"provides encryption for digital content as it moves over a 1394 interface"
I thought Intel was against 1394 in favor of USB 2.0 (AKA Serial ATA). Plus, from what I understand, high resolution flat panels consume more bandwidth displaying realtime video than even 1394's latest approved spec (400Mb/sec) provides, unless there's some kinds of compression going on.
I'm actually surprised that in a country like Japan, the most anal in the world, that something like this could happen. They don't cut corners like US contractors. (Part of their zero-defect rule) Guess no ones perfect. And you know that Japan is in trouble when they ask the US military for help. Even through all the earthquakes and other disasters, the Japanese have never asked the US military for help. Scary. My prayers to all those affected. (I hope people in the high-tech industry have enough heart to realize the human factor in these tragedies, rather than speculate how this will effect their industry, like they did with the recent earthquakes in Taiwan)
- Huang Bao Lin
MS nor Dell can deliever progected release price.
on
Microsoft Game Console
·
· Score: 1
Do the math. For the sake of arguement, lets say that every manufacturer that produced parts for this X-Box was willing to sell with their parts at cost, they still cannot sell the system for $300, at least not for a year, unless their figuring in a $400 MSN Rebate or something. Unlike Sony, who has finalized the release price on the PSX2 ($270 US), which will be annouced on Sept 13. (Check www.psx2.com for more details.) How can Sony deliever this price point? Two reasons: All the parts are manufactured by Sony, so there is no overhead in the production of their unit. Second, they will sell the unit below cost, and make up the difference through small licencing costs. These two key business points are vital to a consoles sucess, and MS isn't a big enough conglomerate to manufacture the machine and its parts itself. This annoucement is just a sceme created by MS, NVidia and Intel to debunk as many future PSX2 customers as possible. (I say future, because it's going to be at least another year before the PSX2 will be sold in America) The sale of Sony's PSX2 will effect year 2000 sales of these 3 companies in at least some small way. Sony will win this war, even if the GeForce256 gives a maxed out PC a slight edge. Who wants to play high polygon versions of Quake and Red Neck Rampage, when you can play a games that have $40+ million dollar development budgets? That's why I use game enhancing emulators like Bleem! and TrWin when my PSX power isn't good enough, because I haven't seen one PC game thats more revolutionary as DOOM was when it first came out.
BTW, some people have been talking about MS involvement with the Dreamcast. Please understand that only 3 games, out of all those developed for Dreamcast, have CE as the underlying OS. CE is in no way embedded into the system, it can only be loaded from a game CD at boot time. CE uses too much resources and ads cost to a games distribution, so most companies see no merit. Microsoft made a version of CE that runs on Dreamcast, so that they could let smalltime PC game developers recompile Direct X PC games to run on Dreamcast, but the licensing costs are still too high for most developers. At this time Microsoft has little involvement with the Dreamcast, and it would seem that they don't plan on getting any more involved. Just though I'd clear this up.
-HuangBaoLin
Amigas mention of MIPS CPU in The Register
on
Amiga & Transmeta?
·
· Score: 1
Here's the link
http://www.theregister.co.uk/990723-000006.html
Apparently if Amiga plans to work with ATI they may, for cost cutting reasons, choose to use ATI's MIPS cores altered by Chromatic (aquired by ATI). Cromatic has made some of the most multimedia intensive chips out there (albiet lacking on 3D performance though...)
Also consider that SGI makes CPUs containing MIPS cores too and they have some serious multimedia intergration skills.
I know your reading Amiga, so here's my two cents worth. What's with this "considering 1394". If this is going to be true next-gen convergence / multimedia computer, this is an option you cannot pass up. What ever CPU you choose to use I understand that 1394 may not included in the bridge chip, but it would be worth an extra $8 - $12 to include a seperate 1394 controller chip. Users should have an option not to have their next-gen CPU architecture bogged down by slow and incredibly CPU dependent busses like UltraDMA and USB. Look: high-end PowerMacs use it! Bang for buck, 1394 is the highest speed internal/external- harddrive/peripheral/AV/networking I/O bus you can get. There are plenty of 1394 devices out there currently (CDRs, DVD-RAMs, HDDs, AV equipment etc...) and more to come. Especially if your expecting to get back into the DV business, your going to need this, don't make the mistake of not including 1394.
- Huang Bao Lin (2 time Amiga owner) huangbaolin@yahoo.com
Not many people know this but Seiko Epson have developed prototype computers that are simply one piece of glass! All the semiconductor cores and other circuitry where etched into the reverse side of the LCD glass. (We're talkin' severly low power consumption here folks) Currently the only one product shipping using this technology, Seiko Epson's Rupiter, a DOS based wrist PC. Seiko Epson has also developed but never released a flat panel color LCD computer with their 133MHz system-on-a- chip core, memory, and other necessary eletronics all on the reverse side of the LCD glass. Seiko Epson says that the yields right were too crappy to release it but are continuing development, this time on the reverse side of plastic LCDs. Some other records in integration Seiko Epson holds are for its Card-PC (same as MicroModule systems) and their recently released (but only in Japan) GPS handheld PC (a tad larger than a classic M$ PalmPC but with detailed maps of Japan and wireless web and email access). Can't wait to see what they do next.
Everyone here has been misinformed. The PSX2 MAIN CPU not made in US, it is manufactured by Toshiba of Japan, and is currently in mass production stages. In fact, Sony actually funded the entire construction of Toshiba's 0.18 micron fabs just so they could make the CPU for the PSX2. (Many in the semiconductor industry felt Sony's decision to fund this a risky venture) The "US made" CPU mentioned in the NYT article was the original PSX CPU core which is embedded into the die of the bridge chip for the PSX2, designed by LSI. And as far as I was told, Sony is mearly licensing the IP core for the bridge chip so that they can manufacture it themselves. (via Toshiba agreement) Besides, the PSX2 unit will be manufactured in China so I can't see how America intends to limit its distribution.
BTW- There sure has been alot of anti-China sediment in this topic discussion. Just remember who made the computer your surfing with right now...you would not be able to afford it if not for China and Japan. And don't get cocky with the US's supposed "technological superiority". Let me tell you, there are only two technologies the US leads in, thats weapons of mass destruction and the Internet. Japan has equally and in many cases superior electronic design technology to the US. The US PC and consumer electronic industry is curenntly hitting a wall, and they know it. Japan is poised for taking over starting this next year with China and Korea as their right hand men. Look out!
-Huang Bao Lin (A white American currently living in the US)
Can anyone think of a legitimate reason for choosing retinal scanning lasers over mini LCDs? Mini LCDs cost significantly less ($50-$100 each) because many are produced using cheap and readily available CMOS manufacturing techniques. (same a CCD camera). Several companies manufacture them: Colorado MicroDisplay, Kopin and Planar displays are all aimed at volume production. Most mini LCDs are 1/4" to 1/2" in size, many of which have integrated driving electronics, for color resolutions upto 800x600. Some less mainstream companies have 1" Mini LCDs with resolutions upto 2048x1960!. Mini LCDs have no moving parts and do not require calibration exercises before viewing. This news is nothing news anyway. Some of you may remember those retinal scanning LED HMDs from as far back as 1990. (Cannot remember the name of the manufacturer) The same company later made the display for the Nintendo Virtual Boy and some wireless handheld fax machine (still in production) you held up to your eye to view.
The device debuted in either late 93-early 94, which at the time double speed CDRs wheren't available, not bad considering the time period. Besides, for 120MB and under media, what difference does >150kb/sec speed matter. Zip parallel drives are only 384-512kb/sec max.
Actutally, Sony did make a portable SCSI Minidisc Data Drive called MD-DATA. This was released long before Zip drive. Although few made it to the states, it sold okay in Japan. MD-DATA blanks (same as blank MDs with a little more space to accomodate for corruption) can still be purchased for around $5-11 a piece. Sony abandoned the product (dumb mistake) because higher speed/ capacity MO drives became very popular in Japan shortly thereafter. MO has been super popular in Japan for the last couple years, outselling all other backup alternatives combined. 3.5" MO drives range for 230MB-1.3GB and many now run at 5400RPM with 25ms access times, nearing performance of that of notebook HDs. Blanks are also cheap.
Actually, Sony, Sharp and Memorex had designed a second generation MD that had a 4.3GB capacity at quadruple the tranfer rate. It was supposed to be the future media format for the Playstation 2, but they adopted DVD (bad move, in my opinion)
I even had a link to some pictures a while ago, but NikkeiBP is ungoing maintence in their archive section. The pictures showed a prototype integrated in a pair of regular headphones (Nice.. no wires!) Here's a a older link regarding the technology to be used.
Apparently the device will be using a variant of ATRAC 3. (Minidisc codec, which BTW, is far superior to MP3, fidelity wise for same bitrate 10:1)
Some of you are bitchin "Why does Sony want to use the memory stick?" Some legitimate reasons: Slimer than Compact Flash (two memory sticks could fit in the same footprint) and requires less insertion force (can be ejected with a button) Its a whole lot less flimsy than SmartMedia, and doesn't require a condom for storage. Some complain about the price, which I agree, why not use slightly cheaper CF cards? Well Sony always assumes that those who want the best will pay more. But my question is, why mess with solid state formats? MiniDisc is still the most superior technology size, cost and audio fidelity wise.
I use a Sony MZ-R55, its only 78.9 x 18.9 x 84mm. (a hair larger than the disc itself) It weighs only 190g w/disc and NH-14WM rechargeable battery. It records off the battery, so I use it for meetings, lectures, and stereo recordings of concerts. Blanks are cheap in bluk ($2 each in quanities of 20 or more) I get 4 hours playback or 2 hours of recording using the internal battery . When coupled with two AAs I get 16 hours of playback and 9 hours of recording. Whats also nice is that the things housed in a damn sexy brushed magnesium alloy case, everyone wants to see it.
I don't know if the law accounts for "visual plagiarism" outside of things copyrighted, but if it does, then several Chinese directors/actors should press charges.
Don't get me wrong, I loved this movie. I loved the effects and fresh ideas. (Its the first American movie I've seen that's employed Chinese physics) But credit should be given to those actors/directors who's signature styles were directly stolen. Over the last couple years I've seen several American movie directors "borrow" John Woo's style of action choreography. But never before have I ever seen so many, blatant reproductions of tradmark style elements under one title. The most visible rip offs were of: Jet Li's portrayal of Huang Fei Huang and John Woo's gun fight choreography. But I also noticed a couple Bruce Lee, Jackie Chan, Chow Yun Fat and Tsui Hark elements as well. I would understand if this movie was meant as a parody, but its not. Ah well...I was just suprised that among the nerd herd this wasn't mentioned earlier.
Both of you are wrong. The only reason The Matrix's directing appears to be much similar to that of some directing found in anime is because: The animes you listed, stole, directing elements from Chinese action films made long before them. I've watched thousands of hours of both anime and chinese movies and all tons of the motions/directing elements where DIRECT rip-offs of Chinese directors/actors of films.
I had a chance to use this thing first and at the Colorado Microdisplay booth in the Embedded Systems Conference. The eye piece was about the size of a 16-20pak of gum but the development vga encoder box was about the size of a desktop PC (although they did have a non-cardbus PCMCIA VGA encoder as well). The desktop PC they had hooked up to the encoder box had a Creative Labs Encore DVD kit showing 5th Element in a window on a 800x600 desktop. The refesh was fast enough to view the DVD without artifacts and the desktop text was as clear as any monitor. I talked with the head guy at the booth and he said that the display IC (without the very propritary driver IC) was about $50 in 10K quantities. They were expecting someone this year to retail a display for $300. I also found out from a Japanese web site a couple months ago that Colorado Microdisplays are the ones furnishing the LCD for that IBM 233MMX wearable that uses the 340MB microdrive. Anyone know of any other developers building products with this LCD?
I'll vouch for this guy. I was also at the Colorado Microdisplay booth in the Embedded Systems Conference and had a chance to stick my eye in one of their demo units. The eye piece was about the size of a 16-20pak of gum but the development vga encoder box was about the size of a desktop PC (although they did have a non-cardbus PCMCIA VGA encoder as well). The desktop PC they had hooked up to the encoder box had a Creative Labs Encore DVD kit showing 5th Element in a window on a 800x600 desktop. The refesh was fast enough to view the DVD without artifacts and the desktop text was as clear as any monitor. I talked with the head guy at the display,and he too, said that the display IC (without the very propritary driver IC) was about $50 in 10K quantities. They were expecting someone this year to retail a display for $300. I also found out from a Japanese web site a couple months ago that Colorado Microdisplays are the ones furnishing the LCD for that IBM 233MMX wearable that uses the 340MB microdrive. Anyone know of any other developers building products with this LCD?
Boy are you misinformed...CE is not part of the Dreamcast's ROM set. The hardware is mearly capable of running CE. The Dream Passport CD for using your Dreamcast as a WebTV has a bootable version of CE. Belive me Sega is not paying $150 per machine for the CE licence included on that disk. So far none of the games released use CE. Besides all manufacturers spend to include CE on their PalmPCs is about $35 max.
Its very obvious that this fellow has never looked at a game that was released outside the US. Nintendo Power must be his favorite rag. Everyone knows the US developed console games suck. Only around 10% of the Japanese developed games make it to the US. Most of the remaining 90% are awesome games that obviously the Japanese fear the US market doesn't have the good taste to buy. BTW, with the exception to Mario, RUSH and Zelda, all N64 games suck. I would rather take a well developed PSX game (R-Type Delta, FF8, Metal Gear Solid) over an overrated N64 game anyday.
One arguement (that I view as a valid one) is the fact that in many cases you get better screen quality on emulated consoles. Look at PSEmu w/Glide or DX patch. You get higher resolutions than original console is capable of and anti-aliased textures/polygons. N64's severely limited frame buffer doesn't even do its own games justice. Nintendo anti-aliases everything to hell thinking you won't notice the limitation. All you even up getting is soft/fuzzy low resolution screens that even your crap 1970s Montgomery Ward Color TV will make a mockery of. Also consider that with faster CPUs come faster framerates, particularly useful in split-screen games like Golden Eye. Speaking of multi-player. I can't imagine it would be too hard to enable multiplayer over the internet (emulation of the Playstation's Serial Link Cable for example) There's something that neither platform is capable of.
"provides encryption for digital content as it moves over a 1394 interface"
I thought Intel was against 1394 in favor of USB 2.0 (AKA Serial ATA). Plus, from what I understand, high resolution flat panels consume more bandwidth displaying realtime video than even 1394's latest approved spec (400Mb/sec) provides, unless there's some kinds of compression going on.
I guess those men with enough money can finally live their dream of having sex in the cockpit. ;P
Seriously, SledgeHammer was one of my favorite shows growing up as a kid. Wish someone would bring it back. HAMMER!!!
-Huang Bao Lin (Trust Me!)
I'm actually surprised that in a country like Japan, the most anal in the world, that something like this could happen. They don't cut corners like US contractors. (Part of their zero-defect rule) Guess no ones perfect. And you know that Japan is in trouble when they ask the US military for help. Even through all the earthquakes and other disasters, the Japanese have never asked the US military for help. Scary. My prayers to all those affected. (I hope people in the high-tech industry have enough heart to realize the human factor in these tragedies, rather than speculate how this will effect their industry, like they did with the recent earthquakes in Taiwan)
- Huang Bao Lin
Do the math. For the sake of arguement, lets say that every manufacturer that produced parts for this X-Box was willing to sell with their parts at cost, they still cannot sell the system for $300, at least not for a year, unless their figuring in a $400 MSN Rebate or something. Unlike Sony, who has finalized the release price on the PSX2 ($270 US), which will be annouced on Sept 13. (Check www.psx2.com for more details.) How can Sony deliever this price point? Two reasons: All the parts are manufactured by Sony, so there is no overhead in the production of their unit. Second, they will sell the unit below cost, and make up the difference through small licencing costs. These two key business points are vital to a consoles sucess, and MS isn't a big enough conglomerate to manufacture the machine and its parts itself. This annoucement is just a sceme created by MS, NVidia and Intel to debunk as many future PSX2 customers as possible. (I say future, because it's going to be at least another year before the PSX2 will be sold in America) The sale of Sony's PSX2 will effect year 2000 sales of these 3 companies in at least some small way. Sony will win this war, even if the GeForce256 gives a maxed out PC a slight edge. Who wants to play high polygon versions of Quake and Red Neck Rampage, when you can play a games that have $40+ million dollar development budgets? That's why I use game enhancing emulators like Bleem! and TrWin when my PSX power isn't good enough, because I haven't seen one PC game thats more revolutionary as DOOM was when it first came out.
BTW, some people have been talking about MS involvement with the Dreamcast. Please understand that only 3 games, out of all those developed for Dreamcast, have CE as the underlying OS. CE is in no way embedded into the system, it can only be loaded from a game CD at boot time. CE uses too much resources and ads cost to a games distribution, so most companies see no merit. Microsoft made a version of CE that runs on Dreamcast, so that they could let smalltime PC game developers recompile Direct X PC games to run on Dreamcast, but the licensing costs are still too high for most developers. At this time Microsoft has little involvement with the Dreamcast, and it would seem that they don't plan on getting any more involved. Just though I'd clear this up.
-HuangBaoLin
Here's the link
http://www.theregister.co.uk/990723-000006.html
Apparently if Amiga plans to work with ATI they may, for cost cutting reasons, choose to use ATI's MIPS cores altered by Chromatic (aquired by ATI). Cromatic has made some of the most multimedia intensive chips out there (albiet lacking on 3D performance though...)
Also consider that SGI makes CPUs containing MIPS cores too and they have some serious multimedia intergration skills.
-Huang Bao Lin
I know your reading Amiga, so here's my two cents worth. What's with this "considering 1394". If this is going to be true next-gen convergence / multimedia computer, this is an option you cannot pass up. What ever CPU you choose to use I understand that 1394 may not included in the bridge chip, but it would be worth an extra $8 - $12 to include a seperate 1394 controller chip. Users should have an option not to have their next-gen CPU architecture bogged down by slow and incredibly CPU dependent busses like UltraDMA and USB. Look: high-end PowerMacs use it! Bang for buck, 1394 is the highest speed internal/external- harddrive/peripheral/AV/networking I/O bus you can get. There are plenty of 1394 devices out there currently (CDRs, DVD-RAMs, HDDs, AV equipment etc...) and more to come. Especially if your expecting to get back into the DV business, your going to need this, don't make the mistake of not including 1394.
- Huang Bao Lin (2 time Amiga owner)
huangbaolin@yahoo.com
Not many people know this but Seiko Epson have developed prototype computers that are simply one piece of glass! All the semiconductor cores and other circuitry where etched into the reverse side of the LCD glass. (We're talkin' severly low power consumption here folks) Currently the only one product shipping using this technology, Seiko Epson's Rupiter, a DOS based wrist PC. Seiko Epson has also developed but never released a flat panel color LCD computer with their 133MHz system-on-a- chip core, memory, and other necessary eletronics all on the reverse side of the LCD glass. Seiko Epson says that the yields right were too crappy to release it but are continuing development, this time on the reverse side of plastic LCDs. Some other records in integration Seiko Epson holds are for its Card-PC (same as MicroModule systems) and their recently released (but only in Japan) GPS handheld PC (a tad larger than a classic M$ PalmPC but with detailed maps of Japan and wireless web and email access). Can't wait to see what they do next.
- Huang Bao Lin
Everyone here has been misinformed. The PSX2 MAIN CPU not made in US, it is manufactured by Toshiba of Japan, and is currently in mass production stages. In fact, Sony actually funded the entire construction of Toshiba's 0.18 micron fabs just so they could make the CPU for the PSX2. (Many in the semiconductor industry felt Sony's decision to fund this a risky venture) The "US made" CPU mentioned in the NYT article was the original PSX CPU core which is embedded into the die of the bridge chip for the PSX2, designed by LSI. And as far as I was told, Sony is mearly licensing the IP core for the bridge chip so that they can manufacture it themselves. (via Toshiba agreement) Besides, the PSX2 unit will be manufactured in China so I can't see how America intends to limit its distribution.
BTW- There sure has been alot of anti-China sediment in this topic discussion. Just remember who made the computer your surfing with right now...you would not be able to afford it if not for China and Japan. And don't get cocky with the US's supposed "technological superiority". Let me tell you, there are only two technologies the US leads in, thats weapons of mass destruction and the Internet. Japan has equally and in many cases superior electronic design technology to the US. The US PC and consumer electronic industry is curenntly hitting a wall, and they know it. Japan is poised for taking over starting this next year with China and Korea as their right hand men. Look out!
-Huang Bao Lin (A white American currently living in the US)
Can anyone think of a legitimate reason for choosing retinal scanning lasers over mini LCDs? Mini LCDs cost significantly less ($50-$100 each) because many are produced using cheap and readily available CMOS manufacturing techniques. (same a CCD camera). Several companies manufacture them: Colorado MicroDisplay, Kopin and Planar displays are all aimed at volume production. Most mini LCDs are 1/4" to 1/2" in size, many of which have integrated driving electronics, for color resolutions upto 800x600. Some less mainstream companies have 1" Mini LCDs with resolutions upto 2048x1960!. Mini LCDs have no moving parts and do not require calibration exercises before viewing.
This news is nothing news anyway. Some of you may remember those retinal scanning LED HMDs from as far back as 1990. (Cannot remember the name of the manufacturer) The same company later made the display for the Nintendo Virtual Boy and some wireless handheld fax machine (still in production) you held up to your eye to view.
- HuangBaoLin
Actually the current FLASH max capacity is 128MB. Check out www.pretec.com. They are supposed to have a FLASH 320MB CF in couple months.
-Huang Bao Lin
The device debuted in either late 93-early 94, which at the time double speed CDRs wheren't available, not bad considering the time period. Besides, for 120MB and under media, what difference does >150kb/sec speed matter. Zip parallel drives are only 384-512kb/sec max.
Actutally, Sony did make a portable SCSI Minidisc Data Drive called MD-DATA. This was released long before Zip drive. Although few made it to the states, it sold okay in Japan. MD-DATA blanks (same as blank MDs with a little more space to accomodate for corruption) can still be purchased for around $5-11 a piece. Sony abandoned the product (dumb mistake) because higher speed/ capacity MO drives became very popular in Japan shortly thereafter. MO has been super popular in Japan for the last couple years, outselling all other backup alternatives combined. 3.5" MO drives range for 230MB-1.3GB and many now run at 5400RPM with 25ms access times, nearing performance of that of notebook HDs. Blanks are also cheap.
Actually, Sony, Sharp and Memorex had designed a second generation MD that had a 4.3GB capacity at quadruple the tranfer rate. It was supposed to be the future media format for the Playstation 2, but they adopted DVD (bad move, in my opinion)
-Huang Bao Lin
ATRAC codec is by no means fixed. Minidisc players themselves are fixed to 5:1 or >300kb/sec compression.
I even had a link to some pictures a while ago, but NikkeiBP is ungoing maintence in their archive section. The pictures showed a prototype integrated in a pair of regular headphones (Nice..
9 902/99-021/index.html
no wires!) Here's a a older link regarding the technology to be used.
http://www.sony.co.jp/soj/CorporateInfo/News/19
Apparently the device will be using a variant of ATRAC 3. (Minidisc codec, which BTW, is far superior to MP3, fidelity wise for same bitrate 10:1)
Some of you are bitchin "Why does Sony want to use the memory stick?" Some legitimate reasons: Slimer than Compact Flash (two memory sticks could fit in the same footprint) and requires less insertion force (can be ejected with a button) Its a whole lot less flimsy than SmartMedia, and doesn't require a condom for storage. Some complain about the price, which I agree, why not use slightly cheaper CF cards? Well Sony always assumes that those who want the best will pay more. But my question is, why mess with solid state formats? MiniDisc is still the most superior technology size, cost and audio fidelity wise.
I use a Sony MZ-R55, its only 78.9 x 18.9 x 84mm. (a hair larger than the disc itself) It weighs only 190g w/disc and NH-14WM rechargeable battery. It records off the battery, so I use it for meetings, lectures, and stereo recordings of concerts. Blanks are cheap in bluk ($2 each in quanities of 20 or more) I get 4 hours playback or 2 hours of recording using the internal battery . When coupled with two AAs I get 16 hours of playback and 9 hours of recording. Whats also nice is that the things housed in a damn sexy brushed magnesium alloy case, everyone wants to see it.
Got questions? Check out www.minidisc.org
-HuangBaoLin
I don't know if the law accounts for "visual plagiarism" outside of things copyrighted, but if it does, then several Chinese directors/actors should press charges.
Don't get me wrong, I loved this movie. I loved the effects and fresh ideas. (Its the first American movie I've seen that's employed Chinese physics) But credit should be given to those actors/directors who's signature styles were directly stolen. Over the last couple years I've seen several American movie directors "borrow" John Woo's style of action choreography. But never before have I ever seen so many, blatant reproductions of tradmark style elements under one title. The most visible rip offs were of: Jet Li's portrayal of Huang Fei Huang and John Woo's gun fight choreography. But I also noticed a couple Bruce Lee, Jackie Chan, Chow Yun Fat and Tsui Hark elements as well. I would understand if this movie was meant as a parody, but its not. Ah well...I was just suprised that among the nerd herd this wasn't mentioned earlier.
Both of you are wrong. The only reason The Matrix's directing appears to be much similar to that of some directing found in anime is because: The animes you listed, stole, directing elements from Chinese action films made long before them. I've watched thousands of hours of both anime and chinese movies and all tons of the motions/directing elements where DIRECT rip-offs of Chinese directors/actors of films.
I had a chance to use this thing first and at the Colorado Microdisplay booth in the Embedded Systems Conference. The eye piece was about the size of a 16-20pak of gum but the development vga encoder box was about the size of a desktop PC (although they did have a non-cardbus PCMCIA VGA encoder as well). The desktop PC they had hooked up to the encoder box had a Creative Labs Encore DVD kit showing 5th Element in a window on a 800x600 desktop. The refesh was fast enough to view the DVD without artifacts and the desktop text was as clear as any monitor. I talked with the head guy at the booth and he said that the display IC (without the very propritary driver IC) was about $50 in 10K quantities. They were expecting someone this year to retail a display for $300. I also found out from a Japanese web site a couple months ago that Colorado Microdisplays are the ones furnishing the LCD for that IBM 233MMX wearable that uses the 340MB microdrive. Anyone know of any other developers building products with this LCD?
I'll vouch for this guy. I was also at the Colorado Microdisplay booth in the Embedded Systems Conference and had a chance to stick my eye in one of their demo units. The eye piece was about the size of a 16-20pak of gum but the development vga encoder box was about the size of a desktop PC (although they did have a non-cardbus PCMCIA VGA encoder as well). The desktop PC they had hooked up to the encoder box had a Creative Labs Encore DVD kit showing 5th Element in a window on a 800x600 desktop. The refesh was fast enough to view the DVD without artifacts and the desktop text was as clear as any monitor. I talked with the head guy at the display ,and he too, said that the display IC (without the very propritary driver IC) was about $50 in 10K quantities. They were expecting someone this year to retail a display for $300. I also found out from a Japanese web site a couple months ago that Colorado Microdisplays are the ones furnishing the LCD for that IBM 233MMX wearable that uses the 340MB microdrive. Anyone know of any other developers building products with this LCD?
Boy are you misinformed...CE is not part of the Dreamcast's ROM set. The hardware is mearly capable of running CE. The Dream Passport CD for using your Dreamcast as a WebTV has a bootable version of CE. Belive me Sega is not paying $150 per machine for the CE licence included on that disk. So far none of the games released use CE. Besides all manufacturers spend to include CE on their PalmPCs is about $35 max.
Its very obvious that this fellow has never looked at a game that was released outside the US. Nintendo Power must be his favorite rag. Everyone knows the US developed console games suck. Only around 10% of the Japanese developed games make it to the US. Most of the remaining 90% are awesome games that obviously the Japanese fear the US market doesn't have the good taste to buy. BTW, with the exception to Mario, RUSH and Zelda, all N64 games suck. I would rather take a well developed PSX game (R-Type Delta, FF8, Metal Gear Solid) over an overrated N64 game anyday.
One arguement (that I view as a valid one) is the fact that in many cases you get better screen quality on emulated consoles. Look at PSEmu w/Glide or DX patch. You get higher resolutions than original console is capable of and anti-aliased textures/polygons. N64's severely limited frame buffer doesn't even do its own games justice. Nintendo anti-aliases everything to hell thinking you won't notice the limitation. All you even up getting is soft/fuzzy low resolution screens that even your crap 1970s Montgomery Ward Color TV will make a mockery of. Also consider that with faster CPUs come faster framerates, particularly useful in split-screen games like Golden Eye. Speaking of multi-player. I can't imagine it would be too hard to enable multiplayer over the internet (emulation of the Playstation's Serial Link Cable for example) There's something that neither platform is capable of.