I suppose it's useful for Firewire/USB drives that are exchanged between Macs and PCs frequently though. Not sure how useful since many files saved with Mac programs (iMovie for example) need their HFS resource forks that FAT strips away.
Historically, what Macs did with "flat" file systems was to mirror or redirect the location of the resource fork and file metadata to a different location. For floppies and earlier FAT drives, the Mac would create an invisible "FINDER.DAT" file and a "RESOURCE.FRK" directory to hold this extra data. NTFS uses a couple of NT streams (prefixed with "AFP_") to store this data; CDs have a similar strategy. Other formats like UFS simply have an extra sibling file prefixed with "._".
This has become a mess and is part of the reason Apple is trying to get away from resource forks. (There was a retracted tech note about this that led to some controversy some years back.) OS X 10.2.8 has a bug that causes the OS to confuse FAT drives with UFS regarding this redirection scheme; I now use a disk image on my keychain drive for files I know still have resource information.
(The worst? Hitchhiker's Guide to the Galaxy. That one always killed me with a flying brick before I could even get away from the house. And to think it was meant to be fun...)
Maybe if you'd just laid down in front of the bulldozer you'd have been alright.
I think that was part of the problem with the Infocom game; it was practically a necessity to have read the novels beforehand to solve many of the early puzzles. I never did figure out how to solve that whole "tea and no tea" puzzle on my own.
the english translations of the words don't quite do the descriptions justice either. for instance, zhini or ZHIN-NI as the navy spells it does describe the color black, but calling them "blackies" is subjective from an english translator's perspective.
Good point. I had mistakenly assumed that because the English translator was doing it for a military web page, he/she didn't have a need to sugar coat the translation. I didn't think that he/she would have his/her own "us vs. them" bias creep into the translation.
(It's actually somewhat surprising that there's as much varience as there is in the length of the written version of that sentence; you can see in many languages that speaking has been more importent then writing. I suspect over the next hundred years some of the more verbose letter-based written languages will start condensing down to be more like English, which is one of the more compact letter-based languages. Thank the Anglo-Saxons.)
Are you sure about this? I actually lost an argument with a native German about which language had shorter and more compact words. My personal and book-learning experience led me to conclude that non-English languages were more verbose, but that German person showed me that I simply lacked exposure to the idioms and slang that all languages have in various forms.
Re:Imagine this other African language.....
on
Whistle While You Work
·
· Score: 4, Interesting
Imagine the good that the Navajo talkers did in WW II. Would've been a shame if we didn't have them. The war would have been WAY tougher.
Off-topic, I know, but you can actually get some of the code via declassified documents...
From that page...
NAMES OF COUNTRIES AFRICA...ZHIN-NI................BLACKIES
CHINA....CEH-YEHS-BESI..........BRAIDED HAIR
ITALY....DOH-HA-CHI-YALI-TCHI...STUTTER
JAPAN....BEH-NA-ALI-TSOSIE......SLANT EYE
Amazing how Native Americans were so politically incorrect then, no? (-;
Ah, I see they are still using the Squaresoft translation for that Capcom game. I would have though they would have tried to re-translate it for the GBA...
Regarding some other comments... It doesn't sound like modern players would consider classic games like Angband or Nethack to be RPGs, but games more like Zork. Strange how the perception of the terms "RPG" and "Adventure" have become reversed over the years.
Please...speed and power have been glorified since cars were invented... this game won't make kids irrisponsible(sic) drivers...
Amen. The way the quote reads, it makes it sound like drag racing and Nascar-like events are illegal in Oz. While not as common now, "road course" events were a popular draw in the States and Europe for Indy/Formula One races. The roads are always closed off, and markings and signs are added to make it clear to both drivers and spectators that it is a racing event.
Did the Australian authorities act up when Crazy Taxi was released? That would have been a better target, though acting against the game's release would have still been a waste of time.
I almost see it as a "montly" subscription to using an OS.
The only problem with that reasoning is that Apple already has a subscription service that gets about $100/year out of many Mac users. Since much of.mac functionality is part of the Mac OS interface and design now, it seems like Apple is now charging $229 a year for full functionality, almost like that other company in Redmond.
Personally, I just upgraded to Jaguar to take advantage of the fire-sale pricing, and I let my.mac subscription lapse after the "50% off" first year. Part of my decision to use Macs in the first place was because, for the longest time, the OS upgrades were free. But that ended with System 7.1... (Prior to Microsoft's IP model for DOS, it was traditional to cover OS R&D using hardware revenues, and I thought an integrated "whole widget" approach would continue to use such a model.)
Most of the static backgrounds were hand drawn, but all the vehicles (lightcycles, tanks, etc.) were done using the CG available at the time. Still, that in the 60 minutes of "electronic world" time, the film only had about 10-15 minutes of CG was a surprise to me and a testimony to how well the "classic" animation team (both in the US and Taiwan) emulated a computer-like style.
That said, the CG wasn't done in house, but by a hodge podge of four different effects houses. (The 20th anniversary DVD has oodles of info about the CG work, including demo reals made by Triple-I and Magi.) Disney (overlooking Pixar) didn't bring in their own in-house computer power till later.
Who likes buying a DVD and having a movie that is exactly the same as it when first shown in a theatre?
Then you should only be buying the one DVD versions that are released before the 4-DVD box sets are.
While understandable, your opinion is not valid in this specific case. Unlike the Star Wars special editions and other retroactively extended movies, the directors and producers of this series saw the DVD format coming and made the movies with the additional footage in mind. The only reason why they were shorter in theatres is to allow the theatre owners to play more showings in an evening or day.
In their point of view, the ideal cutoff is about 1 1/2 hours, with anything over 2 hours being considered "economically handicapped". Never mind that most chains pad the length of the shows with about 1/2 hour of commercials before each showing. Grumble, grumble...
That's what I thought too, but the only graphs I could found online so far related to Lotka was something about "Lotka-Volterra equations," which didn't seem to resemble the Lotka Curve concept in the article. I'm not even sure it's the same Lotka person.
When i think of abundance in a world designed around scarcity, i don't really think of economics.
Economics IS the study of scarcity. Or more accurately, how humans develop social systems to cope with or mitigate scarcity. (When you boil it down, trade and money are just tools of controlling resource allocation or power over resources.)
Look at Disney's most recent attempts at new character creation: mulan, pocahontas, Hercules. Haven't seen many of those toys except at the release of the respective movies.
Yes, but Disney was still trying. (Though, I'll admit that they've been outsourcing to Pixar lately.) It can be argued that Nintendo isn't anymore.
Mickey and Donald don't bring in much money... Disney's real profitability comes from buying senators to preserve Mickey and Donald.
Why preserve Mickey & Co. if they still aren't making money off them? Just 'cause they no longer appear in theatrical shorts doesn't mean that Disney doesn't still get a steady income from the merchandising and licensing. (Mickey: The Backpack, Mickey: The Lunch Box, Mickey: The FLAMETHROWER!) That's the whole point of copyright extension (as perceived by corporate types), even if you can argue that continued extension leads to diminishing returns.
What does this have to do with video games? I dunno.
If you own your own Tee machine, do you have to pay a monthly fee or some such to participate in the tourneys? Or does the cost of the machines themselves provide IT with the money to fund the prize pool?
Normally, video games provide pure profit for the machine owners once they acquire them. (Overlooking electricity, etc.) I'm not familiar with what bars and arcades have to do to join in the gaming network, so I don't know if they have to provide part of the machine's profits back to the manufacturer or not.
Now you're going in circles. The reason that Nintendo is making games using established characters is that they *are* marketable.
The point I think the earlier poster was trying to make was that Nintendo has stopped making mascots/characters that could be marketable in the future. Resting on their laurels and all that... Even companies like Disney, who have a large stable of classic characters like Mickey and Donald under perpetual copyright protection, continue to churn out new characters like Ariel and Simba.
Historically, what Macs did with "flat" file systems was to mirror or redirect the location of the resource fork and file metadata to a different location. For floppies and earlier FAT drives, the Mac would create an invisible "FINDER.DAT" file and a "RESOURCE.FRK" directory to hold this extra data. NTFS uses a couple of NT streams (prefixed with "AFP_") to store this data; CDs have a similar strategy. Other formats like UFS simply have an extra sibling file prefixed with "._".
This has become a mess and is part of the reason Apple is trying to get away from resource forks. (There was a retracted tech note about this that led to some controversy some years back.) OS X 10.2.8 has a bug that causes the OS to confuse FAT drives with UFS regarding this redirection scheme; I now use a disk image on my keychain drive for files I know still have resource information.
Ah, but we do have ratings for books... sort of. Not banned and banned.
Maybe if you'd just laid down in front of the bulldozer you'd have been alright.
I think that was part of the problem with the Infocom game; it was practically a necessity to have read the novels beforehand to solve many of the early puzzles. I never did figure out how to solve that whole "tea and no tea" puzzle on my own.
"Strike that, reverse it."
The BoF series was developed by Capcom. Square just did the English port of the first game.
Good point. I had mistakenly assumed that because the English translator was doing it for a military web page, he/she didn't have a need to sugar coat the translation. I didn't think that he/she would have his/her own "us vs. them" bias creep into the translation.
Are you sure about this? I actually lost an argument with a native German about which language had shorter and more compact words. My personal and book-learning experience led me to conclude that non-English languages were more verbose, but that German person showed me that I simply lacked exposure to the idioms and slang that all languages have in various forms.
In Tweety-tweet-tweet-tweet, tweet TWEETS you!
Off-topic, I know, but you can actually get some of the code via declassified documents...
From that page...
NAMES OF COUNTRIES
AFRICA...ZHIN-NI................BLACKIES
CHINA....CEH-YEHS-BESI..........BRAIDED HAIR
ITALY....DOH-HA-CHI-YALI-TCHI...STUTTER
JAPAN....BEH-NA-ALI-TSOSIE......SLANT EYE
Amazing how Native Americans were so politically incorrect then, no? (-;
Ah, I see they are still using the Squaresoft translation for that Capcom game. I would have though they would have tried to re-translate it for the GBA...
Regarding some other comments... It doesn't sound like modern players would consider classic games like Angband or Nethack to be RPGs, but games more like Zork. Strange how the perception of the terms "RPG" and "Adventure" have become reversed over the years.
Amen. The way the quote reads, it makes it sound like drag racing and Nascar-like events are illegal in Oz. While not as common now, "road course" events were a popular draw in the States and Europe for Indy/Formula One races. The roads are always closed off, and markings and signs are added to make it clear to both drivers and spectators that it is a racing event.
Did the Australian authorities act up when Crazy Taxi was released? That would have been a better target, though acting against the game's release would have still been a waste of time.
And that world will never return because they keep coming back after you frag them...
Let's see, in honor of your .sig and handle...
"The setting isn't the Shire, and the story of Gandalf The White, Frodo Baggins and Samwise is not continued in The Simarilion. Balrog indeed."
(-:
No, it's not! Even Bill Gates had to admit that people needed 640k...
Sorry, had to say it. Though the "quote" borders on urban legend...
No, that's not a Snopes link. This is.
The only problem with that reasoning is that Apple already has a subscription service that gets about $100/year out of many Mac users. Since much of .mac functionality is part of the Mac OS interface and design now, it seems like Apple is now charging $229 a year for full functionality, almost like that other company in Redmond.
Personally, I just upgraded to Jaguar to take advantage of the fire-sale pricing, and I let my .mac subscription lapse after the "50% off" first year. Part of my decision to use Macs in the first place was because, for the longest time, the OS upgrades were free. But that ended with System 7.1... (Prior to Microsoft's IP model for DOS, it was traditional to cover OS R&D using hardware revenues, and I thought an integrated "whole widget" approach would continue to use such a model.)
...this reminds me of an old Squaresoft game.
Most of the static backgrounds were hand drawn, but all the vehicles (lightcycles, tanks, etc.) were done using the CG available at the time. Still, that in the 60 minutes of "electronic world" time, the film only had about 10-15 minutes of CG was a surprise to me and a testimony to how well the "classic" animation team (both in the US and Taiwan) emulated a computer-like style.
That said, the CG wasn't done in house, but by a hodge podge of four different effects houses. (The 20th anniversary DVD has oodles of info about the CG work, including demo reals made by Triple-I and Magi.) Disney (overlooking Pixar) didn't bring in their own in-house computer power till later.
Then you should only be buying the one DVD versions that are released before the 4-DVD box sets are.
While understandable, your opinion is not valid in this specific case. Unlike the Star Wars special editions and other retroactively extended movies, the directors and producers of this series saw the DVD format coming and made the movies with the additional footage in mind. The only reason why they were shorter in theatres is to allow the theatre owners to play more showings in an evening or day.
In their point of view, the ideal cutoff is about 1 1/2 hours, with anything over 2 hours being considered "economically handicapped". Never mind that most chains pad the length of the shows with about 1/2 hour of commercials before each showing. Grumble, grumble...
Kind of holding the unregistered players in low regard, are we?
(For those not familiar with roguelikes, the acronym means, "Lrg Nabgure Fghcvq Qrngu." NetHack's the most infamous for the concept.)
If NetHack seems too insane, you could try Angband. It's not any easier, but it's much more rational.
That's what I thought too, but the only graphs I could found online so far related to Lotka was something about "Lotka-Volterra equations," which didn't seem to resemble the Lotka Curve concept in the article. I'm not even sure it's the same Lotka person.
True, but I though it was weird that /. is doing an article about a book whose topic may or may not count as a "googlewhack."
If Lotka Curves were known since early last century, why do I find just one occurance of "Lotka Curve" (in quotes) on Google?
Economics IS the study of scarcity. Or more accurately, how humans develop social systems to cope with or mitigate scarcity. (When you boil it down, trade and money are just tools of controlling resource allocation or power over resources.)
Yes, but Disney was still trying. (Though, I'll admit that they've been outsourcing to Pixar lately.) It can be argued that Nintendo isn't anymore.
Mickey and Donald don't bring in much money. .. Disney's real profitability comes from buying senators to preserve Mickey and Donald.
Why preserve Mickey & Co. if they still aren't making money off them? Just 'cause they no longer appear in theatrical shorts doesn't mean that Disney doesn't still get a steady income from the merchandising and licensing. (Mickey: The Backpack, Mickey: The Lunch Box, Mickey: The FLAMETHROWER!) That's the whole point of copyright extension (as perceived by corporate types), even if you can argue that continued extension leads to diminishing returns.
What does this have to do with video games? I dunno.
What? Is it a crime to use analogy on /. now?
If you own your own Tee machine, do you have to pay a monthly fee or some such to participate in the tourneys? Or does the cost of the machines themselves provide IT with the money to fund the prize pool?
Normally, video games provide pure profit for the machine owners once they acquire them. (Overlooking electricity, etc.) I'm not familiar with what bars and arcades have to do to join in the gaming network, so I don't know if they have to provide part of the machine's profits back to the manufacturer or not.
The point I think the earlier poster was trying to make was that Nintendo has stopped making mascots/characters that could be marketable in the future. Resting on their laurels and all that... Even companies like Disney, who have a large stable of classic characters like Mickey and Donald under perpetual copyright protection, continue to churn out new characters like Ariel and Simba.