I was a little disappointed by Final Fantasy: The Spirits Within's score of 44, understandable tho.
But Mortal Kombat with a 24%?! Come on people! It's no Citizen Kane but it's mutha fuckin Mortal Kombat! It doesn't belong on the same scale as normal movies!
I've heard this agrument in the comment section of every story on this subject, and it has yet to convince me.
If there were no used games, couldn't publishers sell games at lower values, knowing that since they don't have to worry about lost sales to used game purchases, they could lower the price? An example of a marketplace that isn't threatened by used game sales is Steam. And what are the prices like on Steam? Fucking ballin'. You can get games on there for great prices, because Valve knows they can make great profits by having sales and such.
The bottom line is, publishers are going to charge what they know they can get for games. If a game cannot be resold, and so everyone using your logic decides buying this unresellable game is not a good investment, then those people won't buy. If these people constitute a majority, then the publishers will not maximize their profits. But if noone uses your logic, and I'll be honest, I think you only use your logic because it comes to a conclusion that you find benefitial to yourself (which is that you, the consumer, win), then people will continue to buy the game at 60 dollars anyways.
Yes and I'm sure the publishers will have just as little of a pain in their conscience when they implement DRM in their games so that they don't lose money.
What? You won't be so big and mighty after that? Well just as you have the freedom to do whatever you want with your purchased items, publishers have the freedom to sell their games in any format they choose.
(spoken as a kid who wants to enter the video game industry one day and actually make money)
Book publishers have a great racket where if they want to make more money on books and prevent people (esp. college students) from reusing books, they put out a new edition.
Just fix a few typos, and voila! It's like you have a new book to sell.
And if you dare try to walk into a college class with the old edition you are SURE to fail...
As the Lead Designer of the PC game Majesty explained to me the technical term is called "Dead Time." If the player is _bored_, you hav _failed_ as a game designer.
I don't agree with your opinion, I think that the transportation system in WoW does a good job of making one feel immersed in the world,
but I just wanted to say that Majesty was an awesome game! I played that when I was like 10 and had a great time.
On the subject of the used market, publishers will be shooting themselves in the feet if they want to go ahead with killing the used market. It's estimated that a substantial number of new game buyers partially fund their games buying through trading in their old titles. So the loss of the used market will more than likely have a negative effect on new sales close to the value of
Your statistic on comsumers buying new games using money from used games is probably not applicable. Yes, I'm sure many new game purchases are made using some money from used game trade-ins. But this isn't because it's the only way a consumer can possibly afford the new game, it's just because they happen to have the money in their pocket, and they're at the game store. Corrilation does not imply causation and all that. I'm not ready to believe that the publishing companies need the used game industry in any way.
One leap of faith you take to defend this point of view is that cosmetic changes have real world implications.
We have technology to fix any problems that may arise, in the very unlikely state they do.
Humans are not wild animals. We are not going to die out. We are too tenacious of a species.
Taking quite a pessimistic stance, it would be good to slow human population growth! Our population expansion is destroying the earth! A large human population could be construed as our greatest threat to species survival right now!
Yes because we all know how rampant those diseases are that only target blonde hair and blue eyes.
What? There are no diseases like that?
Really, we are overpopulating this planet. We might destroy it because of overpopulation. It would probably be in the best interests of humanity to cut down on population growth.
I don't think there will be an explosion period, because my understanding of explosions tells me that an explosion needs oxygen and of course there would be none on the moon.
So I'm lead to believe they mean six mile high dust plume (which reportidly will be visible to amatuer astronomers).
Yeah, I'm glad I don't surf user-created content all day.
For example, what if I surfed a comment system all day where I read options from Joe Nobodies? That would suck! Think of all the shitty opinions I would have to read! Oh wait...
I don't really see a developer mislabeling their own app.
If anyone knows the content of their game, it's them, and what do they have to gain from mislabeling their game?
The point of the article isn't "DUR TEH WII IS WEEK", the point is that with Sony and Microsoft debuting motion control sensors (which are the basis of the Wii experience), the Wii won't have anything to make itself stand out from the crowd.
Now I'm not saying this is a valid argument. It depends on Sony and Microsoft's motion controllers to be successful (a long shot) and it forgets that the Wii has the Nintendo cast of characters at its disposal (which is a big deal for moving units). But it's an interesting argument.
Interesting point about how Nintendo could just throw another console out and beat Sony and Microsoft to the punch.
But you seem really content with 6-8gigs of memory on an SD card. That doesn't seem like enough to me.
Like it or not, digital distribution is probably the future. How many games can be held on an SD card? I don't think enough. So that's one thing that holds the wii back. Then again, that can be something Nintendo can address in a new console.
I love jumping around and trying to get to new places in WoW. While waiting for pvp matches I've done some impressive jumping to get into the raftiers of the pvp building in orgrimar. Another fun place to jump is the skeleton outside that one instance in barrens.
My friend and I had a great idea to start a "jumping" guild. It would be a guild comprised of alts, and we would just go around and jump on stuff and try to get to cool places:). Kind of like virtual parkour.
But they shouldn't.
A game will always be a game. For some people, games become life, so it isn't a game to them anymore. But I think we will agree that that is unhealthy behavior, and we can safely label it as wrong.
Yes, real world money is being traded and won and lost, but the same thing happens in gambling. And we view gambling as a sort of game. Some people get in too deep in gambling, and we certainly view this as unhealthy and wrong.
So then, when can a virtual world become more than a game? I would like to see this happen, because I like to believe in the vitality of video games in society. When I think about it, MMORPGs are already more than games. They have socializing as a core element of their design, and no one would call socializing a game. If an instant messaging client is released, it isn't called a game, but that is an element of MMOs.
So MMOs are games because in the end they should only be a diversion or hobby, but they aren't games because they include so much more than other sorts of games? How can it be both? (I'm sort of writing this as I go lol.) I think that any video game at its core is a game. But around that core game is what gives the game life, its society, its economy, and as we see with popular MMOs, its culture.
Wow this became much longer than I originally wanted it to be.
I'm excited about this, the idea of getting in on the ground floor of a new original Blizzard or other developer's MMORPG is cool.
I'm not going to go out and buy one of these games blindly though, MMORPGs are pretty hit or miss.
But I'm sure these will be closely watched and we'll be able to get infomation on how they progress.
Can you say they are that original when they basically have AD&D/Lord of the Rings races in them?
I guess original is a relative term.
Nonetheless, using Tolkien characters has been par for the course for any role-playing experience as long as the genre has been around.
I'd like to see something totally out there and new too but... baby steps:P
My friend got a e-mail from pandora saying she was in their top 10% of listeners.
She said they "let [her] down easy" and gave her alternative "solutions" to deal with capped listening times.
Your username makes that post.
Frogger. There's just no way to make that movie that doesn't involve a frog.
Chris Tucker and Jackie Chan in frog suits?
I was a little disappointed by Final Fantasy: The Spirits Within's score of 44, understandable tho.
But Mortal Kombat with a 24%?! Come on people! It's no Citizen Kane but it's mutha fuckin Mortal Kombat! It doesn't belong on the same scale as normal movies!
I've heard this agrument in the comment section of every story on this subject, and it has yet to convince me.
If there were no used games, couldn't publishers sell games at lower values, knowing that since they don't have to worry about lost sales to used game purchases, they could lower the price? An example of a marketplace that isn't threatened by used game sales is Steam. And what are the prices like on Steam? Fucking ballin'. You can get games on there for great prices, because Valve knows they can make great profits by having sales and such.
The bottom line is, publishers are going to charge what they know they can get for games. If a game cannot be resold, and so everyone using your logic decides buying this unresellable game is not a good investment, then those people won't buy. If these people constitute a majority, then the publishers will not maximize their profits. But if noone uses your logic, and I'll be honest, I think you only use your logic because it comes to a conclusion that you find benefitial to yourself (which is that you, the consumer, win), then people will continue to buy the game at 60 dollars anyways.
Yes and I'm sure the publishers will have just as little of a pain in their conscience when they implement DRM in their games so that they don't lose money.
What? You won't be so big and mighty after that? Well just as you have the freedom to do whatever you want with your purchased items, publishers have the freedom to sell their games in any format they choose.
(spoken as a kid who wants to enter the video game industry one day and actually make money)
Book publishers have a great racket where if they want to make more money on books and prevent people (esp. college students) from reusing books, they put out a new edition.
Just fix a few typos, and voila! It's like you have a new book to sell.
And if you dare try to walk into a college class with the old edition you are SURE to fail...
As the Lead Designer of the PC game Majesty explained to me the technical term is called "Dead Time." If the player is _bored_, you hav _failed_ as a game designer.
I don't agree with your opinion, I think that the transportation system in WoW does a good job of making one feel immersed in the world,
but I just wanted to say that Majesty was an awesome game! I played that when I was like 10 and had a great time.
On the subject of the used market, publishers will be shooting themselves in the feet if they want to go ahead with killing the used market. It's estimated that a substantial number of new game buyers partially fund their games buying through trading in their old titles. So the loss of the used market will more than likely have a negative effect on new sales close to the value of
Your statistic on comsumers buying new games using money from used games is probably not applicable. Yes, I'm sure many new game purchases are made using some money from used game trade-ins. But this isn't because it's the only way a consumer can possibly afford the new game, it's just because they happen to have the money in their pocket, and they're at the game store. Corrilation does not imply causation and all that. I'm not ready to believe that the publishing companies need the used game industry in any way.
I feel strongly that this is not a valid concern.
One leap of faith you take to defend this point of view is that cosmetic changes have real world implications.
We have technology to fix any problems that may arise, in the very unlikely state they do.
Humans are not wild animals. We are not going to die out. We are too tenacious of a species.
Taking quite a pessimistic stance, it would be good to slow human population growth! Our population expansion is destroying the earth! A large human population could be construed as our greatest threat to species survival right now!
Yes because we all know how rampant those diseases are that only target blonde hair and blue eyes.
What? There are no diseases like that?
Really, we are overpopulating this planet. We might destroy it because of overpopulation. It would probably be in the best interests of humanity to cut down on population growth.
I don't think there will be an explosion period, because my understanding of explosions tells me that an explosion needs oxygen and of course there would be none on the moon.
So I'm lead to believe they mean six mile high dust plume (which reportidly will be visible to amatuer astronomers).
Well it would be up to people like you, who want to leave the house, to go to the local coffee shop and set up an instance/dungeon there.
Broderick said it's going to be rebuilt from the ground up "to serve everyone from the casual gamer to the core gamer."
Here's a new term, the "core" gamer. The same as "hardcore," but none of the negative connotations.
I like it! Real respectable-like!
Yeah, I'm glad I don't surf user-created content all day.
For example, what if I surfed a comment system all day where I read options from Joe Nobodies? That would suck! Think of all the shitty opinions I would have to read! Oh wait...
I don't really see a developer mislabeling their own app.
If anyone knows the content of their game, it's them, and what do they have to gain from mislabeling their game?
(Score -1: WHOOOOSH)
The point of the article isn't "DUR TEH WII IS WEEK", the point is that with Sony and Microsoft debuting motion control sensors (which are the basis of the Wii experience), the Wii won't have anything to make itself stand out from the crowd.
Now I'm not saying this is a valid argument. It depends on Sony and Microsoft's motion controllers to be successful (a long shot) and it forgets that the Wii has the Nintendo cast of characters at its disposal (which is a big deal for moving units). But it's an interesting argument.
Interesting point about how Nintendo could just throw another console out and beat Sony and Microsoft to the punch.
But you seem really content with 6-8gigs of memory on an SD card. That doesn't seem like enough to me.
Like it or not, digital distribution is probably the future. How many games can be held on an SD card? I don't think enough. So that's one thing that holds the wii back. Then again, that can be something Nintendo can address in a new console.
Well there is this wand business sony just came out with. I'm sure you've heard of it.
Dunno how successful it will be but it's important to remember.
I love jumping around and trying to get to new places in WoW. While waiting for pvp matches I've done some impressive jumping to get into the raftiers of the pvp building in orgrimar. Another fun place to jump is the skeleton outside that one instance in barrens.
:). Kind of like virtual parkour.
My friend and I had a great idea to start a "jumping" guild. It would be a guild comprised of alts, and we would just go around and jump on stuff and try to get to cool places
So the MIT sixth sense project, how does the program know what it's looking at?
Maybe some people see this as more than a game..
But they shouldn't.
A game will always be a game. For some people, games become life, so it isn't a game to them anymore. But I think we will agree that that is unhealthy behavior, and we can safely label it as wrong.
Yes, real world money is being traded and won and lost, but the same thing happens in gambling. And we view gambling as a sort of game. Some people get in too deep in gambling, and we certainly view this as unhealthy and wrong.
So then, when can a virtual world become more than a game? I would like to see this happen, because I like to believe in the vitality of video games in society. When I think about it, MMORPGs are already more than games. They have socializing as a core element of their design, and no one would call socializing a game. If an instant messaging client is released, it isn't called a game, but that is an element of MMOs.
So MMOs are games because in the end they should only be a diversion or hobby, but they aren't games because they include so much more than other sorts of games? How can it be both? (I'm sort of writing this as I go lol.) I think that any video game at its core is a game. But around that core game is what gives the game life, its society, its economy, and as we see with popular MMOs, its culture.
Wow this became much longer than I originally wanted it to be.
I'm excited about this, the idea of getting in on the ground floor of a new original Blizzard or other developer's MMORPG is cool.
I'm not going to go out and buy one of these games blindly though, MMORPGs are pretty hit or miss.
But I'm sure these will be closely watched and we'll be able to get infomation on how they progress.
Can you say they are that original when they basically have AD&D/Lord of the Rings races in them?
I guess original is a relative term.
:P
Nonetheless, using Tolkien characters has been par for the course for any role-playing experience as long as the genre has been around.
I'd like to see something totally out there and new too but... baby steps
What? That's not what I said at all.