I'm not the OP either but I'll also respond. I enjoyed GW1 and still play GW2, both very casually.
1. Yeah, that's marketing. I miss some aspects of GW1 (like the dual profession system and more flexible skill system), but like some aspects of GW2, mostly technical (mostly non-instanced, the z-axis, the event system, the crafting system, unlocking weapon skills as you use the weapon, etc.)
2. Also don't forget traits, which further customize your character. But he's right that your character won't be as unique as he could have been in GW1 (mostly I think because of the skill collection system in GW1).
3. Yeah, that was weird. Didn't bother me at all, though.
4. I agree on the story, but still force myself to sit through new cutscenes.
5. I've never really felt like I was grinding (I play PvE). If I wasn't enjoying something, I'd go on to something else. But I'm also the type to hang around and listen to the NPCs talk and enjoy the setup and resolution of their dynamic events. A lot of it is mundane, but there are some gems there once in a while. And you can't directly spend real money on better gear, but you can spend real money on in-game currency and use that at the Trading House (items put up for sale by players) to buy better gear. Then there are some convenience and cosmetic items in the real-money store; the only one that helps you get more powerful would be the temporary XP boosters. Doesn't bother me.
One of the things I love is that my friends or my kids can get online with a new character and I can join them up wherever they are with my highest level character and still have fun playing with them.
My favorite incident of a wrong number is when a woman thinks she's calling JC Penny to ask about her curtain rods and accidentally calls in to a radio talk show in Minnesota. The show's host (TD Mischke) just goes with it perfectly seamlessly.
The voice acted dialog is very stiff and cheesy for the most part, again the actors don't seem to be talking to each other - they instead are talking to a fixed point in the distance. Gee, just like combat.
Can't disagree, but notice that every cutscene in every beta so far had the big "Work In Progress" stamp in the corner. It's a safe bet they'll tighten it up by 8/28.
the biggest selling point for me was the free-to-play.
This. Especially considering the huge amount of money and talent they put into it. You would not expect this level of quality out of a free-to-play game.
If a hottie hits on you, he's confident. If an uggo creeps on you, that's sexual harassment.
That, in effect, is kind of the policy at my workplace: It's only harassment if it's unwanted. So, sorry, uglies, you can't stare. Only hotties can stare at hotties here.
If I read that right, it sounds like they're actually rushing the game out the door!? Multi-player isn't ready, so instead of delaying another 3-6 months to get it just right, they're releasing it anyway. That would be unthinkable with the old (pre-WoW) Blizzard. But I think this is a different company, where a lot of the originally great designers and decision-makers have been replaced by people who are... less great.
But Prof Duarte said that while the seagrass is one of the world's most resilient organisms, it has begun to decline due to coastal development and global warming.
"If climate change continues, the outlook for this species is very bad," he said.
But if it's 200k years old, hasn't it already survived some serious climate change?
1. Yeah, that's marketing. I miss some aspects of GW1 (like the dual profession system and more flexible skill system), but like some aspects of GW2, mostly technical (mostly non-instanced, the z-axis, the event system, the crafting system, unlocking weapon skills as you use the weapon, etc.)
2. Also don't forget traits, which further customize your character. But he's right that your character won't be as unique as he could have been in GW1 (mostly I think because of the skill collection system in GW1).
3. Yeah, that was weird. Didn't bother me at all, though.
4. I agree on the story, but still force myself to sit through new cutscenes.
5. I've never really felt like I was grinding (I play PvE). If I wasn't enjoying something, I'd go on to something else. But I'm also the type to hang around and listen to the NPCs talk and enjoy the setup and resolution of their dynamic events. A lot of it is mundane, but there are some gems there once in a while. And you can't directly spend real money on better gear, but you can spend real money on in-game currency and use that at the Trading House (items put up for sale by players) to buy better gear. Then there are some convenience and cosmetic items in the real-money store; the only one that helps you get more powerful would be the temporary XP boosters. Doesn't bother me.
One of the things I love is that my friends or my kids can get online with a new character and I can join them up wherever they are with my highest level character and still have fun playing with them.
They don't hate smart people. They hate people who are smarter than they are. Which, for half the American people, is the other half.
Oswald_rods.mp3
He said 'long, hard'....
"and anyone in your home can play the game on your system." -- why, the hell, is that considered a feature!?
The level of skill and equipment needed is basically at the level of a 1950s high-school metalworking class.
Hell. In 1950, building a gun in shop class was probably required for graduation.
That's already here. I've ordered my kids to play Just Dance on the Wii to get some exercise.
And just when my mod points expired....
YES IT DOES.
The voice acted dialog is very stiff and cheesy for the most part, again the actors don't seem to be talking to each other - they instead are talking to a fixed point in the distance. Gee, just like combat.
Can't disagree, but notice that every cutscene in every beta so far had the big "Work In Progress" stamp in the corner. It's a safe bet they'll tighten it up by 8/28.
the biggest selling point for me was the free-to-play.
This. Especially considering the huge amount of money and talent they put into it. You would not expect this level of quality out of a free-to-play game.
Violence is pretty natural, too. Ever see what a cheetah does when it starts to feel a bit peckish?
WHEN they do, THEN I'll buy it.
That's an empty promise. IBM will just keep forcing them to work overtime and now only pay them 70% of their salary.
Magnets.
Jeez, this is just like a pyramid scheme, except you don't get a percentage of the sales.
And at one point, IBM was that much bigger than Microsoft.
Especially if the carpet is cut out to look kind of like a car.
If a hottie hits on you, he's confident. If an uggo creeps on you, that's sexual harassment.
That, in effect, is kind of the policy at my workplace: It's only harassment if it's unwanted. So, sorry, uglies, you can't stare. Only hotties can stare at hotties here.
nothing's getting by airport security
BWA-HAHAHAHAHAHAAAHAHAHaaaaaa.....
*gasp*
BWA-HAHAHAHAHAHAHHAAAAAaaaa......
Thanks. I needed that.
You say TOMATO, I say TAMATL.
If I read that right, it sounds like they're actually rushing the game out the door!? Multi-player isn't ready, so instead of delaying another 3-6 months to get it just right, they're releasing it anyway. That would be unthinkable with the old (pre-WoW) Blizzard. But I think this is a different company, where a lot of the originally great designers and decision-makers have been replaced by people who are... less great.
But Prof Duarte said that while the seagrass is one of the world's most resilient organisms, it has begun to decline due to coastal development and global warming. "If climate change continues, the outlook for this species is very bad," he said.
But if it's 200k years old, hasn't it already survived some serious climate change?
Oblig. Futurama reference (quote probably inaccurate): "Sir! We're taking heavy damages! What are your orders?" "Lower altitude! Reverse direction! Increase speed!"
Yes. Trees need to keep the smoke inside. If you let the smoke out, they die.