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Twilight Princess Mirrored on Wii

conigs writes "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time). In order to accomplish this, Nintendo has mirrored the entire game. This includes maps, since they were apparently designed with a left-handed Link in mind." Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.

178 comments

  1. Well good for them! by numbski · · Score: 0, Offtopic

    I'm glad to see the Dracula X2 developers landed on their feet! :)

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    1. Re:Well good for them! by Anonymous Coward · · Score: 0

      Your comment doesn't seem at all relevant.

      Yeah, it's pretty sad to have a perfect first post that does not even mention the GNAA. This guy must really hate homosexual Afro-Americans.

    2. Re:Well good for them! by Anonymous Coward · · Score: 2, Informative

      In the Playstation game Castlevania: Symphony of the Night, the second half of the game takes place in an inverted castle. The inverted castle is literally a mirrored version of the castle from the first half of the game.

      Very odd reference.

    3. Re:Well good for them! by Anonymous Coward · · Score: 0

      I believe the castle was rotated, not mirrored.

    4. Re:Well good for them! by numbski · · Score: 1

      That depends upon what axis you're referring to. ;)

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    5. Re:Well good for them! by steveo777 · · Score: 1
      Yeah, the castle was mirrored on the horizontal plane, not the verticle like Twilight Princess. But only the map and areas you can access are mirrored. The art and sprites are all different. They've been doing this with pretty much every 2D Castlevania since SotN.

      By the way, SotN is one of the top ten games of all time on my list. If it had more intense music, I'd say the Dawn of Sorrow on the DS was the better of the two. It runs smoother, has more animations and a lot more background 3D going on. Other than that, both amazing games. I really do wonder if the new DS version will top it.

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    6. Re:Well good for them! by Guuge · · Score: 1

      There is no mirroring operation that can simulate a rotation. You'd have to mirror it twice to achieve the same effect. You enter Granfalloon's (there's another odd reference for you) room from the right, but you enter Galamoth's room from the left. If the castle were mirrored vertically, you'd enter both from the right.

    7. Re:Well good for them! by numbski · · Score: 1

      You're absolutely right. My mistake.

      (or rather you're correct presuming only 2 axis for rotation, and given that its a 2d game...well...)

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  2. cf titanic by Yahweh+Doesn't+Exist · · Score: 3, Funny

    apparently they mirrored the film titanic. most* of the budget was spent CGIing the signs to look right.

    hopefully this ends the comparison of twilight princess and titanic.

    *dramatisation. may not be true.

    1. Re:cf titanic by duerra · · Score: 1

      That's not mentioned in the Wikipedia article of the movie. What reason would they have for doing such a thing? Kate Winslet's boobs look just as good either way!

    2. Re:cf titanic by Anonymous Coward · · Score: 2, Interesting

      Because the large exterior set for the ship was constructed one-sided. Shots involving the other side of the ship that used this exterior set were mirrored.

  3. Technology news that matters? by amuro98 · · Score: 1, Offtopic

    Sounds to me like they made a mistake, and are spinning the bugfix into a press release.

    This is news that matters?

    1. Re:Technology news that matters? by Anonymous Coward · · Score: 0

      I don't know if I'd call it a mistake. Link has been left handed in the last few games, and he was going to be left handed for Twilight Princess. When the big N decided to port it to the Wii they were faced with a problem: Link's actions will be controlled by the Wii-mote, and most people will use the Wii-mote in their right hands.

      It's anyones guess as to whether or not controlling Link's left hand by physically waving your right hand would have been a negative experience. Nintendo decided it was a big enough concern to mirror everything so that the sides matched up, since it would have taken too long to redesign certain dungeons. An interesting solution to be sure, although I'm curious as to how a dungeon could actually be designed for a left-handed-link...

    2. Re:Technology news that matters? by frankthechicken · · Score: 5, Insightful

      If they have mirrored the entire game, then why not give an option to be either left or right handed? Surely that would be an ideal solution?

    3. Re:Technology news that matters? by Anonymous Coward · · Score: 0

      > This is news that matters?

      No, this is Slashdot.

    4. Re:Technology news that matters? by XenoRyet · · Score: 2, Interesting

      The in game dialog, among other things would have to be matched to both versions. You can't very well have someone tell you to go west when you should be going east. I'm sure it's technicaly possible, but not very feasable to correct for all the problems the two versions would cause. Particularly not to have 85% of your audience never touch the setting.

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    5. Re:Technology news that matters? by frankthechicken · · Score: 1

      I have a feeling that all that would be needed is to change attack patterns, and certain puzzle situations, rather than the entire game landscape, so dialogue need not be changed, indeed much of the game probably does not need a change, only certain situations.

    6. Re:Technology news that matters? by thelost · · Score: 1

      Perhaps this is news because it's the first time that this kind of consideration has become important, as Nintendo have innovated in a way no other company has before, creating the Wii, but in doing so they have brought about new problems no-one else has had to deal with before.

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    7. Re:Technology news that matters? by Gideon+Fubar · · Score: 1

      it actually wouldn't be that difficult, provided the game was designed with that in mind from the outset.

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    8. Re:Technology news that matters? by Mythrix · · Score: 1

      I'm sure it's obvious, but if they had indeed designed the game with that in mind, they wouldn't have had to do this whole mirroring thing in the first place.

      But yeah, one would wonder how many new errors would pop up as a result of the mirroring, even though it does mean they won't need to redo all animations.

      That aside, does it really matter which hand Link uses compared to what the gamer uses? Isn't the Wiimote just used for clicking on things like with a mouse or did I totally misunderstand the preview on E3? Well, I wouldn't be surprised if it was the latter.

    9. Re:Technology news that matters? by LordVader717 · · Score: 1

      That's assuming there is dialog in the game. No Zelda game has ever had spoken dialog, and it is still unclear whether this one will.

    10. Re:Technology news that matters? by JCholewa · · Score: 2, Funny

      > No Zelda game has ever had spoken dialog, and it is still unclear whether this one will.

      "Hey, listen!" ...times five thousand.

    11. Re:Technology news that matters? by Guignol · · Score: 1

      Not really, there would be the added complexity of dealing with the appropriate name for the hero according to your choice instead of just calling him Recht once and for all which was easily done with sed.

    12. Re:Technology news that matters? by vandon · · Score: 1
      That's assuming there is dialog in the game. No Zelda game has ever had spoken dialog, and it is still unclear whether this one will.

      Actually...
      Legend of Zelda: The Faces of Evil had spoken dialog. In fact all the CD-i Zelda games did.
    13. Re:Technology news that matters? by rlbond86 · · Score: 1

      I wish I had moderator points for you, sir.

  4. What? by Mikachu · · Score: 4, Interesting

    Where in the second link does it say that the Gamecube version is also going to be mirrored? I don't see any evidence of that.

    1. Re:What? by mkaltner · · Score: 2, Interesting

      Furthermore, the WiiSourceOnline article explicitly states:

      "The interesting thing is, on the GameCube Link is still left-handed;"

        - Mike

    2. Re:What? by ChildeRoland · · Score: 2, Informative

      Which means that the GC version is NOT mirrored.

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    3. Re:What? by AvitarX · · Score: 1

      No, you are mistaken.

      They mirrored the right handed version to make the left handed one, so that it too could be mirrored and nobody would be left out.

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  5. Oh kaaaay... by Megane · · Score: 4, Insightful

    Since some people really will want to play left-handed (I'm a lefty only when writing and eating, so not me), why not just make it a configurable option?

    But mirroring the whole freaking game? Someone couldn't have thought of just flipping the character model a year or two ago when they still had time to do it? Then people could even play the game a second time with their off hand.

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    1. Re:Oh kaaaay... by HTH+NE1 · · Score: 5, Funny

      Since some people really will want to play left-handed (I'm a lefty only when writing and eating, so not me), why not just make it a configurable option?

      Indeed, or even automatically switchable during game play when it detects you moving your Wiimote from one hand to another for your own little "The Princess Bride" moment.

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    2. Re:Oh kaaaay... by Kamineko · · Score: 0, Troll
      What if you're a blade man, and you like to toss the sword from your left hand to your right?

      Wii should detect this kind of thing. How exactly they achieve that is none of my concern.

    3. Re:Oh kaaaay... by grammar+fascist · · Score: 2, Insightful

      But mirroring the whole freaking game? Someone couldn't have thought of just flipping the character model a year or two ago when they still had time to do it? Then people could even play the game a second time with their off hand.

      Think animations. If they've got Link all lined up to interact with the world, they can't very well switch his hand and expect all the animations to line up properly. It's probably much easier just to reverse everything than to recreate all the animations.

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    4. Re:Oh kaaaay... by rsilvergun · · Score: 1

      The AI's probably hard coded to expect a lefty or righty Link, but not both. Stuff like attacking link's sword arm instead of his sheild arm. Changing all that code wouldn't be trivial. Plus, if they're always in mirror mode, they can probably take a bunch of programming shortcuts to achieve the effect.

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    5. Re:Oh kaaaay... by AnyoneEB · · Score: 1

      That would be difficult while holding a shield (represented by the nunchuk).

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    6. Re:Oh kaaaay... by jZnat · · Score: 2, Funny

      Oh, that'd be an awesome trip to see the world flip back and forth as you do that.

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    7. Re:Oh kaaaay... by Kamineko · · Score: 2, Funny
      Well... I didn't mean that; that would be just truly bizarre.


      Do it.

    8. Re:Oh kaaaay... by KDR_11k · · Score: 1

      Link has a shield in his off hand, possibly even another item. He can't just use the sword with his other hand, he'd have to switch the shield and that'd take quite some time.

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    9. Re:Oh kaaaay... by aichpvee · · Score: 1

      I can't believe that what they're doing actually requires Link to be right-handed. I don't see how it has any relation to what hand you hold the controller in. It's neither first person nor what all the kids are calling "1-to-1" control, so who cares? Really, if people didn't feel right with the controls not in the same hand as the character appears to be holding them in, how hard is it really to switch? In previous 3D Zelda games we've all used our left hand to aim Link's weapons anyway.

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    10. Re:Oh kaaaay... by steveo777 · · Score: 2, Interesting

      I assume that the sword combat isn't so intense taht you would have to be a Wii-mote master of Beatrix Kiddo proportions just to win the game. Therefore, I don't see why it would be difficult to wield the sword left-handed. That, and I think having a mirrored charecter model would be a lot more difficult than most people think. Animations would be easy, but what about hit-detection and the like?

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    11. Re:Oh kaaaay... by kalirion · · Score: 1

      For a second there I thought 'your own little "The Princess Bride" moment' was a euphamism for an action that you'd need your dominant hand for.... I really need to get out more.

    12. Re:Oh kaaaay... by rlbond86 · · Score: 1

      I'm a leftie and I want to play left-handed. Miyamoto, save the lefties!

  6. yeliaBnitsuJ by LoverOfJoy · · Score: 3, Funny

    yeliaB nitsuJ
    ------ ------

    Oh wait...wrong game.

    1. Re:yeliaBnitsuJ by EEBaum · · Score: 2, Funny

      30 million obscure NES reference bonus points for you!

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    2. Re:yeliaBnitsuJ by miyako · · Score: 2, Informative

      In case anyone doesn't catch the reference, it's a mirrored version of a code from metroid on NES
      Justin Bailey ------ ------ which allows you to start on Norfair with everything except the ice beam and without samus's power suit.

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    3. Re:yeliaBnitsuJ by RoadDoggFL · · Score: 1

      Wait, that's obscure...?

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  7. RTFA Zonk by Karma+Farmer · · Score: 4, Insightful
    Zonk says:
    Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.

    The article says:
    in the Wii version of the game, Link would be right-handed, although he's traditionally an elfin south paw... a character trait retained on the GameCube version of the game.

    I say:
    Zonk, learn to read and stop smoking the crack.
  8. What? A right handed Link? by Psykechan · · Score: 4, Interesting

    Twilight Princess to have a right handed Link? That's so sinister.

    I still don't understand why the game would be mirrored. Also, what happens if you have a lefty playing the game? I know from the fishing videos that it's backwards; I'm going to want to hold the fishing rod with my left hand and reel with the nunchuck in my right hand. I hope that this is allowed.

  9. Yeaa for me, but hmmm by kinglink · · Score: 1

    Canon is Link is lefthanded, but I'm right handed, which side should I root for? I mean on the one hand it might be harder to control if it's left handed in theory, but couldn't they find a compromise. On the other hand I'm an egocentric bastard and I want my games to be right handed. Oh decisions decisions.

    I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."

    In the end this really is a major hurdle that the Wii will have to deal with in most games, I can imagine some games not even being playable with left handed people but anyone can learn anything. My father was left handed (in the 50s) and back then they taught him to be right handed. It works, except his hand writting is attrocious, so it'll be interesting to see if most games force lefties to be righties or if some games give options for people like samus to have the blaster on the left.

    1. Re:Yeaa for me, but hmmm by Chris+Burke · · Score: 3, Interesting

      I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."

      Actually that isn't much work, or at least doesn't have to be. Just add in a y-axis flip into your view transformation matrix and viola, the world is now a mirror-image. All that'd be left then is to make sure the rendering of mini- or full-screen maps are correct.

      As far as "what about those who are left handed", I don't know. It seems odd to me that they would consider the handed-ness of people using the Wii to control the sword, but not make it an option. The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.

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    2. Re:Yeaa for me, but hmmm by SpeZek · · Score: 0, Informative

      Actually kinglink, Link is ambidextrous, like his creator, Miyamoto, but prefers to use his left hand.

    3. Re:Yeaa for me, but hmmm by Megane · · Score: 1

      The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.

      I think they simply made the decision late enough in the schedule that they didn't have the time to run it back through playtesting.

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    4. Re:Yeaa for me, but hmmm by TheCrackRat · · Score: 1
      Actually that isn't much work, or at least doesn't have to be. Just add in a y-axis flip into your view transformation matrix and viola, the world is now a mirror-image. All that'd be left then is to make sure the rendering of mini- or full-screen maps are correct.
      Not exactly. At least some of the in game directions (East/West) will be flipped too, so any NPC dialogue giving directions needs to be altered as well.
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    5. Re:Yeaa for me, but hmmm by Kamineko · · Score: 1

      Not if the elfin compass has East and West flipped.

    6. Re:Yeaa for me, but hmmm by acramon1 · · Score: 2, Insightful

      Ah, well in "Link to the Past" (SNES), Link does sometimes use his sword with his right hand (when facing east). So I guess canon is that he's ambidexterous? So for a truly correct interpretation, you'd need players to be switching with their compass bearings....

      Of course, I haven't played in a long time, so maybe I'm remembering incorrectly. Anyone better versed in the topic have anything to comment?

    7. Re:Yeaa for me, but hmmm by corsec67 · · Score: 1

      Aside from text, but the boundary boxes for text would flip, then you just need to put the text into those boxes.

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    8. Re:Yeaa for me, but hmmm by geminidomino · · Score: 2, Informative

      A few comments have been made on Link's handedness over the years.

      In WW, he was described as "ambidextrous, favoring his left hand" but going back to LTTP, he swapped hands when facing east vs. west because of sprite mirroring. The Player's guide had a flavor text to explain that it was because of an old Hylian superstition that he would always swing his shield towards Death Mountain.

    9. Re:Yeaa for me, but hmmm by kinglink · · Score: 1

      Well first off it, depends on the Link. There's no less than 3 Links in the entire history of Hyrule (yes this is true), and some place the number at 4.

      But as you say the real reason for this is sprite mirroring, lazy bastards :) Of course the superstition was in the player's guide and nintendo power and a couple other places.

      In WW There is a completely new link according to most histories, and yes he's ambidextrous. However he's not the same link in Ocerina of Time (which took place 100 years before WW apparently).

      But every link has the sword in his left hand most of the time, the only exceptions are on LTTP for the stated reason (I believe the GBAs all have him as left handed but can't be sure)

    10. Re:Yeaa for me, but hmmm by mink · · Score: 1

      I thought the time between OoT and WW was 1K or 10K years.

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  10. Re:What? A right handed Link? by spectral · · Score: 1

    nice pun, thanks :)

  11. Re:What? A right handed Link? by Dogun · · Score: 0, Redundant

    Don't you mean dexter?

  12. More serious design problem here by DarthParadox · · Score: 5, Insightful

    This is masking a more serious design problem. A game designed for use with the Wiimote should have a setting that allows the game to be played either left- or right-handed, so as to not exclude anyone. Presumably the player's actions match up to the avatar's (in this case, Link's). Therefore, it should be possible to make Link either left- or right-handed, within the game.

    The fact that this isn't possible is troubling for the prospect of lefties being able to play this game the same way righties can.

    1. Re:More serious design problem here by XenoRyet · · Score: 2, Insightful
      I imagine many, if not most, games in which it matters will be good for both righties and lefties. However, apparently Link's handedness is a factor in the level design, so it's not as easy as just including a setting within the game.

      Given that fact, and the fact that the downside is realitivly minor (I can't imagine it being too disconcerting for a left-handing motion to produce a right-handied onscreen action), it makes sense to make Link match up with the majority of the population. If the downside were bigger, I'm sure they would have redisigned for ambidexterous dungions, and made handedness a selectable setting.

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    2. Re:More serious design problem here by RyoShin · · Score: 2, Informative

      Considering that you'd likely have to individually map armor, animations, and such for both left- and right-handed orientation, this is no trivial task. I believe it's feasible, but increases the workload a bit.

      However, since we've had to wait over a year more for this game because of the Wii version, I would have hoped they would work in both left hand and right hand.

      We will see more options for left/right handedness in the second generation of Wii games, after developers have had time to really try it out, but not so much in the first.

    3. Re:More serious design problem here by johnsmith_12345 · · Score: 1

      Remember this game was designed for the Gamecube and the Wii stuff is now being tacked on.

    4. Re:More serious design problem here by webrunner · · Score: 1

      Imagine a bunch of sword targets in a room that have to be hit sequentialy quickly while running in a specific direction. They'd be set up on whatever side the attack animations would be timed for, and i imagine the left and right horizontal swipes aren't exactly the same.

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    5. Re:More serious design problem here by TimTheEnchantre · · Score: 2, Interesting

      You are forgeting an important part of the Wii-mote: the Nunchuku attachment. Many of the games are designed with this as a necessary part to play the game, and the Nunchuck is shaped in the way that you must hold it with your left hand. Since Zelda utilizes the nunchuck, the user is forced to use the "sword" in their right hand.

    6. Re:More serious design problem here by Baricom · · Score: 2, Interesting
      ...the Nunchuck is shaped in the way that you must hold it with your left hand.
      Would you mind explaining why? The nunchuck appears to be symmetrical in every picture I've seen of it.
    7. Re:More serious design problem here by TimTheEnchantre · · Score: 1

      Wow. Upon further looking at Wii.com, I completely retract my previous comment. In all previous pictures, the angle at which it was held looked like that it was definitely a left hand only device. Wii.com says that both the components are ment to be a completely ambidrextrous set. Sorry about that statement.

    8. Re:More serious design problem here by PhoenixFlare · · Score: 1

      This is masking a more serious design problem. A game designed for use with the Wiimote should have a setting that allows the game to be played either left- or right-handed, so as to not exclude anyone.

      You have to remember, I think, that although they've put in a lot of work to retrofit the game for use on the Wiimote, it was originally designed for use with a Gamecube controller. Only so much you can do without starting from scratch.

    9. Re:More serious design problem here by Knutsi · · Score: 1

      I don't nessesarily see how this is so dramatic. In the past, controllers were always just a single configuration. If anything, the Wii opens up for actually swapping hands if you want. It's a step forwards, not backwards.

  13. You can still play left handed by rsilvergun · · Score: 1

    it's just that when you swing the sword/cast the rod Link'll do it with his right hand. It'll be a tad disorienting, but there are more right handed people then left, so you're kinda stuck...

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  14. Redundant by Dogun · · Score: 1

    I was correcting the man on his Latin.

    He obviously knows what a pun is - his comment had the form and context of a very well crafted one; he just can't tell his right from his left.

    1. Re:Redundant by Freexe · · Score: 1

      I thought they set up digg to draw away that crowd.

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  15. Left handers need love too. by Bakasama · · Score: 5, Interesting

    http://en.wikipedia.org/wiki/Left-handed

    You might be surprised to realize that almost everything is designed with the right hand bias. Most right handed people either don't realize that their design is nigh unwieldable for lefties, or don't want to spend the time and money redesigning for potential use in the left hand.

    Nearly every gaming mouse and keyboard rig on the market assumes that you will have the mouse in your right hand, and the left will run the keyboard. This didn't become an irresolvable problem until the rise of ergonomics. Now, mice and keyboards are form molded to fit into the hand that they were designed for.

    Try holding that nice Logitech bluetooth mouse in your left hand. You'll find that it's uncomfortable just sitting there. Never mind moving it around on your desk.

    But that just the small stuff. Dangerous tools that could maim or even kill if mishandled are only available in right handed form. I've never seen a ambidextrous circular saw.

    Ever try to find a left handed firearm?

    Easily 90% of the auto loading sidearm designs have all of the controls positioned to be accessed by the thumb of the right hand. Almost every hunting rifle made by man has the bolt actuator on the right side. Revolvers are almost impossible to reload left handed.

    So it is frustrating when Nintendo designs a controller that is so obviously ambidextrous, and the software developers ignore it and build everything right handed anyway.



    1. Re:Left handers need love too. by Anonymous Coward · · Score: 0

      As a true-blue leftie, I can attest to this. Why have you forsaken us left-handed folks, Nintendo?

      This almost makes me want to buy the Cube version of TP.

    2. Re:Left handers need love too. by CountZero117 · · Score: 1

      Not to be a pendant, but the FN P-90 is fully ambidextrous. =) http://en.wikipedia.org/wiki/FN_P90#Overview

    3. Re:Left handers need love too. by BeeBeard · · Score: 1

      I am right-handed but play FPS games with the mouse in my left hand. It's not hard, it's just a learned behavior. It must have taken me about 20 minutes to get used to it. So is that what you're lamenting? That you have to spend a little bit of extra time getting comfortable with something? Oh boo hoo, cry me a river. You lefties make me sick.

      Wait, did you say no left-handed guns? Well easy there, lefty. Let's not get excited here. How about a drink, on me?

    4. Re:Left handers need love too. by Anonymous Coward · · Score: 0

      I've actually been quite happy using a normal right-handed Logitech MX700 and MX1000 in my left hand for the past few years. (I'm normally right-handed, but have always used my left for the mouse and got too used to it to change...)

      Thumb on the right mouse button, index finger on the left button (moving to reach the scroll wheel / middle button), other fingers on the bottom of the ergonomic curvey gap designed for your thumb to go in. Probably unconventional, but it works for me :-)

    5. Re:Left handers need love too. by Morphine007 · · Score: 1

      There were rumours at one point in time about 5 years ago that the CF (Cdn Military) was going to replace all of it's 9mm pistols with that bad boy.... I was overjoyed.... and then it turned out to be false... we've still got those browning pieces of shite... =(

    6. Re:Left handers need love too. by kennedy · · Score: 1

      Preach on fellow south-paw!!!!

      There are many things I've gotten use to in this right handed world
      out of need - such as using the mouse on the right side *and* shooting right-handed
      firearms.

      sigh.

    7. Re:Left handers need love too. by NotAnotherReboot · · Score: 1

      I'm left handed and learned to use the mouse with my right hand early on. I'd say it has saved me from a lot of headaches. I am able to use these nice Logitech mice with my right hand and don't have to worry about continually annoying everyone by moving the mouse to the left side and wanting to switch the two buttons (it actually annoys me when other left handed people do it).

      I suppose I may just be more ambidextrous than others, but if you're able to make the switch, it's worth it. Then again, I'm not sure that I'll be able to use the Wiimote with my right hand as well as my left (doubtful).

    8. Re:Left handers need love too. by CountZero117 · · Score: 1

      I'd join any army that had the P-90 as a sidearm haha.

    9. Re:Left handers need love too. by HEMI426 · · Score: 1

      There's lots of left-handed firearms; you just have to know where to look. Lots of modern semi-auto pistols these days are ambidextrous, and the ones that aren't generally can have ambi safeties/slide releases/decockers. The only thing that's hard to get on some models is an ambi magazine release. Ambidextrous semi-auto pistols will most likely still kick brass to the right, but that's not a big concern. Savage makes a wide selection of left-handed, bolt-action rifles and Stag makes left-handed AR-15s. I believe that Savage produces more left-handed firearms than anyone else out there.

    10. Re:Left handers need love too. by BTWR · · Score: 1

      just out of curiosity... why did you do that?

    11. Re:Left handers need love too. by thermal_7 · · Score: 1
      So it is frustrating when Nintendo designs a controller that is so obviously ambidextrous, and the software developers ignore it and build everything right handed anyway.
      What do you suggest then for Link? Make it no handed? He has to hold the sword in one hand and a game designer would be remiss not to take this into account when designing the levels.
    12. Re:Left handers need love too. by BeeBeard · · Score: 1

      I admit it's a weird setup, but it's a carry-over from my days of playing games with the computer arrow keys, before mice for gaming were commonplace. Everything else for twitch gaming just feels too weird. So imagine this on a typical keyboard:

      Forward - Up Arrow Key
      Back - Down Arrow Key
      Left - Left Arrow Key
      Right - Right Arrow Key
      Left Strafe - Right Control Key
      Right Strafe - Keypad 0 (Insert) Key
      Jump - Right Shift
      Crouch - Enter Key
      Weapon/Action - Delete Key
      Weapon/Action - End
      Weapon/Action - Page Down...

      You get the idea. And the mouse in the left hand is used for aiming and firing. I'm quite tall with long fingers and big man-hands, so straddling the arrow keys with my right palm and using my right thumb and pinky finger to strafe really isn't too hard. It feels natural to me, and works pretty well. My Quake 2fort5 skills are legendary to this day. ;)

    13. Re:Left handers need love too. by dbIII · · Score: 1
      Ever try to find a left handed firearm?

      At one point the Australian army was considering a combat rifle that would eject spent cartridges into the face of anyone using it left handed.

    14. Re:Left handers need love too. by zeath · · Score: 1

      I am able to use these nice Logitech mice with my right hand and don't have to worry about continually annoying everyone by moving the mouse to the left side and wanting to switch the two buttons (it actually annoys me when other left handed people do it).

      That's strange, I learned to use my mouse on the right side but I retained the ability to use it left handed with the default button mapping (left clicking with my middle finger, right clicking with my index) just as fluently. I used to use that in combination with my right hand on the numpad only when gaming for a few years until the WASD controls became a ubiquitous default, and I switched to right handed all the time. That left-handed control remains useful when using the mouse for a few quick clicks from an awkward position on someone else's desk (such as standing behind it).

    15. Re:Left handers need love too. by Soul-Burn666 · · Score: 1

      Why do you left click with your middle finger in the reversed setting? Do you use your middle finger for right clicking in the standard position? So what do you use for middle clicking?

      Do yourself a favor and try using your ring finger for right clicking and middle finger for middle clicking, it's MUCH more natural on the fingers and gives you more control.

      --
      ^_^
    16. Re:Left handers need love too. by kamapuaa · · Score: 1

      Ha, that would have made it *impossible* for them to shoot the kangaroos.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    17. Re:Left handers need love too. by Anonymous Coward · · Score: 0

      The correct answer has been posted several times by other people: offer the player an option. It's really that simple.

    18. Re:Left handers need love too. by MemoryDragon · · Score: 1

      Speaking of consoles, since nintendo introduced the pad, almost all controls are left handed favors. I would love to have the choice to have the directional pad vice versa optionally... nintendo alwayx had this left hand obsession, at least in newer stylus based games, they added a right handed control scheme, otherwise games like mario 64 would be unplayable. Yes left handed people have disadvantages, but you at least can get mouses etc... suitable, while I am still waiting for a console controller for right handed people.

    19. Re:Left handers need love too. by WilliamSChips · · Score: 1

      The SGC uses P90s but it's kinda hard to join... ;)

      --
      Please, for the good of Humanity, vote Obama.
    20. Re:Left handers need love too. by adamacus · · Score: 1
      I've never seen a ambidextrous circular saw.

      Me neither. My father is a lefty and he got fed up and ended up ordering a special version of his circular saw for left-handed people, I think this was a Porter-Cable. It was amusing to see the identical saw side by side, mirrored. I picked one up in each hand, noting that this might be an excellent setup for slaying zombies.

    21. Re:Left handers need love too. by Ginger+Unicorn · · Score: 1

      i end up doing everything with my right hand so i am pretty clumsy and lacking in dexterity for most things i do. i HAVE to write with left hand,and i use scissors and knives with my left hand, which means i can never cut anything straight. scissors are really uncomfortable to use, and no one realises that most knives are sharp only on one side of the blade and are set up to compensation for the natural curved movement of the wrist when cutting. this means in the left hand they exacerbate the curve and all my bread comes out like bloody wedge, and i cant peel potatoes for shit. i only figured this out recently, up till that point i just assumed i was a total spaz.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    22. Re:Left handers need love too. by shawnap · · Score: 1

      Almost all circular saw manufacturers make both blade-right and blade-left versions of each saw. This is not really for lefties though; some jobs (like cutting skirts for stairs) are just easier with one of each. The old worm saws come only in blade-left. Metal shears come in _three_ flavors, blade-left, blade-right, and straight for cutting curves to the right, curves to the left, and straight respectively.

    23. Re:Left handers need love too. by bla · · Score: 1
      Try holding that nice Logitech bluetooth mouse in your left hand. You'll find that it's uncomfortable just sitting there. Never mind moving it around on your desk.

      it's not bluetooth, but i just bought this mouse from logitech. a little big for my hand, but overall, not too bad. i didn't even need a new mouse, i just bought it to "vote with my wallet" (as they say) and support the manufacture of left-handed peripherals.

      i have to admit, this is starting to concern me about the wiimote. i refused to buy a DS until i finally saw a demo of metroid prime: hunters in a store which allowed you to change to a left-handed stylus configuration. i was hoping similar support would be offered for the wii, but now... i'm thinking i won't get one at launch and wait until i can see another in-store demo. and since i have a gamecube anyway, i'll probably get the 'cube version of twilight princess.

    24. Re:Left handers need love too. by Akaihiryuu · · Score: 1

      I'm weird...I'm left handed in about 95% of things, but I've been comfortable with the mouse on the right side since I first got an Apple IIGS when they came out...the cables weren't long enough to orient everything with the mouse on the left. It was slightly weird at first, but I got used to it in about 30 minutes and now it seems weird to have the mouse on the left. I'm definitely left handed when it comes to videogames/controllers though. However, with the Wii-mote, I would definitely be more comfortable with the nunchuck in my left hand and the remote itself in my right. My left thumb has always been better with that sort of thing than my right. When it comes to things like writing though, if I try to write with my right hand, it comes out looking like the scribblings of a toddler.

    25. Re:Left handers need love too. by Anonymous Coward · · Score: 0

      ok, crumby, wedged bread fine. why is your bread bloody? stop drinking that kool-aid, mmk?

    26. Re:Left handers need love too. by WaterBreath · · Score: 1

      With due respect to the lefty plight...

      The obvious response to such injustice is to start a Leftorium. =)

      Seriously though, frustrating though it may be, the reason that left-handers are left out in the cold is the same reason that that Nintendo had to mirror the whole game, rather than just the character models: practicality, and marketing. The reason given in the article is essentially that there was no time to playtest the game with selectable handedness. It's very possible that certain places in the game are restrictive on sword-swinging, and the position of an enemy or item could make something overly difficult or impossible if the sword swings from the opposite side.

      But why wasn't there enough time for more playtesting? Because Twilight Princess was designed for Gamecube, and only later was it decided that it would be released as a Wii launch game. Pushing out the release date of the game to allow more playtesting would mean missing the Wii launch. And that would mean they wasted all the money and resources it took to port it to the Wii. It's doubtful they ever would have taken that path anyway though, because this game will be what sells a large percentage of Wiis at launch. After all, it's the only action title that will be available at launch containing any of Nintendo's biggest character brands. There's no Mario, no Metroid, no DK. Just Link.

    27. Re:Left handers need love too. by zeath · · Score: 1

      I do use the middle finger in the standard position. When I use the mouse I have my hand tilted toward the far side, such that most of the weight is on my pinky and ring finger. My index finger comes close to leaning on the center button and is what I use for middle click and scrolling (when applicable). I pinch the mouse between the tips of my pinky/ring fingers and my thumb when I need to pick the mouse up to reposition. I use a higher-than-normal mouse speed and I only need to move 2" (just measured) to move from one side of the screen to the other, so just about anything I need to do can be accomplished with a few clicks and a twitch or two. I tried using the ring finger for the right click and felt like I was trying to use a gear shift as a mouse. The top of the mouse was more cramped than I would prefer, and I don't have particularly large hands. It did force me to move my whole arm, though, which might be useful for prolonged use. About 70% of the time spent in front of my computer on a given workday is in a terminal with both hands on the keyboard so that might be why I can get away with it.

    28. Re:Left handers need love too. by Ginger+Unicorn · · Score: 1

      we dont have kool-aid in the UK so i'm not up to speed on the signifance of drinking it.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    29. Re:Left handers need love too. by kisrael · · Score: 1

      You get some weird effects w/ Mirror Modes in say, Mario Kart Double Dash..
      I've noticed that things that appear on the left half of the screen seem to loom with much more force than with things on the right.

      My southpaw gaming buddy claims that a lot of the mirrored tracks actually feel "better" to him.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  16. Re:Department of redundancy deptartment by Psykechan · · Score: 1

    Yes, I know what a pun is. Sinister just happens to be a better fit because if its evil connotations.

    Thanks for the correction; It's appreciated. Here's my correction for you: I'm a woman. Yes, we exist. You are correct about me not knowing my right from my left sometimes... you must have been trying to give me driving directions.

  17. The NPCs are now all left handed? by Kalak · · Score: 4, Interesting

    Assuming Link is the only major character who is left handed, then all the NPCs are right handed. "Fixing" the game by merely mirror imaging makes *all* the characters switch. Now all of the NPCs are left handed. Most sword fighting, etc. is right on right handed (look at spiral stair case design in mideval castles), and an advantage is usually to the lefty who is used to fighting against a right handed opponent, while the right handed opponent rarely fights a left handed opponent.

    This actually changes *a lot* and is disapointing as a fix. It does not balance the world, or make it correct. Making Link right handed fighting right handed opponents would be a more accurate fix, though it defeats the purpose of having Link being left handed in the first place.

    Not having an option to play a left handed Link also disapoints me because I am a lefty. I would like the option to use the sword in whatever hand I choose to. This is one game I was excited about, but am now indifferent to. This is a deal breaker for the Wiimote to lefties. Left handed batting? Left handed catching? If these are not possible, I'm not buying.

    I'm sure, given time, this will be adressed in other games if they don't want to cut out 10% of the population

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    1. Re:The NPCs are now all left handed? by Anonymous Coward · · Score: 0

      Hang on, you don't want this game now because Link isn't lefthanded? I'm lefthanded and I couldn't give a crap, and I doubt many of the rest of us lefties won't either..

    2. Re:The NPCs are now all left handed? by 7Prime · · Score: 1

      Had it been Majora's Mask, there would have been a rock band composed entirely of fish-people playing left-handed guitars! Wind-waker would have a folk band of leaf people playing left-handed cellos and pipes. Sweet Jesus!

      No, but seriously, what's the point of mirroring the NPCs too?

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:The NPCs are now all left handed? by voxel · · Score: 1

      Just learn to use your right hand, how hard can it be.

      --
      Modesty is one of life's greatest attributes
    4. Re:The NPCs are now all left handed? by Kalak · · Score: 1

      Not because he's not left handed, but because I can't play him left handed. I could care less about him being left handed in the historic games.

      In my message I made reference to playing baseball - I would not buy a baseball game if I can't swing left handed. I'm not a switch hitter. This is no different.

      The potential of the wiimote is to make things more natural. If controlling with it can't be made natural, I may as well not use the wiimote at all.

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    5. Re:The NPCs are now all left handed? by Kalak · · Score: 1

      Try playing baseball as a switch hitter come time, or throwing with your off hand. You'll see. I can do both, but I'm no where near as good that way, and don't want to work hard enough to be. It's a game after all, so I want to do what comes naturally. Video games should apply the same principles.

      I said in another response is that the potential of the wiimote is to make controlling more natural. Having to adjust that much (using your off hand - unless it's an intentional game design, which this isn't) is an example of a cop out for design. From a flagship title from the company that makes the console & controller, such a cop out sends a big message and is a big disappointment.

      Now if this was a Princess' Bride fight scene that made me use my off hand for the first part of the fight - that would be good design. This is not.

      This is a cop out. And it's a bigger cop out than breaking barrels.

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    6. Re:The NPCs are now all left handed? by Kalak · · Score: 1

      from TFA: "The most obvious choice would be to flip Link's character model, but with the rest of the game designed around Link attacking from a southpaw stance that would be sure to change the way at least some of the fights worked. No, the quickest and easiest solution was to simply mirror the entire game!"

      I suppose it's to have the sword on the same side as the attackers' (how it is with a lefty fighting a right handed swordsman). So they are *planning* to have a world where most (if not all) of the people are left handed, with the main player being right handed. That way the swords are in the same line, not crossing across the body. They're choosing to mirror the NPCs too, and I think that's probably wrong, but I guess it's to "simulate" fighting as a lefty to the right handed link - swords on the "same" side, openings change, stances have to change: you're not fighting across your body, but in a more linear line.

      My son definitely has a different play sword technique because I'm playing with him and he's a righty on a lefty instead of the norm right on right. I know that I get an advantage when going against a right handed person who isn't used to fighting a left handed person.

      If sword fighting doesn't make sense in this regard, think of baseball and changing the pitcher because someone is left/right handed at bat.

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    7. Re:The NPCs are now all left handed? by Lord_Dweomer · · Score: 1
      I was extremely excited about the Wii, but like you, have now tempered my excitement with the fact that these games may be extremely awkward for me to play if they do not allow me to play as a left-hander.

      I'm honestly shocked that for a system that depends so much on hand movement that this isn't coming to the surface until now. I know plenty of games will be handedness-neutral, but to pigeon-hole players into a certain hand configuration when it is their actual friggin hands controlling the game is ridiculous.

      --
      Buy Steampunk Clothing Online!
    8. Re:The NPCs are now all left handed? by Anonymous Coward · · Score: 0

      if they don't want to cut out 10% of the population

      When you pulled that number out of your a**, did you pull with your right hand or your left?

      Just joking, c'mon. But ninquiring minds at Nintendo would like to know.

    9. Re:The NPCs are now all left handed? by Kalak · · Score: 1

      Aside from "all my life, you've got a good point, and it appears that I might be low in that number - the first is recent and from a "non-lefty biased" source, the others vary in source quality and recent (the last is 1977).

      13.8% http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd= Retrieve&db=PubMed&list_uids=6664484&dopt=Abstract
      12-15% http://www.anythingleft-handed.co.uk/faq.html#perc entage
      13% http://www.cs.uu.nl/wais/html/na-dir/lefty-faq.htm l
      11% http://www.righthandlefthand.com/
      8-15% (Wikipedia really, but I've confirmed the original source through my University's access to the online copy Hardyck, C., & Petrinovich, L. F. (1977). "Left-handedness," Psychological Bulletin, 84, 385-404. - You have to read the article itself to get the range, the abstract lists only 10%)

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    10. Re:The NPCs are now all left handed? by voxel · · Score: 1

      I think playing with your left hand and link holding sword with his right hand really won't be that strange. I honestly think you may not notice it most of the time or maybe at first then you'll forget about it.

      I think Nintendo is just covering the 90% of the population making it never "stand out", and for you lefties, hold the controller in your left hand, and you'll have to have 10% inconvenience of it being a bit strange until you mentally block it out.

      It's really not a whole lot different then everything else lefties have to go through in life. I'm not saying its right, but it really probably won't get any better.

      --
      Modesty is one of life's greatest attributes
  18. Predates Ocarina of Time by FriendOfBagu · · Score: 1
    (as opposed to the left-handed Link seen since Ocarina of Time)

    Link was left-handed even in the original Legend of Zelda. Well... three quarters left-handed, anyway. When he was facing 3 of the 4 directions he used his left hand for his sword. He used his right hand when facing one direction because the same sprites were used when Link faced left and right, just reflected.

    1. Re:Predates Ocarina of Time by Anonymous Coward · · Score: 0
      Link was left-handed even in the original Legend of Zelda. Well... three quarters left-handed, anyway. When he was facing 3 of the 4 directions he used his left hand for his sword. He used his right hand when facing one direction because the same sprites were used when Link faced left and right, just reflected.

      The official explanation I heard for this 1/4 right-handedness was "out of superstition, Link always has his shield face Death Mountain."

  19. Re:Right hand retrieve fishing reel by Psykechan · · Score: 1

    I am right handed. I personally think that it shouldn't matter much about the character being left or right handed as much as the game being playable for left or right handed people. If the player is right handed, then the on screen avatar should be. If the player is left handed then a left handed avatar.

    True, Link is an established left handed character but having the avatar match the player makes more sense. It's much better than making Link right handed and also forcing all the southpaws to "just deal".

    I haven't been fishing for over 20 years, but I do use a right hand retrieve reel when fishing. This is where you reel with your right hand. This page even calls a right hand retrieve a "Classic" method but goes on to say that it's just preference. I will say that the Dreamcast's fishing controller is right hand retrieve but you can clearly see that videos show Twilight Princess' fishing as left hand retrieve.

  20. Re:dundant by Anonymous Coward · · Score: 0

    (Score:-1, Redundant)

    That's classic.

  21. Sun set in the east? by ElleyKitten · · Score: 1
    You can't very well have someone tell you to go west when you should be going east.
    You just made me think of something: if thye mirrored the whole thing, won't the sun set in the east and rise in the west? I'm sure they'll be other confusing problems, too. I don't understand why they didn't just change Link, instead of the whole world.
    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    1. Re:Sun set in the east? by AnyoneEB · · Score: 1

      I assume they are mirroring it and then going through and unmirroring the parts that don't make sense mirrored (text, if any; the sun like you say; etc.).

      --
      Centralization breaks the internet.
    2. Re:Sun set in the east? by famikon · · Score: 1
      I don't understand why they didn't just change Link, instead of the whole world.

      Think of this possible scenario. Link is riding a buggy or some sort down a road and there is an approaching enemy. Link is on the right hand side of the road, and his enemy is on the left (the enemy's right). Link is left handed and can reach the enemy with his sword. Guess what happens when Link puts the sword in his right hand?

    3. Re:Sun set in the east? by ElleyKitten · · Score: 1
      Think of this possible scenario. Link is riding a buggy or some sort down a road and there is an approaching enemy. Link is on the right hand side of the road, and his enemy is on the left (the enemy's right). Link is left handed and can reach the enemy with his sword. Guess what happens when Link puts the sword in his right hand?
      Link stabs himself in the eye! AAAAAAGH!!!! No!!!! His hand is cursed.

      Seriously, I get what you're saying. I kinda wish they just made Twillight Princess a Gamecube game and then worked from the ground up making a game that worked well with the wiimote so they wouldn't have to shove out weird hacks like this. But, having a Zelda game at launch is just an opportunity they can't pass up.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  22. Lefties shouldn't be concerned... by 7Prime · · Score: 5, Interesting

    ...unless you've never played with a console controller before, it will feel more natural to use the Wiimote in the right hand, since it has the main buttons, which have ALWAYS been featured on the right side of paddle controllers. The nunchuk, held in the left, will have the control stick, just like in traditional controllers.

    If you think about it, controllers have always been strangely left-handed. It's our left thumbs that do the precision controlling that is usually associated with the dominant hand, while the right hand does the button mashing more commonly associated with the subordinant hand. Joysticks and keyboards feature directional control with the right hand. Seeing that Nintendo both designed the first paddle controller and featured a left-handed Link, one wonders whether the lead design team was made up of mostly lefties at the time... not that it really made much of a difference in the long run.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Lefties shouldn't be concerned... by Mishotaki · · Score: 1

      I still remember how much strengh i needed to use to make my old NES controllers work...
      I still remember having the arrows "printed" in my thumb...
      Those just got that much "tired"... now try to tell me it was "precision" controlling...

    2. Re:Lefties shouldn't be concerned... by shinma · · Score: 1

      You know that Charlie Chaplin wasn't Jewish, right?

      When asked if he was a Jew by a Nazi officer (at a party in Hollywood), Chaplin replied: "No, I do not have that honor."

      --
      Shinma
    3. Re:Lefties shouldn't be concerned... by Anonymous Coward · · Score: 0

      Shigeru Miyamoto is ambidextrous but left-hand dominant.

    4. Re:Lefties shouldn't be concerned... by scribblej · · Score: 1

      Controllers haven't *always* been "strangely left-handed." Old arcade machines, my Atari 2600, the old TRS-80 sticks, and countless sticks for my Commodore-64 all were stick-for-the-right-hand and buttons-for-the-left.

      Making the switch with my NES was awkward, as I recall, but not too much so.

    5. Re:Lefties shouldn't be concerned... by MemoryDragon · · Score: 1

      Actually it was not always like that the early joysticks from the early consoles and arcades were mostly right handed, and for most people this made sense, since precision work is mainly right handed. Nintendo with its pad mostly from the game and watch series shifted this to the left, and I always hated it. They even tried today, some DS games have default control schemes which were clearly designed for having the stylus in the left hand. But fortunately they nowadays add alternative schemes so that you can uses a right handed stylus scheme as well. For me it seems like someone at nintendo has a left hand obsession.

    6. Re:Lefties shouldn't be concerned... by ElleyKitten · · Score: 1
      Seeing that Nintendo both designed the first paddle controller and featured a left-handed Link, one wonders whether the lead design team was made up of mostly lefties at the time... not that it really made much of a difference in the long run.
      Miyamoto's left-handed. I assume he's the reason for lefty Link and lefty controllers.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    7. Re:Lefties shouldn't be concerned... by ElleyKitten · · Score: 1

      What DS games are left-handed? I've always used my right hand for the stylus and I've never played a game where that was a problem.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    8. Re:Lefties shouldn't be concerned... by MemoryDragon · · Score: 1

      First... the control cross is left handed, which is basically, well now i am used to it, but it is definitely in favor of left hands. Secondly the default control scheme of Mario64 and other stylus controlled action games on the DS is definitely in favor of left hands because you have to use the stylus left to control the character while you have to use your right hand for holding the console and the buttons. But Nintendo has become wiser, they added usually a well working right hand configuration as second or third control option to those games. Ask any right handed person to use a stylus left handed, you will run them into a problem, but at least the option is there to switch, so no problem there. I just think it is fascinating how left hand obsessed Nintendo is always.

    9. Re:Lefties shouldn't be concerned... by Anonymous Coward · · Score: 0

      it will feel more natural to use the Wiimote in the right hand, since it has the main buttons, which have ALWAYS been featured on the right side of paddle controllers

      That doesn't make sense. The button locations aren't important. It's the "accurately POINTING at things" that is the issue, which is why lefties write with their left hands, and usually use the mouse on the left side, point with their left fingers, etc.

    10. Re:Lefties shouldn't be concerned... by ElleyKitten · · Score: 1

      You know, I never realized you could control Mario 64 with the stylus instead of the d-pad until now. I knew you creep with the stylus, but the awkwardness of taking my hands off the controls, finding the stylus and then having to drop the stylus to jump or whatever (because I never thought to grab it with my left hand) was too much, so I stopped using it (the stylus, not the game). Now that I know you can play the whole game with the stylus, well, that's facinating. I might have to replay through it. :)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    11. Re:Lefties shouldn't be concerned... by Anonymous Coward · · Score: 0

      A fact noted by the gp.

      Joysticks and keyboards feature directional control with the right hand.

    12. Re:Lefties shouldn't be concerned... by HarvardAce · · Score: 1
      It's our left thumbs that do the precision controlling that is usually associated with the dominant hand, while the right hand does the button mashing more commonly associated with the subordinant hand.

      While this is true in most games, in FPS the right control stick is almost always used for aiming, which I would argue is more important than the left joystick which is used for moving. However, in most every other game (especially sports games) the left stick is the most important.

      It should also be noted that many games let you swap the two sticks, but if you're going to be using the buttons on the right side of the pad (as opposed to the triggers which most FPS are heavy on) it would be tough to also use the right control stick.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    13. Re:Lefties shouldn't be concerned... by MikeBabcock · · Score: 1

      Which is the opposite of a Nintendo (and later) controller(s).

      On an NES, your "joystick" (dpad) is on the left, not right. And the buttons are on the right, not left. With a traditional C64/Atari/etc. joystick, your right hand steers and your left hand button mashes.

      I think you missed the comparison somehow.

      --
      - Michael T. Babcock (Yes, I blog)
    14. Re:Lefties shouldn't be concerned... by tenton · · Score: 1

      Miyamoto's left-handed. I assume he's the reason for lefty Link and lefty controllers.

      That doesn't explain why most arcade games have joystick on the left and the button pressing on the right. Go ahead, take a look...if the machine doesn't have buttons on both sides of the joystick, you'll notice that you move with the left, and shoot with the right. Hell, with Robotron, you have 2 joysticks, yet you move with the left and shoot with the right.

    15. Re:Lefties shouldn't be concerned... by ElleyKitten · · Score: 1

      I think they're taking off the NES controller. I don't know if arcades before '85 had them, because I was born in '81 and didn't go to arcades when I was 3, but that's my theory.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    16. Re:Lefties shouldn't be concerned... by steveo777 · · Score: 1
      I'd say that's changing too. Now we use the right thumbstick (aside from Nintendo) for aiming in most FPS's and the left is simply for movement, which requires less precision. But I always preffered right stick movement and left for aim (like in the old Bond and Turok games).

      And as a disclaimer, I am right-handed. But I do play hocky and eat left handed. Meh...

      --
      This sig isn't original enough, it's time to come up with something witty...
    17. Re:Lefties shouldn't be concerned... by UOZaphod · · Score: 1

      Arcade games used that configuration long before the NES came out.

      --
      "The unicode stuff in the latest version is working fabulously well. My russian mafia friends are ecstatic."
    18. Re:Lefties shouldn't be concerned... by newsdee · · Score: 1

      IMHO many controllers had the joystick on the left to make it harder for right-handed people...

    19. Re:Lefties shouldn't be concerned... by Allison+Geode · · Score: 1

      i read somewhere that arcade games have the joystick on the left, and the buttons on the right, because Miyamoto is left-handed, and thats what seemed most natural when making Donkey Kong's controls (game features joystick for left and right movement, and up and down ladder climbing, and one button for jumping)

      before Donkey Kong, we had games like pacman used only a joystick, or a few space-shooters which actually *did* have the fire button on the left (or, i know, some had two buttons: one on each side of the stick)... but Donkey Kong was very popular, especially in japan, where many of the innovative arcade games were coming from at the time, so other systems ended up copying the format of "stick on left, buttons on right."

      look at the atari 2600 joystick, too: before the popularity of nintendo's lefty-created games, we had a stick (held in the right hand) and a button on the top left side of the controller.

  23. I'm pissed by ktlewis02 · · Score: 0

    Link is left-handed and the nerd inside would have just used his left hand.. DAMN YOU NINTENDO!

  24. Lefties get pwned again... by TheSexican · · Score: 2, Insightful

    I'm tired of all this nonsense where lefties get the shaft. When will game developers (and the rest of the world) learn to make things that work for both lefties and righties? Take guitar hero for example. While they did add the option to flip the way the notes are displayed on the screen, actually using the guitar upside-down sucks; the whammy bar has to be PULLED on, and the strap gets in the way, making it just that much less fun and giving me less of a reason to want to buy it. Even games with traditional controllers can be different for lefties. Try playing Tiger Woods and using your left hand to pump the power button while swinging the left analog stick back and forth with your right hand. I mean, we lefties learn to adapt, but you righties just don't realize all the little things like this that take away just enough from things to make them annoying. I will, however, give props to the makers of Brain Age and their nice, albeit simple, way of compensating for lefties. P.S. Another reason they should cater to us lefties is because we tend to have shorter lifespans, so give us a break here and enjoy your few extra years.

    --
    Hey, guys. Big gulps, huh? Cool. All right! Well, see ya later.
    1. Re:Lefties get pwned again... by SpaceballsTheUserNam · · Score: 0

      "P.S. Another reason they should cater to us lefties is because we tend to have shorter lifespans,"

      wha wha?!?!?!? fuck, i dont wanna die.

      --
      \.
    2. Re:Lefties get pwned again... by Kalak · · Score: 1

      Do you have a source for my impending doom? Inquiring minds want to know.... (And then I can blame the right handed fascist regime.)

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    3. Re:Lefties get pwned again... by shimage · · Score: 1

      I noticed that they had a left-hand mode in Guitar Hero, but I didn't think anyone used it. Seriously, who plays guitar like that?

  25. Re:Department of redundancy deptartment by nomadic · · Score: 2, Funny

    I'm a woman. Yes, we exist

    Such nonsense. Next thing you'll be telling me is you're a sasquatch or a unicorn.

  26. Re:What? A right handed Link? by Atriqus · · Score: 1

    I've never noticed this until watching some current footage of the game. I couldn't even sit through the whole thing; something just looks wrong with a right-handed link. I'm glad this was posted; I wanted to get the wii version (I dont have a cube) but I wouldn't be able to play five minutes of that. It's just too awkward.

    --
    Hey, look! It's Bono's brother.
  27. Left handed since before Ocarina by Mark+Programmer · · Score: 5, Informative

    From the summary:

    "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time)."

    From the source material:

    "Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels."
              Instruction manual, Zelda II: The Adventure of Link

    ... that's the first mention in the written text. If you look at the sprite in the first game, it's painfully obvious that link is left-handed.

    The more you know!

    --

    Take care,
    Mark

    There is a solution...

    1. Re:Left handed since before Ocarina by Soul-Burn666 · · Score: 1

      Even earlier. Pull up your NES or NES emulator and fire up Zelda1. Face down or up and attack, it's obvious that Link is left handed.

      --
      ^_^
  28. Effort on controller? Solution cleaning! by hackwrench · · Score: 1

    Open up the controller and scrape the black residue from the d-pad off the metal contacts and it will work much better. Goes for both NES and SNES controllers.

  29. Defeats the Whole Point of Wii by mowph · · Score: 1

    I thought the whole point of the Wii technology was to develop a strongly symbolic connection between the player and their avatar via controls. I suppose I might be expecting too much sophistication from a relatively new technology.

    I had really expected that when you hold the sword (remote) in your right hand, Link would be right-handed. Switching the controllers (as a left-handed person might do) would cause Link to become left-handed. In fact, I had taken it for granted that the twin controllers would give you control of Link's left and right hands in almost every situation.

    I understand that this is a rushed solution to a last-minute feature. Still, I have to ask, why is sword interactivity with the Wii controller being kludged on, last minute, on Nintendo's flagship title? I really wanted to believe in the Wii, but all of the little things are really starting to add up against it. It is starting to seem to be more and more of a gimmick as the release draws closer.

    This issue does raise an interesting point -- what happens to character, when the player and their avatar are this closely connected? In according to Zelda canon, Link should be a southpaw. If the Wii provided a perfect interface, we would lose this, forcing Link to share the same traits as the player.

    1. Re:Defeats the Whole Point of Wii by Anonymous Coward · · Score: 0

      I agree that they should have compensated for this somehow, but here's a few things to consider:

      1)First of all, it would have to be an in game setting - there's no way for the Wii to know which hand which of the two controllers is in. While the nunchuck has a gyroscopic sensor, it doesn't have infrared sensors, thus the Wii can't find it's position relative to the Wiimote by using the sensor bar.

      2) As someone pointed out above - to support two fully mirrored versions of the game, they would have to dynamically change any dialogue that references directions, etc. It might actually take up enough memory for all of the changes to required a separate game disc for each version. Also imagine trying to write game guides to handle both versions.
              I think if the game hadn't already been pretty much complete for the Gamecube at the time that they decided to delay it for the Wii launch, the wouldn't have this problem, as all of the levels could have been designed to work for players using either hand. Then, while some areas might give one hand a disadvantage, such as fighting in a tower spiraling the wrong way for your hand, they could have an equal number of areas like this for each handedness.

      3) Most software (at least at my company) is designed by an 80%/20% rule. As long as the default covers 80% of the cases, you're doing pretty well. Since only about 14% of the population is left-handed, they have it covered. Granted, my company isn't making games, but the same principles apply.

      4) You don't have to make giant swinging motions with the Wiimote to swing the sword, and I think most experienced left-handed gamers will still feel more comfortable with the analog stick in their left hand. The problem may come in more with new gamers.

          I have a feeling that future games will handle both hands well without mirroring the game, but the main problem here is that it was already almost complete for the gamecube and has already been delayed 18 months - A complete redesign would have pushed it well past the launch date.

          My guess is that if there are enough complaints, they'll add left-handedness in a Special Edition version later - perhaps after it's become a "Player's Choice" budget title.

  30. GC version: IGN quotes Miyamoto differently from by Knuckles · · Score: 1
    Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.


    From IGN,
    When asked why Link was left-handed in the Wii version of Twilight Princess, Miyamoto had this to say:

    "Although Link is [traditionally] left-handed, at E3 we noticed people seemed to be using the right Wii controller to swing his sword. That's why we decided to make Link right-handed. The interesting this is, on the GameCube Link is still left-handed; because of the mirror mode the game map is reversed."
    --
    "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
  31. This may warrant buying both versions... by 7Prime · · Score: 3, Interesting

    If it's true (unlike the blurb says) that the GameCube version will be un-mirrored, then this will make for an insane replay of the game if done a second time on the other system. Spacially, it will mean re-charting everything in reverse, which the human brain isn't really all that good at doing. You will be much more likely to not immediately remember the solution to each puzzle just by reconizing the room, since a reversed layout will many times look just "different". If this is true, I'm going to wait a few months, and then go back and play the other version... this could make for a REALLY interesting case study in spacial memory.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  32. And it's not even intentional. by Myria · · Score: 4, Informative

    "JUSTIN BAILEY -------- --------" just happens to be a valid password by the game's password checksum algorithm. The state of the game you get just happens to be what matches the setting of those bitflags. I would guess that a player named Justin Bailey tried this and found it worked well - and no other password at the time was known to allow a suitless Samus. In modern times, a password is known that gives you a suitless Samus at the starting point with no power-ups.

    There is only one special-cased Metroid password: "NARPAS SWORD0 000000 000000", probably meaning "Narihiro's password". It gives you infinite life and ammo, and was not discovered until the assembly code behind the password system was analyzed.

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:And it's not even intentional. by Anonymous Coward · · Score: 0

      actually, justin bailey means JUST IN BAILEY (bailey meaning swimsuit)
      you would guess wrong

    2. Re:And it's not even intentional. by Mitaphane · · Score: 1

      Nice try, but wrong.

  33. Never mind the last paragraph, I RTFA now by Mythrix · · Score: 1

    I guess "peer pressure" made them add sword swinging after all, even though they said it'd be too tiresome. Ah well.

  34. MOD back up-some mod didn't get the reference n/t by Kalak · · Score: 1

    n/t

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  35. Re:MOD back up-some mod didn't get the reference n by numbski · · Score: 1

    Glad someone did. /. is getting harsh these days. I can't be getting THAT old.

    Okay, so the game is from 9 years ago, and I consider that recent. ...and I grew up playing Contra. ...and could beat it without losing a life.

    Okay, yeah, I'm getting old. :P

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

  36. The Twilight Princess Bride by norminator · · Score: 1

    Quotes copied shamelessly from imdb.com

    :s/Man in Black/Link/g

    Inigo Montoya: You are wonderful.
    Man in Black: Thank you; I've worked hard to become so.
    Inigo Montoya: I admit it, you are better than I am.
    Man in Black: Then why are you smiling?
    Inigo Montoya: Because I know something you don't know.
    Man in Black: And what is that?
    Inigo Montoya: I... am not left-handed.
    [Moves his sword to his right hand and gains an advantage]
    Man in Black: You are amazing.
    Inigo Montoya: I ought to be, after 20 years.
    Man in Black: Oh, there's something I ought to tell you.
    Inigo Montoya: Tell me.
    Man in Black: I'm not left-handed either.

  37. Ooo Big News by Blakey+Rat · · Score: 1

    In other news, Kameo's Co-Op pack on Xbox 360 reverses some of the levels. Amazing! The mind boggles!

    Headline: "Minor change made in video game under development!"

  38. I find it interesting by thecapn32 · · Score: 1

    that more lefty gamers aren't concerned about the Wiimote control system in general. I mean, sure, the 'mote itself is ambidextrous, but as soon as you add the nunchuck it becomes almost detrimentally right-handed. Think about it. When a lefty picks up a remote control, he picks it up with his LEFT hand (at least I do). Now look at video games. We've all conditioned ourselves to control an onscreen character's movements with our LEFT hand, as is the standard. So we're used to having a remote in our left AND a controller in our left. So whichever hand you hold the remote in, the nunchuck is going to make for an extreme learning curve. Personally, I'm planning on trying to learn to play the system as if I was right-handed. That way, it won't screw up my gaming when I switch to a 360 or PS3 controller. It's been noted before here, but I still find it interesting how many things in this world just don't work right for lefties. While there are obvious ones, like mice and scissors, there's other not-so-obvious ones too. I for one can't get an iron to work comfortably. Now, you're probably thinking that an iron and ironing board is ambidextrous. And looking at it, I'd agree. But for some reason, I just can't use it comfortably in the left hand. Can't tell you why, it just doesn't work. Being left-handed is a big plus though when it comes to learning to be ambidextrous. I trained myself to be ambidextrous in baseball. So now, when my left arm gets tired from throwing, I just switch gloves, and voila! a completely fresh arm.

    1. Re:I find it interesting by Anonymous Coward · · Score: 0

      Ironing is not a comfortable activity with either hand.

    2. Re:I find it interesting by IntergalacticWalrus · · Score: 1

      Actually I don't think holding the nunchuck with the right hand is such a bad thing. After all, right-handed people have always used an analog stick with their non-dominant hand's thumb, right? We southpaws can handle it too.

  39. No, the cat does not "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    > In order to accomplish this, Nintendo has mirrored the entire game.
    > This includes maps, since they were apparently designed with a left-handed Link in mind."

    Uhhh, wouldn't it be easier to mirror Link's movements and body?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  40. He's a Lefty! by the+dark+hero · · Score: 1
    Link has always been a lefty. Hell the word for left in german is "links!"

    That's right, your beloved hero of time is a flautist named Lefty.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  41. Re:Right hand retrieve fishing reel by famikon · · Score: 1

    I second "right hand retrieve" to be the default setting among humans running the fishing program.

  42. Re:What? A right handed Link? by famikon · · Score: 1

    You've got issues.