Graphics Memory Sizes Compared: How Much Is Enough?
EconolineCrush writes "Trying to decide between whether or not to get a 64MB graphics card, or spring for that 128MB version? Hit up this article, which explores the performance of ATI and NVIDIA-based cards with 64 and 128MB of memory, before swiping your credit card. Not so long ago 32MB was the top end for graphics memory on consumer video cards, but now even budget cards are available with 128MB. 128MB might seem excessive now, but a year from now 64MB cards might just be obsolete."
I have a Radeon 64 MB card and I have had no problems with it. In another box, I have a Voodoo3 3000 and it still runs Counter-Strike and Quake 3 just fine. It all depends on what you want to do with it.
-Valiss
I think I speak for all of us here:
MORE!
What's funny is that my current video card has more RAM than a nicely-equipped PC four years ago.
I mean, 64MB cards have been around for a while. So definately more memory is better. But perhaps most importantly is the compatibility. Look at the software you want to run. If you're considering 128MB GC, then gaming is an issue. You must find a card that is as good as possible at the games you want to play. Consider games that are about to come out soon (Doom ]I[ ?).
If games aren't what you're looking for in a card, then any card will pretty much do, unless you're looking for something with specific OpenGL compatiblity.
---gralem
What's the answer to the question? The answer is: it doesn't matter.
I got a GeForce 4 Ti 4200 with 128 megabytes and video input for $160. The 64 MB version with no video in was $130. So, the difference is $30. For $30, I'd get the extra 64 MB.
For those of you planning to never buy another game, well, why ask in the first place?
Software piracy is victimless theft.
A powerful enough graphics card? HA!
...also nice to see not only one, but two people claiming FP when neither actually got it :-).
"Infants flesh will be in season throughout the year." -Swift
a year from now 64MB cards might just be obsolete
Bah. Next thing you'll be trying to tell me my Voodoo 3 2000 PCI is obsolete!
Enough is when my graphics card starts looking like one giant *Beowulf* cluster of memory and starts overheating in 5 minutes.
.noitacidem deen uoy siht daer nac uoy fI
this might be offtopic, but why can't the RAM on graphics cards be modular, like the stuff we stick in computers? Is it a card manufacture conspiracy? a different type of RAM? I would be willing to buy a high end Graphics card if I could eventually stick 256, or 384 MB on the card.
Sig (appended to the end of comments you post, 120 chars)
How can you say that a 64Meg Video card may be obsolete in a year!?
If a piece of hardware is doing what you need it to do, then it is not obsolete. Not every plays/needs/wants the latest UT2003/Doom3 game.
"This must be a Thursday, I never could get the hang of Thursdays."
And even with the slashdot 128mb we still can't take out more than 25 sites a second...
1) Always get as much memory as you can afford.
2) A year or two from now, it won't seem like enough.
3) Ummmm.... I forgot. See my point?
Well, I dont know if you tried the UT2003 demo, but if you want to run the game smoothly at a decent framerate, your going to need a good video card. I'm imagining that when UT2003 comes out on oct 1st, with the full textures(the demo uses low quality textures to cut down on the download side, iirc), im willing to bet that 128mb of memory on the card is going to help out quite a bit.
---
Always standing, I am a tree awaiting the lightning. -Samael, Crown
8500 w/ p4 1.5 and it runs ut2003 pretty well. I'm sure ill have to get a new cpu and probably vid card when doom comes out, but until then, theres no reason why the 8500 is a bad card - that is before you get all the tweaks and such, otherwise the performance sucks.
I wonder if he used the same tweaks I use when he was benching his 8500.
If you have the cash, buy it. It is around $399 but nothing comes close to the speed of it. It embrasses the GeForece 4. Now all we need is linux driver, OH YEAH. some specs to see the comparison: http://www.extremetech.com/article2/0,3973,475966, 00.asp
Maybe with enough RAM, processor speed and plasma displays I could create a $50,000 virtual reality room where winamp visuals would rival a $3.00 hit of LSD.
Wouldn't that be cool. You could make your freakin trip end when you needed it to. Game Over Man. Legal too.
It must be true, we really do need that much memory in a video card! That must be why I am sitting here typing this on RH Null beta with an 8MB ATI Mach 64 card when a simple flick of the kvm switch would have me on a GeForce 2 64MB card. This is all pointless except for games anway. My 8MB ATI is just as usable as the 64MB Nvidia for what I do. I shall purchase no more thy video card...
I have an ATI Mobility M3 in my laptop and its 8 megs seem to be more than fine. Of course I'm not doing 3D, so I guess that's why I don't need more memory.
Does everybody else do 3D?
bye
These fit nicely in one's anus. I recommend both at the same time. Just don't fart in public.
"...but a year from now 64MB cards might just be obsolete."
So? A year from now, 128MB might be a low-end card, too. So in a year, buy a new card. Don't invest in tomorrow's technology today at a premium, when you can get it tomorrow at a discount. That's why smart buyers invest in modular components. When your hardware gets outdated, pluck and chuck.
I never invest in the top-end. I buy in the middle ground. Why? Because components drop from high-end to mid-range very quickly, but then stay there a long time before obsolescing to the low-end (or dead-end). And when a product drops from the high-end to the middle ground, the pricetag typically gets cut in half.
Free Mod Points to first poster who posts a Mirror
The More Knowledge you have the Luckier you Get- J.R. Ewing
i would have to say that texture compression will help both in terms of texture memory required, and memory bandwidth usage, alot of these more modern cards have onchip texture compression/decompression with no performance problems- and modern texture handling stops horrifically bad looking textures
My other OS is also FreeBSD
I am planning to do a major upgrade due to my slow Pentium III 600 Mhz system with a GeForce2 Pro card. You can read my newsgroup thread here. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Here's something you should consider before buying a 128 MB GeForce Ti-series card. There are four choices you can make right now:
;) .....
Ti-4600: Highest price, best features, 10.4 GB/s memory bandwidth, 650 MHz memory clock
Ti-4400: High price, excellent features, 8.8 GB/s memory bandwidth, 550 MHz memory clock
Ti-4200 (1): Decent price, great features, will handle BF1942 and UT2003, 64 MB limit, 8 GB/s memory bandwidth, 500 MHz Memory clock
Ti-4200 (2): High price, great features, slowest out of all 4 thanks to memory speeds, will handle BF1942 and UT2003, 128 MB limit, 7.1 GB/s memory bandwidth, 444 MHz memory clock.
Basicly, on the 4200's, if you go for double the memory for almost double the price, you will see a performance hit.
After my research (urged on by PNY's box), I decided that by the time I need 128 Mhz, I'll also want the features of a chip beyond the current Nvidia line.
Of course, if you want anything that performs beyond the 4200, then why bother reading anything here in slashdot? You're getting at least 128 MB on your card
So, this weekend, I found a 64 MB Ti 4200 for $129, and it printed out a $30 rebate at the counter. Happy day, indeed. I spent the rest of the weekend playing OpenGL-boosted Doom and Hexen.
BTW, if you are completely out of the know, but love gaming, do not but the MX series of cards. They are not for you.
AGP will let you run the textures from your video card off of system RAM, but there is still a speed loss involved in this. More RAM is of course nicer for newer games. Older games, it doesn't mean squat. No games, squat. Games without 3d, squat. (no I'm not counting those who use the video card for system memory).
However, if you intend to play Q3 or whatever enough at superhighres, ultracolordepth, whateverwhatever, then you may want more Video RAM. Crank down the texture detail a little bit and you don't need as much, I'm sure the game is just as fun.
AGP, fast video cards and video RAM are all about games. But when you can buy a whole PS2 for the cost of an expensive video card, it makes you think a bit.
With my old 15" 1024x1024maxres monitor it doesn't matter much anyhow - phorm
And any good hardware buff knows that hardware thrashing is really bad. Once that happens it doesn't matter if your running NVidia or Voodoo or even integrated graphics, its going to run SLOW. If you want to be able to see all your blood and gore, as well as explosives, and triple that up with realistic surroundings and backgrounds you better go with 128MB.
However, I suppose if you run at the lowest levels, turning off all the special effects to try and get the highest frame rate, then the extra memory won't help. You are turning off all the effects that use the memory anyway. So if your going for plain FPS and don't really care about how it looks you will be okay with 64MB.
Sorry. It's late, and spelling errors abound tonight ;) .
/.
I also meant to say "do not buy the MX series". And a few other typos.... If I took time to get them all right, my post would have hit near the bottom of the list, thanks to the active troll population here on
G'night!
If your not gaming or working with heavy graphics why do you need all of that?
Shit... it's about time I upgraded my Diamond Stealth 64 w/ 2MB ram.
(no I ain't kidding, thats what I really have)
I used to have a C64 text RPG type game that had that typo in the actual program. It took me forever to figure out what "You but the potion" meant. Being about 7 or 8 years old at the time, I figured it might be british slang or something I wasn't aware of.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Lets assume that you've grown tired of yet another 3D shoot-em-up. Why do you need such ridiculous ammounts of graphics memory? At 128MB of ram you can have a normal workspace screen with 44,739,242 pixels, or a resolution of arround 7680*5760 at 24bit color. Thats like a 130 inch screen at average dpi.
I'm much more interested in why I cant pick up cheap ($20) 2 head or 4 head video cards, or ones with decent video out at the same time as VGA out.
I don't run games. 2 meg is good for me. I didn't even *know* that video cards came with 64 MB on them. I can't imagine what 64 mb is used for. All I need is for windows to be painted in W2K. Hell, I don't have any clue as to howe much video memory my laptop has. Unless you play cutting edge games, really *any* VGA card works just fine.
most software (certainly all games coming out now) have not only minimal requirements, but also recommended minimums. if you're in the market to purchase a new video card soon and you're a gamer, look at the recommended minimum for the games about to be released and purchase to that specification. likewise for other applications.
i'm still running a geforce 64mb card and it handles most graphics just fine. as games progress, i'm starting to notice that i need to turn down the highest level of detail settings, but not so much that my game play experience is negatively affected.
Maybe you should of learnt how to construct sentences. But have course you didn't.
1600x1200x32bit = 8mb. make that dual headed you get 16mb. add a bit for local caching of data on the card and you find that 32mb is way more than you need.
if you're even questioning if the cheapest card you can find on the shelves today has enough ram, you're being silly.
video quality and number & type of outputs are all that matter. go buy a game console if you think otherwise.
--
ask not what your pocketbook can do for you but what you can do for your pocketbook.
When do I get my points?
Wow. I didn't realize how clueless most people on slashdot were about hardware.
First, using FSAA you can see graphical improvements with newer cards on older games. Graphics card memory can make a big different in FSAA performence.
Second, AGP is still a fairly slow interface. The more textures you can get into your graphics ram the better -- 128MB may be an overkill for some games but in 6-12 months it won't be.
Third, I don't see much reason to skimp $10-$20 when you're already investing $150+ on a graphics card. You might as well plan ahead.
Fourth, if you can't handle the upgrade cycle of PC gaming buy yourself a console. PC gamers demand better graphics, game makers demand we use newer hardware to do it. Very simple.
Thats no where near true. Abusing drugs is bad. Hell, abusing tylenol is bad (yes i know its a drug) But using tylenol is good.
My 1MB trident SVGA card works just fine. Enlightenment looks great in 800x600x16bit,
and I play alpha centauri, starcraft, freeciv, etc. And I have been using it day and night since around 1993 without it melting, and with no noisy cooling fans. Considering it cost me one buck, I think that it is not a bad bargain.
72 Meg of frame buffer memory, and 256 Meg of texture memory with 30-bit color. Of course, it doesn't run in a PC but, we can dream can't we.
--xPhase
The following sentence is TRUE. The previous sentence is FALSE.
I'm going to hold out for a 128MB card. :)
How do you find out how much memory your card has? I have never replaced the one that came with my Packard Bell. I don't play any high end games, but am just curious as to how much I have.
The day I bought a Voodoo 5 was the same day they were bought out by Nvidia. The story was posted on slashdot while I was out. A week later the 3dfx linux site was down and Nvidia had said that they would not support any of the 3dfx cards. This made it really difficult to get it running well in Linux.
A week after I bought my laptop (Dell) they dropped the price by $150.
I'm considering buying a Geforce4Go around January. They should be obsolete shortly afterwards.
("Virtualized Texture Memory" is prolly a more instinctive nomer.)
3DLabs/Creative's new P10 uses this. It makes the on-card video memory just a cache for streaming textures: so you get unlimited texture sizes, even with just 64MB (the proposed minimum) of video memory... Or limited by your system RAM, actually. I'm not sure if you can apply the same to geometry and colorbuffer data -- could be.
This is totally unlike "AGP texturing", mind you!
Don't you mean "Maybe you should *HAVE* learned"?
Anyone running Mac OS X 10.2 ('Jaguar') would be well advised to spring for the fattest card they can afford. The new compositing engine treats every window as an OpenGL texture, so the more RAM you have the more windows you can open before your graphics card starts pushing textures into main RAM. The performance difference between a 16Mb PowerBook and a 64Mb Power Mac is noticeable (and yes, I know there are other factors in play there :).
If other windowing systems head in the same direction (and MS indicate that Windows will, in a couple of years' time - X... who knows? Anyone have a plan there?), the advice will presumably apply equally.
It's futile to upgrade memory on a video card if the card isn't programmed to take advantage of it.
If you run, say, EverCrack, 64 mb is obsolete now.
When your hardware gets outdated, pluck and chuck.
That sound you hear is a million Macintosh zealots twitching and convulsing while they try and convince themselves that lack of upgradeability is a GOOD thing because it's "less confusing". :)
Sometimes it's best to just let stupid people be stupid.
That's fine. For go you need nineteen by nineteen black and white. I think you can do that. Rather interesting using a Radeon 9700 to play Go.
My GF4 MX will have to do. And it does. "But it's just a slightly improved GF2!"
Heh. That's why there's no noticible difference between my GF4 MX and a true GF4 on anything but EverQuest. I'm sure there'll be differences on Doom III as well, but hey.. Two games? Back when I bought it, I saved > $150 by going with it instead of a full fledged GF4.
But hey, so games of the future will slowly require outrageously more power. Few (Those from iD) will actually need it. Others will 'need' it because of crappy programming.
By the time I need a full fledge GF4, they'll be $30 from a decent online retailer, and everyone will be insisting I get a GF5. I'll probably get neither. Why?
Heat. Between my video card, my processor, and my hard drive, eh.. Let's just say that I'm surprised a bunch of hobos aren't standing around my box to warm their hands.
And the noise.. Even with supposedly quiet fans.. Argh! I can no longer stand silence, for I am always with the humming cacophony of the computer fan.
128MB might seem excessive now, but a year from now 64MB cards might just be obsolete.
I'm tired of this rat race. I'm tired of every six months some hardware company telling me I'm obsolete. I'm sick of companies telling me to buy, buy, buy. Buy until it hurts! Buy until your wallet implodes!
What? Is today's software suddenly going to disappear next year? Are KDE and GNOME suddenly going to decide to render everything in OpenGL? Will Mozilla just sit and stall if I only have 64Meg video? I think not...
A Government Is a Body of People, Usually Notably Ungoverned
seems as though all this is for show and tell sake. 'dude, i got a 128 meg card!' seriously whats the point of going top end right now? My desktop's 32meg ddr worrk fine. i can play pretty mmuch all the new games. For the average gamer 64 wil probably be great for quiite a while. When the need arises for 128 or higher, then it should be bought, not now when there is such a premium on such technology. If it isn't broken, don't fix it.
what happened to spell check? please decode the above comment to your best ability.
I'm not upgrading to 128 megs until it's required by Snood. So there!
That would certainly be acceptable. However, I would tend to think that the cost of making those components modular would mostly negate the benefits of not having to buy a new pcb every time you upgrade. Personally, I'm all for separation of function into three separate devices (output, input, and rendering).
1. A 2D display card with DVI/VGA and TV output. Possibly multiple sets of outputs depending on how "fancy" you want the card to be and how much you're willing to spend.
2. A video input card with coax, firewire, DVI, RCA, etc... input connectors.
3. A card designed solely for 3D rending with a GPU, fast ram, and, most importantly, a standard digital interface to the RAMDAC on the 2D card.
That would allow for the optimum modularity and consumer benefit. Need support for a new kind of output device, or more output devices? Buy a new output card. Want real-time hardware support for a new video compression codec? Buy a new video input card. Want to play the lastest game at reasonable frame-rates? Buy a new 3D card. There wouldn't be any worries about forward compatibility as the video input component isn't really an integral part of the system - it's just been bundled with video cards in recent years. There's the interface between the 2D card's frame buffer and the 3D card's output, but all you need is a one-time digital interface capable of supporting, say, 2048x1536 at 32bpp. Most gamers would be willing to accept that graphics card technology will never be far enough ahead of game software to play at resolutions/bit depths greater than 2048x1536x32 at any kind of reasonable frame-rate (unless of coures you're playing GLQuake on your "GeForce 5 Palladium 400"). Given that, the bandwidth of the bus can stay constant while the memory bandwidth and core clocks on successive models of 3D cards could grow.
might be not how much Video ram you need 32mb vs 64 mb vs 128mb, but how well games are utilizing your video ram.
By this I mean: do games use texture compression? If so what quality v.s. space trade off compression method are they currently using?
Currently you can do just fine with games if have 32mb and enable some sort of texture compression within the game.
Or if the games don't have _any_ texture compression support, but yet it uses a lot of video memory(and you don't want to reduce texture-detail), just go from 32-bit textures to 16-bit textures. This alone will cut texture memory usage by 50%. Also reducing your resolution from 1600x1200 down to 1024x768 while playing games will reduce video memory footprint too.
So to all those people who say, "64 mb will become obsolete", I say yeah right. I have had my geforce2 for almost 3 years, and mind you the UT2k3 still runs at ~35 fps average during heavy fights.
Apple actually uses some nice hardware in their newer PowerMacs. 64 bit/66 MHz PCI, Nvidia GeForce4 graphics, dual CPUs... I wouldn't mind having a dual G4 PowerMac.
Still, the upgrade options do kind of suck. Adaptec, Nvidia, and ATI are the only manufacturers who support the Mac. Bleh.
more is definately better but i'd be especially interested to see the test repeated using a radeon 9700
Base 2 yields only ARTIFICIAL Intelligence
This is a very cheap card for ~$50, does dual head, nice video out w/ 64MB of DDR. Bit slow for gaming but works for me up to Jedi Knight II.
You can set it up for up to 4 screens (2 VGA, one DVI, one TV out) but you can only have 2 independent displays (some will be duplicated). Well supported under Linux too (everything works, including accelerated 3d).
I recall reading about some SGI machines (I think) that could have up to 2GB of video memory...
I know, probably not PC compatible but I nice number in any case.
Probably the Onyx/Onyx2 servers with InfiniteReality graphics.
"Evil will always triumph because good is dumb." -- Dark Helmet
Don't invest in tomorrow's technology today at a premium, when you can get it tomorrow at a discount. That's why smart buyers invest in modular components. When your hardware gets outdated, pluck and chuck.
No! No! No!
Please DO invest today in the top-end graphics cards! Spend two to three hundred $ buying the best cards on the market! (Or more!)
You see, unlike the parent poster, I think this is a positively brilliant plan for each and every one of you in the high-end gaming crowd!
Look at the benefits: State of the art technology, frame rates so fast that subliminal advertising is practical, bitBLTs that could move your entire DNA encoding in one transfer, and colour depth that makes the games so close to real life you never have to leave your chaise-lounge and encounter the real world!
And as a nice bonus for those of us in the category of the less driven to best-of-the-best-damn-the-cost, there is this:
As all of the high end gamers drive the market up, some really decent hardware becomes really cost-effective and affordable for the rest of us!
So yes, Please Please Please DO buy the BEST and Most Expensive! Drive the market as hard as it can be driven! The mild and meek will quietly thank you and buy really nice (but obviously outdated) products for a bargain basement price!
Ooops.... forgot to tag the whole post <SARCASM>
-- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
"if you are completely out of the know, but love gaming, do not but the MX series of cards."
AMEN to that. I helped a buddy pick out a new graphics card last weekend so he could play Battlefield 1942 (which requires hardware T&L). I reccommended a GF4 Ti4200 to him, but he opted for the cheaper GF4 MX 460 instead. (I tried to warn him, really I did)
Hmm... no fan on this heat sink. Oh well.. maybe that's a blessing... no moving parts to break down. I'm sure it won't overheat.. I mean they test this stuff, and if it ran too hot, of course they'd slam a fan on it. Right? Right???
Hmm... Unreal Tourney locks up after 5 minutes.
Hmm... May Payne locks up after 1 minute.
Hmm... BF42 locks up in SECONDS.
How can they sell this shit? Doesn't it get some cursory testing?? I even UNDERclocked the damn thing to minimum speed, it still froze on absolutely everything we threw at it.. the more advanced the graphics, the faster it crashed. Anyway, we returned it and picked up a cheap Radeon 7500 which has been running like a champ. ARE YOU READING THIS, NVIDIA!?
"Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
Me either. Still holding out for the possibly mythical G5/Power4 though.
Adaptec, Nvidia, and ATI are the only manufacturers who support the Mac.
For graphics ATI and Nvidia pretty much cover the bases. Hard drives aren't Mac-specific, just drop in a Western Digital or Seagate, format it using OS X's Disk Utility, and go. What else do you need?
How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
Like Virtual Memory. I don't need a very big swap file, having 768mb of RAM, but wouldn't it be cool to use the unused portion of 128mb as your swap file? When doing apps that don't use much VRAM but gobble lots of DDRAM, an extra 128mb would be cool.
How about a ram disk? I wonder if anyone has written utilities to leverage this extra RAM for such applications. I wonder a lot of things. Like, did I leave the iron on?
# Erik
Because with dual/quad it will split the memory size "perscreen" into halfs/fourths, and they now have those 5 LCD's that stack on top of eachother, and for a really high resoluion project/etc.
Sig: I stole this sig.
These card use up to about 4MB - more like 2MB or less for 16-bit modes, for the framebuffer, and the rest is used solely for storing textures.
If you do not use OpenGL/Direct3D, then any RAM above, say 8MB (you may be doing dual or triple-head at 1600x1200 32bit or more), is completely useless.
The extra bandwith on the cards is also useless, as only 3D operations are accelerated across the super-fast busses built into these cards.
Everything else, including 2D blits in the majority of available OpenGL/Direct3D drivers are handled by the host CPU and involve reading from system RAM and passing that data across the AGP bus.
I am not aware of many (any?) games that can take advantage of more than 64MB of texture RAM, and while games that *may* take advantage of >64MB are on the horizon, the big news for games is vertex/pixel shaders, rather than the ability to texture map hundreds of megabytes of pixel data per frame.
There are applications that will benefit from the availablity of 128MB or more texture RAM, but these are typically custom-written scientific visualisation apps, or conceivably you could use 128MB of textures to do realtime previews in your lightwave/3DS Max/Maya/Blender scenes.
However, the actual utility of this RAM for most desktop users and even gamers is rather questionable. I don't doubt that the Radeon 9700 and the NVidia Ti4600 are fast cards, but they still rely heavily on the host CPU to achieve their stellar performance, as opposed to some of the professional cards which provide much more capable geometry engines and accelerate practically all of the openGL pipeline, as opposed to the consumer cards which are focussed mostly on texturing and fillrate optimization, ideal form games but not necessarily optimal for other forms of 3D activity.
That being said, the pace of development from Intel and AMD have made it more difficult to justify using dedicated hardware for these seteps, as a 2GHz Athlon will probably out-light-and-transform dedicated OpenGL hardware, which is much more costly and low-volume to produce.
The SGI O2 is a good axample of a machine that simply uses system memory to store textures, and while the SGI's graphics system is not in the same class as some of the more modern 3D boards from NVidia and 3DLabs, it is certainly sufficient to do impressive texture-mapping demos. This is really not an option on the current x86 architectures, but is a useful example of the 'other' way to handle texture memory, as it allows the user of the system to make maximum use of the resources available - i.e. when 3D graphics are not used, the 'texture memory' is available to the apps, and vice-versa.
I think it is amazing that we now have consumer cards that contain more texture memory than was typically available as system RAM in a mid-range 3D workstation a few years ago, but the unfortunate thing is that very, very few people are able to put those capabilities to real use with the current crop of system architectures, applications and games available
I gots ta ding a ding dang my dang a long ling long
That sound you hear is a million Macintosh zealots twitching and convulsing while they try and convince themselves that lack of upgradeability is a GOOD thing because it's "less confusing". :)
Actually it's the sound of them pointing and laughing because the only thing to do with year old PC components is "pluck and chuck" as the man said. The mac zealots are all watching their two year old hardware draw bids on ebay and taking more than half of their original purchase price to the bank. And people say macs are more expensive than PCs...
good job. if it's taken you this long to realise that hardware will eventually be surpassed and made redundant, then you were just born. or you're bill gates.... "nobody will ever need more than 640k of ram"... why don't you buy what you can afford, then next year, when you KNOW your card will be obsolete buy another one.
Buy one Ti4200 64Meg version, overclock core to 305Mhz, memory to 580Mhz. Stability? No problem.
Seriously you can't forget to mention that the Ti4200's overclock like crazy. That's why they're the best budget card.
That's just my Ti4200. I'm sure with some RAM sinks on it (like other 4200's have) I could get the memory to ~600Mhz.
-- taking over the world, we are.
I bought the Radeon 9000 Pro, I believe its the best budget video game card out there. It supports dx 8.1, has hardware DVD decoding, and has dual monitor support. The DVD playback is superior to any geforce. Every game out right now will run fine on this card except badly coded games like GTA III. The ONLY drawback of the card compared to the Geforces is Ati hasn't and probably won't release drivers for linux until another year. The drivers in windows seem to be very stable, I haven't had any crashes or hangs in win2kpro sp3 as of yet. If XFree86 or Ati releases linux drivers soon for this card, then its a steal especially since you can get the non-pro version for under $100 online. The built by ati cards are better though because if/when drivers come out in linux they'll be tailored for the built by ati cards rather than the powered by ati cards.
Q. How are deer nuts and beer nuts the same?
A. They're both under a buck!
Dude, they get more money back because they start life as twice as expensive! PCs don't hold their value as much because they start at rock-bottom pricing. Sheesh, the reality distortion field is pretty strong around here.
Sometimes it's best to just let stupid people be stupid.
can we add a (Score : - 1 Failure to respond to baseball bat of sarcasm) mod?
You don't need Geeksintraining if you're on Slashdot.
According to Anandtech's review of the Radeon 9700 (http://www.anandtech.com/showdoc.html?i=1656&p=24 ), Doom 3 will require at least 80MB of graphics memory. Go get the 128MB card.
InfiniteReality 4 can be ordered with up to 11 GB of "gfx ram". 1 GB is dedicated for textures, the remaining 10 GB is for the various buffers (frambuffer, puffers, etc).
First Tech Report tells us that AGP sucks because it does what it is designed to do, and now we learn that more RAM is better.
This is news?
The article is silly. 64MB of RAM on my video card will not be obsolete in the foreseeable future. Sorry, but not everyone considers Doom III a critical application.
And the article fails to address the fact that some 64MB cards have higher quality RAM that can run at higher clock speeds than some 128MB cards that are being sold because people want more, more, more.
... all of the fucking dick comparisons. "I have a 64 MB Super mega ultra speedy card" "Yeah, well, I have the 128 MB super destructor blah blah". You know what? Any fucking idiot can walk into Best Buy and buy the best fucking video card. Hell, my father can barely turn on his computer and he buys the newest graphics card every few months for playing games. Big fucking deal.
I'm impressed by people who can get by with old, "outdated" hardware. That's REAL geekdom. Anyone who can make their old shit work and is proud of it is a real geek. People who buy the newest just to buy the newest are nothing but the new yuppies. How fucking boring.
You're thinking of the Voodoo Graphics and Voodoo 2 from 3Dfx, and you're correct - they were replaced by more popular all-in-one cards such as the voodoo 3. However, the reason that all-in-one cards were preferable at that time was that the connectors between the 2d and 3d cards were analogue. Everyone using a VG or V2 had to run a short vga cable out of their 2d card and into their 3d card. Their monitor then plugged into the 3d card, which operated as a pass-through device when not in use. Needless to say, this kind of setup wasn't the best for signal quality. Also, since it was outside the case, it was prone to being kicked or knocked out of place during an energetic gaming session.
Making the interface digital, placing it inside the case, and supporting resolutions that the inevitable hardware-game performance leapfrogging will never let us approach would, in my non-hardware-developer opinion, be enough to solve those old problems and make that kind of setup popular.
On a side note, the all-in-one card that directly followed the pass-through cards in 3Dfx's line-up, the Voodoo Banshee, developed an absolutely awful reputation for performance and stability. It was so bad, in fact, that its successor which should have been called the Banshee II as it was, essentially, a bug and performance fix on the original, was renamed and marketed to great success as the Voodoo 3.
Matrox has come up with a crazy-ass video card called the Odyssey Xpro.
1GB of 128-bit DDR memory at 333MHz
1GHz Motorola 7455 CPU (i.e. an apple G4 chip)
custom memory controller
SIMD vector math unit
PCI-X host interface
Yes, you can be the first on your block to have a graphics card that runs its own operating system!
Unless you're not using a double buffered window compositor. For instance my os of choice keeps all windows as seperate objects in vram and then composites them into a single image. That means I need more vram 1600x1200 + pixels for every window on screen. The advantage being that my os can update all windows in realtime with no artifacts or wait. Of couse I need a lot of memory on my video card to do that, but there again why limit an os's capabilities to yesterdays hardware. I know you don't need it but if you can have it why not use it (see gui).
Quartz Extreme.
:-D
Ok Ok, so it's a Mac OS X thing, so what? How long before M$ innovates this feature into Windows? How long before it's patched into XFree86?
Think of all the cool things you can do, both for visual pleasure and UI functionality by operating in an accelerated, 3D enviroment, while the main CPU is free to crunch away at whatever it is you have your CPU doing, thus improving overall speed. Yes, I realize the CPU still has to intruct the card of what to do, but at least we're not blitting as we're trying to host web pages, for example.
For that you're going to need texture memory. Lots of texture memory. When you run out of memory on the card, the framebuffers must be stored in RAM. When those framebuffers are needed, you'll need to swap them into the card's RAM. This will cause the main CPU to stutter as it pumps a couple 8-9MB buffers through the system & PCI bus, which, needless to say, will get old fast, especially if the framebuffers get paged out to a swap file. Yuck!
Of course, maybe you should wait until the other 2 of the Big Three implement this in some form (I know some work as been done on a 3D window manager for X, no idea if it's meant to take advantage of acceleration, though). I've heard rumor that M$ is working on it for Windows XP(ensive) 2005 or 6 or whatever it is, and I'm sure some Linux hacker has it working on his overclocked Athlon box already. Either way, you probably want to be ready for this. Or wait and buy a card when it finally happens, when 128MB will be standard.
Since color depths will probably never exceed 48-bit (32-bit + alpha), screen resolutions are fine at 2???X???? or whatever the current highest is, it'd take quite a few windows open at once to framebuffer all that memory up. Assuming about 8 megs per window, which is admittedly above average for most windows (sans Photoshop or web browsers), you'd get about 14 or 15 windows open at once.
Oh well, someday, you'll be sorry your card doesn't have 512MB on-board
CAn'T CompreHend SARcaSm?
...I'm sure I'm not the only one wondering, considering the topic: when are we going to see a Doom3 demo?
Here's what Tim Sweeney says about texture caching:
"This is something Carmack and I have been pushing 3D card makers to implement for a very long time. Basically it enables us to use far more textures than we currently can. You won't see immediate improvements with current games, because games always avoid using more textures than fit in video memory, otherwise you get into texture swapping and performance becomes totally unacceptable. Virtual texturing makes swapping performance acceptable, because only the blocks texels that are actually rendered are transferred to video memory, on demand.
Then video memory starts to look like a cache, and you can get away with less of it - typically you only need enough to hold the frame buffer, back buffer, and the blocks of texels that are rendered in the current scene, as opposed to all the textures in memory. So this should let IHV's include less video RAM without losing performance, and therefore faster RAM at less cost.
This does for rendering what virtual memory did for operating systems: it eliminates the hardcoded limitation on RAM (from the application's point of view.)"
My Bondi Blue iMac has ability to upgrade the video memory from 2MB to 6MB....
Yes I'm trolling. But this is also good advice.
DON'T buy an ATI.
The DRI team aren't allowed to implement S3 Texture Compression, so you won't be able to run UT2003 or any other games which use Texture compression.
The DRI team aren't allowed to implement ATI's HyperZ technology.
The Gatos team aren't allowed to implement TV-out.
Everywhere I turn ATI are advising that I am not allowed to use feature 'X' under Linux.
ATI are now releasing closed-source FireGL drivers for their newer Radeons. But I paid $AUS500 for my 64MB DDR VIVO Radeon only a year ago and I don't need to upgrade yet thankyou. And the FireGL drivers are slower and less stable than the DRI drivers.
ATI should provide closed-source binary-only modules for the DRI drivers to add features which are patented. But instead they force their customers to upgrade early and suffer inferior quality drivers. Not I! I am going back to bloody nVidia. And I swore I'd never do that..
Dude, can you do math?
The percentage of money you can get for your old PC hardware is *much* less then that of a mac.
For me, it was a minimum $50 difference with "Best Buy" prices. But the same card I bought for $129 (plus $30 rebate I need to cash in) at Best Buy was $199 at a nearby Circuit City.
:) ).....
Also, manufacturer of the card does make a difference. Just a note (look a PNY's RAM sinks. wheee doggy
Not so long ago 32MB was the top end for graphics memory...
32 Megs! Hell, not so long ago 32 megs was the top end for hard drives! My video card had like 32k or so.
damn I'm getting old...
They suck.
;->
If you store anything in them for any length of time the auto-defrost cycle will cause ice crystals to melt and reform, getting larger each time. This is not a good thing for correct food storage. Now, if all you are storing is microwaveable meals it should be fine
Recently, I decided that my old 4MB card was too puny for my needs, and went shopping for a new video card.
I had $22.
Almost every store I went to was pushing 128MB cards with 3d acceleration and over features, for over $200.
Way overkill.
Other stores hadn't the foggiest idea what I was talking about, and tried to sell me TV tuner cards, for an average of $220.
Wrongo, buddy.
Eventually, I found *ONE* card in an obscure shelf of the nerd-store, mixed with all the super-overkill-$200+ cards. It had 8 MB of Ram, and was priced at $19.
That card now powers my video operations.
Why were they so anxious to sell me the big-cards when I so obviously could not afford it?
Ok really. We all read the article, and it prettymuch said what we thought it would say. Only at rediculously high texture sizes did you get any bennefit from the 128 meg vs 64 meg. All of his numbers show it. After each test he comments how little difference it made... Then at the end he goes on and on about how you could get a 128meg card, cause its 1337, and really does make a difference. I'm sorry but please. He shows one thing and says another. Blahh.
You are only young once, but you can stay immature indefinitely.
640k :)
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
How about a PCI video capture card (USB sucks), SCSI host adapter (for those cheap SCSI drives on ebay), second NIC (having two NICs lets you share your broadband connection), ATA 133 IDE controller (for that new Western Digital you mentioned), sound card (Creative Labs doesn't seem to support the Mac any more...?), hardware MPEG encoder/decoder, cryptography co-processor, etc.
:)
There's a lot more than ATI and Seagate out there. I can deal with not having Matrox video cards (kinda sucks) or Tekram SCSI cards (oh well), but paying double the PC price for your hardware -- when you can even find any upgrades -- is just outrageous. It's better to just buy a brand new Mac than try to upgrade an old Mac. I'm sure they're designed that way.
If you're a Mac user ignore the above post. Quartz Extreme really chews up VRAM: 16MB minimum, 32MB recommended. If you're buying a new card then shoot for 64MB. If you do any kind of serious OpenGL work that isn't full screen, take that into account. I think 128 MB might be overkill for the time being...
This may have been mentioned already, but as a computer designer at a large controls company, we run into the "minimum memory density" problem all the time. We might need X amount of RAM, but end up buying 4X amount of RAM because it's the smallest that is available... It's not that they're trying to see you more RAM than you need. They might just be selling the smallest RAM they can buy.
What is this strange concept, "enough"? Today's cards are so
primitive, they can't even do raytracing at _all_, much less
at a decent framerate, or with any nice effects. I want a
video card that produces such quality, I can take a screen
shot and compare it against competition-quality raytraced
images... and I want a framerate that can keep up with my
monitor's refresh rate. And I want all that by 2050, so get
cracking...
Cut that out, or I will ship you to Norilsk in a box.
Exactly. I always buy hardware that is currently in the sweet spot for pricing. It's the best way to ensure that you get your money's worth. You just need to do a little research on pricewatch.com, or a similar service, before you buy. Simply scan the prices and weigh the average price against performace. Just recently I put together a new system:
Gigabyte GA-7VRX ($80)
AMD Athlon XP 1800 ($80)
Crucial Micron 256MB PC2100 ($65 x 2)
Western Digital 80GB 7200RPM ($105)
ATI Radeon 7500 64MB ($62)
Antec 660AMG 330W ($100)
I could have went for the XP 2200, but it's twice the price of the 1800. (Obviously it's not twice as fast.) I could have went for the latest and greatest RAM, and the motherboard that supports it, but again, the price doesn't justify the performance. The case was expensive but that's more of a long-term investment.
It's funny to see people still dropping $1500+ on a new computer when they could get 80-90% of the performance for 50% of the price.
What the hell kind of question is that? I mean, it's like saying how much porn is enough... The answer is obvious you can NEVER have enough.... Geesh
You are not insane. 40fps is nice when you are walking around, but when 50 guys walk in the room and fire rockets at you that 40fps takes a quick dive really fast. In fact, if the fps drops low enough your computer might even slow down also which would prevent you from dodging those rockets.
A good 100fps when walking around gives you a nice buffer so that when the action gets intense, your machine doesn't blink an eye.
Yes, that's exactly what Quartz Extreme does. It really makes a difference, espeically when you have a lot going on in the GUI.
:-(
I wish i had a video card worthy of trying this out on
CAn'T CompreHend SARcaSm?
Day X+4 months: Microsoft ships NT 5.0 for Intel.with a big media
event on TV. IBM begins to ship Debian 4.6 as the
standard OS on all machines from mainframe to PC
and announces the move on Slashdot.
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