Seriously, I'm half with you on this. My cell phone is a phone I selected because I could plug it in as a USB modem and connect it to my computer, and other than that, it makes calls. It was one of the cheapest phones they had, and it's excellent for my purposes.
Do I need a way to check my email everywhere? Yeah, and that's why I carry a laptop.
Courts have, in the past, read things like that, and concluded that they were entirely fictitious, and that there was no real contract or agreement, and that something was in fact being given away.
I'm not saying that will happen to the GPL, but it's happened to other agreements or attempts to impose terms in the past.
I understand. The point is, I don't want it to "matter" in that way. I do not want a real sense of danger.
There was a triple murder a block from my house a month or three back. I am not in any way lacking for "real sense of danger", and I am not going to pay someone to provide me with one.
I think licensing is more complicated than that. If they point out that you were giving the software away, and let people copy it, then you do have to establish that you're allowed to impose conditions like this -- and a court could conceivably disagree.
I would never play UO, because I do not have any interest in a game where other people can kill me and take my stuff.
That's the thing; WoW has allowed me to play the game I want to play. No one else had it on offer, least of all had it on offer for Mac too so I could play with my spouse.
Interactive art is different from non-interactive.
Not better. Not worse. Different.
When I play a game like Monkey Island, I am not wrecking some guy's story, and I am not missing out on the insane fun it would be to just hear it told.
Montfort's Twisty Little Passages, I think, while not totally satisfying, makes a basic case that games are more like riddles than like conventional stories.
I'm just curious, does population density have any impact on this? I seem to recall that I know a lot of people in the US who live further from a big city than you can get anywhere in Europe.
It's not unheard of to not bother zeroing out a pointer if you're never going to look at it again without reinitializing it.
What I'm not able to conceive of is any possible code path where: 1. This would be exploitable. 2. It wouldn't just crash if you'd zeroed out the pointer.
I don't generally dereference pointers after freeing them. So far as I can tell, you'd have to for this to work.
I think the wifi is also for updates and other features, like virtual console. I've used it for the weather thing, but I have no interest at all in multiplayer online. If I want WoW, I know where to find it. (On my laptop. Duh.)
Don't be stupid. "We" are not looking for a "game console" that can do more than just play games.
You are.
I don't know why. If I want a general-purpose computer, I know where to find one. I get consoles because they offer comparatively cheap and reliable platforms for video games. I do not care whether my console plays movies. I do not care whether it has a web browser or a media player. I. Want. Games. Nintendo's winning because they're bringing a toy to a toy store. Sony's selling some godawful overpriced junk. Microsoft's got something that wouldn't be too bad, but it's not cheap, and it's not reliable.
I don't personally care about online play. I am not interested in 40-player cooperative FPS games, and if I were, I'd use the PC. I think it's a big deal to people who are used to games that are frankly boring if you don't have eleven-year-olds cussing at you, but Nintendo's never gone after that market in the first place. The games they come out with are great as is.
Nintendo's selling a machine that plays games, singleplayer and LOCAL multiplayer, very very well. That's what I want, and that's what I spent four hours out waiting for in the cold one November morning. And, empirically, that seems to be what the largest group of people want.
I think Nintendo's always been a bit forward-looking; the N64's use of an analog stick was an innovation. The controller didn't work out great, but it was a sincere effort at improving controllers. The gamecube controller was noticably better in some ways, and didn't really add much, but it remains my favorite of its generation. The Wii is pure innovation.
I play the Wii more than I play the PS3, by a large margin. I haven't even been tempted by the 360 yet. (Of course, they're all losing to my primary interests, which are $DAYJOB and WoW.)
Cell can run rings around Intel on floating point or integer [b]vector operations[/b]. Not on anything else. And, in practice, the development time is so disproportionate that it's not worth it except for hobbyists or supercomputing apps.
For everything else, it's a hyperthreaded (not even dual-core) 3.2GHz in-order PPC64. Bo-ring.
The philosophy is replaced pretty much every time a teenager manages to combine "I want that and it's not mine" with "but I should be equitable". It's nothing special.
It can often be specially disabled, although I think a few games offered no way to do so. The thing is, I hated it, but the Wii's very subtle vibrate doesn't actually bug me; it's just a sort of tactile response for "you just moused over a button" or the like.
I've been consistent; I hate it, and I wish people would stop using it. Except that, grudgingly, I admit that the very slight vibration of the Wiimote is good tactile feedback. I just hate the thing where controllers physically hurt me while I'm trying to play a game.
I got it back in December, so I figure the cost reductions since then more than make up for the price drop.
Anyway, like all freelance writers, I'll write about what someone will pay me to write about. I also bought FrameMaker for a project once, even though I conventionally refuse to give Adobe any of my money. It pays the bills. (BTW, FrameMaker sucks. I understand it was good once, but I think Adobe killed it.)
1. The court finds that the software was indeed defective, etcetera etcetera, and awards Sony $12M, plus attorney's fees. 2. The court also finds that the company sued was acting as the agent of another company, named Sony, and that it is that company, and not the one originally sued, which is liable.
The irony is that your post got modded up. :)
Seriously, I'm half with you on this. My cell phone is a phone I selected because I could plug it in as a USB modem and connect it to my computer, and other than that, it makes calls. It was one of the cheapest phones they had, and it's excellent for my purposes.
Do I need a way to check my email everywhere? Yeah, and that's why I carry a laptop.
I'm fine with depth and interest; I just don't want griefers to be able to screw up my game.
Lots of games offer plenty interesting risk/reward tradeoffs where the "risk" is "spend some time not getting anywhere", but remain fun.
"Depth" and "randomly losing your stuff" are not related; in fact, "randomly losing your stuff" is mostly a substitute for actual depth.
We've had outages like that, give or take; local failure, power doesn't make it, grid adapts, power comes back, something else blows, stuff like that.
Courts have, in the past, read things like that, and concluded that they were entirely fictitious, and that there was no real contract or agreement, and that something was in fact being given away.
I'm not saying that will happen to the GPL, but it's happened to other agreements or attempts to impose terms in the past.
I understand. The point is, I don't want it to "matter" in that way. I do not want a real sense of danger.
There was a triple murder a block from my house a month or three back. I am not in any way lacking for "real sense of danger", and I am not going to pay someone to provide me with one.
I think licensing is more complicated than that. If they point out that you were giving the software away, and let people copy it, then you do have to establish that you're allowed to impose conditions like this -- and a court could conceivably disagree.
I would never play UO, because I do not have any interest in a game where other people can kill me and take my stuff.
That's the thing; WoW has allowed me to play the game I want to play. No one else had it on offer, least of all had it on offer for Mac too so I could play with my spouse.
People seem not to realize that the same principles are in effect on cheap systems. The Wii and the PS3 are both based on 90nm processes, after all.
Moore's law doesn't mean "faster faster faster"; it can also mean "cheaper and lower power consumption".
He's wrong, though.
Interactive art is different from non-interactive.
Not better. Not worse. Different.
When I play a game like Monkey Island, I am not wrecking some guy's story, and I am not missing out on the insane fun it would be to just hear it told.
Montfort's Twisty Little Passages, I think, while not totally satisfying, makes a basic case that games are more like riddles than like conventional stories.
NPD reported 5 weeks for June.
So, before the price cut, sales were down about 3.5%.
This is being reported as a 21% gain due to the price cut.
I'm just curious, does population density have any impact on this? I seem to recall that I know a lot of people in the US who live further from a big city than you can get anywhere in Europe.
It's not unheard of to not bother zeroing out a pointer if you're never going to look at it again without reinitializing it.
What I'm not able to conceive of is any possible code path where:
1. This would be exploitable.
2. It wouldn't just crash if you'd zeroed out the pointer.
I don't generally dereference pointers after freeing them. So far as I can tell, you'd have to for this to work.
I think the wifi is also for updates and other features, like virtual console. I've used it for the weather thing, but I have no interest at all in multiplayer online. If I want WoW, I know where to find it. (On my laptop. Duh.)
Don't be stupid. "We" are not looking for a "game console" that can do more than just play games.
You are.
I don't know why. If I want a general-purpose computer, I know where to find one. I get consoles because they offer comparatively cheap and reliable platforms for video games. I do not care whether my console plays movies. I do not care whether it has a web browser or a media player. I. Want. Games. Nintendo's winning because they're bringing a toy to a toy store. Sony's selling some godawful overpriced junk. Microsoft's got something that wouldn't be too bad, but it's not cheap, and it's not reliable.
I don't personally care about online play. I am not interested in 40-player cooperative FPS games, and if I were, I'd use the PC. I think it's a big deal to people who are used to games that are frankly boring if you don't have eleven-year-olds cussing at you, but Nintendo's never gone after that market in the first place. The games they come out with are great as is.
Nintendo's selling a machine that plays games, singleplayer and LOCAL multiplayer, very very well. That's what I want, and that's what I spent four hours out waiting for in the cold one November morning. And, empirically, that seems to be what the largest group of people want.
I think Nintendo's always been a bit forward-looking; the N64's use of an analog stick was an innovation. The controller didn't work out great, but it was a sincere effort at improving controllers. The gamecube controller was noticably better in some ways, and didn't really add much, but it remains my favorite of its generation. The Wii is pure innovation.
I play the Wii more than I play the PS3, by a large margin. I haven't even been tempted by the 360 yet. (Of course, they're all losing to my primary interests, which are $DAYJOB and WoW.)
Interesting theory, but too many UE3 games are being delayed right now for me to entirely trust it.
Cell can run rings around Intel on floating point or integer [b]vector operations[/b]. Not on anything else. And, in practice, the development time is so disproportionate that it's not worth it except for hobbyists or supercomputing apps.
For everything else, it's a hyperthreaded (not even dual-core) 3.2GHz in-order PPC64. Bo-ring.
There's some overlap. I do both. (And also code.)
I already covered the incentive: "I should be equitable".
I'm not saying it's a bad philosophy, or that it's not viable, or that it wouldn't work. I'm just laughing at the notion that it's irreplacable.
The philosophy is replaced pretty much every time a teenager manages to combine "I want that and it's not mine" with "but I should be equitable". It's nothing special.
It can often be specially disabled, although I think a few games offered no way to do so. The thing is, I hated it, but the Wii's very subtle vibrate doesn't actually bug me; it's just a sort of tactile response for "you just moused over a button" or the like.
I've been consistent; I hate it, and I wish people would stop using it. Except that, grudgingly, I admit that the very slight vibration of the Wiimote is good tactile feedback. I just hate the thing where controllers physically hurt me while I'm trying to play a game.
Yes, and all the fanboys said so with them. "I'm so glad we don't have rumble anymore, it was just annoying."
I got it back in December, so I figure the cost reductions since then more than make up for the price drop.
Anyway, like all freelance writers, I'll write about what someone will pay me to write about. I also bought FrameMaker for a project once, even though I conventionally refuse to give Adobe any of my money. It pays the bills. (BTW, FrameMaker sucks. I understand it was good once, but I think Adobe killed it.)
I bought a PS3.
Which, given my total lack of interest in games for it, is probably a $200 loss for them.
1. The court finds that the software was indeed defective, etcetera etcetera, and awards Sony $12M, plus attorney's fees.
2. The court also finds that the company sued was acting as the agent of another company, named Sony, and that it is that company, and not the one originally sued, which is liable.
Sony pays Sony $12M. Everybody wins!