Where the Wii Fits In
AGFlamey writes "On Angry Gamer is an interesting and lengthy article about the new direction Nintendo are taking with the Wii and in particular "non-games" like Wii Fit and Big Brain Academy. From the article: "Hardcore folks don't like to admit it, but Mario and Zelda are relics of the past. It's become quite clear that Nintendo is losing interest in remaking the same old games over and over. They want to pull us into something new, if only we can give them the chance." Is it such a bad thing that Nintendo are neglecting their roots?"
Why there is neither Mario nor Zelda to play on the Wii then, huh?
You can't take the sky from me...
Don't count out the classics just yet. AAA titles like Mario, Zelda, and Metroid are pretty much the main attraction for Nintendo fans, and without them, Nintendo wouldn't be able to support itself with novelty alone. AAA titles have always been Nintendo's pillar of strength, and the only reason they didn't call it quits when the Gamecube lost out last time round.
Zelda Twilight princess and Super Mario Galaxy not to mention the upcoming Metroid shooter kind of make this guys argument seem silly. Nintendo is pursuing the casual gamer but they are not about to "neglect their roots."
In case you have forgotten, the old lines are the better sellers. Among all the newer things like wii sports, and many others, Mario and Zelda still have a huge fan base and still sell. It is not a bad thing that Nintendo is moving for more lines, but they should still keep the old tried and true (and the better) series until sales begin to drop (which they never will, if the quality keeps up and only when fans become bored). I still play all the older sets, and my friends still do, and we all find enjoyment in things like Smash and Zelda and Starfox and mario party.
Personally, the reason I don't get any nintendo machines these days is because of the endless Mario and Zelda remakes. The original NES came out when I was in first grade. Now, I'm almost 30 and have been playing these games virtually my entire life.
I might pick a Wii up someday, but so far not much has convinced me Nintendo is really trying to start a new mode of gaming. It looks promising, but it's just not there yet. Obviously, millions of people ARE giving Nintendo a chance, especially compared to the failed Gamecube. I look at the game releases, and most of it just hasn't lived up to everyone's expectations. I don't care how good the latest Zelda game is, or Paper Mario. I just can't bring myself to play these games anymore. It's time for Nintendo to not just reinvent the hardware, but to reinvent the entire story behind their games.
I don't read or respond to AC posts
LOOSING interest.
/. after all.
This is
Figures. Leave it to /. to make a post about which hole it goes in.
Right there.
I like my roots.
They are simply growing branches.
What they're trying to do is create an entertainment console that everyone, not just hardcore FPS gamers, can have a go at. There are far more ordinary people out there than hardcore gamers (that market is pretty much completely saturated), and this is probably why some people from Microsoft and Sony have got surprised and upset over the success of the Wii.
This made me pull a WTF? Proves us wrong? I'd say it's been pretty clear for a long while now that Nintendo has indeed pulled out of the hardcore section of the market. It's not like that will hurt the hardcore market though. Even in the unlikely event that they gain market dominance over the console market that will just shift some hardcore focus to the PC market where it belongs in the first place.
When will there be a store which actually has a Wii for sale to go along with their fancy store display?
How are they neglecting their roots when they (a) still have a string of games coming out for wii based on classics like Zelda, Mario, Metroid, etc. and (b) they use the wii as a platform to sell the original games online.
Yeesh. Hardcore gamers are still struggling to "get" the Wii in the first place. Every single Wii story on Slashdot since November has been littered with the following post, usually modded up by another gamer (mix and match sentences as appropriate):
;)
"Yeah, Nintendo may make a few dollars from Grandma, but I'm a hardcore gamer. I bought one on release and there just aren't any good games that I like now. I've gotten bored of it and it's collecting dust in my closet. I'm back to playing GTA for the 14th time on my PS2. I'm selling my Wii as I wait for MGS to come out for PS3. The Wii's graphics look dated, come on Nintendo, you're going to lose my dollars here! I don't see what the big deal is with the Wiimote, it's just a gimick and will rapidly become boring to people. I'm already sick of the Wiimote and wish Nintendo would release some good 70-hour long RPGs."
Etc, etc, etc.
The hardcore gamers STILL don't understand that the Wii, with all of its perceived warts (to them, anyway), is outselling EVERYONE. By the end of the summer there will be more Wiis out there than 360s (the next largest market). And Nintendo still can't keep these things in stock. All with "no good games" to buy.
No shit the hardcore gamers don't understand the new games - hell, they never understood the old games in the first place (ie: why any of us enjoyed Twilight Princess as much as we did - the Wiimote was just a gimick, right??).
Now to watch people respond to this post with exactly the dialog I quoted above
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
Nintendo isn't the only one making games for the Wii. Not to mention that the point of any game system is to amuse and entertain, something that nintendo seems to have realized very well. If nintendo were to go out and forbid third party developers from making shooters or RPGs that'd be one thing, but frankly this is like accusing McDonalds of not catering to salad lovers when they introduce a new burger. If you don't like McDonald's salad offerings go buy a salad from some place else, and in the meantime, try that new triple bacon 4 cheese double quarter pounder and see if you like how it tastes.
Unbreakable toys can be used to break other toys.
Listen, Nintendo. I'm glad you made a console with a new controlling mechanism. I'm glad you're moving towards casual play. I love my Wii when I have parties or friends over. It's not a gamer's console, though. I don't want to sit around flailing the Wiimote for an hour straight. I don't want motion sensing forced into control schemes it has no place in. I want the long, deep storylines. I want the high-definition graphics.
The Wii is great in social conditions, but just for sitting around by yourself, the 360 and PS3 shine far brighter.
So, Nintendo wants to try something REALLY new with this machine of theirs, outside of the usual multiple-choice stories with little educations of social value of most console developers, and this article slams them for that. These reviewers want more progress of the arts, and not so much progress of the _useful_ arts. Fine. But calling the new Mario/Zelda/Metroid games relics, as if they're just a rehash? I'd highly disagree with that - the new Zelda games, for instance, on the DS and Wii, just with the control alone have very much changed the very feel of the games. Not that each aren't sequels, but the rate of change over previous sequels is relatively huge in this generation, and in every case I've seen and played has been an unusual improvement for what I want out of pure artistic/storytelling/interactive gaming.
Yes, we're not seeing many new protagonists this first generation of first party games from Nintendo for the Wii. Nintendo is playing it safe in their newly reformed gaming environment. So, they gauge the response to this first generation, and try to maximize the latent demand for existing worlds of imagination before making new ones... I definitely understand that process. That means they aren't gamblers going for broke, they wait until there's standing capitol for a venture before letting the allotment of risk increase. They also get to spend more time in development in play testing and improvement this way... which has certainly played out well for the end result, from what I've played so far.
Want to call Zelda, Mario, Metroid relics? That's fine. It's ad-hoc, but a valid opinion if you want to always prefer newly created worlds. But give them a chance if you ever want to try some of the most finely refined mix of new gameplay elements and old out there. I still appreciate such 'relics'.
Ryan Fenton
I have to say I disagree with the writer's conclusion here.
Nintendo is "oriented" in the same direction all companies are orientated: making the bucks. To do that they have to have a product people prefer over that of the competition, and right now they've got one.
Nintendo discovered itself with a game player capable of things other players could not previously do. If you take away the new control interfaces however the Wii has very little on the playstation 2 let alone the playstation 3.
Nintendo may realize that they have to capitalize on these advantages, and are attempting to do so. XBOX and Playstation six axis game controllers are already in development. The Wii could lose it's spec ial charms at any time. What they have at the moment is the opportunity to get a jump on the competition with new interface formats and new game styles. We may be seeing a frantic research project on the part of Nintendo to find a way to get a lock on the "new thing" while they still have exclusive access.
A surf or skateboard game would seem to be very preferable over a yoga game, but they don't have to make one. They just have to get the board into the marketplace before microsoft. I'm sure the yoga game was a lot quicker to write. Where they make the money is not by making a semi-popular game with a controller that is probably a wash profit wise. They make it when "Tony Hawke" comes out for their patented controller and everyone's got to buy a Wii so they can play it.
It wouldn't surprise me if the company comes out with yet more weird controllers. Throw it at the wall and see what sticks, because if something does they have it all to themselves.
I'm sure the yoga game was a lot quicker to write. It wouldn't surprise me if the company comes out with yet more weird controllers. Throw it at the wall and see what sticks, because if something does they have it all to themselves.
"Where the Wii Fits In"
;).
I'd love to tell you exactly where the Wii fits, but this is a family show
Oh no... it's the future.
*argh editing error. Is there anyway to remove that last paragraph? it's just a duplication*
The problem with Nintendo was that after SNES they held the same position in development. The n64 was an amazing system but compare it to the play station, it wasn't moving forward in "NEW" technology and im talking the cdrom. The same thing happened with the game cube also just wasn't up to par to what the consumer was looking for.
These days were looking for a game console that can do more then just play games. Nintendo blew that opportunity the last generation. This generation the new consoles go online, can browse the web, download games, listen to music, but thats all been done. Nintendo on the other hand is bringing something to the table that no one else has and thats actually trying to make you feel like your part of the game.
Will it work out for Nintendo in the end? I don't know, I own a Wii and I haven't played it in weeks. I own a 360 and I play that almost everyday. If anything Nintendo is holding to the past with its slow delivery. Online play should have worked out of the box on the first day, the lack of launch titles other then Zelda just reminded me of the n64 and game cube era again, and their online system is pretty lame right now.
As for Nintendo neglecting their roots, they never will neglect their roots but they also know that hanging on to their roots will sink their ship back into third once again. And from my last check they are about to take the crown back shortly. So I guess their doing something right.
Look at their previous 2 home console releases: the n64 and gamecube. There are a couple of other gems, but lets face it almost all the "have to own" games on those consoles were either Mario-related, Zelda, or Metroid. And now compare that to say the playstation/playstation 2 and you see there is definately a lot of room to grow. A new zelda game was just released for the Wii, a new one is out for the DS in Japan and should be elsewhere before year's end, a new Mario is being planned for the Wii etc. Doesn't exactly sound like "abandoning" but for the first time in a long time, Nintendo has the chance to go out and do a lot more with the Wii and DS then they had the capability/finances to do before. It's a good thing IMO
Monstar L
The hardcore gamers STILL don't understand that the Wii, with all of its perceived warts (to them, anyway), is outselling EVERYONE
Windows outsells Linux and OSX many, many, many times over. Windows is better..... right?
I'm still happily buying great PS2 games, and will continue to even after I pick up a PS3. Nintendo holds no appeal to me.
I don't respond to AC's.
I suppose that is why at E3 they demonstrated Mario Platformer, Mario Fighter, Mario Karts and Mario Olympics and earlier this year released Mario Party, Mario RPG, Mario Soccer and 2 Zelda games(one for Wii and one for DS).
I welcome this new direction. The last console I purchased was a N64, and to be honest, I really haven't seen anything new or innovative since then in terms of software. Games like Waverace and Super Mario World were brilliant, and the first person shooters just bore me now. The Wii has re energized my interest in console gaming, but now there's another problem: finding one. After all this time, they still can't keep them in stock and that's frustrating.
I dont see this as abandoning the past as much as I do widening the future. Mario, Metroid and Zelda are all there or coming soon, Nintendo has simply expanded its horizons to attract a new audience. The Wii has created a buzz that hasnt been seen in the home gaming market since the Atari 2600, its become the cool thing to have for families, its very social and its accessable to anyone at any skill level. I had my in-laws who have trouble operating their dvd player participating in a game of Wii sports last night, if they can figure it out anyone can. Wii fit and Brain Training are perfect for them as well. The Wii is carving out a market that ensures it survival and expands the base of gamers across the board.
There is no doubt in my mind that the "Winner" in terms of product sold will be the Wii, however the important number for "traditional gamers" will be who comes in second. Either the 360 or ps3 could reach ps2 type sales numbers and still come in second. The "traditional gamers" are still there and are still a huge market to abandon them would be stupid, even Nintendo is aware of that.
A market where each company is pursing a somewhat different customer base is better for consumers and better for the companies involved.
Which would you rather have, a choice between three consoles who are all somewhat different, each catering to a different set of gamers, or a market where all three console manufacturers shipped boxes that were essentially identical and catered to only a narrow market?
Whining about the Wii being too casual is like whining about how Cheerios don't taste like Frosted Flakes. If you don't like the Cheerios, just buy the fucking Frosted Flakes!
The cake is a pie
Stay out of the way of MS and Sony's schlong war and whatever theyre doing, do something different. Oh yea.. and laugh all the way to the bank as they scoop up the 98% of everyone who isnt a hardcore gamer.
Mario, Metroid, and Zelda are like big budget films that everyone anticipates and waits in line to see, like the Lord of the Rings or Star Wars films. Everyone loves these games, not just "hard core gamers".
The idea of a "hard core gamer" annoys me to no end. I suppose that people like the "hard core" stereotype do exist, but even someone who merely likes video games but doesn't devote their entire life and entertainment budget to gaming pretty much can get into these games and enjoy them. The so-called hard core gamer just is willing to devote that much time into playing every major release, find every secret, and practice until they've achieved mastery over as much as the game as their skill level can afford them. Many normal gamers enjoy "hard core gamer" titles, but just don't bother unlocking everything or honing their skill at the game until they become a god at it. They beat it once on Easy or Normal, enjoy what it offers, and don't fret over finding every last secret.
Wii Sports, Wii Fit, and other "casual gamer" titles have broad appeal to everyone, not just people who have 9 hours to sit through a colossal blockbuster exteneded edition trilogy marathon viewing. Think of them more like popular YouTube clips. They take less than ten minutes of your time, you enjoy them for what they are, despite not having a huge budget or epic storyline, and then you move on with your life. If they're really catchy, you go back again and again for more laughs when the mood strikes.
You see? You see? Your stupid minds! Stupid! Stupid!
While you are searching for a new audience you may forget to keep the old one with you, and end up not finding that new audience after all.
The simple fact is that electronic gaming has far wider frontiers then is usually reported by the "hardcore" gaming press (Consoles and PC).
I know a girl that spends a lot of time gaming online. MMO's? FPS? No, a puzzle site with word puzzles. There is a whole forum around were they exchange new sites, discuss solutions etc etc. Very much like you would find around say the various ID engines even includng people building their own puzzles and sharing them.
BUT you will not find them at E3 or reviewed at any "regular" gaming site.
Tapping into this different audience may be what Nintendo is trying to do. Perhaps they just realize they cannot compete with the big boys for "harcore" games and know that they must try something different.
OR maybe, just maybe, Nintendo is being really clever here. Perhaps they want to have BOTH markets. Why exactly should the Wii be limited to only "hardcore" or "casual" games?
The PC has hardcore games off all sorts AND you can play all those thousands of flash games on it. For every PC used as a flightsim or a FPS or MMO there is a puzzle pirates PC.
If you ever hear someone talk about consoles being bigger then PC's in gaming, you know you are talking to a snob. Microsofts Solitaire IS a computer game and no conolse in the world can match those sales figures. Or for that matter phone sales.
I think Nintendo is just releasing games it thinks might make a profit. Some of them happen to be games that we do not usually see in 'hardcore' gaming circles. However they have always been around (Chess games for instance on various consoles, including Nintendo's)
So basically nothing new. Business as usuall except some idiot notices other games selling and thinks it is the revolution. It ain't.
It's amusing that for all the Slashdot Hivemind complains about the big game companies and their endless sequels... Folks can't seem to wait for the latest installment of the Zelda or Mario franchises.
Why does every article think that when Nintendo's hyping their "practical game" type stuff, it automatically means they'll never make another Mario game ever again? I guess the authors don't know about the word "expand" because this is what Nintendo is doing. Nintendo's even said it themselves (scroll down to the question about market share). Or to put it in MS terms (maybe these marketing-heads will understand it now), "The Wii is introducing a paradigm shift, thus unilaterally expanding the user experience to new high growth areas in untapped markets." I mean, who can't understand that?!
Twinstiq, game news
The split between 'casual' and 'hardcore' has never really sat right with me. I don't see why there is a split, to be honest, and I'm having some trouble working out exactly where the line between casual and hardcore is supposed to be. Is it time spent? People spend hours, hours, playing Bejeweled. Is it complexity? Because World of Warcraft is not particularly complex. (Oh sure, there are interlocking crafting systems and whatnot, but you don't need to spend any time with them.)
I suspect that what makes a game 'hardcore' is how much it expects the players can already do. Development budgets are stretched thin as it is, so you don't see many developers put concepts for advanced players to grasp once they've got the basics under control. Wii Sports doesn't have a mode where you make the tennis player run around by itself. And many games skip those formalities and expect you to be able to master concepts pretty quickly, and don't spend much time making gameplay out of running and shooting at the same time, or something similarly trivial for the hardcore player.
The solutions seem obvious: either flatten the curve of triviality by forging a path to a new genre (no-one accuses the Katamari games of being casual, but they're pretty shallow) or find ways to increase the complexity of the game just for the hardcore (this can backfire, as the hardcore as fairly likely to hem themselves in and then complain that the game is too easy, as with Final Fantasy XII).
"Where the wii fits in"
Am I the only one that finds the title suggestive?
All that we see or seem is but a dream within a dream.
I'm sure a vast majority of the crowd here wasn't around for the heydey of the arcade. I'm not talking about Street Fighter II era, I'm talking about the oldschool games that munched quarters like crazy like Frogger or the original Mario Bros (not Super). You didn't need to know 9 controller/button combos to play efficiently. You could simply walk up and play. The game-play got more difficult as you progressed but the basic principal was that anybody could play, and it didn't take a lot of frustration trying to learn. Fast forward to now. I'm not a Nintendo fanboy by any means, but I do know when I'm having fun. Fun is a relative word, and for some people having fun is memorizing the zillions of button combinations & intense story-line required to play some games on other systems. For the rest of us that just want to pick up a game and simply enjoy it the Wii has amazing allure, and will continue to grow in its fan-base. No wonder people over 30 are buying it in droves...they're of the few that remember the simple (but fun) days of the arcade.
I keep reading all these Wii stories about how Nintendo is abandoning the "hardcore gamer" (though I still haven't read an adequate definition of who/what that is) but I can't help but think these anti-Wii/Nintendo/DS people are the same ones who were bashing Lucas over the newer Star Wars trilogy. All their comments go something like this - When I was 10 years old Star Wars/Nintendo was so great but now that I'm 40 all these new Star Wars movies/Nintendo products really suck ass I can't believe how George Lucas/Nintendo have RAPED my childhood by putting out such great products for me when I was a 10 years old but now that I'm 40 all their new products suck ass because they are for kids but I'm 40 now and I want George Lucas/Nintendo to make stuff for me that I like now that is exactly the same as the stuff they made for me when I was 10. I'm sure it's not a 100% overlap of those people, but I bet it's dam close. Just like the same people who knock the Wii for nothing but Zelda/Mario/Metroid games can't wait for Halo3/MSG4/GTA4/Maddenadinfinitum. I hate (obviously) stupid people.
What you don't seem to understand is that *YOU* don't matter. You're not their target audience. While hardcore gaming may be hardcore, it's certainly a very small segment of the gaming market.
So, just because you play a lot, that doesn't mean game companies are catering to you. That's what the grandparent is saying when he says hardcore gamers don't get the Wii. Sure, you don't have any interest in it, but a bajillion other people do, and that's what Nintendo is targeting.
Nintendo should apologize for the countless golden afternoon's children wasted like human pods in the matrix of suburbia. Games should be quickly to learn easy to drop at any time not demanding hours of play to build points and skill for the next level. Video games should follow the sitcom format and bing played in 20 min sessions...no more.
- these are not the droids you are looking for -
I'm assuming this refers to the classic Mario and Zelda type games, since when you consider all the various shoot offs (Mario [insert sport name here], etc.) the rate is definitely increasing. However, even when you just look at the more classic Mario and Zelda formula games, there is no sign that they are going away. You have..
- Zelda: The Twilight Princess (2006, Wii, GC)
- Zelda: The Phantom Hourglass (2007, DS)
- Super Mario Galaxy (2007, Wii)
- Super Paper Mario (2007, Wii)
- New Super Mario Bros (2006, DS)
Sure Nintendo is diversifying, but there is no sign that they are giving up their beloved franchises.On the other hand, Miyamoto did say "This will be, without a doubt, the last Zelda game as you know it in its present form", but it is not like they are going to ditch it completely.
Is it wrong that I'm aroused by this submission's title?
(Just my luck. I get the word "sucked" in my CAPTCHA)
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
I remember when the Wii was announced, I was very skeptical. The "motion sensitive" controller... who would really think that's fun, after the novelty of the gimmick wears off.
Flash cut to today: I recently picked up a used copy of Warioware Twisted, for my aging GBA. The motion sensitive games are VERY addictive. So now as a result, I'm re-thinking my anti-Wii stance. I'm actually consider buying one, despite the fact I also have a new PS3.
That's how innovative the Wii is. The games will follow, just give it time.
VOTE!
The Wii is NOT outselling everyone...
It is still being outsold by the PS2.
...one of the biggest openings for a Goatse comment or what?
-Will P.
I don't want to get into any elitist intellectualizing about this, but there are a lot of hardcore gamers who have ignored Nintendo for a long time as a kiddie console. These gamers have grown up on the standard games that have become the 360 and PS3's stock in trade: mass market sports and Michael Bay action.
I think Nintendo has done a very smart thing by leaving Sony and MS alone to play out the tragedy we've seen many times before (e.g. ATI vs. NVidia). Trying to win a 3-way graphics battle is a losing proposition, so what other direction can video gaming go in? How about instead of increasing the number of pixel shaders or whatever, increase the ways that people can control a game? In the same way that we have not seen what the PS3 is capable of with its nine graphics cores and blah blah blah, we have not seen the limits of what the Wii control scheme offers.
So now we have a lot of gamers who grew up on the PS2 who now have become site writers and game reviewers, and they just can not make sense of the Wii's appeal. They start to use epithets like Grandparents and throw a giggly aside at "Cookin' Mama" about how it's kind of cool but what's the point? The Wii has caused tremendous congnitive dissonance in the gaming industry and it just so happens that a lot of loud people are writing about it.
The Wii is as significant a transition as the move to D-button gamepad controllers (Nintendo again), and now all of these game writers who are dependent on their DualShock style controllers are pissed that FIFA 08 doesn't come out for months and months so they turn their frustration to the console that *is* getting popular and playable games throughout its launch honeymoon. PS3 and 360 people are stuck waiting for the next wave and convincing themselves they like to using motion sense mode in Motorstorm.
When I was a kid, we only had one Darth.
1. Post controversial article on Slashdot disagreeing with popular opinion 2. Get hits 3. Profit
I just read an article that said that hardcore gamers were crying that the 40-50 hours of Twilight Princess was too long. It blamed their attention spans. At the same time they complained about lack of "replay value" due to lack of online multi-player on the Wii. As Miyamoto said at E3, why would anyone, especially game designers, listen to anything these hardcore fan boys have to say. I doubt there are any gamers saying these things, just Sony and MS marketing execs trying to cover up that they were wrong.
Nintendo doesn't need to do lengthy press briefings, etc to sell Mario. Mario Galaxy could be awful and it would sell millions (see Mario Sunshine), Zelda could be a GameCube port (see Twilight Princess), etc. Putting big financing behind titles like Smash Bros, Mario, Zelda, Metroid, etc it is pretty difficult to make the argument that Nintendo is neglecting anything. They've finally just realized that they can give Retro Studios, Masahiro Sakurai, and whoever is actually directing Mario Galaxy and the recently whispered about follow-up to Zelda for Shigeru Miyamoto big budgets and total control over their projects and gamers will snatch them up without even thinking twice about it. Meanwhile Miyamoto and Iwata can scout out new talent in untested and unproven areas of the gaming market, bringing millions of new players into the fold that will one-day be relied upon to automatically pick up Wii Fit: Twilight Fitness, Brain Age Galaxy, and Super Wii Sports Brawl a decade or so from now. Thus doubling their bankable properties on hand, and in turn doubling the size of their massive cash holdings.
Dont you think that the Wiis popularity in broad audiences will have social/political impacts? What will happen to those who cry "videogames are the source of all evil!!" when you have grandmas playing?
I was really big into video games from the old Atari onwards. I found, later on, that the games stopped being fun for me. I am not the core demographic that these games are written for, and I understand that. I am old, female, and not exactly the first person shooter type. Nor, am I the sims kind of play house person.
I found several titles on each system that were weird cheap offshoot games, that I liked. I am not, and have never been interested in how hard a game was. I want fun games.
I got the Wii, with some trepidation, as I was beginning to think buying game consoles would just net me another system with a couple dozen unfinished games on it.
Six weeks ago, I got the Wii, with Raymans Rabbid Rabbits, Zelda, and just recently got Resident evil 4. My husband is a more hardcore gamer type, and loves RE4. I have nearly finished RRRs, and just started Zelda. It's been a long time since I put in 13 hours on a game with no stops.
I plan to get Brain Age, and the workout one. I already have Metroid on pre-purchase.
I feel like the 360 (not going to even talk about PS3) is geared towards harder games for the sake of being hard. Plus the games come in the same genres. FPS, RPG, race or sports. I have played those over and over in every incarnation. I am big on RPGs, and have played those since the Atari Adventure. I want something different. The Wii has those original styles of games for me, and all sorts of quirky new stuff.
I just don't have time in my life for the same stuff, made harder by pixel hunts and artificial toughness levels, to be the same crap. At least now, with games like Raymans Rabbid Rabbits, I can laugh hysterically with my friends while we hunt rabbits with plungers. (Tip: Punch your friend in the arm, and you get to shoot more rabbits than them!)
Nothing hides evidence like a stew. -Gus Pratt
Nintendo has always tried to innovate. This time, they've succeeded, and their fans want to hate them for it. Oh well. I don't think Nintendo cares very much if they lose their hardcore followers (and they haven't lost all of them, I'm part of the proof of that). They more than make up for it with the ex-non-gamers they've picked up. Hundreds of thousands (maybe millions?) of people who did not generally play video games before are out there buying Wii. Look at the numbers and tell me if you think Nintendo is scared:
Total units sold (approx., in millions):360: 11.5
Wii: 8.9
PS3: 3.8
Units sold 1Q 2007 (approx., in thousands)
Wii: 1029
360: 721
PS3: 501
Oh, and just for the record, DS sales more than doubled PSP sales in 1Q 2007. I take these numbers to indicate that Nintendo's current strategy is working very well for them.
Who the hell speaks like that? Nintendo IS. Nintendo, singular entity, IS. Some would find ironic that, in this aspect, Americans speak a better (more logical) English than the English?
We are happy to hear of the impending last breath of Mario at the gaming-scene, as this videogame character constitutes a poor role-model for children. His shortcomings consists of, but are not limited to :
- Being a plummer. Not only does he hold the position of a no-good working pleb, his wage is so bad he has to smash bricks to pick up the petty penny that might have fallen into the mortar during construction.
- His obvious drugproblems. Not only does he promote ingestion of fungi and flora, he also fails to properly portray the effects of such consumption. Flowers don't make you spit fireballs, they make your stomach hurt; red mushrooms don't make you bigger, they make you sick; green mushrooms don't give you an extra life, they kill you off with liverdamage.
- Animal cruelty. Stepping on and kicking turtles around shows a blatant lack of reverence for life itself, perhaps this aggressive nature is fueled in part by his shitty job and junkie-tendencies.
We recommend that Mario steps down from the limelight and admits himself to sn intensive rehab/detox/super-nanny-programme.
Super Mario Galaxy
Super Smash Brothers
Metroid Prime 3: Corruption
Mario Kart Wii
Super Paper Mario
WarioWare: Smooth Moves
Donkey Kong Barrel Blast
Mario Party 8
The Legend of Spyro: The Eternal Night
The Legend of Zelda: Twilight Princess
Kirby
Mario Strikers Charged
Many of their actual "roots" available for download.
And among third-party titles, I'm personally excited for "Project Rygar".
But they're making "Wii Fit", so those games obviously don't exist.
The first thing I thought when I saw the Wiimote was how every arcade game I'd seen at bars in recent memory A) was based on something familiar to non-gamers (those fucking golf games), and B) had abandoned the joystick/multiple buttons control scheme. Nintendo may risk losing the basement dwellers, but it's a really smart bet on their part.
"You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo
Every time I read one of these "OMG!?! What is Nintendo doing?" stories, I get a good chuckle. Nintendo is still doing what they are good at, and will keep on doing it. I don't think their 'strategy' is so revolutionary. Casual games are HUGE on the PC. They are just going with the flow. They are expanding the console market by making fun, easy to play games. Do you think the casual gamers who buy the Wii are gonna turn into hardcore online FPS players? Probably not. They are expanding the market, but the people they are picking up are people who wouldn't have bought a 360 or PS3 in the first place. I bet they won't in the next generation, either.
For all the people who thought the Gamecube was a failure, keep in mind that Big N made money on every one they sold. They aren't a big conglomerate that subsidizes the cost of their bloated hardware, in hopes of making money off the games. They make money on the systems and the games.
After they got their asses handed to them by Sony and the original PlayStation, They found their little corner of the gaming market and keep expanding it slowly while still turning a profit. What about the GBA? It WAS the hand held console of the last generation. There were some others, but they aren't even worth mentioning. While the Gamecube was seen as a failure(which it wasn't, IMHO), the GBA sold like hotcakes for years. The DS already beginning to repeat that success.
What remakes? I'd love to get some Mario or Zelda remakes, but since Mario All Stars on the SNES, I have seen none.
If you mean to say that all Mario and Zelda games are alike, well, there's usually more difference between two Mario games than there is between to FPS from different franchises, so I don't understand the complaint. Apart from the main character and the fact that you can jump on stuff, there's no a whole lot of similarities between Super Mario Bros. and Mario Sunshine - and in those cases where Nintendo did go back to the roots with a new game (New Super Mario Bros, for exmple), it was very well received by gamers. If anything, Nintendo is not doing enough "retro games" in the vein of New Super Mario Bros.
Finally, I can't see how games like Zelda or Super Paper Mario would be better if they featured characters other than Link and Mario. Who cares? They're awesome games.
Nintendo's mostly on the right track. What kind of games are they pumping out these days? Games like Wii Sports, Wii Fit and Brain Age, designed to attract *anyone*. Games like Metroid Prime 3: Corruption, Zelda: Phantom Hourglass and Super Smash Bros Brawl (and to a lesser extent perhaps Super Mario Galaxy) designed to appeal to folks that are already gamers. And games like Mario Party 8.
The only error I find in Nintendo's plans is that they should decapitate their pure money-makers (the "Mario Party 8" leg) and redistribute this brainpower evenly among the other two remaining legs. No one gets religion about Mario Party 8 and the "Core" gamers would get very happy to get a bigger piece of the action. I've never seen Reggie brag about how proud he is over Mario Party 8 - why not just drop it?
You say that as if it was a bad thing. I love Wii Sports and I'd gladly buy version 2 or a few well-made clones, yet I don't have time to play through dozens of FF-type games each year. I'd be happy if that change occured.
PS3 with Nintendo controls, platformers and game designers. That console could own it all.
...all this article does is confuse what Nintendo is doing. They aren't "abandoning" the "hardcore" gamer, they're trying to branch out. To be honest, I don't think the writer even knows what a "hardcore" gamer is or what games they play. I think he confuses people who game regularly with the "hardcore" gamer. If playing Mario makes you a hardcore gamer, then almost every teenager in the world is a hardcore gamer.
Easy Question: Why not do both? Then you can sell 2X as many Wiis, since you sell to the old, and the new, crowd.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I don't think Nintendo is "realizing" this now, but has "realized" this since the original NES. Every good innovation they had, has been copied by the next generation (if not the current) and why wouldn't it? What good is innovation if no one can improve upon it? However, the Wii offers far more then just a Wii-mote. 1. It offers cheap development to developers. This lets large companies take risks developing unusual games and small developers enter the market place and actually be competitive. 2. It drops all pretensions about what a console is and markets itself as something _fun_, no more. 3. It focuses on social gaming, not loner gaming. A lot of non-gamers (and many gamers) I know see video games as loner-centric entertainment. Whether they admit it or not, they see video games as a form of lower social class entertainment. The Wii is a system that kind of breaks through that social barrier. People who would never be caught dead saying they spent a night playing video games, are now raving about how much fun they had on the Wii. The Wii simply gives them a system they can play, without feeling like a social outcast. This is mostly due to Nintendo's EXCELLENT marketing. Every party I throw now, ends with everyone playing the Wii for 6 hours straight. And these are often the never-play-a-video-game types. 4. The MOST important thing it offers is a company backing it, saying "we made this for you!". People feel safe buying a system - an affordable system - where they know that the company who made it wants to make _you_ happy with games _you_ can actually play. Their marketing campaign focuses on simple games, with families playing them (even grannies), having a ball. Not games with crazy realistic graphics set in some post-apocalyptic world where everyone is a zombie. And you know what, they follow through as well. My parents have played my Wii on more then one occasion and loved it. Even my 71 yo grandma likes playing the Wii! Just imagine seeing 3 generations of your family all playing Wii Sports, it's surreal. I hate generalizing, but most people who say the Wii-mote is just a gimmick are missing the real picture. The Wii IS more then just a Wii-mote. It may not be a polygon rendering machine, but the Wii-mote is simply one tool of many that Nintendo has used to make the Wii a success. Would the Wii be a success without the Wii-mote? May be not. Would it be a success with ONLY the Wii-mote? Not a chance.
Whenever a Mario game comes out, we get articles on how Nintendo are pushing the same thing again, and have nothing new.
Whenever one doesn't, they are neglecting their roots.
You can never win, can you?
For the record, I don't have a Wii because of the lack of games I can see myself playing. Frankly, The only games I have played recently are Rainbow 6 Vegas for my 360 and UT2004 for my PC.
-- Lattyware (www.lattyware.co.uk)
All you have to do is go to www.amazon.com and get your parents to run the credit/debit card.
...that mostly Wii's are being bought by gamers. There was a study, though I don't have the link on-hand, that noted that only about 10% of Wiis are being bought by people new to video games (ie, they didn't previously own a console). I think people are reasonably skeptical about Nintendo emphasizing Wii Fit at E3 when they have other great games out that people are more interested in.
Wii Power Glove :-)
If Nintendo is being referred to as a single entity, shouldn't it be like "Nintendo is"? No one says "America are" they say "America is" or "Americans are"...
SSX Blur. ;-))
Funnest Game Ever (for the Wii
Wii Play and such "games" are fine with me. However, the day you stop making Metroid and Zelda games is the day I don't buy your console.
P.S.: I never bought a Nintendo 64.
Mario Galaxy has appeal for adults as well as children and Nintendo is still making games for the hardcore crowd too. What nintendo is doing is just diversifying and letting 3rd party developers to write hardcore games.
http://saveie6.com/
I'd buy a console where the most popular games have sequel numbers in the double digits, no?
I don't particularly care if the games franchises themselves die out, as long as those characters remain in circulation. If Nintendo ever stopped using Mario or Link as characters in their games completely, then I'd be dissapointed, but the franchises themselves are getting old.
Sony had a significant headstart in the market to Xbox and Gamecube. The only competition for them their first Christmas season was Dreamcast, and many people recognize Sega only ever had any measure of success with the Genesis. They had the momentum of PS1 success behind them (even if they couldn't have played PS1 games, which was a huge boon in and of itself, giving it technically the largest launch library to date, they had business relationships with the third party vendors to logically continue series on the PS2 platform). Microsoft was starting from scratch (loser relationships with PC game publishers count for something, but not with the control strategy and tight relationships of the console world), and Nintendo to an extent repeated one of the N64 blunders (small game media), and did nothing to tap into previous console libraries and, of course, had lost so many third parties to Sony. Add to the fact that Sony embraced DVD in terms of video playback out of the box, and you see the PS2 to be one of the most intelligently planned product launches of its time. It's no wonder that PS2 was far and away the 'winner', and from what I see, was a well-earned win. Totally the opposite of the rather bumbled PS3 launch situation, the wrong time to make mistakes when Nintendo has done something so smart.
XML is like violence. If it doesn't solve the problem, use more.
Well... that was the entire point of putting an addon plug at the bottom of the Wiimote, wasn't it?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
It is easy to see how the video game industry defines hardcore: in dollars spent. No matter how much time my mom spends playing Bejeweled, she can never be considered hardcore because the most she spent was $19.99 for the experience.
I, on the other hand, am considered to be hardcore gamer because this year I bought a pile of Wii and PS3 games (heck- I BOUGHT an overpriced PS3!) and because right now I have a Newegg tab open of a video card I am about to purchase.
Of course, sometimes those who make up most of the demographic of the hardcore -16-35 year old males like myself- don't want to admit that such a simple concept does let in those that they might not want in the club (like my little sister who has spent more money than I want to count on every Pokemon game possible and all the consoles to play them). That is why there is even a conflicting definition for the concept- they want to make a new definition so that those who don't live and breath Halo/FF/WOW and purchase three video game magazines a month are involved. Luckily for hardcore gamers that base their ego on the title (back like I used to do in high school when "Next Generation" magazine was still around), since most of high end (aka expensive) side of the gaming world is targeting toward them with high def guns and glory it is rare that they have to reconcile the point...
Open Source Sushi
The already have. Nintendo has the "Mindshare" of the public already, so it doesn't matter if MS and Sony come up with the exact same controller as the wiimote... People looking to buy a Wii aren't looking to buy "a video game system", they are looking for something specific, a "Wii" much in the same way that many people don't shop for an "MP3 player", they shop for an "iPod". Given the sceneraio of a "Market imatator" (which is what Sony / MS would be in this case) people would see it as an imatator that is more expensive. If Sony/ MS want to go the "Wiimote route" they need to do it at the start of the next gen, and has to improve on the current design, and hopefully whatever nintendo does to improve it.
The "Wii Balance Board" should make these games (Tony Hawke, SSX) the prefered version to play.
And not through your "Virtual Console". Let's see some new development. Just because people aren't paying money for your 15 and 20 year old games doesn't mean there isn't a market.
Let's see some of the real classics brought up to date, and please take note, I do NOT mean modeled as 3D polygons, with wildly swinging cameras, and wasting precious CPU cycles on half-assed photo-realism. Spend your budget on designers and 2D artists. With the popularity of Japanese style anime among young people today, albeit the market would be all over this with marketing support. And cell-shaded 3D doesn't count. That just gives you all the disadvantages of 3D with none of the advantages of beautiful 2D artwork.
Double Dragon
Final Fight
Streets of Rage
Metal Slug
Street Fighter
Fatal Fury
Art of Fighting
King of Fighters
Games like these were all great to play at home and at the arcade. They were also great fun to play with friends, and that seems to be a key strategy for the Wii. These are all great franchises. None of them have the much-criticized kiddie themes of the Mario universe. They just need some decent development and marketing dollars.
1. Come up with a rediculous story about Vista which will generate lots of traffic from MS fanboys and the Linux croud. Mention Haliburton for extra hits.
2. Post story on "blog" with Google ads.
3. Profit!!
-David
You must be new here.
The July 20, 2007 edition of Time magazine ran a 10 question interview with Miyamoto. The questions came from various specific people wanting to get an answer from the head honcho himself. I'm just listing two of the relevant ones.
"Q:What do you say to the gamers who accuse Nintendo of catering to the casual gamer and not the hardcore gamer?
A: At E3, I was a little concerned about defining people as a hardcore gamer vs. a casual gamer. But there are hardcore gamers who play a lot of casual games. Nintendo's focus is to break down the barriers between those two groups and consider everyone just gamers.
Q: Many criticize the reuse of franchises like Mario. Do you prefer to create new characters or work with old ones?
A: I try not so much to create new characters and worlds but to create new gameplay experiences. If a new experience is better suited to a new type of character or world than one of our existing franchises, then we might create a new character or world around it."
It's become quite clear to me that Nintendo is losing interest in releasing games at all. For a system with the potential of the Wii, the rate at which they are releasing games this year is laughable.
How can we still have only one sword/shooter (Red Steel), one decent sport game (Madden), and ZERO decent light gun style shooters this long after release?
Read Pynchon.
Pretend that, to eat Cheerios or Frosted Flakes, you have to eat them in a special bowl. The bowl is really expensive, absorbing much of a month's discretionary budget. You will still continue buying Cheerios or Frosted Flakes, without which your bowl is useless. However, should Cheerios outsell Frosted Flakes 4 to 1, it will become increasingly difficult for you to find a store which stocks Frosted Flakes, and while the Cheerios kid will get Honey Nut Cheerios and Blueberry Sparkle Cheerios and a hundred variations on the theme you will be stuck with plain vanilla Frosted Flakes because the cereal companies will abandon Frosted Flakes as unprofitable.
:)
In this weird alternate world, it makes sense for you to become emotionally attached to being a Frosted Flakes fan, and try to convince people to eat Frosted Flakes instead of that healthy not-really-a-cereal-more-like-a-grain-in-a-bowl Cheerios: if Cheerios "wins", they lose their investment in the Frosted Flakes bowl (additionally, they might actually like blueberry sparkles, but only if they are on Frosted Flakes rather than Cheerios, even if they had a spare Cheerios bowl lying around). Personally I don't think its a winner-take-all market but, eh, nobody ever accused Frosted Flakes eaters of being sophisticated economics thinkers
Help poke pirates in the eyepatch, arr.
Now the exception is with Mario.. They have to at least continue making Mario more interactively lifelike. But yea I agree yes the Zelda quests do need a serious upgrade, more people and monsters, and a lot less story. (faster pace and more action) No super weapons, just cool interesting tools..
Since they actually did sold less than the Xbox I guess that makes them come last. Thought we all know Xbox would have failed miserably if it wasn't for modchips, and maybe Gamecube lost in sales because the modchips arrived so late =P
NOTE: long ass post, summary at bottom okay, there seems to be a lot of misunderstanding here regarding the hardcore-gamer's "misunderstanding" of the wii. i consider myself a hardcore gamer; 70-hr RPG, im there, new shiny FPS, ill probably try it, arcade style games like metal slug or killer instinct, im all over them, platforming like mario games, good and dandy. now, ive ALWAYS preferred nintendo systems over all others: genesis, ps1/2, saturn, xbox, all crap compared to the glory that WAS nintendo's offerings. but why prefer nintendo's systems above all others? for me it was easy, it was plain and simple the quality of the games themselves and how nintendo was able to bring them to life, be it the polish of the gameplay, the direction of the graphics, or the imagination with which the game was forged from, nintendo was a cut above. and i could lose myself in those games, more times than not, id lock myself in my room as a kid, glued to the screen, exploring every nook and cranny and letting my imagination run away it. but as to why the wii is weak, just look at the games (although this is going to get into many other things): MARIO: so they call it mario galaxy, but all i see is mario running on a bunch of fucking floating spheres. this would've been okay for maybe a bonus level or something, but an entire game?! again, hes running on small floating spheres!! imagine all the textures removed, all the objects/enemies mario has to encounter turned into baser objects, and a cat instead of mario, would you honestly give the game more than 2 glances? and i LOVE CATS. so maybe it wouldnt be the worst game, but nintendo seems like they can surely do better for such a core mascot. why is mario in space? why are all the worlds or whatever the hell he runs on so small? how is he advancing to save the princess? is she on the moon again? why the fuck am i running on spheres?!?! where am i going?!?! his is this running of fucking spheres helping me do anything? why put him in space to begin with?! his world was already amazing. something like this could have been done on the n64 anyway. ZELDA: regarding twilight princess: gamecube game (that cant touch that TGS zelda trailer) with worse timing and glory (yes, glory) than ocarina of time. ocarina of time followed snes zelda with it's 2-d top down view, and in an amazing feat elaborated much much more upon the zelda universe while jumping to seamless 3-d. we were brought much more into the world, with more life in every character, mostly amazing music, and new gameplay. tough act to follow (wind waker however, was amazing as well!! took advantage of the extra horsepower over the n64, and created a unique world affluent with the zelda universe, but more importantly, they took the series in a fresh direction thats the n64 couldnt touch; a fresh direction in the sense that the world and style were familiar, and yet it felt so new, such a "chapter" ahead of the previous installment). so then TP comes out, and how do they elaborate upon the world or turn a page? now you turn into a wolf to do stuff. havent i done this before sans the wolf? and why not just play it on my gamecube? oh right, no 16:9 support....assholes. METROID: SNES to GCN = awesome GCN to Wii = GCN i dont need a wiimote to play GCN style metroid, it uses a lock-on targeting system. plus, the obstacles look exactly like GCN metroid's. i wouldnt want to go back and play the GCN metroids with the wii remote if i could, and i dont care too much about using it for the next metroid, unless it looked like the CGI in super smash bros. melee and i could jump and aim like that. NEW MAJOR CHARACTERS' GAMES: nothing as to all the other crap nintendo is making for the wii: i dont care about working out to video games unless thats just a side effect (NES track and field mmm), and sports are just... well theyre fun for a bit, but its hardly a game id play like an old nintendo game (which is locked in my room, with coke, missing dinner, playing feverishly, engulfing my mind into it's artificial world). and w
If the Wii comes to completely dominate the industry, there's a good chance a lot of really first-rate, complicated, serious games will never be released, in favor of hundreds of Wii sports clones.
Yeah, "first-rate, complicated, serious games" like Madden 2010, or Halo 4, or Call of Duty 5?
"Is it such a bad thing that Nintendo are neglecting their roots?"
Well, they started off selling playing cards and hotel rooms by the hour. I guess they've already jumped the shark on that one...
in the vagina?
The real problem is that the place in the gaming community that Nintendo is trying to establish with the Wii is the non-core element of either really young or older audiences. Sure, a few games in the Touch Generations series and maybe one or two games on the Wii like that would be fine, but it seems as though Nintendo has gone a bit too far in my opinion. WiiFit was the biggest disappointment I've ever had with Nintendo in my history of being a loyal fan. It's just too non-gaming for the gaming community to take. I think Nintendo should make only a few games like these and concentrate on their loyal fanbase of franchise-lovers. Mario, Zelda, etc. are not dead, far from it actually. They just have to keep making quality games, not this boring DDR ripoff crap.
### Trying to win a 3-way graphics battle is a losing proposition
Might be, but completly giving up the fight can't be the right way either. Wii games already look old and that will only get worse with time. The issue isn't even that the Wii looks bad compared to PS3/XBox360, its that its struggling to even keep up with PS2/XBox/Gamecube.
### How about instead of increasing the number of pixel shaders
The Wii has exactly 0 of them, welcome in the technological stone age...
The thing I miss the most in the Wii however are not its graphical capabilities, but games that show that the controls are actually good for something. Sure, there is Wii Sports, but that is a rather limited game, you basically just have one motion in each sport, so it doesn't work much as a show case for general games. Looking forward to games like Mario and Metroid you will notice that Mario lacks camera control and Metroid makes use of minus as well as the 1 and 2 buttons, neither of them in a comfortable position to reach during gameplay. I get the feeling that Nintendo never designed the controller with real games in mind, which isn't exactly a good thing. And well, their 'big' E3 announcement Wii Fit didn't even use the Wiimote to begin with, not a good sign either.
The thing I miss the most in the Wii however are not its graphical capabilities, but games that show that the controls are actually good for something.
These things take time. Do you level a similar criticism at the PS3 because nobody is using all 9 cores to their fullest yet? The simple fact is that the Wii took all of the major game publishers by surprise. Everyone was gearing up for their PS/XB AAA's and once all of the 7G consoles were out, the Wii took off and the PS remained unfindable. This caused a mad rush to come out with launch-ish titles and first wave titles that were 90% ports from existing versions with a little bit of controller tweak.
We don't know what the Wii is capable of yet. People haven't figured it out, but that's not Nintendo's fault. It's something to look forward in the future, like the use of all of the PS3's number crunching power. Some things take patience, and some things take even more patience, since large companies dropped the ball and considered the Wii to be a pathetic cause prelaunch than it wound up being.
When I was a kid, we only had one Darth.
I was just starting to get sick of playing Ocarina of Time with updated story and graphics again...not to say it aint great =)
### These things take time.
Time that Nintendo should have spend *before* releasing it, a year after and they still don't really know what to do with it just isn't acceptable.
### Do you level a similar criticism at the PS3 because nobody is using all 9 cores to their fullest yet?
Graphics are far less important then controls. If graphics aren't up to full, thats not really a big issue, on the other side if the controls suck, the whole game is ruined.
### The simple fact is that the Wii took all of the major game publishers by surprise.
It didn't took Nintendo by surprise and even they don't really have much an idea what they are doing.
### We don't know what the Wii is capable of yet.
The specs are out, the controller can be used by an PC with Bluetooth, so there really are no secrets left and the sad truth is that the controller just isn't up to what some people have hoped for (no sensing of position in 3D space).
Just look back at history to see how it should be done: Mario64, that game looked like the controller was build for it and visa verse. It was released on day one together with the console and controller. There was no waiting for the day when they figured out how to use an analog stick, instead the analog-stick itself was build around the problem of navigating a 3D game. The Wiimote on the other side looks like a solution searching for a problem.
It's not that people forget XBLA exists, it's just that it is such a side concern for MS it's easy to say "casuals aren't really their market". When was the last time you saw a TV commercial promoting Live Arcade?
I for one feel that it is mind boggling that (despite having more titles available), the VC is much less "Casual friendly" than XBLA. The Wii should get titles like Catan, and Carcassonne, and online Uno, and Bejewled 2, and online poker, but for whatever reason they haven't pushed the original titles or casual retro titles yet. Even Tetris, Dr. Mario, or a SuDoKu game would be helpful at this point...
You are correct though in pointing out the fundamental difference between the two. Most people don't buy a 360 for Catan, or Uno... They buy it for Gears, or Oblivion, or Halo, or GTA... They buy the system for the "Core" franchises, and they (or perhaps others in the same household) buy / play the casual games in addition. Conversely people ARE buying the Wii for WiiSports and the like, and are completely content not to dabble into "the core" titles.
No :-)
The first Zelda, Zelda 2, and A Link to the Past were remade on GBA, and Ocarina of Time was remade on Gamecube. Then, they re-remade Ocarina, Zelda, and Zelda 2 along with Majora's Mask on the Gamecube. Then, we got those re-remade, again, on Wii's Virtual Console.These games were not remakes. None of them. Nintendo released the exact same old versions on new consoles. They didn't remake them.
Mario? Well, SMB was remade on GB Color, and then re-remade on GBA.Ah, true, there was a Mario remake on the GB (Super Mario Deluxe) and two on the GBA (SMB 2 and 3). I forgot about those.
Super Mario World, however, was not remade. It's the SNES version with some very small changes (Luigi controls different, and I guess the graphics were adapted to the smaller resolution).
Same applies to Mario 64 on the DS. While there are some changes to the N64 version, it's not really a remake.
Now, do I have to go through the VC remakes and the spinoffs' remakes, or will you just accept as fact that Nintendo makes a lot of remakes?No. Again, re-releasing a game on the VC does not a remake make.
Holy shit, did you fail third grade English? Learn to use paragraphs.
I didn't even read what you wrote, but I fail to see how the Wii is "major weak sauce" given how well it's selling. It has trounced both the 360 and the PS3 in Japan. It's well ahead of the PS3 in America, and at the rate sales are going, it will be ahead of the 360 before this year is over.
dont be jealous of block text. and i dont care how the wii is selling, pop music sells well so therefore its the best!! right? i mean, dang, whatever people en masse buy MUST be good, as it automatically converts my opinion to theirs. brilliant. the n64 sold poorly but it yielded the greatest game ever made. the world is strange it seems.
The only issue is that there aren't any games, and their controller sucks ass. I use my PS3 as a BluRay player. It works great.