Ratchet and Clank, Uncharted, Eye of Judgment, and Haze are all coming out before Christmas. Singstar (which is HUGE in Europe) and MGS4 are on the horizon. The 360 gets some great games (and I'm spending a ton of time playing Puzzle Quest in XBLA lately...), but really, it's nice to see a release calendar that isn't completely filled with FPS games with only the occasional odd other genre.
Considering you can now get a PS3 80GB with PS2 upscaling, a game, and 5 blu-rays for $499 (or a less-featured model for $399), sales should definitely start to pick up. The hardware itself is by far a better value than a comparable 360 (Blu-ray, DVD upscaling, media streaming, not prone to death, etc).
I'm in the same boat, except I play my PS3 more than the 360. I quite honestly haven't had the Wii on for more than an hour in the past two months when my PS3 and 360 have both logged at least 75 hours.
Sony just took backwards compatibility away. No they didn't. They just released one model that doesn't support it. All other models still do. They took away nothing.
Given Sony's current "fix it in firmware!" style (they've added a metric assload of features), I'm willing to bet that they took out all the PS2 hardware to make a cheap console available now but couldn't get full software compatibility out in time. It's in their best interest to develop this, since then they can cut costs without cutting features along with making existing customers happy.
You may want to go online on your office computer. Well I am even pickier, I want blonde masseuses at my disposal for my lunch break, as well as the massages provided in rooms with plasma TVs and free drinks. ... and now we're back on the topic of Google.
Jail time is an actual deterrent for white-collar crimes. If they don't get it, then it becomes a business decision - can I get away with making more money than the fine will be?
They're already losing some $300 per unit Please don't reference "facts" like this unless you have hard data to back it up. Clueless analysts don't count.
When you have an international standard, everything you need to do is clear and straightforward. What Google wants is a standard they can apply universally rather than having to worry about breaking the law when someone in a very privacy-protective country accesses a system designed for a region with less-stringent requirements.
The manufacturer doesn't have to waste resources making 11 different versions of the same game. Stores don't have to waste shelf space stocking multiple version of the same game. Consumers have their choice of the language they want without having to search out their preferred version. Reselling the game after you use it is easier since the market will be larger than it would for any one language version.
1) I'd rather hear uncompressed audio than lossily-compressed audio. 2) I'd rather have the processor doing other things that actually have an impact on the fun of the game rather than uncompressing audio.
Is it any wonder that a cheaper item with a wider target audience would outsell a more expensive item with features aimed towards more hardcore members?
Nothing, and it already has been added. If they're going to put all this work into software emulation, though, they may as well take the chips out and save resources.
I don't see why people would use internal hard drives as it is. Anything above the base 60GB/80GB isn't going to be necessary for games, and movies/music can be stored on either an external hard drive or networked storage.
Considering that they wanted that exact church because the game is based in an alternate version of human history, I'd say you don't know what you're talking about.
You realize that half the people you're playing against online could be sitting right next to each other, right?
You know, even Apple disagrees with you.
Ratchet and Clank, Uncharted, Eye of Judgment, and Haze are all coming out before Christmas. Singstar (which is HUGE in Europe) and MGS4 are on the horizon. The 360 gets some great games (and I'm spending a ton of time playing Puzzle Quest in XBLA lately...), but really, it's nice to see a release calendar that isn't completely filled with FPS games with only the occasional odd other genre.
Considering you can now get a PS3 80GB with PS2 upscaling, a game, and 5 blu-rays for $499 (or a less-featured model for $399), sales should definitely start to pick up. The hardware itself is by far a better value than a comparable 360 (Blu-ray, DVD upscaling, media streaming, not prone to death, etc).
I'm in the same boat, except I play my PS3 more than the 360. I quite honestly haven't had the Wii on for more than an hour in the past two months when my PS3 and 360 have both logged at least 75 hours.
Yeah, we saw how well unlocking features with patches worked out for San Andreas.
... until someone patents evolutionary design.
Given Sony's current "fix it in firmware!" style (they've added a metric assload of features), I'm willing to bet that they took out all the PS2 hardware to make a cheap console available now but couldn't get full software compatibility out in time. It's in their best interest to develop this, since then they can cut costs without cutting features along with making existing customers happy.
They removed the emotion engine. They did not remove the graphics synthesizer.
The PS3 supports any standard bluetooth keyboard and mouse, and UT3 will support them as controllers.
Jail time is an actual deterrent for white-collar crimes. If they don't get it, then it becomes a business decision - can I get away with making more money than the fine will be?
When you have an international standard, everything you need to do is clear and straightforward. What Google wants is a standard they can apply universally rather than having to worry about breaking the law when someone in a very privacy-protective country accesses a system designed for a region with less-stringent requirements.
This is obvious, and people are overreacting.
The manufacturer doesn't have to waste resources making 11 different versions of the same game. Stores don't have to waste shelf space stocking multiple version of the same game. Consumers have their choice of the language they want without having to search out their preferred version. Reselling the game after you use it is easier since the market will be larger than it would for any one language version.
If you natively speak another language besides English (like the millions in America with Spanish as a first language), a lot?
If you have the space, why not use it?
1) I'd rather hear uncompressed audio than lossily-compressed audio.
2) I'd rather have the processor doing other things that actually have an impact on the fun of the game rather than uncompressing audio.
Heavenly Sword has 10GB of audio data alone.
Honda outsells Ferrari worldwide!
Is it any wonder that a cheaper item with a wider target audience would outsell a more expensive item with features aimed towards more hardcore members?
In addition, the $499 price on the 60GB was a clearance price to get rid of the 60GB consoles in stores to replace them with the 80GB bundle.
It's like comparing "we're getting rid of these" prices on 2007 model cars to the new prices on the 2008s.
Paging Friar Occam - Please bring your razor.
Nothing, and it already has been added. If they're going to put all this work into software emulation, though, they may as well take the chips out and save resources.
I don't see why people would use internal hard drives as it is. Anything above the base 60GB/80GB isn't going to be necessary for games, and movies/music can be stored on either an external hard drive or networked storage.
If this is a "fact" as you say, then show us some proof. As far as I know, the only "proof" we've seen have been analysts talking out of their asses.
Considering that they wanted that exact church because the game is based in an alternate version of human history, I'd say you don't know what you're talking about.