How does Blizzard expect to enforce this? eBay isn't the only auction house on the web, and even assuming that they hire a largish tech team to spy^H^H^Hwatch many sites, they can't see everything. Battle.net account termination can only occur if Blizzard discovers the trade in the first place.
If nothing else, people will just turn to older, more obscure venues like USENET to engage in trades, or even do it over e-mail or in person. How can Blizzard expect to stop the black market trade if world governments can't do it in the real world?
The movie acronym namespace is getting overcrowded! I predict that soon movies will start being made with FIVE words in the title, maybe by throwing an adjective or expletive into the mix.
Well then, the acronyms will no longer fit in an OSType or ResType code, and then Apple will have a hard time reworking QuickTime and MPEG-4 to support 40-bit identifiers to continue to make them available via their famous trailers site, won't they?
(I kid. QT really doesn't use the codes for this kind of thing.)
I just can't imagine Al Gore, or any politician, doing that kind of a role on live TV. Man, I wish I saw that when it first aired... It should have single handedly removed Gore's "staid" image once and for all in attacking the stereotypical public persona had in such a self-deprecating manner. Or was this after the election? (Bob Dole also had a similar, post-election, image shake-up thanks in part to SNL, IIRC.)
Oompa Loompas aren't orange, they're short hair guys who look like us. And the elevator didn't look like that in the book, it was totally clear with buttons all over the place.
That movie pissed me off to no end. I hope this one's better.
Well, the good news is that the elevator's more accurate. It's shown briefly in the trailer. Glass box, glass knobs for buttons totally covering a wall. Seems about right.
The Oompa Loompas are still orange-skinned, but not neon like the previous version. They also got rid of those stupid "Emerald George Washington" hair-dos. I does look like they still going to provide "musical" accompaniment to the movie, though. (They're probably who are singing the song that plays for most of the trailer.)
They seem to be doing the same thing with the Oompa Loompas that Peter Jackson did with the Hobbits, by casting normal proportioned actors and using camera tricks to scale them down. The problem with using real midgets and dwarfs is that their body proportions tend to be slightly off from normal height adults. I could be mistaken here... The footage in the trailer's rather brief, just two quick cuts.
Willy Wonka and the Chocolate Factory is tied with Poltergeist for the most nightmare-inducing movie of my childhood.
What? No pink elephants from Dumbo? That's was what kept me up a couple nights after seeing it on VHS for the first time. The man of a dozen elephant heads is the image that most creeped me out.
I always felt the point of the original was that honesty was something that is rewarded.
If you are refering to Charlie giving Wonka back the Gobstopper, that wasn't in the book. The producers of the Wilder version felt that Charlie Bucket, as portrayed in Roald Dahl's original novel, was too pure and perfect, without blemish. So, the whole "Fizzy Lifting Drinks" concept, which was only mentioned in the novel, was expanded into an entire scene for the sole purpose of providing Grampa and Charlie with a temptation, to make Charlie seem more human.
SPOILER WARNING!
They also changed Miss Salt's demise. She was deliberately dragged down the garbage chute by a troop of squirrels, who were afraid that she would kidnap one of them. (There were no golden geese in the novel...)
Will someone please explain to me why no one is willing to use the term "forced rationing"? As that certainly seems to be the most accurate description from the high peak of reason and sensibility where I reside...
Because the astronaut and cosmonant have always been on "forced rationing." It's just that the ration was more generous before, while the Shuttle was still carrying part of the supply load.
It's not like they can call Domino's for delivery now, can they?
I would've thrown it out there as a possibility, oh, 12 or 13 years ago.
I think the grandparent poster was thinking of about 20 years ago, when IBM was "Big Blue" and the Macintosh was introduced with an infamous Super Bowl commerical. This was before Microsoft upended IBM as the dominant force in PC computing. Early Mac users really did think of IBM in the same way Linux users think of Microsoft.
Everything should be possible without a mouse, without having to emulate one.
Actually, in the early days of the Mac, the rule was in reverse. That is, everything should have been possible without a keyboard, without having to emulate one. Keyboardless Macs were actually common during the 68k era; they were used for kiosks, printing stations, status checking and other tasks which didn't require data entry.
For every user who has trouble manipulating a mouse, there is a user who has trouble dealing with a keyboard. This notion that 2-D manipulators are a inconvenient UI concept boggles my mind; I just don't see how you can use software like graphics editing, page layout, or reality simulation effectively without some form of input from a mouse, trackball, or tablet...
That wouldn't be much fun, would it? In a game with no points, there's no point in doing something that's not fun.
When real world city planners zone property, they don't give vague percentages and "let the market decide" utilization. They usually set up some form of bureaucracy that requires each building modification or change of use to go through some permit and approval process. I doubt that would make for much of a fun game. (Though Douglas Adams did try once.)
I think we are arguing at cross-purposes here. The original article was critical of SimCity for being a bad "simulation" when its marketed scope is to be a "toy" or "game." Nitpicking SimCity to make it more accurate would only reduce the fun factor of the game. At the same time, some abstractions (the early bias towards public transit verses roads) and artificial challenges (all-or-nothing zoning) were introduced to make players think about the underlying ideas conveyed by the game.
Simultaneous Mac and PC version launches are nothing new from Blizzard. They know Mac users have tons of spendable cash and like polished software
While Blizzard has always supported the Mac, they were only first able to make a successful dual launch with Diablo II: LoD. They missed D2 itself by a few weeks.
Blizzard's old modus operandi was to make an initial run of Windows-only discs, then make the second and later pressings Mac/PC hybrid discs. However, at some point, they realized that it would reduce supplier and customer confusion to always have just the one media version in circulation. (Their tech support probably cost a lot of money due to angry Mac users who ordered the game thinking it was hybrid pressing, but the retailer unloaded a first edition copy instead.)
They also moved the Mac porting work in-house, by absorbing old partners like Future Point. (They did the port of the first Diablo.) This had the fortunate side effect of improving QA and testing, since a common code base that compiles to two architectures simulatinously can reveal bugs more quickly than a code base that accidentally makes assumptions about a given architecture.
Why not just have custom zoning types where you can check off uses (retail, office, restaurant, residential, etc) and set use ratios and maximum heights.
At this point, you might as well ask about why there are zones at all... The mildly artificial constraint on single-purpose zoning I think is to force the player to make design compromises and engauge in deeper thought about the problems of real estate contention, besides the simplifed UI. Allowing arbitrary "percentile" zones will just lead to lazy players setting the whole downtown area of a city to a monolithic "megazone" of identical parameters.
whether to include mixed-use development (the ground-floor commercial/upper-floor residential buildings which help to make dense urban environments livable)
I'd hate to see the UI micromanagement needed to roll this functionality into SimCity. A separate game, SimTower (and it's unofficial sequel, Yoot Tower), was made that experimented with the concept, however.
And then they stopped selling it less than a year after its original release IIRC. I don't think anybody but Ambrosia ever developed anything with it and they even pulled their game because it just didn't work right.
I just check Ambroisa's site and web boards, and they appear to still sell both the engine and the standalone campaign. They just don't appear on the "recent release" pages; you must explictly look for it on the Arcade and Utility pages.
That said, there are a few problems with Coldstone, however...
Beenox Studios has gone on to "bigger and better things" and are now mostly focused on doing ports of commercials games, leaving Andrew and company in the lurch. Ambrosia is said to be doing the update work themselves, if I'm understanding the discussion on the boards right.
The development IDE was written in REALbasic, IIRC. And to get stability for Panther and Tiger, they are going to have to rebuild it using a more modern release of it. This is going to lead to a new QA testing cycle, since RB is infamous for breaking things with each update.
Ambrosia has prioritized on getting a shareware version of WireTap out the door, making it a separate product from Snapz Pro. There's a "sticky" post in the Coldstone forum mentioning that the game tool has been "backburnered" as a result.
I'm surprised Flash and Director didn't make the list.
The list was probably compiled to favor the cheap and obscure verses the expensive and well known. iDevGames is now in the judging stage of an annual contest where amateur developers make freeware Mac games. The list was probably compiled based on feedback from the developers while this year's contest was being put together.
I don't know about "heavy weight" apps, but the commercial remake of the old HyperCard stack "If Monks Had Macs..." was made using RunRev...
I only found out about this last week, but it was re-released late last year. I'm going to be giving a slightly used copy as a Xmas present this year...
Did you apply a firmware upgrade at some point? According to this specs in this document, the 1st Gen's (released in 2001) didn't ship with AAC support, since it wasn't part of QuickTime just yet. (QT 6 was released in 2002, if the date stamps on Apple's support pages are correct.)
I haven't yet seen the movie, and I'm sure there are at least a couple others that would like to have a choice of what they know about the movie ahead of time.
The gag in question is from a light hearted interlude partway into the film. It one of those scenes you are likely to see excerpted in commericials and in movie reviews. It's not a "real" spoiler.
That said...
SPOILER
The movie foreshadows alot. Concepts and gags are frequently introduced as an aside or background story before they become relevant to the plot. The above is just one of many...
The only episode of Seinfeld I watched during it's original run was the last one where the main characters get their comeupance via a "Good Samaritan" law. The show, despite it's banalness, had moments of genius, which made it a favorite of the "water cooler" discussion set. I dislike the show even more now that it's everywhere on the dial in syndication.
If nothing else, people will just turn to older, more obscure venues like USENET to engage in trades, or even do it over e-mail or in person. How can Blizzard expect to stop the black market trade if world governments can't do it in the real world?
Isn't that what remaking movies amounts to? Recycling trash?
*ducks*
Well then, the acronyms will no longer fit in an OSType or ResType code, and then Apple will have a hard time reworking QuickTime and MPEG-4 to support 40-bit identifiers to continue to make them available via their famous trailers site, won't they?
(I kid. QT really doesn't use the codes for this kind of thing.)
o_O
I just can't imagine Al Gore, or any politician, doing that kind of a role on live TV. Man, I wish I saw that when it first aired... It should have single handedly removed Gore's "staid" image once and for all in attacking the stereotypical public persona had in such a self-deprecating manner. Or was this after the election? (Bob Dole also had a similar, post-election, image shake-up thanks in part to SNL, IIRC.)
That movie pissed me off to no end. I hope this one's better.
Well, the good news is that the elevator's more accurate. It's shown briefly in the trailer. Glass box, glass knobs for buttons totally covering a wall. Seems about right.
The Oompa Loompas are still orange-skinned, but not neon like the previous version. They also got rid of those stupid "Emerald George Washington" hair-dos. I does look like they still going to provide "musical" accompaniment to the movie, though. (They're probably who are singing the song that plays for most of the trailer.)
They seem to be doing the same thing with the Oompa Loompas that Peter Jackson did with the Hobbits, by casting normal proportioned actors and using camera tricks to scale them down. The problem with using real midgets and dwarfs is that their body proportions tend to be slightly off from normal height adults. I could be mistaken here... The footage in the trailer's rather brief, just two quick cuts.
What? No pink elephants from Dumbo? That's was what kept me up a couple nights after seeing it on VHS for the first time. The man of a dozen elephant heads is the image that most creeped me out.
If you are refering to Charlie giving Wonka back the Gobstopper, that wasn't in the book. The producers of the Wilder version felt that Charlie Bucket, as portrayed in Roald Dahl's original novel, was too pure and perfect, without blemish. So, the whole "Fizzy Lifting Drinks" concept, which was only mentioned in the novel, was expanded into an entire scene for the sole purpose of providing Grampa and Charlie with a temptation, to make Charlie seem more human.
SPOILER WARNING!
They also changed Miss Salt's demise. She was deliberately dragged down the garbage chute by a troop of squirrels, who were afraid that she would kidnap one of them. (There were no golden geese in the novel...)
Nah, just eat some of Ed's mushrooms... you'll dream up plenty of frogs and fish to eat afterwards.
Because the astronaut and cosmonant have always been on "forced rationing." It's just that the ration was more generous before, while the Shuttle was still carrying part of the supply load.
It's not like they can call Domino's for delivery now, can they?
Kind of funny that you mention that while discussing Japan...
Not that we don't invent our own fantasies about the Pacific in that manner.
Let's try two steps forward...
Qqbwb $9vzb/ 4yq /fjc9byq3
Still no dice, even with a wraparound keyboard...
I think the grandparent poster was thinking of about 20 years ago, when IBM was "Big Blue" and the Macintosh was introduced with an infamous Super Bowl commerical. This was before Microsoft upended IBM as the dominant force in PC computing. Early Mac users really did think of IBM in the same way Linux users think of Microsoft.
Actually, in the early days of the Mac, the rule was in reverse. That is, everything should have been possible without a keyboard, without having to emulate one. Keyboardless Macs were actually common during the 68k era; they were used for kiosks, printing stations, status checking and other tasks which didn't require data entry.
For every user who has trouble manipulating a mouse, there is a user who has trouble dealing with a keyboard. This notion that 2-D manipulators are a inconvenient UI concept boggles my mind; I just don't see how you can use software like graphics editing, page layout, or reality simulation effectively without some form of input from a mouse, trackball, or tablet...
Because that's what city planners do.
That wouldn't be much fun, would it? In a game with no points, there's no point in doing something that's not fun.
When real world city planners zone property, they don't give vague percentages and "let the market decide" utilization. They usually set up some form of bureaucracy that requires each building modification or change of use to go through some permit and approval process. I doubt that would make for much of a fun game. (Though Douglas Adams did try once.)
I think we are arguing at cross-purposes here. The original article was critical of SimCity for being a bad "simulation" when its marketed scope is to be a "toy" or "game." Nitpicking SimCity to make it more accurate would only reduce the fun factor of the game. At the same time, some abstractions (the early bias towards public transit verses roads) and artificial challenges (all-or-nothing zoning) were introduced to make players think about the underlying ideas conveyed by the game.
While Blizzard has always supported the Mac, they were only first able to make a successful dual launch with Diablo II: LoD. They missed D2 itself by a few weeks.
Blizzard's old modus operandi was to make an initial run of Windows-only discs, then make the second and later pressings Mac/PC hybrid discs. However, at some point, they realized that it would reduce supplier and customer confusion to always have just the one media version in circulation. (Their tech support probably cost a lot of money due to angry Mac users who ordered the game thinking it was hybrid pressing, but the retailer unloaded a first edition copy instead.)
They also moved the Mac porting work in-house, by absorbing old partners like Future Point. (They did the port of the first Diablo.) This had the fortunate side effect of improving QA and testing, since a common code base that compiles to two architectures simulatinously can reveal bugs more quickly than a code base that accidentally makes assumptions about a given architecture.
At this point, you might as well ask about why there are zones at all... The mildly artificial constraint on single-purpose zoning I think is to force the player to make design compromises and engauge in deeper thought about the problems of real estate contention, besides the simplifed UI. Allowing arbitrary "percentile" zones will just lead to lazy players setting the whole downtown area of a city to a monolithic "megazone" of identical parameters.
I'd hate to see the UI micromanagement needed to roll this functionality into SimCity. A separate game, SimTower (and it's unofficial sequel, Yoot Tower), was made that experimented with the concept, however.
I just check Ambroisa's site and web boards, and they appear to still sell both the engine and the standalone campaign. They just don't appear on the "recent release" pages; you must explictly look for it on the Arcade and Utility pages.
That said, there are a few problems with Coldstone, however...
The list was probably compiled to favor the cheap and obscure verses the expensive and well known. iDevGames is now in the judging stage of an annual contest where amateur developers make freeware Mac games. The list was probably compiled based on feedback from the developers while this year's contest was being put together.
If Monk Had Macs... by RiverText
I don't know about "heavy weight" apps, but the commercial remake of the old HyperCard stack "If Monks Had Macs..." was made using RunRev...
I only found out about this last week, but it was re-released late last year. I'm going to be giving a slightly used copy as a Xmas present this year...
Did you apply a firmware upgrade at some point? According to this specs in this document, the 1st Gen's (released in 2001) didn't ship with AAC support, since it wasn't part of QuickTime just yet. (QT 6 was released in 2002, if the date stamps on Apple's support pages are correct.)
The gag in question is from a light hearted interlude partway into the film. It one of those scenes you are likely to see excerpted in commericials and in movie reviews. It's not a "real" spoiler.
That said...
SPOILER
The movie foreshadows alot. Concepts and gags are frequently introduced as an aside or background story before they become relevant to the plot. The above is just one of many...
Thank you, Desmond Morris! Geez...
The only episode of Seinfeld I watched during it's original run was the last one where the main characters get their comeupance via a "Good Samaritan" law. The show, despite it's banalness, had moments of genius, which made it a favorite of the "water cooler" discussion set. I dislike the show even more now that it's everywhere on the dial in syndication.