But oh man, it would have been so hilarious to see what happened to Solid Oak's update servers when the ENTIRE NATION of China hit them at once! I predict flames.
This existed pre-internet. How many bought a diary and wrote one entry? Went out for a run, swim or to the gym once? Read a few pages of War and Peace? Only went to one foreign language lesson? Only bothered with a couple of piano/guitar/trumpet lessons?
While twitter has many problems, the fact that the majority of people tend to play with a new thing and then stop isn't new, or news.
Which would you pick, Slashdot - a (creepy) guy getting his rocks off to a simulation, or the real thing? Ban the simulation out of existence, then tell me what's left.
.. to become a rigorous engineering discipline. It's not quite there yet. I am not convinced that it ever will be. Writing software is a creative process, arguably even an artistic one. Well understood rules can be followed, provably correct algorithms applied, formal design methods used, but it is still a human creative process, and as such, I suspect inherently non-rigorous. Computer Science compared to Software Engineering? Think aeronautics. The science of aeronautics ponders the laws of aerodynamics and the laws of flight. Engineering aeronautics is all about building the damn aircraft.
As a senior in a software engineering major, I tend to agree. While there are any number of methods, design tools/patterns, and whatnot to help me do my job, in the end it is my own ideas and styles that define the product. There's certainly an element of artistry to it - a small block of recursion that accomplishes something horribly complex is just... beautiful.
Another thing that contributes to its non-rigor is the domain knowledge requirement. I can't effectively build a system unless I understand (at least at a high level) how it works. Each industry has its own specialties and levels of difficulty, and you can't teach all of that in school, so they teach us how to think and learn instead. They give us ways of understanding the problems we need to solve, and that's really what we do - solve problems.
Change in technology breeds change in record keeping, and the trend has shifted away from durability since the dawn of time. Electronic storage is less durable than paper is less durable than chiseled rocks.
Of course, losing records in today's world could mean complete societal meltdown (in the worst case)
Is it just me, or does anyone else find the fact of the game based on the movie launching two days BEFORE THE ACTUAL FILM a little irritating? IIRC, this was the case with Quantum of Solace as well.
Stringent security training, eh? I have some serious doubts that 390,000 child care professionals can be stringently trained in data security, not to mention that fact that very few of them should be trusted with this kind of data in the first place.
I agree completely about Hollywood quality. However, you're missing the obvious workaround: animation studios! It's almost universally original work, and always good. Literally everything that Pixar has produced has been excellent (though I don't see a way to top WALL-E, I'm sure they can do it). Dreamworks has been a bit disappointing since Shrek, but I'm sure they'll pull out of the slump.
Honestly, Coraline has been the best movie this year and most of last, in my not-so-humble opinion. If you haven't seen it yet, go do it. Though I guess it's still a Hollywood production, Henry Selick isn't exactly a typical guy.
Or, you could just watch indie films. Hell, Slumdog Millionaire took most of last year's awards, and there are plenty of awesome releases lately, like Let the Right One In (dubs suck, watch it with subs).
This is my one gripe. The new chains that the NPC abominations get that can reach thousands of yards in any direction, and hurl you backward into a group of mobs you've just run though, who then proceed to stomp your face.
I haven't been torn off my flying mount yet, but I figure it's just a matter of time.
They released a remix pack of Still Alive, in case you didn't know. Paul Van Dyk's is my favorite, of course, but IMHO none of them are better than the original.
I can't remember where I got it, I think it was Gamespot...
Turd's Edge?... what? I can see you're the Halo type. (Translation: You're an idiot.)
The guided-sandbox approach this game takes has got some serious potential, plus the fact it's incredibly simple. Few (optional) weapons, no vehicles, no "features" that too often end up as mere gimmicks, no HUD. Just you and the world. It's one of the best game designs I've seen for a very long time.
I rather expected the knee-jerk franchise-milking whining, as this is of course an EA title, but let's step back for a moment. I was nothing short of blown away by the trailers for this game, and if it is even half as good as I'm hoping, I'd wait in goddamned line for Mirror's Edge 2 or 3.
I mean come on, if Diablo I was going to be released in a month, and Blizzard stated plans for a three-part franchise, I doubt there would be this kind of reaction. Let's just wait and see, mkay?
Oh China, you never change...
But oh man, it would have been so hilarious to see what happened to Solid Oak's update servers when the ENTIRE NATION of China hit them at once! I predict flames.
This existed pre-internet. How many bought a diary and wrote one entry? Went out for a run, swim or to the gym once? Read a few pages of War and Peace? Only went to one foreign language lesson? Only bothered with a couple of piano/guitar/trumpet lessons?
While twitter has many problems, the fact that the majority of people tend to play with a new thing and then stop isn't new, or news.
Story of my life...
"Get Some" which Apple execs were rumored to have yelled at rival Palm execs while squeezing their junk.
Best.
Comment.
Ever.
Mod parent up!
Which would you pick, Slashdot - a (creepy) guy getting his rocks off to a simulation, or the real thing? Ban the simulation out of existence, then tell me what's left.
Well, I was kind of thinking fractals when I said that, but okay.
.. to become a rigorous engineering discipline. It's not quite there yet. I am not convinced that it ever will be. Writing software is a creative process, arguably even an artistic one. Well understood rules can be followed, provably correct algorithms applied, formal design methods used, but it is still a human creative process, and as such, I suspect inherently non-rigorous.
Computer Science compared to Software Engineering?
Think aeronautics. The science of aeronautics ponders the laws of aerodynamics and the laws of flight.
Engineering aeronautics is all about building the damn aircraft.
As a senior in a software engineering major, I tend to agree. While there are any number of methods, design tools/patterns, and whatnot to help me do my job, in the end it is my own ideas and styles that define the product. There's certainly an element of artistry to it - a small block of recursion that accomplishes something horribly complex is just... beautiful.
Another thing that contributes to its non-rigor is the domain knowledge requirement. I can't effectively build a system unless I understand (at least at a high level) how it works. Each industry has its own specialties and levels of difficulty, and you can't teach all of that in school, so they teach us how to think and learn instead. They give us ways of understanding the problems we need to solve, and that's really what we do - solve problems.
The title! They fixed it! Bastards!
Change in technology breeds change in record keeping, and the trend has shifted away from durability since the dawn of time. Electronic storage is less durable than paper is less durable than chiseled rocks.
Of course, losing records in today's world could mean complete societal meltdown (in the worst case)
Sometimes, I want something to actually be MINE.
/thread
That's it folks, game over.
Sure there is. Which would you rather do?
alt+f2
xterm
sudo apt-get install [package]
password
done!
OR
alt+f2
gksu
synaptic
password
search for package name
click several little boxes
click through a few more windows
done!
P.S. - You can do the first bit without moving your hands more than a few inches, and is several times faster.
Is it just me, or does anyone else find the fact of the game based on the movie launching two days BEFORE THE ACTUAL FILM a little irritating? IIRC, this was the case with Quantum of Solace as well.
I don't think I like this trend...
Stringent security training, eh? I have some serious doubts that 390,000 child care professionals can be stringently trained in data security, not to mention that fact that very few of them should be trusted with this kind of data in the first place.
Besides, they have nothing to do with eachother.
Well, there was that one time
I agree completely about Hollywood quality. However, you're missing the obvious workaround: animation studios! It's almost universally original work, and always good. Literally everything that Pixar has produced has been excellent (though I don't see a way to top WALL-E, I'm sure they can do it). Dreamworks has been a bit disappointing since Shrek, but I'm sure they'll pull out of the slump.
Honestly, Coraline has been the best movie this year and most of last, in my not-so-humble opinion. If you haven't seen it yet, go do it. Though I guess it's still a Hollywood production, Henry Selick isn't exactly a typical guy.
Or, you could just watch indie films. Hell, Slumdog Millionaire took most of last year's awards, and there are plenty of awesome releases lately, like Let the Right One In (dubs suck, watch it with subs).
I see what you did there.
Because this article is not about the perceived value of one man's vote, it's about a DOJ amicus brief.
He can go bitch about the political machine elsewhere.
I really hope this ends up being a landmark case for racial profiling. I'm rooting for colossal punitive damages, personally.
What color did you want that SQL database in?
(See OP's sig for answer)
This is my one gripe. The new chains that the NPC abominations get that can reach thousands of yards in any direction, and hurl you backward into a group of mobs you've just run though, who then proceed to stomp your face.
I haven't been torn off my flying mount yet, but I figure it's just a matter of time.
They released a remix pack of Still Alive, in case you didn't know. Paul Van Dyk's is my favorite, of course, but IMHO none of them are better than the original.
I can't remember where I got it, I think it was Gamespot...
Did anyone else use the delay of the PC version as an excuse to buy an Xbox/PS3?
I know I did.
Pro tip: You see your feet a lot.
In fact,you can pretty much see everything below your neck.
Turd's Edge? ... what? I can see you're the Halo type. (Translation: You're an idiot.)
The guided-sandbox approach this game takes has got some serious potential, plus the fact it's incredibly simple. Few (optional) weapons, no vehicles, no "features" that too often end up as mere gimmicks, no HUD. Just you and the world. It's one of the best game designs I've seen for a very long time.
I rather expected the knee-jerk franchise-milking whining, as this is of course an EA title, but let's step back for a moment. I was nothing short of blown away by the trailers for this game, and if it is even half as good as I'm hoping, I'd wait in goddamned line for Mirror's Edge 2 or 3.
I mean come on, if Diablo I was going to be released in a month, and Blizzard stated plans for a three-part franchise, I doubt there would be this kind of reaction. Let's just wait and see, mkay?