Parsec Demo For Linux Released
Jeff Hobbs writes about the " self-running demo of a new 3D, network, cross-platform space combat game called Parsec, that is being simultaneously developed for Linux, Mac, and Windows. Looks pretty *damn* cool so far...!
"
Well at least in the figurative sense. Space games have always been favorites of mine from trek in the BSD games category to others I think this will be rather cool. Too bad my linux machine really can't take the strain, but I do have this little old useless NT machine here I can inflict with much punishment.
Slashdot social engineering at it's finest
I camped out on their site almost all day waiting for this thing.
My take on it.
Like it says, self-playing demo....
pretty much it is three timedemos
and a "freeflying" mode, which means you fly around in space (nothing around you) to "get used to the controls"
Gorgeous graphics, since you can't really blow anything up yet, it is hard to tell how much fun this will be.
personally I wish the configure key bindings weren't disabled so I could pick something more descent-esque than the crazy ones in there now.
oh, and who ever recorded those demos sure knows how to fly
my machine gets pretty good frame rates considering it is slowly aging.
Like I said, I can't hardly wait til the real thing comes out.
Those are beautiful screenshots. Looking forward to the real thing. Does anyone else know of any good cross-platform games? Best one I can think of is Abuse.
These people looked deep into my soul and assigned me a number based on the order in which I joined.
Ahhh Parsec... Let me wax nostalgic as I float back to the glory days on my TI-99 4a.
They call me the working man. I guess that's what I am.
Mandrake 7.0, Voodoo 2, latest drivers from 3dfx. Anyone have better luck or similar experiences?
-Scott
"there once was a big guy named lou
Granted, I haven't played it networked yet, but the free fly mode was pretty cool. The controls were slighty complex, using both hands for basic control. As for the graphics, it's seem like a 3D Escape Velocity/Overide. The lighting cannon seemed somewhat dated graphics wise, no transparency or anything. All the graphics feel somewhat dated. I do like the support of ANY acceleration (GL, Glide); max kudos there! Just my opinion, I've been known to ramble....
"liberty and justice for all those who can afford it"
Since the site seems Slashdotted, is this game from the creators of the Parsec game I have for my TI-994a? If so, I'm all over this, as that was my very favorite game for that old thing. If not, what happened to that license, and is this an abuse of that license?
Since the original X-Wing game, and its various addons, I have not found any space combat game the matches. This might be it. And it's being developed for Linux. This is good. But, until I see a working game(not a self-running demo), I won't bet my paycheck on it. However, since the only computer games that I like are space combat sims(Descent, X-Wing, and so forth), I'm willing to invest my paycheck in it :) Dave
Barclay family motto:
Aut agere aut mori.
(Either action or death.)
...the Linux version is glide2-only for now (opengl support will be out soon supposedly). Meaning you
a) have to have a 3dfx card, and
b) even if you have a 3dfx card, you can't play the demo if you're using the 3.9.18 DRI server, because that doesn't support glide2 (yet).
Oh well...I guess I'll just have to wait for a new demo, or for backwards compatibility to be implemented in glide3.
My plan is to pimp before they realize I'm a jackass. Hit 'em hard and fast.
Anybody notice the file size went from big to little as you scrolled down to get to the linux package? Nice little reminder...
Ok, went and dl'd. Installed. Ran. Watched a few minutes of the first demo. Now I'm dizzy. I don't normally get dizzy from such things... maybe its because I wasn't in control of the motion.
Anyhow, looks pretty. I'll play around with it some more later, but right now, I've got to get to work...
Intolerant people should be shot.
I just installed this a little while ago. I think they need to mainly work on the controls and the reliability of the game in general. It crashed 3 of the 5 times I ran it.
I like the game's concept though. Looks like it's going to be pretty cool if they get some of this stuff worked out. It's also nice to see more games for Linux because games are often reasons people who would normally use Linux for everything have to boot into "that other OS." Anyways, I personally welcome any Linux app, open or closed source.
BTW, I ran this under RH 6.0, so YMMV.
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Mr Katz,
I respectfully request that you take your overbearing, non news-for-nerds nor stuff that matters articles and pour flaming hot grits down your pants.
Man, those were the days. That was the very first computer game i played to excess. The 99 provided me with a path to geekdom that i never left. I wore out many a keyboard and cartridge slot on those puppies.
Here's a list of mirrors, straight from the site since it looks like they're going to get slashdotted pretty soon.
Windows
File size: 18MB
README
Local server (Vienna/Austria)
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MacOS
File size: 17.8MB
README
Local server (Vienna/Austria)
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Linux (x86)
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Mirrorwww.newsbytez.com
Don't bother d/l if you run Linux,
but don't have a Voodoo-card:
PC/Win32 (95/98/NT/2K)
----------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Matrox G400
NVIDIA TNT
NVIDIA TNT2
NVIDIA TNT2 ULTRA
NVIDIA GeForce (SDR, DDR)
PC/Linux (x86)
--------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Mac (MacOS 8.5 or later)
------------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
ATI Rage 128
/Alex
What a great game that was. Don't forget Hunt the Wumpus!!!
Offtopic: Speaking of the TI-994a, this was a great machine, my first exposure to programming.
The major part of this demo is a movie of in-game action rendered with the Parsec game engine. The demo is composed out of several actual network game sessions that was recorded using Parsec's in-game recording feature. It is 11:40 minutes long and features nice background music.
There is also a "free flight mode" where people can select their ship and navigate outer-space, collecting power-ups and such. However, there are no opponents, since the demo does not contain any networking code. Still, pilots can steer their spacecraft and fly around.
There is also a TIMEDEMO feature that is available.
The minimum recommended CPU is a Pentium 200 although a Pentium 300 is recommended. The minimum memory requirement is 64MB although 128MB or more is recommended. 65MB of hard disk space is also required. It is required that you have a Voodoo card (Glide), as GLX is not yet there. Kernel 2.2, glibc 2.1, and X (or svgalib) is also required.
The source is not available.
Chris Hagar
"The price of freedom is eternal vigilance." - Thomas Jefferson
Sure, there's no need to opensource the artwork, but why keep the engine closed if it's all being done for educational reasons and for fun? Those two tend to be synonymous with open source. And the points about distributed development are both silly and inapplicable, since they don't actually have to accept any modifications that people would make. They could even release it under some silly "you get the source, but you can't distribute modified copies" sort of liscense that would encourage bugfixes but no forks. At least the second paragraph implies that this is all subject to change.
Let's just hope they don't screw up security-wise the way Quake 1 did. If they're writing the game from scratch, I hope they get it right instead of learning the hard way after the fact.
"If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes
You could try it with the Creative Labs' GeForce card with it's glide wrapper.
I feel the nostalgia welling in me as well. But there is no TI 99/4A in my closet (wait... no, actually there is, but the darn TV adaptor is missing). Perhaps there is an emulator out there that I could use? Maybe even dumps of my favorite games? (Parsec being cheifest among them, but I also spend hours glued to knockoffs such as Munchman and TI-Invaders).
Tweet, tweet.
13 IS lame. I mean, they had bombs, automatic rifles, and in a school full of people, they couldn't take out more than 13? What's up with that?? I could do twice that without even trying.
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When Escape Velocity came out, I thought I was in love. Here was a game *I* would have made, if I were a programmer. But there was something missing....3D texture mapped graphics!!! Now that I think about...anyone remember Starglider 2 for the Amiga? THAT game kicked ass!! I'd just like to be able to use these 3D accelerator cards for something other than mindless killing sprees. I'm sick of those games. My head feels numb for hours after playing them! Just imagine being able to explore a 3D galaxy, visit planets, and be able to engage in lucrative commerce, join a starfleet, or be a rogue pirate swooping down on unexpecting merchant fleets... Gotta get those credits for that whiz bang particle accelerator cannon somehow! 8^) Something of a cross between Escape Velocity and Star Control but with 3D would be my ultimate game....only wish I knew how to do it myself.
I don't get why all the new games have such high system requirements. I know they want to have spiffy graphics, but at the expense of availability? There should be settings to allow for crummy graphics, but fast play. X-wing and TIE Fighter only needed a 486, and I still consider them to have pretty good graphics. Heck, Wing Commander III had excellent graphics, and it just barely ran on a 486-50 (but for some reason it refuses to work with my newer computer). Now I see all games having anything to do with 3d needing an accelerator, and if not, an absurd amount of memory (no single program should consume 128MB!).
Now that I'm done ranting about requirements, I just wanted to say that this looks to be a great game.
--
Seeing is believing; You wouldn't have seen it if you didn't believe it.
on my PC game machine. I went out and bought a very sweet Elsa Erazor X GeForce card and it FLIES under Win98. I have a sneaking feeling that it wouldn't work very weel, if at all, under Linux. Linux is fine for Xterm and Netscape but for games, Windows still rules. Actually hell, IE5 is better than Netscape too though.. if only I had a 21" monitor on my PC at home.
It was a nice machine...however, all the models I'd ever seen busted the sound chip, after something like a month.
On top of the the RF box for the thing wasn't a normal box, and you couldn't swap out stndard RCA plugs for it. If than thing busted then you were FUBAR. The worst thing about my TI, is my Dad bought it a week before it was discontinued. No more suport after that...but that was where I learned how to code. Good little machine.
Netjak.com independent reviews of domestic & import video ga
Well I ran the demo on an NT machine (upper end pentium PII 400 and it just crawled in just the menu I never even got past the opening screen. And even the turning logo was slow not to mention the lighting effects. What exactly did I do wrong here?
Slashdot social engineering at it's finest
The way I see it, with all the games being ported to Linux and all, that Linux will become significantly less choatic than it is now. Linux reminds me of DOS/Win 3.1 in many ways, at least in terms of applications. The gaming environment back then was complex. I remember that Kings Quest 6 actually had you drop into the command line to install it! There were hacks and workarounds all over the place, proriotory APIs were being used, and there wasn't really a unified installation method. With :)
mainstreamness (TM... My new word)comes unity, and I forsee Linux one day becoming better than Windows in this respect. (Whoa, put down the pitch-forks and hear me out!) Look at windows gaming today. The OS may be a piece of shit, but look at the infrastructure that MS has put in. There is a unified game API (DirectX) sure most good developers these days use OpenGL, but 3D is just a small (design, not code -wise) part of DirectX. Even an OpenGL developer would be a fool not to take advantage of everything from DirectInput and its ultra-flexible device handling, to DirectSound and its accelerated sound support, and DirectDraw and its accelerated everything support. I forsee Linux oneday having an API just like this, except instead of the hard-to-program closed API that is DirectX, it will be an open (source or not, I don't care) API that will be easily portable to different POSIX (and non POSIX) systems. I also see a standardized installation method. Variants of RPMS or DEBs except with much less complexity. And the LSB finally getting its act together so we will never have to harken back to the DOS days and hack the system just to get a game to work. The nifty thing about this is that there is no force required to develop this infrastructure. If it is built and built well, developers will come. There are about 0 serious developers that don't use autoplay or DirectX on windows. They could use something else, but why bother the user with it? And the cool thing will be that it won't be tied to one closed OS. (ie. It will be portable to BeOS
A deep unwavering belief is a sure sign you're missing something...
What it feels like when you use that inner ear device that lets you feel the motion on this game..:)
A thrill that afterwards could only be described as a drink too much.
Regards,
This may possibly be flamebait, but I have to ask this, and I can't see the site 'cause its slashdotted. How is this game different from all the other Wing Commander clones? When I heard that Parallax was making a space fighter sim (D:freespace) I was extatic, hoping to finally see something new. Of course, that was just like the others, but with even more beautiful graphics, new style, but the same gameplay. Is this more of the same? Still, its great to hear that they're developing it for Linux. That alone is holding my interest.
If the person who moderated the above "redundant" had taken the time to look at what he moderated, he'd have noticed that these links are the fixed versions of the parent comment. We don't want to punish people who actually take the time to be helpful like this.
My friend Wayne had an Exidy "Sorcerer" machine.
The carts like for BASIC, etc, came in 8-Track shells!
Exidy being, of course, primarily an arcade game manufacturer.
Pope
It doesn't mean much now, it's built for the future.
I remember a game that came with netware or something like that called NetWar. It was a 3D-space combat game. Single-player mode bit, but wohooo was multi ever fun. Crappy graphics, but it would run on a 286. Man, that thing was better than any other game I've played since.
Half of the links in the above post do not work.
Post #42 is a repost of the same info with the links fixed. Please mark the above post down, and #42 up in it's place.
Oh lame. I thought it was linux port of the space shooter game for the TI-99/4A.
You won't have that choice:
We are a team of game developers working on a non-commercial space-shooter called Parsec. Even though Parsec will be available for download free of charge, we are concerned with delivering a product of competitive quality. We want to combine the pl aying experience found in commercial games with free availability and unrestricted non-commercial distribution. We like to call this commercial-quality freeware (CQF).
It isn't open source though.
--
This space unintentionally left unblank.
Parsec on the TI 99/4A was the coolest! I even still play it from time to time and get all nostalgic. Circa 1982, the good old days.
I'm getting tired of BZFLAG, Quake, and Quake 2.
That's really why. It takes more time and energy to produce software that requires less resources. If you have the extra resources, you use them. You're time goes into other things than more painfull optimizations. Those early 3D games are remarkable in that the developers found a way to get them to perform.
It is interesting to me why all UNICIES are not compatible, given that all the relevant ones use X, have POSIX or SVR4 support, and all have many cross platform libraries. With all this inferstructure in place, it should be reletivly easy to standerdize the little inconsitancies between UNICIES to make them all completly source compatible with each other. Thus Solaris x86 should compile Linux x86 programs and Linux MIPS programs should compile on IRIX. This could come as an extension to POSIX, say 2.0? My point is that all UNICIES present a standard programming interface. The plumbing underneath is a greatly different, but from a program's point of view there is not a quantum leap in difference between Solaris and Linux and FreeBSD. Getting rid of the inconsistancies that remain would be a great help in getting UNIX accepted by more people. (Now wether or not the spread of UNIX is a good thing is up to you :)
A deep unwavering belief is a sure sign you're missing something...
I've run it with Debian Gnu/Linux Potato. Just install the Debian glide packages (there is a mesag3_glide deb), and add a symlink from /usr/lib/libglide2x_V3.so to /usr/lib/libglide.so.2.
Don't forget to run ldconfig after it.
I did try it, but i didn't like it like this.
GNU guru and mainframe hacker
This looks neat, but have you seen BFRIS? It's been out for over a year now and has linux and windows demos. It even runs well on low-end 3dfx cards and 28.8 modems.
The only way to secure against bots is to have a referee sitting behind every client playing the game (and even then he might be payed off). This is the same principle with computer chess -- there's absolutely no way to prevent a person from having big blue (or Kasparov for that matter) choosing his moves for him, without physically observing the match. When it gets down to it, someone could make a physical robot that plays FPS by monitoring video output visually and physically typing on a keyboard (or, more realistically, by replacing video drivers and monitoring in software, and replacing keyboard/mouse drivers for input and inputting in software). Nobody's taken this approach yet, but the only thing stopping them is obscurity. With open source, none of that roundabout shit would be necessary, so it's easier (though always possible); there truly is *no* way to secure against bots.
The most viable solution, which is actually an alternative to security, is to privatize every game. Have every player sign his logins with public key crypto, and if he starts cheating he gets manually put on the blacklist. In order to prove he's not on the blacklist he would have to be authenticated by a trusted server that maintains blacklists before he could play. Something similar is already used in Q3/halflife to prevent piracy (so-called). Extending this system to blacklist cheaters would probably be trivial; it wouldn't even require modification of the client (only server). Of course, server admins would be able to use whatever subset of the blacklist they want, or whatever alternative blacklist servers, or no blacklist at all.
I still don't consider that real security though. It's just an imperfect but easier version of the personal referee. It's the equivalent of not having any file permissions, but only letting close friends use the computer. And one major potential problem might be people getting blacklisted who shouldn't. Anyway, security in the traditional sense is impossible for these games. The only total solution is that people learn to have some consideration for others, and not to take games so seriously. Hey, it could happen ;)
Damn it, that's the second time you catch me with that link!!!!!!!!!!!! There should be an addition to the slashdot code that automatically puts any message with this link at -1. :)
They that quote Benjamin Franklin on liberty and safety deserve neither.
at least partially. The port is called wine (I'm sure you've heard of it). It runs plenty of Windows games already, e.g. StarCraft, Unreal, Half-life, etc. Native linux apps can also use DirectX, through winelib. Just FYI :)
OK - So Linux rules the world when it comes to UNIX games. C'mon guys - Solaris is a contender and even more so now that UltraSPARC's are readily available. I myself have an Ultra30 with an FFB2+ as my personal home computer. If I want to play a game on it I have to go to extra effort to port it to Solaris from Linux. contacting these commercial companies producing games such as parsec invokes a null response. Solaris users are gamers too. C'mon guys....... I've got this gutsy workstation looking for some fun after hours and Quake is not exactly what I call a game for most females. At least the Quake team didn't forget us Sun users..... FYI I have ported several OpenGL Linux games to Sun and also flightgear flightsim and Xshipwars. Now it's time for Linux to remember it's UNIX roots and get these other commercial games on Solaris. Once these games get as far as Linux, a Solaris port is trivial. Remember - it's all UNIX and just say NO to Microsoft. rachel
An AC asks:
> Who are the dramite?
The names of the ships (Urbite, Dramite, one other that escapes me now) were derived from the names of the programmers. There's also the letters "Jed" and "Urb" in the landscape scrolling below the ship. Yes, you can fit programmers' credits into even a small game.
Unfortunately, my 90MHz 601 isn't quite up to running Parsec at a reasonable speed on Mac V9T9--although it does do a great job at MunchMan. I'll have to pick up the real thing next time I'm at the folks' place. That, or become the first and only person to upgrade to a G4 for the sake of TI-99/4A emulation.
He was an accident waiting to happen. Most accidents happen at home. Maybe he should have gone out more often.
DOOM!!!!!! It's been ported to everything, and it's a lot funner and newer than all this Trek stuff from the 70s that people keep talking about.
Whatever happened to the Glide wrappers that used to all be in the news a years or two ago? Any available for Linux/BSD yet?
---
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
Uhm? A modified client can send exactly the same information to the server as can an unmodified one. In this case, one could download authenticated binaries, create the md5sum based on them (or whatever it uses), and then use a modified client that just sends the md5sum from the auth'd binaries instead of from its own binary. There's really no way to guard against this, even theoretically, without an on-site referee.
Even more specifically, here's the transaction:
All of that is totally possible for a modified client. Is there any step I missed that is not possible for the modified client?
Open source, but incredibly easy to cheat.
{chuckle} just as it's a good idea to check your milk befor drinking it.. it's a good idea to check a link befor clicking it. {BTW.. I'm not the one that posted it}
Question reality.
Yes, I remember this. It came with Personal Netware. It was the first game I played over ether! Is there a linux port anywhere? I suppose I could just run it under dosemu, but dang, I loved that game.
-John
I eat dog. Free DVDs. Horray!
IIIIIIII| HEIL JON KATZ!
IIII|
IIIIIIIIII|The Fourth Reich is Upon Us!
IIII|
IIIIIIII| jonkatz@slashdot.org
I've had this game for more than 24 hours now, I've been watching Parsec for like a year now...
Anyways, if you want to make an "enemy" ship that doesn't do anything, but can be blown up, type in the console (~) "summon class hurricane" or "summon class firebird"... hehehehe
And if you poke around, you can figure out how to do some cheats and stuff.
Anyways. I'm surprised nobody has posted this information yet! Hope this post makes it to a good scoring so people will know...
Don't bother d/l if you run Linux,
but don't have a Voodoo-card:
PC/Win32 (95/98/NT/2K)
----------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Matrox G400
NVIDIA TNT
NVIDIA TNT2
NVIDIA TNT2 ULTRA
NVIDIA GeForce (SDR, DDR)
PC/Linux (x86)
--------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Mac (MacOS 8.5 or later)
------------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
ATI Rage 128
Mmmmm
Can we 70fps at 1024x768 on a K6 233! It works fine :) Neat I wish I could play a friend.. ABeZ
will the win freeciv play with the linux freeciv?
if you had the same version numbers etc...
Devil Ducky
MY peers would get out of jury duty.
what is this from?
IMNSHO still the best game written ever. ELITE is the king! Ah, all those nights on my trusty old BBC Model B, using an Apple green monitor in the computer lab. "Hey there is a system we havent vistited, I wander if we run into any Thargoids?"
David Braben and Ian Bell, where are you now?
(Oops, looks like troubl e!)
Jón
(No, I did NOT put that space in "trouble")
This game PARSEC looks like Terminus (http://www.vvisions.com/terminus) a game I saw being demo-ed at the recent Linux World Expo (and had a chance to talk at length with one of the lead programmers). We'll have to see which is the better space game but they both look pretty neat. --e!- ---
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-----------------------------------------------
Unix _is_ user friendly, it's just particular about who its friends
We boycott Austria because they let Joerg Heiler in and he is a suspect. Don't download and don't discuss!
This past summer, I bought a new Voodoo3 card. Everything seemed to be working fine, except when I would play games that actually used Glide or OpenGL, about ten minutes in my computer would hang. Black screen, no response from anything I did... I had just got a new motherboard too, so at first I thougt is was a driver problem. Well, one day I had the cover of my case off and was playing Quake III when I realized I had been playing for 20 min with no problem. So I reached down and put my hand on the heatsink on the video board, and burned the hell out of it. Long story short, attached a couple cpu fans to it and now it runs fine. I used to have a voodoo 2 accelerator, and it seemed like it ran pretty cool, but that was a while ago... You might try running with your cover off and check out your heat situation.
Chowder
Make it idiot-proof and someone will build a better idiot.
As much as I adored parsec, and my TI-99 (almost as much fun as the cheesy TRS-80) I have to say the bestest (sic) game in the world for it had to be Hunt the Wumpus. Not only was the name a riot but so was the music. Anyone else remember it?
Actually, all Unices ARE compatible at the source level, theoretically speaking. Any operating system that adheres to the Posix specification (which is currently up to 4.0, I believe - although no OS today measures up to it. Linux is the most Posix compliant Unix on the market today, and it is only fully compatible with Posix 2.0) should be fully compatible at a source level with any other compliant operating system, as long as the programmer of the application also adheres to Posix compliancy...
/dev entries that may not exist on other platforms than Linux, then yes, in theory you could compile said application on Solaris.
The key words are SHOULD BE and APPLICATION ALSO ADHERES.
Application programmers are lazy (I know, because I am one). It is easy to fall into the trap of writing your own quick-and-dirty libraries to access the hardware, especially in a case like this.
If any part of your code is written in assembler, then you have cut out all platforms that run on hardware other than what you are developing on. If you depend on libraries that are not available on other platforms (is libGlide available for Solaris?), then you lose compatibility with those platforms.
If you take the source and make sure that everything it depends on can be compiled for Solaris or what-have-you, and make sure that there are no direct hardware calls, or calls to
One problem here.
The Parsec developers are not releasing the source (at this date, anyway). Posix compliancy specifies SOURCE LEVEL compatibility. This means that applications that are written to Posix specs may be COMPILED on any Posix compliant operating system. This does not ensure that BINARIES compiled for other platforms will run. In practice, the result is usually far from binary-level compatibility.
If all of the depending libraries are available for FreeBSD, you have a good chance of running Parsec on that through the Linux emulation layer (I forget what it's called - don't use FreeBSD), but other than that, you're SOL unless either the Parsec developers release their source or they have miraculously been conforming to the Posix specification and decide to release binaries for Solaris, SCO, BSD, etc, etc...
-------------
Speaking of 3d games...
If anybody has been able to get UT running through libMesaGL, please e-mail me with instructions. I keep getting segfaults when it tries to load the Mesa library. Either that, or please point me in the direction of some good Glide wrappers.
Thank you very much (I purchased UT, but can only play it at my friend's house on his Windows machine - shudder)
cthulhubob@hotmail.com
Ethan Baldridge
Too bad it doesn't seem to make use of Newtonian mechanics. Sometimes it's fun just to have the added sense of realism during space combat, even if it's harder to control the ship.
Regards from
"asdfjkl;"-man
Don't forget about the Bynite !!
I agree, SDL is becoming a great library for multi-platform game development. It's low-level, extremely simple, and hardly incurs any overhead. And I notice on the SDL newsgroup that lots of the people using it are using it on Windows. It still has a way to go, such as builtin MIDI support; but it's getting enhanced all the time.
I wanted to play Ultima9 when it came out, and knew that it
came with a Glide and Direct3D binaries. Since (1) I'd heard
that Glide was generally more efficient and stable than Direct3D,
(2) that Glide had long been supported in Linux, (3) that the
X-server for 3DFX cards, while new, was supposed to be one
of the best available, and (4) that a Voodoo3 was only $99 US,
it was a pretty easy choice.
It was also the right choice for me, since the Direct3D version
of Ultima9 turned out to be extremely buggy and slow, while
the Glide version was stable and performed reasonably, even
on my modest K6/333 machine.
I used to play parsec on an old TI computer. Basic Programming, Cartriges for games, and a tape recorded for long term storage. yum. but I loved the game..
>>I may be unwilling to shoot rabbits, but fascists are another story. Sure, as long as I am the one who decides who is a fascist