Spammers and malware pushers have been using Twitter's "t.co" links for ages to link to sites, malware and so on, yet Twitter simply doesn't care.
Which is hilarious, since as I understand it, the entire reason t.co exists is precisely to deal with "bad links" like links to malware.
Right now, any link you post to Twitter goes through t.co, even if your original link was shorter. You can't not use t.co if you use Twitter. The stated reason for that was to allow Twitter to police "bad" links.
On the plus side, you can pretty much guarantee any email with a "t.co" link is spam and score it accordingly (or just reject them outright since the FP rate is so low), but it would be nice if they did something about that too.
Considering that t.co isn't "really" a URL shortening service and that the only way to create them is to link to something via Twitter, you might as well. It's not like there's ever a valid reason to use a URL shortening service in email anyway.
NoScript, I think. If you check the page source, you'll notice that Slashdot apparently isn't aware that you can load commonly used static JavaScript and CSS as separate files that browsers can cache to reduce page load times and that the video is embedded as a small piece of JavaScript.
All iOS browsers use WebKit. That's completely orthogonal to the original question: are there iOS browsers that block ads and pop-ups? The answer is yes, there are.
That's nice and all, but it doesn't solve his performance problems. In fact, since WebKit in non-Apple apps doesn't get to use JIT, it will just make his performance issues worse.
The problem is that WebKit on iOS takes absurd amounts of memory, to the point where launching it is almost guaranteed to out-of-memory kill every other background app running on the phone.
His other issue almost certainly has to do with Apple's well known wonky wi-fi support, where wi-fi connections will just randomly stop working despite the signal strength indicator merrily showing full strength. Going into and out of airplane mode will sometimes restart wi-fi in a working state, but frequently your only option is to reboot the entire phone. I know my mom has to constantly reboot her phone in order to get iMessage to work. (Also the only way I've gotten AirDrop to work: reboot both devices, and it'll work for a couple of minutes, maybe.)
The solution to the submitter's issues is "don't use iOS." That's the correct answer, no matter how much you may wish it weren't.
Except you can't do that, because the only browsers available on iOS are reskinned Mobile Safari. The performance problems he's having are caused by Mobile Safari. They're doubled by the fact that only Apple-Blessed Mobile Safari gets to do JIT JavaScript compilation, so any "alternative" browser not only will just be Mobile Safari in another skin, it will also be a slow Mobile Safari!
The correct answer is "if you don't like Mobile Safari, don't use iOS." Whether than means Android or Windows Phone is up to you, but if you want to use a non-Safari browser, you don't use iOS. It's that simple.
The thing is, we (OK, so not all of us, but the population at large) did that to ourselves. People just don't want to pay for games any more. Instead they'll go for the "free" game and play that instead of the paid game.
What was the last truly successful MMO that required a subscription? We all know the answer: World of Warcraft. Nothing has come close to it since then. People just don't want to pay for their games. So to remain alive, the competitors go free to play. But they still need to pay for servers and developers and recoup their costs. So what do they do? They go free-to-play, but then to ensure that there's a reason for people to give them money, they go pay-to-win.
And people pay! That's the issue, people pay them. I think it turns out that the majority of players playing these games don't pay any money. Instead, some fraction of players (the whales) spend thousands of dollars to win. And it's these whales that the companies care about, not the gamers that just want a fun game to play.
It'd be nice to just blame the "whales" but - ultimately, it's not their fault. Because they're willing to crack open their wallet and pay for their entertainment. The problem is the huge number of gamers that aren't willing to shell out even $5 for a mobile game and instead go after the "free" games. Video game development still costs money, so publishers have to find some way to get money - so they go with pay to win.
Because that's where the money is. The market has spoken, and the market is us. Gamasutra was right, gamers really are dead.
Also that's only when you launch Steam for Linux if your Steam data directory is a symlink or if you use steam.sh --reset without having Steam installed.
Settings, Broadcasting, change "Privacy Setting" to "Broadcasting disabled."
Although I'm pretty sure you have to explicitly choose to start broadcasting, although once you start, I could easily see Steam continuing to broadcast even after you left the game.
Where have I head this before? Oh right - Blackhat is the Interstellar of info-sec terrorism films - sigh
Interesting analogy, because the "accuracy" in Interstellar actually was somewhat distracting to me because it made the areas that weren't accurate stand out more.
OK, so there are magic space aliens driving the plot at some point. That I didn't have a problem with. Magic space aliens doing magic, whatever, it drives the movie, willful suspension of disbelief and all that.
Infinite fuel space-planes and the magical spaceship that somehow carried enough supplies for a multi-year mission while looking way too small to do that, on the other hand - those annoyed me. If they hadn't gone for the "realistic" initial spaceship launch I probably could have binned those into the "magic space aliens" "suspension of disbelief" category and just ignored them, but when you go for "realism" you need to go for "realism" everywhere.
Sounds like it's the same with this movie. OK, so the hacking is super realistic, great. Too bad the rest of the movie isn't, making the contrast just that much more jarring.
(That being said, I enjoyed Interstellar. It's a good movie. The science stuff is still a bit bogus, but the core movie is good. Sounds like the same can't be said for Blackhat based on the reviews I've seen.)
And did he actually carry out those threats or is the traditional police tactic of "let's charge with literally everything we can and see what sticks?"
Because nothing in the article elaborates on these so called death threats and swatting claims. It's almost entirely about the LizardSquad DDOS, that involved neither of those.
Not using that command is so ingrained, that I have the nightmare where I type "rm -rf/" in a console instead of the dream where you are naked in front of the class, or the one where you didn't study for finals.
You could also do what I did once, and accidentally hit space in the command and not notice.
rm -rf a/bunch/of/local/junk /
Except that's not quite right. What I actually did was:
but even Microsoft managed to avoid building a console, web server, and QR code server into its init system.
Actually, when it comes to consoles... they kinda did.
Consoles in Windows run as part of the Client/Server Runtime Subsystem, which isn't exactly equivalent to init but kind of is. Killing CSRSS causes a BSOD as it's considered that critical to Windows. (Sort of, apparently it's not a "real" BSOD. Do not ask me what that means, I don't know.)
This was the reason that the Windows console didn't support themes (like the XP theme or the Aero theme) until Windows 7 - it was too tightly coupled to the core OS and Microsoft didn't want to introduce security risks via themes.
Most medical imaging equipment will dump out a DICOM file, which, IIRC, can be translated into the more typical 3D formats.
DICOM is a magical container format that is more than capable of storing data that no one can use.
In the best case, it contains the imagery in an unencrypted format that everyone can read like JPEG or TIFF.
Because it's the medical industry, it will instead contain an encrypted blob of proprietary imagery data that can only be read by a crappy Visual Basic program that the vendor supplies.
(At least, based on my brief experience trying to get useful data out of medical devices that did provide DICOM files that were universally in some vendor-specific format. And in at least one case were actually encrypted. You could get the raw imagery data out, using the Visual Basic program.)
Anyone claiming that the iPhone 4S is supported with iOS 8 hasn't tried it.
I mean, it is "supported." You can install install iOS 8 onto it. I have access to a 4S with iOS 8. (It doesn't have a SIM card so it's not useful for anything but test purposes.)
You don't want to. It will make your iPhone 4S absolutely unusable. The UI is clearly designed for the larger screens on later models and it's clear that they made the OS require more memory and processor power. You can argue if that was malicious (to force you to upgrade) or just "the cost of new features" but the fact of the matter is that they did.
Really Apple only supports the absolute latest. They may offer updates to older hardware, but there's absolutely no guarantee that the updates work in anything approaching a reasonable definition of work.
Given that they shared MP3s, it wouldn't surprise me.
I was honestly unaware iTunes even looked at the ID3 tags. I thought it loaded the files once into the library, and once imported, used its own metadata database and completely ignored the MP3s except for decoding audio. So I'd never have thought to look for corrupt MP3 files.
Not to mention that I've never come up with that solution in all my searching for why iTunes would be sitting at "copying items" indefinitely. I found a ton of people with the same issue, but no fixes.
Absolutely ancient as far as Apple cares: my mom's iPhone 5S and my brother has an iPhone 6. Both of those fail to sync properly with the latest iTunes. Clearly my brother should have gotten the iPhone 6 Plus with extra bendy case, maybe that would work with the latest iTunes.
iTunes stopped syncing with devices years ago. It just... doesn't work. It won't copy new tracks over, instead just sitting at "Waiting for items to copy" or some BS like that.
This isn't just me. This is everyone in my family, quite a few people on Facebook when I went there to ask for help, and I recall Adam Savage tweeting about something like that. It's basically impossible to get new music off of iTunes and onto an iDevice and has been for several years now. (There is a solution: factory reset the iDevice and copy everything over again in its entirety. The last time I did that metadata copied over wrong so tracks with one name would actually play an entirely different track. At that point I gave up.)
If I were more cynical I'd think that was the point (force everyone to buy off the iTMS) but I think instead the article is correct: Apple just doesn't care to fix very common bugs.
Here's another one everyone who's had to touch a Mac in the past five years will be very familiar with: SLEEP_WAKE_FAILURE.
I can tell you about my most common mode of USB stick failure, and it's something I never had to worry about with floppies:
Kneeing the damned things such that I break the USB connector while it's plugged into the side of a laptop. OK, so yes, that's my own damned fault. But still, I never did that with a floppy...
Well, he could always go work at Arby's.
If you watch his actual announcement (why isn't this in the story?), he says he doesn't have any specific plans yet, but he will be doing something.
Spammers and malware pushers have been using Twitter's "t.co" links for ages to link to sites, malware and so on, yet Twitter simply doesn't care.
Which is hilarious, since as I understand it, the entire reason t.co exists is precisely to deal with "bad links" like links to malware.
Right now, any link you post to Twitter goes through t.co, even if your original link was shorter. You can't not use t.co if you use Twitter. The stated reason for that was to allow Twitter to police "bad" links.
On the plus side, you can pretty much guarantee any email with a "t.co" link is spam and score it accordingly (or just reject them outright since the FP rate is so low), but it would be nice if they did something about that too.
Considering that t.co isn't "really" a URL shortening service and that the only way to create them is to link to something via Twitter, you might as well. It's not like there's ever a valid reason to use a URL shortening service in email anyway.
NoScript, I think. If you check the page source, you'll notice that Slashdot apparently isn't aware that you can load commonly used static JavaScript and CSS as separate files that browsers can cache to reduce page load times and that the video is embedded as a small piece of JavaScript.
All iOS browsers use WebKit. That's completely orthogonal to the original question: are there iOS browsers that block ads and pop-ups? The answer is yes, there are.
That's nice and all, but it doesn't solve his performance problems. In fact, since WebKit in non-Apple apps doesn't get to use JIT, it will just make his performance issues worse.
The problem is that WebKit on iOS takes absurd amounts of memory, to the point where launching it is almost guaranteed to out-of-memory kill every other background app running on the phone.
His other issue almost certainly has to do with Apple's well known wonky wi-fi support, where wi-fi connections will just randomly stop working despite the signal strength indicator merrily showing full strength. Going into and out of airplane mode will sometimes restart wi-fi in a working state, but frequently your only option is to reboot the entire phone. I know my mom has to constantly reboot her phone in order to get iMessage to work. (Also the only way I've gotten AirDrop to work: reboot both devices, and it'll work for a couple of minutes, maybe.)
The solution to the submitter's issues is "don't use iOS." That's the correct answer, no matter how much you may wish it weren't.
Except you can't do that, because the only browsers available on iOS are reskinned Mobile Safari. The performance problems he's having are caused by Mobile Safari. They're doubled by the fact that only Apple-Blessed Mobile Safari gets to do JIT JavaScript compilation, so any "alternative" browser not only will just be Mobile Safari in another skin, it will also be a slow Mobile Safari!
The correct answer is "if you don't like Mobile Safari, don't use iOS." Whether than means Android or Windows Phone is up to you, but if you want to use a non-Safari browser, you don't use iOS. It's that simple.
The thing is, we (OK, so not all of us, but the population at large) did that to ourselves. People just don't want to pay for games any more. Instead they'll go for the "free" game and play that instead of the paid game.
What was the last truly successful MMO that required a subscription? We all know the answer: World of Warcraft. Nothing has come close to it since then. People just don't want to pay for their games. So to remain alive, the competitors go free to play. But they still need to pay for servers and developers and recoup their costs. So what do they do? They go free-to-play, but then to ensure that there's a reason for people to give them money, they go pay-to-win.
And people pay! That's the issue, people pay them. I think it turns out that the majority of players playing these games don't pay any money. Instead, some fraction of players (the whales) spend thousands of dollars to win. And it's these whales that the companies care about, not the gamers that just want a fun game to play.
It'd be nice to just blame the "whales" but - ultimately, it's not their fault. Because they're willing to crack open their wallet and pay for their entertainment. The problem is the huge number of gamers that aren't willing to shell out even $5 for a mobile game and instead go after the "free" games. Video game development still costs money, so publishers have to find some way to get money - so they go with pay to win.
Because that's where the money is. The market has spoken, and the market is us. Gamasutra was right, gamers really are dead.
Zuckerberg owns Instagram (well, Facebook owns Instagram), so Zuckerberg isn't exactly on the sidelines for this thing.
It's rm -rf /*, get it right.
Also that's only when you launch Steam for Linux if your Steam data directory is a symlink or if you use steam.sh --reset without having Steam installed.
Settings, Broadcasting, change "Privacy Setting" to "Broadcasting disabled."
Although I'm pretty sure you have to explicitly choose to start broadcasting, although once you start, I could easily see Steam continuing to broadcast even after you left the game.
Where have I head this before? Oh right - Blackhat is the Interstellar of info-sec terrorism films - sigh
Interesting analogy, because the "accuracy" in Interstellar actually was somewhat distracting to me because it made the areas that weren't accurate stand out more.
OK, so there are magic space aliens driving the plot at some point. That I didn't have a problem with. Magic space aliens doing magic, whatever, it drives the movie, willful suspension of disbelief and all that.
Infinite fuel space-planes and the magical spaceship that somehow carried enough supplies for a multi-year mission while looking way too small to do that, on the other hand - those annoyed me. If they hadn't gone for the "realistic" initial spaceship launch I probably could have binned those into the "magic space aliens" "suspension of disbelief" category and just ignored them, but when you go for "realism" you need to go for "realism" everywhere.
Sounds like it's the same with this movie. OK, so the hacking is super realistic, great. Too bad the rest of the movie isn't, making the contrast just that much more jarring.
(That being said, I enjoyed Interstellar. It's a good movie. The science stuff is still a bit bogus, but the core movie is good. Sounds like the same can't be said for Blackhat based on the reviews I've seen.)
I'll just point you to mythosaz's comment since otherwise I'd just copy it.
You do realize there is a massive realm of potential punishment between "nothing" and "years in a small cell," right?
Wait, I recognize your user name, which means you almost certainly do not.
And did he actually carry out those threats or is the traditional police tactic of "let's charge with literally everything we can and see what sticks?"
Because nothing in the article elaborates on these so called death threats and swatting claims. It's almost entirely about the LizardSquad DDOS, that involved neither of those.
And that has what to do with the Lizard Squad DDOS attacks on PSN/Xbox Live that the article is about?
Uh, that seems kind of harsh for someone who's crime is preventing people from playing with their new toys on Christmas day.
Not using that command is so ingrained, that I have the nightmare where I type "rm -rf /" in a console instead of the dream where you are naked in front of the class, or the one where you didn't study for finals.
You could also do what I did once, and accidentally hit space in the command and not notice.
rm -rf a/bunch/of/local/junk /
Except that's not quite right. What I actually did was:
sudo rm -rf /usr/local/dontremember /bin
but even Microsoft managed to avoid building a console, web server, and QR code server into its init system.
Actually, when it comes to consoles... they kinda did.
Consoles in Windows run as part of the Client/Server Runtime Subsystem, which isn't exactly equivalent to init but kind of is. Killing CSRSS causes a BSOD as it's considered that critical to Windows. (Sort of, apparently it's not a "real" BSOD. Do not ask me what that means, I don't know.)
This was the reason that the Windows console didn't support themes (like the XP theme or the Aero theme) until Windows 7 - it was too tightly coupled to the core OS and Microsoft didn't want to introduce security risks via themes.
Most medical imaging equipment will dump out a DICOM file, which, IIRC, can be translated into the more typical 3D formats.
DICOM is a magical container format that is more than capable of storing data that no one can use.
In the best case, it contains the imagery in an unencrypted format that everyone can read like JPEG or TIFF.
Because it's the medical industry, it will instead contain an encrypted blob of proprietary imagery data that can only be read by a crappy Visual Basic program that the vendor supplies.
(At least, based on my brief experience trying to get useful data out of medical devices that did provide DICOM files that were universally in some vendor-specific format. And in at least one case were actually encrypted. You could get the raw imagery data out, using the Visual Basic program.)
Well, yes, but as your own link explains:
The Oxford Dictionaries Word of the Year is a word or expression that has attracted a great deal of interest during the year to date.
So it's less that they chose those words and more that we, as English speakers, chose them.
Anyone claiming that the iPhone 4S is supported with iOS 8 hasn't tried it.
I mean, it is "supported." You can install install iOS 8 onto it. I have access to a 4S with iOS 8. (It doesn't have a SIM card so it's not useful for anything but test purposes.)
You don't want to. It will make your iPhone 4S absolutely unusable. The UI is clearly designed for the larger screens on later models and it's clear that they made the OS require more memory and processor power. You can argue if that was malicious (to force you to upgrade) or just "the cost of new features" but the fact of the matter is that they did.
Really Apple only supports the absolute latest. They may offer updates to older hardware, but there's absolutely no guarantee that the updates work in anything approaching a reasonable definition of work.
Given that they shared MP3s, it wouldn't surprise me.
I was honestly unaware iTunes even looked at the ID3 tags. I thought it loaded the files once into the library, and once imported, used its own metadata database and completely ignored the MP3s except for decoding audio. So I'd never have thought to look for corrupt MP3 files.
Not to mention that I've never come up with that solution in all my searching for why iTunes would be sitting at "copying items" indefinitely. I found a ton of people with the same issue, but no fixes.
Absolutely ancient as far as Apple cares: my mom's iPhone 5S and my brother has an iPhone 6. Both of those fail to sync properly with the latest iTunes. Clearly my brother should have gotten the iPhone 6 Plus with extra bendy case, maybe that would work with the latest iTunes.
iTunes stopped syncing with devices years ago. It just ... doesn't work. It won't copy new tracks over, instead just sitting at "Waiting for items to copy" or some BS like that.
This isn't just me. This is everyone in my family, quite a few people on Facebook when I went there to ask for help, and I recall Adam Savage tweeting about something like that. It's basically impossible to get new music off of iTunes and onto an iDevice and has been for several years now. (There is a solution: factory reset the iDevice and copy everything over again in its entirety. The last time I did that metadata copied over wrong so tracks with one name would actually play an entirely different track. At that point I gave up.)
If I were more cynical I'd think that was the point (force everyone to buy off the iTMS) but I think instead the article is correct: Apple just doesn't care to fix very common bugs.
Here's another one everyone who's had to touch a Mac in the past five years will be very familiar with: SLEEP_WAKE_FAILURE.
I can tell you about my most common mode of USB stick failure, and it's something I never had to worry about with floppies:
Kneeing the damned things such that I break the USB connector while it's plugged into the side of a laptop. OK, so yes, that's my own damned fault. But still, I never did that with a floppy...
But I'm a nerd. The only oven I have in my kitchen is a microwave oven.
Eh, I'm sure that's close enough, what's the worst that couL!JGFnasdj23NT #TR@dna5 m5wv sa3nt34246jnahe5t63qj