Largest-Yet EVE Online Battle Destroys $200,000 Worth of Starships
Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.
The economy just deflated 300k.
EVE online has slightly re-valued the dollar.
Do it more!
Similar results without the distraction of all those tedious fake space battles.
This just in, vitually NOTHING was lost.
yet another virtual FAIT currency, just like the dollar was lost. Nothing of real value was lost. News just in.
was to damn high?
So was it worth it? Was something valuable gained? Does control of this system give CFC a strategic advantage, or remove a strategic advantage from RUS? Clearly CFC won this in terms of raw attrition which itself carries strategic heft, but that can be rebuilt so it's only a temporary strategic advantage.
To manage the number of users involved in that battle, the system went into "Time Dilation". What that means in practice is that you queue an action, go make coffee, drink the coffee, then queue another action. Very cool in concept, but when a 30 "minutes" take 6 hours of real time to process, it looses its novelty fairly quickly.
Let's say you own a Capital Ship and want to play EVE, so you commit to the fight. An hour later you have to go get groceries / make dinner for the family / go to the toilet. You are unlikely to be able to disengage, and so you can just log off and your ship gets destroyed instead. Not much fun.
To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on. If I wanted to interest someone in EVE, I wouldn't show them a video of this battle, nor The Battle of Asakai. I would show them the Alliance Tournament XI (if anything).
News about nerds.
Look where all this talking got us, baby.
5 girlfriends went to bed alone.
Always more fun to read about EVE than it was to play it.
I've never played Eve Online and have no intention of doing so. But I'm continually fascinated by how cool the space battles look. Essentially we have a computer game today where the unchoreographed battles look better than the space battles made using special effects from the late 1980s. That's an amazing testament to how far the technology has come.
Yes, yes, but more importantly: how good of news is this for Bitcoin?
Obliteracy: Words with explosions
and the spreadsheets involved are less complicated...
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
But you've got to admit that this is at least a) news and b) for nerds.
How inappropriate to call this planet Earth, when clearly it is Ocean.
I dunno, for me if the stock market involved space battles I'd be a lot more interested.
Looking at the picture, it seems like there are two sides with their ships lined up shooting at each other. Is there any use of strategy in this battle, or is it all about who has the biggest army?
"First they came for the slanderers and i said nothing."
I quickly discovered how big of a time sink it could be.
To fly a Cheetah coverts op ship, my character requires 302 days of 24/7 training to meet all the necessary requirements. And this wasn't even an uber ship at that!
I mean, thankfully you don't have to be online for your character to train, but come on.. who plans their MMO for the next year's worth of gameplay?
That's up there with "who the hell is Archduke Fernidand?"
In real space battles this large in the far away future
In my mind space battle this large would be neutralized by a huge neutron bomb , and it would annihilate all those little "sharks with lazers"
I doubt futuristic space combat will be fought on this scale. I envision stealth nuclear tech doing the job - Not a million ships shooting lazers.
It does look cool though.
Destroyed as in vaporized, or destroyed as in lots of wreckage and parts and metal floating about, with armadas of salvage ships waiting on the outskirts to hoover it all up?
.
Prisencolinensinainciusol. Ol Rait!
Just like the WOW plague was an excellent simulation of a pandemic, I feel like this is an excellent simulation of a World War 1-style global conflict. Hopefully sociologists and historians are taking notes.
Everything in that story just about is wrong. Firstly, "Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000." ... They aren't actually worth that. Because the game offers the ability to exchange realworld money for a "plex" -- this valuation is almost twice what you'd pay for game time if you bought it straight up. In other words, it's the highest valuation possible. Realistically, it'd be worth less than half that.
Secondly, the guy responsible, a 29 year old banker who was literally asleep when it all went down, insists that the virtual money was in the account and it was set to autopay. People close to this suggest the word for this is "bullshit", but it has been "petitioned" -- a claim by a player that the server screwed up. This isn't without precident, as the game is currently limping about with it standings system broken. Standings is basically Eve's IFF system. Right now, nobody in the game can tell friend from foe. Needless to say, it's a massive issue. So it's possible they farked up, but unlikely.
There are allegations as well that CCP intentionally did this to drive up the price of PLEX (and in fact, just about every resource in the game)... which has happened. And CCP has colluded with players before to give valuable assets out -- and admitted to this.
In short, while the cover story smells of stupidity, greed could also be in play.
#fuckbeta #iamslashdot #dicemustdie
"Largest-Yet EVE Online Battle Destroys $200,000 in game time Worth of Starships"
You can't purchase real life money for ISK. You can only purchase game time cards for ISK (or other ingame items).
When someone buys PLEX for real life money and sells it for ISK ingame, they forget that intermediary step where CCP got the money, not the person who gave you the ISK.
retrorocket.o not found, launch anyway?
"Coming up: Unilever's share-price nosedives after a terrorist cell's orbital laser blasts 1TUSD of exoplanet megafarm, but first, a look at the company that's building Amazon's delivery-ships: how the VeloTech's hyperdrives and mass drivers will turn FedEx's C-895 into smoldering U-235. Don't go anywhere, you're watching Fox Business Rigel."
You can hold down the "B" button for continuous firing.
You took the time to look at that image, got confused, then posted a worthless comment.
In that same amount of time and effort, you could have RTFA (it's very short) and had the answers to your questions.
Talk about stupid and lazy....
And no, I will not answer your questions and further enable/contribute to this phenomenon of posting stupidity instead of RTFA.
Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
If you have $3000 to spend on a ship that might stand a chance, it is a great game.
Otherwise expect to get your derriere podded the second you hit space where the CONCORD ships don't come...
Play to get ganked, pay to actually have a chance.
Lets host all of the world's conflicts on EVE Online. In the real world, we can't even dent an M2 Bradley without running up a bigger bill than that.
Have gnu, will travel.
I dunno, for me if the stock market involved space battles I'd be a lot more interested.
Someone should create a Trade Federation to combine the two things.
So with the right setup, all the Babylon5 CGI could be re-done by mechanimation?
(Google for "Babylon5 cgi lost" as to why redoing the Babylon5 CGI is in serious need)
...and anyone who thinks WoW players are lifeless husks have never met eve online players.
The space battles are dull, and the navigation system is fucking terrible, and to even begin to fly a respectable ship takes real world months of "training" your character in the ridiculously overcomplicated skill trees. Everything about the game is designed to slow the experience to a crawl while they siphon more money out of your bank account each month. Since currency can be purchased from other players in exchange for game time which you buy with real money, it largely becomes a pay to win game.
Also, you can't just "steer" your ship in whatever direction you want to go, you have to vector on objects. It's the dumbest most useless system for piloting ever invented.
is this news?
We have just eclipsed the minimum necessary for thousands of people to take part in the strategic defense of Earth against hostile alien invaders.
So Himlar.. how many ..$1000 pants or monocles... is this worth?
is at least much more lucrative than mining bitcoin with only a GPU, AND you get whizzy laser effects and music to sleep to.
nothing of value was lost.
"...that recreated all of the tedious boredom of real life."
Onion Network News reports on the sequel which lets you play a character playing World of Warcraft!
World of World of Warcraft
Who in their right mind would pay that much money for a virtual item in the first place? What is this a playground for millionaires? A Titan costs $5,000? Who the hell has that type of money?
Are you serious?? This time dilated, point-and-click style of play is quite visible, and it sucks. It's almost like a card game with visual effects thrown in as a second thought. It's a game where flying is like entering data into the fucking flight management system on an A340, as far as I can tell. If you call that fun, you're nuts, as far as I'm concerned. Ask any professional pilot how much fun FMS is, and the answer equally applies to EVE Online. To me, a space battle is when you need to keep a 3D representation of what's where to some extent in your own brain, and actually use proportional controls to steer the ship, acquire targets, etc. There were some simulator games in the 90s that were way more fun to play than that thing.
A successful API design takes a mixture of software design and pedagogy.
200 kUSD is a fair amount of money. How many players were involved in that loss?
"What's it doing now?" Something you never want to hear your pilot say, lest this happen...
when the CFC jumped in 12 carriers and EACH ONE lit a cyno I knew we were in for a ride...
HOLY SHIT!!! That's crazy! [discretely turns to friend and whispers, "what the hell is a cyno?"]
"Don't go anywhere, you're watching Fox Business Rigel."
Yotz
Calling someone a "hater" only means you can not rationally rebut their argument.
That's why people who are looking for fun don't play in the giant null sec battles. You go fight people in small to medium size gangs where seconds (actual seconds) matter. The big null battles get all the press but to me that's the most boring part of the game, and completely avoidable. Worse than mining.
You didn't put your URL in your advertisement. Geez, are you from the 20th century or something?
Perscriptio in manibus tabellariorum est.
Way to pull a number out of thin air. Eve online battles generally occur less than 120km from targets and frequently within 30km. Considering 30 light seconds is 9 million km, I think your space physics needs some work.
-
"Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000"
In space no one can hear you scream.......
> No matter how many storys we see here about EVE... It's still not a cool or fun game.
Yes, you're correct. But it is also awesome to read about, so bugger off.
And very apparently not everyone agrees to your or my estimation it's boring and not cool. So what you're showing here is a standpoint: An opinion with a mental horizon of 0.
The only association with real world cash and ISK is because you buy plex from CCP which can be used to pay for your subscription OR be sold to other players for ISK who can then use it to pay for their subscription. Basically you buy game subscriptions from other players for in game gold.
So CCP already HAS the cash and you are just a moron who doesn't understand busines.
The "value" of a ship doesn't exist anymore the memories of a holiday have monetary value. If I eat a mars bar and expend the energy from it during a vigerous work out session (hey, it is just an example, I didn't say it was likely) is the money I spent on it lost?
No money was lost unless people engaged in illegal real money trading. And even then, the point of getting a big ship in the game is to use it. These people used it, they probably consider it time well spent.
No more value is lost then when I draw on an etch&sketch and then shake it. You play games for FUN, the FUN is why you pay for it. Do people who go to a sunny place to get a tan then complain their money was lost when the tan fades?
What kind of sad fuck are you then?
People keep repeating that: 'eve assets could be replaced instantly'. Technically this is true, however economically this is not possible for eve.
Ask anyone of those players in that battle if they want CCP to respawn their ship, you will find that no one wants this. If CCP respawns a ship for someone after a legit kill (CCP does respawn ships due to bugs in the game) the whole community will be more angry then they were a few years back.
At that time CCP toyed with the idea of a micro transaction store which would include reskinned ships, these ships were not better then the players could build themselves, however the ships would enter the eve economy without a player making it. People are really opposed against assets like ships comming into the game outside of the rules of the game itself. Later CCP said that they could change the store by requiring people trade in a normal ship for a reskinned ship, and that the reskinning cost money. But it was already too late, together with some other issues, the players revolted, and it costs CCP real money.
The amount of people that would leave the game if eve would start respawning ships after a legit game mechanic destroyed it, would be devastating for CCP. It would take years, if at all, to recover from this.
In short: It would have real economic cost if CCP would respawn a virtual asset.
I am guessing that CCP found that there are more PLEX entering the game then used for subscriptions.
To curb this imbalance they have been adding new services and goods for PLEX.
- The subscription (like it always did)
- Graphics cards
- Micro transaction store for clothes on your character
- To watch the HD stream of fan fest
- To go to fan fest
- charities
- a plex can be destroyed when it is in space.
Yes you can "steer" you ship in whatever direction you want. Simply double click in space and your ship will go where you clicked. It is not super action oriented, because the simulation ticks only once per second, so you can only change directions once per second.
Also in advanced combat you rarely use the vectoring controls (approach, orbit at range). Examples:
- When you need to get into orbit of another ship as it is firing at you, it is best to spiral into the orbit to increase the angular velocity and reduce the damage projected on your own ship.
- When you have slow tracking guns, you will need to reduce your angular velocity to the other ship, you do this by flying in exactly the same direction and speed as the target speed.
- When you need to find a cloaked ship, you need a fast ship (with a cloud of drones following you) trying to cover as much volume as possible trying to find the ship.
All of these examples requires manual steering.
"This allows a direct conversion from in-game currency to real money"
There is only a direct conversion from real money to in-game currency. If the link operated in both directions then the prices would be very different.
SURELY NOT!!!!!
There is some useful info for new players over in the eve subreddit
http://www.reddit.com/r/Eve/co...
SURELY NOT!!!!!
I can't help but feel that this thread misses the interesting point of all this.
EVE Online has just managed (just about) to have a multiplayer game with 2200 players all playing against each other in the same in-game instance. That is, 2200 players in the same arena, being run by a single interoperating server. That is an absolutely absurd technical feat. Has any other multiplayer game ever come ever remotely close to this?
CCP have always been a fascinating one to watch in terms of their technical abilities. Arguably they've built one of the most advanced (in novel complexity terms) supercomputers in the world, certainly the most advanced in the entertainment industry. Both the hardware and the software of it, the load balancing and instance management, the ability to maintain uptime under unexpected loads, and the ability to maintain a playable state rather than submit to downtime in some of the worst conditions, is all extremely impressive.
I haven't looked into the technical details of CCP's set up in many years- does anyone have any details they'd care to share?
We don't care. We just want to see animated GIFs of things blowing up.
I would pay CCP good money just to have this happen on a semi monthly or semi annual basis
Non impediti ratione cogitationus.
yeah, but is that convertible into airline miles?
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
TV watching in this country averages between 150 to 200 hours a month. The average cable bill is $150. So you could say it's a dollar an hour for some people.
In EVE, you earn as you play. Each hour of gameplay gives you in-game money to apply to your toys. So it's really more accurate to look at how many credits you make per hour and how many hours of time a ship represents.
If people were battling with model airplanes, you'd factor cost of kit and time invested. Since the subscription is cheap, it's the time lost that really kills.
Because you can buy in-game currency, you can either play 100 hours to get a great ship or just drop money and buy it now. Either way, losing one in a fight is expensive, in time or money.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
That you have not heard about is that CCP released Rubicon 1.1 yesterday [Tuesday 1/28/14] and once again, has broken many things. The excuses are many, the effects are the same, can't play the game.
For the past ten years, generally twice a year, CCP releases major game expansions and then the rest of the patches are the fixes to problems that popped up. The idea of beta testing the software before it goes to the actual game server (where the paying customers are) seems to have not sunk in to CCP's minds.
Some official repair options given is to re-download the client and reinstall it (the client is now 12.9GB worth of space) and this is told to customers who had their game working perfectly fine the day before the patch but bjorked since. Some customers are reporting blue screen of death or display driver resets, both requiring hard restarts of their computers. Does not sound like a game I'd play if it affects the actual computer hardware.
You pay taxes to live in an area of the simulation we refer to as Earth. :)
You are entertained with life.
Eat, sleep, shit, and shut up
And lead just a little less for children um in space.
I have dabbled in the EVE free trial and some research, and it doesn't seem to work that way.
While yes, a great deal of "assets" were destroyed, all that value was not lost to the players. It is likely some of it was, but some percentage of all those ships get turned into scrap, that are then salvaged, then crafted into things or sold, and turned into new ships, etc... the EVE cycle of life continues...
Even after the main battle is over, there will be a frenzy of salvage ships moving in for the kill and likely fighting among each other for the tasty bits.
:) Someone gets it, at least.
A successful API design takes a mixture of software design and pedagogy.
It's not as if this were a realtime fast-action combat, it's time-dilated which basically allows the server to handle things at a fair pace.
2200 connections to a given server isn't that huge of a number for something that's being processed in such a fashion.
do I have to pay for better mating rights?
The issue actually does rest on the point of whether of not you can convert ISK to Dollars. The article is claiming that $200,000 worth of starships were destroyed. Seemingly what some commentators have supposed, is that the $200,000 was destroyed along with the starships, because that is what they were worth, in other words, the value of $200,000 was in the starships itself (almost). They get to this number from a ratio of the in-game money necessary to buy a subscription to the real-world money necessary to buy that same prescription. "Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses."
Notice that it provides a "benchmark for estimating" a real-world value of in-game losses. It is an estimation contingent upon many other things. I don't know the actual cost in ISK or dollars of the subscription, but we can also ask if those two things are also equal. For example, does it take you longer to earn the amount of ISK necessary to buy that subscription than it does to earn the amount of dollars necessary? Would that difference affect the "benchmark for estimating" that difference?
Regardless, the point is that, so far, many comments and possibly the article as well suggest that there they are equivalent. $200,000 = 200,000,000,000 ISK (or whatever the price is, doesn't matter, point being that there is somewhere a direct correlation). So, Dollars = ISK because we can convert dollars to ISK. But, if Dollars = ISK, meaning, $200,000 = 200,000,000,000; wouldn't you have to be able to convert ISK back into dollars as well? If you cannot, then there was no actual loss of money at the time of the in-game loss. If you could trade the ISK you make in-game (by your labor, the time you spend in-game doing something) into actual money out-of-the-game; meaning that, for all practical purposes, players in the game would sell those $5,000 ships, and whatever else. Then perhaps we could say that what the article argues is true.
However, if those people spend money to entertain themselves and play the game, then they accrue ISK in-game (which though we can represent ISK in terms of dollars, are actually NOT dollars because we cannot make them into dollars) and buy things in-game, they do not actually "lose" the dollars the starship is worth, since the starship is only in ISK and ISK is not convertible to dollars. The only money they have actually "lost" (real money worth real value that they cannot retrieve what so ever) is the money they pay to play the game.
P.S. I know in some games you can spend 500 real dollars for an in-game shield (or whatever), and then risk the possibility of having that shield stolen by another player (as happened to my friend). He said "That guy stole my $500!". Again, he lost the $500 the moment it went to Steam. Seeing as you cannot sell that shield back for $500, that other guy just stole a virtual shield. Not $500. "But he has something worth $500" That is a different question. Two men can visit the same prostitute for the same service at different prices. What is she worth?