Rasberry Pi has its uses but what this guy did is make an oversized underpowered portable computer when you could buy a good android phone (no contract) with better specs for half the cost.
When the plane is connecting to low bandwidth cellular networks for internet access, how much does it really matter if there is good wifi signal throughout the plane or not.
How did nobody notice this until now? There isn't that many public/8 blocks (125 or less since the 10 and 127 blocks are for special purposes and 0 is unusable) and they've been trying to recoup unused/8 blocks for over a decade so is this really a new discovery?
For reference, a typical video production switcher, the Grass Valley Kalypso HD, has an autotiming window of +/- 6 microseconds in 1080i/60 mode[14]. This means that source video signals received by the switcher must be synchronised to within 12 microseconds of each other. That is, the start of each frame of video from each video source must be received within 12 microseconds of a frame from any other video source in the switcher.
In citation 14 I don't see any mention of 1080i/60 autotiming. In table 10 and table 33 it lists several delays and the 1080i/29.97/30 autotiming is +/- 6.16 s but 1080i/60 should be even lower if it were supported.
If they are just doing user agent detection then it shouldn't be any problem to change your browser useragent on PC's, or for someone to create a tethering app that does it automatically.
Those are pci-e cards, not standard form factor 5.25" drives. The OP simplified the researcher's conclusions which were actually more along the lines of "as die size decreases, so does performance." Manufacturers can throw more chips on a drive to improve performance without shrinking die size but if they try to use smaller die sizes then performance of the chip, both latency and throughput, decreases. If they want to keep drives a certain phsyical size while also increasing capacity then they need to shrink the die size but that reduces performance - eventually to the point that a standard HDD will perform better.
The number of attempts goes from 10^8 to 10^4 + 10^3 which is 11,000 attempts in total," the US-CERT advisory says.
It goes from 100M down to 11k, not 1M down to 20k. It's ~9091 times faster and now take mere hours (0.5-3 secs per attempt according to the article) rather than years.
I'm pretty sure that DD-WRT does currently work with no-ip because many people flocked to it when dyndns changed their policy to only allow 1 free name (which also broke compatibility with DD-WRT's old inadyn) and I haven't heard any recent complaints about it being broken with no-ip, so you may just not have configured it correctly. Search for an answer in the forum and if you can't find an answer then make a post.
This question really belongs on the DD-WRT forums but free advertising is always good.
This question gets asked all the time and the first answer is almost always "you didn't provide enough info" which applies here as well. What features do you want besides 802.11n (802.11n isn't even very specific, do you want simultaneous dual band 802.11n? how many MIMO streams?) such as USB or gigabit Ethernet, and what is your price range? There are MANY options available nowdays and it's not so simple as "buy a wrt54g because it's the only model" like it was a decade ago.
DD-WRT is not dead but the developers work in the strangest of ways and can't be coaxed toward sanity. If you browse the file directories on the server (many links in the DD-WRT forums) then you can find updated beta builds. The beta builds that we forum moderators recommend is getting old but that is because the newer builds have several major bugs, but you're free to run any build you want.
I like him too although I certainly don't agree with him on most topics. He's one of very few politicians that have a clear position that he sticks to and I respect him for that.
FYI every major browser supports WebGL for 3D and this article is about a javascript game engine. They are not adding this engine to Firefox, it is just a javascript game engine that allows web developers to create WebGL games easier.
So with all due respect, what the fuck are you ranting about?
The UI was minimized because of netbooks, not because of Chrome.
Numbering is artificial and of little significance. Mozilla's plan is to eventually remove it entirely.
It seems you're confusing a javascript game engine that uses the WebGL API and the WebGL API itself? All major browsers are implementing WebGL which allows browsers to render 3D. The article is about a javascript game engine that uses WebGL and will run on any WebGL capable browser. Many people will be writing javascript/WebGL game engines and all major browsers support both, so I'm not sure what you think Mozilla is copying but they're not.
I should have said the battle between h.264 and open standards for the video tag spec. On one hand you've got some companies wanting h.264 because of hardware support for it and because they have patents in the spec, on the other hand you've got companies that believe an open standard (html5) should promote other open standards. In the end, they seem to have compromised on leaving codecs out of the video tag spec but that means that websites will probably continue to encode in h.264 and use Flash to play it except on Apple's devices where they'll have to use the video tag.
Btw, thanks for completely ignoring the point of my original post.
The battle between h.264 and Theora has existed for over a year and this article doesn't add any new insight to the table. The OP is full of name dropping and was submitted by someone at IT World but doesn't even throw in a "full disclosure" statement. We get it, Brian Proffitt wrote a stale article for you and your buddy Soulskill hooked you up again...
It looks like you didn't comprehend the article one bit if you read it at all. Jasper was only quoted a couple times and his only point was that there is a cat and mouse game of networks not wanting to grow without apps that force them to and app developers not wanting to write apps that need high bandwidth because it's not available to most people.
The author, Stacey Higginbotham, is the one that has a completely flawed argument about gigabit costing too much. She opens up by saying in the first paragraph that gigabit costs $300/m and 100mbit costs $120/m but then in the fourth paragraph she states that Sonic.net (Jasper's ISP) offers them for $70/m and $40/m respectively which also includes VoIP. AT&T was charging us twice as much for a 3mbit/384kbit line and local POTS than Sonic.net charges for a 5.5mbit/1mbit line (we're ~10k feet from the office, if we were closer then it would be 20mbit/1mbit) with nationwide long distance POTS. Sonic.net is a great ISP with wonderful tech support and all my friends have switched to it. They've all gotten similar speed increases and cost reductions.
Who cares if they're making HTML 5 games when they're doing browser detection that blocks other HTML5 capable browsers instead of doing feature detection to tell if the browser supports all the features needed to run?
"The amusement quickly turned to anxiety. Doe, then living in Santa Clara, Calif., had just accepted a job in the network-security division of a Seattle software company. (He is able to work using a pair of computer programs that read his e-mails aloud and magnify a portion of his computer screen.) The mere suggestion that he swaps illicit smut online could jeopardize his career."
"'I didn't have time to set up the wireless network in my old apartment,' he says. 'I was working 18-hour days so I just told my wife to go to Best Buy and pick up a router. She installed it, hit next, next, finish, and boom, that was it. We lived in a very upscale building, there was no riffraff. We just assumed we didn't have anything to worry about.'"
Isn't the fact that he's working in network security and didn't secure his own wireless network, assuming there was nothing to worry about, much more damaging to his career than whatever porn he may or may not have pirated.
I've bought exclusively AMD CPU's for the past decade because they have good budget models and I am looking forward to seeing what Bulldozer can do, but I am curious about the FPU performance since they are cutting the number of FPU's in half. Bulldozer seems like an architecture targeted at servers and virtual machines by upping the ALU count but cutting the FPU count.
Pretty much any router supported by DD-WRT (and some other 3rd party firmwares) can do this. There are also some recent models with "guest networks" such as all of Cisco Linksys's E series models.
I never said IE9 is slow or not competitive for javascript, I said that FF4 has the second fastest Javascript engine next to Chrome's and that IE9's Sunspider results are slightly flawed due to it eliminating dead code. IE9's dead code elimination is fine in the Sunspider test but it shows that the test itself is flawed and IE9's dead code elimination had many flaws that suggested they were only doing it to improve their Sunspider score. The V8 and Kraken benchmarks do a better job at testing modern javascript performance.
It explains multiple flaws and I admit I do not know if they were fixed or not. Although dead code elimination is valid, it only works on poorly written code typically found in badly designed benchmarks. The math-cordac test in Sunspider isn't trying to test how well browsers can eliminate the code, it's trying to find out how fast they can do the math. So while it's fine for IE9 to be eliminating the dead code in math-cordac, the test itself needs to be updated so that all browsers actually do the math that it's trying to test.
Rasberry Pi has its uses but what this guy did is make an oversized underpowered portable computer when you could buy a good android phone (no contract) with better specs for half the cost.
When the plane is connecting to low bandwidth cellular networks for internet access, how much does it really matter if there is good wifi signal throughout the plane or not.
How did nobody notice this until now? There isn't that many public /8 blocks (125 or less since the 10 and 127 blocks are for special purposes and 0 is unusable) and they've been trying to recoup unused /8 blocks for over a decade so is this really a new discovery?
For reference, a typical video production switcher, the Grass Valley Kalypso HD, has an autotiming window of +/- 6 microseconds in 1080i/60 mode[14]. This means that source video signals received by the switcher must be synchronised to within 12 microseconds of each other. That is, the start of each frame of video from each video source must be received within 12 microseconds of a frame from any other video source in the switcher.
In citation 14 I don't see any mention of 1080i/60 autotiming. In table 10 and table 33 it lists several delays and the 1080i/29.97/30 autotiming is +/- 6.16 s but 1080i/60 should be even lower if it were supported.
If they are just doing user agent detection then it shouldn't be any problem to change your browser useragent on PC's, or for someone to create a tethering app that does it automatically.
That would be quite difficult for a C/assembly project to use a Java compiler.
Those are pci-e cards, not standard form factor 5.25" drives. The OP simplified the researcher's conclusions which were actually more along the lines of "as die size decreases, so does performance." Manufacturers can throw more chips on a drive to improve performance without shrinking die size but if they try to use smaller die sizes then performance of the chip, both latency and throughput, decreases. If they want to keep drives a certain phsyical size while also increasing capacity then they need to shrink the die size but that reduces performance - eventually to the point that a standard HDD will perform better.
From the article:
The number of attempts goes from 10^8 to 10^4 + 10^3 which is 11,000 attempts in total," the US-CERT advisory says.
It goes from 100M down to 11k, not 1M down to 20k. It's ~9091 times faster and now take mere hours (0.5-3 secs per attempt according to the article) rather than years.
Have a look at this change from just 2 days ago about inadyn.
http://svn.dd-wrt.com/changeset/17805
I'm pretty sure that DD-WRT does currently work with no-ip because many people flocked to it when dyndns changed their policy to only allow 1 free name (which also broke compatibility with DD-WRT's old inadyn) and I haven't heard any recent complaints about it being broken with no-ip, so you may just not have configured it correctly. Search for an answer in the forum and if you can't find an answer then make a post.
This question really belongs on the DD-WRT forums but free advertising is always good.
This question gets asked all the time and the first answer is almost always "you didn't provide enough info" which applies here as well. What features do you want besides 802.11n (802.11n isn't even very specific, do you want simultaneous dual band 802.11n? how many MIMO streams?) such as USB or gigabit Ethernet, and what is your price range? There are MANY options available nowdays and it's not so simple as "buy a wrt54g because it's the only model" like it was a decade ago.
DD-WRT is not dead but the developers work in the strangest of ways and can't be coaxed toward sanity. If you browse the file directories on the server (many links in the DD-WRT forums) then you can find updated beta builds. The beta builds that we forum moderators recommend is getting old but that is because the newer builds have several major bugs, but you're free to run any build you want.
Just look at the DD-WRT Trac for proof that it's still being developed.
http://svn.dd-wrt.com/timeline
I like him too although I certainly don't agree with him on most topics. He's one of very few politicians that have a clear position that he sticks to and I respect him for that.
FYI every major browser supports WebGL for 3D and this article is about a javascript game engine. They are not adding this engine to Firefox, it is just a javascript game engine that allows web developers to create WebGL games easier.
So with all due respect, what the fuck are you ranting about?
The UI was minimized because of netbooks, not because of Chrome.
Numbering is artificial and of little significance. Mozilla's plan is to eventually remove it entirely.
It seems you're confusing a javascript game engine that uses the WebGL API and the WebGL API itself? All major browsers are implementing WebGL which allows browsers to render 3D. The article is about a javascript game engine that uses WebGL and will run on any WebGL capable browser. Many people will be writing javascript/WebGL game engines and all major browsers support both, so I'm not sure what you think Mozilla is copying but they're not.
Flash does make use of hardware decoding. Steve Jobs is just a control freak.
I should have said the battle between h.264 and open standards for the video tag spec. On one hand you've got some companies wanting h.264 because of hardware support for it and because they have patents in the spec, on the other hand you've got companies that believe an open standard (html5) should promote other open standards. In the end, they seem to have compromised on leaving codecs out of the video tag spec but that means that websites will probably continue to encode in h.264 and use Flash to play it except on Apple's devices where they'll have to use the video tag.
Btw, thanks for completely ignoring the point of my original post.
The battle between h.264 and Theora has existed for over a year and this article doesn't add any new insight to the table. The OP is full of name dropping and was submitted by someone at IT World but doesn't even throw in a "full disclosure" statement. We get it, Brian Proffitt wrote a stale article for you and your buddy Soulskill hooked you up again...
It looks like you didn't comprehend the article one bit if you read it at all. Jasper was only quoted a couple times and his only point was that there is a cat and mouse game of networks not wanting to grow without apps that force them to and app developers not wanting to write apps that need high bandwidth because it's not available to most people.
The author, Stacey Higginbotham, is the one that has a completely flawed argument about gigabit costing too much. She opens up by saying in the first paragraph that gigabit costs $300/m and 100mbit costs $120/m but then in the fourth paragraph she states that Sonic.net (Jasper's ISP) offers them for $70/m and $40/m respectively which also includes VoIP. AT&T was charging us twice as much for a 3mbit/384kbit line and local POTS than Sonic.net charges for a 5.5mbit/1mbit line (we're ~10k feet from the office, if we were closer then it would be 20mbit/1mbit) with nationwide long distance POTS. Sonic.net is a great ISP with wonderful tech support and all my friends have switched to it. They've all gotten similar speed increases and cost reductions.
Who cares if they're making HTML 5 games when they're doing browser detection that blocks other HTML5 capable browsers instead of doing feature detection to tell if the browser supports all the features needed to run?
"The amusement quickly turned to anxiety. Doe, then living in Santa Clara, Calif., had just accepted a job in the network-security division of a Seattle software company. (He is able to work using a pair of computer programs that read his e-mails aloud and magnify a portion of his computer screen.) The mere suggestion that he swaps illicit smut online could jeopardize his career."
"'I didn't have time to set up the wireless network in my old apartment,' he says. 'I was working 18-hour days so I just told my wife to go to Best Buy and pick up a router. She installed it, hit next, next, finish, and boom, that was it. We lived in a very upscale building, there was no riffraff. We just assumed we didn't have anything to worry about.'"
Isn't the fact that he's working in network security and didn't secure his own wireless network, assuming there was nothing to worry about, much more damaging to his career than whatever porn he may or may not have pirated.
OP: "If I remove the price issue (my data is important to me), does this change the choice?"
ME: If price isn't an issue then you don't choose one, you choose them all.
I've bought exclusively AMD CPU's for the past decade because they have good budget models and I am looking forward to seeing what Bulldozer can do, but I am curious about the FPU performance since they are cutting the number of FPU's in half. Bulldozer seems like an architecture targeted at servers and virtual machines by upping the ALU count but cutting the FPU count.
Pretty much any router supported by DD-WRT (and some other 3rd party firmwares) can do this. There are also some recent models with "guest networks" such as all of Cisco Linksys's E series models.
http://home.cisco.com/en-us/wireless/linksys/specs
I never said IE9 is slow or not competitive for javascript, I said that FF4 has the second fastest Javascript engine next to Chrome's and that IE9's Sunspider results are slightly flawed due to it eliminating dead code. IE9's dead code elimination is fine in the Sunspider test but it shows that the test itself is flawed and IE9's dead code elimination had many flaws that suggested they were only doing it to improve their Sunspider score. The V8 and Kraken benchmarks do a better job at testing modern javascript performance.
It explains multiple flaws and I admit I do not know if they were fixed or not. Although dead code elimination is valid, it only works on poorly written code typically found in badly designed benchmarks. The math-cordac test in Sunspider isn't trying to test how well browsers can eliminate the code, it's trying to find out how fast they can do the math. So while it's fine for IE9 to be eliminating the dead code in math-cordac, the test itself needs to be updated so that all browsers actually do the math that it's trying to test.