I don't think this is intended to solve the "usual" case. It is to help with the unusual case in which the child is not in the immediate vicinity of the parents.
The wild success of games like The Sims which lack PvP seems to strongly indicate that while a vocal minority of hard-core gamers demand PvP, the vast majority can live without it just fine and would rather see efforts focused on other areas. Small wonder that developers chose to focus on the desires of the majority.
It's very cheap to pay a hosting company a monthly fee to provide a backup mail server to spool when your primary is down. Secondary NS's should be available if the primary goes down if just to keep mail working properly.
Practically every mail server on the planet will keep retrying delivery for several days. Unless you have complete control over your secondary MX's configuration, in particular its anti-spam configuration, and the secondary MX has an alternate path to your users you're better off without bothering with a secondary MX and just relying on the senders to retry.
In either case, the original point was: there's no real point in backup DNS unless the services you reach via DNS also have suitable backups.
However, we really have no idea how far ahead of public cryptographers the NSA is. In 1993 they published SHA-0 and quickly retracted it and published a modified version, SHA-1, saying only SHA-0 was flawed. It wasn't until 5 years later that public cryptographers discovered what most people think is the reason for the replacement.
Now anyone wearing glasses might be taking her picture 20 times a second. At least if they go to pull the camera out she has a chance to say "No thank you - I prefer not to have my picture taken".
And what does that have to do with whether the camera is "always on" or not?
The claim was made that simply because you've worked on a GPL project you are guaranteed that your work can never be used in a non-free project. This is only the case if you never assign copyright away (and can prove later on that you do in fact have copyright on the code in question).
there's no way that contribution can end up in a non-GPL
Before the FSF will accept a patch to e.g. GCC you have to assign copyright to the FSF. At which point the FSF is free to relicense the code under whatever license they feel like.
Re:Postfix shortcomings
on
Postfix
·
· Score: 3, Informative
master.cf: mailbox_command =/usr/bin/procmail -p
main.cf: smtp inet n - n - - smtpd -o content_filter=spamfilter spamfilter unix - n n - - pipe flags=Rq user=spam argv=/usr/local/sbin/spamfilter.sh -f ${sender} -- ${recipient}
Both of which are documented in files linked to from http://www.postfix.org/docs.html
So Customer A should allow 3rd parties to forge email through their servers to support business unrelated to Customer A? Why should they be doing the consultant that favor? And why do they care if the consultant is at their site (probably billing them) and can't waste time solving Customer B's problem?
Re:astyle, indent, etc. with subversion
on
Subversion 1.0 Released
·
· Score: 4, Informative
I haven't checked recently but it is unlikely. When I tried to convince the subversion devs a few years back that such functionality would be a good thing (i.e. offer the choice, let users weight the risks and benefits and make their own decisions) the idea was pretty thorougly shot down by all. I doubt anything has changed their minds in the time since.
Personally I don't see the difference between this kind of source code transformation and the more accepted RCS keyword kind. Except this has the immediately obvious benefit of obviating all of the stupid source code style issues known to mankind and letting people use whatever they prefer transparently.
The problem is that the DUI laws are ridiculously stringent, thanks to efforts by anti-alcohol groups like MADD. When talking on a cell phone (even hands free), changing the station on your car's radio, driving while tired, or carrying on a conversation with a passenger contribute just as much to accidents as having had a drink or two, why should one be punished by permanent license revocation and the others not?
How about you get rid of the DUI laws and just give people tickets for driving dangerously, regardless of what the cause is?
Or maybe it means you got kicked out of the house by your wife for drinking and you're sleeping it off if your own car parked in your garage? And you have your keys because your keys are always in your jacket?
Sure it depends on the genre but I don't think this is really the case anymore. I don't even think Knights of the Old Republic took me 40 hours to finish (spread out over about 2 months) and that was by far the longest game I've played in the past year or two. Max Payne 2, Panzer Dragoon Orta, Prince of Persia: Sands of Time, Beyond Good and Evil, Freedom Fighters, Call of Duty were all nowhere near 40 hours...most were in the 6-12 hour range.
Because everyone knows that in real life the guys who are wearing red vests take exactly 3 shots from the MP-5 to kill.
Personally, I think it would be a welcome relief to find that all bad guys of a given type don't take exactly the same amount of damage, that I can no longer memorize enemies' damage capacities and thus know I only need to shoot X twice before turn to shot Y three times. Instead you shoot people/things until they fall down/die or your risk being killed in return.
Or knowing I can take exactly four more shots from the pistols the bad guys on this level are using before I need to use a health pack that will restore 50% of my hit points.
Games shouldn't make their mechanics so transparent because it in turn makes the game more mechanical. It turns into more a puzzle and removes a lot of the suspense aspects. I played through Resident Evil: Code Veronica and in that game I never know exactly how many hit points I had, how much those green plants healed me, or how much damage enemies did. Sure, you had a general idea but by keeping all of that bookkeeping behind the scenes it added a lot of suspense and got rid of a bit of the min/maxing common in FPS.
Adding more variety and less predictability into the game -- within some limits, of course, you'd be pissed if a pistol suddenly started doing more damage than the minigun -- seems like it is only a good thing.
I wasn't aware that I was able to call in artillery or airstrikes in CS, CoD, etc, etc. These games give you extremely limited options in every scenario. This has nothing to do with who snipers are in real life, whether they are total bitches, whatever. It is only a question of game balance. If, as the author contends, a half-dozen snipers can shut down the only two approaches that the level designers give the attackers then the game simply isn't any fun.
None of these games are reality. Why are you surprised that someone wants his game to be fun instead of realistic? If they were realistic almost no one in CS/CoD/etc would be a sniper because, like in real life, they wouldn't be able to qual for it.
That would be because the hotel is forging your email address and this measure is intended to stop forging. Is it useful to try to distinguish between "good" forging and "bad" forging? I don't think so, personally. But if you wanted to you could do something like set you TTLs on your SPF records to 0 so they don't get cached anywhere. Extend your pop-before-smtp daemon to update SPF records to temporarily add the hotel's MX to your own SPF list. Remove stale entries after some period of time has passed.
considering how ridiculously well-established google is in so many homes and businesses.
Yep, just like altavista. Business changes, you can't be "sure" of very much. That's why there is this thing called "the equity premium". Even Google has it. If it was a sure thing they would make a lot of money you would get the risk-free rate of return on your google stock, which isn't going to make you a lot of money.
You are wrong in your comparison of Verdun to the US Civil War. Of course it is comparing apples to oranges (and I generally agree with you re: historical ignorance). But the facts are:
(According to the official French war history) French casualties at Verdun: ~340,000 French fatalities at Verdun: ~165,000
US casualties during Civil War: ~1,147,000 US fatalities during Civil War: ~670,000
Estimates vary widely for both Verdun losses and Civil War losses but even the highest estimates for French losses at Verdun come nowhere close to US losses during the Civil War. Of course, that tends to happen during civil wars when deaths on both sides get added to your total.
But like I said, it is comparing apples to oranges.
Currently they are all IR based, which tends to be exceptionally laggy, short on range, and the controllers themselves lose the feel of the original controller.
Huh? I don't know of a single IR controller for the Xbox. My Pelican Eclipse is RF, works from at least 20 feet away (the farthest that I've bothered to use it), and hasn't ever lagged that I've noticed. As for feel...that's a subjective thing. I don't have any problems with the Pelican Eclipse, though.
No it isn't OEM but who cares? I like it and it works fine for me.
No. There can be many databases. They just have to replicate their commits. Wikipedia even has a short (fairly uninformative) article about distributed databases. Distributed databases have only been around for 40+ years so I can see why you've not heard of them.
I don't think this is intended to solve the "usual" case. It is to help with the unusual case in which the child is not in the immediate vicinity of the parents.
Getting your refund via direct deposit has absolutely nothing to do with how you file your taxes.
The wild success of games like The Sims which lack PvP seems to strongly indicate that while a vocal minority of hard-core gamers demand PvP, the vast majority can live without it just fine and would rather see efforts focused on other areas. Small wonder that developers chose to focus on the desires of the majority.
It's very cheap to pay a hosting company a monthly fee to provide a backup mail server to spool when your primary is down. Secondary NS's should be available if the primary goes down if just to keep mail working properly.
Practically every mail server on the planet will keep retrying delivery for several days. Unless you have complete control over your secondary MX's configuration, in particular its anti-spam configuration, and the secondary MX has an alternate path to your users you're better off without bothering with a secondary MX and just relying on the senders to retry.
In either case, the original point was: there's no real point in backup DNS unless the services you reach via DNS also have suitable backups.
However, we really have no idea how far ahead of public cryptographers the NSA is. In 1993 they published SHA-0 and quickly retracted it and published a modified version, SHA-1, saying only SHA-0 was flawed. It wasn't until 5 years later that public cryptographers discovered what most people think is the reason for the replacement.
No media library.
Now anyone wearing glasses might be taking her picture 20 times a second. At least if they go to pull the camera out she has a chance to say "No thank you - I prefer not to have my picture taken".
And what does that have to do with whether the camera is "always on" or not?
The claim was made that simply because you've worked on a GPL project you are guaranteed that your work can never be used in a non-free project. This is only the case if you never assign copyright away (and can prove later on that you do in fact have copyright on the code in question).
there's no way that contribution can end up in a non-GPL
Before the FSF will accept a patch to e.g. GCC you have to assign copyright to the FSF. At which point the FSF is free to relicense the code under whatever license they feel like.
master.cf: /usr/bin/procmail -p
mailbox_command =
main.cf:
smtp inet n - n - - smtpd -o content_filter=spamfilter
spamfilter unix - n n - - pipe flags=Rq user=spam argv=/usr/local/sbin/spamfilter.sh -f ${sender} -- ${recipient}
Both of which are documented in files linked to from http://www.postfix.org/docs.html
So Customer A should allow 3rd parties to forge email through their servers to support business unrelated to Customer A? Why should they be doing the consultant that favor? And why do they care if the consultant is at their site (probably billing them) and can't waste time solving Customer B's problem?
I haven't checked recently but it is unlikely. When I tried to convince the subversion devs a few years back that such functionality would be a good thing (i.e. offer the choice, let users weight the risks and benefits and make their own decisions) the idea was pretty thorougly shot down by all. I doubt anything has changed their minds in the time since.
Personally I don't see the difference between this kind of source code transformation and the more accepted RCS keyword kind. Except this has the immediately obvious benefit of obviating all of the stupid source code style issues known to mankind and letting people use whatever they prefer transparently.
Don't DRI's GEM, XEROX Star, GEOS, DesqView, NeXTStep, BellCore's MGR, Sun NeWS, MultiTOS, AmigaOS, Plan 9 rio count, and Berlin/Fresco count?
The problem is that the DUI laws are ridiculously stringent, thanks to efforts by anti-alcohol groups like MADD. When talking on a cell phone (even hands free), changing the station on your car's radio, driving while tired, or carrying on a conversation with a passenger contribute just as much to accidents as having had a drink or two, why should one be punished by permanent license revocation and the others not?
How about you get rid of the DUI laws and just give people tickets for driving dangerously, regardless of what the cause is?
Or maybe it means you got kicked out of the house by your wife for drinking and you're sleeping it off if your own car parked in your garage? And you have your keys because your keys are always in your jacket?
Most games takes 40+ hours to complete.
Sure it depends on the genre but I don't think this is really the case anymore. I don't even think Knights of the Old Republic took me 40 hours to finish (spread out over about 2 months) and that was by far the longest game I've played in the past year or two. Max Payne 2, Panzer Dragoon Orta, Prince of Persia: Sands of Time, Beyond Good and Evil, Freedom Fighters, Call of Duty were all nowhere near 40 hours...most were in the 6-12 hour range.
Because everyone knows that in real life the guys who are wearing red vests take exactly 3 shots from the MP-5 to kill.
Personally, I think it would be a welcome relief to find that all bad guys of a given type don't take exactly the same amount of damage, that I can no longer memorize enemies' damage capacities and thus know I only need to shoot X twice before turn to shot Y three times. Instead you shoot people/things until they fall down/die or your risk being killed in return.
Or knowing I can take exactly four more shots from the pistols the bad guys on this level are using before I need to use a health pack that will restore 50% of my hit points.
Games shouldn't make their mechanics so transparent because it in turn makes the game more mechanical. It turns into more a puzzle and removes a lot of the suspense aspects. I played through Resident Evil: Code Veronica and in that game I never know exactly how many hit points I had, how much those green plants healed me, or how much damage enemies did. Sure, you had a general idea but by keeping all of that bookkeeping behind the scenes it added a lot of suspense and got rid of a bit of the min/maxing common in FPS.
Adding more variety and less predictability into the game -- within some limits, of course, you'd be pissed if a pistol suddenly started doing more damage than the minigun -- seems like it is only a good thing.
I wasn't aware that I was able to call in artillery or airstrikes in CS, CoD, etc, etc. These games give you extremely limited options in every scenario. This has nothing to do with who snipers are in real life, whether they are total bitches, whatever. It is only a question of game balance. If, as the author contends, a half-dozen snipers can shut down the only two approaches that the level designers give the attackers then the game simply isn't any fun.
None of these games are reality. Why are you surprised that someone wants his game to be fun instead of realistic? If they were realistic almost no one in CS/CoD/etc would be a sniper because, like in real life, they wouldn't be able to qual for it.
Even computer-savvy people have other (and possibly higher) priorities in life than Internet censorship laws. Why is that so hard to understand?
That would be because the hotel is forging your email address and this measure is intended to stop forging. Is it useful to try to distinguish between "good" forging and "bad" forging? I don't think so, personally. But if you wanted to you could do something like set you TTLs on your SPF records to 0 so they don't get cached anywhere. Extend your pop-before-smtp daemon to update SPF records to temporarily add the hotel's MX to your own SPF list. Remove stale entries after some period of time has passed.
considering how ridiculously well-established google is in so many homes and businesses.
Yep, just like altavista. Business changes, you can't be "sure" of very much. That's why there is this thing called "the equity premium". Even Google has it. If it was a sure thing they would make a lot of money you would get the risk-free rate of return on your google stock, which isn't going to make you a lot of money.
You are wrong in your comparison of Verdun to the US Civil War. Of course it is comparing apples to oranges (and I generally agree with you re: historical ignorance). But the facts are:
(According to the official French war history)
French casualties at Verdun: ~340,000
French fatalities at Verdun: ~165,000
US casualties during Civil War: ~1,147,000
US fatalities during Civil War: ~670,000
Estimates vary widely for both Verdun losses and Civil War losses but even the highest estimates for French losses at Verdun come nowhere close to US losses during the Civil War. Of course, that tends to happen during civil wars when deaths on both sides get added to your total.
But like I said, it is comparing apples to oranges.
Currently they are all IR based, which tends to be exceptionally laggy, short on range, and the controllers themselves lose the feel of the original controller.
Huh? I don't know of a single IR controller for the Xbox. My Pelican Eclipse is RF, works from at least 20 feet away (the farthest that I've bothered to use it), and hasn't ever lagged that I've noticed. As for feel...that's a subjective thing. I don't have any problems with the Pelican Eclipse, though.
No it isn't OEM but who cares? I like it and it works fine for me.
And even if it does rule out XML per se, what's wrong with binary XML?
No. There can be many databases. They just have to replicate their commits. Wikipedia even has a short (fairly uninformative) article about distributed databases. Distributed databases have only been around for 40+ years so I can see why you've not heard of them.