Infinity Ward Fights Against Modern Warfare 2 Cheaters
Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes."
Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
They decided to use VAC instead of Punkbuster on the PC. Like many of their decisions, this one wasn't well thought out.
-The world would be a better place if everyone had a hoverboard
Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.
Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.
Your hair look like poop, Bob! - Wanker.
the destructoid article shows the use of a patch that enable the console, to change game defaults configs to something insane (insane fun? the video looks like fun). It can be a step to dedicated server, but is NOT a dedicated server. Is still a machine hosted by a player logued and playing the game, it needs a GPU, etc, etc..
NOT DEDICATED.
-Woof woof woof!
For those not in the know, this is how the conversation goes.
That's the best case scenario. A depressing number of devs don't even consider trying to design-out hacks, and think that whack-a-hack is a winning long term strategy, despite the decades of evidence that say it ain't so. I'm looking at you Blizzard.
If you were blocking sigs, you wouldn't have to read this.
ONLY 2500 accounts? That's not even a drop in the bucket, the slightest slap on the wrist of the anti-competitive players in MW2. Based on personal experience of having an aim-bot user in roughly 1 out of every 3 matches I'd say 2500 isn't even a start. Maybe it's a lot worse in some game modes, especially the 16 player "big game" matches where it's more likely simply due to having more people in game (or more targets? I suppose the bots like having more victims). I don't even like having them on my team, even though it's usually a win because the bot ends up stealing almost all the kills, or they just settle for a 25 kill tactical nuke and end it. Maybe if they get up to 2500 accounts per day it'll make a difference.
Fear is the mind killer.
Is that I have to open a bunch of ports and do port forwarding to my ps3 just to play online... their support forums say to turn on pnp on the wireless router, which is absolute crap, they do not really list the ports being used other then a wide range.. and anyone thats using linux/openbsd/similar firewalls and routers, have to play trial and error on which ports to open without removing all rules and forwarding all ports to the ps3....
I frequently get punted during host migration in the middle of a game.... since my natting is strict (according to their display, even though I opened up some of the ports and relagated the ps3 to an untrusted portion of my network)
I came, I conquered, I coredumped
Maybe the sales figures in the press releases are true, but there's no way to know how big the sales could have been if there had not been such bad word of mouth before release.
I know this much: The sales charts on the Steam home page showed that unlike Borderlands and Dragon Age: Origins, the pre-sale of MW2 didn't even make the top ten until just before release, where as the pre-sale of the other two went right to the top very early on.
The only way to deal with a company that ignores consumer wishes is to not give them money. Personally, I decided to spend my time and money with Borderlands and DA:O instead.
We'll see if the sales figures continue to grow now that the scene "demo" of MW2 has been released. I bet that one will allow for dedicated servers.
You are welcome on my lawn.
Are there any correlation statistics between pirates and cheaters? Are pirates more likely to cheat?
If you're not going to allow people to host their own servers, then you screw up Brazilians who don't get less than 250 ping. Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan. Besides, we love being treated like a 3rd world country. Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.
While it outsold MW1, MW2's PC port sold a paltry 3% of total MW2 sales - I believe that says quite a lot about it.
Frankly, I'm fairly sure that's what they're going for - Cripple the experience on the platform that's easiest to pirate for, and encourage people to move to the locked-down platforms (360, PS3). At least, that's what it looks like to me. There's more money in the console versions, and the numbers pretty much scream as much. I can hear it now - "Why bother with the PC this time around? It only sold 3% last time and look at the piracy! Just focus on the 360/PS3". I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.
Screw the rules, I have green hair!
The game is reusing a old engine, that probably already has lots exploits well know, and his weakness well know.
But this time the attacker can run the server. So he can do anything to the server.
So you start with something that is weak, vulnerable and his problems well know, and move to a setup that make it more vulnerable, and remove any ability from the community to self-protect from jerks.
-Woof woof woof!
Anyone else think "MechWarrior 2" whenever they see the acronym?
Teknogods (who have a good reputation on releasing non-steam cracks) just posted about their progress here:
http://www.teknogods.com/
So dedicated server support should be coming in a few weeks.
I was considering buying CoD 42 (omg I missed 5 through 41!) and mistakely hit this site: www.steam.com
"This domain is not for sale."
I wonder who has been bothering them?
ya, and then watch that most of those sales that are "record Breaking" are by a few idiot's who got bribed by IW and Activision just to buy them, ohh wait it is those zombies who cant think at all and sold their souls to Infinityward and Activision...
Because they didn't need one, they knew it would sell anyway. And they were right.
http://lkml.org/lkml/2005/8/20/95
I play MW2 on 360. I have been in games where one person has 30 deaths and another one from the other team has 30 kills in the first minute. I guess they are using tactical insertion. But then they nuke and the game is over. I report them when I see it, but it is just BS. Please ban people that do this also!
I love the kill cam in COD4. As you said, it helps me learn What I Did Wrong: the spots to watch out for, the places people can get to, the need to be wary of pre-emptive grenades, the value of having sights up all the time, as well as the value of a well-timed sprint.
I understand that many clan servers would turn OFF kill cam to prevent people from spouting intel to teammates over Ventrilo (or the like), and sometimes the mandatory kill cam is annoying in deathmatch, but I frequently get in a rut of "How the hell are they doing that!?", and can't find out because there's no kill cam on the server.
Well this game is dead already. Thats the problem with no dedicated servers and mod support. People get bored of the same couple maps and toss the game into a box to collect dust.
After years of playing FPS games online on PCs (since the original Quake if you count LAN play), I finally gave up on playing against hackers. They just ruin the game. Even though getting adjusted to the PS3 controller after years of mouse and keyboard input took about a couple of weeks, it has been worth it. The game play is smooth and the graphics are great.
The only real downside is the match making. It seems that it is hosting the game on other people's hardware? Like other posters have mentioned, finding a match is a PITA. Occasionally the match will crash right in the middle of the game. I've only seen a host migration work twice, most of the time it fails. Other times the game will try to start a match, then it fails to find a host and bombs out. Often times once a match is over, enough of the players leave that there aren't enough left to play the next match. At that point odds are the lobby is going to close and you're going to have to go through the whole process again.
One of the reasons that I bought a PS3 is because the online play is free. From where I sit, I'm getting what I paid for. If I had an Xbox and was dealing with the same issues, I'd be right pissed.
I play MW2 and it's a great game. I've also signed the "Dedicated Servers Petition." However, I do see where IW is coming from, they want more control over cheaters, which is good. But they're doing that by using IWnet, which isn't nearly as enjoyable a system to use as dedicated servers would be. If it came down to dedicated servers with more cheaters versus IWnet and less cheaters then I'm rooting for the IWnet option.