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What Happened To PC Gaming Audio?

Thanks to The Adrenaline Vault for its feature discussing why computer audio has become a critically undervalued part of a PC purchase. The author indicates the worry that "computer audio is taken for granted, and that other components make the difference between high- and low-end systems", and voices concern that "most new [PC] computer games - including major releases - don't take advantage in any significant way of the capabilities of the latest generation of audio cards." He ends with the heartfelt wish: "I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!' I hope people become more educated about audio so they can talk about it with the same enthusiasm that they discuss 3D video hardware acceleration or high definition plasma screens."

131 comments

  1. guys & gals, eyes & ears by Arngautr · · Score: 2, Informative

    guys, the target audience, experience love with their eyes, girls with their ears, or so the old saying goes, paraphrased for lack of decent memory

    1. Re:guys & gals, eyes & ears by LondonLawyer · · Score: 3, Insightful

      On a related point... it's way easier to demonstrate good graphics in a magazine than good sound.

      (btw... Has anyone tried to market audioporn for girls?)

    2. Re:guys & gals, eyes & ears by Killjoy_NL · · Score: 1

      heh, I love the woman that's connected to my gf's sexy ears every time I look at them (with my eyes) :D

      --
      This is the sig that says NI (again)
    3. Re:guys & gals, eyes & ears by Arkhan · · Score: 3, Insightful

      > (btw... Has anyone tried to market audioporn for girls?)

      Two words:

      Barry White.

  2. FP by Anonymous Coward · · Score: 0

    oh and uh I almost forgot, FP! :)

  3. Hidden and Dangerous by gkelman · · Score: 4, Informative

    H&D 1 had surround sound support and it's years and years old. It was fabulous, you could hear yourself getting shot from all sorts of directions.

    1. Re:Hidden and Dangerous by kb · · Score: 2, Informative

      Even DOOM 1 had surround sound. Had to find that out when we were playing deathmatch, I had my Dolby surround system with me and suddenly a chainsaw went on directly behind me. Talk about being scared ;)

    2. Re:Hidden and Dangerous by NeoFunk · · Score: 1

      errr... I don't think this is true. Pretty certain Doom didn't have 3D audio. It used *midis*, for crying out loud. Half the games released TODAY don't even support 3d audio correctly.

  4. It's not dead! It's just pining! by obeythefist · · Score: 4, Informative

    But seriously.

    Recently I bought a Creative Labs Audigy 2ZX, a reasonably good quality gaming card, sitting just below professional audio specifications.

    The Audigy 2 ZX supports EAX4 and EAX3 audio standards. EAX3 makes a tremendous difference in 5.1 audio output when gaming, it's very precise and the environmental effects are amazing to listen to. The quality of output is vastly superior to any onboard sound solution.

    Nonetheless, very few games use EAX3, I don't know of any that use EAX4. But for the games that do, the difference is noticeable.

    Also, the Audigy ZX is very independant of the CPU when gaming, so when you do play games with full audio, you get better performance from your hardware. Many review sites run benchmarks with the audio disabled for the game, just to remove that area of confusion - however this makes benchmarks even more obfuscated from real world performance.

    So there are two reasons why you can benefit from a little spending on your game audio. But unless you're a particularly hardcore audiophile, most mainboards have onboard 5.1 sound nowadays. So no real need to splurge, unless you want the luxury, or the cutting edge responsiveness from your hardware, or the trippy environmental effects.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:It's not dead! It's just pining! by Anonymous Coward · · Score: 0

      Thief: DS supports EAX4 - in fact, you can't use EAX at all in that game unless you have an Audigy 2 ZS

    2. Re:It's not dead! It's just pining! by xgamer04 · · Score: 1

      Not just the Audigy ZX, but Creative cards in general are very good at not being CPU-abusers.

      Mainboard audio is generally good for most people because they don't spend several hundred dollars on speakers that you can actually notice a difference on, so it's not just a "hardcore" thing.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    3. Re:It's not dead! It's just pining! by Frenchy_2001 · · Score: 2, Informative

      Yes, Creative has nice sound treatment, like EAX 3+, however, they keep them to themselves as a competitive argument and by doing so, they are slowing their market adoption.

      Before them, you had also A3D2, which was actually coupled with the geometry environment to generate the sound (so, real 3D, but at the expanse of huge bandwidth).

      Also, Onboard sound has probably improved more in the past 5 years than dedicated cards. Except for the cards in the ~$100 range, most onbard can cope. And Intel is pushing for even MUCH better onboard sounds, so it will keep pushing the creatives of the world into the high end.

      That being said, the improvement in onboard sound (and as such average available sound on a PC) are equivalent to the ones in onboard video. They are still basic compared to the discrete ones, but we would have killed for those 5 years ago...

      Contrary to video, where games require the top, sound can do with onboard. Not always a bad thing...

      And games continue to push the enveloppe too, as Doom3 is supposed to have full Dolby Digital sound. Time will tell...

  5. It's the drivers by Nutter9182 · · Score: 5, Interesting

    The answer is very simple - audio drivers are *SO* incredibly bad that they can't be relied upon for anything more than the absolute bare minimum functions.

    Working at a well known PC game studio, we (and many other studios) have had to implement all audio mixing in software, only using the soundcard for raw playback.

    That wonderful audio card you have? It's no more useful than on-board audio.
    Don't like the situation? Neither do we - blame Creative and the other manufacturers who constantly pump out junk drivers.

    1. Re:It's the drivers by tsa · · Score: 1, Funny
      Crazy drunk drivers!


      Sorry, I saw Back to the future yesterday...

      --

      -- Cheers!

    2. Re:It's the drivers by billcopc · · Score: 1

      Oh so have to agree with this. I loathe Creative Labs and their half-assed devices, if only because of pathetic driver support.

      I once splurged and tried the Audigy when it first came out. 48 hours later I was paying a restocking fee to get it out of my sight. It wouldn't grok my 4.1 speakers, insisted on 5.1 (which means anything panned dead-center was mute on my system). The ASIO would crash/stutter consistently, and it didn't sound nearly as good as they claimed.

      I went out and bought a Midiman Audiophile 2496, the rest is history. My only gripe about the Midiman line is poor 3D audio support. I never really cared about that stuff anyways, as few games do it right. I'd rather see a game with software 3D sound done properly, at the expensive of cpu power, than having to upgrade a sound card every couple of years because it's onboard processor is obsolete.

      --
      -Billco, Fnarg.com
    3. Re:It's the drivers by Icekold · · Score: 1

      May I suggest you look into the KX driver project, available at http://kxproject.lugosoft.com/index.php?language=e n
      I have been using this driver as a replacement for the sucky Creative drivers for years now. The difference in performance and features is simply astounding. Works particularly well for low latency applications such as Cubase or Reason, although I see no reason why gaming would not benefit also.

    4. Re:It's the drivers by beakerMeep · · Score: 1

      have you (or anyone) ever had problems with IRQ sharing in winXP and the sound card screaching? would love to know if it fixes that. I am a little worried about disabling acpi but it seems that is the only solution left...

      --
      meep
    5. Re:It's the drivers by Anonymous Coward · · Score: 0

      I thought the quote was "Lousy drunk drivers..."

      Close enough, I guess

    6. Re:It's the drivers by delus10n0 · · Score: 1

      A lot of people spread this myth that IRQ sharing and/or APCI cause sound and video slowdowns or problems; that's mostly a lot of bollocks. If your sound card is having trouble, most of the time it's due to poor PCI traffic management by your southbridge. I had a VIA KT400 (or whatever) chipset motherboard a while back, paired up with a Creative Audigy Deluxe, and a Promise IDE controller. Any time I started to copy files to/from the drive connected to the promise controller, my sound would skip and pop and just get horrid. My mouse would also lag sometimes, and general computer response would be slow. Upgraded to an nForce2 chipset, and never once had the same problems. I found out later that VIA has god-awful PCI bandwidth (something like a little about 50% of the full bus) compared to other smarter solutions, like Intel's and nVidia's chipsets (which can utilize something like 85-90% of the bus with no problems.)

      If you gave me more details on your hardware, I could probably help troubleshoot it more.

      --
      Not All Who Wander Are Lost
  6. Sounds Good enough to me! by ObsessiveMathsFreak · · Score: 4, Insightful

    I can see where your coming from with this article but really when you think about it, sound is just not that big of an issue, in games or any other application.

    Given that most people will listen to games with headphones or a set of desktop speakers, what is the point of improving sound quality. The classic example, I think, is Metal Gear Solid 2. Apparently in parts of the game dolby surround sound was of a major advantage in game. But who even HAS surround sound? No-one I know. And who on EARTH has surround sound on their PC?

    Most people also aren't big into sound quality. The tone deaf masses usually encode at 128kbps and like it! (I know I do) Top this off with the fact that even stereo sound is technically quite difficult to implement and that most programmers aren't versed in phonic theory, you can see why most users could buy a ten year old sound card and see no loss of quality.

    (N.B. The author still thinks music from old sonic games is groovy. As such its comments should be modded down at the earliest possible moment.) :E

    --
    May the Maths Be with you!
    1. Re:Sounds Good enough to me! by DerWulf · · Score: 1

      since the huge price drop in 5.1 surround speaker sets (As low as 50!), it should be common place by now. A decent card/speaker combo (sb live 5.1 + creative 5.1) could be had for 150; not that expensive when you consider how much it improves watching dvd and playing games. Maybe the biggest problem is with the setup, I am still waiting for an affordable wireless speaker set, since the cables all over the place really annoy me.

      --

      ___
      No power in the 'verse can stop me
    2. Re:Sounds Good enough to me! by FinestLittleSpace · · Score: 1

      i have surround sound on my pc, but couldnt ever imagine actually diving in and getting it for my tv. i like it for my pc, because i enjoy hearing bullet shots from all round in counterstrike.. but have never seen a REALLY good implentation, and no matter what, it doesnt fool me that much...

    3. Re:Sounds Good enough to me! by Deliveranc3 · · Score: 2, Insightful

      God sound cards should cost no more than $20 there is sufficient power in the mobo now to run any system.

      I run Logitech Z540 from my Asus A7n8x Deluxe (Soundstorm) and it sounds fantastic.

      I got surround sound for my movies, doesn't matter much since they are mostly encoded in XviD (DivX sucks dude :)).

      People who buy an audigy 2 are wasting money and it's pretty sick. Put a little money in on some decent speakers and keep the rest for upgrades and popcorn, you don't need 256 channels, and half a frame in games.

      Sides if you really like a game you'll probably start to get sick of the soundtrack and listen to music, hell it happened to me half way through GTA3 and that supposedly had the most entertaining sountrack in recent memory.

    4. Re:Sounds Good enough to me! by AllUsernamesAreGone · · Score: 4, Insightful

      Price isn't the only factor involved. For example, I could go out and by a 5.1 or better system right now but I don't, in fact I only ever use headphones.

      Why? Well for a start, housemates would be less than happy about me playing half my games at ridiculous times in the morning on a surround sound system. Then there is the fact that, with thow machines in the room, the fan noise would make any low volume sounds inaudible. I'm certain I'm not the only person here in this situation. Yeah, I'd love to have a good 5.1 setup but until I get a soundproof room with watercooled machines getting one would be pointless.

      Until then, it's headphones.

    5. Re:Sounds Good enough to me! by psyco484 · · Score: 1
      A friend of mine back at school has 2 5.1 surround setups in his apartment, one for his pc, and the other on the huge tv his parents bought him. It pisses me off, especially when he starts rambling on about "the morons who don't realize how great surround sound is." Yeah, or the normal people who can't afford a $400+ price just to hear something a little clearer and coming from behind you.

      Am I really the only one sick of this "must have the best everything in my pc" movement? You can have your $400 5.1 systems, $600 video cards, and $700 processors. When it comes to death match, I'll still kick their asses playing on my 2 year old laptop, using a pair of $10 head phones.

    6. Re:Sounds Good enough to me! by delus10n0 · · Score: 2, Interesting

      And who on EARTH has surround sound on their PC?

      A lot of people who bought 4-speaker or 5.1-speaker sound cards, that's who. I run my ASUS A7N8X Deluxe's SP/DIF output into a receiver and play stuff in 5.1

      As a side note, it seems more and more games _are_ handling audio better. Max Payne 2 sends all "vocal" content to the center channel (like a movie) if you have 5.1 -- True Crime does something similiar. Counter-Strike works in 5.1 mode via EAX emulation. Star Wars Knights of the Old Republic also utilizes 5.1, similiar to how Max Payne 2 does it. MP2 is probably the best "5.1" game I've found so far, though. I'm sure Half-Life and Doom3 will change that..

      Ultimately it comes down to what sound provider these games use.. if they're using DirectSound through hardware, odds are it will support many a speaker configuration. It's when they use lame crap like Miles in software that it starts to suck.

      Also, Creative has made some of the overrated soundcards ever. They're like the Bose of sound cards now. What's really funny is that I cannot get my Audigy Deluxe working on my computer. Everytime I attempt to install the drivers (which, by the way, are a pain in the ass to download. Who is going to BUY a drivers CD? Gimme a break!) the machine blue screens. Creative's tech support was no help either, basically saying the Audigy Deluxe was incompatable with my A7N8X Deluxe motherboard.

      Riiight.

      --
      Not All Who Wander Are Lost
    7. Re:Sounds Good enough to me! by delus10n0 · · Score: 1

      I'll also add these games to my "has great surround sound audio" list:

      - Freelancer (center channel is vocals, music swells to fill speakers)

      - Dungeon Siege (very atmospheric)

      --
      Not All Who Wander Are Lost
    8. Re:Sounds Good enough to me! by Anonymous Coward · · Score: 0

      Regarding your ending comment, the music from the first Sonic game is some of the most memorable and fitting FM synth for any game in history. I remember every note of the ending medley theme as if the game were released just last year. These were the years that Sonic Team had their act together regarding music, instead of relying on crappy wailing guitar rock as in the Sonic Adventure games and Sonic Heroes. It's why I play these more recent games with the music turned down, but I play Sonic Mega Collection, Sonic Jam, or the originals on the Genesis with the audio turned to 11. (Nothing makes me 13 again like Starlight Zone!)

      Don't ever feel the need to justify your enjoyment of these great, revered songs.

    9. Re:Sounds Good enough to me! by drinkypoo · · Score: 1
      I went to target and bought a $100 system made by Yamaha (well, sold by them) which has 5.1 digital. It only has coaxial in and is absolutely intolerant of low-voltage SPDIF so I can't use it on my PC until I get a real power supply - my 5V is more like 4.77. SPDIF is specified at 5V but I don't know what range it's supposed to allow - regardless the yamaha won't allow diddly. Works fine with my panasonic DVD player, though, and it came with a full set of teensy speakers including a cute little subwoofer. The audio quality is pretty poor for 5.1, it does not use discrete amplification and the subwoofer is bridged off the rear channels (SOP for cheap 5.1 systems - my sony is discrete, but it also has a powered sub) but it does have pretty good 5.1 stereo separation.

      It is not necessary to spend $400 to get 5.1 surround, as my example shows. Many PCs have it on the motherboard now complete with digital output. Unfortunately nforce2 ain't one of those, it WILL do 5.1 audio for games but only analog, it doesn't put out an AC3 5.1 stream for them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Sounds Good enough to me! by king-manic · · Score: 1

      Hey, I have a 5.1 sound system. It was cheap at $80. It rivals my stereo systems for bass. Why not have surround sound?

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:Sounds Good enough to me! by GamingEngineer · · Score: 1

      I think that anyone with a recent home theatre system has surround sound capabilities. At home, my PS2 is hooked up to my receiver via an optical cable. I use surround sound whenever possible. It definitely makes the experience cooler, particularly for games such as SOCOM 2. It's pretty handy knowing you're being shot from behind. I don't have surround sound hooked up to my PC. My PC is in my bedroom and I'm not sure where I would put those extra speakers. But I do use a nice 2.1 speaker set.

    12. Re:Sounds Good enough to me! by NeoFunk · · Score: 1

      Maybe I don't need "half a frame" (whatever that is supposed to mean) in games, but I do "need" the world's best gaming soundcard. Thief 3 is the perfect example. I couldn't IMAGINE playing that game without being able to tell WHERE the gurads are just by listening. I'd much rather run the game in 800x600 or 640x480 than have to endure useless non-positional audio. You're not going to get that with your onboard sound chip. Sure, your XVIDS and MP3s will "sound fine", but they'd also "sound fine" on a Soundblaster AWE32, I'd warrant.

    13. Re:Sounds Good enough to me! by Frenchy_2001 · · Score: 1

      [quote]
      Unfortunately nforce2 ain't one of those, it WILL do 5.1 audio for games but only analog, it doesn't put out an AC3 5.1 stream for them.[/quote]

      and where did you see that?

      Nvidia soundstorm is the ONLY PC sound setup that actually ENCODES any stream to fit in an AC3 stream. So, yes, DVD (will be pass through) or 3D (sound) games (stream ENCODED to Dolby Digital) will go through you digital connection (optical or coax, whatever your mobo gives you).

      Of course, not ALL nforce2 have the dolby encoder, so if you have a cheapo one with the MCP only (not the MCP-T), you wont get that.

    14. Re:Sounds Good enough to me! by drinkypoo · · Score: 1
      Maybe I just have the MCP then. Which is unfortunate, because I bought a fairly fancy motherboard (Gigabyte GA7N400-Pro2).

      DVD sound IS passed through properly, provided I use PowerDVD 4. Version 5 craps out after a little while and the sound stops while everything else is still working so I had to go back to 4.

      Doesn't the SB Live! 5.1 encode to AC3?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Sounds Good enough to me! by delus10n0 · · Score: 1

      Doesn't the SB Live! 5.1 encode to AC3?

      No. It can decode AC3, though..

      The only soundcard that can encode to Dolby Digital 5.1 (that I know of) is the nForce2's MCP chipset. And it's delicious. Best sound card/chip I've ever dealt with.

      --
      Not All Who Wander Are Lost
  7. stereo 16bit 44khz.. by gl4ss · · Score: 2, Interesting

    ..is plenty.

    almost all modern mobos have that built in, if the da's shit it's still good enough. very few of us are hifi freaks, people just don't care that much about something that isn't going to save a crappy game anyways. If the audio would be the only thing making you want to play the game, why the hell not just put some music on?

    on the other hand there's plenty of games with superb audio, but audio isn't just about 'quality' as such - the one game I played shitloads just for the audio was Star Control 2.

    --
    world was created 5 seconds before this post as it is.
    1. Re:stereo 16bit 44khz.. by gl4ss · · Score: 1

      oh yeah and I forgot to say that very few hifists or 3d card enthuasists really know what they're babbling on(they just like shiny stuff and shiny words). I really hope that people don't get semi educated in that field.

      and that 16bit/44khz is plenty for output.. anything better isn't going to make a game any more greater or better selling.
      -

      --
      world was created 5 seconds before this post as it is.
    2. Re:stereo 16bit 44khz.. by Snaapy · · Score: 1

      > the one game I played shitloads just for the audio was Star Control 2.

      Star Control 2 has been the only game which impressed me by its audio. Back to the days PC sound cards use to be rare as ice cream in Hell. Sound fx and music was limited to "beep bob beep". Compared to the sound standards of the era, R2-D2 was a potential Eurovision candidate.

      Then SC2 came and pushed 4 channel digital sound through PC speaker on 286 using similiar technique as some PC tracker softwares. Instead of annoying beeps you heard adrealine rising action music. This was quite a leap in PC world. (Amiga had had good built-in since the beginning.)

      I hope I could live those kind of moments again. However, nothing big in the horizon. Digital sound quality has reached "good enough" level and you cannot simply increase the quality by adding bits anymore. The framework for impressive 3D audio exists, but the wow effect for utilizing its full potential in games isn't wow enough to gain development costs back in increased game sales.

  8. heres why by lucas+teh+geek · · Score: 3, Interesting

    its easier to tell the difference between a DVD and a Divx of the same movie than it is to tell the difference between an audio cd and an mp3 of the same song. heck, most people cant even tell the difference if you play the one after the other.

    now why exactly is that sort of person going to fork out more cash for better hardware with features they probably wont even notice? I know im not paying the extra bucks for an audigy3 (or whatever the latest and greatest may be) when these days built in sound or an old SBLive sound exactly the same to my ears

    --
    TIAEAE!
  9. What about... by fusionlab · · Score: 2, Insightful

    One game whose sound effects grabbed me lately was Call of Duty - there are superb stereo effects when all the bullets and explosions are flying around.

    1. Re:What about... by RealNitro · · Score: 1

      I agree with this. It is the only game that really stupified me just because of the sound. I have a 4.1 sound system, and I could hear the mortar round crashing in all around me, sounding incredibly realistic. (that is in the first minutes of the SP demo)

  10. PC Audio is much more mature by martinthebrit · · Score: 5, Insightful

    I think one reason that we don't see Games taking advantage of the latest gee-whiz auto card features is that PC audio cards have been able to deliver realism for a long time now. Sounds are sampled, environmental processing effects applied (which are, in the main, not processor intensive enough to require much hardware acceleration) and, with a decent pair of stereo speakers - to say nothing of a 5.1 system, the effect is realistic enough that you feel immersed in the game. The same is only just becoming true of 3D graphics with the current state-of-the-art hardware, and there's still a long way to go.

    As many people point out, for the unwashed masses who cannot tell the difference between a 128kbps MP3 and the original audio, pro-level audio soundcards like the Audigy are just overkill and will remain in the domain of the musician and those who care about sound quality. We are a lot more forgiving about audio quality than visual quality; I know I will happily listen to a LW radio broadcast, but I find a low signal TV broadcast unwatchable.

    Until games use more audio gimmicks; real-time physically modelled sounds generated on the fly for example, we will have no requirements over those currently implemented on all on-board audio.

    1. Re:PC Audio is much more mature by Copperdog · · Score: 1

      I think that's exactly it.

      It's all about human perception. Audio exceeded the limits of human perception (for all intents and purposes) over five years ago. Can you hear the difference between a computer-generated WWII battle sequence and one recorded at the time? Neither can I.

      Can you SEE the difference between a computer-generated WWII battle sequence and one recorded at the time? Damn straight. But as soon as you can't, graphics cards are going to go through the same bout of commoditization and apathy that sound cards are currently enjoying.

      Same reason you don't see much increase in colour depth recently. It's a big jump from 8-bit to 16-bit colour. Less so, but noticable from 8 to 24. 32's nice but not necessary. Who care about 64, when and if they come out with them? No one's writing articles about games being written in 24-bit colour and not using the full 32-bit available. Why? 24 bit is at the limits of human perception.

      -=CopperDog

    2. Re:PC Audio is much more mature by spectral · · Score: 1

      Because there's no such thing as 32-bit color? 32-bit, for all intents and purposes, when on a display.. is the exact same as 24. The only reason there's 32 bits is because 1) it's easy for computers to deal with (since we have 32 bit computers, not 24bit), and 2) to accomodate transparency. Why doesn't X have 32 bit color? Because there really isn't such a beast.

      The only time more bits matters is for processing precision: 48 bit and 64 bit (integer or floating point) colors are good for intermediate work, where you want two pixels side by side to not be the same color, and not affected by rounding errors. To the display, it's 24 bit all the way (8 bits red, green, blue). To print and other devices it might be different, but no monitor that I know of supports more than 256 shades of color on the individual colors for each pixel. This is why internally, the more recent video cards use insane precision.. the effects of each successive pixel shader demands it for there to be perfect representation of the color desired, once they're flattened down to a 24bit colorspace. If everything was done in 24bits, you'd lose a few bits precision (probably per color) in rounding errors. I can certainly notice the difference between a one rgb value difference in certain colors (esp on LCDs towards the dark end). Attempting to force (let's say two bits rounding error) 4 values each of rgb to be 'good enough' to equal is horrible, to me. (this allows about 64 different color values, all slightly different, to be possible results from a set of shader operations). Not good enough for having a huge chain of effects streun together (the more you work on it, the more noticeable those rounding errors become).

  11. People's gear by Anonymous Coward · · Score: 0

    Most people probably sit in front of their crappy PC speakers connected to their onboard sound cards and are perfectly happy with it. They don't know what they are missing.
    If you have decent headphones (or a surround system) and a sound card with EAX support some games really do become more enjoyable.
    I can't imagine the Cradle mission in Thief 3 being half as scary without proper sound gear. Playing it with headphones on in a dark room was very immersive and it really freaked me out.

  12. Can you hear me now :) by mrshowtime · · Score: 1

    My mobo has 5.1 audio built in as well as an optical digital output. I tried to use/"upgrade" to the top of the line soundblaster, but it crashed my computer over and over again, till I removed it. I don't use computer speakers, but a 500 watt amp and real speakers. Very rarely does any game take advantage of my setup, but conversly, my XBOX takes full advantage of the 6.1 setup in the main room. As does the Gamecube. The problem with computer audio, is the flexibility problem; always designed to accomodate the lowest common denominator. Most people have the same two crappy speakers that came with their computer. On the other hand, I can now get a good 500 watt home theater system with a powered subwoofer for less than $300. Needless to say, most people are not going to spend $300 for a good set of computer speakers and another $100-200 on good sound card, just for their computer, but they will for their dvd player/tv.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  13. Where's the marketing? by Vincman · · Score: 5, Insightful

    You want to hear people rave about sound, then it will have to be sold to them. In movies this already happens in the cinema, which makes people want their own home-entertainment system. Since there's no similar event for gaming (appart from cult-gatherings, etc), how many people will consider it an issue? At the same time, the integration of game-consoles into existing entertainment systems has raised the attention-level a bit.
    There's also the matter of soundtracks, which is an underused option in games. A great soundtrack will make me want to see a movie and vice versa.
    All that being said, I have not really found sound in games lacking, even though I have $7 pc-speakers. I find wearing earphones actually gives me an advantage in games like counterstrike, in which hearing the enemy approach is of vital importance.

  14. Turn the monitor off by mwvdlee · · Score: 1

    Perhaps it's "undervalued" because you can still play a game with the sound turned off but you cannot play the game without a monitor. It's undervalued simply because it is of little value for the gameplay.

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    1. Re:Turn the monitor off by MarkPNeyer · · Score: 1

      I have to disagree with you on this one. That may be true for some games, in other games, you need the audio. I'm thinking of FPS titles, specifically Call of Duty. I would say that is one of the few games with audio that just amazes me; and it still does, every single time I play it. With EAX3 and a 5.1 surround sound setup, you feel like you're there. You need every bit of help you can get in figuring out where the enemy is - wether it's identifying just who is shooting beyond that hill by the sound of the gun they're using, or using the doppeler effect to tell whether that clanking you hear is someone coming up the steps to get you or down the steps to get the bad guys. I geuss you could play Call of Duty without a sound, but if you're going to try it, please come to a server that I frequent so I can really take advantage of that fact.

      --

      My blog
    2. Re:Turn the monitor off by Sigma+7 · · Score: 4, Informative
      Perhaps it's "undervalued" because you can still play a game with the sound turned off but you cannot play the game without a monitor. It's undervalued simply because it is of little value for the gameplay.
      Actually, I'd have to disagree with you there.

      As shown on Deaf Gamers, there's a significant amount of games that omit features that make it possible to play without sound. In particular:

      1. Critical announcements - ceratin RTS games only have an audio announcement that you are under attack.
      2. Speech - some modern FPS games rely on in-game speech, and forget to include the subtitles.
      3. Cutscenes - as with speech, some cutscenes are not subtitled.
      4. Directions - some games (e.g. Counterstrike) use audio to indicate where action is occurring. If you accidently reverse the audio channels (e.g. by afaulty driver or because you placed the earbuds in the wrong ear), you will be disoriented. The only game that countered this problem to an extent would be Ghost Recon. Most other games only alert you to the direction of an attack after you are hit.
      5. Voice Chat - it's much faster than typing in text (and in most games, you can't defend yourself while typing. The only one where it was possible would be Rise of the Triad.)
      6. Mandatory system requirements - some games, require a sound card to be present in the system, regardless of whether it is actually useful or not. Two examples would be X-Wing (Win95 Collectors Edition) from LucasArts (program will quit if it cannot initialize audio), and Machines from Acclaim (program will crash to Desktop if it cannot find a sound card.)


        1. Of course, the amount of information gained from audio is being messed up in some aspects - in some cases, the noise is too low to be certain, while in others, it's being overshadowed by my CPU/Powersupply fan. (And I'm still looking for an easy way to quiet it down and take care of the heat problem as well. I have heard something that takes care of sound, but the heat problem still remains. )

  15. The Thief franchise by Synkronos · · Score: 5, Informative

    There has in fact already been a game that people bought for the sound. Friends of mine actually went out and upgraded their PC sound purely to get a better play experience out of Thief: The Dark Project (1998). It was one of the first games that used positional sounds as an integral part of the game, making for an innovative play style that spawned the stealth genre which now also includes games like Metal Gear Solid and Splinter Cell. Thief works slightly differently to the other Stealth games, since you are very weak in open confrontation. Not paying attention to certain important sounds (like a guard's footsteps for example) can lead to a swift and painful death. This new genre is very successful at the moment, with sequels for all three games mentioned coming out this year - Thief 3: Deadly Shadows, Metal Gear Solid 3 and Splinter Cell: Pandora Tomorrow, all of which have received good to excellent reviews.

    --
    Playing poker with a joker and some Uno cards
    1. Re:The Thief franchise by dyefade · · Score: 1

      Thief was the first thing I thought of when I saw the article. I bought that game on the basis of it being audio-orientated (opposite of your friends).

      To be honest though, no other game I've see has made such good use of sound, or at least been so innovative with it. Maybe that one Half-Life boss..? meh.

    2. Re:The Thief franchise by ajutla · · Score: 1

      Er. Metal Gear Solid 3 hasn't received excellent reviews because it's not out yet.

    3. Re:The Thief franchise by Trepalium · · Score: 1
      It was one of the first games that used positional sounds as an integral part of the game, [...] that spawned the stealth genre which now also includes games like Metal Gear Solid and Splinter Cell. [...] This new genre is very successful at the moment, with sequels for all three games mentioned coming out this year - Thief 3: Deadly Shadows, Metal Gear Solid 3 and Splinter Cell: Pandora Tomorrow, all of which have received good to excellent reviews.
      There's also the Rainbow Six series, the latest of which is Raven Shield. A great game as long as you don't mind being very, very careful. One or two shots will probably kill you, and spraying bullets at an enemy is foolish. It's first person, unlike the rest of the games you posted. Hitman 2 was another game that makes you use stealth. The game XIII put an interesting spin on it, too, as you could not only hear your enemy, but also "see" their movement on screen.

      And what do you see people talking about in this story.... A 6 year old game with stinky sound to begin with.... CounterStrike. I wish some of these counterstrike people would get off their asses and see there's an entire world of PC games just waiting to be explored. After going to a large LAN party event with over 800 people, and only being able to find ~5 people who were even a slight bit interested in playing Raven Shield, and maybe a 15-20 people who were willing to play BF1942, I have to say I'm a bit bitter as CS.

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:The Thief franchise by Laetor · · Score: 1

      Hey, I'm with this Raven Shield LAN party comment. The problem as I see it, Trepalium, is this:

      CS has a huge installed user base

      It is very stable after about 14 million patches and such incredibly extensive user game play

      It is free (bingo!)

      It genuinely is a lot of fun, still to this day

      People who play a lot of it continue to find ways to become better (grenade tricks, different qualities for guns, *scripting*, map knowledge coupled with such a massive number of maps out there)

      That's a lot going in its favor. Piled on top of that is the fact that it's very fast paced, and people don't have to wait too long for the game to recycle if they're killed, if they die early. Unless, of course, there's some camper in which case that camper sucks and everyone tends to make that clear quickly. Raven Shield is very *slow*-paced, you can wait a very long time if you die early depending on the map, a lot less people own it, it is NOT free, it has a large learning curve with motion, keys, etc. It has a lot of strikes against it. Again, with that said, I think it kicks CS's ass for multiplayer co-op play. So far it provides the most satisfying anti-terrorist FPS multiplayer game play I've experienced. So, I sympathize with you, but I also think there's some compelling reasons why the world is the way it is...

    5. Re:The Thief franchise by Synkronos · · Score: 1

      Sorry, I was trawling for MGS links and MGS3 was at the top of the list. I was, however, thinking of MGS2, but more importantly the franchise as a whole

      --
      Playing poker with a joker and some Uno cards
    6. Re:The Thief franchise by Synkronos · · Score: 1

      "It's first person, unlike the rest of the games you posted" All of the Thief franchise games are first person. Thief 3: Deadly Shadows has now added a third person view option, although many people consider this a 'soft' mode to play in, as it lets you see around corners that you normally could not in first person. The rest of the games are, admittedly, third person.

      --
      Playing poker with a joker and some Uno cards
  16. Make it LOUD by Icyfire0573 · · Score: 2, Insightful

    As far as I've seen in my limited life experiences, nobody reallly cares about the audio quality, all they wanna do is turn it up real loud and if it sounds kinda good then, thats all they really need

    1. Re:Make it LOUD by Anonymous Coward · · Score: 0

      This is why speakers are a much bigger part of the equation than the sound card, if you're into PC gaming. I've driven bad speakers with good sound cards before, and the result is incredibly worse than driving good stereo speakers with even an ancient ISA SB16. The difference in results is even clearer the louder you go; the bad speakers will choke regardless of sound card, but the good speakers, amplified properly, will take the sound at its maximum quality from the sound card, and will suffer much less from distortion or lack of range.

      Consoles don't have such problems, since console sound hardware is typically good to great.

  17. *shrug* by LordJezo · · Score: 1

    I would think most of us just don't care. I am a pretty hardcore gamer, get everything that comes out, try most demos, upgrade my pc all the time, want the greatest graphics card there is..

    but..

    I have never found a need to get anything other then my 5 year old Sound Blaster Live Value card. Just makes no difference to me at all. I know a guy who bought a Sound Blaster Audigy 2 EX (or something) and I really can't tell a difference between his $200 card and my old $15 (today's price) card.

  18. sophisticated audio by bmorton · · Score: 2, Insightful

    As much as I like neat sound effects and what not, I don't think it's really necessary for video games to use more sophisticated processing for audio.

    I would rather the developers spend more time choosing and mixing sounds more carefully. I've played at least a few wonderful games with sounds and music that don't go well together, drown each other out, or are just plain annoying. And let us not forget games that are any combination of those.

    There's nothing like a great game that sounds and looks great, and a good ear and eye can make reasonably low tech game achieve that.

    -B

  19. Amen by SmallFurryCreature · · Score: 1
    Soundblasters used to be required. Now they are more a pain then a gain. I have often found that a really crash prone game can be saved by the simple removal of the soundblaster from my system.

    The sound is a little bit better when it is in use and the game makes proper use of it so I sometimes put it back in for certain games but I am certainly not going to buy another one.

    Creative get your bloody act together and write some decent drivers.

    You are loosing a customer who has had every soundblaster upto and including the live.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Amen by billcopc · · Score: 1

      Praise the lord. I'm an audiophile, so says my 300$ sound card. I use the onboard sound of my NForce2 system for games n'stuff because the pro card doesn't do 3D. I can hear a slight difference in dynamic range if I do A-B comparisons, otherwise the onboard is just fine to me. Oh, maybe that's because I run it straight digital through a high-end DAC into my mixer, crossover and then to the amps.

      But yeah, even the analog outs are better than SBLive. Nothing like cheap ECS boards where you hear the AGP bus humming harmonics out your speakers.

      --
      -Billco, Fnarg.com
    2. Re:Amen by Mattintosh · · Score: 1

      If you can hear the AGP bus humming in your PCI audio card, you need to move the audio card to the far slot. AGP is always at the top of the board (at least on every board I've seen). Put your audio card in the bottom slot.

      This will accomplish two things. The first is that it will put distance between that 350 hojillion Hz GPU and your APU generating 20kHz signals. The second thing is, it puts the audio card on a PCI bus that's more than likely unused. PCI only supports 3 slots per bus. Most motherboards have 5 PCI slots. AGP is on its own bus. So those 6 slots are divided into 3 busses. 1 AGP slot by itself, 3 PCI slots on PCI bus 0, and 2 PCI slots on PCI bus 1.

      I have an Audigy set up like this, and the problems I've had with it (and there have been many) have all been driver issues. I'd probably ditch the card completely if it weren't for the audio-in options (optical digital input... mmm...) and the front plug panel (5.25" bay panel with digital S/PDIF, MIDI din-5, and 1/4" headphone plugs).

    3. Re:Amen by billcopc · · Score: 1

      Well that's all nice and dandy, except I was talking about onboard sound on a cheap motherboard. It's not really that difficult to move the audio connectors elsewhere with a little soldering work, but considering the board sells for about 40$ it's just not worth the effort :)

      Those bay panel thingies are cool, but I far far prefer the Midiman Omni-IO which is a truly external breakout box that you can stick just anywhere on your work desk. But then I also use an external firewire enclosure for my dvd burner, just so I don't have to bend down and reach for the PC case, which I hid far away to kill off the last few dB of harddisk whine that my Antec silent case couldn't squelch.

      --
      -Billco, Fnarg.com
  20. Everyone prefer visuals by hsoft · · Score: 1

    Do you prefer to VIEW pr0n or HEAR pr0n?

    Gotcha eh? Next article please!

    --
    perception is reality
    1. Re:Everyone prefer visuals by Anonymous Coward · · Score: 0

      both. A woman moaning in extasy is the bomb...

  21. This article has completely missed the point by SkunkPussy · · Score: 1, Informative

    I am rather disappointed by the quality of this article:
    "I just got a new computer with a Creative Labs Sound Blaster Audigy 2 card with amazing sound and music capabilities. For example, theres support for 24-bit EAX Advanced HD sound,"

    What the fuck is 24 bit EAX Advanced HD Sound? Its not a feature, its a fucking marketing term. EAX may loosely refer to 3D Audio features but the author clearly doesn't know what he's on about.

    Firstly let me get something off my chest - creative fucked ME over. my Soundblaster Audigy, a "24 bit" card is nothing of the sort. It only plays 16 bit sounds. Apparently it can (in hardware) mix 24 bit sound down to 16 bit, bypassing the windows functions that do the same, nonetheless marketed to me as a 24 bit card. So of course this means the card is completely useless if bought specifically for audio work.

    Also my mate bought a soundblaster live, one of the selling points was that the "liveware" could be upgraded, providing more features/effects/whatever. His original cd came with liveware 3.0, since then (well last time I checked) creative have not bothered updating the SBLive liveware, which is a bit naughty.

    Their drivers are SHIT, check this, this and this.

    The last link hints on having the same FUCKED UP driver problems that I have been having: the original driver off the cd will install, but none of their updates off their website work. I have been through all the tech support and they have even sent me out a new driver cd (for free) but those drivers wont install. Creative seem to have some sort of fucked up hardware detection routine in the driver installation for every drivers apart from the ones on the original cd, and this hardware detection always tanks stating "No creative product found in this computer. Please ensure it is installed properly."

    My mate has a soundblaster live and when he went from win 98 to winXP his SBLive just completely refused to work, with all the drivers from creatives website claiming that he had not soundblaster installed. The CHEEK! If only creative would allow MS' hardware detection to do the work, rather than have their FUCKED UP BUGGY hardware detection fail to find legitimate hardware. My mate now uses unofficial drivers for his soundcard that *arent even written* by creative. This was the only way he could get his sound card (that he paid 180 pounds 5 years ago for) to work.

    Once I gave up on getting any semblence of modern drivers working, I moved onto getting 3d audio working in games. Like fuck was that going to work. Every game I tried refused to recognise the existence of EAX hardware. In every game without fail, the EAX option would be unselected. This was particularly galling with halo.

    In the end I uninstalled my SB Audigy and used my onboard 5.1 surround. Which is recognised by games, shock horror! Admittedly when theres about 10 people firing at once in halo the sound gets choppy, but at least I have surround.

    Also we have to ask about the quality of onboard effects on the soundblaster live. The reverbs are so shit and tinny that you cannot possibly use the for any audio application. This belies their claim that their soundcards are good for musicians.

    Finally we have to ask: is the lack of decent 3d support due to game developers not being bothered, or is it due to the 3d support/hardware accelerated sound support being in such a perilous state?

    I tend towards the latter. The author of the article states:
    "Creative Labs has a virtual monopoly, due at least in part to aggressive techniques such as lawsuits or buyouts to take care of most potential competitors....Fortunately, even without competitive market pressures, Creative Labs has developed high quality audio hardware."

    --
    SURELY NOT!!!!!
    1. Re:This article has completely missed the point by Psyrg · · Score: 1

      This post deserves a constructive reply. Someone has modded it troll, and although it is a little, the underlying problem is that Creative just don't care. Hopefully this does not come off as troll. :)

      The SoundBlaster Live (and from what I hear the SoundBlaster Audigy 1) does not support SMP machines in Windows. Often they work fine, but many of the people on the www.2cpu.com forums have had no end of trouble with them. Creative have patched their Audigy drivers to allow hyperthreaded processors to work with them, but not SMP. The Live, as to be expected, has been left unpatched.

      I have also learned that the SoundBlaster Live is a bus master. Why? Is it necessary to cause conflicts with hardware that actually needs to master the bus like disk controllers?

      And then there is this hardware Dolby Digital decoding feasco. I wanted a SoundBlaster Live back when I had a P233 so that my DXR-2 DVD decoder could output the digital signal to the SPDIF on the live and give me five channel audio. Apparently, it can't be done. Apparently, its done in the drivers... Marketing it as a hardware feature, go figure.

      Oh well... I suppose I always have the right to vote with my wallet.

  22. Thumbnails by Noah+Adler · · Score: 2, Insightful

    I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!'

    I'm a semi-pro musician, and I was discussing coding Csound instruments with a friend of mine the other day. We were lamenting the lack of a centralized online repository of free instruments, but the problem is the number of instruments to wade through quickly becomes unmanageable (easy to recognize, difficult to solve). Why is this?

    Because audio clips can't really be shown as thumbnails. Where you can show one page of sized down images and have the surfer quickly navigate to whatever catches his eye, there is no parallel for audio clips. They essentially must be listened to independently and sequentially. And of course people won't take the time for this.

    That's why people don't get as excited about game sound. Marketers can't use it to affect excitement. They can't demo it [intuitively] on web pages, print ads, or even on the game boxes themselves, so graphics are used solo for promotion.

  23. Anyone remember Aureal? by Anonymous Coward · · Score: 0

    My recollection was around the time 3Dfx was huge in the graphics market, Aureal and A3D were introduced to the sound market and created a nearly equal stir (Creative soon followed suit with their Live). In particular, I remember that time as when 3D sound was actually a significant reason to buy a game or upgrade your system. I, for one, got my DiamondMM MX200 and was completely floored by the concept and recient practice of games having positional audio.

    The thing is, as many people pointed out, now it's just not a big deal anymore. For the average user (as in, non-audiophile), not only are they likely to have the same, average setup of two speakers, but it's more than likely percieved that computer audio hasn't improvied much over the course of the past few years -- even from, say, the time of A3D and the original SB Live.

    You make a point of EAX3 and EAX4 making a marked difference, but not only are these details often disregarded when plugging PC games, I suspect almost everyone has no general concept of how these perform any better in comparison to EAX or EAX2 (which, AFAIK, are supported on many motherboard sound chips now).

    If the gaming industry's attention is to be specifically pointed towards audio again, someone or something will have to spell out why just as it clearly as graphics card manufacturers (e.g. pixel shaders), and for audio that's not anywhere near as easy a task.

    1. Re:Anyone remember Aureal? by Anonymous Coward · · Score: 0

      A3D was the watershed 3D audio technology for gamers. Aureal brought high-quality HRTF (3D sound on two speakers) and positional occlusion and reverb effects (sound bouncing off walls) to the masses. It was the best for so long, until Creative bought Aureal out and smashed A3D's face into the pavement. Sorry for the imagery, but it's an accurate metaphor.

      EAX had existed at the same time, but it wasn't anywhere near as sophisticated as A3D (no occlusion, for example), and didn't catch up to A3D 2.0 until half a decade later (some would say it still hasn't, completely). Sensaura also followed and was extremely good, taking HRTF to higher heights than Aureal was able to, but inconsistent (and expensive, I belieive) driver development and lack of support from developers helped usher its inferior market position to the juggernaut of Creative and its overpriced hardware, slow-to-improve technology, and wonderful, wonderful brand name.

      Any other insights are welcome. Aureal's story is a sad one, and I'm always interested to hear more about them.

  24. Don't know what you're talking about... by JFMulder · · Score: 1, Troll

    ... all my Xbox games are in 5.1 DD. Oh wait. PCs. Right. No luck for you guys. ;)

    1. Re:Don't know what you're talking about... by blazin · · Score: 1

      Those voices in your head are probably some of the jackasses playing on Live.

    2. Re:Don't know what you're talking about... by Anonymous Coward · · Score: 0

      ...all my PC games have 5.1 DD *AND* high-res textures. Oh wait. Xbox. Right. No luck for you. :P

    3. Re:Don't know what you're talking about... by JFMulder · · Score: 1

      My HDTV is bigger than your computer screen! Right. No luck for you. Just kidding :p

  25. Two Points by th1ckasabr1ck · · Score: 3, Interesting
    I have two things to contribute:

    1. DOOM3 is using an extremely advanced (and impressive) audio system. There is an excellent write-up of it here. For an atmospheric game like DOOM3, that sounds absolutely perfect.

    2. Beware the Sound Blaster Audigy 2 Platinum if you are a gamer. It sounds fantastic, but the live drive (or whatever the Augidy 2 generation 5.25" sized input access is called), consistantly crashed games in my system (3000+, 9800 Pro, 1 GB RAM). To my surprise, when I disconnected the live drive and left the PCI card in, everything ran beautifully again. I always thought it was my viedo card acting up, but when Quake3 started crashing consistantly I had to do some investigation and to my surprise the Audigy was the guilty party.

    1. Re:Two Points by Anonymous Coward · · Score: 0

      I'd have to disagree regarding the Audigy 2 platinum's live drive. I have a similar system (3.06, 9800 pro, 1gb ram) and i have had zero problems with the live drive. In fact, the only problem i've had in my system is the current sata raid drivers are crap so i have to use the originals. I use logitech z680 5.1 system with fiber. after properly configuring my system to work with them in true surround, i could never go back. It makes games such as AA:O so much more enjoyable. The other night I was getting shot at and the only way i knew where the guy was from the direction i percieved the sound to come from. ducked behind object, let him approach and let him have it.

    2. Re:Two Points by junkgrep · · Score: 1

      HL2 is going the pull-out-all-the-stops audio route as well.

    3. Re:Two Points by MentosPimp · · Score: 1

      It may be the Firewire port on the Platinum.

      I was having problems at where the sound in the game would cut out, and all I would get is high pitched squeal. I would often restart, and then
      everything woule be OK for a while, then the squeal would return.

      However, this was only happening to me at LAN parties. Last LAN party, I restarted and someone complained that they were busy downloading pr0n from me. Eureka - my pr0n was on an external Firewire Drive - plugged into my Audigy 2 platinum, in my case the back of the card, not the front plate.

      Just yesterday my whole computer crashed while playing WarCraft III. Just in reading your post, and composing mine, I realize that I was downloading stuff while playing, and the download was being written to the Firewire drive. This time the drive was plugged into the 'Drive' Front plate ( I had been moving the PC around). I think I now know why the whole PC crashed instead of the squeal I was used to... :)

      So basically: Dont use the Firewire port on an Audigy 2. If you do, use the back plate, and your PC wont completely crash if you play a sound while using the Firewire port.

  26. I'd have to say by aliens · · Score: 1

    I know most casual gamers don't have a 5.1 surround system, much less a 7.1 that the newest gen of cards support.

    There is one game I just read about that is focusing more on the sound of the game. It's called Black, and unfortunately I can't find a direct link for info from google. (Pretty poor name for a game)

    But they want the firing of the gun to be actually like firing a gun. Nice LOUD bang, richocets, etc.

    --
    -- taking over the world, we are.
    1. Re:I'd have to say by Synkronos · · Score: 1

      However, 5.1 is pretty much standard on all onboard sound systems. This will obviously be upgraded as time goes by, so you will eventually be _unable_ to buy a new system _without_ some for of surround sound. It's just then a case of getting ahold of the speaker system to go with it and setting it up.

      --
      Playing poker with a joker and some Uno cards
    2. Re:I'd have to say by aliens · · Score: 1

      Oh that's what I meant. I was refering to how many people have a 5.1 speaker system for their computers.

      Cause like you said most mobo's have 5.1 already there, it's just a matter of connecting everything correctly.

      --
      -- taking over the world, we are.
  27. Uru by Winterblink · · Score: 2, Informative

    Anyone who's ever played the Myst series of games knows that audio is at the forefront of the experience, never off at the sidelines. I recently picked up Uru, the now not-so-online sequel to Myst. I have to say, it has some of the most immersive audio I've ever experienced with a game since Riven. A ton of work had to have gone into it to get all the distinct sounds, write the music, and put it all into a package that supports EAX so well you can close your eyes and just listen to the ambience.

    Just my opinion, but I think there are a rare few developers out there that already have this down pat.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Uru by Ayaress · · Score: 1

      When I played Uru, I was impressed. I'd expected the audio from the series to suffer because of the improvement in visuals.

    2. Re:Uru by Winterblink · · Score: 1

      You know I thought the same thing, but I was floored by how much they IMPROVED the audio. It's right up to snuff with the visuals. Those guys are truly pioneers in the gaming industry, it's a pity Uru Live flopped. :(

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Uru by ElectricPoppy · · Score: 1

      I love the music in the Myst games.

  28. Motherboards by guybrush876 · · Score: 1

    All motherboards started including sound, it's dificult to find one whithout it, so the instaled base is of simple stereo speakears, so developers don't worry about improved sound systems for PC only games.

  29. Why I don't have a better audio card... by Anonymous Coward · · Score: 0

    Around six months ago, I found an Audigy card at Best buy for around $50. It was roughly half the price of the new model with all the same features. It was in the clearance section.

    I brought this card home, and tried it out. I could not hear a difference from my motherboard's onboard audio. I thought there might be a little less static, but without the ability to listen to them side by side, I could not be sure if I was actually getting a better audio experience.

    I then tried the card out in Team Fortress. I turned on that special 3D sound support they had... and I was APPALLED.

    I tried adjusting the sound card... There were settigngs for speaker distance, and a setting you were to adjust until the sounds appeared to be coming from the sides of your head, but it was no use... It just soudnedd terrible.

    What I was hearing in all the sounds was some kind of flanging... The kind of sound you get when you take two copies of the same signal and offset them from one another a little bit and remix them. It sounded like a subtle ray gun, over all the sounds.

    It was ANNOYING AS HELL.

    I then considered things and relaised that a 5.1 surround system would be much better. But then I realised there weren't any games I knew of which would support such a system! Why bother buying 5.1 speakers if no games support them?

    So, the next day, the sound card went back. But I still improved my audio experience.

    I went to a site... tomshardware I think, and I looked at benchmarks of various speaker sets. I already had a set of speakers with a subwoofer. And I rememebred how awesome they sounded compared to my regular desktop speakers, so I wondered if I could not get a better set of speakers, since those I purchased were cheap, and I hadn't gone online to chekc any benchmarks for them.

    Well, I looked at the benchmarks, and I picked out the best set of speakers that I could find that had sound comaprable to the high end models but were within my price range, and I picked a set of Altec Lansing VS 4121 2.1 speakers with subwoofer.

    They're really nice speakers. They are built differently from most speakers. They have tweeters in these 1 1/2 inch wide sticks that prodtrude up from the table top, which are mounted on a round speaker case with medium range speakers that point down at the desktop to reverberate off it. And then there's a big subwoofer which powers the whole system, so you only have one cord to plug in. Also they have easy to access controls, which tell you when they are centered, and a mic jack which is right on the side of the speaker for easy access.

    Wehn I plugged these pupppies in, I was amazed. I plugged in my original speakers and then these again to compare them and the difference was like night and day. The old speakers in comparison to the new ones sounded muddy. I couldn't tell they were muddy of course when I had them, though obviouly I felt they were lacking something if I was shopping for new ones. But the new ones were crystal clear, and I'm much happier with them than I was with that Audigy card.

    Anyhow, I will not be buying new speakers or a new sound card until such time as games have 5.1 surround sound. That is why I don't have a better audio card.

    1. Re:Why I don't have a better audio card... by shione · · Score: 1

      What onboard sound do you have? The on chip sound on some nforce2 boards (mcpt I believe the chip is called) is often compared on review sites to the Audigy.

  30. No competition by ksiddique · · Score: 2, Informative

    There hasn't been much in the way of audio for PCs because there's a lack of competition these days. There doesn't seem to be much innovation.

    Back in the day there was the good old A3D vs. EAX debates. Things steadily improved as Aureal and Creative Labs tried to outdo each other. Sadly, Aureal couldn't hack it and bowed down to CL. Soon after, CL became complacent (in my opinion).

    Playing Half-Life with A3D and four speakers was so cool! :)

    1. Re:No competition by SuiteSisterMary · · Score: 1

      The market voted with their dollars, and their feet, and Aureal was shown the door.

      Me, I still use my A3D 2 card. Only now that I've upgraded to XP, where the drivers are crap, am I considering changing.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:No competition by Anonymous Coward · · Score: 0

      More like bad management combined with spurious litigation from Creative.

    3. Re:No competition by InThane · · Score: 1

      Don't forget NVidia sniping away all their engineers for the XBox/NForce project.

      --
      InThane
    4. Re:No competition by ksiddique · · Score: 1

      My Monster MX300 served me well during the pre-XP days. These days I'm running an nForce2 motherboard with SoundStorm. I had an Audigy for a while but it just didn't cut it for me.

  31. Background Noise and Hardcore Gamers by Carrion+Creeper · · Score: 3, Interesting

    So most spiffy new games require spiffy new and FAST computers. Most new fast computers have a baseline noise level which is not so quiet, expecially after you drop in your turbine powered GPU.

    Most audiophile-type distinctions in terms of fine quality can only be made in relative silence. I am not an audiophile, but I can tell a nice system when I hear it, but only with no background noise.

    Therefore, for most people not blessed with silent hardcore gaming PCs (and even those who are but live in loud areas), the distinction is virtually impossible to make without the sound turned up so far that neighbors in the next zip code are complaining.

    This is exactly why when I went to visit someone and they had an $8,000 plasma TV with a cooling fan I thought it was the dumbest thing ever. It totally defeated the purpose of the $5,000 sound system's capabilities.

  32. Sight vs. sound by hopemafia · · Score: 1

    I think people's emphasis on the visual has something to do with the fact that sight is an active sense. If you want to see something you have to point your eyeballs at it and adjust your focus, whereas hearing just happens naturally. Sight is a directed sense focused on some target, whereas you hearing is immersive...you hear everything around you. Since we tend to pay more attention to what we are actively involved in, sight gets top billing.

    --
    If God had had a computer it would have taken him 7 months to create the earth...if he even bothered to do it at all.
  33. some thoughts... by JustNiz · · Score: 1

    I did psychology as part of my degree and vaguely remember something like a human's overall perception is 96% from vision. that only leaves 4% for sound, smell and whatever else, so that's the reason we all focus more on game graphics than sound.

    ( Apparently a dogs perception is largely built on smell, so they would judge a game based on the odour of the box it came in! )

    The major difference/benefit for gamers these days of having an expensive sound card over using the AC97 codec on your mobo is not overall sound quality, but to offload EAX/environmental audio calculations from the CPU so it maybe gives you 1 or 2 extra frames/sec.

    Actually for games where it is useful to use audio for a positional cue of off-screen bad-guys, I find EAX just muddies it up. I get a much better idea just with clean stereo.

  34. Re:It's the drivers and the variations of setups by cjmnews · · Score: 1

    Drivers have a lot to do with it. Those of us that bought Soundblaster cards from Dell know all about this as we see non-OEM cards getting driver upgrades, but our non-standard OEM card does not, making the sound in games such as Neverwinter Nights to suck. A year later, we finally get an upgrade, but only after the support message boards are flooded with scathing complaints.

    The other issue is setups. You know, number of speakers and their arrangement. The game/driver has to be able downmix the sound so it sounds good whether you have 2 speakers or 7. Relying on the hardware to tell you the setup isn't always possible, for example the card I got from Dell is capable of 5.1, but the best speaker set at the time was 4.1, no center speaker. This makes it so some software has to remix or downnix the center channel to come out of the left and right front speakers.

    It was kind of fun playing Diablo II with 5.1 enabled and no center speaker. The surround effects were incredible!

    --
    You can lose something that is loose, so tighten the loose item so you don't lose it.
  35. too much work for developers, and your card sucks by tigeba · · Score: 1

    Developers do not have the time to write effects that only work on a limited subset of cards, Especially when driver and feature support is spotty and weak. It generally ends up being more trouble than it is worth.

    Also, any of you folks with a Soundblaster card that think you are fronting "Pro" audio gear are completely fooling yourselves.

  36. what tools available? by Creepy · · Score: 1

    When I first saw this, I started wondering what tools are available for recording 5.1 surround. Google didn't find any in my searches (though I may have chosen poor search words).

    Although I didn't find any free tools, I did find several commercial tools, which makes me wonder if you need a license to record and/or distribute 5.1 audio (sorta like mp3 - I'd assume this would apply to licensed technologies like EAX and Dolby). There also doesn't appear to be a good open format for 5.1 or 7.1 audio, meaning you're probably stuck licensing for it. Since most people only have stereo speakers, studios probably figure it's not worth the extra expense (especially if there's a per-CD license, though that fee often is only to display the logo, like THX, which is often a selling point).

  37. What about MIDI? by harrkev · · Score: 1

    Maybe, but one thing that bugs me about new mobos is the almost total lack of a game port -- which you need for MIDI. For those who may not know, MIDI is what you use to hook up keyboards/synthesizers/drum machines/other musical instruments to a computer.

    I was considering a new DFI LanParty mobo for the Athlon XP (this was before I decided to go the Athlon 64 path). An e-mail to the company resulted in "Yes, it has a game port header. If you buy the mobo, I can mail you the cable to bring the game port out to a PCI plate." This is very nice of them to mail the cable, but it should come standard in the box! It seems that only the low-end boards even come with the game port these days.

    Some people like to hook up a keyboard and play a little music. And I am not sure about the linux support for USB-to-MIDI adapters (anybody know about this one?).

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
  38. Re:stereo 16bit 44khz..-I disagree by Kevin+Stevens · · Score: 1

    Something makes me think that you havent played a game w/ 5.1 surround sound. Playing SOCOM II is a different experience w/ the surround sound. I can hear where shots are coming from. its not pinpoint, but I can tell w/in 20 degrees or so where someone is hitting me from. In addition, I can feel it when grenades go off next to me. It adds to the experience. In games like Final Fantasy, those 5.1 scenes look and sound better than most movies.

    This is on a PS2 hooked up to a very nice home theater system, something youre not likely to have on a PC. However, surround sound can be implemented in headphones (its in fact, easier), which is a better, cheaper option.

    Good sound won't save a game, or make a good game bad, but it can really add to the experience.

  39. We've reached a plateau by Anonymous Coward · · Score: 0

    The so called problem is that we've reached a plateau now where only audio engineers and musicians can really benefit from better hardware.

    Ever since the SB Live was released, I've had no need to upgrade. The Live has a near-zero noise level (ie: no static or low level hiss during silence) and it has 4 speaker positional audio (ie: I can hear when something is behind me, to the left, or right, etc).

    That's all I need. I must say though that anyone who thinks on-board audio is good enough, well now they are wrong. On board audio is notorious for getting interference from other electronic components. clicks, buzzes, hissing, etc is very common.

  40. In defense of immersive gaming sound.... by Dinglenuts · · Score: 1

    First, I will concede a few points:

    1. On a regular pc game, 2.1 and regular stereo quality is really about as immersive as 95% of people will ever need. Not to mention the fact that there's something ironic about having a tiny little 23-inch screen and BIG FAT AWESOME 15.3 sound system.

    2. Most games really don't do a very good job of utilizing advanced sound options, and that includes some pretty awful canned sound effects.

    3. Creative is only at the top of the heap because no one else wants to be. No self-respecting audiophile would purchase one, and no gamer on any kind of budget should be trying to purchase one, when there are far better offerings from lower pxed competitors.

    Now, the meat of my argument. I have a Sound Blaster Audigy ZX2 and a 6.1 Cambridge Soundworks set. I bought these for my computer when I didn't know what I was doing, but it's not the end of the world, and here's why:

    1. I am now in charge of media for my church, and a decent sound card with the right software can really go a long way in an amateur operation. Creative isn't the best, but in this case, they hit the right px point.

    2. I am now getting into building an amateur home theatre, complete with a sanyo plv-z2 projector, and a custom made HTPC. In this case, I could really spend a lot of money on a component system, but since I already have the parts I am going to be able to take the much cheaper route and simply mount my 6.1s in the ceiling, hooked to the HTPC. This, combined with an 80-inch HDTV projection screen, will most certainly create an immersive experience for both gaming and viewing, and given my current hardware, will surely impress everyone save the lone audiophile, who can never be truly impressed.

    Now, there's been a lot of hating on computer audio, but given the convergence factor of pc's and entertainment centers, it's not worth throwing away your cards just yet. 3.

    --


    Fat, drunk and stupid is no way to go through life, son.
  41. my rig by theMerovingian · · Score: 1


    I recently purchsed a couple Bose PC speakers, and have been pretty happy with them.

    I'm not a big audio person, but they sound fine to me. Not a ton of low end, but the mids and highs are nice.

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
  42. Re:too much work for developers, and your card suc by Anonymous Coward · · Score: 0

    It not so much the upfront time as the support time and cost. Last time I was involved with this we had to contend with drivers that outright lied, not too bad as they are easy to spot, drivers that streached the truth, a pain in the arse and drivers that crashed randomly if you did anything other than plain vanilla stereo, so unsurprisingly there is a lot of pressure to drop everything except pan and fade and avoid all the headache.

    The worst culprites were Creative, if your are interested use DirectX Caps viewer and see the specs of an SBLive change as you install different drivers.

  43. Agony by Spudley · · Score: 1

    A long time ago, on a platform far away (well, Amiga actually), there was a game called Agony.

    It was a pretty simplistic little side scrolling shoot-em-up, which probably wouldn't have deserved anyone's attention if it hadn't been for it's awe inspiring sound track (and graphics too, but a lot of games had those).

    The sound track of Agony was the reason I bought the game, and I still have the intro MOD file in my music play list tucked away among all the MP3s; it was that good.

    So in answer to the heartfelt wish from the original post, there you have it - a game that sold well primarily because of it's audio. Just a pity it was so many years ago.

    --
    (Spudley Strikes Again!)
  44. Re:too much work for developers, and your card suc by tigeba · · Score: 1

    I agree with you 100% on support costs.

  45. Its called "good enough" by voss · · Score: 2, Insightful

    On my recently purchases HP desktop I have an integrated Realtek ALS650 chipset with built in 5.1 sound. Its light years above my old computer and if Soundblaster has something better I dont care because its not better enough for me to spend $100 on.

  46. Creative Labs by geekboy2k · · Score: 1

    What happened to PC audio? Creative Labs. When Aureal introduced their 3D audio spec the games made that supported it (Unreal, and Half-Life I believe) were incredible. I remember playing Unreal and knowing were a monster/enemy was by the sound! Then Creative had to f#$k everything up by putting them out of business (and eventually buying all the IP, but NOT USING THE TECHNOLOGY). I have not bought any Creative products since then, but since Aureal isn't coming back, I may give the new Audigy2 card a try. 8*( Anyone care to comment on audio quality in games with the Audigy2 ZS? Specifically is there any 3d sound features yet?

    Oh, and you nay-sayers that say that 3d audio cannot be simulated using 2 speakers (headphones) might want to do a google search on HRTF's (Head Related Transfer Functions)

    1. Re:Creative Labs by DaveCBio · · Score: 1

      Creative didn't put them out of business. They bought their IP after they were done. My Audigy 2 ZS is great, I have no problems with it at all.

    2. Re:Creative Labs by JonMartin · · Score: 1
      Creative didn't put them [Aureal] out of business. They bought their IP after they were done.

      Yes, they did put them out of business. Creative sued Aureal. Aureal won the court battle but the effort bankrupted them. Then Creative scooped up Aureal's IP at bargain basement prices. Classic example of a big company using its army of lawyers to crush a small company instead of competing in the market.

      --
      Serve Gonk.
  47. Surround on your PC? by raygundan · · Score: 1

    Man, I thought everybody had that. Last time I went to buy PC speakers (two years ago) I picked up a cheapo logitech set with four surround speakers and a subwoofer for $50. I guess I hang out with too many other gaming dorks. Beyond movie-watching, it's a large help in games, as you can tell by sound which direction someone is shooting at you from.

  48. zerg by Lord+Omlette · · Score: 1

    Companies think they can shovel "sound cards" like the Audigy on consumers, that's what happened to PC Gaming Audio.

    --
    [o]_O
  49. MP3 audio and the tone deaf by Anonymous Coward · · Score: 0

    People who use computers have accustomed themselves to a lower standard of audio quality. MP3 audio is inferior to lossless formats quite simply. PC audio speakers are equivalent to speakers 10% of their cost, the other 90% is in shielding and rediculous markup. The average headphones anyone owns these days are absolute shit. The connectors on your standard audio cards, if you even use a card and not the chips included on the motherboard, are a cheap afterthought riddled with interference.

    Is it any surprise nobody cares about audio quality? They've all grown up on computers that have made them tone deaf to what good audio sounds like. The fact that 99% of people out there think 128kbps MP3 audio on their iPod using the (UGH!) bud headphones sounds "good" is a travesty.

    1. Re:MP3 audio and the tone deaf by Luke+the+Obscure · · Score: 1

      It goes deeper than that. When consumers where told that CD's sound better than records, and got everybody to throw away all their vinyl, consumers stopped listening to what music actually sounded like. The fact that MP3's are so popular is a testamant to this fact. They're just trading one shitty digital audio standard for another. 16 bit 44.1 is shit. Most DAC's are shit.

      *sigh* Maybe I should move to the mountains with Steve Albini and we can start a bitter audio snobs support group.

  50. Sound seems to be an after thought. by Riturno · · Score: 2, Insightful

    The biggest issue that I have with sounds in games is that many companies seem to have put the bare minimum into their development, especially in comparison to the video. I hate playing a visually stunning game only to get voice sets that sound like Kermit in a tin can or sword fights that sound like dropping silverware in a drawer.

    Given the current state of things, I don't even care about 5.1 audio. Reasonably good headphones like the Sennheisers HD280 Pros that I am using now have made a bigger difference to my gaming experience than any external audio system that I have used. Rather than effects, I hope that the developers spend more time making the sounds interesting, informative and appropriate.

  51. (2 2.1) (2.1 5.1) by Anonymous Coward · · Score: 0

    There just aren't enough applications around to justify having a bunch of dinky satellite speakers. My roommate has a set of those from Logitech, they cost something like $150 and he has to shuffle them around all the time depending on what he's using them for - the PC, the Gamecube, the TV...and most of the time he ends up using his cheapo headphones because it's late at night.

    Meanwhile, I bought some pretty good headphones(though not in audiophile range, they can really sound lousy at some low frequencies) for $30. Then, later, I replaced my aging $15 2 speaker set with $60 Altec Lansing 2.1's. They take up less space overall and I, too, can produce an obnoxiously loud bass now. (Which happens to be the only caveat of these - no seperate bass control and ALSA isn't mixing my original SB Live! correctly, so I can't really change the input either. Ugly problem.)

    The extra speakers seem more gimmicky than anything else to me - unless you were REALLY into FPS games they just aren't going to add much.

  52. It will come back... by Cyno01 · · Score: 1

    As more people use their PCs for a home theatre component. I'm building a computer soon, and its geared towards multimedia, i'm getting a widescreen monitor, 7.1 speakers, and an Audigy 2ZS Gamer card (although my mobo will support 5.1 surround, might as well get the $120 card that comes with $200 woth of GOOD games). I'm also getting an ATI AIW card and dont plan on having a TV. So not only will i be doing my TV and Movie watching on my PC, i'll also be gaming and hooking my Xbox up to it. I realize i'm in the minority of users, but i can see this kind of thing becoming more common.

    --
    "Sic Semper Tyrannosaurus Rex."
  53. Sound is important! by Laetor · · Score: 1

    This was a good post. However, I respectfully disagree. Much of the love (ok, slight obsession, but that's really none of your business) with Half-Life that kept me playing that game far longer than was sane, were the sound effects, the sound map laid over the entire game experience. It really doesn't make any difference to me what level of Dolby SurroundSound is used. I use headphones, and I use them exclusively. What matters to me is, does the sound in the game enhance the game play, or is it tacked on because, well, players need to hear _something_ when their gun goes off?

    I'll never forget the yap-yaps of the exploding dogs, the hollow metal pounding of the massive claw stalks, the splats from the mutant crocs, the chirping of the homing rodents. All the sounds in HL1 were exceptional. There have been other games with similar levels of sound quality (Baldur's Gate II being one of them) and I for one consider the sound of a game extremely important to its overall effect as an immersive environment. That's what it's all about, right? Immersion? Imagine a movie with crappy sound and no soundtrack. Basically, you've just imagined about 75% of the games out there.

    Now, I will be forthright here and tell you all I am a DJ and electronica music producer in my spare time, so I am very biased towards good music, good sound effects, and environmental soundpainting. But I'm no tech junkie, a pair of good headphones and a good quality soundcard is good enough -- provided the game designers spent the time necessary to do the sound right. That seems to be what's missing most often. Visuals have definitely taken the lion's share of development dollars, and I think that's a shame. Music and environmental sound is such a crucial element of life -- we do a lot in our lives based on what we hear, including our emotional responses.

    With that said, I'll whip out the soapbox and bring up the topic raised above somewhere about onboard sound cards being the crappiest the manufacturer can get away with. My Alienware laptop is a good example. The onboard sound has to be the worst I've ever heard from a PC, some Avance card that's probably worth about $10. I promptly went out and got an external USB Creative card (forget the exact name) for some additional inputs and to take the pressure off the clearly non-performing Avance. Battlefield:DesertCombat was absolutely crashing because of the soundcard. The Creative USB (card? box? SPU?) took care of that, and made the sound in general on the machine smooth as silk rubbing against satin.

    Don't be afraid to demand more from your computer manufacturers in terms of sound! Your ears provide a huge part of the emotional response in your life through music and other environmental sounds, as new fathers know hearing their babies coo. (Yeah, OK, and cry, too.) Your soundcard may not need to be the ATI 9800 of audio, but don't make it the 16 meg GForce 1 either.

    1. Re:Sound is important! by junkgrep · · Score: 1

      Yeah, HL was th bomb for sound. And this article guy is sort of mistiming his complaints: all the big next gen games are going to be doing some amazing things with sound. HL2, Doom3: all of them use really sophisticated environmental effects and some GREAT sounds. HL2 is even taking the HL1 idea of silence... then music that kicks in at key moments, to the next level, with music that adjusts in intensity and changes themes and so on in response to what the player is doing.

  54. Ghost Recon my first experience... by Anonymous Coward · · Score: 0

    I splurged and bought an Audigy2 AND some Creative 6.1 speakers. Ghost Recon was the first game I played with this setup, and it is because of the sound (mostly) that I will always hold Ghost Recon in very high regard.

    There was absolutely nothing like sitting in a dark room playing, moving through a GR map with a squad, prowling towards a target, and then BANG! BANG! BANG! BANG! from behind and to the right from a squad member who I forgot to tell not to open fire at the first opportunity. Absolutely lifts you out of your seat. Really makes the weapons and overall gameplay take shape.

    Good enough? Sure. Until you move up to a better sound system like I did.

  55. Re:It's the drivers and the variations of setups by Anonymous Coward · · Score: 0

    You know, the standard Creative drivers will work just fine with your OEM Soundblaster. I have a Dell 4100 with a SBLive and I've always used the latest drivers of Creative's website with absolutely no problems.

  56. Don't get me started by DaveCBio · · Score: 1

    As a game audio guy I read that article with both a "hell yeah!" and a pissed off feeling. I'm so sick of people saying how important audio is, but not giving it the time and resources it deserves.

  57. Re:too much work for developers, and your card suc by DaveCBio · · Score: 1

    That's BS. Almost every card out there supports at least EAX 2.0. It's a matter of choice and most devs put more money and time into eye candy because it gets the quick results and the good box shots. It's all about choice and since a lot of people haven't bothered to sit down and listen to a game in proper surround they have no idea what they are missing.

  58. Kind of like monitors by KurdtX · · Score: 1

    Remember how monitors started off as monochrome... then 16-color, then 256, then 16-bit; finally 24 and 32 bit? We didn't go to 64-bit. Why? No one can see that many colors.

    Same with sound - we've long passed the point where any video card can reproduce a sound well enough so that 99% of us can't tell the difference between the recorded version and the original.

    If you're giving me the option between a $20 and a $200 sound card, and I can't tell the difference, why would I pay the extra cash?

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  59. Depends on what games you play... by wfolta · · Score: 1

    I know in Unreal Tournament 2004, it really does help to hear which direction the action is coming from.

    It's so important that I was recently faced with a choice. I'd bought some nice USB headphones with mic to use the voice chat, which is also quite useful, but the OpenAL library that ships with (Mac) UT2004 has a bug where you don't hear with a proper stereo image. Other versions of the OpenAL library fixed this problem, but do not see audio inputs.

    In the end, I had to choose the accurate stereo image. Hearing which direction the battle's in, or hearing a rocket launcher being fired up to your right is just too important to miss.

  60. Because good speakers are expensive... by rsilvergun · · Score: 1

    There's all sorts of ways you can cut costs on stuff like video cards, harddrives, even processors (use bad ram, slow, big capacity drives, the Celeron), but I don't think you can really do that with speakers. It doesn't matter how nice you're sound card is if you're pumping it through a $5 pair. OEM PC sales is all about selling cheap crap with good specs (the #'s in the advert) for way more than it's actually worth. Adding a good pair of speakers makes it harder to get the kind of margines pc makers are used to.

    --
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