I usually am actually behind a Linksys Wireless Firewall/Router. Does that tend to help this kind of problem, or am I being pwned and not realizing it?
Man, A9 must have the most wasted publicity budget. I see them prominently placed on sites like IMDB and Amazon, and assume they're "search this site", but no... it's just generic websearch, sometimes with a little bit of themed advertising content on the side.
The thing is, I don't go to IMdB and Amazon to do generic websearches, so it's kind of a waste. I have no idea what "value add" they're trying to bring to the table.
Actually, go back to, say, 1996, a year ago... that previous slashdot article on What's Really Propping Up The Economy (anwer: health care services) pointed out
Perhaps most surprising, information technology, the great electronic promise of the 1990s, has turned into one of the biggest job-growth disappointments of all time. Despite the splashy success of companies such as Google (GOOG ) and Yahoo! (YHOO ), businesses at the core of the information economy -- software, semiconductors, telecom, and the whole gamut of Web companies -- have lost more than 1.1 million jobs in the past five years. Those businesses employ fewer Americans today than they did in 1998, when the Internet frenzy kicked into high gear.
It's only max 2 players, but the co-op story mode (or single player) is great fun, esp in 2 (3 gets a little complex)
Blast Corp and SSSV are worth hunting down (the latter has a bug that sometimes makes it incompatible w/ the memory expansion... odd) But obviously YMMV so research first.
I'd even say Diddy Kong Racing is a match for Mario Kart...especially the battle modes, but it's also the only "fair" racer I've enjoyed.
Battle Tanx: Global Assault is yet to be duplicated on any current or next gen system... I want my damn Tokyo-Wars like tank combat! (WDL:ThunderTanks blows)
The original Rogue Squadron is great, as was Pokemon Puzzle League (albeit a rehash), Space Station Silicon Valley, and Blast Corps. And Mario Tennis.
I need to repurchase Bomberman 64 I think.
I think you should reconsider always going back to PD... Time Splitters 2 (and I think 3, Future Perfect, or Imperfect, or something) are very decent shooters for the GC featuring GREAT co-op missions and a range of weapons and the like... though some people gripe about the zoom in aiming control on 2. And I think they were made from the same RARE core responsible for Goldeneye and PD. Other shooter darkhorses include the artsy XIII (has some framerate issues) and actually that early James Bond that came out (Agent Under Fire?)
(Somehow I kind of missed out on Goldeneye and PD, so now I'm just too distracted by the difficulty and framerate issues.)
For Star Wars fans, it's Rogue Squadron: Rogue Leader Super Monkey Ball 2, Mario Kart:DD, PacMan Vs, WarioWare might be multiplayer "must haves" Metroid Prime comes close as well.
At least one place... swimming through the dangerous spinning blades... each MUCH much easier with the ability to place the camera so that it's essentially parallel to the line of the blades. Much less floating bloody squirrel meat chum in the water...
Still, the voice acting remained absolutely horrendous. Conker mugs like the boys in my middle school drama club.
You get some weird effects w/ Mirror Modes in say, Mario Kart Double Dash.. I've noticed that things that appear on the left half of the screen seem to loom with much more force than with things on the right.
My southpaw gaming buddy claims that a lot of the mirrored tracks actually feel "better" to him.
Ain't that the truth! 6 megapixel compact cameras have pixels that are really noisy in all but the brightest light levels, and I'm not even that much of an image quality wonk.
[I went to a party at one of these places, and it was quite a surreal experience walking into a bathroom that just like an ordinary bathroom, but with all dimensions doubled!]
I have a buddy at works who takes pride in the fact that no-one ever notices he's running OpenOffice, not "the real deal".
Admittedy he's a developer and Office is only a smallish fraction of his work, but file compatible software and "workalikes" in general decrease the need for a proper port to Linux. Microsoft will try to push the envelope with new UI bits, which will either be duplicated, or might even be a drawback to the "conservative" Office audience.
A similar process has happened browser-wise. With the web being a larger and larger percentage of what people Do With Computers, having Firefox on any given platform makes it very easy to switch OSes without thinking about it nearly as much.
I think begging the question is different than circular logic; "The important question is, where are we going to go to buy a new car?" begs the question "Do we need a new car?" But that's not circular logic: circular logic / petito principii would be more like "we have to buy a new car because if we didn't we wouldn't have a new car."
It would be great if Sonic was in there, like EGM 'predicted'... they say EGM fooling around with Sheng Long led to the character of Akuma being added to SF2 Turbo.
"begging the question" is one of the few language gripes I allow myself.
It RAISES the goddamn question. RAISES IT.
"begging the question" is an interesting idea; it's a tool used by bullshit artists to assume that a question has already been answered, and it's useful to have a term that you can use to call them on their bullshit.
Then I suggest you can't see the forest through the trees. The point of view of the original Metroid story is that of an outside observer, one that doesn't know Samus on a personal level, and from what can be gleaned from MP2: Echoes, that's the point of view of most of the denizens of the galaxy, even the federation troops (among whom there is apparently doubt that Samus even exists).
I still see it, especially the Chozo statues in the original, as a bad kind of "shrinking universe" syndrome, the same thing that plagues Star Wars. By telling us that seemingly disparate elements are actually closely entwined, the edges of the universe are more strikingly bounded.
So you're waxing nostalgic about the "freedom" offered by the first game when you knew, apparently before you even bought it, the exact layout of the entire game? Sounds to me you never had the freedom of falling down a shaft you can't get out of without the Ice Beam (or some damned good bomb jumping) and having to start all over again.
No, not the first game, the design of every game in the series, though it seems more blatant in 3D.
You mean exactly how it was in the original Metroid game that you put up on a pedistal? It was the new Metroid Zero Mission where the suitless Samus was left weak and vulnerable.
Interesting point but that was a bit of a gimmick in the first game. Like Zero Mission says, the suit and absence thereof should matter. It will be interesting to find out of the Armor Samus/Booby Samus relation is more like Link/Young Link, with rouhgly the same styles and attacks, or Zelda/Sheik, who have very different skillsets.
Hmm. I'd say for me, Metroid Prime did too much to retroactively de-mystify the original Metroid.
Playing the first game, I thought Samus was a bounty hunter exploring a mysterious dark lost world, and the statues bearing "gifts" in royal chambers were almost as strange to Samus as to me. (This was kind of reinforced in later Metroids where some of those statues would come to life and attack) So, Metroid itself pointed out I was wrong about her gender... but it wasn't til Prime that I realized I was wrong about the world, that coming into those item rooms was more like a family reunion than an encounter with an unknown past.
Incidentally, the first Metroid, and specifically the diagrams of it in that black-cover Player's Guide is what made me get an NES, even though I sensed the C=64 I already had was more powerful; I just had a feeling that this kind of game wasn't going to made for it. Those diagrams may have also made me the FAQ and walkthru wuss I am today.
Of course, now I don't look as favorably on the series. Even though the 3D games are lovely and well designed and feature expansive worlds, too often its obvious that these aren't worlds, they're carefully designed levels, sculpted hand in hand with the powerups made available. After GTA:VC, I personally don't like this style as much as I used to, and appreciate a game that doesn't have to reset it's powerful central character each round. (In that last respect, Mario 64 / Sunshine have more in common with GTA than do Zelda and Metroid, though Mario is more forthright about levels meant to be levels, not worlds.)
I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character. Yeah, but conversely......boobies! Seriously, what I dislike about it is the likely implementation with Samus being about as dangerous without her suit as with, all in the interest of balanced gameplay.
Or a word for "have"? Just picking on you, lord knows I make enough typos.
My first name, Kirk, (pronounced the same as the starship Captain's) is a bit interesting linguistically because that "ir" sound is fairly uncommon. Listening to a pretty Spanish gal wrap it around two syllables, Kee-yeark, is very pleasant.
As much as I admire bilingual folk, being grindingly monolingual myself, I'm not sure that I buy the "first language doesn't have these sounds" explanation for using "u" and "r". The interesting implication is that they've honed their written English skills with a lot of casual electronic communication, rather than relying on how I assume they learned it in school.
And speaking of my name, they tended to twist it to "Krik" for some reason. A pain in the neck, so to speak.
It's my understanding that English is a really common first/second language in India. And come on, I pronounce you as "u" as well, I just know better than to use that in otherwise formalish business email.
This isn't meant to be a "racist" or anti-outsourcing rant but...
why is it that so many people from India use the "u" and "r" shortening in semi-formal business communication? I was wondering if it was a prevelance of IMing there...
then it seems "very unique" would mean "almost one of a kind," which to me is too absurd to consider.
You need to consider it.
NOTHING is "one of a kind", even if its kind is "things that would otherwise be one of a kind, if it weren't for this darn group".
The only way you can use "unique" in its true sense is with many qualifications, say what group its unique in. And if it's in a group, than it can't be truly unique anyway...
I think sometimes Linux fans start to worry more about what's under the covers and less about the actual UI experience.
I haven't used WinCE derived stuff much, but Palm had a lead for years in the department.
I just wish there was some kind of toolkit for letting me roll my own UI (I had some very definate ideas about what an optimal TODO UI would look like for me)-- and without resorting to Java. It's funny, for a language that was originally meant to make life cooler for mobile devices, it provides some of the worst, loading-screen heavy craptastic UI I've seen on a portable device.
Have ctrl-F search the frickin' textareas.
I usually am actually behind a Linksys Wireless Firewall/Router. Does that tend to help this kind of problem, or am I being pwned and not realizing it?
Man, A9 must have the most wasted publicity budget. I see them prominently placed on sites like IMDB and Amazon, and assume they're "search this site", but no... it's just generic websearch, sometimes with a little bit of themed advertising content on the side.
The thing is, I don't go to IMdB and Amazon to do generic websearches, so it's kind of a waste. I have no idea what "value add" they're trying to bring to the table.
Plus, their name kind of sucks.
that previous slashdot article on What's Really Propping Up The Economy (anwer: health care services) pointed out
Well, cool.
It's only max 2 players, but the co-op story mode (or single player) is great fun, esp in 2 (3 gets a little complex)
Blast Corp and SSSV are worth hunting down (the latter has a bug that sometimes makes it incompatible w/ the memory expansion... odd) But obviously YMMV so research first.
I'd even say Diddy Kong Racing is a match for Mario Kart...especially the battle modes, but it's also the only "fair" racer I've enjoyed.
Battle Tanx: Global Assault is yet to be duplicated on any current or next gen system... I want my damn Tokyo-Wars like tank combat! (WDL:ThunderTanks blows)
The original Rogue Squadron is great, as was Pokemon Puzzle League (albeit a rehash), Space Station Silicon Valley, and Blast Corps. And Mario Tennis.
I need to repurchase Bomberman 64 I think.
I think you should reconsider always going back to PD... Time Splitters 2 (and I think 3, Future Perfect, or Imperfect, or something) are very decent shooters for the GC featuring GREAT co-op missions and a range of weapons and the like... though some people gripe about the zoom in aiming control on 2. And I think they were made from the same RARE core responsible for Goldeneye and PD. Other shooter darkhorses include the artsy XIII (has some framerate issues) and actually that early James Bond that came out (Agent Under Fire?)
(Somehow I kind of missed out on Goldeneye and PD, so now I'm just too distracted by the difficulty and framerate issues.)
For Star Wars fans, it's Rogue Squadron: Rogue Leader
Super Monkey Ball 2, Mario Kart:DD, PacMan Vs, WarioWare might be multiplayer "must haves"
Metroid Prime comes close as well.
At least one place... swimming through the dangerous spinning blades... each MUCH much easier with the ability to place the camera so that it's essentially parallel to the line of the blades. Much less floating bloody squirrel meat chum in the water...
Still, the voice acting remained absolutely horrendous. Conker mugs like the boys in my middle school drama club.
You get some weird effects w/ Mirror Modes in say, Mario Kart Double Dash..
I've noticed that things that appear on the left half of the screen seem to loom with much more force than with things on the right.
My southpaw gaming buddy claims that a lot of the mirrored tracks actually feel "better" to him.
Ain't that the truth! 6 megapixel compact cameras have pixels that are really noisy in all but the brightest light levels, and I'm not even that much of an image quality wonk.
[I went to a party at one of these places, and it was quite a surreal experience walking into a bathroom that just like an ordinary bathroom, but with all dimensions doubled!]
Good god... how did you avoid falling in?
what about figuring what's causing my laptop hard drive to go constantly? the memory settings look ok...
I have a buddy at works who takes pride in the fact that no-one ever notices he's running OpenOffice, not "the real deal".
Admittedy he's a developer and Office is only a smallish fraction of his work, but file compatible software and "workalikes" in general decrease the need for a proper port to Linux. Microsoft will try to push the envelope with new UI bits, which will either be duplicated, or might even be a drawback to the "conservative" Office audience.
A similar process has happened browser-wise. With the web being a larger and larger percentage of what people Do With Computers, having Firefox on any given platform makes it very easy to switch OSes without thinking about it nearly as much.
I think begging the question is different than circular logic;
"The important question is, where are we going to go to buy a new car?" begs the question "Do we need a new car?" But that's not circular logic: circular logic / petito principii would be more like "we have to buy a new car because if we didn't we wouldn't have a new car."
It would be great if Sonic was in there, like EGM 'predicted'...
they say EGM fooling around with Sheng Long led to the character of Akuma being added to SF2 Turbo.
"begging the question" is one of the few language gripes I allow myself.
It RAISES the goddamn question. RAISES IT.
"begging the question" is an interesting idea; it's a tool used by bullshit artists to assume that a question has already been answered, and it's useful to have a term that you can use to call them on their bullshit.
Then I suggest you can't see the forest through the trees. The point of view of the original Metroid story is that of an outside observer, one that doesn't know Samus on a personal level, and from what can be gleaned from MP2: Echoes, that's the point of view of most of the denizens of the galaxy, even the federation troops (among whom there is apparently doubt that Samus even exists).
I still see it, especially the Chozo statues in the original, as a bad kind of "shrinking universe" syndrome, the same thing that plagues Star Wars. By telling us that seemingly disparate elements are actually closely entwined, the edges of the universe are more strikingly bounded.
So you're waxing nostalgic about the "freedom" offered by the first game when you knew, apparently before you even bought it, the exact layout of the entire game? Sounds to me you never had the freedom of falling down a shaft you can't get out of without the Ice Beam (or some damned good bomb jumping) and having to start all over again.
No, not the first game, the design of every game in the series, though it seems more blatant in 3D.
You mean exactly how it was in the original Metroid game that you put up on a pedistal? It was the new Metroid Zero Mission where the suitless Samus was left weak and vulnerable.
Interesting point but that was a bit of a gimmick in the first game. Like Zero Mission says, the suit and absence thereof should matter. It will be interesting to find out of the Armor Samus/Booby Samus relation is more like Link/Young Link, with rouhgly the same styles and attacks, or Zelda/Sheik, who have very different skillsets.
Hmm. I'd say for me, Metroid Prime did too much to retroactively de-mystify the original Metroid.
...boobies!
Playing the first game, I thought Samus was a bounty hunter exploring a mysterious dark lost world, and the statues bearing "gifts" in royal chambers were almost as strange to Samus as to me. (This was kind of reinforced in later Metroids where some of those statues would come to life and attack) So, Metroid itself pointed out I was wrong about her gender... but it wasn't til Prime that I realized I was wrong about the world, that coming into those item rooms was more like a family reunion than an encounter with an unknown past.
Incidentally, the first Metroid, and specifically the diagrams of it in that black-cover Player's Guide is what made me get an NES, even though I sensed the C=64 I already had was more powerful; I just had a feeling that this kind of game wasn't going to made for it. Those diagrams may have also made me the FAQ and walkthru wuss I am today.
Of course, now I don't look as favorably on the series. Even though the 3D games are lovely and well designed and feature expansive worlds, too often its obvious that these aren't worlds, they're carefully designed levels, sculpted hand in hand with the powerups made available. After GTA:VC, I personally don't like this style as much as I used to, and appreciate a game that doesn't have to reset it's powerful central character each round. (In that last respect, Mario 64 / Sunshine have more in common with GTA than do Zelda and Metroid, though Mario is more forthright about levels meant to be levels, not worlds.)
I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character.
Yeah, but conversely...
Seriously, what I dislike about it is the likely implementation with Samus being about as dangerous without her suit as with, all in the interest of balanced gameplay.
because "unique" has nuances that "rare" doesn't, and the "true" meaning of unique is meaningless.
Bad example, but latin doesn't the letter K.
Or a word for "have"? Just picking on you, lord knows I make enough typos.
My first name, Kirk, (pronounced the same as the starship Captain's) is a bit interesting linguistically because that "ir" sound is fairly uncommon. Listening to a pretty Spanish gal wrap it around two syllables, Kee-yeark, is very pleasant.
As much as I admire bilingual folk, being grindingly monolingual myself, I'm not sure that I buy the "first language doesn't have these sounds" explanation for using "u" and "r". The interesting implication is that they've honed their written English skills with a lot of casual electronic communication, rather than relying on how I assume they learned it in school.
And speaking of my name, they tended to twist it to "Krik" for some reason. A pain in the neck, so to speak.
It's my understanding that English is a really common first/second language in India.
And come on, I pronounce you as "u" as well, I just know better than to use that in otherwise formalish business email.
This isn't meant to be a "racist" or anti-outsourcing rant but...
why is it that so many people from India use the "u" and "r" shortening in semi-formal business communication? I was wondering if it was a prevelance of IMing there...
then it seems "very unique" would mean "almost one of a kind," which to me is too absurd to consider.
You need to consider it.
NOTHING is "one of a kind", even if its kind is "things that would otherwise be one of a kind, if it weren't for this darn group".
The only way you can use "unique" in its true sense is with many qualifications, say what group its unique in. And if it's in a group, than it can't be truly unique anyway...
I think sometimes Linux fans start to worry more about what's under the covers and less about the actual UI experience.
I haven't used WinCE derived stuff much, but Palm had a lead for years in the department.
I just wish there was some kind of toolkit for letting me roll my own UI (I had some very definate ideas about what an optimal TODO UI would look like for me)-- and without resorting to Java. It's funny, for a language that was originally meant to make life cooler for mobile devices, it provides some of the worst, loading-screen heavy craptastic UI I've seen on a portable device.
I see your artistic get things done side is overriding your geek have fun playing with toys side!
Interesting site. I know some people whose lives are in odd parallel to yours.