Valve could win some points by NOT forcing their methods down everyone elses throats. From their bloated ingame overlay, to their irritating policy of posting all DLC as seperate games on the main page:P You might have heard about EA having to remove some of their newer games from Steam because they didn't wanna sell the DLC on steam, but through their websites, and the games clients.
Because they're "Nutters"? The argument is hilarious to me as you paint the entirety of those who support more responsible exploration and experimentation in space using unmanned drones, and so forth, As opposed to flying people to this or that body as a PR stunt with the same brush as you paint those who believe we're just a hyper drive away from light saber fights with giant cat men. It's no more honest an argument than to accuse you and your ilk of being luddites or anti-intellectuals for not supporting these specific technologies.
Odd how I even qualified my comment with "In my experience" and continued to outline the limited sample size. Almost as though I was making this point myself. Excellent addition to the discussion, though.
I'll weigh in here to say that in my experience desktops are becoming less desirable to most consumers. My own parents and sister ended up getting rid of their desktop itself (and the need for a desk/chair in the den to go with it) because they'd been using their laptops and cell phones for the last few years and couldn't really justify the room it was taking up. Likewise I don't know a single family member looking to replace their aging desktops for anything but gaming, most are content to use their netbooks and laptops when they need anything more than a web terminal on their mobile devices. Even amongst my friends it's only the gamers and one of the musicians who are at all interested in desktops.
This listing shows roughly the same values, with the US leading at 88.8/100 and Canada taking up the rear with 30.8/100. I'd always assumed we canucks would rank far higher given the uproar here over the gun registry.
Hasn't Valve loudly and widely said that if they ever have to turn off the authentication servers the plan is to remove the necessity for them? That said, my issue with Valve is more to do with them trying to enforce certain idiotic standards. The slap fight between them and EA at the moment is ridiculous. It seems since EA didn't want to sell some or all of their DLC in the Steam store (instead having in game or onsite browsers for those purchases) they were forced to remove certain games like Dragon Age 2 and Crysis 2. Who knows how much of this is bad blood over EA wanting their own content distribution service in Origin, but either way Valve trying to tell other developers how they can and cannot distribute DLC is over the line. I'd care a lot less if Valve didn't have the most annoying method around for advertising this shit. No, I don't need to see Magicka and it's ten bloody DLC packs each time I look at the list of new releases.
I just double checked http://www.google.com/transliterate/ which has been handy when I'm on a pc that's only got english language packs installed, but that seems to be doomed as well:(
Funny how revisionist history works. During my school years my history books were written to imply that the retaliation was mostly on the part of Canadians with nominal support from the British, downplaying its relevance in the larger conflict. I suppose they thought we needed something to chest thump over aside from Vimy Ridge.
I use my 42inch TV as my main monitor, with a 21inch panel sitting on top of the tower off to its side. After doing this for six months or so, I cannot see myself going back to two normal monitors anytime soon, my vision be damned!
I don't have the time to poke around online for an example of it, but if you're okay with the backpack design Swissgear makes one that fits my 18" perfectly.
Also, just a random thought, but we wouldn't consider the early Super Mario games too long would we? Despite the fact that the vast majority of players will never finish them.
Fun is subjective, there are a great many objectively terrible games that I can go back and enjoy for one reason or another. That said I agree that there are a lot of games requiring a bigger commitment of time that are worth playing, The Bioware library is one shining example, but there are other developers offering up solid gold as well. The real answer is to make your game as long as it needs to be and no longer. If you're completely out of ideas and thinking of resorting to a standard sewer level: You're done. If you just can't stop weaving magic, polish a product you're happy with and then expand upon it.
But most importantly, don't just try to data mine an optimal game length and shovel junk in, or cut gold out just to fit that mold.
Just going to throw this out there:
I would assume the reason that most people don't finish Heavy Rain has less to do with it being too long, and more to do with it not being a great deal of fun to sit down and play. It's a different sort of experience.
Examine the name closely, I got a laugh out of it too.
Something tells me Bullit wouldn't have had such a great chase scene if the city were flat.
Valve could win some points by NOT forcing their methods down everyone elses throats. From their bloated ingame overlay, to their irritating policy of posting all DLC as seperate games on the main page :P You might have heard about EA having to remove some of their newer games from Steam because they didn't wanna sell the DLC on steam, but through their websites, and the games clients.
Because they're "Nutters"? The argument is hilarious to me as you paint the entirety of those who support more responsible exploration and experimentation in space using unmanned drones, and so forth, As opposed to flying people to this or that body as a PR stunt with the same brush as you paint those who believe we're just a hyper drive away from light saber fights with giant cat men. It's no more honest an argument than to accuse you and your ilk of being luddites or anti-intellectuals for not supporting these specific technologies.
Odd how I even qualified my comment with "In my experience" and continued to outline the limited sample size. Almost as though I was making this point myself. Excellent addition to the discussion, though.
I'm just confused as to what point the owls are brought in?
I'll weigh in here to say that in my experience desktops are becoming less desirable to most consumers. My own parents and sister ended up getting rid of their desktop itself (and the need for a desk/chair in the den to go with it) because they'd been using their laptops and cell phones for the last few years and couldn't really justify the room it was taking up. Likewise I don't know a single family member looking to replace their aging desktops for anything but gaming, most are content to use their netbooks and laptops when they need anything more than a web terminal on their mobile devices. Even amongst my friends it's only the gamers and one of the musicians who are at all interested in desktops.
The Gremlins are allergic to the gold, you see.
The phrase " When in Rome... " comes to mind on the topic of common sense.
This listing shows roughly the same values, with the US leading at 88.8/100 and Canada taking up the rear with 30.8/100. I'd always assumed we canucks would rank far higher given the uproar here over the gun registry.
The PC Port of Diablo? That would be the one they modified from the original console version right? Hur hur hur. Keep your joystick, kid.
Hasn't Valve loudly and widely said that if they ever have to turn off the authentication servers the plan is to remove the necessity for them? That said, my issue with Valve is more to do with them trying to enforce certain idiotic standards. The slap fight between them and EA at the moment is ridiculous. It seems since EA didn't want to sell some or all of their DLC in the Steam store (instead having in game or onsite browsers for those purchases) they were forced to remove certain games like Dragon Age 2 and Crysis 2. Who knows how much of this is bad blood over EA wanting their own content distribution service in Origin, but either way Valve trying to tell other developers how they can and cannot distribute DLC is over the line. I'd care a lot less if Valve didn't have the most annoying method around for advertising this shit. No, I don't need to see Magicka and it's ten bloody DLC packs each time I look at the list of new releases.
Didn't read TFA but I assume that could have something to do with the 10% or more secular population
I find your theory to be a deep Wednesday at best.
Learn the difference between a a just and unjust law.
I just double checked http://www.google.com/transliterate/ which has been handy when I'm on a pc that's only got english language packs installed, but that seems to be doomed as well :(
Funny how revisionist history works. During my school years my history books were written to imply that the retaliation was mostly on the part of Canadians with nominal support from the British, downplaying its relevance in the larger conflict. I suppose they thought we needed something to chest thump over aside from Vimy Ridge.
I use my 42inch TV as my main monitor, with a 21inch panel sitting on top of the tower off to its side. After doing this for six months or so, I cannot see myself going back to two normal monitors anytime soon, my vision be damned!
Sorry that should have been inches not feet, heh.
I don't have the time to poke around online for an example of it, but if you're okay with the backpack design Swissgear makes one that fits my 18" perfectly.
Also, just a random thought, but we wouldn't consider the early Super Mario games too long would we? Despite the fact that the vast majority of players will never finish them.
Fun is subjective, there are a great many objectively terrible games that I can go back and enjoy for one reason or another. That said I agree that there are a lot of games requiring a bigger commitment of time that are worth playing, The Bioware library is one shining example, but there are other developers offering up solid gold as well. The real answer is to make your game as long as it needs to be and no longer. If you're completely out of ideas and thinking of resorting to a standard sewer level: You're done. If you just can't stop weaving magic, polish a product you're happy with and then expand upon it.
But most importantly, don't just try to data mine an optimal game length and shovel junk in, or cut gold out just to fit that mold.
Just going to throw this out there:
I would assume the reason that most people don't finish Heavy Rain has less to do with it being too long, and more to do with it not being a great deal of fun to sit down and play. It's a different sort of experience.
But just think, a billion saved by businesses! Obviously that will trickle do—
hahahaha oh god I just can't do it.
Because time travel is a bigger issue than storage space? Why don't you try taking a picture of yesterdays sunset, and get back to me?