Slashdot Mirror


The Commodore 64 vs. the iPhone 3G S

Harry writes "The unfortunate news about Apple rejecting a Commodore 64 emulator from the iPhone App Store inspired me to compare the C64 to the new iPhone 3G S, in more detail than any rational person is likely to compare them, ever again. If nothing else, it's a snapshot of just how far technology has come since the C64's release in August of 1982."

238 comments

  1. Oh well... by Luc1fel · · Score: 5, Funny

    Then it's settled. I'm getting a Commodore instead.

    1. Re:Oh well... by iCodemonkey · · Score: 1

      Then it's settled. I'm getting a Commodore instead.

      ill go you one better ill get a Commodore 64.

      --
      Deja Moo: The feeling you've heard this bullsh*t before.
    2. Re:Oh well... by neokushan · · Score: 2, Funny

      One better? Surely that's at least 63 better.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    3. Re:Oh well... by Tetsujin · · Score: 1

      Then it's settled. I'm getting a Commodore instead.

      ill go you one better ill get a Commodore 64.

      If you want to go one better ill, then you'd better get not only the Commodore 64 but also the ill peripheral.

      --
      Bow-ties are cool.
    4. Re:Oh well... by jekewa · · Score: 2, Interesting

      I've got one in my garage. Still works. 170K floppy AND tape drive. I've got an Amiga 500, too. Even have an old Apple III (or was it IIi?). Sometimes called "the museum" by the wife. AFAIK they all work still.

      --
      End the FUD
    5. Re:Oh well... by Anonymous Coward · · Score: 0

      Then it's settled. I'm getting a Commodore instead.

      ill go you one better ill get a Commodore 64.

      I will double you and get a Commodore 128

    6. Re:Oh well... by 117 · · Score: 1

      Unfortunately my C64 met an unfortunate end via a knocked-over TV back in about 1990 (I was ten). I still have my Amiga 500+ though, and every couple of years I dust it off for a good session on The Greatest Game Of All Time, it never skips a beat.

    7. Re:Oh well... by Anonymous Coward · · Score: 0

      DITTO ... I just got out the manual and my old doepfer 8 bit sampler ... now where the hell did I put all that copper ... I love that machine. Oh. my. The VIC20 just woke up the Apple 2c and it looks like I may be in for a bit of aaaaaaaaaaa

    8. Re:Oh well... by The+Slashdot+Guy · · Score: 2, Insightful

      You don't already have one?

    9. Re:Oh well... by mdwh2 · · Score: 1

      Well hey - it had copy and paste.

      But it's still unknown as to which of them will finally get Java support first.

      To be honest, I think the comparison understates the revolution of modern technology by limiting itself to the Iphone. Nevermind $199 - with any old dirt cheap phone these days, I can browse the Internet, navigate with Google maps, and store GBs of music, photos and other data. (Without being locked into a carrier!) And the comparison of 30 million to one million is very misleading - the Commodore 64 is the single best selling computer, and was one of the mainstream home platforms in its day. The Iphone however isn't even close - far from the market shrinking, there are now something like 2.1 billion Java phones out there. That's before you consider the range of choice offered by PC laptops and netbooks.

    10. Re:Oh well... by penguinstorm · · Score: 1

      That might be the Greatest Game of All Time but that's the Crappiest Wikipedia Article Ever Written. There's so many typos and grammatical errors, it reads like an article from a Wired blog circa 2008/2009.

      --
      Skot Nelson music is my saviour / i was maimed by rock and roll
    11. Re:Oh well... by Anonymous Coward · · Score: 0

      Because nobody could ever need more than 170K.

    12. Re:Oh well... by Mike+Buddha · · Score: 1

      It's a much more open platform.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    13. Re:Oh well... by TheUnixGuy · · Score: 1

      Yes, I was thinking the same thing.. Well, almost. (I already have a Commodore). I don't own an iPhone, and am continually disappointed at Apple's blocking quality applications, and especially, not being consistent with what they allow, and what they don't. This Commodore 64 emulator looks really nice. I'd almost be tempted to buy an iPhone if this app were available. But why would I buy a device I know won't run anything I want?

  2. The developers are spreading FUD by Anonymous Coward · · Score: 5, Insightful

    It's quite clear what Apple approved was selling individual C64 games or apps individually that used an emulator underneath. Not a full fledged emulator that would let you program your own games, or play whatever C64 software you have.

    Apple probably read their website and realized their goal was quite different then what they were told earlier.

    It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.

    1. Re:The developers are spreading FUD by Sockatume · · Score: 4, Insightful

      I do wonder about Apple's policy there. Ostensibly, it's to stop you running an unapproved app by running it in an emulator, but they're perfectly happy to approve apps which pull down arbitrary and equally unapproved content from the web.

      --
      No kidding!!! What do you say at this point?
    2. Re:The developers are spreading FUD by TheRaven64 · · Score: 4, Informative
      It's not FUD if it's true. Are you even reading what you're writing?

      It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.

      It's okay to use this device that you've bought for running Apple-approved software, but not for running arbitrary code. That's not FUD, it's Apple's policy. If you're happy with a device that has this kind of restriction, then that's great, enjoy yourself.

      --
      I am TheRaven on Soylent News
    3. Re:The developers are spreading FUD by fbjon · · Score: 1

      But what code does the policy prohibit? Obviously, arbitrary native code is right out, but isn't the C64 emulator a sandbox?

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    4. Re:The developers are spreading FUD by gilesjuk · · Score: 2

      I would agree with you if it wasn't for the SID player that does the same thing but for C64 music.

      Apple are shooting themselves in the foot with their rules. I know what they're trying to do, prevent unlocking of the phone.

    5. Re:The developers are spreading FUD by The+Archon+V2.0 · · Score: 2, Funny

      I do wonder about Apple's policy there. Ostensibly, it's to stop you running an unapproved app by running it in an emulator, but they're perfectly happy to approve apps which pull down arbitrary and equally unapproved content from the web.

      Is it really any different than the Hot Coffee fiasco? For every person of age X who downloaded the mod, a dozen of the same age were probably downloading hardcore zebu porn MPGs but that isn't directly tied to a game, so is business as usual.

    6. Re:The developers are spreading FUD by jandrese · · Score: 4, Funny

      Should I be relieved that I have no idea what the heck "zebu porn" is?

      --

      I read the internet for the articles.
    7. Re:The developers are spreading FUD by mini+me · · Score: 4, Informative

      It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.

      Except it's not clear. There's a Brainfuck interpreter, as well as a Z-machine interpreter. Both execute arbitrary code which can be downloaded from a remote source, or entered right on the device itself.

    8. Re:The developers are spreading FUD by Mike+Buddha · · Score: 1

      I'm sure if they restricted their Emulator to packs that can be downloaded using iTunes DLC system, there wouldn't be an issue. I think Apple wants a piece of everything that runs on your iPhone.

      The Chip-8 emulator allows users to type in arbitrary code, so that's clearly not a hard and fast rule.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    9. Re:The developers are spreading FUD by lorenlal · · Score: 2, Informative

      Well... you can check this and then answer that yourself...

    10. Re:The developers are spreading FUD by Em+Ellel · · Score: 1

      But what code does the policy prohibit? Obviously, arbitrary native code is right out, but isn't the C64 emulator a sandbox?

      Its not about sandbox or any performance issues or any other excuse they throw out. Its simple - any code that did not get bit for bit approved by Big Brother Steve is out. So any sort of interpreter or emulator is out. Flash is out. Palm emulator (there was one written a year or so back, would be nice to have it) is out. Anything that may run anything that is not completely controlled by Apple is out.

      What is interesting is that web based apps are still allowed, but I would not be surprised that slowly they will get phased out in the next few releases.

      -Em

      --
      RelevantElephants: A Somatic WebComic...
    11. Re:The developers are spreading FUD by KibibyteBrain · · Score: 1

      That's true to an extent, but I think the real fear is non-Apple, and more importantly iPhone specific runtimes being able to exist for iPhone apps. Apple wants to make iPhone apps iPhone exclusive, as their app library is one of the strengths of their platform. I assure you anything resembling a general purpose way to get non-specifically coded apps to run on the iPhone will be shot down ASAP.

    12. Re:The developers are spreading FUD by Anonymous Coward · · Score: 0

      Should I be relieved that I have no idea what the heck "zebu porn" is?

      Well... you can check this and then answer that yourself...

      And what does "porn" mean?

    13. Re:The developers are spreading FUD by The+Archon+V2.0 · · Score: 1

      I would agree with you if it wasn't for the SID player that does the same thing but for C64 music.

      I bet most people don't realize that a SID player playing C64 music is actually executing the extracted music routines. People think of music files as being either sheet music with only the most rudimentary control structure (MIDI, MOD) or a recording (MP3, WMA, etc.). SID files are a fairly rare beast in that they're straight code. While enthustiasts grok it, everyone else (including the sort of people who approve or reject apps for the iPhone) will just wonder why there's no rewind button and go no futher.

    14. Re:The developers are spreading FUD by jason.sweet · · Score: 1

      Apple are shooting themselves in the foot with their rules.

      I wish I had that kind of gun.

    15. Re:The developers are spreading FUD by Anonymous Coward · · Score: 0
      From "Apple iPhone SDK Agreement":

      3.3.2
      An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built- in interpreter(s).

    16. Re:The developers are spreading FUD by Tiger4 · · Score: 2, Funny

      It could be worse. It could be Xenu porn.

      --
      Behold, this dreamer cometh. Come now, and let us slay him... and we shall see what will become of his dreams.
    17. Re:The developers are spreading FUD by vertinox · · Score: 1

      It's quite clear what Apple approved was selling individual C64 games or apps individually that used an emulator underneath. Not a full fledged emulator that would let you program your own games, or play whatever C64 software you have.

      Which is why smart developers create "Easter Eggs" in their iPhone apps.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    18. Re:The developers are spreading FUD by Mr2001 · · Score: 1

      they're perfectly happy to approve apps which pull down arbitrary and equally unapproved content from the web.

      Except for RSS readers that might load stories containing profanity.

      --
      Visual IRC: Fast. Powerful. Free.
    19. Re:The developers are spreading FUD by Anonymous Coward · · Score: 0

      their goal was quite different then what they were told earlier.
       
      THAN not THEN, you idiot! Learn the difference.

    20. Re:The developers are spreading FUD by Trogre · · Score: 1

      so they'll be killing javascript support then?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    21. Re:The developers are spreading FUD by Nazlfrag · · Score: 1

      Yep. They missed one comparison:

      Freedom to use your own device as you see fit.

      Before you yell 'Jailbreak!' I'm talking about what Apple vs. Commodore offers.

  3. Nice Shapshot! by jchawk · · Score: 4, Informative

    Good overview of the two technologies.

    One point of correction the iPhone has successful run Apache so it can be used as a web server (for what it's worth). Here's a related article -

    http://www.modmyi.com/forums/native-iphone-ipod-touch-app-launches/2665-apache-iphone-how-cool.html

    1. Re:Nice Shapshot! by clone53421 · · Score: 2, Informative

      According to the comments on TFA:

      Kevin Harter Says:
      June 21st, 2009 at 10:10 pm

      Well, actually.... There are at least TWO web servers for the iPhone IF it has been jailbroken. Apache and Lighttpd are both available in Cydia and, probably, Icy.

      (Yes, I know that the 3G S has yet to be jailbroken, but all other iPhone OS devices have, so I think it deserves a mention.)

      Harry McCracken Says:
      June 21st, 2009 at 10:20 pm

      @Kevin: Also a good point–when the 3G S is jailbroken, I'll try to update.

      –Harry

      So yes, "the iPhone" has successfully run Apache, but no, the 3G S has not, so for the time being, TFA is correct.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:Nice Shapshot! by downix · · Score: 1

      So has the Commodore 64:

      http://www.c64web.com/

      --
      Karma Whoring for Fun and Profit.
    3. Re:Nice Shapshot! by fuzzix · · Score: 2, Funny

      So has the Commodore 64:

      http://www.c64web.com/

      Posting that on Slashdot is just cruel...

      It would be like someone posting the ZX81 web server...

    4. Re:Nice Shapshot! by Tarlus · · Score: 1

      Or even the Apple Lisa 2 web server.

      Are we bad people? :)

      --
      /* No Comment */
    5. Re:Nice Shapshot! by jandrese · · Score: 3, Interesting

      Last time someone posted it the thing held up remarkably well because the author cheated a bit and made his webserver completely stateless, making the only limitation the speed of the network interface and processor. The site would take a long time to respond, but it never crashed the way most webservers (or, more often, their attached databases) do when slammed with requests.

      --

      I read the internet for the articles.
    6. Re:Nice Shapshot! by spydabyte · · Score: 1

      How is it a good review? Many of the fields he entered "you know.. I'm really not sure". A quick google or hacking the device itself will tell you more answers than this "review".

    7. Re:Nice Shapshot! by Anonymous Coward · · Score: 0

      Bah, you don't need that fat old Apache.
      http://en.wikipedia.org/wiki/Contiki

      Web brower / server / and even ipv6 stack (does the iPhone have ipv6?)

    8. Re:Nice Shapshot! by Anonymous Coward · · Score: 0

      Good overview of the two technologies.

      One point of correction the iPhone has successful run Apache so it can be used as a web server (for what it's worth). Here's a related article -

      http://www.modmyi.com/forums/native-iphone-ipod-touch-app-launches/2665-apache-iphone-how-cool.html

      Oh well, Nokia offers a full feature mobile web server for free, without hacks, weird urls... Full working with a dynamic host name.

      http://mymobilesite.net/

      That is why Nokia and other Symbian vendors are still being chosen by people like me. Freedom... Evil Apple shows Nokia as some freedom fighter.

    9. Re:Nice Shapshot! by onefriedrice · · Score: 1

      If we want to be technical, there are some apps that implement their own web server so users can navigate to some address to configure some features or whatever. Obviously you can't use such implementations for anything besides that which they are designed to do, but a web server it still is.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    10. Re:Nice Shapshot! by bertoelcon · · Score: 1

      Wait they made a nearly unslashdottable server, that's actually kinda interesting.

      --
      Anything can be found funny, from a certain point of view.
  4. C64 by Anonymous Coward · · Score: 0

    I just got all warm and fuzzy remembering Lode Runner. Oh those were the days. We used to install CTR+ALT+Delete hardwired switches into friends C64 for $50. I still have two working and a whole bunch of games. My kids love them, almost as much as playing on my iPhone.

    1. Re:C64 by gilesjuk · · Score: 1

      You mean a reset switch?

      It wasn't hard, there's a reset pin on many of the C64 ports, just connect that to GND and the C64 resets.

      Of course there were many games that managed to prevent this somehow. They also managed to prevent copy cartridges like Datel's Action Replay and Trilogic's Freeze Frame from taking control.

    2. Re:C64 by Anonymous Coward · · Score: 0

      I call bull shit. Software alone cannot avoid a hardware reset between the two pins (on multiple locations) that you're suggesting (which I am assuming are the joystick ports and/or the cartidge ports).

    3. Re:C64 by dzfoo · · Score: 1

      I seem to remember that IcePick was relentless, and I was able to freeze any game and snap its memory.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    4. Re:C64 by Anonymous Coward · · Score: 0

      Sure they are reset pins?

      Might just be the 5V line. It will still reset if you ground it, but it's not quite the same thing. :)

  5. Missing categories... by Anonymous Coward · · Score: 0

    Number of owners who arent fanbois (C64 has more)
    Number of games (C64 has more)
    Number of useful apps (C64 has more)
    Multitasking (No for both?)

    1. Re:Missing categories... by blinking_at · · Score: 3, Insightful

      Attached Physical Keyboard

    2. Re:Missing categories... by Anonymous Coward · · Score: 0

      The keyboard is the biggest difference.

      I could still use a C64 for my work, which involves mostly correspondence.

      It would be painful and slow to do the same with an iPhone.

    3. Re:Missing categories... by Captain+Spam · · Score: 1

      Number of owners who arent fanbois (C64 has more)

      Given the iPhone does, believe it or not*, have some users who aren't hardcore Apple enthusiasts ("normal people"), and the C64, as it's been out of production for upwards of 20 years now and is therefore effectively entirely used by Commodore enthusiasts nowadays and not by "normal people", I'd say the iPhone wins that category.

      If either instance of "enthusiasts" in that previous sentence is to be replaced with "fanboys" or "zealots" or similar, the other must be as well.

      *: Yes, I know, the answer is you don't believe it, but too bad, reality rears its inconvenient head again.

      --
      Demanding constant attention will only lead to attention.
    4. Re:Missing categories... by Hatta · · Score: 1

      Are enthusiasts the same as fanboys? I have an Apple IIgs I enjoy using on a regular basis, I sure hope that doesn't make me an Apple fanboy.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Missing categories... by Captain+Spam · · Score: 1

      I used "enthusiasts" specifically to avoid calling either side "fanboys", "zealots", or whatever other pejoratives the kids these days call 'em. But what I'm saying is if you're calling one of them "fanboys" or what have you, you have to call the other side that, too, since they're pretty well the same in this case.

      --
      Demanding constant attention will only lead to attention.
    6. Re:Missing categories... by bhtooefr · · Score: 1

      Multitasking (No for both?)

      http://www.sics.se/contiki/

    7. Re:Missing categories... by kevin7kal · · Score: 1

      ATARI RULZ! ahhh, it feels so good!

  6. 3D acceleration is just the new 2D acceleration by Sockatume · · Score: 4, Informative

    MOS Technology VIC-II; no 3D capability

    True, but at the time, 2D hardware features were as much a bullet-point as 3D acceleration today, and the C64 had some quite impressive 2D tricks up its sleeve.

    --
    No kidding!!! What do you say at this point?
    1. Re:3D acceleration is just the new 2D acceleration by Hurricane78 · · Score: 0, Troll

      One should compare it to Flash. But both using the same (low-res and low-color) screen and the same CPU. :P

      Seriously. Flash has way too many inner platforms in-between it and the hardware. The only thing missing in there, is a virtual CPU, emulated in Emacs. ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    2. Re:3D acceleration is just the new 2D acceleration by _Sprocket_ · · Score: 1

      True, but at the time, 2D hardware features were as much a bullet-point as 3D acceleration today, and the C64 had some quite impressive 2D tricks up its sleeve.

      Indeed - the C64 had some impressive graphics and truly amazing sound capabilities for it's time. One has to keep in mind that the C=64 appears just a little after dinosaurs first roamed the earth.

    3. Re:3D acceleration is just the new 2D acceleration by dzfoo · · Score: 1

      The only thing missing in there, is a virtual CPU, emulated in Emacs.

      Try CTRL+[+P+X+1.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    4. Re:3D acceleration is just the new 2D acceleration by Tetsujin · · Score: 1

      Well, wasn't there a version of Space Harrier for the C-64? Plus some flight simulators I'm sure...

      --
      Bow-ties are cool.
    5. Re:3D acceleration is just the new 2D acceleration by Anonymous Coward · · Score: 0

      it's means IT IS. Thank you.

    6. Re:3D acceleration is just the new 2D acceleration by Anonymous Coward · · Score: 0

      > it's means IT IS. Thank you.

      Not when it means IT HAS!

    7. Re:3D acceleration is just the new 2D acceleration by _Sprocket_ · · Score: 1

      I know that. But I had this subconscious desire to troll English majors / grammar nazis.

  7. C64 didn't use a 6502 by Mprx · · Score: 4, Informative

    It used a 6510, which is a modified version of the 6502 with an extra IO port.

    1. Re:C64 didn't use a 6502 by bobintetley · · Score: 3, Informative

      It also ran at half the clock speed of the 6502 (6502 = 2Mhz, 6510 = 1Mhz). I used to code stuff on the C64 demo scene. What I really miss nowadays is the fact that it was the last time I fully knew all of the internals of a machine I was coding for.

    2. Re:C64 didn't use a 6502 by Anonymous Coward · · Score: 0

      That's why I miss my Trash-80 CoCo.

    3. Re:C64 didn't use a 6502 by Anonymous Coward · · Score: 0

      poke 53280,0

    4. Re:C64 didn't use a 6502 by minvaren · · Score: 1

      Now there's a flashback. It took disassembling some code to figure out how they did some of the color-change tricks on various demos. Good times.

      --
      Big! Strong! Wow! Tada-O!
    5. Re:C64 didn't use a 6502 by codegen · · Score: 1

      The 6502 was available in multiple clock speeds. The Apple II and PET ran the 6502 at 1MHz. As far as I know, only the Vic 20 and the BBC micro ran the 6502 at 2MHz. The apple IIc had a 4Mhz 65C02, and there were the transwarp cards for the Apple II, but they were after market add ons.

      --
      Atlas stands on the earth and carries the celestial sphere on his shoulders.
    6. Re:C64 didn't use a 6502 by leehwtsohg · · Score: 1

      Vic 20 was 1 MHz, BBC micro was 2. (Otherwise the Vic 20 would have been faster than the C64....) Finally C128 had 2MHz

    7. Re:C64 didn't use a 6502 by codegen · · Score: 1

      Vic 20 was 1 MHz, BBC micro was 2. (Otherwise the Vic 20 would have been faster than the C64....) Finally C128 had 2MHz

      You are correct. My mistake. However, the C128 was an 8502 (fast version of the 6510).

      --
      Atlas stands on the earth and carries the celestial sphere on his shoulders.
    8. Re:C64 didn't use a 6502 by leehwtsohg · · Score: 1

      Ahhhh! Those were the days.....

    9. Re:C64 didn't use a 6502 by Anonymous Coward · · Score: 0

      Not exactly. The original 6502, as used in the Apple II, VIC-20, PET 2001, etc, ran at a clock speed of 1 MHz. Variants handling higher clock speeds followed, but at the time 6510 was designed into the C64 it was not perceived as a half-speed 6502. The difference was indeed the built-in I/O port.

    10. Re:C64 didn't use a 6502 by mmontour · · Score: 1

      Finally C128 had 2MHz

      Sort of. As I remember it, it could be switched between 1 and 2 MHz but if you went to 2 MHz you lost the 40-column (composite) video output. This is because at 1 MHz the CPU and the graphics chip accessed RAM on alternating bus cycles. At 2 MHz the CPU had exclusive access to the RAM. You could still get 80-column (RGBI) video output because that was handled by a different chip.

    11. Re:C64 didn't use a 6502 by bhtooefr · · Score: 1

      However, quite a few 6502s and 65C02s were run at 1 MHz, and I think the first ones were 1 MHz anyway.

      (I'm thinking of every 8-bit Apple II except for the IIc Plus, just for starters...)

    12. Re:C64 didn't use a 6502 by metaforest · · Score: 1

      Apple //c's 65C02 ran at 1.023 Mhz just like the Apple II, II+ and Apple //e, being based on the same core logic as its predecessors albeit as an ASIC derived from the //e.

      The Apple //c+ ran at 3.57545MHz not 4MHz.
      The Apple //gs ran at 3.57545 MHz
      The //c+ and //gs were both based on the Mega // ASIC that created two execution contexts for the system. The 'fast side', and the 'slow side.' The 'slow side' emulated an apple//e with an 80 column video card, dual serial cards, a Language Card( AKA Microsoft SoftCard) and a IWM (Integrated Woz Machine) to support up to four external Disk // and/or Disk 3.5 drives.

      The fast side had access to the extended memory (above the 128K supported a //e with an 80 column board) via the extended address bits (//gs only)

      The //c+ supported only the 128K extended memory found in the //e with an 80 column card. It used the fast side only to synchronize the 3.57545 MHz processor with the memory system, which still ran at 1.023MHz. The extended features of the Mega// ASIC were not available since the 658C08 did not support the extended address multiplexing found in the 658C16.

  8. Nice comparison by TheRaven64 · · Score: 1

    Of course, the AT&T contract was only required in the USA; in parts of the rest of the world dial-up access was available without a contract from a phone company in the '80s. The price comparison doesn't include the contract for the iPhone. Comparing it to one on a pre-pay contract would be more fair, which brings the C-64 a lot closer (until you account for inflation).

    The iPhone wins on portability, although the C-64 could drive an external display including a large TV (no HD support though).

    --
    I am TheRaven on Soylent News
    1. Re:Nice comparison by The+Archon+V2.0 · · Score: 1

      The iPhone wins on portability, although the C-64 could drive an external display including a large TV (no HD support though).

      It did have s-video though. While the plug was nothing like the current standard, a Commodore 64 monitor used the same luminance and chrominance setup. To make the slashdotting of a frontpage-linked site a tiny bit worse:

      http://www.allpinouts.org/index.php/Commodore_C128/C64C_Video

    2. Re:Nice comparison by Hatta · · Score: 2, Insightful

      Wouldn't it be more appropriate to compare the iPhone 3GS to the Apple IIgs?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Nice comparison by Anonymous Coward · · Score: 0

      The Commodore SX-64 executive (which I have) has a built in CRT monitor and (5.25 inch) disk drive. It just requires a "kettle lead" power plog.

  9. Price comparison by furby076 · · Score: 4, Insightful

    The iPhone 3G S has 4,000 times the RAM (256MB) for one-third the price (with an AT&T contract)

    Your price comparison is not really good. You should compare an uncontracted iphone price (500 or 600) to that of a c64. The contract lock is worth money - especially considering how much you buy to maintain your service. THen again you get more from the contract (phone service, access to the internet, etc). So a better comparison is the straight phone price to the c64 price.

    --

    I do not support "The Man". I also do not support your irrational stupidity
    1. Re:Price comparison by jeffmeden · · Score: 5, Funny

      The iPhone 3G S has 4,000 times the RAM (256MB) for one-third the price (with an AT&T contract)

      Your price comparison is not really good. You should compare an uncontracted iphone price (500 or 600) to that of a c64. The contract lock is worth money - especially considering how much you buy to maintain your service. THen again you get more from the contract (phone service, access to the internet, etc). So a better comparison is the straight phone price to the c64 price.

      Don't forget to correct for 27 years of inflation! Incidentally, this brings the C64 price to $1,318.59. Beat that, Apple Elitists.

    2. Re:Price comparison by Anonymous Coward · · Score: 0

      Oh yeah, and because this is such a serious comparison, he should also take inflation since release into account. We should also consider that the C64 was price reduced many times in its life, so maybe they should be considered as well (inflation adjusted).

    3. Re:Price comparison by TheRaven64 · · Score: 1
      Well, those of us who enjoy trolling would point out that the C64:
      1. Came with developer tools, and didn't charge extra for them.
      2. Allowed you to run apps from any third party without Commodore needing to approve them.

      We'd probably also point out that the price of the C64 went down a lot. I remember them being around £50 in Argos and shops carrying a lot of games for under £5.

      --
      I am TheRaven on Soylent News
    4. Re:Price comparison by SuiteSisterMary · · Score: 1

      I also don't recall if he mentioned having adjusted the C64 price for inflation.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Price comparison by Anonymous Coward · · Score: 0

      Maybe he should just do the decent thing and see which blends the quickest?

    6. Re:Price comparison by SailorSpork · · Score: 1

      Well... some items in his list he uses 1982 analogies (Toys R Us, Phone Monopoly, etc), and some he lists things available for C64 now (Twitter client). He could list either the equivalent price today ($1,318.59 2009 dollars), or the ebay price today (~$20 shipped).

    7. Re:Price comparison by Anonymous Coward · · Score: 0

      Is that including the 1571 FDD? All SS/DD 170 KB GCR, 664 Blocks of it?

      Remember it was the same price as the actual C-64 itself when they first came out.

    8. Re:Price comparison by onefriedrice · · Score: 1

      1. Came with developer tools, and didn't charge extra for them.

      It looks like you're trying to draw a contrast here. However, the developer tools for the iPhone are also free.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    9. Re:Price comparison by TheRaven64 · · Score: 1

      Unless they've changed something recently, the SDK download only allows you to run your code in the simulator. If you want to run it on a real iPhone you need to pay $99.

      --
      I am TheRaven on Soylent News
    10. Re:Price comparison by Skuld-Chan · · Score: 1

      Actually the value of a C64 in its original spec would deflate since 64k of memory is far cheaper today than it was in 1982 - same with all of its custom chips since you could put all of them in one chip these days and save even more money. It wouldn't surprise me if you could make one for 5-10 dollars in parts.

    11. Re:Price comparison by Anonymous Coward · · Score: 0

      If you aren't going to talk about the phone features, then why not compare it to an ipod touch ($229)?

  10. Progress by Anonymous Coward · · Score: 3, Interesting

    At least this time Apple rejected something that was actually forbidden by the app store's rules.

  11. Flash emulator by CopaceticOpus · · Score: 1

    The iPhone might have hardware 3D graphics, but only the C64 had hardware sprites.

    This Flash C64 emulator is pretty nifty. It still needs some work though. I guess the iPhone doesn't support flash, but other phones might be able to run it.

    If you want to run a little C64 basic on that emulator, be aware that the key for the double quote character is SHIFT-2. (I can't believe I remembered that!)

    10 PRINT "HELLO WORLD"
    20 GOTO 10
    RUN

    1. Re:Flash emulator by Anonymous Coward · · Score: 0

      * Looks down at keyboard *

      Yep, SHIFT-2 here as well. You must be using one of those odd foreign ones (US layout or some such rubbish).

    2. Re:Flash emulator by swordgeek · · Score: 1

      Well, the Atari 8-bit machines had sprites in hardware too, and had it before the C-64 came out.

      But that's not why I'm following up. When I read your shift-2 comment, my first thought was "well, of COURSE! Where else would it be? That's not changed in the last 20 years or...

      (looking down at my keyboard)

      Huh. I guess I've retrained my fingers."

      I don't have any problems typing them, but if you asked me, I'd probably say "shift-2" is the location of double quotes.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    3. Re:Flash emulator by mikael_j · · Score: 1

      What's so odd about pressing " oh, I mean shift+2 to get a "?

      It's a pretty standard way to type that character on a lot of non-US keyboard layouts.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:Flash emulator by dzfoo · · Score: 1

      In US keyboards, there's an @ there now.

      The funny thing is, just like the other commenters, it seems like second nature to me too. I mean, I type normally on an modern US keyboard, but when I fired up a C=64 emulator for the very first time a few years ago, one of the first things I typed was:
              LOAD"$",8
      without missing a beat.

      It was only a few minutes later that I noticed that there was no quotation-mark over the "2" key and that due to some freakish mental glitch, my fingers knew precisely where to go.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    5. Re:Flash emulator by Anonymous Coward · · Score: 0

      10 x=int(15*rnd(1))
      20 poke 53280,x:poke 53281,x
      30 goto 10

      I still remember those poke values and many others. Wow, I am lame.

    6. Re:Flash emulator by damien_kane · · Score: 1

      ...one of the first things I typed was: LOAD"$",8 without missing a beat.

      It was only a few minutes later that I noticed that there was no quotation-mark over the "2" key and that due to some freakish mental glitch, my fingers knew precisely where to go.

      Probably had nothing to do with a mental glitch, instead being pure muscle-memory.
      As you said, you fingers knew precisely where to go (i.e. your brain just gave the command "Get commodore directory" and your fingers responded. The result of the entire command sequence was 'remembered' and aliased as above
      It's quite similar to how chefs chop vegetables into tiny slivers without ever (well rarely) slicing their own fingers off.

      Hooray for the proprietary compression algorithm used in the transmission of control data throughout the human body ^^ (and damn, that's some long-lived nvram)

    7. Re:Flash emulator by The+Archon+V2.0 · · Score: 1

      10 x=int(15*rnd(1)) 20 poke 53280,x:poke 53281,x 30 goto 10

      I still remember those poke values and many others. Wow, I am lame.

      I remember a lot as well. Comes in incredibly handy when I need a five-digit password for a keypad or something. Less important things get the standards like 64738 or 53281, while important things (like my ATM PINs) get numbers relevant to routines I coded myself.

      So, old info like that is not so lame when correctly applied.:)

    8. Re:Flash emulator by bhtooefr · · Score: 1

      Slashdot is US-centric, so we're used to shift-'. (Which is the key to the immediate left of a horizontal enter key.)

    9. Re:Flash emulator by mikael_j · · Score: 1

      Oh, us non-americans are well aware of your keyboard layout thanks to lots of *nix systems defaulting to US keyboard setting.

      At least these days more and more systems actually bother to ask what layout you want to use during installation (so we don't have to set up the correct settings using US settings).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  12. Couldn't find the size? by Anonymous Coward · · Score: 0

    Lazy bastard!

    Commodore C64 Physical Specifications.
    Weight of machine:1820g.
    Physical dimensions:404 mm * 216mm * 75mm

    http://www.retrocomputermuseum.co.uk/display_system.php?display=25

    [Cause if it's on the net, it has to be true]

    1. Re:Couldn't find the size? by wjsteele · · Score: 3, Funny

      1820g... 404 mm * 216mm * 75mm

      And how does that exactly relate to size? It just looks like a bunch of gibberish mixed with random numbers to my imperialist eyes.!!!

      I want pounds and inches you insensitive clod!!!

      Bill

      --
      It's my Sig and you can't have it. Mine! All Mine!
    2. Re:Couldn't find the size? by Chris+Burke · · Score: 3, Funny

      And how does that exactly relate to size? It just looks like a bunch of gibberish mixed with random numbers to my imperialist eyes.!!!

      I want pounds and inches you insensitive clod!!!

      You don't recognize the traditional Imperial unit of length, the Manchester mule? Defined in 1621 as the length of the Duke of Manchester's prize mule, Jebediah, and equal to exactly 29 handspans, it's the only unit of length a gentleman should use.

      Now I should say that at 404mm long, and at a total of 1820 greasemonkeys in weight, that this Commodore 64 is quite the small electronic computer!

      --

      The enemies of Democracy are
    3. Re:Couldn't find the size? by ShannaraFan · · Score: 1

      >> I want pounds and inches you insensitive clod!!!

      I got yer pounds and inches right here...

  13. Joystick + RS232 Bluetooth by GameGod0 · · Score: 1

    I don't know about you guys, but I'd take joysticks ports and RS232 over Bluetooth any day. :)

  14. Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 5, Insightful

    They forgot to include FREEDOM. You were free on the C64, no one could stop you from making applications, running them and distributing them freely to friends, who in turn, without big brother watching, could distribute your creations as well. You're not even allowed ot run a python interpreter on the iphone.

    And don't tell me about jailbreaking, jailbreaking is a DMCA violation and if AT&T catches you, you will be kicked off their network. You don't have control of your device, with the C64 you did.

    1. Re:Unfair comparison -- didn't include FREEDOM by fpophoto · · Score: 1

      You were free on the C64, no one could stop you from making applications

      I wish that were true. The teachers were always kicking us out of the lab at the end of the school day!

    2. Re:Unfair comparison -- didn't include FREEDOM by msbmsb · · Score: 0, Offtopic

      I know I was always free to get a sandwich waiting for a program to load I had foolishly saved at the end of the cassette tape.

    3. Re:Unfair comparison -- didn't include FREEDOM by Hurricane78 · · Score: 1

      So you continued to do it tomorrow. Or buy a C64 yourself.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    4. Re:Unfair comparison -- didn't include FREEDOM by LWATCDR · · Score: 4, Insightful

      Calm down.
      I agree not only could you write any code you wanted for free but Commodore included the scematics of the C-64! At least they did with mine but I had an early one.
      Not only that people disassembled the kernel and wrote books that included the listing and nobody sent them a take down notice!
      That was simpler time full of Compute and Byte magazine and taking your best girl to see ET and WarGames.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    5. Re:Unfair comparison -- didn't include FREEDOM by Snocone · · Score: 0, Troll

      They forgot to include FREEDOM. You were free on the C64, no one could stop you from making applications, running them and distributing them freely to friends,

      And for $0.99 apiece 100 of you and your friends can chip in for a developer account which gives you all that F-F-FREEEEEDDDOOOMMMM.

      If passing the minimal sanity and seriousness validation of acquiring a developer account is too much of a hurdle for you, well then no you actually should not be playing with the grownup toys, kid. Back to F-F-FRREEEDDOOOMMMM whiny git land with you!

    6. Re:Unfair comparison -- didn't include FREEDOM by Anonymous+Monkey · · Score: 1

      I think I would add FUN to that list. The C64 was fun to play with (programing or games). I remember one time my dad, big brother, and me hooked up our Commodore up to our Betamax VCR and recorded about eight hours of dig-dug. We took turns playing a marathon game and by the end of it we had about 20 roses and the fruit you got after dropping two rocks was any number of weird things, from the dig dug guy to a rock. I can't imagine iPhone ever being so much fun.

      --
      We are the Borg...
    7. Re:Unfair comparison -- didn't include FREEDOM by msbmsb · · Score: 1

      modded Troll?? I love my C64! That was a comment of endearment!

    8. Re:Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 0

      Dear sir, We are sorry but we have to reject your definition of freedom because it is in fact a plagiarized definition of slavery.

      James P Finklebottom on behalf of the OED

    9. Re:Unfair comparison -- didn't include FREEDOM by Vintermann · · Score: 2, Funny

      That's ridiculous, you can do all that today as well, except you don't want to because you have an iphone. And anyway, the iphone is probably powerful enough to run an ...

      Oh. Never mind.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    10. Re:Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 0

      Wank wank wank...

    11. Re:Unfair comparison -- didn't include FREEDOM by ckaminski · · Score: 1

      Sorry, in the Palm world, or the Windows Mobile world, the cost of entry, aside from the phone itself, is exactly $0. There are no gatekeepers. I'm holding out hope the Pre will turn out the same fashion, but I doubt it. Looks like I'm switching to AT&T so I can import some of the better European phones.

    12. Re:Unfair comparison -- didn't include FREEDOM by dzfoo · · Score: 2

      That is true. The indispensable "C=64 Advanced Programmer's Guide" included not only a complete Assembly Language reference and detailed memory and bus maps, but a fold-in schematic diagram of the entire machine.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    13. Re:Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 0

      Ha! People that develop for iPhone don't have 100 friends. Also, does Apple allow more then one person to use an account?

    14. Re:Unfair comparison -- didn't include FREEDOM by LWATCDR · · Score: 1

      Could imagine any company doing that how?
      Of course I think Apple did the same back then as well.
      Woz was the true Steve.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    15. Re:Unfair comparison -- didn't include FREEDOM by leighklotz · · Score: 1

      They forgot to include FREEDOM. You were free on the C64, no one could stop you from making applications, running them and distributing them freely to friends, who in turn, without big brother watching, could distribute your creations as well. You're not even allowed ot run a python interpreter on the iphone.

      And don't tell me about jailbreaking, jailbreaking is a DMCA violation and if AT&T catches you, you will be kicked off their network. You don't have control of your device, with the C64 you did.

      So get a G1 phone. It has a keyboard. And with the developer (unsubsidized) version you get to choose your network.
      I don't understand why everybody plays Apple's game and gives them publicity about, for Pete's sake, turning down applications!
      Just abandon them.

    16. Re:Unfair comparison -- didn't include FREEDOM by The+Archon+V2.0 · · Score: 1

      modded Troll?? I love my C64! That was a comment of endearment!

      Obviously these young whippersnapper moderators never had to load a file off an audiotape before. Man, if there's one thing that can make a 1541 floppy drive look fast, it's a Commodore datasette!

    17. Re:Unfair comparison -- didn't include FREEDOM by Snocone · · Score: 1

      There is no apparent limit on the number of people that can be added to a team.

      However, the practical limit is that you can only provision for 100 devices from a single account.

    18. Re:Unfair comparison -- didn't include FREEDOM by Amazing+Quantum+Man · · Score: 1

      IBM included schematics and a BIOS listing for the PC, XT, and the AT (through the AT 339).

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    19. Re:Unfair comparison -- didn't include FREEDOM by Snocone · · Score: 1

      Sorry, in the Palm world, or the Windows Mobile world, the cost of entry, aside from the phone itself, is exactly $0.

      It strikes me that the value of

      a) The highest quality mobile development toolchain available, supported by the device developer
      b) Multiple direct development support incidents for your own coding problems from the same engineers that develop the OS
      c) Distribution directly to every single device capable of running your application through all worldwide carriers with a single route of direct payment

      is vastly greater than $99.

      More importantly, it also strikes me that in the Palm world, or the Windows Mobile world, you can not actually achieve a) through c) at ANY price, never mind $99.

    20. Re:Unfair comparison -- didn't include FREEDOM by schmiddy · · Score: 1

      if AT&T catches you, you will be kicked off their network.

      Bollocks. AT&T could give a rat's ass what you do with your phone, as long as they're getting their $90/month from you. Apple, on the other hand, loses a lot of money if people start getting their apps from somewhere else. If AT&T kicks you off their network, they lose a customer who they had managed to lock in for 2 years of overpriced service.

      (Actually, AT&T might care if a whole bunch of people started tethering their iPhones without approval, or using their phones as dial-up modems to a free ISP without paying extra for the data plans. Beyond that, they have no reason to care.)

      --
      http://cltracker.net -- powerful craigslist multi-city search
    21. Re:Unfair comparison -- didn't include FREEDOM by dzfoo · · Score: 1

      I'm not sure I understand your point.

      Many companies may have done this in the past, that is true; but the point is that you'd be hard pressed to find this kind of official tinkering support from a hardware company nowadays.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    22. Re:Unfair comparison -- didn't include FREEDOM by Anonymusing · · Score: 1, Troll

      You know, since the C64 is so free, why aren't you still using it? You are STILL free on it. Not sure why you keep putting it in the past tense.

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    23. Re:Unfair comparison -- didn't include FREEDOM by Draek · · Score: 1

      It strikes me that the value of

      a) The highest quality mobile development toolchain available, supported by the device developer
      b) Multiple direct development support incidents for your own coding problems from the same engineers that develop the OS
      c) Distribution directly to every single device capable of running your application through all worldwide carriers with a single route of direct payment

      is vastly greater than $99.

      Sure, but the negative value of

      d) Inability to allow people from accessing your application without going through a third-party's approval process

      is vastly greater than $99.

      Also, VS.NET > XCode, so it could easily be argued that the platform you can't get a) is Apple's, not Microsoft's.

      --
      No problem is insoluble in all conceivable circumstances.
    24. Re:Unfair comparison -- didn't include FREEDOM by DrgnDancer · · Score: 1

      Definitely unfair moderation. You are neither troll nor off-topic. I remember my insane joy when i got my first 1541 disk drive. It was SOOO much better than the cassette tapes. Granted it still took like 10 minutes to get "Pool of Radiance" loaded and ready to play, but that was still a HUGE improvement over taking ten minutes to get a 15 line BASIC program loaded.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    25. Re:Unfair comparison -- didn't include FREEDOM by Chris+Burke · · Score: 2, Funny

      That was simpler time full of Compute and Byte magazine and taking your best girl to see ET and WarGames.

      "Best girl" I take it meaning the most complete and functional of your robot companions.

      --

      The enemies of Democracy are
    26. Re:Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 0

      And Commodore dealers were not pure Koolaid drinking scum

    27. Re:Unfair comparison -- didn't include FREEDOM by Anonymous Coward · · Score: 0

      I have loaded from tape, it sucked then, it sucks now.
      I gave you a mod point out of sympathy pains for the experience....

    28. Re:Unfair comparison -- didn't include FREEDOM by The+End+Of+Days · · Score: 1

      I don't understand why zealots are so unhappy with other people being happy with their Apple products. Can you explain?

    29. Re:Unfair comparison -- didn't include FREEDOM by nosaj72 · · Score: 1

      I had my C64 a year before I got the disk drive. I remember the game "Beachhead" loaded from tape. 15 minutes of load time, then flip the tape over, and 15 more minutes of load time. Man, I loved that game....

    30. Re:Unfair comparison -- didn't include FREEDOM by mdwh2 · · Score: 1

      I agree - if the Iphone really was the modern C64, that would be depressing for the reasons you give. Thankfully freedom remains, with wide availability of PCs, laptops and netbooks. Netbooks in particular I am glad to have appeared - they're very portable, but still full blown computers, with the same freedom, rather than locked down devices like the Iphone.

    31. Re:Unfair comparison -- didn't include FREEDOM by mdwh2 · · Score: 1

      Which makes all the other platforms that offer it for free all the more better.

      By your logic, a Commodore 64 at $595 is still a great deal today. After all, if we only look at what you gain for the price, it's pretty cool - if it was a good deal in the 80s, it still must be now, right?

      Of course, that's ludicrous - and the reason we no longer consider it a good deal is not because it no longer offers (if anything, a C64 offers more today, due to expansions and updates people have made for it), but precisely because the competition is so much better value, offering more for less.

      More importantly, it also strikes me that in the Palm world, or the Windows Mobile world, you can not actually achieve a) through c) at ANY price, never mind $99.

      Of course you can. You can also release without requiring permission from Apple or whoever.

    32. Re:Unfair comparison -- didn't include FREEDOM by mdwh2 · · Score: 1

      I have to find 99 Iphone developers? No thanks, I'd rather a platform that Just Works, Out Of The Box.

    33. Re:Unfair comparison -- didn't include FREEDOM by CrashNBrn · · Score: 1

      Interested in hacking on a modern-day C64, some interesting stuff done on the C-ONE Reconfigurable Computer: http://c64upgra.de/c-one/

    34. Re:Unfair comparison -- didn't include FREEDOM by Jesus_666 · · Score: 1

      We should relaunch the C64 as a handheld. The C64F (the F is for freedom). For the marketing campaign we can get David Hasselhoff to perform "I've Been Looking For Freedom". It'll surely be successful. Well, at least in Germany.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    35. Re:Unfair comparison -- didn't include FREEDOM by mdwh2 · · Score: 1

      Believe it or not, there are other products besides the C64 and the Iphone. Although you wouldn't think it from reading Appledot.

    36. Re:Unfair comparison -- didn't include FREEDOM by metaforest · · Score: 1

      back in the old days ALL computer vendors included full schematics, including theory of operation, and Apple even included the LIST output from the assembler for the monitor ROM in the Technical Manual. The first Disk // manuals also included this level of detail.

      Even the IBM PC included all this technical info.... which proved to be their downfall.... and after that NO commercial computer vendor included technical information of such quality.

    37. Re:Unfair comparison -- didn't include FREEDOM by metaforest · · Score: 1

      d) Core development and tech demos can be initiated without even owning an iPhone, or a paid subscription to the SDK.

      (assuming you already own an Intel based computer running OSX 1.5 or later)

    38. Re:Unfair comparison -- didn't include FREEDOM by just+fiddling+around · · Score: 1

      Compute and Byte were, at the time I read them, utter crap. Adverts with a thin wrapping of comparos and "toy of the month" articles.

      Granted, this was the end of the '80s and BASIC was way out of style...

      --
      You're not old until regret takes the place of your dreams.
  15. The only comparison that matters by h4rr4r · · Score: 4, Insightful

    The only comparison that matters is you could write and run your own code on the C64 and you cannot on the iPhone.

    1. Re:The only comparison that matters by Anonymous Coward · · Score: 0

      Actually, you can write and run your own code on your iPhone. Just download the SDK.

    2. Re:The only comparison that matters by jandrese · · Score: 1

      Heck, if you jailbreak it you can develop on the phone itself. I can't recommend that to all but the most hardened touchscreen enthusiast, but it is possible. There are packages that have gcc and development headers available on Cydia, and they do work.

      --

      I read the internet for the articles.
    3. Re:The only comparison that matters by hattig · · Score: 1

      Well, unless you download the free iPhone SDK and develop applications using that, which you can then distribute to up to 100 people without involving iTunes. That's a lot of tape copying on the C64! Hardly ideal though, it's rather limiting in this day and age.

      Of course you can't code ON the iPhone itself, unless there's a website out there with a Javascript editor and execution environment. Then again, a bluetooth keyboard would be handy first. Not that I think a simple BASIC environment should be blocked, it's quite ridiculous.

    4. Re:The only comparison that matters by Tom · · Score: 2, Insightful

      You can. You just need to either jailbreak it, or become an iPhone developer, which is ridiculously easy.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:The only comparison that matters by KZigurs · · Score: 1

      Uhm? Yes, you can. Sure, you will need ether jailbroken phone or an iphone dev account (where they will happily give you all necessary keys to run anything you compile on your device), but still - ether is simple and easy to do.

    6. Re:The only comparison that matters by LihTox · · Score: 2, Insightful

      The only comparison that matters is you could write and run your own code on the C64 and you cannot on the iPhone.

      Hmm, I would have thought another important distinction would be that one of them fits in your pocket, and the other is the size of a breadbox, not including the monitor.

      Not to dismiss the calls for greater openness on the iPhone, which I fully support, but I can't help but imagine what a typical C64 user back in the day would think about this conversation. "Wait, you want to run a program on your WHAT? Your PHONE? Does your program have to be all in numbers, or what? Can I program with a rotary dial?" (I know most phones were touch-tone at the time, but we still had a rotary dial.)

      It's just funny. :)

    7. Re:The only comparison that matters by peppepz · · Score: 1

      No.
      The mere USE of the SDK is subject to an agreement which severely limits what you can do with it.
      Among other things, you must be over 18 to use it (I guess many of us weren’t adults when we learned to code using C64s), you cannot use it on a non-apple branded machine, and - this is great - you are not even allowed to talk about the contents of the agreement.

    8. Re:The only comparison that matters by peppepz · · Score: 1

      Uhm? Yes, you can. Sure, you will need ether jailbroken phone

      1) it's against the law, so whether it matches the definition of "you can do it" is at least dubious;
      2) a jailbroken iPhone is not an iPhone, it's a modified device that is not sold/approved by its manufacturer and that ordinary people can not get;
      3) can you jailbreak the iPhone 3GS?

      or an iphone dev account (where they will happily give you all necessary keys to run anything you compile on your device), but still - ether is simple and easy to do.

      It changes from “simple and easy” to “impossible” if you either
      1) do not own a Apple-branded computer;
      2) are not over 18.
      Moreover, you’re still subject to the SDK agreement when you use it, which just won’t let you code whatever you want, but will only allow you to access a very limited subset of your phone functionality.

    9. Re:The only comparison that matters by Mr+Z · · Score: 1

      Does it run on the iPhone or do I have to go buy proprietary hardware to run the SDK? From what my iPhone-owning (and developing) friend tells me, the SDK won't even run on his dual G5 Mac. He tried to sell it to me, and I'm like "What good is it? Jobs has decreed it obsolete."

    10. Re:The only comparison that matters by mdwh2 · · Score: 1

      Apple, it Just Works, Out Of The Box!

  16. Yes, but... by TrekkieTechie · · Score: 1, Funny

    ...can they run Linux?

    1. Re:Yes, but... by Anonymous Coward · · Score: 0

      http://sourceforge.net/projects/lng

    2. Re:Yes, but... by Anonymous Coward · · Score: 0

      kinda: http://hld.c64.org/poldi/lunix/lunix.html :)

    3. Re:Yes, but... by Anonymous Coward · · Score: 0

      Well, maybe...;-)

      http://lng.sourceforge.net/

    4. Re:Yes, but... by mathx314 · · Score: 1

      Yes, but how do you really feel?

  17. notably missing... by motherpusbucket · · Score: 1

    Instead of Ms. Pac Man, I would suggest Lode Runner or Jumpman.
    Some other items to compare:
    DRM-Free SID file compatibility?
    Soothing knocking sounds from removable media (i.e. 1541 floppy drive)
    Game DRM ease of circumvention (i.e. resistor on parallel port for Links)

    --
    "You can't really dust for vomit" --Nigel Tufnel
    1. Re:notably missing... by Belial6 · · Score: 1

      How about removable media at all?

  18. Surprised to see that C64 won all benchmark tests by julie-h · · Score: 1

    I must say I was surprised to see that the C64 won all the benchmark tests.

  19. Units... sigh. by Anonymous Coward · · Score: 0

    > 300-bps, initially

    > 7.2mbps, if AT&T ever supports it nationwide

    Well... 300 bits per second is indeed more than 7.2 millibits per second. I guess the Commodore wins.

    Why am I nitting on this? Because typical unit failure tends to make software people look bad when interfacing with engineers/physicists, etc. Please, "nerds", make an attempt to understand units.

    1. Re:Units... sigh. by atomic-penguin · · Score: 3, Informative

      Well if you really want to nitpick, the 300 bits per second should be 300 baud. But hey, I guess all nitpickers aren't perfect.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    2. Re:Units... sigh. by Anonymous Coward · · Score: 0

      At that time, 300 baud was 300 bps.
      The multiple bits per baud thing came later.
      If we are to believe the list on Wikipedia of Device Bandwidths, 28.8 Kb/sec modems are only 3200 baud. Heck, if that list is to believed, 300 baud is the last time baud rate = bits/second rate. 1200 bps was 600 baud.

    3. Re:Units... sigh. by Anonymous Coward · · Score: 0

      Uh, since the baud (symbol) conveys 1 bit in that modulation scheme, it's the same.

    4. Re:Units... sigh. by k8to · · Score: 1

      300 baud is also 300bps. This is not true for all values of baud and bps, but it is true for these two.

      Consider yourself counternitpicked!

      --
      -josh
  20. cmon... by Anonymous Coward · · Score: 0

    can I have my click back?

    1. Re:cmon... by rinoid · · Score: 1

      Here here ...
      I'm tired of the hand wringing over what doesn't get in the AppStore -- get a life folks. There are plenty of other ways to waste your time [cough]iporn[/cough].

      http://www.google.com/search?client=safari&rls=en-us&q=commodore+emulator+blackberry&ie=UTF-8&oe=UTF-8

    2. Re:cmon... by Anonymous Coward · · Score: 0

      It's "Hear, hear", FYI.

    3. Re:cmon... by atomic-penguin · · Score: 1

      It's "Hear, hear", FYI.

      Hear where?

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  21. You *can* write & run your own code on the iPh by wurp · · Score: 3, Informative

    I think you have to buy the development key ($99) to deploy to a physical phone, but you can write whatever you like and deploy it to your phone. You can deploy to as many as 50 different phones without going through the app store or buying a site license.

    I don't remember for sure - you might even be able to deploy to a phone that's physically connected to your Mac without paying anything.

    I agree that you're nowhere near as free on the iPhone as we were on the C64, but it's just wrong to say that we can't run any code we like on our phone.

    I think it's also worth pointing out that there are huge potential exploits on a phone that weren't there on a C64. E.g. I could distribute a free app that eventually calls a 1-900 number I own, with no modem sticking out the back for you to disconnect.

    I have written and distributed an iPhone app (and written C64 apps), so I'm not just spouting BS.

  22. Flash and Java by tepples · · Score: 1

    isn't the C64 emulator a sandbox?

    ActionScript and Java run in a sandbox, but they're rejected too.

    1. Re:Flash and Java by Serious+Callers+Only · · Score: 3, Insightful

      isn't the C64 emulator a sandbox?

      ActionScript and Java run in a sandbox, but they're rejected too.

      Javascript or Brainfuck also run arbitrary code in a sandbox, but they're not rejected.

      Welcome to the topsy-turvy world of the Apple app store, where any app could be removed at any time, because they could all be interpretted as infringing some part of the SDK rules.

    2. Re:Flash and Java by tepples · · Score: 1

      Javascript or Brainfuck also run arbitrary code in a sandbox, but they're not rejected.

      I can't speak for Brainfuck, but the developer agreement mentions JavaScript inside Safari as the only approved way to execute arbitrary code.

    3. Re:Flash and Java by khellendros1984 · · Score: 1

      I think Brainfuck would be so grossly inefficient and difficult to write anything remotely useful that Apple would just kind of chuckle and let it through. It's not like you couldn't write the same thing in Javascript in a hundredth of the time that would execute much more quickly anyhow.

      --
      It is pitch black. You are likely to be eaten by a grue.
    4. Re:Flash and Java by spacefiddle · · Score: 1

      I think BASIC would be so grossly inefficient and difficult to write anything remotely useful that Apple would just kind of chuckle and let it through.

      fyp

  23. Hah awesome article by xednieht · · Score: 1

    Nice stroll down memory lane... heh

    --

    Hope is the currency of fools
  24. Darned work computer... by mcgrew · · Score: 1

    I just realized yesterday that my phone (Motorola i776) has as much memory as the computer at work which they refuse to upgrade. The first computer I had that would run DOS was a used IBM-XT, with 1/5 the drive space my phone has memory (unless I'm screwing up the math, I think I'm getting heat stroke from foolishly going outside). The XT had 175k IIRC.

    I just read TFA, what are the respective clock speeds? The XP was 4 mz, I have no idea how fast my phone's (or the iPhone's) processor is.

  25. C64 hosted website got /.ed by mrstrano · · Score: 1

    Well, I cannot say I didn't see that coming!

  26. Price is wrong by dzfoo · · Score: 3, Interesting

    The article compares the current price of the iPhone with the introductory price of the C=64. A few years in (circa 1984), you could buy a C=64 from K-mart at $90.00 USD. This was convenience, since the cheap power supply tended to burn up and die, and it was sometimes easier and cheaper to just buy a replacement machine. I went through three of the things back then!

          -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
    1. Re:Price is wrong by mianne · · Score: 1

      Maybe a bit pedantic. But I believe the retail price in the mid-80's held quite steady at $139. $90 may have been a Black Friday deal though.

      --
      Javascript, cookies, flash, and ActiveX must be enabled in order to view this sig.
  27. You think your Commodore 64 is really neat-o? by Tetsujin · · Score: 4, Funny

    What kinda chip you got in there, a Dorito?

    --
    Bow-ties are cool.
    1. Re:You think your Commodore 64 is really neat-o? by Orion+Blastar · · Score: 1

      RIAA violation, "Weird" Al Yankovic wants his royalty check for you ripping off his song lyrics. :)

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    2. Re:You think your Commodore 64 is really neat-o? by Tetsujin · · Score: 1

      RIAA violation, "Weird" Al Yankovic wants his royalty check for you ripping off his song lyrics. :)

      I'll sue ya!
      I'll take all of your money
      I'll sue ya!
      If you even look at me funny

      --
      Bow-ties are cool.
  28. The emulator thing has an easy acid test by Anonymous Coward · · Score: 1, Insightful

    Can you create your own app store, and cut Apple's 30% (what is their cut of every app sold?) out of the equation? Don't assume because an app is free, download and popularity data isn't worthless.

    If yes, reject app. If no, move to some other random criteria.

    The emulator clause is clearly spelled out in the developer agreement.

  29. Re:You *can* write & run your own code on the by Anonymous Coward · · Score: 2, Insightful

    You can deploy to as many as 50 different phones without going through the app store or buying a site license.

    I'm trying to image a C64 developer proudly crowing, "We're allowed to sell 50 copies!"

  30. Re:You *can* write & run your own code on the by wurp · · Score: 1

    Hence my comment "I agree that you're nowhere near as free on the iPhone as we were on the C64".

    I was correcting misinformation, not disagreeing with the sentiment. And I also don't see in this conversation where selling an app was brought up - this thread is about running code on your device that you wrote.

  31. Sprites by leighklotz · · Score: 1

    Well, the Atari 8-bit machines had sprites in hardware too, and had it before the C-64 came out.

    The first machine with sprites was the TI-99. Hardware sprites were the master's thesis project of Danny Hillis.

    1. Re:Sprites by Anonymous Coward · · Score: 0

      The first machine with sprites was the TI-99.

      Did you see this?

      http://en.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System

  32. Re:You *can* write & run your own code on the by bnenning · · Score: 1

    I don't remember for sure - you might even be able to deploy to a phone that's physically connected to your Mac without paying anything.

    You can, but only if you jailbreak. Build the app in Xcode without code signing, scp it to /Applications on the iPhone, then run ldid (available in Cydia) to give it a fake signature that will allow it to run. Yes, this is very stupid.

    --
    How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  33. pocket-size computer/communicator of 2035? by peter303 · · Score: 1

    Lets look as far into the future as the past.
    I'll use my perspective as having been an experienced computer engineer back in 1982 (same age as Steve J).
    Some aspects will evolve at Moore's Law. Some aspects may reach saturation where new features dont make design or engineering sense (e.g. stagnant pocket calculators). And the things that much slower than Moore's, e.g energy sources.

    First, will the pocket-to-palm size video screen form factor still make sense? Yes it feels natural. Perhaps thinner so it feels more like a credit card.
    The pixel resolution may double. Much more than that and the human eye really cant see the detail. Color and contrast had a long way to go. The superior experimental monitors at SIGGRAPH have such resolution, contrast and color that its hard to tell whether you are looking through a window or at a computer screen. Nd you'll have full phot-realistic 3D too. That already exists, but need miniaturization.

    Alternative video technologies might abandon a video screen altogether in favor of projecting on a flat surface, the eyeball, or into a 3D volume. Scanning -projectors could be as small as keychain or a bump in your eyeglasses. But I still think theres a usability advantage to a palm-size rigid screen.

    Storage will probably grow as fast in near decades as it has in recent decades. Ten gigbytes of flash would become a 100 petabytes in that period.

    Communication bandwidths will increase too. I expect several oscillations of client versus server storage wars as we have had recently. Will all that storage be used for personal video libraries in your pocket, or will you store in a mass central location.

    Device power will continue to be a problem. Both auto manufacturers and portable computer engineers know electric energy sources havent progessed that much in a century - maybe an order of magnitude over that time.

    Some version or descendent of UNIX will drive the product. In my perspective software has been more conservative than hardware over the decades. You dont have to dig too deeply into Linus or Windows to find pieces from the 1970s or earlier.

    However, the other end of software- the end application- is much harder to predict. With every new computer form factor there is an explosion of application creativity. And we are at the early end of the curve for pocket computers. Part of this creativity is fueled by the variety of sensors all in one small box- camera, voice, touch, orientation, position, etc. Perhaps more sensors will be added to sense the biological state of the hand or person holding it.

    1. Re:pocket-size computer/communicator of 2035? by SwordsmanLuke · · Score: 1

      You dont have to dig too deeply into Linus or Windows to find pieces from the 1970s or earlier.

      Ewww... Wouldn't you'd need a surgeon to be sure? And given that Linus was born in '69, shouldn't most of his pieces be that old anyway?

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
  34. Apple][e by Erik+Greenwald · · Score: 3, Interesting

    I wonder if an emulator for the apple 2 series would be approved?

  35. Could have made me an iPhone customer! by Anonymous Coward · · Score: 1, Insightful

    Wow, this would have gotten me to buy an iPhone! I didn't think anything could. Thanks for turning me away, Apple.

  36. Inaccurate by Zedrick · · Score: 1

    "Total applications available 10,000"

    Nonsense. I have around 17000 C64 games in my collection, and at least 7000 demos. I don't how many applications there are in total, but I bet two sacks of gold it's at least 100.000.

    And what's that about "Major Hollywood releases available for download same date as DVD"? No, but a lot of titles hit the shops the same day as the movie they were based on premiered at the cinema.

    On the one hand it's nice to see stuff about the C64 on Slashdot, but it's kinda silly when it's because of some stupid blogpost that hasn't been researched for more than 2 minutes.

  37. Boot times? by 89cents · · Score: 1

    How about compare boot times. It would be hard to beat a C64 1 or 2 second boot up.

    1. Re:Boot times? by Orion+Blastar · · Score: 1

      Uh to be fair that was a ROM boot. Try loading software on a C64 verses loading software on an iPhone and see how the times differ. Gotta remember those 1541 floppy drives.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  38. Will this set the standard for emulator support by Orion+Blastar · · Score: 1

    on the iPhone?

    So no Apple //, Mac OS 9-, Commodore Amiga, Atari ST, Atari 400/800, or even TRS-80 and MS-DOS emulators on the iPhone?

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  39. They forgot one benchmark by sootman · · Score: 1

    Time to load Slashdot 2.0: [still waiting] [still waiting]

    Though there's a 50-50 chance the C64 would render it better.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:They forgot one benchmark by Bambi+Dee · · Score: 1

      Oh? That's exactly what it looks like for me (Opera 9.64). The funny buttons only seem to appear once per page, so I don't really mind.

    2. Re:They forgot one benchmark by Bambi+Dee · · Score: 1

      The funny buttons only seem to appear once per page

      Though now that I've said that, they're everywhere.

    3. Re:They forgot one benchmark by Anonymous Coward · · Score: 0

      I think they are intentional.

      If you get four green buttons in a row, then you probably win an iPhone or something.

  40. Longevity by Anonymous Coward · · Score: 0

    I wonder how many folks will still have, much less use, their iPhone in 27 years...

  41. 10000 apps? I don't think so. by Perseid · · Score: 4, Informative

    http://www.gamebase64.com/ This database has 20000 games. Those are just the ones they've found and it doesn't even include actual applications, only games. The total number of programs for the C-64 is probably far more than 50000.

  42. put it on Android by Maarek+Stele · · Score: 3, Informative

    Apple rejects anything they think will turn them away from the phone's operation or make changes to it.

    PUT IT ON ANDROID and WM. You Won't be rejected there.

    No Flash
    No competitive Browsers
    No File Exploring
    No downloading to the phone

    and people say I should get an iPhone, there's a couple of reasons NOT to.

    --
    "Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind." -Dr. Seuss
    1. Re:put it on Android by VoltageX · · Score: 1

      Also, no userbase.

      --
      "Anonymous could not immediately be reached for further comment." - International Business Times
  43. I LUV MY C64! by sxmjmae · · Score: 2, Insightful

    I saved and saved to get my C64. Way better than that stupid VIC 20.

    I have hundreds games for it. About a dozen or so game that I enjoy so much I keep my C64 around and 'load' it up so I can play them. A emulator for the Iphone/touch would be something I would love to have and pay for it - provided it had the games I love to play.

    --
    My Sig indicates the end of the comment I posted.
  44. bridged through USB. by Anonymous Coward · · Score: 0

    USB is the new whore-port. I'm at Firewire 1394 kind of guy, because it's faster than USB; so I have a USB bridge to Firewire and wouldn't let anything USB touch the bus directly. I even went so far as pay a technician to desolder every USB component on the motherboard, and the Son of God was praised for it!

    I'ld rather have a motherboard with GPIB and ISA/VLB than USB. USB is a component of itself and doesn't deserve to touch the BUS directly.

    My rackmount kit has a Magma PCI plane, and an ISA plane underneath, then a nice GPIB rack, followed by a SCSI array and then next-heaviest a APC UPS base that would give 1 week of power retention for this portable datacenter.

  45. 100% Pure Apple Juice - No Gunk, No Junk by WhiteFluffyChest · · Score: 1

    Obviously, Apple want their users to get everything through their checkout machine (the app store).

    No Java,

    No Flash,

    No emulators,

    They control everything you get... ...Hmmmmm

    1. Re:100% Pure Apple Juice - No Gunk, No Junk by peppepz · · Score: 1

      Think what we would read on /. if the same policies were carried out by Microsoft.
      The iPhone is probably the most closed piece of hardware ever manufactured, but most people on a nerd-oriented site do not care.
      I guess that nowadays even nerds prefer to own a shiny box rather than a open system. Sigh.

    2. Re:100% Pure Apple Juice - No Gunk, No Junk by WhiteFluffyChest · · Score: 1

      I care, and I am starting to realise that Apple restrict their users, so that they can make more money out of them.

      The app store for instance. Also, the missing blu-ray drives and Apple TV instead.

      At the end of the day, Apple is just another big company trying to make a big profit. And they are far from perfect, they take the p***.

      I would much prefer a company that made money out of giving its customers more freedom!

  46. Ah, that must be nobody bothers jailbreaking (!) by cbhacking · · Score: 1

    The fact that jailbreaking is non-trivial and that there is still anything which requires it is proof that no, you can't. You can write applications against a published SDK running on a specific operating system, but you can't affect the underlying system in any meaningful way without jailbreaking. You can run any code you like on your phone - except a program to patch out the inhibition against *actually* running any code you want (OK, there are lots of other things you can't do, but that's the point). I'm sure the 3G S will be jailbroken soon enough, but until then you're still limited to the development tools and toys that Apple lets you play with.

    --
    There's no place I could be, since I've found Serenity...
  47. Commodore SUX! ATARI Rulz! by Anonymous Coward · · Score: 0

    I think it's the first time I've typed that title in at least 24 years, but it's still true! ... dammit!

  48. Commodore SUX! ATARI Rulz! by kevin7kal · · Score: 1

    Wow, it's been like 26 years since I've made a title like that, but it's still true!

  49. "Those were the days"... by sznupi · · Score: 1

    http://www.kyon.pl/swf/12286.html (a bit British-centric, but still...)

    --
    One that hath name thou can not otter
  50. Underhand C code contest? by jonaskoelker · · Score: 1

    It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.

    This sounds like the perfect scenario for a practical application of the Underhand C Code Contest ideas :->

  51. Yes, units... they do suck... by jonaskoelker · · Score: 1

    Please, "nerds", make an attempt to understand units.

    It's quite easy, just follow this: http://xkcd.com/394/

  52. Re:You *can* write & run your own code on the by peppepz · · Score: 1

    I agree that you're nowhere near as free on the iPhone as we were on the C64, but it's just wrong to say that we can't run any code we like on our phone

    No, it’s just true.
    In order to make any use of the iPhone SDK, you must accept its license agreements, which greatly limits the code you can write for your phone without breaking the law.
    So you can’t “run any code you like” on your phone, not more than you can grab as much money as you like from your bank if you’re bold enough.

    I think it's also worth pointing out that there are huge potential exploits on a phone that weren't there on a C64. E.g. I could distribute a free app that eventually calls a 1-900 number I own, with no modem sticking out the back for you to disconnect.

    This is FUD. The vast majority of the smartphones sold worldwide have the same potential exploits, yet their manufacturers do not enforce any limit on the freedom of their developers. Applications simply popup a warning asking the user to confirm the use of potentially problematic features. And remember that applications are digitally signed, so the authors of rogue applications would be promptly spotted.
    Apple’s restrictions on the iPhone offer security as a side effect, but what they really are about is control.

  53. Ditto rendering errors with Firefox by N+Monkey · · Score: 1

    Oh? That's exactly what it looks like for me (Opera 9.64). The funny buttons only seem to appear once per page, so I don't really mind.

    I also sometimes get the random buttons appearing in Firefox but it seemed to me that they tended to occur if I stopped scrolling and then started again .

  54. Keyboard? by Anonymous Coward · · Score: 0

    Who've got the best keyboard, huh?

  55. There's an app for that! by Anonymous Coward · · Score: 0

    No there isn't! Bite it, apple. I just bought a Nokia so I can play Frodo!

  56. Re:Joystick + RS232 Bluetooth by metaforest · · Score: 1

    iPhones have a serial port, USB 2.0 OTG port, video out, stereo_audio_line_out, and stereo_audio_line_in all on the interface connector, as well as a 3V ADC input (used for device/power detection)

    BlueTooth provides support for HID, audio I/O and bulk data transfer.

    Theoretically, you could plug your iPhone into a TV and use a WiiMote to control a game.

    The iPhone is more like a handheld version of a high-end 1998-2000 desktop computer than a bleeding edge 1980's game-console cum desktop computer.

    If you want to compare it to any 80's hardware, an Amiga would be a much fairer comparison. The Amiga actually had hardware accelerated video AND provisions for video capture.... which the iPhone 3Gs can also do via the Camera....

    Interestingly the iPhone 3Gs would easily outperform any laptop with a build date before circa 2001 in a computational benchmark, and any laptop build before 1998 in terms of available memory, and available storage.

  57. Brings back memories by betterpc · · Score: 0

    Yeah... Commodore was planning to kill Apple like 30 years ago: http://eatliver.com/i.php?n=4407

  58. It's funny... by Anonymous Coward · · Score: 0

    ... how screen resolution didn't changed over those years))