components can be bought at microwaves R us. It means that if you are looking to manufacture a microwave, you can contact wholesalers and buy 1000's of these parts, and that the parts are for the most part fairly simple. You just need someone who knows what parts are needed. The controller in a microwave is generally considered simple, so it's not the best example. How about the controllers involved in medical imaging equipment? These can be used for years as well. Also, the code in other devices mentioned earlier is by no means simple, and the control software used in many industrial settings are quite complex as well. They might not have huge performance requirements, but they often have realtime requirements, and have to account for many different factors.

      Also, for the record, I was not arguing that all of this software should be patented, just that it's copyright should exist, and 14 years might not be long enough for it.

      Phil

    55. Re:You've gotta love the blame game by nasor · · Score: 1

      Could you imagine what would happen to the price of other tools simply because they might be used to create some very expensive product or end result? My god, those would be some expensive hammers and nails!

      Part of the problem is that there isn't really much competition in the high-end niche software world. A company could probably actually get away with charging a carpenter $500 for a hammer if they didn't have to worry about some other company selling an equivalent hammer for $6. For many things like autocad, there aren't really any equivalent competing software packages (at the moment).

    56. Re:You've gotta love the blame game by plasmacutter · · Score: 1

      However, saying that games should be for free or almost for free is stupid.

      people will always pay for convenience, so there will always be a market for software sales.. but..

      I believe blizzard is a very stupid company then. No no no.. don't look at those profit sheets! they're in horrible danger and their stockholders should abandon them in droves!

      how do they stay in business then?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    57. Re:You've gotta love the blame game by coppertop101 · · Score: 1

      Well, as far as i can see, the site you've linked is about a free 10-day trial. So it's more like a demo. You get 10 days of fun for free and then, if you've liked it and want to keep playing, you have to buy the full version that has no time limit. So saying it's for free is like saying that on a test drive of a Mercedes at your local dealer you get a car for free. You get to TRY a car for free, no more and no less.

      The better example however is Battlefield Heroes - a game where you get to play the full product, without time limits for free. However, even there it's not that simple (the game makers need to eat for crying out loud). You don't have to pay to get into the game initially, yes, but you can buy additional stuff and that's where micropayments step in. At the same time there will be adds in the game (not during the game itself though, which is nice of the devs and EA, but still).

      Of course you could say that it's simply the way to go, right? I mean, put micropayments into every game, fill it with adverts (to some point where you both make money out of them while not changing your game into Times Square) and there you have it - a game that can be played for free. But that's good only for some games. Battlefield Heroes (and probably Quake Zero) is a great example of using the appropriate way to make money of a casualish (but still anticipated by hardcore gamers) ONLINE game. And I wrote online with capital letters for a reason, because that's the best (and in my opinion) the only segment that can benefit from adverts - being the smaller evil when compared to a subscription - and microtransactions - being the best way to make gamers want to be ripped off basically ;). And they'll want to pay for new weapons and stuff because it's online competition, so they need to be better equipped than those they fight in order to get advantage on the... battlefield. And since the payments are... well, micro, they consider them harmless for their bank account balance. The effect is that the devs and publishers are happy, and so are the gamers. Although, as i said, that can only work for online multi player games and not single player. Why? Because in single player we have a story and to make the player able to get through the story they already need to have all the weapons and other gameplay elements in place available. In other words, while in multi the micropayments and stuff we buy for it can make the game more interesting, in singleplayer it would destroy the balance, because those who don't pay get a game that's virtually impossible, or at least very hard to play, while the others get a walk in a park because they had the cash and will to buy themselves a BFG 9000. The same applies to adds but for a different reason. The best way to put adds into a singleplayer game would be product placement. The character could have adidas shoes, use apple computers and there would be a big, blockbuster movie poster somewhere in the city where the game takes place. However, that would simply destroy the feeling of the game world. You have a Dark Knight billboard in your city, you don't really want it in your game because it simply won't fit there. Well, it won't fit there even if it's a "current time and world story" type of game, let alone the sci-fi or fantasy...

      So my point is that you HAVE to make money some way in order to make next games. Of course you can give your potential gamers something for free so they can taste it - demos and trials are nothing new, but in the end you need to get money out of their wallets some way (either with a price tag in Wall Mart or Tesco or by using in-game adverts and micropayments if your game is a "cartoon shooter") or you're gonna starve to death.

    58. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      I'm not advocating piracy.

      That's good. Pirates kill a lot of people annually especially on the coastal waters of Africa and South-East Asia.

    59. Re:You've gotta love the blame game by plasmacutter · · Score: 1

      it's not a demo, it's a fully functional program.

      if you adjust a plaintext file with a different url you can connect to a free server and play it completely free of charge, with minor bugs in the server side code.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    60. Re:You've gotta love the blame game by Tuoqui · · Score: 1

      Yeah but how many buy the same X-rays machines as 14+ years ago? New hardware typically includes improvements in the software. They might still be in use but newer models supercede the old ones.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    61. Re:You've gotta love the blame game by coppertop101 · · Score: 1

      It's not a fully functional product - it's a fully functional product with a time limit. That's the difference. And as for changing that file - is it ok with the end user license for World of Warcraft? I don't know (didn't play the game) but, considering there are "minor bugs in the server side code", it makes me think it's a pirate server in fact, so I don't think it's ok. In other words, it looks to me like driving away in that test drive Mercedes from my previous metaphor and never returning it to the dealer... But i might be wrong.

    62. Re:You've gotta love the blame game by AlexMax2742 · · Score: 1

      Blaming their going under on piracy is equally disingenuous. If anyone, you should be pointing the finger at their publisher Edios for being so utterly horribly managed.

      Seriously, they had some of the best talent and published some of the best games of the late 20th century. None of their blockbuster franchises have survived intact.

      --
      I'm the guy with the unpopular opinion
    63. Re:You've gotta love the blame game by Anonymous Coward · · Score: 0

      You are an idiot. Not only have you failed to understand even Adam Smith's version of economics properly, your application to the real world is so obviously flawed that even someone with no economic knowledge at all can see several gaping holes.

      The supply of software is NOT limitless. It has to be written. Once written you can in theory make limitless copies but that doesn't make software in general a limitless resource. You are getting hideously muddled between a program and software in general.

      Yes, all programs can be duplicated for near-zero marginal cost. But if that occurred no new programs would be written because no investment would occur. So *software* is not limitless, only individual *programs* are, and sales of programs pays for development of new programs, as well as repaying the original investment made in the original program. This is so utterly basic within an economic context that I am at a loss to explain how you can fail to appreciate it.

      You talk of markets "naturally" existing but this is 100% bullshit. Economic theory is just a model of the real world. The real world is natural by definition. Who are you to say which markets are "natural"? A market exists when a buyer and a seller agree to trade. That is all. Some incorrectly applied theory you picked up from someone else's economics textbook doesn't make the market "invalid".

      (To protect that trade in items which have low marginal cost but high development cost we have systems called COPYRIGHT and PATENTS. Look those up sometime.)

      Your example of the CAD packages fits your post in that it is the worst possible example given the point you're trying to make.

      Professional CAD software is complex, has to be robust and correct, takes man-centuries to develop, needs certification from relevant authorities, and has no cheap or open-source rival.

      The two major results are that (a) it has to cost a lot because it costs a lot to develop and it doesn't have a huge potential market and (b) they can charge what they like because there is little competition.

      The fact that you think its pricing "ludicrous" within your economic model, and yet that it has sold succesfully as a product for longer than most other application classes one can think of, just goes to prove how wrong your economic model is.

    64. Re:You've gotta love the blame game by plasmacutter · · Score: 1

      i'm sorry but you're wrong.

      Go download it, and use the simple instructions wowscape gives to connect to their servers.

      the actual software does not "expire", only the account on blizzard's servers.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  20. Translation by dcollins · · Score: 4, Insightful

    "Please give us a hardware-based lockdown solution for software authorization."

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:Translation by kestasjk · · Score: 1

      Why not?

      --
      // MD_Update(&m,buf,j);
    2. Re:Translation by Anonymous Coward · · Score: 1, Insightful

      Because it'd fuck over the valid users many times over?

      Either it'd kill open source as we know it or would be bypassed in a week.

    3. Re:Translation by rahvin112 · · Score: 3, Insightful

      Computers are tools and tools should do what their owners want. If I want to use a wrench as a hammer there is nothing stopping me. Would you want a wrench that if you tried to use it as a hammer it would shock you or better yet report back to some authority that you are misusing your tool?

      The owner of the computer should have ultimate control over the hardware and software. Hardware that disobeys the owners wishes won't sell well. Look at Vista, it's sales have no doubt been hurt by it's inbuilt copy protection system. A system that prevents the computers owner from doing what they want to do in some cases.

    4. Re:Translation by kiddygrinder · · Score: 1

      It's a good idea, and i'd jump on board whole-heartedly if that was all it did... linux suddenly looks a lot better when you actually have to *pay* for windows. however it gives people who are not me too much power over my computer. In order to have a chip that stops piracy in your computer you'd have to trust microsoft. Nobody (smart) trusts microsoft.

      --
      This is a joke. I am joking. Joke joke joke.
    5. Re:Translation by kestasjk · · Score: 1

      How would it kill open source? If all it's doing is preventing proprietary code from being modified how does that influence open source code at all?

      --
      // MD_Update(&m,buf,j);
    6. Re:Translation by kestasjk · · Score: 1

      You have to balance that with the owner of the software having some control over their software.

      --
      // MD_Update(&m,buf,j);
    7. Re:Translation by kestasjk · · Score: 1

      I figured it'd just be a certificate based encryption scheme, where the processor has some built-in way of checking who signed the code which is being run. You'd have to get Intel (or someone) to sign your certificate, and then you could encrypt your code and know that it'd only get loaded in the same way it was encrypted.

      In practice it'd be damn hard to do in a bulletproof way, but I don't see why it should be opposed in principle or how it'd give any control to Microsoft.

      --
      // MD_Update(&m,buf,j);
    8. Re:Translation by Anonymous Coward · · Score: 0

      nope.. worst case scenario, the hw vendors dev their own code to run their hw, either by supporting open source, or internal effort, doing whatever it takes to move hw sales. No one 'deserves' profit.. They have the right to 'attempt' it, but if someone finds a way to get what they want without the middle man, well so be it. ..at least in capitalist systems. I have no sympathy for write once-profit-forever software developers. At some point, someone needs to tell the emperor he's not wearing anything at all.

    9. Re:Translation by Anonymous Coward · · Score: 0

      You have to balance that with the owner of the software having some control over their software.

      Agreed. But they won't let the owners of the software make copies for their friends.

      Oh, you mean the developer of the software. No, they're not supposed to have any control over software they develop. The whole concept of a developer maintaining some sort of control over the user of the software is ludicrous.

    10. Re:Translation by kestasjk · · Score: 2, Insightful

      Why not let the developer decide, and you can use other software if you don't agree with his definition of what it means to own software?

      Oh, right, because you just want to use his software for free.

      --
      // MD_Update(&m,buf,j);
    11. Re:Translation by kiddygrinder · · Score: 1

      the problem is that it's a short step from "no pirated code" to "no unsigned code". when the whole thing falls to pieces ms would probably lobby pc manufacturers to not allow any unsigned code to run at all, which means suddenly it's a much higher barrier to entry for small & open source players.

      --
      This is a joke. I am joking. Joke joke joke.
    12. Re:Translation by wintermute000 · · Score: 1

      HAR HAR HAR

      but seriously, if that is what he's angling for, why don't they just release a USB hardware key or something similar. Audio software producers have been screwing over users with that one for ages (STEINBERG ARE YOU LISTENING). Of course its not uncrackable but it can be hard enough to crack to deter 80% of 'casual' pirates.

      Not advocating, just pointing it out

    13. Re:Translation by plasmacutter · · Score: 1

      You have to balance that with the owner of the software having some control over their software.

      yeah, I do have to balance that, which is why I should have 100% control over my computer.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    14. Re:Translation by AlexMax2742 · · Score: 1

      Vista's sales were hurt because it was a lateral step from XP (for every awesome and good new feature there is another one which seems completely short-sighted and dumb). The copy protection is no worse than XP's draconian activation mechanisms, and if there are any draconian DRM-enforcement mechanisms built-in I certainly haven't run into any.

      For the curious, I run Ubuntu Linux at work for productivity and Vista 64-bit at home for gaming.

      --
      I'm the guy with the unpopular opinion
  21. the blame game by justinlee37 · · Score: 1

    You're pretty ironic there buddy.

  22. First RAGE then this by Anonymous Coward · · Score: 0

    Put yourselves in the hardware manufacturers view, do they want to be spending money developing tech that their actual customers don't want. I don't see the main buyers of motherboards been ID software. ID you used to be cool! you supported Linux in 1994! what's happened? (apparently RAGE may not have a linux port)

  23. For hard drives, this is probably true by anonymousbob22 · · Score: 1

    After all, who has 500GB of legally acquired movies and music?
    Apple and mp3 player manufacturers are guilty of this too. Even filling a 30gb iPod (~6000 songs) would cost $6000! (assuming $1 per song)

    1. Re:For hard drives, this is probably true by GaryPatterson · · Score: 4, Interesting

      My wife and I, when we combined our CD collection, realised that we had over 300 CDs, with only a handful of duplicates. Our DVD collection is perhaps only 100 or so.

      We easily have > 500GB (depending on encoding quality) of media, and I can point to physical discs we've encoded from.

      Now maybe it did cost $6000, although I'd say it was far less, but over 20 years of collecting music and stuff, I'd be surprised if by age 35 anyone buying an iPod could *not* fill it with their own stuff. Before we combined I had 30GB of music from my CD collection.

      Don't buy into Steve Ballmer's line about iPods being full of pirated material.

    2. Re:For hard drives, this is probably true by Anonymous Coward · · Score: 0

      I actually have a little over 2TB of legal movies and music (All the originals are boxed up and stashed in a corner of the storage room). Eventually I'll get around to ripping my wives and my cassettes and LPs to the media server. That should bump me up to near 4 TB of legal media. Then I could probably squeeze another TB or so of games I have stuffed into a CD folder. Shit accumulates a little to quickly for my peace of mind.

    3. Re:For hard drives, this is probably true by assassinator42 · · Score: 1

      It wouldn't be that hard to fill up a 500GB hard drive being used for DVR storage, especially with HD content. Actually using your own hard drive for a DVR and getting more than OTA HD is a bit harder. And as for iPods, Apple does seem to be focusing more on lower capacity flash versions now.

    4. Re:For hard drives, this is probably true by plasmacutter · · Score: 1

      sorry to say this, but you are a statistical outlier.

      I know very few people who ever had that many cd's, even when napster had a majority dialup userbase and cd burners were more expensive than a heart transplant.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  24. Not their job by Rinisari · · Score: 3, Insightful

    It's not the hardware manufacturers' job to police for pirated software. Most of them--Apple being the notable exception--couldn't care less about the software running their hardware. The drivers and whatnot are a means to an end, a necessary bother in order to actually make their hardware usable.

    In some cases, they don't even have to do anything to get their hardware working in certain operating systems--the users do it for them!

    To say that hardware manufacturers love piracy is a misstatement. Hollenshead's point is moot. Hardware folks just want to sell hardware, just like ISPs just want to sell bandwidth: they don't care what you do with it once you purchase it because they don't need to.

    1. Re:Not their job by Naturalis+Philosopho · · Score: 3, Insightful
      More to the point, it's not that manufacturers don't care what you do with your computer, it's that they want you to be able to do anything with your computer. Computer's are not game consoles, they are designed to be programmed flexibly to perform many and varied tasks, and to switch back and forth between those tasks. That makes computers useful and therefore valuable- we'll pay for that capability. If we lock down hardware, then they'll be the equivalent of set-top boxes we rent from the cable companies or an Apple TV- we'll take them out of the box, they'll do one or two things, and that's it. Forever. Boring, and less valuable to the consumer.

      Multi-purpose computers will still be available, at a price, but will we have to get a license for them since they can be used for "pirate stuff"?

    2. Re:Not their job by Dwedit · · Score: 2, Informative

      ISPs DON'T want to sell bandwidth, they want people to buy their flat-rate service, then use as little bandwidth as possible. ISPs throttle or kick off the bandwidth hogs.

    3. Re:Not their job by ceoyoyo · · Score: 2, Insightful

      Apple couldn't care less what software you run on their hardware either. They DO care what hardware you run their software on.

    4. Re:Not their job by Anonymous Coward · · Score: 0

      ... just like ISPs just want to sell bandwidth: they don't care what you do with it once you purchase it because they don't need to.

      Unfortunately, the namby-pambies and Stalinists in government will never let that happen. ISPs are expected to log every fucking thing you do with the bandwidth they sell you (at their own cost, of course). God forbid anyone should download T&A pix or send a truly anonymous email -- heavens, that would destroy the world of the purse-lipped, clenched-assed moralists in our midst, or, still worse, require some cop to push his/her fat ass away from the donut box long enough to do some actual police work of their own, instead of letting robo-surveillance do it all for them.

  25. This argument has been tried before by burris · · Score: 4, Informative

    Accordingly, the sale of copying equipment, like the sale of other articles of commerce, does not constitute contributory infringement if the product is widely used for legitimate, unobjectionable purposes. Indeed, it need merely be capable of substantial noninfringing uses.

    Sony Corp. of America v. Universal City Studios, Inc., 464 U.S. 417 (1984) (emphasis added)

    1. Re:This argument has been tried before by Anonymous Coward · · Score: 0

      That doesn't mean these scum will ever give up.

      I'll see your quote, and raise you with some others:

      http://freedomkeys.com/vigil.htm

      "Eternal Vigilance is the Price of Liberty"

      "The only thing necessary for the triumph of evil is for good men to do nothing." ...

    2. Re:This argument has been tried before by CodeBuster · · Score: 1

      It is ironic, given what Sony has become in the intervening years, that one of the toughest and most ruthless anti-copying companies today began the modern consumer electronics recording era by selling a copying device and defending it in front of the US Supreme Court. If there is one case that Sony now regrets arguing and winning then surely that must be it.

  26. Here's an idea. by El_Muerte_TDS · · Score: 4, Insightful

    Create games that run perfectly on 3 year old computers and people won't spend money on new hardware, and instead (maybe) spend it on software.

    1. Re:Here's an idea. by PC+and+Sony+Fanboy · · Score: 1, Insightful

      Or, stop spending so much money on DRM and put it into game development!

    2. Re:Here's an idea. by shaitand · · Score: 1

      Agreed.

      P.S. There are some aweful mods on trolling the boards today, parent was NOT flamebait.

    3. Re:Here's an idea. by MemoryDragon · · Score: 1

      Yes I personally think DRM is killing PC gaming besides wanting to drive insane hardware requirements, while 90% of all PCs sold nowadays only have integrated Intel graphic adapters. (Face it Intel is due to its notebook chipsets the biggest graphics processor producer currently) It is not funny for a paying customer to not having a game which is able to run due to excessive DRM, or to have his two year old graphics card to choke on the game of the game simply saying it was not meant to be run on this graphics processor. If game companies would have in mind where their real market is or the biggest market they probably would sell a load of games more. And the market simply is those guys having the intel chipsets who simply want to start the game and play it without having to repatch ....

    4. Re:Here's an idea. by wintermute000 · · Score: 1

      Its not so much the hardware, its picking the right hardware, which unfortunately most end users will not have the knowledge/interest/time to pick correctly.

      If you pick the right mid-high range card it will soldier on for over 2 years which isn't really that bad, though that's still nowhere as good value as consoles.

    5. Re:Here's an idea. by Anonymous Coward · · Score: 0

      I can run games great on a three year old computer. However I put together a nice machine then, you can't buy a cheap ass dell or whatever you are doing and then be annoyed it can't play games in three years.

    6. Re:Here's an idea. by Anonymous Coward · · Score: 0

      Bollocks.

    7. Re:Here's an idea. by RonnyJ · · Score: 1

      They do have games that run perfectly on 3 year old computers - they're 3 year old games re-released on budget.

  27. I think the id CEO needs to be careful by Anonymous Coward · · Score: 0

    You don't want to sound like the trusted computing dicks who think it's their job to make computers which don't belong to their owners anymore.

  28. The real problem by Anonymous Coward · · Score: 1, Interesting

    When you have paid for the hardware needed to play those games, you don't have enough money left to pay for the games. You could try to buy low-end hardware so you could afford to pay for the games, but they would be barely playable on a shitty resolution (rather buy a Wii instead :) ). So you choose the lesser of the two evils : pay the high-end hardware and pirate the games.

    That's how hardware manufacturers profits from piracy. The solution of this problem would be making games playable on low-end hardware. :D

  29. Shocked! Shocked, I tell you! by baxissimo · · Score: 1

    What you say!? Oh noes! Hardware companies are reluctant to act against their own interests?! I'm shocked! Shocked, I tell you!

  30. Counting on Piracy? by Phillibuster · · Score: 2, Interesting

    The simpler explanation is that the hardware manufacturers don't want to increase the complexity and cost of their product in such a way that would decrease their product's usability and their customer's satisfaction with the product. Crippled hardware and unhappy customers would likely lead to lower market share, which would equal lower profits. And the hardware manufacturers are in business to make money, not to protect the failures of other company's business models.

  31. This wording hurt me as a loyal customer by La+Gris · · Score: 3, Insightful

    ID CEO claims may carry some truths, but, for the least, it is as unbalanced as only enlightining the bright side of file sharing.

    As a loyal ID Software customer, having baught every one of their games I play, all I can reply to them, is: Please dear brillant market aware ID CEO. Your wording hurt customers like me. Why do you spend time and money dealing with your non-customers, having such twisted juvenile words thrown as FUD in the wild?

    It is sad I will have these awkward words in mind , the next time I plan on buying one of your upcomming games.

    --
    Léa Gris
    1. Re:This wording hurt me as a loyal customer by TheSeer2 · · Score: 1

      A loyal customer, that can't spell the name of the company they're so loyal too?

      Find another soapbox.

    2. Re:This wording hurt me as a loyal customer by spire3661 · · Score: 1

      Whats wrong with the spelling? Are you one of those nerds that get upset when someone uses MAC instead of Mac for an apple machine?

      --
      Good-bye
    3. Re:This wording hurt me as a loyal customer by Anonymous Coward · · Score: 0

      Whats wrong with the spelling?

      Evreytime you say this, Englishmen kill a kitten.

      Please, think of the kittens!

    4. Re:This wording hurt me as a loyal customer by Anonymous Coward · · Score: 0

      I agree. Putting proper NOUNS such as EUROPE and INTEL in all caps doesn't the least bit come ACROSS as THE author shouting specific words IN his comment that shouldn't BE...

    5. Re:This wording hurt me as a loyal customer by Seraphim_72 · · Score: 1

      It is obvious that English is his second language. Your use of commas makes me wonder about yours. If you are going to be a grammar Nazi clean your own house first.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    6. Re:This wording hurt me as a loyal customer by TheSeer2 · · Score: 1

      Not a grammar nazi. Don't care really... (I use ellipses in the wrong places /constantly/ when I pause to think or if I would pause if I was saying it out loud)

      But... the poster claimed to be a loyal customer and yet spelt it "ID". It was obvious they were just trying to bolster their argument with some superfluous emotional crap.

  32. Numbers and Guilt by Sniper511 · · Score: 3, Interesting

    1) I would LOVE to see where he's getting that "99% of peer-to-peer is piracy" number. Sounds like something he came up with off the top of his head that we're just supposed to accept as common knowledge.

    2) Even if that were true (and I doubt it... I'll give him that most peer-to-peer is probably illegal, but 99%...? Really?), is it still fair to punish the 1% of us that use Bittorrent for Linux ISO's, free software, or the odd WoW patch?

    3) Even if ISPs did do away with / block bittorrent or other P2P traffic, you really think the geek thinktank that is the Internet wouldn't come up with something else? Hell, you really want to stop piracy, we oughtta do away with this "Interweb" thingy!

    Give it up, gang. No matter what you do, somebody's gonna find a way to steal your crap. Deal with it, and move on. Quit punishing the rest of us for it.

    1. Re:Numbers and Guilt by downix · · Score: 1

      Let's do the math here....

      99% of Peer to Peer is piracy.

      One known, fully legitimate use of P2P file sharing is the client updater for World of Warcraft.

      World of Warcraft has approximately 10 million players

      Now, shall we finish this arguement, or does he surrender now?

      --
      Karma Whoring for Fun and Profit.
    2. Re:Numbers and Guilt by Gazzonyx · · Score: 1

      Are we talking by traffic volume, or number of incidents? How large is a WOW patch? I don't believe the number either, but it wasn't quantified in such a way that it can be refuted, either.

      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    3. Re:Numbers and Guilt by LackThereof · · Score: 1

      How large is a WOW patch?

      Rarely more than 200 MB - but to patch a fresh 1.0 install to a current version is at least 4 gigs. If you're using their online installer instead of the discs, you'll be pulling down almost 10 gigs over BT.

      But still, that's just two dvd isos, just a drop in the ocean of traffic. There are Bluray images flying around that dwarf it.

      --
      Legalize recreational marijuana. Seriously.
    4. Re:Numbers and Guilt by bky1701 · · Score: 1

      Studies of shown real numbers aren't any more useful than the ones you make up!

  33. car analogy by Anonymous Coward · · Score: 0

    It is like saying that car manufacturers should try to prevent cars from being used in bank robberies.

  34. Piracy isn't the issue by 10101001+10101001 · · Score: 1

    Q: Steam's great in that it's kind of foolproof but it also allows you to drill down a bit.

    Todd Hollenshead: Yeah, and I know there's some guys out there that don't particularly care for Steam, but if you don't like it there's always other avenues to get stuff. It's not that everybody has to buy their stuff on Steam - I don't think even Valve says that. For people who like that sort of convenience and that method of content-delivery, I think it's the best thing that's out there.

    Q: Do you think systems like Steam could save the PC platform long-term as digital distribution becomes a more popular avenue for consumers to access content?

    Todd Hollenshead: I know that if you go out in the forums that people claim Steam doesn't stop piracy. ...

    Ah, so people don't have to use Steam. But, if they do, then the only thing stopping it from being the salvation of the PC platform in the long-term is whether piracy is possible with it.

    Here's a clue. The reason the PC platform is questionable in the long-term is because the PC as a platform is fickle. All platforms are, mind you. It used to be that there were tons of computers to market towards. Then DOS tended to dominate the PC gaming scene (with Amiga and Macs on the side). Then Windows even further dominated the PC gaming scene with one platform. The future, though, indicates that fracturing of the PC market is likely to happen.

    Fracturing means more large percentages of people using multiple platforms. And since most game developers aren't willing to write for multiple platforms (hence the reason why the heavy Windows monopoly has been so good for PC gaming companies), the future is rather bleak that there will ever be the same sort of unity of PC gaming as there was in the past.

    Now, one could use dosbox or flash or some new cross-platform VM to get around that in theory. But, VMs eat into gaming performance. Sure, people might be content on buying old games for nostalga sake. And people might even be willing to buy smaller arcade-ish games (certainly that's working well for MS and Nintendo). But, they can't surplant the main reason for buying PC games over other consoles games*: PCs can be more bleeding edge because they don't have to rely on a reference platform that stays the same, processing power wise, for 3+ years. Ie, the very reason that PC gamers exist would be squashed heavily by having VM overhead.

    Even if MS maintains its Windows monopoly, I still see the PC gaming industry as mostly doomed. Consoles keep getting closer and closer to the power of PCs while remaining a lot cheaper than cutting-edge PCs. Consoles are moving further into the PC games turf (MS's push with the XBox and DirectX might have a lot to do with that). And consoles avoid having to fuck around with setup; regardless of the claims of how foolproof Steam is, I really won't buy that until a lot of old games that are still being sold are packaged under Steam. Enough bad experiences with supposedly compatible games is enough to turn a lot of people off from even bothering with PC games. As much as Microsoft tries to work its magic with compatbility modes, it's still not enough to maintain 100% compatibility.

    *Admittedly other main reasons would be superior network play (although on the console front, that gap has significantly shrank) and better controls (that might save FPSs but that's about it).

    --
    Eurohacker European paranoia, gun rights, and h
    1. Re:Piracy isn't the issue by spire3661 · · Score: 1

      Consoles only approach PC graphics in the early stages of their life. Gears of War is FAR superior graphically on PC then 360, ditto Mass Effect. Crysis (with a top end setup) is YEARS ahead of console graphics. Im talking apples to apples here graphically. Pricing is another issue, but you get what you pay for.

      --
      Good-bye
  35. But ... in canada... by PC+and+Sony+Fanboy · · Score: 1

    In canada, we got stuck with a tariff that we pay on blank cds that assumes their use as a pirated music medium.

    ... Since we pay that tariff, it has made it impossible to take someone to court over personal use stuff - "But... You already thought I was a pirate when you sold the blank CD to me!"

    Ah yes, my point: Filling an ipod with music might not be legal ... but you'll never get in trouble for doing so (in canada).

  36. LOL, pirating by Anonymous Coward · · Score: 0

    Here's all I have to say about that idea: http://cristgaming.com/pirate.swf

  37. Screw the Other Guy and Pass the Savings on... by Bieeanda · · Score: 3, Interesting
    Why should they care? If a dedicated gamer pirates $200 worth of FPS games, that's $200 that they can put toward buying the latest video card instead.

    And again, why should they care? Piracy is not their problem, and it's not worth their R&D time to bolt 'trusted computing' modules onto their products. Suggesting that they have an obligation to act is like suggesting that firearm manufacturers have an obligation to prevent gun-related crimes.

    1. Re:Screw the Other Guy and Pass the Savings on... by Gazzonyx · · Score: 1

      Don't forget, though, if pirating games puts gaming companies out of business, no one will need new hardware for games.

      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    2. Re:Screw the Other Guy and Pass the Savings on... by Anonymous Coward · · Score: 0

      "Suggesting that they have an obligation to act is like suggesting that firearm manufacturers have an obligation to prevent gun-related crimes."

      For me this is pretty cut and dried. Street punks don't make their own pistols, they come from somewhere.

      The PC is a general purpose device. It has a number of buttons and so forth and can be used for a number of things. It can be used to help make, build and create.

      Firearms however are pretty limited in their application. They are fundamentally destructive by nature. You don't bake with them or use them for gardening. The only way to make a net economic benefit from a gun is to use it to harm another member of your society, or threaten to do so. This is a net economic loss no matter how you measure it. To be balanced, there is a certain benefit around areas of target shooting, collecting and entertainment (feeling tough), but for the end user who buys a pistol there is no productive value.

      They are designed and built to kill humans (mammals?) as a primary purpose. By allowing their use in civil society we are deliberately building a civil society in which we implicitly accept the intentional death of people.

      It's not simply a matter of personal freedom, because the day we decided to have a government and agree to abide by some laws, we implicitly decided to make certain decisions as a group. For that group to decide that the measurable effects of handgun ownership on the group are preferable to the effects of trade with Cuba, or those of free legal abortion, or of private pot cultivation is an irrational decision on the behalf of society.

      However, it's entirely rational if you are looking out for the interests of the top tier of the group and leaving everyone else to make their way as best they can. What we have today then is a competitive free-market system with limits set to protect the creation of wealth from any encroachment by the interests of society at large.

      Firearm manufacture has parallels with ice and speed; all that misery and despair and violence has a root cause: industrially manufactured pseudo ephedrine. This stuff can't be made in a small lab, it needs massive plant & equipment.

      The profits form the manufacture and sale of PE go to private companies. The costs from the speed made from the black market supply are borne by the society.

      The net benefit to us as a group of people is negative, depending on how you factor misery and despair as an economic factor, but current ideology says that things have to work this way.

      If you outlaw the manufacture and import of handguns, there will still be criminals with guns, but far fewer of them, and they will tend to be held by the more professional crims who aren't so trigger-happy, instead of junkies on the edge with nothing to lose. If you outlaw pseudo ephedrine then there will be much less speed. Both make for a calmer, safer community.

      Of course, if you have a culture of guns and they are in all the movies and so on then it's not going to change soon, but the fact that the USA won't give up gun ownership doesn't refute any of the arguments given above.

    3. Re:Screw the Other Guy and Pass the Savings on... by Anonymous Coward · · Score: 0

      Interesting you said that....

      About a year ago I was about to buy a few games then I figured out about Pirate Bay...

      so I upgraded my DSL line and bought a nVidia 8800 GLX instead :D

    4. Re:Screw the Other Guy and Pass the Savings on... by stephanruby · · Score: 1

      Don't forget, though, if pirating games puts gaming companies out of business, no one will need new hardware for games.

      Yeah, just like photocopy machines have put book publishers out of business. And yes, book publishers at the time did try to get the photocopy machine outlawed.

      Do not worry, the gaming industry will evolve, in fact it will flourish under this new ecosystem. And even if you do not agree with what I am saying, at least try to remember what I said twenty years from now -- because twenty years from now -- they'll be trying to control and outlaw something else -- hopefully you'll believe me then.

  38. Or maybe... by Coward+Anonymous · · Score: 3, Insightful

    HW manufacturers don't understand why they should cripple their products and lose a buck so Mr. Hollenshead can make a buck.

  39. Consoles are the solution by jonsmirl · · Score: 2, Insightful

    If he really believes what he says then he should simply stop releasing PC games and go console only. Of course there's a another whole set of problems when you go that route. Sounds to me more like a big case of WOW envy.

    DRM in the hands for the consumer will always be cracked. It is pointless to try and chase it.

    1. Re:Consoles are the solution by Anonymous Coward · · Score: 0

      If he really believes what he says then he should simply stop releasing PC games and go console only.

      Be careful what you wish for.

      If id were any other game company, they probably would have done exactly that some time ago. They have historical roots on the PC platform, but such company luminaries as John Carmack have said that the PC platform is increasingly less of a focus, revenue-wise, for their next iteration of games/engine technology.

      id releases their games for Linux and their engines as open source (eventually), but that doesn't exactly contribute to the bottom line, either.

    2. Re:Consoles are the solution by spire3661 · · Score: 1

      Seems like they are getting really close with Valve, wouldnt surprise me to see the next Id game require steam.

      --
      Good-bye
  40. 1.5TB HDDs are totally for everyday computing... by Aereus · · Score: 1

    Because everyone knows regular consumers need a 1TB+ HDD in order to surf Myspace and download a couple of songs on iTunes, am I right? :)

  41. can I make it any more basic? by PC+and+Sony+Fanboy · · Score: 1

    10 print "And I'm saying that Yes, it is limitless. Once it has been created." 20 print yourcomment$ 30 goto 10

  42. If God didn't want me to by Anonymous Coward · · Score: 0

    If God didn't want me to he'd not have made this computer for me to do so. Since God has, I will not disappoint. I am only doing my Christian duty, fellow soldiers.

  43. Re:years ago Piracy give windows and office a big. by Kamokazi · · Score: 1, Interesting

    I disagree. Years ago, when PCs cost a hell of a lot more, you actually got full versions of MS Office on your computer, along with a licensed copy of Windows. People building their own systems have pretty much always been in the minority (except a loooong time ago), and pre-built systems from any major manufacturer have always had licensed copies of Windows.

    Office stays popular among consumers today probably due to piracy. How many people do you think actually paid $500 for Office Pro? Heck how many paid $150 for Student and Teacher edition? Disks get shared around, borrowed from work or school volume licenses, etc. I would say businesses, in general, pay for most of thier copies of Office, and always have.

    --
    As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
  44. Yeah, right. by Anonymous Coward · · Score: 1, Insightful

    Its not "helping pirates", its "not being a complete idiot and bankrupting your business"

    If for example a motherboard manufacturer would implement a anti piracy/drm chip or such to one or all of their boards people would just buy another product or from another vendor.

    Why would anyone in their right mind let a software manufacturer to cripple their computer physically when they deem that your copy is not legit when we know how how accurately and well drm has worked before.

    "No internet connection to authenticate? Well we'll just shut down your computer then."

  45. It sounds like he wants the PC to be a console. by argent · · Score: 1

    I wouldn't mind seeing a real console PC out there, one with hardware DRM and hardware tilt sensors and all that, so long as I don't have to buy one and pay for all that extra hardware to make my computer less reliable and more likely to break if I install the wrong RAM or what have you. I'm concerned that they'll do that, and then make it so every PC has that stuff in it.

  46. flipping burgers by Anonymous Coward · · Score: 1, Insightful

    There appear to be a lot of slashdot people that either don't have a speck of creativity or value what creativity they have at about the level of flipping burgers at McDonald's. It seems they can't (gimme gimme gimme) wait to enjoy the fruits of (someone else's) creativity, but that the creative person should be treated like someone who flips burgers.

    Creating something is not like flipping burgers.

    People who can create should not be treated like someone who flips burgers. When a creative person makes something new, (or better) it provides jobs for CEO's and marketing and sales and manufacturing and shipping and so on. After providing the fuel and justification for all of this employment and commerce, why shouldn't the creative person be entitled to remuneration, for as long as all of these other people are benefiting monetarily off of the creative persons efforts and gift?

    If you treat creative people like burger flippers (don't kill the goose) they may lose interest in creating anything new (laying golden eggs) for you. Of course, that might suite some people just fine, then they wouldn't have to be consumed with envy.

     

    1. Re:flipping burgers by Blackhalo · · Score: 1, Informative

      "People who can create should not be treated like someone who flips burgers. "

      Wait, what? Anyone can create, some better than others. Burger flippers create burgers.

      "When a creative person makes something new, (or better) it provides jobs for CEO's and marketing and sales and manufacturing and shipping and so on. After providing the fuel and justification for all of this employment and commerce, why shouldn't the creative person be entitled to remuneration, for as long as all of these other people are benefiting monetarily off of the creative persons efforts and gift?"

      So no different than a burger flipper then.

      --
      "There is nothing to do it. But to do it." -Floyd Pepper
    2. Re:flipping burgers by eric-x · · Score: 1

      Absolutely! Burger flippers are very creative.

      Each burger flipper goes through the process of inventing the concept of the burger, kill the cows themselves and go through the process of testing and improving the product until it is ready for mass distribution.

    3. Re:flipping burgers by IntlHarvester · · Score: 1

      There appear to be a lot of slashdot people that either don't have a speck of creativity or value what creativity they have at about the level of flipping burgers at McDonald's.

      One of the best bit of insights Richard Stallman had was that 90% of programmers flip burgers by working on in-house software. Which is effectively a 'trade secret' and irrelevant to the issues of copyrights/patents/so on.

      I agree the attitude is dismissive, but it goes with the IT territory.

      --
      Business. Numbers. Money. People. Computer World.
    4. Re:flipping burgers by KGIII · · Score: 1

      No, butchers create burgers. The flipers just cook them per the customer's request.

      --
      "So long and thanks for all the fish."
  47. I downloaded Quake 2 with BitTorrent by Anonymous Coward · · Score: 0

    I downloaded Quake 2 with BitTorrent recently because my original disk, bought on launch day, is too scratched to work.

    BitTorrent is less messy than toothpaste or Brasso :)

  48. Re:years ago Piracy give windows and office a big. by MemoryDragon · · Score: 1

    Wrong assumption Windows became popular due to piracy sorry, but it is like that. The office os used to be DOS, Windows then was not bundled it came into the offices over the home piracy when people started to demand Windows... There were other better alternatives there at that time OS/2, Gem, but Windows was the most pirated UI...

  49. U.S. government is on the side of murderers, too! by Zero__Kelvin · · Score: 2, Interesting

    U.S. law is based on the fact that it is better that ten guilty men go free than one goe to jail for a crime that he didn't commit. Clearly, the government loves murderers!

    (caveat: in theory; in practice District Attorneys, and other prosecutors, are more than happy to convict people of crimes they know damn well the defendant didn't commit to further their own agenda(s). In theory, theory always works. In practice it often doesn't.)

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  50. More legitimate reasons? by daybot · · Score: 0, Redundant

    I downloaded Quake 2 with BitTorrent recently. My original disc, bought on launch day, is too scratched to work. BitTorrent was less messy than Brasso or toothpaste :)

  51. Ah, but of course . . . by stevenm86 · · Score: 1

    PC Hardware manufacturers love piracy. Well, duh.

    Of course people would buy a computer, rather than a gaming console, because you can still get most of the games for free without having to muck around with those pesky modchips.

    That's now news, that's common sense.

    However, what can hardware manufacturers actually do about piracy, and more importantly, why should they care? Why should hardware makers concern themselves with software piracy? How is it their problem?

    These guys make the hardware on a large scale. TPM and all that hardware DRM is a design issue. If it is to be implemented at all, it needs (and I use the word loosely) to be done at a higher level. Otherwise, every vendor will have its own DRM solution, and the only thing worse than hardware DRM is ten different kinds of incompatible hardware DRM.

  52. Re:years ago Piracy give windows and office a big. by WidescreenFreak · · Score: 5, Informative

    Your first paragraph is 100% wrong. I don't know what time period you're talking about, but it's clearly NOT when Microsoft gained their dominance back in the late 1980s and early 1990s.

    Windows 3.1 and WFW 3.11 came on something like 11-13 floppy disks and there was NO copy protection of any kind. NONE. People were used to DOS but could now have this fancy GUI-driven "operating system" for the cost of a box of 3.5" floppies. NO ONE that I knew in the PC world ever had to buy a copy of Windows 3.1 because they always had either a friend or someone at work who had the floppies.

    The availability of Windows 3.1 through piracy "sneakernet" made it the de facto standard on all PCs once it was clear that the world was leaving DOS and going to Windows. That laid down almost the entire user base for Windows 95, who then moved to 98, etc.

    The dominance of most of the major software out there ESPECIALLY Windows is due to piracy, and the software companies know it.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  53. Misnomer ! by redelm · · Score: 1

    ??? who is in favor of murder and mayhem on the High Seas?

    Copying might well be unauthorized, but that doesn't make it necessarily illegal let alone murder, mayhem and theft!

    I'm tired of the propagandistic exaggeration.

    1. Re:Misnomer ! by Tim+C · · Score: 1

      You've lost that fight. Piracy has been used as a term for copyright infringement since 1701.

  54. That 1% is the most important by rahvin112 · · Score: 1

    His claims that all they care about is the 1% (I'm not going to comment on his percentage being incredibly wrong) because in the USA we don't take away legitimate tools because they can be used to commit crimes. He makes the argument we should make owning crowbars illegal because they can be used for crime. This is exactly the reason the supreme court has refused laws that make items illegal where there is a legitimate and legal use. This is why owning crowbars and bolt cutters isn't illegal even though they are the primary tools of burglary.

  55. There's already TCPA by Anonymous Coward · · Score: 0

    So get working on the software side Toddy!

  56. The days before OpenOffice by markdowling · · Score: 5, Insightful

    Back when PCs came preloaded, there wasn't Lotus Symphony, Paint.NET, GIMP, Thunderbird etc. There was Lotus 1-2-3, Photoship, WinFax and Eudora - all pay-to-use, and later on crippled versions for "free". If you couldn't pay, the only alternative was piracy.

    Open Source gives the freedom NOT to use pirated material.

    1. Re:The days before OpenOffice by eldepeche · · Score: 1

      Amen. Mod parent up.

    2. Re:The days before OpenOffice by Mongoose+Disciple · · Score: 2, Insightful

      And yet, by and large, people still aren't choosing that freedom.

      For everyone who's running Open Office, I bet there's a dozen pirated copies of Office.

    3. Re:The days before OpenOffice by Talgrath · · Score: 1

      Yeah, kinda funny how that works out isn't it? It's like the paid version is somehow superior to the one you don't pay for; it's like you...hold on, brilliant new idea here, you get what you pay for. Absolutely brilliant idea!

    4. Re:The days before OpenOffice by remmelt · · Score: 1

      I get what you're saying and I agree with the sentiment, but for most users, Open Office would be more than enough. Yes, the interface can be clunky sometimes and it's not exactly like MS Office, but for most uses, it will suffice.

      The price tag also creates perceived value. "This costs more than that, so it'll be better for me."

      I don't want to get into an Open > MS debate. This is about perceived value. There was a very insightful post a while back about people who want to use Windows because they can get it for free. Ubuntu would do for a lot of home users, but it's not what they know and they can get Windows for free as well, so why bother?

      If free == adequate and pay == has more functionality / is better, people will always get the one for $ is they can get it pirated. No-one is going to pirate the light, home, stripped edition. They all get the enterprise pro one, even though that would be geared more towards enterprises (gasp) instead of home use.

      Just saying: this is not an argument in the battle who is better than the other, FOS or MS/Apple.

    5. Re:The days before OpenOffice by Antique+Geekmeister · · Score: 1

      Unfortunately, OpenOffice lacks one useful feature of MS Office: The Outlook client, with its built-in calendar. I, and many of my IT peers who understand how Exchange works, loathe Exchange and what it forces Outlook to do. But the calendar function remains irreplaceable: the numerous commercial 'plug-ins' for it remain unstable and unusable, or were 3 years ago when I last looked.

    6. Re:The days before OpenOffice by quantumphaze · · Score: 1

      Open Source gives the freedom NOT to use pirated material.

      That would make a great sig. Do you mind if I use it?

    7. Re:The days before OpenOffice by thetoadwarrior · · Score: 1

      I think this is only because most people don't care enough about computers to dare try something new especially when it's not hard to get what you're used to for free.

      It doesn't help that people with a vested interest in closed software scare people into not trying something else and because open source software is free it must be shit. Forget the fact most of the web is run on open source and these people trust inputting their private information into that "shitty" free software.

    8. Re:The days before OpenOffice by dave420 · · Score: 1

      Open source gives you that freedom if there are open source alternatives out there. Which isn't all the time.

    9. Re:The days before OpenOffice by jzuccaro · · Score: 1

      Do you recall Bill Gates saying:
      "Although about 3 million computers get sold every year in China, people don't pay for the software. Someday they will, though, and as long as they're going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade."

    10. Re:The days before OpenOffice by markdowling · · Score: 1

      not in the least :)

  57. I love using my PC and P2P networks... by Anonymous Coward · · Score: 0

    ...to download ISOs for my consoles. 60 bucks for a game that can't even be patched or modded? They have to be dreaming. Especially when you can get great PC games for less than $25 (ex., through Steam), and play them on a good monitor, with a real mouse and keyboard, etc..

  58. Open Platform by Blackhalo · · Score: 2, Insightful

    PC's are by and large, open platform general purpose machines. They were not even initially designed to play games. id can just release their titles on the console but they probably would not be able to run thier latest stuff and id would have to share the profits with Sony/MS/and Nintendo since those are closed platforms.

    Kind of stupid to bitch about the very traits of a platform that makes your content viable. Hardware vendors should not be the software police.

    --
    "There is nothing to do it. But to do it." -Floyd Pepper
  59. Another "dirty" "little" "secret" aka well known by Britz · · Score: 2, Insightful

    Game companies create new games all the time that demand new hardware and the hardware industry then promotes them. Even if those games could run on older hardware and look almost if not just as nice. So Quake was never given away with new graphic hardware? And how about that "the way it's meant to be played"?

  60. Tunnel vision by Annorax · · Score: 1

    This is the 21st Century equivalent of killing the messenger.

  61. Load of crap by mrbah · · Score: 1

    That is a load of crap. Some people choose to break laws and some choose not to, their choice of gaming platform has nothing to do with it. Are automakers to blame for selling cars to people who end up killing others while driving drunk? Are they encouraging drunk driving because it's easier to kill someone driving a car than riding in a taxi?

    For the most part, these "pirates" are either students who can't afford the games, or people who are fundamentally opposed to the current state of intellectual property law. Neither group is going to pay for games regardless of what controls are in place to restrict piracy. If publishers really want to prevent piracy, their products shouldn't be targeted a demographic that disproportionately believes piracy is acceptable.

  62. MOD PARENT UP by howlingmadhowie · · Score: 1

    subject sums it up.

  63. You can do Eeet! by ThoreauHD · · Score: 0

    I think ID should just start suing all of the pirates aka "customers" so that they'll earn the disdain of everyone that owns a PC. That way, when they sell games, nobody will buy them and that will eliminate piracy altogether.

    It's an excellent business plan. It's worked wonders for Microsoft/BSA and don't forget the RIAA/MPAA/Sony. Here's another good one. Next, don't release any Linux clients, but be sure to focus on Linux servers, cause you know- only people with servers play your game. But wait, just in case nobody wants to give you money anymore, you can bundle your games with the Xbox just like Duke Nukem3D! Wouldn't that be awesome. Then people will be sure to buy your games and never pirate them. All in all, I think Todd has the right idea. Best of luck with it Todd.

  64. Well your game sales have a secret by PoderOmega · · Score: 1

    He has no numbers to back up what he suggesting and neither do I, but I don't know of anyone that is a PC gamer that prefers the PC platform over consoles for ease of piracy. Unless he is hanging out with impoverished college students most people I know prefer to buy games. You know what else is a dirty secret? Most id games are rated mature, but they make a ton of money off selling the game to underage kids. Sure I don't have any proof, but in I saw a a 14 year old at EB Games buy a copy. id should be a ashamed of themselves. They need to implement some sort of age verification system.

    1. Re:Well your game sales have a secret by Anonymous Coward · · Score: 0

      "I don't know of anyone that is a PC gamer that prefers the PC platform over consoles for ease of piracy. " Nice to meet you.

    2. Re:Well your game sales have a secret by Shados · · Score: 1

      he is hanging out with impoverished college students most people I know prefer to buy games

      Wow, I wish I lived in that world. Of everyone I hang out with (and I'm probably the only one making less than 80k/year of the bunch), I'm the odd one out, aside for one of the network architects, who actually buys games (and well, software in general).

      Most (not all) people I know will actually not buy a console until there's a mod chip for it, pirate everything, and to add insult to injury, some (not my friends, obviously) will actually shun down anyone who pays for software as idiots who "are probably too dumb to pirate it".

  65. I'm a bit confused by Anonymous Coward · · Score: 0

    I may be imagining this, but why is it that every post on Slashdot concering piracy prevention is always followed by numerous comments by people who seem to think that they have some automatic right to download music and software illegally, and that any preventative measure is the work of the devil?

    I realise that plenty of piracy prevention measure are irritating (or even downright harmful to users), but how many of you here would honestly celebrate a non-intrusive method of killing the large piracy networks like Bittorrent?

    1. Re:I'm a bit confused by Anonymous Coward · · Score: 0

      1. law != reality.
      2. the house of cards that is IP is not capitalism
      3. there is no 'right' to profit just as there's no 'right' to download.
      4. no one would. there's nothing to celebrate.

  66. It's called business by Rix · · Score: 1

    They're evaluating the facts on the ground and adapting their business to profit from it. They're doing exactly what they're supposed to do.

    Look, piracy is here to stay. It's not going away, period. Adapt or die. Target people who want to give you money, and ignore those that don't.

  67. This just in by Deadstick · · Score: 1

    In other news, analysts suspect that Barnes & Noble may have a vague idea that sales of their manuals for Office, Photoshop, AutoCAD et al may have something to do with piracy...

    rj

  68. Re:years ago Piracy give windows and office a big. by shutdown+-p+now · · Score: 1

    For what's it worth, Win95 came on floppies as an option, too. The first version I had, I've got that way.

  69. WTF? Not offtopic at all. by Anonymous Coward · · Score: 0

    Having mod points must reduce you ability to think. Post like the parent simply don't need moderation. Not up, not down. Use your points on something useful, or just don't use them.

  70. Of course... by Bert64 · · Score: 3, Insightful

    The hardware companies are greedy companies who are perfectly content to screw anyone or look the other way so long as it will improve profits...
    Software companies are just the same...

    The difference is that hardware companies have more competitors, and much smaller margins, while copyright infringement is much easier than duplicating hardware.

    Do you really think that if it was possible to download hardware for free, the software companies wouldn't be doing exactly the same thing trying to get more sales?

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  71. Another petty tyrant by Anonymous Coward · · Score: 0

    This is dense, how do these guys with tyrannical perspectives get to be CEO's or is control freakery a requisite? Why stop at PCs, if we can show 90% of the Internet and the network infrastructure is used to transmit 'illegal' content then lets close that down. That makes sense. Another despot out to reduce and configure the world to his interests and profit. And why should anyone else care?

    The Internet and PCs play a bigger role in the world and people's lives than proprietary entertainment content, which has value but just one of the things we do for leisure and its the content owner's job to manage their content, not ours, PC maker's or the network. We cannot reduce the world to their limited narrow interest areas. Hardware makers are in the business of making hardware for profit, not protecting the business model of content makers. I don't give a fig leaf for their content when it comes to messing about with PCs or the net and they can take their content off it. If they don't have the capability then that's not my fault. Really, its not my problem. I don't make profits from their content, they do. Let them figure out a business model that fits in the evolving business environment. Tomorrow some technology hmmn.. let's say 'brain memory experience sharing' can make the whole idea of proprietary content irrelevant, then what do we do, ban progress? Content owners have to find a way to fit into the new reality, or become irrelevant to those who can.

    What he is saying is essential as silly as asking for roads to be controlled or shut down because of crooks stealing cars. No road, no getaway with stolen car, problem solved. But the world is not about the car maker or the thief, let them sort out their problems without interfering with us or the road.

  72. PC games lack split-screen multiplayer by tepples · · Score: 1

    But.. when you can buy a PC for the same price as a console AND get all your games for free - why buy a console?

    Because you don't have the money for four PCs. I can buy a $400 console, a $600 32 inch monitor, and three $50 controllers, and that works for me and the three friends I have over. Or I could pay twice as much for four $400 PCs and four $200 monitors because most games for Microsoft Windows don't support running four players off one PC + monitor. (Lego Star Wars and Serious Sam are exceptions.)

    1. Re:PC games lack split-screen multiplayer by SanityInAnarchy · · Score: 1

      Or I could pay twice as much for four $400 PCs and four $200 monitors

      This assumes your friends don't have PCs of their own.

      In fact, if I was to play with someone on a console, I'd still much rather play on my console, and have them on their console -- no screen peeping, more space to see what I'm doing, and they don't even have to physically be here. If your one console cost twice as much altogether as one PC, I think the PC is the win, there.

      I do see the appeal, though.

      --
      Don't thank God, thank a doctor!
  73. DRM by Adrian+Lopez · · Score: 1

    So, basically, this guy advocates the proliferation of hardware-based DRM.

    Oh, id... how far you have fallen.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  74. Money. by Anonymous Coward · · Score: 0

    If i paid for every song i listen to, i wouldn't have a car, computer, cd player, hell, i wouldn't have a house. I cant afford to buy games like BioShock, which i beat in 3 days. 50$ for 3 days? not a chance. And really, how many people even record home movies? why own a dvd burner? free movies. duh.

  75. Re:years ago Piracy give windows and office a big. by celle · · Score: 1

    You left out the lack of any alternative to windows for the same platform.

  76. Piracy is Good. by ponraul · · Score: 1

    Piracy leads to an economy that is more efficient.

    Resources that were going to be used towards fulfillment of a legal contract are freed to be used on new technology, raw goods and education. The fact that piracy is a significant problem for people whom primarily distribute media means the economy hasn't run as efficiently as is could have in the past. Piracy isn't a problem; it's a correction.

    1. Re:Piracy is Good. by Creepy+Crawler · · Score: 1

      Assuming that you are from the USA (given the inverted username :P ), how would you "Promote the sciences and the arts" if we do not have a form of copyright?

      Im seriously asking that. There has to be a way to have people create intangible goods (programming, design, patterns) without worry of compensation. Compelling people to do such does not work, as we can see with communism.

      And aside the arguments of "they arent promised any money from copyright"... If creators create, expect to get paid, and dont get money, they wont create later. That's just the hard facts.

      --
  77. Re:years ago Piracy give windows and office a big. by WidescreenFreak · · Score: 1

    Apparently you've never heard of OS/2 (what ARE you doing on Slashdot, then?), which was a phenomenal operating system and blew Windows away technologically.

    OS/2 was most definitely a viable, alternative to Windows; however, it died because of bad decisions by Lou Gerstner who decided to keep OS/2 as a business platform and totally kicked the home user in the teeth.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  78. How easy one forgets by MrShaggy · · Score: 2, Interesting

    When Doom 2, and Quake was released John Carmach was happy that everyone was pirating the game. He felt joy in the fact that EVERYONE wanted to play HIS game. Not to mention the mad cash that they made after the fact. A lot of people would pay after trying it out. Not to mention some chip manufactures might have tried to include some form of DRM. I think that utimatly if that happened every one would just simply move to something else.

    --
    I have mod points and I am not afraid to use them.
  79. Lame logic by hackingbear · · Score: 3, Interesting
    Lame logic:
    • Traditional software is a product, not a service. (In the new software-as-service model, it is subscription which you pay continuously as you use.) You are like asking Toyota to release all its design and manufacturing process of Camry to public domain after 5 years of selling that model, or even asking them to allow anyone go into the production plant and make a car for himself, freely.
    • Once you acquired a software product, nobody asks you to buy new upgrade versions. It is the consumer who wants the latest and greatest. You are like asking the car maker to send you a new car each model year after you buy one at particular year.

    The only real difference between a software product and a hardware product like a car is that the "manufacturing plant" for software product usually costs about $1000 operable by a single person, whereas the one for car costs $1,000,000,000 and must be operated by a team of people.

    I'm always amused by the level of altruism of people in the software field -- to the point of idiotic -- no professionals in other fields are so eager to eliminate their competitive barriers.

  80. Re:years ago Piracy give windows and office a big. by Colonel+Korn · · Score: 1

    Apparently you've never heard of OS/2 (what ARE you doing on Slashdot, then?), which was a phenomenal operating system and blew Windows away technologically.

    OS/2 was most definitely a viable, alternative to Windows; however, it died because of bad decisions by Lou Gerstner who decided to keep OS/2 as a business platform and totally kicked the home user in the teeth.

    I was a kid back when OS/2 was around, and not really very skilled with anything but DOS at the time, but I got excited and bought OS/2 to install it on the four computers in my house (1 copy, four computers, yay "piracy"). I couldn't get it to install on any of them. I seem to recall the installer dying partway through installation. We have pretty robust systems, but I recognize that I was probably in the minority. Still, I've never seen another operating system resist installation like that.

    --
    "I zero-index my hamsters" - Willtor (147206)
  81. Bring back the code wheels, passwords. by solios · · Score: 4, Insightful

    I'm sure more than a few /.ers remember the old PC role playing games, with their code wheels and the occasional prompting for "word 4 of paragraph 3 of page 8 of the manual." and whatnot. They were the cheap equivalent of a hardware dongle and while slightly more difficult to duplicate than the 3.5 disks (or CDs) the games came on, in my opinion they gave a great "value added" feel to the experience. Hell, even Metal Gear Solid had something like this - one of the access codes you needed to proceed with the game was printed on the back of the game case. Bugger if you were playing a burned copy!

    These methods are ultimately better than a CD check or similar, as they actually engage the player and give them a reason to keep the game packaging around. Unfortunately these days, game packaging is disgustingly minimal - the days of the latest Square RPG coming with giant fold-out maps and equally large fold-outs of bestiary stats and item lists (anyone remember the original Final Fantasy NES packaging? That bigass poster Dragon Warrior came with?) are long gone... ultimately leaving the gamer with "less hassle" as the only reason to buy the game or software instead of downloading it.

    I'm not into multiplayer online gaming or mods, custom models, etceteras (probably due to my roots as a console gamer) - I don't want forty multiplayer modes as the "value added" bit for a few hours of single player - I want a keychain fob or a tchotchkey for my tower or something I can hang on my wall. In the box, not available from the company's online store for even more money, thank you.

    As long as bits have to be read, piracy will always be an issue. I say stop whinging about it and put in a little extra effort to reward the people that want to give you their money!

    1. Re:Bring back the code wheels, passwords. by aj50 · · Score: 1

      Hell, even Metal Gear Solid had something like this - one of the access codes you needed to proceed with the game was printed on the back of the game case. Bugger if you were playing a burned copy!

      As someone who had a physical copy and spent half an hour wondering how you were supposed to get Snake to read the number on the disk with the Metal Gear test data, this particular bit of the game really pissed me off.

      --
      I wish to remain anomalous
    2. Re:Bring back the code wheels, passwords. by solios · · Score: 1

      I actually enjoyed that part, as I'd photocopied the box art on a hunch and suddenly realized it had paid off. What pissed me off to no end (I was loving the game up until this point and feeling guilty about not buying it) was the fucking button-masher sequence in which you either hammer the buttons at five times the speed of light or The Girl Dies. After ten or twenty tries, managing to never come close, not even once, I said fuck it and gave up on the game, unfinished.

      Unfortunately elements of the same creative team went on to work on Lunar Knights for the Nintendo DS, which features the same sort of thing - a main body game that's fun to play, not too hard, not too easy, really enjoyable.... but to progress through it you have to MASTER this ASSRAPINGLY HARD twitch-shooter that controls like a bucket of dead squid and "features" worse-than-merciless gameplay, not enough shielding, not enough lives, not enough weaponry, and absolutely NO "oh, you really suck ass at this, but you're good at the other part... so we'll go easy on you" switch. Ultimately, LK was an unplayable mix of decent adventure game and impossibly awful twitch shooter. Two things that should never, ever be combined.

    3. Re:Bring back the code wheels, passwords. by namco · · Score: 1

      I'm not into multiplayer online gaming or mods, custom models, etceteras (probably due to my roots as a console gamer) - I don't want forty multiplayer modes as the "value added" bit for a few hours of single player

      You can place part of the blame on gaming journalists (PC Gamer, PC Format etc) for giving games less percentage overall for having a lack/lacklustre multiplayer modes.

      the days of the latest Square RPG coming with giant fold-out maps and equally large fold-outs of bestiary stats and item lists (anyone remember the original Final Fantasy NES packaging? That bigass poster Dragon Warrior came with?) are long gone

      Not quite GTA:VC and GTA:SA (for the PC) had a big poster and map (double sided) - not sure about GTA III, Morrowind also had a pull out, big ass, map.

  82. Fuck Id! by morari · · Score: 1

    Id has been spewing a lot of this crap the last few years. It's pretty obvious that they're simply trying to justify their move away from the PC. They'd rather make simpler games with no real advancement on consoles. I mean, if Halo can wow that audience, anything Id shits out can. It's sad too, because I recall a time when Id Software meant something in the gaming world.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  83. Steam and Blizzard Profits are up.. ID Software?? by mph_it · · Score: 1

    From Wikipedia -

    Steam UP $70million USD (2007)
    Blizzard UP $1.1 Billion
    ID Software? Who Knows??

    I would say ID is making a loss at the moment and not a profit. The remarks seem to implicitly imply that.

    They also seem to lame to figure out a way for people to WANT to pay for there software.

    How many people that have pirated games in the past now pay for Steam and Blizzard e-crack.

    I would say ID is Jealous, and angry with themselves for being so incompetent and backward. Is this the only way they can drum up some marketing??

  84. Act of creation vs. act of propagation by DrYak · · Score: 2, Insightful

    Because they are mostly kids who have never created anything of value.

    The main problem comes from the fact that while, as you report, creating something of value is the most difficult part, currently what is charged by the economic model is the propagation of said creations, something that the average kid can do for free as easily as a finger snap.

    And that's why the current model used by the media industry is as obsolete as the horse/buggy metaphor. It's not that they have been replaced by something better, it's just that they have become irrelevant.

    The media market needs to come up with a new solution to compensate the artist, because the current one is attached to a step of the distribution chain that - although it made a lot of sense in the beginning (getting copies of music reach the consumer's home used to be as difficult as the production it self, but was a much more convenient point where to ask for money) - has become trivial now a day.
    Producing music still costs money, but the point where the paying was done isn't a blocker that people can't get around anymore.

    The current situation requires honor and honesty from people, so that they continue giving money even if technology would permit them to get it for free. (Pay to get a copy on CD so musician receive some fraction of it, even if getting a copy can be done effortlessly for free)

    The current business model doesn't work anymore. But instead of trying to come up with a new one which works better in the modern world, industries are wasting resource on flawed system that try to prolong the current model - unsuccessfully (like DRM), introducing legal mean to make it mandatory (DMCA) and suing the hell out of average Janes and Joes.

    And the problem is that finding a new working model is a complex task, difficult to achieve if not enough resources are thrown at it.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Act of creation vs. act of propagation by Austerity+Empowers · · Score: 1

      What is the right way to make profit on R&D (which may include art, music, literature etc.), that isn't distribution?

      I'm hungry for a good answer. But as an engineer/developer I do need to make money. I don't charge for everything, but I have to put food on the table, and a roof over my families head. I don't care about shareholders and wall street...yet they are the only people with the money to invest the $1M + it takes to invent, design and test a new product.

      I've thought of a few ways, because I do agree with you. But I don't see the way yet...that doesn't involve IP.

    2. Re:Act of creation vs. act of propagation by Mr2001 · · Score: 1

      What is the right way to make profit on R&D (which may include art, music, literature etc.), that isn't distribution?

      Charge directly for the R&D. Someone benefits from it, right? Find them and get them to pay for that benefit directly.

      I don't care about shareholders and wall street...yet they are the only people with the money to invest the $1M + it takes to invent, design and test a new product.

      Not true! Remember, those investors expect to get their money back eventually, and the money you use to pay them back will ultimately come from your customers.

      In other words, your customers have the money it takes to invent, design, and test the product that they'll eventually buy. The investors are just giving you an advance on that money: you effectively take out a loan from your investors, then pay back the loan using money you get from your customers.

      But what if you didn't use a loan at all? What if you identified your potential customers first and got them to directly fund the development of the product they want?

      You get one immediate benefit from that model, which is that you don't have to worry about paying back that investment. If you can't raise enough money from your customers to fund development, then the development never happens - you can just give back the money and try something else instead.

      Everyone else benefits too. By the time your product is ready, you will have already been paid for your work, and that means you don't need to control its distribution. The product can be made freely available with no restrictions on copying.

      --
      Visual IRC: Fast. Powerful. Free.
    3. Re:Act of creation vs. act of propagation by Anonymous Coward · · Score: 0

      Ok so take games as an example. You're saying if I want to make a game, I need to find a customer willing to pay $2M for the game, and charge them up front? Because they will have that 'need'?

      I agree with GP - distribution is the only way to make money off software (at least, some kinds of software)

    4. Re:Act of creation vs. act of propagation by Talgrath · · Score: 1

      Okay, so what you're essentially advocating is asking for people to pay UP FRONT for a product that doesn't exist. If someone walked up to you on the street and said "If you give me $50,000 I'll make you a sports car" would you do it? Fuck no; you'd tell them to stuff it and walk away. Exactly how do you intend to get people to DIRECTLY pay up front for a product that doesn't exist yet? I'll answer for you, you won't; people are not going to pay you for a product that doesn't exist, they want to see it work, they want to see reviews and previews so that they can decide if they want/need it. People want to know you have a product before they pay for it.

    5. Re:Act of creation vs. act of propagation by Mr2001 · · Score: 1

      Exactly how do you intend to get people to DIRECTLY pay up front for a product that doesn't exist yet? I'll answer for you, you won't; people are not going to pay you for a product that doesn't exist, they want to see it work, they want to see reviews and previews so that they can decide if they want/need it. People want to know you have a product before they pay for it.

      If you look at the things people actually do pay for, you'll realize that isn't true. In fact, people commonly pay for things that don't exist yet.

      When you agree to pay someone to cut your hair, fix your car, or build you a swimming pool, you don't know exactly how it'll turn out. Instead, you make a decision based on the reputation of the person who's providing the service and the guarantees they're willing to make. It's the same with nearly every service (even software, when you hire an employee or contractor to write something that doesn't exist yet).

      --
      Visual IRC: Fast. Powerful. Free.
    6. Re:Act of creation vs. act of propagation by Talgrath · · Score: 1

      You're confusing service industries with production; which may be your fundamental problem, I'll address each of your examples in turn.

      With a haircut, you are paying for the service of having your hair cut a certain way; your hair at the end of the service may or may not be exactly like what you expected, but hair dressers do their best and then are paid for their services. As you noted, this service (not product) works on word of mouth pretty much exclusively, but again it's a service, not a product. Even if the hairdresser messes up, they'll give you a refund or a free haircut next time; your hair will grow back anyway.

      The same can be said of fixing your car; save that most car shops have guarantees in place to help reassure customers that even if the mechanic messes up, they will be compensated for the mistake. Again, as a service (not a product) their business is based on word of mouth.

      Finally, there is your pool example; but here is a service that actually produces a product, a pool. However, I still am not paying the contractor for the product, I'm paying them for their work. There are contractual obligations in place, of course, to make sure that they do said work though; more than the other two examples, there is a guarantee that if they don't get the work done, they won't get paid. That said, it's still entirely possible that they will do some work, get paid and not produce a pool but legally not be required to pay you; they could run into a restriction by the city or they could find out that electrical lines or a water pipe is running under your yard. If something happens where they can't build the pool, but have done some work, you will be required to pay them anyway.

      However, there is a fundamental difference between all of them; in all cases you are paying for services, not a product.

      What you are suggesting, though you don't realize it, is a small investment that instead of paying money, pays in the form of a finished product. This, however, is simply not how the market works, particularly on such a small pay scale. Investors want money in return for money; they are betting that you will do well enough to pay out more than you were paid, it's a form of legal gambling, really, save that you also own a certain portion of the company. In investment, there is no guarantee that a payout will occur; this is why nobody will pay for a software product that doesn't exist yet.

      In any service, there is a certain amount of guarantee relative to the cost and effort of the project; in investment there is no guarantee. If I invest in your product, there is no guarantee I will get a product out or that I will get my money if you don't come back with a product I like. That is why the idea fails; there is no backup plan or guarantee that the finished product will be pleasant. That said, if you really want to try it, go ahead; set up a website, announce your idea and see how far it goes; I'd be very surprised if you can prove me wrong.

    7. Re:Act of creation vs. act of propagation by Mr2001 · · Score: 1

      You're confusing service industries with production; which may be your fundamental problem, I'll address each of your examples in turn.

      No, there's no confusion involved. Writing software is a service.

      Consider something that's already pretty common in the open source world: a business uses a particular package, but it lacks a feature they need, so they pay one of the developers to add that feature. They're not buying a product; his changes are made available to everyone who uses that package. They're paying him to perform the service of adding that feature.

      What you are suggesting, though you don't realize it, is a small investment that instead of paying money, pays in the form of a finished product.

      Close, but not quite: it pays in the form of a performed service. They're not paying to receive an item, they're paying to have something done.

      I'm not sure why you're calling it an investment. Is it an investment when you pay someone to build a pool that won't be finished for a few months? I don't think so. You're paying them to do some work, just like in this case you're paying someone to write some code.

      If I invest in your product, there is no guarantee I will get a product out or that I will get my money if you don't come back with a product I like. That is why the idea fails; there is no backup plan or guarantee that the finished product will be pleasant.

      What makes you think there isn't?

      There's exactly the same guarantee as with any other service. If I hire someone to write a program, then they're obligated to either deliver a program that meets that specification, or give back my money. That guarantee comes from the contract we made when I hired him: I agreed to pay him on the condition that he'd write a certain program, so if he doesn't hold up his end of the deal, I don't have to hold up mine.

      --
      Visual IRC: Fast. Powerful. Free.
    8. Re:Act of creation vs. act of propagation by Talgrath · · Score: 1

      You're speaking more in terms of the publisher/developer relationship now. It is true that if a publisher doesn't feel that a developer held up his end of the bargain, that they do not pay the developer, but the employees there still do get paid. I assumed that you meant paying the publisher, or some combo of the publisher/developer; but instead it seems that you are saying we the people should become the publisher, that strikes me as a bit off.

      Additionally, if there is a guarantee that people will get a product back or their money back, then what you're talking about is a nightmare of legal paperwork which nobody in their right mind would deal with. You'd have so many new investors coming in, old investors getting out etc. that you'd have to hire an entire department just to deal with that and it would eat up a large part of your budget.

    9. Re:Act of creation vs. act of propagation by Mr2001 · · Score: 1

      It is true that if a publisher doesn't feel that a developer held up his end of the bargain, that they do not pay the developer, but the employees there still do get paid. I assumed that you meant paying the publisher, or some combo of the publisher/developer; but instead it seems that you are saying we the people should become the publisher, that strikes me as a bit off.

      I don't think the division between publisher and developer is relevant here; it seems like an artifact of the present business model anyway.

      From the public's perspective, there's one "developer" entity (although that entity might be a company with many employees), where money goes in and software comes out. Customers pool their money together and use it to pay that entity to write some software.

      If that entity decides that they actually want to be a "publisher", passing part of the money on to someone else who does the actual development, that's fine, but it doesn't change their obligation to the customers who provide the money. That is, once you accept customers' money and promise that they'll get something for it, you're obligated to either give them what they paid for or return their money. If you don't have the money anymore because you gave it to someone else, that's your problem; better hope you have a good lawyer.

      Additionally, if there is a guarantee that people will get a product back or their money back, then what you're talking about is a nightmare of legal paperwork which nobody in their right mind would deal with. You'd have so many new investors coming in, old investors getting out etc. that you'd have to hire an entire department just to deal with that and it would eat up a large part of your budget.

      Not really. First, there's no requirement to let people "get out" whenever they feel like it, so there goes half of the complexity. Second, it really isn't that complex anyway; plenty of organizations manage to deal with that many transactions (charities and political campaigns come to mind).

      Third, and most importantly, developers wouldn't have to do it themselves. Just like publishers act as middlemen in the present model, separating developers from the work of shipping boxes to thousands of retailers, similar entities could act as middlemen in the model I've proposed, separating developers from the work of handling thousands of transactions.

      For example, look at what Sellaband does (using a business model that's close, but not quite what I've proposed): they collect money from lots of people and use it to provide recording services for the bands who've signed up with them. They run a web site where bands and fans can connect, they handle the money and paperwork, and the bands only have to worry about writing and recording music.

      Again, the middlemen would still have the same obligations to their customers as the developers would. If I pay for development, I don't care whether that money went through a middleman or not; I expect to either see that software made or get my money back. But middlemen would have an advantage in meeting those obligations, since they could handle many projects at once, and use part of one project's profit to cover another project's loss.

      --
      Visual IRC: Fast. Powerful. Free.
    10. Re:Act of creation vs. act of propagation by Talgrath · · Score: 1

      The idea barely works for music, an industry vastly different from the video game industry; to-date, in the course of two years, Sellaband has only had 23 bands reach the 50,000 $10.00 "parts" mark. Do you know how many more "parts" would be required to just pay the costs for AAA video games? Some games cost upwards of $30 million to make; even if you instead do $50 increments, that's still 600,000 parts just to cover the cost of development, nevermind profits.

    11. Re:Act of creation vs. act of propagation by Mr2001 · · Score: 1

      in the course of two years, Sellaband has only had 23 bands reach the 50,000 $10.00 "parts" mark.

      Well, sure. It's much easier to drive down to Best Buy and pick up a CD that's already been made for $12. As long as musicians are willing to roll the dice by recording first and scrounging up the money later, that will be an easier alternative for consumers -- and those same musicians will keep having to worry about piracy and where their next meal is coming from.

      Do you know how many more "parts" would be required to just pay the costs for AAA video games? Some games cost upwards of $30 million to make; even if you instead do $50 increments, that's still 600,000 parts just to cover the cost of development, nevermind profits.

      So what? A game that turns a profit has to reach that many customers anyway, even under the present model. The demand is out there already.

      --
      Visual IRC: Fast. Powerful. Free.
  85. Time to update your worldview. by NDPTAL85 · · Score: 3, Insightful

    Nope. Apple won't poof. Microsoft's day in the sun was due to the cheapness of their products. Now that everyone has a computer they would like to get a GOOD one. Thats where Apple's Mac OS X comes in. Its been gaining in marketshare over both Windows AND Linux. Thats not an anomaly.

    All that other stuff you listed is SO irrelevant to the non-engineer/geek customer. No one but such folks cares that Apple requires people to go through the "commisar" to develop for the iPhone. And no developing for the iPhone and OS X is not expensive in the least unless you're a seriously broke person who can't afford a used Intel Mac. Paternalistic and pushy? What are you a Montana mountain militia man? This is software we're talking about. Don't let the philosophies of free software and open source trick you into thinking that such things are actually important to non-geeks.

    Your long screed about computing history's past also fails to note the current times. We all know there's more programs available for Windows. Whats really news is ever since Apple switched to Intel processors allowing virtualization of Windows and more importantly the video games that run on it Apple's Mac market share has been taking off like gangbusters.

    As for developers being at the end of Apple's barrel... thats ridiculous. Drama queen/free software fanatic developers don't like Apple's iPhone SDK policies but other, more mature, developers are getting along just fine. So fine that they're already making money from the iPhone AppStore. There's a friggin stampede towards iPhone app development. When someone can make $2,000 a day people sit up and take notice. http://www.appleiphoneapps.com/2008/08/part-time-iphone-developer-makes-2000-a-day/

    LOTS of developers are making good money on the iPhone right now even though only a few million have the device. Can the same be said for Windows Mobile developers? Palm OS developers? Symbian, Blackberry or Linux mobile developers? Apple's gearing up to manufacture 45 million more iPhones in 2009. If developers are earning $2,000 a day now thats going to explode in the years to come. So the iPhone is doing just fine on the developer front, and seeing as how Apple gives out free programming tools for Mac OS X and you need an Intel Mac to develop for the iPhone and how the two programming environments are so similar its also raising Mac OS X development too.

    You are suffering from what I like to call P.D.D. Perspective Deficit Disorder. You are looking at the technology industry from the viewpoint of a geek and are assuming everyone else on the planet does as well. Thats simply not true. If it were then GUIs would never had been developed. Regular people value good products that work well. They don't care about the GPL, they don't care about open standards, they don't care about copyleft or 'sharing with your neighbor'. As for Windows Mobile Apple couldn't be LESS worried about that platform. RIM's Blackberry in the US and Nokia's Symbian worldwide are the big titans. Windows Mobile has been on the market for over 7 years already and in ALL that time has failed to take the #1 or #2 spot. Its a non-event.

    Rest easy though. For the small percentage of people on the planet who value 'independence' over practicality there will always be companies that cater to you. Looks like Google's Android will be picking up that mantle.

    Have fun with it.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Time to update your worldview. by blahplusplus · · Score: 1

      "Nope. Apple won't poof. Microsoft's day in the sun was due to the cheapness of their products. Now that everyone has a computer they would like to get a GOOD one. Thats where Apple's Mac OS X comes in."

      Sorry but while apple is decent, they're going to have to get a lot more apps people want on their OS, they've practically ignored the gaming industry entirely, that in itself speaks volumes about how much apple "cares".

    2. Re:Time to update your worldview. by salesgeek · · Score: 0

      You are suffering from what I like to call P.D.D. Perspective Deficit Disorder.

      After you put down the AppleVision Glasses, you should take a look a channels available to sell your software product - and who controls it. HINT: NOT THE MARKET.

      --
      -- $G
    3. Re:Time to update your worldview. by balrogkernel · · Score: 2, Informative

      PDD stands for Pervasive Developmental Disorder which is a part of the autism spectrum.

    4. Re:Time to update your worldview. by Anonymous Coward · · Score: 0

      Microsoft could always stop selling Office for Macs. That would put an end to the idea of Apple as mainstream computers quite fast.

    5. Re:Time to update your worldview. by tyrione · · Score: 1

      PPD could stand for Permanent Dick Disorder for all that matters seeing as language is nothing more than an arbitrarily agreed upon system for us to leverage and use to expand our own thoughts into patterns.

    6. Re:Time to update your worldview. by Buran · · Score: 1

      Why are you blaming the manufacturer for the failings of programmers? They aren't exactly holding guns to peoples' heads and saying "don't code this kind of app", now are they? No. They aren't. Put the blame where it belongs -- on shortsighted programmers that have blinders so big they can't see the people clamoring for whatever game might be available for other platforms that isn't Mac native.

    7. Re:Time to update your worldview. by KGIII · · Score: 0, Flamebait

      I have been saying, for a while now, that Microsoft should pull all business and development out of EU countries. They'd still have the presense with their third party sales and not have the hassles of having to deal with the EU's idea of seeing them as a cash cow.

      Having said that... I suspect that if Microsoft pulled Office out of the Mac environment the niche would be filled immediately by another product. People buy a Mac for a reason and, as near as I can tell, Office ain't it.

      --
      "So long and thanks for all the fish."
    8. Re:Time to update your worldview. by wintermute000 · · Score: 0

      Hear hear.

      You just saved me 15 minutes of my life,

      These holier than thou anti apple zealots really need to get an education and / or some sense of perspective.

      Rabid ideological views don't usually fare too well even when dealing with static things like ideas and concepts. When dealing with a moving target like the state of 'X' technology / software / hardware........

      (speaking as a former rabid apple hater who saw the light after 15 minutes with a macbook, and wonders why he wasted so many years tolerating wintel desktop)

    9. Re:Time to update your worldview. by TheVelvetFlamebait · · Score: 1

      All that other stuff you listed is SO irrelevant to the non-engineer/geek customer. No one but such folks cares that Apple requires people to go through the "commisar" to develop for the iPhone.

      Perhaps not, but, in theory, it is possible to piss developers off enough that most development goes into other platforms, which become far richer and more desirable as a result. Who knows? Perhaps good first party support can outweigh the benefits of having fantastic third party support?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    10. Re:Time to update your worldview. by Anonymous Coward · · Score: 0

      It would be a heavy blow, but Parallels or Boot Camp would negate some part of it, and OpenOffice might get some new support from Apple Marketing as well... (And MS Office would get some new hate from EU if MS begun using it visibly as a monopolistic bludgeoning tool; it's success is based on reliable ubiquity after all.)

    11. Re:Time to update your worldview. by NDPTAL85 · · Score: 1

      iPhone developers are making money. Cash money. As in thousands of dollars a day. Thats far more of an incentive than any 'good warm feelings' thrown one's way by the first party company.

      Seriously, a lot of people in the world have thick skins and aren't emo and are thus able to do business and get on with their lives without moddycoddling.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    12. Re:Time to update your worldview. by TheVelvetFlamebait · · Score: 1

      Seriously, a lot of people in the world have thick skins and aren't emo and are thus able to do business and get on with their lives without moddycoddling.

      Oookaaay, you are about 50 miles wide of the mark. Let me spell it out for you a little more clearly.

      Let's say we have two development platforms A and B, both equally capable. Platform A is popular, lucrative, but restrictive. Platform B is a lot less popular, a lot less lucrative, but a lot more free. Barrier of entry for platform A is much higher, whereas it's the opposite for platform B. Even though platform A is the target for just about every developer out there, platform B is easier and cheaper to develop for, even though it won't make quite so much money. Basically, platform B feeds off the dregs of platform A, but manages to get a small developer base out of it.

      Platform B now looks a little better to the consumer. Not as good as platform A, but better than it used to look. It has some cool little apps, and a burgeoning open source market that have been quickly and relatively painlessly porting some cool apps from open source repositories, something that could be difficult to impossible to do for platform A. This just keeps increasing the appeal of platform B.

      Now, as a result of competition, platform A is becoming less lucrative. The developers of the less popular apps are finding that they can't afford to keep developing exclusively for platform A, and start producing apps for platform B. Even the better developers realise that if they develop for both platforms, they can potentially make more money than from just developing for platform A.

      Meanwhile, increasingly more people are choosing platform B because it now can do just as much as platform A, and the choice of applications is increasingly rapidly while platform A's is not. Developers are drawn to platform B, not because of some half-baked talk of being mollycoddled by some dumb slashdotters, but because it's lucrative, easy and cheap. Platform A probably doesn't die, but it loses its appeal by both developers and consumers. Unfortunately for it, it doesn't have the low barrier of entry that sparked platform B's gain in popularity, so it's doomed to play second fiddle.

      This is all hypothetical of course (as I said so in my original post). Please note that nowhere does it factor in 'good warm feelings', developers being 'emo', or 'mollycoddling'. I've seen better attempts to make me look stupid from a 10-year-old boy using cookie-cutter insults.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    13. Re:Time to update your worldview. by NDPTAL85 · · Score: 1

      From what you just replied with I don't think I'm off the mark at all. You continue to place a higher emphasis on a platform being "free" than the general public does. Its not what sells devices.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    14. Re:Time to update your worldview. by TheVelvetFlamebait · · Score: 1

      From what you just replied with I don't think I'm off the mark at all.

      No? Where are all those terms that you flung around like a monkey flinging around its own shit? Where's the mollycoddling? Where are those darling little emos?

      You continue to place a higher emphasis on a platform being "free" than the general public does.

      That's probably true. I like to do homebrew development from time to time, and I prefer a free platform. No warm fuzzy feelings. It's such a slight preference, because I have plenty of other platforms I can develop for, some of which are handheld.

      However, that's completely separate to the scenario presented in my post. Not once in my scenario were the developers or public buying because they liked freedom for freedom's sake. Not once did I assume that they were motivated by anything other than the desire for (by the developers) money, and (by the consumers) an equivalent platform for the same price but better functionality. I'm not even sure you really read my post past being off the mark, which you continue to be. It is possible to piss off developers, even if they are professional and thick-skinned, perhaps not in the personal sense, but in the commercial sense. Lowering of barriers of entry can make a large difference in competition.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    15. Re:Time to update your worldview. by NDPTAL85 · · Score: 1

      I did in fact read your entire post. I still think your argument is motivated by more than direct market concerns of developers. You even partially confirm it in your last reply 'an equivalent platform for the same price but better functionality.' Better functionality how? What defines better functionality in your view? The support of things Apple doesn't support? That doesn't = better functionality to anyone but a geek or IT person. The customers have already spoken in another very closely related market, MP3 players. Apple's iPod does not support Ogg Vorbis, nor Theora. Yet it continues to dominate. Clearly there are other PMPs with more 'features' or more 'functionality' as you put it but they occupy minority marketshare positions. If they were really what sold devices Apple would be supporting those formats or suffering marketshare losses.

      So there must be some other reason in your desire for an open device. It can't be market based because the market doesn't care. That leaves me with the conclusion that you are a free software advocate for freedom's sake alone. You have yet to prove to my satisfaction that this is not the case.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    16. Re:Time to update your worldview. by EmperorKagato · · Score: 1

      We all know there's more programs available for Windows. Whats really news is ever since Apple switched to Intel processors allowing virtualization of Windows and more importantly the video games that run on it Apple's Mac market share has been taking off like gangbusters.

      The only market share they are taking away from is Dell, HP and Gateway. If people are buying Macbooks just to load up Linux and Windows XP in reality it is benefiting Windows and Linux.

      Regular people value good products that work well. They don't care about the GPL, they don't care about open standards, they don't care about copyleft or 'sharing with your neighbor'

      Yet they care about price. If anyone is going to be purchasing computers in the masses for a lower price it will be the lower class. You won't see these numbers because those computers are being bought at small front end stores.

      --
      ----- You know you have ego issues when you register a domain in your name.
    17. Re:Time to update your worldview. by EmperorKagato · · Score: 1

      Having said that... I suspect that if Microsoft pulled Office out of the Mac environment the niche would be filled immediately by another product.

      Name another product that can interface with Exchange server better than Entourage? Yes, this type of environment does exist.

      --
      ----- You know you have ego issues when you register a domain in your name.
    18. Re:Time to update your worldview. by NDPTAL85 · · Score: 1

      Think about what you just said. Macs cost more than PCs. WHY would anyone buy a Mac to run Windows when you can buy a Dell, HP or Gateway for half the price? That dog just ain't gon hunt son!

      Poor folks definitely care about price. Wal-Mart recently placed a very cheap Linux powered computer for sale on their website and had many complaints when the customers found out they couldn't run Windows programs on it. So they'll care about price to a point, but they still need the device to be functional for their needs.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    19. Re:Time to update your worldview. by EmperorKagato · · Score: 1

      Think about what you just said. Macs cost more than PCs. WHY would anyone buy a Mac to run Windows when you can buy a Dell, HP or Gateway for half the price?

      Someone had to shell out the money to be able to do it in the first place. Once it was discovered that it was possible many more bought them just to be able to do so. Besides, I don't need to argue this point, I can just post the logs from all the "smack" talk I get from my friends who already have done this.

      Poor folks definitely care about price. Wal-Mart recently placed a very cheap Linux powered computer for sale on their website and had many complaints when the customers found out they couldn't run Windows programs on it. So they'll care about price to a point, but they still need the device to be functional for their needs.

      Have you ever shopped at Aldi's? Aldi's sells laptops from $200 to $400 that run Windows XP.

      --
      ----- You know you have ego issues when you register a domain in your name.
    20. Re:Time to update your worldview. by TheVelvetFlamebait · · Score: 1

      The support of things Apple doesn't support? That doesn't = better functionality to anyone but a geek or IT person.

      With a better range of applications comes a better range of functionality. That, or there is greater choice and competition. Most likely, it's a whole lot of all three. You don't have to be a geek to appreciate more choice and more apps. Most people will appreciate, for example, a large selection games and time-wasters that they can fiddle with once they are bored of the included set. Especially if some of them are FREE! (That's right, free!)

      The customers have already spoken in another very closely related market, MP3 players. Apple's iPod does not support Ogg Vorbis, nor Theora. Yet it continues to dominate.

      Maybe that's because nobody outside the geek community gives a crap. What, you don't think I know this? You don't think most Slashdotters know this? All these connections from functionality to geeky obsessions are coming from you, not me.

      So there must be some other reason in your desire for an open device.

      I don't actually really desire any of these devices, free or not. Well, unless it was free in the other sense. I actually never expressed a want for a free device. I only provided a hypothetical situation where mistreating developers could actually detriment sales of the device and desirability of consumers. I'm no party to this at all.

      That leaves me with the conclusion that you are a free software advocate for freedom's sake alone.

      The fact that you keep coming back to this leaves me with the conclusion that you have an irrational hatred of the words "open" and "free", that have somehow lead you to believe I am some sort of zealot. I can assure you that you are mistaken. If you could see much of my history, I post comments specifically against zealous advocacy of free software and open platforms, and I have been a long time believer that Microsoft, Apple, and others often gets the raw end of the stick on slashdot (plus a number of other unrelated opinions that are contrary to the pervasive groupthink on slashdot). I hate the fact that I have to justify myself to you, but what can you do when faced with a completely ad-hominem attack?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    21. Re:Time to update your worldview. by NDPTAL85 · · Score: 1

      So you were supporting a hypothetical situation you don't advocate yourself?

      In other words you were trolling?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    22. Re:Time to update your worldview. by TheVelvetFlamebait · · Score: 1

      So you were supporting a hypothetical situation you don't advocate yourself?

      In other words you were trolling?

      It's a hypothetical situation. There is no question of advocacy. It happens, or it doesn't happen. I don't have a stake in it, but that doesn't really have a bearing on its plausibility.

      If it were an opinion, then that would be different, and it could be considered trolling. However, as someone who values intelligence, I value the ability to empathise with other opinions that the person is ambivalent to, or even disagrees with.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  86. Hard Disk Business by crf00 · · Score: 1

    Yes, I believe this is what drives hard disk business to grow so fast. Hell look at all the huge files hosted in pirate bay, how much terabytes of total pirated content do you think is there? Plus that each torrent has average of few dozens peers, is that total up to how many petabytes/exabytes? Without these pirated torrents there is really no point to get a 1TB hard disk and 10Mbps Internet connection for average users.

    To keep it short, in the sense of economics, there is really no lost of profit. Pirated content is just transfering the profit from content provider to the hardware industry.

    1. Re:Hard Disk Business by Creepy+Crawler · · Score: 1

      Just you wait until videoconferencing is the norm then.

      How much bandwidth does it "cost" for a 512p video and 64kB/s mono mp3 both ways? That very next slash article,
      Ask Slashdot: A Full-Time 2-Way Video Link To Grandparents?
      , is about that very topic.

      --
  87. Re:years ago Piracy give windows and office a big. by Joe+The+Dragon · · Score: 1

    no M$ killed it may say to OEMs if you use OS2 we well take away your deal on windows and make you pay more.

  88. Idiot. by crhylove · · Score: 1

    I've been a fan of iD from day one. But this just REEKS Of idiocy.

    Computer hardware has been becoming cheaper exponentially since the dawn of the silicon age. When you can get a new super computer for the equivalent of 20% of the previous price, how do expect the consumer to pay almost twice as much for the latest software? Especially when the software is bloated, slower, more complicated, and there is an Open Source version that is superior?

    iD is no exception. The last EXCELLENT iD game I played was Return to Castle Wolfenstein. Besides the fact that all their sequels are less fun than the previous one, the gameplay has stayed almost exactly the same for a decade.

    You want me to pay for software? Good luck, especially when your software is repetitive, boring, over-priced, and a rehash of a previous game that was better.

    But thank you for Open Sourcing the original quake engines, honestly, you could over-charge for tons of more boring rehashes, and you would still be saints in my eyes. Just STFU about piracy already. The corporations have already lost that battle, and let's be real, here, software is never going to be paid for in the end. It is inevitable reality of the new world we live in. You just look stupid fighting that fact.

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  89. I duno about that by Sycraft-fu · · Score: 5, Insightful

    The Doom 3 engine, which is what everything since then has been based on, really fails to impress me. Several problems:

    1) It doesn't look as good as it should for the hardware requirements. I remember when Doom 3 came out, my PC struggled with it despite being decent. Had to run it at 800x600. No big deal... Except that it really didn't back that up with beauty. For example if you got close to a surface, you started to see pixelization of textures, even with it set on ultra detail. The game just used pretty low rez textures, and had nothing like the detail textures that the Unreal Engine uses to deal with close up viewing.

    2) It was too concerned about being "realistic" not enough about looking good. The lighting model is a great example. They wanted 100% dynamic lighting, meaning there was no magic global lights, all lights had a source. Great... Except their lights didn't reflect or refract. Light would hit a surface and bounce only once. If it went to the camera, ok you saw it. Anywhere else, it went away. This lead to the hard shadows and the extremely dark corners. You could have a corner with two bright lights right by it, but if neither shined directly back in there, the corner would be pitch black because there isn't any reflected light. While that may be more "correct" than models used by some games, I don't care, it doesn't look as good and that's what matters.

    3) The games had little replay value. Doom 3 in particular was all about shock value. I've gotta say, it was a scary game to play the first time through. However, it lost all that after the first run. When you know the imp is standing behind the door to ambush you, it's not so scary anymore. With the scare factor gone, it was really a fairly mediocre shooter in my opinion.

    4) Poor backward scaling. While the Doom 3 engine now runs on what is quite old hardware, when it came out it was very much a Crysis. It needed first flight hardware to run. It wasn't just that you had to have it to look good, you needed it to run at all. DX8 or better hardware was mandatory. All the peopel with DX7 hardware were SOL. Well, many other games scaled much better. They had to give up shiny features on older hardware, but they still ran.

    Over all I think iD has really dropped the ball recently and I think it shows in engine sales. Unreal Engine has been vastly outselling the iD Tech engine. Their problems with sales don't come from piracy, but from lack of quality. Their games, as you said, are not great. I gave Quake 4 a pass, and same for Enemy Territory. Decided to get Unreal Tournament 3 instead. Their engine is also getting almost no licenses. People are buying the Unreal Engine instead. No surprise there either. UE 3 looks fantastic, and scales quite well. It may not be as technologically "correct" as Id's engine in terms of lighting and such, but who care? Ultimately it looks awesome and that is what you are paying for.

    I get tired of companies that release poor quality products blaming poor sales on piracy. This is especially true for companies that release shit that requires the highest end, most badass computer. Crytek was whining about that with Crysis. "Oh we only sold a million copies, those evil pirates are killing us!" Hmmm, you think maybe instead the reason you only sold a million copies is because you need, as Yahtzee put it, a hypothetical future computer from space to play it well? I gave Crysis a miss because looking at benchmarks, it wouldn't have run well on my system. When I came out, I had an 8800 GTS, not the top of the line, but damn near it in terms of video cards. Reason I had it is I have a large LCD. I want games to run nice and fast on that large LCD. They do to. However the Crysis benchmarks showed it didn't. Maybe if I had 2 8800 GTXes it would have, but my lowly GTS (a $400 card I might add) wasn't enough. Ok, well I didn't need that, so I passed on it.

    Well same shit with Doom 3. I did actually pick that one up but it really ran pathetic. I wasn't rocking top of the line graphics hardware, but

    1. Re:I duno about that by WDot · · Score: 1

      Unfortunately I think Doom 3 was a bad demo of the id Tech 4 engine's capabilities because of their horrible textures. Try playing Prey, probably the best product made from that engine. Unfortunately it still suffers many of the limits of the engine (it's indoors, only a handful of enemies at a time), but the texture work is brilliant. Not only is it detailed but some of the grosser sections are absolutely sickening in their realism.

    2. Re:I duno about that by nasor · · Score: 1

      Of course, when companies try to use piracy as an excuse for poor sales they never seem to want to address the issue of why many games ARE actually selling well and making a lot of money, sometimes even years after their release (Oblivion, for example).

    3. Re:I duno about that by Anonymous Coward · · Score: 0

      Overall I agree with your observations, but a couple points I'd like to add.

      There have by now been a few interviews where developers have explained their choice of UE3 over idT4/idT5 or other engines. While UE3's versatility gets mentioned, there's always also Epic's top notch toolchain (art creation, level design, debugging...) and developer support. In this interview Hollensheim, trying for a positive spin, mentions how busy their developer support guy is. That looked so sad. They should have a dev support department.

      Doom 3 (idT4) was perhaps The Carmack's first real blunder. The stencil shadowing method was an ill choice and killed the performance on anything but latest high-end video cards. But still, the bigger reason why Doom 3 sucks is id's mediocre content creation team. Ever since Quake 3 Arena I've felt sorry for Carmack. He is brilliant -- I love his research ideas for sparse voxel octrees (essentially nested 2x2x2 bounding boxes all they way from "world" to "subpixel") -- but is stuck working with a crew that just doesn't have the competence to flesh out his engines.

    4. Re:I duno about that by psyron · · Score: 1

      When I [sic] came out, I had an 8800 GTS ... However the Crysis benchmarks showed it didn't.

      Just a quick point about Crysis - an 8800GTS would easily run that game in a playable fashion. I have a really old 6600GT and I've played all the way through Crysis probably three times now. Of course I have to run at 800x600 with most of the settings turned down to low, but with an 8800GTS you could easily maintain medium to high settings and have an acceptable frame rate. Plus the game is just so good that I'm willing to put up with a tiny bit of jerkiness here or there.

      Seriously if you like FPS games, which I take it you do because you bought Doom 3 (something I just couldn't bring myself to do after playing the demo), do yourself a favour and pick up Crysis. Easily one of the best FPS games released in recent memory.

    5. Re:I duno about that by xhrit · · Score: 1

      Enemy Territory is so much better then UT3.

    6. Re:I duno about that by Sycraft-fu · · Score: 1

      I may, have to see. May wait until the next generation of video cards. As I said I like my games to run well, which means high settings at 1920x1200 for me. Picky for sure, but then I'm willing to get high end graphics hardware. However benchmarks show Crysis still kinda chokes on a GTX 280 at that rez.

      Another factor is that I didn't like Farcry all that much. I tried it when it came out, my roommate got it, but it didn't run well on either of our systems. A couple years later I got it bargain bin. Of course it ran great, since the hardware was years advanced of when it had been designed. Started strong, however once the monsters came in to the game I really didn't enjoy it so much any more.

      Not saying Crysis isn't better, however the fact that I didn't like it's predecessor does influence my buying priority. Added to that is the fact that it seems to be the only game out there that doesn't scream on my graphics hardware, and I'm tempted to again just wait until it is bargain bin.

    7. Re:I duno about that by Anonymous Coward · · Score: 0

      Everyone told me my computer was only barely enough to play Crysis. I have an 8800 gtx and a core 2 duo 2.6 ghz deal. 2 gigs of ram. It's really not a bad computer at all, but far from the best possible. My point is that Crysis runs smoothly, with all settings on high, displayed across 2 wide screen monitors at once (2880x900). By smoothly, I mean "it wasn't choppy", I didn't exactly benchmark it ... I actually ran it that way on accident, and can't stand to have my screen divided like that :D If it makes a difference, I was in the first snowy area when I tried it.

      At any rate, either my computer is better than I think, or people exaggerate its performance problems. I'm no expert, but I'd expect that an 8800 gts could handle it fairly well... Good game imho, the first half of it anyway ...

  90. 2 things.... by GuyverDH · · Score: 1

    #1 - There is no Piracy of IP - because IP doesn't exist. It cannot exist. Thought is not a tangible object. You can copyright specific code, or patent a specific object. You cannot call thought an object, it's an action. Ideas are your own, only if you never share them with anyone else. Once an idea is shared, it belongs as well to the person you've shared that idea with. You may have been the original thinker who came up with it, but it's no longer your thought alone.

    #2 - DRM is a sham. It was never intended to stop piracy. It's the next generation of faulty media to be sold by the MPAA/RIAA in an attempt to continue to sell products that will fail / fall apart, degrade - so that you have to buy it again. Just like vinyl, tapes, compact discs and DVDs - DRM is designed to be broken. The MAFIAAS complain, and release the next version they had up their sleeves, ready for it to be broken as well. They want it to break, so that they can release something new, and force the consumer to buy another copy in the latest and greatest, unbreakable encryption version - which of course is broken within hours of release.

    --
    Who is general failure, and why is he reading my hard drive?
    1. Re:2 things.... by Frostalicious · · Score: 1

      There's a lot of problems with your first argument. IP is a legal concept that was created by statute, therefore it exists. The idea that law can only be applied when physical objects are involved is unsupported.

      I don't care for current IP law either, but it doesn't go away because you pretend it doesn't exist. Please don't discredit the plentiful legitimate arguments for our case by coming up with nonsensical ones.

    2. Re:2 things.... by GuyverDH · · Score: 1

      Just because someone writes a law claiming something exists, doesn't mean that it does.

      It's a broken law, based on false pretenses.

      Next thing you'll be telling me they passed a law stating that Elvis is alive, aliens exist, and bigfoot is our president.

      --
      Who is general failure, and why is he reading my hard drive?
  91. The analogy is fine by Mr2001 · · Score: 1

    When someone is making a new type of thing which obsoletes software, get back to me, and then you can use the buggy whip analogy.

    But software makers don't charge for "making the thing"; they charge for distribution (handing out copies of software that they've already written), and their distribution model is obsolete. That's where the analogy to buggy whips works. I don't need a buggy whip because I have a car, and I don't need a box with a disc in it because I have internet access. (Or: I don't need a paid download server because I have a torrent client.)

    What I still need is the act of writing that software in the first place, but that doesn't seem to be for sale. They expect me to buy a disc in a box instead, even though I don't need it.

    Yes, and that is because the work in those [other] areas is the reproduction of the product. The work in IP is actually creating the thing you wish to sell, reproduction is and always has been effortless.

    Then maybe they should stop charging for reproduction, and charge instead for the work they do that isn't effortless.

    Their skill and talent as developers can't be reproduced. If they just come out and say "I'm not writing any more software until there's money in my hand", what could the pirates possibly do? Kidnap them and force them to write software for free? Of course not.

    Someone will put money in that hand, because people still need new software to be written, and then the developer gets paid for writing software, and everyone's happy.

    Good God, why is is that no one on /. who opposes IP even understands the issue at hand?

    Apparently no one who supports IP understands the issue either. The issue is that developers are doing the hard work for free and then charging money for something that's trivial and effortless. It's no surprise that people would rather do the trivial stuff themselves for free; the trouble is that developers aren't willing to charge directly for their hard work.

    (And no, I'm not some kid who's never created anything of value. I've been a professional developer for about a decade, and as a hobbyist I've written tens, if not hundreds, of thousands of lines of OSS and freeware.)

    --
    Visual IRC: Fast. Powerful. Free.
    1. Re:The analogy is fine by bigstrat2003 · · Score: 1

      But software makers don't charge for "making the thing"; they charge for distribution...

      No. Charging for "making the thing" is exactly what they're doing! The difference is, they're charging lots of people an affordable price instead of charging one person an exorbitant price... which requires controlling the distribution.

      Then maybe they should stop charging for reproduction, and charge instead for the work they do that isn't effortless.

      They are. There is no other way to support large efforts like AAA games, or big movies, other than the current model, at least none that I see. If you try to charge someone on a commission basis for it, no one will be able to afford it, because of the huge numbers of people that work together on these projects (and hence, a high cost for the project).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:The analogy is fine by geniusj · · Score: 1

      I'd like to dismiss what you're saying, but you've made me curious.

      Let's take a video game for example. How would this model work? Are you suggesting that we buy the game in advance of its creation? Or that after a game is finished, a certain amount has to be paid to the developer by everyone before the game is released to anyone? How would it work?

      Also, how much profit would a developer stand to make? Would the profit potential be in the ballpark that it is now for a successful game? Hell, if a game is good, I want the developer to make millions. They deserve it.

      I don't see the current model as people paying for distribution. I see it as people paying for the product they're getting (code, art, etc).

      But maybe I'm wrong. Enlighten me.

    3. Re:The analogy is fine by Mr2001 · · Score: 1

      No. Charging for "making the thing" is exactly what they're doing!

      No, it isn't.

      Think about it: their development costs don't depend on the number of players, right? If you spend a year writing a game, you incur expenses for that whole year, even if no one ever plays it. On the other hand, if your game is so awesome that a billion people buy copies for $50 each, you'll end up with $50 billion, even though your actual costs of development were much lower.

      The link between the revenue from selling copies and the cost of development is only a statistical one: better-selling games tend to cost more to make.

      What I'm talking about it charging directly for the effort that goes into development. If you expect it to take one year, then decide how much one year of your development time is worth, and ask for that much money.

      The difference is, they're charging lots of people an affordable price instead of charging one person an exorbitant price... which requires controlling the distribution.

      No, it doesn't. You don't have to ask a single person to give you one year's pay, for example; you can ask 365 people to each give you one day's pay instead.

      It doesn't matter how many people are involved, as long as they come up with enough money overall to pay for development. You still don't need to control distribution, because once there's a product to distribute, you will have already been paid for making it.

      If you try to charge someone on a commission basis for it, no one will be able to afford it, because of the huge numbers of people that work together on these projects (and hence, a high cost for the project).

      You're forgetting the other side of it. There are also huge numbers of people who benefit from these projects enough to warrant spending their money on it. They can pool their money together to pay the developers.

      That's what the current model boils down to anyway; it's just that the work is done up front, with the developers gambling that there will be enough customers to pay for it later (which is why they feel the need to control distribution). If they look for customers first, they won't have to gamble.

      --
      Visual IRC: Fast. Powerful. Free.
    4. Re:The analogy is fine by Talgrath · · Score: 1

      Okay, you obviously have no idea how and why you are being charged more than the physical thing costs to make (which makes you an idiot) or you're just acting dumb to try and justify your theft so I'll explain.

      Let's say you're looking to buy a new car, and I mean the newest model fresh off the lot. The car costs $30,000 plus tax and fees; did the car actually cost $30,000 to physically manufacture, ship to the car lot, display on the car lot and pay everyone involved in those processes? No, not at all, of course; your $30,000 goes into a variety of things. Part of your money is going to the physical manufacture of the car and paying everyone involved in that, probably about a third of that car's manufacture cost. Another bit of that money goes to shipping the car to the car lot and paying the shipping company and salesman. Another part of your money is profit for the company and the car dealer (assuming they sell enough cars). Another part is going to marketing, both marketing from the company and the card dealer. A large portion of that new car's cost however goes right to the R&D department of the car company. They've spent at least a year (probably more, as models often don't change drastically for several years) researching the aerodynamics of the car, the electrical wiring, the engine function, the ergonomics of the car and the appearance to try to make a car that people will want to buy. So part of that $30,000 is just going to pay back the company for the R&D they did to design and develop that car.

      The same is true for a piece of software; and in fact R&D is probably most of the cost of that software. That's part of why, as the months go by, the price of that software or game will drop; the R&D portion of a piece of software once it has shipped has been paid back (though the main factor is the market, how many people are willing to pay for the product at what price, how many of those people are left, etc). So in essence, the majority of your money is going to the development of that software, a small portion is going to marketing, a small portion is going to profit (if you sell enough software), a portion goes to the store you buy it at (online or brick and mortar), a portion goes to shipping it or the bandwidth to download it and likely the smallest portion is going to actually making the copy (whether on disc or via the intertnet).

      When you pay for software, you aren't just paying for the box and disc, you're paying for the development of that software; pirating software means your taking money away from the people who made that software, and if enough people pirate the software then the company will go bankrupt and there won't be any new software from them. This is just like the theft of a physical object, if enough people steal from your grocery store, then the grocery store won't have enough money to pay its bills and make a profit so they'll be forced to close.

      So, to summarize (and hopefully get it through some of the thicker heads) you are not just paying for the physical medium on which your copy of a software product is obtained, you are paying for the design and development of that product. If you really want to see a developer continue to succeed, buy their product legally; it's that simple. In capitalism, every purchase you make is a vote for the products of that type; if you buy a sports car you're saying you want to see more sports car, if you buy Mass Effect you're saying you want to see more games like it.

    5. Re:The analogy is fine by Mr2001 · · Score: 1

      Okay, you obviously have no idea how and why you are being charged more than the physical thing costs to make (which makes you an idiot) or you're just acting dumb to try and justify your theft so I'll explain.

      No, neither of those. Sorry you went to all the effort of writing this explanation, but we all know how the business model works. They invest a bunch of their own money up front to develop the software, then they want to recoup that investment by selling copies, so they factor the cost of development into the price of each copy, in addition to the cost of physically creating that copy. I get it.

      The problem is, that model doesn't work very well in a world where anyone can make their own copies at home. That's not just a problem of people being naughty, or the existence of naughty copying technologies - it's a fundamental aspect of the product they're trying to sell.

      If you put a bunch of money into designing a car, you can be pretty sure people aren't going to build their own cars based on your design, because building cars is expensive and difficult even if you already have the design. The same is not true of copying software, which requires virtually no skill, resources, or time. All the lawsuits and DRM systems in the world still aren't enough to ensure that the people who want a copy will buy it from you instead of getting a cheaper copy somewhere else.

      pirating software means your taking money away from the people who made that software, and if enough people pirate the software then the company will go bankrupt and there won't be any new software from them.

      Only if they stubbornly cling to the same business model, investing their own money into development and then trying to recoup it by selling copies (even though they can't compete effectively with other sources for copies).

      If, on the other hand, they charge directly for their development effort as I've been suggesting, then piracy ceases to be a problem. By the time there's any software to be copied, the developers will have already been paid.

      --
      Visual IRC: Fast. Powerful. Free.
    6. Re:The analogy is fine by Mr2001 · · Score: 1

      Are you suggesting that we buy the game in advance of its creation? Or that after a game is finished, a certain amount has to be paid to the developer by everyone before the game is released to anyone? How would it work?

      The core of this idea is that before the game has been created, people agree to pay for part of the development, and development begins when enough money has been pledged. Beyond that, I think, it comes down to implementation details, and I don't think it makes sense to speculate in too much detail at this point.

      For example, maybe the money is collected up front and held in escrow, to be released when the game is finished; maybe it's released slowly during the development process; or maybe the money isn't actually collected until development is finished. There are some competing interests to balance: the developers need to eat while development is going on, but customers need to get as much of their money back as possible if the project is aborted due to lack of funding or if the end result isn't what was promised. In a new model like this, there's room to experiment, and the market will probably settle on whichever implementation proves most effective.

      Also, how much profit would a developer stand to make? Would the profit potential be in the ballpark that it is now for a successful game? Hell, if a game is good, I want the developer to make millions. They deserve it.

      Well, most likely the profit potential would be less, but the loss potential would also be less.

      The current model works sort of like a tournament or a lottery: many will enter, few will win. The few developers who come up with a hit will sell lots of copies and earn massive profits, but most will earn meager profits or even lose money. It's the same with music: for every millionaire rock star, there are hundreds of failures, even though the failures might have worked just as hard.

      If you charge for development instead of selling copies, it becomes less of a tournament and more of a regular job. Instead of risking a probable loss for the small chance of striking it rich, you'd know exactly how much money you had coming, but it probably wouldn't be so much that you'd never have to work again.

      On the other hand, if a particular developer has a record of quality work, they'll be able to charge more for their future projects. Some developers might still earn massive profits, but it wouldn't happen by accident.

      I don't see the current model as people paying for distribution. I see it as people paying for the product they're getting (code, art, etc).

      The ultimate goal of selling copies is to pay for that code and art, but the way the goal is achieved is by charging for distribution. That disconnect is where the tournament effect and the problem of piracy come from: there's no direct relation between the amount of money/effort spent to create a piece of software, the amount of money that comes in from selling copies, and the number of people who eventually possess a copy. The development cost is fixed, but the revenue could be much more or much less than the development cost, depending on factors beyond the developer's control.

      --
      Visual IRC: Fast. Powerful. Free.
    7. Re:The analogy is fine by Talgrath · · Score: 1

      And your business model doesn't really work in the real world because nobody will pay upfront for an item that doesn't exist.

  92. News: Ferrari forces speed limit recognition by DontLickJesus · · Score: 0

    I am a software developer, and I grew up in Mesquite, TX (Home of id Software). The company would not exist today had it not been for the efforts of file sharing. Hundreds if not thousands of disks copied among friends to share this amazing game. BBS's spanning the Big-D list all had file sections devoted to Wolfenstien, and later Doom. Granted the program was handed out as shareware, but it's not the distribution of files that leads to piracy, it's the crack of the key mechanism. Developers understood this then,

    Hollenshead , from the article: "what they say is one thing, but what they do is another. When it comes into debates about whether peer-to-peer file-sharing networks that by-and-large have the vast majority, I'm talking 99 per cent of the content is illicitly trading copyrighted property, they'll come out on the side of the 1 per cent of the user doing it for legitimate benefit. You can make philosophical arguments that are difficult to debate, but at the same time you're just sort of ignoring the enormity of the problem."

    Does he seriously think that hardware vendors shoulder the responsibility of stopping software from working? Hardware vendors have added so many new security features to PC's in recent years, but in the end it is MY COMPUTER. I choose what to run, what to download, and how to use that PC. DRM-like technologies have a history of being used to content providers to limit legal use of a product. As such any hardware-level solutions will not be received warmly, therefore decrease sales.

    DRM, as is with speeding, will always be a cat and mouse game of technology. Lasers and scanners will continue to 1-up each other, but don't expect the car maker to slow the car down.

    --
    Where genius and insanity become confused true wisdom is found
  93. Re:1.5TB HDDs are totally for everyday computing.. by Zxern · · Score: 1

    1.5 is nothing. I filled that in just 2 days of Olympics in HD.

  94. OeLeWaPpErKe: are you paid by Micro$oft? by Anonymous Coward · · Score: 1, Insightful

    Your post is total B.S. I hope you are not a software developer, because I would not touch anything you write with a 20 ft pole....
    I happen to disagree with all the choices you made.

    "Mac OS is impractical, paternalistic in the extreme, and pushy as hell"

    Nonsense. Impractical, right. Paternalistic? What's more paternalistic than Windoze? Mac OS X is UNIX, tweakable in the extreme.

    "And then microsoft came along. And gave developers visual basic.....Therefore there's MANY more apps for windows."

    Correction: There are MANY more CRAPPY applications for windoze.

    "matlab vs mathematica. ....Yet nearly everyone jumps in the matlab pit."

    I don't. I chose Mathematica and never regretted it. Many others agree with me.

    "The exact same situation you have with iphone versus windows smartphones. Why do you only have skype on windows smartphones ? Why do you only have good calculators on windows smartphones ? "

    But try browsing the web in the iPhone vs. a Windoze smartphone...I don't want Skype, whose protocol is proprietary. Good calculators? Please, just wait and see.

    Your analogies with capitalism/socialism are totally out of place. So Apple is socialism?!???

    "Apple is currently a blip". A blip that has been around for 30 years during which M$ continuously copied them (badly)?

    I bet you consider McDonald gourmet food.

  95. Re:years ago Piracy give windows and office a big. by Kamokazi · · Score: 1

    I'm talking about the late 90's, That's when PCs transformed from a novelty item only some had, to a mainstream item that almost every home had.

    Windows was more established in the early 90's via the methods you mentioned, true, but the primary reason that Windows became mainstream is because major PC manufacturers pre-installed it during the late 90's when everyone started picking up a PC(this was true in the later days of 3.1/3.11 as well).

    Also, like you mentioned, there were many other alternatives at the time, some of which were even free. But people *gasp* wanted Windows for some reason or another. If Windows has sucked, no one would have started using it in the first place. That's what you're trying to say here isn't it? The only reason people use Windows is because they got it for free?

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    As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
  96. Dear iD... by russotto · · Score: 1

    If you think we're promoting piracy, you're free to write software that runs without hardware. Drop us a little note to let us know how that works out, why don't you?

    Sincerely,

    The Hardware Manufactures

    P.S. You frigging parasites

  97. Re:years ago Piracy give windows and office a big. by TyFoN · · Score: 1

    It came on 40 floppies or something like that.
    I remember it asking me to insert "disk containing file x"
    when you wanted to install something. And it never told
    you which disk it was so you had to test all until you hit
    the right one :)

  98. And the government loves criminals by Anonymous Coward · · Score: 0

    By Todd's same logic, our government loves criminals because we assume that people are innocent of crimes even if they possess tools that are commonly used in crimes.

    Would Todd outlaw anything that has been used illicitly? Apparently so. I prefer to keep all things legal and prosecute when possible based on the acts. If you shoot someone with a gun, you are a criminal. Owning one is not. If you drive drunk, it is a crime, drinking is not. Trading copyrighted materials over a peer to peer network is a crime, using a peer to peer network is not.

    If anything hardware companies come out on the side of freedom, something Todd obviously doesn't understand.

  99. Give the Guy a Break by lordfoul · · Score: 1

    He is still angry that computer manufacturers refused to bundle in Duct Tape and a Flashlight so Doom 3 would actually be playable.

  100. Oh, openly by Anonymous Coward · · Score: 0

    Sure they know about it. I have an HP machine I bought about 1999. "Download music off the web" is one of the ones in 1 inch high letters on the front. There was no iTunes or anything back then. For the record, I use Linux, and use p2p to get distributions when they come out (Fedora, Debian, Ubuntu), and also large data sets (the world terrain data for FlightGear is a 4 dvd set). Of course, all of this software is GPL. There isn't anything illegal about downloading it (you aren't even allowed to grump about me downloading it, not a bit!). I have contributed to solving Linux kernel bugs with the assistance of Intel senior systems engineers. They like free (freely available) software.

  101. Re:years ago Piracy give windows and office a big. by MemoryDragon · · Score: 1

    alternatives were there from the start OS/2 and Gem being the most popular...

  102. And? by illegalcortex · · Score: 1

    You can make the same argument that PC game developers love Windows piracy, because it provides so many more targets for their products.

  103. Right, but then? by Nick10110010 · · Score: 1

    The problem is'nt that he is not right, he is right actually. The problem is that he does'nt come with any trace of solution to that situation after making such a statement. Making such charge against the hardware manifacturers without any more substance to back up his claims is just irrevelant. This kind of speech will just vanish into the wild cause it does'nt bring up anything, while it actually hold truth, which is sad. I actually am, like many others, pirating and spending my money on hardware. But if I did'nt have the hardware, I would'nt be able to run his or other compagnies games decently. So when you think about it, is his statment bringing anything new to the situation, or chaning anything? no. I would'nt buy a game i could'nt run decently. I will tell you mister Id CEO, I pretty much like Id Software, John Carmack in particular, but you have to push the matter much more far then this if you want to make any kind of impact. The broadband ISPs have a much bigger responsability in the piracy case than the hardware manifacturers have. The hardware manifacturers actually benifits from the piracy situation, but without being really aware of it. If they are guilty of something, it is to not denounce it, and not to encourage it. Check out the ISPs first. The internet is a great information and communication tool right, but what is the point in having a high bandwith connection if it's not to pirate content, there is no other point. You see, there should be some kind of piracy taxe, and everyone with some kind of brain knows it. The situation with hardware manifacturers is totally different, there should be a coallission between software and hardware manifacturers to back each others up, and there is already one that have been created around last year, including the big players in the industry like Microsoft, AMD-ATI and Intel. So well...what's really the point behind that accusation of yours?

  104. Solution? DRM? TPM? by Ilgaz · · Score: 1

    Once you say an obvious fact like that, you must be suggesting something to prevent it. Blame of hardware manufacturers to support piracy means they aren't doing enough to prevent it. How can a hardware manufacturer prevent it? Think about it.

    I am also sick of piracy especially for making that junk desktop (Windows) some sort of de-facto standard. Everyone knows all of those some hundred thousand games can be easily pirated so they choose Windows at first hand along with that no name gaming PC.

  105. Most of you are missing the biggest point! by Anonymous Coward · · Score: 0

    Most of you are missing the biggest point! It is NOT up to hardware manufacturers to try to stop software piracy. Their task is to build the hardware that the customer wants, and make sure it works and has proper drivers.

    Crippling hardware with DRM is just gonna lose sales for them. Just think about this for a second...if hardware manufacturers build DRM into their products, they are as good as acusing every customer of Piracy!

    Stoping software piracy is up to the software companies. First of all they have to accept that a certain small percentage of users are not going to pay for anything that they can get for free. Just accept it and get over it. Second, they need to realize that the rest of us are tired of overpriced software. I mean really! $50.00 or more for a game that I will have completed and gotten tired of in two to 3 weeks?! And while some companies put out quality software, many software products are not as good or well written as trhey could (or should) be.

    DRM and copy protection are NOT the answer...they only punish legitimate paying customers. They don't stop the biggest pirates , the ones who sell hundreds or thousands of illegal copies.

    So ID software, get it together! Don't ecpect others to solve your problems for you!

  106. not quite by Anonymous Coward · · Score: 0

    Are you seriously equating tools bundled with OS == easy to write software?

    Apple includes these tools because of lack of developers, compared to windows. they *need* to make it really easy to obtain tools.

    windows is a desktop OS. 90% of the users (ok i pulled that out of nothing, but you get the idea) aren't developers. it makes no sense to add that crap onto the install disk.

    besides.. microsoft couldnt care any less if the tools are on the disk or not. people are still writing _TONS_ of windows apps. looks like they know how to find the tools they need.

  107. Re:years ago Piracy give windows and office a big. by MemoryDragon · · Score: 1

    Actually there was a speech by Bill Gates where he said that piracy was part of the business plan to hook users to their software. It was exactly around that time. Microsoft obviously knew what was going on and they were happy about it because they knew once they have established themselves in the corporate offices (Have in mind, many people were using PC Dos back than, Lotus 123 was the spreadsheet of choice, dbase the workstation database and Wordperfect the word processor of choice) they could slowly but surely tighten the screws to milk the cow. Their most important aspect was to gain domination in the business software sector, and they used unfair tactics on all fronts. Lotus 123 and Wordperfect were kicked out of their positions by witholding vital API information or delivering the API information at the time of the Windows release, while Excel already was in place. Windows gained domination over GEM and OS/2 by simply the stupidity of IBM, having Microsoft accepting that everyone was copying Windows, and GEMs deathknell was the lost case against Apple regarding the movable Windows. No matter what "historians" write today, accepting piracy as door into corporations and unfair practices against the competition helped Microsoft to dominate the PC UI market!

  108. Re:years ago Piracy give windows and office a big. by MemoryDragon · · Score: 1

    Actually the cornerstone was laid in the early 90s when everyone including the uncle of everyone was copying windows and Microsoft had a business plan to allow that exactly to gain foothold into the doors. The late 90s didnt change that anymore Windows already was the defacto standard. OS/2 was dead on the consumer front. Gem died also in the early 90s there simply were no alternatives due to the fact that the Linux UIs were not as sophisticated as they are today and OSX was in its infancy back then! (Or did not even exist) Nextstep came a few years to late on the PC it came when Windows already was established as a defacto standard!

  109. Thats a load of crap by Anonymous Coward · · Score: 0

    Seriously, there is plenty of good reasons against DRMrs. And by the way: Why should hardware manufacturers do the job? And should they do it for free?

    And, by the way, it is not necessary to secure DRM to full extent. It just has to be hard enough to crack it. But why would I buy DRMed music anyways? What's in it for the customer? Nothing, there is no benefit for us, so good luck implementing it...

    The content that is available will not go away. They should have thought about it when I told you 10 years ago. Good luck with forcing it on us anyways.

  110. The CEO of Seagate says HDDs are for smut by George_Ou · · Score: 1

    I recall the CEO of Seagate saying that his company help people store a bunch of crap like smut. Obviously, a lot of that smut, movies, anime, games, etc come from P2P for "free".

  111. Re:years ago Piracy give windows and office a big. by houghi · · Score: 1

    No, pre-installation did. And that cause others to want it for free.

    --
    Don't fight for your country, if your country does not fight for you.
  112. DRM by TheLink · · Score: 1

    They should include DRM (Digital Rights Management).

    Basically the hammer smashes your digits if you don't have the necessary rights to use the hammer for a particular task.

    --
  113. Our worldview differ simply because by OeLeWaPpErKe · · Score: 3, Informative

    I'm a developer, who actually analyses & writes code for a living. Code that actually has to work (actually I'm a consultant, currently developing for a bank, the current instance of the database that my code has to work against was, I'm not kidding, started before I was born. And it's still running. How do you query it ? You take a terminal change "a part of the 80x25 screen" (I'm not kidding), then write "+SAM" and it executes everything above the current cursor and changes the text into the response. Now imagine doing that from C++ code. That's what "it needs to work" means. Oh btw, this method of working is, I kid you not, called "EASY". And apparently, compared to it's predecessor, it is easy).

    Let's say I want to start apple programming, let's evaluate what I need :
    -> an apple desktop or laptop. The bottom end or second-hand simply won't run os X (or won't run it acceptably or for very long), we're talking at least $1300 to $1800. I can only buy this directly from apple, no competition or alternatives exist here
    -> a membership of apple's "development club" : $99 (a month I believe)
    -> I need to get my software into the apple stores and into shop.apple.com, because there is no other channel. And if it doesn't follow apple's interpretation of the "user interface guidelines" (which quicktime violates rougly in the manner a fat pakistani violates a goat) it's just not going to happen
    -> I need to learn & develop my software in objective C. Again, there is no (useable) alternative with support from apple. To add insult to injury, nobody else uses objC (well I believe there is a linux desktop environment in the language).

    On windows ... buy myself a $499 laptop (which will more than do, and come with windows). I pick whatever company I want (one that's close for example) to sell it to me. I get a beer the next time I see the guy selling it to me in a cafe. I download visual studio express (which knocks the socks of xcode, but I will fully admit xcode is useable), which let's me develop, fully supported (and even free) in C#, C++, Basic, F#, Python (after a few downloads from microsoft reasearch). I download another dev environment, eclipse (by ibm) or one by sun, and I develop in java. I download another and develop in pascal. Support is available, even from microsoft, for all of these languages, and they're open and widely used, including used by microsoft.

    I go to the nearest company, and they have 10 programs they're willing to pay me to develop. I go to the nearest shop, even did this with a supermarket once, and they're willing to sell boxed versions of software I wrote. There are thousands of places like that within a kilometer of where I live.

    And you're seriously wondering why microsoft wins ?

    You are suffering from PDD, in that you're a user, and you're blaming me for not going to 10x more trouble to develop for mac os x for half the price, because "it looks better".

    But we all know the real deal : you want me to jump through 10 times more hoops to sell applications to you, and I will ask you 10 times the price of a windows application.

    Of course, you consider this unfair.

    To that, I will respond with a fully meant, eloquently put and most satisfying "fuck you". Then you do not buy, I cut my losses and go back to windows. Cya !

    1. Re:Our worldview differ simply because by plasmacutter · · Score: 1, Interesting

      That's bullhockey.

      You can buy an osx capable first gen intel macbook for 500 bucks off ebay.

      You don't have to join anything. Their dev tools are free and their documentation is open on their website and available through onboard files.

      You don't even have to use apple's SDK either, you can just use the interface builder and link it to a pure posix backend.

      I think you're a consultant alright, and i think your primary employer is microsoft. That's the only way i can conceivably think anyone would put out that much blatant FUD.

      You want to know what it cost my friend to start developing small finished apps on osx? 30 bucks for a book to learn objective c, and that's it!

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:Our worldview differ simply because by Doctor_Jest · · Score: 0

      What a load of shit. Seriously. Either you're a troll, or you haven't developed a fucking thing. On my desk at work I have 2 PPC apple Powermacs and an intel Mac Pro. I develop software for various _other_ platforms (VxWorks, etc.) using the Apple machines. I also develop GUI's in other languages besides Objective C that work fine on a Mac and have Mac-usability built-in. Yes, it's true.

      Labview is one of those languages... but since you're simply a developer of the next version of Solitaire, you wouldn't know about real-world applications and software that actually does something besides making a grocery list.

      Developing software that controls R&S Oscilloscopes isn't "Barbie's first Alphabet", but it is something that is pervasive and not part of the typical shareware, pissant consultant, or moronic VB developer's worldview. Don't believe me? Google it... Otherwise put your pedantic moronity back in the box and continue to read Windows Development journals about the next best calendar app. Leave the real development to actual engineers.

      I'm not defending Apple's store, iTunes, or whatever else you think you have to do to develop real, deliverable applications on Apple's platform, but I'm here to say you don't. And if you think you do, you either don't know enough about engineering to bother acknowledging, or you have your head so far up Ballmer's ass you can see his tonsils.

      --
      It's the Stay-Puft Marshmallow Man.
    3. Re:Our worldview differ simply because by Anonymous Coward · · Score: 0

      which quicktime violates rougly in the manner a fat pakistani violates a goat

      Nice to see even geeks can be racists.

    4. Re:Our worldview differ simply because by sjonke · · Score: 1

      I'm not an authority on developing for Mac OS X, but the claim that "bottom-end" and second-hand Macs are incapable of running OS X acceptably is just about the most ridiculous thing I've read in a long time. Macs, historically and currently, have a long usable life. I'm running OS X on an iMac G4 1 GHz and a PowerMac G4 Dual-533 and it works great on both of them. The iMac G4 is capable of running 10.5, though currently I'm running 10.4 on both (I haven't bought 10.5 yet.) For best results, max out the ram, but I haven't even done that and they work great (I've got 768 MB in the iMac G4, and 1 GB in the PM G4.) Now, having said that, I imagine for development you are going to want an Intel-based Mac, but you can certainly go second-hand and/or low-end with that and get a completely usable system.

      --
      --- What?
    5. Re:Our worldview differ simply because by i.kazmi · · Score: 1

      u dont deserve to develop on anything better than windows, cya

  114. I'm a sitter by tepples · · Score: 1

    This assumes your friends don't have PCs of their own.

    They don't, and they probably won't until college. Even then, it's a heck of a lot more pain to pack a PC, monitor, keyboard, mouse, and speakers than to grab a controller.

    I'd still much rather play on my console, and have them on their console -- no screen peeping

    What advantage would screen peeping give in a game like Bomberman or Super Smash Bros. that shows the whole arena on one screen anyway?

    and they don't even have to physically be here.

    But they are here, and the family PC is at home. The model of one PC per player is tough on people who have to stay with a sitter (such as myself) because their parents aren't home or on children of families who travel 500 miles to a periodic family reunion. And it also means that people who live in the same house can't play against each other.

    If your one console cost twice as much altogether as one PC, I think the PC is the win

    Let's look at it from a different stance. Assume that a family already owns a television and a PC. Adding a game console would cost $550: $400 for the console and $150 for extra controllers. Adding three more PCs would easily cost that much each, plus you often have to buy the game discs separately for each PC.

    1. Re:I'm a sitter by SanityInAnarchy · · Score: 1

      Even then, it's a heck of a lot more pain to pack a PC, monitor, keyboard, mouse, and speakers than to grab a controller.

      True enough, but I think it's worth it for the benefit of having my own screen, my own equipment, and the use of a mouse.

      Also: Gaming laptops are practical now. So that means it's the laptop, a power cable, and (if you need one) a mouse.

      Then again, a LAN party is something we have maybe once a month, instead of a few times a week. So, as I said, I can see the appeal.

      What advantage would screen peeping give in a game like Bomberman or Super Smash Bros. that shows the whole arena on one screen anyway?

      I don't know. Are those the only games you play?

      Assume that a family already owns a television and a PC.

      Only one PC for the entire family?

      Alright, you win. I haven't been in a family with less than two computers, at least, in quite awhile.

      plus you often have to buy the game discs separately for each PC.

      For a family, it makes sense that you want exactly one copy for the entire family.

      I was figuring something more like a gathering of adults, since you said "friends" -- in which case, your scenario only makes sense if they don't have their own system or copy of the game.

      --
      Don't thank God, thank a doctor!
  115. Funny that by Dunbal · · Score: 1

    id software seems to have forgotten that it exists due to "piracy", or at least peer to peer sharing of the original "Doom" shareware game and voluntary contributions that started the whole thing. Of course almost everything else they make is crap, so it's pretty normal to blame the lack of success on everyone else.

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  116. I foresee a solution by DragonTHC · · Score: 1

    Content will only survive if they adopt a subscription model.

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  117. Poor Todd ... hasn't made enough money because by Anonymous Coward · · Score: 0

    some kids played his games without paying. Awww. Now that is a real crime, letting some multimillionaire suffer while some lower or middle class kids played a game for free.

    There is another perspective. Copyright is corrupt, there's no real competition or a free market and therefore, software prices are artificially high. In fact, if software was priced reasonably, there would be far, far less so-called "piracy".

    It's a shame that management spends it's time attempting to control its customers rather than focusing on building better products at better prices.

  118. Well... Duh... by Anonymous Coward · · Score: 0

    Hardware manufacturers make money selling hardware. So it's hardly surprising they don't care to solve someone else's problem, right?

    However... there IS a thing which was created to help deter software theft- it's call Digital Rights Management (DRM). And not only is it not all that popular, but it's not even a selling point for hardware (quite the opposite, in fact).

    So really, the only thing I learned on this issue is that Captain Obvious works at id.

  119. Yes there is a brave new industry!: "Convergence" by plasmacutter · · Score: 1

    if you don't see the brave new industry you're blind!

    p2p, mp3 players, internet usage, and pc sales have been soaring for quite some time.

    This brave new industry has been expanding into other areas as well, such as centralized media servers.

    This "brave new industry" is called the convergence, which was promised in the mid 90's, until the incumbent firms realized it would be the end of piece-meal sales. This, of course, is why entirely new players are forcing their hands.

    Of course, convergence also means greater interactivity between devices, and in fact depends on the capacity to copy freely.

    So far as gaming is concerned, the smart developers have shifted to subscription based online games. You can't pirate webhosting, and if you continue adding value to the game with new content "free server" providers won't be able to keep up (see wowscape vs official wow servers for a good example)

    Others have focused solely on consoles! people feel more comfortable gaming on them anyway because they know they'll get better stability, fewer cheaters, and won't be forced on an upgrade treadmill with every new title, and it shows as consoles have been gaining ground on pc games.

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  120. Is it really that niche? by plasmacutter · · Score: 1

    you're talking about 3d modelling with metallurgy and various other physics engines built in for the utmost accuracy and to avoid those nasty "engineering disasters", among other useful features.

    Is this not exactly the same kind of thing game developers strive for?

    It seems pretty obvious to me that a single engine could be used to power a cad tool on the one hand, and produce the "rag doll physics" on a game engine on the other.

    Game's are hardly niche.

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  121. In other 99 per cent statistics... by toriver · · Score: 1

    ...made up on the spot, id belongs to the 99% of the video game industry that relish in promoting violence and gratuitous sexually laden content (largely consisting of scantily-clad voluptous females).

    But when challenged by the concerned public, they pull out the 1% of the industry that make wholesome games.

    See? Two can play that game, mr. "Doom".

  122. And, sadly... by plasmacutter · · Score: 1

    They have apparently overturned it

    For the same reasons that Sony took the staple-article doctrine of patent law as a model for its copyright safe-harbor rule, the inducement rule, too, is a sensible one for copyright. We adopt it here, holding that one who distributes a device with the object of promoting its use to infringe copyright, as shown by clear expression or other affirmative steps taken to foster infringement, is liable for the resulting acts of infringement by third parties

    They can claim a difference all they want, but scotus has overturned betamax. There is no clarity anymore, and it has noticeably chilled technical innovation since then.

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  123. "valued added"!?, you're nuts. by plasmacutter · · Score: 1

    with their code wheels and the occasional prompting for "word 4 of paragraph 3 of page 8 of the manual." and whatnot. They were the cheap equivalent of a hardware dongle and while slightly more difficult to duplicate than the 3.5 disks (or CDs) the games came on, in my opinion they gave a great "value added" feel to the experience.

    yeah, just like drm provides "value added" to music and movies right?

    I think your idea of value is rather perverted.

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    1. Re:"valued added"!?, you're nuts. by solios · · Score: 1

      You're twisting the point.

      Games have, forever and a day, always come with some kind of copy protection. And it's always been easy to circumvent. The point I was making - the one you've obviously missed - is that some game companies would add in little extras like the code wheel or seemingly nonsensical bits of the manual, and then have in-game bits that relied on the materials shipped with the game, effectively both providing an "extended" form of copy protection and, more importantly, expanding the game beyond the confines of the computer monitor.

      Something DRM of any type of media doesn't do.

  124. Exar Kun by Anonymous Coward · · Score: 0

    yep... that's the truth!
    and that's why people don't like to buy expensive PCs or MACS because they ALL have that family member, co-worker, dude down the street or little kid that has what they WANT and NEED!.
    admit it!
    every PC i fix and they don't have the original cd they ALWAYS try to bribe me into giving it to them for free....hell no...i'm not going to jail for you.
    besides the manufactures know its going to break On the software side and the enduser being ignorant will give up, give the so-called broken PC away and buy a new one at some place with a cool flashy advertising price cut cost!.
    enough with the tunnel vision linear bias talk.....its the liars
    that ALWAYS try to cover there ass.
    and stop trying to force feed your ISM on someone!
    the law is the law!
    those that break it will get theres

  125. Todd bitching about piracy? by Anonymous Coward · · Score: 0

    Ok if your a pc gamer and haven't been living under a rock, you know they sponsor a well known event called Quakecon every year. For the last 5 years I have been attending they have had a dc++ hub where there have been terabytes of stuff for download. Everyone says "game patches and mods" but you know what it really is being downloaded, Movies, tv shows, music, games, and other software. Yes id software supports one of the largest piracy events in North America. Then Todd H. has the balls to blame hardware companies? What the hell has he been smoking?

  126. I think your misstating by acomj · · Score: 1

    Some errors in your post.

    You don't need to join apple's development connection to sell apps for mac. (Iphone is a different story). There used to be 3rd party compilers for mac (metroworks), but since its gcc now. Xcode development platform is free.

    Eclipse development works on mac as well.

    Full visual studio is not free, and is quite pricy.

    I do manly linux development but there is a good article on ars about mac development worth checking out:

    http://arstechnica.com/articles/culture/what-microsoft-could-learn-from-apple.ars

    I have noticed a trend away from open systems (mac/linux/pc) to closed ones (Nintendo , Xbox, iphone etc... ) which require "blessing" of a company to sell software for the device. This is probably a reaction to piracy.

  127. Re:years ago Piracy give windows and office a big. by Kamokazi · · Score: 1

    Yes, piracy got 3.1 some dominance. But it was still open season until personal computer ownership went from a minority to a majority. This is the late 90s. Linux wasn't anywhere close to being ready for the consumer desktop like it is today, so the options were pretty much Windows or Mac OS...yes, it was alive and well then, and had a much larger marketshare than it does today. But Mac OS was only available on Apple hardware, and they weren't producing anything special back then. So other manufacturers, bundling Windows, won out. That's pretty much it. Not some grand theory about piracy (it might have *helped* make Windows one of those two, but it was far from one of the most important factors), just the fact that only two OS's were ready for the mainstream when everyone was buying computers left and right.

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  128. Correction by FishWithAHammer · · Score: 1

    what very well may be his livelihood

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  129. Mod Parent Up by justinlee37 · · Score: 1

    He speaks the truth.

  130. Re:years ago Piracy give windows and office a big. by namco · · Score: 1

    Windows 3.1 and WFW 3.11 came on something like 11-13 floppy disks and there was NO copy protection of any kind. NONE.

    Oh, those were they days!

    I still have Al-Qadim: The Genie's Curse on floppy disk (8 disks), the copy protection on that was the classic:

    open page x and type the nth word of the nth paragraph