The words above should be framed in gold. Ability to put oneself in someone else's shoes is pretty rare.
Also, regarding this specific case, a system friendly to a random consumer, should take care to provide visual clues for escaping from such situations.
Assumption that a random new user is to know standards of a system they are hardly familiar with, is flawed.
One of the main reasons people griped about PDF being pulled off, was that numerous products of historical value, unavailable in print form, disappeared. People still cherished previous editions, even if the books were more than 10 years old.
It's like a library being closed down. Also, PDFs unless being downloaded, they hardly generate any costs (electronical storage is much cheaper than dust collecting specimens on forsaken magazine stalls).
Disclaimer: experiences based on a game with GameGuard for four years. Obsolete by one year.
GameGuard filters and blocks certain API calls and certain applications. It also actively scans background applications. The resulting issues have to do mostly with USB devices with dedicated drivers, several versions of graphic card drivers.
In some cases, GameGuard conflicts with other resident programs monitoring system activity, firewalls, host intrusion prevention systems, antivirus scanners - unless you remember to add it to list of exceptions, you are likely to experience problems running your game.
In rare cases, you get memory leaks from graphic drivers (for some reason they keep claiming more and more memory) - watch out for NVidia cards. Also, expect 100% CPU spikes from time to time (several people had their CPUs go up in flames due to extended 100% spikes).
First of all, I'd like to emphasize that I am not familiar with Fallout 3, merely with Fallout 1 and Fallout 2. Secondly, my approach may be considered unfair since it is based more on flexibility available in RPGs, not their computer surrogates.
Having said this, the problem I have with F3 is that it is forcing you to make choice between extremes. It's not something I am fond of - there are plenty of different *good* cRPGs where important choices are given in less heavyhanded way. Or, like in F1 and F2, you may try to make your own choices (like gunning down guys you don't like).
It's just sooo limiting...
Given this, number one can be easily countered with vaults (what's stopping the citizens of Pittsburgh from building their own vaults?). And again, migration is an option especially given "idealism" of the Pitts leader. Why not save both generations?
Number two is about supplies. Since it was made abundantly clear, that contamination levels are high, the food/water supplies should be easily controlled (via remote charges). In this way, you can hold hostage all vital resources. I find it hard to believe that slavers did not take any such precautions (unless they have had hidden suicidal tendencies). Historical parallels aside, you have a brilliant scientist leader... why would this guy to fail to prepare for inevitable mutiny? Don't you think that such a supposedly brilliant individual would fail to recognize such problems?
Regarding three... as I said, the dilemma is a false one, since there are several other possible choices immediately available. It's not brilliance of a game, it's just a designer's choice forcing you into awkward situation. In RPGs it is known as railroading. And, usually, it's a sign of bad storytelling skills.
Sigh. Another game which tries to turn a false/wrong choice into a meaningful story twist. Disclaimer: I have not played The Pitt, so I am basing this solely on your account of the game story.
1. World of FALLOUT is pretty big. And empty. There is no reason to stay in Pittsburgh. And for a guy who was able to build a slave state, moving to another location should not be much an issue.
2. Given scarcity of supplies, the easiest way to quell a revolt is to deny the slaves access to things like water, food and so on. The slavers have had sufficient power to control the situation - it's hard to imagine they could not simply hole up for a few days/weeks while the slaves yield.
3. Building future upon the corpses of current generation is evil. However, one does not have to side with anyone.
Unfortunately, in a sense Microsoft produces most popular vehicle for malware delivery. And yes, the users are forced to trust Microsoft as the average Joe's computer skills are not on the par with the skills of malware manufacturers.
Er, it's sex or the bullet in your case, then. The latter though, may be something of a less romantic solution. Still, you may want to consider your reasons for the preference of grabbing a gun. After all, living with such an unappealing male specimen is hardly worth the bother.
you're approaching to this in the worst way possible.
Firstly, all campaigns require 50 EUR (or less, if you buy with discount). Why buy unlock packs when you can have everything you need for slightly more (or less, with discounts) along with all campaign content?
Secondly, to unlock 8 specific skills, you need, in the worst scenario, 10K points in Balthasar faction. This is an hour of enjoyable Jade Quarry play. You don't need to unlock all skills, merely those you wish to use.
The interfaces should not steal user space. If necessary, it would be better to add auto hide or ability make them disappear at the click of a button. In other words, the interfaces should be transparent to the user.
Context sensitivity should not limit the user experience - everchanging option lists (much like under SAP) are a bane of learning. When stuff appears and disappears whenever you change context, you are forced to learn each context separately. Additionally, developers may find it hard to maintain consistency across changing contexts.
Scalability. It's a an Opera thing to me - I am free to choose the size of interfaces. Adjust them to preferences, make them fit the screen space. Therefore, allow users to scale interfaces just like one can scale documents.
Guild Wars: almost no grind, almost no economy, quite a lot of raiding (no massive raiding though - the game is constructed around concept of 8 people in the party), great PvP.
The game is so different from standard grind-and-level-up MMORPG that quite a few people ignore the game. However, once you sink the teeth in, you cannot stop playing (or returning to it).
They should have been called "direct responses to customer feedback" then. Or "improvements". Term "new feature" implies major, noticeable change.
It's scary to still see Microsoft repeat old mistakes with Windows 7: illogical naming conventions ("Hardware and Sound"), interface cluttering (just look at the pretty pictures) and lack of direct user support (how one is supposed to know all currently available shortcuts if there is no convenient way to list them)?
For *most* people [0] it doesn't make any difference whatsoever, but thanks to decades of 'IT lore', there is still an irrational belief that defragmenting is something you need to do regularly and frequently on PCs to maintain performance.
My experience is that users who intensively use filesharing applications often suffer from heavily fragmented files
[...] Rubbish. Vista was usable on hardware up to 7 years old with minor upgrades and at release dual-core boxes with 2G of RAM (more than enough for decent Vista performance) were $500. A year earlier they cost only a little more than that, albeit with slightly slower processors (which is mostly irrelevant, since - as with OS X - it's the RAM that matters most).
Valid for bounded set of variations of "usable". There were numerous instances of where Vista's performance suffered and still suffers. Granted it's usually due to hardware and application compatibility issues, however, given the length of Vista production time, the final version of the system should not exhibit such symptoms.
Omikron: the Nomad Soul. Also by Quantic Dreams. ALso very commendable for experimental approach.
Regards,
Ruemere
Who knows... maybe he is not using your typical windows.
Regards,
Ruemere
Synergy. User-friendly integration of components allows for delivery in a single package.
Hmm. Tolkien and the concept of the Ring come to mind, too.
Regards,
Ruemere
If the graphic card is not detected properly, Ubuntu may start at a lower resolution (like 640x480) - I've seen it happen on 9.04 under my VirtualBox.
There are no previous settings to return to.
Regards,
Ruemere
The words above should be framed in gold. Ability to put oneself in someone else's shoes is pretty rare.
Also, regarding this specific case, a system friendly to a random consumer, should take care to provide visual clues for escaping from such situations.
Assumption that a random new user is to know standards of a system they are hardly familiar with, is flawed.
Regards,
Ruemere
One of the main reasons people griped about PDF being pulled off, was that numerous products of historical value, unavailable in print form, disappeared. People still cherished previous editions, even if the books were more than 10 years old.
It's like a library being closed down. Also, PDFs unless being downloaded, they hardly generate any costs (electronical storage is much cheaper than dust collecting specimens on forsaken magazine stalls).
regards,
Ruemere
Tracking != abusing.
Recommended reading: any recent EULA by Microsoft.
And compare it to license agreements which come with Google products.
Regards,
Ruemere
Disclaimer: experiences based on a game with GameGuard for four years. Obsolete by one year.
GameGuard filters and blocks certain API calls and certain applications. It also actively scans background applications.
The resulting issues have to do mostly with USB devices with dedicated drivers, several versions of graphic card drivers.
In some cases, GameGuard conflicts with other resident programs monitoring system activity, firewalls, host intrusion prevention systems, antivirus scanners - unless you remember to add it to list of exceptions, you are likely to experience problems running your game.
In rare cases, you get memory leaks from graphic drivers (for some reason they keep claiming more and more memory) - watch out for NVidia cards. Also, expect 100% CPU spikes from time to time (several people had their CPUs go up in flames due to extended 100% spikes).
That's all in addition to invasive installation.
Regards,
Ruemere
Don't know current version of GameGuard, but until a year ago it always left its mess behind.
And believe me, it was not pretty.
Regards,
Ruemere
Opera users have Widgets.
Regards,
Ruemere
First of all, I'd like to emphasize that I am not familiar with Fallout 3, merely with Fallout 1 and Fallout 2. Secondly, my approach may be considered unfair since it is based more on flexibility available in RPGs, not their computer surrogates.
Having said this, the problem I have with F3 is that it is forcing you to make choice between extremes. It's not something I am fond of - there are plenty of different *good* cRPGs where important choices are given in less heavyhanded way. Or, like in F1 and F2, you may try to make your own choices (like gunning down guys you don't like).
It's just sooo limiting...
Given this, number one can be easily countered with vaults (what's stopping the citizens of Pittsburgh from building their own vaults?). And again, migration is an option especially given "idealism" of the Pitts leader. Why not save both generations?
Number two is about supplies. Since it was made abundantly clear, that contamination levels are high, the food/water supplies should be easily controlled (via remote charges). In this way, you can hold hostage all vital resources.
I find it hard to believe that slavers did not take any such precautions (unless they have had hidden suicidal tendencies).
Historical parallels aside, you have a brilliant scientist leader... why would this guy to fail to prepare for inevitable mutiny? Don't you think that such a supposedly brilliant individual would fail to recognize such problems?
Regarding three... as I said, the dilemma is a false one, since there are several other possible choices immediately available. It's not brilliance of a game, it's just a designer's choice forcing you into awkward situation.
In RPGs it is known as railroading. And, usually, it's a sign of bad storytelling skills.
Regards,
Ruemere
Sigh. Another game which tries to turn a false/wrong choice into a meaningful story twist.
Disclaimer: I have not played The Pitt, so I am basing this solely on your account of the game story.
1. World of FALLOUT is pretty big. And empty. There is no reason to stay in Pittsburgh. And for a guy who was able to build a slave state, moving to another location should not be much an issue.
2. Given scarcity of supplies, the easiest way to quell a revolt is to deny the slaves access to things like water, food and so on. The slavers have had sufficient power to control the situation - it's hard to imagine they could not simply hole up for a few days/weeks while the slaves yield.
3. Building future upon the corpses of current generation is evil. However, one does not have to side with anyone.
Regards,
Ruemere
It's a compromise. A compromise anyone may be forced to accept because of external circumstances.
Reality seldom defaults to binary properties.
Regards,
Ruemere
Unfortunately, in a sense Microsoft produces most popular vehicle for malware delivery. And yes, the users are forced to trust Microsoft as the average Joe's computer skills are not on the par with the skills of malware manufacturers.
Regards,
Ruemere
Er, it's sex or the bullet in your case, then. The latter though, may be something of a less romantic solution. Still, you may want to consider your reasons for the preference of grabbing a gun. After all, living with such an unappealing male specimen is hardly worth the bother.
Regards,
Ruemere
Dude,
you're approaching to this in the worst way possible.
Firstly, all campaigns require 50 EUR (or less, if you buy with discount). Why buy unlock packs when you can have everything you need for slightly more (or less, with discounts) along with all campaign content?
Secondly, to unlock 8 specific skills, you need, in the worst scenario, 10K points in Balthasar faction. This is an hour of enjoyable Jade Quarry play. You don't need to unlock all skills, merely those you wish to use.
Thirdly, for guidance and support of community, there are two important sites to get your started (and save from some common mistakes):
http://wiki.guildwars.com/
http://www.guildwarsguru.com/
http://pvx.wikia.com/
Regards,
Ruemere
The interfaces should not steal user space. If necessary, it would be better to add auto hide or ability make them disappear at the click of a button. In other words, the interfaces should be transparent to the user.
Context sensitivity should not limit the user experience - everchanging option lists (much like under SAP) are a bane of learning. When stuff appears and disappears whenever you change context, you are forced to learn each context separately. Additionally, developers may find it hard to maintain consistency across changing contexts.
Scalability. It's a an Opera thing to me - I am free to choose the size of interfaces. Adjust them to preferences, make them fit the screen space. Therefore, allow users to scale interfaces just like one can scale documents.
Regards,
Ruemere
Properly configured mail server will refuse to relay such messages to external servers.
Regards,
Ruemere
Guild Wars: almost no grind, almost no economy, quite a lot of raiding (no massive raiding though - the game is constructed around concept of 8 people in the party), great PvP.
The game is so different from standard grind-and-level-up MMORPG that quite a few people ignore the game. However, once you sink the teeth in, you cannot stop playing (or returning to it).
regards,
ruemere
Me, for example. Superior handling of styles. Integrated PDF export with bookmarks.
When you need to assemble and deliver docs, OO proves to be better solution than any Office version.
I guess you're simply not using the features I do.
Regards,
Ruemere
They should have been called "direct responses to customer feedback" then. Or "improvements". Term "new feature" implies major, noticeable change.
It's scary to still see Microsoft repeat old mistakes with Windows 7: illogical naming conventions ("Hardware and Sound"), interface cluttering (just look at the pretty pictures) and lack of direct user support (how one is supposed to know all currently available shortcuts if there is no convenient way to list them)?
regards,
ruemere
For *most* people [0] it doesn't make any difference whatsoever, but thanks to decades of 'IT lore', there is still an irrational belief that defragmenting is something you need to do regularly and frequently on PCs to maintain performance.
My experience is that users who intensively use filesharing applications often suffer from heavily fragmented files
[...] Rubbish. Vista was usable on hardware up to 7 years old with minor upgrades and at release dual-core boxes with 2G of RAM (more than enough for decent Vista performance) were $500. A year earlier they cost only a little more than that, albeit with slightly slower processors (which is mostly irrelevant, since - as with OS X - it's the RAM that matters most).
Valid for bounded set of variations of "usable". There were numerous instances of where Vista's performance suffered and still suffers. Granted it's usually due to hardware and application compatibility issues, however, given the length of Vista production time, the final version of the system should not exhibit such symptoms.
regards,
ruemere
It hurts my eyes. Slim font face is much easier to read for me.
Regards,
Ruemere
So, basically, if I do not use Clear Type or special effects, 3D is not necessary? Thought as much.
Regards, Ruemere
I think he just wanted to test the speed of reaction. I honestly doubt that a person with a named account could post such mail intentionally.
Regards, Ruemere