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PCs Losing Out as a Gaming Platform?

Snibor Eoj writes "The Boston Globe Online has an article by Hiawatha Bray discussing the state of gaming on PCs and consoles. He points out that PC users now suffer the same fate as Mac users have for years, that of waiting for a great game that's already out on another platform. Consoles continue to gain market share, and software companies are noticing that and writing more and earlier for consoles than for PCs."

639 comments

  1. It's the Linux support by Anonymous Coward · · Score: 0

    Millions of computer users now use Linux, making it America's fastest-growing gaming solution. All we need is for every major game publisher to support every possible Linux distribution, configuration, and library version, and we're in business.

    1. Re:It's the Linux support by RebelTycoon · · Score: 0, Flamebait

      Shut the hell up!

    2. Re:It's the Linux support by Anonymous Coward · · Score: 0

      Millions? How about hundreds? Maybe even thousands. Where does this number come from? Downloads for the next version of Redshit, SuCK and Manjuice? Where are the facts?

      And as far as it being a "gaming solution," I'll believe that when I can go to CrapUSA or, better, Worst Buy, Targhetto, or Ball-Mart and pick up more than 0-3 game titles that will work with my own distro.

    3. Re:It's the Linux support by JudgeFurious · · Score: 1

      Yeah ok, whatever you say pal. Just put the crack pipe down ok?

      --
      Appended to the end of comments you post. 120 chars.
    4. Re:It's the Linux support by fudgefactor7 · · Score: 1

      "And as far as it being a "gaming solution," I'll believe that when I can go to...and pick up more than 0-3 game titles that will work with my own distro."

      This is exactly why a product like United Linux is needed. There are just way too many distros out there for that kind of universal support to work.

      And besides, a previous poster forgot to mention my favorite distribution: Gentoo. The Portage system just rocks!

    5. Re:It's the Linux support by Anonymous Coward · · Score: 0

      what a totally clueless fuck you are, moron.

    6. Re:It's the Linux support by ModernGeek · · Score: 0

      I never see games for linux, just use Wine since most gamers are lame windowz people.

      --
      Sig: I stole this sig.
    7. Re:It's the Linux support by Anonymous Coward · · Score: 0

      What the hell are CrapUSA, Worst Buy, Targhetto, and Ball-Mart? Are they actual stores, or are they childish names you invented for stores you hate but patronize anyway?

    8. Re:It's the Linux support by fudgefactor7 · · Score: 1

      ModernGeek, do keep in mind that those gamers are a major source of revenue and are ultimately responsible for the powerful and cheap parts that are available. If it weren't for the demand of people wanting more FPS in Quake there wouldn't be a GeForce 4.

      And don't call them "lame windowz people," because that (a) makes you look bad, (b) makes Linux users in gereal look bad by association, and (c) sounds like sour grapes.

      And as for WINE. ... Well, it's a joke and will never really be a solution. Better to get game developers to make native ports of their executables.

  2. FPS's... by cornjchob · · Score: 5, Insightful

    Anyone here want to sit in front of a T.V. and play Quake III Arena with horrible resolution with a game pade?

    Enough said.

    As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign.

    --
    We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    1. Re:FPS's... by tm2b · · Score: 3, Insightful

      Mind you, consoles are starting to support higher resolution output via component video to HDTV.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    2. Re:FPS's... by Nfnitloop · · Score: 1

      I was just going to post something to that effect. IMHO, console games haven't improved all that much. I've looked at XBox and PS2 but just don't see the point when I have a great machine on my desk. I'm just as happy playing old Super Nintendo games when I get nostalgic. The console games just don't do anything for me at all, so I probably won't ever buy one.
      As long as there's people like that there will be a market for PC games which I believe have much higher standard in quality and playability (the popular ones anyway)

    3. Re:FPS's... by Nfnitloop · · Score: 1

      ...which only works for those who either can afford or those who think it's worth the outlandish cost...

    4. Re:FPS's... by cornjchob · · Score: 3, Insightful

      But how many of those HDTV outputs are utilized? Unfortunately, for the next 3 years or so, most people won't actually know someone with an HDTV. Computers, on the other hand, provide high-resolution, varied inputs, and a lot of upgradable horsepower--now. And affordably, at that. Upgradable, now, multipurpose, high-compatibility rate, and affordable...how many game consoles can say that?

      --
      We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    5. Re:FPS's... by Jaysyn · · Score: 1

      Exactly, I don't see them putting a game like BG2 or Arcanum on a console anytime soon. Even if they did, the console versions would lose a major part of what adds to their replayability. You can't Mod a console game.

      Jaysyn

      --
      There is a war going on for your mind.
    6. Re:FPS's... by BitwizeGHC · · Score: 3, Interesting

      For the most part I'm content to use my PC as my major gaming device, either with native games or through emulation. However... there are occasions when a developer releases a console game that just absolutely blows me away.

      Recently this happened with Rez, the immersive musical shooter from Sega. Every gamer should own a PS2 and a copy of Rez. Rez is very hard to describe, but it is a beautiful, enchanting experience, one you will never forget. It is a fundamentally different game from what we're used to seeing, especially on the PS2, whose largest genres are extreme sports games, Bandicoot/Jak & Daxter style platformers, big-boobs-and-guns games (think Tomb Raider or Resident Evil), and Square-style RPG's.

      It's things like that that make console gaming a worthwhile endeavor. Not to denigrate the PC, which was host to Doom, the first game to ever truly send chills up my spine. But... innovative gaming comes from unexpected places.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    7. Re:FPS's... by Camulus · · Score: 5, Insightful

      This used to be a valid argument. However, the X-box is nothing more then a compact computer. Nvidia specifically designed the card for the box. Think about it. A decent video card (for gaming) is going to be around $100-$150, then a good sound card $75 (Audigy), you get the idea. An X-box is $199. Factor in, actually having to install the software, driver conflicts, computer lock ups, and the idea of just putting a disk in a machine and it "just working", as Mac puts it, is very appealing to the average American. The way the market is going, it is leaning towards the cheaply replacable throwaway consoles, esp now because they are going to start having the perks of PC's, broadband multiplayer, VOIP, etc (not to mention they have Suse 8 running on an X-Box now). Yeah, so for Joe Blow it makes a lot more sense to buy a $199 X-Box that he can replace with about $200-$300 hundred dollar unit in 3-4 years rather then a $1500 gaming machine. Don't get me wrong. I am a PC gamer right now. I like PC gaming. I like being able to tweak stuff. I like Mods. Mods are what keep me playing gaming. However, given time most gaming will probably be on consoles. It just makes sense to most people. I just hope there will be mods available.

    8. Re:FPS's... by keep_it_simple_stupi · · Score: 3, Insightful

      Well.... Do you want to spend $2000 on an uber-cool gaming machine or $2000 on an uber-cool HDTV and XBOX/PS2 hookup? Yeah yeah I know you can get a gaming pc for under $1000 but we're talking about enthusiasts here - those people that spend more on a video card than a whole console costs.

    9. Re:FPS's... by JudgeFurious · · Score: 2, Funny

      "You can't Mod a console game"

      I can't believe you said that! Do you have any idea what you in all likelyhood have just started? Countless geeks are preparing even as we speak to attempt it. Do you have any idea how much productive time a thoughtless statement like that can waste if you toss it out in THIS crowd?

      --
      Appended to the end of comments you post. 120 chars.
    10. Re:FPS's... by Gehenna_Gehenna · · Score: 1, Flamebait
      Quake III Arena with horrible resolution with a game pade?


      Nope. I play on my HDTV w- a mouse and keyboard. Sticks in the USB ports front of my PS2. Right next to the firewire port. Which is located next to my 40 gig hard drive running linux. I play online. I play offline. None of my games need any patches (!). And your gaming pc is $2000 before you buy the monitor, my gaming console was $400, which includes linux kit.

      I play on my pc too, but the gaming companies can smell where the market is heading. Thus, we enter the age of the console.

      --

    11. Re:FPS's... by fgb · · Score: 1

      I tried this. I got a new laptop with GeForce4go (horrible name) based video. I set it up for 640x480x16, hooked it up to my 32" tv via an S-video cable and... it looked like crap compared to the laptop screen or any monitor I have ever used. Even sitting on a couch 8' away, I had to give up on the idea of using the tv to play quake. Although it sounded great, I cranked up the volume and scared the hell out of my dog.

    12. Re:FPS's... by TheWickedKingJeremy · · Score: 2, Interesting

      However, given time most gaming will probably be on consoles. It just makes sense to most people. I just hope there will be mods available.

      I dont see it that way at all... Console makers have to be careful not to make their equipment and software too "complicated" or they risk losing simplicity - the console's main advantage over the PC.

      Its a slippery slope... They are already making keyboards for their consoles - a desired move since now players are chatting online via their latest game... But where does it stop? Soon they will have a mouse because more and more first-person-shooters are going on the console, or because its a lot easier to use the level-editor to make a mod. Mods, of course, will require hard-drives - which, as we all know, die out not all that infreqently. Hell, while we are at it, lets allow you to ftp into the machine and upload mp3 files which you can play while you game.

      Before too long, you have a full-blown PC gaming experience. :) And at that point, why not going with the added power and total flexibility of the PC? The cost difference is minimal once you take into account your buying four controllers at $35, a keyboard, mouse, $200 for the system, $40 for the network card, $10 a month for online access to your favorite game, etc...

      I personally think the two gaming "worlds" should stay seperate... Consoles are perfect for the "in the living room," simple, social gaming experience, and I hope they stay more or less that way in the future.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    13. Re:FPS's... by misfit13b · · Score: 1
      Sure, I'll bring my controller and we can both play splitscreen on the same 32" TV. We can call a few more people over and make an evening out of it.

      I'll even bring the beer. :^)

    14. Re:FPS's... by chris_mahan · · Score: 1

      Yeah, but the UberCool $2000 machine can also compile code, run a database server, and be used to surf for pr0n.

      Come to think of it, playstation should have a mature setting where you can download the latest from stileproject and the likes.

      hehe

      --

      "Piter, too, is dead."

    15. Re:FPS's... by mardukvmbc · · Score: 1

      Yes, actually I do. Most games look great coming off my PS2 hooked up to my 50" HDTV big screen with the full surround sound coming out of my theatre system. Look, I grew up on PC games as well, but after working for 8 hours a day on a crashing PC the last thing I want to do is come home and reconfigure mine to try to play the latest and greatest game... only to find out I need to spend the next hour downloading the patches for it. Instead, I can come home, open a beer, throw in a game I just rented from blockbuster, and just play it. They just work, every time. And they do it using all the great home theatre equipment my tech job pays for. Besides, if you don't do a lot of gaming on your PC, you can keep the same one for longer than 6 months without upgrading it.

      --
      "You disturb me to the point of insanity. There. I am insane now." - The Sprockets
    16. Re:FPS's... by vmfedor · · Score: 1
      But can an X-Box surf the web, chat on AIM, type up their job resume, act as an alarm clock, store all of your phone numbers, help you do your taxes, organize all of your mother's recipes.. etc..? The list goes on and on, and that's only for the CASUAL user who bought their PC from Dell or Gateway or something to that effect. Not to mention the fact that you can do productive things with the PC, such as software and web development. :)

      I would much rather pay $1000 dollars for a machine that can do nearly everything rather than $200 bucks for a machine that only does gaming. I would also go as far as to say that there are more popular games for the PC market than the console market, too.

      A PC makes more sense to me, in any event, than a console. ;)

      vmfedor

      --

      I like my women how I like my sugar.. granulated.

    17. Re:FPS's... by Anonymous Coward · · Score: 0

      Exactly, I don't see them putting a game like BG2 or Arcanum on a console anytime soon. Even if they did, the console versions would lose a major part of what adds to their replayability. You can't Mod a console game.

      *********************

      You do realize that most of the PS2 and Gamecube crowd don't give a damn about either BG2 or Arcanum right?

    18. Re:FPS's... by Golias · · Score: 2
      Unfortunately, for the next 3 years or so, most people won't actually know someone with an HDTV.

      Actually, I would be willing to bet that most middle-class folks already know somebody with an HDTV. I am a fairly typical geek, and know three such people (only two of whom are geeks themselves). None of them are making six figures or have rich uncles or anything; they were just guys who were due to replace an old TV, and figured they might as well go HDTV for the set that they will use for the next 5-10 years.

      By the way, DOA3 on the X-Box with an 80" HDTV is downright glorious. YMMV.

      Personally, I want to squeeze another two or three years out of my 36" tube set, but if it were to somehow suddenly explode and be beyond repair, I would be shopping for an HDTV as well.

      --

      Information wants to be anthropomorphized.

    19. Re:FPS's... by Anonvmous+Coward · · Score: 2

      "As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign."

      As long as one style of game is rehashed, it'll live on forever?

      Which *AA are you working for?

    20. Re:FPS's... by Anonymous Coward · · Score: 0

      and that would be a bad thing?

    21. Re:FPS's... by xihr · · Score: 1

      Indeed. Suggesting that PCs are "losing out" to console markets is a pretty distorted view of the state of gaming today. It's true that some types of games, such as kids' games, mostly come out on consoles, but that's a tiny fraction of the total number of games in existence. Who wants to play Pokmon? Sure, some kids do, but not most gamers.

      By comparison, consoles are dead ends in hardware -- why would I buy a console system when I already have a PC for gaming, one which I can upgrade? The latest console always comes with impressive hardware, but that hardware is obsolete in six months or less. My PC can stay perpetually state of the art, and for much less cost than buying the latest console.

      The relative lack of success of the Xbox is just the most obvious example of this. And it's true that Microsoft is offering huge rewards to game companies to make their Xbox releases first, but this is hardly a massive problem in the entire industry so far; there are just a few isolated cases.

    22. Re:FPS's... by Anonymous Coward · · Score: 0

      And how much was your HDTV? :) And $2000 BEFORE monitor? Hmmm...gateway has a computer WITH monitor, 2.5 Ghz, 512 Ram, 128 Meg Nvidia card, etc. for $1999.

    23. Re:FPS's... by Shagg · · Score: 3, Insightful

      By the way, DOA3 on the X-Box with an 80" HDTV is downright glorious.

      I didn't even think anybody made an 80" HDTV, unless you're talking about a front projector on an 80" screen? The largest RPTV I've heard of is in the mid 70's.

      I've only got a puny 65" HDTV set.

      --
      Unix is user friendly, it's just selective about who its friends are.
    24. Re:FPS's... by Camulus · · Score: 1

      I understand that... I am a PC guy. I do PC gaming. The only console in my house is a NES. However, think about it this way. an X-box is a computer running a scaled down version of Win2k. With the people kicking butt over at the X-box Linux Project, it may not belong until you can do both with an X-box. Granted that is stretching it, but you do have several valid points and I agree with most of them which is why I am a PC person. However, I can see the other side too.

    25. Re:FPS's... by Anonymous Coward · · Score: 0

      still don't get 120 frames per second on hdtv

    26. Re:FPS's... by Mr.+No+Skills · · Score: 1

      And how does the cost of HDTV compare to the cost of a real PC?

      --
      Sleep is for the Weak
    27. Re:FPS's... by Chazmyrr · · Score: 1

      And if you had an 80" RPTV, you'd be nuts to risk screen burn with a console game.

    28. Re:FPS's... by Psmylie · · Score: 3, Insightful

      The "Mature" switch is actually a really good idea. They can just put that in the PS2 firmware and password protect it, with options to keep little kiddies from playing Dad's adult games or surfing for naughty stuff (once the broadband\HDD combo takes off).
      Tie it into the game rating system (ie. this console can only play rated "E" games unless unlocked) and there you have an end to problems like people buying GTA3 for their 8 year old and blaming the manufacturer.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    29. Re:FPS's... by homer_ca · · Score: 1

      It's a computer and an out-of-date computer at that. You can't even find a PIII-733, 6GB, 64MB and Geforce2 system anymore. Then again, the Geforce2 isn't as big a limitation as on a computer since it won't run more than 640x480, and other console developers have written great looking games with even lower-powered hardware.

    30. Re:FPS's... by gabec · · Score: 2
      OK, I realize this is just a matter of my inability to adapt, but basically I've been playing FPS's since Wolfenstein 3D and so my gaming style has only changed insofar as to accomodate a mouse.

      I've played FPS's on consoles and not only did it suck it was downright loathesome... but... Give me a mouse and keyboard and I'll wipe the floor with ya.

      Also, what about RTS's? how easy would StarCraft be using a gaming console's controls??

    31. Re:FPS's... by MoneyT · · Score: 2

      Roughly the same.

      --
      T Money
      World Domination with a plastic spoon since 1984
    32. Re:FPS's... by MoneyT · · Score: 2

      There is one big point for consoles that keeps me buying them despite being able to get plenty of games for the PC (other than FF), that is dedication. Because my console does not run windows (or mac OS or linux whatever), because it can't word process, because AIM won't run on it, because it doesn't acts as an alarm clock store numbers and play MP3s, the console is a better machine for gaming. All the hardware goes into running the game. No wasted cycles on the OS, or anything but the game. It's actualy a big complaint I have with consoles becomming for PC like is that we're taking resources away from the game. And that is bad.

      --
      T Money
      World Domination with a plastic spoon since 1984
    33. Re:FPS's... by Theom · · Score: 0

      I didn't look into your screen area, I swear!

      --

      mp3: l33t term for empty.
    34. Re:FPS's... by MoneyT · · Score: 2

      Yeah, but would you trust that computer with your gamming experience?

      --
      T Money
      World Domination with a plastic spoon since 1984
    35. Re:FPS's... by Anonymous Coward · · Score: 0
      they were just guys who were due to replace an old TV, and figured they might as well go HDTV for the set that they will use for the next 5-10 years.

      Correction. That's HDTV ready. Big difference.

      And 2 our of 3 is not something you'd qualify with 'only'. 2/3 is over half. 'Only' implies a much smaller amount.

    36. Re:FPS's... by will592 · · Score: 1
      I can't see anything in your 'PC' needs that can't be accomplished by a 200 dollar machine. You don't need a 'gaming rig' to word process, chat, browse, or do your taxes. Put together a P2 or P3 (or AMD equivalent) and buy a console, it still looks like you save money IF you don't give a crap about having the biggest and fastest PC on the block. Really, for most people I think that (the console + disposable computer) is a better solution than a multiple-thousand dollar gaming machine that they have to worry about upgrading or (egads!) paying someone to upgrade. Keep in mind that the majority of consumers are not like us...they just want components that do specific things that they can replace when they're broken.

      Chris

    37. Re:FPS's... by jafac · · Score: 2

      Let's face facts and look at what's driving this trend here.

      Microsoft realizes that if there's a huge market for games, then other computer components, and software, necessary for selling computers, is eating Microsoft's lunch. They tried to get computers to appeal to the broader market segment, and found that that appeal is largely based on games. Sure, I agree that email is also a killer-app - but email is somewhat dependent on a huge infrastructure which, again, Microsoft does not control (yet). And that infrastructure is somewhat dependent on broadband - and the telcos have made it obvious that they're not going to allow broadband to cut into their T1 racket.

      SO - in order to milk the gaming market, Microsoft is now going to focus on stripping down the offering to "just games" and possibly a few other whistles and bells to push the "just email" or "just DVD player" people into the console market.

      In the long run, yes, I see this marginalizing the PC game market, possibly putting it into the same position as the Mac game market. (only much less marginalized). There's always going to be a place for PC games. There's just things you can do on a PC that just cannot be done in Console-land. Game modding, in-game net play, chat, hacking, etc. There will always be a group to which that has an appeal (so stop fucking buying consoles and supporting the market that's going to ultimately make your lives miserable). But the question is - will that market support the commercial effort required to supply the products?

      What could follow? If demand for gaming slips on the PC side, cannibalized by the Console market - then the golden age of killer video accelerators is dead dead dead.

      My son has a friend, who's very rich parents bought him a PC, an Xbox, a dreamcast, and Nintendo. My son has only a Mac. This friend of my son spends exactly zero hours on his computer. He will likely grow up with no discernable computer skills. My son hacks his Escape Velocity pilot files. I think geekness, just is not for most people out there. And the simplicity, and cost effectiveness of a console will win out over a gaming PC every time to that segment of the market. The demand will drive the games there.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    38. Re:FPS's... by Achronos · · Score: 2, Interesting

      Actually, the XBox CAN output all the way up to 1080i, and gets 480p for essentially free. And you don't need an HDTV tuner to see it, you just need a TV with display and input support. The Sony XBRs are sufficient. I know a lot of people that have those.

      The real problem the Xbox has is memory - since it has only 64 megs of unified memory, it generally does not have enough to go any more than 480p without the rest of the game suffering (in most games, anyway). I imagine in the next round of consoles, they'll have enough memory to push the display. The graphics power is already there.

    39. Re:FPS's... by Anonymous Coward · · Score: 0

      How about trading stocks, doing my Quicken, paying bills, checking movie listings, buying movie tickets, telnet, ftp, mirc, check email, download&watch porn, sell my washer/dryer on ebay, print driving directions&maps from mapquest, book airfare/hotel/rental car on yahoo, read slashdot and kill 31 other people in Quake3 online at the same time...to list a few.

      Unfair matchup to compare a simple game console to a computer. Divide the functionaliy of my "$1500 game machine" and gaming would only be 10% so its a $150 game machine.

    40. Re:FPS's... by tshak · · Score: 3, Insightful

      However, the X-box is nothing more then a compact computer.

      Thank you for explaining to us the definition of a console - a narrow purpose computer.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    41. Re:FPS's... by edwdig · · Score: 2

      The whole advantage of a console is that it isn't upgradable. That means if I see a game for my system, I know it'll work.

      And when it's time to replace the console, the new one will be cheaper than an upgrade to a PC will be.

      And besides, if you don't use your PC for games, you don't need to upgrade it nearly as often. So overall you'll be spending a lot less money.

    42. Re:FPS's... by dirkdidit · · Score: 1
      However, the X-box is nothing more then a compact computer.


      Compaq computer? Oh dear god get away from it before it explodes. Ohh you said compact computer, nevermind then.
    43. Re:FPS's... by pod · · Score: 1

      Yeah, because every game on a console is totally fresh, and breaks radically new ground. Just because it's FPS doesn't mean it's just a rehash, or not more enjoyable than any other FPS to date. And just because you don't like FPS doesn't mean that it's a tired genre devoid of innovation, new ideas and progress.

      --
      "Hot lesbian witches! It's fucking genius!"
    44. Re:FPS's... by Jonny+290 · · Score: 2

      If I was thirteen, I probably wouldn't want to touch the controller after I figured out Dad was playing adult games and surfing for naughty stuff with the family game console.

      --
      Hey Taco! Looks like you're using the "infinite monkeys and typewriters" scheme to generate Ask Slashdots again...
    45. Re:FPS's... by Anonvmous+Coward · · Score: 2

      "ust because it's FPS doesn't mean it's just a rehash, or not more enjoyable than any other FPS to date"

      Name one FPS that can be described as innovative when compared to Quake 3.

      "And just because you don't like FPS doesn't mean that it's a tired genre devoid of innovation, new ideas and progress."

      I didn't say I don't like FPS's. (Actually I still drag out Q3 once in a while...) I was replying to the paradoxical comment the parent poster made.

      Let's pretend that I did say that FPS's are a tired genre devoid of innovation: Prove that fictional quote wrong. Name an innovative FPS. Bet ya can't. At best, you get minor updates here, scenery changes there, and so on. The style doesn't change from "Run around, shoot people."

      FPS's ARE devloid of innovation. New ideas and progress do show up once in a while, but it is tired and done to death. (there, NOW you can quote me instead of making things up) My only hope is that Doom 3 makes use of the pretty graphics, otherwise FPS's will fade away with Street Fighter and 'kart' racing.

    46. Re:FPS's... by twiztidlojik · · Score: 1

      Better hope there aren't any bugs in that unpatchable game you have there, buddy.

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
    47. Re:FPS's... by Confessed+Geek · · Score: 1

      Heh, If it was a Compaq computer, it wouldn't work ;)

    48. Re:FPS's... by Anonymous Coward · · Score: 0

      How much did you pay for your HDTV? $2000? $3000? $4000?

    49. Re:FPS's... by TheKey · · Score: 1

      Battlefield 1942, maybe? It's a mother freaker.

      --
      My Journal - 1,337 fans and countin
    50. Re:FPS's... by LocoSpitz · · Score: 1

      You're playing the wrong games on the wrong system if you need to reconfigure to play games, and your games need an hour of patching on a daily basis.

    51. Re:FPS's... by Anonymous Coward · · Score: 0

      The Xbox has the ability to disallow games above a certain ESRB rating level. This lets parents password-protect Mature games.

      Right now, it's as successful in diverting blame for video games as the V-Chip is for TV shows. That is, not at all.

    52. Re:FPS's... by The_dev0 · · Score: 1
      Baldur's Gate is coming out for gamecube.

      http://cube.ign.com/articles/371/371529p1.html

      --
      Never fight naked, unless you're in prison...
    53. Re:FPS's... by El_Nofx · · Score: 2

      Ok noone else has said it, so I will..

      Here is my argument..

      Pick any console you like, anyone, I don't care. I can show you hundreds if not thousands of games that you can't play on it, there is nothing you can do to make them work, nothing! Wether it is the media the game is on or just the code the game is written it. They won't work

      Now show me one game, just one, that I can't play on my PC, I know there are some games that aren't out yet like Halo and the such, but they will be, count on it, if not them some guy will write an emulator and we will all be able to play them. They did it for the PS1, they did it for the Nintendo 64, I even remember rumors of an X-box emulator on /. It will happen. Plus I can do 10,000 other things with my computer that you can't do with your console.

      Whats that guys? want to play an old Atari game? Sorry you have an X-box can't do it, you need an Atari. What's that? ol' el_nofx has a computer with an Atari emulator that works perfect? Damn!
      Hey, when your done lets play some Quake 3, or maybe some Counter Stike, after that I want to play PONG!

      --
      It's not the OS it's the user that sucks. If it's user friendly, you get stupider people. - clinko
    54. Re:FPS's... by The_dev0 · · Score: 1
      A couple of things.

      Name an innovative FPS. Bet ya can't.

      You should have a look at Metroid Prime for the gamecube if you want to see innovation in FPS, it's more puzzle than shooter! Secondly, I wouldn't say that Street Fighter & cart racing have faded away. I just bought Capcom Vs. SNK2 and an arcade joystick for my Gamecube and it's the most fun i've had on a fighting game since Street Fighter 2 days. I'm no Gamecube zealot, I've spent countless hours gaming on my PC, Warcraft III, Starcraft, whatever, and my favourite game ever is the Urban Terror mod for Q3, but couldn't it be said that it is your taste in games that is maturing more so than those game genres are "fading away"?

      --
      Never fight naked, unless you're in prison...
    55. Re:FPS's... by Anonymous Coward · · Score: 0

      Compaq owns Tandem and Tandems never ever ever go down, try that with your fucking confesed geek piece of shit pc...

    56. Re:FPS's... by Anonymous Coward · · Score: 0

      Euh, just out of curiosity, how much did that HDTV cost you? I really don't check the prices for those things, but aren't they pretty damn expentive?

    57. Re:FPS's... by Greebz · · Score: 1

      "Name one FPS that can be described as innovative when compared to Quake 3."

      NOLF? Deus Ex? The Thief series?

      They all have very different gameplay from Q3. Yes, shooting people is involved. That's why they're First Person Shooters.

    58. Re:FPS's... by uncle_ben · · Score: 1

      I got one title to say: 'Americas Army'.

      --
      # everything zen? don't think so.
    59. Re:FPS's... by Golias · · Score: 1
      Correction. That's HDTV ready. Big difference.

      No, they are HDTV. The handful of HDTV broadcasts in the Twin Cities come in correctly on them.

      And 2 our of 3 is not something you'd qualify with 'only'. 2/3 is over half. 'Only' implies a much smaller amount.

      "Only" implies a smaller amount than the listener is expecting. Example: If you order a beer, and the bartender "only" fills the pint glass 3/4 of the way up before serving it to you, but charges full price, you should kick his ass.

      Since the parent of my post seemed to think that only the über-rich and ultra-1337 geeks would own HDTV's, his expectaion would be that all 3 of the HDTV owners I know are geeks, but only 2 of them are. Got it?

      --

      Information wants to be anthropomorphized.

    60. Re:FPS's... by Golias · · Score: 1
      I didn't even think anybody made an 80" HDTV, unless you're talking about a front projector on an 80" screen?

      I might be incorrect by a few inches. The big HDTV that one of my friends has is a massive rear-projection set, and is signifigantly larger than the 65" sets that I've seen. The downside of that monolith is that you gotta sit in front of it to see the image, because if you are sitting off to the side you can't really see much, but that's true of most rear projectors. Besides, pretty much the whole living room is "in front" of that TV, because it's almost wall-to-wall wide.

      --

      Information wants to be anthropomorphized.

    61. Re:FPS's... by Jaysyn · · Score: 1

      Keep reading, the only thing that game shares with Baldur's Gate is the name....

      btw that game's been out for the PS2 for a while.

      and you still can't mod it.

      Jaysyn

      --
      There is a war going on for your mind.
    62. Re:FPS's... by Jaysyn · · Score: 1

      And games like those 2 (& countless more) are the reason PC gaming will be around for a long time. Thanks for making my point even clearer.

      Jaysyn

      --
      There is a war going on for your mind.
    63. Re:FPS's... by misfit13b · · Score: 1

      ;^) Perfect for flushing out lamer campers.

    64. Re:FPS's... by Anonvmous+Coward · · Score: 2

      You think those are innovative?

      NOLF was Quake3 with some Goldenye-esque (N64) features added.

      Deus Ex- Haven't played it, so you can have that one.

      Thief was mildly interesting, still nothing more than a minor update to Quake3. It's certainly no Tony Hawk, Mario, or even Crash Bandicoot.

    65. Re:FPS's... by Grahf666 · · Score: 1

      The Xbox's GPU is a little bit more powerful than the GeForce 3... it has pixel/vertex shaders, etc.

    66. Re:FPS's... by TheWickedJester · · Score: 1

      Xbox already supprots this feature.

  3. Bleh by Wheaty18 · · Score: 5, Insightful

    Consoles are great for some genres of games (such as FF-style RPG's, Sports games, party games etc), but when it comes to FPS, RTS or MMOG give me a PC any day of the week. How anyone can stand playing an FPS with a controller is beyond me. Consoles are generally a generation BEHIND by the time they are released, whereas you can get the latest and greatest graphics on a PC.

    Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?

    1. Re:Bleh by slow_flight · · Score: 2

      Sure, I can get the latest and greatest graphics on my PC - I can go out and buy a $300 video board every year. Meanwhile, an xBox is going for what, $199? And I won't have to dork around configuring it or looking for exotic settings to get the thing to work worth a damn. Yes, I use my PC for games, and no, I don't have an xBox, but there are times when I wish I did!

      --

      Karma: Professionally Doomed (mostly affected by inability to keep opinions to self)
    2. Re:Bleh by Anonymous Coward · · Score: 0

      Actually, Sony Online costs nothing. Just your standard internet connection;the network adapter itself is only 35 dollars.

    3. Re:Bleh by Psx29 · · Score: 1
      Consoles are great for some genres of games (such as FF-style RPG's, Sports games, party games etc), but when it comes to FPS, RTS or MMOG give me a PC any day of the week. How anyone can stand playing an FPS with a controller is beyond me. Consoles are generally a generation BEHIND by the time they are released, whereas you can get the latest and greatest graphics on a PC.

      The reality is that people can't afford to keep upgrading their video card to have the "Latest and greatest" that a lot of these games require. Although, in all actuality the number of PC gamers has probably remained around a similar number but the number of people who own a game console has increased. So since more people own a PS2 then a high end PC most developers would pick the "more customers is better" argument(which can also be called 'common sense')

    4. Re:Bleh by gabec · · Score: 3, Interesting
      "Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?"

      That reminds me of a couple very valid gripes about consoles:

      gripe1:
      no fan mods to console games (quake would have been nowhere NOWHERE near as impressive if people couldn't make their own levels)

      gripe2:
      GTA3 (for example) was a great game! it's made an insane amount of money, so they're coming out with "GTA: Vice City", set in the '80's. Neat, right? Yeah. But get this: if it had been a PC game Vice City would be a $20 expansion pack, not a $59.99 (presumably) full-fledged game that is nothing but the exact same game but with new missions and new textures.

    5. Re:Bleh by _Tzzu_ · · Score: 3, Informative

      As much as I would like to agree with the statement that "you can get the latest and greatest graphics on a PC", I believe it too be somewhat misleading.

      Yes, you may be able to buy a Geforce 4 Ti 4600, or an ATI 9700, or (insert card of choice here), but how many games actually take advantage of said card. Unfortunately there is a _long_ lead time between features being available in a card and them actually being used. So, in that sense, PCs are on a very similar technology slope to the consoles - since all the programs for them are for _older_ generations.

      Example: 8 bit stencil buffers became available many years ago, but how long was it before games started using them? I've only recently seen games that actually started to use them to their full capacity. Yes, Quake III had support for stencil volume shadows, but they were very simple, only supported a single light source at a time, etc etc. Unreal hacked a few vendor specific versions that supported them, but again we're _vendor_ specific.

      A more recent example is Doom 3. What are the main visual features that stand out about this game? Per-pixel bumpmapping and cube map support (and realtime shadows etc etc). And these were available in.... the Geforce 256, but they have only _just_ become mainstream. John Carmack even mentioned this problem in his recent QuakeWorld speech - buy the time a piece of hardward is fully utilised by a game, the hardcore gamers have upgraded past that many times over.

      Consoles may be a generation behind at release (debatable, but beyond the scope of this reply), but they have very specific capabilities that you can target immediately. You can code for them directly _now_, without a shadow of doubt that it'll will be consistent for every gamer. Something that, at present, is beyond the realms of the PC with it's ever-shifting horizon of technology.

      Of course, most of this is business driven. It would be financial suicide at present to release a game that would only run on a Geforce 3+ or ATI 9700, since you'd be eliminating about 95+% of your market.

      All that said, I only use PCs (well, mostly, the occasionaly console sessions at a friends aside). I only code for my PC. And all of my work (film post-production) is done on Linux workstations. But it can be very frustrating when you know that you have a pile of very impressive hardware specs - that you simply _can't_ take advantage of, since not everybody has upgraded to them yet (and likely won't for a long while). Of course, I'd like to see this change. HLSLs which allow you to specify an arbitrary number of passes is A Good Thing(tm) for PC hardware.

    6. Re:Bleh by tshak · · Score: 2

      Halo with the XBox controller (not the S, I strongly dislike the S) is actually incredible once you get used to it. Sure, you can't whip around like in quake, but the controls with the analog sticks is very good. The problem is, once you're used to the KB/Mouse combo, it's very hard to get used to the XBox controller. Personally, it took me many hours of playing before I was comfortable with it. Now that I am, though, I have loads of fun playing 8-12 player Halo at "Lan parties". Sure, it's nice to have one screen dedicated for FPS, but it's much easier to have 3 XBoxes for 12 people, and not worry about network settings, video settings, computer crashes.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    7. Re:Bleh by cHiphead · · Score: 0

      forget 'their own levels', it was the GRAPPLING HOOK that kicked the most ass...

      grapple to the camper from across screen, fly across map at them pulling out your rocket launcher and they're giblets by the time u get to 'em

      --

      This is my sig. There are many like it, but this one is mine.
    8. Re:Bleh by Thangodin · · Score: 2, Insightful

      My experience is that consoles excel at eye-hand coordination, arcade style games, but fall flat for strategy, sim games, and RTS's which require large game states, complex AI, and complex controls. For MMORPG's, quick responses require a large number of key mappings, hotkeys, macros, and message typing, none of which you can do with any kind of reasonable response time through any of the standard controllers. I enjoy consoles for playing head to head, but looking at the list of games I really want to play, I find that none of them are really portable to a console. Despite the lower cost of a console, I still can't justify it based upon how little I would actually use it.

    9. Re:Bleh by penguin341 · · Score: 0

      Just for your information - Just because a game has a colon in its name doesn't mean its the PC equivalent of an expansion. From what I've seen, GTA:Vice City looks much more like what you would expect GTA4 to be. Its a completely new and redisigned city, has updated graphics, new missions, new vehicles and a crap load of new features. I am a PS2 gamer and a PC gamer - but aside from playing TFC and MOHAA (I can't stand CS), my most enjoyable moments have been playing on a console. Mario Bros., Zelda, TMNT3 for the NES - Sonic, Shining Force 2, Road Rash 3 for the Genesis - Final Fantasy 7, Metal Gear Solid, Xenogears for the Playstation - Mario 64, Zelda 64, Super Smash Brothers for N64 - and finally, Final Fantasy X, Medal of Honor: Frontline and Metal Gear Solid 2 for the Playstation 2.

      --
      No sig. Never.
    10. Re:Bleh by gabec · · Score: 2
      Well I did say that it was indeed "updated" as most "expansion" packs are.. (in this case new objects, textures, and goals). as for "better graphics" from what I've read on gta3.com (a fan site, admittedly) GTA3's graphics were enhanced for the PC because the PS2 couldn't handle the higher resolution textures well enough. So your assertion that because the pics look snazzy simply means that they're showing you high-resolution graphics. Also make sure you aren't being fooled by the increased number of overt polygons (e.g. "hey, his head doesn't look so boxy any more! this could never have been an expansion pack!")

      I'm not trying to explicitly bash consoles, I'm just trying to defend PCs.

    11. Re:Bleh by gabec · · Score: 2

      Hell yeah! I LOVED the grappling hook! and the Runes! But neither of those things were in the standard Quake, were they?? If I remember correctly they were add-ons created by fans... So unless that's not the case you've only proved my point. ;)

    12. Re:Bleh by Vess+V. · · Score: 1

      You forgot to mention the other major game category that will just never be able to succeed in a console environment: Simulations (the paradigms being Papyrus' racing games on the driving side of things, and Falcon 4 on the combat flight sim side) Just you try making a high-caliber sim that is playable without a an appropriate specilized controller, let alone without a keyboard for the 6 letter-size pages of very fine print of commands that come with Falcon 4 SP3.

    13. Re:Bleh by Govt+Stooge · · Score: 1

      I just preorder Vice City from EB for 14.99, I just had to trad in GTA3. It works out to be just like an expansion pack for me, although I don't get to play GTA3 anymore. That is ok, I played that one to death.

      --
      "Honesty is the key to a relationship. If you can fake that, you're in." --Rich Jeni
    14. Re:Bleh by gabec · · Score: 2

      I thought it was 14.99 off the price... not 14.99 *as* the price..?

  4. Piracy a factor?? by harks · · Score: 3, Funny

    Many of these companies are probobally scared by computer piracy and think that releasing games onto consoles will make their games sell more. After all it is a bit harder to copy console games.

    1. Re:Piracy a factor?? by Lemmy+Caution · · Score: 5, Interesting
      In Latin America, piracy of both PC games and console games is rampant (and reasonably so - a typical game costs the same as a week's salary; this is a fact after recent economic crises, which means that some people have PC's or consoles that they could afford before their currencies devalued, but now cannot afford to purchase games for them legally). The selling of pirated games is completely tolerated at this point - many stores in malls sell obviously pirated Playstation, PS/2, and GameCube games openly, in window displays. However, PC games are still more popular. Largely this is because many people game at LAN cafes, and because it's easier to justify buying a computer than a console when under budgetary duress.

      I'm told that South Korea is almost all PC-based gaming, because of both the institution of PC cafes that act as a nexus of social life (in fact, I think I read that on /.) as well the fact that consoles are associated with the hated Japan.

    2. Re:Piracy a factor?? by Anonymous Coward · · Score: 0

      I always thought it was the other way around for South Korea...
      Japanese companies don't release their products there rather than South Koreans not buying them.

      and pirated GameCube games?? do tell.....

  5. well, sure by egomaniac · · Score: 3, Interesting

    Despite claims by PC fans of what their $400 accelerator cards can do, most console games look much better than PC games for the simple reason that the console hardware is a known quantity and can therefore be optimized for.

    You also don't have to deal with installation issues, device driver conflicts, patches, replacing your $100 soundcard because it causes Neverwinter Nights to crash for no apparent reason, and so forth. Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.

    Seriously, what was anyone expecting?

    --
    ZFS: because love is never having to say fsck
    1. Re:well, sure by Penguuu · · Score: 1

      But there is still lot of network-games, and in my knowledge, there isn't lot of popular network-games for consoles (like counter-strike is for PC's). And with Nevewinter Nights, it isn't half as fun play single player game as it is to play with friends over network.

      When consoles have good network game support, then they will maybe succeed againts PC's.

      --
      The problem in the world today is communication. Too much communication - Homer Simpson
    2. Re:well, sure by Neil+Watson · · Score: 2
      Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.

      I'd prefer a keyboard, mouse and/or man sized joy stick to those little controller pads any day.

    3. Re:well, sure by Anonymous Coward · · Score: 0

      Try playing GTA3, any of the mario games or any flight/driving sim game on a keyboard+mouse vs a gamepad. It just doesn't work very well without a variable sensitivity controller like a joystick.

    4. Re:well, sure by Anonymous Coward · · Score: 2, Insightful

      Once hard drives start coming standard on consoles don't be surprised if you start seeing game companies lower their quality standards on the initial game release. Now, they *have* to get it right the first time. What will happen when they get used to being able to patch their released games?

    5. Re:well, sure by Kenja · · Score: 1

      "most console games look much better than PC games "
      That the console is running in ~320x200 has nothing to do with it right?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    6. Re:well, sure by Penguin+Follower · · Score: 1

      Umm a keyboard and mouse so I can play my FPS games is what I expect. If they can give me that on a console I'll play.

    7. Re:well, sure by Anonymous Coward · · Score: 0

      Yay FUD!

      Check out a new game on new hardware. PC games are already caught up with and passing what consoles can do.

      I haven't had to deal with an installation/driver issue since upgrading to XP. Furthermore, in addition to fixing bugs, patches for lots of games typically add functionality and content. Thats something you wont see on a console anytime soon.

    8. Re:well, sure by lukegalea1234 · · Score: 1

      While I am sure there will be some drop in quality, I like to think the reason that console games are so much more stable is that they can better test the target machine.

    9. Re:well, sure by egomaniac · · Score: 4, Insightful

      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good.

      --
      ZFS: because love is never having to say fsck
    10. Re:well, sure by Anonymous Coward · · Score: 0

      > most console games look much better than PC games

      Maybe on your planet, but here on Earth, TV resolution makes console games look like ass. Seriously, this is an ill-informed comment. As mentioned above, TV resolution, even HDTV doesn't currently approach the quality of the higher resolutions on a CRT.

      > plus all modern consoles have great controllers
      Err... what? Console controllers are notoriously difficult to use, and painful. They make TV commercials for video games about this! You know the one where everyone has massive blisters on their hands?

      Probably 99.9% of the folks playing FPS games use mouse+keyboard, because even though joysticks are supported, you will quickly get your ass handed to you against anyone of even moderate skill level. Mouse & keyboard is a superior controller.

    11. Re:well, sure by Anonymous Coward · · Score: 0

      You like playing with man-sized joysticks?

      That's just sick, dude. Never invite me over.

    12. Re:well, sure by Buck2 · · Score: 2, Insightful

      The PC port of GTA3 uses the keyboard for driving?

      What a joke.

      I was wondering why so many PC-based reviews of that game were underenthused.

      --

      As my father lik@(munch munch)... ....
    13. Re:well, sure by Kenja · · Score: 1
      NTSC is 324x243.

      When you design a game with a lower resolution in mind you can make it with higher numbers of polygons. Show me a PC game with real time 3D that runs in 320x200. As for StarFox. The game dosn't look that great other then the pre rendered animation sequences.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    14. Re:well, sure by Pengo · · Score: 2

      Amen brotha,

      I went out and spent 100 bucks on an audigy just for that stupid game.

      This month I purchased an XBox and vow never to do that again.

    15. Re:well, sure by Jaysyn · · Score: 1

      I was just watching a friend of mine play Eternal Darkness on her GameCube. The graphics were nice but, the detail just wasn't there, it can't hang with RtCW & my GeForce4. I agree with you about the config problems, but I've yet to see a console/game combo that can beat a fast PC with a good video card. Even on HDTV (a friend of mine has a PlayStation2, an HDTV & is using s-video from one to the other.) it still can't beat my PC in graphic quality.

      Jaysyn

      --
      There is a war going on for your mind.
    16. Re:well, sure by koreth · · Score: 2
      Define "better" -- I think most games running on my (mid-range) graphics accelerator at 1280x1024 look much better than their console equivalents. Crisp and detailed, not fuzzy and full of annoying interlace artifacts (yes, I know some DreamCast games can run at 480p.)

      For me, high resolution rendering is the main attraction of a new accelerator. Getting a decent frame rate at 1900x1440 (on my good 21" monitor) is really immersive. No console will match that any time soon.

      But that doesn't stop me from buying PS2 games if they look like fun...

    17. Re:well, sure by necrognome · · Score: 1

      The lighting on the character models is nice. The backgrounds are shitty. I would argue that Warcraft III looks just as good at a high res with AA turned on. UT2003 looks so much better, especially if you're playing with a high-end card like a GeForce4 (others have told me) or a Radeon 9700 (personal experience).

      You could probably make a graphics quality argument for the XBox, since its hardware is equivalent to that of a good PC, but Nintendo seems to be (rightfully so) relying on gameplay to sell its games.

      --


      Let's get drunk and delete production data!
    18. Re:well, sure by egomaniac · · Score: 2

      No idea where you got that number from, but NTSC is 525 lines vertically, not 243. The horizontal scan rate is less well-defined, but certainly upwards of 600.

      Have you ever looked at a console game, or are you just pulling this out of your ass?

      --
      ZFS: because love is never having to say fsck
    19. Re:well, sure by GreenHell · · Score: 1

      320x200, at 4 times the resolution is 1280x800, well above 640x480. 640x480 is only approximately 2x the resolution he originally quoted.

      You may be able to fit four copies of his screen onto yours, but that doesn't make it 4x the resolution, you have to look at the actual dimensions.

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    20. Re:well, sure by ProfBooty · · Score: 1

      try putting that image on a pc monitor. for example output quake 2 at 320x200 or 640x480 to a television and it looks great, but not nearly as good as on a monitor.

      --
      Bring back the old version of slashdot.
    21. Re:well, sure by Rader · · Score: 2

      you can get a cheap USB gamepad for the computer. It will automatically detect a game, download default/popular button settings to use in a game like GTA3.

      What I really want is one of these controllers so that I can play SF2 again and do Zangief's piledriver at will.

    22. Re:well, sure by egomaniac · · Score: 2

      [i] 320x200, at 4 times the resolution is 1280x800, well above 640x480. 640x480 is only approximately 2x the resolution he originally quoted.

      You may be able to fit four copies of his screen onto yours, but that doesn't make it 4x the resolution, you have to look at the actual dimensions.[/i]

      For his next trick, GreenHell will demonstrate that a 4 megapixel camera (2000 x 2000) is really only twice the resolution of a 1 megapixel (1000 x 1000) camera! It's the New Math!

      Sorry, 4x the number of pixels gives you 4x the resolution.

      --
      ZFS: because love is never having to say fsck
    23. Re:well, sure by Taldo · · Score: 1
      Not if the screen can't display them, it can't.

      If you have a console plugged into an HDTV you might have an argument.... for those of us who morally rebel at spending $3000 for a freakin TELEVISION.... forget it.

    24. Re:well, sure by egomaniac · · Score: 1

      Crap. Forgot where I was posting and used the wrong format for the tags. Should've previewed.

      --
      ZFS: because love is never having to say fsck
    25. Re:well, sure by egomaniac · · Score: 2

      If a TV were effectively only 320x200, it wouldn't be possible to see the difference between (say) low and high resolution on the Nintendo 64. Its low resolution is 320x240, and its high resolution is 640x480. Yet the two resolutions are dramatically different on any halfway-decent television.

      Likewise, one reason why the current crop of consoles looks better than the PSX/N64/Saturn generation is due to running in 640x480 rather than 320x200. Animal Crossing is a perfect example -- it's a straight GameCube port of an N64 game, yet it looks enormously better than the N64 original due to the resolution upgrade.

      --
      ZFS: because love is never having to say fsck
    26. Re:well, sure by Doppler00 · · Score: 1

      Don't forget the refresh rate. TV's are probably only about 60, computer monitors can be 85-100. This has a direct relationship to the framerate that the game can produce. With only a 60Hz refresh rate (or less) of a TV you can only see 60fps (given that it syncs on vertical frames). Here's my question: Can you connect a PC monitor to an X-Box? That would be very cool.

    27. Re:well, sure by Anonymous Coward · · Score: 0

      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good.


      I've discovered that pretty much any PC game looks better than a console game when the PC game is running at 1280x1024, or 1600x1200, with full anti-aliasing and anisotropic filtering.

      At true 60fps too (not the "60fps" interlaced that the consoles give you)

    28. Re:well, sure by Gehenna_Gehenna · · Score: 1

      Except SOCOM. Or Halo. OR Twisted metal Black, which (by the way) came free with the PS2 network adaptor. With more to come.

      --

    29. Re:well, sure by Taldo · · Score: 1
      However, a game running at even 1024x768 looks much better.... and I don't care WHAT video chipset your console has, it's physically incapable of displaying a color image in more than 525 horizontal lines of resolution, and if you go with more than 480 lines, your color is going to suck. Bad.

      Like I said.... for those of us who rebel at the thought of spending $3-5000 dollars for a damned television.... your argument doesn't hold up. I can get a monitor that can display a game at 1200x1600, crisp and clean, for less than $500 dollars, a video card that can drive that for less than 400, and I can do more than games and passively watch TV with it.

    30. Re:well, sure by handorf · · Score: 2

      It's important to note, however, the fact that the 525 lines is interlaced can make a HUGE difference in visual quality.

      Of course, HDTVs with upsampling can take care of this, but most people have normal TVs still.

      --
      -- IANAEG - I am not an elder god.
    31. Re:well, sure by Gehenna_Gehenna · · Score: 1

      Then go buy a ps2. Already done. You can even use the usb keyboard and mouse you already have. I do.

      --

    32. Re:well, sure by hysterik · · Score: 1

      Do you play PC games? Incredible.

      I've never paid that much for a video card, but the 100$ Gforce4 I picked up not long ago gives me a picture quality that cannot be touched by any console. I won't dispute that consoles give developers a "known quantity [] and can be optimized for", but this doesn't mean you get console games that look better than a PC, that is just plain wrong. It does mean that you get games that look identical across all like-consoles, but it doesn't yield a better picture.

      And I will also dispute that consoles have better controllers. Maybe for playing baseball or street fighter, but no console can touch the combination of a keyboard and mouse. I simply wouldn't enjoy a game like Unreal Tournament or Warcraft using a joystick.

      I think it's interesting that Linux is going to see a port of Unreal Tournament 2003 before Xbox and Playstation, why is that? Is it because consoles are superior to PCs?

    33. Re:well, sure by egomaniac · · Score: 2

      Considering the price difference between consoles and PCs, I think it's only fair to toss a nice TV into the mix for a more even comparison. Current consoles can handle progressive scan on a compatible TV, so interlacing isn't a big issue. Not all games support progessive scan, but not all PC games look as good as Doom 3, either.

      --
      ZFS: because love is never having to say fsck
    34. Re:well, sure by DonkeyJimmy · · Score: 1

      most console games look much better than PC games

      I disagree completely.

      ever see Grand Theft Auto 3 on a PC vs. PS2? Ever see Unreal Tournament or Quake 3? The res is much higher, the frame-rate can be better. Just look at an explosion in quake 3. Pause one of your TV games and look at those big polygons.

      --
      "Probably the toughest time in anyone's life is when you have to murder a loved one because they're the devil." -Philips
    35. Re:well, sure by quakeroatz · · Score: 1

      most console games look much better than PC games

      Apples and oranges.
      You might as well say Linux is better than Windows, which would be an equally oversimplified and pointless statement.

      Why apples and oranges?

      Well you comparing "frozen"/standardized, relatively outdated PC hardware run through a blurry NTSC TV (thats 242x427 blurred + line noise!) vs. leading edge gf4/radeon 9700 @ 2+ ghz running on a crisp monitor @ 1600 x 1200.

      And you're saying the console games look much better? Well maybe they do in a way, perhaps the low poly count needed for TV enables more fluid animation, smooth (blurred edges).

      I prefer the glory of a crisp resolution, 32+ multiplayer, my trusty flight stick and a more than ample sidewinder gamepad pad.

      Both arenas (consoles/PC) will always have their niches, save the demise of TVs (ya right). Neither is better, they too different to compare directly.

    36. Re:well, sure by Anonymous Coward · · Score: 0

      Having a decent sound card is better for everything from mulit-tasking to gaming since it doesn't slow your machine down and sounds that much better. But paying $100 for an audigy, Man you paid the crack monkey price for it. Try $65 dollars including shipping and handling from www.z-buy.com.

      I don't get why so many people still pay retail for hardware when there are so many places on the internet to buy from. In the future if you're going to buy from a retail store make sure you get a kiss before they bend you over.

    37. Re:well, sure by tokki · · Score: 2, Interesting
      There are two ways to do video currently: Progressive scan and interlaced. PC screens are progressive, while NTSC/PAL television are currently interlaced.

      Progressive is where every frame on a screen is drawn all at once by the CRT. This is akin to how film works, where the entire image is shown at the same time.

      NTSC is 640x480 (digial) but it's interlaced. Interlacing was developed as a way around several technical limitations when TV was first developed. Interlacing draws every other line for the first 1/60th of a second, then the other lines for the 2/60th of a second, giving TV the apparent FPS rate of 30, with a 60 Hz refresh (origionally timed to US power lines, European TV is 50 Hz timed to European power lines, thus 25 FPS).

      This practice of interlacing continues today because of backwards compatibility, despite there being no technical reason to have it anymore.

      Interlacing causes an optical effect of making images appear to be about 30% resolute than their actual resolution. Thus, an NTSC interlaced 640x480 signal will appear to about 448x336.

      This is why when you plug your computer into a TV set, the video looks quite awful despite being on 640x480. It's also why DVDs look sharper on a PC screen than they do on a TV screen. (Film is 24 FPS, DVDs are encoded with NTSC interlaced at 30 FPS, so when they are re-assembled they retain their 24 FPS crispness on PC screens.)

      Thus, even at 640x480, screens will always look more crisp on PC screens than on regular TVs.

      HDTV could change that, however, as they have a 720p or 1080p resolutions that games could really work with well and look fantastic on HDTV.

    38. Re:well, sure by Darth_Burrito · · Score: 2

      Despite claims by PC fans of what their $400 accelerator cards can do

      No one sane buys a $400 graphics card for gaming unless they are a millionaire.

      don't have to deal with installation issues,

      I assume you are talking about game installation as opposed to hardware. Is this really that hard? Most of the time I just close my eyes and hit next a bunch.

      device driver conflicts

      Apples and Oranges. You don't have to modify your PC hardware configuration if you don't want to. It will still work every bit as good as the day you bought it. However, since it is a PC you have the power and the ability to upgrade it. Configuration issues are a necessary side effect. You don't have to upgrade your PC, but you can't upgrade your console.

      patches

      It's true that broken console games are rare, but it does sometimes happen. When it does there is no way to get a patch out. Anyways, patches and mods are a package deal. Nothing adds more value to a game than a mod.

      Plus all modern consoles have great controllers

      Expensive, proprietary, incompatible controllers, that cost $120 for a set and won't even work from one generation to the next. I have a 12 year old PC joystick that still works perfectly on my brand new pc. When I play PC games with friends, I don't have to foot the bill for 3 extra controllers.

    39. Re:well, sure by realmolo · · Score: 1

      Hey, math genius:

      320x200 = 64000
      640x480 = 307200

      307200/4 = 4.8

      640x480 is MORE than 4 times 320x200

      1280x800 is SIXTEEN times 320x200

    40. Re:well, sure by realmolo · · Score: 1

      Ooops... 307200/64000 = 4.8 Now I'm a math genius

    41. Re:well, sure by Anonymous Coward · · Score: 0

      Apples and oranges.

      Christ! The fucking article is specifically about consoles vs. PCs WRT gaming. WTF do you think we're talking about here, fuckwad?

    42. Re:well, sure by GMontag451 · · Score: 2
      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Different consoles run at different resolutions. The GameCube has the ability to run at 1080p, assuming that the game is designed to do that. I don't know what the other consoles run at, but I can assure you that none of them run at 640x480. 640x480 is a computer resolution, because the pixels on a computer monitor are square, and 640x480 gives a 4:3 aspect ratio with square pixels. TV pixels are rectangular and so require resolutions like 720x480 (DVDs), which would normally be a 3:2 aspect ratio to get the 4:3 ratio.

      I might be willing to give you Doom 3, but A) it's not out yet

      Star Fox Adventures isn't out yet either.

    43. Re:well, sure by GMontag451 · · Score: 2
      320x200, at 4 times the resolution is 1280x800, well above 640x480. 640x480 is only approximately 2x the resolution he originally quoted.

      And I guess you are going to tell me that there are only 10 mm^3 in 1 cm^3?

      I think you need to take a remedial math course.

    44. Re:well, sure by Anonvmous+Coward · · Score: 2

      "I'd prefer a keyboard, mouse and/or man sized joy stick to those little controller pads any day."

      Gamepads are NOT mini Joysticks. They are an entirely different animal all together. Don't believe me? Imagine this:

      In the game Super Mario Sunshine, Mario has a move where you suddenly move the stick in the opposite direction and hit the jump button in order to perform a high altitude flip-jump. You can't get quite the same reaction time out of a 'man-sized joystick' (man that's a terrible way to describe one of those) because it's just too big. You'd be lucky not to snap the thing!

      On the other hand, an analog gamepad isn't wonderful for flight simulators because the stick gives you far more accuracy and control.

      The point I'm making is that you cannot swap a joystick for a gamepad and automatically get a better experience. You only get a different experience.

      Controllers that come with consoles are optimizd for the games that are made for that system. PC's favor flight simulators, consoles favor games like Mario.

      I personally think that gaming on the PC is doomed. It's too risky for a variety of reasons.

      1.) Despite the ridiculous number of people that have worthy PC's, successful games are measured in the hundreds of thousands. On a console system that measurement because millions. Why? Because consoles are cheap, they're reliable, and there's no hassle with getting the game started.

      2.) There's too much work that has to go in to making and testing a PC game. There are no standards. You are forced into catering to lower denominators. Even then, silly little problems will pop up.

      3.) There is no reliable controller scheme other than the keyboard and mouse. This is not a blessing. My keyboard has 101 keys. As if that's intuitive.

      Face facts: there is some truth to this article. It isn't worth making a PC game if the console can do the job.

    45. Re:well, sure by Anonvmous+Coward · · Score: 2

      "The PC port of GTA3 uses the keyboard for driving?"

      Yes it does, and it works surprisingly well. What I like most about it is that I can respond quicker than I could with an analog control stick like the PS2 has. There are times you need to suddenly step on the brakes and try to turn the car. I can hit a button much quicker than I can move the stick from one side to another, never mind accuracy.

      However, the control in GTA3 is not perfect. The game changes control styles between driving a car and walking around outside. It sort of makes sense, the mouse with Q3 style controls makes it easier to run, jump, and shoot, but I find my hands hopping from mouse to keyboard way too often for my tastes.

      There was definitely thought put into how GTA3 was made for PC. Not that surprising considering 1 and 2 were born on the PC.

    46. Re:well, sure by quakeroatz · · Score: 1

      WTF do you think I was posting about? Perl scripts? Go eat something sharp.

    47. Re:well, sure by GMontag451 · · Score: 2
      f a TV were effectively only 320x200, it wouldn't be possible to see the difference between (say) low and high resolution on the Nintendo 64. Its low resolution is 320x240, and its high resolution is 640x480.

      That isn't true for the same reason that, even though humans can only hear up to 20KHz sound waves at the most, you can still hear the difference between a sound sampled at 22KHz, 44KHz, and 96KHz. The resolution in an analog TV is essentially its sample rate. Granted, there will be a law of diminishing returns, and at some point you really won't be able to tell the difference, but that point is higher than the actual resolution of the TV.

    48. Re:well, sure by Anonvmous+Coward · · Score: 2

      "Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good."

      And the answer is: Not many. Flamebait or not, my Gamecube has shown me far more mind blowing scenes than my PC has as of late.

      I don't think the resolution is a big deal. Higher resolution does not instantly equal better graphics, instead it lessens the need for anti-aliasing. (which vid cards still don't have quite right, yet. *Flame shields activated*)

      Let me put it to you another way: DVD's at MOST run at 720 by 480, and that's with Pan-O-Scan. Yet, the FX you see in movies are far better than we see realtime on ANY system. They don't look better because they're running at 1600 by 1200 (they're not), they look better because they had more time to make the artwork just right. Until PC or Console can do in real time what we see on a DVD, higher resolution does not mean better graphics.

    49. Re:well, sure by Anonymous Coward · · Score: 0

      >Probably 99.9% of the folks playing FPS games
      >use mouse+keyboard, because even though
      >joysticks are supported, you will quickly get >your ass handed to you against anyone of even >moderate skill level. Mouse & keyboard is a >superior controller.
      >
      Bullshit. Go up against someome using a PS2 controller running the same game and you keyboard/mouse FPS fantantics would get eaten alive.

      The PS2 joypad is the best dsigned controller for any platform. When I'm using it I don't even glance at it because I tell by feel exactly where my fingers are at placed at any given moment. While you guys would be fumbling arong the keyboard pressing your directional keys, I would be pressing either the up,down.left or right buttons on the PS2 d-pad.

      Sorry, but one well designed controller like what Sony has beats fumbling around with a PC keyboard and mouse.

      The fact the PC game controllers are designed
      like crap doesn't change this one wit.

    50. Re:well, sure by Anonvmous+Coward · · Score: 2

      "TV's are probably only about 60, computer monitors can be 85-100. This has a direct relationship to the framerate that the game can produce"

      Too bad it doesn't have a direct relationship to how fun a game is. If movies can be enjoyed at 24 fps, then the difference between 60 fps and even 100fps is NULL.

      The flip side of the higher refresh rates is that tearing occurs. Even with V-synch on, you get inconsistent frame-rates on a PC, which is a far bigger problem than how high you can go. If you're running at 60 fps, then you drop down to 30, then go back up to 60 again, you've got a distracting situation. This cannot be avoided on PC because of the nature of it. Thanks to multi-tasking, PC's alwayas have other stuff to do besides run the game.

      At least with a console, you have dedicated and consistent hardware. Topping out at 60fps is far better than dipping around betweeen 30 and 100 depending on how enthusiastic the computer feels.

    51. Re:well, sure by Taldo · · Score: 1
      Try jumping, pulling a 180, and getting off three headshots with a thumbstick.

      IF you can do it, at the same time you get to watch every mouse+keyboard user track you... before you eat a sniper shot.

      Sticks have the major liability of being slow, and regular. Predictable. The one place where they shine is when you have true 3D movement, like in a flight sim. For anything else? You're just making sure you're predictable.

    52. Re:well, sure by Anonymous Coward · · Score: 0

      Ok, try to pay attention for just 5 seconds. The article is about the competition of consoles vs. PCs for the gaming market. The original poster made a comment that he thinks console games look better than PC games. It matters not whether consoles and PCs are "apples and oranges", which is the thesis of your entire post, because the whole fucking point is the differences between the platforms and whether they will result in one of them achieving dominance over the gaming market.

    53. Re:well, sure by Anonymous Coward · · Score: 0
      I don't know what the other consoles run at, but I can assure you that none of them run at 640x480


      I do know and Playstation 2 games (in NTSC, anyway) are generally 640x480 or 512x480. This is largely due to the small amount of VRAM.

    54. Re:well, sure by byran+lei · · Score: 0

      >Try jumping, pulling a 180, and getting off three headshots with a
      >thumbstick.
      >
      With a PS2 controller? Triangle,d-pad right or left,X,X,X

    55. Re:well, sure by Anonymous Coward · · Score: 0

      Star Fox Adventures isn't out yet either.

      Really? Then what's this game I have in my hand right now?

    56. Re:well, sure by juhaz · · Score: 1

      Maybe I happen to like NWN? Even if it sometimes crashes. Little crashing is way better than no game at all. You know there ain't no console version of NWN, do you? Nor BG2, or Torment, or Fallouts, or any good RTS, or... the list goes on. What if I prefer them to latest and finest FF XI and other mass-market console games? Well, I'll tell you what. I'm going to play 'em. And on my PC, that is.

      And all the other games I happen to like that are not available on crappy consoles and are never going to be.

      You and other console freaks can go play your brainless little console action if you want, but please don't try to claim that it's perfect for everyone. Because it isn't. It has always been, and will always be _matter of taste_ and you can't be right or wrong about those.

    57. Re:well, sure by Theom · · Score: 0

      Movies have this thing called "motion blur"...

      --

      mp3: l33t term for empty.
    58. Re:well, sure by strictnein · · Score: 2

      Even on HDTV (a friend of mine has a PlayStation2, an HDTV & is using s-video from one to the other.) it still can't beat my PC in graphic quality.

      Why is your friend using s-video for to hook up a PS2 to a HDTV? Use component and get far superior video.

    59. Re:well, sure by dogbowl · · Score: 1

      never do what again?
      buy an Xbox??

      --

      These pretzels are making me thirsty.
    60. Re:well, sure by edwdig · · Score: 2

      Star Fox shipped yesterday in the US. I picked it up today. Comes out Friday in Japan. Dunno about the rest of the world, but US + Japan is the vast majority of the market for it.

    61. Re:well, sure by Anonymous Coward · · Score: 0

      Which game runs at 1600x1200 at 60 fps with AA and AF enabled?

    62. Re:well, sure by Anonvmous+Coward · · Score: 2

      "Movies have this thing called "motion blur"..."

      Did you hit the submit button before making your point?

      Is your point just really simplistic? "The reason 24 fps is valid is because motion blur reduces choppiness"?

      Well I'll just assume that's what you meant: You do have a point, if you meant that. However, the relevance of what you might have meant isn't very devastating to my point. TV can run up to 60 fps, yet lots of TV shows run at only 24. Why is that? I can tell you why: it's more dramatic. 24fps makes a movie look more 'epic'. Whereas, comedy is more comedic at 60fps.

      Is motion blur all that makes 24-fps video look good? Hardly. It makes a difference on the big silver screen as strobing can turn distracting, it doesn't make much of a difference on the TV screen. As a matter of fact, the length of a motion bluris, on average, about 1/4th of the distance an object traveled in 1/24th of a second. In other words, the blur only accounts for 1/96th of a second of movement. That, of course, depends on the effect you go for.

      In any case, I'm not even sure that was the point you were making so I won't bother beating that one to death.

    63. Re:well, sure by GreenHell · · Score: 1

      So i made a stupid mistake... Calm down...

      If you really want to know the truth, I was thinking magnification when i did the math. 2x magnification of an object that's 1x1 ends up with an object that's 2x2, or 4 times as many pixels. I admit, it was a stupid mistake.

      (I knew I should have posted anonymously... Ah well, you gotta be willing to be responsible for your actions, even if they are wrong.)

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    64. Re:well, sure by quakeroatz · · Score: 1

      Genius, you're repeating yourself once again. Not only has senilty set in, but your AC posts are painfully idicative of your perceived social inadequecy. Reveal yourself! Or piss and moan on the sidelines.

      Let me make my previous point painfully clear so that it may shine through your ignorance and reveal a valid point with is both relevent and correct!

      You cannot directly compare console to PC gaming (or vice-versa), in broad statements such as "Consoles suck!" or "PCs have way better graphics". The two platforms are vastly different in focus markets, technology, price point, game development, among other things. One who choses this simplistic comparison is obviously not aware of the technical characterstics of both platforms.

      Understand now? Can I bring you some prune juice sir?

    65. Re:well, sure by GMontag451 · · Score: 2
      Star Fox shipped yesterday in the US. I picked it up today. Comes out Friday in Japan. Dunno about the rest of the world, but US + Japan is the vast majority of the market for it.

      Really? According to amazon.com it ships Friday in the US as well, which is what I was basing my statement off of. BTW, US and Japan are the only two regions for GameCube, and the GameCube is NOT a DVD-based console.

    66. Re:well, sure by devnullify · · Score: 1

      "At least with a console, you have dedicated and consistent hardware." And that means the framerate never drops? Background CPU usage on my system is on the order of 0-0.5% maximum when I'm playing games. Your beloved XBox has an OS, scheduling, and IO to do too, it's just transparent.

    67. Re:well, sure by LocoSpitz · · Score: 1

      I own a Dreamcast and PlayStation 2, and multiple games for both of those systems that I own do not always run at a consistant framerate. It's just about like a computer game.

    68. Re:well, sure by Anonymous Coward · · Score: 0

      in what way ? the console market is already bigger.

    69. Re:well, sure by Anonymous Coward · · Score: 0

      You know you are retarded, right?

    70. Re:well, sure by Jaysyn · · Score: 1

      I was wrong, I just didn't know exactly what the connector type was called. My PC still looks better.

      Jaysyn

      --
      There is a war going on for your mind.
    71. Re:well, sure by quakeroatz · · Score: 1

      Now that was an intelligent remark. I'd say with your superiority complex coupled with cowardice, you're likely an underpaid, undereducated IT drone with little self worth and a truckload of bitterness. Does the world owe you something? Pehaps the recognition you long for?

      Get out and see the world, meet people, get a new job. There may be hope for you yet.

    72. Re:well, sure by Anonvmous+Coward · · Score: 2

      Didn't understand what I was saying, didja? heh.

    73. Re:well, sure by Creepy · · Score: 2

      Actually, you're both sorta right -

      NTSC has 525 total lines vertical lines (horizontal varies) but broadcast signals interleave (most sites say interlace, but this is technically incorrect - interlacing is skipping lines and drawing every other one, while interleaving is going every other line on one pass, then the other lines on the next pass) the signal which should amount to 263 lines per signal, but only 242 lines are sent in broadcast signals, so you lose 20 lines from the top and bottom (I think this is why we have TV and video modes on TVs). Because the 242 lines are interleaved and actually drawn at almost 60Hz (242 in one direction as the beam moves top to bottom and 242 as the beam moves bottom to top), you actually have 484 lines of information at ~30Hz.

      here's a couple of interesting links (HDTV) link with more info on all formats and the same location on NTSC. Both articles are old - circa '95, but still interesting. Use google for more modern (but mostly less informative) info.

      In consoles, the full 525 can be used, as well as 600+ horizontal.

      The two biggest obstacles I see are
      a) refresh rate fixed at roughly 30Hz
      b) vertical resolution fixed at 525

      HDTV is icky, so I don't want to talk about it, but it's much better than NTSC (better v-res, better Hz).

  6. Doubt it by Geeyzus · · Score: 5, Insightful

    There are certain things that consoles currently can not do, or don't do well. MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem. First person shooters... can you say, mouse-look? As well as the use of several keyboard keys for things like strafing, etc. RTS games would be a joke without the use of a keyboard... good RTS players use all of the keyboard shortcuts.

    At the same time, obviously, there are some things consoles do very, very well. Sports titles, platform games, action/fighting games. These will almost always do best on the consoles.

    I suppose the point is that while some games cross over successfully (GTA3), most games are better suited for one location or the other, PC or console. Neither the PCs or consoles will disappear in the gaming world.

    Mark

    1. Re:Doubt it by misfit13b · · Score: 1
      The PS2 has USB ports so you can attach a keyboard and a mouse and play. I know Unreal Tournament supports this.

      I use a keyboard to chat in Tony Hawk 3 online.

      When it comes down to it, it's all in the hands of the game developers... it'll all come together nicely with time. :^)

    2. Re:Doubt it by zeus_tfc · · Score: 1

      I was going to post almost the exact same thing, but you hit the nail on the head for me. Not long ago I was playing a FPS on a PS2. I felt completely disoriented. Try as I might, I just could not get my thumbs to coordinate to move and strafe and turn at the same time. However, put me behind a keyboard and mouse and I feel fine. (Not that I play any better, I just FEEL better)

      I haven't played many action games on the PC, but one of my all time favorite PS1 games is Twisted Metal 2. (and, yes, Black is cool too) It took me a very short amount of time to get used to the controls and start pulling of some dangerous stunts. It felt natural very quickly. I don't know that any keyboard and mouse combo would feel as good. (I know you can get game pads for PCs, but I've never tried any.)

      Of course, I could be way off, and there could be tons of action games for the PC that do well with the keyboard and mouse. Now I just have to wait for all the nice slashdotters to tell me what they are.

      --
      "...At the end of the day"..."when everyone goes home, you're stuck with yourself." RIP Layne Staley
    3. Re:Doubt it by SirSlud · · Score: 2

      .. at which point you'll own a 2nd computer, with standardized parts, in your living room.

      It won't be a 'console' anymore, it'll just be a living-room-friendly frozen-spec computer. Sure, people might go for that but personally, maybe for purely esotaric reasons, I consider console games and PC games worlds apart in terms of the nuances games for both platforms tend to have (more options when the game is on PC, less loading times when the game in on console, shit like that.)

      Most of what people are saying here is that they'll own a pre-packaged computer in their livingroom at some point, negating the neccessity to keep their main rig at State-of-The-Art-Gaming levels of performance. And it'll be owned by Microsoft or Sony. The irony.

      Thats why I love my Gamecube. Zero bootup, nice controllers (lets debate that on another thread tho), and games which are made to go On-Play-Off. I like consoles because they are like arcade machines. I like PCs because they give you the options and control you need if you want to do something like particpate in clans and generally treat a game as more of a hobby or sport than a simple pass-time.

      --
      "Old man yells at systemd"
    4. Re:Doubt it by scot4875 · · Score: 1

      I just want to play devil's advocate here, since I'm both a console and PC gamer. (I do tend to prefer consoles, because I can just buy a game and have it work, as opposed to spending 3 days finding a video codec conflict that kept me from playing WC3)

      There are certain things that consoles currently can not do, or don't do well. MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem.

      The only thing you need a keyboard for in an MMORPG is to chat. Period. Sure, you have a few more shortcut keys, but they're mostly underutilized anyway. As for the DSL/cable modem part, that has nothing to do with the console vs. PC hardware debate. Every current-generation console is shipping broadband adapters, and most PCs still have 56k modems. So it's a moot point.

      First person shooters... can you say, mouse-look? As well as the use of several keyboard keys for things like strafing, etc.

      While I'll agree that mouse look is great, it's not absolutely necessary. Most console developers in the FPS genre are smart enough to tune their game to not *need* mouse look. It generally makes for a slightly slower-paced game, but I've still had tons of fun with console FPSs. Perfect Dark, Goldeneye, Turok ... None of them had mouselook, but they were all still immensely playable. And, despite not having a keyboard, they all had strafe buttons. And any other buttons necessary to play the game (like jump for Turok)

      RTS games would be a joke without the use of a keyboard... good RTS players use all of the keyboard shortcuts.

      I'd just like to point out that the RTS genre started on consoles. Herezog Zwei (sp?) predates even Dune 2.

      The nice thing about console games is the (general) playability. Anyone can pick up a controller and play. Naturally, most games still take skill, but you don't have to spend an hour figuring out which button does what. And you don't have to spend *any* time tweaking performance settings to make a game playable on your system. *AND*, despite the superior hardware (and price) of PCs, average PC games still don't look or sound as good as average console games. UT2003 looks just about as good as anything I've seen on a console, but it's the sole exception. Take a look at Starfox Adventures or the Resident Evil remake and then tell me that consoles are "outdated" hardware. (this wasn't brought up by the parent poster, but it's often mentioned, so I thought I'd point it out anyway.)

      Flame away, PC-only gamers.

      --Jeremy

      --
      Jesus was a liberal
    5. Re:Doubt it by IIRCAFAIKIANAL · · Score: 2

      Consoles are getting all of the peripherals that pcs are getting. Consoles have modems (DSL and ordinary), hard-drives, mice, keyboards, usb connections, etc - I expect to see webcams at the rate we're going. Once the consoles get the controls to support pc-like games, why buy an expensive video card and sound card for buggy games that almost always require patches?

      Hell, I expect that after awhile, PCs and consoles and television will all consolidate into one device (think "giant computer with multiple interfaces - viewscreen w/ voice activation, portable tablet, gamepad, etc"). This is the kind of thing that consumers want. Hell, I want it (though I won't get it with DRM, unfortunately).

      Why do you think microsoft is fucking around with the XBOX and tablet pcs and even DRM? It all ties into this eventuality... (wow, I sound like a conspiracy nut with a lovely tinfoil hat, huh?)

      The thing to remember - a console is a computer. It's a dedicated device, but it is not very different than your x86 (ie/ xbox).

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    6. Re:Doubt it by MisterBlister · · Score: 1
      Consoles are getting all of the peripherals that pcs are getting. Consoles have modems (DSL and ordinary), hard-drives, mice, keyboards, usb connections, etc - I expect to see webcams at the rate we're going.

      Actually you can hook USB webcams up to the PS2, and there's even one Virtua-Cop style gun game that came out in Japan that capture images from the webcam to determine when the player had 'ducked' which would cause his/her in-game character to duck!

    7. Re:Doubt it by ProfBooty · · Score: 1

      i use both, but PC games still have a slightly older audience. this is probably because wargamming/strategy gamers skew the average age upwards.

      when you have a different audience, games are designed towards that audience.

      --
      Bring back the old version of slashdot.
    8. Re:Doubt it by Bakaneko · · Score: 1

      But a lot of these arguments are being obviated.

      Everquest for the PS2 will allow use of a keyboard, for instance, and all the major consoles have/will have broadband adapters. I'll admit Halos controls are a bit of a pain, and not nearly as nice as mouse look, but if they came out with some sort of thumb trackball as a console controller that issue would go away for me (I use trackballs over mice, usually)...

      And RTS's may use the keyboard for shortcuts, but that's more of a call to include some sort of shortcut system in console RTSs. Goodness knows they have enough buttons for that now. I don't know that you really need QWERTY boards in particular, just a lot of shortcut buttons, and keyboards have lots of buttons.

    9. Re:Doubt it by misfit13b · · Score: 1
      You're right. PCs and consoles will both enjoy a strong user base. I was merely pointing out that you have the option to use other input devices if you so choose on the newer generation consoles. Just like you can get a Dual Shock type gamepad controller for your PC, you can use a keyboard on a PS2.

      I like options. So when options are made available, I take advantage of those that help me.

      Chatting online with a gamepad, entering every letter one at a time, sucks - why not offer a keyboard option? It doesn't mean that my PS2 is being assimilated into a compact PC, it just means that I get my chat message out quicker. ;^)

    10. Re:Doubt it by Gehenna_Gehenna · · Score: 1
      . Try as I might, I just could not get my thumbs to coordinate to move and strafe and turn at the same time

      KInd of like when you furst played with mouse and keyboard on your first FPS? Skills come with time.

      --

    11. Re:Doubt it by IIRCAFAIKIANAL · · Score: 2

      Cool! Of course, this could be a bad thing - I'm not sure if I want my console to have the ability to determine if it can kill me or not.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    12. Re:Doubt it by barc0001 · · Score: 1

      Yes, but console peripherals always suffer atrohy from developers. Support for them is always either put in as an afterthought, or a gimmick. Think about it, if you're Big Developer Company Numba One, do you want to focus your team's attention on making things work for the entire pool of out there, thereby having the best chance that the most people will buy your product, or spend some of that energy developing for the 2% subset that own a mouse and keyboard for the ? Chances are the answer is no. Think of the Sega CD/32X as old-school examples of this. The developers were thinking "Hm, do we make a Genesis game and everyone with a Genesis might buy it, or a Sega CD game, and only the 5% who have a Sega CD might think about buying it?" How many people bought "typing of the dead" for Dreamcast?

      The only peripherals that actually get USED in games are the ones that are made so ubiquitous by the console manufacturers themselves, by shipping them with systems, or making them so bluntly useful. Examples of this are memory cards that almost all consoles can't seem to get on without, but when the PSX introduced them it was like a revolution, and how shock controllers started being widely supported by games after the PSX had been out for a few years and Sony started selling all the new PSXs with bundled shock controllers.

    13. Re:Doubt it by Anonymous Coward · · Score: 0

      When I first played with a mouse and keyboard in an FPS for the PC, it was natural.. FPS controls in console games are not..

    14. Re:Doubt it by Panzergheist · · Score: 1
      MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem.


      As for the bandwidth, that is being covered. In terms of games like Everquest needing a full-sized keyboard... well, that really wouldn't be an issue except Everquest has a very unintuitive control scheme. Did they want to create a chatroom or an RPG?


      Neither the PCs or consoles will disappear in the gaming world.


      Well, at least not until consoles start coming prepackaged with keyboards and mice. If you haven't noticed, the trend to make consoled more like PCs is continuing with the inclusion of hard drives and Operating Systems. It really will only be a matter of time before the control requirements for FPS, RTS, and other kb/mouse based games come standard on consoles


      Remember, people thought that the arcades would not disappear for very much the same reasons given for PCs. Afterall, who would want to play the latest fighting games on an inferior screen, with a gamepad? So.. people bought TVs with better equipment connections, and arcade style controllers if they wanted them.

    15. Re:Doubt it by Anonymous Coward · · Score: 0

      There are certain things that consoles currently can not do, or don't do well. MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem. First person shooters... can you say, mouse-look? As well as the use of several keyboard keys for things like strafing, etc. RTS games would be a joke without the use of a keyboard... good RTS players use all of the keyboard shortcuts.
      >
      >
      Bullcrap. All you need is a well-designed multi-button controller like the PS2's. Take a look at how PS2 games like Armored Core use the PS2's controller. You can "strafe" and a whole of other things.

    16. Re:Doubt it by Houdini91 · · Score: 2, Insightful

      Exactly, the console is getting closer and closer to becoming a PC every generation. It's going to get to the point where and differences between the two, hardware wise, are moot.

      By that time either the console prices will be driven up so console makers can actually make a profit on all this PC hardware included in their systems, or the PC hardware makers will lower their PC prices to be more competitive with the consoles. In reality it will probably be a combination of the two.

      This is when consumers are going to say, "Hmmm, I already need a computer for the work/school, so why should I buy another computer just for games?"

      I'm guessing at this point consoles will start to die off.

      - Houdini

    17. Re:Doubt it by Anonymous Coward · · Score: 0

      i use both, but PC games still have a slightly older audience. this is probably because wargamming/strategy gamers skew the average age upwards.
      >
      >
      More bullshit. Take a look at the Mecha and Japanese RPG games on the PS2. They are for the most part created for an older userbase than than PC gamers.

      You don't think Fear Effect 2: Retro Helix was for the PS1 for instance was aimed at the still-wet-behind-the-ears Quake and UT players
      like *YOU* do you?

    18. Re:Doubt it by juhaz · · Score: 1

      They did want to create an RPG.

      Real RPG's are all about people, and are social things on their own weird way. With CRPG:s that requires something like a chatroom.

      What good is (massively) multi-player game if all you get from it is going all by yourself hacking AI-monsters just like you do in single-plaayer game and not interacting or talking with other players?

      And if consoles become PC's, then how can anyone claim that consoles won? They've most certainly lost if there are no more consoles, because they've all morphed into full fledged computers.

      I wouldn't touch X-Box or PS2 with a ten-foot pole, though, no matter how good they are, until there is going to be some good games for them. And that's not going to happen (and you can keep your suggestions, I'm the only person who can decide what is a good game for me). Console games are all about mass market, niche titles just don't cut it.

    19. Re:Doubt it by Anonymous Coward · · Score: 0

      I agree with everything except the zero-bootup comment. While consoles definately boot significantly faster than a PC, you certainly can't describe it as zero-bootup.

    20. Re:Doubt it by Panzergheist · · Score: 1
      Actually, you might be surprised at what I would "suggest". You see, I left the console and PC market behind. So, I really don't have a bias to any particular market as neither has any of my money invested in it. However, I have been a gamer since I was 4 years old, and from that, I would hope I would have at least a small bit of insight.

      PCs and consoles won't exist for much longer as we currently know them, and it is not really that important which one "wins". They are both going to become a form of set top if Microsoft, or Sony have their way.

      If you think about it, this is really a wise move on either companies' part. Console systems are expensive to design and build, and neither MS nor Sony make any real profit from the hardware. Enter the PC. Cheap and cost effective to build, and there is little to no design cost involved (compared to a traditional console system). By going this route (using PC hardware as the "console" itself), these companies can allow themselves a greater margin for profit in the hardware; yet, at the same time, redirect R&D expenses to first party game development. Expenses which would have normally gone much more exclusively to console design.

      Some may point out that the XBox is just a glorified PC. However, MS did make the mistake of including (at that time) the latest, greatest offering from NVIDIA. That made their system at a minimum, ~$300.00 just for the GPU alone. Then, add in the cost of system requirements to meet the OS's overbloated resource usage.

    21. Re:Doubt it by ProfBooty · · Score: 2

      pc wargamers are known tobe in their 35-50 age, read a bunch of old issues of PC gamer, they discuss this very issue.

      war games aren't hugely popular (im not talkingabout RTS games) but they do scew things a bit.

      --
      Bring back the old version of slashdot.
  7. Blehhh... by Pyrosz · · Score: 3, Insightful

    It seems every 6 months or so someone comes out and says that either PC's or Consoles are losing the battle. Battle of what I'm not sure. I have both consoles and a good gaming PC and I find that the games are different for each system (FPS and Strat games on the computer and fighting and racing games on the consoles (and party type games)). Wish they would give it a break already.

    --

    An optimist believes we live in the best world possible; a pessimist fears this is true.
    1. Re:Blehhh... by TheWickedKingJeremy · · Score: 1

      My thoughts exactly... I love playing Super Monkey Ball with my buddies, but that does not mean my Gamecube is about to replace my PC for everything...

      Consoles and PCs fulfill two different types of gaming. The console side, being simpler and typically "in the living room" will always be more main-stream and hence will sell more than PC games. But I think there is plenty of room for both in this rapidly growing market.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
  8. Don't Like Console Gaming by dze · · Score: 1, Interesting

    Personally I can't stand console gaming. First of all my hands can't take the strain of using the game controllers (and force feedback has no appeal to me). Second of all the games seem more geared to fast-twitch gaming and memorizing arcane sequences of triangle left right up square circle down (no karma points for pointing out what this move does, which i just made up), which doesn't interest me. Finally console gaming lacks a device equivalent to the mouse, for superior aiming and looking around.

    I'll wait for games to come on PC, like GTA 3 which I just bought. Somehow I doubt I'm alone. I expect many others are in the same boat. In any case, I think this article overstates the case.

    --

    "Luck is the residue of design" -- Branch Rickey
    1. Re:Don't Like Console Gaming by CronoCloud · · Score: 1

      Looky what I have attached toone of my PS2's USB ports, a keyboard and my keyboard has a USB port for you guessed it, a mouse. I also have mice for my SNES and PSone.

  9. I'll give this story some credence... by kikensei · · Score: 2, Funny

    when the Zork trilogy hits he console. 20 years and counting...

    1. Re:I'll give this story some credence... by Anonymous Coward · · Score: 0

      Only 15 years late. It came out on the Saturn in 1998 in Japan.

      http://www.gamefaqs.com/console/saturn/data/2240 6. html

    2. Re:I'll give this story some credence... by Anonymous Coward · · Score: 0

      if you find me a zip of the text versions of zork, I will port them or find a way to port them to the dreamcast.

    3. Re:I'll give this story some credence... by Anonymous Coward · · Score: 0

      Zork 1 was ported to Sega Saturn for a
      Japanese only release. You could use the
      Saturn keyboard and I believe it auto-mapped
      for you.

  10. Shush! by fobbman · · Score: 2

    Don't say stuff like this, even in jest. I rely on the deep pockets of obsessive gamers to continually push for advances in computer hardware performance so that I can buy the top-of-the-line from 6 months ago for bargain-basement (read, true value) prices.

    PC gaming is NOT dead. Long live PC gaming!

  11. from the article by cetan · · Score: 1

    Fewer and fewer of the latest titles will run on a PC.

    It seems to me that this is no different than the consoles. If you don't own both a PS2 and an X-Box, then you're going to miss out on a lot of good games. Personally, I can't see dropping that kind of cash just for gaming.

    --
    In Soviet Russia...michael would be rotting in Siberia!
  12. PC ! great platform for playing games by the_rev_matt · · Score: 2

    Games are highly specialized applications that have very specific hardware needs for optimal performance. Those requirements are not the same as all other common applications (word processing, spreadsheets, desktop publishing, writing code, etc etc) with the possible exception of multimedia production. I've always been of the opinion that I'd rather play games on a machine that is specifically designed for playing games on (note that aside from pr0n, games are always the leading edge of technology precisely for that reason). I would, however, like to see upgradeable consoles...

    --
    this is getting old and so are you

    blog

    1. Re:PC ! great platform for playing games by Anonymous Coward · · Score: 0

      I would, however, like to see upgradeable consoles...

      Sega tried this with add-ons for their genesis system...first a CD player, then a 32 bit upgrade thingey that plugged into the cartridge port...bad ideas all around

      Upgradable consoles just take one of the console's strengths away by splitting the customer base between those with the upgrade and those without.

      Say you're a game company...are you gonna make a game that 50% of your chosen console's owners can buy, or that 100% of your chosen console's owners can buy?

      The N64 tried it too....didn't do wonders for that platform either

  13. PC gaming dead? Ridiculous... by Behrooz · · Score: 2, Insightful

    I have not yet read the article, but this seems patently ludicrous.

    While the line between consoles and PCs may be blurred, PCs are still a far superior gaming platform in most respects.

    1. Interface: My mouse 0wnz console controllers for analog input-- no argument.

    2. Modifications: The inherent difficuty of modifying or hacking content in consoles is a big bar to user-made content. You may get Counter-Strike ported to xbox... but it won't be independently developed there by a bunch of students with lots of time and a cool idea.

    3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.

    4. Display: Until HDTV becomes completely standard, even low-end monitors blow TV quality out of the water. High-end displays will always be ahead of the broadcast standards.

    5. Online play: Consoles won't be caught up to PCs in the next few years... if then.

    PC gaming is far from dead and and still offers choices far more varied than games available for consoles, even if the market is smaller and PCs do not plug-and-play as easily as consoles.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  14. LAN Party Gaming? by davidstrauss · · Score: 2, Insightful
    Consoles just don't work well for group gaming today. Their network connections are fine, but 10 TVs in one room is just too much. Add DVI connectors and I would have no objection.

    I think many of the opinions here will reinforce the general divide between /.ers and the general populace. PCs are great for games if you know how to run and configure them, but I've never heard of consoles having resource conflicts, bad drivers, or inconsistent performance issues. Anyway, /.ers should be excited that a mostly non-Microsoft platform is succeeding.

    1. Re:LAN Party Gaming? by Eccles · · Score: 1

      Consoles just don't work well for group gaming today.

      It depends on the group size. I bet far more people have experienced multiplayer console gaming like Mario Kart than have networked PCs for gaming. You don't use multiple machines and displays, consoles have multiple players on a single display.

      I'll grant you that the PC experience is better due to higher resolution and having your own dedicated display, but you're comparing thousands of dollars worth of equipment to something costing a fraction of that amount. (You can argue, of course, that the PC can do other stuff; but buying a cheaper computer for your PC stuff and a console for gaming might be a more economical choice for many.)

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  15. Loading drivers by randomErr · · Score: 2, Insightful

    You mean I don't have to worry about how much memory I have or if I have the right video drivers on consoles? I get better controllers? I only have to connect 2 or 3 connections and I'm set to go? Bigger screen on then my PC?

    Hell ya, give me a console anytime.

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:Loading drivers by Anonymous Coward · · Score: 0

      Ohhh... so you're a pussy.

    2. Re:Loading drivers by Doppler00 · · Score: 2, Funny

      But that's half of the fun of PC games! Getting to open up your computer for upgrades, running benchmarks on FPS, and hunting for those hard to find video drivers. For each new PC game I buy (about 2 a year) I usually need to spend around $150 on PC hardware to make it play decently.

      They should just make a SimPCupgrade where you can simulate putting together a machine that will play computer games decently. Just image the savings!

    3. Re:Loading drivers by LocoSpitz · · Score: 1

      Better controllers? That's pretty subjective. Not all games work better with a console controller. In my opinion, FPS games are a good example of this. Many people prefer a PC for FPS games because of the ease of a mouse/keyboard combo.

      I just got a new computer (Really - just came yesterday) and I had to connect:
      *Monitor to outlet - compare to plugging in TV
      *PC to outlet - compare to plugging in console
      *Keyboard and mouse plugin - compare to connecting 2 controllers (pretty standard, I'd say)
      *Speakers to PC - Compare to connecting console sound to your system (optional...)
      *Monitor to PC - compare to plugging console into TV
      Not much of a difference, is there?

      Unless ATI/nVidia/whoever shipped the competitor's drivers with your card (or the OEM made a HUGE mistake setting up your system), you can't have the "wrong" drivers. Drivers are generally used to correct game issues AND improve performance. Neither of these *good* things can be done on consoles. And when console HD use is more widespread, THEY WILL.

      Most, if not all, modern PC video cards include TV out standard. The PC monitor has a better quality display, anyway.

      Memory? Unless you bought your system more than about 3 years ago (console life cycle anyone?), your memory is probably just fine.

      But fine, take the console. I can see reasons you'd want one (really, and they're not sarcastic ones either).

    4. Re:Loading drivers by Anonymous Coward · · Score: 0

      Interesting. 2 comments pretty much saying the same thing as this were, further up the page, branded FlameBait.

      I need to stop taking moderation scores into account.

    5. Re:Loading drivers by Anonymous Coward · · Score: 0

      but just how much would you need to upgrade to be able to run simPCupgrade? I'd imagine a 5GHz cpu, min

  16. Xbox? by Rick+the+Red · · Score: 2
    Gee, I sorta thought the Xbox would be the crossover platform -- write for the Xbox, make back the development costs, then do a quick port to the PC. I figured the lack of royalties to Microsoft would be incentive enough for the port, and the fact that an Xbox is really just a specific-purpose PC would make the port easy. Maybe it's too early to tell, but geeze, even Halo is coming to the PC, and you'd think Microsoft would be the last house to port their Xbox games to another platform.

    --
    If all this should have a reason, we would be the last to know.
    1. Re:Xbox? by Anonymous Coward · · Score: 0

      Porting from a console to a PC is never easy - with any PC game the developer suddenly has to invest a lot of resources into making sure the game runs on a multitude of hardware combinations. Its not quite as straight forwards as you'd hope.

      Consoles are just cheaper to develop for really well - and a lot easier to develop on. The more developers support a console, the more likely it is to succede. At the same time, the marketplace is already far biased towards console gaming: a hit console game will outsell a hit PC game by many times: http://www.charttrack.co.uk/html/frameset.htm.

      The PC will never dissapear as a gaming platform, purely because of those 12 year old's and Visual Basic :) However, the "quality" games are increasingly going to come out on console's only. The shift will be gradual, but it is inevitable.

      -akula-

  17. consoles are easier to work with... by JohnCC · · Score: 1

    Until you can program for one API and have guaranteed reliabilty that device X supports feature Y then consoles will always rule. It's a lot of wasted effort to implement cutting edge effects and find that it isn't supported on another piece of hardware (i.e. Open GL extensions, EAX).

    Programmers want the easy route. Write it once and make money... PC's are fragmented because all the companies are competing.

  18. This is good for Linux by doublem · · Score: 2, Insightful

    The stronghold of the PC market are games and office tools.

    With Star Office, Gnu Cash and other efforts this lead is being whittled away.

    If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:This is good for Linux by mblase · · Score: 3, Interesting

      If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.

      Of course there will be. Joe Consumer buys a Playstation instead of a PC because it's less work to configure and because there's more software available for it -- the exact same reason why he'll buy a Windows OS instead of Linux.

      Linux would already have a stronghold in the market if all anyone wanted to do with a PC was surf the 'Net, rip MP3s and send e-mail. But eventually, sooner or later, everyone wants to install Quicken or Deer Hunter, or buy a webcam which says right on the box that WinXP drivers are included.

      Mod me as a troll, but it's still true. The very things that are moving game developers from PCs to consoles have always kept software and hardware developers from focusing on the Linux market.

    2. Re:This is good for Linux by Anonymous Coward · · Score: 0

      Agreed. Since I've gotten an XBox and Gamecube I must say that I really don't have any desire to play games on my PC. Even though I'm planning on getting a new PC, I'm now thinking of getting a cheaper one geared toward productivity rather than games. Also, I'm planning on giving Linux a shot with RedHat 8 when it comes out. Its funny that Microsoft's XBox is making it easier for me to drop windows!

    3. Re:This is good for Linux by doublem · · Score: 2

      I think I'm being mocked

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
  19. I've got two words... by sweet+'n+sour · · Score: 1

    Doom III

    1. Re:I've got two words... by Anonymous Coward · · Score: 0

      Here, I've got three more:
      Coming To Xbox.


      Not that this presents much of an argument, but neither did you. You were just trying to
      be glib, which, lets face it, doesn't really get you anywhere. Sorry.

  20. Minimum vs. recommended requirements by Fastball · · Score: 3, Interesting
    Slashdot community aside, most folks don't want to swap PCs every year or two just to run the latest and greatest shooter. I think game developers have simply put the PC market down like a dog with their recommended and in some cases minimum requirements. There just are not enough people who are gonna get a bug up their ass to buy a $400 graphics board, 1GB of RAM, 2.x GHz processor, and $200 Windows upgrade.

    Somewhere along the way, the number of triangles and polygons determined what kind of game you were going to make. PCs have been gaming lackeys since. Too bad. I really think a creative, resourceful effort could make a buck or two producing games for mid to low end PCs, but then again I'm a hopeless idealist.

    1. Re:Minimum vs. recommended requirements by TobyWong · · Score: 2

      You don't *HAVE* to have an amazing system to play all the games out there. You may not be able to run your new copy of UT in 1600x1200 in 32 bit colour but big deal.

      I've been hauling a piece of junk system around to lan parties for years now and I play the same games as the guys with the $5000 kits. Incidentally we have observed there is no correlation between amount of money spent and rank in the frag list. ;)

      --
      - Toby
    2. Re:Minimum vs. recommended requirements by karnal · · Score: 2

      Amen to that:

      At the lan parties I attend, there are 2 people at the top:

      Me, with my measly 900mhz tbird w/geforce2mx
      The host, with an xp2000+ and geforce3 ti500.

      Now, I've seen him play, and he's seen me play. Regardless of how crappy I think my machine might be, it is all in how it's played.

      And that's why I'm saving pennies instead of forking out for a nice new geforce4. :)

      --
      Karnal
    3. Re:Minimum vs. recommended requirements by JPelorat · · Score: 2, Insightful

      Two years ago we had, what, the Dreamcast? Ubermega console built to last? No, it was a suckass piece of pixellated shit. Same with N64 and Playstation. Where are they? Sitting unused in your closet, I bet.

      Consoles don't last any longer than PCs. If they did, you'd still be playing all the 'latest and greatest' games on a Playstation instead of an Xbox.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    4. Re:Minimum vs. recommended requirements by Fastball · · Score: 2

      Actually, I don't have a console either. I'm just getting too old I guess. That thirtieth b-day is just a short two months away. Maybe somebody will buy me a C-64 and a Raid Over Moscow cartridge for it.

    5. Re:Minimum vs. recommended requirements by Kevin+Stevens · · Score: 1

      Wow, you can buy upgrades of windows? I thought you could only get them off of Kazaa. They're going to make millions doing that! :)

    6. Re:Minimum vs. recommended requirements by Dixie_Flatline · · Score: 2

      Actually, I have my Dreamcast here beside me at the office. When I'm waiting for something to compile, or I need a break, I fire up Soul Calibur, possibly the best fighting game ever made, and a game that STILL looks better than the stuff that's on the PS2.

    7. Re: Minimum vs. recommended requirements by Anonymous Coward · · Score: 0

      Hey man, I agree. I just built this computer one year ago. Already, there are games out that I can't run on here at full graphic settings. Now, most people would say "that's fine, just turn the graphic settings down and enjoy the game" but few games today have CONTENT. They're full of eye-candy, and fact is, only a very small crowd can enjoy that eye-candy. This computer does everything else just fine for me; I'm not going to spend another $1,500 for a $50 game when both will be obsolete in 6 months.

      Consoles stick around for a while... or at least they used to. When XBox came out, I read something from a Sony PS2 guy rep. that said XBox's existence shortens the cycles of new consoles to something like 2-3 years. Still a lot better than a PC, but I remember when NES lasted for my entire early childhood.

      Next time around I'm just gonna buy an Apple. At least then a) there won't be many games that interest me and b) Apples tend to stick around a lot longer than PCs. I like that about Apple.

      Sorry if none of that is understandable. I've been up for a long time and I've stopped trying to think out what I mean before I say it.

    8. Re: Minimum vs. recommended requirements by Anonymous Coward · · Score: 0

      I had a speccy for my all of my childhood.
      The games weren't brilliant, but kids are easier to entertain, and out of date computers don't matter.

    9. Re:Minimum vs. recommended requirements by MoneyT · · Score: 2

      I personaly thought the port of Super Mario Borthers to the C64 was impressive. Raid over Moscow wasn't a favorite of mine, but there was a cool game (had raid in the title somewhere) you flew a hellicopter arround a "bay" sinking boats and tanks with your machine gun all while searching for this massive battle ship you were supposed to bob to oblivion before it was finished being constructed. Damn I wish I could get a good C64 emulator for the computer

      --
      T Money
      World Domination with a plastic spoon since 1984
    10. Re:Minimum vs. recommended requirements by Fastball · · Score: 1, Flamebait

      Get passed up for parole or something, chump? Not my fault that you are your cell block's bitch.

  21. These things go in cycles. by Anonymous Coward · · Score: 0

    For a while, the consoles will rule the roost...but then watch out, 1984 will happen (aka a big crash in the console market). Then computer gaming will pick up...especially when computer hardware is doing stuff that consoles cannot.

    I've seen the console market rise and fall enough times to know that this won't be any different.

  22. O man.... by forau · · Score: 1

    Humor from Penny Arcade. :-)

    http://www.penny-arcade.com/view.php3

  23. Windows _really_ sucks now. by dfn5 · · Score: 2

    I've always said that the only thing Windows was good at was being a gaming platform. Now it doesn't even have that. Oh well.

    --
    -- Thou hast strayed far from the path of the Avatar.
  24. MS has deep pockets by Lucky_Sal_ · · Score: 1

    Maybe the reason Halo is not available for the PC is because Microsoft is willing to pay the developers an insane amount of money to keep is exclusive to the Xbox. This is certianly not the case with every title.

    1. Re:MS has deep pockets by Anonymous Coward · · Score: 0

      uhm

      Bungie = Microsoft.

      Bungie was bought for the sole purpose of releasing Halo for the Xbox exlusively.

    2. Re:MS has deep pockets by Anonymous Coward · · Score: 0

      Halo is being ported to PC by Gearbox Software, right now.

    3. Re:MS has deep pockets by Anonymous Coward · · Score: 0

      It is also being ported to MacOSX. You can also buy a usb mod to use your Gamecube/PS2 controller with it.

    4. Re:MS has deep pockets by Aexia · · Score: 2

      That's because while Halo was an impressive FPS... for a *console*.

      Compare it to a good PC FPS and it's not the second coming that XBox'ers made it out to be.

  25. I resisted consoles for years... by aborchers · · Score: 3, Insightful

    ... always reckoning that PCs were always ahead of the curve technologically and more flexible. In the end, though, I switched to console gaming (PSX, then PS2, with a GameCube in my future the minute that Godzilla: Destroy All Monsters Melee ships) and despite not always having the state of the art, I have a lot more fun playing games now. Not to mention my couch is a lot friendlier to my @ss than my desk chair (and I have a pretty good desk chair!), the ability for friends to gather round the entertainment center, and the fact that a modern console cost about the same as a top-end video card, something not to be underestimated when you're talking about mass market trends.

    Bottom line: if you're into overclocking and hardware and config geeking, PCs are great for games. If your fun is a little more casual, consoles can't be beat! Just my $0.02...

    --
    Trouble making decisions? Just flip for it.
    1. Re:I resisted consoles for years... by Anonymous Coward · · Score: 0

      >Not to mention my couch is a lot friendlier to my @ss

      It nice to be able to get away from the computer at the end of the day and unwind. You don't have to sit 2 feet away from a monitor that you have been doing real work on all day. It would be nice if it were easy to play PC games on a big screen. Until then, stick with consoles for gaming.

  26. None of the games I enjoy playing are on consoles. by FatSean · · Score: 1

    So, really, who cares?

    --
    Blar.
  27. still use pc by reitoei1971 · · Score: 1

    Sure consoles have great games, great graphics and fast dedicated hardware but they dont have keyboards or mice. How do you play quake or any other complex game with a controller? The flow is disrupted with strange keypad combinations or menu selections. With a PC you hit a key and something happens. And you have a lot of mobility since youre not holding a pad. Ill never go console until the interface is improved.

  28. Gamers aren't the big market for games any more... by 26199 · · Score: 2, Insightful

    Sad, but true. Slashdot reported that 'The Sims' is now the best selling game of all time... did the FPS fans buy it? Nope. But kids did...

    Consoles have better appeal to the masses; they're cheap, they're immediately compatible and they're immediately usable. Therefore the markets are bigger, and they're more profitable.

    PCs are better for producing intelligent, detailed games... and I bet they always will be. But is the market there for intelligent, detailed games?

    Now that there's a TV in every home, how many shows appeal to the lowest common denominator? Most of 'em. As games become more widespread, they might well go the same way...

    Scary thought.

  29. Only gunna get worse by motha_chucker · · Score: 1

    As consoles offer network play, pc users are going to lose out even more. Right now we get titles first in that area such as Unreal Tournament & Warcraft type games. Once people start using their consoles for networkable games, & they pull enough market share, pc users are going to start waiting on those games as well.

  30. when to worry by stak · · Score: 1

    Computer games may disappear, but I doubt it. As long as some of us spend 8+ hours a day in a cubicle we are going to need distractions from our jobs.

    I wouldn't worry about computer games disappearing until they stop developing console games on PCs.

  31. Same old mantra by drxenos · · Score: 0

    If I had a dollar for everything some idiot writes an article like this.... Face it: there are gaming genres that are unplayable on a console. For instance, I just don't know how anyone can play a FPS on a machine without an analog (methodology, not hardware!) control for aiming. How do you aim quickly and accurately by activating a discrete?

    --


    Anonymous Cowards suck.
  32. something to consider... by i7dude · · Score: 1

    while i disagree with the overall statement being made here there is one thing about consoles that developers love...they are locked into one set of unchanging hardware. when you delelop a game for a console you remove the ambiguity caused by having endless hardware configurations. casting that bullshit aside allows developers to focus on making the game better and not on making the game compatable and playable to a large user base. this alone is enough to cause many companies to just shift development. there are issues with multiple platform versions and porting but by and large it's not as bad as trying to support everybody from the casual gamer with his voodoo3 to the \/\/1ck3d 1337 d00d and his gf32 TiH20 NV97.

    dude.

  33. Consoles more profitable, easier to develop for? by guacamolefoo · · Score: 1

    Several issues come to mind, so allow me to hazard some guesses as to why PCs are not obviously the platform of choice:

    1) Support costs for consoles are virtually nil. Even if gross revenues for console games are lower, the higher margins can result in higher profits. I am unfamiliar with licensing costs for PC vs. console. Perhaps someone will enlighten me...

    2) The console base is huge and largely stable -- new features pop up less frequently. I suspect it is simply easier to plan for game development in the console arena vs. the PC arena.

    3) Users like having things work well. PC games, because of system differences and software interactions and conflicts, often are buggy, require patches, blah, blah, blah. From my personal consumer perspective, I think games simply run more reliably on consoles.

    4) PCs will not disappear (from the gaming world), but they may become less relevant as consoles get more complex. Right now, I'd hate to play something like Civil War Generals 2 (a personal favorite of mine) on a console. Graphics are not as good. There are lots of problems with consoles. I suspect Sony and MSFT will try to address each of these sorts of concerns going forward, but it will take time.

    5) Consoles are cheaper and need less frequent upgrades to play "new" games. My Playstation outlived two computers, and I am not a new computer fanatic.

    6) As processing, memory, and storage space become more and more trivial, the age of a general purpose machine that does everything sort of well seems to me to be losing ground to more efficient (smaller, cheaper, quieter, more reliable) machines specifically tailored for a particular purpose.

    I don't think this means the end of general purpose hardware, but perhaps the days of being the "top dog" platform are, and should be, over. A caveat is that, from a free as in freedom perspective, this is not something I see as good. Otherwise, it makes sense viewed as a market response to the gaming world of today.

    guac-foo

  34. This isn't NEW news. by doppleganger871 · · Score: 1

    The PC gamer market has been slumping ever since the Commodore 64 lost its market share. Companies have always known that they can sell a lot more console games, because the hardware is cheaper, and more people will buy it. And, game copying is almost non-existant. Eh, it's been that way for years, I'm glad I don't need the latest and greatest games.

  35. PC games are MUCH better graphically than consoles by Sp00nMan · · Score: 1

    I totally disagree with this post. I consistently buy PC games over PS2 games cause the graphics and game depth are MUCH better than the console. And heck, the load times on a PC are much faster than the PS2 or Xbox dvd. Plus, I think the graphics are MUCH crisper at 1280x1024 21inch monitor than on a 640x480 television. Remember, TV's that have the resolution of monitors are way too high in the price range for the average human.

  36. PCs are Growing Up by RAMMS+EIN · · Score: 2

    Possibly this is because PCs are growing up and becoming more serious. PCs are increasingly used as servers rather than game stations, and many are running OSen that don't have a lot of games available for them anyway.

    OTOH, the trend towards ever higher performance is mainly driven by games, and the number of users following this trend proves the popularity of the platform for gaming. I don't think PCs will ever stop being a gaming platform of choice, unless game computers (I find `console' confusing) offer the same upgradability. PCs are always on the bleeding edge of gaming technology, which makes them attractive for both developers and gamers.

    --
    Please correct me if I got my facts wrong.
  37. Consoles are simpler too by lugonn · · Score: 2
    Console gaming is very easy to use. All you have to do is pop in a new CD and your good to go. Compare that with the install and config for PC games...oh, and of course hardware conflicts and Direct3D support lacking in some OS's.

    Plus, you can throw a console across the room and it'll probably still work. Try that with a Dell.

    I'd say the convenence factor of consoles is why they are more popular with consumers.

    1. Re:Consoles are simpler too by Anonymous Coward · · Score: 0

      If you're not intelligent enough to click 4 times to install a PC game, then yeah, you had best stick with consoles.

    2. Re:Consoles are simpler too by lugonn · · Score: 2
      My 5 year old nephew doesn't understand how to install a PC game, even if only in 4 clicks. So he plays N64 instead, but that doesn't make him 'unintelligent'.

      ClueBat(tm)...THWAK!

  38. ha ha by Anonymous Coward · · Score: 0

    And GTA is now a Playstation exclusive.

  39. super dead horse by Anonymous Coward · · Score: 0

    i don't think it can be said any better than this

  40. Convergence by Chaltek · · Score: 2, Insightful

    I've never played an FPS on any console that even came close to the control precision of my optical mouse, and certain genres are going to stay more PC-friendly for some years to come (i.e. strategy).

    But really, when we look 10 years down the road, the trend is toward total convergence of electronic devices, so consoles and PCs will slowly merge, if not be replaced by some new paradigm altogether.

    Quick fact check...
    Now it's PC users who sit with twitching fingers, waiting for PC versions of hot titles like the renowned action game Halo, presently available only on the Xbox.
    Apparently the writer missed the fact that Halo is the flagship Xbox game, and that the contract on it prohibits any PC/PS2/GC ports.

    1. Re:Convergence by Caleb+Rutan · · Score: 1

      Actually, according to Microsoft, the 'Only for the Xbox' slogan/logo thingy means that particular piece of software will only have a console rendition on the xbox, but does not prohibit release of the title on the PC/Windows platform.

      Mind you, Halo is a *Microsoft* title, so they may not release it for the PC, but if they do not do so, it has nothing to do with the license. Only for Xbox doesn't mean no Windows version.

      caleb

      --
      -- caleb
    2. Re:Convergence by Chaltek · · Score: 1

      Thanks Caleb, I stand corrected.

      M$ shouldn't let that out, Halo is the only reason I've even thought about buying an Xbox and now with the hope of a PC version, I'm sure not to.

      ~Chaltek

    3. Re:Convergence by MoneyT · · Score: 2

      That's why we must all hate microsoft for buying Bungie. Damn them.

      --
      T Money
      World Domination with a plastic spoon since 1984
  41. console vs. pc by techstar25 · · Score: 4, Insightful

    For the price of a good PC video card, I can get a Playstation 2(w/ cpu, mobo, RAM, video and audio, dvd player, controller, etc.). I'll stick with the consoles.

    1. Re:console vs. pc by ProfBooty · · Score: 2

      consoles cost less and usually have zero headaches.

      the question is, what types of games do you play.

      I personally like FPS like RTCW, flight sims(especially multiplayer ones like warbirds) and RTS like WCIII.

      PC style controls aren't really utilized in the console world, but easily could be since usb ports are available on them.

      I prefer to use consoles for arcade style gaming, japanese style rpgs and sports games. its not too much fun to have 4 people crowded around one monitor unless you are playing you don't know jack.

      --
      Bring back the old version of slashdot.
    2. Re:console vs. pc by WinterSolstice · · Score: 2
      That's what I did. Never will look back. I went early this year, and bought a PS2. I needed DVD player, and I already head a 36" Sony Trinitron with the Sony 5.1 DTS hooked up. It was a no-brainer. Either $2500 to update my (then) slightly obsolete machine, or $200 to get the PS2, and $200 to get a DVD player.

      Best of all, I can buy used games for $20-$30, and if they suck, or if I beat them easily, I can take them back. Touch that with a PC game.

      Of course, all this, plus never having to upgrade a PC again makes me so happy. It's why I can use Linux. I was able to move from Windows 98 to PS2 and Linux, rather than buy a new computer running XP or 2000.

      A good trade, I think.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    3. Re:console vs. pc by LocoSpitz · · Score: 1

      The PC is much more versatile than the console. Consoles play games, and occasionally DVDs. That's it. You're making an inappropriate comparison.

    4. Re:console vs. pc by geekoid · · Score: 2

      or you can have a mig range card for much less, and still get better graphics then your TV can give you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:console vs. pc by Eightlines · · Score: 1

      I don't understand what the argument is. Most intelligent developers will recognize that XBox and PC are platforms so simillar that you would be stupid not to open yourself to the full revenue of sales for both platforms. And we're seeing exactly this. Games are not only being developed for just the PS2, but also the XBox, GameCube, PC, etc. And releasing them simualtaneously minimizes your advertising expenses and builds the hype.

      Unless of course, the said developer gets paid the big bucks to develop a game for a specific system.

    6. Re:console vs. pc by _|()|\| · · Score: 2
      Either $2500 to update my (then) slightly obsolete machine, or $200 to get the PS2 ... Best of all, I can buy used games for $20-$30

      How were you planning on spending $2,500? That's exactly the cost of a system I spec.'d out last week from Dell (on sale): dual 1.8 GHz P4 Xeon with 1 GB RDRAM and a Quadro4 700 XGL. You can get a game PC that will beat any console for well under $1,000.

      As for games, I haven't seen Max Payne or Grand Theft Auto 3 (used) for the console at less than $45. Meanwhile, I can get great one- or two-year old PC games for $10 - $20.

      If the Playstation works for you, more power to you. I just can't give up the flight sims, driving games, shooters, and strategy games that play so well on the PC.

    7. Re:console vs. pc by NeoSkandranon · · Score: 2

      You will also have to buy another one in 1-3 years if you want newer games. I think my GF3 will hold out a year or two longer than that, AND there are no platform headaches to worry about (sure sony was nice and let the PS2 play PSX games, but will they be that nice next time? what about NOA and MS?)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    8. Re:console vs. pc by WinterSolstice · · Score: 1
      Actually, my big thing is RPGs. Not EverQuest so much, but things like Baldur's Gate, Ultima, Final Fantasy, Legends of Black Cat, etc. I also like things like Spiderman, and some of the new sports games like SSX Tricky.

      I used to like driving games alot, but I found Gran Turismo to be better than any of the ones I had (they were all rather old). The logitech steering wheel is really impressive.

      As for purchase prices, most of my games were purchased in the $20-$30 dollar range. There were a few (Baldur's Gate at $45, Final Fantasy X at $55), but that's still the same price as a PC game.

      Something I didn't mention earlier... I am a major fan of individual games. I don't tend to like discarding them once they are "out-dated", and the work I need to go to in order to play Ultima II or US Navy Fighters is, I think, too much.

      I delight in knowing that I will be able to keep my PS2 (and my kid's N64) around for ages, and still play the games. I greatly enjoy PS1 games even though I never owned one. To me, this is one of the major benefits.

      Well, that and the fact that I haven't had a game crash on me since I switched :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    9. Re:console vs. pc by Anonymous Coward · · Score: 0

      The only bad thing about some of the older games such as Ultima that you mentioned is that for some of them on consoles they are majorly watered down. Take for example Ultima VII on the SNES and then Ultima VII on the PC. Granted it is way easier to get it running on the SNES but the game is drasticly different then the PC.

      Instead of investigating murders people were "kidnapped" and you couldn't interact with as much stuff.

    10. Re:console vs. pc by mythosaz · · Score: 1

      No, you can get all that for the price of a GREAT video card. For the price of a GOOD video card, you can get one new PS2 game and have enough change to buy yourself some snacks.

    11. Re:console vs. pc by MoneyT · · Score: 2

      The whole kidnapped vs murder bit was because at the time (and to an extent even today) nintendo was increasingly cencored and PC (as in politicaly correct). If I remember right, that was one of the reasons nintendo lost the FF series.

      --
      T Money
      World Domination with a plastic spoon since 1984
    12. Re:console vs. pc by argStyopa · · Score: 2

      and you wrote this response on /. with what again? The Ps2?

      --
      -Styopa
    13. Re:console vs. pc by shoemakc · · Score: 1

      "For the price of a good PC video card, I can get a Playstation 2(w/ cpu, mobo, RAM, video and audio, dvd player, controller, etc.)."

      Of course with the PC you can also check email, word process, browse the internet, print cards, download porn....etc.

      Consoles are a one trick pony, where something like a PC can wear many hats.

      -Chris

      --
      --an unbreakable toy is useful for breaking other toys--
  42. Nonsense by iceman_IX · · Score: 1

    This is an old argument and, like most speculative gaming arguments, completely baseless. PC game franchises and console game franchises are utterly different and rarely compatible. The best games are not on both platforms and never could be. PCs dominate the high-end FPS market because of the advanced control with mouse and keyboard. No controller can come close to the pinpoint accuracy of the mouse. Side scroller, adventure games are purely console games because of their purely unambitious but entertaining focus. Such games would never successfully crossover and be uniquely perfected by the other platform. Classic franchises like Lords of the Realm and RPGs (such as Baldur's Gate and Fallout) will never be duplicated on console and such entertaining and brilliant games such as Zelda and Mario series will never go to PC. The platforms will remain effectively separate, regardless of the reducing technology gap.

    1. Re:Nonsense by Anonymous Coward · · Score: 0

      You're really right. It's a pathetic debate at best, and tottaly outrageous at worst. The comparison between any component of a console vs. a PC component is in favor of the PC every time. Even small things, like the clarity of games on a VGA platform versus those on a TV...

  43. Doom III by FyRE666 · · Score: 4, Funny

    This will be on PC before any console. Nothing else matters.

    1. Re:Doom III by Anonymous Coward · · Score: 1, Insightful

      Yes. And Postal 2. And Seadogs 2. Let's not forget Neverwinter Nights. Oh, and MS Combat Flight Sim 3.

      Yummy.

    2. Re:Doom III by Anonymous Coward · · Score: 1, Interesting

      John Carmack has been quoted to say he has Doom 3 RUNNING on an Xbox

    3. Re:Doom III by LocoSpitz · · Score: 1

      Which is almost completely unrelated to this.

    4. Re:Doom III by Anonymous Coward · · Score: 0

      Doom III, schmoom III.

      What platform is STAR OCEAN 3 going to be released on? Now that's gonna be a GAME.

    5. Re:Doom III by Moofie · · Score: 1

      Another deathmatch game. Wow. Then my life will be complete. /me tries to contain his excitement. /me succeeds.

      --
      Why yes, I AM a rocket scientist!
    6. Re:Doom III by Anonymous Coward · · Score: 0
      the most anticipated game of the year or of new millenium

      The only people looking forward to it are id fanboys. HEY JOHN! TRY SOMETHING ORIGINAL!

  44. Doom III by imsirovic5 · · Score: 1

    Hmmm, the most anticipated game of the year or of new millenium if you want (Doom III) is going to be released on PC first.. No One Lives Forever 2 is coming to PC first, Unreal Tournament 2003 is on PC first.. Warcraft 3 and Age of Mythology are on PC only... Everquest is on PC only.. Sims are PC only... All the games that define genre seem to be released on PC first.. Exception comes to fighting games which is the only reason why I would own console. I had my X-box for almost a year and its sitting there collecting dust..

  45. Last night, my PC became a console! by shrike99 · · Score: 1

    OK, I have both a PC and an Xbox, both similiar in configuration (PIII 733, Nvidia video chipset, Creative surround, etc etc. Except for the 512 Ram that is) I went to www.gentoo.org and downloaded and burned their Unreal Tournament 2003 Linux bootable demo. It was almost as easy as turning on the damn Xbox, 'cept I had to run pci-config (for sound) and x-setup to start the interface. Almost. I am a self admitted Linux idiot, don't know a bash from a mnt - but I am learning. I think that a self booting game is a great idea (sadly, windows XP runs the demo better - for now)

    --
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life." Terry Pratchet
  46. It's so easy, no wonder it's number one! by sawilson · · Score: 1

    There are plenty of people out there that own
    a playtendoboxcube2000 that don't own a computer.
    They don't have to install anything. They don't
    have to upgrade any opengl anything. They don't
    have to do much of anything but take breaks to
    let their hands heal once in a while, and remember
    where they put the instructions they never read
    when they can't figure something out. They can
    always call "the guy they know on tha innernet" if
    they need to go download cheat codes or something.

  47. Astounding... by leshert · · Score: 5, Insightful

    Its amazing how a Slashdot story about a newspaper article comes to the exact opposite conclusion that the original article does.

    Did the submitter read the article past the headline?

    1. Re:Astounding... by tchueh · · Score: 1

      Well...

      They do have a question mark in the Slashdot Title...

    2. Re:Astounding... by Anonymous Coward · · Score: 0

      Fubar!!
      Maaannn..........!

  48. PC's will always have at least a niche.. by Krackbaby · · Score: 1

    Until/Unless consoles replace PC's by having control schemes that allow for more tactile manipulation of games, PC's will always have a distinct advantage when dealing with strategy and first person shooter games (unsurprisingly two of the most popular types of games out there). Even with many industry analysts predicting the doom of PC gaming as soon as the console war started, little has changed in my opinion. PC's still have the largest range of franchises, since none of them are "exclusive" to other systems in its marketplace (the last Mac advantage went out the window with Bungie). Sales for hit PC games are still more than high enough to provide for large production budgets. And maybe most of all, the emergence of customization and "total conversions" has been the ace up the sleeve of the PC gaming scene, Counter-Strike anyone? One might point out that Counter-Strike may be coming to consoles, but it will have arrived years after being out for PC's, and will only be released after strict quality control testing, something that isn't necessary on PC's. The console advantage is supposedly that even mediocre games on the console sell well enough to make some money for their publisher. But I think what companies are going to find is that as everyone comes to notice this, the console market will flood with games (which is happening already), and the market WILL adjust. With that adjustment the revenues for lower tier games will start to dissapear (just ask 3DO). Ultimately, the PC will always have the advantage of the niche & the constantly upgrading high-end market. And both of those are important when it comes to gaming.

  49. Console vs PC... is there really a difference? by sweet+'n+sour · · Score: 1

    PS2 and xbox now have linux ports. Both have keyboard and mice availiable. Both have networking ability. So the difference between a pc and today's console is exactly what? A pretty box?

  50. Console players are "Doom3d" by ehiris · · Score: 2

    I want to see somebody trying to play Doom 3 on a console with their low resolution & crappy texture.

    1. Re:Console players are "Doom3d" by IIRCAFAIKIANAL · · Score: 2

      I want to see somebody trying to play Doom 3 on a console with their low resolution & crappy texture.

      Wow, you just hit on the reason I have found myself playing more console games. I can honestly say I have spent more time in windows fuxxing with drivers to get some cool new game working than I did playing some of those games.

      Consoles are plug and play. I have never had any problems with a console (except for the PSX - I had an early production run that got really hot).

      When I was younger I used to enjoy tinkering with my computer. I still do (current project: rolling out a homemade router using free pc hardware from work and Linux) but if I want to play a game, I want to play a game.

      Btw, Doom 3 is coming out for XBOX - just like Morrowind did.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    2. Re:Console players are "Doom3d" by misfit13b · · Score: 1

      Carmack has stated that he plans to port to at least XBox, if not PS2 and GC as well. So I guess you'll get your wish. ;^)

  51. RTFA, PC gaming is strong! by nuggz · · Score: 2

    Unless I read the wrong article I got a very different idea then the slashdot headline.

    PC's are more powerful today, it is a good sized market, and although not the largest can be adequately profitable to maintain a healthy level of competition.

  52. No revolutionary games by Apreche · · Score: 3, Insightful

    The reason pcs are losing out is because of the lack of revolutionary games. As just about every post here has stated the obvious. Different game genres play better on pc and others play better on console.
    Because of the new generation of console there have been recent revolutionary or almost revolutionary games in the genres that play well on consoles. Games like Kingdom Hears, which might as well be Secret of Mana 3D. Eternal Darkness, which is totally Lovecraft. Smash Brothers Meleee, which is a genre in and of itself.
    PC games have been stuck in a rut as of late. The games released for them aren't revolutionary in any way. WarCraft 3 IMO is just another RTS with improved graphics and gameplay. It didn't change the game. WC3 is still build stuff fast while balancing attack and defense. Neverwinter Nights is just Baldur's Gate, only newer and shinier. I'm not saying these are bad games. I'm just saying they don't bring anything new to the genre. They are more of an upgrade than a new game.
    The new console games are bringing in all sorts of new stuff. Pikmin (sorry for all the GC examples, it happens to be the system I own) is a brand new type of puzzle game, there's nothign else like it. Animal Crossing has more to do in it than any other game I've ever seen. You could play it for years and never do everything.
    New PC games like UT2003 (the demo) are just new games. THe UT2003 demo didn't amaze me in any way. There were lots of death animations and new levels, and pretty graphics. But it was the same as all the other first person shooters. It didn't change the game.
    Hopefully Doom 3 will be the revolutionary game we are waiting for. Quake 1 was revolutionary by bringing in true 3D. Quake 2 was also, it perfected the 3D fps. Quake 3 was not, it simply improved the graphics, tweaked some things, and added features. When more "must play" games come out for PC PC gaming will get better. Interest in PC gaming has not dwindled. It is simply that the genres that are played on PCs are in a rut, one that should hopefully end soon.

    --
    The GeekNights podcast is going strong. Listen!
  53. PC and Consoles have different markets!!!!! by Brian_Ellenberger · · Score: 2

    Ah yes, another lazy journalist who does not do their homework and who could care less about the story.

    PCs and Consoles are completely different markets. Sure there is some cross-over, but the majority of PC gamers could care less about console ports and vice versa. In fact, most people who have enough money for a PC have enough for a console.

    PC games have a wide variety of unique titles and are especially strong in the turn-based strategy, real-time strategy, free form role-playing (BG, NWN), and first person shooters. Consoles are strong in things like sports, mario-type platform, structured role-playing (FF). I don't want to play a FPS or a RTS game on a low-res screen with a console controller. Likewise when I play a sports game with friends I want to relax on the couch and not be huddled around a PC in the office.

    This guy probably knows nothing about Civilization 3, Warcraft 3, Neverwinter Nights, The Sims, Dungeon Siege, Evercrack, Quake/Unreal/CounterStrike. I could go on and on.

    Consoles have not gotten to the point where they are good for internet play either. Nor will they ever be good at creating custom content. Sorry, no custom clothing for your Sims. No Counter-Strike for your old FPS. No downloading of new adventures for Neverwinter Nights.

    Brian Ellenberger

  54. so? by Xzzy · · Score: 2

    Too bad for them. I refuse to buy console systems, so that means when games stop coming out for my PC, I stop playing games. That = lost revenue for them. For me, it means I'm not whittling my life away playing said games anymore, which in the long run is probably better for me.

    Or perhaps more accuratley, better for my gut.

  55. Still though... by FaasNat · · Score: 2, Interesting

    Higher resolutions won't compensate for the lack of control you have with the game pads.

    --
    There's never enough when you have too little
    1. Re:Still though... by Deth_Master · · Score: 3, Insightful
      You can purchase many more kinds of game pads for the computer than you can for any console. Most likely, there are more controllers available for the PC than all consoles combined. For example:
      • Joystick (ForceFeedback included)
      • Gamepad (ForceFeedback included)
      • Steering wheel with pedals (ForceFeedback still included)
      • Those nifty uber-controllers with lots of extra buttons (I don't know what they're called and couldn't find one for an example) They're usually used with the non dominant hand and just have lots of buttons for adding to a flight game, I think
      • Mouse (big plus esp. for FPS)
      • Finally, the keyboard

      I think all those available items will more than make up for the lack of only a controller to use. There are certain games that are much easier to play with a controller, so I went out and spent $20 (the average cost of any console controller) and use it. The good thing is, if I upgrade my video card to play those better games, I don't have to purchase a new controller.
      --
      find ~your -name '*base* | xargs chown :us
    2. Re:Still though... by YanceyAI · · Score: 2
      Finally, the keyboard

      Finally? I'm trying very hard to imagine CS minus a keyboard. How about 'Firstly'? I suck even with a keyboard. I don't think I could manage any FPS without the keyboard/mouse combo. Besides, I like to talk and type!

      --
      Can I bum a sig?
    3. Re:Still though... by Deth_Master · · Score: 1

      "Finally" as in last but not least. I couldn't play any FPS without the keyboard, either.
      I didn't make myself clear enough, I apologize

      --
      find ~your -name '*base* | xargs chown :us
    4. Re:Still though... by Grahf · · Score: 0

      Every single controller type you mentioned is currently available for the Sega Dreamcast. In most cases, at cheaper prices and higher qualities. Retard.

    5. Re:Still though... by EvilAlien · · Score: 2
      Dreamcast.

      It had a keyboard and mouse, Q3A, Unreal Tournament, and provided acceptable FPS play despite crappy TV resolution.

      That being said, the PC kicked/kicks/will kick its ass in terms of quality, but there is something about the convenience and low maintenance fun of a console.

      I still do 99% of my gaming on a PC. If consoles get too prevalent the average clue level of gamers will drop even more, and I don't think the world needs people dumber than the worst of what Counter Strike has to offer. Our society will be stripped down to quick exchanges of "YUO ARE TEH SUCK".

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    6. Re:Still though... by calibanDNS · · Score: 2

      Consoles tend to have a large variety of controllers available as well, including a keyboard/controller combo and wireless controllers. The only type of controller that I've never seen for a console is a mouse.

    7. Re:Still though... by Kerry · · Score: 1

      Most consoles have a mouse. The SNES had one, which came with Mario Paint. The Genesis and Dreamcast also had them. I believe there was a mouse availible for the PSX, and some games on the PS2, such as Half-life, support both a mouse and a keyboard through the USB ports on the front of the system.

    8. Re:Still though... by Vess+V. · · Score: 1
      You must be talking about throttles. You can rarely buy them on their own; most of the time they come as part of a HOTAS (Hands-On Throttle And Stick) system, which consist of a joystick, and well, a throttle :P, and is derived from the actual type of setup used in modern figher jets and is designed to not make the pilots need to look away from the sky or take their hands off the flight controls in order to perform the tasks they need to perform in the heat of battle.

      HOTAS systems you can buy vary very widely in price. You can opt for the budget-conscious ($80) Saitek X-45 to the $300 Thrustmaster Cougar that is an exac replica of the throttle and stick found in the real-world Block 52 F-16C.

    9. Re:Still though... by Moofie · · Score: 1

      The problem is, that unless a console peripheral comes IN THE BOX, games won't be designed to use it (with few exceptions).

      Well, probably the better way to say that is you won't see games that CAN'T be played on a gamepad, and that limits the scope of available games for the console. My specific beef is with hi-fidelity flight sims. Such games simply can't be played on a d-pad, and so you'll never see them on a console. I contend that RTS games and POV shooters can't be implemented well on the gamepad (at least, not when I learned to play both with a mouse and KB), and therefore the game mechanics are compromised in order to make them playable on a gamepad.

      Backing up one step, who the hell was it who decided to use one of the least dextrous part of my body (my thumbs) for the primary input control for a twitch game? I have the same issue with thumboards. I simply can't work that way, but maybe it's just me.

      --
      Why yes, I AM a rocket scientist!
    10. Re:Still though... by Moofie · · Score: 2

      Don't forget CH Products. They have an excellent stand-alone throttle controller, and I've always been prejudiced towards their joysticks. I've two of their sticks, and they are rugged and accurate. Quality hardware.

      http://www.chproducts.com/retail/usb_pro_throttl e. html

      Currently, I use a Saitek X36 USB, which after some serious teething problems has turned into a very good, very reasonably priced solution.

      --
      Why yes, I AM a rocket scientist!
    11. Re:Still though... by CronoCloud · · Score: 1

      It takes a bit to get used to gamepads, I had this problem when I got my NES, I had been used to Atari 2600 joysticks. But, I found I could play longer and with less fatigue with a joypad than with a stick. I find the fine control is better too.

  56. Ahem by daeley · · Score: 2

    Speaking on behalf of long-suffering Mac users everywhere:

    W00t! ;)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  57. NWN.. don't get me started by FirstNoel · · Score: 1

    I completely agree with the stability issue. That's always been a major plus for the consoles.

    Neverwinter nights is a great game for 5 minutes until it crashes...I gave up on it for now. After replaceing every driver 3 times, tweaking the bios, yada yada yada. It still crashes. Consoles have a definite advantage in a single architecture.

    Sean D.

    --
    "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
  58. Why I prefer to play on consoles with some games.. by C0LDFusion · · Score: 1

    ...is that no matter how good my computer is, I still can't get alot of of games to run.

    Example: Dominion Wars
    Requirements: 233 Mhz P2 w/ 64 MB ram and a graphics card that supports more then 256 colors.
    My computer: 1.2 Ghz Athlon w/ 512 MB ram and a GeForce4.
    Result: Runs as slow as shite. And sometimes, it doesn't even run, period. When it does, it's sad.

    --
    Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
  59. chicken and egg by Anonymous Coward · · Score: 0

    much like the stock market, this trend is less about technical capabilities and actual market and more about trends. Company X sees reports that "The trend is increasing for console games" and they interpret it to mean that the PC market is weakening for games. (of which the fluctations are above what it was 5 years ago, so deal with it) What happens next is that Company X is worried that they will be outdone by their competitors so they switch instead of modifying tactics. That is a notoriously bad mistake. The good thing about consoles is the much more stable and known configurations, the bad thing is that you don't exactly hear of patching a console game. (to which, honestly is good IMHO because it forces them to produce quality, not the crap that is usual for PC games lately). However, take the game angle out of it, and you are still left with the reality that there will always be a wide variety of hardware out there for PC's. What is need is a more centralized approach at working with these (much like OpenGL and DirectX do). However, as evidenced by Cg (among others) there is not enough being done by openGL or DirectX... so now we have even more competing and incompatable systems. Some day, there might be a reliable abstraction layer that allows for better running applications (and systems) however until that day we will just continue to take a very childish hack attempt at everything.

  60. Comical Debate by sdjunky · · Score: 2

    Here's Penny-Arcade's view on this

  61. PS2 on a PCI card by NetNinja · · Score: 1

    Since I am not a hardware engineer.

    Sure would be nice to get a PS2 on a PCI card and connect Sony game controllers on the back of it.
    You could save games to your hard drive and utilize your cdrom or DVD to play PS2 games. They would sell like hotcakes and Sony would solidify thier market share.

    XBOX? you hearing this?

  62. Slashdot Readers Miss the Mark by raehl · · Score: 2

    What you guys are missing is that what the typical slashdot reader wants in a gaming platform is not what a typical game player wants.

    Developers can sell more games for game consoles because game consoles only cost $200. Most of you are sitting on computers that cost at least $1k, let alone you overclocking zealots who ride the crest of the performance curve. Games on consoles are simply just a lot more accessable to potential customers than games on PCs are. Buy console, by game, put game in console, play. Takes $250 and 5 minutes of plugging it in.

    In the long term though, your gaming console and your PC may very well be the same thing. Prices for "necessary performance" PCs keep dropping - you can get a computer that does most user tasks for under $500 nowadays - and with HDTV, the biggest cost for owning a computer (the monitor) goes away - you don't have to buy one because your TV works great. A few years down the road, people will just spend $500 on a combined console/PC that they plug into their TV set - maybe even getting their internet over the same digital cable line their TV programs are coming in on.

    Anyway, that's just the long way of pointing out that slashdot readers are not the market, so it's pretty silly to judge the market based on what slashdot readers would do. Your experience most likely does not apply. Remember, you're too smart to be the typical customer.

    1. Re:Slashdot Readers Miss the Mark by DragonMagic · · Score: 2

      Console gamers also miss the mark that many gaming companies to make console games are either restricted by clauses which only allow that game to be ported to that console (not all, but more than half probably these days are for one console only). Game comes out for PCs, these days, the bigger studios have an OSX, Win and Linux game ready to go. Most of the smaller studios still have at least Win and one other OS, if they can.

      When people state that a PS2 is $200 or an XBox is $200, that's for THOSE lines of games. Get a PS2, XBox, GameCube and a GBA just to be sure when that kickass game comes out, you have the system it'll play on. Or just get a $400 Windows machine that you can upgrade over time (unlike the consoles which are disposable when the next gen is out).

      Fairly easy to see why PC gaming will probably never die at this point.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  63. As long as there are home computers... by Anonymous Coward · · Score: 0

    ...people will want to play games on them.

    Pundits have been predicting the death of pc games for decades. It will never happen.

    Consoles are great for some kinds of games, and maybe they will dominate the industry. But people buy home computers for doing their taxes, sending email, surfing, and a thousand other things. As long as the computer is there, there's a market for making games for it.

  64. Right or Wrong...Consoles level the field by Saltine+Cracker · · Score: 1

    Personally, I would rather play on a console for most games. I'm not of the financial persuasion to be able to spend the $$ on the latest hardware for a PC to make a cool game playable. My PC is a 5-6 year old dual processor Pentium Pro workstation...running Linux, it's a work horse and I like it.

    I hope in the near future, with the coming of Xbox Live and the PS2 network kit, that we'll see a shift from platform specific games to platform independant games. I'd love to be able to play Halo (or whatever) over then net on a server from my xbox against people playing it on PCs, Macs, xboxen, and PS2s.

    For people like me, a console levels the playing field...Spend $200-$300 on a console every couple years or spend $1000-$2000 on the latest PC tech every couple of years...I'll take the console and spend the rest of that money elsewhere. I don't need a high end PC for my wife and I to read email and surf the web. I really like playing games, online and off, but when you even the middle ground of current PC tech looks really pricey for what one spends 90% of his time using the PC for, the console just levels the playing field.

    No more worries about performance, tweaking, overclocking just to remove that last bit of doubt that the reason I just got fragged was because my PC is just too damn slow!

  65. console games beating PCs? by Deadplant · · Score: 1

    ha. hahahahhaha....HA!

    you make me laugh with your silly ideas.

    hahaha

    hahaha, my 19" samsung CRT running my FPS games at 1280x1024 laughs heartily at your primitive tv games.

  66. Re:PC gaming dead? Ridiculous... by Osty · · Score: 2, Insightful

    1. Interface: My mouse 0wnz console controllers for analog input-- no argument.

    Depends on the game, of course. However, while I recognize that mouse&keyboard rocks for FPS games, Halo did things right.


    2. Modifications: The inherent difficuty of modifying or hacking content in consoles is a big bar to user-made content. You may get Counter-Strike ported to xbox... but it won't be independently developed there by a bunch of students with lots of time and a cool idea.

    That's okay, Counter-Strike sucked anyway. Change that to TF1 (for Quake 1, not TFC for Half-Life), and I'll agree. However, as you mentioned, the line between PCs and consoles is blurring. The XBox's hard drive may eventually allow for this kind of modification. Maybe nobody's doing it yet, but we're just starting to get into real second generation games for the XBox. Give it a year.


    3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.

    Except that PC games will *always* pick a target platform that's 2-3 years old, simply because they need to maximize their audience. For example, Unreal Tournament 2003 just went gold (should be in stores soon), yet it's still targetting a 733MHz processor (minimum, with 1GHz recommended) and a TNT2-level video card (again, minimum, with a GF2 recommended). So what if you can buy 2.0+GHz CPUs and GeForce4 video cards if the games are still targetting two year old technology? With consoles, the hardware doesn't change, so developers gain experience and learn how to tweak it fully. Compare first generation PSX titles with the last generation of titles, for example.


    4. Display: Until HDTV becomes completely standard, even low-end monitors blow TV quality out of the water. High-end displays will always be ahead of the broadcast standards.

    HD is standard (or "standard enough", anyway). Sure, you have competing input methods, like RGBHV vs. YPrPb component vs. DVI vs. IEEE 1394, but most TVs at least support YPrPb (mine supports RGBHV and YPrPb on the same HD inputs, determined by a config menu setting). And since that's really just the connector, you can always make new connectors. If suddenly DVI becomes the standard for all HD signals (for example), then expect to see a new HD A/V pack released for the XBox the exact same day, this time with DVI outputs. The standard resolutions are already fixed (4:3 480p and 16:9 480p aren't HD, but 16:9 540p (based on 1080i), 16:9 720p, and 16:9 1080i are defined). I'm sure the PS2 and Gamecube will do exactly the same, even though neither of them have high definition support (progressive scan is not high definition, and only the Gamecube can do that between these two, and then only in certain games, and then only if you know the special button combination. The XBox does at least 4:3 480p for every game, and will do better if the game and your TV support better).


    5. Online play: Consoles won't be caught up to PCs in the next few years... if then.

    Of course, that depends on what online play you prefer (MMORPG? RTS over Battle.net? Hack 'n Slash like Diablo 2? FPS?). I think the main sticking point here will not be the quality of the gameplay (assuming that's what you mean with "[catching] up"), but that broadband is pretty much required (sure, Nintendo says they'll release a modem, and I think Sony has released a modem, but expect to see all three really pushing broadband as the way to play). Then again, maybe online console gaming will help push the broadband market into expanding. If that happens, we all win.


    PC gaming is far from dead and and still offers choices far more varied than games available for consoles

    Agreed, though not necessarily for the reasons you list.


  67. PC vs Console by PixelPixie · · Score: 1

    I agree that some games are sometimes better on consoles. For some people the problem is that there are too many games only released for one system. If you happen to like Zelda and Final Fantasy, that would be too much money to purchase both systems and both games.

    It would be easier if console games were also released for the PC so that consumers have a choice.

    I believe that a PC is a cheaper solution, if you prefer playing with a controller, you can easily dish out the $30 or so and get a controller for your gameport, instead of buying a $250 system just to play one game.

    1. Re:PC vs Console by xswl0931 · · Score: 2, Interesting

      I don't see why it has to be one or the other? There are console type games and PC type games. For example, Mario, Street Fighter, Zelda are console type games that don't play well on a PC. FPS and RTS are generally better on PC. Personally, I like sitting on my couch playing a console game with a TV that is twice the size of my monitor and speakers many times larger and not wondering if I got the latest patch for the game because my hardware isn't the same as the stuff they tested it on. The argument of consoles being behind a PC is stupid. How much did you pay for the PC and how much is a console? A video card can cost 50% more than a console by itself! Use a console for what it does best and a PC for what it does best. It's like arguing that a dish washer is better than a clothes washer.

  68. A surprise this is not by Vodak · · Score: 2

    Is this a surprise to anyone? the console gamers always get the "good games" first. it's always been that way. When the hot gaming pieces of software were FPS with multiplayer and MMORPGS of course it looked like the damn computers were getting all the good games. In the past console didn't have the ability to connect to the internet But now they do.

    And the fact that even the poorest kids in America have a console gaming system with a couple of games warrants that companies who produce entertainment software should go after that much larger market.

    Look at the inner city where some households bring in a total of 15k a year and have kids. It's still a given that the kid gets a console system.

  69. Well... by Roadmaster · · Score: 2

    for me, it made more sense to get a US $ 200 PS2, rather than a US $250 graphics card for my computer, in order to be able to play GTA3.

    Plus, since there's less hardware variation among consoles, support needs are greatly reduced.

    Finally, the fact that games like Halo aren't yet available on the PC maybe has to do with exclusivity contracts; it's the Xbox's killer game and it'd hurt sales if it were available for the PC as well.

  70. Different markets by bigmouth_strikes · · Score: 2

    While the article has some valid points, I think it's missing quite a lot.

    First, a very large fraction of games people play on PC aren't paid for. This includes illegal copying, freeware, free mod's to existing games etc etc. The "Warez" market for PC games is huge, for the consoles it's negligible. If you want a new game for your Gamecube/Xbox/PS2, you have to go out and open your wallet. There are no demo versions to download, no illegal copying to do or free mods to a game you already own.

    Second, online multiplayer gaming prolongs the expected lifetime for a game. For instance Quake and Half-Life (and their mods) are games that people have played actively more than 4 years after the initial release. The experience of online gaming makes up for what it lacks in technology. For consoles, the game gets boring a lot quicker and there's nothing to help it so you have to go out and buy another game. Yes, online gaming will come for the consoles, but will the Xbox players be able to play with the PS2 players ? I doubt it.

    Third, the MMORPGs available on PC offer something not even remotely available on console; community building for the players and a steady, predictable, stream of revenue for the publishers. Until we see DAOC-like revenues for consoles, the PC games will keep coming, and coming. People are paying $12.95/month for some games, which means they in effect spend the cost for a new game every four months. This is NOT petty cash for the publishers.

    Also, keep in mind that the console market is sub-divided in different markets for each console system. That means a similar cost of porting to different consoles as compared to keeping up with all different video- and soundcards and OS's for the PC market.

    --
    Oh, I can't help quoting you because everything that you said rings true
  71. graphics shmaphics, the publishers decide the fate by ChuckMaster · · Score: 1

    I used to be a game developer. Never again! When my company folded, and we were looking at contracts everything was "xbox, xbox!" Fewer publishers want to pay for a pc game anymore. That will mean fewer PC games. And unless you're making a sequel to a hit game, sorry pal, good luck. It's not a matter of making a game, that's the easy part. The hard part is getting someone to pay your staff several million for a title.

  72. Silly by Warlock7 · · Score: 1

    Consoles have generally gotten games long before PCs not the other way around. Tht thing is that now the console games that are being released are nearly as good as their PC counterparts. So, why wouldn't you get it for your console so that you can sit four people on the couch to play together. The PC gamer needs to see something completly revolutionary to differentiate between the consoles and their own machines.

  73. Price and Use by keymygrip · · Score: 1

    Consoles do have one thing going for them. It is a captured audience. What are you going to do with a console other than play console games? If you have a console you don't want to just waste that by not purchasing games. PC's can make you toast or clean your room if you don't want it running a game for you.

    Because of a captured audience, you will rarely see a console game released for less than $50. Companies know this and see high dollar returns with captured audience and a much smaller competetive pool. So making console games is very lucritive. Only high end PC games start at $50 and they rarely stay that expensive for long.

    But PC games will never die. I have read the controller issue and that will keep PCs alive. I have read about 12 year olds programming Visual Basic shareware games and as stupid as it might seem, that will also keep it alive. There are some fantastic games that come out of non-production house setups and as long as there are way more PCs than consoles out there (see arguement about usefulness apart from games). There will be a very strong PC game market.

    1. Re:Price and Use by Graspee_Leemoor · · Score: 1

      "I have read about 12 year olds programming Visual Basic shareware games"

      So they have moved on from coding icon-editors then ?

      graspee

  74. PC replaced by the console? by Anonymous Coward · · Score: 0

    Sure its flamebait but its true. What would the pc have to offer if
    consoles became just a little bit more powerful? Imagine if the x-box
    at $199 was actually able to run windows or linux and their respective
    applications. Imagine that in 3 years or so we will have HDTV's every
    bit as high-res as that 21" sony monitor currently sitting on the desk.
    Would we really be pluncking down the extra cash for the bomb diggity
    processor and display when we could get 90% of the power at 10% of the
    price?

    I'm not sure, but consoles are gaining speed rapidly. The only reason I
    use the computer for games right now is the increased resolution and the
    ability to tweak my settings. Consoles get just a little more CPU speed
    and America gets a few more HDTV's... the pc as we know it moves off the
    desk and into the living room.

    I can unequivocally say that my console games that display in
    progressive scan look much better than any pc games at any resolution.
    Take a look at on an HDTV and you will see what I mean.

  75. I agree by Anonymous Coward · · Score: 0

    A small £100 purple box can beat the fucking crap out of a £3000 pc.

    I don't really game on pcs at all now, just for a bit of web browsing and word processing.

  76. Penny Arcade has this topic nailed. by tm2b · · Score: 3, Funny

    Penny Arcade just covered this topic pretty well, in response to the fallout from the announcement that Starcraft: Ghost would be console-only.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  77. There will always be both by Yarn · · Score: 2

    At their release consoles will nearly always edge ahead of PCs, but after a few months the PCs will have caught up power wise, if not game wise.

    I'd like to reference Penny Arcade's latest strip which I think covers the situation accurately

    --
    -Yarn - Rio Karma: Excellent
  78. the reason (besides compatability and simplicity) by DonkeyJimmy · · Score: 1

    Standard controllers (more then 1), and games to fit them.

    What truely makes consels better is being in the same room as players who are of mixed experience levels and all playing at once.

    PC hardware is perfectly capable of blowing away consoles, and for anyone who's played GTA3 on PS2 and on PC they know that it does.

    While PCs have mice and keyboard combos, which is far superior for rtses and first persons, they have no standard handheld controllers.

    Console controllers allow for good gaming, like a new mario, monkey-ball, or fighting game. A lot of people don't want to deal with the hassle of learning a complex rts or difficult to control first person. Super Smash Bros (for example) is easy to learn, hours of fun, and 4-player on one machine.

    PC's don't hook to TVs (so they have small screens for multiple players), only have 1 person per room (usually), and have steap learning curves.

    PCs need to have a good common handheld controller and they need to plug into each other so you can have at least 4. I know they exist, but they need to be included or something that will get people to have them so game developers can develop for them. They also need tv-outs commonplace on high-end video (they might have that now).

    PC controllers is the only way I would consider using my PC instead of my game-cube, ps2, or other for party gaming or "casual" gaming. My PC is reserved for when I feel like making a greater commitment, like a 30 person game of Counter Strike, or some Warcraft 3 action. You can't just sit down during a meal and pick up the controller between courses (course 1 = sausage, course 2 = another sausage, mmmmm).

    As an experience gamer, I know that computers are better for gaming, and worth the effort. But people need an easy fix/party game as well as the real deal, and that's why I have nearly every consel since atari 7800, and why the public still goes for them.

    --
    "Probably the toughest time in anyone's life is when you have to murder a loved one because they're the devil." -Philips
  79. "PC's will always be there" by matt_morgan · · Score: 1

    Funny, the article was really about how PC games will always be there, even though consoles are growing faster.

    I think there have been a few times in the past when consoles were growing faster than PC gaming. I don't know, but I think this thing goes in cycles. I know my friends bought up Atari 2600's faster than they bought the original PC's.

    The main interesting point someone made in the article, a game devleoper, was that there will always be PC games, because there will always be PC's. Where at some point the specific console won't be there any more. So you know your PC game will have a ptentially long life.

    The main contest is: consoles are maybe easier to develop for and optimize for, because you know what your customers have. OTOH, your customers already have a PC of some kind, but you don't know if they have a PS2, an XBOX, or any console.

    Different things drive both markets and they will both be there. Developers will continue to develop games for whatever platform works best for them, and then if it's successful enough, port the game to the other platforms.

  80. Better how? by theLOUDroom · · Score: 1

    When you saw look better are you referring to the lower resolution that console games run at, or the lower refresh rate? As far a rendering speeds, a gf4 kicks the shit out of anything in any console right now. It's not some outrageous claim as you imply, it's fact.
    Get real.

    --
    Life is too short to proofread.
    1. Re:Better how? by MisterBlister · · Score: 2, Interesting
      When you saw look better are you referring to the lower resolution that console games run at, or the lower refresh rate? As far a rendering speeds, a gf4 kicks the shit out of anything in any console right now. It's not some outrageous claim as you imply, it's fact. Get real.

      While true, how many games out right now take advantage of the GeForce4? Whereas every XBOX game can assume that the player has a set bit of hardware (roughly equiv. to a GF3), virtually all PC games out now only assume the player has at least a TNT2. A couple throw in some extra shader goodies if DO have a better card, but mostly this is just simple superficial effects. On the other hand, a year from now when GF4s are the low end and people are playing Doom3, PCs will have the obvious graphical advantage until the next batch of consoles come out..It goes like that in cycles.

  81. Prime example by CAIMLAS · · Score: 2

    A prime example of this is the new Mech game that's being released on the XBox, exclusively (for now, at least. I wouldn't count on a PC release, though - personally). (I don't recall the exact title name, but it's a Micropose game - which is owned by MS, of course). I suspect that there are many, many more Mechwarrior/Battletech fans on the PC (due to the high use of PCs by geeks, and the history of Battletech universe games being released on PC fairly exclusively). Now, personally, I don't have a game console. They're too expensive and too limited in function for me for just a couple titles that I'd like to play. (And I already have several PCs for video editing, etc.)

    I'd say a large part of the situation revolves around MS trying to take over the industry, and the fact that Sega now exclusively develops games for consoles. Sega has always been a kickass game developer - Genesis had some of the best games ever (some of which still are a lot of fun to play).

    A large part of it is simple economics, too. PC titles have almost always been aimed at the geeks in society. COmpanies see that almost everyone plays consoles - and it's harder to pirate games for consoles, providing secure rental potential. The fact that there haven't been any games of Half-life impact in the last couple years might be an indicator as to why. On the other hand, PC games seem to have a year or two of really good games every once in a while, and then a bunch of mediocre derivities.

    Personally, it seems to me as if this is correct. I see a lot more games on PS2 and Xbox right now that I want to play than I do on PC (well, there are quite a few PC games I want to play, but they're going to be released "RSN" - Star Wars Galaxies, DN4R, et al). PS2 and Xbox games generally seem to work more on the gameplay aspect than the graphics aspect, and the PC games viceversa -this might have something to do with it.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  82. It's not a surprise... by Gizzmonic · · Score: 1, Interesting
    I know this might shock some Slashdotters, but console gaming has always had a bigger marketshare than PC gaming (current estimates put the PC market at about 1/10th the console market).

    The quality of console games will always surpass the quality of PC games as long as PC gamers don't demand anything more than WarCraft, Everquest, and Quake.

    And don't talk to me about graphics...you aren't going to be playing Doom 3 in 2 years. But you are gonna be hocking the $400 waffle iron you bought to play it on eBay (you'll be lucky if you get $30.)

    I laugh when I think about people who line up to be raped by Carmack's excellent Wallet-Draining adventure. Don't you realize a 2-year-old video card won't work with it? Carmack's such an inept programmer that he can't get anywhere near the graphical prowess of a Mario Sunshine-and why should he even try? You'll pay to play the same old shit, again and again.

    Meanwhile, in the console world, people are playing their Mario Sunshine and Grand Theft Auto 3 without worrying about driver conflicts, cheating, etc. Professional programmers actually care about optimizing for the hardware, instead of dumping anybody who got a video card earlier than last month. Truly innovative games like Rez and Frequency are rewarded with high sales, and piracy is much lower (so gaming companies are more inclined to take chances.)

    Then again, I hear FreeCell XP is pretty damn good...

    (Written with Dreamcast Web Browser V. 3.0)

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:It's not a surprise... by Doppler00 · · Score: 1

      I don't think this is a fair analysis. Remember, XBOX and Gamecube have just recently come out. They too will start showing their age after a year or two. At that point, PC's will again be ahead in technology and the games that have the best graphics will only be available on PC's until the next generation of consoles.

      Also, PC's are backwards compatible. You can still play games from a decade ago or more. You can't necessarily say the same about game consoles.

    2. Re:It's not a surprise... by Kevin+Stevens · · Score: 1

      Carmack looks to raise the common denominator. How many companies drag their feet implementing the latest direct X features or using programmable pixel shaders, etc. because the lowest common denominator is still a tnt2 ultra or something like that. Carmack, due to his immense respect in the industry, is one of the only people who can actually force the bar up. His games have been legendary for their use of the latest technology and that is what people buy them for (well that and they are damn fun). He writes for the very high end visual gaming experience. True, since Quake the game play improvements have been kind of marginal, but that in no way means he is lazy, or can't program well.

    3. Re:It's not a surprise... by LocoSpitz · · Score: 1

      No surprise with the console/PC market share thing. Not that I don't believe you, but a cite for the 1/10th statistic would be nice.

      PC vs. console game quality is extremely subjective at best. I'll make up some of my own PC-only favorites: Grim Fandango, Black and White, Battlefield 1942, Homeworld, the Freespace series, the System Shock series, the Thief series... I could go on. And certainly there are comparable lists for consoles.

      Of COURSE people play Sunshine and GTA on a console without worrying about cheating. THEY'RE SINGLE PLAYER GAMES! But I see what you're getting at. Unfortunately, you're wrong. Online console games do have cheaters. (See: GameShark). And with the new XBox and PS2 hard drives, online gamers can cheat even more, downloading hacks, etc.

      Rez and Frequency are great games. But they were NOT rewarded with high sales, especially Rez. And the PC has it's fair share of innovation.

      BTW, not every PC gamer thinks that Carmack is some gaming god. Despite your accusation, I have never bought a Doom or Quake game. If someone wants to *waste* $400 on a video card for the game, it's their own choice. Despite what you may think, Mr. Carmack is not representative of the entire PC gaming world.

    4. Re:It's not a surprise... by captainstupid · · Score: 1

      The quality of console games will always surpass the quality of PC games as long as PC gamers don't demand anything more than WarCraft, Everquest, and Quake.

      You quote three of the most ground-breaking, revolutionary, genre altering games of all time for the PC like it is a bad thing? Half of the new console games coming out are all based on formulas that WarCraft, Everquest and Quake wrote.

      Who modded this interesting? I hope I catch that num nuts in meta moderation...

      --
      "Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
  83. I hope things make a turn around for PCs by HunterA3 · · Score: 1

    If not, then we'll start to see a dramatic slow down in PC technology because PC games are the only driving force in PC technology at the present. Also, because there will be a dramatic drop in development in PC hardware, the price of a PC will sky rocket as well to compensate for the loss of hardware sales revenue.

  84. FlightSims and other CPU intensive 'games' by zen2k2 · · Score: 2, Insightful
    Although they're not the biggest market of the gaming industry, flight simulators and other 'simulation' games will always be cutting edge on the PC simply because of the hardware requirements.

    And, by its very nature, console hardware is static, so I don't see pioneers like Carmack and company developing for X-Box2 and then porting to the PC.

    Where's the innovation at? Other than the Mario guy at Nintendo's track record, how many non-PC games have you just HAD TO HAVE? Enough so that you'd buy the hardware just for that game? A handful, maybe.

    Whereas on the PC, you've got the FPS, RTS, and whatever genre you want to call The Sims for starters.

    Both PC and consoles will find their best markets. Like I've always said, consoles are best for the sports games. The controls are easy. Multiplayer sports games work on the console (no split screen bs). PCs will be best for hardcore flight sims, etc. etc.

    And for those few cookie-cutter clone games that will be console exclusives, it's not the first time PCs have lagged. In the beginning, XT PCs always lagged behind the Apples and the Commodores for the latest games.

    Deal with it. 'Sides, if the only thing you're doing is sitting on your couch playing games all day, you've probably already got all the consoles and a PC.

    1. Re:FlightSims and other CPU intensive 'games' by brokeninside · · Score: 1
      Where's the innovation at? Other than the Mario guy at Nintendo's track record, how many non-PC games have you just HAD TO HAVE? Enough so that you'd buy the hardware just for that game? A handful, maybe.


      So, uh, how many non-console games have you just HAD TO HAVE? Enough so that you'd buy a PC just for that game?

      Whereas on the PC, you've got the FPS, RTS, and whatever genre you want to call The Sims for starters.


      The FPS genre came from the arcade. The RTS genre came from mini-computer installations. AFAICT, the sims genre was started on the Commodore 64 with Little Computer People. While the C64 is arguably a PC in the original meaning of the word, the term PC is more and more frequently only to describe IBM PC compatibles.

      Nitpicks aside:

      Both PC and consoles will find their best markets. Like I've always said, consoles are best for the sports games. The controls are easy. Multiplayer sports games work on the console (no split screen bs). PCs will be best for hardcore flight sims, etc. etc.


      Your conclusion is spot on.

  85. Hmm. Same story, TWO different headlines... by nyet · · Score: 2, Redundant

    Slashdot's:

    "PCs Losing Out as a Gaming Platform?"

    Boston Globe's:

    "Despite console market share, all is not lost for PC gaming"

    Neat!

    1. Re:Hmm. Same story, TWO different headlines... by unicron · · Score: 5, Funny

      That's not nearly as good as the usual headline switcheroo:

      Boston Globe:

      "Microsoft faces more court dates amidst a storm of anti-trust suits."

      Slashdot:

      "Microsoft, the cabal of death itself, took to the courthouse today, flanked by demons and succubi alike as they prepared to defend themselves against the forces of good. We go now to Bill Gates."

      Bill: "Your soul is mine!".

      --
      Finally, math books without any of that base 6 crap in them.
  86. Apples and Oranges by Lejade · · Score: 5, Interesting

    Of course there are more games on consoles than on PCs: the market for console games is much bigger, it's easier to target a game for a console and there's a less piracy going on.

    However it doesn't make sense to say that because there are more games being done for consoles therefore the PC as a gaming platform is obsolete.

    Console games are more action driven and can be consumed in short sessions: such as racing, fighting, or platform games.
    PC games are geared towards longer sessions and complex interaction: such as simulation, strategy or online games.
    It's apples and oranges really...

    It's going to be interesting to see how consoles perform online, but my guess is that to significantly take online gaming out of the hands of the PC, consoles will have to absorb some of the PC attributes. They've already started with the network adapter and the HD but eventually they'll have to go all the way to the keyboard. Unless some kind of revolutionnary input method comes along first but I don't think that's going to happen.

    Anyway, PC games will be there as long as the PC itself.
    Let's not forget that from a developper standpoint, the console is to the PC what proprietary software is to Free Software...

    But in the end, there's no reason why both plateform couldn't co-exist peacefully.
    And you know what? That's exactly what's going to happen...

    1. Re:Apples and Oranges by Rastor · · Score: 1

      my guess is that to significantly take online gaming out of the hands of the PC, consoles will have to absorb some of the PC attributes. They've already started with the network adapter and the HD but eventually they'll have to go all the way to the keyboard.

      Eventually??

    2. Re:Apples and Oranges by Kupek · · Score: 1

      Console games are more action driven and can be consumed in short sessions: such as racing, fighting, or platform games.
      PC games are geared towards longer sessions and complex interaction: such as simulation, strategy or online games.


      Funny, it's the opposite for me. On my consoles (and to be honest, I'm mostly a console gamer) I play mainly RPGs, which are long games that can take several months to finish.

      On the PC, I play mostly FPSes, sometimes just for ten minutes at a time. It all depends on the person and their preferences.

  87. Console vs. P.C. by M.C.+Hampster · · Score: 1

    Here is the breakdown as I see it:

    PC

    • Better graphics
    • More multiplayer options
    • Keyboard input better for certain games

    Consoles

    • Easier to play (no installation of games)
    • No upgrades necessary to play latest games (usually)
    • Cheaper systems
    • More fun for party type multiplayer games

    I use them both for my gaming. Honestly, I generally prefer consoles because I prefer my multiplayer experience with everyone in the same room. Plus, it's so much easier to just pop a game in and play it in the family room then go into the office and boot the system.

    --
    Forget the whales - save the babies.
  88. Bray is Clueless anyway ... by Anonymous Coward · · Score: 0

    ... and a tool. He also doesn't know 1/4 of what he thinks he knows. Ignore him: most technical people in Boston do.

  89. Drrrr. no. by sielwolf · · Score: 2

    * Play Half-Life multiplayer on your PC.
    * Then play it on the PS2.
    * Play BF1942 on your PC.
    * Then play it on- oh wait.
    * Instantly realize that the article is BS.
    * Finally read the article to realize that the submitter completely misinterpreted what the article says wasting your time and energy.

    --
    What is music when you despise all sound?
    1. Re:Drrrr. no. by egomaniac · · Score: 2

      Huh? You can name one game that the PC has and consoles don't, and that stands as some sort of argument?

      Okay, play Gran Turismo 3, Super Mario Sunshine, or Halo on your PC, and then we'll talk.

      --
      ZFS: because love is never having to say fsck
    2. Re:Drrrr. no. by Bakaneko · · Score: 1

      Preface: I love BF1942 and truly think its one of the neater games to come out this year, but:

      * Those silly sound card problems (Glad I move to an AC97 sound chip and ditched my SB Live just before this came out)
      * Bot AI: Atrocious.
      * That goofy copy protection thing that reboots the client after every game...

      At least 2 of these probably (1 definitely) wouldn't happen in the console world, and supposedly it IS coming to Xbox eventually... sooo....

  90. yeah right by Anonymous Coward · · Score: 0

    My 1.4ghz Athlon, GeForce4, system will rip a new one in ANY console today. Holy smokes that thing rips! Unreal 2003 is amazing, as will be Doom 3, and everything else is amazing too (wolf3d, sof2, nfs porsche unleashed, etc). And have two of these babies networked together, try that with some pansy-ass console crap.

    Want a taste of it? Try the nvidia wolfman demo. Realtime hair and everything. Coming to my pc!

    No. The PC is WHERE THE GAMES ARE. Period.

    Why should I pay $ for a console? My PC rocks.

    And let's not even start on that piece of crap called the XBox. WTF. Yeah, 2 year old technology, that's what I want, Yeah. right.

    1. Re:yeah right by qa'lth · · Score: 1

      Yeah. Right.

      Someday, your PC will catch up to the graphics the XBox and the GameCube can toss out. Someday.

      This isn't a troll, just pointing out the obvious fact that they are closed systems. Closed systems = what? The ability to code RIGHT ON THE METAL. No need to futz around with a myriad of hardware configurations, a myriad of drivers, and so forth. All the systems are the same. Thus, a much higher level of optimization can be achieved. Fancy that!

      You say UT2k3 and Doom3? Well.. Unreal Championship is coming to XBox.. as is Doom3. Doom3 will even run BETTER on the XBox than your top-end rig. Why? Again, excellent optimization. Fun, eh?

      PCs still have a very high level of usefulness, though, in that game modding is impossible on the consoles. Which is too bad, once mods are feasible, there's no real reason to run a PC for gaming. A stable platform where any game for it will RUN, no hours of driver madness, complete with mod goodness for the online gaming.. Perfection.

    2. Re:yeah right by Anonymous Coward · · Score: 0
      No. The PC is WHERE THE GAMES ARE. Period.

      Walked into EB lately, sequel boy?

  91. "In the old days...." by tcc · · Score: 2

    Amiga was just good at games, PC were serious tools while amiga was "just a console replacement with a keyboard" to quote the infidels ;)

    Funny how things changed in a matter of 10 years, and how games pushed the broad need for better technology more than CAD or 3D rendering software combined.

    Anyways, saying that the PC is losing the game war is only a sensationnal catchy title to get people to react, in that respect I think it worked. In the real world, it's true that game companies face a barrier: you need a TEAM to design a big title game, it's no longuer the work of one programmer in his basement making a card game (at least for the MMORPG and FPS).

    Consoles games originally were "simpler" and more arcade-oriented. While being complex in some perspective, the majority were still under the complexity level of the major PC titles (emphasis on MOST, and not ALL).

    While in the PC world game companies are often facing a "pass or break" financial situation at every released title, consoles are catching up very fast with the same complexity and requirements in dev teams. You hear a lot of PC software companies being bought out or closing, I think this is one of the cause, either the project was too big for the dev team, either there was bad planning, or either the complexity was underestimated and the programmers got overloaded with work and cash ran out (i.e. bad planning).

    Of course a console platform gaining more complexity will eventually face the same issues, I don't see the PC fading away anytime soon as a gaming market. The people claiming that also clamed that the PC would be dead many years ago and be replaced with "intelligent" consoles.

    We're not even there yet, those webtv thing died a miserable death, and while companies like microsoft can afford losing million to make the concept real, if they really want this to pass, they will have to offer something that the PC doesn't offer, or offer it in a way that the PC looks obsolete by 10 years. DRM (i.e. restriction and proprietary solutions) is one of the "solution" and will not make this paradign shift happen, this is a very bad idea, we don't need to extend on this. So I don't see what else could.

    Unless microsoft releases a console with a geforce 5, or buys out both ATI and NVIDIA and boycott PCs, it will simply not happen for the next few years.

    To conclude, I'd say that the Console market and hardware looks more and more like a PC, with upgradable options (DVD, remotes, steering wheels, etc), PC video graphic chips, PC-like media instead of cardriges, etc. Console to PC way more than the PC trying to look like a console. So if they need to do that shifting in order to get more sales and keep up with technology, what does that tell you?

    Yes of course some companies are delaying on PC, who cares, some others are releasing on PC way faster than console, no need to be alarmist about it, it's a buisness decision, and there's no number out yet saying if it was a good one or not.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  92. If numbers are all people care about by macragge · · Score: 0

    If numbers are all that people care about, let them open the spill gates for the console games. IMHO, the console games just suck. GTA3 is the best console game that I have played, yet it lacked the strong story line that you woould expect from a bioware title, the fast pace that you would demand from an ID title, and the beutiful graphics that you would find in almost any recent PC title.

    My point is that sure there may be some good games. There may even be some great ones (anything squaresoft touches turns to gold) but what does all that show about the state of the art? Nothing. Standard, yet ghetto hardware is never going to take over.

    So untill ID releases quake 4 on the XBox, and bioware develops BG3 for the ps2 I won't give a shit. If the day comes that I can get a better experience by playing on a console, I will switch. But if anyone thinks that some BS propaganda is going to make consoles look any better, they have annother thing comming.

    1. Re:If numbers are all people care about by macragge · · Score: 0

      While consoles may be less expencive, they lack the flexibility of a PC. And we are just talking about computers here, one is just more expencive then the other... But in my experience, you get what you pay for.

  93. Best of both worlds? by Dark-One · · Score: 3, Insightful

    Why does it have to be an exclusive thing? The author seems to miss a key point that people can and do own both. I am a die hard gamer, I own modern consoles and I just spent a bit too much (possible?) money on upgrading my pc. People are not jumping ship for one or the other. I do not know of a single person who has "left" computer gaming for consoles. They both have their own unique market. A pc will never do fighting games as well as a console, because its just not as easy to get 4 people around a compter screen playing tekken as it is around a tv in a living room. But by the same token who wants to play an RTS with a 8 button joystick?

    It seems to me that there have been only two games of note, halo and Starcraft:Ghost, that seem to have jumped ship for consoles. But lets look at why. Microsoft bought halo to push its console. They purchased it in order to make it their flag ship. Now ghost I am not so sure on as details about the game are still sketchy.

    The other reson PC games will survive is the MOD community. Look at Halflife and the Sims, both have been modded beyond belief. Halflife predates the PS2 and is still played quite a bit. Should I even mention Quake1?

    By the same token Consoles are not going anywhere either. For simple reasons, they are much less expensive than a PC they are a bit more reliable, no drivers etc. But they are static. The Gamecube/Xbox/PS2 you buy today will be the same as the one you buy tomorrow. This is a double edged sword, yes its easier to develop/optimize, but you are stuck with technology that remains static once you have pushed it to the limits you cant get any more.

    But the long and short of it is both platforms are here to stay. And I am personally going to keep playing on both and be happy.

  94. Piracy? by CySurflex · · Score: 1

    PC games are easier to copy and share than console games - that has to go into the decision process for the game makers when they decide which platform to put more resources into.

  95. thats right, by geekoid · · Score: 2

    Consoles have been killing PC games for 15 years, and it will keep doing so...

    the great thing is, in 3-4 years, I'll be able to read about it again.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  96. Same Old Song and Dance by InferiorFloater · · Score: 2, Insightful

    Christ, won't these people ever give it a rest? I believe I heard similar nonsene when the PlayStation came out, and again with the PS2, and other current-generation hardware. Someone is always ready to trumpet the retirement of PCs into a "niche market". What these people don't realize is that videogaming has *always* been a niche market, and is only recently becoming a mainstream form of entertainment. Sure, I know plenty of people who enjoy a good game of UT 2003, but I know even more people who just discovered that their PC was a viable gaming platform. I know even more people who just play playstation or other consoles.

    An excellent example is to look at games that make it to both platforms. Summoner is a good example. As a PC game, it sold around 50,000 copies. As a PS2 game, it sold three times that. Consoles outselling PC games is nothing new, either. The PsOne has an installed base bigger than all three current consoles combined, and it shows when you look at what constitutes a 'hit' in the respective markets. A PC game selling 100k units is an unqualified success. A console game often has to sell two to three times that to be considered a major sucess or even a break-even. Console hits often sell in the millions of units. PC games that do that kind of business are insanely popular.

    What you're really seeing is a lot of PC developers (like Epic with Unreal Championship) trying out console development in-house. And I wouldn't bet the farm that Epic is getting out of the PC development buisiness any time soon. Developing for PC is cheaper, often by hundreds of thousands of dollars, than developing for consoles.

    --

    ---------
    Get back to me when my brain starts working.
    1. Re:Same Old Song and Dance by captainstupid · · Score: 1

      If only I had mod points left to mod you up....

      --
      "Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
  97. so what - look at the big picture by axneck · · Score: 1

    When programmers/designers/engineers are experimenting with new game engines, graphics, etc. it starts on the PC. The PC is the tool. When it's polished up and ready for primetime, it goes to consoles. Years from now when HDTV, VGA, and Ethernet connectors are all standard on colsoles, people will be having the same argument about "ease and reliability" on the console, but "my PC has the holo-projector, and it's so much better looking." years go by - rinse and repeat.

  98. PCs still have one huge advantage by Anonymous Coward · · Score: 0

    You can download and burn PC game ISOs for free! Console games cost an arm and a leg.

  99. Mod parent to 5; pretend this story doesn't exist by startled · · Score: 4, Interesting

    No kidding. With quotes like this, too: "'There's still plenty of good revenue and good growth in PCs. If anybody wants to quit making PC games, Electronic Arts is more than happy to take the business from them.' So says Jeff Brown, spokesman for Electronic Arts, the world's largest maker of computer games."

    And now we get a bunch of fucking posts about how PC gaming isn't dying, the article is all wrong. No, it is dying, and here's why, I can get a console for $200, video cards are $200, console games are better, PC games suck, Donkey Kong sucks, you suck!

    I know, I know. I should just pretend this story doesn't exist, and not read any of the horribly inane comments. But it's like watching a fucking train wreck. Come witness, as the level of discourse on /. plummets to the insightfulness of your

  100. Resoloution is crap on a pc. by Anonymous Coward · · Score: 0

    Even at 1024x768, graphics on a pc is constipated, the FPS is always low, and even modern pcs get their asses WHIPPED by early 1990s 32 bit consoles (Well PCS ARE 32-bit).

    PCs are NOT for gaming, they are for WORKING! You cant beat a good PAL tv for good graphics. (NTSC is crap).

    1. Re:Resoloution is crap on a pc. by thnmnt · · Score: 1
      what are you doing on slashdot!!!?? you are confused, angry (about what?) and just wrong! i'd secretly suspect you of flame baiting but you don't seem bright enough.

      click here

      --
      Go read some bible: nubible.com
  101. You mean Windows? by ceeam · · Score: 1

    I'd say it's Windows that's loosing out. From day one it was clear (for me ;) that Windows is *NOT* in any way a good gaming platform.
    I am (used to be at least) a great racing sims fan. And I tell you - all of them for Windows suck without exception. I mean when it decides (and it does) that it wants to swap a piece of RAM you DO get a lag (a split second) that is enough to break your rythm and plant you into the wall or sand.
    I believe other games are similar.
    And we are not talking about times when it decides that that popup window requires your urgent attention....
    And hanging...
    And (much) higher HW requirements (compare w/ consoles)...
    No - it does not make a good gaming platform. You need a bare metal or realtime for that.
    And no again - Linux is usually no better here, sorry.

  102. It isn't that consoles are beating PCs by Junks+Jerzey · · Score: 2

    It isn't that consoles are beating PCs, it's that PCs continually get more and more fragmented and stressful to work with. I *hate* having to play 1975 system administrator at home, yet that's exactly what I feel like when I buy high-end 3D games. And I'm a game programmer, not some clueless newbie grandma.

  103. Baloney by e2d2 · · Score: 2

    Why do they beat this dead horse? Maybe one day I will own just one, but right now they both have games that wouldn't be suited for each other. I can just imagine playing flight sim on the xbox - Flaps at 20%... hmm.. according to the manual I have to hit up + up + down + down + left + right + left + right + a + b + a + b + start... Please spare me the contra codes foo! I would pay good money to see console gamers and PC gamers on the same server playing any FPS! It would be hilarious watching the console gamers get circle strafed by Johnny Doe Ringo and the rest of his clan. Without mouse look playing any FPS is a joke.

    And for a real state of the industry that would be just as accurate as Joe Smoe's of the Daily Planet - Go to your local Best Buy and check out the 10 aisles of PC games then compare that to the 20-30 (shit I'll give them 60 for the benefit of the doubt) XBox games they have and laugh. Half of those XBox games are still sitting on the shelf for over a year now because they suck but yet still cost $50-60? Christ, only the best PC games would venture that insulting price range. I'll keep my PC thanks and stick to the console for my once in a blue moon console game purchase. The real reason I love it is because the DVD anyway.

  104. Behind the times by Anonymous Coward · · Score: 0

    Disclaimer: I'm primarily talking about Windows pc games...yes, I know, there are Mac and Linux pcs, but Windows is 99% of the pc games market, and it's what I know best, so lay off. ;)


    It's easier to write games for the Playstation than the PC, because every Playstation is exactly the same, and will be until the Playstation 3 comes out, probably in 2005. So programmers can concentrate on getting the last little bit of performance out of its custom-made 128-bit CPU chip.

    I have *never* before heard anyone claim that Playstation development was easier than PC development. I don't know where the columnist got that from...perhaps a Sony spokeperson?

    It's tough to find two PCs that are exactly alike. Game programmers spend half their time making sure that their code will run on all the millions of possible configurations. And they've got to make allowances for the users who'll plug in a newer graphics chip or sound card, and those who'll run the game on machines that haven't even come out yet.

    This is extremely outdated info, as far as Windows is concerned. DirectX has (more or less) made this entire issue go away. Game developers write to the DirectX interface, not to arcane hardware specs. It's up to the hardware manufacturer to update their DirectX support.

    PC games have more longevity, as every version of DirectX supports all prior versions. I am still playing DirectX 3 games written for Windows 95 7 years ago, on my latest P3 800 Mhz with a GeForce card. A console game can only be played on the console it was designed for, and they are not backwards compatible (as far as I know...not really a fan of them).

  105. Umm, and what is new exactly? by dohnut · · Score: 2


    Geesh, if PCs were going to die as a gaming platform -- they never would have become a gaming platform.

    Only within the last decade or so have PCs started to achieve parity with the games on their console counterparts. Go back to 1985 and tell me if you'd rather have had a 386 for gaming or a Nintendo. I'm going to go out on a limb and say *most* would have rather had a Nintendo.

    Essentially, the only reason PC games have become popular is because computers have become popular. So when computers go away (and that's a whole other discussion) PC games will go with it, but not until then.

    --
    Stupider like a fox! - H.S.
  106. sales... by Anonymous Coward · · Score: 0

    The only thing left out of this equation is Blockbuster. They carry copies of every game for every console in every store. How badly does that skew the numbers? How would sales numbers look if they carried every major pc game for rental as well?

  107. Dollars. by Anonymous Coward · · Score: 0

    I can buy a GameCube ($150), XBox ($200), a PS2 ($200), and a good computer for office use / web browsing ($300) for about $850.

    What would it cost to have a PC that would run all of the best games as nicely as the above gaming hardware? Around $2000.

    Add to that - I can play my GameCube on my 57inch HDTV in 720p. Sitting on my couch, with a wireless controller. Last night we played 4 player games like Bomberman, SuperMonkeyBall2, Super Smash Bros, and Waverace - with friends - while watching Monday Night Football (PIP on a 16x9 TV is really Picture Beside Picture). To play LAN games on my PC I have to sit in our office on a 17inch monitor.

    1. Re:Dollars. by Fiveeight · · Score: 1

      I can play my GameCube on my 57inch HDTV in 720p
      It might be a fairer comparison if you rolled the price of the $2000 TV into it.

  108. Small Time Developers by Rayonic · · Score: 2

    Regardless of what features or addons they add to any given console, there is one advantage that the PC has: It's open.

    The PC is the ideal platform for a small time developer to realize his vision. No publishers, no advertising deals, no selling your idea to clueless suits - nothing but your dev team, some cheap PC equipment, and time.

    Whether you're coding your own engine or making a creative mod of someone else's, there is no better place to do that than the PC.

  109. If I had 1500 bucks... by jayayeem · · Score: 1

    If I had $1500 (US) I could buy a not-quite-top-of-the-line gaming PC with no games...

    OR...

    An X-Box, a Game Cube AND a PS2 and 6 or 7 games for each.

    Assuming I already had an adequate TV, of course.

    --
    I metamoderate, therefore I am
  110. We hear this every few months by penguin_dance · · Score: 1

    This is the standard, "Is the PC becoming obsolete as a gaming machine" article. How many YEARS have we been seeing these? Even this article concludes that games for the PC are not going away yet.

    I would like to remind any nay-sayers that quite a few games will be created for both the PC and a console. However, it's not as likely they'll be ported to MULTIPLE consoles. So if you get a console there will be some games you can't get because they're exclusive to another console and you'll have to buy the PC version to play it.

    I think we'll eventually merge the TV/computer into the ultimate entertainment center. We're already moving that way. PC's now have surround sound, TV access and DVD players. New flat monitors are HDTV ready with TV access and connections built in. It's only a matter of time when the larger high-res screens come down in price and more people can integrate the two.

    But for the time being, I'll stick with PC games. Sure there are some console-exclusive games I'd like to play, but I don't feel the need to pay $200 for a separate system to play those hand full of games. (Actually more than that because they're not all on the same console!)

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  111. Why I hate consoles by Darth_Burrito · · Score: 2

    Why I hate consoles:

    Competing Platforms: There is nothing quite like getting stuck with a dead console like a Sega Saturn. With a PC, you can be assured the platform won't die.

    Controllers: A typical console controller costs $30. This by itself is not unreasonable. The problem occurs when you play multiplayer games that require 4 controllers. In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers.

    Accessories & Game cost: They are way to frickin expensive. A PC Ethernet card can be purchased for $15. Dreamcast broadband adapters retailed for $70. The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30. And let's not forget the ever present annoyance and cost of memory cards. Even console games seem to be more expensive than PC games. Best Buy advertises titles for $50 as if it were some kind of deal.

    Incompatibilities: This goes along with competing platforms and expensive accessories. With PC's, for practical purposes, all equipment is compatible and interoperable. With consoles, the opposite is true. A PS2 controller will not work with an xbox, hell, a PS1 controller probably won't work with a PS2. An Xbox broadband adpater won't work with a PS2. People complain about driver/soundcard/video problems in PCs, but on the other hand, my 12 year old joystick still works perfectly in my new pc. I've been using the same keyboard for 5 years. Same with a couple of my network adapters. This stuff will work with any PC.

    Mods: These might make it to consoles some day, but you've got to wonder. People with PCs developing for PCs is one thing, figuring out how to develop for external proprietary systems is another.

    1. Re:Why I hate consoles by Junta · · Score: 2

      Dead platform:
      Actually, buying a PC for gaming may not be a dead *platform*, but that platform is guaranteed to leave your system behind very quickly relative to the console world. Take the Playstation, for example. It was designed about '94 or 95. About that time, the Pentium 60-100 Mhz was king. Guess which one plays more games now? PSOne still has some new titles coming out, though a dying platform, it is one that lived far longer than a PC. Cost less to boot.

      Controllers: This is more of a social issue. You could impose the same requirement on console players, but it wouldn't make sense. Applying the console 'social' rules, hosting a LAN party at your house means you buy computers for everyone. More costly I would say.

      The BBA for dreamcast is a bad example. They would have gone down, but the Dreamcast was dammed as a platform an thus the BBA became a rarity. Same with the X-Box dvd capability. Look at the PS2, built in DVD, and the ethernet will be much cheaper. Even combining the cost of all of it together you come out cheaper than a PC. Especially for playing on a large screen economically (yes, you can use s-video out on some video cards, but PC games are not designed to look good that way).

      As far as supporting legacy hardware, again, look to Sony. They support fully hardware from their Playstation 1 and will probably continue the trend. Memory storage is of course, an issue, however....

      The mods thing is of course not practical, so that is a point.

      My view is that PC and Consoles each have their points. If you are going to invite a bunch of friends over to your place, console gaming is a lot easier to get going than a LAN party. If you are alone and want to join in on a game of something with a bunch of strangers online, then the PC platform will always be king. They are separate entities, each with strengths and weaknesses.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Why I hate consoles by Gehenna_Gehenna · · Score: 1
      Competing platforms: Follow the games. Saturn was dead from he get go, barring alien vs predator nothing really special was going on. My ps2 played 2000+ games the day it entered the market, and the library of quality games keeps getting bigger.


      Controllers: Good point. You win.


      Accessories & Game cost: My network adaptor may have been 2x that of your ethernet card, but I will never have to update it's drivers, it is fully compatable with everything, and I only needed to turn 1 screw to install it.PC games are $50 when they are first released as well, but used games ($15-$30) and "Greatest Hits" ($19.99) keep my software costs down.



      Incompatibilities: My PS2 plays ps1 games, ps2 games, dvd's and cd's. I can use ps2 and ps1 controllers.

      Mods: If you like I can email you a level I built for Timesplitters, but you obviously didn't spend the $200 dollars for a PS2. Or you can try to play the level using 1/2 of the 400 dollar video card that will be outdated in 1 year.

      'Course my PS2 has a limited shelf life as well, but $200 dollars every 4 years beats 2,000 every four years.

      --

    3. Re:Why I hate consoles by LocoSpitz · · Score: 1

      Most consoles do not last as long as the PlayStation 1.

    4. Re:Why I hate consoles by LocoSpitz · · Score: 1

      Certainly there are many PC games too. The day I bought my PC it could play almost any PC game made since the playstation launch.

      Anyway, quantity does not necessarily equal quality.

      Something is seriously wrong if your *network card* *needs* driver updates.

      You can get 0 screws with USB PC components.

      You say that used/greatest hits games keep costs down. Well, PC "greatest hits" (best sellers, GotY winners) usually come out with extra features and a much lower price about a year after initial release - just like those console "greatest hits". But, as you say, the used PC game market is not exactly huge, although Half.com, eBay, and Amazon can get you some damn good deals.

      $400 is unnecessary for a video card. So is a $2000 PC.

    5. Re:Why I hate consoles by Darth_Burrito · · Score: 2

      Good post. I didn't know Sony maintained compatibility with their old controllers and such. Thanks for the tip. I agree with most everything you said except a few things.

      I don't think gaming on PC's is too much more expensive than feeding a console urge. You can't really factor in the initial cost of a PC as gaming expense since PC's do so much more. Instead, think of the upgrade/maintenance cost. PC's typically need about $300 worth of upgrades spread over 2.5-3 years in order to keep them kick ass. That's not too far from the cost of always having a state of the art console system... although we're not factoring in all the time and knowledge that goes into maintaining a PC.

      Also, I think Memory storage in consoles could become a non issue, that is, if Nintendo and Sony were to ever follow Microsoft's example. In the near future, that seems doubtful, but eventually they may be driven to permenant in-console storage. If that ever happens, then I think we could theoretically see mods. Of course, most mod developers would probably stick to the uniform pc platform.

      If you are going to invite a bunch of friends over to your place, console gaming is a lot easier to get going than a LAN party

      But on the flip side, it may be a lot easier to get friends to join a game server over ICQ than to convince them to drive half way across town/state/country to play a few rounds of Super Smash Brothers (the best game ever made).

    6. Re:Why I hate consoles by Darth_Burrito · · Score: 2

      PC games are $50 when they are first released as well

      More sometimes, and then 2 months to a year later they are $30. Smash Brothers and Dead or Alive 3 are still going strong at $50 nearly a year after their release. When I look at Xbox games at Best Buy, virtually everything anyone would want to buy is $50. No one pays $50 for a year old PC game.

      Mods: If you like I can email you a level I built for Timesplitters, but you obviously didn't spend the $200 dollars for a PS2.

      A home made level is not a mod. When I bought halflife in 1999, I got Counterstrike, Day of Defeat, and a bunch of other very different games completely free.

      Or you can try to play the level using 1/2 of the 400 dollar video card that will be outdated in 1 year. 'Course my PS2 has a limited shelf life as well, but $200 dollars every 4 years beats 2,000 every four years.

      Only a complete moron/rich guy would pay $400 for a gaming video card. You have your initial PC cost, money that was spent to buy a PC, not a video game system. Then, it takes a $100 video card to turn a typical pc into a good gaming system. Taking advantage of the leaps and bounds in PC gaming technology requires about $300 every 2.5-3 years depending on your taste. If you stagger your video card and cpu/mobo upgrades, your PC will always be capable. Admittedly, the downside is not everyone is competent or willing to perform these upgrades themselves.

  112. The average Amerikan: @# +1/2 ; Patriotic @# by Anonymous Coward · · Score: 0


    Your description is also appropriate for the
    average Amerikan's support for the Cheney-Rumsfeld
    dictatorship and their gopher:

    George W. Bush

    George H. W. Bush - Not much

    George W. Bush - Even less!

  113. Halo by VividU · · Score: 2, Insightful

    I was skeptical about not having mouse-look when I first started playing Halo. And it took a couple of days to get used to the controls. But all is well. Halo is just a great great great game and I'm slowly falling in love with my xbox. Can't wait for xbox live later this year!

  114. Console Development is more Profitable by BCGlorfindel · · Score: 1

    Financially speaking it just makes more sense to develop games for consoles. You only need to debug 1 hardware configuration, and the target market you are selling to is much larger. These are the two biggest reasons it is more profitable to develop for console systems than pc's. It's cheaper to build a polished, stable product and you've got the likelyhood of greater sales to boot.

  115. Requirements by PhxBlue · · Score: 2

    Requirements are in the hands of developers; they always have been. I don't blame the people who don't want to buy a $400 graphics board, etc. Of course, even most of the folks who buy the software that's "optimized" for that hardware don't miss the few frames per second they may lose.

    My hardware is usually about 12-18 months behind the bleeding edge; and I have never seen a game whose minimum requirements overshoot my PC's specs. Given the range of PCs that developers have to program for, I think they do a pretty good job of making their games compatible for as many newer and older hardware platforms as possible.

    On the "windows upgrade" note: any game that says it supports Windows 98 will almost always work on Windows 95 - especially since Windows 98 is little more than window dressing atop Windows 95 OSR2.5. And virtually every game released for Windows PCs is written atop the DirectX gaming platform, which is a free upgrade. Because of that, just about every game out today is backwards-compatible, software-wise, to 1997. Five years is a long time in the PC world--by which time most (non-geek) folks who have owned a PC for a while will have bought a newer one, with a newer OS preinstalled.

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:Requirements by Anonymous Coward · · Score: 0

      This isnt neccessarily true anymore if a game is written for DirectX8.1 or higher. It wont work on Win95 because 95 doesnt support anything higher than DirectX 8.0a. I am sure some hacking could be done, but slowly most games that same WIndows 98+ really mean it because of the DirectX issue.

    2. Re:Requirements by Anonymous Coward · · Score: 0

      I have tried running DX8.1 on Win95, and find the Win98 requirement totally useless. What Microsoft did was throw in a couple calls to functions not included in Win95, but are in the Win98 kernel. The calls are totally useless for the purposes of gaming. For all computing purposes, 95==98. You sure bet with some hacking, you can get it working on 95. It probably be ridiculously easy if you had the source code. Of course all of this is a trick to get people to upgrade (buying their NEW OSes) based on a gaming driven computer market. (And of course Microsoft doesn't want to update the 95 kernel either)

  116. Economics of gaming by iiioxx · · Score: 1

    Given the fact that PC games and console games are for the most part comparably priced at around $50, to me it just makes more sense to buy a $200-300 game console every three years or so, than to buy a $2000 PC and have to spend more money on incremental hardware upgrades every year, just so I can play the latest games.

    Not to mention that consoles "keep" really well. I've got a few old game consoles in my closet and a box full of old games. Whenever I feel nostalgic for some old game, it's a piece of cake to take out a console, plug it in, play a few games, then put it away again. With PC games, there tend to be software compatibility problems that always crop up with older games on newer systems. I don't want to have to tweak settings for an hour to just so I can play a couple rounds of Super Breakout should I get the urge.

    Yes, as some have pointed out, there are some limitations to console gaming, most notably multiplayer Internet gaming. But I think that in one or two year's time, those shortcomings will vanish, and the line between game console and PC will blur significantly. I expect to see web-browsing and email become common features on game consoles in the near future. And long term, my guess is that the console will beat out the PC as the entertainment hub of the average household. Why else would Microsoft be investing in the XBox so aggressively?

  117. Uh, what's new? by nick_davison · · Score: 2
    It has always been like this.

    Consoles suit a particular style of game and so those games get developed there first and ported to the PC later if there's enough demand (GTA3, Tony Hawks etc.)

    PCs suit a different style of game and so they get those games first and the consoles have to wait, if they get them at all, and then get a stripped down version. (Wolfenstein, Doom, Half Life, Morrowind).

    The market has always been like that. Anyone who played PC games ten years ago will remember what it was like only having Commander Keen when the consoles had every other platform game out there, or waiting forever for a port of Golden Axe.

    Now, about the only real difference is that Microsoft desperately needs killer apps for the X-Box and so is buying up PC titles, releasing them for the X-Box and then nerfing the PC development (Halo).

    Otherwise, it's exactly the same situation it's always been - development on the most suited platform and occasional, all-too-rare, ports.

    Still, never let that stop people who've not been in gaming long enough to realise it's the norm panicing and proclaiming the end of the world, every time they notice one example of it.

  118. you can't patch a console !!! by thnmnt · · Score: 1

    you cannot patch a console game effectively, and for this reason, the PC game platform will endure - if only for the reason that it acts as a public beta. just look at games like Morrowind on the PC. It's gotten updates that actually make it a great game - updates that the XBOX will never see.

    game developers are used to the release now and patch later product cycle - and they are getting reamed by reviewers as they try to follow the same model in console development.

    additionally, game makers want to see their games (and show off their games at E3 etc) looking the best they can possibly look - and THAT is on a PC with the latest greatest hardware.

    and so many more reasons having to do with playability, hackability, mods, community etc...

    --
    Go read some bible: nubible.com
    1. Re:you can't patch a console !!! by jayayeem · · Score: 1

      Xbox patches are coming... bank on it.

      What do you think that net connection and hard drive are for?

      Linux?

      Data that is usefull to the user?

      No, No, No... This is a microsoft product. They know it won't come out right the first time, they need a way to back in the fixes.

      And, by the way, my PS2 has a patch. The drivers that came with the DVD remote give the machine functionality it should have had out of the box, and that later revs do have right out of the box. That's a patch in my book.

      --
      I metamoderate, therefore I am
    2. Re:you can't patch a console !!! by matlokheed · · Score: 1
      So wait.

      Is patching good or bad?

      I've always understood patches as things that fix something that's broken. The nice part about consoles is that you usually don't see consoles start with busted software. I've never seen a console come to a crashing halt (except the orignal NES which tended towards that if the game had too much dust on the connectors).

      As for the example of Morrowind, the argument is slightly flawed if I have me facts straight. If the PC was a testing bed, then those fixes would've been included in the XBox version which was released over a month later.

      The reason why PCs will survive is because people will always have PCs laying around for other purposes. Simple as that. They may not enjoy the same prosperity as consoles because not everyone is at the same standard, but they'll last.

      --

      "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

    3. Re:you can't patch a console !!! by thnmnt · · Score: 1

      no - patching bad. but it's been a factor in game publishing too long for everyone to just change their ways. not many company's can have dev times as long as iD and Blizzard - the "its done when it's done guys."

      as for morrowind, the patches weren't system crashing type fixes - they were gameplay enhancements, and a month lead time wasn't enough. i can see pc games coming out followed 5 or 6 months later by their console versions - hence giving PC games another plus.

      also, don't forget that patches require at least some semblance of system acumen on the users' part to install. the slap-in-the-cd-and-push-play console crowd simply won't get it. companies will try patches - but they'll fail. releasing the PC version first will be a cost saving - even profit generating alternative to angry console customers.

      prediction: 90% of xboxes sold will never see an ethernet cable sticking out of their asses! that'll be for the PC users with xboxes. ironic no?

      --
      Go read some bible: nubible.com
  119. Online Play by nizcolas · · Score: 1

    I notice a lot of people are harping about consoles not having online play. Consoles have had online play and continue to do so. Beginning with the x band modem on SNES/Genesis, following with the Sega Saturn Net Link, and finally with the Dreamcast modem or broadband adaptor.

    Many people still play with their dreamcast online. Check out pso-world.com for information on one of the most popular online dreamcast games, Phantasy Star Online. Online play for the dreamcast has significantly extended it's play value. You can also download and upload game saves and post high scores on websites.

    --
    If you get an error, type "OVERRIDE" or "SECURITY OVERRIDE" and then try the optimize command again.
  120. Rez by Lordfly · · Score: 1

    Rez is also out for Dreamcast, if you want to get it. You have to import it, but it's worth it. You can snag a used DC for like 50 bucks nowadays anyhow.

    Lordfly

    --
    hookers and grits.
    1. Re:Rez by Anonymous Coward · · Score: 0

      Not to mention that according to friends of mine, Rez looks best on the DC.

    2. Re:Rez by benzapp · · Score: 1

      All I can say is I hope they use Underworld's single Rez in the game.

      --
      I don't read or respond to AC posts
    3. Re:Rez by Grahf666 · · Score: 1

      AFAIK, no. There is a good bit of other good techno music on the soundtrack though.

  121. Racing Games by Anonymous Coward · · Score: 0


    Other than wishing there were more Arcade Racers available for the PC, I'm happy with the selection.

    FPS & most strategy games will be better on PCs for a long time.

  122. console games have fewer bugs by SandsOfEarth · · Score: 1

    I gave up on PC gaming years ago and switched to consoles. It's simple -- with a PC game, when the developer gets behind schedule they can just ship whatever buggy unfinished garbage they have and (maybe) put out patches later. You can't do that with a Playstation game, because Sony won't let you ship buggy games (although they may let you ship bug-free games that aren't very fun, but that's another story). Consoles have real quality control!

    1. Re:console games have fewer bugs by unDiWahn · · Score: 1

      I tend to find that N64 games (my only real experience) tend to have a lot of bugs in them as well. Less, obviously, because there arn't hardware compatibility issues, and there certainly arn't any bugs that make the game unplayable -- but there are always some that crop up, but of course being a console, you don't have the option to patch it.

      And on that note, making mods for games aint gonna work as well, is it? If half-life were console only, would counter-strike have been made? You can't just download customizations... well, maybe you can, now that the X-Box has a harddrive and such.

      Ah well, forget I said anything.

  123. Netcraft confirms.... by Xenix · · Score: 0, Funny

    the PC is DYING!!!!

    --
    You can't destroy the Earth, that's where I keep all my stuff!
  124. Consoles, PCs and Macs by rockmuelle · · Score: 2, Interesting

    I currently own 4 Nintendo systems (NES, 64, GBA, Cube), 2 PCs and a Mac. I play almost all my games on the NES, GBA, Cube and Mac.

    For consoles, nothing beats sitting on my couch, playing Tetris, Metroid, Super Mario Bros, Super Mario Sunshine, Eternal Darkness, Rouge Leader and the others on a nice TV with full surround (ok, so I'm just doubling the L/R channels on the rears for the older games). It completely blows away the PC gaming experience. The new games especially are just beautiful. The UI designers (for the most part) actually put some effort into making sure the game is playable within the constraints of the controller.

    Most importantly, I can sit down after a day at work, fire up a console and not have to wait minutes for it to boot up and worry about it crashing or not refreshing fast enough for my hardware: everything just works (which is also why I gave up PCs in favor of Macs).

    PC games became pretty dull after the advent of the FPS and RTS genres. For the most part, every new game is a variation on those themes. As far as gameplay is concerned, networked Doom was the peak for FPS and Unreal brought the genere up to 'current' graphic standards (until DNF is released, of course). On the RTS side, my favorite has always been Total Annihilation. Both Unreal and TA are available on the Mac now, which is where I play them.

    Two comments on the last platform I play daily: the GBA. First, the platform has forced designers back to simpler games that must be compelling to get played. Gameplay is important and flashy graphics are not. Second, Advance Wars (probably one of the top 5 video games ever developed) has made travelling a very pleasant experience. 12 hours to Sydney, 5 nice battles, didn't even notice the time go by.

    Given my experience with games, I'm not at all suprised that platforms are more important than PCs. They offer just more convenience and creative features than a PC can for the casual gamer.

    And a quick comment on the costs of a console system compared to a PC: Sony Wega HD $1400-2000, + Game Cube $150, + Sony Surround in a Box (not the best, but gets you started) $300, + Lazy Boy $400: ~$2500. There's no way to get a PC setup that comfortable for that price.

    -Chris

  125. I dunno if anyone usually reads this, but I do. by Raunch · · Score: 1

    I laughed so hard I almost pissed myself. penny-arcade

    --
    George II -- Spreading Freedom and American values, one bomb at a time.
  126. ERGONOMICS..... by purrpurrpussy · · Score: 1

    They are small devices - they require no maintenance - the chances of failure are low - they allow you to accomplish your task quickly (getting to play the game) - they make little noise - software compatibility is assured (well across any given platform) - It is more likely that a console will be set up in the living room than a PC - They are often placed on the floor and thus evoke memories of childhood playing (for those of you that aren't children) - Shared game playing is possible e.g. drinkin' beer with yer mates and beating the hell out of 'em in SMB - You don't have to pay MS if you don't want to.... ;-) Oh.... the controllers are usually superb.

    --
    "None of this shit works" -W.Shatner
  127. Re:Gamers aren't the big market for games any more by sqlrob · · Score: 2
    PCs are better for producing intelligent, detailed games... and I bet they always will be. But is the market there for intelligent, detailed games?

    No. See Looking Glass for an example. Killed thanks to Daikatana, that oh so successful FPS.

  128. Examples? by koranth · · Score: 1
    In his article, Bray uses the example of Halo, a game which was originally promised for the PC, was bought by Microsoft for Xbox exclusivity, and is now once again due for a PC port.

    Can anyone think of any other examples of this sort of a life cycle? Cuz it seems to be the whole basis for this article, but to my mind it's a somewhat anomolous development situation.

  129. You try it . . . by Anonymous Coward · · Score: 0

    On your CURRENT machine. Can you? Oh wait, you have to buy a new video card, more ram, maybe a CPU upgrade.

    Or maybe you can cuz you spent $3000 or you computer . . . the "dumb console gamer" spent $150 on a gamecube, that will have at least a 5 year life, at which point he'll spend another $200 on the next console.

    1. Re:You try it . . . by LocoSpitz · · Score: 1

      $3000?! The excessively high price estimates keep rising.

  130. Quality and quantity of games and cost by mao+che+minh · · Score: 1

    I think that console gaming has recently been going through a new evolution of sorts. Since the release of the origional Playstation there has been a dramatic increase in the production of console games due to the inclusion of multiple platforms: Sony, Nintendo, Sega, and now Microsoft. This resulted in an increase in third party developers. Over these past 10 years alot of console gamers have been forged, many before having a PC in the home was common place.

    Next comes cost and ease of use. It is far easier for the majority of video game players (usually younger people) to simply plug up a console and pop in a game. Older people, those that are not as technically inclined as the younger generation, find consoles more accessible. Furthermore, it is easier to obtain console games, since they are sold everywhere and can even be rented at the local video store.

    Now-a-days one requires the newest and most expensive hardware to play the best PC games. To compete online you need broadband internet access. All of this needs to run on an operating system that requires constant attention and upgrading ($$$). Or, one can simply plop down $150 for a Gamecube, which has some awesome graphics and doesn't require hard drive space, RAM, or cause one to worry about latency issues. This new proud owner of a Gamecube can then go to Blockbuster video and rent Mario Sunshine and Animal Crossing for about $12 and be entertained for a week. The same person can then buy a used Gameboy Advanced from a Gamespot/Funco Land for $50 and get a new game for $22.

    Cost, ease of use, efficiency, quality, and quantity.

  131. The difference is getting fuzzy by plagioclase · · Score: 1

    The picture here just about sums it up.

    Consoles these days are upgradeable, have hard drives, modems, ethernet, DVD-ROM drives, keyboards, mice, external speakers, and monitor hookups. They seem to be slowly becoming PC's. Highly standardized and specialized PC's, but PC's all the same.

    --
    Yeah, I have a webcomic...
    1. Re:The difference is getting fuzzy by Anonymous Coward · · Score: 0

      Until consoles can duplicate what my pc can do(email, internet, music, digital photography, printing/scanning, file sharing, telephony/video com, true lan/internet gaming, modified games (mods/maps/models), dvd/video play back/editing, cdr/dvdr, and be ungradeable/modifiable to my hearts content, then they don't even begin to compare to a PC, reguardless of what cool games are available.

      I wouldn't exactly call buying 8mb memory chips for $30 or non-standard cables and peripherials at three times the going price an upgrade.

  132. Re:I MISSED FP BECAUSE OF ANAL WARTS by Anonymous Coward · · Score: 0

    Apparently anal warts aren't as debilitating as once thought.

  133. there is an underlying trend by circletimessquare · · Score: 2

    i think that no matter what, the "golden age" of pc gaming is behind us.

    that is, in the 1980s, a guy in a garage could assemble a game which was as good or better in terms of graphical richness and engaging game play as a product produced by a staff of developers with a million dollar budget. why? because there just wasn't as big a bandwidth in terms of graphics and memory to work with, and so their was an inherent upper limit on the graphical complexity and processing power the game could tap. therefore, the little guy was on equal footing with big gaming companies. ingeniousness at squeezing out every last bit of memory and cpu cycle decided the day rather than who could colonize the megabytes of memory and massive gpu rendering power with pretty pictures the fastest, as it is today.

    there was a sort of darwinian survival of the fittest out there in the pc game authoring world back then where anyone with an idea and some time on their hands could challenge atari or nintendo or intellivision. the result is that the gamers won, because there just was more for them to choose from. a golden age for pc gaming indeed, because the console games were unapproachable by a programming hobbyist with an idea. there was no easy way to program the console beasts, while the pc was made for them to program. 12 year olds writing games in basic indeed!

    however, it is obvious the pc gaming glory days are over, as a latter day john carmack (doom) or richard garriott (ultima) or alexey pajitnov (tetris) or sid meier (civilization), no matter how good their idea, could not possibly compete on the same footing with the big boys, where at the very least, the graphical complexity of the game requires at a bear minimum an entire department of graphic designers and artists.

    therefore, the natural edge that pc gaming had is lost. of course the consoles enjoy an edge now and so grow in market share because they are made for nothing else except gaming, and offer a whole multitude of incentives to the big production houses, in the business arena and otherwise. now making games is done by business school grads looking for a licensing deal with hollywood action movies, rather than maniacs coding their bitmaps in assembly language from graph paper templates.

    so the heyday the pc game maker enjoyed is fading away, as the average gamer is now more and more dependent on the big production houses for their big wonking graphical eye candy fix, and look less and less to the lone madman in his garage with the next great gaming idea brewing in his head, who cannot possibly compete without a stable of artists under his belt.

    it is a shame, really, because all gamers loose. does anyone not remember the first time they played doom and just said "holy f***ing sh** this is cool" while a tingle went down their spine? nothing will look that revolutionary ever again i fear without a breeding ground for new ideas so easy to tap into by anyone with a keyboard, an understanding of C, and a dream.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:there is an underlying trend by Anonymous Coward · · Score: 1, Interesting

      The 80's the golden age, HAH! The wow factor was there because noone had seen anything like that before. (At one time black & white tv and red LED digital watches were pretty cool too.) Go back now and look at those games , and you'll think, oh my god, did I actually think this game was cool, what was I thinking.

      You haven't been paying attention lately. More and more PC-game manufactures are including robust and fully supported editing and modification tools with their games. How many times have you wished that an indea or concept was included in a game, but know one ever seems to get it. You say the golden age of PC-gaming is past, I say it is yet to come. When the average gamer can re-invent a popular game into something new and then you'll be seeing the WOW!! factor more and more often.

    2. Re:there is an underlying trend by circletimessquare · · Score: 2

      yeah, but modding an existing game is a whole lot different than writing a completely new, never-seen-before game concept from scratch.

      if i put a new skin on an existing game, so what? so now i am blowing up fish in atlantis rather than buffalo in north dakota. same game, different colors. where is the wow factor there? look at a game like tetris. it has been modded about 1,000 different ways. but what makes it fun and exciting is the basic concept, not all the little stupid mods. i am talking about going where no gamer has been before, not dressing up existing games in new clothing- that's not innovation, that's no wow factor.

      of course blinking red diodes don't compare to 64M graphic cards, but that's not the point. to go from zork to doom is an increase of gaming immersion by orders of magnitude we may never experience again until we have fully immersive live action 3D like a star trek holodeck or plug implants into the back of our heads a la the matrix. so yes, like you said, it is amazing now... but not as amazing as it was back then! so the point you trying to make only makes my point: today, gaming is more amazing by smaller and smaller orders of magnitude every day.

      the pace of progress slows down and what was once stunning is now blase and we expect more and more as we get spoiled while at the same time things improve at a slower and slower rate as it takes much more effort to move an inch in progress when a mere puff of air used to move us miles in progress. that is what i mean by the end of a golden age, get it?

      no one will play a game like myst again from the same perspective as never having seen ANYTHING like myst before in their lives or anyone else's lives, see? how can you relive the thrill of playing the first fps ever made? of course there are genres of games never seen before still out there waiting to be discovered, but it as if they are smaller and smaller subsets of larger themes that have already been laid down in the '80s and early '90s. and so we will have shifts, but not tectonic shifts, just little earthquakes of gaming joy. ;-P

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    3. Re:there is an underlying trend by TheAwfulTruth · · Score: 5, Insightful

      Yes, but modding a game is far simpler and yeilds results far superior than writing a game from scratch. It allows people to do much much more than they ever could in the past. That's his point.

      The pros do more, the amatures do more, the users get more. It's good all around.

      I'll tell you what's dead. Arcades. Brand new games look exactly the same as they did 15 years ago when they stopped development on the hardware and the gaming concepts. DDR is the single exception to that rule in the last decade. If you want to talk about something dying, talk about something that is REALLY dying!

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    4. Re:there is an underlying trend by circletimessquare · · Score: 2

      no, by all means, level editors and mods are super cool. but, not trying to beat a dead horse here, that STILL supports my premise. ;-P

      see, once you mod your first doom game with a level editor, you have taken gaming into this amazing new concept where the gamers take over the game and mutate it into a million varieties, some of which turn out to more spectacular than the original doom. now you can shoot barney! now you can be on the death star! to take a game like continuum/ subspace and make a whole new arena for javs and levs to fire bombs at each other and lay mines or have a whole new set of abilities like play soccer really makes it ALMOST a whole new game.

      HOWEVER, playing a mod doom after playing the original doom is still not as great a quantum leap, by far. playing the supermodded continuum is not as original an experience as playing subspace for the first time, having played subspace beforehand. i'm talking about the day-to-day quantum shifts in what it means to play a game on a computer.

      modding games is like taking the game of solitaire and inventing the game of hearts, the game of blackjack, the game of go fish. variations on a theme. i am talking about going from playing cards to playing boardgames. a quantum shift, that is what i mean. modding is a subset of a larger picture that i am trying to focus on.

      and next you mod half-life after modding doom. how does that represent something wholly new and different in the gaming universe than modding doom? when you used an editor to make a world map for the original civ, doing the same for civiii is fundamentally a paradigm shift in the gaming world how? yes, it's simpler, and you get more bang for the buck/ time spent. but simpler is not the yardstick i am talking about. modding games as a GAMING CONCEPT is already old hat, see?

      but see i am not trying to cry boohoohoo, i am simply saying the "golden age" is over. there was a "golden age" of exploration in the world. the first time a viking saw newfoundland or magellan saw the philippines compares nothing with the carnival cruise line experience of sailing the seas today, get it? it is still worth it, but for a whole different set of reasons... and by no means can it be considered a "golden age." so i am simply saying the "golen age" of pc gaming is over, but that says nothing about the joy we will still all experience from it... that is still large and growing! ;-)

      and as far as arcades being dead, what about pinball machines? lol ;-P

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  134. Cheaper development by Anonymous Coward · · Score: 0

    A big advantage to console games is cheaper development. Console games generally aren't as complex in design, textures and models aren't as detailed requiring less artists, game worlds are generally simplier and smaller, console games don't have much multiplayer support, and so forth. Yes, simple games are made for both PCs and consoles, but the complex games on PCs are just more complex and take longer to develop. Consider also that mod-ability is also a requirement for many PC games - total conversions, level editors, etc.

    Don't forget about the cost of continued support for PC games, such as patchs and new levels, plus all of the Internet "feedback" that PC developers have to deal with on message boards and the like. Online cheating in PC multiplayer games is something to deal with too, requiring ongoing support.

    Console games are much harder to pirate too, and don't have to deal with the cost of CD-Key protection systems either.

    The above is in addition to the savings developing for a "known quantity" of console hardware.

    1. Re:Cheaper development by Anonymous Coward · · Score: 0
      A big advantage to console games is cheaper development. Console games generally aren't as complex in design, textures and models aren't as detailed requiring less artists, game worlds are generally simplier and smaller, console games don't have much multiplayer support, and so forth.

      So, have you played a new console ever since you got that shiny new NES?

  135. Re:PC gaming dead? Ridiculous... by Anonymous Coward · · Score: 0


    Except that PC games will *always* pick a target platform that's 2-3 years old, simply because they need to maximize their audience. For example, Unreal Tournament 2003 just went gold (should be in stores soon), yet it's still targetting a 733MHz processor (minimum, with 1GHz recommended) and a TNT2-level video card (again, minimum, with a GF2 recommended). So what if you can buy 2.0+GHz CPUs and GeForce4 video cards if the games are still targetting two year old technology? With consoles, the hardware doesn't change, so developers gain experience and learn how to tweak it fully. Compare first generation PSX titles with the last generation of titles, for example.


    Actually, you're wrong here.

    UT2003 set the requirements low so that slower computers could play. They did not skimp on features, and the game does take advantage of a 2Ghz chip and a GeForce 4.

  136. GTA 3 works well with gamepad by _|()|\| · · Score: 2
    The PC port of GTA3 uses the keyboard for driving?

    It uses anything you want, but it works best with keyboard and mouse or with a Dual Shock clone, like the Thrustmaster Dual Power.

    Unfortunately the game's input menu sucks. You're limited in how you can assign axes and buttons. For example, it will not use steering wheel pedals properly.

  137. Penny Arcade's take by ilsie · · Score: 2, Funny

    http://www.penny-arcade.com/view.php3?date=2002-09 -23

  138. Most pointless talkback ever by phriedom · · Score: 3, Insightful

    Poster A: Consoles are better because...

    Poster B: PC's are better because...

    Poster C: I like both. It depends on...

    Poster D: The author is an idiot because...


    90% of these posts should be marked redundant, and that is being generous. If your post falls into one of these categories, spare us and move on to the next topic.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Most pointless talkback ever by YaRness · · Score: 2

      Poster E: All your posts are redundant, shutup!

      by the way, about your redundant post...

    2. Re:Most pointless talkback ever by juhaz · · Score: 1

      What can you really except? PC vs. Consoles war is doomed to be eternal and pointless, there is nothing factual and real to argue about. Because in the end it's not about the machines or their strengths and weaknesses. No, it's the games, and those could well be the very definition of the phrase "matter of taste".

  139. Quite simple by vlad_petric · · Score: 2
    It doesn't take a Ph.D. (I'll refrain from using the term "rocket science" as, IMHO, quite a few areas in computer science are a lot more complex than rocket science) to see why this is happening.

    To put it simply, any luser can operate a console. The same is certainly not true for a PC. No matter how easy to use your operating system is, it still requires a lot more button clicks than a gaming console.

    Another reason is the price - you can't make lusers understand that the money they "save" on the price of a console are in fact spent on more expensive games (where royalties charged by the console manufacturer usually account for 15->20% of the price of the game)

    The Raven

    --

    The Raven

  140. So what... by Anonymous Coward · · Score: 0

    You're right. A console is only good for ... what ... 2-3 years?

    And you pay...what.... $150-$200.

    Meanwhile, you could buy a new PC every 3 years and spend $1,500 - $2,000.

    I can see why the smart money is buying new PC's instead of consoles. Its more smarter!

    1. Re:So what... by Anonymous Coward · · Score: 0

      how about £800 initially, and about £300, every 5 years after that?

  141. You mean besides.... by Ride-My-Rocket · · Score: 1

    ....exceptional hardware/software driver detection and installation, an intuitive interface that has been copied time and again (KDE PIM?), and the largest library of software (freeware, shareware or proprietary) on the planet?

    Yes, I'll be the first to admit -- Windows has been pissing me off as of late. But I'm a techie........ apparently the # of people like me versus the overall market is quite low. I can put up with the bugs in the system.......... you ask the average user to sit down with a Linux box, search the net for Linux drivers for any given bit of hardware, etc....... it ain't gonna happen.

    I'll probably get troll-modded and/or flamed for this, but hey -- you're entitled to your opinion.

  142. NICE TROLL, TROLL by Anonymous Coward · · Score: 0
    But you are gonna be hocking the $400 waffle iron you bought to play it on eBay (you'll be lucky if you get $30.)

    That's funny, my 1999-era desktop has no problems with WC3, but none of my consoles from back then support the latest-and-greatest. Face it, obselence is, if anything, a bigger problem for consoles. At least with a PC you can upgrade it piecewise if you need more power.

  143. Fallacious arguments by Anonymous Coward · · Score: 1, Interesting

    Remember: if the overriding issue were merely having to debug one hardware configuration, I wouldn't have my old PC next to my dual G4 so I could still play System Shock 2 and Half Life. *sigh*

    The primary issue is that consoles represent a larger market than anything else out there. There may be more PCs in the aggregate, but each console represents a games purchaser -- more, a *repeat* games purchaser. This not only means that more games developers are attracted to that market, but that larger investments by larger companies (a la Kingdom Hearts) are justfied, and that iconoclastic works are more likely to find a profitable following in the larger audience. This, in turn, creates a feedback loop; the most breathtaking *and* most interesting works eventually show up on consoles, spurring more console sales, increasing the incentives for developers.

    Of course, to a certain degree, the converse applies. For example, Bungie went from a basement operation in Chicago to the Redmond campus because the intense loyalty of the Mac audience allowed it to achieve an extremely high degree of market penetration. Ambrosia is doing quite well with its recent EV Nova release; user response was so high that it all but literally swamped their office with license key requests. However, such successes are exceptions, not rules.

    - Babbler

  144. console games never get better by _|()|\| · · Score: 2
    You mean I don't have to worry about how much memory I have ...?

    On the other hand, if a console game lags or stutters, it's never going to get better. I've heard that Unreal Tournament and Grand Theft Auto 3 for PS2 suffer from low frame rates. There's no patch, no driver update, or memory upgrade to help you.

    I like that Quake 2 looks better now than it did three years ago: higher res., anti aliasing, anistropic filtering. Of course, it's still 16 bits of brown.

  145. Yeah..whatever.. by HeadRusch · · Score: 1

    Ahhh..the Boston Globe, where I turn for all my hard-core gaming news.

    Consoles will take over the PC Gaming industry when you can no longer easily define what is a PC and what is a console.

    The article touched upon the same points that EVERY ONE of these articles has always touched upon year after year. "Easier to develop for, non-changing specs, etc, etc".

    Yes yes......this is all true. Add to the mix now that Consoles have finally reached a point where the games dont look inferior to their PC-based cousins. Lower resolution on a TV screen is being made up for with prettier effects and such.

    But at the same time, I play games on my PC that either require high resolution (lots of small things on screen that would get lost on a low-rez TV) or require a mouse and keyboard. Grand Theft Auto III is one of the few exceptions of a game that really made me want to play my Playstation 2.

    But its still the exception to the rule. I like my driving games on the consoles and my first person shooters and rpg/strategy games on the PC.

  146. Re: SMS by DragonMagic · · Score: 2

    Okay, play Gran Turismo 3, Super Mario Sunshine, or Halo on your PC, and then we'll talk.

    If Super Mario Sunshine were on PCs, people would see all their filth and porn collections sucked up by the mustachioed plumber.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  147. Bah! by NetGyver · · Score: 2
    Nothing a decent sized SVGA monitor and VGA box won't fix.

    If i want to play games I get the latest console a few games and a VGA box (hell evem the dreamcast had one) Still cheaper each time round them blowing a crapload on a super graphics card and any related upgrades to play the latest generation of killer games.

    --
    A Penny for my thoughts? Here's my two cents. I got ripped off!
    1. Re:Bah! by AvitarX · · Score: 1

      Super graphics card (Gforce 2 ti) 50 dollors
      proc upgrade to 1 Ghz Celeron 90 dollors
      More ram 30 dollors

      total, 170 dollors,
      Console, still 200 dollros.

      I can play everything thats out good enough, especially what I want to play (CIV3, Warcraft 3, CS, AAOP, Diablo II, Commandos II, X-com, Nesticle, Snes9x).
      I admit that with doom III around the corner I am pretty much at the peak of what I can play on the system, but will probably be able to play 75 - 90 percent of the games coming out for another year, and since I usually don't shop until it's in the bargin bin, thats 1 and a half or two years of gaming still.

      I do have a Dreamcast I baught for 69 dollors, and a lot of games I got really cheap also, but must of my solo at home gaming is PC. I went online with the dreamcast, and the TV is just too low res to read the chat, web.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  148. Simple Math by robotbrain · · Score: 1

    65.3 million units sold for PCs, but 110 million sold for consoles. Of course how many different consoles are included in that stat? Handhelds too? If you want a single machine to play the most games on it's still the PC.

    1. Re:Simple Math by nagora · · Score: 4, Informative
      If you want a single machine to play the most games on it's still the PC.

      But how many of the consoles could you buy for the price of that gamer's PC? Pretty well all of them and you would have the assurance that you'll be playing games without upgrades for at least three years after a console's launch and probably five.

      It doesn't make economic sense to only play games on a PC. It hardly even makes economic sense to keep your work PC at a standard where you can keep playing current games on it.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    2. Re:Simple Math by dwaggie · · Score: 1

      I have to disagree with you. A lot of people are dismissing this as a 'PC vs Console' issue. You had to buy the TV, right? And people are speaking of huge speakers, and that requires a receiver. . And .. what? You can't play Super Mario 3 on the new Gamecube? Oh, right, they changed the software format.. My, I can still start up my game of Quake on CD ..

      You still have to shell out the cash, it doesn't matter which way the gaming society goes. You have to spend a lot of money to get what you want. And you will continually have to upgrade your system, whether you choose to see it or not is another question. The costs are relatively the same EXCEPT for people who are on the VERY high end of PC gaming / graphics design. These people are running with a couple of thousand dollars worth of video card in their PCs and a few hundred in monitor. Those extreme can be discarded, and we should see the bell curve. No one can bust out their Atari 2600 and play, say, Star Fox Adventures, can they? No, because they have to 'upgrade' their systems to the Gamecube to do so. Cost is irrelevant, because there's a million ways you spend just as much money on a console to get the same experience as a PC. The only difference? Microsoft/Sega/Sony/whoeveriswritingthegame decided that they wanted to make some more money by first releasing the game on a propetiary platform, vs making slightly less money by making a game for an architecture. Plain and simple.

  149. There are 2 itches this scratches by AxelTorvalds · · Score: 2, Interesting
    I've worked with a handful of game developers and consoles as they are satisfy them because they can do as much as they want or they can buy stuff from people if they don't want to build a 3D engine or whatever. There is a certain level of egomania and a lot of them want to do it all if they can. It's part of the competition of it all. With typical consoles you can program the bare metal all the way if you want to or you can buy libraries from different vendors and publishers and build off of their work. You've got choice. It's not a directX only world. The result is that GTA3 runs on a PS2 with 32MBytes of RAM and a few hundred K of flash and the PC version takes a 128MB of RAM, 500MB of drive space and a video card with as much memory are the whole PS2 has. If you don't believe me, checkout how many games have been developed for Xbox vs. PS2, MS is forcing people you use their libraries and playform and the results: far more development on the other platform.

    Secondly, even with Direct this and that, the PC platform is a diverse and difficult platform for that stuff to be developed on. As a consumer I hate checking labels to see if I have this quarter's Nvidia chip so I can play some new game, only to buy it all and then need to upgrade a bunch of crap on the systme before windows will play it. Essentially, I've built 2 woprkstation machines, my work machine and then my game machine because I can't afford to break compilers and such by upgrading something just to play a game. Essentially you're just building a really expensive console.

    I'm a geek with a bunch of computers around the house and I've been driven from the gaming market almost, I don't have the time to keep on top of it all, so I bought a PS2 about 18 months ago and I've had a blast. Nothing quite like going to the game store picking out any game that interests you and knowing that it will work without downloading new drivers or buying a new video chip or anything. They're generally good games too, I wish I had a mouse and a keyboard but those problems will be solved. No worries, just buy it and play it. The next round will have digital TV support and then the issue will be even less.

  150. It all comes back to the PC anyways... by Anonymous Coward · · Score: 0

    The PC's flexibility and constant improvement guarantee its viability in gaming in at least one field: emulation.

    The PC ensures that I'll be able to play great NES or Genesis games years from now (without taking care of ancient systems, or modchipping consoles). The previous generation of games are often improved on PCs (try GT2 or Crash Bandicoot on Bleem!?)

    Until someone creates the all-inclusive MAME/Console emulator machine for the TV (which isn't a bad idea...), the PC will continue as a viable gaming device.

  151. Violence and brutality? by danbeck · · Score: 0

    Is there some playbook that all writer-hacks who do pieces on video games have to use when writing article?

    "Never mind the predictable brutality and gore of the games."

    What predictable and brutal drivel.

  152. I hate to say it. . . . by WhiteWolf666 · · Score: 2, Insightful
    But perhaps, instead of seeing consoles beating out P.C.s, we are saying two separate things:
    • A. The P.C. Market is growning, and a nice, even steady pace. Computer games are becoming more popular, just a 3 to 4 percent a year. Consoles, on the other hand, are constantly expanding to new markets that they had not be able to acquire before. Sports fans love the new sports games. Old Snes, and even PSX games weren't good enough, because they were ugly. Hell, even my dad, who had never been a gamer ('cept chess), bought an xbox. It just looks good. And there are other markets that consoles are expanding into, and these markets are probably readjusting the demographics of the 'gamer' sub-type. Gaming is going to the masses, finally, and in doing so, will (and has been, for a while) changing.

    • B. (Here is the dirty word:) Perhaps we are seeing the beginings of digital converagance. It's not going to be too long before we see gaming consoles with Tivo like capacities. Throw in a little bit of linux/windows ce, and we have a digital-everything box plugged into our TVs. I think the final problem, of user interfaces on low resolution displays, has been solved by the oncoming rush of HDTV.

    Not to say that everyone will upgrade to HDTV, but slowly, all new production of televisions will be HDTV, and if the prices come down fast enough, its not hard to picture the vast majority of homes(that would consider buying either a console, tivo or pc) having at least one hdtv capable device.(Anyone willing to spend $299 console will spend $400 to get the latest and greatest 40" low cost plasma(or even projection) display.)

    Of course, my preference would be if everyone just started hooking their computers into their high resolution displays, in order to ensure that our set-top boxes would remain fairly commodified (Go xBox hackers!!!We want xBox executables on our P.C.s!!), but if the current trend in DRM technologies continues, I anticipate that the major manufactures would rather ship us set-top boxes that did a little word processing and light office work, reducing P.C.s to a withered subset of their current market, performing specialized operation on specialized software, though, I guess, to have a smaller, less directly 'consumerist' computing community. (We'd no longer have to worry about AOL, though) Keep in mind, I have outlined this as my worst case scenario, and what we will probably see is something between the two.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  153. Nice Troll by Flamerule · · Score: 2
    Who modded up this tripe?
    I know this might shock some Slashdotters, but console gaming has always had a bigger marketshare than PC gaming (current estimates put the PC market at about 1/10th the console market).
    From the article:
    According to NPD Techworld, a research firm, PC game sales last year hit 65.3 million units, up 3.6 percent from the previous year. But 110 million console games were sold during the same period, and sales for the category rose 9 percent.
    That's 59.4%, not 1/10th, moron.
    The quality of console games will always surpass the quality of PC games as long as PC gamers don't demand anything more than WarCraft, Everquest, and Quake.
    [I like how those are all good games.] The quality of PC games will always surpass the quality of console games as long as console gamers don't demand anything more than endless sports games, Final Fantasy, and Crazy Taxi.
    And don't talk to me about graphics...you aren't going to be playing Doom 3 in 2 years. But you are gonna be hocking the $400 waffle iron you bought to play it on eBay (you'll be lucky if you get $30.)
    What the fuck does this even mean? Doom 3's graphics aren't going to compare to the graphics of PC games in 2 years? That sounds about right.
    Meanwhile, in the console world, people are playing their Mario Sunshine and Grand Theft Auto 3 without worrying about driver conflicts, cheating, etc.
    There's no cheating because they're not online, dipshit.

    [snip the remaining bullshit]

    1. Re:Nice Troll by jrstewart · · Score: 1
      From the article:

      According to NPD Techworld, a research firm, PC game sales last year hit 65.3 million units, up 3.6 percent from the previous year. But 110 million console games were sold during the same period, and sales for the category rose 9 percent.

      That's 59.4%, not 1/10th, moron.

      That's 37.2%, not 59.4%, moron.
    2. Re:Nice Troll by trixillion · · Score: 1

      No, that would definitely be 59.4%.

      I know this might shock some Slashdotters, but console gaming has always had a bigger marketshare than PC gaming (current estimates put the PC market at about 1/10th the console market).

      Read the fine print. the comparison is PC to console software sales markets, not pc to total combined market.

    3. Re:Nice Troll by jrstewart · · Score: 1

      Read the fine print. the comparison is PC to console software sales markets, not pc to total combined market.

      Ah, quite right. My mistake.

    4. Re:Nice Troll by Darren+Winsper · · Score: 2

      Err...no. Seeing as 110/2=55, how can 65.3 be less than 50% of 110?

  154. dedication by lpret · · Score: 1

    The difference with consoles is that you have dedicated users. I have my PC, I play Counterstrike every once in a while, and I haven't bought a single game in the past year. With a console, you can't have a casual user like myself. The only thing it is used for is games. If you ever get bored you have to go buy new games. That is why it is so attractive to game producers. Also, you can't copy DVDs very easily, so they don't have to worry about pirating too much yet.

    --
    This is my digital signature. 10011011001
  155. Consoles... by Ironpoint · · Score: 1


    Console makers like Microsoft and Nintendo have been tying up developers for the past couple years. They pay the bucks and give out dev kits, whereas there's no one to push for new PC games. Plus the Pc market is 5% RTS, FPS, and RPG, and 95% The Sims. The console market is much larger than the PC market so it seems to dwarf the PC market, but its still there.

    When PC games start to break the technology envelope, you'll see a slight shift back to PCs. After all you can't do Doom3 on a PS2.

  156. The real number by denisbergeron · · Score: 1

    The console (like the PS2) was cheap and very fullfeatured for a TV appliance, and that why it's have a
    big audiance . 40 millions console in one year, 10 millions since may. I don't know if PC can really compete !

    --
    Ceci n'est pas une Signature !
  157. Heard this argument 10 years ago by sitturat · · Score: 1

    This argument popped up at several stages in the days of the NES and Sega Master system.

    We PC gamers defended ourselves by saying that the PC allows for a richer and more varied gaming experience. PC games vary from RPGs all the way down to simple arcades type games, always have and always will.

    Consoles are optimised for shallower gaming experiences like Tekken etc.

    1. Re:Heard this argument 10 years ago by Rick_T · · Score: 2

      > This argument popped up at several stages in the
      > days of the NES and Sega Master system.

      No, it was the opposite argument - that these new "PC"s would kill off the console market. (Consoles, of course, existed before people got into home computers.)

      Well guess what - Consoles have been around since the 1970s. It's 2002 and THEY'RE STILL HERE!

      Long live consoles! :)

      > PC games vary from RPGs all the way down to
      > simple arcades type games, always have and
      > always will.

      Ironically, the variety argument is the one that's used (with some success - given that most of the Slashdot crowd thinks that FPSs are the end-all be-all of gaming) *against* PCs and *for* consoles.

      --
      -- Rick
  158. Pros & Cons by Aelist · · Score: 1

    I personally own damn near all the consoles made in the last 10 years & a computer that gets boost everytime blizzard or ID release a game as well as spend a good 4 to 6 hours a day gaming (gotta relax after sys admin'n all day)

    Console Pros: Fighting games like doa3,smash bros, and tekken just dont work on the PC (I tried MK4 for about 5 minutes before realizing that I couldnt do a roll move on my keyboard), as it has already been posted they are much easier than having to worry about installation and driver issues, 4 players on one tv is alot better than one player on a 17" monitor, more games released, contantly evolving control, mod chips and new hacks are great (specially some of the ones I have seen for the xbox) and less cheating in multiplayer games (although mainly cuz you actually know the people playing next to you) systems

    Console cons: internet play is just starting and you have to pay for it, RTS games are generally pretty bad on them, mods are not even close to as common, FPS's are horible with an analog stick (I wont even play halo because the controls annoy me too much), its starting to change but it seems like console games cant get away with as much violence and adult content, and console games seem to be a lot of the action and not as much depth as the PC games

    -Ael

  159. computers + consoles == good by tobes · · Score: 1

    I've said this before on various other forums, but I believe that the future role of computers in the world of video games is as "digital hubs".

    Imagine a game console that hooked up to your LAN, and interacted with your computer. Maybe you could download console games, and store them on your computer. Maybe console games could expose some api, and allow developers to create apps that worked with them. Maybe the game pulls music from your mp3 library and plays it through the console. Anyway, you get the idea.

    I think that this would be a much better solution for the gaming community than the current convergence of hardware we are seeing. I really don't want to pay for a hard drive in my Playstation 2 when I have a perfectly good hard drive in my computer. I think console makers would jump all over this to keep the cost of their hardware down.

  160. PCs never change... but Direct-Crap-3D does... by AltaMannen · · Score: 1

    The article claims you can play any PC game on any PC but that is bullshit. I have to upgrade my PC much more frequently than my consoles and at higher prices to get a comparable playing experience, but the really really big problem with PC games is that they are so buggy that a game written for DirectX 3 won't work with the current set of graphics cards or with DirectX 8.1 on older graphics cards.

    The compatibility of PS1 games on PS2 is much higher than games for Windows 95 compared to games for Windows 2000.

    I won't support PC games by paying for them until they can make a game that is proven to work regardless of DirectX version or Windows version at least 10 years in the future. I might just download them though, no loss if they go bad before I finish them then...

    1. Re:PCs never change... but Direct-Crap-3D does... by Anonymous Coward · · Score: 0

      Who the hell plays games for 10 years?

      Games are consumable items. 3 weeks, 3 months. 6 months at the most. Buy it, play it, throw it out. (Just like pron!)

    2. Re:PCs never change... but Direct-Crap-3D does... by Anonymous Coward · · Score: 0

      Who the hell plays games for 10 years?

      I do. I still have my Atari 2600, Atari 5200 (is that right? have to check) and Atari 7800. And my Intellevision, and Colecovision. And Nintendo Entertainment System (NES) (complete with Power Glove and Robbie Robot), and Sega Master System, and my Sega Genesis and Sega CD and Genesis 32X, and my Super Nintendo, and my Sega Saturn and Saturn modem, and my Nintendo 64, and Sega Dreamcast, and now my Nintendo GameCube.

      I enjoy all of them. Games are *timeless*.

      My Atari 2600 still works as designed, and works well, after 20 years.

  161. Contrast and Brightness by Jackazz · · Score: 1
    One more thing to add to the argument: Contrast.

    My computer monitor displays much more detail than the TV even at comparable resolutions due to its vastly superior contrast. TVs are bright but they always seem to have poor contrast-on a nice TV it is still almost impossible to see when you play games like Gotham racing on the X-box and drive under a bridge or play a night race.

    God help you if you smash into anything and bust your headlights!

  162. I am Happy to hear this. by jellomizer · · Score: 2

    I much rather have a Console optimized for games. Then a PC Optimized for Nothing (*Cough* Microsoft *Cough*). Basicly this can offer a better chance for people to switch off of Windows and Try Other systems at a young age. Most Teenages/Young Adults I talk to dont want to use an other Operating System because they want their games. If they are More games for Consoles then for PC. Why not try an other OS for some "real" "Grown Up" computing.
    Plus this will give better advantages to Games (once HDTV becomes popular). With Development for a sigal Platform it is easier to find and fix bugs so there is a better programing experence.
    We all should thank Microsoft for making the X-Box so our games can be ported off our PC so we can install Linux :-)

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  163. I'm looking forward to this... by momobaxter · · Score: 0

    I hate gaming on my PC. I enjoy lounging on my couch in front of my 60 widescreen Sony VEGA. I hate sitting in an office chair, tapping at keys making a stupid little man run around. I don't play FPS so it's not a loss to me. I enjoy GTA3 on my console more, I bought a PS2 because I wanted one, why pay more to make my PC play the same games with less comfort? My computer does all it wants to as is. I can burn discs, play mp3s, compile, read slashdot. That's all I need it for. If I want to play a game, I go into my living room.

    --
    "Full sources for linux currently runs to about 200kB compressed" --Linus Torvalds 31-Jan-1992
  164. The Gamer's Toast by Anonymous Coward · · Score: 0

    To each his own my fellow gamers, coke vs pepsi, cat vs dog, pc vs console. May the games be long lived and replayable, may the eye candy dazel, the frags be furious and plentiful, and may the the game content never be dictated by Tipper Gore. Salute!

  165. Why you're wrong: by Anonvmous+Coward · · Score: 3, Insightful
    "Competing Platforms: There is nothing quite like getting stuck with a dead console like a Sega Saturn. With a PC, you can be assured the platform won't die."


    With a PC, you can be assured that your platform WILL die unless you buy all the latest and greatest. You get an inferior gaming experience otherwise.

    "Controllers: A typical console controller costs $30. This by itself is not unreasonable. The problem occurs when you play multiplayer games that require 4 controllers. In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers."


    For two people to play a game on a PC, they both need a game worthy machine, a reliable internet connection, two copies of the game, and they can't play at the same house without moving computers. That's cheaper than $90? O_o

    "Accessories & Game cost: They are way to frickin expensive. A PC Ethernet card can be purchased for $15. Dreamcast broadband adapters retailed for $70. The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30. And let's not forget the ever present annoyance and cost of memory cards. Even console games seem to be more expensive than PC games. Best Buy advertises titles for $50 as if it were some kind of deal."


    Okay, I'll give you that. On the flip side, though: The broadband connector's only necessary IF you want to play multiplayer over the net. Most people who play console games bring their friends over and.. well be social. *hint hint, nudge nudge*

    Incompatibilities: This goes along with competing platforms and expensive accessories. With PC's, for practical purposes, all equipment is compatible and interoperable. With consoles, the opposite is true. A PS2 controller will not work with an xbox, hell, a PS1 controller probably won't work with a PS2. An Xbox broadband adpater won't work with a PS2. People complain about driver/soundcard/video problems in PCs, but on the other hand, my 12 year old joystick still works perfectly in my new pc. I've been using the same keyboard for 5 years. Same with a couple of my network adapters. This stuff will work with any PC.


    Yep, you're right about incompatibilities. These incompatibilities are what make game-consoles WORK. You have the same consistent controller design. PC's, though, it's not the same, is it? Not only do you have to have the right drivers/OS etc for those to work, you also need for the GAME itself to work with it. That's not a plus, it's a minus. You have to configure a PC-Gamepad in order to work right. Sorry, that's not a win for PC's.

    Despite all of your arguments, a console is FAR less expensive to run as a game machine that PC. And that's before you mod up your PC to make it the 'ultimate gaming machine'. Don't forget that the PC has to work in order for the game to work. You have to have the right OS in working order, the right drivers, the right patches and updates, etc etc etc.

    You may not like consoles, but they are lightyears ahead of PCs for gaming.
    1. Re:Why you're wrong: by Anonymous Coward · · Score: 0
      in the future...

      maybe consoles will be sort of like a portable pc gaming machine. While it will not have the ability (and therefore price) of a pc, it can actually be hooked into the network with the pc's and add to the house processing power (that would assume a parallel networking/processing feature in place).

      About having an inferior experience, well from a game only perspective I am playing games today with my 2-5 year old equipment no problem (except for Neverwinter Nights). I can always upgrade parts of a pc, I am most likely going to have to get a whole new console. The powercurve for obselete pc equipment is slowing down recently, granted for games it has more to do with crappy API's (complete API's that is) and lack of a system wide video approach (oh yay, AGP... thats gonna come in real handy with this current bus architecture and, oh look! its a one way pipe basically) and games not making use of features for the most part. Oh well. I don't dislike consoles, but I think that while devoted to gaming they are not ahead of PC's except for the first 6 months after release.

    2. Re:Why you're wrong: by Anonvmous+Coward · · Score: 2

      "...I can always upgrade parts of a pc, I am most likely going to have to get a whole new console."

      Let's put this into perspective:

      Brand new Video Card: $300 - $500
      Brand new Console: $300 tops.

      Average video card: $200
      Average game console: $150

      Average life of a video card: 1-2 years
      Average life of a console: 3 - 5 years

      Benefit of a new video card: Faster frame rate, higher resolution. Minor improvement in gaming experience.
      Benefit of a new game console: New hardware all around, new games, overall much better experience.

      This isn't considering the inevitable RAM upgrade, or the hard drive upgrade, or the CD-ROM/DVD-ROM upgrade. Want to play your games on a 32 inch screen? Great for a console, bad for a PC. Etc etc etc.

      I'm done beating this dead horse, heh.

    3. Re:Why you're wrong: by chazzf · · Score: 2

      There is a minor flaw in your reasoning. While it's true that video cards cost roughly the same as consoles, the video card is not an essential component for gaming. I play a lot of strategy games (something you won't find on a console), and they don't need fancy acceleration. And they'll run for years. Moreover, you don't have to upgrade to play ALL the latest new games, just the memory hogs. Consoles have no such option. It's all or nothing.

      --
      No statement is true, not even this one.
    4. Re:Why you're wrong: by Anonvmous+Coward · · Score: 2

      There's a minor flaw in what you're saying too. I was referring to building a PC as a gaming platform. Sorry, you can't have a 'gaming PC' and not have 3D accelleration. 2D games are a small niche these days.

  166. Re:PC gaming dead? Ridiculous... by Anonymous Coward · · Score: 0

    >3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.

    well figure that out on a cost basis. i can get a kick ass experience on a console for $200, or a kick ass experience on a PC for $1000 minimum, and upwards of $2000 - $2500 for bleading edge games.

    i picked up some consoles becayse i got sick of having to updgrade my computer every 6 months to play the latest game.

    with a console, i know it iwll play and play well.

  167. Reason for consoles getting more popular... by XDanielX · · Score: 1

    ...because they are becoming more like PC's.

  168. Re:Gamers aren't the big market for games any more by momobaxter · · Score: 0

    mmm yes, Doom, Quake, UT, that Star Wars FPS...all intelligent games. Shooting someone from far away always sends me on a mental power trip! Now Myst and Myst 2 required some intelligence, that I can agree. But FPS?

    --
    "Full sources for linux currently runs to about 200kB compressed" --Linus Torvalds 31-Jan-1992
  169. why just one? by tx_mgm · · Score: 2, Insightful

    we all know that neither pc or console gaming is the end-all be-all of gaming. each has its own genre that it does really, really well.
    so how come we have to sit here and argue which one is better? theyre both cheap, so i just get both....duh.
    i think the real debate here is WHICH console(s) you want to compliment your pc.
    my current choice is ps2...but if i have kids one day, i might get another nintendo system for them (heh, couldnt resist *ducks*)

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  170. MY GOD! by c_jonescc · · Score: 5, Informative

    There have already been over 400 posts, and still I have not seen ONE reference to Penny Arcade. It's like Slashdot is emulating PA, and nobody has bothered to notice.

    Yesterdays comic:
    http://www.penny-arcade.com/view.php3?date =2002-09 -23

    And Gabe's rant this weekend:

    "Wow, the response to Starcraft: Ghost has been pretty insane. I took some time this morning and visited a few message boards just to get a feel for what people thought of Blizzards latest title. It seems that an overwhelming number of you guys are pretty pissed off. I have seen links to no less than three different petitions asking Blizzard to make a PC version with robust online support. I can understand how all you PC gamers might be upset over Blizzards announcement but I for one couldn't be happier. If you have any questions about why I might be uninterested in a PC version of Ghost Just take a look at this quote from one of the many angry threads out there on this subject:

    "if you honestly think 1 game is going to increase console sales you're an idiot. i'm not going to buy a console under any circumstance. if they came out with the game on pc i would've bought it, but oh well. hopefully they'll make up for the loss by becoming a 10 minute fad for teenage console kiddies."

    Oh if only Ghost was a PC title with multiplayer support, then I could play it with this fucking winner. You want to know what the worst part about Blizzards past games has been? PC gamers. That's right, it's you petition signing sons of bitches that have ruined every other Blizzard game I have ever played. The thought of enjoying a well designed and masterfully produced Blizzard creation on my favorite console is just shy of erotic. No whiny bitches complaining about a huntress rush. No junior high school kids using hacks to kick my ass while calling me a n00b. No, just me and my console of choice playing through a well thought out single player campaign set in the thrilling Starcraft universe. I'll go a step further and say I hope that Blizzard decides not to include online support for their console versions. If I want to play a tactical shooter on a console while someone relates a wild tale of sexual debauchery with my mother, I'll play SOCOM. If Blizzard simply must include some kind of multiplayer experience I hope they limit it to a split screen mode. At least that way I can choose the assholes I want to play with from my own stable of friends.

    -Gabe out"

    --
    Getting diabetes AND salmonella would be a bad weekend.
    1. Re:MY GOD! by c_jonescc · · Score: 1
      --
      Getting diabetes AND salmonella would be a bad weekend.
    2. Re:MY GOD! by HeavensTrash · · Score: 1

      Ah, and as usual, their comic you linked to is ever so delightfully not-funny. Here's a link to jeff k's version of penny arcade, which might I add actually made me chuckle.

      http://www.somethingawful.com/jeffk/muchbettarth an pa/index-04.htm

    3. Re:MY GOD! by Raunch · · Score: 1

      I dunno if anyone else reads this, but I do.
      about a page up from here

      --
      George II -- Spreading Freedom and American values, one bomb at a time.
    4. Re:MY GOD! by Lifebeater · · Score: 1

      Oh my god how incredibly funny. Everyone calling each other gay. What remarkable wit. My sides will never be the same again.

      --

      --
      I like traffic lights.
    5. Re:MY GOD! by xenocide2 · · Score: 2

      I suppose its not so much a joke as a condemnation. Bickering about Ghost, etc usually involves one calling the other "kiddie" without any real foundation other than an inborn antipathy. If you can make this point in a better form, I'd love to see you do it. I have no particular bias except for quality work. PA has been pretty good, though not always funny nor as insightful as other "webcomics" out there. If you think PA sucks, why not make a PA killer?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:MY GOD! by Anonymous Coward · · Score: 0

      No, it's not a link. A link would be clickable. That's just a URL. If you had bothered to use HTML, it would have been a link.

    7. Re:MY GOD! by uncle_ben · · Score: 1

      Look around. All i see is pc guys calling consoles gay and vice versa. I think that strip sums this whole gaming platform -shit up nicely.

      --
      # everything zen? don't think so.
  171. No, it's because they choose to not publish... by Svartalf · · Score: 2

    ...a PC version. They own the development company that makes Halo.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  172. Bad News for PC & Chip Makers by rlp · · Score: 5, Insightful

    This is bad news for PC makers, as well as Intel and AMD. I've read numerous articles stating that the market for high-end machines in the home is driven by gaming. With consumers buying game consoles, there will be far less motivation to upgrade. Typically, the high-end systems carry the biggest profit margins for PC & chip makers.

    Console sales will not compensate for this. The big three consoles are sold at a loss. Sony uses a proprietary CPU, Nintendo uses an IBM PowerPC chip. Only Microsoft's Xbox uses an Intel chip - in this case a low end 733 Mhz PIII - a fairly low margin chip.

    --
    [Insert pithy quote here]
    1. Re:Bad News for PC & Chip Makers by powerlinekid · · Score: 2

      Actually the PS2 uses a mips processor as its central cpu which I believe is sgi's. However they also have about 4 other processors which are theirs, so you're pretty much right. Oh and you're also right about the consoles leveling the urge to upgrade do to games. Ever since I got my hands on a ps2 I haven't played many computer games and (this is the biggest part) haven't felt any need to upgrade what-so-ever. My machines do everything I need now... why would I need a 128 meg graphics card with a 650Mhz processor?

      --

      can't sleep slashdot will eat me
    2. Re:Bad News for PC & Chip Makers by Dusabre · · Score: 1

      Ahem. Console sales will compensate. A chip maker will not make a loss making a chip for a console that is sold at a loss by its final distributor. The chip maker will make a profit selling the chip. The losses do not go up the line, the maker has no incentive in selling at a loss as it has no licensing fees to earn.

      The chip maker might make a killing larger on a huge market of console players requiring a certain chip in large numbers (economics of scale) than that on a limited market of upgrade obsessed ubergeek market (you make more money on selling huge amounts with a small margin than small amounts on a huge margin).

      Further, the high end chips aren't used exclusively by ubergeeks for home gaming. They go into other environments in larger numbers.

  173. Take a look... by way2slo · · Score: 1

    at the shelf space in your local computer game store. I have seen a shrinking PC game section and an increasing PS2 game section. So much so that the PS2 games now occupy 3 of the 4 walls in the store, plus the majority of the mid-floor space. However, I do not believe that has any relavance to PC's being left in the dust. Probably, it means that the stores get more sales from the PS2 games.

  174. Gosh, you suck... by Anonymous Coward · · Score: 0

    Amiga... This was, is and will be the "most fun" gaming platform of all time, because of three main reasons:

    1. It had ALL types of games. From strategy to football to beat`em ups, just count`em. And we`re talking milestones here, like Kick Off 2, Shadow of the Beast, Lemmings, Cannon Fodder, Worms... Really, what the hell happened to creativity that defined that era? Where`s out "new lemmings game"? It sure isn`t sims... Sims is like a stupid evolutionary step after Maxis`s "Ants"...!

    2. It had ALL types of controlers. That is something that pc`s have as well, and almost ALL modern action games support from gamepads to steering weels. I just saw that all of you seemed to forget it..!

    3. The most important one: You could play a TWO or THREE or sometimes FOUR PLAYER GAME ON THE SAME MACHINE. I don`t understand (and mind the language) why the fuck game developers on the PC actually REQUIRE that you connect two machines together! HELL! They could give you an option for split - screen gaming on many games, or even for simultaneous screen action..! Remember speedball, anybody?

    Sorry for just saying that the vast majority of the posts I read before replying were plain stupid. I don`t want to offend anyone, but how the hell can somebody claim that "PC`s are for the intellectual gamer" and then report that "FPS`s will allways appear on this platform"? Heck, FPS`s can ALLWAYS be PORTED to a console. Don`t mind the controls, see how much Perfect Dark and Goldeneye sold until today. It doesn`t matter if you don`t like it, console gamers will buy these games like hot cakes. Do you want the PC to survive as a gaming platform? Good. Buy Syberia. Longest Journey. Sam and Max. Monkey Island. Starcraft. Red Alert. Diablo. Games that were made to be played with a mouse and suck if played with a pad - most don`t even offer the option. Games that DEMAND that you use your MIND. Instead, Tomb Raider sells by the masses, as does Quake, as will Doom 3. These games CAN and WILL be ported to consoles. Their sequels will probabbly be released first on consoles - so that "the fight against piracy" will walk a "good step", and the next thing yoy know, there WON`T be any pc games. Many posts were right: Why play an action game like Max Payne on the PC if the X-BOX version is better. For the mods? Ha! I`ve got a 56K connection, how the hell am I supposed to download them? For the controls? Well, they weren`t exactly "innovative". For the graphics? The resolution may be better, but the TV screen "looks better" and runs smoothly (as would a PC connected to it, running at 640x480 but that`s not out point)...
    You prefer action games
    You buy action games
    You support "mindless fun"
    Consoles, actually, ARE mindless fun. The conclusion? You support consoles. Now, don`t whine if PC gaming dies.

    You know what the funny thing is? I`ve got over 80 CD`s with emulated titles, from all kinds of consoles. ANY and EVERY playstation game I tried couldn`t keep my attention for too long. It was just "too simple" for my taste. I just finished (again) Red Alert, befor that I ended Starcraft and, ofcourse, I played through all of Deus Ex and Longest Journey. Just think of what you`re playing...

  175. Gaming? Good riddance! by og_sh0x · · Score: 0, Troll

    Maybe if PCs lost the gaming sector to consoles, mom and pop would get e-mail and web browsers for their $200 consoles and forget about PCs. Then we (the hobbyists and other serious PC enthusiasts) could have them back! Some of the commercial hands would get out of the PC cookie jar and those who want to use the PC for something other than gaming and web browsing won't get drowned out by the mass of Joe 6-packs!

  176. until PCs.... by Anonymous Coward · · Score: 1, Interesting

    Do consoles crash?

    Do consoles need you to know you computers inside out?

    Do console games need constant updating/patching?

    Can you rent PC games?

    Does a PC that can run Halo beautifully cost $199?

    Does MS own all of the console world?

    Do cosoles require you do know/be a computer nerd?

    Do consoles require maintance?

    Thats why consoles are popular.


    -Eric

  177. I like the Mac... by grommet_tdi · · Score: 1

    ...as a gaming platform. Almost as much as this guy.

    1. Re:I like the Mac... by Anonymous Coward · · Score: 0

      hahahahahaha

      now thats funny cuz its true

      (this coming from a mac user)

  178. Computer games vs. Console games. by Razorviro · · Score: 1

    I own a PS2 and a good PC(1.7GHz 512MB RAM, GeForce2). Lately I have found myself playing my PC more than my PS2. One of the best things about computers is that they are multipurpose machines. I can transition pretty quickly from typing a boring essay to let's say WarCraft 3. Computers can emulate consoles as well as use their controllers with a little work. I have a usb adapter for my PC that lets me use my PS2 and N64 controllers on my computer. Duke Nukem MP kicks ass with a ps2 controller. I say that computer games nor console games are going away anytime soon. Well enough of my rant, time to play some games.
    P.S. If you would like to use your console hardware on a computer, I suggest looking at "vg-network.com".
    I would like to also note that the dreamcast has a lot of good emulators for it, I recommend checking out dcemulation.com for some great dc emulators and homebrew games.

  179. Here Here! by gabec · · Score: 2

    Totally agree with you on both points, that the keyboard works marvelously in GTA3... of course, I've been following GTA since it first came out so I fell right into using the keyboard anyway... but I also agree that the hopping back and forth between not using the mouse and using hte mouse was really annoying. They should have made smooth keyboard-action for the user without using the mouse. Sure when you're trying to assassinate someone or traverse a mountain being able to look up/down is rather important, but why not let us handle ourselves without the mouse if all we're doing is hopping out and running to another car? sheesh.

  180. I hope not! by Quixadhal · · Score: 2

    There are several good reasons we should all hope that the PC architecture stays healthy for games (be in Windoze or Linux or Plan 9).

    Others have mentioned the idea of consoles acquiring keyboards, mice, full internet connections, and monitor plugs. I would like to point out that this would be a nightmare for console developers! One of the really appealing things about developing for the Playstation (or ANY console, possibly excluding the X-Box) is the fact that there is no ambiguity of hardware. You don't have to code your game to care if user A has hardware T&L support, but user B only has Z-buffering. Then you'd have 2-button, 4-button, 6-button joysticks to map, does the user's monitor support 1280x1024x32, and is that at 70Hz or 85Hz?

    Currently, a PS2 developer knows exactly what the hardware can do, and exactly what it will look like when running. His choices are... 50Hz PAL or 60Hz NTSC, Steering Wheel or no? Keyboard or no? That's about it.

    Half the reason PC games are so buggy (besides having to run atop the Windoze OS) is the fact that they have to support so MANY different configurations of hardware. If I'm writing a game, I can assume you have a mouse... but not nescessarily a scroll wheel. I can assume you have at least 640x480x16-bit these days, but not that you can do full-screen anti-aliasing. I can assume you probably have sound, but maybe only 2-channel. So, I can either code for the lowest common denominator -- or I can put LOTS of cases in to ask if you have this, this, this, or this.

    ANOTHER reason the PC's health is important to all of us here, is Linux. If the PC game market starts to dry up, so does the home sale market. Without home sales, PC's go from being cheap commodity hardware to being expensive business machines again. Now, linux starts to dry up too, since the supply of cheap computers to run it on goes away.

    Not a pleasant prospect.

    As much as I **HATE** PC hardware, I don't wish for it to go away. I hope (foolishly) that it might eventually mutate into something stable and logical... but until then, I'll always have one sitting under my desk -- wishing it was as cool as a Mac, or an Amiga.

  181. math for 'tards by lubricated · · Score: 1

    110 million console games
    +65.3 pc games
    = 175 million total games

    65.3 / 175 = 37.3 percent, unless you are retarded

    --
    It has been statistically shown that helmets increase the risk of head injury.
    1. Re:math for 'tards by trixillion · · Score: 1

      While I do not dispute your calculation, it has no relevence whatsoever to the original post.

  182. A developer's perspective by Torgo's+Pizza · · Score: 2
    As a game developer, I'm seeing that a lot of people are totally missing the point. The console versus computer issue has been debated for over twenty-five years. It makes me laugh to see the same statements still being used. Back in the early 80's, I recall the same arguments being made about the Atari 2600 and Colecovision against the Apple II and C64.

    The difference today is that we're seeing a convergence between consoles and personal computers. The consoles have always longed to have the flexibilty of PCs, while the PCs have always wanted the simplicity of consoles. So what has happened is that the console has become more like the computer and computers have become more like consoles.

    The people saying that consoles are better are forgetting that they only just have what PC's have had for years. (Ethernet, hard drives, keyboards) Computers are getting what consoles have always had. (Decent controllers, stable development environments, sound)

    We as game developers just sit back and laugh at this stuff. In fact, we think it's great. Within ten years, you won't be able to tell the difference between a console and a personal computer. The fact that consoles are now modular so that you can add a hard drive or a network module is just further proof. The closer consoles and PCs come together just helps to make our job easier when we have to port games to a console. Just look at the marketing Microsoft does to developers for the XBox. "Hey, you can develop for both the PC and the XBox at the same time!"

    Many of you are also missing the fact that titles exclusively developed for a platform is just based on money. A platform will pay a developer X amount of dollars just to keep their titles on one platform for a certain length of time. I guess what I'm trying to say is, from a game developer's view, it really doesn't matter to us. It might be a Sony OS vs. Microsoft OS platform war in 2010, but either way convergence is upon us.

  183. Mods and Free Games by Jagasian · · Score: 2

    With a PC I get more! I am not losing out on anything. First off, there are free mods for games you have already bought:

    Quake, Quake 2, Quake 3, Half-Life, Unreal, UT, Never Winter Nights, Starcraft, etc...

    PC games give more than their console equivalents. I pay $30 for Quake, get a fun single-player game, great multiplayer deathmatch... and then the mods come. Capture the Flag, Team Fortress, Rocket Arena, QRally, Zerstorer, Quess, Rise of the Pheonix, Slide, and many more great free addons to my $30 Quake.

    Finally, need I point out the free games that are great fun to play on your PC... yet cost money to play on your console:

    Tetris, Nethack, FreeCiv, Bridge Builder, and many many more!

  184. See Penny arcade by GodHead · · Score: 2
    For a complete run down of the PC vs Console debate.

    --
    Just wait till some crappy band steals your nic.
  185. ...must... ...level... by mythosaz · · Score: 1

    A half a million replies to this thread will get posted next time the EverQuest servers go down.

  186. -1 Flamebait by Anonymous Coward · · Score: 0

    Can a moderator mark the whole article?

  187. Most PC pads suck by yerricde · · Score: 2

    Gamepad (ForceFeedback included)

    However, most PC gamepads suck donkey ricardo for any game involving fast twitch action such as a puzzle game, a side-view platform game, or a fighting game. They just don't have the same feel that Nintendo and Sony pads have. In fact, Microsoft's USB Sidewinder pads rotate the directional control 20 degrees clockwise, making it nearly impossible to move straight down without also moving to the right.

    Those nifty uber-controllers with lots of extra buttons

    That's called a keyboard ;-)

    They're usually used with the non dominant hand and just have lots of buttons for adding to a flight game

    Or for one handed typing...

    --
    Will I retire or break 10K?
  188. Game play ability... by CaptScarlet22 · · Score: 1

    I think that's the real question....I do find that madden plays so much better on PS2 then the PC...I also find that the RGP games that do come out for the console wouldn't have the same game play as it would on the PC. I like playing with a PS2 Stick, it fits better in my hands and the buttons are better placed for me...giving me a better game play ability. I don't mind playing games on my 35" TV, etiher, listing it over the surrond sound system...This gives me a better game play... But I don't believe I would have a better game play, playing Civ III on a console, the PC is much better in that game style...amoung others... I know that games will never go away from the PC, but I think they need to reach the same level of game play as a console...Make things simple...

    --
    It's left blank because I have nothing to say to you punks!
  189. Re:Gamers aren't the big market for games any more by neur0maniak · · Score: 1

    Deus Ex is a detailed stategy FPS/RPG game, I love it. It also came with a great story too. Half-life also had a good story, but isn't so detailed. I'm not quite so sure (s)he's on about actual "detail" as more as structure to the game, like a plot. A good story makes a game addictive, good graphics just makes it pleasant to play.

  190. huh? by boowax · · Score: 1

    it seems to me that things are actually moving the other way! Emulators are more popular now than ever and i would much rather play super nintendo games on my computer, save at any point i want and switch games withour restarting!

    --

    You report, Slashdot decides
    Prevueing you're poast ownly hellps iff ewe no how two spel inn teh furst plase
  191. Get a PS2 by yerricde · · Score: 2

    But can an X-Box surf the web, chat on AIM

    An Xbox can, illegally (in the USA, UK, and other countries with anti-circumvention law).

    A PS2 can, legally, with the Linux kit, which includes a hard drive, a NIC, a preboot disc, and a Linux distro. Because you don't want to be interrupted with incoming messages or OS updates while you're playing a game, the PS2 dual-boots the "computer" operating system and the "game" operating system.

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    Will I retire or break 10K?
  192. No, you are. by phriedom · · Score: 2

    Poster F: Now you're redundant.

    Poster E: No I'm not, you are, stupid-head.

    Poster F: No you are, doodoo-face.

    Poster G: You're both stupid. Bite me.

    Now it is even more pointless.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  193. HDTV by silversurf · · Score: 1

    Put a plasma monitor in front of that X-box or PS2 and it'll be a whole different world compared to that 640x480 60hz screen, especially since most flat lcd and plasma's support SVGA graphics with high resolutions. Granted this is a VERY expensive alternative right now, but in the future this will change. And as others have pointed out, X-box, ps2, etc. are just small PC's, are becoming less gaming platform and more of a specialized PC.

    -s

  194. FPS cant be played well without keyboard/mouse by Buzz_Litebeer · · Score: 1

    There is not one person out there that uses a joystick/gamepad solely in a FPS game and can compete. Period. Mouse users have such fine control of up and down movement, and direction controls that they win hands down every time. Even if you had a mod to convert the PS2 controler over you would not get a person taht was as good, especially on the scale of maps made for games such as MOHAA, or Wolfenstien. Pretending you could have the resolution to see little people out very far (something not able on TV) you wouldnt have the fine motor control, even with a great analog stick to out aim a good mouse user. I have seen people try, and it simply does not work. about being able to use a keyboard, or fumbling around... thats simply not true, I play games such as Mechwarrior3, and Heavy Gear, they have 10 buttons/combination of buttons that need to be used at any oen time while piloting the mech. I can do this in my sleep, moving a mech around, swirving a torso, using the mouse to move the reticule, and the arrow keys to control the legs, while changing weapon groups, firing different types of weapons all smoothly in transition.

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    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  195. MODs by Anonymous Coward · · Score: 0

    There is hardly any point to building Mods now that PC games are so complex -- it requires nearly the resources of a movie studio to make a professional game nowadays.

    Counter-Strike was created with a lot, and I mean a LOT, of help from Valve, and would be another forgotten Half-Life mod (as it was back in BETA3 or so) were it not for them!

    Sure, you could hack together some cool Doom levels back in the day that could rival the professional work of a company, but nowadays we're flooded with lame projects that no longer matter compared to a real game, and at the most are just something to laugh at for 15 minutes at a small LAN party.

    The only thing that keeps PC games afloat is piracy, and even that isn't worth the extra money just to afford a DECENT gaming rig.

    The next generation Microsoft console will own the PC -- and at least then, we won't have any damned Tomshardware Wintendo nerds anymore!

  196. Exclusive licenses by yerricde · · Score: 1

    There are console type games and PC type games.

    No, there are three. There are PC type games, there are PlayStation(TM) console type games, and there are Nintendo(TM) console type games. (I find the Xbox mentality more similar to the PS2's than to the PC's or the GCN's.) I don't think you'll be seeing Mario or Zelda for PS2 or Xbox any time soon, or Final Fantasy [I..X] for GameCube.

    --
    Will I retire or break 10K?
    1. Re:Exclusive licenses by The_dev0 · · Score: 1
      --
      Never fight naked, unless you're in prison...
  197. "Expansion packs" have been tried on consoles by yerricde · · Score: 1

    But get this: if it had been a PC game Vice City would be a $20 expansion pack

    There was an expansion pack for GTA for PS2. However, it bombed because people returned it because they didn't realize until too late that it required the first GTA.

    --
    Will I retire or break 10K?
  198. Consoles aren't a "technological marvel"... by Anonymous Coward · · Score: 0

    While many people think that consoles "look so much better" than PC games and can "keep up with the technology" curve, and while their hardware is a known commodity that can be designed for appropriately, let us not forget that their output resolution is limited to NTSC/PAL and that the colour gamut is thus also very limited. Thus, they are not as much of a "technological marvel" as some would think...

    When you look at the performance of PC video cards that are even several years old, they can still spit out, say 640x480x32 bit colour at similar frame rates "current" crop of consoles can deliver... and current PC video cards yield insane frame rates (basically unplayable, used only for (pointless) benchmarking comparisons) at this kind of resolution.

    With the trend towards greater use of 3-D in most modern PC games, it is not uncommon to see the current crop of PC Video cards supporting high frame rates at 1280x1024x32 or even 1600x1200x32 (with antialiasing, anisotropic filtering and other effects enabled)...

  199. "your standard Internet connection" by yerricde · · Score: 1

    Actually, Sony Online costs nothing. Just your standard internet connection;the network adapter itself is only 35 dollars.

    My "standard Internet connection" is dial-up. Does Sony Online take dial-up? Or do I have to pack up and move to an area that offers affordable broadband Internet access?

    --
    Will I retire or break 10K?
    1. Re:"your standard Internet connection" by Anonymous Coward · · Score: 0

      Actually, from what I've read, Sony Online *does* take dial-up users. It's Microsoft's XBox network that is broadband-only.

  200. No one buys keyboards/mice for PS2, though. by Viewsonic · · Score: 1

    Because then it would be too PC like, and would ruin the entire point of being a console. So everyone just sticks to playing on their PC for keyboardy games, while platformers stick to Consoles.

    1. Re:No one buys keyboards/mice for PS2, though. by CronoCloud · · Score: 1

      I wouldn't say that, after all I have a keyboard and mouse hooked up to my PS2.

  201. Getting published on a console is hard. by yerricde · · Score: 1

    It isn't worth making a PC game if the console can do the job.

    Yes it is. It's extremely difficult to get your game published on a console, unless you publish independently, which was possible on older consoles, nearly impossible on the current DVD consoles with all their DMCA protection and poop, but probably soon to become easy on the Game Boy Advance because that system has almost no protection at all. (The Game Boy and GBA have a trademark check, but that's legal to break under Sega v. Accolade.)

    --
    Will I retire or break 10K?
    1. Re:Getting published on a console is hard. by Anonvmous+Coward · · Score: 2

      "It's extremely difficult to get your game published on a console, unless you publish independently..."

      And it's easy for PC? You'd be lucky to break even! PC Games have a shelf life of roughly a month. Console games last for many months, if not years. Trust me, it's worth spending the extra $$$ to get your game published through a console. On PC, the only thing you have in your favor is the shareware effort. Unless, of course, you're affliated with a big publisher who will help you market your game.

  202. meh by glwtta · · Score: 2
    I have a PC, it's a nice PC, I (sometimes) play games on this PC. If there are no more games for the PC, I won't play any more games - I will neither weep about it, nor buy a console. I don't see what everyone's so worked up about.

    PS Incidently, if I no longer play games on it, the PC will continue to be "high end" - only the graphics card will change. For those doing more than office apps, there is still no such thing as "enough" computing power.

    --
    sic transit gloria mundi
  203. Most PC pads feel cheap by yerricde · · Score: 1

    you can get a cheap USB gamepad for the computer.

    And it'll feel cheap. Better to get an N64 pad and an N64->USB adapter.

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    Will I retire or break 10K?
  204. Region coding by yerricde · · Score: 2, Informative

    Really? Then what's this [copy of Star Fox Adventures] I have in my hand right now?

    Games for the three DVD-based video game consoles are region coded. A game that's out in Japan may not be out in the United States or Europe. A game that's out in Japan and the United States may not be out in Europe. Some games never cross the pond(s) because of copyright licensing issues. Just because you hold a copy of a game in one hand and one-handed-type[1] in the other doesn't mean that anybody in any other country can.

    Games for the Game Boy Advance handheld system, on the other hand, are completely not region coded.

    [1] Judging by your other messages, Mr. Coward, you seem to have a lot of practice at one-handed typing.

    --
    Will I retire or break 10K?
    1. Re:Region coding by Anonymous Coward · · Score: 0

      Is it out *somewhere*? Then it's out. No if's, and's, or but's about it. Just because it doesn't exist yet in Europe doesn't mean it's not out. Rather short-sighted of you to say that, if you ask me...

      Thanks for the tutorial in how DVDs work. I never would have guessed.

      By the way - Did you know that Starfox, due to trademark conflicts, is just called "Dinosaur Planet" in Europe? The original Starfox for the SNES was called "Starwing" in Europe due to the naming conflict.

      I know what I'm talking about. kthnxbye.

  205. why consoles are getting better by Anonymous Coward · · Score: 0
    I keep hearing the same arguments wherever I go (or read) that say that consoles are sooooo much better now because of: Internet connectivity, ability to play media like music and DVD, they finally have keyboards (or 'lite' keyboards), can have harddrives for more game save storage (or whatever) and finally that they cost less than an 'equivelent pc.' Well from what I personally have seen, only the last comment about price is valid for comparison to pc's. I personally don't care as I haven't had a console since a N-64 and I got rid of that rather soon because there were no good games (plenty of kiddy games though).

    Amazing how people get into these flame fests, but really what is the advantage of consoles? It would be nice if they could be more modular, allowing video, audio and speed upgrades. Sure would be nice to hook up to better displays (like monitors) and such. Hmmm, seems like they are becoming PC's then. No, what I think will work in the future will be a cheap but modular system that can play with PC's (not just with other like consoles) in lan/internet parties. This should be lightweight and very compact (and durable) so people can take it on the road. Otherwise we will just have pc's in a pretty box. If I want a pc I will use a pc, but a console should be cheaper and more transportable IMHO.

  206. Rotation is slow by yerricde · · Score: 1

    With a PS2 controller? Triangle,d-pad right or left,X,X,X

    And while you're pressing the d-pad right or left, slowly turning, waiting for the integral to approach the target (turning in video games is based on integrating the vector produced by the directional pad or stick), your target has already moved the mouse toward you and shot you. And if you turn up your D-pad sensitivity, how are you supposed to aim your head shots without moving right past the target?

    --
    Will I retire or break 10K?
    1. Re:Rotation is slow by Taldo · · Score: 1
      That would be exactly the point, yes.

      Speed, accuracy, and unpredictability are what a mouse gives you.

    2. Re:Rotation is slow by byran+lei · · Score: 0



      >And while you're pressing the d-pad right or left, slowly turning,
      >waiting for the integral to approach the target (turning in video
      >games is based on integrating the vector produced by the directional
      >pad or stick), your target has already moved the mouse toward you and
      >shot you. And if you turn up your D-pad sensitivity, how are you
      >supposed to aim your head shots without moving right past the target?
      >
      >
      Do you know anything about the PS2 controller? It's a hybrid digital/analog controller. The d-pad is faster because it is digital. Using the d-pad the same as using keys on a keyboard or an Atari joystick moron.

    3. Re:Rotation is slow by Taldo · · Score: 1
      And this fact would solve the problem.....

      How exactly?

      Oh, that's right.... it won't.

      Moron.

  207. Where are the side-scrollers? by yerricde · · Score: 2

    And I will also dispute that consoles have better controllers. Maybe for playing baseball or street fighter, but no console can touch the combination of a keyboard and mouse.

    I will also dispute that a keyboard and mouse are better for everything. Try playing Zoop or Tetris Attack with a keyboard and mouse. Maybe for playing starcraft or quake, but very few PC controllers can touch Nintendo's and Sony's joypads for console-style games.

    I think it's interesting that Linux is going to see a port of Unreal Tournament 2003 before Xbox and Playstation, why is that?

    I think it's interesting that Game Boy Advance is going to see a port of Yoshi's Island before Windows and Linux, why is that? Where are the side-scrollers for the PC?

    --
    Will I retire or break 10K?
    1. Re:Where are the side-scrollers? by Anonymous Coward · · Score: 0

      Zoop, Tetris Attack, and Yoshi's Island? Other than the fact that all three of these games suck..... what about emulators? I can download a GBA emulator and Yoshi's island if I so desired. Tetris attack Zoop? I can buy a 12 dollar gravis gamepad that is almost exactly like the playstation controller, you know, with directional pads.

  208. Hrmm by Mythias · · Score: 1

    Until console gaming will allow me to play with 3 televisions simultaneously (ala my Matrox Parhelia setup) I will never change. It adds so much to the experience being able to see in a wide angle, there is no comparison.

    Yeah.

    That's it.

  209. fps--wpm by simpl3x · · Score: 1

    and, how long before keyboards and basic applications are available for such platforms? BTW, isn't the screen the weak link in this scenario?

  210. well, what about this? by yerricde · · Score: 2

    Most of the time I just close my eyes and hit next a bunch.

    And agree to restrictive EULAs that make you waive most of your "fair use" rights and related rights under copyright law. And then get taken to court for doing something you thought was permitted. Consoles don't have clickwrap EULAs.

    Apples and Oranges. You don't have to modify your PC hardware configuration if you don't want to.

    What if a game conflicts with the drivers that came pre-installed on the computer that you had just bought from Dell?

    Configuration issues are a necessary side effect.

    Necessary? There's a lot bigger chance of everything Just Working(tm) on Macintosh hardware.

    You don't have to upgrade your PC

    Wha? Most new PC games don't run on a 333 MHz Acer laptop with software 3D video. Lots of new games run on my 16.8 MHz Nintendo game console with software 3D video.

    but you can't upgrade your console.

    Wrong. The Nintendo 64 console had a RAM upgrade. The newer consoles have add-on modems and NICs.

    Expensive, proprietary, incompatible controllers

    Expensive? At least they don't feel cheap like some of the USB joypads I've seen. Proprietary? The specs for Nintendo Joybus have been published on the Internet. Incompatible? I found the "Nyko Play Cube" adapter that lets my PS2-owning buddies use their controllers on my GameCube system.

    I have a 12 year old PC joystick that still works perfectly on my brand new pc.

    New PCs no longer come with gameports; the only ways to hook up a controller are through the parallel port (with NTPad XP) or through the USB port. Microsoft's USB controllers feel like ass; because the pad is rotated clockwise 20 degrees, it's nearly impossible to press straight down.

    When I play PC games with friends, I don't have to foot the bill for 3 extra controllers.

    Yes you do. You have to foot the bill for three extra keyboards, mice, monitors, network cables, and computers, all with roughly the same video card so that nobody female dogs about an unfair disadvantage. (If you think that's silly, you could just have each player Bring Your Own Controller to a console party.)

    --
    Will I retire or break 10K?
    1. Re:well, what about this? by twiztidlojik · · Score: 1

      That's odd, I plugged my sidewinder into my gameport on my brand-spanking-new motherboard.

      Get your facts right. We like our legacy stuff.

      Down with firewire and up with parallel! RS-232! GAMEPORT! PS/2!

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
    2. Re:well, what about this? by Darth_Burrito · · Score: 1

      And then get taken to court for doing something you thought was permitted. Consoles don't have clickwrap EULAs.


      EULAs are annoying but that's all. Anyways, consoles do have EULAs: http://news.com.com/2100-1040-956785.html?tag=fd_t op

      (Configuration) Necessary? There's a lot bigger chance of everything Just Working(tm) on Macintosh hardware.

      Yeah, and there's a lot better chance of everything Just Working(tm) on XP than there was with 95. What's your point? All I'm saying is when you upgrade, things must be configured. Sometimes the machine/OS can do it all, sometimes it can't.

      New PCs no longer come with gameports

      That's very odd, mine did (3 months old). Even if it the gameport completely disappears, there will be adapters for a while. I agree that the new sidewinders suck though for the exact reason you mentioned.

      Yes you do. You have to foot the bill for three extra keyboards, mice, monitors, network cables, and computers, all with roughly the same video card so that nobody female dogs about an unfair disadvantage.

      Um no I don't. The friends already have PCs. Everyone has a PC. When we play games with PC people, we play games everyone can play. No one whines about only getting 640x480 instead of 1064x786. Events are orchestrated either as Online get togethers or byoc lan parties. On the other hand, console gaming is more often spur of the moment. Most people don't have XBox/PS2/GC controllers and if they did they wouldn't carry them around with them. So the burden of buying the controllers invariably falls on the host.

  211. Correct. It is a matter of taste. by yerricde · · Score: 1

    Maybe I happen to like NWN? Even if it sometimes crashes. Little crashing is way better than no game at all.

    You call a consistent crash within five to ten minutes after launch (as has been reported in other comments in this sid) "little crashing"?

    You know there ain't no console version of NWN, do you? Nor BG2, or Torment, or Fallouts, or any good RTS, or... the list goes on.

    You know there ain't no native PC version of SSB Melee, F-Zero, Dr. Mario, or any good platformer, or... the list goes on.

    And all the other games I happen to like that are not available on crappy consoles and are never going to be.

    And all the other games I happen to like that are not available on crappy Windows and are never going to be.

    You and other console freaks can go play your brainless little console action if you want, but please don't try to claim that it's perfect for everyone.

    Likewise, don't claim that Doom and Warcraft and derivatives thereof are perfect for everyone.

    It has always been, and will always be _matter of taste_

    Agreed 100 percent.

    --
    Will I retire or break 10K?
    1. Re:Correct. It is a matter of taste. by juhaz · · Score: 1

      You call a consistent crash within five to ten minutes after launch (as has been reported in other comments in this sid) "little crashing"?

      Oh, no, I most certainly dont. Dunno about other people and their comments, but I remember quite well playing that thing for hours and hours continuosly without stopping to do anything... sleeping? food? what do those words mean?

      Now you can't quite do that if it doesn't even stay up for 10 minutes, right? Morrowind did crash quite a bit, but NWN was quite stable. Here. On this machine.

      That's one of the flaws in PC, different systems and drivers produce different results ... but for me, little tweakin' to get things right doesn't matter if it's rewarded in the end with a good game.

  212. Pirated GameCube games? by freeweed · · Score: 2

    As far as I know, no one has yet figured out how to pirate the Cube. Perhaps you could have one of these merchants email me? :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Pirated GameCube games? by Lemmy+Caution · · Score: 2

      Actually, I'm not sure about the GameCube games, either - those may have actually been legitimate (and there were very few of them - it's definitely not the platform of choice here at all, what with the new GameCube costing about $700 US. Yes, that's correct - it would be cheaper for someone to fly to the US, buy one, and bring it in, but most just get a PSOne.) But PC, PlayStation, and PS/2 - plenty of those.

  213. Bah by dwaggie · · Score: 1

    Know what really pisses me off? More than anything. Microsoft bought Bungie just so they could pull the XBoX launch off better. Do you know how many people wouldn't've bought the XboX had Halo been available for the PC? A whole crapload, that's right. So they find a game that the internet is clamoring for, drop a blank cheque (practically) at the Creators of Pimps-at-Sea's steps and say, "Ours. Only available on Our Platform."

  214. How does a developer get started? by yerricde · · Score: 2

    Until you can program for one API and have guaranteed reliabilty that device X supports feature Y then consoles will always rule.

    I know that all modern PCs will support the most basic SDL and OpenGL functions. Thus, I can still make simple 2D PC games. However, I can't make games for the DVD consoles because the development licenses are too damn expensive for an individual to afford. (The GBA is wide open.)

    --
    Will I retire or break 10K?
  215. Non-compete? by yerricde · · Score: 1

    I figured the lack of royalties to Microsoft would be incentive enough for the port, and the fact that an Xbox is really just a specific-purpose PC would make the port easy.

    Except what if the "basic" contract for licensing an Xbox title requires a short non-compete period between an Xbox release and a PC release? It might not happen on the Xbox, but it might happen on the Ybox.

    --
    Will I retire or break 10K?
  216. one more reason to run Linux by Teach · · Score: 2

    If PCs did lose out to consoles as the de-facto gaming platform, then that'd be one less barrier the average Joe would have to running Linux as their primary desktop OS. Aren't games still the number one reason people dual-boot?

    --
    Graham "Teach" Mitchell, computer science teacher, Leander HS
  217. Shareware started id by yerricde · · Score: 1

    On PC, the only thing you have in your favor is the shareware effort.

    The shareware effort is what started id Software.

    --
    Will I retire or break 10K?
    1. Re:Shareware started id by Anonvmous+Coward · · Score: 2

      And....?

    2. Re:Shareware started id by Anonymous Coward · · Score: 0

      And....?

      There is no shareware on a console.

    3. Re:Shareware started id by Anonvmous+Coward · · Score: 2

      And........?

      If I have to make conclusions based on what you have{n't} said, then your idea is at my mercy. Clear?

  218. What game creation software is available in USA? by yerricde · · Score: 2

    Is it out *somewhere*? Then it's out.

    Do you expect all game players to hop on an airplane to fly to the appropriate region every time they want to play a video game? Playing "video game creator for playstation" that way would be much more expensive than just writing a game from scratch on a PC. And no, you can't just import the games because in some countries, copyright owners have the exclusive right to import copies of their works.

    Besides, it's a lot easier to learn C++ than it is to learn Japanese.

    The original Starfox for the SNES was called "Starwing" in Europe due to the naming conflict.

    Trademarks are easy to get around: just change "Star Fox 64" to "Lylat Wars" on the box and title screen. Copyrights, on the other hand... How are you supposed to release a Mickey Mouse game if you can't get permission from Disney in a particular market? Are you supposed to re-do all character models? Re-doing the music may not even be possible because you'll just land on another copyrighted melody.

    --
    Will I retire or break 10K?
  219. Starcraft + Console by Bobartig · · Score: 2

    You can always try this out, just get a Nintendo64, and rent Starcraft64, and you're off! I've heard that it's both really awful, and good for what it is.

    I've seen screen shots with abominably low resolutions, having only 4 groups of 9 hot-keyed, instead of 9 groups of 12, and split screen two player mode. As a big fan of the original SC, I don't think I could deal. One of my friends who is also a big Starcraft fan said that in the N64 vs. you tend to abandon all micro and go for mid tech swarm tactics, since everything else is impossible to pull off with the analog control stick.

    --
    This is where I get my recommended daily allowance of "Foot in Mouth."
  220. Losing the keyboard... VOIP? by zipwow · · Score: 1
    You say:
    Unless some kind of revolutionnary input method comes along first but I don't think that's going to happen.
    I think you're right that consoles will have to be(and are) absorbing more PC features, but I'm wondering now if the keyboard will be necessary.

    I know, I know, VOIP sucks, but how long will that last in the face of broadband adaptors and stronger console computing platforms?

    I have assumed in saying that that the only use of a keyboard on a console is text input, but I think that's a safe thing to say. If controllers need to be more complex to mimic the versatility of the keyboard, then clearly they will (and have) grow that way.

    A major thing to consider is the setting. Your keyboard and mouse works great at your desk, but its awkward at best in your living room on the couch.

    Again, something to mimic the abilities of communication (VOIP or similar) and precise selection (a gyroscope in the controller? I dunno) will certainly come to exist, I just think it will be different than a keyboard/mouse.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  221. Re:Gamers aren't the big market for games any more by Binome · · Score: 1

    No. See Looking Glass for an example. Killed thanks to Daikatana, that oh so successful FPS.

    Noooo! Now the painful feelings of loss from the Thief games are flooding back to me. Why did you have to bring up those memories? WHY!?

    --
    In Soviet Russia, Beowulf cluster imagines you!
  222. But what will run on mine? by yerricde · · Score: 1

    Regardless of how crappy I think my machine might be, it is all in how it's played.

    That's no help when your only portable computer is a 333 MHz Pentium II laptop with software 3D. Virtually no new native PC games run on that.

    --
    Will I retire or break 10K?
  223. More like every 3 years by yerricde · · Score: 1

    how about £800 initially, and about £300, every 5 years after that?

    What's the $480 for? A new processor, motherboard, RAM, video card, and hard drive (newer games' minimal installs are more bloated)? You think you can fit all that into $480? And it's more like every 3 years because Unreal Tournament 2003 is targeting a system that was state of the art 2 years ago, and that's the MINIMAL requirement, for 320x240 in 8-bit color.

    --
    Will I retire or break 10K?
  224. Game Boy Camera by yerricde · · Score: 1

    I expect to see webcams at the rate we're going

    Been there, done that.

    --
    Will I retire or break 10K?
  225. WTF? by chazzf · · Score: 2

    Slashdot community aside, most folks don't want to swap PCs every year or two just to run the latest and greatest shooter. I think game developers have simply put the PC market down like a dog with their recommended and in some cases minimum requirements. There just are not enough people who are gonna get a bug up their ass to buy a $400 graphics board, 1GB of RAM, 2.x GHz processor, and $200 Windows upgrade.

    About two years ago I bought a Voodoo3 card. It was old then. It is obsolete now. It still does its job. That $400 graphics board, obviously bought new, will last for years. Nobody needs the kind of power you're describing.

    Compare this to new game consoles coming out every couple of years, and with the commendable exception of the Playstation and PS2, being incapable of running old games. NO LEGACY SUPPORT AT ALL! That's a hell of a deal all right.

    ~Chazzf

    --
    No statement is true, not even this one.
  226. It feels cheap by yerricde · · Score: 1

    I can download a GBA emulator and Yoshi's island if I so desired.

    You can download a GBA emulator and buy a cart reader, but Yoshi's Island doesn't come out until tomorrow.

    Tetris attack Zoop? I can buy a 12 dollar gravis gamepad that is almost exactly like the playstation controller, you know, with directional pads.

    I own a Gravis GamePad Pro USB. It may look like a PSX pad, but it sure doesn't feel like one. Its directional control feels really cheap. The only way to play console-style games on a PC and have them feel right is to buy an authentic console controller and a console->USB adapter.

    The point was that there are some games that don't work well with a keyboard, and that most of the joypads out for the PC just don't feel right for console games that are all timing and muscle memory.

    --
    Will I retire or break 10K?
    1. Re:It feels cheap by Anonymous Coward · · Score: 0

      U mean u dont need timing and muscle memory for UT2003?

  227. HAHAHA PEECEE USERS ARE GETTING THEIRS! by Anonymous Coward · · Score: 0

    So now all you dickless peecee users have is MS Office....hahaha spreadsheets, what fun.

  228. I think it's about profitability by Regul8or · · Score: 2, Interesting

    I don't know anything about the gaming scene so feel free to edit me as nescessary. But I think they make more money selling to the console market first then the PC market. Everyone knows that PC games are way better than console games so why not release a great game to the console and make a killing off it. Then announce that you're going to release it to the PC platform and then make another killing off it because that great game you've been playing on the console is surely to be better on the PC.

  229. Yes, network adapter works with that dialup too. by Augusto · · Score: 2

    The Sony network adapter does broadband and dialup, so yes, you can play games with dialup.

    Now, all games don't support dialup (SOCOM), altough I've read people have gotten around this in some cases (causing headaches because of lag).

    X-Box doesn't work with dialup.

    --

    - sigs are for wimps.
  230. One essential thing by chazzf · · Score: 2

    /me screams in annoyance

    I'm sure I'm in the minority here, but I am primarily a strategy gamer. Sure, I play UT at nights to relax a bit, but my main diversions are Civilization II, Space Empires IV, The Operational Art of War...

    These games need no acceleration, nor any really outstanding hardware. Hell, Civ2 can run on my old 75mhz box. These games are also noted, especially in the case of Civ2, for being mod-friendly. They came with good scenario editors and open formats so people could tweak to their heart's content. The makes of SE4 are continually releasing free updates that better the game. Civ2 has a vibrant online community some SEVEN years after it's initial release.

    Can console games truly claim this sort of thing? I can't even imagine trying to play TOAW on a console...the horror...

    So, please, try not to forget about us poor, abused strategy gamers.

    ~Chazzf

    --
    No statement is true, not even this one.
  231. easy conclusion by Anonymous Coward · · Score: 1, Insightful

    regardless of whether you favor facts or emotional outbursts, logic and reason or irrational reactions, whether you like pc's, consoles, both or neither for games, or don't like games for that matter... I think it is easy to see how sites such as this are proving that there is a healthy market for PC games despite what any 2 bit (I have a degree so I must be good) marketer says.

  232. Hard to get the license by yerricde · · Score: 1

    Even if gross revenues for console games are lower, the higher margins can result in higher profits. I am unfamiliar with licensing costs for PC vs. console.

    It costs more than an individual to afford to get official development hardware, and a new publisher already has to have several published video games on the market. (Unofficial development tools for the Game Boy Advance are available here.) It typically costs a publisher $10 a piece to have the console company make a cartridge and stuff it in a box, and that's only if the console company approves the title.

    --
    Will I retire or break 10K?
  233. PC games have EULAs by yerricde · · Score: 1

    If you're not intelligent enough to click 4 times to install a PC game, then yeah, you had best stick with consoles.

    At the beginning of most games' installers is a legal document that you must sign with a click of the Agree button in order for the installer to continue. This document is often well beyond the reading level of the average high school graduate.

    --
    Will I retire or break 10K?
  234. Why Nintendo lost Final Fantasy VII by yerricde · · Score: 2

    If I remember right, that was one of the reasons nintendo lost the FF series.

    Nintendo lost the Final Fantasy series because Square wanted a cartridge with more space than Nintendo would provide. Then Square went around to other publishers and explained the limitations of cartridge technology. In response, Nintendo suspended Square's license until a couple weeks before Hiroshi Yamauchi stepped down from the office of Nintendo's CEO.

    FF Tactics (a less storage-intensive game than FF7) is coming soon to Game Boy Advance.

    --
    Will I retire or break 10K?
  235. <sarcasm>Ha ha ha</sarcasm> by Anonymous Coward · · Score: 0

    I primarily use a Mac, but even if my main machine was a Windows box, I still have better things to do with my computer than play the Doom/Quake knockoff of the week on it.

    When I want to play games, I go downstairs and fire up one of my many 'classic' console systems-- you know, the ones that had games with so-so graphics but were original and a lot of fun? Today's games are all the same mindless, shoot-everything-that-moves claptrap. But hey, they look great and are enough to entertain kids who think The Osbournes is great TV, and in today's society, that's unfortunately all that matters.

  236. Totally wrong. by Anonymous Coward · · Score: 0

    But first, what's all this talk of what consoles 'will have'?

    The Dreamcast had a keyboard. A mouse. A modem by default, that you could swap out for a NIC. You could even get an adapter to hook it up to a computer monitor.

    So, what's missing? The X-Box has a hard drive.

    Consoles, simply put, are moving away from being consoles. They're becoming semi-specialized personal computers. (The Dreamcast came with a web browser!) Look at the fact that you could run Linux on the Dreamcast, and AFAIK, you can run it on the PS/2 and X-Box. (Or will be able to, soon.)

    So are computers losing out for games? Not really. It's just the fact that consoles are evolving into actual computers. Disposable computers that you can't upgrade, but that works better for games, because no matter how many times you tell people, they'll always attempt to skimp and buy crap hardware for their boxxen. :p

  237. XBox newbie and love the thing by impi · · Score: 1

    I think many pc gamers are tired of the upgrades. I got an xbox with the dvd kit thrown in (rebate) for less than a new high end card. I bought a nice and tiny laptop for my development work, I don't need more than 1GHz to code, just ram. I have freedom to work anywhere I like. I will get xbox live ... who the heck has time to type in Quake III, xbox live will have voice. It has one nick, one password, etc. And at $50 a year, I can live with that.
    Yes fps control is weird but with a level playing field, it is just something to get used to. No more contemplating who has an aiming bot/better card/better mouse etc.
    So I am selling of the parts to my dual cpu beast, replacing it with mini itx based computer (www.mini-itx.com) for file serving etc. and when Quake III comes out, I will see if I will wait for the xbox version or pay up for a pc again.
    My only wish is for a public xbox sdk for fun hacks, but I don't count on that any time soon.

  238. but it is pointless by BlueboyX · · Score: 2

    Yeah, so you have better hardware on your PC than your console. Too bad you still don't have a game that fully takes advantage of 3d cards from a few years ago.

    Doom 3 is proably the best game graphically you can get (or will be able to get). Want to know what hardware it is made for? It isn't your newest Geforce card... the engine was designed around the Geforce2. Or do you read the stuff Carmak puts out?

    --
    "Never, never suspect the dreams within the dreams of dreaming children." ~The Amazon Quartet
    1. Re:but it is pointless by Greebz · · Score: 1


      Not true.

      It was designed to be playable on a GeForce 2 at minimum detail, etc.

      It also takes advantage of pixel shaders, and with full detail will have around 80meg of textures -- the original GF2 cards were 32meg cards.

      Since the memory size and pixel shaders are the two biggest features that a game dev has to go out of their way to use -- unlike, say, the faster clockspeed or enhanced occlusion detection, the game was most obviously designed to take advantage of better cards.

      Carmack has said as much several times. Or do you not read the stuff Carmack puts out?

  239. This one by Anonymous Coward · · Score: 0

    Everyone knows its because Console games are more difficult to Pirate copy. I mean seriously, how many of you out there have ever bought a PC game? and the think of how many games had to pay for when the n64 came out.

  240. as a devlopment platform by Archfeld · · Score: 2

    more power to them, it gives a stable system, but if they start using the lousy console control setup by default, ala tomb raider, then GoodNIGHT.
    Sooner or later the software is going to STOP just getting bigger, and get more efficient, we'll be able to use a VM of sometype and play cross platform, until then PC gamers are just gonna have to put up some $'s. I always pay for games, I even bought some Linux version of games I already had, not that it helped any :(

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  241. Combining the two? by billstewart · · Score: 2

    So when will we be able to combine the two platforms? Ever? The consoles are designed for overpriced closed-source plugin-cartridge games designed with expensive toolkits, which preserves the console company's market control, since they make money on the games, not the hardware. They usually don't have the resolution I'd want to read text at, because televisions are usually too grainy to be good monitors, but as resolution gets better and they get networking capability, I'd expect to see games like "X-Terminal" or "Tivo-Replacement" becoming available.... I'm not a gamer, but there are other uses for multimedia-heavy systems than running thumb candy, and it makes it easier to ooncentrate those things near the TV rather than adding lots of graphics boards to the machines in the Beowul\\\\\\ (sorry, can't say that word here) information-focused parts of the home network.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  242. Wait a minute... by vanguard · · Score: 2

    Wait a minute? You read the article? What are you doing here? By reading the article you have violated slashdot eticate (yeah, I know I mispelled etiquette, it's part of the protocal).

    You're grounded. Please stay away for one entire week. ;-)

    Vanguard

    --
    That which does not kill me only makes me whinier
  243. Only for PC and GBA games by yerricde · · Score: 1

    You can get a game PC that will beat any console for well under $1,000.

    Not if I want to run Sunshine or Smash Bros. They don't even make a PC that will emulate a GameCube yet. Game Boy Advance, on the other hand... buy the cartridge from Toys Ya Us, put it in the cartridge drive made by Visoly, and emulate away, provided that you have the right joypad.

    --
    Will I retire or break 10K?
  244. A Benefit of Console: Rentals by IsThisNickTaken · · Score: 1

    I know some people here get the latest and greatest games off Kazaa for free, but most people have to cough up the $50 each to buy the newest games on PCs.

    The games cost that much on the consoles too. However, I can go down to Blockbuster and rent the newest game for a week for $6 to see if I like it or not. I've beaten some simpler games in two rentals ($12).

    Over the summer, Blockbuster had a deal where you could have any two games out a time for a month for $25 (maybe $30). I tried out 12 games in a month for my PS2. I bought one of them and there are a couple more I may eventually bye. Others were fun and a couple sucked.

    I still like PCs for games but found I've been spending more gaming time on my PS2 than PC lately.

  245. Amen, brother! by phillymjs · · Score: 2

    Long live the 80's and early-90's consoles!

    My own list: 2600, 5200, ColecoVision, Vectrex, NES, Genesis, 3DO, Saturn, and PlayStation, and a HUGE collection of games for each. I guess I should also mention my mint, full-size arcade cabinet games as well, Zookeeper and Arkanoid II.

    And let's give props to the older computers, too... the C64 was an awesome game platform, and should almost count as a console system. I knew plenty of people who had them, and nobody ever did anything but play games on 'em (well, besides calling BBSes on their 300 baud modem to download cracked games).

    I have no plans to buy any post-PlayStation consoles, because the games concentrate mostly on FMV glitz and not as much on gameplay. If any console game looks interesting to me (and those are few and far between), I'll pick it up when it comes out for the PC, and if it never does, oh well.

    ~Philly

  246. Here's a console feature that PCs will never have by Anonymous Coward · · Score: 0

    it's called 'couch'

  247. Net fighting games would have too much llaagg by yerricde · · Score: 1

    it may be a lot easier to get friends to join a game server over ICQ than to convince them to drive half way across town/state/country to play a few rounds of Super Smash Brothers (the best game ever made).

    Did any PC game in the Street Fighter series support net play? Assuming that Super Smash Bros. 3 (rumored to introduce the Raccoon Powerup that gives you an extra couple little mid-air jumps) supports the network adapter, how are you going to play a game that depends on extremely precise (17-33 ms) timing over a link with a 150 millisecond (that's nine frames!) ping?

    --
    Will I retire or break 10K?
    1. Re:Net fighting games would have too much llaagg by Darth_Burrito · · Score: 2

      Did any PC game in the Street Fighter series support net play?

      Prob not. Frankly I never played it. It's not really the kind of game I would buy for a PC.

      Assuming that Super Smash Bros. 3 (rumored to introduce the Raccoon Powerup that gives you an extra couple little mid-air jumps) supports the network adapter,

      Wow that would really rock.

      how are you going to play a game that depends on extremely precise (17-33 ms) timing over a link with a 150 millisecond (that's nine frames!) ping?

      Well, my guess would be badly. Seriously though, there are lots of response sensitive games that work successfully online. High pings can be a real burden, but the games still make people happy. Also, if you have a good ISP, you can get pings much closer to 40-60 ms which is pretty damn good for most applications. That said, Smash Brothers wouldn't be the same without 3 friends, a couple couches, and a box of pizza. JIGGLYPUFF!!!

  248. Game Boy! by yerricde · · Score: 2

    I play a lot of strategy games (something you won't find on a console)

    Then what are Advance Wars and the forthcoming port of Final Fantasy Tactics to the Game Boy Advance?

    Moreover, you don't have to upgrade to play ALL the latest new games, just the memory hogs.

    The Game Boy has had only three major versions (1.0: game boy; 1.1: play it loud series; 1.5: gb pocket; 2.0: gb color; 3.0: gba), and all are at least 99.44 percent backward compatible. In addition, the GBA is essentially an open system, and even Nintendo uses GCC to develop for the system.

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    Will I retire or break 10K?
  249. Now find this by yerricde · · Score: 1

    OK, Final Fantasy 10 1/2 is on the GameCube.

    OK, now find Halo for GameCube. Bungie (the original developer of Halo) was primarily a Mac developer until Microsoft bought the company. The insides of the GameCube are similar to the insides of a G4 Cube (powerpc cpu, ati video). Yet Microsoft still ports only Office and IE to the Mac, not Halo.

    --
    Will I retire or break 10K?
    1. Re:Now find this by The_dev0 · · Score: 1

      Well, obviously Halo won't be on Gamecube due to the fact it's Microsoft only. There are more "Nintendo Exclusive" titles for GC than exclusive titles for XBox and PS2. Die Hard: Vendetta looks especially promising. Microsoft bought Bungie for (IMHO) the same reason they just purchased Rare. It's so they can get exclusive titles rather than to obtain up-and-coming software developers. (Not surprising for a Microsoft strategy) I reckon it's more important to them to force the loss of one of Nintendo's most beloved developers than to provide software that can't be developed anywhere else. In other words, I feel they just wanted Rare (and Bungie for that matter) for the sake of owning Rare and preventing those popular franchises continuing to make mega$$$ for Nintendo. I'm sure if Bungie had their way, HALO would be on every console available, PC included.

      --
      Never fight naked, unless you're in prison...
  250. SHUT UP (a title, not a flame) :-) by Arctech · · Score: 1

    Penny-Arcade has said all that needs to be said, as far as which platform "0wnz", and which is "pwned".

    Seriously though, if you really consider yourself a dedicated gamer, you play both console and PC. Purists be damned, they're no better off for their irrational zealosy. Both platforms have great things to offer, and neither one is going away anytime soon. You would think people would take advantage of that awesome diversity and be grateful, instead of being such chattybitch llamas.

  251. Cost. by LowellPorter · · Score: 1
    It doesn't suprise me.
    $450 for a top of the line video card that will be outdated in 6 months.

    -OR-


    $149 - $199 for a console that will last for another 3 or 4 years.
  252. Consoles are still cheaper by yerricde · · Score: 1

    In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers.

    What's cheaper: $500 for a TV plus a console plus three extra controllers (even less if you reuse the TV from your old NES), or $1500 for a PC plus twelve months of high-speed Internet access, provided that the family is lucky enough to live in a location where it is available?

    The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30

    No. The Xbox as shipped is not marketed as a "DVD player"; it's an "Xbox game console." For one thing, it doesn't have the "DVD Video" logo on the case. The DVD remote's receiver actually contains a ROM chip with the DVD decoder on it. Microsoft has to pay for the MPEG-2, AC-3, and CSS licensing somehow, no?

    Even console games seem to be more expensive than PC games.

    That's the cost of the console's operating system, rolled into the prices of the games. Distribute the price of Windows among the prices of all the games you buy for a PC, and it roughly evens out.

    PS1 controller probably won't work with a PS2.

    A Dual Shock controller for the PS1 works with a PS2, but some games require the analog buttons of the Dual Shock 2 controller. (I'm not sure whether or not all PS2 games require the Dual Shock 2 controller.) On the other hand, a PS2 controller does work with the GameCube through the "Nyko Play Cube" adapter.

    --
    Will I retire or break 10K?
  253. Barrier to console licensing by yerricde · · Score: 1

    Financially speaking it just makes more sense to develop games for consoles.

    Not if you are an individual or a small company, and the console maker demands $$$$$$$, an NDA, a non-compete agreement, several published games, and a complete PC demo of your first title before it even gives you development hardware.

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    Will I retire or break 10K?
  254. Would Bungie make Halo for GBA? by yerricde · · Score: 1

    In other words, I feel they just wanted Rare (and Bungie for that matter) for the sake of owning Rare and preventing those popular franchises continuing to make mega$$$ for Nintendo.

    Nintendo still owns the popular franchise and can have its "HAL" division develop them instead. The important things that Rare took with it are 1. banjo-kazooie, 2. conker, 3. perfect dark, and 4. the 3D model data for the characters in Donkey Kong.

    I'm sure if Bungie had their way, HALO would be on every console available

    Even the Game Boy Advance? Either they'd have to turn it into a side-scroller or they'd have to make it look like Doom 1 in 120x120 pixel "lo-detail" resolution at 15 frames per second.

    --
    Will I retire or break 10K?
    1. Re:Would Bungie make Halo for GBA? by The_dev0 · · Score: 1

      I could have sworn I said console, not hand-held, but anyway... What you say about Rare is EXACTLY right. Perfect Dark was one of the most popular games on N64, along with Goldeneye (another Rare title). I know a lot of people follow Rare like some kind of cult, and i'm sure that many console buyers (esp. x-N64 owners) held off buying a PS2 or X-Box because the idea of Perfect Dark Zero on the future Nintendo console was just too tempting. Hell, I want it myself! And that's my point. If you want PD0, you need an X-Box. If you want Banjo-threeie (?) you will now need an X-Box. See what I mean? These are game franchises that have been synonymous with Nintendo's success, especially on the N64 platform. I reckon it's more about hoarding those franchises than purchasing the talent.

      --
      Never fight naked, unless you're in prison...
  255. I'm not Afraid by The+Raven · · Score: 2

    My preferred genres are still firmly entrenched in the PC world. MMORPG, FPS, and Strategy.

    MMORPG require a keyboard. Until consoles come with one standard, I refuse to play with someone who cannot talk to me except with emoticons selected from the gamepad, or typing at 5WPM on a screen keyboard.

    FPS require a mouse. You can Halo me all you like, I refuse to play a first person shooter hampered by a joystick.

    Strategy games require a keyboard, and lots of CPU power. AI is getting smarter on the computer, and the consoles are not keeping up with the CPU needs of todays strategy titles. In addition, I need the hotkey control and quick-selection a mouse allows me.

    RPGs require more hard drive space than a console can afford. Try porting Morrowind to a console... it ain't happening. I like my RPGs rich, with tons of world to explore. However, I agree that Consoles can also create a good RPG... just not the same kind. I did like Zelda: Ocarina of Time and Final Fantasy 7. But I have a greater fondness for Baldur's Gate, Neverwinter Nights, Morrowind, and Fallout.

    You can keep your platform titles, your space thingies, your arcade shooters and race car games. Some of them I enjoy playing... but it is the PC games that keep and hold me for months and years, rather than a couple weeks.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  256. Oh yeah... by M$+Mole · · Score: 1

    I remember I couldn't wait for Neverwinter Nights to finally be released for the PC after it came out for the XBox and PS2. I think they counted wrong...near as I can tell, great games are just starting to come out at the same time for BOTH consoles and PC's, whereas there used to be a massive lag between the two in favor of the PC.

    --
    Karma: Non-existant. Due mostly to the fact that you smell funny and nobody likes you.
  257. Hiawatha Bray by govt-serpent · · Score: 1

    Does anybody else think of Hyapatia Lee when he sees that name above?

  258. One thing's for sure, the arcades aren't winning by Anonymous Coward · · Score: 0

    The advanced consoles and internet pc games have virtually destroyed the once great arcade games. The last hurrah of Mortal Kombat games are long forgotten and now people just go to the few that remain for nostalgia purposes. There will always be the pinball freaks, but the days of these once great places of fun are long over.

  259. PC's losing to consoles? They lost years ago. by CronoCloud · · Score: 1

    The epicenter of electronic gaming has always been with the consoles. PC gamers have just been too shortsighted to realize that. Here's some responses to the standard PC gamer statements I've seen. The control's suck, I would hate to play genre X on a console: Then why do PC gamepads look suspiciously like dual shocks? Because gamepads are better general purpose gaming input devices. If a game is designed well it doesn't NEED a keyboard and as for mice, every console since the Genesis has had a mouse. As for the games themselves, most PC games ported to the consoles control pretty well, because they altered them to do so. For some of them you can even use a mouse if you want, though in many cases it really isn't necessary. Quake 2 was fine on the PSone as were the Command and Conquer's. Your console will be obsolete within a year: Sometimes it seems to me that PC gamers are more interested in the technology of games and bragging about frame rates and resolutions than actually playing the games. A console gamer can buy NEW games for his console on average for 5 years after it comes out. Can a PC gamer buy NEW games that will run on a 1997 PC? Will you be able to run DOOM III on a 1997 PC? I think not. Console games are too kiddy and aren't cerebral: Maybe the PC gamers who say this only notice the cutesy mascot games or something or haven't owned a console since the NES. There's plenty of cerebral games for consoles. Carnage Heart? Final Fantasy Tactics? Persona? Even chess. Besides the most popular genre of PC games is the FPS isn't it. It isn't like the old days of the 80's when half the PC gamers were bearded tabletop wargamers who wanted turn based wargames on hex maps and lots of dungeon crawling RPG's. You'll never play game X on a console: PC gamers who say this haven't learned from the past. This was said about the original DOOM, which was eventually released for the following consoles: Genesis 32X, SNES, PSone, Saturn, N64, Jaguar, 3D0, and recently for the GBA. This was also said about: Diablo, Warcraft, Starcraft, C&C, Quake, UT, Half life, Sim City, Civilization, MYST, Deus Ex, X-com, Hexen, Wing Commander and many others. You'll be able to play Everquest and the Sims on a console too, relatively soon. I can play online with a PC: I can play online with my console with a broadband connection. In fact I DO play online with my console. I can use my PC for things other than gaming, I can create web pages, read e-mail, browse the web, use AIM, etc: So can I, I do have Linux installed in my PS2. I can create Mod's for games and even design my own games. Why would you want to do game developers work for them? Wouldn't you rather want to PLAY games. I can understand this point if your goal is to become a game designer but otherwise. One CAN use the PS2 Linux kit to develop games. Games look like crap on TV's: That isn't the consoles fault, they have to cater to the lowest common denominator of displays. Though every console since the NES has supported outputs other than RF that give better displays. Consoles nowadays do support component output. Besides the most important thing about games is GAMEPLAY, not the resolution of the display. A good game is a good game whether it be 320x200 or 1900 by whatever. Maybe PC gamers are too picky, I've got X and KDE running at 640x448 and it's quite usable. Higher resolutions are better, but not something to be obsessed over. PC gamers need to stop worrying and love the console. It's the past, present and future of electronic gaming.

  260. Large games and stability by tuoppi · · Score: 1
    Fast paced action games are only one genre of gaming. For large simulations, like World War II Online, stability of the platform is crucial. Windows is the current de-facto platform for gaming, but these huge (and addictive) simulated worlds are not something you can play for only five minutes. Basically your computer has to stay bluescreen-free for numerous of hours.

    It isn't that windows couldn't do that - the problem is that the hardware platforms for gaming OS varies alot. Different chipsets, different display controllers, different game controllers - and drivers for all of these. Not to mention all those "handy" programs many people keep running even while playing. Stability problems are inevitable. This is one thing why consoles are a good - hardware stays the same. But rarely they pack the processing power, memory and needed interfaces for playing these magnificent simulations, and they can't be upgraded when a new powerful processor or some other component comes available.

    Conclusion: long live PC as a gaming platform! (Hopefully the software platform will stabilize some day)

  261. Hahahahah! by Anonymous Coward · · Score: 0

    On their platform!

    Hahaha!

    I suppose if it worked with x86 hardware, it would've come out on Linux?

    Hahaha! :P

  262. Re:Gamers aren't the big market for games any more by Anonymous Coward · · Score: 0

    But thief III is in production...
    No release date yet, but it is being produced by Warren Spector...

    Make a google search for "Thief III".

  263. Re:PC's losing to consoles? They lost years ago. by whitegold · · Score: 1

    This is a silly argument. They both have advantages and disadvantages. Consoles provide a static specification, PCs provide the latest and most diverse hardware.

    That static point is an advantage because it's easy to program for, but gets real old real fast. The PC system means stuff stays current but a wider range of hardware to be supported.

    Most of your arguments are bunk, but I can't be bothered going through them in point form, because there's a rather nice girl currently persuading me that there's more interesting things to... discuss.

  264. Computers falling behind consoles? nah by SoulSkorpion · · Score: 1

    Computer gamers (as opposed to console gamers) are not looking for the same kind of game, in the broad scale. The RTS genre, for example, just doesn't happen on console. Certain notable game series are primarily PC based, others are console based; the console gamers eagerly await the console games, the PC gamers eagerly await the PC games and those who like both have both systems.

    Console gamers want a game they can just pick up and play, and are more willing to sacrifice depth for fun factor. PC gamers are more interested in games which have long lasting appeal, are comparatively deep and preferably are tweakable. How many console games let you edit your config like Half-Life does?

  265. Re:Gamers aren't the big market for games any more by CronoCloud · · Score: 1

    Both Myst and Myst 2 were ported to the PSone. Myst 3 just got ported to the PS2.

  266. Hurrah...maybe we'll see more variety by rfisher · · Score: 1

    All I can say is "hurrah!" It is WAY past time that the appliances took over the computer game industry. My PC is a great (extremely) general purpose tool, and I'm always going to use it to "play" to a certain extent. But if I plop down $50+ for a game, it needs to be an order of magnitude more reliable than my PC needs to be.

    Oh, and no, I have little desire to play Quake III arena in front of any screen. Don't get me wrong, I enjoy a good FPS now and then, but that's a candy-bar, not meat.

    I can only hope that the PS2 and successors will get more of the types of games and peripherals that are currently only available on PCs.

  267. a modest proposal by Anonymous Coward · · Score: 0


    This is a good trend, if it is true. Let the majority of games (AND game industry money, AND game industry marketroids, AND the game industry in general) move over to the console world.

    Maybe then a developer or two will sit down and return to crafting games that require higher than a kindergarten education (Motor Reflexes - Very Good, Johnny!).

  268. Huge reason PC's will endure by drik00 · · Score: 2

    two words:

    user-made mods

    J

    --
    Beer, now there's a temporary solution -- Homer Jay S.
  269. Something worth pointing out by Kaz+Riprock · · Score: 2

    I like using a mouse for RTS games (real-time strategy games) like *arcraft/AOE/Black&White/etc. I've played plenty of games like this on consoles and using a thumbpad or thumbstick just doesn't move as freely or easily. Add to that the functionality of a FPS (first-person-shooter) with your left hand (if you're a rightie) working all of the options possible on a keyboard that even the newest controllers aren't able to configure...AND you can type out messages or use voice-chat progs...I think PCs will have a significant market space in gaming to come for some time yet.

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  270. Re:Gamers aren't the big market for games any more by Binome · · Score: 1

    Th... they... Miracles DO happen! Thank you AC! Thank you and all your spiffiness!

    --
    In Soviet Russia, Beowulf cluster imagines you!
  271. stop the xbox vs. shiny graphics card already. by akadruid · · Score: 1

    Why are most of the posts about the price of video cards vs. whole consoles? Is there anyone reading slashdot who really doesn't know this? And I'm guessing 90% of /.ers who want to run UT2003 on their systems, can anyway. I know I can, although my gaming rig is over a year old, 1.4Ghz/512mb/Geforce3 runs it fine.

    I know there's always a %age who like to complain that their 5 year old system with the power of my new cell phone should run Doom III fine, but that's like me asking why my ageing VW can't win Formula 1 races. Can we just mod them down, let us gamers subsidise the AMD & nVidia research labs, and kick our ps2s under the bed after 1/2 hr of mortal kombat to return to our gorgoeus UT2003, mmorpgs, q3 mods or whatever we play until the sun comes up...

    --
    "Those who cast the votes decide nothing; those who count the votes decide everything." (attrib. Joseph Stalin)
  272. Article correction by FreekyGeek · · Score: 1

    Mad Doc Software is located in Lawrence, MA, not Beverly, as was stated in the article.

  273. pc gamers know something console gamers dont.... by jones42 · · Score: 1

    pc games are alot more fun!! they will never know..muhahhaa.

  274. Last Post! by alpg · · Score: 1

    Joshu: What is the true Way?
    Nansen: Every way is the true Way.
    J: Can I study it?
    N: The more you study, the further from the Way.
    J: If I don't study it, how can I know it?
    N: The Way does not belong to things seen: nor to things unseen.
    It does not belong to things known: nor to things unknown. Do
    not seek it, study it, or name it. To find yourself on it, open
    yourself as wide as the sky.

    - this post brought to you by the Automated Last Post Generator...