It *was* almost yesterday that the GeForce was new. It was like a year and a half ago (or longer, I think) that the voodoo3 was new. It really shows, too, because the voodoo3 really sucks compared to a lot of todays top graphics cards.
There are actually already Linux DRI drivers out on an (unstable) cvs branch, that are supposed to work pretty well in 16 bit mode already, although 32 bit mode reportedly crashes the machine. It's the tdfx-0-0-2 branch I believe...see The DRI Page at Sourceforge for more details.
Ok, yes, alphas are insanely fast. The problem is, they're not binarily compatible. They're sort of like Linux in that way...small market share, small base of users, but much better than the competition. Only reason people don't switch is because they won't be able to use everything they currently have with it, therefore making it less user friendly. I know they're not *meant* for home users, but it would be nice if they were;-)
So, on another note, anyone know of anyplace (on the web or otherwise) that I can find out exactly what IS up with BIG_ENDIAN and LITTLE_ENDIAN? I'm not going to be using a BIG_ENDIAN machine anytime soon, but I've always been interested.
compiling mostly...while this may not be a home use, when something compiles at double the speed, it halfs the time needed to debug. Also, when you've got 10 emacs windows open, are compiling something, have mozilla open, etc etc, it bogs down the cpu...the only way of getting around this is A) speed, or B) SMP (i have 2 300 MHz processors that were 900 bucks each when i bought em).
Oh, and Unreal Tournament, HGII, Q3, etc, etc, etc.
That's why it's a FIVE BOOK TRILOGY (yes, that's trilogy...aka the "Increasingly Innacurately named Hitchhiker's Trilogy")...it's not one book...read the rest of em and you'll find out. Oh, and it's Zaphod, not Zaphoid.
The problem is usually that games like Red Alert don't have "real" AI. They have AI that knows where you are, whereas you don't know where they are. The real task of games programmers for things like Red Alert is dumbing down the AI so that it's not impossible to beat. It's not possible for a human to select armies, place them, assess the situation, etc, etc, as fast as a computer can, so most of the time, the AI has to be dumbed down, or the game will be unbeatable.
An amazingly large number of people think that if we create "intelligence" that rivals our own, then we are delving into what only god should do. These are mostly extremely religious folks. It's the same as the people who think things like cloning and genetic engineering are bad because it's "playing god".
What I think will probably happen, is something like in Isaac Asimov's books, where the robots have three rules (I'm doing this from memory, and I read these books years ago, so I might get them wrong): 1) Preservation of their owner 2) Preservation of other humans, without killing, as long as it does not get in the way of #1 3) Self-preservation, as long as it does not get in the way with #1 or #2.
Then there's the zeroth rule, preservation of the human race as a whole, which supersedes everything else, but that's only found out in the end;-)
Re:Crystal Space, compare and contrast.
on
Jet3d Game Engine
·
· Score: 1
Just remember, all the shots on the crystalspace site are using the software renderer. All the shots on the jet3d and genesis3d sites are using hardware acceleration. The three look comparable in hardware acceleration, but only CrystalSpace supports Win32, Mac, Linux, BeOS, NeXT, Solaris, and more...So if you're looking for portability, aka code that will compile on any machine without changes, go with CrystalSpace.
EXACTLY! Those kids who have never been properly trained with a gun don't know the awesome responsiblity that comes with it. While I don't live in a house that has a gun in it, I've used guns since I was 8 or 9, but used them in a proper way. Holding the gun, feeling it fire, seeing the dent it makes in the sheet of metal behind the target, seeing the flat bullet after it's hit that metal, make you realize just how powerful things like guns are. The same thing applies for videogames. When you see someone explode in a violent videogame, does it make you want to go out and kill someone? NO! The REAL problem is with things like "Loony Toons" on TV. How many times have you seen a cartoon get shot, have holes go through him, and get right back up? Kids being trained that it's not possible to die because of things like that are what the problem is. When you've been seeing things like that all your childhood, it makes it hard to believe that the gun will actually permanently kill anyone.
In short, don't blame the violent things that actually show the awesome power of a weapon, blame the violent things in which the person who got hit falls over with a hole in his body, and is back in the next scene.
Ok, I know this was a little bit off topic from the WAVE thing, but I felt it had to be said.
Loki did NOT port q3a, they are just distributing it. The other games are games that they have ported or are porting (myth II, Civ:CTP, Heavy Gear II, etc.)
The title of this slash story is extremely misleading. The course is not about playing games, it's about designing and programming them. I repeat...it is NOT a course about quake.
Well, considering it's still an alpha version, has no networked support yet, and because it's a self-running demo you can't change the keybindings...I'd say that's pretty good. I've been watching this project for a while, and the screenshots look incredible (although I can't run the demo yet because of no linux opengl support yet). The movie on their site looks quite nice too. Considering it's being developed for free by a bunch of college kids, I'd say it's quite impressive:).
...the Linux version is glide2-only for now (opengl support will be out soon supposedly). Meaning you a) have to have a 3dfx card, and b) even if you have a 3dfx card, you can't play the demo if you're using the 3.9.18 DRI server, because that doesn't support glide2 (yet). Oh well...I guess I'll just have to wait for a new demo, or for backwards compatibility to be implemented in glide3.
My post was NOT meant as a flame of CmdrTaco, or anyone else. I realize now that the title really sounds like it is actually. It was meant more as a redirection in case the other story had other links/comments that are still relavent.
This is what all those nay-sayers of Linux have been waiting for. "But who needs FailSafe for Linux? I thought it was FAILPROOF! Isn't that why we should switch to it? I don't see Windows needing FailSafe..."
BTW, for those of you who couldn't tell, that was a joke:P
It *was* almost yesterday that the GeForce was new. It was like a year and a half ago (or longer, I think) that the voodoo3 was new. It really shows, too, because the voodoo3 really sucks compared to a lot of todays top graphics cards.
One Microsoft Way
There are actually already Linux DRI drivers out on an (unstable) cvs branch, that are supposed to work pretty well in 16 bit mode already, although 32 bit mode reportedly crashes the machine. It's the tdfx-0-0-2 branch I believe...see The DRI Page at Sourceforge for more details.
One Microsoft Way
Ok, yes, alphas are insanely fast. The problem is, they're not binarily compatible. They're sort of like Linux in that way...small market share, small base of users, but much better than the competition. Only reason people don't switch is because they won't be able to use everything they currently have with it, therefore making it less user friendly. I know they're not *meant* for home users, but it would be nice if they were ;-)
So, on another note, anyone know of anyplace (on the web or otherwise) that I can find out exactly what IS up with BIG_ENDIAN and LITTLE_ENDIAN? I'm not going to be using a BIG_ENDIAN machine anytime soon, but I've always been interested.
One Microsoft Way
compiling mostly...while this may not be a home use, when something compiles at double the speed, it halfs the time needed to debug. Also, when you've got 10 emacs windows open, are compiling something, have mozilla open, etc etc, it bogs down the cpu...the only way of getting around this is A) speed, or B) SMP (i have 2 300 MHz processors that were 900 bucks each when i bought em).
Oh, and Unreal Tournament, HGII, Q3, etc, etc, etc.
One Microsoft Way
for rednecks...
i.is.god
or
me.is.god
or
bubba.is.god
for christians...
jesus.is.god
for Juno Reactor fans...
god.is.god
er, ok, enough of that
One Microsoft Way
one that translated klingon!
One Microsoft Way
...now we are going to see newspapers that look like this.
One Microsoft Way
That's why it's a FIVE BOOK TRILOGY (yes, that's trilogy...aka the "Increasingly Innacurately named Hitchhiker's Trilogy")...it's not one book...read the rest of em and you'll find out. Oh, and it's Zaphod, not Zaphoid.
One Microsoft Way
...I could change a G3 into a Color Classic! Now THAT would be useful!
One Microsoft Way
Durandal was originally the name of the sword of the French noble Roland in the 8th C. Roland was Charlemagne's (sp?) cousin if I remember correctly.
One Microsoft Way
The problem is usually that games like Red Alert don't have "real" AI. They have AI that knows where you are, whereas you don't know where they are. The real task of games programmers for things like Red Alert is dumbing down the AI so that it's not impossible to beat. It's not possible for a human to select armies, place them, assess the situation, etc, etc, as fast as a computer can, so most of the time, the AI has to be dumbed down, or the game will be unbeatable.
An amazingly large number of people think that if we create "intelligence" that rivals our own, then we are delving into what only god should do. These are mostly extremely religious folks. It's the same as the people who think things like cloning and genetic engineering are bad because it's "playing god".
What I think will probably happen, is something like in Isaac Asimov's books, where the robots have three rules (I'm doing this from memory, and I read these books years ago, so I might get them wrong): 1) Preservation of their owner
;-)
2) Preservation of other humans, without killing, as long as it does not get in the way of #1
3) Self-preservation, as long as it does not get in the way with #1 or #2.
Then there's the zeroth rule, preservation of the human race as a whole, which supersedes everything else, but that's only found out in the end
Just remember, all the shots on the crystalspace site are using the software renderer. All the shots on the jet3d and genesis3d sites are using hardware acceleration. The three look comparable in hardware acceleration, but only CrystalSpace supports Win32, Mac, Linux, BeOS, NeXT, Solaris, and more...So if you're looking for portability, aka code that will compile on any machine without changes, go with CrystalSpace.
EXACTLY! Those kids who have never been properly trained with a gun don't know the awesome responsiblity that comes with it. While I don't live in a house that has a gun in it, I've used guns since I was 8 or 9, but used them in a proper way. Holding the gun, feeling it fire, seeing the dent it makes in the sheet of metal behind the target, seeing the flat bullet after it's hit that metal, make you realize just how powerful things like guns are. The same thing applies for videogames. When you see someone explode in a violent videogame, does it make you want to go out and kill someone? NO! The REAL problem is with things like "Loony Toons" on TV. How many times have you seen a cartoon get shot, have holes go through him, and get right back up? Kids being trained that it's not possible to die because of things like that are what the problem is. When you've been seeing things like that all your childhood, it makes it hard to believe that the gun will actually permanently kill anyone.
In short, don't blame the violent things that actually show the awesome power of a weapon, blame the violent things in which the person who got hit falls over with a hole in his body, and is back in the next scene.
Ok, I know this was a little bit off topic from the WAVE thing, but I felt it had to be said.
Sure...there's slashdot (1 web server, 4 sql servers, if I can remember correctly). ;-)
Loki did NOT port q3a, they are just distributing it. The other games are games that they have ported or are porting (myth II, Civ:CTP, Heavy Gear II, etc.)
The end of the comment says that, yes, but the title doesn't say anything about it. Also, the poster didn't sound like he had read any of the story.
The title of this slash story is extremely misleading. The course is not about playing games, it's about designing and programming them. I repeat...it is NOT a course about quake.
Well, considering it's still an alpha version, has no networked support yet, and because it's a self-running demo you can't change the keybindings...I'd say that's pretty good. I've been watching this project for a while, and the screenshots look incredible (although I can't run the demo yet because of no linux opengl support yet). The movie on their site looks quite nice too. Considering it's being developed for free by a bunch of college kids, I'd say it's quite impressive :).
...the Linux version is glide2-only for now (opengl support will be out soon supposedly). Meaning you
a) have to have a 3dfx card, and
b) even if you have a 3dfx card, you can't play the demo if you're using the 3.9.18 DRI server, because that doesn't support glide2 (yet).
Oh well...I guess I'll just have to wait for a new demo, or for backwards compatibility to be implemented in glide3.
My post was NOT meant as a flame of CmdrTaco, or anyone else. I realize now that the title really sounds like it is actually. It was meant more as a redirection in case the other story had other links/comments that are still relavent.
Hmm, wasn't this posted like a year ago? Lets see...that story would be here
It's not as good as that 386 running in my basement...it gets 1000s of hits a day and never misses a beat.
(hits with a baseball bat that is.)
This is what all those nay-sayers of Linux have been waiting for. "But who needs FailSafe for Linux? I thought it was FAILPROOF! Isn't that why we should switch to it? I don't see Windows needing FailSafe..."
:P
BTW, for those of you who couldn't tell, that was a joke