We've got a Poundland now. Before that it was a short-lived In-shops kind of market thing (which was actually kind of good. Lost of cheap kids clothes and birthday cards).
This is also one of the reasons Woolworths went under a few years ago.
GAME/Gamestation had an outright monopoly on highstreet gaming up until a few years ago when Supermarkets started stocking AAA titles (rather than the usual bargain basement rubbish they used to), and even then Supermarkets are hardly High Street.
In my City, Glasgow, we had about 5 in the City Center alone (including a kiosk in Hamleys Toy shop, which is in the SAME shopping center as a fully-fledge GAME store), and about 8 in total when you count the Out-of-town shopping centers.
Kneecapping half of their stores will still give them pretty much the same presence they used to. I doubt anyone will be put out.
Each Redstone block can have up to 6 input/output combinations (ie, 5 inputs, 1 output, or 2 inputs 4 outputs etc) making each one an up-to-5-input NOR gate. As we all know, a 1-input 1-output NOR gate is simply a NOT gate.
This is pretty much required in the Scottish Education System for all teachers and for final exams. Atleast, when I was doing Standard Grade (16) and Highers (17-18) all of a decade ago.
The standard line was "show your work, you get an extra mark for it and it's free. Everyone likes free stuff"
It's the opposite of intuitive, I had to have someone take me through how to upload a simple SCORM course the first time. It's burried under about six menus, half of which tend to be un-alt-tagged generic icons. Needless to say that a year later when we had to do it again I had completely forgotten how to do it.
It's *really* clunky, and every one I've seen uses frames like they're going out of fashion. Rather than, you know, DOA.
Gun control never works in a country that already has an abundance of guns. The UK has absolute gun control.
All we have are stabbings. Attempts to curb knife ownership have failed. People still get stabbed all the time. Keeping weapons off the streets is simple. Getting them off the streets once they're there is next to impossible.
so, they could easilly nuke Tel Aviv and not disturb Jerusalem. Israel has more than one population center, and Tel Aviv IS the major financial center.
Sounds like these people need to Go Compare! They're so Money Supermarket they don't even know it. Comparing the Market is Simples.
The UK has such an industry in Car insurance that Industry hints and tips have been automated into websites that are entirely their OWN industry. All with their own REALLY annoying adverts.
One of the things I currently hate about the games industry is the difference between release dates across the world. Okay, it's about 5 days between US and UK, but it can be months until somewhere like Australia can get it. and it even happens on STEAM and other Digital Distributers, which is frankly *insane*.
I don't pirate, (not for about 6 years), and I buy very few AAA titles (most don't interest me) and cheap Indie games or F2P games are much more fun imo. Something like Tribes Ascend, or Minecraft have given me alot more enjoyment, and alot more TIME put into it, than something like Call of Duty or Halo could ever give.
I bought Deus Ex:Human Revolution and enjoyed that alot, but I didn't buy the DLC until it was in the 66% off sale on Steam. I'm not upset that I didn't get the main game for that, since I'm more than happy to pay a bit extra for Day-1 play.
There's keeping in touch with friends and family and then there's checking in using 4Square when meeting with the President. A FB Page, in regards to a high-ranking official, should be kept separate from their working lives. No posting of your movements, no friending your colleagues unless you've met them and agreed to before hand (infact, that's common sense when it comes to FB normally). The fact that this Admiral, out of the blue, adds them to FB and they don't bat an eyelid or even think to pick up the phone to ask him if it's genuine...
AFAIK, The official plot for the Matrix continued in the now-defunct Matrix Online MMO. I played it for a while, but the plot was less apparent or interesting than the sequel films.
There were lots of good "Bits" of 2 and 3. Like the first Smith fight in the park, or the highway chase, or the zion fight. The Hovercraft race-against-time chase down the narrow passage. The Merovingian scenes. They had the potential to be really good. But for some reason they weren't.
The problem is that they spent *far* too long on these bits with nothing to break them up. If they weren't fighting for ages, they were talking your ears off. I remember feeling like my eyes were about to start bleeding during that first Smith fight (partly due to the bad CGI). The Zion fight focused on the mech walkers too much and not enough on the foot soldiers, or the drama behind it. It was all action, for the full duration.
The fight scenes were all fighting, and no plot progression, and plot progression happened in massive info dumps.
Remember in the first film where Neo first takes on two agents on top of the building? That was an awesome scene and lasted one minute. It progressed the plot by making you realise Neo IS the One, and it was pretty awesome to watch. The climactic lobby fight scene was 3 minutes long and showed what exactly was possible in the Matrix. The subway fight was 4 and showed Neo going toe-to-toe with Smith for the first time. Between each of these was somewhat of a breather to let the audience relax. The film was well paced between fights and dialogue.
Now take Reloaded. The mid-film vs Smith scene in lasted over five minutes, was mostly blurry, bad CGI and did sod all to move the plot forward. The Architect on the other hand was EIGHT minutes long, 'moving the plot forward' is an understatement, as it pretty much WAS the plot, and such a large dump of information was boring as fuck. If they weren't relentlessly chaining fights they were droning on and on incessantly.
If we have a fundamental aversion to violence, then why are we entertained by it? Personally I think it's the lack of consequences that entertainment-based violence offers. That our built-in aversion to violence is a more wide-ranging built-in aversion to getting into situations that would end badly for us. A Risk/Reward system built in to our biology.
There are two free-to-play models that I've seen Pay to Win and Pay for Time
Pay to Win involves payment-only items that give a distinct advantage over other players. Games like APB contain Pay-To-Win models. Sure, these Pay-to-win items in the hands of an idiot will not confer any advantage over a skilled player with base weapons, but pay-for-exclusive weapons with unique properties (in the case of APB, silencers) scream Pay-to-win. I'm told there are some MMOs that follow this route, but I don't know which ones they are. World of Tanks I think got brought up but I don't even know if that's actually an MMO.
Pay for Time involves paying for items that you could otherwise get if you played the game for longer, and give no advantage other than you play the game for less amounts of time. In a game like LoL most things (i believe) are open to everyone with enough XP, but XP is so much of a dribble for non-paying customers that the incentive is there to speed that process up with a bit of cash. Same goes for the in-beta Tribes Ascend and, ofcourse, Team Fortress 2. Lord of the Rings Online has this model (sort of) on top of a pay-for-content model (buying questing areas) which can be bought using in-game points (that you can earn X per day, or suppliment with cash) but good luck buying it that way. You'll need to grind for weeks just to get it for free.
We've got a Poundland now.
Before that it was a short-lived In-shops kind of market thing (which was actually kind of good. Lost of cheap kids clothes and birthday cards).
wtf, it cut off half my coment. MVC is already faster than the old ASP.NET WebForms/Viewstate model they used to use.
If they don't, just fork it.
MVC is already about 5x faster than the old
Stuffed up your nose in order to escape the army?
This is also one of the reasons Woolworths went under a few years ago.
GAME/Gamestation had an outright monopoly on highstreet gaming up until a few years ago when Supermarkets started stocking AAA titles (rather than the usual bargain basement rubbish they used to), and even then Supermarkets are hardly High Street.
In my City, Glasgow, we had about 5 in the City Center alone (including a kiosk in Hamleys Toy shop, which is in the SAME shopping center as a fully-fledge GAME store), and about 8 in total when you count the Out-of-town shopping centers.
Kneecapping half of their stores will still give them pretty much the same presence they used to. I doubt anyone will be put out.
No, you have a NOR gate. Redstone torches on the side of a block can have multiple OR inputs and negates the input.
Each Redstone block can have up to 6 input/output combinations (ie, 5 inputs, 1 output, or 2 inputs 4 outputs etc) making each one an up-to-5-input NOR gate. As we all know, a 1-input 1-output NOR gate is simply a NOT gate.
This is pretty much required in the Scottish Education System for all teachers and for final exams. Atleast, when I was doing Standard Grade (16) and Highers (17-18) all of a decade ago.
The standard line was "show your work, you get an extra mark for it and it's free. Everyone likes free stuff"
Or developing for it.
It's the opposite of intuitive, I had to have someone take me through how to upload a simple SCORM course the first time. It's burried under about six menus, half of which tend to be un-alt-tagged generic icons. Needless to say that a year later when we had to do it again I had completely forgotten how to do it.
It's *really* clunky, and every one I've seen uses frames like they're going out of fashion. Rather than, you know, DOA.
There's more naked violent children in Lord of the Flies than there is in Enders Game.
Read that at school when I was 14.
Then the referee, who takes the chess set with him.
Gun control never works in a country that already has an abundance of guns.
The UK has absolute gun control.
All we have are stabbings. Attempts to curb knife ownership have failed. People still get stabbed all the time.
Keeping weapons off the streets is simple. Getting them off the streets once they're there is next to impossible.
wasn't particularly obvious as to whether it was a rail line or a tube line. Don't think anyone would have thought it was a road tunnel though.
so, they could easilly nuke Tel Aviv and not disturb Jerusalem. Israel has more than one population center, and Tel Aviv IS the major financial center.
Sounds like these people need to Go Compare! They're so Money Supermarket they don't even know it. Comparing the Market is Simples.
The UK has such an industry in Car insurance that Industry hints and tips have been automated into websites that are entirely their OWN industry. All with their own REALLY annoying adverts.
It also has shit netcode
They've recently hired the guys who made the Bukkit server plugin to work on the multiplayer, so here's hoping it gets alot better quickly.
I'm going to give needy orphaned children AIDES
Lower the price AND make distribution easier.
One of the things I currently hate about the games industry is the difference between release dates across the world. Okay, it's about 5 days between US and UK, but it can be months until somewhere like Australia can get it. and it even happens on STEAM and other Digital Distributers, which is frankly *insane*.
I don't pirate, (not for about 6 years), and I buy very few AAA titles (most don't interest me) and cheap Indie games or F2P games are much more fun imo. Something like Tribes Ascend, or Minecraft have given me alot more enjoyment, and alot more TIME put into it, than something like Call of Duty or Halo could ever give.
I bought Deus Ex:Human Revolution and enjoyed that alot, but I didn't buy the DLC until it was in the 66% off sale on Steam. I'm not upset that I didn't get the main game for that, since I'm more than happy to pay a bit extra for Day-1 play.
Because Pi is closer to 4 than it is to 3. If you're playing the Price is Right it is anyway.
There's keeping in touch with friends and family and then there's checking in using 4Square when meeting with the President. A FB Page, in regards to a high-ranking official, should be kept separate from their working lives. No posting of your movements, no friending your colleagues unless you've met them and agreed to before hand (infact, that's common sense when it comes to FB normally).
The fact that this Admiral, out of the blue, adds them to FB and they don't bat an eyelid or even think to pick up the phone to ask him if it's genuine...
AFAIK, The official plot for the Matrix continued in the now-defunct Matrix Online MMO. I played it for a while, but the plot was less apparent or interesting than the sequel films.
There were lots of good "Bits" of 2 and 3. Like the first Smith fight in the park, or the highway chase, or the zion fight. The Hovercraft race-against-time chase down the narrow passage. The Merovingian scenes. They had the potential to be really good. But for some reason they weren't.
The problem is that they spent *far* too long on these bits with nothing to break them up. If they weren't fighting for ages, they were talking your ears off. I remember feeling like my eyes were about to start bleeding during that first Smith fight (partly due to the bad CGI). The Zion fight focused on the mech walkers too much and not enough on the foot soldiers, or the drama behind it. It was all action, for the full duration.
The fight scenes were all fighting, and no plot progression, and plot progression happened in massive info dumps.
Remember in the first film where Neo first takes on two agents on top of the building? That was an awesome scene and lasted one minute. It progressed the plot by making you realise Neo IS the One, and it was pretty awesome to watch. The climactic lobby fight scene was 3 minutes long and showed what exactly was possible in the Matrix. The subway fight was 4 and showed Neo going toe-to-toe with Smith for the first time. Between each of these was somewhat of a breather to let the audience relax. The film was well paced between fights and dialogue.
Now take Reloaded. The mid-film vs Smith scene in lasted over five minutes, was mostly blurry, bad CGI and did sod all to move the plot forward. The Architect on the other hand was EIGHT minutes long, 'moving the plot forward' is an understatement, as it pretty much WAS the plot, and such a large dump of information was boring as fuck. If they weren't relentlessly chaining fights they were droning on and on incessantly.
If we have a fundamental aversion to violence, then why are we entertained by it?
Personally I think it's the lack of consequences that entertainment-based violence offers. That our built-in aversion to violence is a more wide-ranging built-in aversion to getting into situations that would end badly for us. A Risk/Reward system built in to our biology.
Also, *Doffs hat* Have a nice day.
There are two free-to-play models that I've seen
Pay to Win and
Pay for Time
Pay to Win involves payment-only items that give a distinct advantage over other players. Games like APB contain Pay-To-Win models. Sure, these Pay-to-win items in the hands of an idiot will not confer any advantage over a skilled player with base weapons, but pay-for-exclusive weapons with unique properties (in the case of APB, silencers) scream Pay-to-win. I'm told there are some MMOs that follow this route, but I don't know which ones they are. World of Tanks I think got brought up but I don't even know if that's actually an MMO.
Pay for Time involves paying for items that you could otherwise get if you played the game for longer, and give no advantage other than you play the game for less amounts of time. In a game like LoL most things (i believe) are open to everyone with enough XP, but XP is so much of a dribble for non-paying customers that the incentive is there to speed that process up with a bit of cash. Same goes for the in-beta Tribes Ascend and, ofcourse, Team Fortress 2. Lord of the Rings Online has this model (sort of) on top of a pay-for-content model (buying questing areas) which can be bought using in-game points (that you can earn X per day, or suppliment with cash) but good luck buying it that way. You'll need to grind for weeks just to get it for free.
Time travel man, Time Travel.