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Can $60 Games Survive?

donniebaseball23 writes "Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"

435 comments

  1. HotS by lawpoop · · Score: 2, Insightful

    I don't care, I'm still buying Heart of the Swarm when it comes out...!

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
    1. Re:HotS by Freddybear · · Score: 2, Interesting

      Me too, and Diablo III as well. I expect both of those $60 titles will be good for a lot more than 40 hours of play.

    2. Re:HotS by Squiddie · · Score: 0, Flamebait

      I don't care either, because I'm just going to pirate if I they keep doing this sort of thing. Video Game companies make massive profits. I really doubt that they need to raise the price again, but whatever.

    3. Re:HotS by viperidaenz · · Score: 1

      That should probably cost less than $60 since it is just an add-on... although by the time it comes out, it'll probably cost $60 if you adjust for inflation

    4. Re:HotS by Anonymous Coward · · Score: 0

      Here here!

    5. Re:HotS by Anonymous Coward · · Score: 3, Interesting

      I don't care either, because I'm just going to pirate if I they keep doing this sort of thing. Video Game companies make massive profits. I really doubt that they need to raise the price again, but whatever.

      If people like you didnt pirate then maybe they wouldn't.

      I know each instance of piracy does not equal a lost sale. I know all of that. What you may not know is that even if no sale was going to happen, just knowing that somebody RIPPED YOU OFF and won't pay for your hard work, well there may be less-than-rational reasons of outrage for wanting to get what you can from those who have disposable income and are willing to pay. Feeling like it is owed to you and all of that becuase making a modern game really is a lot of hard work and they are only getting more complex.

      Like I said, less than rational. It is not economics it is more like psychology. You ever see that damned entitlement mentality from a lazy person who does not work very hard? They think the world owes them something cause they breathe or whatever. Lots of Baby Boomers are like that. Ok. Now imagine somebody who really does work hard who feels the same way. See how much more justified they feel?

    6. Re:HotS by phantomfive · · Score: 2

      And I'd pay an extra $10 if they added LAN support back.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:HotS by Anonymous Coward · · Score: 0

      And I will buy damn near every Legend of Zelda game that comes out, along with the system needed to play it, and any accessories required. If the system has some other good games available, yay! I'm currently at 75 hours on Skyward Sword, and not even 3/4 of the way through. So assuming a hundred hours, and two hundred dollars spent on the whole package, it's $2 an hour. Can't beat it! Even new paperback books don't get that kind of ratio.

    8. Re:HotS by Anonymous Coward · · Score: 5, Insightful

      Jesus, between the two of you...

      "I think this should cost less cuz the game corporashuns make TEH HUGE PROFITZ" is not a valid reason to just take what you want. You're just a cheap asshole with busted-ass, tired old excuses. You are not entitled to anything, and this attitude isn't going to help you elsewhere (unless you're going into banking).

      And companies don't make the prices what they are because they're really, really angry. They charge what they think they can on an estimated curve, using well-considered data about what the market will bear for similar games, on that platform.

      Get your heads out of your asses.

    9. Re:HotS by WPIDalamar · · Score: 1

      Splitting the game into 3 to tripple their profits was one of the smartest things Blizzard has done recently. They know how to make a good game, and then get you to pay a ton for it.

    10. Re:HotS by JoeMerchant · · Score: 1

      I spend at least 60x as much time playing StarCraft as I do AngryBirds - so, which is the better value?

    11. Re:HotS by Culture20 · · Score: 4, Interesting

      knowing that somebody RIPPED YOU OFF

      Microsoft ripped me off with Mechwarrior 4 and its "I don't like your CDROM drives" DRM. Since the package was open, I was SOL at CompUSA. I stopped buying new PC games then, and have been playing only console or old PC games. And CompUSA went out of business; good riddance.

    12. Re:HotS by Anonymous Coward · · Score: 1, Troll

      You are not entitled to anything

      That's the biggest straw man I've ever seen in regards to anti-piracy arguments. I don't like piracy, but it isn't as if they're whipping the artists and forcing them to create for them. They just copy the product when it's made.

      No entitlement necessary for that.

    13. Re:HotS by poetmatt · · Score: 2

      Time isn't value, and never was correlated. That's part of the issue here. The result of "more time = good" is that game producers were making elaborate timesinks which was basically idiotic.

    14. Re:HotS by exomondo · · Score: 1

      I don't care either, because I'm just going to pirate if I they keep doing this sort of thing.

      What sort of thing?

    15. Re:HotS by Anonymous Coward · · Score: 0

      Bullshit.

    16. Re:HotS by Anonymous Coward · · Score: 0

      Bungee pulled that crap with Halo 2 and 3. They permanently lost me as a customer after I got to the end of Halo 2 and felt like I'd only dealt with half the story.

    17. Re:HotS by Z34107 · · Score: 1

      I might give them $60 if the game had LAN support.

      --
      DATABASE WOW WOW
    18. Re:HotS by lawpoop · · Score: 1

      Beats paying $10/mo. for online play! Their service is free.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    19. Re:HotS by Anonymous Coward · · Score: 3, Insightful

      I think you're missing what JoeMerchant meant. He is spending lots of time /using/ the game. Not single player, not digging through expanded bloat of 'lets add more to make it longer'. No, he's probably playing multi-player, or replaying the campaign on harder difficulties, or using the map editor to create his own content. That is the value, continued use, not 'more time spent'. There is a difference.

    20. Re:HotS by EdIII · · Score: 1

      That's what I always did. Of course, when the price came down to something reasonable (20-30) I picked up a shrink wrapped copy and just threw it into a closet.

      At this point I don't have as much time to play games, but I don't have a problem pirating it and then buying it later, or used, for a more reasonable price.

      I know some people say that is a sense of "entitlement" and still wrong, but the fact is that I would pay the 20-30 on day one.

      Humble Bundle has it right. Never paid less than $25 for the Humble Bundles. It was worth that to me.

    21. Re:HotS by Anonymous Coward · · Score: 5, Insightful

      Just as you believe pirates aren't entitled to anything, pirates don't feel developers are entitled to anything, either. Or at least they're not entitled to that much money, or money from themselves.

      Think about that stalemate for a second and make a rational decision based on the fact that despite incredibly ridiculous attempts to curtail piracy that have gone beyond the point of alienating regular customers, piracy still exists, and will exist forever. Rational decisions include no longer selling anything/quitting the industry, lowering prices, ignoring the issue, or offering a cut down product for free (or a lower price). Rational decisions don't include "PIRATES ARE ASSHOLES, SO I WILL POST ABOUT THEM AND FIX THE PROBLEM".

      Get your head out of your ass and you might just realize that emotional reactions are the problem and since the pirates don't give a damn one way or the other (hell, some of them are laughing at you right now, and will continue to laugh at you when you reply with "GO FUCK YOURSELF YOU SELFISH BASTARD"), the emotion isn't going to affect them. And clearly, neither are fines (considering it still happens after individuals are fined multiple times the GDP of many countries) nor jail time (considering 5 years of jail time is what VHS tapes always threatened).

      You may keep fighting it tooth and nail, but you will mostly lose. Yes, you'll win a case against a 12 year old here, and an 80 year old grandma there, but in the end those people are broke, you won't get any money from them, and if they end up in jail, YOU'RE going to look like the bad guy.

    22. Re:HotS by rhook · · Score: 1

      Until they decide they have made enough off the game and shutdown the servers. Not to mention that online play is co-op only.

    23. Re:HotS by Pseudonym · · Score: 1, Funny

      I'm still waiting for Duke Nukem Forever. After all, if it's still in development, there's hope for the world.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    24. Re:HotS by Sitnalta · · Score: 2

      I can see that side of the argument. However, movies cost about the same or more to make, and a blu-ray doesn't go for more than $30 USD.

      Personally I never pay more than that for games. Unless it's Portal or Half Life, otherwise I wait for the sales.

    25. Re:HotS by infurnus · · Score: 2

      knowing that somebody RIPPED YOU OFF

      Microsoft ripped me off with Mechwarrior 4 and its "I don't like your CDROM drives" DRM. Since the package was open, I was SOL at CompUSA. I stopped buying new PC games then, and have been playing only console or old PC games. And CompUSA went out of business; good riddance.

      If it makes you feel any better, Mechwarrior 4 Mercenaries was re-released for free!

    26. Re:HotS by Anonymous Coward · · Score: 0

      With no punishment for banksters. Why would you punish a piker pirate? Why would you do anything with your time but full time revolution to end it?

      pirates what a joke

      Those pirates have done over 65 trillion with their $USD printing presses driving up cost of gas and everything with that, including rigging the laws and infiltrating the govt?

      Houston I think we have a problem.

      That said, 50-60 for a CD in your hand isn't unreasonable as long as it works OFFLINE, and doesn't live in a fucking tray!

    27. Re:HotS by Anonymous Coward · · Score: 5, Insightful

      Yes, it's the developers who are acting entitled, because they're always taking money from people's bank accounts without consent and then shipping them a game regardless of whether or not the person actually wanted the game.

      Your argument that each side has a valid claim against the other for feeling "entitled" is completely asinine. On one side, you have a party offering a product for exchange. If the second party doesn't agree with the terms of the exchange (either it's too expensive, or the game sucks, or whatever), then fine, you don't have to purchase it. There is no sense of entitlement there; they're making an offer, but you don't have to take it. The developer isn't entitled to anything because you don't have to buy the game. But on the other side, you have a party who just takes the product, regardless of whether or not they fulfilled the terms of the exchange. They just take it, as if they're entitled.

      I honestly don't care about piracy, it doesn't bother me one bit... but what does bother me is when people try to rationalize their behavior by turning it around and making the developer/publisher/owner out to be the bad guy, and justify their behavior as if they're some sort of digital Robin Hood instead of just a greedy asshole who wants shit without paying for it. If a person wants to pirate any kind of intellectual property, fine... whatever... but at least fess up to it; don't rationalize it or try to justify it. If you don't give a shit about the people who make a living by creating the content you enjoy, or the companies who employ those people, or the industry that supports those companies... okay, that's your choice. Go ahead and keep on doing what you're doing. But don't expect me to have any sympathy for your position. Don't spin it around and try to portray yourself as the hero (I'm not directing this last comment at you specifically, just people in general who try to justify or rationalize piracy).

    28. Re:HotS by Benaiah · · Score: 3, Insightful

      $60 games? Lol maybe back in 1988 we had $60 games. I live in Australia where new release games cost $110 on the shelf, and at the moment our Dollar is worth more then yours so.... Imagine paying about $120 for new release games and you will know how we feel..
      I would definitely pay $60 for a game. And i do have HOTS on pre order.

    29. Re:HotS by s0nicfreak · · Score: 3, Interesting

      they're always taking money from people's bank accounts without consent and then shipping them a game regardless of whether or not the person actually wanted the game

      While they don't do that, what a lot of them do is make it impossible for a person to figure out if they actually want the game without buying it non-refundably. You can't find out if the game is worth its price, sucks, etc. without playing it. And often the only way to play it without handing over your money is to pirate.

      While I don't feel I am entitled to games for free, I feel I am entitled to make informed decisions about where my money goes, and to purchase a game if - and only if - I feel it is worth my money. A developer is not entitled to my money because they released pretty videos to the internet, or because their company (which may or may not mean the same people worked on this game) has released a good game in the past.

    30. Re:HotS by Mana+Mana · · Score: 1

      > . They charge what they think they can on an estimated
      > curve, using well-considered data about what the market
      > will bear

      Garth Brooks, is that you? Not saying you're wrong, BTW. ^-^

    31. Re:HotS by Anonymous Coward · · Score: 0

      With other publishers that argument might make sense, but we're talking about Blizzard here, who are still running servers for Diablo2 and the original StarCraft from over 10 years ago.

    32. Re:HotS by tbird81 · · Score: 1

      It's here:

      http://au.pc.ign.com/objects/003/003880.html

      And it's not very good.

    33. Re:HotS by hairyfeet · · Score: 5, Insightful

      Oh please! Has everyone including you forgotten that when valve as an experiment lowered the price of L4D to $2 their PROFITS on that game went up by 1700%? Geez someone need to wrap old Henry Ford in wire as the revolutions he is turning in his grave could power half the country!

      Sadly the only ones that seem to get old style capitalism anymore is Valve and just look at 'em, old gabe can jump in a swimming pool full of money like Scrooge mcDuck, why? because the way you make money in a TRUE capitalist sense, instead of using the government to be your pitbull (as with all the nasty laws and DRM) is to sell it cheap and crank the things out like hotcakes. Well thanks to digital distribution and DVDs your cost per unit is so teeny tiny its practically non existent, so what do they do? do they lower the prices and then make MASSIVE profits when they are able to create franchises and tie ins and DLC and a bazillion other ways to make even MORE profits off those new customers? nope they go "Gee, how badly can we assrape our customers before they squeal like a piggy? charge 10% above that" and you have what you have now.

      Piracy is the TRUE free markets answer to assraping prices and screwing over the consumer. You lower those prices and guess what? Not only can you practically wipe out piracy but you can then monetize those new customers even more with cool DLC, t-shirts and memorabilia, upselling them other products in your line, a smart businessman instead of a greedy one would know this, but sadly it isn't even limited to gaming this stupidity. Did you know in the late summer of 09 I saw Windows piracy practically disappear overnight? Did MSFT come up with some new DRM? Nope they were selling Win 7 HP for $50 which caused guys that had probably never bought a copy of Windows in their life to buy. Almost to the minute that MSFT removed the $50 win 7 HP and $100 triple packs suddenly the local Craigslist was filled with $100 PCs with $300 copies of Windows Ultimate.

      In the end you can be a smart business like Valve, realize that while you can't stop piracy that doesn't mean you can't convert large numbers of them into paying customers. Hell I've probably blown $300 myself on steam in the last 6 months, even though I could pirate those games easily, because valve offers me games that are cheap, easy as "push button to get game" and convenient with autopatching and matchmaking, and now when i get done playing a Steam game they get to pop up a little window telling me what's on sale and you know what? they've made a shitload of sales to me that way. its called being SMART and knowing you'll make a hell of a lot more on 10 million customers than on half a million when the costs per unit is so incredibly cheap. DVDs are what? less than a dollar including packaging? And of course digital deliver is a pittance, so its really only stupid shortsighted greed that is keeping these companies from making a shitload more money. In a way it reminds me of the MPAA who screamed that VCRs would be the "Boston Strangler" of the movie industry...right up until their first check from videotape sales came in.

      When you charge assraping prices you are simply leaving tons of money on the table, both from those that will pirate as well as from those that will simply walk away. its business 101 folks and charging the absolute limit the market will bear is almost never the way to maximize profits.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    34. Re:HotS by Bensam123 · · Score: 2

      ...except that almost all companies charge $60 regardless of what PoS they dish out.

    35. Re:HotS by Custard+Horse · · Score: 1

      There is definitely room for compromise.

      A company wants to make a certain profit from a title and they ideally do not want to manufacture too many units to do this. However, more units means more players and if the title is a multiplayer, more players is better.

      In the case of a person purchasing a title, I know this from my youth, you have to save money to purchase the latest and best title. Those titles out of reach were not purchased and pirate copies were a viable alternative.

      These days it is possible to wait for the title to be re-released as a budget title but what is the point of purchasing Black Ops at cut price when everyone has switched to MW3?

      Cut the price, make less profit per unit but sell more copies. It's a simple solution. Sell packs of 3 for the price of 2 - anything to bring the price per unit down and break into the demographic who previously couldn't afford to commit to purchase.

      Idealistic? Possibly. It is a compromise after all.

    36. Re:HotS by icebraining · · Score: 3, Insightful

      Actually, it's the other way around. Buyers, not pirates, are keeping the prices high.

      Companies don't set prices by theur "feelings", that's ridiculous. They set prices based on what people are willing to pay. Therefore, it's the buyers fault, by being willing to pay $60/game, that prices are this high.

    37. Re:HotS by icebraining · · Score: 1, Insightful

      "Pirates" don't have to be entitled to anything. People are voluntarily sharing copies of the stuff with them - you don't need to be entitled to accept a gift.

      The question is, why the fuck do some people feel entitled to tell others what they can or cannot do with their legally bought CDs/DVDs, computers and internet connections.

    38. Re:HotS by artor3 · · Score: 5, Insightful

      The fact that the industry is screwing themselves over by overcharging and using onerous DRM does NOT entitle you to take a copy of their work for free.

      You've spilled a lot of proverbial ink about all the things industry does wrong, but none of those things make it okay for you to just take whatever you want for free. It's a complete non-sequitur, and I see it all the time. The argument seems to boil down to, "I want it, so I should be able to have it at whatever price I'm willing to pay. If they won't give it to me at that price, that's their problem, not mine." That's not a sustainable attitude. It ends with people deciding that they really shouldn't have to pay at all (look around Slashdot, the attitude's already common here), at which point the top quality, expensive-to-produce content just ...stops.

      If you don't think a particular good is worth the price, then don't buy it. But don't try to rationalize pirating it.

    39. Re:HotS by Dr+Herbert+West · · Score: 3, Informative

      mod parent +insightful, please. Articulate and succinct.

    40. Re:HotS by Anonymous Coward · · Score: 0

      All games publishers, license holders and platform owners - READ THIS!!!

    41. Re:HotS by Alamais · · Score: 3, Interesting

      The same tired arguments, still incomprehensible to me.

      The Wings of Liberty campaign was easily as long as the original SC campaign, with massively improved storytelling and gameplay. I'm sure Heart of the Swarm and the Protoss campaign will be just as long, and probably even better.

      Halo 2 was easily 50% longer than Halo CE. Halo 3 was perhaps a tad short, but was gorgeous and epic and had a great ending.

      All of the above came with complete, entertaining multiplayer (blah blah sc2 lan whatever) too, if you're into that.

      In no way did I end up feeling overcharged for these games. Reach I felt robbed by, but that's another argument entirely...

    42. Re:HotS by Uberbah · · Score: 5, Interesting

      The fact that the industry is screwing themselves over by overcharging and using onerous DRM does NOT entitle you to take a copy of their work for free.

      Irrelevant in the end, as there is no functional difference between someone who pirates a game and someone who refuses to buy it.

    43. Re:HotS by Anonymous Coward · · Score: 0

      But you forget the most important: Brand Value Bullshit.

      Marketing courses (yeah, I had some of these, even as a software engineer) make you learn to sell to the maximal positively perceived and sellable value, not the value which will make you much more money. It was relevant with physical goods, as it's not exactly interesting to sell something that has to be shipped around at a low price. But now, in this digital age? I call this bullshit. MBAs for your loss.

    44. Re:HotS by Anonymous Coward · · Score: 0

      If it makes you feel better I don't buy, download or otherwise play games or other media that I'm against.

    45. Re:HotS by Anonymous Coward · · Score: 1

      The person who refused to buy may well spend their money on a cheaper product, and the laws of supply and demand will mean that the cheap-o-games company flourishes.

      The criminal pirate will just illegally take both.

    46. Re:HotS by Lonewolf666 · · Score: 1

      That said, 50-60 for a CD in your hand isn't unreasonable as long as it works OFFLINE, and doesn't live in a fucking tray!

      I can agree to that, if the game has some decent replayability. I mean games like X3 or Civilization, where you don't have a linear plot that gets boring on playing the second time.

      If the same game comes with unobtrusive and known to work well DRM like Steam, I might pay 25-30. That is 50% off for the risk that the DRM system might go offline some day and take my games with it. But by cutting out the brick-and-mortar stores as middlemen, this may still be worthwhile to the developers.

      But if the DRM scheme has a reputation for being a major pain in the ass, that's no sale in my case. Anything from Ubisoft comes under that ;-)

      --
      C - the footgun of programming languages
    47. Re:HotS by msobkow · · Score: 1

      I agree completely. Pirating software or media to check it out and decide whether it's worth buying is one thing. As far as I'm concerned, that's free advertising for the product.

      But it's another thing entirely to keep a copy and never buy the product.

      I've pirated software and media all my life (since '82-'83), but I can't think of a single tool that I didn't buy after making sure it does what I needed.

      The only exception was chipping in with three friends to buy a copy of Microsoft's first "C" compiler. Even at 25% of the total price (over $300 '84 dollars if I recall correctly), it was still a rip-off: the pointer calculations were screwed up, so we filed a bug report, and were told we'd have to buy the next release to get a fix. So I've had a hate-on for Microsquishy ever since -- that $100+ that I chipped in was a month's worth of living expenses for me back then, so I felt (and still feel) THOROUGHLY ripped off by them.

      Yes, I do hold grudges...

      Despite that grudge, I've always paid for my copies of Windows, MSVC, Office, etc. Even feeling ripped off by Microsoft wouldn't justify my stealing products from them.

      --
      I do not fail; I succeed at finding out what does not work.
    48. Re:HotS by TheRaven64 · · Score: 1

      I've bought games for $2.99 on GOG.com that I've played for over 40 hours, and a lot more for the same price that I've played for 10-20 hours. The most expensive game I bought recently was the Creeper World / Creeper World 2 bundle for $15. I've no idea how long I played those, but I'm pretty sure I played the free flash demos for over 40 hours. I actually thought for a while about spending $15 on a game, before realising that it was silly to think so long about such a small amount of money. Meanwhile, games at $3 are just impulse purchases - I've bought some from GOG that I still haven't got around to playing.

      --
      I am TheRaven on Soylent News
    49. Re:HotS by realityimpaired · · Score: 2

      Yeah, but you can pick up Crazy Machines or any of its standalone xpacs on Steam for $10, and easily get 10-20 hours of gameplay, not to mention fan-created puzzles. Isn't that better economy than paying $60 for a 40 hour game?

      Don't get me wrong, for nostalgia alone I'll probably pick up D3, but the only $60 titles I've bought in years have been sequels to games I played a long time ago. I just don't see the point when most AAA games coming out are 10-20 hours, tops, and then expect you to spend *more* money on DLC so that you get the same length/quality of game that you would have gotten 10 years ago. And if it really is one of those "you just have to play it" titles, I'll wait until it goes on sale. Within a few months of original sale, most AAA games drop in price by at least $20.

    50. Re:HotS by TheRaven64 · · Score: 2

      Rational decisions include no longer selling anything/quitting the industry, lowering prices, ignoring the issue, or offering a cut down product for free (or a lower price)

      Actually, ignoring the problem is exactly the right thing to do because piracy is not the problem. Piracy is an emotional issue, not a business issue. If you search for the title of any of my books on Google, I think the top hit is an illegal PDF download. Yes, it sucks. Move on. Back in the world of business, there are three categories of people:

      • People who are your customers.
      • People who might become your customers.
      • People who will never be your customers.

      None of these categories is pirates. Pirates are spread all over them and they are irrelevant. Your job as a business is to make sure that people in the first category stay in it, and people from the second category move into the first.

      The anti-piracy measures by a number of companies have moved me out of their first category. Companies I used to buy from, I no longer do because my time is too valuable to waste on a product that may or may not work due to some DRM crap. I buy entertainment to be entertained, not to be frustrated (well, except adventure games, then it's a mixture of both). Meanwhile, pirates just get the version with the DRM stripped off and don't care.

      I spent more money on GOG.com in the first six months than I had spent on games for the preceding five years. I'm pretty sure that they don't sell anything that isn't available on your favourite file sharing network, but I still prefer to buy than to pirate. Actually, that's probably true of the company I rent DVDs from too - they lock down their streaming service with so much DRM that I can't actually use it on the machine connected to my projector nor on my tablet (you know, the two places where I might actually want to watch films...) and yet somewhere like ThePirateBay has a much wider selection of films. I'm personally not going to pirate, but they've managed to make the illegal version far more attractive than the legal one, so I wouldn't be surprised if other people did.

      --
      I am TheRaven on Soylent News
    51. Re:HotS by hairyfeet · · Score: 4, Insightful

      Preaching changes NOTHING friend, you might as well be pissing in the wind. i will happily explain why your argument is worthless, ready? PPT math. You see it frankly doesn't matter whether you pirate it or not, as regardless of what you do the companies are gonna bring a PPT into congress and say "If you'll look at slide 4 you'll see we made X on this game with the consoles and since there are Y numbers of gamers we should have had X+Y in profits but we didn't get it so it must be teh ebil pirates argh! Give us more laws and extended copyrights" and you know what? they'll get it.

      You see we are talking about capitalism and the market and whether that person takes the game or simply walks away doesn't matter in that sense because the end results are the same, money left on the table. I know many pirates that were converted into paying customers simply by Valve offering cheap games with easy ordering yet you still have companies like Ubisoft that do everything but shit on the game boxes before handing them to the customers, why? Can they not see all the money they are leaving on the table? Can they not see how many won't buy their products because frankly the pirated version is the better product thanks to its lack of DRM?

      Its simple really, you give the people what they want or they go elsewhere, your morality means nothing to the market. If you magically destroyed piracy tomorrow i bet my last buck the sales wouldn't go up even 5%, because they simply would walk away, the end results would be no different than they are now. These assclown MBA, master of bullshitting assholes, simply have no ability to think beyond the quarter. Why should they? they'll have moved on long before any damage they do can be blamed on them anyway so why care? In the end when you try to introduce artificial scarcity with a product with infinite supply at little to no cost and then try to assrape the customers on top of that the market WILL route around the stupidity, be it with knockoff DVDs in China or Internet piracy. thinking that somehow THIS time, with THIS DRM you might get all those millions to actually pay you a bazillion dollars a product is just delusional. Either you take the amount they are willing to pay or watch as they walk away, your choice.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    52. Re:HotS by Anonymous Coward · · Score: 1

      The person who refused to buy may well refuse to buy the next product too. The person who pirated may well spend their money on a another product. That's why there's no fundamental difference. In fact, these outcomes tend to be more common than the ones that you describe [citation needed, of course].

      Criminal pirates, are a different case entirely. They tend to be as willing to pay full price for everything as they are to bribing police, which is very willing. It's just a cost of doing (illegitimate) business.

    53. Re:HotS by MattSausage · · Score: 2, Interesting

      God help me for not going AC with this reply, but here goes: Piracy is a direct result of the cost of digital goods.

      If game companies want people to stop pirating their games, lower the price. That is the silver bullet. In general people don't pirate games because they are too lazy to go to the store (or even better, the website) and buy it. The VAST majority of piracy is due to people not seeing the cost/value ratio of that entertainment within acceptable parameters.

      Obviously people don't necessary consciously think those things. But if you look at Louis C.K.'s latest gamble with his DVD. Charging a fair (or beyond fair) price makes piracy almost completely disappear. Louis made money hand over fist, and piracy was almost non-existent.

      $60 dollar games cause piracy. It is that simple.

    54. Re:HotS by Anonymous Coward · · Score: 0

      Agreed! Not just Valve, but Desura, Gog, Indy Bundles, Gamer's Gate, and Impulse. Watch their sales. I averaged out the games of gotten from their sales, and it' turned out to be $2.40 per game. I now have a back log of 160, and most are triple A, although a couple of years old.

    55. Re:HotS by Canazza · · Score: 3, Insightful

      Lower the price AND make distribution easier.

      One of the things I currently hate about the games industry is the difference between release dates across the world. Okay, it's about 5 days between US and UK, but it can be months until somewhere like Australia can get it. and it even happens on STEAM and other Digital Distributers, which is frankly *insane*.

      I don't pirate, (not for about 6 years), and I buy very few AAA titles (most don't interest me) and cheap Indie games or F2P games are much more fun imo. Something like Tribes Ascend, or Minecraft have given me alot more enjoyment, and alot more TIME put into it, than something like Call of Duty or Halo could ever give.

      I bought Deus Ex:Human Revolution and enjoyed that alot, but I didn't buy the DLC until it was in the 66% off sale on Steam. I'm not upset that I didn't get the main game for that, since I'm more than happy to pay a bit extra for Day-1 play.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    56. Re:HotS by wild_quinine · · Score: 3, Insightful

      The fact that the industry is screwing themselves over by overcharging and using onerous DRM does NOT entitle you to take a copy of their work for free...If you don't think a particular good is worth the price, then don't buy it. But don't try to rationalize pirating it.

      You're missing the point completely. Piracy *happens*, and the argument put forwards is that there's a price threshold below which piracy dramatically reduces, and profits may well also increase. This is a good argument and likely to be true.

      It doesn't MATTER that piracy is wrong. Did the OP say that he was a pirate? He talked simply about the fact that at high prices, piracy is more prevalent than at low prices.

      That, my friend, is called a fact. If you want to continue selling at those high prices because piracy is wrong , even if it bankrupts your company then that's your prerogative. You're an idealist, but you're not a businessman.

      No good businessman ever looked at the facts of the market and said 'Well sir, I don't care much for the way the world actually is, I think I'll base my pricing strategy on a number that I personally like.'

    57. Re:HotS by Anonymous Coward · · Score: 1

      Hi Shill. So, which content owner do you work for? This is a slippery slope argument that really is quite tired and all too-trotted out. Thing have been "on the verge of stopping" for how many decades now? Also, if you really think a lot of the bilge these days is "top quality", I think you're either too old or too young to have a clue.

      As the parent said, the amount of piracy is directly related to how stupid the content owners are being. If they took the Steam approach, piracy would be essentially gone as there would be no demand that is not satisfied by the market, as it is supposed to be. The rest of your argument looks like a paid rant that really establishes nothing. I can only guess you have a lot of sockpuppets to upmod yourself, as I can't see much of /. showing any support for this attitude.

    58. Re:HotS by Bomazi · · Score: 3, Interesting

      Movies have a much larger audience than games. They sell at a lower price, but they sell more. You have to look at total revenues, not per unit price.

    59. Re:HotS by Freddybear · · Score: 1

      Or even waiting until the Complete edition comes out, at which point you get all the DLC for less than the price of the original game.
      But I will make an exception for Diablo and Starcraft.

    60. Re:HotS by AJH16 · · Score: 3, Insightful

      I would hazard that as long as you either a) stop playing it after deciding not to purchase or b) buy the game after deciding to purchase, then the above poster likely would have no issue with your justification. I think it is more just a rant against the prevalence of individuals who take a "holier than thou" attitude to piracy for piracy's sake to "stick it to the man" without actually abstaining from the content (which would be the truly praise worthy behavior). For people like me, who do at least occasionally actually refrain from buying content because of the company that makes it or because we feel the price is unreasonable, it is very frustrating to see someone be the jackass that is used to keep the companies in denial and harm the very cause they claim to support.

      It's easy for a company to not change their behavior when they see people are still consuming their product and simply not paying for it. Clearly this shows people want what they are making, but they are simply taking it because they can. The (apparent) solution to this is to simply make it more difficult to do so, which hurts everyone. When nobody consumes it at all, it shows that something is wrong with the model all together and demonstrates that something needs to fundamentally change for the company to be successful. The problem is, my choice to suffer through not consuming something is rendered useless by some selfish, deluded individual who lacks the self control to not consume and the default assumption becomes that all "lost sales" are a result of piracy, not an active purchasing decision.

      --
      AJ Henderson
    61. Re:HotS by Hatta · · Score: 1

      I'm entitled to do whatever I want with my property. Burn it, chop it up, or copy it and give it away, whatever. The ones who are rationalizing are the ones who think that their imaginary property rights are more important than my physical property rights.

      The argument seems to boil down to, "I want it, so I should be able to have it at whatever price I'm willing to pay. If they won't give it to me at that price, that's their problem, not mine."

      That's not it at all. It's more like, "I want it, and this nice guy over here is willing to give it to me for free. Thank you."

      The real question is what entitles a third party to interfere with that free consensual exchange of information. That is the complete non-sequitur.

      That's not a sustainable attitude. It ends with people deciding that they really shouldn't have to pay at all (look around Slashdot, the attitude's already common here), at which point the top quality, expensive-to-produce content just ...stops

      Which reality shows doesn't happen at all. The piracy rate has no impact on peoples entertainment budget. And even if it did, so what? If people aren't willing to pay for something voluntarily, then they must not value it that much. This is a self limiting problem.

      --
      Give me Classic Slashdot or give me death!
    62. Re:HotS by Anonymous Coward · · Score: 0

      You made my day. So rare to actually find a voice of reason on /., and rarer yet to find one talking about piracy.

      People need to learn that goods are priced at what the market will bare. I completely agree with everything you said. Stealing stuff while the public in general agrees its a reasonable price is hardly rational thought.

    63. Re:HotS by Bert64 · · Score: 3, Interesting

      Indeed, reviews these days are bought and paid for by the games companies so you simply cannot trust them... Publications that review games rely on the goodwill of publishers to provide prerelease copies of games for them to review, but publishers will simply refuse to do this if the publication has published bad reviews, forcing them to purchase the games on the open market after they've been released, by which time all their competitors have already published their reviews months ago.

      And game demos, if they are made available at all, tend to showcase the best aspects of the game. I played a game demo of a platform game years ago which was just the first level and it was great, bought the full game and found that:
      Subsequent levels were nowhere near as good as the first one...
      There was no way to save, so if you died you went back to the start.
      Although the first level was good, playing it over and over again soon got boring... Playing the second level over and over in order to get to the third really bored me to death and i never got any further than that.

      Other things to consider...

      The cost of producing a game is a one off, the actual per copy cost is trivial (and has actually gone down, you no longer get big boxes, multiple floppies, printed manuals etc and some are distributed online now so not even media costs)... If the games were priced more cheaply, then they would sell more copies and still make the same or more profit... Most people who buy games would simply buy more if the prices were cheaper, and some of those who pirate would switch to buying instead.

      Many games are simple remakes of older games, i doubt they cost all that much to make, and yet they are still sold at the same prices as original games... A lot of sports games come out every year, and the only change is an updated list of players and teams - hardly a huge budget activity... Charging full price for such games makes people feel even more ripped off.

      Some are just one or more games from an older platform, bundled with an emulator... No original content at all really, and yet still full price.

      DRM schemes do nothing to stop serious pirates, who will soon have a crack available... It is paying customers who have to suffer with the various hassles caused by the scheme.

      The only other impact is "casual piracy", that is where someone makes a copy for their friends... We used to do this a lot in school, since being schoolkids we simply couldnt afford to purchase all the games, so everyone bought a handful of games and we traded copies among ourselves.
      Those games which we couldn't copy due to copy protection schemes, we went and bought copyable pirate copies from someone...
      Had we not been able to copy the games, or acquire pirate copies, we would just have played less games and found other things to do... We simply couldn't afford to buy more games than we did. If the games had been cheaper, we would have bought more for the same money.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    64. Re:HotS by CastrTroy · · Score: 2

      This is my biggest problem with video games right now. Everyone is charging the same price for every game regardless of how good the game actually is, or how much time and money went into making the game. I don't mind spending $60 on games. But I don't get more than 2 games a year at that price. And those 2 games last me about the entire year. Because, if I'm going to spend $60, I'm going to make sure that I don't end up spending $60 for a game I'm only going to play for 2 hours.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    65. Re:HotS by ArhcAngel · · Score: 2

      Agreed, I bought and played both Mass Effect and Mass Effect 2 on Steam as well as all the DLC. I have never had an issue with Steam's DRM and switching to a new PC was almost a painless process (Still had to DL all the games over). When I heard EA was forcing the use of it's Origin PoS I was incensed! Origin has been in Beta longer than most Google properties and doesn't add anything other than letting EA spy on my PC. I did purchase the DVD copy of Mass Effect 3 over the weekend but it still installs Origin. Now I have to watch what I say because if EA can tie your Origin account to any negative comments about them they will ban you and you can't play any of the games you "own".

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    66. Re:HotS by Bert64 · · Score: 1

      It is the short sighted sellers more so than the buyers...

      If someone has $60 to spend on games, considering the trivial media cost does it really make a difference to you wether they buy 1 game for $60, 2 for $30, 6 for $10 or even 60 for $1 each? Either way you've spent a pittance on media, and you get $60 from the customer.

      The customers only have a finite budget, so increased prices will just decrease the number of games they buy, they will not magically buy more games than they have money for.

      Similarly, whats better... Selling 1000 games at $6 each, or selling 100 at $60? Both of these instances net you $6000.... But what if instead of 1000 you sold 2000 at $6 because the lower price enabled people to purchase who couldn't have afforded to do so at $60? You now not only have $12000 instead of $6000, but you also have many more people playing your game, telling their friends about it, posting about it online etc.

      Also if your game happens to be crap or just not to someone's taste, $6 is a lot easier to write off as a loss than $60...
      And on the other side of this coin, if you're not sure a game is any good your far more willing to risk $6 than $60.

      As someone else pointed out, when Valve sold a game for $2 their profits went up 1700%.. Why? Because at that price far more people were willing to buy, and the extra effort to obtain a pirate copy simply wasn't worth $2.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    67. Re:HotS by Anonymous Coward · · Score: 0

      Make the arguments that you want, but they won't make people feel bad about piracy. Rationalizing is only necessary if you feel that what you are doing is wrong. Take a more pragmatic approach.

    68. Re:HotS by Bert64 · · Score: 1

      I don'y have a problem with paying per month for a service, so long as the client (read: game) for accessing that service is free...
      I hate the idea of purchasing a game, only to find its actually useless without also subscribing to an online service.

      If i'm renting a service, i don't expect to pay a non refundable up front cost... Like Internet connectivity, although i need a router i am free to buy my own or the isp supplies one for free.

      If i BUY something , i expect what i bought to be fully functional for as long as i keep it... I can still play Quake and Doom online because i'm free to run my own server, i doubt these games would still be playable today if they depended on a server operated by the publisher.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    69. Re:HotS by Bert64 · · Score: 1

      (disclaimer: i have never played starcraft)

      How much of that time is spent actually enjoying yourself, vs carrying out repetitive actions necessary to gain credits for use in another part of the game? For instance i played elite for many hours, but a lot of that was spent repetitively travelling back and forth trading so that i could earn enough money to buy a better ship.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    70. Re:HotS by Anonymous Coward · · Score: 0

      (disclaimer: I'm writing this in a style aimed at someone with no prior knowledge or RTS)

      First, Starcraft allows for user created custom maps, so replayability is high, but let's ignore that and focus on the "standard" melee format (used for competitions, and what people usually think of as "RTS" gameplay)

      Standard melee involves gathering resources, building an army, and then fighting with that army.

      If you want to split hairs, this will always lead to some repetitive tasks when you're building up your army. "Build orders" are often used to maximize efficiency, and there's little to no variation when it comes to efficiency - it's a numbers game.

      However, in a good RTS like Starcraft, there is not just one "build order". Different build orders exist, with different advantages and disadvantages. So even the "repetitive" task is enjoyable, because there's an interesting choice in which set of repetitive tasks you do

      Now, at very high levels the variety of build orders decrease, but then again at high levels (where money is on the line) "fun" isn't exactly the only focus anymore.

    71. Re:HotS by noh8rz3 · · Score: 0

      how is this guy a troll? he's making a valid point that's directly on topic. does a moderator have anger for HOTS?

    72. Re:HotS by artemis67 · · Score: 1

      One other trend we are seeing is that there is more emphasis on the subscription model. A company might sell you a game for $40, and then charge you $15/month in perpetuity. It's what made World of Warcraft a multi-billion dollar franchise.

    73. Re:HotS by Anonymous Coward · · Score: 0

      I think it's interesting how a common anti-copyright/patent argument is that developers/publishers are not entitled to own a copyright/patent for all eternity... ... but then we have these people who seem to think they're entitled to the "entirety" or "complete" work for one price, regardless of how long the "entirety" is

      The issue with SC2's expansion reminds me of the last Harry Potter movie: how many people complained that it got split into two parts?

    74. Re:HotS by SirGeek · · Score: 1

      Then why is a Blu-ray version always more expensive than the plain DVD version of a movie ? It isn't like the blu-ray is THAT much more expensive to make in the long run.

    75. Re:HotS by PerfectionLost · · Score: 1

      I suspect this whole exchange is why the industry is moving to the free to play, but pay to win model--which ultimately makes for bad games.

    76. Re:HotS by tompaulco · · Score: 1

      While I don't feel I am entitled to games for free, I feel I am entitled to make informed decisions about where my money goes, and to purchase a game if - and only if - I feel it is worth my money.
      So, if someone to come up with some kind of store where video games were sold and where you could play current titles on an actual console for a short period of time to determine whether you like the game, then this whole piracy problem would go away?
      Well, that is just awesome. Because it turns out that we already have places like that, and the pirates apparently just weren't aware of them. Attention pirates everywhere. You can go play the games at Best Buy, Gamestop, Wal-mart and numerous other places.
      There, that should solve the problem.

      --
      If you are not allowed to question your government then the government has answered your question.
    77. Re:HotS by yurtinus · · Score: 1

      Nobody here is going to have issue with you buying a game, even playing that game, then giving your game discs to somebody else to play. Many publishers have issues, but most slashdotters don't. You seem to be implying though (and correct me if I'm wrong), that if you buy a game you're entitled to post up a digital copy of it for anybody to share while you keep playing it? Copyright law has been twisted all sorts of ways, but this is the fundamental thing it is in place to prevent: allowing one person to take your work and broadly distribute it without your authorization. These things take time and money to make - not many people can do it out of the goodness of their hearts. Even game developers need to eat.

      --
      +1 Disagree
    78. Re:HotS by phorm · · Score: 1

      If a game is worth playing, it's worth paying for.
      That being said, the pirate versions often remove things that make the paid-for version less playable (DRM, etc). Thankfully things like Steam make this less of an issue, but then things like EA's Origin seem to be a step backwards again by scanning your whole hard drive, etc.

      Beyond the issues of not paying+downloading, there's also the issues of legitimacy if you buy the game then download a copy that doesn't have the irritating DRM or what is essentially unadvertised spyware/malware packaged by the game studio. At the moment I would truly love to play Mass Effect 3 on the PC due to better graphics and mouse-control etc, but I won't install anything that requires the spy-fest known as Origin.

    79. Re:HotS by phorm · · Score: 1

      What if you're paying for the game and then downloading the DRM'less version?
      I know plenty of people who do this, though I prefer GoG (no DRM, though older games) or Steam (DRM but value-added and not intrusive/damaging IMHO) myself.

    80. Re:HotS by TheLink · · Score: 1

      But I'm not playing Crysis - I'm just using it as a graphics card benchmark ;).

      --
    81. Re:HotS by b4dc0d3r · · Score: 1

      That has so little to do with DNF, it doesn't actually qualify. I'm still waiting for the real DNF.

    82. Re:HotS by Anonymous Coward · · Score: 0

      Anyone else remember when Steam was that bad? They learned their lesson and have improved a lot. EA may be smart enough to improve from all the backslash, or they will lose a lot of money. I won't buy anything that uses Origin, and I don't think I'm the only one.

    83. Re:HotS by KingMotley · · Score: 1

      Yes, that's the reason I haven't bought Mass Effect 3 yet. I refuse to install Origin on any of my computers. My son is doing the same. Shame, because we are both Mass Effect fans.

    84. Re:HotS by icebraining · · Score: 1

      Copyright law has been twisted all sorts of ways, but this is the fundamental thing it is in place to prevent: allowing one person to take your work and broadly distribute it without your authorization.

      And where I live 40 years ago people weren't legally entitled to criticize their government or leave the country. Laws aren't always right.

      These things take time and money to make - not many people can do it out of the goodness of their hearts. Even game developers need to eat.

      Two objections:

      1. Postal workers need to eat too, should we ban email? Ensuring a profitable business model is not a valid reason to remove essential human rights.
      2. The pirate/buyer dichotomy is false. Pirates buy plenty of content.
    85. Re:HotS by KingMotley · · Score: 1

      I suppose you also sneak into theaters since you can't really watch the movie first to see if you are going to like it?

      There are previews, and reviews of both all over the internets.

    86. Re:HotS by Anonymous Coward · · Score: 0

      Have you been to one recently? All they have are the same demos you can get of XBL/PSN. And you better hope one of the 5 or 6 demos they have is what you're looking for.

    87. Re:HotS by shutdown+-p+now · · Score: 1

      I have never had an issue with Steam's DRM and switching to a new PC was almost a painless process (Still had to DL all the games over).

      A tip - if you just copy the entire Steam folder under Program Files from one OS install to another, and then install Steam on top of that, it'll pick up all the games that were already downloaded and show/treat them as such. The only annoyance is that it'll still treat them as never-run-on-this-system, and will initiate the usual first run dependency check, installing C++ runtime, DirectX etc.

    88. Re:HotS by KingMotley · · Score: 1

      I hate to say it Matt, but that has been tried, and every few years a company will try and they always get burned. The vast majority of people who pirate would pirate a game if it was $60 or $6. The only way they would not pirate it is if it magically appeared on their computer for free.

      There are some pirates who would switch to paying if the game was priced at $40 instead of $60, but not even remotely close enough to cover the loss of 33% of the honest people.

    89. Re:HotS by hairyfeet · · Score: 2

      Thanks for pointing out that I didn't say "just go pirate it" but pointed out what shouldn't even NEED to be pointed out, that when the price rises to above a certain threshold piracy (or a black market with physical goods) flourishes and when it drops below a certain threshold where the needs of the majority are met trivially then those markets dry up. You would think this would be the most obvious and common sense thing said here but i guess i'll need to give another example.

      Now with new games I simply refuse to pay more than $20, if you don't offer it to me at that price or below (my personal sweet spot is $10 or less) then i simply walk away and that is money you have left on the table which when you are talking a price per unit of literally pennies then that is just stupid to leave that money on the table and as L4D showed when you hit the sweet spot the sales become truly astronomical. hell I would argue there are even times that giving away something valuable for nothing can pay off long term, as it was the Portal I giveaway that got me on steam where they have gotten easily more than $200 off of me in the past 6 months.

      Now have I pirated games in the past? yes I have. is that because I felt entitled? no it is because the companies refused to service my needs and the pirates did.; i have been on 64bit operating systems since 2005 and many of the games before the release of Win 7 were tied to 32bit DRM that at best simply would give you nothing but the finger in return for your money but i quickly found that was NOT the norm, the norm was to try to jam 32bit code into a 64bit kernel using hooks which took a giant shit on the entire system and threw stability right out the window. so in my case the pirates actually offered me a better value not so much on price but by offering a product I could actually run without fear that it would trash my system. I'm not the only one who has been bitten by DRM, watch this video (warning language NSFW) and look at how many PC games the guy owns and gets nothing for his money. He would have been better off pirating. If you don't serve the market the market will route around the damage, be it with black markets or knockoffs or piracy. that's just how it works folks.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    90. Re:HotS by Anonymous Coward · · Score: 0

      " DRM does NOT entitle you to take a copy of their work for free."

      Actually it does. Until copyright laws allow game buyers to own their games and get source-code when after a respectable period of time (say 10 years after game is released), and for MMO's to be forced into the public domain if they are ever shut down. Then no one should take intellectual property seriously at all.

    91. Re:HotS by KingMotley · · Score: 1

      Oh please! Has everyone including you forgotten that when valve as an experiment lowered the price of L4D to $2 their PROFITS on that game went up by 1700%?

      OK, I'm gonna call BS on that right there. Considering that the marketing budget for L4D was $10 million, and L4D sold 2.5 million copies, at $2 per sale, they couldn't have even covered marketing let alone actually producing the game. Additionally, it counters what valve themselves had said. The cheapest it's ever been on steam was $6.80 not the $2 you claim -- 2 years after initial release, and the numbers weren't all that great. Additionally, 3 million copies were sold at retail, and an additional 3 million were sold for the 360. Total for the entire franchise was 11 million, leaving 5 million for the super bargain basement price deal PLUS L4D2 and DLCs. Even if not a single person bought any DLC or L4D2, it is mathematically impossible for your $6.80 sale to have even gotten close to the revenues made from retail.

      http://store.steampowered.com/news/2552/
      http://en.wikipedia.org/wiki/Left_4_Dead
      http://www.l4d.com/blog/

      Additionally, the only hit google has for L4D $2 profit, is YOU on another thread, so not only is this BS, but BS that you personally started in another thread. Good job, troll elsewhere.

    92. Re:HotS by Kelbear · · Score: 2

      1) For reviews that are not paid for, see www.giantbomb.com. Jeff Gerstmann was fired from Gamespot for refusing to bow to pressure to raise his review score on a game which was paying Gamespot for advertising. 3 others eventually followed him to Giantbomb. They've given bad reviews even games from their friends on several occassions. The one time where they felt they could not stay objective they abstained from reviewing the game (Bastion).

      2) Giantbomb doesn't care what publishers think about them. Giantbomb doesn't choose to review every game in existence, just the ones they feel matter enough for them to play. If the publishers don't want to send a review copy, GB just buys one after release and puts out a review later. If a gamer can't wait until after release to find out whether a game is good or not, then a bad game is just part of the risk for jumping in early.

      3) They have 30-60min "quicklooks" to demonstrate games. They either go in cold, or have saves prepared to show off parts of the game they feel you should see. Either way, it's unedited gameplay with ad-libbed commentary, you can just watch these and judge for yourself.

    93. Re:HotS by yurtinus · · Score: 1

      Problem is there are both a limited number of dollars and a limited amount of *time* people can spend on the game. One AAA title selling cheap will sell like hotcakes because it's competing against $60 titles. Of course it's going to sell a metric assload. However, $2 is not a "stable middle ground" and games simply can't stay there. When other titles are competing at that price, not everybody is going to buy all of the games available at that price and you'll see a falloff in the huge volume you had before. Demand isn't unlimited and you can only make it up on volume if that volume is there. Look at the App Store for iDevices as real live proof: A few apps hit critical mass and make gobs of money. Most though are lost in a sea of like-priced games and only manage a handful of sales. Very few people are going to put up the initial investment required for a AAA title for those sort of odds.

      I'm no business expert and I won't claim that $60 is the right price, but keep in mind these companies employ business experts whose very job is to find the right price. If a lower price point was a magical silver bullet, you would see it happen more. After all, there are plenty of independent titles out there at lower price points and how many can you think of have made their creators filthy stinking rich?

      --
      +1 Disagree
    94. Re:HotS by yurtinus · · Score: 1

      For a single individual, perhaps there is no difference. As a group though, a culture were it's OK to pirate because other people do it will significantly dilute the value to anybody even considering piracy. I'd argue a great deal of people who pirate games (to play, not just to accumulate) *would* be paying customers if the price and ease of distribution were right. However, how can you determine a fair price for your products when an illicit distributor is giving it away?

      --
      +1 Disagree
    95. Re:HotS by scot4875 · · Score: 1

      How much of that time is spent actually enjoying yourself, vs carrying out repetitive actions necessary to gain credits for use in another part of the game? For instance i played elite for many hours, but a lot of that was spent repetitively travelling back and forth trading so that i could earn enough money to buy a better ship.

      It's really sad that people today have to ask this question about a game. =\

      Sonny, let me tell you a story. Back in the day, when games were made by gamers for gamers, the whole thing was generally enjoyable. Not some stupid repetitive task to pad out the numbers in reviews/marketing materials. Far fetched, I know, but it's the truth. In Starcraft, the closest real-world analogy would be a game of chess. And no, you didn't have to spend 10 hours walking back and forth to unlock the queen, and another 5 hours to make your pawns able to move *two* spaces from their opening position.

      --Jeremy

      --
      Jesus was a liberal
    96. Re:HotS by Anonymous Coward · · Score: 0

      "The fact that the industry is screwing themselves over by overcharging and using onerous DRM does NOT entitle you to take a copy of their work for free."

      Yes, it does.

      Industry shills and sympathizers forget that the flip side of "morality doesn't matter; we're allowed to charge as much as we can get away with" is "morality doesn't matter; we're allowed to take what we can without paying for it." The industry tactic is to use loaded words like "theft" and think it only works one way. It doesn't.

      And, by the way, "capitalism" allows industry to overcharge in exactly the same way it allows consumers to set the price of goods. "Capitalism" is the pursuit of capital, nothing more, and by any means available. It is not the pursuit of industry or morality. It is the pursuit of capital by all competing forces, consumers and industry both. Consumers set prices (or "vote with their dollars") by a number of mechanisms, including not purchasing a product, pirating products, or purchasing competing products. "Morallity" is more of a populist thing: if ten businesses say pirating a crappy $60 game is immoral, but a million consumers say otherwise (by pirating, i.e., voting with their dollars), then who cares about business' definition? EA and Sony can cry about piracy and morality all they want while Valve and Louis CK giggle all the way to the bank. That's capitalism. So is the extinction of $17.99 albums and record stores in the face of $0.99 iTunes tracks....piracy had quite a hand in that as I recall.

    97. Re:HotS by yurtinus · · Score: 1

      I've already said this - and maybe even to you - but I'll repeat. Nobody cares what you do with your own property. Nobody (at least nobody here) even cares if you give away your own games. However, when you're copying and *redistributing* you become a competitor to the original author and diluting the value of his works. Say you're an independent developer. You make a decent game and sell it for ten bucks a copy. Somebody else takes it, copies it, and redistributes it for free. Who exactly is going to spend that ten bucks on it anymore? How exactly are you going to afford to write games for a living? Can you show me a way for games to be given away for free and still enable the people who work on them to eat?

      I don't have any big beef with piracy because you're right - it doesn't have as big of an impact on sales as most companies are portraying. But what is going to happen when enough people feel as you do - that copying and redistributing is the right thing to do? Entertainment budgets *are* going to drop because piracy has overcome that social block and is now a major competitor to the legitimate distributors.

      Most slashdotters have pirated software. Hell, I've pirated software. But, most people on slashdot understand that developing these things costs money and ultimately we need to spend money to keep these things in development. I simply hope that when you are really enjoying a pirated game, you get that little pang and think "hey, maybe I'll buy the sequel."

      --
      +1 Disagree
    98. Re:HotS by Uberbah · · Score: 1

      That, and: not paying for that copy of Star Trek that he downloaded leaves him with $20 he can spend on movies in a theater, on a Wii game, or otherwise purchase goods other than that Star Trek movie.

    99. Re:HotS by Anonymous Coward · · Score: 0

      Your comment is lacking in real life facts for one:
      very few people pirate console games
      more people pirate PC games

      average pc game price has been 49.99 except for modernwarfare 3
      average console game price has been 69.99

      how does that correlate with the pirating?
      i would say it actually correlates better with more childish console gamers asking mommy and daddy to pay for their game...

    100. Re:HotS by Anonymous Coward · · Score: 0

      But if you look at Louis C.K.'s latest gamble with his DVD.

      There is no gamble there. There is a calculated leverage of Louis' popularity that paid off. Everyone points to him like this is something anyone can do. Game makers need to spend money on promotion, unless you are Blizzard.

    101. Re:HotS by yurtinus · · Score: 1

      I'm not saying the laws are right or wrong, I'm simply trying to find out how you think the games that you pirate and enjoy are going to be made if nobody pays for them? Is it "OK" because somebody else paid for it? So now one person can buy it and share with everybody else for free and that will somehow allow the continued development of these games? I won't say copyright is a perfect solution, but at least it's *a* solution.

      Your postal worker example is irrelevant. If the post office is replaced by technology, fine. If game developers are replaced by technology, fine. Problem is game developers aren't being replaced by technology and unlike the post office, video games are still in demand. Show me a system where free redistribution of a game is the norm that still allows the game developer to earn a wage. Or better yet, implement that system and make your own money hand over fist. Any guess as to why people aren't doing it already?

      You are right that pirates still buy plenty of stuff. That's because most of them accept that things still cost money to produce. I have no problem with them or with that attitude. The specific reason I'm replying to you is because you're equating piracy to gift-giving. Gift giving requires means once it's given, you don't have it anymore. It's a zero-sum game that doesn't dilute the value of whatever you're giving. Piracy isn't though, and if it's rampant enough it will no longer be cost effective to develop in the first place.

      --
      +1 Disagree
    102. Re:HotS by Haoie · · Score: 1

      Months and months for many console titles - NTSC to PAL conversions, language translations etc etc.

      That's if PAL regions get it at all!

      --
      If each mistake being made is a new one, then progress is being made.
    103. Re:HotS by Hatta · · Score: 1

      I've already said this - and maybe even to you - but I'll repeat. Nobody cares what you do with your own property.

      That's funny, because lots of people have been sued, and some even jailed for simply using their own property.

      However, when you're copying and *redistributing* you become a competitor to the original author and diluting the value of his works

      So? None of this has any bearing on copies made in the privacy of my own home, and freely shared between consenting individuals.

      If you wish to assert some sort of authors right, you're going to have to violate my property rights, my privacy rights, and my right to free speech. And what do I get out of it, some shiny baubles? No deal.

      You make a decent game and sell it for ten bucks a copy. Somebody else takes it, copies it, and redistributes it for free. Who exactly is going to spend that ten bucks on it anymore?

      Lots of people spend money on free. Have you not been paying attention?

      How exactly are you going to afford to write games for a living? Can you show me a way for games to be given away for free and still enable the people who work on them to eat?

      Why is this my problem? If your business model depends on me not exercising my property rights, it's a bad business model.

      --
      Give me Classic Slashdot or give me death!
    104. Re:HotS by mattack2 · · Score: 1

      Sonny, let me tell you a story. Back in the day, when games were made by gamers for gamers, the whole thing was generally enjoyable.

      Umm, Elite is a game that came out in 1984. It *was* "back in the day". The post you replied to said there was boring/repetitive parts.

    105. Re:HotS by Anonymous Coward · · Score: 0

      You may keep fighting it tooth and nail, but you will mostly lose. Yes, you'll win a case against a 12 year old here, and an 80 year old grandma there, but in the end those people are broke, you won't get any money from them, and if they end up in jail, YOU'RE going to look like the bad guy.

      If they steal something from me, and end up in jail.. GOOD.

    106. Re:HotS by AJH16 · · Score: 2

      Maybe in part, though I think that is more because of the SAAS direction of the tech industry as a whole. The notion of purchasing copies of software is becoming unpopular with software vendors who would rather have a subscription service that gives continuous income. This is a very scary trend as it threatens to make computing a controlled and limited experience. I'm not saying SAAS is bad, however having it replace software as a tangible product seems dangerous at best to the freedom that technology has brought us. I also agree that rampant piracy contributes (though is not the only factor) to this trend.

      --
      AJ Henderson
    107. Re:HotS by yurtinus · · Score: 1

      You're making up rights entirely contrary to established copyright law which does you no favors if you're trying to argue the validity of those laws. Your rights to use your personal property as you see fit specifically ends at redistributing somebody else's work. This isn't about business models. A bad business model would be to rely on brick and mortar sales in the age of digital downloads and in turn buy legislation to keep your competitors out. There are no new laws here, copyright has been around since the dawn of the printing press and while it's certainly been far beyond abused, its core value is unchanged: allow an author to define distribution of their works for a short time to enable them to profit off of it. Remove the profit motive and what are you left with?

      Copyrights aren't perfect but it's the solution we have. If you don't like it, come up with a better solution and try to market that. Hell, even pirate, I don't give a damn because plenty of people who pirate software and music *do* buy plenty. But trying to rationalize piracy as some sort of property right and insisting the creators change their business models while you continue to consume their creations is simply asinine.

      --
      +1 Disagree
    108. Re:HotS by Anonymous Coward · · Score: 0

      Glad you're happy. Unfortunately, from a business perspective, things that make OTHERS around you unhappy are going to eat into your sales. Putting grandma in jail (especially for 5 years) for downloading an MP3 or a 99 cent app will have only a negative effect on your sales (In fact, I'd suggest in the extreme case of 5 years jail for a 99 cent app, you would never sell another one, ever). But you will feel great. And that's why I said, you need to make rational decisions, not emotional ones if you want to profit. If, instead, you feel it is worth sacrificing money to feel good that grandma the pirate is in jail, hey, it's your money, spend it as you wish!

      But it still wouldn't be a wise way to spend the money, according to everyone else.

    109. Re:HotS by g0bshiTe · · Score: 1

      I stopped drinking the cool aid when they started charging for DLC. It quickly became apparent with yep you guessed it, COD Black Ops that there would never be anything like Sofradiant released for it and that DLC was the new thing.

      Anyone that is willing to shill out $60 for games produced today get what they pay for.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    110. Re:HotS by MattSausage · · Score: 1

      Obviously you and I have rather divergent understandings of the pirate culture. We'll have to agree to disagree on the idea that piracy will not fall dramatically as the price lowers. Give a kid 60 bucks a week for an allowance, and he'll never pirate. People naturally prefer to do things legally if they can. $60 games make that decision harder for a LOT of people.

      Now, to your point about lowering the price not being worth fighting piracy, well, I would challenge your idea that if that is, in fact, true, then piracy isn't much of a problem at all. There are upsides to piracy of software of course. Word of mouth advertising being a major one. Piracy is effectively the Black Market of software. And just like the Black Market for so many other things, the legitimate price of a good or service being too high causes that market demand to get satisfied in a different manner. Abortions, Designer Purses, Software. All are cheaper on the black market, and with each you are taking your chance that you'll get ripped off.

    111. Re:HotS by MattSausage · · Score: 1

      My point was that it was a gamble for him, as he described in several interviews. He funded the entire thing out of his own pocket, from the show, to the DVD, to hiring a couple of guys to do the website and finance side. He didn't have ANY publisher support because they all swore to him that it would be pirated all over the internet and it would lose him a million dollars.

      If you think he would be pirated LESS because he is super popular, I think you may not be 100% sure what you're talking about.

      He was pirated less because it cost 5 dollars and was downloadable immediately.

    112. Re:HotS by icebraining · · Score: 1

      I'm not saying the laws are right or wrong, I'm simply trying to find out how you think the games that you pirate and enjoy are going to be made if nobody pays for them? Is it "OK" because somebody else paid for it? So now one person can buy it and share with everybody else for free and that will somehow allow the continued development of these games? I won't say copyright is a perfect solution, but at least it's *a* solution.

      I'm not opposed to paying, and I paid for almost all games I've played (except those that were free in the first place, of course).

      Opposing copyright is not the same as opposing paying for stuff.

      Your postal worker example is irrelevant. If the post office is replaced by technology, fine. If game developers are replaced by technology, fine. Problem is game developers aren't being replaced by technology and unlike the post office, video games are still in demand.

      My point is that's irrelevant. Copyright violates essential human rights. You don't violate human rights because it's profitable.

      Show me a system where free redistribution of a game is the norm that still allows the game developer to earn a wage.

      That's already the reality on non-DRMed PC games; and in fact, the most successful games are also the most "pirated".

      Or better yet, implement that system and make your own money hand over fist.

      Fallacy. I never claimed they'd be more profitable.

      Any guess as to why people aren't doing it already?

      Because it's not more profitable. Which, to repeat, I never claimed it was.

      The specific reason I'm replying to you is because you're equating piracy to gift-giving. Gift giving requires means once it's given, you don't have it anymore.

      I disagree. "Gift" simply means giving without expecting reciprocity. And "giving" is used for non-material things, e.g. giving insight.

      Piracy isn't though, and if it's rampant enough it will no longer be cost effective to develop in the first place.

      You're contradicting yourself. You had accepted that "pirates" buy plenty, now "piracy" is suddenly inversely correlated with income?

      The fact is that there's little evidence that rampant "piracy" means the product is not profitable: the best selling games and movies are also the most "pirated"; "piracy" of films has increased steadily, yet the MPAA has been having record profits, year after year.

    113. Re:HotS by Anonymous Coward · · Score: 0

      I felt the same way about Star Wars IV.

    114. Re:HotS by mattack2 · · Score: 1

      Because you're getting better quality? Similar to why paperbacks are cheaper than hardcovers.

    115. Re:HotS by Dripdry · · Score: 1

      The pirate may also one day become a paying customer.

      The one who never buys or experiences it will probably never get hooked into the company's product loop.

      --
      -
    116. Re:HotS by Drugmath · · Score: 1

      Considering Battle.net has been running for over 15 years, I don't think Blizzard is really the company from which you'd expect such a thing

    117. Re:HotS by hairyfeet · · Score: 1

      Then your model simply doesn't work and you should get a new one, not be allowed to pay the government to protect your horse and buggywhip business. Look at Valve and TF2, they found that by only having X number of people play the game they were leaving money on the table so they switched to F2P and their profits went up massively on the game!

      There are a billion ways to monetize that customer and if the ONLY solution you can come up with is artificial scarcity and bribing public officials for more draconian laws then you simply aren't a good businessman. Everything from ads to swag to licensing, there are a ton of ways to make money off that customer without gouging, yet in the end its their own greed that is destroying their chances to make money. Its like the old raccoon my grandma had, it would get its paw stuck in the cookie jar because it HAD to have the biggest cookie and wouldn't let go. it didn't matter that if it would have grabbed the smaller cookies it would have ended up with more cookies than just the one, because that one cookie was the biggest and he wanted the biggest dammit! So in the end grandma would have to shake the jar causing the cookie to break and leaving the raccoon with nothing but a pile of crumbs in his little paw. It was his own greed that caused his grief, nobody else.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    118. Re:HotS by Stuarticus · · Score: 1

      The only company that's tried it is Valve and they have said that's it's a huge success.... http://www.shacknews.com/article/57308/valve-left-4-dead-half

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    119. Re:HotS by s0nicfreak · · Score: 1

      Going to the movies is pointless when I can watch movies in hd at home on my huge tv. The only reason for going to the movies for me is to see 3D stuff, since I don't have a 3D tv, and when I do that it is always a movie I have seen in 2D first.

    120. Re:HotS by s0nicfreak · · Score: 1

      No, you can't. You can play a few of the most popular recent games, maybe. Usually with a broken controller. A lot of the time they just have a video disc running on the consoles, showing trailers of recent games. You can't point to any game on the shelf and ask to play it anymore.

      And anyway that only works for console games, where the consoles are pretty much all the same. Just because a game runs on a store demo pc (if they even let you play pc games in stores, which they don't), and just because your pc fits the requirements, does not mean a game will run on your pc or look as good as it does on a different pc.

    121. Re:HotS by s0nicfreak · · Score: 1

      Oh also, reviews can not show you how YOU will feel about the game, it only shows you how the reviewer feels about the game. Every person feels differently about every game.
      With movies, previews are a little more valid (though can still be different than the rest of the movie, and/or show only the good parts of an otherwise shitty movie) because you are interacting with the preview in the same way you would interact with a movie. But with games, watching trailers, reading previews/reviews, etc. are completely different than playing, so they do not show you at all what the game will be like (especially when a lot of trailers contain only fmv from the game).

      A few examples I have experienced: Every other old-school Sonic fan, even those that I know generally share my game tastes, reviews Sonic Generations as wonderful, but I hate it. The Spore demo was wonderful, but the game itself was boring. The Mass Effect 3 trailers I see look quite different than the game looks for me, and I've got all the settings on high.

    122. Re:HotS by s0nicfreak · · Score: 1

      Clearly this shows people want what they are making, but they are simply taking it because they can.

      I disagree, I think it clearly shows that people want what they are making, but don't want to pay the price it is sold at, do not like the distribution method, and/or don't like the drm which prevents them from playing it in the way they wish to play.
      In a world where drm-free games sell and Steam sells many games that are easily pirated, obviously people are not pirating "just because they can."

    123. Re:HotS by yurtinus · · Score: 1

      You're still missing the point. How do those F2P games turn profits? Typically through microtransactions for item upgrades. Those item upgrades are kept artificially scarce by the developers in order to get people to buy them. What happens if somebody like you comes along with a method to copy your items that and give it away to everybody in the game? Everybody gets one, nobody buys them. It breaks the F2P model as well, doesn't it.

      I went into this knowing I wasn't going to convince you of anything, so this is all I have to say on the matter.

      --
      +1 Disagree
    124. Re:HotS by AJH16 · · Score: 1

      I get what you are saying, but I'm explaining it the way a business sees it. If I don't like the way a game is being offered, then I don't buy it and I don't play it. Simply not liking the product being offered does not give me a right to take the product as I see fit. People JUSTIFY taking it because they don't like the terms of the deal, but it's a false justification. They are capable of taking it so they do. Perhaps they wouldn't be willing to spend the full cost, but they are not giving anything for the game that they attribute some amount of value to since they are taking a copy to play without paying for it.

      If DRM is the issue, I have absolutely no problem with people who buy a game and then use the cracked version to avoid problems associated with the DRM. I have done this (legally even) before to bypass outdated DRM systems that are no longer functional or maintained. I also believe the law should be altered to permit the removal of DRM for any otherwise authorized use.

      --
      AJ Henderson
    125. Re:HotS by gr4nf · · Score: 1

      I am physically incapable of not saying SOMETHING here. Starcraft + Brood War is 20 dollars now, probably 10 used, and brand new was 40. That's six campaigns, count them, SIX. Not to mention that it was a traditional game that came on a physical CD, and one that let you LAN with a singly key. To break it down, 33% less got you at LEAST three times the campagin play of Wings of Liberty and 8 player local multiplayer for no extra charge. Did I mention that the storyline/cutscenes/characters in SC1 blew apart their replacements in Wings of Liberty? Yeah, they did. With a damn arclite shock cannon.

    126. Re:HotS by s0nicfreak · · Score: 1

      Businesses need to stop looking at it that way. You have to give the customers what they want, and you have to evolve. I'm not saying people have a right to take it; my point is that if the businesses looked at the real reasons people are pirating and adjusted their practices to give people what they want, they would sell a lot more product.

      The problem with buying a game and then cracking it is that the business doesn't see that you cracked it, they only see that you bought instead of pirating, which to them says the DRM is working and they should keep putting it on.

    127. Re:HotS by AJH16 · · Score: 1

      Right, but what businesses look at is are people using it or not. Not are they buying it or not. The company would change if nobody used the product. The gut reaction if you think you are wronged is to try and prevent the wrong from happening, not try to fix the reason for being wronged in the first place, cause that is an unknown factor. It could be that people are cheap, it could be that people are immoral, it could be that people want things to be cheaper, it could be they don't want DRM. If people simply didn't get the game at all, then they would have no choice but to change their model. As it is, they are given an easy (and natural) out from having to change how they do business.

      --
      AJ Henderson
    128. Re:HotS by s0nicfreak · · Score: 1

      If that were true then the free-to-play microtransaction games wouldn't exist.

    129. Re:HotS by Anonymous Coward · · Score: 0

      I think you're so convinced that the piracy argument is about "entitlement" and swiping free shit that you're forgetting a couple of things that have led to the rise piracy in the first place.

      I tend to pirate most of my games, because both a) I can't afford to buy ALL the games I want to try, and b) I can't return or re-sell games that suck balls or I'm tired of to free up cash for the potentially good games. I tend to buy all of Blizzard's games because I trust them to deliver, I like the Warhammer 40K series well enough to buy sight unseen, and I would buy the latest Bioware stuff if it didn't cripple my computer with DRM to stop me from pirating it. By the way - there's your "developer/publisher entitlement"; to think they have the right to tell me how and when and where I can use what I bought from them, and enforce it by installing software I have no choice but to agree to since I've already opened the package and put the DVD in my drive, voiding my return capability? Fuck that, and fuck anybody telling me I purchased a "license agreement" because no I fucking didn't - I purchased the game so I could play it until I was done playing it, period. My copy of the game is MINE to do whatever I want with, which *should* include "wipe ass" and "sell to a buddy" (not necessarily in that order). It's also pretty disingenuous to claim I "stole" a "license agreement" anyway. It's just stupid from all angles.

      I also buy all of my console games, not because it's harder to pirate a console game than a PC game (it's actually easier, with $25 worth of hardware), but because I can run down to Gamestop and buy em used for $10. I'm so fucking far behind on game titles that "Demon's Souls" was a new release for me this year. I got it for $5.99 (about the cost of a rental, which I can also do with consoles), and I love it. Should I feel guilty that I ripped From Software off by not paying them for their game? According to you, yeah, I should. But, you know what? I really don't. The person that sold it didn't want it anymore, and I did. Gamespot made a few pennies, I saved a few, and the seller recouped some of a loss, but you know who wasn't affected AT ALL by the transaction? From Software!!! It would have been awesome to pay them $5.99 directly, sure, but since they don't offer their game for $5.99, I bought it from someone else. I did this with my Volkswagen, too; I fell in love with my Passat, so I bought it. While I'd happily have paid VW the $5000 I had to spend, they wouldn't give me a new car, the pricks, so I bought a used one. That's some cold-hearted greed right there, innit?

      Since you cannot buy a used PC game, you can: 1- pay full price for potential shit, 2- wait for the developer to lower the price of their potential shit, or 3- pirate it to find out if it's shit worth ignoring (yes, "shitty game" is a very objective term. So what? I shouldn't have to lose money on things I don't like). It also means that once you make the original purchase, you don't really own anything of value anyway, which is the definition of shittiest investment ever. So, I have a library of pirated games I've downloaded, some of which I'll play, some of which I'll delete when I need a spare 8 gigs. The good ones (i.e. the ones I want to finish, collect, or think I'll play again some day) I end up buying, and the ones I don't like get removed, probably 10 minutes in (I hated Deus Ex 2 and so did my PC, so away it went). Oddly enough, I do the same thing with books I take from the library.... or maybe it makes total fuckin sense, yeah?

      If you want to call me greedy, that's fine, but I end up buying the good games BECAUSE they're good. I bet I buy more than you do, in the end, so I can just as accurately call YOU greedy for not buying as many games as me. How DARE you keep your own money protected in your own account? I don't have an unlimited budget, and I've not been provided with a way to return a shoddy product, so the risk is all on me. Screw that. Would you expect me

  2. $60 games? Luxury! by JackCorbae · · Score: 5, Informative

    $60 Games? I'd LOVE to see the price drop to $60 games. Most new PC Titles in Australia debut at between $89 and $99. The collectors edition of .. .Dragon Age I think it was, was $109. $60 games ... luxury.

    1. Re:$60 games? Luxury! by Anonymous Coward · · Score: 5, Informative

      And the AU$ is worth more than a US$ at the current exchange rate.

    2. Re:$60 games? Luxury! by Anonymous Coward · · Score: 4, Informative

      And console games are regularly $120. Ten years ago, when the exchange rate was at $US0.50 - $US0.60, it made sense. it was the US price + a little overhead for the distance + exchange rate. now we're at $US1.05ish and have been for a long time without sign of dropping there's no excuse for $120. If it's $60 in the USA, it should be $60 in Australia, or maybe $65 to account for extra logistical costs.

    3. Re:$60 games? Luxury! by Dyinobal · · Score: 1

      Why is that? Taxes? or what?

    4. Re:$60 games? Luxury! by Anonymous Coward · · Score: 3, Informative

      Opportunistic profiteering. It used to be exchange rate, but the Australian dollar has doubled in value since the $100 price was set, but the price of games has never come down in response.

      Either the distributor or the publisher is pocketing the windfall, I guarantee neither the developer nor the retailer is getting any of it. If the retailer was, then competition would have brought the price down.

    5. Re:$60 games? Luxury! by J.+T.+MacLeod · · Score: 1

      Australia's game pricing is ridiculously high, but so are your salaries and thusly the cost of everything else in the store.

    6. Re:$60 games? Luxury! by viperidaenz · · Score: 1

      Why? Because they can.

    7. Re:$60 games? Luxury! by Dyinobal · · Score: 2

      Huh you'd think they'd get hit with price fixing or something. Then again I'm in no way qualified to speculate on anything legal or economic in nature.

    8. Re:$60 games? Luxury! by spyder-implee · · Score: 1

      Yep. We're getting ripped blind and as long as people don't force the publishing companies to explain themselves they will keep getting away with it.

      --
      Take what ye can. Give nothing back!
    9. Re:$60 games? Luxury! by fiziko · · Score: 4, Insightful

      The same thing happened in Canada. Why don't they lower the prices? Because we're used to paying them, so they don't have to. If we stop paying artificially inflated prices for all of our media, it'll change. NOTE: I'm not advocating piracy. That won't change their minds; they'll just say we are ripping them off for the heck of it. I'm advocating that individuals do not spend money on media with prices that seem artificially inflated, and that those doing so tell the media providers that this is happening and why.

      --
      - W. Blaine Dowler
      http://www.bureau42.com
    10. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Its true, the average salary in Australia is AU$67,000 at the moment, and I know people on well over double that - me included. $100 is not a significant amount of money here.

    11. Re:$60 games? Luxury! by sunderland56 · · Score: 1, Redundant

      The same thing happened in Canada.

      At least in Canada you can pick up games in the US - drive down for the weekend, the savings can offset the cost of gas.

    12. Re:$60 games? Luxury! by fiziko · · Score: 4, Informative

      That works in the extreme southern trim only. The U.S. border is an 8 hour drive from here, IF I'm speeding, and it's two tanks of gas, each at the cost of a game. Vancouver, Toronto, etc. can do that. Much of the country can't.

      --
      - W. Blaine Dowler
      http://www.bureau42.com
    13. Re:$60 games? Luxury! by zenum · · Score: 1

      What's surprising is that Australians are still buying games from brick and mortar stores, when they can get them much cheaper imported from the UK (and with less censoring!)

    14. Re:$60 games? Luxury! by Cimexus · · Score: 1

      Nah, it's because up until a few years ago, the Aussie dollar was only worth 50-70 US cents. The prices were thus basically equal in the US and Australia once you took into account the exchange rate.

      Since the financial crisis though, the AUD has appreciated significantly against the USD (or more accurately, the value of the USD has been pummelled badly), with the result that for the last couple of years 1 AUD has been worth equal to, or more than, 1 USD. But of course game publishers and retailers aren't suddenly going to reduce the price of games by 30-40% to account for this - it benefits them to keep prices where they are and provided demand remains strong, they'll continue to charge what the market can (apparently) bear. Note that iTunes did the same thing until there was a public outcry, and recently they finally reduced iTunes prices down to the same as US prices (reflecting the fact that 1 AUD = 1 USD now).

      Another factor to consider is the fact that AUD:USD is quite volatile. We might think that game companies are just being evil not reducing their prices in Australia to account for the changing exchange rate, but it is perfectly possible for the AUD to plunge very quickly back down to ~70 US cents (indeed, it fell from $1.10 to 0.90 over the course of just a few days late last year). Until there is a solid track record of the AUD holding its position near USD parity for at least a couple of years, you can see why they'd be reluctant to reduce prices (because let's face it, people won't look on them favourably if the AUD drops again and they have to RAISE prices back up...)

    15. Re:$60 games? Luxury! by Anonymous Coward · · Score: 3, Interesting

      Definitely profiteering. I was a game dev until the high dollar ripped the arse out of the local industry, and I also had contacts with an Australian distributor from a previous job, who let me buy games at wholesale prices as an employee perk. We were paid the same to develop the game, no matter how much it made. At wholesale price, I was paying around AUD65-80 for new games, which if you factor in all the costs of running a shopfront isn't giving the retailer an excessive profit at AUD90-100 per game. With the exchange rate change, the wholesale cost should have dropped to around AUD30-40, but it didn't. Now whether it's the publisher or the distributors overseas head office getting the money, I don't know, I only know that none of that fat profit is staying in Australia.

    16. Re:$60 games? Luxury! by BurstElement · · Score: 1

      $60 would be an absolute bargain in Australia... COD MW3 is still $99.99US to download via Steam in AU!

    17. Re:$60 games? Luxury! by Cimexus · · Score: 1

      Yes and no. Almost everything costs significantly more in Australia than in the US, but Australian salaries and wages are also considerably higher for most types of job (you can make more in the US as a senior executive, sure, but for all blue collar jobs and white collar jobs in middle management or lower, i.e. the bulk of jobs that exist, Australian wages and benefits are higher ... even at the low end, AU minimum wage is over double the US minimum wage).

      Plus I wouldn't bet on AUD:USD remaining near parity forever ... historically it's a very volatile exchange rate and it wouldn't be surprising if it suddenly fell off a cliff back to 70 cents or lower. I suspect that game retailers know this and think to themselves "well OK, we could reduce prices, but if/when the AUD plunges again, we'd have to hike them back up again".

      Having said that, lower prices would be nice. At least we have the option of ordering games online from overseas sites if we don't want to get ripped off as much :)

    18. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Depends on which games you play, I play a lot of games from Valve I don't think the price would differ in Australia for that. I don't think I've ever spent more than $40 on a game, I feel bad when I spend even that much.

    19. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      At least in Canada you can pick up games in the US - drive down for the weekend, the savings can offset the cost of gas.

      I live in Iqaluit, you insensitive bastard!

    20. Re:$60 games? Luxury! by sortius_nod · · Score: 5, Informative

      Which is what drives us Aussies nuts! We know that the games are not worth what we pay, there's no justification to pay almost double US prices in some cases (some PS3 games release at $120... that's 1/3 the cost of a console). I refuse to pay full price for games here. It's either hit up a torrent site or wait until they drop to a reasonable price on Steam.

    21. Re:$60 games? Luxury! by Anonymous Coward · · Score: 1

      Does anyone actually live that far north yet? I know it will become habitable after a few decades of global warming...

    22. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Since when has $67k been the average salary in Australia? It ain't anywhere near that!

    23. Re:$60 games? Luxury! by Anonymous Coward · · Score: 1

      More than 90%of Canada's population lives two hours from the American border. You must be one of the rural hicks. How do you live with no culture?

    24. Re:$60 games? Luxury! by WinstonWolfIT · · Score: 1, Interesting

      What happened was the AUD was weak, so Aussies got used to paying a premium, even when what they paid was a higher percentage of earnings compared to Americans. Then the AUD got stronger, but they still pay the premium! 5 years after moving here, I still buy media content from the US and have it shipped for less than it can be bought domestically.

      I put it down to the same reason why it costs $2 for a candy bar in Australia (more than double what the same candy costs in the US): Because they're stupid enough to be happy to pay it.

    25. Re:$60 games? Luxury! by Majkow · · Score: 1

      you sir are in the below average category.

    26. Re:$60 games? Luxury! by mjwx · · Score: 1

      $60 Games? I'd LOVE to see the price drop to $60 games. Most new PC Titles in Australia debut at between $89 and $99. The collectors edition of .. .Dragon Age I think it was, was $109. $60 games ... luxury.

      Import games from Hong Kong, the US or the UK.

      My last game from Zavvi.co.uk was GBP 30, which is A$45. That was a new release.

      Same with DVD's, a season box set of Star Trek (pick your series) is GBP 11-13 (A$16-20) whilst local stores sell them for A$75. I dont blame local retailers (except Gerry Harvey, the utter tosspot) because these prices are forced on them by distributors who refuse to adjust their pricing structure but that doesn't mean I'll submit to being ripped off. As a result, of the inflexibility of local suppliers the Australian government made parallel importing legal.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    27. Re:$60 games? Luxury! by Z34107 · · Score: 5, Funny

      The extra $60 is for translation. And discs that spin the opposite direction.

      --
      DATABASE WOW WOW
    28. Re:$60 games? Luxury! by Nursie · · Score: 5, Insightful

      Direct Import. Gerry Harvey is right, it is killing local stores, but that's because they either can't or won't compete.

      10% GST is irrelevant when games often cost 100% more here.

    29. Re:$60 games? Luxury! by Yvan256 · · Score: 0

      The translation bit was lame, but kudos for that spinning joke. Give Z34107 a +5 funny for that one!

    30. Re:$60 games? Luxury! by spyder-implee · · Score: 1

      How does Australians making double their American counterparts justify an equivalent price increase on an identical product? It sounds like what you're implying is a secondary exchange rate available for game publishers. The problem is quite simple. If I buy Skyrim on Steam, I get exactly the same product as my Canadian friend, but at double the cost. Tell me where the justification for the increase comes from...

      --
      Take what ye can. Give nothing back!
    31. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Edmonton is about 8 hours from the border, so... yes.

    32. Re:$60 games? Luxury! by mjwx · · Score: 1

      That works in the extreme southern trim only. The U.S. border is an 8 hour drive from here, IF I'm speeding, and it's two tanks of gas, each at the cost of a game. Vancouver, Toronto, etc. can do that. Much of the country can't.

      Cant you ship to Canada? I get games shipped from the UK to Australia for a pound (A$1.50), even DHLing them direct from the US to Oz costs about A$15?

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    33. Re:$60 games? Luxury! by mjwx · · Score: 5, Insightful

      Why is that? Taxes? or what?

      Media is only subject to the Australian Goods and Services Tax (GST) of 10%. So that's A$72 per game Ex GST (no tax). All prices in Australia are Inc GST unless explicitly stated otherwise.

      The problem is local publishers having a stranglehold on the market. They set the price at an artificially high price point based on an exchange rate that hasn't been seen for a decade (not even the GFC got that low and we're pretty much consistently above US$0.70 since 2004).

      A while back the Australian government made it legal to parallel import many products including games, movies, digital media, clothing and electronics from overseas. Shipments of A$1000 or less are GST exempt (but other duties like alcohol tax still apply). So I just import from the UK or Hong Kong for half the price of buying it locally, the OP pointed out Mass Effect which is A$88 for the PC, I can order it from Zavvi.co.uk for GBP 28 which is around A$45.

      This year alone I've bought a laptop and 2 SSD's from the US saving nearly A$1000 in the process (Asus U46SV in Oz A$1400, in the US US$850, tax is still only 10% but seeing as it was under A$1000, I didn't have to pay it).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    34. Re:$60 games? Luxury! by Nugoo · · Score: 1

      The same thing happened in Canada.

      Did it? I know it still happens with books, but new games cost $59.99. (Please note that this link in no way recommends shopping at Future Shop)

      I'm not advocating piracy. That won't change their minds; they'll just say we are ripping them off for the heck of it

      I was under the impression that they pull all their piracy figures out of their asses. Surely any decrease in sales will be blamed on piracy anyway.

      --
      I explicitly release the above into the public domain.
    35. Re:$60 games? Luxury! by Sabriel · · Score: 2

      Okay, blowing moderation for this one. The *average* salary is not the *median* salary. Just because some folk are being paid silly amounts by the mining sector (or for that matter whichever sector is paying you "well over double" the average!), thus distorting the economy, doesn't mean the rest of us are remotely near easy street.

      TLDR: $100 is not significant to YOU.

    36. Re:$60 games? Luxury! by Suddenly_Dead · · Score: 1

      I haven't seen any recent games that cost more in Canada. Several years ago they were (inconsistently) $10 more, but it's been hard to find any price difference for at least a decade or so. I suppose some older games don't have as severe price drops in Canada, and we can't always ship from Amazon, but Steam mostly balances that out.

    37. Re:$60 games? Luxury! by gimmebeer · · Score: 1

      Yeah... but that's not real money.

    38. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      a lot of online stores refuse ship to canada, due to increased cost.

      my ex lives in ottawa and used to purchase all kinds of things online and have them shipped to me in the states so that i could reship them to her.

    39. Re:$60 games? Luxury! by rhook · · Score: 1

      Maybe you should quit buying games at artificially inflated prices then? If people wouldn't keep buying them at those prices the greedy bastards would be forced to lower them down to a reasonable price.

    40. Re:$60 games? Luxury! by Pseudonym · · Score: 1

      You mean Wheatley doesn't accuse Chell of coming the raw prawn with him in your version? I'm shocked.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    41. Re:$60 games? Luxury! by sourcerror · · Score: 2

      The translation bit was lame,

      Maybe you forgot that Mad Max was redubbed for US release.

    42. Re:$60 games? Luxury! by Danieljury3 · · Score: 1
    43. Re:$60 games? Luxury! by drkstr1 · · Score: 1

      I don't think the GP was defending a moral justification per say, rather, making an observation on the nature of supply and demand forces.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    44. Re:$60 games? Luxury! by mjwx · · Score: 1

      a lot of online stores refuse ship to canada, due to increased cost.

      Same with Oz, I thought it would be a bit different with Canada being right next door.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    45. Re:$60 games? Luxury! by tlhIngan · · Score: 2

      The same thing happened in Canada. Why don't they lower the prices? Because we're used to paying them, so they don't have to. If we stop paying artificially inflated prices for all of our media, it'll change.

      Actually, what happened is consumers revolted, and the government started asking questions. They started demanding answers to why, when the loonie was at par, why they were still paying anywhere from 1.2-1.5x as much.

      The first retailers to do so were Best Buy/Future Shop who basically started matching US pricing, realizing that big ticket items would make it more affordable to go the US to buy. The prices started dropping and it's no longer worth going to the US to pick it up - it can even cost more after shipping and customs and duties and other fees. The only reason to shop in the US the expanded selection. After this, most other retailers started doing the same thing.

      The industries which are still failing this are the books and toys, where the Canadian price still has a premium. Amazon.ca, while not as good as Amazon.com fixes the first issue, and Wal-mart fixes the second )when you get them on sale).

      Australians - do what Canada did - revolt and start demanding answers.

    46. Re:$60 games? Luxury! by Ihmhi · · Score: 4, Funny

      Edmonton

      No, he said "habitable".

    47. Re:$60 games? Luxury! by Ihmhi · · Score: 2

      Solution:

      1) Find more fellow pissed off video game employees.
      2) Form your own company.
      3) Make and sell games domestically at a lower rate.
      4) Sell games to Americans for $60 (when they're $30 in Australia).
      5) Profit!

    48. Re:$60 games? Luxury! by Mana+Mana · · Score: 1

      > luxury.

      I do not think that word thinks what you think it means. Even an ironical use by you seems imprudent. Bargain, rarity, welcome sight? Better.

    49. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      You want to know why it doesn't happen in Canada to the extreme it happens down under? It's because we're touching the border. If the prices get too out of wack, Canadians just say the hell with it and cross the border for a weekend.

      If it wasn't for us being as close to the US as we are, you can bet we'd be in the same boat.

    50. Re:$60 games? Luxury! by Cimexus · · Score: 1

      There's no 'justification'. As I said, cheaper prices would be nice. But they, as profit-oriented businesses, don't appear to have any incentive to lower prices at this point in time (otherwise they would have) ... demand must be remaining strong. It is us that needs to force them to lower prices by refusing to buy their stuff at that price point.

      And the second point was that there hasn't been a price 'increase'. The price structures were set at a time when the AUD was worth much less than it was now and simply haven't changed (because apparently demand hasn't decreased). Plus the fact that if the AUD dropped to 60 US cents next month (entirely possible), Steam prices would remain unchanged as far as we are concerned, yet we would suddenly be paying about the 'same' as Americans again. Would this suddenly make our prices 'fair', whereas previously they were a rip off? Even though we (as Australians, earning AUD and paying for stuff in AUD) are paying the same actual amount in either case?

    51. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Ok, so the noobs who play CoD and who think it's a pro game, when it's just crappy casual game, are getting ripped off.
      We should care because...?

      Actually I think the price for CoD is fair - $20 for the game itself, and $40 for the chance to think you're a pro player when you're a noob casual gamer.

      I play ArmA II and Eve Online. I'm a pro gamer. I really don't care about CoD wannabes.
      I understand not everyone can afford to be a pro gamer who plays real games. Some people don't have the time or intelligence and casual games are better suited to these people. But like it or not, CoD and the like are games where you press buttons and rely on your reflexes. If you take pro games (like Eve and ArmA, but there are many others), you also need to use your brains a lot.
      Unfortunately a lot of casual gamers just won't learn their place and insist their casual games are for elite players. This causes casual games like CoD to be considered the standard in video games. It's like RC car amateurs being considered the standard in car racing, and Nascar pilots considered an extreme of RC car racing. RC cars are toys, Nascar is the real thing. CoD is a toy, pro games are the real thing.

      But while you're busy bitching how you're getting ripped off by fake games, I'm playing real games and having fun. So kids, if you want to be a pro, get yourself a complex game, take the time to learn to play it (even if it takes you 3 months), and then you can brag that you're a video game pro.
      You can be a Nascar pilot or you can drive RC cars. Your choice.

    52. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Instead of making the disc spin the opposite direction they should consider inserting the disc upside down in the reader.

    53. Re:$60 games? Luxury! by smart_ass · · Score: 1

      Its something like 80-90% of OUR population (I'm Canadian too) that lives within ~2hrs of the US border.
      So most of us can benefit from this.

      --
      Ouch ... did I just say that.
    54. Re:$60 games? Luxury! by crossmr · · Score: 3, Interesting

      Canadians have dealt with it for years. It's much more obvious to us since we get american channels and ads and everything else.
      Back when the Canadian dollar stopped being garbage it took a long time for book sellers to reset their prices. When the dollar sucked and waslike 63 cents us, we were paying 6.99USD/10.99CAD for books.
      Then finally the dollar shot up and was work 1.02 USD. But the book companies didn't adjust their prices. This went on for a month or two and people started getting really ticked off.
      They could buy it in the US and ship it cheaper.
      I think their solution was to raise the US price.

    55. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Without ending up in an infinite "Yeah? Well, WE used to live in a shoebox in the middle of the road"-loop, we can pay between 599-799NOK for new console games. That's US$105-140.

      Norwegian PC gamers love steam, atleast the prices are in euro. Varies from €49-69 ($64-90).

      As norwegian taxes are 25, which is a lot, it still doesn't account for the difference

    56. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Except that Australian retailers are apparantly all going broke and crying like a bunch of fucking babies because grey imports are killing their businesses. Seems to me that the market is saying they DO have to lower prices.

    57. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      New games in New Zealand are higher priced still. AAA+ titles are usually $120-$150. Still on topic, a few years ago SG-1 box sets were $NZ150 when they were $AU75 to buy, not including shipping. For some reason, in New Zealand, companies think that they can just charge what they want, fuck the customer.

    58. Re:$60 games? Luxury! by sortius_nod · · Score: 1

      Fuck Gerry Harvey and his overpriced goods. He's been crying about retail sales for years, but they still keep going up season by season.

    59. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      What most people don't seem to realize (including myself up until recently) is that, despite the fact that our dollar is equal or at parity with the US dollar, the minimum wage in America is pretty much half that of Australia's. I too have always been baffled by Americans complaining of $50-60 game prices when down under we're paying up to $100, but when you think about the comparison of average earnings it makes more sense.

      Think about it. Hypothetical: one AUD == one USD. Lets say our hypothetical Aussie worker makes around $500 (after tax) for a 38 hour week at our current minimum wage of just over $15/hr. Now, our American counterpart would earn somewhere between $200-250 (not sure about the tax situation here) for the same 38 hours at their current minimum wage of just over $7. If we're making twice the amount of money (remember we're assuming parity here) it's only natural that we pay twice the amount for the same product.

      Seems a bit silly to say "Hey, I shouldn't be paying $100 for a game when the yanks are paying $50!" when you're earning twice as much money.

    60. Re:$60 games? Luxury! by Alamais · · Score: 2

      The international shippers charge extra to murder their way through the horde of sharks, giant spiders, and dingoes to get the games to your stores.

    61. Re:$60 games? Luxury! by Alamais · · Score: 1

      OMG yer so L337 can I touch your hair?

    62. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Even if everyone who did the boycott didn't pirate, they would blame the lack of sales on piracy and throw some made up numbers around.

    63. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      If you want stores to compete you need to lower import taxes as retail stores are basically bulk importers.

    64. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      I use http://www.zavvi.com/, http://www.greenmangaming.com/ or http://www.ozgameshop.com/
      I havn't paid more than $50 for a game in the last year.

    65. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      2 tanks on an 8 hour drive?
      I can get down there and half way back again before i need to gas up my hilux doing that.

    66. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      You canadian and aussie pussies. You should come and live in Brazil.

    67. Re:$60 games? Luxury! by carou · · Score: 1

      Just consider it a having-the-nicest-beaches tax.

    68. Re:$60 games? Luxury! by fiziko · · Score: 1

      My company vehicle is a small SUV. One tank gets through 400km, and it's about 700km to the border.

      --
      - W. Blaine Dowler
      http://www.bureau42.com
    69. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Here in the US minimum wage is less than $9/h so that $60 game is 6.66 hours or minimum work. In AUS your minimum is $15 so that $100 game is 6.66 hours of minimum work.

    70. Re:$60 games? Luxury! by Xest · · Score: 1

      It works this way in the UK too. Apple got in trouble for charging UK customers more on iTunes for music than in the rest of Europe.

      There was a ruling against them telling them to change their prices, so they delayed changing prices as long as they could and by the time they couldn't get away with it anymore the exchange rates had changed and Apple said "Hey look, things have changed now, it's all okay to leave the prices as they were".

      Don't expect governments to care though, it just means more VAT for them.

    71. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      I was about to tell you what an insufferable faggot you come off as in this post, but then I realized you probably already know...

    72. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Oh man, it's been awhile since I've heard a decent Coriolis joke. Nice work!

    73. Re:$60 games? Luxury! by hobarrera · · Score: 1

      Buy digital in that case, that way, you can pay the EU price instead of the AU price.

    74. Re:$60 games? Luxury! by reddwar · · Score: 0

      In my experience having games shipped to Canada from the US, it isn't so much the increased cost of shipping that causes US stores to refuse to ship to Canada. It's because US editions don't generally come with the French language instructions in them and due to our two official languages English and French instructions must both be included. Most new releases in Canada go through warehouses in Eastern Canada where the French instruction manuals are shrink wrapped to the back of the game cases for consoles games.

    75. Re:$60 games? Luxury! by Espectr0 · · Score: 1

      While i am not from Australia or the US, i have traveled to both. I found Australia a lot more expensive than the US. The article (haven't read it in true /. fashion) i guess it would be in USD, so don't expect that 60$ figure to apply to you.

    76. Re:$60 games? Luxury! by Yvan256 · · Score: 1

      You can't forget something you never knew. Thanks for the info.

    77. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Maybe if you can get through the layer of grease.

    78. Re:$60 games? Luxury! by Anonymous Coward · · Score: 0

      Lets see a 2 hour movie is (on a good day) $10. That's about $5 per hour of entertainment. A $60 game that provides 40 hours of entertainment is $1.5 per hour of entertainment. That doesn't seem like such a bad deal to me. Do I wish they were cheaper? Sure, I do. But, I consider that a reasonable price per hour of entertainment. Color me stupid..

    79. Re:$60 games? Luxury! by anethema · · Score: 1

      If that's what you say about edmonton, I live where the human equivilent of Extremophile bacteria are!

      http://maps.google.ca/maps?q=dawson+creek+bc&hl=en&sll=55.733805,-120.170734&sspn=0.665732,1.757812&t=v&hnear=Dawson+Creek,+Peace+River+Regional+District,+British+Columbia&z=5

      Thankfully 50mbps internet is plentiful and there is no need to go driving to any border for games.

      --


      It's easier to fight for one's principles than to live up to them.
    80. Re:$60 games? Luxury! by VJmes · · Score: 1

      If you follow the supply-chain you usually find the distributor or importer that posts the massive markup. Most stores will get their games for about $90 (Before rebates for some of the larger chains) and sell for $99 - $110. I've seen a few places pull the $120 especially in areas that lack many shops.

      However knowing a few importers/distributors (Or as I call them, scumbags) they're making a mint from every sale while the developer and the retailer get screwed. I know Woolworths Group started their own import/distribution business but with many companies contracted to the more expensive distributors they're usually locked into sourcing product from south-east Asian distributors that are often destined for those markets.

    81. Re:$60 games? Luxury! by GoDj1rrA · · Score: 1

      Collectors Edition games cost $109 or higher in the US also. $60 is a basic edition game.

    82. Re:$60 games? Luxury! by Dabido · · Score: 1

      Would love to Mod you up to a '6' if it was possible.

      --
      Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)
    83. Re:$60 games? Luxury! by JohnnyBGod · · Score: 1

      The same kind of thing happens with books here in Portugal. Now, Portuguese publishers like to excuse themselves with localization costs, but even books sold in English here cost like 40% more than ordering from Amazon UK.

    84. Re:$60 games? Luxury! by tepples · · Score: 1

      2) Form your own company.
      3) Make and sell games domestically at a lower rate.

      Except the console makers require not only experience but also the trappings of a "proper" company such as a dedicated office (source: warioworld.com). What's the cheapest way to come by that? Nor does a console game design necessarily translate easily to the keyboard and mouse of desktop PCs or to the completely flat touch screen controller of Android and iOS. How would you make something like Street Fighter series, for instance, on a PC or an iPhone?

  3. Move along, nothing to see by Anonymous Coward · · Score: 0

    It's not about tripple A games as one might be led to believe by the "buy a game for $60, play for 40 hours" blurb, Nexxon is about what economists would call CCC rated games, or as gamers would call it, iOS/facebook trash etc.

  4. No, the new system is the salami swindle by Opportunist · · Score: 5, Insightful

    Here's your game, for just 10 bucks. Plus 5 bucks for the equipment that you need in level 2. Plus 7.99 for the multiplayer addon (i.e. what you actually bought the game for). For just 3 bucks a pop you get new maps. Not happy with our controller layout? For just 5 bucks you can now create your own AND store it online on our server for just 3 bucks a month. Oh, talking about it, to play online of course you have to pay 10 bucks a month to play on our secure and dedicated servers... for as long as we run them only, of course. Which will be about a year, when the 2013 edition comes out. But hey, it's only going to cost 10 bucks!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:No, the new system is the salami swindle by dudpixel · · Score: 1

      and the obvious flipside to balance it out:

      "...OR, you can just buy the WHOLE GAME with ALL the bonuses for just $60, then its yours, and you can play the whole thing whenever you want, for as long as you want."

      I'll take the $60 game any day.

      --
      This seemed like a reasonable sig at the time.
    2. Re:No, the new system is the salami swindle by Anonymous Coward · · Score: 0

      and the obvious flipside to balance it out:

      "...OR, you can just buy the WHOLE GAME with ALL the bonuses for just $60, then its yours, and you can play the whole thing whenever you want, for as long as you want."

      I'll take the $60 game any day.

      That is.... until they take down the license activation servers...

    3. Re:No, the new system is the salami swindle by Jafafa+Hots · · Score: 1

      I'll take the 60 dollar game the next year when it's on sale for $9.99

      --
      This space available.
    4. Re:No, the new system is the salami swindle by ifiwereasculptor · · Score: 1

      I can see where this is going. People get used to selling games chaply and selling additional content. Probably something that skips some maliciously designed, otherwise mandatory annoyance, like a long, boring and unrewarding fetch quest, and gives you the ultimate weapon/key item you want right away. Some people will buy the game and just give up playing, like about 60% of gamers usually do. And the studios will therefore think the DLC is not selling well enough, since 200k people bought the game and only 90k bought the DLC. So they figure they have to make the game more annoying and transfer more of the good stuff to the DLC. Picture it like this: Skyrm, in such system, would only cost $10, but probably look and play like Sword of Sodan unless you bought about $90 of DLC.

    5. Re:No, the new system is the salami swindle by dudpixel · · Score: 1

      and the obvious flipside to balance it out:

      "...OR, you can just buy the WHOLE GAME with ALL the bonuses for just $60, then its yours, and you can play the whole thing whenever you want, for as long as you want."

      I'll take the $60 game any day.

      That is.... until they take down the license activation servers...

      but that stings both sides doesn't it?

      There are still some games that dont require an internet connection to play...

      --
      This seemed like a reasonable sig at the time.
    6. Re:No, the new system is the salami swindle by dudpixel · · Score: 1

      This is also a good point. And then I'll buy it off you for $1 when you're done with it.

      --
      This seemed like a reasonable sig at the time.
    7. Re:No, the new system is the salami swindle by Anonymous Coward · · Score: 0

      $60 for 40 hours gameplay sounds like a good deal, assuming they charge it at $1.50 per hour pro-rated. I've plenty of $60++ games at home which my kids have played for all of 15 minutes. There would be two or three games on our library which have been played for anything close to 40 hours.

    8. Re:No, the new system is the salami swindle by devent · · Score: 1

      I actually would very much like that model. Of course if it's reasonable and without DRM. For example Tropico 4, I would love to buy new buildings, maps, leaders, addons. Except, that they did some kind of registration servers. I enter the S/N when I was offline with my email address. Next time I try to start the game and I was online, the stupid software telling me that the S/N is already set with an email address. Duh, of course, it was my email address,

      --
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    9. Re:No, the new system is the salami swindle by Anonymous Coward · · Score: 0

      I'll take the 60 dollar game the next year when it's on sale for $9.99

      Nobody sells new copies of 1 year old games for $10 unless it was a complete pile of shit that nobody ever liked or played, in which case they're just trying to break even on their manufacturing costs.

    10. Re:No, the new system is the salami swindle by Uberbah · · Score: 1

      I actually would very much like that model.

      Would you also like to buy some shares in some select bridges in New York City? Trusting publishing houses not to rip you off on DLC is like trusting movie studios to pay you a cut of a movie's profits.

      LucasFilm Tells Darth Vader that Return of the Jedi Hasn't Made a Profit!?

    11. Re:No, the new system is the salami swindle by Jafafa+Hots · · Score: 1

      You have to know where to look.

      --
      This space available.
    12. Re:No, the new system is the salami swindle by phorm · · Score: 1

      Except nowadays you often can't. Even supposed "full" games are now coming out with what's almost 0-day DLC.
      There's also the one-time-DLC/download issues preventing you from reselling the full game, etc).

    13. Re:No, the new system is the salami swindle by JohnnyBGod · · Score: 1

      Sounds like DLC Quest.

  5. john c dvorak had an article in the early 90s by decora · · Score: 4, Insightful

    predicting the end of the $40 computer game.

    people say we are logical, and we have science, and we no longer rely on witch doctors and shamanism and we dont believe in magic.

    but pundits are our shamans, and we throw bones trying to predict these things that are not only unpredictable, but dont really matter that much, but we love to do it.

    something about the mysticism is there in all of us , and which part of it is good, and which is bad?

    the really interesting moments when you realize you were wrong, and you were wrong for wrong reasons.

    1. Re:john c dvorak had an article in the early 90s by RyuuzakiTetsuya · · Score: 1

      This is beyond true.

      How many times in the last six months to the last two years have we read about the downfall of Apple? Or Google? Or Microsoft?

      How many times have pundits been wrong on so many other topics like politics or economics? Hell the weatherman can't even figure out the weather that far in advance(I suspect though, that technology may change this).

      --
      Non impediti ratione cogitationus.
    2. Re:john c dvorak had an article in the early 90s by causality · · Score: 1

      the really interesting moments when you realize you were wrong, and you were wrong for wrong reasons.

      If you eventually gain the perspective it takes to realize something like that, was it truly a wrong reason?

      --
      It is a miracle that curiosity survives formal education. - Einstein
    3. Re:john c dvorak had an article in the early 90s by BitZtream · · Score: 2, Insightful

      Well, it kind of makes you look silly if you ever took anyone predicts the end of any of these major companies happening over night. Everyone knows its just grandstanding and the more incorrect statement you can make up and the backup with 'facts' the more attention you get.

      Nothing has changed that would make the price of games go down, the author just discovered a new type of game that was already there.

      Tetris came before Angry Birds and in another 20 years, they'll be some other tiny, cheap game that will be a fad for a year or two, nothing changes, you're just becoming more aware of the way the world around you works. Dvorak will then be predicting the end of the $240 game and I'll still be having conversations with my wife about how that $240 game is actually cost effective if you consider that I'll literally end up paying less than $1 an hour of play that I'll get out of the game.

      Mass Effect 3 for instance is $60 now. Thats 7 or 8 times the cost of a movie ticket on average. To make things easy, lets say that movies cost $4/hour. My latest Mass Effect 2 play through has roughly 60 hours on it of me screwing around. This is at least my 3rd time I've completed it, first on easy, then a couple play throughs on hard.

      Thats roughly $0.33 cents an hour.

      In 1970, 33 cents an hour for entertainment would have been GOOD. The price won't drop when there is that much value in the content compared to other forms of entertainment. Cheap fads come and go in every industry/sport/entertainment option and theres always someone shouting about the demise of something else, even though pretty much the same thing has happened before.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:john c dvorak had an article in the early 90s by Black+Parrot · · Score: 1

      predicting the end of the $40 computer game.

      Big name PC games have cost around $50 since about 1980.

      I think that has effectively gone up in the last few years, as game publishers have adopted the model of selling you an incomplete ~$50 game and then nickle-and-dime-ing you toward bankruptcy with DLC and "expansions" that should have been in the initial release.

      However, there may be a downward pressure developing, as gamers come to realize that if they can wait 6 months they can get recent titles with a substantial discount on outlets like Steam, and bigger discounts if they wait longer. For example Civ V was released ~18 months ago, and yesterday they had it bundled with almost all the expansions and DLC for IIRC $12.49.

      --
      Sheesh, evil *and* a jerk. -- Jade
  6. Stopped Buying Them by Anonymous Coward · · Score: 0

    I stopped buying them years ago!

  7. Mass Effect 3 is $80 by rsilvergun · · Score: 2, Informative

    Yeah, you can buy it for $60, but there's a chunk of pretty critical zero day DLC. Heck, Super Street Fighter II was $70 in 1995, and Phantasy Star was $80 in '84. But then again those were both commercial failures in the States...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Mass Effect 3 is $80 by Nemyst · · Score: 1

      That comes down to being savvy. You can buy the game and the DLC for $70 total, the Deluxe doesn't add much beyond that. On top of that, if you look around a bit you can find the base game for $50, which comes down to $60 for the game and the DLC.

      Sure, it's still high, but not as outrageously high as the Digital Deluxe edition.

    2. Re:Mass Effect 3 is $80 by jaymz666 · · Score: 2

      or you can wait 6-18 months and get the game for $10-$20 on sale on origin or steam if they let them sell it and the DLC is still $10.

    3. Re:Mass Effect 3 is $80 by sunderland56 · · Score: 1

      If you were truly savvy, you'd wait a year, and pick it up used for $20.

    4. Re:Mass Effect 3 is $80 by Marurun · · Score: 1

      Not to go off topic, but Phantasy Star came out in 1988 in the states and SEGA went on to eventually release all the games in the states completing the story for it. I wouldn't call it a complete failure.

    5. Re:Mass Effect 3 is $80 by Anonymous Coward · · Score: 0

      And pay the 10$ "used game fee" to gain access to the right to buy the 10$ DLC for a total of 40$ for a used game, yay!

    6. Re:Mass Effect 3 is $80 by Anonymous Coward · · Score: 1

      That comes down to being savvy. You can buy the game and the DLC for $70 total, the Deluxe doesn't add much beyond that. On top of that, if you look around a bit you can find the base game for $50, which comes down to $60 for the game and the DLC.

      The DLC is always ridiculously priced, think about how much game comes in the box. Then think that DLC costs $10 and you only get a tiny fraction of what came in the box (Way less than 1/6th of the content). The original game included art, music, maps and the engine, DLC is just maps, recycled art and rarely any new music.

      The smart thing to do is just wait 12 months, buy the "Game of the Year" edition, it usually costs much less and includes all the DLC out of the box so is way better value.

    7. Re:Mass Effect 3 is $80 by sa1lnr · · Score: 1

      If you wait a year it will be that price new.

    8. Re:Mass Effect 3 is $80 by Anonymous Coward · · Score: 0

      which is why they included some multiplayer parts that you need to do to get the best endings. not that it matters, since the endings are gay as all hell...

    9. Re:Mass Effect 3 is $80 by alen · · Score: 1

      best buy had it for $59 with a $20 gift card if you join their $15 a year gamer club which gives you even more coupons

  8. they better by jaymz666 · · Score: 1

    I personally abhor multiplayer games, I need to be able to pause and be entertained when my schedule allows. I don't think being nickle and dimed to play a single player game is going to be an easy pill to swallow, look at all the anger aimed at DLC and Bioware right now for Mass Effect 3's release day DLC

    1. Re:they better by tepples · · Score: 1

      I personally abhor multiplayer games

      So what do you do when you have friends over and you end up deciding to play a video game? Do you all sit and take turns?

  9. don't forget the bandwith fees by Joe_Dragon · · Score: 2

    from as high as $2.50 a gig to lowes of $10 for 50 gigs

  10. yeah, well... by Anonymous Coward · · Score: 1

    Nexon is publishing MMOs, which doesn't have the 60$ business model; in fact, they are in the free-to-play model (free to play but buy your upgrades for the full experience).

    Knowing that the pc market now represent ~5-10% of the gaming market compared to its glory days in the 90s, saying that "PC gaming has huge room to grow" equivalent of saying that "the potential at Wall Street is enormous"... after a recession.

  11. no thank you by Anonymous Coward · · Score: 0

    Exchange $60 games for free crap? No thank you. I like my AAA titles as they are.

  12. Free to play will have to show balance to thrive. by PrimalChrome · · Score: 2

    I expect the market to correct the model of $5 DLC for one hour of play to occur before $60 for 40 hours of play. DLC, hats, and paid content with regards to Free-To-Play will do well in the market....but there is a lot to be said for a level playing field and flat initial cost for people that play in even casual/competitive games. Knowing another player can drop $20 and get a BFG-2000 that insta-nukes his opponents may encourage griefing kiddies to play...but eventually drives away the core market.

    That being said, it Riot Games has done an excellent job with balancing Free-To-Play competitive gaming with League of Legends.

  13. $60 is expensive now? by Anonymous Coward · · Score: 0

    Where I live games cost $80 to $120

  14. Only the good ones. by Anonymous Coward · · Score: 0

    And i'll find out if they are good by pirating them first.
    (there hasnt been many good ones in the last few years)

    Moral arguments aside i've just been shit out of luck way too many times now.
    I have learned you can't trust reviews or any large game company.

    I have adopted a corporate attitude about it all. I'm gonna pirate and theres fuck all anyone can do about it until they actually stop me.

    1. Re:Only the good ones. by BitZtream · · Score: 1

      The easiest way to see the true quality of a game according to the general public average is to just wait and see how long it takes for the first price drop to happen.

      The price will drop fairly quickly for shitty games, great ones stay high a long time. After a little while you can pretty well figure out that a game that stayed full price for say 3 months is one that you'll not think sucks ass most of the time. Or maybe its 6 months for you, but whatever it is

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  15. Biased Parties by rsmith-mac · · Score: 3, Insightful

    This just in: Free 2 Play Publisher Says $60 Games Doomed.

    Meanwhile In other news this evening, RJ Reynolds has a new study out proving that smoking is good for you and makes you look cooler.

    1. Re:Biased Parties by Anonymous Coward · · Score: 0

      Well, you're not going to see a $60 game developer say their games are doomed now are you?

    2. Re:Biased Parties by Anonymous Coward · · Score: 0

      This guy has been murdering interesting and fun games for over a decade.

      Shattered Galaxies was reamed hard right before launch, in beta it was actually fun. Now it is pay to win.

  16. Death of $60 games is greatly exaggerated by flagg9483 · · Score: 4, Insightful

    Are you kidding? There are men out there who will pay $200 if a woman will just get naked and call him daddy for an hour. Anyone who thinks gamers won't pay $1.50/hour for a game is crazy. Hell, I pumped more than 6 quarters an hour into arcade games once a week when I was a kid, and that's back when you'd actually pick up a quarter in the street if you found one.

    1. Re:Death of $60 games is greatly exaggerated by Anonymous Coward · · Score: 0

      Everyone still picks up quarters.

    2. Re:Death of $60 games is greatly exaggerated by Anonymous Coward · · Score: 0

      -signed

    3. Re:Death of $60 games is greatly exaggerated by MrNook · · Score: 1

      I still pick up coins if I find them in the street.

    4. Re:Death of $60 games is greatly exaggerated by Anonymous Coward · · Score: 0

      and that's back when you'd actually pick up a quarter in the street if you found one.

      You mean to tell me people don't do that any more?! My better half needs to hear about this! Our $60 game plus $5 release-day DLC fund is going to nose-dive!

    5. Re:Death of $60 games is greatly exaggerated by Beyond_GoodandEvil · · Score: 1

      There are men out there who will pay $200 if a woman will just get naked and call him daddy for an hour.
      It's posts like this that leads to all those established man ads I see populating /. Thanks.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    6. Re:Death of $60 games is greatly exaggerated by Anonymous Coward · · Score: 0

      Hell, I pumped more than 6 quarters an hour into arcade games once a week when I was a kid, and that's back when you'd actually pick up a quarter in the street if you found one.

      Guess you still haven't learned the value of money.

      Anyone who thinks gamers won't pay $1.50/hour for a game is crazy.

      For $1.50 an hour that game better get naked and call me daddy.

    7. Re:Death of $60 games is greatly exaggerated by yurtinus · · Score: 1

      Only on Slashdot do we compare the quality of entertainment from a video game against sex.

      --
      +1 Disagree
    8. Re:Death of $60 games is greatly exaggerated by HungWeiLo · · Score: 1

      I'm in the top 5% of income bracket in the US and I still get excited to pick up pennies.

      I'm not cheap, though. But I am not beneath picking up free money on the street.

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    9. Re:Death of $60 games is greatly exaggerated by Anonymous Coward · · Score: 0

      ...and that's back when you'd actually pick up a quarter in the street if you found one.

      WTF, I still pick up quarters, nickels, dimes, and, god forbid, penny! In the street! Yes. Money is money .

  17. Inflation by Gideon+Wells · · Score: 2

    Games having been keeping up with inflation if you assume the same time goes into producing a game, but just using better technologies. Good games can be worth 60. The only thing I see ending is bad games being able to charge as much as they used to now that there is more competition thanks to Steam, X-Box Live Arcade and the like.

    But then look at TF2. Valve has admitted that game hit a ceiling in profitability, and making it F2P has turned it into a real money maker. So that might be the future. Cheap game, sell hats for profit.

    --
    by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
  18. Why? by Anonymous Coward · · Score: 0

    Why does it have to change?

    Oh right. The cloud.

  19. Meanwhile in Aus ... by Evil+Pete · · Score: 2

    ... games are typically $100 or even $110. I see ME3 for PC is going for just $88 ... a bargain :-/ What's that in US currency .... $93. Yeah.

    --
    Bitter and proud of it.
    1. Re:Meanwhile in Aus ... by Rebelgecko · · Score: 1

      The full version of Mass Effect 3 costs $80 here in the United States, although other games are less of a rip-off

      --
      CATS/Diebold '08- All your vote are belong to us!
  20. It's pretty simple by SirGarlon · · Score: 1

    It's pretty simple. When publishers stop making fixed-price games, I stop buying their products. I won't pay a subscription fee for games I play casually (read, all games), and if you think I am going to accept yet another advertising Trojan into my house, think again.

    --
    [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    1. Re:It's pretty simple by isorox · · Score: 1

      It's pretty simple. When publishers stop making fixed-price games, I stop buying their products. I won't pay a subscription fee for games I play casually (read, all games), and if you think I am going to accept yet another advertising Trojan into my house, think again.

      I think I spent £5 on a (re-relase) of monkey island (and monkey island 2) on the iphone. I missed them the first time round. I'd glady play £5 for a re-release of sam and max, and day of the tentacle, as I don't really remember them.

      I don't often get a clear half hour to sit down and play a game any more. I do get the time to do it on the phone though, waiting in queues, elevators, etc. I'm still waiting to get a chance to install civ4. When I was younger I spent days playing civ 1, 2 and 3, but I just don't have the time to sit in front of a computer for long enough any more.

  21. NO by Anonymous Coward · · Score: 0

    Not if they put out the content WoW has been putting out.

  22. 40 hours, whaaaaat? by Anonymous Coward · · Score: 0

    Daniel Kim.. what fucking world do you live in where $60 games deliver 40 hour experiences and then you can just go get another new game that does the same?

    I mean, my first game was an RPG. My favorite genre is still RPG. So I'm well aware that they can. But I'm not under some illusion that such games dominate the market.. Batman, Assassin's Creed. They're like 20 hour experiences if I drag my ass a little.

    1. Re:40 hours, whaaaaat? by Black+Parrot · · Score: 1

      Daniel Kim.. what fucking world do you live in where $60 games deliver 40 hour experiences and then you can just go get another new game that does the same?

      I mean, my first game was an RPG. My favorite genre is still RPG. So I'm well aware that they can. But I'm not under some illusion that such games dominate the market.. Batman, Assassin's Creed. They're like 20 hour experiences if I drag my ass a little.

      At three dollars per hour of entertainment, it still beats going to the movies.

      --
      Sheesh, evil *and* a jerk. -- Jade
  23. What about 20 years ago by Osgeld · · Score: 3, Insightful

    when 4 hour games cost 50 bucks?

    1. Re:What about 20 years ago by Anonymous Coward · · Score: 0

      indeed.

      a friend was arguing (or repeating, don't remember...he goes on for hours) that games are actually getting cheaper when content, quality, and inflation are taken into account.

      oh, and, sorry to here that, australia. it ain't cheap in japan, either.

    2. Re:What about 20 years ago by Mashiki · · Score: 1

      What about today when a 2 hour game costs $50-80?

      One thing that bugs me about all of this, is "digital distribution" was supposed to drive down prices, if anything they've stayed the same. Luckily I can buy stuff from steam tax free. But until there's more digital distribution services I don't see that changing either.

      --
      Om, nomnomnom...
    3. Re:What about 20 years ago by Anonymous Coward · · Score: 0

      Like Civilization (1991)?
      Most people I know played that game for a hell of a lot more.
      And if you're talking about even earlier games -- the fact that you could actually play a game on a pc was so awesome, we'd happily subject ourselves to insane misery/text-only graphics/endless replay (1990 btw).

      Actually, I'll back up and retract that.
      Civilization, Super Mario 3/world/64, Zelda.
      If you were playing 4 hour games 20 years ago, you bought the wrong games.
      (though I did have hours of fun with deathtrack usa, which arguably is only a 4hr game).

    4. Re:What about 20 years ago by Osgeld · · Score: 1

      yea you really stiff those game companies by not paying sales tax, here is what I do, I pay sales tax and buy used, that way I can save ~40%, the game companies dont make a profit from me buying a game with a 80% chance of being shit, and I dont screw my local town, who provide me with nice roads and public spaces that I make use of regularly

  24. Zero Day DLC by OutLawSuit · · Score: 5, Insightful

    I have no problem with $60 games or even DLC. The problem I have is $60 games with zero day DLC (like Mass Effect 3). It's obvious that many developers are starting to use it to discreetly jack up the price of the core game. Then to add insult to injury, they claim it was never intended to be part of the core game despite the files already being physically on the disk.

    If developers were just honest, I wouldn't have much of a problem with the practice. Instead, they're trying to play us for idiots.

    1. Re:Zero Day DLC by Anonymous Coward · · Score: 0

      I beat Mass Effect 3. Now, it is bullshit when they jack up the prices for core content by releasing it as DLC.. but.. I completely missed the Prothean Squadmate in my first playthrough (I have the digital deluxe edition). And I got a good ending too, though if I had more war assets my shepard probably would have survived. Ah well.

      tl;dr, the dlc is really not that important whatsoever (in the case of mass effect 3's day one DLC).

    2. Re:Zero Day DLC by firefrei · · Score: 1

      tl;dr, the dlc is really not that important whatsoever (in the case of mass effect 3's day one DLC).

      I think it's more the principal of the thing, as well as the anger of EA and Bioware lying about how the DLC is a 600MB download, even though it's been shown recently that the entire DLC content (character as well as requisite mission) already exists in the core game files.

      The DLC might not be that important here, but with another game, another case of zero-day DLC, who knows whether it'll be considered core content or just extra fluff. People shouldn't have to put up with this shit, is what I think the OP is saying.

      --
      I remember when Linux was good... too...
    3. Re:Zero Day DLC by supersloshy · · Score: 1

      Actually, EA said themselves that the DLC is not on the game disc as many fans claim. It was developed separately by a different team and it's completely unnecessary to finish the game. They only released it on launch day to help boost sales of it (as in, so people wouldn't sell their game while waiting for DLC and they could just buy it immediately).

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    4. Re:Zero Day DLC by DarthVain · · Score: 1

      I thought they should have put a earth "death counter" on the solo game, so the longer you take gathering war assets the more people on earth die, which would make sense. I mean I couldn't help thinking "I wonder how many people just died on earth while I was fetching cheeseburgers for some alien side quest"... Might balance the play for re-playability of war assets VS earth survivors. Could produce a variety of endings that way as well...

  25. The real problem is the DLC model. by Anonymous Coward · · Score: 1

    60$ wasn't an issue years ago when I knew that this would give me the full game and support for many years with some games. Then a year or two later, you could buy an expansion pack that added valuable content. These days, you buy a 60$ game where you get an "advertisement" in-game to buy a DLC if you want to do a certain quest(Dragon Age). Then you can expect all sorts of cheap DLC instead of worthy content. Our games have become digital stores for digital crap that doesn't exist, and it's perfectly fine on a free to play model, but not when you pay 60$ or more.

  26. For those with long memories by AdamHaun · · Score: 5, Informative

    Don't forget inflation when complaining about game prices.

    $60 in 2010 adjusted using the unskilled wage as an index via MeasuringWorth.com:

    2005: $55.30
    2000: $48.60
    1995: $41.00
    1990: $35.30
    1985: $30.40

    The CPI-based results are within $1-2 of this, if you're curious. I tried to dig up some old game prices for comparison, but this information seems hard to find. Anyone know a good source?

    --
    Visit the
    1. Re:For those with long memories by Anonymous Coward · · Score: 1

      I can't give you a good source, but I can tell you what I remember seeing.

      NES games typically ran at a range of $39.99 to $45 for "premium" titles. I remember seeing Super Mario Bros. 2 going for $42 about two years after it came out.

      Actually, I imagine that if you could find an old archive of K-Mart/Sears/Walmart/Babbages/etc catalogs, that'd give you a pretty good rundown. This IS the internet, there's gotta be someone out there who collected those.

    2. Re:For those with long memories by DarkTempes · · Score: 1

      I remember 10+ years ago/the CD era that PC games were more of a "standard" $50 at release (with console games being the more expensive $60 or even more in the cartridge period some years before that).

      I honestly don't remember what they cost during the floppy years, I was too young and games magically appeared on 10 floppies.
      The best way to find release prices pre-internet might be historical copies of catalogs (sears, service merchandise, etc).
      I assume someone somewhere keeps those things.

    3. Re:For those with long memories by Anonymous Coward · · Score: 0

      I'll back that up. Although, I can remember paying $60 for Final Fantasy 3 (FF6) when it was released. Although I remember most premium titles being at $49.99 (Zelda, SF2, etc...) ... the non-premiums were closer to $39.99.

      Although I distinctly remember the first NES games (when the thing was JUST released) only being about $20 to $25... but it didn't take those games long to shoot up to the $5 dollar price range. I know Super Mario 3 wasn't $30... it was in the $45-$50 range.

      The prices of games - overall - really haven't kept up much with inflation thanks to all of the competition between consoles and game publishers. And now we have deals on Steam and other digital distribution services to help keep them down (or at least fall very quickly after the initial release).

    4. Re:For those with long memories by Petron · · Score: 1

      Don't forget inflation when complaining about game prices.

      $60 in 2010 adjusted using the unskilled wage as an index via MeasuringWorth.com:

      2005: $55.30 2000: $48.60 1995: $41.00 1990: $35.30 1985: $30.40

      The CPI-based results are within $1-2 of this, if you're curious. I tried to dig up some old game prices for comparison, but this information seems hard to find. Anyone know a good source?

      Plus add on the price of games back then. I just did a replay of some of my old classics, and finished Space Quest 3. I bought this back 1989 (release) and I remember the first time I won it. During the closing, the game authors ask you "Do you think this game was worth $49.99?". This stuck in my memory because I first said "Yeah! it was great!"... then I started to think about it. I bought the game 2 weeks ago. Fifty bucks and I won the game in 2 weeks. I quickly changed my mind and was rather disappointed that it didn't last longer. I did end up buying the sequels, so I wasn't that disappointed. but it's something to think about.

      1989 game price was $50. 2012, prices went up $10... that doesn't even cover inflation. So yes, games can survive $60 price points, and thrive.

      --
      if (it != oneThing) it = another;
    5. Re:For those with long memories by blahplusplus · · Score: 4, Insightful

      "Don't forget inflation when complaining about game prices."

      Let's not forget wage stagnation. Everyone forgets about the most important thing - stagnation of wages. What matters is purchasing power and that is more complicated to calculate.

    6. Re:For those with long memories by NIN1385 · · Score: 2

      I feel I need to also point out that these games sold back then were also a physical good that once you purchased you owned everything necessary to play that game all the way to the end and you could even re-sell said game when you got tired of it for a price that wasn't terrible.

      Inflation does come into play big time, but the way games are delivered to the customer is really pissing a lot of people off, me being one of them. Today when you buy a game you're actually just purchasing the product key for that game. I have not went through it myself as of yet, but I can only imagine the nightmare scenario where I have to explain my hard drive (in my PC or PS3) has had a hardware failure and trying to talk to a company that is no longer supporting a particular game into helping me get my game back. Not even sure I would want to subject myself to that kind of torture.

      I guess what I am trying to say is that times have changed drastically and this whole idea of the cloud kind of worries me, I want to purchase something I can hold in my hands. If I can't hold it in my hands, I want to at least know that I can use that same code to reinstall the game that I purchased on my computer or the computer I later own after I upgrade. Is that being unreasonable? Am I asking too much as a customer? Discuss...

      --

      If carrots got you drunk, rabbits would be fucked up. - Comedian Mitch Hedberg R.I.P. 03/30/68-2/24/05
    7. Re:For those with long memories by Anonymous Coward · · Score: 0

      a lot of C64 games cost around $39.95 in my memory, around 1986. $30 was also common. Some fancy ones were like up at $50. Mastertronic was a discount house in the UK that made a special deal of selling games for ~$10 that were simpler, but often still had cool graphics tricks. $30 was like, an infinite amount of money when I was 12 though, so we didn't get many original games.

    8. Re:For those with long memories by PyroMosh · · Score: 1

      The whole market was different. I remember Super Mario Bros. 3 being out of reach because it was $60. That said, this was unusual to say the least. Most AAA games went for $45 for most, if not all of the NES lifespan.

      Check out this scan from a 1988 Sears Catalog:
      http://wishbookweb.com/1988_Sears_Wishbook/pages/1988.xx.xx%20Sears%20Christmas%20Catalog%20P443.htm

      or browse the whole catalog:
      http://wishbookweb.com/1988_Sears_Wishbook/index.htm

      Nothing for the NES under $30. That's $57.48 in today's dollars - for the CHEAP games!

      The used market was also much, much smaller than it is today. This may be before Funcoland, and even if it's not, Funcoland was a mail-order resale company until the mid 90s (there were others, but early on, Funcoland was the first big player), when they and others moved into brick and mortar stores.

      Then you have the difference between media then and now.

      Take an old game that's still selling today - Starcraft. It was released in 1998, and is now 14 years old. It's production costs have been paid off, so you've now just got marginal cost and a small profit to make up.

      Box, disc, printed manual, server overhead, support, and profit and Blizzard can sell a copy of the Starcraft Battlechest for $10.

      Compare that to an old game being sold in the NES era. This same catalog has Atari 2600 and 7800 games. Including Centipede, Joust and some other games that are old by 1988. That's a better place to look for comparison, because Atari didn't manipulate prices like Nintendo did.

      The cheapest game listed for the 2600 is $18. That's $35 in today's dollars.

      Atari is still printing a box, probably a manual, and they've got no server costs. But the price of making a plastic cartridge, the PCB inside of it, and the custom ROM chips to go on the PCB are way higher than the cost of Blizzard pressing a plastic disc.

      Finally, you have production costs - In 1988, you have marketing people, graphic artists, programmers, sound guys, etc. The technology was more primitive, but it still needed talented people to make it work because the tools were more primitive too. Super Mario Bros. 3 could probably be put together today by a team of 2-3 motivated people over a few months to a year. But developing it when it was state of the art probably took dozens of folks years.

      Today, you still have programmers, you have writers, sound folks, video folks, folks who run servers for online content, graphics folks, etc. etc. etc.

      I'm really not clear which is a bigger production cost, but I suspect that the cost today is higher. That has to be made up in the cost of the game, volume, ads, or DLC.

      So the market has gone from lower initial investment with higher marginal costs of production to one where there are higher initial investments and low marginal costs of production and distribution (approaching zero with digital sales).

    9. Re:For those with long memories by Z34107 · · Score: 1

      Funny how changes in purchasing power is how they calculate inflation.

      --
      DATABASE WOW WOW
    10. Re:For those with long memories by Black+Parrot · · Score: 1

      Funny how changes in purchasing power is how they calculate inflation.

      They measure it in the purchasing power of a unit of currency, not in the purchasing power of individuals.

      If your wages don't keep up with inflation, *your* purchasing power declines. Which is (or is headed toward being) a big problem in post-industrial USA.

      --
      Sheesh, evil *and* a jerk. -- Jade
    11. Re:For those with long memories by AdamHaun · · Score: 1

      I agree with you. Last November I bought Skyrim on DVD and found that my disc was defective. I was able to enter the product key into Steam and get exactly the same "product" with a slower download. The key is now locked to my account. I got a nifty paper map of the game world, but that's about it.

      Aside from piracy, the other reason for this is pretty clear -- single-use installs mean that you can sell the same game many years later for cheap, much like Steam is doing now. I think Nintendo is releasing some of their old games on XBLA as well. Kind of sad given that ROMs, emulators, and DOSBox were already available.

      --
      Visit the
    12. Re:For those with long memories by AdamHaun · · Score: 1

      That's why I used the unskilled wage instead of CPI, although they came out pretty close. Was that not the right thing to do?

      --
      Visit the
    13. Re:For those with long memories by phantomfive · · Score: 1

      He's using the unskilled wage as an index. Why do you think that wouldn't take into account the stagnation of wages?

      --
      "First they came for the slanderers and i said nothing."
    14. Re:For those with long memories by Uberbah · · Score: 1

      That's why I used the unskilled wage instead of CPI, although they came out pretty close. Was that not the right thing to do?

      No, it's better than the rate of inflation. But even that picture is incomplete, because the cost of fuel, health insurance, education and housing has climbed faster than the rate of inflation. Your unskilled wage earner today might have more gross money than his 1985 counterpart, but have less spending money after his bills are paid for...

    15. Re:For those with long memories by Anonymous Coward · · Score: 0

      Nothing concrete, but I remember washing a lot of cars to get Pac-Man for the 2600 for $30.

      I remember shoveling a lot of driveways to get Mike Tyson's Punch-Out!! for $40.

      I remember stealing $3 from my sister's piggy bank to get an Empire Strikes Back Snowtrooper - those are $8.99 nowadays!

    16. Re:For those with long memories by HungWeiLo · · Score: 1

      For some reason, this price stuck in my head:

      Super NES Street Fighter II Turbo was $64.99 at Fry's back in the early 90's.

      I remember games were all in the $50-$60 range back then.

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    17. Re:For those with long memories by AdamHaun · · Score: 1

      Ah, that is a good point. Thank you for clarifying.

      --
      Visit the
  27. The problem is the length of the games by msobkow · · Score: 5, Insightful

    When I stopped buying video games, the average game took me about 60-80 hours to finish.

    My friends now regularly finish games in as little 12-15 hours.

    So where I paid $40 for my games, about $0.50/hour play time at best, my friends are now paying about $2-4/hour, and that's not even ten years later.

    What's unsustainable is the presumption that gamers have infinitely deep pockets, or that people don't give damn about the value for their dollar if the game is "good enough." Sooner or later, things are going to crash. And the popularity of used and "old" games in the $20 bins is starting to prove that point, as are the number of $10-20 internet games.

    Remember, the industry is now competing with "App" games that sell for $1-5 each. Sure "Angry Birds" doesn't have the visceral glory of the console games, but it's fun to the people who play it and it's not costing them an arm and a leg. Expect more of the same, or a major crash in the whole gaming industry.

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:The problem is the length of the games by Oligonicella · · Score: 1

      I enjoy online play and I really enjoy Plants and Zombies. I've played about the same in each. P&Z is beer, the online I play is wine. Beer will never replace wine.

    2. Re:The problem is the length of the games by firefrei · · Score: 4, Insightful

      When I stopped buying video games, the average game took me about 60-80 hours to finish.

      My friends now regularly finish games in as little 12-15 hours.

      So where I paid $40 for my games, about $0.50/hour play time at best, my friends are now paying about $2-4/hour, and that's not even ten years later.

      Three things:

      (1) Good games are generally replayable. I don't like buying games that I play only once and then shit on the shelf. A good game for me is one that has enough depth and variety that I can replay it in a number of different ways and get different outcomes. For recent titles, Deus Ex: Human Revolution is one that comes to mind. I can play stealth only, or entirely non-lethal, rambo style, undetected by anyone, and so on. Or I can just take more time at exploring the world and finding hidden entrances/praxis kits. Whatever works, so long as I can keep playing the same game until I'm bored. It certainly saves me money and extends the time I can enjoy the one game.

      (2) I generally don't want to take 60-80 hours to finish one game. Make a game too long and you run the risk of the player becoming a bit bored and wanting to move onto something different. This is where (1) comes in handy - a shorter game with greater replayability means you won't have to wait too long for the game to reach its conclusion, then you can replay with different tactics/a new character build. If the game was crazy long, you might end up restarting with a new build before it even ends (or worse, abandon it for something fresh).

      (3) $2-4/hour, not taking into account (1) and (2) is still a lot better value than most hobbies.

      --
      I remember when Linux was good... too...
    3. Re:The problem is the length of the games by chispito · · Score: 1
      I think this is a false dichotomy between long and short games. I want "long games" that are like Oblivion or Skyrim. They let me take what I want and leave the rest, creating my own adventures as long as I care to. I want "short games" like portal, that tell me a story and don't require the obsessiveness of a 14 year old to experience in their narrative fullness.

      When I stopped buying video games, the average game took me about 60-80 hours to finish.

      My friends now regularly finish games in as little 12-15 hours.

      So where I paid $40 for my games, about $0.50/hour play time at best, my friends are now paying about $2-4/hour, and that's not even ten years later.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    4. Re:The problem is the length of the games by Imrik · · Score: 1

      Replayability is nice, but I can't think of any game that took less than 20 hours (of normal gameplay, not speed runs or whatnot) to beat that I'd want to play again.

    5. Re:The problem is the length of the games by sourcerror · · Score: 1

      I don't like buying games that I play only once and then shit on the shelf.

      Sounds like a shitty game.

    6. Re:The problem is the length of the games by Anonymous Coward · · Score: 0

      Remember, the industry is now competing with "App" games that sell for $1-5 each. Sure "Angry Birds" doesn't have the visceral glory of the console games, but it's fun to the people who play it and it's not costing them an arm and a leg. Expect more of the same, or a major crash in the whole gaming industry.

      Those are different market segments, they are only "competing" with traditional games in the sense that you only earn $X per week so can't afford to buy everything. Small time wasters are fun but it's difficult to sit down and play them for hours like you would a movie or major game release.

      OTOH, I agree a market crash is inevitable simply because current games have stagnated over the last few years. Almost every major game that comes out now is either a shooter or medieval knights&magic RPG, other genres still exist but releases are relatively rare, games are becoming too safe which means the market is due for a shrinking; we don't need Blood-Gore-Shooter 2012 from 10 different companies, 1 is enough. Even old classics like Platformers are harder to find, Nintendo seems to be the only one who makes a big deal out of those any more. Minor refinements and improving the graphics is nice but when I've played just one "mainstream" game then automatically have played all of them, there is something seriously wrong here.

    7. Re:The problem is the length of the games by chispito · · Score: 1

      Portal?

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    8. Re:The problem is the length of the games by Imrik · · Score: 1

      Thought of that one too, would like to play it more, but not again, it's not nearly as fun when you already know the solutions.

    9. Re:The problem is the length of the games by Anonymous Coward · · Score: 0

      If I get to the $6 an hour mark I am satisfied. 10% of my hourly wage is fine. Even when I was making $11 an hour, 6 an hour was fine. It's entertainment; you don't NEED to buy games, and if you expect to get $.50 an hour out of every game then I think a smartphone and a steam client on an old PC is for you.

      To be honest if I get much more value out of a game than 10 hours of playtime I might go insane. There are a few exceptions, but not many games can do that. I sit, I play, i leave, rinse repeat a few reasonable times and then I beat it, I look at the achievements to see if there are any fun ones I can get quickly, if not, I box the game up and put it in the completed section on my shelf.

      I have a section of 'trophies' for myself, a section of games to play, and I'm happy. I quit final fantasy 13 because it was taking too long to progress, but I couldn't put down Crysis 2 because it's progress was amazing. I paid 26 for crysis 2, I got 10 hours out of it.

      I paid 60 for FF13, I got 9 hours out of it. I don't regret either purchase.

      blah blah blah

      Moral: Live within your means, or don't, but don't bitch about it. If games become 70 dollars, we'll still buy them as long as the quality goes up.

      sidenote: I hate COD, I played it soley for the social experience with friends. I got 24 hours of MP out of it, put it on shelf, it's done.

    10. Re:The problem is the length of the games by firefrei · · Score: 1

      I look at the achievements to see if there are any fun ones I can get quickly

      I used to find achievements fun until it occurred to me that they are pretty much worthless UNLESS you are showing them off to others and that others are actually impressed by them. So you need friends, not randoms, who are playing the same games and aren't as good as you. Not always possible. I know achievements can also promote various meta-games that can have an intrinsic value, but we've been able to do that for ages without requiring a little popup telling us so (e.g. non-lethal playthroughs of the original Deus Ex was, and still is, a favorite of mine).

      --
      I remember when Linux was good... too...
  28. Good Cheap/Indie Games? by tirefire · · Score: 1

    In the past I have been less than perfect about paying for the PC games I play, mostly because $50 and even $60 games seem overpriced for what they are. But I would definitely pay a reasonable price (
    Does anyone have any suggestions or links to a sort of "Gamespot of Indie Games"? I don't even know where to start.

    1. Re:Good Cheap/Indie Games? by demonlapin · · Score: 1

      Just wait a year or so. Prices do come down, you know. And if you're playing single-player games like Skyrim, e.g., it won't even matter except that you won't understand all the jokes about taking an arrow in the knee.

    2. Re:Good Cheap/Indie Games? by jaymz666 · · Score: 1

      steam. they have lots of indy games

    3. Re:Good Cheap/Indie Games? by Immostlyharmless · · Score: 1

      I don't have the game, but I did see the cut scene, AND an explanation, and I still don't get all the jokes about taking an arrow in the knee.

    4. Re:Good Cheap/Indie Games? by PReDiToR · · Score: 1

      You should always know your meme.

      Oh, there are other sites that end in .ch and are dramatic encyclopædias but those would just be far too obscene to make the +1 Informative that this link might get.

      PS That character that poor crippled old SlashCode is stumbling over like a blind paraplegic is the ae.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    5. Re:Good Cheap/Indie Games? by Anonymous Coward · · Score: 0

      Not exactly what you asked for (and in no particular order):

      tigsource.com
      indiegames.com
      pcgamingfan.com - not specific to indies, but it's a single page with short descriptions and screenshots so it's actually easy to use
      igf.com
      experimentalgameplay.com - the games made by the first team (maybe the second team too, I don't remember) are great (although, as the name says, they're experimental and not "final" versions), newer games are made by random people so YMMV

      You may want to check out: Lugaru, Cortex Command, SoulFu, Notrium. Overgrowth and Notrium should be good too, but they aren't out yet.
      Oh, Kerbal Space Program is worth a try too. You build spaceships and accidentally explode them killing the poor astronauts while failing to reach the Mun.

    6. Re:Good Cheap/Indie Games? by Anonymous Coward · · Score: 0

      Stores:
      Steam has an indie section
      http://store.steampowered.com/genre/Indie/
      Gamersgate too
      http://www.gamersgate.com/indie
      Desura is an store with a focus on indies and mods
      http://www.desura.com/

      Indie Packs:
      http://www.humblebundle.com/
      http://www.indieroyale.com/
      http://www.indiegala.com/

      Agregattors ands Blogs:
      http://freegamer.blogspot.com.br/
      http://happypenguin.org/

  29. olibgatory car analogy by simoncpu+was+here · · Score: 1

    Q: Can $2.5M cars survive?
    A: Of course, but you better be damn sure that it is of exceptional quality, and can accelerate 0-60 in 2.5 seconds.

  30. Re:Free to play will have to show balance to thriv by viperidaenz · · Score: 3, Insightful

    Wasn't it the BFG-9000? a BFG-2000 sounds whimpy in comparison.

  31. I mush prefer the $60 option to free to play by nedlohs · · Score: 1

    Though I'm a PC gamer - I own about 6 console games and usually just rent them...

    Since I don't have enough time to play games like I used to and don't read magazines and so on I'm fine with buying the "game of the year" things for the games that kept their "good game" vibe long after the hype died. Heck I usually wait intil the game of year set with all the DLC has been out long enough to be half price.

    But free to play ones stay free - with "micro" payments to make them actually fun often being required (especially for people who don't want to sink stupid amounts of time into them) rather than dropping to 25% of the release price.

  32. Iphone/IPad by Anonymous Coward · · Score: 0

    I sure wish I could buy good, expansive, expensive RPGs for the Ipad and/or Iphone. Yes, there are a couple. But I'd pay $60 without blinking for an Ultima VII or a KOTOR or even a Fire Emblem. And I'm referring to quality and scale, not those names, although I'd sure buy a full-price port of any of the above.

  33. So Australia will pay $130+ per game? by Anonymous Coward · · Score: 0

    Ever since the early 90's where Australia's exchange rate was approximately 50c per 1USD, we have been paying $90-$100 per game for anything and up until recently (past 5 years) some of those costs have reached $120AUD for those "blockbuster" AAA games.

    Now, at this point I will have to explain that, sure it was fair enough for US-based game producers to charge us $90AUD simply because it would work out to ~$45USD. For those who are unaware, Australia's exchange rate is currently sitting at ~$1.05USD which is above parody for us and we are STILL paying that same $90 which was brought upon us back in the early 90's. So US-based game developers have been raking it in from us for the past 10 years as our $AUD continually increased.

    Does this mean, that if these US companies are going to be charging extra per game, that here in Australia, we will also notice the effects and see our games reach the $130-$160AUD mark just because these companies think they can milk us for more?

    If such a move was taken by these companies, I can add a guarantee that the piracy rate of all games will go up, because people will refuse to pay these prices for games which are continually getting worse from your major publishers.

    Indie devs are where the real gaming is these days anyway, by gamers for gamers and without having to sell your house in order to afford them.

  34. As long as there are suckers and fanboys by Anonymous Coward · · Score: 0

    There will still be 60 dollar games.

    I'm a Valve fan, I'll buy any Valve game as soon as it comes out, without waiting for discounts.

    However, I'll wait for Bioshock Infinite (I think, it still looks really awesome & I might splurge) & I'm currently waiting for Skyrim to hit the 20 dollar mark.

    1. Re:As long as there are suckers and fanboys by Anonymous Coward · · Score: 0

      I used to wait for Skyrim to hit the 20 dollar mark just like you... but then I took an arrow in the knee.

  35. Really? by CAIMLAS · · Score: 1

    Is this for real? I remember paying $50+ for NES games when they were new. Considering a gallon of milk or a loaf of bread costs twice what it did then, I can't help but scoff at this topic... yeah, $60 games will survive just fine in a world where a drink at a bar is $10 and tickets, drinks and popcorn to a movie (for 2) is well over $30.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:Really? by Anonymous Coward · · Score: 0

      And that's not counting the 3D/IMAX movies. I literally paid $25 just for my ticket to a movie (Imax 3D), and then another $7 for an ICEE. (Although they did give refills for a $1... and the cup was at least 32 oz)

      What I don't understand is why the physical copies cost as much as the digital ones. Distribution has to cost more than digital download... especially for games that aren't all that big. Just like the old cartridges cost more than a blank disc...

  36. wrong question by PopeRatzo · · Score: 3, Insightful

    I think the question ought to be, "Should $60 games survive?"

    --
    You are welcome on my lawn.
    1. Re:wrong question by artor3 · · Score: 1

      Yes, for the same reason that big budget movies should continue to exist alongside low budget indie films.

      Why, in your mind, shouldn't such games survive? Millions of people seem to like them, if sales figures are any indication.

    2. Re:wrong question by PopeRatzo · · Score: 1

      Why, in your mind, shouldn't such games survive?

      You obviously haven't played Mass Effect 3.

      --
      You are welcome on my lawn.
    3. Re:wrong question by artor3 · · Score: 1

      I have not. Mass Effect 2 was enough of a disappointment that I didn't bother even paying attention to ME3. But if you're going to choose one game as being so bad that the entire industry deserves to die for it, surely you could find a worse one. Ever play Supreme Commander 2?

    4. Re:wrong question by s0nicfreak · · Score: 1

      Well, big budget movies often suck, especially in comparison to some low budget indie films. And low budget indie films now have the technology available to do most of the same things the big budget movies are doing. The same is true of games. People aren't paying because it's good, they are paying because the big budget movies/games have a lot of money to pump into advertising, so people have "buy/see shitty big budget movie/game!" blasted at them all day and meanwhile don't know the great indie film/game even exists. Such games and movies - the ones that suck and survive purely on using money the companies already have to overshadowing the better competition - should not survive, because if the people that make good stuff get paid, more good stuff will be made. If they don't, we will end up in a world where only shitty entertainment exists. This already happened with American TV.

    5. Re:wrong question by MindlessAutomata · · Score: 0

      Because PopeRatzo feels that expensive big-budget games are a travesty and against the community-oriented spirit of leftwing collectivism?

      No, seriously.

    6. Re:wrong question by PopeRatzo · · Score: 1

      Ever play Supreme Commander 2?

      Wait, now you're making MY case! Sixty dollars, really?

      Look, I don't mind they wanna charge $60 for something like Skyrim (even though it's worth about $29, honestly) , where they really give you value for your money, but $60 is quickly becoming the price for video games.

      You would think they would have learned from professional sports: don't price your products out of the reach of kids.

      --
      You are welcome on my lawn.
    7. Re:wrong question by captjc · · Score: 1

      This already happened with American TV.

      It used to be that one went to the movies to see good, well made entertainment. TV was nothing but trash. It actually seems as if the table has turned. Now, the movie scene is practically nothing but trash (still a few good indie films here and there, but little good from Hollywood) and the better stuff is on TV. Granted, TV still has its share of low-budget crap (Reality shows, broad comedies, Fox News) but you also have a fair share of really good shows like Mad Men, Breaking Bad, and Louie.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    8. Re:wrong question by PopeRatzo · · Score: 1

      Because PopeRatzo feels that expensive big-budget games are a travesty and against the community-oriented spirit of leftwing collectivism?

      No, seriously.

      Yes, seriously.

      My being pissed about how most $60 games out are rip-offs is strictly a by-product of my extreme left-wing collectivist views and not my thinking most of the "AAA" games that have come out in the past year suck ass.

      That's it totally. And please, if my wife asks, tell her my objection to these games is based solely on my Alinsky-ite belief in the triumph of the state over the individual and not because I played my way through Mass Effect 3 in two sittings while I was supposed to be organizing the basement and got to the end and felt totally ripped-off.

      Oh, and Mindless Automata? Go fuck yourself. I'll let you know when you're big enough to reply to one of my posts. Now run and get your shine-box.

      --
      You are welcome on my lawn.
    9. Re:wrong question by s0nicfreak · · Score: 1

      There's a few diamonds in the rough, but I guess we have different definitions of shitty entertainment.

    10. Re:wrong question by captjc · · Score: 1

      Then again, Sturgeon's Law still applies.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  37. the problem by Anonymous Coward · · Score: 0

    with this

    "...buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change."

    is less about the (high) cost than it is about the small amount of playing hours that that high cost provides... should be more like 100-150+ hrs for a $60 (at initial launch) game... and no farkin' 'downloadable' content (free OR $$) needed to get there, either.

    1. Re:the problem by Imrik · · Score: 1

      I don't know about that, I'd be happy with 40-60 hours, but too many games don't even come close to that. It doesn't help that the companies often lie about how long it takes to beat them. (that or they just really suck at playing the games they make)

  38. It's not the price of the game that matters by MeNeXT · · Score: 1, Redundant

    I buy and play games because they are fun! What is killing the $60 games it's that they are not worth $60. They are the same game as the last one with better graphics more DRM and the same glitches. When you are playing a multiplayer game and can't kill your opponent when you sneak up behind them and empty all your rounds into their backs. They turn around and with one bullet you are dead. It's not a cheat it's a poor engine design because I've been at both ends of the experience.

    And for the love of god I know it's EA DICE FROSTBITE or whatever company designed the game. Stop wasting my time with endless start up ads then proceed to load the game while I'm looking a a screen which is flashing LOADING..... I only have about one hour at a time to play. I have to earn a living in order to pay the $60 or more for the game so I don't have much time.

    Get rid of DRM.

    I bought a 300Gig HD because it made sense to load the games so I wouldn't have to wait for the slow DVD/BR.

    I need to be able to sell the game since I can't return it if I don't like it or wish to purchase a new one.

    I don't need any additional warning messages. They are already in the booklet that came with the game.

    So basically the solution is: Fix the bugs. Don't waste my time. Let me play by getting out of my way. Get rid of DRM. I will gladly pay $60.

    --
    DRM? No thanks, I'll just get it somewhere else...
  39. The Market Has Crashed Before by deweyhewson · · Score: 1

    Games are drastically overpriced at $60. There is not a single other form of popular media, sans original art printings perhaps, that are at that level; not movie tickets, not albums, not movies, not books. And, as there is no shortage of games worth my time to choose from, I have been happy to wait for sales; I haven't paid more than $10 for a game in years.

    The average casual game is priced from $1-$10 on iOS or Android, with most falling on the low end of that. One could say that those games are less evolved, or less advanced, than their console/PC equivalents, and that may be true to a point. But with the average timespan of modern games continually decreasing (seeing a AAA game with an average campaign of under 10 hours is quite common), and the only real differences becoming the higher end graphics and control scheme, that justification is rapidly losing its credibility.

    If indie and casual developers can make a profit creating a game on a sub-$million budget and a retail cost of $1-10, then so can the big names. I've yet to see more than a handful of "serious" games come out over the past few years that justified its eight figure budget (or more). And when you factor in the increasing reliance on DLC to nickel-and-dime the customer for content that used to be included in the retail copy, I think more and more gamers will start to see that paying $60 for a game that offers more or less the same end experience as the $10 games simply doesn't make sense.

    Publishers and developers will simply have to adapt to that; otherwise, just as the gaming market has crashed before (read: Atari), it will crash again. And no amount of hand-wringing or ranting from the big names is going to change that.

    1. Re:The Market Has Crashed Before by Imrik · · Score: 1

      The other forms of media aren't at that level if you only consider the price, but if you consider the price/hour of entertainment they are about halfway between movie tickets and books. Albums are debatable as I don't know many people that will sit and do nothing but listen to music (well, recently released music) so it's harder to measure their entertainment value.

  40. Money is on mobile by paulpach · · Score: 1

    As someone who is making a game myself I can say that the money is on mobile now. There are millions of people with what are essentially portable game devices, looking for something to kill time while commuting or waiting in lines. $60 is unrealistic, but $5 have the potential to get you thousands of purchases per month if you have something decent. This is particularly good for indi developers like myself, since capital investment is small in comparison to consoles, and there is already a whole cheap infrastructure in place to sell your game.

    1. Re:Money is on mobile by kloffinger · · Score: 1

      Even $5 is a lot ... on the iTunes store you can get many good games for free or $1. It would have to be a very high demand / niche item to warrant that steep a tag.

    2. Re:Money is on mobile by Darkness404 · · Score: 1

      The problem is mobile games have one of 3 problems.

      A) They don't work. Whether it is because your program requires version X of iOS and device Y can only go up to version Z, or because you created it for an Android device with a keyboard and it runs badly on touchscreen only phones (or vice versa) or the game simply doesn't work (as in, it crashes upon boot up)

      B) They don't stand out from the crowd. I'm sorry but the vast majority of mobile apps look pretty much the same (cartoon-ish, flash-game look) and are pretty much the same genres (tower defense, Angry Birds clones, Wario Ware "Microgames" style games, etc.) Nor are there really any major channels of advertising to make me actually /want/ your game. I mean, Skyrim had hype, Final Fantasy XIII had hype, even obscure titles of a familiar series has a bit of hype. With Android/iOS gaming there really isn't that, I mean, they do have "editors choice" titles and such, but without a knowledge of an editor, why would I choose them? That's the nice thing about console gaming, there are already a bunch of review sites out there by different editors who I know I have similar tastes in games with. What one person loves, I might hate.

      C) They have no quality guarantee. For every application on my phone, there were 3 or 4 that I downloaded, opened then realized that they were of poor quality and deleted them. Games with annoying advertising, broken controls or generally buggy gameplay have no place on my phone. Sorry, but unless your game wows me within the first 5 minutes and I can say that it is actually /fun/ I'm going to delete it and try another. In general, I know that most Nintendo published games are going to be pretty good, I know that a game in the Zelda series is most likely going to be a fun adventure title, similarly, an RPG published by Square-Enix will also be a decent game, and a Resident Evil game is going to have me shooting zombies (or whatever those things were in RE5)

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Money is on mobile by CronoCloud · · Score: 1

      an RPG published by Square-Enix will also be a decent game

      What, you never played the crapfest that was Saga Frontier? I want to KILL whoever designed that damn font in it. (That guy who did that game ALWAYS messes things up) Or the disappointment that was Chrono Cross. Or the missed potential of FFXI, doomed by excessively conformist japanese min-maxers.

    4. Re:Money is on mobile by tepples · · Score: 1

      Whether it is because your program requires version X of iOS and device Y can only go up to version Z

      News flash: A Game Boy Advance can't play Nintendo DS games.

      They don't stand out from the crowd. I'm sorry but the vast majority of mobile apps look pretty much the same (cartoon-ish, flash-game look) and are pretty much the same genres (tower defense, Angry Birds clones, Wario Ware "Microgames" style games, etc.)

      Part of that is because input on a common smartphone is positional only. This is great for point and click adventures, point and click strategy, point and click shooting games, and point and click block-rearranging puzzles, but horrible for platformers, fighting games, and falling block puzzles. On a device with physical buttons, such as a console, PC, or dedicated handheld gaming system, the player can feel which buttons his thumb is over. A touch screen, on the other hand, is completely flat, giving no tactile feedback for where the thumbs are relative to the on-screen buttons. Thus you get games that can be played with point and click (like WarioWare Touched or WarioWare DIY), games that can be played with just a move left and move right button (like WarioWare Mega Microgame$), and games with "broken controls" that try to simulate a full gamepad with on-screen buttons.

  41. Not the end of big titles, just less of them. by atticus9 · · Score: 1

    I doubt their will ever be an end to the epic expensive games, like Skyrim, but the bar will be high enough that's there just going to be fewer and fewer of them. With most game developers settling for a lower price point.

  42. Is $60 really that ridiculous? by MindPhlux · · Score: 4, Insightful

    I'm sort of surprised by the comments on here. I'm approaching 30, so I grew up buying games in the 'good old days' when they were ~$20-35. But if you account for inflation, is $60 really that unreasonable? I mean, I'm not mindblowingly rich, and I am pretty stingy with my money as far as just going out and dropping a 50 bill on something - but $60 for a really good game seems pretty ok. Most of the time, the $59.95 titles will have preorder sales or whatever for $45-50, and if you can wait a couple months, you can usually score top tier games for $39.95.

    I'm pretty OK with paying that amount of money for good games - they usually last more than 4-6 movies lengths of entertainment, so that seems par for course as far as entertainment goes. Of course, I never spend my money on bad games - I usually find a way to errr, preview them before committing - so maybe my game buying experience is different than that of the average consumer.

    1. Re:Is $60 really that ridiculous? by wvmarle · · Score: 1

      Personally I would never pay that much for a game. Or a movie. Or many other such entertainment things, I think it's really really expensive compared to many other things.

      US$60 is almost HK$ 500.

      The other day I bought myself a new PC (case+MB+memory) at about $1,200. The old one had died, I just transplanted the old HD and was up and running again.

      My lunch costs typically $36-38 these days (when going to a simple restaurant for a hot meal with drink). One game is almost two weeks of lunch.

      A pair of blue jeans costs maybe $200 a piece (no I don't buy fancy brand names, instead go to the factory outlets for same quality but much better priced clothes).

      A new smartphone starts at about $1,000. Last year's models of course, but they're also highly capable. And those with big screens don't fit comfortably in my pocket anyway.

      My mobile phone expenses (three subscriptions) are just over $100 a month, all in. IDD calling which I do a lot as a matter of running my business is something like $400 a month.

      And then a single computer game is to cost $500?!

    2. Re:Is $60 really that ridiculous? by tooyoung · · Score: 1

      In other words, it is reasonable to spend $60 on a game, as long as it only actually costs you $39.95...

    3. Re:Is $60 really that ridiculous? by s0nicfreak · · Score: 1

      I'm approaching 30 too, and I don't remember games ever being $20 - $30. Granted, I didn't start seeing prices until the Genesis/SNES, so maybe the Atari 2600 and NES games my parents bought me were cheaper, but prices have been $40 - $60 for as long as I've seen them. So considering inflation, with games still being $40 - $60, game prices have actually gone down despite the fact that production costs have risen (which explains why they try to make money via DLC and such).

    4. Re:Is $60 really that ridiculous? by MindPhlux · · Score: 1

      well, based on your post, it just sounds like everything else aside from games is less expensive in HK.

      in usd -

      a game is 60

      PC (case, mb, memory) is about 200-250

      lunch is $5-12 (one game is about 5-6 lunches)

      I don't wear jeans, but I do shop at outlet stores - new dress pants are 20-25

      new phones cost 100-300

      mobile phone costs are about 60-100 a month.

      so yes, a computer game is to cost 50-60.

    5. Re:Is $60 really that ridiculous? by wvmarle · · Score: 1

      PC price is very hard to compare with all the different processors, motherboards, etc. Those should be about same price here. Phones too (USD 1 = HKD 7.8), roughly same price. Your phone costs are huge - even with an unlimited data plan on 3G I'd not have to pay more than about US$40-50 a month. I don't have a mobile data plan at all.

      Clothing prices are similar; food costs more. And a bit fairer may be to compare games to other entertainment.

      A music CD, recent release, costs about $120-150 (US$ 15-20). Older releases progressively less. A recent DVD is similar price. VCD version usually half price. Older releases (mostly just as entertaining, if not more) on VCD can be had for $5-10, or $20-30 for DVD. Honestly no idea on the price of computer games! Though likely similar to the US prices, as this are mostly imported titles of course.

    6. Re:Is $60 really that ridiculous? by The+MAZZTer · · Score: 1

      I think a problem is games never really go on sale like other products do. And yet the benefits to putting games on sale have been clearly shown:

      “The sale is a highly promoted event that has ancillary media like comic books and movies associated with it. We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.”

      (From http://www.rockpapershotgun.com/2011/10/24/less-is-more-gabe-newell-on-game-pricing/)

      People clearly are liking lower price points for their games and everyone wins when games are priced at those levels (at least briefly).

      Of course Steam games are regularly, even when not on sale, priced more reasonably than $60 for most titles.

    7. Re:Is $60 really that ridiculous? by Dhalka226 · · Score: 1

      Well I think you've hit the problem. $60 for a good game isn't unreasonable; I'm something like 75 hours in with MW3 and more like 120 hours in with Skyrim. Less than a dollar an hour--some significantly less--is definitely a good value.

      But that hinges on it being a good game, and there's little way to tell short of your, errr, previews. Dragon Age, for example: Fantastic game; easily worth the money and more. So naturally I was ecstatic when Dragon Age 2 came out -- but then horribly, horribly disappointed in it. It's similar with the Final Fantasy games; the early ones are great, 7 is of course one of the better games ever, I enjoyed 8-10. Twelve was good-not-great, 13 (14? I get them mixed up with the MMOs mixed in) I haven't even played through one time. I'm not even far enough in to say if it's good or bad; it's just so linear that it never captured my attention. (I really need to give it a fair shake -- I'll add it to the old to do list.)

      In other words, even using a successful product as a gauge for the next product in the line is unreliable.

      Likewise, sometimes there are good games that still have questionable value. Syndicate (the new one), for example, was what, maybe a six hour storyline? $60/6 = $10/hr in terms of value. Even factoring in the ability to replay it later if one wishes, that's extremely borderline. I'm actually not sure I would classify it in the "good" category either, but even if it was the value wouldn't be there.

      Then there's the games where there is nothing particularly wrong, and there's lots of hours to be spent with it, but it just isn't worth it. Sports games often fall into this category. The actual improvements from version to version tend to be minuscule; people who pay for them every season are paying $60 primarily for a roster update. One may play it 120 hours and look at it and go "well, $0.50/hr right?" but the value over the previous game they already had isn't nearly as great.

      The problem isn't $60 for a game; the problem is $60 over and over trying to find a game worth $60. In my opinion there are far more in the "no" column than the "yes," so that's a lot of money down the tubes even factoring in surplus value from the yeses.

      In my case, it makes my purchases significantly more cautious. I've said this in several discussions before, but Steam is a good example: I impulse buy games around $10; I probably have a half dozen such games that I have never even opened. $20 requires some thought but probably happens (especially if it's down to $20 from $60). $30 is where I start wondering if I really think I'm going to get value back. $60 means I need to have a lot of information in advance, usually in-depth experience with previous games in the series, and a fuck-up like DA2 kills that goodwill outright. Publishers, as a whole, would probably make more money on me by lowering their prices. Most of them are simply too happy to hope that their game will be one of the $60 payouts and gamble a more likely income at a lower price point.

  43. Of course they can... by Darkness404 · · Score: 1

    Of course they can survive when the alternative is buying a $1-10 game that you don't even know will be there in the future. What are the chances that the games I download via the Xbox live service will be available to me when I upgrade to the Xbox 3 (or whatever it will be called)? What are the chances that it will be seamless and free (as in, I can continue to play both consoles with the games on them without having to "transfer" them between the two consoles because if the first Xbox is any indication there will be various glitches that will make not all 360 games work on the Xbox 3). What are the chances that they will still be even /in/ the shop? Various games have been removed from current-gen consoles due to licensing conflicts, etc. While most of the time it allows you to re-download the games if they got deleted somehow, such a policy makes it hard for late adopters to get gems that are downloadable.

    My $60 (or realistically $20-30) Xbox disks will continue to play no problem for quite a while, just like my ~30 year old NES.

    There are so many stupidities with the current downloadable game market to make me unlikely to spend some serious cash on them. Of course it isn't enough to stop me spending a buck or two here and there for a few downloadable only gems, but I'm not going to be spending the cash I do on disks.

    --
    Taxation is legalized theft, no more, no less.
  44. The same thing was said... by blahplusplus · · Score: 1

    ... at the beginning of the PS2/Xbox1/Gamecube era. Developers even in the late 90's in the late PS1 era with the advent of 3D hardware accelerators were saying the same thing and Interplay went bellyup because it didn't diversify and their developers went their own way or got acquired by other publishers. The $60 (rather $70-80 /w dlc) game is still here.

  45. Fine....Rent by RedHat+Rocky · · Score: 1

    Gamefly is not the cat's meow, but I'd rather pay them and cycle through games than pay $60 for something I play for a couple of hours before deciding I hate it.

    Of course, this just means the next step publishers will do is rent the game only. Too bad, that will be the end of my console days.

    --
    Anything is possible given time and money.
  46. I want to get on the news, let me try! by Anonymous Coward · · Score: 0

    First person shooters will go extinct! Internet Explorer will dominate browser choice! Zombie Steve Jobs will be reinstated as Apple CEO!

    Do I get in the news yet, or are my inane and utterly stupid statements about something I don't actually know about not outrageous enough yet?

  47. Or not. by Namarrgon · · Score: 1

    You might think so, but that often isn't the case. In AU, nearly 2.5 years after release, COD: Modern Warfare 2 still costs $80! Even if you manage to buy during a rare 30%-off special, that's still more than it ever cost in the US, even allowing for our 10% GST or stronger dollar.

    And it's not just popular games either, nor is Steam the only offender. Xbox Live is usually worse, and there are 3 year old games on retail shelves that cost the full RRP of $109. Don't even get me started on iTunes music. Importing (from the UK, usually) is cheaper, but it's ludicrous that a boxed product can be manufactured then shipped all the way to AU via the UK and still be half the price of a simple download.

    While customers are flocking to import sites, local retailers are going out of business, and distributors just shrug and say, "It's the publisher's decision" (while collecting their "suggested" cut). The publishers, naturally, aren't commenting.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Or not. by jaymz666 · · Score: 1

      I figured since we were talking about ME3 for $80 that it was obvious we weren't talking about the already established ripoff market in Australia.
      In the US it is pretty much 99% true. It's rare that a game isn't available for over 50% off initial MSRP within 2 years.

  48. Depends on the gaming industry. by Anonymous Coward · · Score: 0

    I paid full price for Skyrim. I will pay full price for the eventual expansions. I will pay full price for any future Elder Scrolls games. Or Fallout games for that matter.

    Bethesda, as far as I'm concerned, can take all my money.

    Out of the entire gaming industry, they're the only company I can say that about.

    So, this has been a long-winded answer of: No.

    1. Re:Depends on the gaming industry. by Doctor_Jest · · Score: 1

      Before Bioware got gobbled up by EA, I said the same thing. Now only Bethesda is left in my "must-buy" category. The scuttlebutt about Mass Effect 3 is making me feel like not playing it. :)

      --
      It's the Stay-Puft Marshmallow Man.
  49. Absolutely not... by Anonymous Coward · · Score: 0

    Nexon is a company which gives many of its games away for free only to ream idiot players who can't do math over and over in a cash shop, where they end up paying several times more for their "free" game than they would on a traditional model. Of course the CEO of their US division is going to try to promote their scammy business model.

    Despite the bugs, none of Nexon's titles comes close to Skyrim (the PC version), which was absolutely one of the best $60 I've ever spent (despite the bugs). And Skyrim is arguably not even the best Elder Scrolls game. Some games are very much worth the $60.

    While there is certainly overlap, Angry Birds is not really even in the same market as the AAA titles.

  50. If a country boy CAN survive... by Anonymous Coward · · Score: 0

    ...so can $60 games.

  51. hour estimations all wrong by alienzed · · Score: 1

    Starcraft II was about 80$, I've been playing it since two summers ago... must be pennies an hour or something. Mariokart Wii was about 60$, can play that whenever I want, there's no fixed hours of entertainment for games like that. When multiplayer is involved, the cost of the game is almost totally unimportant compared to how badly you want to play it. Of course, they need to price the game so that you don't cringe when you see the price, but anything below that and it's fair game, pun intended.

    --
    Never say never. Ah!! I did it again!
  52. Funny you mention the Wii U... by Guppy06 · · Score: 1

    The only time they charge more than $50 for a Wii game is when an accessory is packed in with it.

    Of course, that's about my price point for console games in general regardless; I wait for those $60 games to become $50 games before I shell out money for them.

  53. Depends on too many variables by moriya · · Score: 1

    With 60USD games being "the norm" these days, a lot of the games tend to not be worth the price that these greedy publishers are asking for. Let's look at some of the recent titles that came out:

    Mass Effect 3 -- focused on single player with incentives on replay value due to outcome of characters being based on your past decisions.
    Skyrim -- focused on single player, with replay value stemming from modifications and character rerolls.
    Modern Warfare 3 -- focused on single and multi-player, with majority of replay value being on multi-player and future add-ons
    Battlefield 3 -- focused on single and multi-player, with majority of replay value being on multi-player and future add-ons

    Depending on the type of player you are, you can either be one of the first bunches of people who buy the game as it comes out or you can be the ones who wait 'till all of the add-ons and DRC (downloadable rip-off content) are collected into a "game of the year" package. As I am a multi-player gamer associated with a clan, I ended up being one of the first bunches who snagged Battlefield 3 early. I guess you could say that I'm sorta obligated (to myself) to snag a game early, despite the initial price offering. But when I view single-player games... like Mass Effect 3, Skyrim, or any other big single-player games out there, I think the price should not be tagged at $60 a pop, especially if the publisher and developer already has plans on delivering future contents. These days the term "DLC" is so blurred and screwed up that I often see it as an excuse for them to sell an incomplete game. I personally do not want an incomplete game. "Zero-day DLC" only implies that the game was incomplete to start with. And they should not be charging US$60 a pop for an incomplete game.

    In the multi-player realm, things can be different... MMO and multi-player FPS tend to have people who will snag the game on the first day, since they're more than likely are either fans or are with clans/guilds that want to start as soon as possible. Prices on these can be set high (or low). Still, $60 is pricey as it is.

    If I'm going to play a single-player game, I'd rather skip the initial price offering and wait it out. I already have tagged Batman Arkham City and Saints Row The Third as games that I will get later on and hopefully be collected into a Game of the Year package. You can't beat gettin' a good game at a fraction of its original release price.

  54. Speaking as an Australian.... by snicho99 · · Score: 1

    Speaking as an Australian I would love to pay only $60 for a AAA title. WHY is it that in this day and age with pretty much 1:1 parity with the US dollar, am I being asked for $85-110 for a new release. WTF is WITH that?

    --
    -Steve http://www.stevennicholson.com
  55. World of Tanks hit the nail on the head. (FtP) by gimmebeer · · Score: 1

    It's a free to play game with upgrades attainable faster if you choose to pay. I love the game, have played it a lot and have spent more $$ over time than I'd have paid for a one-off $60 fee. In fact, I would have never played it if it cost $60 up front, and I'm sure there are many other games out there that I would enjoy but never even tried because the upfront I-don't-even-know-if-I-like-this-game-yet fee is too steep. The Free to Play initially approach is a very strong business model when done right.

  56. Who has that kind of time? by Daniel+Phillips · · Score: 1

    Who has both that kind of money and that kind of time these days? I don't know about you, but most of the blockbusters I bought I didn't even finish. Some, like Final Fantasy XIII, not even properly started. Just play until the game obviously sucks, and put it on the shelf forever. Out of the whole last console generation there are exactly two "big" games that ever had replay value for me: 1) Obvion 2) Civ 4. Out of the rest... Drake? Pheh, linear. Burnout? Another racing game, you have got to be kidding. Madden? Please, I have a brain. Red dead? Nice graphics and voice acting, but I am not putting up with that lame save system, sorry. In truth I got a lot more play value out of some $10 games: Flower was different, still gets played from time to time, or at least demoed. Fat princess.... hey, where's the sequel??? Mushroom wars... just great. Age of Booty, highly entertaining.

    The big disappointment for me was Skyrim. Basically, the only AAA title I bought in the last year. Big? Yes. Shiny? You bet. Great finishing moves? Yup. Fun? Uh... ok, let's just say I'm not on the edge of my seat waiting for Elder Scrolls 6. Nor the PS4, the XBox 1280, or whatever. I'll just take a pass on "big game" from now on I think, unless something major changes. Definitely not worth $60 to spend a few hours being unwhelmed to the point of not bothering to finish yet another samey-same epic on rails.

    --
    Have you got your LWN subscription yet?
  57. only $60? by sixsixtysix · · Score: 1

    that is just the base cost, then they sell you the rest as dlc. it's pretty pathetic that they sell these map packs and such, when they used to be a freebie for pc gamers. when consoles started getting the ability to download content, it all changed. now, even pc gamers are having to pay for this garbage. how many console games are now rushed out with more bugs, that would've been previously unacceptable, now that they just patch them? pc games are less moddable than before, too. great path this industry is going down.

    --
    ...
  58. $60? Where do I sign? by Velimir · · Score: 1

    $60 USD = $73 NZD. Given that we pay $110 here for new games, I would kill for $60 USD games.

  59. Also by Sycraft-fu · · Score: 1

    (4) Many of the really long games are that way because of padding. They have a lot of repetitive shit you can (or have to) do that draw it out. Fine, but not necessarily that entertaining. Like FF5 or FF7 could claim probably over a 100 hours of game play... Because you could grind the fuck out of stuff. Getting all your jobs up to master or getting a couple sets of master materia took a lot of serious grinding. That is not the same quality of entertainment as new cool stuff in a game. Shorter and higher quality entertainment has something to be said for it. If you just want most hours of least dollars there are some serious grind fests out there. Not for me thanks.

    1. Re:Also by firefrei · · Score: 1

      Absolutely. The most recent game I've played which does this is Mafia II. Drive here, do this, drive here, shoot that, drive drunk friend home, drive yourself home, sleep. Man some of the missions were boring as hell and a lot of the driving felt like clear padding instead of something more meaty. GTA 4 has plenty of driving of course, but at least the city had a bit more life in it and didn't feel empty.

      --
      I remember when Linux was good... too...
    2. Re:Also by Rich0 · · Score: 1

      I have to agree. I don't mind a little grind since it helps to savor your position in the game (you don't go straight from getting item X just to immediately getting item Y to replace it). However, it adds up really fast and becomes tedious. Stocking up at the town and going monster hunting until you have to restock can actually be fun. Having to then repeat that 14 times to be ready for the next dungeon is not.

  60. Re:Free to play will have to show balance to thriv by infurnus · · Score: 1

    For the BFG-9000 you gotta fork over $90

  61. Bethesda's (tm) stargate (tm) vapor steam (tm) by Anonymous Coward · · Score: 0

    thinking bout morrowind, you wondr if stargate (tm) could have been the next doom ][ (tm) but the whole thing was niggled with bs snakes and lawyers or fibbers and jackasses from the beginning to final vaporware at steam (tm) in the end. heh heh heh fuck me, I don't even get a binary I can put in my box offline. It makes me HATE stargate, although I can't fully hate Bethesda, cause morrowind rocks.

    And you mf's with the app store attitude? Windows Live, App Store, inc. LOL. I will never buy your toys. Pay as you go? Are you kidding? You are lucky I ever think about buying a game on a CD, and if I can't cunt-root my own god damn server piss off. The only APP I can think of that I would pay for is a tsunami / earthquake / flood / radiation warning app - that's only because NONE EXIST. That way I don't have to get fucking brainwashed by the media between my natural and unnatural disasters.

    someone go download qnx 650 HEAD and find out what the fuk is wrong with it.

  62. I just bought a new game for $15 by hack++slash · · Score: 1
    --
    To do something right, you often have to roll up your sleeves and get busy.
  63. How about this? by Anonymous Coward · · Score: 0

    Be a discerning customer.
    I have no problem at all with $60 games and I make less than most of you.
    Try not buying every damn game under the sun. Try demos first when possible, try playing at a friends before you buy, etc.. If game/studio focuses on online mp and the single-player campaign is short, play through the single-player campaigns multiple times. Also, you don't have to buy every game in a series. For instance, with the COD series, I didn't buy WaW or Black Ops because IMO they suck.
    I buy only a few games per yr ...and I make sure they are games I will play the shit out of. If it is not a game that I will be playing for weeks on end (i.e. not worth the investment), I just don't buy it in the first place.

  64. In Japan by Anonymous Coward · · Score: 0

    4000-6000 JPY is the normal price you pay for a standard edition game.
    7000 - 12000 JPY is what you pay for collector's edition with bonuses and other things.

  65. I used to pay $60 for games. by Anonymous Coward · · Score: 0

    Then I took an arrow to the knee.

  66. Development costs in things few care about by petsounds · · Score: 1

    Dear game industry,

    I don't care about the polygon level or whatever the latest techie circle jerk effects your man-shooter game engine can pump out. If you need to raise the price level because of graphics whoring, you're on the wrong track. A much more modest investment in innovative game ideas, better gameplay systems, AI, and their ilk will reap bigger rewards for you. If you continue to invest solely in graphics and in-game cutscenes (because your art directors have film-envy), you do so to your folly. The indie game scene is getting bigger and for good reason -- it's a rare place where new ideas can be played, not just a linear, scripted high-poly cinematic trash. Oh sure, your man-shooters and brain-dead action-RPGs will continue to pull in big numbers, but it's unsustainable as a long-term strategy.

  67. It depends... by Bensam123 · · Score: 1

    I think the models depend a lot on what is being offered. Some games cope well with the $60 one time fee, where as other need it to survive. f2p works in favor for a game like League of Legends because it's largely focused around small units which can be easily added to the game, they then charge for those units (heroes). People will continue playing the game regardless because the game play is generally self-perpetuating. People play for some other goal besides beating the game and being done with it.

    Where as a game like Bulletstorm is largely focused around a one time play through unless you're a die hard. It doesn't take much time, but it was still priced at $60 for launch. People wont return to the game, even if there is DLC because the game doesn't have a model that would cater to return customers. Even if it was f2p, people wouldn't play it because it's not designed to be played that way.

    Then yet again you have a game like Skyrim, which is a bargain for $60 for the amount of time you can get out of the game. Not just that, but a lot of casual users will STILL be playing the game when DLC comes out because it's really just that long. Even after you beat the main storyline, you can continue on playing the game and the game itself once again motivates people to play it for some other reason then the carrot-on-a-stick approach. The lore, storyline, quests, setting, and universe itself are that well thought out that it encourages people to keep playing and keep buying.

    Of course Skyrim couldn't go f2p. If it was f2p, people wouldn't buy it because they would literally hack apart the game world to fit it into that specific business model and that's what some companies are trying to do. Some companies are trying so hard to fit games into a certain business model that it literally tears the game apart because the game wasn't designed around it or they don't know how to implement it in a way that makes it fair to all that play. Take for instance WoWs 'f2p' accounts, that are essentially trial accounts that never expire. They have absolutely no use to anyone other then allowing Blizzard to slap the 'f2p' moniker on their game.

    This sort of thing just goes to show you that 'me toos' never end up in the lead. They're always chasing after scraps left by those leading the way.

  68. As an average? Pretty much. by Uberbah · · Score: 1

    Some games are worth that much, or even more to a dedicated fan base. Your Bioware or GTA games, for example, have tons of writing and voiceover work put into them.

    But most games aren't that good, or have that much replayability.

    I'm pretty OK with paying that amount of money for good games - they usually last more than 4-6 movies lengths of entertainment

    $60 for 8 to 12 hours of entertainment? *cough* ripoff *cough*

  69. So? What is the alternative? by SmallFurryCreature · · Score: 1

    Don't mention Angry Birds, it might sell for a lot less but if people were capable of rational thought they would see that these types of games were once available for free if coded in flash. AB is as overpriced as selling a BASIC (The programming language) snakes game for the windows platform for a dime (code used to come free with Windows).

    A 1 euro McD burger might be cheaper then a 10 euro three star dinner but one of them is overpriced and the other isn't.

    What do you GET for that 60 dollar? A FPS with predictable story line that can be finished in a couple of hours, or weeks of playing time in a sprawling universe where there is always more to discover?

    In MMO's a lot of kiddies (safe to assume the same who get phone subscriptions that end up bankrupting them because they don't understand math) clamor for free to play, then you do the math and notice that F2P really means, PAY LOTS AND LOTS MORE but hide it in small segments so people never quite notice just how much you spent and oops your account always has unspent points left over at the end because the concept of spare change has gone from the world so you now buy the game NOT for exactly 60 dollars but for 120 dollars and you pay with 2 100 dollar notes but the company keeps the change.

    But you never buy in the shop?

    Then you basically want other gamers to pay for your game or think that games are free to develop and run, you are silly, go and play in traffic. It is FREE!

    The biggest problem with the console market is that to many game developers are fishing in the same shallow and money deprived pool. I am an old gamer, I got money to burn but fewer and fewer titles are aimed at me. It has been remarked many times before but just how many military FPS can there be before they start to cannibalize each others sales? This is what hurt the Wii, it didn't have any FPS but instead it aimed it at one segment of the market and aimed a LOT of games at this segment who buy only 1 game with their console and play it casually for the lifetime of the console. Oops! It is like trying to make your money with a hamburger joint where you get the first free and make the money on the 2nd with the lucrative anorexic market.

    The game industry is incredibly immature. If game producers make cars, there would be one type of car and it would be a ricer. And fuck everyone else. And kiddies would shout that cars need to be free and car makers should make their money from parts they wouldn't buy.

    The game industry in incredible immature but that is okay because so are the majority of their audience.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  70. F2P my *** by Anonymous Coward · · Score: 0

    I'm still waiting to find a old school, console quality "Free-to-play" game that is A) Even worth my time because it isn't terrible, and B) Doesn't cost over 100-200+ To be able to have access to the entire game.

    In case people haven't noticed, free to play games (im not talking about angry birds and all your terrible facebook/tablet games. I mean Real games, Skyrim, Final fantasy, Gears if war if that was your thing, etc.) Are all just stripped down, buggy versions of full games, that you have to pay to unlock. Caveat is, that it costs more to unlock all the crap in a free game than it does to pay the full price for a classic game.

  71. Re:Free to play will have to show balance to thriv by CarbonShell · · Score: 1

    I think the initial statement of '$60 to expensive' is to simple.
    To expensive for what?
    For a standalone game that offers ~40 hours of entertainment? I think not.
    Even a multiplayer game that sounds quite reasonable, as long as there are no monthly costs.
    If I have to pay monthly, then I do not want to have to buy a box in advance.

    What also might be indicated is that the days of trying to leech your clients for all they have are coming to a rapid end, even more so with Free2Play titles.

    While WoW was massively popular and did earn the people a lot of money, it was like earning money off of Online Poker. Get the people hooked (emotionally) and then try to bleed them for all they have.
    I see the same problem with Free2Play titles.

    Contrary to that I go back to games like GuildWars (made by old Blizzard people) who did not try to leech their customers. You had to pay the full price for the boxed game (a nice box btw!) and then could play for free with ALL benefits. You did not even need the box because you only needed a small start-client you could download from the GW-page. i.e. no scratched DVDs.
    While the addons and some other additions (more char slots) did cost extra, you were not missing out on the game just because you did not shell out money.

    The devs (remember they were from Blizzard and created Diablo) knew that you did not need the subscription model to finance the game. So they did that and were quite profitable in a market dominated by WoW.

    So I'd happily shell out $60 bucks for GuildWars2 because I know that that will be the last purchase I need to make to enjoy the game (at least from the game's point of view, HW purchases not included).

  72. F2P Grinding by Anonymous Coward · · Score: 0

    No thank you. I don't have time to grind through the basic stuff such as your 2nd power upgrade or item or pay up for the cheater (oops whats what they call it, premium?) item.

    I'd rather pay $60 and have everything relatively accessible to the experience adopted (action, adventure, rts, platform,etc) and not present me the choice of either having to sit the whole day grinding through it or cough up cash in micro transactions that would go way way over $60 in order to have a pleasent non-grinding, repetitive and boring (supposedly) entertaining experience.

    That business of trying to bait me will only lead your company to a lost sale.

  73. Don't care, playing... by Anonymous Coward · · Score: 0

    ...Minecraft. Yeah, Minecraft. What was it, like $15?

    Anyhow, gotta go! Zombie's at the door. They've become such rude neigbors since the last update.

  74. Bethesda gone, as have Egosoft by Anonymous Coward · · Score: 0

    Why? Steam only.

    And it's not that I won't pirate, but that I really cannot be arsed downloading a pirate copy of any of the steam games. Which is ALSO why I won't buy the games and get a "no Steam" crack, which would likely be much easier.

    Deus Ex: Gone. Not getting part 3.

    Diablo 3? Gone. Not steam, but exactly the same thing under a different branding.

    So now I find that I have much more money coming in than leaving and I'm seriously considering going part-time. Instead of cramming entertainment into the gaps left after work and survival, I'll have plenty of spare time.

    PS does ANYONE know why Fluffers For Steam (tm) ALL act like that someone else choosing NOT to use Steam (for any, including no, reason) is going to remove Steam from their choices?

    1. Re:Bethesda gone, as have Egosoft by Doctor_Jest · · Score: 1

      I use GoG.com, but not steam since I don't run a recent copy of Windows. :) I don't see the need to maintain a top o' the line windows PC to play the few games I'd like to on there. (For the games I still love to play, there's always abandonware and DOSBox.) Playing Civ 2 in a window running Win98 as a VM is plenty of fun and doesn't require the latest gizmos.. I tend to use my equipment until it truly dies of exhaustion or old age. I re-purpose the very old and cling to the nearly old hardware.... I got off the upgrade treadmill before XP came out. :)

      I'm not an MMO/FPS type gamer. The last time I slogged many hours in multiplayer was perhaps Warcraft 2 or Total Annihilation. :) Since then, I've been fond of the single player games. I guess I'm a hermit.

      Diablo 3 is going to sell well because of its pedigree. But I figure if it doesn't capture what made Diablo 2 great fun (or even Diablo), Diablo 4 will never see the light of day. :)

      --
      It's the Stay-Puft Marshmallow Man.
  75. Unlikely by Anonymous Coward · · Score: 0

    Only if they start offering the same amount of content and replayability that games from 1990-2000 offered. Lately new games are about a one shot, hours long experience that you won't soon replay. Example: Homefront. It was a great game, all that evening. I was glad I didn't pay $60 for such a short (~5 hours) experience; the $7.50 I paid on a Steam sale felt more appropriate. I think the maximum that game would've been worth is about $20.

    Studios need to quit wasting so much money on gimmicks like the latest graphics, fully voiced content, and other shinies, and focus more on the meat of their games' mechanics. Then they won't feel pressured to charge $60 to try and make a profit.

  76. Yes by Anonymous Coward · · Score: 0

    When a game is as good as Skyrim, I'll gladly pay $60 for it. In fact I bought two copies, one for PS3 and one for PC.

  77. $60 really isn't anything new by Anonymous Coward · · Score: 1

    I spent $54.99 for "Double Dragon" for NES back in the mid-80s. $53.99 for "Super Mario Brothers 3", same console, a couple years later. A $50-60 price range isn't anything new for brand new material. I agree it's ridiculous, particularly when you can get almost as much enjoyment from a smaller-scale $5-10 mobile game.

    I'm glad we have games like Skyrim, and those sorts of big titles feel justified at the $40-50 price mark. But it's nothing new.

  78. Clueless by Anonymous Coward · · Score: 0

    This guy is clueless, read every gaming sites, gamers HATE the free to play model, it won't last long. AAA Games are here to stay.

  79. Why? by HaZardman27 · · Score: 1

    Why does this model need to change? While I understand there are developers that close shop every year because they can't sell enough copies of their games to keep up with rising production costs, there are still many developers selling millions of games per year. While other successful models are emerging, I don't think it necessitates the death of an established model that is still making money for publishers.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  80. GAME VALUE by Anonymous Coward · · Score: 0

    I have a formula I use. 1$ for each hour of enjoyment.

    In order for a game to be worth the price, I need to get at least 1 hour of enjoyment for each dollar I spend on it, and $60 is just too much. I usually get about 40 hours of enjoyment out of a game, sometimes 50, but that is only if the game is not full of bugs when I get it. If I have to give away a bunch of personal information just to download a patch for something that should have worked right in the first place, then that value is even lower.

    Since prices have started going up, My purchases have gone way down. I also raised the bar on what I expect, but companies are falling WAY short.

    1. I expect the game to be no more than $50

    2. I expect to not find bugs within 5 minutes of installing it. If I find them that quickly, then as far as I am concerned, they released it that way intentionally, which is selling a fraud. They did so you will have to give them all kinds of personal information (worth about $3000) in order to download a stupid patch.

    3. I expect to be able to use the keyboard, mous, or controller of my choice and not be forced into using a stupid console controller.

    4. If its a single player game, then I expect to not be required to be on the Internet to play it.

    5. I expect to not have to install some spyware 3rd party interface (Steam) in order to play the game.

    6. It's just a game, so I expect to not have to sign away all my rights and first born child just to play it.

    Now, many say I don't have to agree to their ways and I can simply not use their product. That is exactly what I have decided to do. I don't install many games, and I have switched all my other computers to Linux, and utilize a lot of free games.

    The next and likely last game I purchase will be Diablo III, only because I got so much enjoyment from the first two that came out. Otherwise I wouldn't even think about it.

    Pay attention gaming industry. You can't cry about everything because you are doing it to yourselves. The answers are listed.

  81. No comments on Nexon? by jadin · · Score: 1

    I'm surprised no is commenting on Nexon (if they are, it's below my filter). They are one of the greediest companies in the industry. Their business model isn't just "free-to-play", it's "pay-to-win".

    Let's use MapleStory for an example:

    • - in order to change your character's build they charge you up to $12 per point. As a comparison, if World of Warcraft charged the same prices, it would cost you $912 (pre-cataclysm) to re-specialize your character. Post cataclysm would still be $492.
    • - inventory space is sold at $6 for 4 slots, with 5 different types of inventory. To maximize your characters inventory would cost you $2880
    • - you can use scrolls to enhance your equipment's stats, the best scrolls have a %10 chance to work. Or you can pay for a cash item that stops failures for $15. An average item has 7 slots. To complete a single item this way would cost $1050.

    On top of all of this they are one of the worst customer support companies in gaming. Opening a ticket asking for help will take two weeks or more to get an answer, and virtually every answer is "we can't (or won't) help you."

  82. They did also just change the value proposition by Cute+Fuzzy+Bunny · · Score: 1

    I've always bought mostly used older games for my younger kids. Now of course they put single-use DLC in just about every game that enables a major portion of the game like online play or useful characters or portions of the game content.

    So you have to spend $5-10 to get the DLC code, which just about makes up the difference in the cost of the new and used games. Which I know was the obvious intent, but here is the unintended consequence portion of the program.

    If I buy a game with one-time DLC, I cant sell it for as much used as I could before they did that. So as far as I'm concerned the game brand new is worth less to me because its residual value is going to be worse. I also cant just go and install the game on some other console I own with a different xbox live ID.

    Similarly, I wont pay as much for used games and I'd expect their prices to drift down a little.

    In my instance, this attempted killing of the cheaper used games market isnt going to produce an "Awww, you got me. I'll just pony up $60 for a new game". Its going to produce me paying less for used games and either buying the codes or culturing the kids to play 90% of the game they have access to and moving on. Or we'll only buy 3-4 year old games that have dropped in price.

    At the end of the day, if I'm left with no other options I'll just pirate 1/4 or 1/2 of the games to create my own offset. $60 is too much for a video game unless its some epic thing that'll take a month to play and have great replay value.

    I suspect there are a whole range of people who can afford gaming due to the used market and will simply buy less or buy nothing.

  83. $60 for 40 hours... by rullywowr · · Score: 1

    ought to be enough for anybody...

  84. Cost per Hour by SpinningCone · · Score: 1

    They will stay fine. just look at other forms of entertainment

    the MPAA charges $5 - $8 an hour depending on 2d vs 3d your area . DVDs/Blueray are more expensive but offer more features to technically the content is about the same price point

    The RIAA charges $20 an hour for a .99 cent single and $8-9 an hour for a CD.

    at those rates a $60 game should net you 8-12 hours at movie rates and 3-8 hours at music rates.

    getting 40 hours puts your per hour cost at $1.50

  85. Too Expensive by ShAkE_a82 · · Score: 1

    Few of the games i am really looking forward to, I pre-order only when they are available for $45-47 range. Once I am done with it, I sell it off on Glyde or Ebay. The rest of them, I buy on ebay when they are available near $35. That is a more sustainable model for me because I end up spending only $10-15 per game, getting most of my money back by selling the game back and holding on to the few that i really like. I know this does not help the developer but I just cannot afford $60 per game. I do know that if the games where priced more reasonably around $45, I would buy more games immediate after release instead of waiting for the price to go down in the resale market though that might not be true for most people.

  86. Problem with paid games is misguided by Anonymous Coward · · Score: 0

    As written above in many posts, $60 isn't much. Just compare that with how much you spend watching a 90-minute movie, especially if you bring someone and you're hungry. He also doesn't talk about having pretty much everything unlocked when you buy that game. This is compared with the pay-to-rent microtransactions that cost paying players a lot more than $60 over the course of the game. His business is based on these types of recurring transactions where you pay tens of dollars (sometimes up to $30) for an item you have access to for a limited time (sometimes only for a month).

    He also doesn't address how free-to-play games have more hackers and worse support than paid games. This is partly because paid games write their own game engines while free games are based on old (and therefore cheap) game engines. For example, one of Nexon's games is Combat Arms and it's infested with hackers mainly because it's based on a decade-old engine with structural holes that cannot be permanently fixed. Many paid games also have hackers but to a lesser extent and they don't appear as quickly.

    Considering the success of BF and MW franchises, which made billions of dollars, I think there's plenty of life left in pay games. The only thing that will kill them is the continued invasiveness of anti-cheat spyware/malware that kill games like Red Alert 3 or C&C 4.

  87. Nexon's customer service is HORRIBLE by NoSleepDemon · · Score: 2

    Nexon's games might be "free", but they're also trash. Case in point: Dungeon Fighter Online suffers frequent hacks and break ins, and players complain on the message boards about SIX MONTH WAITING TIMES for tickets involving account hacks and the items stolen are items that were paid for by real money. I'll take my $60 game thank you very much, because that's the only money i'll have to spend on it to enjoy it, and no one's going to break into my account and nick all my stuff. An example of the kind of crap Nexon customer support makes its players deal with:

    Greetings,

    ****Please note that this is an auto-generated message from Nexon Support based on your support ticket. If you are reading this message in your email, please understand that any replies to this email will not be seen by the Nexon Support Staff. If you would like to provide additional information please add a comment to your ticket.****

    Unfortunately, we are continuing to experience a high ticket volume at this time. We have not forgotten you and we apologize that a GM has not yet been able to assist you.

    Please note our Nexon Support business hours. We answer tickets Monday through Friday, 10am to 6pm Pacific time.

    We will do our best to assist you as soon as possible.

    Thank you for your continued patience,

    Nexon Support Team

    Ticket Information:

    Ticket #: 19000-1054887

    Date Created: 1/18/2012 05:55 PM PDT

    Ticket created in January, nothing but weeks of automated emails. A little ironic that a person whose company is this epicly awful at serving their customers is trying to tell others how to operate their business.

  88. 40 hours? by Anonymous Coward · · Score: 0

    I'd love to pay 60$ for a game that's good enough to keep me interested for a full 40 hours. Not a single release the past DECADE has been that good.

  89. 40 hours? by ThePhilips · · Score: 1

    buy a game for $60, play for 40 hours

    Wow. If I would sum it up all, I do not think I have sat down before TV for that long in past ten years.

    As I'm concerned, consoles were dead to me for very long time: I'm simply not the type who sits before TV and swallows everything what's airing. Got spoiled by the internet and by the freedom of choice long time ago. (But I do watch some TV shows on internet on my PC or laptop.)

    --
    All hope abandon ye who enter here.
  90. Irrelevant Metric by stewbacca · · Score: 1

    Hours of game play divided by cost is not a valid metric for my value. A game is fun or not, irrespective of how many hours of game play I get out of it. Case in point, Portal.

  91. Re:$60 is a magic number, not a calculation by b4dc0d3r · · Score: 1

    I pay what I want for games, and the game studios don't like that. To people like me, they are overcharging, and then trying to shut down the second-hand market where I can pay what I feel is fair.

    I try to buy older games that are still 'new' (not used). If the GameStop guy says they have the same thing used, for less, I politely decline. I want the studios to see what I am willing to pay. Of course, they probably never see the numbers, but they are getting money from my purchase.

    If I can't find it old, I'll get it used. If I can't get it used, I'll borrow it from someone at work.

    The demand curves they use are not complicated enough to account for these, at least it doesn't appear to be that way. Games kept going up in price, and $60 is the accepted value, not some demand curve based on pre-release anticipation. If they really took that into account, we would see more variation in pricing. Instead, we have the mentality of "If it's less than $60 it's because no one wants it" trap that the companies created by all setting that price as the standard.

    I'm sure it's carefully researched, but I would say that places like GameStop put more effort into the pricing curves, based on the highly variable pricing. I found ICO for PS2 after years of looking, and it was $40, just a year ago. For a 10 year old game, and it's currently $70 on Amazon. That is demand pricing, not "Almost everything is $60 because that's the magic number". Yes there are cheaper titles for niche games, but anything targeted to the main gaming audience hits the magic number.

    And I would have made the exact post you did in almost any other industry. It's the basics of economic theory, ECON 101. But I don't see it in practice in this industry. Which is why I take every opportunity to set my own prices.

  92. alternatives exist by Gravis+Zero · · Score: 1

    if you are going to love and play a game forever then $60 is a steal. if it's a once through in a week and throw it in a bin then you can go with a rental service like gamefly. i used to think they were full of crap with their rental price but every few months i go through 4 or 5 games because i'm not stingy on a game and researching to make sure i get a good game, so i'm saving a huge amount of money and time. you can also buy games from them which is good because it can be really cheap.

    there are options, you dont have to pay $60 for all your xbox360/ps3/wii games.

    --
    Anons need not reply. Questions end with a question mark.
  93. F2P CEO Thinks everybody should do it his way by Stregano · · Score: 1

    Forgetting that while last generation games were much cheaper ($40 - $50 for AAA titles), the generations before that were much more expensive. There were $60-$75 N64 games, $60-$75 Genesis games. $60 is not a bad price. Do I even need to bring up Neo Geo AES when that was released?

    All that is, is a F2P CEO trying to say how other methods are not working and how his method is working, which means we should go ahead and go to the Nexon website so we can game the way he wants us to.

    At least when I pay $60 for a game, I know that if I lose to somebody online, it is not because that person dropped $100 for a set of armor, but because they are more skilled than me.

    Yeah, after awhile when trying to play Gunbound, it is near impossible to do even any damage of dudes who are all modded out from spending money on their characters while they can take you out in a single hit or 2.

    F2P = whoever drops the most money on that game wins.

    $60 = whoever is more skilled wins.

    --
    The world is how you make it
  94. I've never bought a $60 game, and I buy mostly new by mattack2 · · Score: 1

    Most of you are far bigger gamers than I am, but I think the only over-$20 game I bought was actually used, one of the Katamari games off eBay. It was very close to $20 though (including shipping).

    Just wait a while, and the games will come down to $20-ish, new. That at least has been true for PS2 and PS3 games in my experience. Not even all of them were "Greatest Hits" versions, though admittedly most of the games I've gotten have been popular ones (though the Katamari ones are closer to cult classics).

  95. WoW is where it's at! by Anonymous Coward · · Score: 0

    This is the best WoW guide I've seen so far...

    http://e9eb2vyrjhxzb4cvrk3dkpcx1f.hop.clickbank.net/ - wow strategy guide

    -WoWGuru99

  96. Times are a changing by TheSkepticalOptimist · · Score: 1

    So, in light of all the "consoles are dead" speculation, yes the next generation of game consoles have a tough road ahead if they continue to follow the same trends and habits from the past.

    But, we are already seeing examples of how game console companies ARE changing.

    I recently bought the PS Vita, and I have downloaded 4 free games so far. There are 3 free games designed to showcase the Augmented Reality features of the PS Vita, and recently Motorstorm came out with a sponsored version of their RC game. So, aside from the "console" purchase and buying Uncharted, I haven't spent a dime and have been enjoying a few weeks of various games, and I spent a hell of a lot less money then the cost of iPad 3.

    Also, people keep forgetting that it was Microsoft and Sony that first released the embedded "store" concept on their consoles, before Apple rolled out Apps on iTunes, 3 years later, Wii eventually caught up. The Xbox Live and PSN "stores" offered free and cheap games and allowed a flood of independent game development. Microsoft even offered the ability for hobbyists to release game titles on Xbox LIve. Sony offers a subscription allowing monthly rollouts of free gaming titles and discounted prices. Next gen consoles will most likely embrace this legacy and enhance it based on competition from Apple and Android stores.

    Console makers are seeing the trends for free and cheap games on tablets and phones and are adapting. I am sure game prices will drop, but a game company like Big Dog that create the Uncharted series of games invests a HELL of a lot more time, talent and money producing a game then the guys at Rovio. Consider that most Apple games do not have voice talent, limited game depth (sure 40 hours of hack and slash or pull and release != 40 hours of game play with 10 hours of scripted voice acting and cut scenes) and often just ports from console games, I don't see a direct comparison of mobile games to console games.

    Yes, $60 is too much and that price will most likely drop, but also to a abhor a reality where all games cost $0.99 and play and feel like a dollar store game. If games like Uncharted "die" in favor of Angry Birds, that will be a sad day for gaming.
       

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    I haven't thought of anything clever to put here, but then again most of you haven't either.
  97. a month or two??!! by DarthVain · · Score: 1

    Um what planet are you on?

    This went on for a few months? This still happens today. It has been going on for years. Online the difference has come together more, because they don't actually usually sell for what is printed on the cover... in a brick and mortar store however you are still paying the 10.99 Canadian over the 6.99 US... which is just a cash grab as the Canada dollar is, and has been at par for some time. Magazines have the same problem though easier to adjust, funny they haven't either... Ticks me off.

  98. You pay $60? by Anonymous Coward · · Score: 0

    You people actually pay $60? I simply wait between 6 months to a year and pick the same game up for $20 or less... Even if I want a new release it's just a matter of waiting and watching prices... I picked up GOW3 for $40 about a month after it came out.

  99. Take off the nostalgia goggles by Anonymous Coward · · Score: 0

    Starcraft + Brood War is 20 dollars now, probably 10 used, and brand new was 40.

    No, Starcraft was ~$60 when it was new. Brood War was probably around $30 (but I recall it seeing it higher) when it was new.

    That's six campaigns, count them, SIX.

    Starcraft one was thirteen years ago, count them. THIRTEEN

    Not to mention $60 thirteen years ago is worth more than $60 today

    I physically incapable to not stop replying. You comparison is completely disingenuous

  100. I'll gladly pay 60$ if it wasn't a DRM timebomb. by Anonymous Coward · · Score: 0

    One day, i'm going to power up my old console that i've kept lovingly maintained over the years, pop in a game i used to enjoy, and see some warning about not being able to connect to X company's verification server.

    I find this absolutely horrible, especially with video games now a near formal art form. Later generations will have one hell of a time trying to see these works, and collectors and retro gamers will be stuck with good, but not exactly representative independent games of the era. I know that I am in no means the majority of consumers, but, damn it, i want the culture that i grew up with to be revisit-able in the future.

    It saddens me that the people who can and are making these products a lasting bit of culture are by necessity operating outside the legal system in place. Cracking DRM on media should be a right, not just an option. It should be safe and easy and should not interfere with your ability to enjoy your game. People should not be prosecuted for keeping their media usable.

    While I do not approve of piracy wholesale, i do agree that these companies are very much misguided if they consider pirates a market segment they can capture. For me, Piracy does not equal lost revenue, it just equals exposure. Locking legitimate consumers out of a product because of your own paranoia that some guy on the interwebs who would not pay a single penny for your game anyway is now able to download it and enjoy it, breaking your own consumer trust and thus losing someone who would very well pay for your product, however, is.

  101. Quality by Karmashock · · Score: 1

    Good games can not only sell for 60 dollars but can sell for considerably more then that.

    Bad games are worth something between 60 dollars and nothing.

    If you have a lackluster game that no one really has much enthusiasm for then going free to play is probably a good idea with some micropayments. If you have a great game that people are really going to be excited about playing specifically then you don't need to make any sort of accommodations.

    The same is true for music, movies, books... 80 percent of everything is crap. Go to the bookstore... go to the new releases... 80 percent is garbage. Same thing at the theater and same thing for new games. Always been this way and probably always will be that way.

    What we need are more flexible prices to take into consideration the varying quality of content. Bad games are not worth 60 dollars but they might be worth 10 dollars or 20 dollars... or 2 dollars in micro payments.

    If you're a mediocre game company known for making mediocre games then you're going to have to adopt a business model that takes your poor quality into consideration. If you're a TRUE AAA game maker that people ACTUALLY like then you can basically set your own prices and people will pay.

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    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  102. How to make a giant bomb by tepples · · Score: 1

    For reviews that are not paid for, see www.giantbomb.com

    So how do I do so without landing on a Homeland Security watch list? :P

  103. Refused Classification by tepples · · Score: 1

    it can be months until somewhere like Australia can get it

    Each country with its own mandatory, country-specific video game rating board needs additional delay to get the game rated, cut it down so that it isn't RC, and get the game rated again.

    cheap Indie games

    I thought Australia didn't even have Xbox Live Indie Games due to the cost of getting each game rated. Developers could sell games, but people couldn't buy them.

  104. Exchange, rinse, and repeat by tepples · · Score: 1

    Since the package was open, I was SOL

    The solution has been known for years.

  105. No online play for closeout titles by tepples · · Score: 1

    By the time a $60 game hits $10, online play has dried up, with most players having moved onto the $60 sequel. The publisher might have even shut off the game's matchmaking servers permanently.

  106. Too much for my liking by clpo13 · · Score: 1

    The case about inflation is something I've never heard raised before to account for the recent spate of $60. I assumed it was just greed on the part of developers, especially since it seems like it's only a handful of developers (namely Activision) who put out computer games priced the same as their console counterparts. Either way, I'm not paying that much for a game. Of course, I almost never buy games full-priced, but there were a few times when I just had to have something the day it came out. But for $60? At that cost, I'm definitely waiting for the inevitable price drop or sale. In other words, I'm probably never going to play SC2 (going on two years old and it's still $60 from Blizzard).