"I can't imagine games using more than 128MB of texture RAM, and so I have to wonder why AGP is still being developed. "
Unreal Tournament 2003 has an "ultra high" setting (that is disabled in current builds -- possibly via an ini though) that uses approx 180meg of textures -- that's the reason it's disabled, none of the current mainstream cards can cope -- yet.
Much of the time it's used, you'd not know unless you worked for the company:)
A lot of www servers behind local directors do stuff like this already, but the port translation is handled by the local director.
Though you could just do it by forwarding the external interface's port 80 to localhost:8080 too, and it'd still be transparent to the user. Depends if you want to take the processor usage hit, which although small could start to get significant for a busy site...
The only way to steal BSDL'd code is to use it without attibution - which, so far, Microsoft has always done. Unlike Linux, with the infamous RedHat-supplied ATA header code...
If the license terms are complied with, it's NOT stealing.
There's not a lot of GNU software outside of the C compiler.
grep, diff, tar, gzip and groff all spring to mind, outside of GCC. awk was the GNU version but it's being replaced with the "original" awk, I believe.
Indeed, although somewhat off-topic, given my response was to someone claiming "AMD would never do it".
You can turn off TCPA on the next Intel chip without doing anything fancy. You can do it though the BIOS.
The problem isn't turning it off. The problem is without the support there at all, you still can't use the software that requires TCPA to be present. So having a chip that doesn't support it gets you no further forward than turning off TCPA support in the BIOS.
Uh... no. The question IS Open Source software for Windows.
The article title is "The Best of Windows Open Source Software?".
The first sentence is ""I'm cooking up a CD-ROM image of excellent Win32 Open Source software to give to friends and family who are intrigued by the whole OSS movement but don't know where to start."
See?
Not a single mention of GNU or GPL, in fact. Or even licenses in general.
It was designed to be playable on a GeForce 2 at minimum detail, etc.
It also takes advantage of pixel shaders, and with full detail will have around 80meg of textures -- the original GF2 cards were 32meg cards.
Since the memory size and pixel shaders are the two biggest features that a game dev has to go out of their way to use -- unlike, say, the faster clockspeed or enhanced occlusion detection, the game was most obviously designed to take advantage of better cards.
Carmack has said as much several times. Or do you not read the stuff Carmack puts out?
Personally, I think it would be interesting if DVDs came with branching that matched a "rating" system on the player. Have a selection of settings for sex, violence, bad lanauge (none, implied, brief, visual, explicit, say... something like that) and let the player edit.
Movies could show a list of "minimums" the specific movie supports on the packaging, and the consumer can decide at playback time...
That would let the rest of us see everything, and keep those who wish to self-censor happy, hopefully.
Existing players wouldn't support this, but many allow firmware upgrades... the "default" (ie without settings) version of a movie could match the theatrical release anyway. Or, of course, they could have a sub-menu with a list of releases by theatrical rating.
And, of course, allow directors to have a part of the editting process....
But they don't want to "outlaw the GPL".
They want to ensure govt. funded projects are public domain.
Quite a large difference. The original front-page post (which is quoting the linked article, to be fair) should be "-1, flamebate" IMHO.
"I can't imagine games using more than 128MB of texture RAM, and so I have to wonder why AGP is still being developed. "
Unreal Tournament 2003 has an "ultra high" setting (that is disabled in current builds -- possibly via an ini though) that uses approx 180meg of textures -- that's the reason it's disabled, none of the current mainstream cards can cope -- yet.
I got the converter in the box with my card.
"An Error Occurred Because An Error Occurred"
Ah, so that's why!
Much of the time it's used, you'd not know unless you worked for the company :)
A lot of www servers behind local directors do stuff like this already, but the port translation is handled by the local director.
Though you could just do it by forwarding the external interface's port 80 to localhost:8080 too, and it'd still be transparent to the user.
Depends if you want to take the processor usage hit, which although small could start to get significant for a busy site...
One more time...
YOU
The only way to steal BSDL'd code is to use it without attibution - which, so far, Microsoft has always done. Unlike Linux, with the infamous RedHat-supplied ATA header code...
If the license terms are complied with, it's NOT stealing.
Most open source software is indeed completely lacking in innovation.
However, you appear to think that CEOs actually think about software...
Indeed.
But the world is full of idiots who refuse to learn.
The obvious answer is "because everyone dies."
Not a great example for the question asked:
(removed)>uname -sr
FreeBSD 4.6-STABLE
(removed)>tar --version
GNU tar version 1.11.2
It doesn't hate the GPL, it prefers the BSDL.
There's not a lot of GNU software outside of the C compiler.
grep, diff, tar, gzip and groff all spring to mind, outside of GCC. awk was the GNU version but it's being replaced with the "original" awk, I believe.
Oh, and binutils is in there.
The plans to unite these features under a standard API is part of the OpenGL 2.0 spec.
I'd expect it to run but be less pretty.
That's fair enough, given the various enhancements that the GF4 has, such as pixel-shaders.
Indeed, although somewhat off-topic, given my response was to someone claiming "AMD would never do it".
You can turn off TCPA on the next Intel chip without doing anything fancy. You can do it though the BIOS.
The problem isn't turning it off. The problem is without the support there at all, you still can't use the software that requires TCPA to be present. So having a chip that doesn't support it gets you no further forward than turning off TCPA support in the BIOS.
Uh... no. The question IS Open Source software for Windows.
The article title is "The Best of Windows Open Source Software?".
The first sentence is ""I'm cooking up a CD-ROM image of excellent Win32 Open Source software to give to friends and family who are intrigued by the whole OSS movement but don't know where to start."
See?
Not a single mention of GNU or GPL, in fact. Or even licenses in general.
Palladium is a Windows technology that uses TCPA - a hardware spec for "trusted computing".
AMD signed up for TCPA *BEFORE* Intel did.
AMD and Intel plan to do it differently: AMD on the motherboard chipset, Intel on the processor.
Not true.
It was designed to be playable on a GeForce 2 at minimum detail, etc.
It also takes advantage of pixel shaders, and with full detail will have around 80meg of textures -- the original GF2 cards were 32meg cards.
Since the memory size and pixel shaders are the two biggest features that a game dev has to go out of their way to use -- unlike, say, the faster clockspeed or enhanced occlusion detection, the game was most obviously designed to take advantage of better cards.
Carmack has said as much several times. Or do you not read the stuff Carmack puts out?
"Name one FPS that can be described as innovative when compared to Quake 3."
NOLF? Deus Ex? The Thief series?
They all have very different gameplay from Q3. Yes, shooting people is involved. That's why they're First Person Shooters.
No, we don't need a Linux driver.
If you're serious about games, Windows is the OS to use. If you're not serious about games, why are you buying a $400 gaming card?
Personally, I think it would be interesting if DVDs came with branching that matched a "rating" system on the player. Have a selection of settings for sex, violence, bad lanauge (none, implied, brief, visual, explicit, say... something like that) and let the player edit.
Movies could show a list of "minimums" the specific movie supports on the packaging, and the consumer can decide at playback time...
That would let the rest of us see everything, and keep those who wish to self-censor happy, hopefully.
Existing players wouldn't support this, but many allow firmware upgrades... the "default" (ie without settings) version of a movie could match the theatrical release anyway. Or, of course, they could have a sub-menu with a list of releases by theatrical rating.
And, of course, allow directors to have a part of the editting process....