Here in France, we have different age ratings : 10+, 12+, 16+ and 18+ (the latter being applied only to porn, and not to "artsy" porn)
RoTS had no age limitation in France. I brought my 7yo step daughter twice, and she had absolutely no problem with that, and quite enjoyed the film. (younger, she was getting scared when I put my vader helmet on though;)
Her big sister used to laugh at the monsters in Xena, and they're both hooked with Charmed too. We noticed that what had a tendency to trouble them the most was very sad stuff.
There are much worse things in fairy tales, actually. And those things are left to their imaginations, which can be much more impressive than images. The thing is, children LOVE being scared, in an environment they can control, that is.
I also remember watching the anime "Hokuto No Ken" when I was younger (lots of exploding heads and stuff like that), I've played video games all my life, yet I haven't killed anyone yet.
on the other hand, I hear that many windows 3.1 apps had a hard time running under Windows 95...
As far as compatibility goes, I think Apple has made an incredible job so far : today's mac doesn't have the same processor family nor the same OS as 68k based macs did, so it's a completely different computer, yet the older apps work seamlessly, which is quite impressive IMHO.
"How in the name of Islamic Fonzie did we ever let games get away with "Loading..." screens? The Gamecube doesn't have those, not on the games made by Nintendo. Hell, the 8-bit NES didn't have load screens 20 years ago."
Bwahahaha... that guy gotta be kidding on that one
hum you might want to double check the 4k or so you wrote last night, because not only did "there" miss a " ' " (btw that's an apostrophe), but it also lacked a "y".
it's all a matter of proprietary platform and content, which has always been locked. Nobody but Nintendo can manufacture cartridges for their consoles, for instance. Or nobody can sell Hit Clips compatible music but Hasbro. Has this been a problem for anyone before? As long as there are competing platforms, which is the case in the digital music players and online music stores industry, there's absolutely no legal problem in locking your own platform.
of course, no one implied that Jobs was actually the one rendering 3D fishes and superheroes on his renderfarm...
Jobs is a salesman, and as such he has an interest selling the content created by the company he owns, and as Pixar has become an important company in Hollywood, he has links to other media moguls, who share his interests on that front.
being French, catorce sounded very close to quatorze to me (14 in french), so I had this figured out pretty much. You know what, I think it's done ON PURPOSE.
Now, that will surely get you thinking and loving that song for the opposite reason you hated it before.
MAME on its own isn't illegal and isn't ripping off of any other's work. You can use it completely legally, either by ripping an arcade board you own, or by buying legal ROMs on Starroms or the Capcom ones that come for free with the gear from HanaHo. You can also use the couple of ROMs that are freely available on mame.net, courtesy of their own copyright owners.
So what you're refering to is piracy from MAME's users. Should the MAME devteam be punished because of what others do with their hard work? Don't think so.
There's a very good reason why Macintoshes have a single button mouse. Right-clicking just plain sucks as a user interface. You have no visual way of knowing what is right-clickable or not, and you have no clue what features will be available before you click. That is something you get to learn on your own, and that's certainly not a user-friendly interface. Remember that Mac OS has a long history of being intuitive and right-clicking is a geek thing. If you want to go the geek way, you can, as Mac OS X supports buttons-endowed mice, but it should not be that way by default for the beginner. It sucks even more on Windows as contextual menus only pop up once you release the button (makes absolutely no sense, isn't consistent with left-clicking, doesn't allow for mistake correction, etc etc), so at least it's done right on Mac OS X.
Moreover, with softwares properly designed at least, the options available under the right-click are also available in the menu bar, and have keyboad shortcuts.
So while you might disagree with using a single button mouse (I myself have bought a Logitech replacement), you have to agree that such choice does make sense and is consistent with Apple's politics regarding user interface.
Stop saying it's a failure. There's a very good reason why Macintoshes have a single button mouse. Right-clicking just plain sucks as a user interface. You have no visual way of knowing what is right-clickable or not, and you have no clue what features will be available before you click. That is something you get to learn on your own, and that's certainly not a user-friendly interface. Remember that Mac OS has a long history of being intuitive and right-clicking is a geek thing. If you want to go the geek way, you can, as Mac OS X supports buttons-endowed mice, but it should not be that way by default for the beginner. It sucks even more on Windows as contextual menus only pop up once you release the button (makes absolutely no sense, isn't consistent with left-clicking, doesn't allow for mistake correction, etc etc), so at least it's done right on Mac OS X.
Moreover, in softwares properly designed at least, the options available under the right-click are also available in the menu bar, and have keyboad shortcuts.
So while you might disagree with using a single button mouse (I myself have bought a Logitech replacement), you have to agree that such choice does make sense and is consistent with Apple's politics regarding user interface.
Man, if only they could have done something with HyperCard. That could have been the powerapp to end all powerapps. If they had developed it through the growth of the Internet and made it have a flash-like player, it would probably be the #1 tool for developing online apps.
Well what you're asking for already exists, it's called Macromedia Director and its internet plugin Shockwave. Its language is even a heir of HyperCard's language, HyperTalk. Too bad Macromedia insists on killing its greatest software ever though.
a noticeable difference would be that Apple just created the online music market as a viable industry (ie : there were others solutions before, but the iTunes Music Store was the first one actually done right, which everyone else copied afterwards). If I remember correctly, before there was no online store featuring music from all 5 majors, let alone indies, most stores only offered music "for rent" through monthly registration, and the DRMs were as intrusive as can be. Apple worked hard to change all this, and paved the way for others to jump into the bandwagon.
So they kind of deserve some credit there, whereas Microsoft, as far as I know, doesn't. I'm much more prone to defend the intellectual property of someone who actually invented something rather than ripped it from others' R&D department and investments...
"His point is that a good programmer will simply create code of a quality that average programmers never can create"
Captain Obvious strikes again!
Here in France, we have different age ratings : 10+, 12+, 16+ and 18+ (the latter being applied only to porn, and not to "artsy" porn)
;)
RoTS had no age limitation in France. I brought my 7yo step daughter twice, and she had absolutely no problem with that, and quite enjoyed the film. (younger, she was getting scared when I put my vader helmet on though
Her big sister used to laugh at the monsters in Xena, and they're both hooked with Charmed too. We noticed that what had a tendency to trouble them the most was very sad stuff.
There are much worse things in fairy tales, actually. And those things are left to their imaginations, which can be much more impressive than images. The thing is, children LOVE being scared, in an environment they can control, that is.
I also remember watching the anime "Hokuto No Ken" when I was younger (lots of exploding heads and stuff like that), I've played video games all my life, yet I haven't killed anyone yet.
on the other hand, I hear that many windows 3.1 apps had a hard time running under Windows 95...
As far as compatibility goes, I think Apple has made an incredible job so far : today's mac doesn't have the same processor family nor the same OS as 68k based macs did, so it's a completely different computer, yet the older apps work seamlessly, which is quite impressive IMHO.
You do realize that there's probably a majority of computers NOT connected to the Internet, don't you?...
"How in the name of Islamic Fonzie did we ever let games get away with "Loading..." screens? The Gamecube doesn't have those, not on the games made by Nintendo. Hell, the 8-bit NES didn't have load screens 20 years ago."
Bwahahaha... that guy gotta be kidding on that one
hum you might want to double check the 4k or so you wrote last night, because not only did "there" miss a " ' " (btw that's an apostrophe), but it also lacked a "y".
Actually, it's not 5 per playlist, it's 7 per playlist.
Can't you read? We told you that IT JUST WORKS! ;p
Actually you can say both calamar and calmar for squid in French, except for the giant squid which is only called calmar géant.
it's all a matter of proprietary platform and content, which has always been locked. Nobody but Nintendo can manufacture cartridges for their consoles, for instance. Or nobody can sell Hit Clips compatible music but Hasbro. Has this been a problem for anyone before? As long as there are competing platforms, which is the case in the digital music players and online music stores industry, there's absolutely no legal problem in locking your own platform.
duh, your comment is pretty much stupid...
of course, no one implied that Jobs was actually the one rendering 3D fishes and superheroes on his renderfarm...
Jobs is a salesman, and as such he has an interest selling the content created by the company he owns, and as Pixar has become an important company in Hollywood, he has links to other media moguls, who share his interests on that front.
being French, catorce sounded very close to quatorze to me (14 in french), so I had this figured out pretty much. You know what, I think it's done ON PURPOSE.
;)
Now, that will surely get you thinking and loving that song for the opposite reason you hated it before.
which is pretty lame IMHO
MAME on its own isn't illegal and isn't ripping off of any other's work. You can use it completely legally, either by ripping an arcade board you own, or by buying legal ROMs on Starroms or the Capcom ones that come for free with the gear from HanaHo. You can also use the couple of ROMs that are freely available on mame.net, courtesy of their own copyright owners.
So what you're refering to is piracy from MAME's users. Should the MAME devteam be punished because of what others do with their hard work? Don't think so.
There's a very good reason why Macintoshes have a single button mouse. Right-clicking just plain sucks as a user interface. You have no visual way of knowing what is right-clickable or not, and you have no clue what features will be available before you click. That is something you get to learn on your own, and that's certainly not a user-friendly interface. Remember that Mac OS has a long history of being intuitive and right-clicking is a geek thing. If you want to go the geek way, you can, as Mac OS X supports buttons-endowed mice, but it should not be that way by default for the beginner. It sucks even more on Windows as contextual menus only pop up once you release the button (makes absolutely no sense, isn't consistent with left-clicking, doesn't allow for mistake correction, etc etc), so at least it's done right on Mac OS X.
Moreover, with softwares properly designed at least, the options available under the right-click are also available in the menu bar, and have keyboad shortcuts.
So while you might disagree with using a single button mouse (I myself have bought a Logitech replacement), you have to agree that such choice does make sense and is consistent with Apple's politics regarding user interface.
Stop saying it's a failure. There's a very good reason why Macintoshes have a single button mouse. Right-clicking just plain sucks as a user interface. You have no visual way of knowing what is right-clickable or not, and you have no clue what features will be available before you click. That is something you get to learn on your own, and that's certainly not a user-friendly interface. Remember that Mac OS has a long history of being intuitive and right-clicking is a geek thing. If you want to go the geek way, you can, as Mac OS X supports buttons-endowed mice, but it should not be that way by default for the beginner. It sucks even more on Windows as contextual menus only pop up once you release the button (makes absolutely no sense, isn't consistent with left-clicking, doesn't allow for mistake correction, etc etc), so at least it's done right on Mac OS X.
Moreover, in softwares properly designed at least, the options available under the right-click are also available in the menu bar, and have keyboad shortcuts.
So while you might disagree with using a single button mouse (I myself have bought a Logitech replacement), you have to agree that such choice does make sense and is consistent with Apple's politics regarding user interface.
http://www.gizmodo.com/gadgets/images/AppleHaters. gif
Well what you're asking for already exists, it's called Macromedia Director and its internet plugin Shockwave. Its language is even a heir of HyperCard's language, HyperTalk. Too bad Macromedia insists on killing its greatest software ever though.
hey, wait a minute, I can read in the toilets without problems, I'm a multitasking genius!
so that means that with all those sessions containing duplicate content, the discs will contain about two songs.
a noticeable difference would be that Apple just created the online music market as a viable industry (ie : there were others solutions before, but the iTunes Music Store was the first one actually done right, which everyone else copied afterwards). If I remember correctly, before there was no online store featuring music from all 5 majors, let alone indies, most stores only offered music "for rent" through monthly registration, and the DRMs were as intrusive as can be. Apple worked hard to change all this, and paved the way for others to jump into the bandwagon.
So they kind of deserve some credit there, whereas Microsoft, as far as I know, doesn't. I'm much more prone to defend the intellectual property of someone who actually invented something rather than ripped it from others' R&D department and investments...
those would make great bath toys for geeks!
the first Macintosh had 128 MB of RAM.
hey if Flash isn't just for designers anymore I guess that would make Director & Shockwave the new tech toys for ubergeeks...
damn, next step is probably to get the employees to PAY to be allowed to WORK, 24/7...
Has this world gone crazy?...
Video showing a great quote from Bush:
"We've had no evidence that Saddam Hussein was involved with September the eleventh"
now you know.