I totally agree. The rant boils down to the old, "X is popular now, so now it sucks. I liked X before it was cool, so that makes me better than everyone else."
He even threw in "REAL don't even like because it sucks." His opinion differs, so we're supposed to think he's smarter than everyone else right? Right?
It's more likely just a kind of group psychology phenomenon (I'm sure someone with more knowledge of the terms involved will chime in eventually). A group of people convinced themselves that this was happening, and with more and more talking about it and believing it even more people believe they're sick from evil towers as well.
Hell, there were stories a few months back about men in other parts of Africa killing supposed witches, blaming them for shrinking genitals. These men actually believed they had the shrunk junk and killed for it. Not trying to pick on Africa in particular here, just the first story I recalled.
Come to think of it, I've heard of this exact same scenario played out somewhere in the US--A community complained of these symptoms only to find that the tower in question wasn't even finished and had never been turned on.
I've watched friends play Mount and Blade, and it looks like a fun little game. It got high reviews though based on the fact that it was done by two people. Taking that into account it's pretty impressive, but it doesn't have any of the polish you'd expect from more commercial games. If the same game had gone to reviewers with an EA tag, reviews would have been far less favorable. Phrases like "decade-old graphics" and "choppy hit detection" would have been used.
It's just a different set of standards for major and indie developers. Finding an indie that "made it" doesn't really prove much.
I've played a few games now that didn't rely as much on the tank/healer/damage setup. It always ends up turning into no-tactic free-for-all fighting. Everyone's just trying to do as much damage as possible to enemies; those with defensive abilities activate them and then go back to damage like the rest of their team. Group coordination in such games is at most picking the kill order; beyond that it's just "everybody do whatever."
Some may prefer that style of group play, but it wasn't as fun to me.
Sure, she's got a right to freedom of speech. She was never arrested or charged with a crime. But the university staff is also free to say, "I don't want to be around that crazy bitch and a bunch of knives." Enrollment is a privilege, not a right.
Being free to say what you want doesn't mean you always should. And yes, she never outright said she was going to do anything, but she sure as hell was hinting at it. Are you really going to argue semantics on warning signs? This may not have been a case of premeditation (Though we don't -really- know either way for sure, do we?) but as soon as she posted those thoughts publicly (hundreds of people on Facebook is in no way private) she made it someone else's problem.
You have the right to express yourself, but everyone else also has the right to not want to have anything to do with you if you seem sufficiently fucked up.
If you get as specific as she did over who, where, when, and how, then yeah. You just might get checked out.
Course they'll probably realize that you're just some guy making kneejerk reaction about kneejerk reactions. Funny how this thread has been full of pots shouting angrily against kettles for their perceived blackness.
She was pretty specific on when, where, and how she said she was going to kill the guy. In class, on a certain day, with an embalming knife. That's enough that authorities -have- to look into it, otherwise they're liable should it turn out to be actual premeditated murder and not just some idiot ranting.
Read the article and some of what she posted. She brought this on herself.
It wasn't the industry standard until they did it. The standard pre-WoW included sitting for 5 minutes at a time to recover mana. Spending hours just getting from one place to another. 4-hour corpse runs. This was all the norm. Don't point to some obscure 2d game and tell me that -it- changed the genre.
The problem is that most innovations from Blizzard are geared towards getting more players to subscribe and keeping them subscribed in order to generate money, instead of greating an actual good and fun game.
Are there other games out there that benefit from the innovations created by Blizzard?
They've worked on cutting out the boring parts of MMOs (grinding mobs, long travel times, waiting on health/mana, spending an hour looking for a group) so that focus can be on actual play. How is that not focusing on fun?
What do other games' benefit have to do with this? Though to answer your question, yes--The "less downtime, more play time" model has been copied in pretty much every MMO since.
I did some digging but couldn't find an article on any "real" news sites. From Google it's showing on conspiracy sites, blogs, and social sites. Didn't find anything searching major news outlets.
I'm guessing hoax at this point. I would think that the major news outlets would all be jumping to get on this first...unless they're just being cautious too, and want to fact-check first....though lack of fact-checking rarely stops US news...
Good Lord, this was the worst post in the thread. They ADDED NEW CONTENT and you whine about stagnation. They've added new raid zones twice since the expansion released (Ulduar and Trial of Champions), added MORE yesterday, and you're crying that they're stagnating?
From your two posts I can't even tell what it would take to make you happy. It really seems that you're the type to cry no matter what.
This is one of the many, many posts from people who can't separate difficulty from tedium. Nothing in this post has anything to do with difficulty. Or leveling, for that matter. It's all about taking out the boring elements like sitting around waiting on mana before you're high enough in level to have abilities to manage it. Plus, it's only for levels 10 and below. That's only the first day or two of play.
And marking targets? Seriously? You're complaining about that as a means of leveling players faster? That's a matter of convenience for groups, and really doesn't change gameplay at all.
People often whine about getting rid of downtime and cutting down on travel times as "dumbing down" the game or making it "easier" but really it's just cutting out the boring parts so we can focus on the fun parts.
I'm not laying they could become WoW overnight. I'm saying they're at least trying, whereas Blizzard doesn't seem to care.
Blizzard doesn't care about what? Becoming what they already are?
People love throwing around the "they don't care" rhetoric. Here we have an article about some features that are totally new to the genre(playing with people on other servers most notably) and the same old garbage is being repeated.
Blizzard's done a lot to come up with new ideas. The game's default UI has gone through some dramatic advances in the past 5 years, all from player feedback. How about the detractors start coming up with something new too, instead of just repeating the same old crap?
Now that they've added xp gains in pvp this doesn't happen as much anymore. You can opt to turn off all xp gains to stay at level 19, but then you only get matched with other players who have xp turned off.
So yeah, Blizzard didn't like that 'cheat' either.
Oh no, now the world will...well, continue to not care about Second Life I guess.
It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.
No kidding. Most people in my town (in Northeast Louisiana) thought we had no 3G coverage at all until AT&T brought attention to this ad. I know several people who have picked up new phones as a result, and several more who are regretting their iPhones.
Yeah, I bought into that line of garbage when I joined the Army right out of high school.
Available free college education? Maybe, it depends on your duty station. Even then, you have to actually attend the courses, which isn't possible for a lot of military occupations. Anyone on rotating shifts or frequent short deployments is out of luck.
And when I got out I found that all that experience was worth jack without a degree. Employers didn't care what I'd done, I didn't have that piece of paper so they weren't interested.
Oh quit the moral bullshit, people need to eat too and rent isn't free.
I totally agree. If it's a good idea, -someone- is going to make money off it. If he gives his idea away, then everyone but him is going to profit off it. I say he deserves to get his cut.
It was just a different style of game back then. The concept of the game's "camera" didn't really come into play since games usually took place on a fixed location with all players/enemies visible (Joust, Mario Bros). Adding players didn't change how the game had to be shown.
Now you've got 3D settings and characters. "Camera" is important, because you have to see things from within the setting to be able to play in it. Each player then needs his own view, so it gets more complicated. That's why multiplayer is usually split-screen or network play.
Of course there are exceptions, but they generally come with tags like "old school" and "arcade style."
Maybe this varies by state, but as someone who works in a 'related field' I can tell you this is wrong in several states, at least. Warrants are required to be very specific when it comes to which house is to be searched. I've seen cases where that meant a street address, and cases where that involved a detailed description of the house itself: Second house on x street from y street, with off-white paint and pale blue shutters.
I saw an example like the one above result in a failed raid, because the house in question had pale green shutters or something instead. Police were pretty sure they had the right house, but since the description didn't match exactly they had to stop the operation.
So no, "the place the money is hidden" won't fly for a search warrant.
I totally agree. The rant boils down to the old, "X is popular now, so now it sucks. I liked X before it was cool, so that makes me better than everyone else."
He even threw in "REAL don't even like because it sucks." His opinion differs, so we're supposed to think he's smarter than everyone else right? Right?
It's more likely just a kind of group psychology phenomenon (I'm sure someone with more knowledge of the terms involved will chime in eventually). A group of people convinced themselves that this was happening, and with more and more talking about it and believing it even more people believe they're sick from evil towers as well.
Hell, there were stories a few months back about men in other parts of Africa killing supposed witches, blaming them for shrinking genitals. These men actually believed they had the shrunk junk and killed for it. Not trying to pick on Africa in particular here, just the first story I recalled.
Come to think of it, I've heard of this exact same scenario played out somewhere in the US--A community complained of these symptoms only to find that the tower in question wasn't even finished and had never been turned on.
I've watched friends play Mount and Blade, and it looks like a fun little game. It got high reviews though based on the fact that it was done by two people. Taking that into account it's pretty impressive, but it doesn't have any of the polish you'd expect from more commercial games. If the same game had gone to reviewers with an EA tag, reviews would have been far less favorable. Phrases like "decade-old graphics" and "choppy hit detection" would have been used.
It's just a different set of standards for major and indie developers. Finding an indie that "made it" doesn't really prove much.
It's his lecherous kids who are just being greedy.
Thees word, I don' theenk it means wha you theenk it means.
I've played a few games now that didn't rely as much on the tank/healer/damage setup. It always ends up turning into no-tactic free-for-all fighting. Everyone's just trying to do as much damage as possible to enemies; those with defensive abilities activate them and then go back to damage like the rest of their team. Group coordination in such games is at most picking the kill order; beyond that it's just "everybody do whatever."
Some may prefer that style of group play, but it wasn't as fun to me.
Sure, she's got a right to freedom of speech. She was never arrested or charged with a crime. But the university staff is also free to say, "I don't want to be around that crazy bitch and a bunch of knives." Enrollment is a privilege, not a right.
Being free to say what you want doesn't mean you always should. And yes, she never outright said she was going to do anything, but she sure as hell was hinting at it. Are you really going to argue semantics on warning signs? This may not have been a case of premeditation (Though we don't -really- know either way for sure, do we?) but as soon as she posted those thoughts publicly (hundreds of people on Facebook is in no way private) she made it someone else's problem.
You have the right to express yourself, but everyone else also has the right to not want to have anything to do with you if you seem sufficiently fucked up.
If you get as specific as she did over who, where, when, and how, then yeah. You just might get checked out.
Course they'll probably realize that you're just some guy making kneejerk reaction about kneejerk reactions. Funny how this thread has been full of pots shouting angrily against kettles for their perceived blackness.
She was pretty specific on when, where, and how she said she was going to kill the guy. In class, on a certain day, with an embalming knife. That's enough that authorities -have- to look into it, otherwise they're liable should it turn out to be actual premeditated murder and not just some idiot ranting.
Read the article and some of what she posted. She brought this on herself.
Also, there's no 'e' in 'ridiculous'.
It wasn't the industry standard until they did it. The standard pre-WoW included sitting for 5 minutes at a time to recover mana. Spending hours just getting from one place to another. 4-hour corpse runs. This was all the norm. Don't point to some obscure 2d game and tell me that -it- changed the genre.
Thanks for the links. I guess I should have added the disclaimer, "in languages I can read" to what I was searching--Associated Press, Reuters, etc.
*turns off AdBlock and looks for the T&A*
The problem is that most innovations from Blizzard are geared towards getting more players to subscribe and keeping them subscribed in order to generate money, instead of greating an actual good and fun game.
Are there other games out there that benefit from the innovations created by Blizzard?
They've worked on cutting out the boring parts of MMOs (grinding mobs, long travel times, waiting on health/mana, spending an hour looking for a group) so that focus can be on actual play. How is that not focusing on fun?
What do other games' benefit have to do with this? Though to answer your question, yes--The "less downtime, more play time" model has been copied in pretty much every MMO since.
I did some digging but couldn't find an article on any "real" news sites. From Google it's showing on conspiracy sites, blogs, and social sites. Didn't find anything searching major news outlets.
I'm guessing hoax at this point. I would think that the major news outlets would all be jumping to get on this first...unless they're just being cautious too, and want to fact-check first. ...though lack of fact-checking rarely stops US news...
Good Lord, this was the worst post in the thread. They ADDED NEW CONTENT and you whine about stagnation. They've added new raid zones twice since the expansion released (Ulduar and Trial of Champions), added MORE yesterday, and you're crying that they're stagnating?
From your two posts I can't even tell what it would take to make you happy. It really seems that you're the type to cry no matter what.
This is one of the many, many posts from people who can't separate difficulty from tedium. Nothing in this post has anything to do with difficulty. Or leveling, for that matter. It's all about taking out the boring elements like sitting around waiting on mana before you're high enough in level to have abilities to manage it. Plus, it's only for levels 10 and below. That's only the first day or two of play.
And marking targets? Seriously? You're complaining about that as a means of leveling players faster? That's a matter of convenience for groups, and really doesn't change gameplay at all.
People often whine about getting rid of downtime and cutting down on travel times as "dumbing down" the game or making it "easier" but really it's just cutting out the boring parts so we can focus on the fun parts.
I'm not laying they could become WoW overnight. I'm saying they're at least trying, whereas Blizzard doesn't seem to care.
Blizzard doesn't care about what? Becoming what they already are?
People love throwing around the "they don't care" rhetoric. Here we have an article about some features that are totally new to the genre(playing with people on other servers most notably) and the same old garbage is being repeated.
Blizzard's done a lot to come up with new ideas. The game's default UI has gone through some dramatic advances in the past 5 years, all from player feedback. How about the detractors start coming up with something new too, instead of just repeating the same old crap?
Now that they've added xp gains in pvp this doesn't happen as much anymore. You can opt to turn off all xp gains to stay at level 19, but then you only get matched with other players who have xp turned off.
So yeah, Blizzard didn't like that 'cheat' either.
There are better places to "fight the power" than Second Life. In this case the setting just detracts from the argument.
Oh no, now the world will...well, continue to not care about Second Life I guess.
It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.
No kidding. Most people in my town (in Northeast Louisiana) thought we had no 3G coverage at all until AT&T brought attention to this ad. I know several people who have picked up new phones as a result, and several more who are regretting their iPhones.
Looks like whoever modded this as flamebait hasn't seen the movie...
It's only non-trivial if you're looking to buy a console to stream Netflix. If you're already using Live then it's a complete non-issue.
Now people with both consoles have an option. People who just have a PS3 don't have to pick, and this changes nothing for people who just have a 360.
Yeah, I bought into that line of garbage when I joined the Army right out of high school.
Available free college education? Maybe, it depends on your duty station. Even then, you have to actually attend the courses, which isn't possible for a lot of military occupations. Anyone on rotating shifts or frequent short deployments is out of luck.
And when I got out I found that all that experience was worth jack without a degree. Employers didn't care what I'd done, I didn't have that piece of paper so they weren't interested.
Oh quit the moral bullshit, people need to eat too and rent isn't free.
I totally agree. If it's a good idea, -someone- is going to make money off it. If he gives his idea away, then everyone but him is going to profit off it. I say he deserves to get his cut.
It was just a different style of game back then. The concept of the game's "camera" didn't really come into play since games usually took place on a fixed location with all players/enemies visible (Joust, Mario Bros). Adding players didn't change how the game had to be shown.
Now you've got 3D settings and characters. "Camera" is important, because you have to see things from within the setting to be able to play in it. Each player then needs his own view, so it gets more complicated. That's why multiplayer is usually split-screen or network play.
Of course there are exceptions, but they generally come with tags like "old school" and "arcade style."
Maybe this varies by state, but as someone who works in a 'related field' I can tell you this is wrong in several states, at least. Warrants are required to be very specific when it comes to which house is to be searched. I've seen cases where that meant a street address, and cases where that involved a detailed description of the house itself: Second house on x street from y street, with off-white paint and pale blue shutters.
I saw an example like the one above result in a failed raid, because the house in question had pale green shutters or something instead. Police were pretty sure they had the right house, but since the description didn't match exactly they had to stop the operation.
So no, "the place the money is hidden" won't fly for a search warrant.