Sure, but there's a lot of peace in mind in knowing nobody has rootkitted your production server, not to mention knowing the exact hole used to obtain access. Even better than sending your logs to a line printer;)
Also, I bet, if you're already going to the trouble of monitoring every branch your cpu takes, and all your vmkernel system calls, you could go the extra mile and proactively look for suspicious behavior (odd binaries being called, weird IP traffic, overwriting system files, etc.,) and trigger a silent alarm somewhere. Think 'proactive canary'.
The source is UM-linux specific, but the techniques they are using (i.e., create a narrow secure interface into the kernel, and watch the processor) are applicable to any OS. In particular, if someone could attach this to VMWare, that'd be pretty damn cool!
> So they plan on putting more people in the heartland out of much needed work...
<rant> If the work they're doing is not necessary, then I see no reason I, the consumer, should pay them to do it. I'm perfectly happy to have Welfare deducted from my paycheck without also paying it when I buy groceries.
(Just like these people complaining about the vanishing of the family farm.. nobody put a gun to the farmers' heads and forced them to sell their land.)
If your job is no longer relevant, find a new job. </rant>
Getting rid of unnecessary jobs as a society is a good thing.. with each new labor-saving invention, more work gets done with fewer man-hours of labor, and our quality of life improves.
(Actually, for the record, I don't completely hate Utah. It just can be frustrating at times. Whoever has that.sig about "democracy dies behind closed doors" has it right. So very right.)
From the article:
"They could sue me and make me go to Utah to prove I didn't disclose confidential information"
Speaking as someone unfortunate enough
to live in Utah...
*shudder*
Well, at least if a case did make it to Utah, the local theocracy probably wouldn't take a "controlling" interest in the affair, and you might get a fair trial.
(Hey, it's not all bad-- one advantage of living in Utah is that I at least theoretically have access to the same supply of sweet, sweet crack that the guys at SCO are apparently smoking.)
- Blenderfish
I think most people saying "antisocial" actually mean "asocial"-- anti-social tends to imply a destructive tendency (such as in a sociopath,) whereas a lot of gamers I know are more "asocial"; they'd like to join society, (and are decent citizens), but aren't particularly blessed with the social grace to do so.
But, nitpicking aside, do you think many gamers _would_ participate in social activity if only they were better at it? Or might "antisocial" be the right word after all?
From m-w.com: Asocial: not social: as a : rejecting or lacking the capacity for social interaction
Antisocial: 1 : averse to the society of others : UNSOCIABLE 2 : hostile or harmful to organized society; especially : being or marked by behavior deviating sharply from the social norm
TOASTER: Howdy doodly do! How's it going? I'm Talkie -- Talkie Toaster, your chirpy breakfast companion. Talkie's the name, toasting's the game. Anyone like any toast?
LISTER: Look, I don't want any toast, and he (indicating KRYTEN) doesn't want any toast. In fact, no one around here wants any toast. Not now, not ever. NO TOAST.
TOASTER: How 'bout a muffin?
LISTER: OR muffins! OR muffins! We don't LIKE muffins 'round here! We want no muffins, no toast, no teacakes, no buns, baps, baguettes or bagels, no croissants, no crumpets, no pancakes, no potato cakes and no hot-cross buns! And DEFINITELY. NO. SMEGGIN'. FLAPJACKS!
TOASTER: Aah, so you're a waffle man!
LISTER: (to KRYTEN) See? You see what he's like? He winds me up, man. There's no reasoning with him.
KRYTEN: If you'll allow me, Sir, as one mechanical to another. He'll understand me. (Addressing the TOASTER as one would address an errant child) Now. Now, you listen here. You will not offer ANY grilled bread products to ANY member of the crew. If you do, you will be on the receiving end of a very large polo mallet.
TOASTER: Can I ask just one question?
KRYTEN: Of course.
TOASTER: Would anyone like any toast?
KRYTEN: Didn't you HEAR what I just said?
TOASTER: Yes, but I thought you might have changed your mind in the meantime.
LISTER: You see? You see what he's like?
KRYTEN: (Exasperated) We haven't changed our mind!
LISTER: NO TOAST!
TOASTER: But I am a toaster. It is my raison d'etre. I toast, therefore I am. If you don't want any toast, why did you repair me?
LISTER: Yeah, why did you repair him?
KRYTEN: He's a guinea pig for a technique called "Intelligence Compression." His AI chips were very badly damaged in the accident.
TOASTER: But that was no accident! That was first-degree toastercide!
I don't think it'd be very easy to find "Mathias Shindler" if all your search tools used Arabic orthography, so why do you expect the converse to be true? Install the Arabic language pack; write your search in Arabic. Google will find it. Google is sexy.
>The Human Name System is crappy.. > it has not a defined charset
I don't see how that's true at all, unless you're (American ex-pop-star) Prince. Correct me if I'm wrong, but I don't think there's a single commonly used naming scheme which you can't map to Unicode. I mean _Ancient Egyptians_ used the same characters for names as words..
Frankly, I think whether NVidia (and to a lesser extent, ATI) support OpenGL is far more important than what MS thinks. Microsoft has been openly anti-OpenGL for games for a long time (remember their deal with SGI?) But the OS support (i.e., "how well my game is going to work if I write it in OpenGL") is almost exclusively driver-dependant.If NVidia said "screw it, we're not going to support OpenGL; it's too much programming hassle" two years ago, that would've pretty much been curtains.
Why is NVidia still supporting OpenGL? Well, for one, their chipsets have traditionally been built around OpenGL. Secondly, they are really trying to capture the Academic market that SGI is dropping. Universities don't use DirectX. Finally, they have a lot of resources-- they can afford the software developers (and testers, etc.) to write both OpenGL and DirectX drivers. Finally, as kind of an overall reason, the two APIs are not fundamentally dissimilar; you can pretty much implement one as a wrapper around the other.
I guess my point is that NVidia (and, again, to a lesser extent, ATI) has the ball here, and I think it is certainly predictable (even noble, given their conflict-of-interests) of Microsoft to step down, and this certainly does NOT spell the end of OpenGL for games.
As for questions 1,2,3, the tags are powered by radio waves used to communicate with it (or sent on another band). Ever wired up a crystal radio? You don't need power, because radio waves _are_ power.
As for question 4, no. errr.. yes.
As for question 5, who knows? Not like they couldn't use a bar code.
Sure, but there's a lot of peace in mind in knowing nobody has rootkitted your production server, not to mention knowing the exact hole used to obtain access. Even better than sending your logs to a line printer ;)
Also, I bet, if you're already going to the trouble of monitoring every branch your cpu takes, and all your vmkernel system calls, you could go the extra mile and proactively look for suspicious behavior (odd binaries being called, weird IP traffic, overwriting system files, etc.,) and trigger a silent alarm somewhere. Think 'proactive canary'.
- Blenderfish
The source is UM-linux specific, but the techniques they are using (i.e., create a narrow secure interface into the kernel, and watch the processor) are applicable to any OS. In particular, if someone could attach this to VMWare, that'd be pretty damn cool!
- Blenderfish
> So they plan on putting more people in the heartland out of much needed work...
<rant>
If the work they're doing is not necessary, then I see no reason I, the consumer, should pay them to do it. I'm perfectly happy to have Welfare deducted from my paycheck without also paying it when I buy groceries.
(Just like these people complaining about the vanishing of the family farm.. nobody put a gun to the farmers' heads and forced them to sell their land.)
If your job is no longer relevant, find a new job.
</rant>
Getting rid of unnecessary jobs as a society is a good thing.. with each new labor-saving invention, more work gets done with fewer man-hours of labor, and our quality of life improves.
Easy.
.sig about "democracy dies behind closed doors" has it right. So very right.)
Joe Hill.
Any Utah-hater worth his salt'd know that one!
(Actually, for the record, I don't completely hate Utah. It just can be frustrating at times. Whoever has that
- Blenderfish
Nope; just sorry you answered. ;>
From the article: "They could sue me and make me go to Utah to prove I didn't disclose confidential information" Speaking as someone unfortunate enough to live in Utah... *shudder* Well, at least if a case did make it to Utah, the local theocracy probably wouldn't take a "controlling" interest in the affair, and you might get a fair trial. (Hey, it's not all bad-- one advantage of living in Utah is that I at least theoretically have access to the same supply of sweet, sweet crack that the guys at SCO are apparently smoking.) - Blenderfish
What's a.. rerun?
jinx. you owe me a Coke. ;)
(see my comment, right after yours)
- Blenderfish
I think most people saying "antisocial" actually mean "asocial"-- anti-social tends to imply a destructive tendency (such as in a sociopath,) whereas a lot of gamers I know are more "asocial"; they'd like to join society, (and are decent citizens), but aren't particularly blessed with the social grace to do so.
But, nitpicking aside, do you think many gamers _would_ participate in social activity if only they were better at it? Or might "antisocial" be the right word after all?
From m-w.com:
Asocial:
not social: as a : rejecting or lacking the capacity for social interaction
Antisocial:
1 : averse to the society of others : UNSOCIABLE
2 : hostile or harmful to organized society; especially : being or marked by behavior deviating sharply from the social norm
Enterprise Repair calls you!
Thanks, I'll be here all week...
- Blenderfish
> Say you throttle each unit to 128/128,
> that's gonna require a 20.5mb/s pipe.
That's if you _guarantee_ 128kb/s per user.
Good luck finding a DSL provider that
*guarantees* 128/128 for anywhere near $30/mo.
You assume that all users won't be using
128kb/s simultaneously.
I'll agree that 1.544mb/s (1xT1) is a bit low for
160 units, but a 20mb/s DS3 is quite excessive.
IMHO, a couple load balanced T1's would be fine.
- blenderfish
Hmmm..
"matter of international significance"
Hmmm... I know!
echo "matter of international significance" | perl -p -e 's/t..n[^s]+//';
Ahh. Now *THATS* more like it.
"It looks to me like these guys are really on to something here."
In the immortal words of Arthur Dent:
"How soon can we get off it?"
No, seriously,... I always applaud people trying new and different things, and I'll keep an open mind, but my initial feeling toward this is "Nahh..."
TCPA isn't evil.
Thank you;
You may now continue April foolin'.
Uhmm..
brute force?
2048 bits?
So, like, the people in the _next_ iteration of the universe get to play MAME on their XBoxes?
I've got more valuable NOPs and HLTs to execute with my spare cycles...
TOASTER: Howdy doodly do! How's it going? I'm Talkie -- Talkie Toaster, your chirpy breakfast companion. Talkie's the name, toasting's the game. Anyone like any toast?
LISTER: Look, I don't want any toast, and he (indicating KRYTEN) doesn't want any toast. In fact, no one around here wants any toast. Not now, not ever. NO TOAST.
TOASTER: How 'bout a muffin?
LISTER: OR muffins! OR muffins! We don't LIKE muffins 'round here! We want no muffins, no toast, no teacakes, no buns, baps, baguettes or bagels, no croissants, no crumpets, no pancakes, no potato cakes and no hot-cross buns! And DEFINITELY. NO. SMEGGIN'. FLAPJACKS!
TOASTER: Aah, so you're a waffle man!
LISTER: (to KRYTEN) See? You see what he's like? He winds me up, man. There's no reasoning with him.
KRYTEN: If you'll allow me, Sir, as one mechanical to another. He'll understand me. (Addressing the TOASTER as one would address an errant child) Now. Now, you listen here. You will not offer ANY grilled bread products to ANY member of the crew. If you do, you will be on the receiving end of a very large polo mallet.
TOASTER: Can I ask just one question?
KRYTEN: Of course.
TOASTER: Would anyone like any toast?
KRYTEN: Didn't you HEAR what I just said?
TOASTER: Yes, but I thought you might have changed your mind in the meantime.
LISTER: You see? You see what he's like?
KRYTEN: (Exasperated) We haven't changed our mind!
LISTER: NO TOAST!
TOASTER: But I am a toaster. It is my raison d'etre. I toast, therefore I am. If you don't want any toast, why did you repair me?
LISTER: Yeah, why did you repair him?
KRYTEN: He's a guinea pig for a technique called "Intelligence Compression." His AI chips were very badly damaged in the accident.
TOASTER: But that was no accident! That was first-degree toastercide!
LISTER: Just shut your grill!
> Arabic names for example are very hard to find
I don't think it'd be very easy to find "Mathias Shindler" if all your search tools used Arabic orthography, so why do you expect the converse to be true?
Install the Arabic language pack; write your search in Arabic. Google will find it. Google is sexy.
>The Human Name System is crappy..
> it has not a defined charset
I don't see how that's true at all, unless you're (American ex-pop-star) Prince. Correct me if I'm wrong, but I don't think there's a single commonly used naming scheme which you can't map to Unicode. I mean _Ancient Egyptians_ used the same characters for names as words..
WUXGA = Wide Ultra eXtended Graphics Adapter
That's a lot of adjectives, and a whole lot
of pixel lovin'.
Frankly, I think whether NVidia (and to a lesser extent, ATI) support OpenGL is far more important than what MS thinks. Microsoft has been openly anti-OpenGL for games for a long time (remember their deal with SGI?) But the OS support (i.e., "how well my game is going to work if I write it in OpenGL") is almost exclusively driver-dependant.If NVidia said "screw it, we're not going to support OpenGL; it's too much programming hassle" two years ago, that would've pretty much been curtains.
Why is NVidia still supporting OpenGL? Well, for one, their chipsets have traditionally been built around OpenGL. Secondly, they are really trying to capture the Academic market that SGI is dropping. Universities don't use DirectX. Finally, they have a lot of resources-- they can afford the software developers (and testers, etc.) to write both OpenGL and DirectX drivers.
Finally, as kind of an overall reason, the two APIs are not fundamentally dissimilar; you can pretty much implement one as a wrapper around the other.
I guess my point is that NVidia (and, again, to a lesser extent, ATI) has the ball here, and I think it is certainly predictable (even noble, given their conflict-of-interests) of Microsoft to step down, and this certainly does NOT spell the end of OpenGL for games.
If this goes well, this could be the beginning of the end for EULA's...
Better hope she has a good lawyer and can set a _good_ precedent (if she loses, this could backfire on all of us.)
At least it sounds like she has a lot of free time to dedicate to the case!
As for questions 1,2,3, the tags are powered by radio waves used to communicate with it (or sent on another band). Ever wired up a crystal radio? You don't need power, because radio waves _are_ power.
As for question 4, no. errr.. yes.
As for question 5, who knows? Not like they couldn't use a bar code.
...now we know what Step 2 is.
Step 3: Profit!