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World of Warcraft Hits 9 Million Users

Wowzer writes "Blizzard today announced that their MMORPG World of Warcraft is now played by more than 9 million gamers around the world. From the article: 'That's half a million more than the number of monthly players WoW had back in March five months ago. — It's interesting to note that if the World of Warcraft were a nation, CIA's World Factbook says that out of 236 listed countries it would be the 90th most populated country on Earth above Haiti, but behind Sweden.' Also revealed this week was that DC Comics are creating World of Warcraft Comic Books based on the MMORPG, with the first issue appearing on November 14th. The ongoing monthly series will be written by industry veteran Walter Simonson (Thor, Orion) and feature art by Ludo Lullabi and inker Sandra Hope."

298 comments

  1. Yes... by feepness · · Score: 5, Funny

    ...but what did it hit them with.

    1. Re:Yes... by mdm-adph · · Score: 2, Insightful

      A potentially relationship-ending addiction?

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:Yes... by shoptroll · · Score: 5, Funny

      Knowing blizzard:

      Either a nerf bat or a ban hammer.

      --
      Insert Sig Here
    3. Re:Yes... by Anonymous Coward · · Score: 0

      A magic hammer, or a bill for $15/month. Same thing really.

    4. Re:Yes... by Anonymous Coward · · Score: 0

      Not true. I'm in a family with four of us fighting for the PC to play WoW. Fortunately for me, I (Dad) trump the kids for the PC :).

      Jim

    5. Re:Yes... by Anonymous Coward · · Score: 0

      Nerfs of course.

    6. Re:Yes... by Anonymous Coward · · Score: 0

      ...perhaps they were hit by the fact that they agreed in the EULA and TOU to let Blizzard search and transmit all content found in their RAM and/or CPU?

    7. Re:Yes... by Anonymous Coward · · Score: 0
      Um... it was a world, and it was made of warcraft.... Think "The Borg", only bigger and more bristly. Did the Transformers movie show a picture of the mother ship?

      ;-)

    8. Re:Yes... by rufus+t+firefly · · Score: 1, Informative

      I'm going to go out on a limb here and say that World of Warcraft has every ability to be just as destructive to someones' life as, say, heroin.

      I actually have friends who have tried to hit me up for their membership fee when they couldn't afford it, and others who actually spent time and talked to me more when they were on heroin than when they played WoW. It's amazing, but the behavior patterns are the same, in my opinion (although IANA-whatever). I even know someone who lied to their wife about how many accounts he was actively playing ...

      Every time I hear about some awful DDoS attack, some small part of me hopes that it's the WoW servers... I imagine millions of dateless wonders and pimply faced teens who have never seen the light of day, jonesing for their digital fix.

      Brilliant, Blizzard, brilliant. You managed to create a dangling carrot of a game with no perceivable ending, where millions and millions of people slave away to do ... absolutely nothing. Substance W anyone?

      --
      "He may look like an idiot, and talk like an idiot, but don't let that fool you. He really is an idiot." - Duck Soup
    9. Re:Yes... by Anonymous Coward · · Score: 5, Insightful

      Addiction to things that are not physically addictive is a symptom of depression, not a disease in itself. These "video game" and "Internet" addictions should make that clearer than ever. It's time for us to gain a more nuanced understanding of the addictive process; our current understanding is based on a misguided attempt to eliminate addiction by elimination of chemicals that have been involved in addictions, and this has completely failed.

      You will not find me a real WoW addict who is not depressed, and you will not cure anyone of depression simply by removing WoW.

    10. Re:Yes... by Mr.+Bad+Example · · Score: 1

      > ...but what did it hit them with.

      ZERG RUSH KEKEKEKEKE

    11. Re:Yes... by Himring · · Score: 4, Funny

      WoW just follows the rules of mmogs. These rules are:

      You always try out-level, and never play with, your friends (no matter what the voiced intentions)

      As soon as you finish that quest for that really cool item, a new one comes making it totally worthless

      In pvp, if you're in an area where there's a remote possibility you'll get ganked, you will be

      In pvp, if you're in an area where there's no way you'll get ganked, you will be

      The smallest possible race will always be rolled as a tank, and be better at it than the biggest possible race

      1 out of 3, no 2 out of 3 ... no, 3 out of 3 quests will, at some point, make no sense

      You will always respec wrong

      You will hate the game

      You will not stop playing the game

      You will wonder why you cannot stop playing the game

      You will cancel your account

      You will re-open your account

      You will cancel your account

      [ad infinitum]

      The maker will always nerf your class

      The maker will always buff your friend's class

      You will sell your account for $x amount of money and feel you actually are a good business man (when, truth is, you invested 100x that much)

      You will create a new account and character

      You will tell yourself that it isn't so bad this time because you're so good at it

      You will cancel your account

      You will play another mmog and tell yourself and your friends how much better/different it is than the last

      You will create a character on a role-playing server and never role-play (nor will anyone else; people who do rarely role-play are made fun of)

      K, I'm done, someone take over....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    12. Re:Yes... by The+One+and+Only · · Score: 4, Funny

      Heroin is less time-consuming.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    13. Re:Yes... by thc69 · · Score: 3, Interesting

      You will not find me a real WoW addict who is not depressed, and you will not cure anyone of depression simply by removing WoW.
      You are quite possibly right, but you missed one: You will never cure a WoW addiction simply by removing depression.
      --
      Procrastination -- because good things come to those who wait.
    14. Re:Yes... by cyber-vandal · · Score: 0

      I'm going to go out on a limb here and say that World of Warcraft has every ability to be just as destructive to someones' life as, say, heroin.

      WoW is an awful lot cheaper than heroin. I doubt those same friends would feel the need to mug old ladies for their subscriptions.

    15. Re:Yes... by StikyPad · · Score: 3, Informative

      I'm sure there are millions of players who are perfectly functional, social, and productive members of society.

      That said, I'm also sure there is a much higher portion of people who play compulsively, to the detriment of all else, in WoW and other MMO*s than in any other form of entertainment past or present. Anyone who's known someone who's played, and anyone who themselves has played, can name at least one person either in person or in game, who is online nearly every waking minute, habitually stays up well into the early morning, and/or neglects real world responsibilities for "play" time. Anyone who says otherwise is either a newbie, woefully naive, or willfully ignorant.

      The parent is not a troll for pointing this out, and I can't help but wonder about the state of mind of people who dismiss the addictive nature of MMOGs out of hand. The problem, as I see it, is that much of the population has no experience with WoW, and is rightfully skeptical. The number of active players who will actually admit the addictive nature of the games is small. But eventually the collective knowledge of society will better match reality, once enough people have been affected. 9M may sound large, but it's probably the number of accounts rather than unique individuals, and it's a worldwide number. Even if they're counting unique individuals, 0.05% of the population is orders of magnitude smaller than the margins of error for most polls.

    16. Re:Yes... by Anonymous Coward · · Score: 1, Funny

      GOTO 10 ?

    17. Re:Yes... by rufus+t+firefly · · Score: 1

      Thanks, StikyPad.

      I wrote something that wasn't intended to troll for karma, or make people laugh, and most people here look at it as a troll. That'll teach me to post an honest opinion on slashdot.

      --
      "He may look like an idiot, and talk like an idiot, but don't let that fool you. He really is an idiot." - Duck Soup
    18. Re:Yes... by vimh42 · · Score: 1

      Frequently when articles mention World of Warcraft, somebody will post links to stories such as these. It gets old.

      I can't help but wonder, were Dick and Jane meant for each other. Was their relationship destined to fail regardless of some game? Was Little Johnies raiding schedule as bad as Big Tommy's crack addiction? You know, player Imadoofus on the realm Skull Thumper? Well he used to be a well paid techie but now he lives in his moms basement and pay his subscription recycling bottles he got from mugging homeless people.

    19. Re:Yes... by blueg3 · · Score: 1

      Is there particular relevance in "x% of the population is orders of magnitude smaller than the margins of error for most polls". I mean, besides that being false (most polls have small samples sizes and errors of a few percent, some have tenth-percent error), the wrong units (sort of, margin of error is typically in percent, as are the poll figures, whereas 0.05% of the population is a number), this doesn't really seem relevant to your point of "most people disagree that MMOs are addictive, but I'm convinced that it's true".

    20. Re:Yes... by louisadkins · · Score: 1

      All stated is, of course, my opinion, and not an attack of any sort. I would not say that there is a "much higher portion of people who play compulsively" than the "Millions of players who are perfectly functional(etc.)" I play wow, as does my wife, my brother, and a number of friends (Real Life and Online.) I would say that there are, indeed, those who are addicted to the game, but I would put the % of how many at a low number. I would also draw note to the difference between someone who plays a lot, and someone who is addicted. You can have someone who only plays 4 hours a week, but who obsesses over the game. You can also have someone who plays 4 hours a day, but who still retains the ability to treat it as it is - a game. The (admittedly virtual) social aspect, in my opinion, is one of the reasons for this. I know people that live places where there is nothing much to do, so they WoW. A lot of people, though, retain the ability to turn the game off and go do other things when it becomes "not fun."

    21. Re:Yes... by kv9 · · Score: 0, Troll

      I'm going to go out on a limb here and say that World of Warcraft has every ability to be just as destructive to someones' life as, say, heroin. your sig does you justice.
    22. Re:Yes... by billcopc · · Score: 1

      Amen brother.

      --
      -Billco, Fnarg.com
    23. Re:Yes... by OzoneLad · · Score: 1

      Sounds like your friends have unchecked addictive personalities. Making all of the WoW servers implode won't change that - they'd just latch on to something else: booze, gambling, eating, etc. WoW is only one of many, many pushers and your friends are like kids in a candy store full of them. Blaming the pusher-du-jour is not the way to help someone like that.

    24. Re:Yes... by OzoneLad · · Score: 3, Funny

      Heroin is less time-consuming. Depends on how much grinding you need to do to buy that next hit.
    25. Re:Yes... by osu-neko · · Score: 1

      I think first we should worry about all the television addicts out there. AFAIK, the number of people addicted to television still dwarfs the number of people addicted to WoW by a couple orders of magnitude.

      --
      "Convictions are more dangerous enemies of truth than lies."
    26. Re:Yes... by Anonymous Coward · · Score: 0

      I wrote something that wasn't intended to troll for karma, or make people laugh, and most people here look at it as a troll. That'll teach me to post an honest opinion on slashdot.

      Yeah, That'll learn ya !

    27. Re:Yes... by sqrt(2) · · Score: 2, Funny

      Luckily, I dodge that bullet by not having a relationship in the first place.

      --
      If you build it, nerds will come. Soylentnews.org
    28. Re:Yes... by Anonymous Coward · · Score: 0

      Oh my, how embarrassing. My tags are showing.

    29. Re:Yes... by sortius_nod · · Score: 1

      For me, I ended my addiction by going overseas.

      Worked a charm, I came back and realised that it's actually a shit boring game filled with angsty adults and annoying (pre)teenagers.

      Not being a (pre)teenager I really didn't want to wind up as an angsty adult wasting away playing a game that is "all about the purples". While it is a fun game... for a while. Once you start end-gaming or serious PvP, it becomes a boring grind for gold and DKP.

      The only way to beat the addiction, as with any addiction, is self realisation.

    30. Re:Yes... by Samah · · Score: 1

      Just FYI, it's not the number of accounts they're counting. From this article on Blizzard's own website:

      World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.


      It's probably a lot less if you exclude gold farmers and power-levelers :)

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    31. Re:Yes... by Anonymous Coward · · Score: 0

      The only way to beat the addiction, as with any addiction, is self realisation.


      You have obviously never been addicted to anything. Why don't you go comment on something you know about, eh?
    32. Re:Yes... by Meski · · Score: 1

      Getting to that realisation myself. Probably play til another expansion comes out - don't thing I can be bothered going thru "look, all the time you spent getting the purples is now obsolete, you now need to gather nnn's instead of primal whatsits[1] to make the latest purples"
      [1] before it was, what, arcanite, core leather, etc

    33. Re:Yes... by dtml-try+MyNick · · Score: 1

      "u will not find me a real WoW addict who is not depressed, and you will not cure anyone of depression simply by removing WoW." Though I am sure there are plenty of examples to be found that match your descripition here, I beg to differ this is the defacto standard of all 'hardcore' WoW players. I have been playing WoW since launch, so has my gf (yes, they exist) we both play WoW quite intense and by some standards you could call us addicts. Apart from spending a lot of time on the game we still have our social life, go out to concerts etc, both have jobs, friends, actively sport and maintain other hobbies and I can asure you we are not depressed ;p WoW is a hobby, just like we have other hobbies. So hey, it looks like we still maintain that so called "Real Life" quite well (horror for some, I know) But wait, there is more... The guild we are in (in other games refered to as a clan) consists out of aprox. 80 players. On our server we are known as a pretty hardcore guild. The majority of people in this guild are mostly mature people with jobs, families, active social lifes etc. WoW is just a time consuming hobby to them too. I know there are also a lot of people that did get in some kind of trouble because of WoW and their gaming habbits but if these people wouldnt have met WoW something else would have come on their path and take their life down the drain. With 9 million subscribers WoW is a good example of the current society, if nothing else, that's the scary thought, not WoW itself.

      --
      Life starts at the end of your comfort zone.
    34. Re:Yes... by Anonymous Coward · · Score: 0

      The smallest possible race will always be rolled as a tank, and be better at it than the biggest possible race Not actually true of WoW, Tauren have the best tanking racial and the largest model.
    35. Re:Yes... by tabby · · Score: 1

      and doesn't require an internet connection

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    36. Re:Yes... by Anonymous Coward · · Score: 0

      Worked a charm, I came back and realised that it's actually a shit boring game filled with angsty adults and annoying (pre)teenagers.

      I realized this a while back but still can't stop playing... I'm sure I have a problem but see no reason to do anything about it as while WoW is crap, life is worse.
    37. Re:Yes... by thc69 · · Score: 1

      I thought my wife was addicted to television (brain-sucking "reality" television, at that!), but then she got addicted to WoW and I learned the meaning of "behavioral addiction".

      She cannot be in a room with a tv and not have it on. She cannot do anything without having a tv on. We have a tv in the bathroom, fer FSM's sake!

      She turns the tv on, then starts doing whatever it is she intended to do, and I come over and find it on an infomercial or some show she hates. If I ask why she's watching that, she says she isn't but she had to have the tv on; and if I turn it off she asks why the hell I just turned off her tv.

      So, she is a compulsive tv watcher, however, it is not an addiction:
        -She doesn't watch 22 hours in a row from 8am to 6am 7 days per week
        -She doesn't leave energy drinks and fast food remains piled up because of tv
        -She doesn't become less functional without it
        -She does not get physical or psychological symptoms if it is removed
        -She has never lost a job over it
        -She wouldn't discard her marriage over it
        -If she had to watch less tv, then watching a little wouldn't force her to watch at all times
        -She wouldn't say nasty things to her friends and family just to get them to go away so she could watch tv
        -There are worse things that I won't even list here, but you get the idea
      The opposite of all of the above applied to WoW when she was addicted.

      --
      Procrastination -- because good things come to those who wait.
    38. Re:Yes... by Anonymous Coward · · Score: 0

      Ah, but you bring us to the crux of the matter. If someone was depressed and neglected their life while spending their time fishing, we might call them a fishing addict. But if they improved their condition and were living a healthy life, we wouldn't call it a "disease" if they still spent most of their free time fishing.

      That's because it's socially acceptable for someone to simply love to fish, but if someone really loves to play WoW people say they have an "addiction" even if they are living a healthy and happy life. People will even insist that they would be happier if they played sports, or some similar such nonsense.

      The point is, all humans are vulnerable to non-constructive, repetitive behaviors. That, in itself, is part of being human -- part of being an ape, for that matter. Mental health means that you can fit your various behaviors together in a way that makes you happy and satisfied. Suggesting that it's wrong -- or even a disease -- to build a happy life around playing WoW is merely culture warfare.

      As a disclaimer, I say this as someone who used to play MUDs for hours each day, and nowadays I can't bring myself to care about any online game enough to play for more than a week or so. But I refuse to hold myself up above people who still enjoy that kind of stuff.

    39. Re:Yes... by thc69 · · Score: 1

      What you say could be applied to other behavioral addictions such as gambling, or even to substance addictions. It could also apply to lifestyles of gangsters or welfare abusers.

      Anyway, I've _never_ heard of anybody treating fishing the way that people commonly treat WoW. I've never heard of people wasting away and getting diseases because they're too busy fishing to eat or take care of themselves. I've never heard of .... you know, I don't need to write out that list of symptoms again, they're in another post of mine in this thread:
      http://slashdot.org/comments.pl?sid=254913&cid=199 82151

      So, how destructive must it be before you describe it as an addiction?

      --
      Procrastination -- because good things come to those who wait.
    40. Re:Yes... by Anonymous Coward · · Score: 0

      Apart from spending a lot of time on the game we still have our social life, go out to concerts etc, both have jobs, friends, actively sport and maintain other hobbies and I can asure you we are not depressed ;p WoW is a hobby, just like we have other hobbies. If this is true, you aren't on the same planet as hardcore.
    41. Re:Yes... by ghyd · · Score: 1

      "You are quite possibly right, but you missed one: You will never cure a WoW addiction simply by removing depression." But won't you cure the most problematic addictions? because, I guess, no one in his right mind has self damaging addictions for the fun of it.

    42. Re:Yes... by DrgnDancer · · Score: 1

      I have to say.. this is stupid shit. Seriously. I play WOW. It's fun, it's an escape, blah blah blah. I keep my house clean, I keep my yard up, I maintain a regular job, and in some of my spare time (when I'm not reading or maybe running, or watching the occasional TV), I play WOW. I am willing to bet that the VAST majority of adults who play WOW are in the same situation. If someone is addicted to something that is not addicting, there is an underlying problem. Blaming a form of entertainment because an addictive personality got addicted to it is silly. WOW addicts, sex addicts, TV addicts, etc. They are all people that are addicted to something that 99% of the population can enjoy without any problems. We need to look at why they have this problem, not remove the "addiction". They'll just find another.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    43. Re:Yes... by brkello · · Score: 1

      And these are the people who would probably be alcoholics or drug addicts otherwise. Given a large enough population playing or doing something, you are going to get addicts. What do you do? Well, you try to help those that are addicted, of course. But you don't blame the thing that they are addicted to...that is their own weakness. Few alcoholics admit they have a problem. I guess I just don't see the difference and that is why I dismiss the people who are freaking out about it. Yeah, there should be places for these people to go (just like any other addiction). But blaming or being worried about the game...that's dumb. Worry about the individual with the problem.

      --
      Support a great indie game: http://www.abaddon360.com
    44. Re:Yes... by DrgnDancer · · Score: 1

      OK, I don't want to be down on your wife here, but dude!. She clearly has an addictive personality. She was addicted to TV, then she was addicted to WOW. TV is non-interactive so she can do other things while she watches, that doesn't make her any less addicted to it. if she is still your wife (it's not clear based on the "Throw away her marriage" bit) she needs to look at professional help. She'll find a new "hardcore" addiction eventually, maybe a worse one.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    45. Re:Yes... by RockoTDF · · Score: 1

      ...Or they will just get addicted to the next big MMO

      --
      There is more to science than physics!

      www.iomalfunction.blogspot.com
    46. Re:Yes... by thc69 · · Score: 1

      I'm not sure I understand the question, but I'll try to answer:

      Just because you cure the depression (or other problem) that has pushed someone into WoW, doesn't mean that they will stop the destructive* overuse of WoW. Further, most severe WoW addicts who recover (and are healed of the original problem that pushed them into it) cannot just play a little bit; they get sucked right back in to the destructive* overuse of WoW.

      I've learned this through my own personal experience and my studying of support groups and of individual cases.

      *: By "destructive", I mean that they destroy themselves, their relationships, their careers, their families, and often other stuff too.

      --
      Procrastination -- because good things come to those who wait.
    47. Re:Yes... by thc69 · · Score: 1

      You are mostly correct. However, WoW addiction tends to be quite destructive, and WoW is designed specifically to pull in potential addicts*. You MUST fix the problem that pushed the person into WoW addiction; but WOW widows commonly find that repairing the root problem doesn't pull the addict out of WoW or even reduce the symptoms.

      Whether or not you blame WoW, the resources I posted near the top of this thread are useful for finding out what caused it and what can be done about it.

      *: Remember honor decay, anyone? That's gone, but it's one specific and easily named example. Blizzard has everything to gain and nothing to lose by addicting people; they have no reason not to...but they have $$$ to gain and investors to satisfy.

      --
      Procrastination -- because good things come to those who wait.
    48. Re:Yes... by thc69 · · Score: 1

      We reconciled after she quit WoW. She got professional help. She does have an addictive personality, but other addictions (TV, Red Sox) haven't caused any destruction, while WoW has.

      You can't pause or Tivo your WoW addiction, it doesn't cost much to feed the addiction, you can't get put in jail for it, and physical health problems don't stop you from using WoW. If all that's not bad enough, society in general does not even recognize the potential addictiveness of WoW for the sort of people who can get addicted, so it doesn't get the serious attention that other behavioral addictions get (sex and gambling come to mind).

      --
      Procrastination -- because good things come to those who wait.
    49. Re:Yes... by JAlexoi · · Score: 1

      I'm more interested in:
      Was the hit critical?

    50. Re:Yes... by Anonymous Coward · · Score: 0

      Looking at those links, it's nice to see that there are other people going through this. My brother plays WoW. It's all he does. My parents have had to force him to get a part time job just to get him to leave the house. He's in his last year of high-school, and hasn't had any friends or social life for about two or three years. It makes me want to cry when I think of how he's pissed away some of the best years of his life on some game.

      He even stopped playing once, and I'm talking full-on, deletewow.com-type stop. He quit, and for a while he was normal, and recognised how harmful WoW had been. It didn't last. Within a few weeks he was back to "normal". He reinstalled and rebuilt from scratch.

      If I wasn't currently dependent on our internet connection for degree-critical work, I'd have accidentally cut off our internet connection, just to give him a few days of reality.

      He no longer has any sense of purpose in his real life. Three years ago he spent all his time working on his music skills (that's as specific as I'm going). He used to fucking love that. I can remember how proud everyone was of his talent... my mom, my dad... wow. Then World of Warcraft hit, and it faded away. He doesn't play any more. Ever. He wakes up, eats (at least I assume he does), turns on the computer, and plays. It's a fight to force him to eat with us in the evening, because he doesn't want to stop playing for food.

      Worst of all, I feel kinda responsible. If I hadn't set up our home network so well, we'd all still be forced to share one central internet-connected computer for all our internet needs. WoW wouldn't even have been an option. But everybody seems pleased with the convenience of a shared connection, so perhaps they don't blame me. And then there's my parents. Are they to blame? Obviously, they didn't notice for quite a while. He'd always been the kind of kid who spent a lot of time in his room. And even if they'd known, they still couldn't possibly have understood what was happening to him. I guess it took maybe 6 months for us all to realize what was going on, and even then we still didn't understand. Who could? It's not a well-known or well-understood phenomenon. Since when could videogames destroy somebody's life, right? Only things like drugs can do that.

      What does the future hold for him? Hard to say. Like every young man in his social class, he's firmly on the high-school -> university treadmill. He's all set for that, although he admits he isn't excited about it. I can't imagine him graduating. I'm suspicious that he might have just chosen whatever he found the easiest so that the course would distract him as little as possible from WoW.

      You might get the impression from all of this that I'm really upset about this. But somehow I'm not. He's become such an obnoxious person to be around when he's away from WoW that pretty much nobody actually likes him any more. I mean even grandparents, and you all know how grandparents can be with their grandkids. If we're all lucky, he'll pull out of this soon and we can all start to patch things up. Who knows, maybe in a few years we'll be as close as we used to be.

    51. Re:Yes... by Mike+Buddha · · Score: 1

      ... and the withdrawal is a cake walk by comparison.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    52. Re:Yes... by thc69 · · Score: 1

      If I wasn't currently dependent on our internet connection for degree-critical work, I'd have accidentally cut off our internet connection, just to give him a few days of reality.
      I did that to my wife. It didn't stop her, and it doesn't stop most. They find another connection. Destroy the computer, and they find a way to get another computer or just use someone else's computer.

      When the addict is a dependent or child, there are actually a few more options. Normally, it is not effective to force someone out of the game; however, I suspect that parents forcing a child out of the game can be effective. However, as his brother, I'd start by reminding him that unshowered nerds sitting at their computers 24/7 never get laid.

      It might be a good idea to stop enabling him, too.

      You may want to join the WOW_widow Yahoo group that I linked earlier.
      --
      Procrastination -- because good things come to those who wait.
    53. Re:Yes... by ghyd · · Score: 1

      Where do the destructive overuse comes from, if people are mentally equilibrated, then ?

    54. Re:Yes... by Anonymous Coward · · Score: 0

      Worried indeed . Suprisingly the mary whitehouses of Uk, havent stopped games from using virtual money which can be used in games. WOW is great game, but you shouldnt some people take it too serious. Games

    55. Re:Yes... by thc69 · · Score: 1

      They aren't "mentally equilibrated", because they're still addicted to WoW even though you've cured the depression or other underlying problem.

      --
      Procrastination -- because good things come to those who wait.
    56. Re:Yes... by thc69 · · Score: 1

      And these are the people who would probably be alcoholics or drug addicts otherwise.
      ...and at that point, their addiction would be taken seriously and treated. Instead, they escape treatment by being addicted to WoW and behaving worse than if they just got drunk or high every night.
      --
      Procrastination -- because good things come to those who wait.
    57. Re:Yes... by ghyd · · Score: 1

      I wonder is there's anybody addicted to casino or other games who hasn't a mental problem to boot. I have a hard time believing that a non addictive, non depressive person can be addicted by something with no direct chemical activity on the organism. But thanks for answering, really.

  2. Damn by fliptw · · Score: 3, Funny

    WOW is fast to hit that many people. I hope the injuries aren't serious.

  3. Inker? by onecheapgeek · · Score: 0

    Ludo Lullabi has talent. HE does he drawing. Sandra Hope just traces. She's a tracer.

  4. 9 million users or accounts? by ArcadeX · · Score: 3, Insightful

    How many individuals? 9 million accounts, 6 million people?

    --
    An I.T. motto in the hands of an idiot is a dangerous thing...
    1. Re:9 million users or accounts? by lenroc · · Score: 1

      How many individuals? 9 million accounts, 6 million people?

      They count paid subscriptions, paid trial subscriptions (30 days free with game count, but not 10-day free passes), and also (and this is huge) any player that has played in a "game house" within the past 30 days.
      Apparently this is what really makes the number jump, counting those in Asian countries that haven't really "bought" the game.
    2. Re:9 million users or accounts? by Avatar8 · · Score: 1

      The 9 million might actually be a very accurate number. While there are many individuals with multiple accounts as you suggest, there are likely just as many accounts with multiple individuals. My wife and I own one account each, but our daughters play on each of our accounts, so we're two accounts but four users. We know of several online friends who are siblings or spouses that share an account. I don't personally know of anyone who has multiple accounts.

    3. Re:9 million users or accounts? by Adriax · · Score: 1

      9 million accounts. 3 million belong to players, 6 million belong to farmers.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    4. Re:9 million users or accounts? by 0racle · · Score: 1

      How many are accounts that are players that were banned on other accounts?

      --
      "I use a Mac because I'm just better than you are."
    5. Re:9 million users or accounts? by Alex777 · · Score: 2, Interesting

      I would say that the effect you describe is actually much greater than users with multiple accounts. Since your character allotment is vitually limitless, the primary reason someone would want several accounts is for multiboxing. That is, playing two (or more!) characters at once. The only other reason I could think of is if you wanted cross-faction characters on a PvP server.

    6. Re:9 million users or accounts? by Anonymous Coward · · Score: 0

      Considering how addictive the game is, IMHO "user" is an accurate description :)

    7. Re:9 million users or accounts? by Alex777 · · Score: 1

      How many are accounts that are players that were banned on other accounts?

      A banned account is no longer active, and so is not counted.

    8. Re:9 million users or accounts? by pthor1231 · · Score: 2, Informative

      The situation in which you describe is the ONLY way, according to the ToS, that an account can be shared by more than one person. Technically, within the wording of the ToS, your wife is not able to play your account. While I doubt you are entirely unique, I don't think the number of people sharing their account with someone who they are legally responsible for comes close to matching up with people with multiple accounts.

    9. Re:9 million users or accounts? by Anonymous Coward · · Score: 0

      The situation in which you describe is the ONLY way, according to the ToS, that an account can be shared by more than one person. Technically, within the wording of the ToS, your wife is not able to play your account. While I doubt you are entirely unique, I don't think the number of people sharing their account with someone who they are legally responsible for comes close to matching up with people with multiple accounts.

      Hardly. Blizzard isn't going to shut down a paying customer because they violate the TOS by letting a roommate or spouse play (which is incredibly common, particularly in college situations.) And many families won't pay for several accounts for multiple children (which adds up fast),particularly on the same computer!

      The reason that clause is there is to deny requests to transfer characters between accounts (as in a a roommate moves out and wants to start their own account, or the two people realize those characters can never play together.) Obviously that would lead to rampant abuse (selling characters on ebay, etc.) Even then they often be can be coaxed, if you plead your case and obviously aren't a farmer... but they'll probably only do it once.

      On the other hand multi-boxing is only for die-hard players (or, say, farmers, though they're more likely to abuse the generous free trial), and even then only for specific circumstances-- say playing both factions on the same realm, which would imply incredibly (and abnormally) deep involvement in guild business or PVP. It's not like you can't endlessly mail gold and goods between your own chraracters, which would be the prime reason in most games to multi-box.

    10. Re:9 million users or accounts? by asylumx · · Score: 1

      You're probably about right, but the fact that there is enough of an RMT market for 6 million farming accounts suggests that this game certainly is a hot one. I personally have tried it and can't get into it, I'm sticking to EQ2, but my wife plays WoW and enjoys it. To each his (or her) own, I guess!

    11. Re:9 million users or accounts? by pcsmith811 · · Score: 1

      People like this who play 20+ accounts make up for families like yours - http://www.dual-boxing.com/forums2/viewtopic.php?t =498

    12. Re:9 million users or accounts? by Swift(void) · · Score: 1

      Apparently this is what really makes the number jump, counting those in Asian countries that haven't really "bought" the game.
      It matters not one bit if you have actually purchased a copy of the game. In much of Asia, buying a copy of an MMO like we do here in the western world (Buy your boxed copy, create your account and start playing) is apparently quite a foreign concept to them, which is why the game is run on a different model. They basically pay very little for a cd-key, get the game for nothing, and pay by the minute, rather than a standard flat fee per month.

      100,000 people playing from game houses still equates to 100,000 subscriptions, as they all need their own account to access the game, and it is the accounts themselves that generate the continuing money, not selling cd-keys or boxed copies.
    13. Re:9 million users or accounts? by Anonymous Coward · · Score: 0

      Are you sure about that? I'd feel just happy countering your uninformed post by making my own uninformed post saying that I'm sure blizzard counts every person that's ever activated an account, you know, to inflate their e-peen / vivendi stock

    14. Re:9 million users or accounts? by pthor1231 · · Score: 1

      Except, you can transfer characters between accounts quite easily. In fact, Blizzard will happily take your 25 bucks to do it. Obviously most people aren't going to buy a seperate account for each kid in their house, but that still doesn't make it alright according to the ToS. Not that blizzard could really detect when one person is playing vs another inside a house, but my point still remains. The reason the clause is there, is so they can sell more accounts. If you could play on your buddies account, and only played a couple hours a week, would you buy your own account? No.

  5. But like in any economy... by vigmeister · · Score: 3, Funny

    80% of them are farming gold for the upper 20% :) Gold farmers shouldn't count...

    Cheers!

    --
    Atheist: Buddhist in a Prius
    1. Re:But like in any economy... by Anonymous Coward · · Score: 0

      I hear the Blizzard Money presses spinning back up.

  6. MMORPG popularity by Longtime_Lurker_Aces · · Score: 4, Insightful

    I find it fascinating that all the later, more popular mmorpg's seem to be far inferior to the "original": Ultima Online.

    You could own a house, put vendors there to sell stuff, you had trade skills that were fully independent of fighting, you had an economy of "rare" artifacts with no use at all people just wanted them to have them, you could kill other players and take their gear.

    And it was so much friendlier to the casual player: you could teleport to where your real-life friends were, you could play with your friends even if they played 40 hours a week and you played 2, you could macro when you were away to keep up with your friends or do things like craft armor to support a guild.

    PvP made you actually have REAL friends and REAL enemies, instead of "You're an orc and he's an elf so you hate each other". It also made guilds have value, as you needed protection and could benefit from a guildmate making your armor while you made him potions.

    Basically, I just can't stand that WoW is worse than UO in almost every way but has about 8.8 million more subscribers. UO was ahead of its time.

    1. Re:MMORPG popularity by Anonymous Coward · · Score: 2, Informative

      Meridian 59 and The Realm preceded UO. Not to mention The Shadow of Yserbius and, of course, MUDs.

      Anyway, if you like UO so much, then stop referring to it in the past tense and go play it - it's still around, and the client was just overhauled.

    2. Re:MMORPG popularity by razorh · · Score: 1

      It's funny, I've said mostly the same thing about Meridian 59, when talking about EQ. Guild halls, guild member rankings, multiple chat channels, PvP that was done well (an no, I've never been a big PvP'er myself but it deffinately has it's place if done right)... and that was all before UO. Seems the easier a game is to play, the more people line up to pay for it.

    3. Re:MMORPG popularity by seebs · · Score: 1

      I would never play UO, because I do not have any interest in a game where other people can kill me and take my stuff.

      That's the thing; WoW has allowed me to play the game I want to play. No one else had it on offer, least of all had it on offer for Mac too so I could play with my spouse.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:MMORPG popularity by SquareVoid · · Score: 1

      You could own a house, put vendors there to sell stuff, you had trade skills that were fully independent of fighting, you had an economy of "rare" artifacts with no use at all people just wanted them to have them, you could kill other players and take their gear.

      Owning a house thing seems like fun, except that it would be limited to actual realestate. Newer players would not enjoy this wonderful feature. Seperate trade skills, Ultima Online was first, but there are many MMOs that have this. And if you want an item of no use just cause you wanted it, that is called loot-whoring. Killing players and taking there gear is bad. Nothing stops higher level players from griefing lower level players. WoW wouldn't be as big as it is now if their new players were constantly harassed.

      It also made guilds have value, as you needed protection and could benefit from a guildmate making your armor while you made him potions.

      I have seen this in many MMOs.

      UO might be better for you, the hardcore gamer. But WoW is easier on those without much time. It has 9 million people b/c many of the drawbacks of PvP were taken out. I personally don't like WoW though. Tried, it... I hate quest grinding. And I am not fond of a game that breaks old content every 3 months.
    5. Re:MMORPG popularity by Nasarius · · Score: 1

      I would never play UO, because I do not have any interest in a game where other people can kill me and take my stuff.
      The thing about UO was that there wasn't any awesome uber-gear that you had to invest massive amounts of time to get. Even dying with a full set of plate armor and a large bag of reagents wouldn't set you back more than a few thousand gold, which was trivial to get. I've heard that UO has changed since then to something more Diablo-like, but the truth is that in UO's heyday, death was rarely a massive loss. But it mattered, and it added a very real sense of danger and camaraderie, as the GP mentioned. It's something that no MMOG since has come close to recapturing.
      --
      LOAD "SIG",8,1
    6. Re:MMORPG popularity by Nasarius · · Score: 1

      Owning a house thing seems like fun, except that it would be limited to actual realestate. Newer players would not enjoy this wonderful feature.
      UO solved this later on by adding more land mass.

      Seperate trade skills, Ultima Online was first, but there are many MMOs that have this.
      Which other MMOG allows me to be *just* a master blacksmith/miner, without fighting endless monsters to level up? That's what UO let me do.

      And if you want an item of no use just cause you wanted it, that is called loot-whoring.
      Uh...no. Plainly, you never played UO. GP is talking about rare decorative items that were scattered around the world, and could be collected by eager players shortly after a new shard was created. Not to mention the Christmas gifts, etc that you could decorate your house with.

      Killing players and taking there gear is bad.
      Killing playeres and taking their equipment was *fun*. It was part of the game, and added immensely to the thrill of going to a dungeon when you knew that someone else could be there waiting to attack you.

      Nothing stops higher level players from griefing lower level players.
      There were no levels in UO. Lesser players could advance quickly by staying around towns, and venturing out with their friends. Personally, I played a pure blacksmith for more than a year and had a blast.
      --
      LOAD "SIG",8,1
    7. Re:MMORPG popularity by goldspider · · Score: 1

      Summary:

      UO is better because -I- like it! And it makes me real mad that so many stupid people disagree with me!! WAAAAAAAAHH!!

      Seriously, what happened to different people having different tastes? And how does this childish rant get modded up?

      --
      "Ask not what your country can do for you." --John F. Kennedy
    8. Re:MMORPG popularity by Anonymous Coward · · Score: 1, Informative

      I played muds for years. I played EQ1. I've played EQ2. I've played UO and I've played WOW.

      I really hated UO. It was very, very boring for me. There was nothing to do and every moment of every day you were getting killed or robbed. It seemed completely pointless. There are a great many people who enjoyed UO. That's great. I just found it most definitely was not for me and I'd never have suggested it to friends.

      I played EQ2 when both WOW and EQ2 was out. I stuck by EQ2 for two years. Any game(WOW) that that many people liked had to suck bad (yes, my flawed logic)

      For various reasons I gave up on EQ2 for a short while and I tried WOW. I had to admit, grudgingly, that WOW is a superior game to most MMORPGS. They've gotten a tremendous amount of things right. I realised that it actually most closely matched Everquest 1. It's hard to explain exactly why, but the feeling is there.

      Is WOW better than UO... really a matter of choice but I would never suggest someone go play UO. And I would recommend WOW to just about anyone who wants to play an MMORPG.

    9. Re:MMORPG popularity by Nasarius · · Score: 1

      Anyway, if you like UO so much, then stop referring to it in the past tense and go play it - it's still around, and the client was just overhauled.
      Ultima Online was destroyed by the developers many years ago. Unsurprisingly, UO today bears little resemblance to the UO of 7-10 years ago.
      --
      LOAD "SIG",8,1
    10. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      Meridian 59 and The Realm preceded UO. Not to mention The Shadow of Yserbius and, of course, MUDs.


      Shadow of Yserbius wasn't online in the sense that it was Internet-connected (it was on TSN, Sierra's Compuserve-like game BBS), and wasn't massively multiplayer (4 people per "instance").

      And if SoY counts, how can you neglect the original Neverwinter Nights, an older game which was superior in most aspects? (the cost not being one of them...)
    11. Re:MMORPG popularity by Avatar8 · · Score: 5, Insightful
      Being a 7.5 year UO vet, I think I can address this.

      Many aspects of UO were ahead of its time. It could have been a fantastic MMORPG that would have reached millions of players, but too many factors prevented that from occurring.

      - Garriott's vision of a dynamic online world never reached fruition. The ecology system never really worked (animals preying upon other animals to keep the spawn rate down). It does work in WoW, and it's fascinating to watch monsters fight each other.
      - Garriott (and Raph's) vision was too dependent upon players "playing nice" and wanting to be a moral, socially upright group. What they didn't count on was how some people feel they have the right to be complete and total a-holes because they're hidden behind the anonymity of a game character.
      - The economy was ruined... by players. Greed, immorality and the desire to simply ruin the experience for others drove exploiters to imbalance the money system. Granted WoW has its share of gold exploits and problems with people selling their gold farming "services," but it's not nearly as skewed as UO was after the first two years.
      - The PvP system was ruined... by players. Instead of a fair playing field where everyone has an equal chance, it turned into a predator/prey system where crafters gathered resources and fighters took it away. I despise PvP, but WoW is so well balanced and has such few penalties I'm considering participating. If it's attractive to a pacifist like myself, I imagine it's remarkable to those that enjoy PvP. If someone kills another player for gear, they're playing and killing for the wrong reason, IMO.
      - The classless system was unique and allowed some flexibility, but still you ended up in a niche of "warrior, caster or crafter." I knew of numerous players who started out going one direction only to discover they had wasted their time and needed to go a different direction. I lost count of how many times I "respecced" my main character. Having grown up playing D&D, I prefer the class style.
      - EA prevented UO from reaching it's potential numerous times. 1)Pushed Garriott out. When you get rid of the person with the vision, how do you know where you're going? 2)Lost the "Ultima" in "Ultima Online." I'm sure you probably played the series, too. Didn't you want to see more correlation with the series stories? There were two major attempts to bring that content to UO, but EA killed them. Then they brought in Todd McFarlane to add his touch. Another major mistake there. 3)There were also multiple attempts to overhaul the game entirely, but EA wouldn't hear it because it might endanger their constant cash flow if some players decided to jump ship if they had to start over. I would have stayed because there was nothing better than UO for several years (tried DAoC, AC, AO. EQ sucked from the outset, so I never needed to try it.)

      To your points:
      - Crafting skills in WoW are just as separated from fighting as they were in UO. In order to gather resources, you must be able to face the wilds and at least fight enough to defend yourself from roving monsters. Otherwise a crafter can stay in town safe from harm.
      - WoW also has a few rares, but they are not exchangeable which I prefer. My pets from my Collector's Editions make my account fairly valuable. Since I cannot foresee my future of not playing WoW, I have no intention of cashing in.
      - I do hope WoW implements housing, but I hope they do it correctly. I despised how UO just allowed players to ruin the landscape and affect the monster and resource spawns. I had even sent the designers several suggestions of having housing servers with teleporters to keep the land pristine. If WoW does add housing, I'm sure it will be a separate server that would not affect the current world.
      - I liked having my vendors sell my wares while I was away, but I did not like having to keep them stocked and paid whether they sold anything or not. I much prefer the Auction House in WoW.
      - WoW has a very similar, and I think more robust, soc

    12. Re:MMORPG popularity by flitty · · Score: 1

      PvP made you actually have REAL friends and REAL enemies, instead of "You're an orc and he's an elf so you hate each other". It also made guilds have value, as you needed protection and could benefit from a guildmate making your armor while you made him potions.

      Actually, the backstory (having played the warcrafts before WOW) was one of the things i liked about WoW. I also have REAL friends and REAL enemies, along with Horde vs. Alliance. You sound like one of those "get off my Text-based rpg!" old men. Not that WoW didn't 'dumb-down" MMO's, but you get my wife to play UO as much as she plays WoW, and i'll give you a dollar.
      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    13. Re:MMORPG popularity by Avatar8 · · Score: 1
      Wrong on two counts:

      - losing a full suit of armor could set you back quite a bit if you had a full set of valorite armor or any of the other colored, skill specific armors. Not to mention if you had rare, magical weapons that were found in dungeons.
      - A few thousand gold trivial? Hardly. Only those who exploited, sold numerous rares or had been there since the server first powered up considered that trivial. To any player of a few months, that was equivalent to several days of killing and gathering.

    14. Re:MMORPG popularity by Avatar8 · · Score: 3, Insightful
      I totally agree. PKers almost drove me away from UO completely when it first began. I tried to get my wife interested, but she hated how vulnerable we were and how pointless PvP was in general. (you call friends, they call friends, everybody dies and loses gear and it just wastes your time instead of allowing you to play the game)

      I showed her WoW during beta and she was curious. When I purchased it, she started a character and was hooked within a few hours. She went on a trip and came back home to find her own account waiting for her. We still play side by side to this day and show no signs of slowing.

      Key point to WoW's popularity: it appeals to EVERY play style in some form or fashion.

    15. Re:MMORPG popularity by brkello · · Score: 1

      Yes, losing all your stuff is much more friendly to casuals. Huh? I think you are looking UO through rose colored lenses. Back in the day...everything was better!

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:MMORPG popularity by SquareVoid · · Score: 1

      There were no levels in UO. Lesser players could advance quickly by staying around towns, and venturing out with their friends.
      That is not what I hear from veteran players. They pretty much told me it was about who had the most "friends" You would get killed and come back with your posse to kill them. Then they come back with a larger army of friends. And so on and so forth. Doesn't seem fun to me to have a response that lasts 2-3 hours that diverged you from whatever you were doing when you got killed. Some players seem to like the aspect of killing other players (and much more if they can take their stuff). But from experience, games that allow this always devolve to a mass griefing mess. Always. I fail to see how UO was an exception.
    17. Re:MMORPG popularity by Longtime_Lurker_Aces · · Score: 1

      I played a pure blacksmith for more than a year and had a blast.

      Though it has been years since we played, my friends and I occasionally reminisce about the crazy things we did starting out in UO before we even knew about macroing. Our first house was a 1-room that we paid for by spending HOURS and HOURS mining iron ore by hand and selling the ingots in town. Buying that first house was quite possibly the most fun thing I've done in a video game.
    18. Re:MMORPG popularity by cHiphead · · Score: 2, Interesting

      Let us not forget the most kickass-ist of ALL, the original Neverwinter Nights, exclusively available to AOL customers. I spend many a dollars of my parents going past that $9.95/10 hour limit on AOL cuz I was cracked on NWN.

      Sure, LoTR and U-something-that-had-whores-and-was-cooler (Usurper?) on dialup BBSes were hellafun, but NwN actually integrated graphics and made it all sexy. for the time.

      Ever since I spent a month on UO and Everquest (I'm sorry, but if you were addicted to EQ you should be face stabbed, it SUCKED, even with a kick ass high speed connection) years ago I havent been able to really get into these newfangled bullshit ripoff MMORPGs. I'd much rather devote my time to an open, networked sort of world, but Second Life's interface is total crap, so back to CS and biding my time.

      Look at that, brought out the kid in me, I'm talking like an angry 14 year old fan boy now.

      Cheers.

      --

      This is my sig. There are many like it, but this one is mine.
    19. Re:MMORPG popularity by seebs · · Score: 1

      I understand. The point is, I don't want it to "matter" in that way. I do not want a real sense of danger.

      There was a triple murder a block from my house a month or three back. I am not in any way lacking for "real sense of danger", and I am not going to pay someone to provide me with one.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    20. Re:MMORPG popularity by CodeBuster · · Score: 1

      All of these features have been implemented and implemented better in other games (Dark Age of Camelot and Everquest come to mind). The one thing that was nice about the *original* Ultima Online was the PvP system where anyone could kill anyone at any time and for any reason whatsoever. However, even UO was forced to nix that "feature" because of whiners who didn't understand the benefits of text chat spammer and loot farmer control. Among the things that UO did worse than just about everyone else was *housing* with massive house and tent spammers cluttering up the landscape in a medieval version of urban sprawl (hint: this is why modern cities have urban planning). Ultima Online was first, but it certainly is not the best and it has been arguably surpassed entirely by subsequent games. It deserves credit for being first, but at this point that is about all it deserves.

    21. Re:MMORPG popularity by Kevin+Stevens · · Score: 1

      Indeed. When AOL went unlimited access I couldn't wait to just play NWN 24/7. I think it took all of two weeks before they started charging extra for games at that point.

    22. Re:MMORPG popularity by Jaeph · · Score: 1

      "If someone kills another player for gear, they're playing and killing for the wrong reason, IMO."

      Then your opinion is wrong! :-)

      Seriously now, why do different groups of geeks engage in poking fun at other geeks like this? It's silly! Carebear! Ganker! Waaaaaaahhhhhhh!

      WoW is a fantastic game. It may not be everyone's cup of tea (I'm not playing anymore), but that doesn't make it bad. But that doesn't make other games bad either. Different strokes for different folks, and all that.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    23. Re:MMORPG popularity by NIN1385 · · Score: 1

      Jesus Christ himself couldn't have been devoted enough to type all that. Everyone give it up for our new JC!

      *applause*

      Now you just need to ask yourself: WWID?

      --

      If carrots got you drunk, rabbits would be fucked up. - Comedian Mitch Hedberg R.I.P. 03/30/68-2/24/05
    24. Re:MMORPG popularity by Jeian · · Score: 2, Insightful

      You're substituting "far inferior" for "has gameplay I don't like".

      I, personally, *like* not having to worry about losing something I spent hours in Karazhan to get, because I got ganked by a another player while I was at 25% health.

      I, personally, would rather have Blizzard spending time on interesting content than on giving me a house to play interior decorator in.

      Don't you think it's rather telling that all these "inferior" MMORPGs are more popular than UO? Maybe they aren't so "bad" after all.

    25. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      ...did you ever play a decent MUD? ... yeah mark me troll, I'm just curious

    26. Re:MMORPG popularity by Sparr0 · · Score: 1

      I recall third party UO servers 3-4 years ago. Not sure if they go back 7+ though. Find one of them, play UO as you remember it.

    27. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      To briefly summarize the above:

      WoW is for pussies. UO is not.

    28. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      I also played uo from open beta to wow, but UO was a much better game. Before the world split, I was in one of those "honour" guilds that went around hunting reds, keeping people safe etc. I quit wow after about a year and half because it was completely boring. There is nothing to invest in (property, items) at endgame, you need a huge raid to access most of the content, you are forced to play with other people. In uo you could run a dugeon, recall out if RL got busy. In wow you get commited to these 4 hour long epic trecks to MAYBE get something. Dont even get me started on the idiocy of BOP. Theres so many ways it was inferior to UO. I mean you had boats in uo! driveable boats, affordable by all! When the housing market came back down you could easily afford a house too. Wow will never have houses, they dont even have dropable items! Wow always like a bunch of small polished rubber rooms, where you could bounce off the walls but never get immersed. You were living ontop of an environment instead of in it.

      You could chop trees, hunt in the forest, change small parts of the landscape with housing, drop items on the ground. It was a terrific game till EA came along. As much as everyone bitched about OSI, ea was worse because in addition to fucking you, they didnt care. If someones fucking me I at least want them to care.

      Currently Im playing eve for about half a year. That game is great and I recently started a second account. The players drive all the story in the game and once you get into a decent corp and alliance you will be partying out in 0.0 with daily player made missions (patrol, kill, gatecamp, percision strikes). You can own property (in the form of stations and POS's) which you can do with what you like. Its as close as you can get to the original UO frontier feeling. When all the cities had people in them and there wasa real gut wrenching risk in walking from town to town. I very much miss UO of old, but eve was exactly what I was looking for. Kill pirates, run missions, mine. Become a captain of industry and rule entire star systems. eve has it all!

    29. Re:MMORPG popularity by geekoid · · Score: 1

      "...more popular mmorpg's seem to be far inferior to the "original": Ultima Online."

      hahasnorthehe"You could own a house"
      and have it robbed immediately, or need to get someone to maintain it when you went on vacation.

      "ou could kill other players and take their gear."

      Thats considered a down side by most current mmorpg users

      "you could teleport to where your real-life friends were"
      you can in WOW.

      "you could play with your friends even if they played 40 hours a week and you played 2, "

      Pfft. Thats not true at all. They would quickly out skill you.

      "PvP made you actually have REAL friends and REAL enemies, ..."
      you mean people came to your door and tried to kill you? You might want to look up 'Real'.

      Yeah, it was real fun going into a new zone and arriving dead do to campers. This was a rampent problem. IT was far more harsher to the casual player. Which is where WOW makes a lot of it's money.

      Turns out there are a lot of people that want to play in reasonably friendly enviroment, unlike UP which was always hostile.

      UO had better crafting in some respect, and I liked the ability to 'Dye' items. Other the that, it was a constant pain in the ass.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:MMORPG popularity by Bieeanda · · Score: 1

      It's unlikely that anyone will see this down here, but the reason that EA brought Tar-- er, Todd McFarlane's godawful designs into UO came down to contractual obligations. Those designs were intended for Ultima Online 2 (which EA shitcanned for fear of cannibalizing UO's subscription base), and apparently had some sort of 'required exposure' clause attached to them, probably related to the statues that McFarlane's company had based from the same designs. Todd threatened to sue, and Lord Blackthorn's Revenge was squeezed out shortly thereafter.

    31. Re:MMORPG popularity by tknd · · Score: 1

      Key point to WoW's popularity: it appeals to EVERY play style in some form or fashion.

      It doesn't appeal to me at all. Why should I have to go through so much PvE to be competitive? Why should I be forced into highly restricted zones or instances setup for PvP? The class assortment sucks. There's only "two" teams.

      I'm a very different MMO player because I look for PvP opportunities. WoW is a PvE game with a sprinkle of PvP here and there that does not look like fun.

      And for me, it's sad because the MMO model is based on having treadmills in one shape or form and treadmills are best implemented by PvE methods. Add new gear, new levels, new classes, new stuff players need to stay competitive. By doing so, the customers (yes customers, not players) have to keep buying the next expansion, and keep going back to PvE hours.

      I had enough of that. There's no point in it for what I want to do. For some, that's everything they want. PvE is nice to them, and I believe it. Some people always want to be able to win. PvE gives those people a false sense of winning at something (though my honest opinion is you can never win at PvE because it is designed to be never-ending).

      So perhaps I am of the minority of players that believe in better PvP experiences--things beyond ganking, zerging, and instances. And it does exist and it is quite addictive and more fun than any PvE experience can offer. But I am certain it doesn't exist in WoW.

    32. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      "If someone kills another player for gear, they're playing and killing for the wrong reason, IMO."

      Then your opinion is wrong! :-) Yea, I've never played WoW or UO, but as I was reading that I was wondering--why else would you want to kill someone if it wasn't for the reward of their gear?
    33. Re:MMORPG popularity by geminidomino · · Score: 2, Funny

      You're obviously content with the size of your dick, and as such, are not the target demographic for PVP.

    34. Re:MMORPG popularity by cwtrex · · Score: 1

      I prefer Dark Age of Camelot myself. It has all of that including the you are a Midgard player and they are an Albion player. PvP, ToA, Classic, and Roleplaying servers. The downside is that it splits the player base so that while there used to be rvr in the 100's against each other, it's now a days back in the order of 50vs50 and more on a daily basis of 20vs20.

      I do miss the old days of seeing hordes of players against each other and think DaoC's RvR beats Warcrafts design limit of 40vs40 any day!

      It is just too bad Mythic/EA is waiting on Warhammer to save them when it seems like it is a heavily dumbed down mmorpg like WoW. If they only advertised DaoC a bit more ...

      For those ToA haters, Classic servers have saved the day. :)

    35. Re:MMORPG popularity by Hubbell · · Score: 1

      "- The PvP system was ruined... by players. Instead of a fair playing field where everyone has an equal chance, it turned into a predator/prey system where crafters gathered resources and fighters took it away. I despise PvP, but WoW is so well balanced and has such few penalties I'm considering participating. If it's attractive to a pacifist like myself, I imagine it's remarkable to those that enjoy PvP. If someone kills another player for gear, they're playing and killing for the wrong reason, IMO."
      WoW's PVP is fucking horrid to anyone who enjoys a skillful fight. There is almost no player skill involved and it is entirely based on items/level/class and knowing which skilldumps to use on each class. That is not fun PVP, especially when combined with a lack of looting/penalties.

    36. Re:MMORPG popularity by vikstar · · Score: 1

      The economy was ruined... by players. Greed, immorality and the desire to simply ruin the experience for others drove exploiters to imbalance the money system. Greed ok, morality is subjective in a designed gaming universve, and as for the desire to simply ruin the experience.. I'd like to see what you are basing this on. How many exploiters did you interview/research to draw conclusions on their motives and be able to speak for them? My exploiting comes from the desire to explore areas of the game that were not intended in the design, whether it be geographical, financial or social. It comes from the desire to look beyond the information we have been fed. When the routine of the game is no longer challenging, and I when I am sick of bashing a red button like a trained monkey, I want to try to laterally influence my environment. I hate being restricted in an artificial way, and perhaps the scientest in me needs to search for brilliant and uncoventional solutions to problems I am presented with, rather than just selecting from a list of given solutions.

      I once saw a movie (or tv show, I forget the name) where a small group of people created plans to steal high-profile items, and their desire was not to ruin the lives of the ones that own these items, but to see if they were able to overcome the challenge of the burglary. In the movie, they never actually went forward with their plans due to obvious consequences. However, if it occured in virtual game-like environment, where such consequences do not exist, then it would be fun to evaluate the effectiveness of their plans by actually implementing them.
      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    37. Re:MMORPG popularity by ghyd · · Score: 1

      I'm not sure how housing 2000 players in a Wow city is possible, if not at the expense of well thought topography. Maybe it could add to the roleplay, but I'm not the kind of players that often go to the tavern, drinking virtual alcohol with virtual money... I prefer the pvp part of the game, especially the surprise pvp. I'm not too bad at surviving ganking attempts.

      There are older games that are better than remakes, but most often it is in depreciated genres, and I wouldn't compare Blizzard's work with the CodeMaster rehashes.

      So, in short, I think you underestimate the strong points of WoW, which is a great game for many reasons: dynamism of the fights (at least when I'm in ^^), non generic landscapes and cities, great support (patches), overall great game engine and update system.

      I'm an older gamer, but quite frankly there's nothing in your list (housing? taking other player stuff?) that would make WoW a better game for me.

    38. Re:MMORPG popularity by Avatar8 · · Score: 1
      Thank you. That is new and insightful information to me.


      I attended both UO World Faires including the one where McFarlane visited. I don't tend to go crazy over celebrities in general, but I especially had no excitement about Todd even though I did enjoy "Spawn." It was apparent even then that McFarlane was simply there to fulfill an obligation and make money. Even more sadly it was apparent from the EA/Origin employees that they did not really want him to be part of UO. They were happy he was present, regardless, but there was no hint of wanting to work with him. This became obvious at player luncheons a year later when McFarlane's contract was over. The producer and developers were openly relieved and made statements towards what a mistake it had been.

      Sounds like more ammo to blame EA. :-)

    39. Re:MMORPG popularity by Avatar8 · · Score: 1
      Obviously it's screwed up. That's why the PvP servers are all so highly populated, battlegrounds are constantly filled and arena teams are constantly forming. :-) It's so flawed Blizzard has numerous systems dedicated solely to PvP, PvP recieves 25% attention of every update and as much as I try, I cannot escape the presence, conversations and actions of PvPers on my PvE server every hour I play.


      I cannot speak from experience since I have yet to participate in any part of it, but I'd say a few million people are proving your statement wrong. I strongly believe the lack of penalties is what brings them back over and over. If you have loss/penalties then the losers eventually give up because they've run out of resources, cannot spend more time recovering or generally just get tired of being beaten. When the losers start quitting, the winners no longer have victims and they quit. This is exactly what happened in UO.

    40. Re:MMORPG popularity by Avatar8 · · Score: 1
      You got me on having no sources. I based this on reports from devs, forum conversations and numerous websites relevant at the time.


      I completely understand hacking for exploratory purposes. I strongly doubt the people that caused these issues in UO had any such high ideals. They did it to make game money (some then sold the secrets to make real money). They did it because they could get away with it. If they had the ideals you suggest, they would have discovered it and reported it without taking advantage of it, thus the term "exploit."

      I'd also agree with you about the boredom of the game if this hadn't happened in the first few months of the game. Very few were to the stage of "seen it all, been there, done that" at that time. Again no statistics or facts, but just my own experience and the feedback from other players and developers at that time.

    41. Re:MMORPG popularity by Dagda · · Score: 1

      Avatar8, awesome response and description of what some found wrong with UO. I also used to play though not at your level. I also played Diable II and Starcraft, online, at the time. I got so tired of griefers, spammers, etc that I simply dropped out of the online game playing in 2002-2003. I went back to playing single player games like the Myst series, or Quake, Doom 2, Duke Nukem. At that same time I had read about a new virtual world called Second Life that sounded kind of intriguing but it also sounded like a perfect place for more griefing so I passed.

      In the fall of 2005 I read another article about Second Life and that it had a free membership option. I figured what the heck, lets check out the online gaming world again and got a Second Life account. After checking out the world for a month I got a premium account and have been in Second Life ever since.

      After playing in that world for a year I decided it would be a good idea to check out some of the actual online games again. Having heard constantly about WOW I decided to try it out. After getting a trial disk and logging in the first time I was immediately impressed with the user interface. Blizzard in my opinion has always done a great job here. After playing WOW for around 6 months now I still enjoy it. I can log in for an hour or so then come back in a few days and enjoy some more exploring. Very little griefing from what I've seen and while there is farming going on it certainly doesn't affect my play.

      WOW is very approachable, unlike games like Entropia Universe which I also play and enjoy. Or EVE that I'm now trying out. Fun but in my opinion not for every one. WOW on the other hand seems to be very easy to understand and get around in. For any age, for those interested in the WOW type of game play which can be easy or hardcore it seems.

      One thing that I find great these days is the abundance of virtual worlds to play in. If I made more money I'd probably join even more of these worlds! Of course then I'd have no personal life at all!

      --
      Bacchus has drowned more men then Neptune.
    42. Re:MMORPG popularity by MrAngryForNoReason · · Score: 1

      - Crafting skills in WoW are just as separated from fighting as they were in UO. In order to gather resources, you must be able to face the wilds and at least fight enough to defend yourself from roving monsters. Otherwise a crafter can stay in town safe from harm.

      While almost all of the points you have made are spot on this one isn't correct. In order to progress with tradeskills in WoW you need to level up the character as well. For instance to get above 125 Alchemy you need to be over level 20, and to get over 75 in enchanting you need to be level 10. These level requirements are present at higher trade skill levels as well.

    43. Re:MMORPG popularity by DerekLyons · · Score: 1

      Don't you think it's rather telling that all these "inferior" MMORPGs are more popular than UO? Maybe they aren't so "bad" after all.

      "Popular" != "Superior".
    44. Re:MMORPG popularity by Avatar8 · · Score: 1
      You are correct. I had not connected that aspect of the original poster's comment. I was simply relating combat directly to crafting and gathering.

    45. Re:MMORPG popularity by Overly+Critical+Guy · · Score: 1

      Yeah, it was friendlier to the casual player until other players came along, killed you, looted your corpse, and broke into your house. Also, competing with other players in dungeons sure was fun. Who needs instances?

      --
      "Sufferin' succotash."
    46. Re:MMORPG popularity by Overly+Critical+Guy · · Score: 1

      It doesn't appeal to me at all. Why should I have to go through so much PvE to be competitive?

      You don't. Buy gear with honor points.
      --
      "Sufferin' succotash."
    47. Re:MMORPG popularity by CogDissident · · Score: 1

      So you want a game with the depth of a puddle that provides rewards but no risks. Because, you know, all games are based on the concept that dying doesnt actually affect you at all, and that you can only ever get better.

    48. Re:MMORPG popularity by Hubbell · · Score: 1

      There's nothing left really that people play in any sizeable population cause WOW sucked in so many. The only people who like WOW's PVP are those who enjoy grindfests and lack of player skill in their battle, true PVPers abhorr WOW's PVP system entirely.

    49. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      You neglected to mention the 70 levels of pve before the honor points. In all fairness though, you could stop at the top of any of the brackets starting at 19. But, being the best at 19 is like winning a gold metal in the Special Olympics.

    50. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      From a blizzard fan chat in 2004

      [Katricia] Player housing will not be available until after World of Warcraft has been released. Our plan is to add player housing in a future live update or expansion. Our current idea (which could change) is to extend the cities to have player housing neighborhoods. For example, in the canal area of Stormwind players can see a blue instance portal behind a large portcullis; this is the entrance to the player housing neighborhood in Stormwind.

      So I think they've got it coded - they're just waiting to release it until they need to.

    51. Re:MMORPG popularity by seebs · · Score: 1

      I'm fine with depth and interest; I just don't want griefers to be able to screw up my game.

      Lots of games offer plenty interesting risk/reward tradeoffs where the "risk" is "spend some time not getting anywhere", but remain fun.

      "Depth" and "randomly losing your stuff" are not related; in fact, "randomly losing your stuff" is mostly a substitute for actual depth.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    52. Re:MMORPG popularity by Anonymous Coward · · Score: 0

      The only people who like WOW's PVP are those who enjoy grindfests and lack of player skill in their battle, true PVPers abhorr WOW's PVP system entirely. Translation: I sucked at pvp in WoW.
    53. Re:MMORPG popularity by Hubbell · · Score: 1

      More like I and many other real pvp'ers prefer fast fluid and dynamic PVP such as was in Asheron's Call where player skill was one of the most important factors in a fight, not class/level/items. I could be in basic storebought gear and on a level 120 mage and take down a level 200+ mage in a fight if I was better than him. Level/class/item based pvp always removes player skill from the equation because their pvp is based on spreadsheets and nothing else. Skill based advancement such as UO's or AC's hybrid level/skill system (you gain experience and level up but you spend xp points to raise skills and attributes)
      Darkfall is a game that will follow in the footsteps of UO and AC and bring player freedom and skillbased pvp back to the masses.

  7. Is played or has been played? by bigtangringo · · Score: 1

    I haven't given Blizzard a dime in several months now. I'd imagine they're still counting the folks who used to play, but no longer do.

    --
    Yes, I am a smart ass; it's better than the alternative.
    1. Re:Is played or has been played? by Anonymous Coward · · Score: 1

      or you could read the article and see their definition of an subscriber is a current paying one....

    2. Re:Is played or has been played? by bigtangringo · · Score: 0, Redundant

      Perhaps you could quote the part of the article which defines that for me.

      --
      Yes, I am a smart ass; it's better than the alternative.
    3. Re:Is played or has been played? by Usekh · · Score: 1

      They only count active accounts, defined as ones that are still financial. Of course if you bought a 6 month subscription and stopped playing about 3 months you would still count, at least until it expired.

    4. Re:Is played or has been played? by Anonymous Coward · · Score: 4, Informative

      World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.


      Taken from http://www.blizzard.com/press/070724.shtml
    5. Re:Is played or has been played? by alexgieg · · Score: 2, Informative

      Nope. Non-paying accounts, such as inactive accounts (in countries where it's charged per month), accounts not played in the last 30 days (in countries where it's charged per hour), and trial accounts, aren't included in the total. This 9,000,000 number is really for active, paying accounts only.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    6. Re:Is played or has been played? by CaseCrash · · Score: 2, Informative

      That's half a million more than the number of monthly players WoW had back in March five months ago It's even in the summary. So, currently paying customers.
      --
      No, that link you posted to a web comic we've all seen a hundred times is not "obligatory."
    7. Re:Is played or has been played? by Mascot · · Score: 5, Informative

      Perhaps you could quote the part of the article which defines that for me.
      I'll do the honors.

      World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. Source: http://www.blizzard.com/press/070724.shtml

      Apologies on behaf of the poster you replied to. He shouldn't expect anybody to actually click through to the Blizzard press release. This is Slashdot, after all.
    8. Re:Is played or has been played? by Anonymous Coward · · Score: 0

      So there are actually MORE active players as they exclude people on the free 10day trial. I have given out 5 in the last week (and am maxed out until those guys pay, or let the 10days run out). Oh and I forgot the needed ZING! For telling some one to RTFA, then after they claim to, pointing out they still didn't.

    9. Re:Is played or has been played? by truesaer · · Score: 1
      What I can't figure out is the distinction between an individual who is within their free month of access and one who is playing under a free promotional subscription. What are these free promotional subscriptions? A lot of people are interpreting it to mean any trial but that is obviously not the case. I guess it means the temporary CD-Keys you can give to friends.


      At any rate, one reason it seems there are so many people playing is that in Asia (and probably other areas of the world) you pay by the hour. So anyone that has played for 1 minute in the last month under these payment schemes is an active subscriber. I do wonder how many unlimited subscriptions there are.


      Also, in case anyone is curious Vivendi Games had revenue of 1.23 billion USD, which includes all revenue from Blizzard and Sierra. That would be $11.39 per subscriber if we assume that every cent of that revenue came from Warcraft. And we know that they sold a lot of copies of the burning crusade. I would love to know how much the average monthly revenue per subscriber is.

    10. Re:Is played or has been played? by JonXP · · Score: 1

      "What I can't figure out is the distinction between an individual who is within their free month of access and one who is playing under a free promotional subscription."

      Practice your reading comprehension. It says "...those who have purchased the game and are within their free month of access." A free promotional subscription is a free trial where one has not paid. The first free month of access is the...well..first free month of access you get for buying the game.

    11. Re:Is played or has been played? by truesaer · · Score: 1

      Practice not being a douchebag. They also send out additional free months to people who have bought the game. I'm not sure that those free months would put them in category A though.

    12. Re:Is played or has been played? by JonXP · · Score: 1

      Sorry, bad day at work, I'm generally not so vaginal cleansy.

      The free trials that come with the game would fall squarely under the promotional free trial account. They are identical to downloading the trial off the site.

    13. Re:Is played or has been played? by bigtangringo · · Score: 1

      The link to the blizzard PR and subsequent definition of what a "subscriber" is, were not in the original article. Notice the UPDATE section. Summaries can be, and often are misleading; as anyone who frequents here can pretty easily say.

      I think I've done my due diligence by reading TFA, and then posting my observation - pre-update.

      --
      Yes, I am a smart ass; it's better than the alternative.
  8. I'm one of those users ... but by Anonymous Coward · · Score: 0

    I haven't payed them in two years....

    I wonder how many are inert accounts and alternate accounts.

  9. Class warfare? by User+956 · · Score: 5, Insightful

    80% of them are farming gold for the upper 20% :)

    That just proves the realism of the game.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:Class warfare? by Yahweh+Doesn't+Exist · · Score: 4, Funny

      Since it's WORLD of warcraft, not DEVELOPED COUNTRY of warcraft, it should really be more of a 95/5 split

    2. Re:Class warfare? by DigiShaman · · Score: 0, Flamebait

      In other news, Hugo Chavez bans WoW because it promotes capitolism.

      I'm kidding of course, but I'm not laughing. I wouldn't put it past "The Great Emperor" to pass such a law.

      --
      Life is not for the lazy.
    3. Re:Class warfare? by The+One+and+Only · · Score: 1

      No, he would just nationalize the servers.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    4. Re:Class warfare? by zippthorne · · Score: 2, Insightful

      Based on his recent efforts at nationalizing the oil industry, a pretty unambiguous move toward full central planning, I'd say that Chavez is probably pretty pro-capitolism. He might not be very fond of capitalism though.

      Overly pedantic perhaps, but in this case you've inadvertently invented a word that would mean almost exactly the opposite of what you intended.

      --
      Can you be Even More Awesome?!
    5. Re:Class warfare? by the+not-troll · · Score: 1

      It's all the same in any case. To me, that (like the cold war) always smelled very much like the "The Judean People's Front" vs "The People's Front of Judea". (see my sig)

      --
      In Soviet Russia, government controls corporations.
      In Capitalist America, corporations control government.
  10. Numbers game? by faloi · · Score: 0, Redundant

    Is that nine million current active paid subscriptions? Nine million unique accounts (including trial accounts and accounts that aren't being played right now)? Still a darn good number, I'm sure there are lots of other gaming companies that would like the headache of supporting that many players.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  11. Wow by coren2000 · · Score: 0

    Wow.

  12. It exists by everphilski · · Score: 3, Informative

    You could own a house, put vendors there to sell stuff, you had trade skills that were fully independent of fighting, you had an economy of "rare" artifacts with no use at all people just wanted them to have them, you could kill other players and take their gear.

    EQ2 has everything but 'taking their gear'. EQ PVP servers have everything but 'owning a house'. Non-PVP EQ didn't have the gear stealing.
    And it was so much friendlier to the casual player: you could teleport to where your real-life friends were, you could play with your friends even if they played 40 hours a week and you played 2, you could macro when you were away to keep up with your friends or do things like craft armor to support a guild. EQ has a cool system called shrouding, where a high-level player can 'shroud' into a different form and descend to a lower level; and change classes even. Its nice to play with friends leveling alts or, as you say, friends that aren't as hardcore.

    Never played UO, I got sucked into EQ, just wanted to agree with you that WoW really is a dumbing down of the oldschool MMO's but that EQ offers basically everything UO offered, and is still alive and kicking (new expansion in a few months, baby! I think its #14 now ...)

    1. Re:It exists by Broken+scope · · Score: 1

      EvE sorta has what he is describing, though I would say its a bit more ruthless.

      --
      You mad
    2. Re:It exists by Zekasu · · Score: 1

      I'll disagree with you on EQ2 having a better housing system than UO.

      UO's housing system actualyl implemented houses that could be real (physical in elation tot he wrold) houses, instead of Inns like EQ2.

      Having played both, I'd still say UO was by far sueprior to EQ2 in terms of "woah, I can do this, this, and this." UO had a craft leveling system like EQ2's, except EQ2's has you running around various places, looking for scattered (to a point) resources. UO typically made you go to the mine to mine ore.

      However, that being said, if you want an MMORPG where you can do "anything", I'd suggest looking into one called "Wyrm Online".

      Although, be careful what you wish for.

    3. Re:It exists by everphilski · · Score: 1

      I'll disagree with you on EQ2 having a better housing system than UO.

      I don't believe I said it was better, I just said, they had a housing system. Personally, my poison of choice is Everquest (the original). I had hopes for Vanguard (which had an awesome crafting system) but it looks like it will descend into mediocrity, sadly.

    4. Re:It exists by Lord+of+Hyphens · · Score: 1

      A bit? EVE-Online is built around PVP, whether it involves blowing people up or fiddling with the market. It's cutthroat and downright insane at the higher levels (by higher, I mean in terms of organization, not character qualities), teeming with paranoia. EVE invites the players to stake their own claims and fight for their homes, by the Great Bird. Such struggles amongst the "superpowers" breed intrigue, unconsider gambits.

      Space is quite unforgiving, a quality EVE-Online tends to share.

      (22 million skillpoints and counting)

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    5. Re:It exists by Broken+scope · · Score: 1

      2.4 million.

      I made a char while drunk, so I look like a fairy and I have broken stats for what I want to do. Didn't really notice till about 2 mill.

      --
      You mad
    6. Re:It exists by tibike77 · · Score: 1

      18.5 mil SP increasing 1.5 per month ;)
      I really LOVE the skill system.

      --
      By reading this signature you agree to not disagree with the post you just read.
    7. Re:It exists by Maserati · · Score: 1

      13.5 mil, and my portrait was also made drunk. CCP probably funds its bar tab with people like me paying for a new portrait. I hate my attributes, but the starting skills were good.

      On the "owning homes" topic, Revelations II just added a fair bit of depth to starbases and outposts. They can be customized more and get bonuses for controlling a whole constellation or region over time. Services (like, oh, repairing ships) can now be targeted and shut down through damage. It give the medium-sized war party an opportunity to attack the enemy infrastructure without needing to break out the dreadnoughts and siege a starbase. I guess that'd be "pwning homes".

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    8. Re:It exists by silentsentinel · · Score: 1

      If CCP weren't a bunch of corrupt sods that ban customers based on completely falsified 'evidence', I'd still give them my business. :/

  13. Definition of "Subscriber" by Anonymous Coward · · Score: 0

    Since the article doesn't seem to have it (from the actual blizzard press release, http://www.blizzard.com/press/070724.shtml):

    World of Warcraft's Subscriber Definition:
    World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

  14. ONE OF US by Anonymous Coward · · Score: 1, Funny

    ONE OF US ONE OF US

  15. Comic endeavor by Rob+T+Firefly · · Score: 5, Funny

    Each issue of the WoW comic's gripping storyline will be interrupted by the characters running around shouting misspelled racist and homophobic epithets at the reader for two solid pages.

    1. Re:Comic endeavor by theantipop · · Score: 1

      More likely, it will feature numerous Chuck Norris jokes intermixed with linking [Foror's Compendium of Dragonslaying].

    2. Re:Comic endeavor by Aceticon · · Score: 1

      I wonder how they'le deal with the poignant issues surrounding sexuality in WoW, for example naked elf dancing contests in Ironforge ...

    3. Re:Comic endeavor by GaryPatterson · · Score: 1

      And every time the comic has a major, world-changing event, the world resets after a few minutes, the evil overlords respawn and things return to normal.

      "Oh look! There's the evil monster xxxx! Kill it!"

      (a short time passes)

      "Oh look again! There's the evil monster xxxx again! Kill it again!"

      (repeat until subscription ends)

    4. Re:Comic endeavor by Macgrrl · · Score: 1

      or the "/t has Aids" meme that was running rampart on Proudmoore 18 months ago...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    5. Re:Comic endeavor by Anonymous Coward · · Score: 0

      You can thank ebaumsworld for that little gag.

    6. Re:Comic endeavor by apt142 · · Score: 1

      And people wonder why the evil monsters are so angry all the time...

  16. I Know Nothing of WoW, but... by rhartness · · Score: 4, Interesting

    I knew WoW was a HUGE MMORPG and that's about it but if my calculations are correct 9M Active Accounts * $10/monthly subscription fees(that's my guess, I don't know the actual figure) * 12 Months = $1.08 Billion a year! Holy Cow, that's insane!

    1. Re:I Know Nothing of WoW, but... by theantipop · · Score: 2, Informative

      http://en.wikipedia.org/wiki/World_of_warcraft#Pri cing As you can see the pricing structure, especially in Asia, is very fluid. They're pulling in a lot of cash, but not nearly as much as you calculated.

    2. Re:I Know Nothing of WoW, but... by everphilski · · Score: 2, Informative

      $15.00ish a month for US subscribers, not sure about EU. But the chinese, etc. do not pay nearly that much... they pay about $0.04 an hour. And the Chinese account for an excess of 5M subscribers. source

    3. Re:I Know Nothing of WoW, but... by Anonymous Coward · · Score: 0

      At minimum, you are going to be paying 12.99 (purchase six months at a time from regular online billing) and at maximum 14.99 (gamecard and short-term online billing). If we assume all players use the cheapest method to pay we are looking at 1,402.29 million dollars. Of course, the actual money coming in will be higher.

      And I can only imagine how much it costs for maintenance.

    4. Re:I Know Nothing of WoW, but... by blueg3 · · Score: 1

      * is a huge MMO

      How and how much you are charged for WoW depends on your region. While those numbers are normal for US and EU accounts (~$15/mo or less for US, depending on how large of blocks of time you buy), WoW players in Asia have very different pricing structures (and account for a huge number of accounts).

    5. Re:I Know Nothing of WoW, but... by vux984 · · Score: 2, Interesting

      I WISH we had hourly pricing options here. I'd play WoW and other MMORPGs under that system. As it is everytime I look at another mmorpg... its a proposition of either either cancelling the game I'm already playing and enjoying, or splitting my time between two games -- but paying full rate for both... meaning my effective value/hour is halved... and I end up resenting it. If I could pay-as-you-go I'd happily play 2-4 games on a regular basis.

      Altenratively, these guys (especially the smaller ones) should team up and offer multi-game subscriptions. I'd pay an extra 10-20% more for access to multiple titles.

    6. Re:I Know Nothing of WoW, but... by arashi+no+garou · · Score: 1

      There are a few free-to-play MMOs out there that are worth playing, though none quite as polished as WoW. Silkroad Online is graphically almost on par with games like WoW and EQ2, but personally I can't stand the controls. You can't use the WASD buttons to run, and there's no custom keybinding for movement other than switching the mouse buttons. To me it's like trying to fly a helicopter and pick your nose while eating an ice cream cone all at the same time. Also the PvP aspect is confusing as there aren't really factions (yet, European expansion this week if I'm not mistaken). On the plus side, players can set up shops, and the general community is decent, at least on the server I tried.

      "Fly For Fun" by gPotato is okay if you can stand the cutesy anime theme. It's a fun game to play but I have a hard time getting into it for more than 20 minutes at a time, since it's more grinding than questing. It has a much better interface than Silkroad and the controls are very nice, and graphically it's acceptable for a 3D game. It has the Jobs/Paths schema in place of character races/classes/builds, and if I ever bother to get past level 8 I would probably enjoy exploring those options. One of the goals of the game -- oddly enough, paralleled with WoW after the expansion -- is obtaining the ability to fly freely throughout the game world, hence the name "Fly For Fun". The community on the servers I tried were extremely friendly and sociable, though not a lot of native English speakers. It's not uncommon to be strolling along and suddenly get mega-buffs from high level players that allow you to take on mobs several levels above you with ease. It's like an anime version of Munchkinland from the Wizard of Oz; everyone is SO HAPPY!

      For something a bit different, try Maple Story. It's essentially the same thing as "Fly For Fun" with the so-cute-it's-sickening anime theme, only it's a 2D side-scroller and no flying (that I know of). It's geared more towards kids and teens, but it can be addictive to anyone foolish enough to sit down in front of it and log in. Especially vulnerable are fans of other side-scrolling action/adventure games from the console glory days. The social aspect is not really there for me personally; I don't care to chat with 8 year olds about their pokemon collection, in-game or in real life.

      Now that I don't play WoW more than 5-10 hours per week, I also would enjoy an hourly rate. Every day, I edge closer to canceling my account and sticking to single-player games and free MMOs. Then again, where else can I see naked night elves dancing by the light of dwarven braziers? *Sigh*

    7. Re:I Know Nothing of WoW, but... by ucla74 · · Score: 1
      Be careful what you wish for. Before monthly billing plans were introduced, games WERE billed hourly--but not at US$0.04/hr. No...try, $1-$5/hour, depending on the game. Or you could, for example, pay $1.95/hour, or $12/5 hours.

      At $12-15 a month, WoW and other games are just about the biggest bargain you can find--even if you only play an hour or two per week: That's still less expensive than going to a theater for the same amount of time.

  17. What's the metric? by warmgun · · Score: 1

    How did they measure this number? Is this number of accounts created or number of current active accounts? I'm guessing its the former, where someone like myself (who hasn't played in months) would be included.

    1. Re:What's the metric? by Anonymous Coward · · Score: 0

      Are you fucking retarded or just illiterate? I'm guessing the former.

    2. Re:What's the metric? by sakari · · Score: 1

      Marketing numbers. So of course it is the number of created accounts on the system, not active players. Played it for a month myself (the free trial), got bored of killing small animals and haven't looked back since.

    3. Re:What's the metric? by Usekh · · Score: 2, Informative

      You know actually fully reading the article and following the links might help. That failing maybe the -dozens- of comments above yours dealing with this exact point.

      So of course you are completely wrong.

  18. But see you are wrong by Sycraft-fu · · Score: 5, Insightful

    I get amused by the people that claim WoW is "inferior" because of its friendly environment and no-penalty PvP. Well it's not, that is actually what makes it superior to most people, and is the reason they have 9 million players. Most people aren't hardcore, they don't want a game that punishes them for failure, they don't want to have to deal with keeping up with those who make a game in to a life and so on.

    If you want games like that, they are available. I'm made to understand EVE is such a game. Extremely hardcore, real loss, etc, etc. That's great if that's what you like, but don't pretend like it is "superior". One of the reasons WoW is so great is it treats things more like a single player game. When I die in a SP game I don't lose anything but time, I am set back to whatever my last save point was and must replay from there. The nearest MMORPG experience, since you can't reload, is to just have you have to wait a bit as you head back to your body. No loss of anything but time.

    That's what has kept me interested in WoW. It is the 5th MMORPG I've tried (EverQuest, Dark Age of Camelot, EVE, Starwars Galaxies) and the only one that has lasted more than 6-9 months or so. All the rest got boring fast for various reasons. For example in EQ the problem was it felt like they hated you. The game was setup to punish you severely for failure, and to be very unhelpful.

    WoW gets it right for me, and for many others because it is extremely easy to get in to (I've never seen a more friendly start than WoW's newbie quests), doesn't punish you, and has lots to do for whatever it is you like doing. I realise that's not for everyone, but you need to realise that if a more hardcore experience is your preference that is a different preference, not a superior one. There is nothing wrong with wanting an easier, more friendly experience. After all, the whole point of games is to be entertaining. They are not for proving or accomplishing something, they are there to make you happy and let you have fun. Whatever it is that does that, that's what you should play. For 9 million of us (and counting) WoW is that kind of game.

    1. Re:But see you are wrong by theantipop · · Score: 5, Insightful

      These are very good points. Along with this, I will point out one area where WoW really has been revolutionary: the UI. If WoW got one thing gloriously right, it was their very moddable and customizable user interface via a LUA scripting system. I hope this catches on in future game's of a variety of genres, not just MMO's, because it really allows you remove the largest barrier in enjoying button-heavy and information spamming games.

    2. Re:But see you are wrong by Zanthor · · Score: 1

      I would point out that the UI modding is the ONLY place that WoW is truly revolutionary... everything else has been done in some form or another... Blizzard just did it without the parts that sucked from other MMO's...

      The more I think about it, the more I think there was an XML based UI modding system for EQ as well... so maybe blizzard didn't revolutionize anything, they just polished the stone wheel, added some steel belts and a shiney rim.

      --

      Zanthor

    3. Re:But see you are wrong by UnknownSoldier · · Score: 2, Interesting

      > I get amused by the people that claim WoW is "inferior" because of its friendly environment and no-penalty PvP.

      Wow is inferior because it has:
      * designers remaining completely _clueless_ about dead-time
      * static story (where are all the GM events??)
      * no guild banks, homes, or towns
      * limited world interaction (blacksmith can't repair his armor, boats on "rails", almost nothing to interact with in the world -- everything is "locked" down.)
      * limited crafting (no lumberjacking, you can't make furniture and other house-hold odds and ends, etc.)
      * using kludges such as BoP and BoE to try to control an broken economy
      * invisible walls (still in 2007!)

      The rest of the things it gets right, are the _basics_. It is not revolutionary, but evolutionary.

      It is almost impossible to run into "griefers" (aside from occasionaly miners ninja-looting the ore nodes)

      THAT is why it is popular. But popularity is no indicator of "quality" -- TV and Drugs are perfect examples of that.

    4. Re:But see you are wrong by Anonymous Coward · · Score: 0

      Actually, FPS games have had this for years, QuakeC, whatever that Scripting language was called in Tribes.

      As far as MMORPGs, it sounds like you could do it in UO, but Asheron's Call had by far the very best scripting system / COM exposure, etc, and it was 100% third-party created. After 3-4 years Turbine (*NOT* Microsoft) changed their rules and banned the practice, or I'd still be playing (and paying for) that game.

      As it is, I had quit WoW but with summer time my wife and kids needed a tank so I'm tanking for them.

      You hit it right on the head for me: The expandability even with all the various nerfs, of the UI has really contributed to WoW's value for me.

    5. Re:But see you are wrong by Anonymous Coward · · Score: 0

      He compared WoW to UO, which you didn't even try. WoW give you GOALS and it is EASY - that is why you play it. It appeals to the lower common denominator.

    6. Re:But see you are wrong by arashi+no+garou · · Score: 2, Interesting

      Excellent points, and I agree with everything you wrote. My two cents is that, while WoW is very friendly especially to the casual player (which is why I still play), it can also reach the level of "serious and complicated" that its predecessors attained. It all depends on how much time and effort you are willing to throw at it. For example, my jobless girlfriend, who incidentally got me into the game, plays around 4-8 hours per day, every day. She rattles off end-game instance names, factions, armor sets etc. that mean absolutely nothing to me. She may as well be speaking another language. On the other hand, my highest level character is 61 after two years and change, and the majority of my 20 or so characters are sub-30s. That's because to me, the most fun is had in the leveling and questing aspect. For her, it's the feeling of achieving a lofty goal when she and her raiding buddies take down that boss for a server-first kill. For me, it's being able to play for 1-2 hours a day every few days or so and have fun doing it. Sure, I could do that in a single-player game, but with WoW there is an almost endless supply of class/race/build combinations to tinker with. Us casual players enjoy such things.

    7. Re:But see you are wrong by arashi+no+garou · · Score: 1
      One thing you said really stood out to me:

      It is almost impossible to run into "griefers" (aside from occasionaly miners ninja-looting the ore nodes)
      I will take issue with that statement. My only true pet peeve in this game is that same-faction griefing is completely ignored by Blizzard. If you are Alliance and a Horde steals a kill or a resource node, you can either settle it with PvP or just go your own way, and I am perfectly okay with that. It is balanced and it is more than fair; you are, after all, enemies. However, if you are Alliance and another Alliance follows you around, kill-stealing, trying to take nodes from you, ninja-skinning you, there is absolutely NO recourse available to you. Sure, you can ask the guy to stop it, and he'll keep on doing it cause he's in it for the fun of annoying you. You can /ignore him (for non WoW players, that stops him from messaging you) but that isn't a solution at all when his harassment of you is physical and not verbal. You can try reporting him to a GM, but they will kindly tell you that what the guy is doing is not considered griefing because apparently same-faction griefing doesn't exist in their eyes. Basically, some guy can decide he hates your guts or wants to bug you for fun and he can get away with it scot-free. You can't settle it PvP, you can't get assistance from the GMs and you can't make him stop without logging out until he goes away. How in the world this isn't griefing of the worst kind I'll never know. Yet, you so much as call him a "bastard" and he can report you for swearing, which will get you a warning or a ban if it's happened before. This gross imbalance has twice made me almost quit the game for good. Thankfully such assholes are very few and far between.
    8. Re:But see you are wrong by dorath · · Score: 1

      The more I think about it, the more I think there was an XML based UI modding system for EQ as well...

      Correct. I would argue that the only revolutionary aspect of WoW was the decision to focus on art rather than on spiffy graphics. That decision not only made for a nice looking game, but enabled said nice looking game to play well with older hardware.

    9. Re:But see you are wrong by king-manic · · Score: 1

      I will take issue with that statement. My only true pet peeve in this game is that same-faction griefing is completely ignored by Blizzard. If you are Alliance and a Horde steals a kill or a resource node, you can either settle it with PvP or just go your own way, and I am perfectly okay with that. It is balanced and it is more than fair; you are, after all, enemies. However, if you are Alliance and another Alliance follows you around, kill-stealing, trying to take nodes from you, ninja-skinning you, there is absolutely NO recourse available to you. Sure, you can ask the guy to stop it, and he'll keep on doing it cause he's in it for the fun of annoying you. You can /ignore him (for non WoW players, that stops him from messaging you) but that isn't a solution at all when his harassment of you is physical and not verbal. You can try reporting him to a GM, but they will kindly tell you that what the guy is doing is not considered griefing because apparently same-faction griefing doesn't exist in their eyes. Basically, some guy can decide he hates your guts or wants to bug you for fun and he can get away with it scot-free. You can't settle it PvP, you can't get assistance from the GMs and you can't make him stop without logging out until he goes away. How in the world this isn't griefing of the worst kind I'll never know. Yet, you so much as call him a "bastard" and he can report you for swearing, which will get you a warning or a ban if it's happened before. This gross imbalance has twice made me almost quit the game for good. Thankfully such assholes are very few and far between.

      Wait, ore nodes I can understand. You clear the monsters, they take the ore. But most of the good stuff are in instances so if you teamed with a jerk you can always leave. How can you steal kills? if you hit something you tag it and only you get XP for it. At most their helping you level. If you heavily damage a monster it doesn't untag till it heals fully so were exactly are they griefing you?

      Stealing skinning? you have a lock on the corpse for X seconds after you killed it. He can't skin it unless you've ignored the corpse right? If a person harasses by following you and picking up trash you ignore how exactly is that griefing? I haven't played for a while but I haven't heard them removing those anti-griefing measures.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:But see you are wrong by Spikeles · · Score: 1

      How can you steal kills?
      You are a mage, you start casting pyroblast. It takes 6 secs to cast, at the 5th second, some rogue or hunter puts in a single stab or arrow, he tags it, it's now his kill, your pyroblast then hits and you get all the aggro because you did more damage. If your pyroblast does in the order of 4k damage like mine, you can one-shot a monster. Hence, he stole your kill. Also applies to other dots like Shadow Word:Pain. It doesn't tag a monster as soon as it's put on, so if you cast it on a mob, then someone hits it, they get the kill because the Shadow Word takes a second before it does any damage.

      He can't skin it unless you've ignored the corpse right? If a person harasses by following you and picking
      Wrong. If there is loot on the corpse, then someone can't skin it. But if you loot the corpse, that corpse then becomes available to anyone else to skin. Same applies to herbing certain mobs in Outlands.

      As for true griefing? I've had that done to me. I was running around Stranglethorn Vale killing goblins. A lvl 70 horde rogue ran around gathering up all the mobs that i wasn't fighting and ran at me. He then vanished(which removes all aggro) expecting me to get killed by the mobs. If i had cast any type of area of effect spell(AOE) against the mob i was fighting or if i was a shaman and had an AOE totem down i would have hurt all those mobs and they would have attacked and killed me.

      The best way to handle same side griefing is to complain the guild master of the offender if they are guilded. Most guilds look down on griefing and take it very seriously.
      --
      I don't need to test my programs.. I have an error correcting modem.
    11. Re:But see you are wrong by SirSlud · · Score: 1

      No loss of anything but time.

      No MMORPG can rob you of anything but time. (Are there MMORPGS that take money from your account when you die? Nope.) The question I would ask is what the benifits are. People routinely talk about getting punished in MMORPGS for dying; for me, the question is whether leveling up is the point? If its the act of leveling that's fun, well shit, all MMORPGS are boring. Call me when you are treated to an end game cutscene and need to move on after a MMORPG. Some "hardcore" MMORPGS that punish you more "timewise" dont bother me because the point for me is never to get more shit or to level up. The game should be fun. If that means staying lower level or losing equipment, who the fuck cares, its a video game. If its fun, its extremely secondary to not having great equipment or leveling. If 'progressing' in a MMORPG is your priority, thats completely fucked to me. By the time you get to level X with equipment Y, the company that publishes the game has expanded it to level Z. You're chasing a carrot.

      --
      "Old man yells at systemd"
    12. Re:But see you are wrong by Spikeles · · Score: 1

      As i mentioned in my other post the best way to deal with same side griefing is to complain to the guild master of the guild of the person who griefed you. A number of times my friend was griefed by the same person while trying to herb. The guild of this person was a rather respected guild on the server so she complained to the guild master, he was reportedly quite upset that one of his guild members was acting that way, and had a nice long chat with him.

      Remember, since your guild tag is viewable to everyone, your actions in the world reflect upon not only you but your guild. I have blacklisted a couple of guild simply because of the character of certain people, swearing, being offensive, etc. Most guilds will take complaints seriously and act upon them.

      And if they aren't guilded, well you don't really have much choice but to ignore them. Leave and come back later, i've done that numerous times. Chances are they don't have a guild because they act that way.

      --
      I don't need to test my programs.. I have an error correcting modem.
    13. Re:But see you are wrong by arashi+no+garou · · Score: 1

      Wait, ore nodes I can understand. You clear the monsters, they take the ore. But most of the good stuff are in instances so if you teamed with a jerk you can always leave. How can you steal kills? if you hit something you tag it and only you get XP for it. At most their helping you level. If you heavily damage a monster it doesn't untag till it heals fully so were exactly are they griefing you?
      Sorry if you misunderstood; I was referring to kill-stealing as, for example, a hunter following a paladin and range-shooting everything the pally runs towards, just to be an ass.

      Stealing skinning? you have a lock on the corpse for X seconds after you killed it. He can't skin it unless you've ignored the corpse right? If a person harasses by following you and picking up trash you ignore how exactly is that griefing? I haven't played for a while but I haven't heard them removing those anti-griefing measures.
      No, it is only "locked" until you loot it. I've had an asshole dwarf (my toon at the time was also a dwarf, same faction of course) that saw me skinning my kills, then followed me and attempted to time his skinning so that I was deprived of it. He would stand right on top of me and spam-click the body. I only got to skin about half the time. I never said it was "trash I ignored". Stealing skins is only stealing if you didn't want them and I'd never have a problem with someone skinning something I left and didn't try to skin myself.
    14. Re:But see you are wrong by arashi+no+garou · · Score: 1

      As i mentioned in my other post the best way to deal with same side griefing is to complain to the guild master of the guild of the person who griefed you.
      I agree, and I've had to do this a few times, usually with good results. Either they have a chat with the offender and he usually (though grudgingly) apologizes, or in rare cases the guild leader or officer I talk to says something like "screw you noob, we do that shit for fun, go back to Horde/Alliance". As little as I play now, it rarely happens anymore anyway, and when it does I have two dozen other characters to waste my time with.
    15. Re:But see you are wrong by TempeTerra · · Score: 1
      ...but with WoW there is an almost endless supply of class/race/build combinations to tinker with. Us casual players enjoy such things.

      1. Race only changes whose ass you're looking at while you play.
      2. Playing alts above level 20 is not practical for casual players - levelling takes too long.

      I think you threw that comment in without really thinking about it. Not that I disagree entirely, but WoW is not notably different from other games in that area, and most of the endgame is inaccessible to casual players.

      My own opinion is that WoW is the same crack that Diablo II was, but with a persistant world (and slower levelling). Blizzard have an impressive understanding of reinforcement learning. From Wikipedia:

      Ratio schedules produce higher rates of responding than interval schedules
      Variable schedules produce higher rates and greater resistance to extinction [of behaviour patterns] than most fixed schedules

      Variable ratio (VR) schedules deliver reinforcement after a random number of responses (based upon a predetermined average)
      Example: VR3 = on average, every third response is reinforced
      Lab example: VR10 = on average, a rat is reinforced for each 10 bar presses
      Real world example: VR100 = on average a particular bachelor will get the phone number of the bachelorette he approaches


      And there you have the mechanic for most of WoW's drops. Collect 10 gnoll tails which drop 40% of the time you kill a gnoll. Kill Ragnaros and hope one part of your tier 2 armour set drops.

      The other area where WoW shines is in its art and scenario direction. The cartoony style looks good without having to push an insane number of polygons, and all of the models are quite endearing, even the animated corpses and murderous insectoids.
      --
      .evom ton seod gis eht
    16. Re:But see you are wrong by arashi+no+garou · · Score: 1

      1. Race only changes whose ass you're looking at while you play.
      I disagree. Play a night elf rogue, then play a dwarf rogue. You'll notice a definite difference especially if you go with a Subtlety build. This is because night elves get a bonus to stealth. Or try this one: Play a tauren hunter, then an orc hunter. Orcs have bonuses that pretty much make them the top hunters in the game, and it really shows. While the biggest difference that race brings is indeed the character model that you see, there are also racial bonuses to consider, and some races are significantly better than others in a given class.

      2. Playing alts above level 20 is not practical for casual players - levelling takes too long.
      If you read my post, you'll see that this is exactly what I am saying. I only have one high level character and he has yet to hit 62. I have 20 or so characters below level 30 because that's around the time it become more a job and less an adventure.
    17. Re:But see you are wrong by Hubbell · · Score: 1

      In an open pvp game which isn't about holding your hand through the entire game you'd be able to kill people like this. Safe zones and consensual pvp are what breeds griefers, not the other way around.

    18. Re:But see you are wrong by DerekLyons · · Score: 1

      I get amused by the people that claim WoW is "inferior" because of its friendly environment and no-penalty PvP. Well it's not, that is actually what makes it superior to most people, and is the reason they have 9 million players. Most people aren't hardcore, they don't want a game that punishes them for failure, they don't want to have to deal with keeping up with those who make a game in to a life and so on.

      Precisely. Posters like the OP seem to have missed the fact that high penalty non consensual PvP nearly destroyed UO - once the non PvP zone was introduced, the PvP zones became a virtual wasteland.
    19. Re:But see you are wrong by Anxarcule · · Score: 1

      WoW actually has a faster leveling-to-max pace than many other MMORPG games, plus there are no "trial quests" that you must complete before advancing, etc.

      If you look at it from a game designer standpoint, you might sympathize with the general idea that if your game revolves entirely around content, once a player reaches 50, it becomes hard to retain them because you can't churn out content fast enough that players can't complete it. So it becomes attractive for a game designer to prolong the leveling as long as possible.

    20. Re:But see you are wrong by Knara · · Score: 1

      I dunno, my main is at 34 now and I have no lack of quests or story things to go after. Maybe you might wanna go and try some of the new races or something? (The 1-20 level quests for the Drae and the BE's are *excellent*, leaps and bounds more planned out than the original races, which were already quite adequate)

    21. Re:But see you are wrong by arashi+no+garou · · Score: 1

      It's not a lack of quests that makes it seem like a job to me, but rather the increased time-sink associated with those quests (multi-hour quests and such), as well as the increased dependence on raiding once you hit the 40s and up. I know that I'm not the usual MMORPG player in that I solo most of the time I play, but a lot of casual players do just that. It's hard to build solid gaming relationships when you are limited to a few hours a week due to real life time constraints.

    22. Re:But see you are wrong by Knara · · Score: 1

      Actually I solo a lot of it, I rarely get into guilds at all unless a friend or relative is already in a guild. The nice thing about the quests I've been working on in the mid-30's is that even if they're long, they're chained into smaller ones that can be accomplished fairly easily. Works for me.

    23. Re:But see you are wrong by illumin8 · · Score: 1

      These are very good points. Along with this, I will point out one area where WoW really has been revolutionary: the UI. If WoW got one thing gloriously right, it was their very moddable and customizable user interface via a LUA scripting system. I hope this catches on in future game's of a variety of genres, not just MMO's, because it really allows you remove the largest barrier in enjoying button-heavy and information spamming games.
      I have to say, we have been absolutely spoiled by WoW's interface customization. Blizzard was smart when they realized that they couldn't design the best game interface for all players, and let you completely change it to match your style of play. Every single aspect of your gameplay interface can be changed and customized, and this a great thing.

      I'm not sure I can play another MMORPG that doesn't allow this functionality.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    24. Re:But see you are wrong by TeraCo · · Score: 1

      If that was true, EVE Online 0.0 zones would be griefer free. That is not the case.

      --
      Not Meta-modding due to apathy.
  19. 9 Million Served and counting by obergfellja · · Score: 0

    ...on McDonalds or WoW? ;)

  20. all the while... by dahwang · · Score: 1

    ... and mankind has hit a new low.

  21. Yet Somehow... by SQLz · · Score: 5, Funny

    There are only 9 million players but 11 million night elf hunters. Go figure.

    1. Re:Yet Somehow... by Anonymous Coward · · Score: 0

      Night Elf hunters in the lead, followed closely by Draenei shaman, Blood Elf paladins, and Undead rogues

    2. Re:Yet Somehow... by Anonymous Coward · · Score: 1, Informative

      Night elf hunters seem quaint to me now. It's the Blood Elves who I find completely unbearable.

      I remember when the Horde was generally the underdog, underpopulared but with the more mature players (Barrens Chat nonwhithstanding.) The introduction of Blood Elves changed the Horde entirely, and I think all the immature players who made the Alliance so unbearable have switched sides to play their beautiful pseudo-Anime toons (looking at wowcensus.com, many realms actually have more Horde than Alliance players now!)

    3. Re:Yet Somehow... by Akaihiryuu · · Score: 1

      To be fair, the introduction of the Blood Elves balanced the sides a bit. Before them, it was not uncommon for horde to be outnumbered by alliance 4:1 or more on a lot of servers. It's true that a lot of immature people rolled Blood Elves when BC came out (when these immature people were probably formerly alliance, because they like to play "pretty" races)...but then, would it really be fair to remove a race that's deeply grounded in the lore just because some players are immature? The problem is worse on some servers than others also...it really depends on the community you're in. If you get into a decent guild it's usually not a problem.

  22. 9 million paying accounts by Sycraft-fu · · Score: 1

    They mean they have 9 million accounts that are either active subscriptions (for countries that pay monthly like the US) or accounts that have paid to play recently (for countries that pay for play time like China). Translated in to dollars that's somewhere in the 1-1.5 billion dollars in terms of revenues (the precise amount depends on the breakdown of accounts since they don't all cost the same).

  23. No, you're not. by ZombieWomble · · Score: 1

    Every time there's a topic like this, people say that, and it's just wrong. Blizzard explicitly state in all of their press releases that anyone whose subscription has ended or been canceled is not counted.

    1. Re:No, you're not. by pudding7 · · Score: 1

      I don't think that's true. According to their disclaimer, I'd still be counted and I haven't paid or played in a couple years.

    2. Re:No, you're not. by jimbug · · Score: 1

      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. To keep with the spirit of this article, l2read noob.
      --
      Bite my shiny metal ass.
  24. If these numbers by Anonymous Coward · · Score: 0

    are any indication, I think PC will soon be pulling ahead of the Wii and 360 and PS3!

  25. What is World of Warcraft by zussal · · Score: 3, Funny

    Am I out of touch, what is this World of Warcraft thing?

    1. Re:What is World of Warcraft by MooseMuffin · · Score: 1

      "Butters go buy World of Warcraft, install it on your computer, and join the online sensation before we all murder you."

    2. Re:What is World of Warcraft by Glowing+Fish · · Score: 1

      The best way to explain it is if you took every Everquest joke ever made, and they weren't jokes, and you doubled them, you would have World of Warcraft.

      --
      Hopefully I didn't put any [] around my words.
    3. Re:What is World of Warcraft by vastabo · · Score: 1

      It's a game you play on your iPhone.

  26. Does that include trial users? by syousef · · Score: 0, Troll

    Does that include every user created using those $2 trial disks that in reality you can get for free? ...Because if so I've got 9 million bridges to sell you.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Does that include trial users? by Usekh · · Score: 1

      I guess you didn't bother to either read the article and follow the link to the press release. OR read the dozens of posts dealing with this very point. Or you are just trolling.

    2. Re:Does that include trial users? by syousef · · Score: 1

      Not trolling. Just didn't bother. Usually I do. Today I didn't. WoW is just so....blah....

      --
      These posts express my own personal views, not those of my employer
  27. If they reported the true numbers by evaprototype00 · · Score: 0, Flamebait

    I'd say it is more like 3 Million actual people either playing casually or full-time to play the game then 6 Million Asian gold farmers, power levelers and bots.

  28. Yeah, Ultima Online was Better... by Greyfox · · Score: 2, Interesting
    Except in its interface, which always sucked...

    And its crafting system, which required a ton of grinding out the same crap over and over again for a .1 skill gain (I GMed blacksmithing, bowcrafting and tailoring on several characters over there.) And you still couldn't create an item that was as good as various world drops you could find.

    And the constant griefing, from the flock of pickpockets at the bank before the Trammel split to the flock of PKers who kept a stranglehold on the dungeons on the PvP side where the best items dropped.

    And the game balance, which was fine right up until EA threw it out the window with the new loot system and artifacts.

    Other than that Ultima Online was a pretty good game though.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  29. pffft by zmollusc · · Score: 2, Insightful

    I recall the same thing said about space invaders. Before that, it was probably tv.
    One man's pastime is another's OCD.

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  30. 9 million people are gone from life by Anonymous Coward · · Score: 0

    The humanity just lost 9 million people who could help improve the life on real Earth, vote for Net Neutrality, fight MAFIAA, invent new gadgets, fight diseases...

    Now those people are lost in the virtual world, bringing money to the super-rich game industry. What a shame!

    Count me in too...

  31. Highly Inflated by Zanthor · · Score: 3, Interesting

    I would wager that this number is highly inflated...

    Personally, I own and maintain 3 accounts and my girlfriend has her own as well, so 2 players, 4 accounts... If you take a look at my guild of 50+ active members you will find an impressive roster of well over 200 characters many of which are on seperate accounts. I know I have at least 15 players with more than one account, and our biggest account holder is sitting around 8.

    Take a look at Dual Boxing and evaluate how many multi-account users there are out there... Many claim (and have video proof) of 5, 10, and even 50 boxes running at a time... with one of the contributors to the community boasting over 200 wow accounts on one server...

    I figure that without even counting farmers, we have made a significant notch in the 9 million number...

    --

    Zanthor

    1. Re:Highly Inflated by mikeabbott420 · · Score: 2, Insightful

      I expect there are also single accounts shared by multiple people.

      --
      This program was made possible by a grant from the Ultra-Humanite, and viewers like you.
    2. Re:Highly Inflated by Zanthor · · Score: 1

      World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.


      For those who want the source of their metric.

      --

      Zanthor

    3. Re:Highly Inflated by Zed2K · · Score: 1

      How is this inflated? A paying account is a paying account no matter if it is owned by the same person or not. I don't think they mean the number of people playing but instead the number of subscribers.

    4. Re:Highly Inflated by Zanthor · · Score: 1

      TFA Miss-Quotes the blizzard press release. Blizzard says they have 9 million subscribers and posts a metric how it's measured, TFA states that they have 9 million gamers - and that is quite inaccurate.

      --

      Zanthor

    5. Re:Highly Inflated by pezpunk · · Score: 1

      unless you can supply some kind of evidence that more people own more than one account than share an account with others, your statement is false.

      --
      i could live a little longer in this prison
    6. Re:Highly Inflated by Anonymous Coward · · Score: 0

      I can't figure out why you would "Dual Box" Warcraft.. Are you controlling two characters at the same time, sending out Glider bots, or what?

    7. Re:Highly Inflated by Anonymous Coward · · Score: 0

      Personally, I own and maintain 3 accounts

      What the fuck is wrong with you?

  32. yeah but... by to_kallon · · Score: 4, Funny

    It's interesting to note that if the World of Warcraft were a nation, CIA's World Factbook says that out of 236 listed countries it would be the 90th most populated country on Earth above Haiti, but behind Sweden. i pasted this to a friend who pointed out that while the taxes are much lower the death rate is significantly higher...

    --


    The only way to get rid of a temptation is to yield to it.
    -Oscar Wilde
  33. I hate stupid comparisons... by Arathon · · Score: 0, Offtopic

    ...like that one. "If it were a country...it would be the ____ biggest country...."

    If those 9 million people formed a country, there would be 9 million less people out there to be part of those other countries. So not only is the comparison ridiculous/pointless/ludicrous/silly, it's also very possibly simply wrong.

    1. Re:I hate stupid comparisons... by Wuhao · · Score: 1

      Without doing any research into this, I'd guess that those countries with a share of the playerbase large enough to have more than a million or so invested would be those countries large enough that a mere million wouldn't drop their rank below 90, such as the United States and China. In any case, if we assume that the loss of 9m would substantially alter the rankings of the countries, this would only work to WoW's advantage in this calculation, further emphasizing the writer's calculation.

      I think the comparison is an insightful one. It is not to say "let's go make Azeroth irl doodz," or at least, that's not how I interpret it. This is a very intuitive way to illustrate the meaning of the number "9,000,000."

  34. Incorrect Stats by Anonymous Coward · · Score: 0

    It's not 9 Million players.... it 1 Million players with 9 accounts each...

  35. In other news... by I.+C.+Wiener · · Score: 2, Funny

    The Department of Education reports 9M new drop-outs.

  36. Artwork by Anonymous Coward · · Score: 0

    Ludo Lullabi art site

    Too manga for me, though I suppose it suits the WoW style. I'd like to see a darker Todd McFarlane or Art Adams approach (not even sure if either of them draw anymore).

  37. GDP by dagamer34 · · Score: 1

    Anyone know what the estimated GDP for the WoW economy is? I bet it's more than some poor countries!

  38. One Word by pinkstuff · · Score: 1

    WOW!

  39. Re:Accounts, not Users by detokaal · · Score: 1

    Since the article doesn't seem to have it (from the actual blizzard press release, http://www.blizzard.com/press/070724.shtml [blizzard.com]):

    World of Warcraft's Subscriber Definition:
    World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

  40. And... by DJ_Maiko · · Score: 0

    ...half of them are Chinese gold farmers!

    --
    Live as if you were to die tomorrow. Learn as if you were to live forever. -Mahatma Ghandi
  41. Åh nej! by Sobieski · · Score: 5, Funny

    De är ikapp oss! Börja kopulera för guds skull!

    --
    Particles, stuff that matters.
  42. Its too bad... by Anonymous Coward · · Score: 0

    That only 25,000 people exist per realm.

    There is a ton of room for competition in the MMRPG market. The virtual worlds can be so much better still. More interactive environments, better graphics etc. Gonna be fun for a lotta folks for the next couple of years trying to figure out who can make the best game.

  43. 'poopsock' tag? wtf by zygotic+mitosis · · Score: 1

    Does anyone know why in the world this article is tagged 'poopsock'? I don't understand

    1. Re:'poopsock' tag? wtf by Main+Gauche · · Score: 4, Informative

      I had to look it up, myself.

  44. Re:9 million users or accounts? family discount by WillAffleckUW · · Score: 1

    The 9 million might actually be a very accurate number. While there are many individuals with multiple accounts as you suggest, there are likely just as many accounts with multiple individuals. My wife and I own one account each, but our daughters play on each of our accounts, so we're two accounts but four users. We know of several online friends who are siblings or spouses that share an account. I don't personally know of anyone who has multiple accounts.

    This is true. My son and I share an account, and live on five servers (two are RP servers), with at least one or two characters from each of us on the server - two maxed out. We made a deal and split the cost of the account, so we'd get the cheap rate.

    Since I'm less of a grinder than he is, but would rather do silly things like create guilds like Cult of Foamy and Care Bear or participate in Blood Pact, it works out fine - sometimes I send him rings or enchant items for him, sometimes he sends me silver ore or magic armor he just made for XP.

    So, even given the Gold Farmer effect, it is quite possible there are a number of family accounts.

    --
    -- Tigger warning: This post may contain tiggers! --
  45. Re:yeah but... stats on WoW fm CIA by WillAffleckUW · · Score: 1

    i pasted this to a friend who pointed out that while the taxes are much lower the death rate is significantly higher...

    Well, at least until you complete your level 10 paladin quest.

    --
    -- Tigger warning: This post may contain tiggers! --
  46. Re:WTF?! by Jugalator · · Score: 3, Informative

    English only in general. Reported

    Reported? Are you serious?

    Anyway, in Swedish: "They have caught up with us! Start copulating for god's sake!"

    --
    Beware: In C++, your friends can see your privates!
  47. Lies by hookooekoo · · Score: 0

    Do they have a lot of subscribers? Yes Do they really have 9 million Current? I don't buy it personally.

    1. Re:Lies by Usekh · · Score: 1

      Oh you don't buy it. Well that is a convincing argument.

  48. But not for lack of trying. by Grendel+Drago · · Score: 1

    I think it's more that the average old lady could kick the ass of the average WoW addict.

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:But not for lack of trying. by Midnight+Ryder · · Score: 2, Interesting

      I think it's more that the average old lady could kick the ass of the average WoW addict.
      While it makes for a good joke, I'm pretty surprised how much the WoW players I've been exposed to DON'T match that steriotype. Quick rundown of the people I know who play WoW. Brandon is 6' 5", and works out a lot (huge arms), owns his own plumbing company, and isn't generally a gamer. My ex-wife (and litterally all of her family) was anything but geeky - she was introduced to WoW by her step father, and got me into the game (I am a gamer though). I own three businesses, generally in ok shape (working my way to 'good' shape now ;-). Meredith is a 6' 2" good looking blonde, and her husband isn't someone you'd like to pick a fight with - he's built pretty well. All of the people I mentioned are also above 30 years old.
      Most of the people (not all) that I know who play WoW are surprisingly normal people who have interests outside of the game, and it's another fun diversion to play. Very few of them are the obsessive geeky gamers you normally associate with video games.

      Of course, this could be saying a lot more about the people I associate with - but based on the spread of people I saw standing in line for the release of Burning Crusade, the 'common gamer' image doesn't seem to match up with reality nearly as much when you start talking about WoW.

      --

      Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  49. Boredom is a protective mechanism. by Grendel+Drago · · Score: 2, Interesting

    We get bored, I think, so that we won't end up in situations like the WoW addicts, endlessly repeating a few short actions. We get bored so that we won't get stuck. It's a protective instinct. However it's done, MMORPGs are excellent at short-circuiting that. You have a quick succession of rewards at the beginning, and an endless series of ever more time-consuming tasks to be performed to achieve the same high that was at first so simple and so easy. I'm sure most addicts didn't start out intending to play for ninety hours a week, just like no one starts drinking with the intent of being an alcoholic.

    I liked Warcraft III, and I enjoyed playing it all the way through. But it had an ending. It could be completed, finished, done with. WoW has no ending, and that's why I won't go near it, no matter how much fun it looks like--it's similar to the reason I didn't start smoking when I was younger: loads of cautionary examples walking around hating themselves for their habit.

    --
    Laws do not persuade just because they threaten. --Seneca
  50. Are you sure? by Grendel+Drago · · Score: 1

    Addiction to things that are not physically addictive is a symptom of depression, not a disease in itself.

    Are you sure you don't have the battery plugged in backwards there? Isn't watching the circle of your life contract until it only contains you and your addiction pretty depressing in and of itself? (It sure sounds depressing.) Which came first? Does this apply to sex, gambling, or other addictions? Why do you feel that the nature of chemical addiction is different from other kinds of addiction, especially when both have been shown to cause similar effects on brain chemistry?
    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Are you sure? by RockoTDF · · Score: 1

      I has done me well to realize that most /.-ers know nothing about serious psychological research and go with whatever seems intuitive or conforms to "common sense" etc. See this thread on Robots working with autistic children: http://hardware.slashdot.org/article.pl?sid=07/07/ 09/195209

      --
      There is more to science than physics!

      www.iomalfunction.blogspot.com
  51. In seemingly unrelated news... by r_jensen11 · · Score: 1

    Bedpans have been selling in record numbers, despite orders from hospitals and hospices declining over recent years.

    *Mom! Bathroom, bathroom!*

  52. Ok, but... by gall0ws · · Score: 1

    ...they should thank Cartman, Kenny, Stan and Kyle.

    --
    | (ceci n'est pas une pipe)
  53. Thanks. by Grendel+Drago · · Score: 1

    I was expecting to get some over-defensive crap, maybe some Internet Tough Guy talking about how he could kick my ass, but that was actually pretty interesting. Do you know the relationship between the set of people who play WoW and the subset who play it addictively? Do you think that the obsessive-geeky stereotype is more likely to develop a gaming problem, or does it seem to hit people more or less randomly once they start playing?

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Thanks. by Midnight+Ryder · · Score: 1

      I was expecting to get some over-defensive crap, maybe some Internet Tough Guy talking about how he could kick my ass, but that was actually pretty interesting.

      Hey, let's not get carried away - this is still /., and I can still kick your ass! :-)

      I wish I did know those sorta things - I can only speak for the people I know unluckly :-/ At one time I used to own a LAN gaming center, and the crowd was pretty diverse in the evenings (daytime and early evening was kids and teens almost exclusively, who did fit the obsessive-geeky stereotypes to a T) You had a few obsessives, but more of the people were just folks who liked games and wanted some place to hang out with like minded people. Even some folks I wouldn't normally expected to see hanging out in the same location (a great example of that was a hispanic group and a group o' rednecks that I thought for a while I'd have problems with, instead eventually they ended up playing a lot of Halo and Half-Life 2 DM against each other.)

      But that's still far from a good sample of people - with WoW, how many people fit that obsessive-geeky profile that set at home and wouldn't go to a social gaming setup like that? Phht - no clue.

      --

      Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  54. haha... by Anonymous Coward · · Score: 0

    poopsock tag

  55. BREAKING NEWS by Anonymous Coward · · Score: 0

    In a Related Story, South Korea's GNP Productivity sharply declines...

  56. Obligatory - by RoffleTheWaffle · · Score: 1

    Eat shit, nine million flies can't be wrong.

  57. 9 Million users my ass... by FauxReal · · Score: 1

    It's probably more like 9 million accounts and 3 million users.

    Apparently there's this fad called "dual boxing". This guy has 50 computers on WoW at a time between him and his gf.

    And you thought your buddy was addicted with his ONE measly account.

    1. Re:9 Million users my ass... by DrVomact · · Score: 1

      Apparently there's this fad called "dual boxing". This guy has 50 computers on WoW at a time between him and his gf.

      It's not a "fad"--it's more like the standard way "serious" players pursue these games. It's also emblematic of the reason I quit EQ (after playing...what...7 years?), and why I won't be starting a WoW account--if you can "box" a game it's too damn easy. I got tired of not being able to find a group, but lots of spawns camped by one player who was 3 or even 6 boxing. At the start, EQ took some serious thought and skill (not to mention pain tolerance). Despite all its flaws, I enjoyed my early EQ experience tremendously. But at the end, it was all about DPS ("damage per second", for the uninitiated), and crowd control (my chanter's specialty) was irrelevant because everyone was so uber they could take on a red NPC apiece.

      It's depressing that a game like WoW is so successful--there's clearly little incentive to come up with something more challenging when an appeal to the lowest common denominator is so profitable. Eve, which I'm playing now, certainly requires more thought than WoW, and it has a lot of original elements that make the game attractive--like no leveling, skill training that happens whether or not you are logged in, a realistic economy, and so forth. But the paranoia level of the game is downright oppressive. You literally can't trust anyone; don't even think about teaming up with anyone who is not in your corp (guild)--they are sure to gank you first chance they get. The game seems to attract a lot of assholes whose sole aim and source of gratification is making others feel bad. I must be a masochist to be playing this thing at all...but I'd really like to play something that involves social interaction, because only humans can make a game interesting enough to hold my long-term interest.

      So...any suggestions for an intellectually challenging fantasy online RPG that doesn't mirror the paranoia factor of real life? And has anyone sighted the Holy Grail recently?

      --
      Great men are almost always bad men--Lord Acton's Corollary
  58. 9 million people in the US play golf... by patio11 · · Score: 1

    ... how many blog posts can you dig up about them?

    http://www.google.com/search?hl=en&q=golf+widow&bt nG=Google+Search

  59. My experience with WoW by TheRistoman · · Score: 3, Insightful
    I gave into it two Summers ago, since most of my gaming friends were wayyy into it already and gave me a free trial account. I have to say that until then I resisted the urge and was mostly uninterested with the game altogether. Then I started playing quite intensely. After 20 8-hour sessions or so, questing hardcore and reaching level 30 with a Rogue and 25 with a Fire Mage, I realized that the amount of time needed to level shot up exponentially, and also realized that I had a real life and classes to worry about (having a girlfriend also helped... and no, not a cyber girlfriend, thank you very much). Soon after that I was turning down my friends' request to log in because I knew I'd be giving up the rest of my day(s). A few months later one of my friends did decide he was addicted and had to erase all of his characters (not an easy task if you knew the kind of gear he had), cancel his subscription, uninstall the game and give away the CDs. I understand that now he has found a healthier balance of WoW and real life. Many props to him.

    I also tried getting back to it, putting in a few hours a week. Unfortunately once you get past a certain point, a few hours a week won't get you anywhere and I think that's the biggest fallacy in WoW. Games shouldn't turn into full time jobs just to keep up, and if you're a fresh player you're gonna have to put in that kind of time. On the other hand, CounterStrike is a game that you can play 30 minutes a day and get your fix. Heck, I'd recommend Diablo II any day of the year over WoW. It only gets time consuming on Act 5 the third time around...

    1. Re:My experience with WoW by hachete · · Score: 1

      Really, this one's for you

      --
      Patriotism is a virtue of the vicious
    2. Re:My experience with WoW by brkello · · Score: 2, Informative

      Obviously you have not played many MMORPGs. Leveling in WoW is extremely fast...even at higher levels. Are you going to keep up with friends that have no lives? Of course not, but a few hours a week will get you somewhere fine if you know what you are doing. The problem is that a lot of people don't understand that the fun is in the journey, not in maxing out your character. If you don't view it as a race (and you shouldn't, you won't win it) and just a game...it is a lot of fun.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:My experience with WoW by Knara · · Score: 1

      I agree with this, especially compared to earlier games like DAoC. Plus the quest gear and storylines are head and shoulders above previous games.

      Tho I seem to remember that CoH leveled a bit faster, but I didn't really have a ton of experience with that one.

    4. Re:My experience with WoW by Anonymous Coward · · Score: 0

      A few months later one of my friends did decide he was addicted and had to erase all of his characters (not an easy task if you knew the kind of gear he had), cancel his subscription, uninstall the game and give away the CDs. I understand that he's since returned to the game and continues to play. Many props to him.
      Fixed that bit of selective retardedness for you.
  60. Re:Accounts, not Users by Anonymous Coward · · Score: 0

    The accounts not users thing is significant. I still have two accounts because I can't bear to abandon the time I invested in them--but I haven't been able to bring myself to log in since 2.0 . I never even played BC (although I have two copies of it.) I can't stand the dumbed down UIs. Half the fun for me was the modding scene, and blizzard destroyed it with their "secured" interface in 2.0 . Decursive, rangehelp, Discord frames & bars, etc were non-negotiable for me.

  61. Woo hoo! by geminidomino · · Score: 2, Funny

    And the remaining 5.991 Billion people *still* don't give a fuck.

    Ahh, perspective...

    1. Re:Woo hoo! by jgoemat · · Score: 1

      Yeah, who gives a fuck about Haiti or the other 170 countries with a lower population either...

  62. Re:Accounts, not Users by JeremyDuffy · · Score: 1

    Thank you for pointing that out. I hate seeing bogus statistics like this get spread around

    --
    Informing people about the scams, shams, and bunk that assault them on a daily basis. http://www.jeremyduffy.com
  63. Of the 9 million users... by maroberts · · Score: 1

    8 million Gold Farmers!!

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  64. WoW is a world wide game... by realsilly · · Score: 1

    I think that many of you complaining that the number is off seem to forget that this game is played in other countries and there are specific servers for those countries, as well.

    While there are many gold farmers with accounts in this game, some of those gold farmers are Americans of a non-Asian ethnicity. You may also forget there are many many GIRLS that play WoW also. That will help boost those numbers. I being one of them. This game has appealed to more people within the world due to it's design as being for people of (almost)all ages. Granted most would be within the 14-25 range there can be found many players outside of this range. My husband and I fit that mold, both of us are above the age of 35.

    Blizzard doesn't need to buff their numbers, why would they need too. The popularity of the game has far surpassed even their expectations.

    Regardless of your opinions on the quality of the game, they have been very successful in the marketing strategy of this game, They've made it addictive and fun for people of wide ranges. They've allowed mod to influence the future changes / improvements of the game. They are constantly updating and improving the game. They work with in-game user to help resolve matters in the game that creep up. They provide forums for people to discuss, complain, compliment the game. They offer some measure of control on jerk who want to ruin it. They Perma-ban accounts for those who constantly abuse the rules that the customers accept with every patch.

    Blizzard has done more for the gaming community than most others. Consider that.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:WoW is a world wide game... by realsilly · · Score: 1

      Sorry about much of the mis-spelling in my post, I didn't have a lot of time to post it, and I didn't have time to proof-read.

      --
      Life takes interesting turns, but the most interest is when you're off the beaten path.
    2. Re:WoW is a world wide game... by thdougherty · · Score: 1

      Well said. I have met a lot of women on WoW surprisingly (and no, I am not trying to hook up sheesh)... I say surprisingly because in all my other online game experiences, there haven't been nearly as many women playing. I think that is one of the many great things about WoW is that it is accessible to so many different types of gamers. And frankly, women players are usually 100x more pleasant to raid/quest with. We use Ventrilo in our guild, and the fact that several of the women talk on vent actually keeps everyone more civil. It's great!

    3. Re:WoW is a world wide game... by Dozerking · · Score: 1

      Good points. As a non-wow player myself, Blizzard is just an amazing company regardless. There isn't one other developer on any gaming platform that can stand toe to toe with them. Forget about WoW for a second, just look at Starcraft for god's sake. Name me another game that dominates an entire country, let alone most of the gaming community.

      --
      PC/IT enthusiast
  65. Users vs active users by Anonymous Coward · · Score: 0

    I wonder how many active users they have.
    My account has been dead for 8 months now.

    1. Re:Users vs active users by Usekh · · Score: 1

      9 million. Read the links running off the article, or read the dozens of fucking posts on this issue maybe?

  66. Cults and Language by Malekin · · Score: 1

    pvp ... ganked ... tank ... respec ... nerf ... buff

    You know, it's a defining aspect of cults that they use their own language among members.

    1. Re:Cults and Language by Anonymous Coward · · Score: 0

      Any group with a common interest can share specific language. So, shut the fuck up and stop being such an asshole.

  67. Casuals vs. Hardcore by Xlipse · · Score: 1

    WoW is still not as casual friendly as it should be. I should not have to set an appointment in my calendar just to "play" the game (RAID SCHEDULE, in other terms). I put up with that crap for two years before I finally quit. This is the big reason I never got into EQ. "Schedule a time to have fun", basically. If you want the best gear, you have to literally schedule it into your life. It's suppose to be a game, not work. The Arena/Gladiator system was a move in the right direction, at least.

    "Sorry, I can't make the family picnic, I have Karazhan at 2" -- Words from my Nephew a few weeks ago.

    You should be able to PUG or solo 95% (or better) of the games "content", anytime you want. In WoW, it's more like 50%-60%. /rant, my 2 cents

  68. never heard of it by firesuite · · Score: 1

    I can honestly say ive never played this game... am i missing much ?? :) PS. i was kidding about never hearing of it of course :P

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    *Gratuitous Sig/Plug* Heres my website - firesuite